@itwin/core-common 5.0.0-dev.40 → 5.0.0-dev.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (150) hide show
  1. package/CHANGELOG.md +11 -1
  2. package/lib/cjs/AnalysisStyle.d.ts +0 -3
  3. package/lib/cjs/AnalysisStyle.d.ts.map +1 -1
  4. package/lib/cjs/AnalysisStyle.js +0 -3
  5. package/lib/cjs/AnalysisStyle.js.map +1 -1
  6. package/lib/cjs/FeatureSymbology.d.ts +25 -46
  7. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  8. package/lib/cjs/FeatureSymbology.js +14 -29
  9. package/lib/cjs/FeatureSymbology.js.map +1 -1
  10. package/lib/cjs/FeatureTable.d.ts +6 -108
  11. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  12. package/lib/cjs/FeatureTable.js +8 -329
  13. package/lib/cjs/FeatureTable.js.map +1 -1
  14. package/lib/cjs/Gradient.d.ts +3 -4
  15. package/lib/cjs/Gradient.d.ts.map +1 -1
  16. package/lib/cjs/Gradient.js +3 -4
  17. package/lib/cjs/Gradient.js.map +1 -1
  18. package/lib/cjs/HiddenLine.d.ts +17 -18
  19. package/lib/cjs/HiddenLine.d.ts.map +1 -1
  20. package/lib/cjs/HiddenLine.js +0 -1
  21. package/lib/cjs/HiddenLine.js.map +1 -1
  22. package/lib/cjs/Image.d.ts +7 -8
  23. package/lib/cjs/Image.d.ts.map +1 -1
  24. package/lib/cjs/Image.js +3 -4
  25. package/lib/cjs/Image.js.map +1 -1
  26. package/lib/cjs/PlanProjectionSettings.d.ts +1 -2
  27. package/lib/cjs/PlanProjectionSettings.d.ts.map +1 -1
  28. package/lib/cjs/PlanProjectionSettings.js +0 -1
  29. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  30. package/lib/cjs/PlanarClipMask.d.ts +0 -12
  31. package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
  32. package/lib/cjs/PlanarClipMask.js.map +1 -1
  33. package/lib/cjs/QPoint.d.ts +5 -5
  34. package/lib/cjs/QPoint.d.ts.map +1 -1
  35. package/lib/cjs/QPoint.js +5 -5
  36. package/lib/cjs/QPoint.js.map +1 -1
  37. package/lib/cjs/RenderPolyline.d.ts +36 -0
  38. package/lib/cjs/RenderPolyline.d.ts.map +1 -0
  39. package/lib/cjs/RenderPolyline.js +26 -0
  40. package/lib/cjs/RenderPolyline.js.map +1 -0
  41. package/lib/cjs/RenderTexture.d.ts +4 -2
  42. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  43. package/lib/cjs/RenderTexture.js +8 -0
  44. package/lib/cjs/RenderTexture.js.map +1 -1
  45. package/lib/cjs/TextureMapping.d.ts +17 -14
  46. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  47. package/lib/cjs/TextureMapping.js +22 -17
  48. package/lib/cjs/TextureMapping.js.map +1 -1
  49. package/lib/cjs/ViewFlags.d.ts +1 -3
  50. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  51. package/lib/cjs/ViewFlags.js +1 -3
  52. package/lib/cjs/ViewFlags.js.map +1 -1
  53. package/lib/cjs/core-common.d.ts +1 -1
  54. package/lib/cjs/core-common.d.ts.map +1 -1
  55. package/lib/cjs/core-common.js +1 -1
  56. package/lib/cjs/core-common.js.map +1 -1
  57. package/lib/cjs/internal/PackedFeatureTable.d.ts +111 -0
  58. package/lib/cjs/internal/PackedFeatureTable.d.ts.map +1 -0
  59. package/lib/cjs/internal/PackedFeatureTable.js +349 -0
  60. package/lib/cjs/internal/PackedFeatureTable.js.map +1 -0
  61. package/lib/cjs/internal/RenderMesh.d.ts +52 -0
  62. package/lib/cjs/internal/RenderMesh.d.ts.map +1 -0
  63. package/lib/cjs/{Render.js → internal/RenderMesh.js} +3 -25
  64. package/lib/cjs/internal/RenderMesh.js.map +1 -0
  65. package/lib/cjs/internal/cross-package.d.ts +2 -0
  66. package/lib/cjs/internal/cross-package.d.ts.map +1 -1
  67. package/lib/cjs/internal/cross-package.js +12 -0
  68. package/lib/cjs/internal/cross-package.js.map +1 -1
  69. package/lib/cjs/rpc/core/RpcRequest.d.ts +1 -1
  70. package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
  71. package/lib/cjs/rpc/core/RpcRequest.js +4 -4
  72. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  73. package/lib/esm/AnalysisStyle.d.ts +0 -3
  74. package/lib/esm/AnalysisStyle.d.ts.map +1 -1
  75. package/lib/esm/AnalysisStyle.js +0 -3
  76. package/lib/esm/AnalysisStyle.js.map +1 -1
  77. package/lib/esm/FeatureSymbology.d.ts +25 -46
  78. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  79. package/lib/esm/FeatureSymbology.js +14 -29
  80. package/lib/esm/FeatureSymbology.js.map +1 -1
  81. package/lib/esm/FeatureTable.d.ts +6 -108
  82. package/lib/esm/FeatureTable.d.ts.map +1 -1
  83. package/lib/esm/FeatureTable.js +6 -324
  84. package/lib/esm/FeatureTable.js.map +1 -1
  85. package/lib/esm/Gradient.d.ts +3 -4
  86. package/lib/esm/Gradient.d.ts.map +1 -1
  87. package/lib/esm/Gradient.js +3 -4
  88. package/lib/esm/Gradient.js.map +1 -1
  89. package/lib/esm/HiddenLine.d.ts +17 -18
  90. package/lib/esm/HiddenLine.d.ts.map +1 -1
  91. package/lib/esm/HiddenLine.js +0 -1
  92. package/lib/esm/HiddenLine.js.map +1 -1
  93. package/lib/esm/Image.d.ts +7 -8
  94. package/lib/esm/Image.d.ts.map +1 -1
  95. package/lib/esm/Image.js +3 -4
  96. package/lib/esm/Image.js.map +1 -1
  97. package/lib/esm/PlanProjectionSettings.d.ts +1 -2
  98. package/lib/esm/PlanProjectionSettings.d.ts.map +1 -1
  99. package/lib/esm/PlanProjectionSettings.js +0 -1
  100. package/lib/esm/PlanProjectionSettings.js.map +1 -1
  101. package/lib/esm/PlanarClipMask.d.ts +0 -12
  102. package/lib/esm/PlanarClipMask.d.ts.map +1 -1
  103. package/lib/esm/PlanarClipMask.js.map +1 -1
  104. package/lib/esm/QPoint.d.ts +5 -5
  105. package/lib/esm/QPoint.d.ts.map +1 -1
  106. package/lib/esm/QPoint.js +5 -5
  107. package/lib/esm/QPoint.js.map +1 -1
  108. package/lib/esm/RenderPolyline.d.ts +36 -0
  109. package/lib/esm/RenderPolyline.d.ts.map +1 -0
  110. package/lib/esm/RenderPolyline.js +23 -0
  111. package/lib/esm/RenderPolyline.js.map +1 -0
  112. package/lib/esm/RenderTexture.d.ts +4 -2
  113. package/lib/esm/RenderTexture.d.ts.map +1 -1
  114. package/lib/esm/RenderTexture.js +8 -0
  115. package/lib/esm/RenderTexture.js.map +1 -1
  116. package/lib/esm/TextureMapping.d.ts +17 -14
  117. package/lib/esm/TextureMapping.d.ts.map +1 -1
  118. package/lib/esm/TextureMapping.js +22 -17
  119. package/lib/esm/TextureMapping.js.map +1 -1
  120. package/lib/esm/ViewFlags.d.ts +1 -3
  121. package/lib/esm/ViewFlags.d.ts.map +1 -1
  122. package/lib/esm/ViewFlags.js +1 -3
  123. package/lib/esm/ViewFlags.js.map +1 -1
  124. package/lib/esm/core-common.d.ts +1 -1
  125. package/lib/esm/core-common.d.ts.map +1 -1
  126. package/lib/esm/core-common.js +1 -1
  127. package/lib/esm/core-common.js.map +1 -1
  128. package/lib/esm/internal/PackedFeatureTable.d.ts +111 -0
  129. package/lib/esm/internal/PackedFeatureTable.d.ts.map +1 -0
  130. package/lib/esm/internal/PackedFeatureTable.js +342 -0
  131. package/lib/esm/internal/PackedFeatureTable.js.map +1 -0
  132. package/lib/esm/internal/RenderMesh.d.ts +52 -0
  133. package/lib/esm/internal/RenderMesh.d.ts.map +1 -0
  134. package/lib/esm/{Render.js → internal/RenderMesh.js} +2 -23
  135. package/lib/esm/internal/RenderMesh.js.map +1 -0
  136. package/lib/esm/internal/cross-package.d.ts +2 -0
  137. package/lib/esm/internal/cross-package.d.ts.map +1 -1
  138. package/lib/esm/internal/cross-package.js +2 -1
  139. package/lib/esm/internal/cross-package.js.map +1 -1
  140. package/lib/esm/rpc/core/RpcRequest.d.ts +1 -1
  141. package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
  142. package/lib/esm/rpc/core/RpcRequest.js +4 -4
  143. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  144. package/package.json +7 -7
  145. package/lib/cjs/Render.d.ts +0 -85
  146. package/lib/cjs/Render.d.ts.map +0 -1
  147. package/lib/cjs/Render.js.map +0 -1
  148. package/lib/esm/Render.d.ts +0 -85
  149. package/lib/esm/Render.d.ts.map +0 -1
  150. package/lib/esm/Render.js.map +0 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\n\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\n * @see [[GeometryParams]]\n * @see [[GraphicParams]]\n * @public\n */\nexport namespace Gradient {\n /** Flags applied to a [[Gradient.Symb]]. */\n export enum Flags {\n /** No flags. */\n None = 0,\n /** Reverse the order of the gradient keys. */\n Invert = 1,\n /** Draw an outline around the surface to which the gradient is applied. */\n Outline = 2,\n }\n\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\n export enum Mode {\n None = 0,\n Linear = 1,\n Curved = 2,\n Cylindrical = 3,\n Spherical = 4,\n Hemispherical = 5,\n /** For a gradient created based for [[ThematicDisplay]]. */\n Thematic = 6,\n }\n\n /** Gradient fraction value to [[ColorDef]] pair */\n export interface KeyColorProps {\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\n value: number;\n /** Color value for given fraction */\n color: ColorDefProps;\n }\n\n /** Gradient fraction value to [[ColorDef]] pair\n * @see [[Gradient.KeyColorProps]]\n */\n export class KeyColor {\n public value: number;\n public color: ColorDef;\n public constructor(json: KeyColorProps) {\n this.value = json.value;\n this.color = ColorDef.fromJSON(json.color);\n }\n }\n\n /** Compare two KeyColor objects for equality. Returns true if equal. */\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\n return (a.value === b.value) && a.color.equals(b.color);\n }\n\n /** Multi-color area fill defined by a range of colors that vary by position */\n export interface SymbProps {\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\n mode: Mode;\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\n flags?: Flags;\n /** Gradient rotation angle, 0.0 if undefined */\n angle?: AngleProps;\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\n tint?: number;\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\n shift?: number;\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\n keys: KeyColorProps[];\n /** Settings applicable to [[ThematicDisplay]]. */\n thematicSettings?: ThematicGradientSettingsProps;\n }\n\n /** Arguments supplied to [[Gradient.Symb.produceImage]].\n * @public\n */\n export interface ProduceImageArgs {\n /** The desired width of the image in pixels. Must be an integer greater than zero. */\n width: number;\n /** The desired height of the image in pixels. Must be an integer greater than zero. */\n height: number;\n /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included\n * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.\n */\n includeThematicMargin?: boolean;\n }\n\n /** Multi-color area fill defined by a range of colors that vary by position.\n * Gradient fill can be applied to planar regions.\n * @see [[Gradient.SymbProps]]\n */\n export class Symb {\n public mode = Mode.None;\n public flags: Flags = Flags.None;\n public angle?: Angle;\n public tint?: number;\n public shift: number = 0;\n public thematicSettings?: ThematicGradientSettings;\n public keys: KeyColor[] = [];\n\n /** create a GradientSymb from a json object. */\n public static fromJSON(json?: SymbProps) {\n const result = new Symb();\n if (!json)\n return result;\n result.mode = json.mode;\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\n result.tint = json.tint;\n result.shift = json.shift ? json.shift : 0;\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\n\n return result;\n }\n\n private static _fixedSchemeKeys = [\n // NB: these color values are ordered as rbg. Note how the components are applied below.\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\n ];\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\n\n /** Create for [[ThematicDisplay]]. */\n public static createThematic(settings: ThematicGradientSettings) {\n const result = new Symb();\n result.mode = Mode.Thematic;\n result.thematicSettings = settings;\n\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\n } else { // custom color scheme; must use custom keys\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\n if (settings.customKeys.length > 1) {\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\n }\n }\n return result;\n }\n\n public toJSON(): SymbProps {\n return {\n ...this,\n thematicSettings: this.thematicSettings?.toJSON(),\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\n };\n }\n\n public clone(): Symb {\n return Symb.fromJSON(this.toJSON());\n }\n\n /** Returns true if this symbology is equal to another, false otherwise. */\n public equals(other: Symb): boolean {\n return Symb.compareSymb(this, other) === 0;\n }\n\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\n * @param lhs First gradient to compare\n * @param rhs Second gradient to compare\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\n */\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\n if (lhs === rhs)\n return 0; // Same pointer\n if (lhs.mode !== rhs.mode)\n return lhs.mode - rhs.mode;\n if (lhs.flags !== rhs.flags)\n if (lhs.flags === undefined)\n return -1;\n else if (rhs.flags === undefined)\n return 1;\n else\n return lhs.flags - rhs.flags;\n if (lhs.tint !== rhs.tint)\n if (lhs.tint === undefined)\n return -1;\n else if (rhs.tint === undefined)\n return 1;\n else\n return lhs.tint - rhs.tint;\n if (lhs.shift !== rhs.shift)\n if (lhs.shift === undefined)\n return -1;\n else if (rhs.shift === undefined)\n return 1;\n else\n return lhs.shift - rhs.shift;\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\n if (lhs.angle === undefined)\n return -1;\n else\n return 1;\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\n return lhs.angle.radians - rhs.angle!.radians;\n if (lhs.keys.length !== rhs.keys.length)\n return lhs.keys.length - rhs.keys.length;\n for (let i = 0; i < lhs.keys.length; i++) {\n if (lhs.keys[i].value !== rhs.keys[i].value)\n return lhs.keys[i].value - rhs.keys[i].value;\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\n }\n if (lhs.thematicSettings !== rhs.thematicSettings)\n if (undefined === lhs.thematicSettings)\n return -1;\n else if (undefined === rhs.thematicSettings)\n return 1;\n else {\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\n if (0 !== thematicCompareResult)\n return thematicCompareResult;\n }\n return 0;\n }\n\n /** Compare this symbology to another.\n * @see [[Gradient.Symb.compareSymb]]\n */\n public compare(other: Symb): number {\n return Gradient.Symb.compareSymb(this, other);\n }\n\n /**\n * Ensure the value given is within the range of 0 to 255,\n * and truncate the value to only the 8 least significant bits.\n */\n private roundToByte(num: number): number {\n return Math.min(num + .5, 255.0) & 0xFF;\n }\n\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\n public mapColor(value: number) {\n if (value < 0)\n value = 0;\n else if (value > 1)\n value = 1;\n\n if ((this.flags & Flags.Invert) !== 0)\n value = 1 - value;\n\n let idx = 0;\n let d;\n let w0;\n let w1;\n if (this.keys.length <= 2) {\n w0 = 1.0 - value;\n w1 = value;\n } else { // locate value in map, blend corresponding colors\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\n idx++;\n\n d = this.keys[idx + 1].value - this.keys[idx].value;\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\n w0 = 1.0 - w1;\n }\n\n const color0 = this.keys[idx].color;\n const color1 = this.keys[idx + 1].color;\n const colors0 = color0.colors;\n const colors1 = color1.colors;\n const red = w0 * colors0.r + w1 * colors1.r;\n const green = w0 * colors0.g + w1 * colors1.g;\n const blue = w0 * colors0.b + w1 * colors1.b;\n const transparency = w0 * colors0.t + w1 * colors1.t;\n\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\n }\n\n public get hasTranslucency(): boolean {\n for (const key of this.keys) {\n if (!key.color.isOpaque)\n return true;\n }\n\n return false;\n }\n\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\n\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\n * can use properly with various thematic rendering techniques.\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\n * @internal\n */\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\n\n let settings = this.thematicSettings;\n if (settings === undefined) {\n settings = ThematicGradientSettings.defaults;\n }\n\n const stepCount = Math.min(settings.stepCount, maxDimension);\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\n const image = new Uint8Array(1 * dimension * 4);\n let currentIdx = image.length - 1;\n\n function addColor(color: ColorDef) {\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n\n switch (settings.mode) {\n case ThematicGradientMode.Smooth: {\n for (let j = 0; j < dimension; j++) {\n const f = (1 - j / (dimension));\n addColor(this.mapColor(f));\n }\n break;\n }\n\n case ThematicGradientMode.SteppedWithDelimiter:\n case ThematicGradientMode.IsoLines:\n // The work to generate the delimiter lines and isolines is done completely in the shader.\n // Therefore, we just fall through here and use a regular stepped gradient.\n case ThematicGradientMode.Stepped: {\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\n for (let j = 0; j < dimension; j++) {\n // If we use Smooth's approach to generate the gradient...\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\n // We really want these values: 0 .25 .5 .75 1\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\n const f = (1 - j / (dimension - 1));\n addColor(this.mapColor(f));\n }\n break;\n }\n }\n\n assert(-1 === currentIdx);\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\n assert(undefined !== imageBuffer);\n return imageBuffer;\n }\n\n /** Produces a bitmap image from this gradient.\n * @param width Width of the image\n * @param height Height of the image\n * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.\n * @see [[produceImage]] for more customization.\n */\n public getImage(width: number, height: number): ImageBuffer {\n if (this.mode === Mode.Thematic)\n width = 1;\n\n return this.produceImage({ width, height, includeThematicMargin: true });\n }\n\n /** Produces a bitmap image from this gradient. */\n public produceImage(args: ProduceImageArgs): ImageBuffer {\n const { width, height, includeThematicMargin } = { ...args };\n\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\n const cosA = Math.cos(thisAngle);\n const sinA = Math.sin(thisAngle);\n const image = new Uint8Array(width * height * 4);\n let currentIdx = image.length - 1;\n const shift = Math.min(1.0, Math.abs(this.shift));\n\n switch (this.mode) {\n case Mode.Linear:\n case Mode.Cylindrical: {\n const xs = 0.5 - 0.25 * shift * cosA;\n const ys = 0.5 - 0.25 * shift * sinA;\n let dMax;\n let dMin = dMax = 0.0;\n let d;\n for (let j = 0; j < 2; j++) {\n for (let i = 0; i < 2; i++) {\n d = (i - xs) * cosA + (j - ys) * sinA;\n if (d < dMin)\n dMin = d;\n if (d > dMax)\n dMax = d;\n }\n }\n for (let j = 0; j < height; j++) {\n const y = j / height - ys;\n for (let i = 0; i < width; i++) {\n const x = i / width - xs;\n d = x * cosA + y * sinA;\n let f;\n if (this.mode === Mode.Linear) {\n if (d > 0)\n f = 0.5 + 0.5 * d / dMax;\n else\n f = 0.5 - 0.5 * d / dMin;\n } else {\n if (d > 0)\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\n else\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\n }\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Curved: {\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\n for (let j = 0; j < height; j++) {\n const y = j / height - ys;\n for (let i = 0; i < width; i++) {\n const x = i / width - xs;\n const xr = 0.8 * (x * cosA + y * sinA);\n const yr = y * cosA - x * sinA;\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Spherical: {\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\n const xs = 0.5 * shift * (cosA + sinA) * r;\n const ys = 0.5 * shift * (sinA - cosA) * r;\n for (let j = 0; j < height; j++) {\n const y = ys + j / height - 0.5;\n for (let i = 0; i < width; i++) {\n const x = xs + i / width - 0.5;\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Hemispherical: {\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\n for (let j = 0; j < height; j++) {\n const y = j / height - ys;\n for (let i = 0; i < width; i++) {\n const x = i / width - xs;\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Thematic: {\n const settings = this.thematicSettings ?? ThematicGradientSettings.defaults;\n\n for (let j = 0; j < height; j++) {\n let f = 1 - j / height;\n let color: ColorDef;\n\n if (includeThematicMargin && (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax)) {\n color = settings.marginColor;\n } else {\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\n switch (settings.mode) {\n case ThematicGradientMode.SteppedWithDelimiter:\n case ThematicGradientMode.IsoLines:\n case ThematicGradientMode.Stepped: {\n if (settings.stepCount > 1) {\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\n color = this.mapColor(fStep);\n }\n break;\n }\n case ThematicGradientMode.Smooth:\n color = this.mapColor(f);\n break;\n }\n }\n\n for (let i = 0; i < width; i++) {\n image[currentIdx--] = color!.getAlpha();\n image[currentIdx--] = color!.colors.b;\n image[currentIdx--] = color!.colors.g;\n image[currentIdx--] = color!.colors.r;\n }\n }\n }\n }\n\n assert(-1 === currentIdx);\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\n assert(undefined !== imageBuffer);\n return imageBuffer;\n }\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\n\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\n * @see [[GeometryParams]]\n * @see [[GraphicParams]]\n * @public\n */\nexport namespace Gradient {\n /** Flags applied to a [[Gradient.Symb]]. */\n export enum Flags {\n /** No flags. */\n None = 0,\n /** Reverse the order of the gradient keys. */\n Invert = 1,\n /** Draw an outline around the surface to which the gradient is applied. */\n Outline = 2,\n }\n\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\n export enum Mode {\n None = 0,\n Linear = 1,\n Curved = 2,\n Cylindrical = 3,\n Spherical = 4,\n Hemispherical = 5,\n /** For a gradient created based for [[ThematicDisplay]]. */\n Thematic = 6,\n }\n\n /** Gradient fraction value to [[ColorDef]] pair */\n export interface KeyColorProps {\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\n value: number;\n /** Color value for given fraction */\n color: ColorDefProps;\n }\n\n /** Gradient fraction value to [[ColorDef]] pair\n * @see [[Gradient.KeyColorProps]]\n */\n export class KeyColor {\n public value: number;\n public color: ColorDef;\n public constructor(json: KeyColorProps) {\n this.value = json.value;\n this.color = ColorDef.fromJSON(json.color);\n }\n }\n\n /** Compare two KeyColor objects for equality. Returns true if equal. */\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\n return (a.value === b.value) && a.color.equals(b.color);\n }\n\n /** Multi-color area fill defined by a range of colors that vary by position */\n export interface SymbProps {\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\n mode: Mode;\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\n flags?: Flags;\n /** Gradient rotation angle, 0.0 if undefined */\n angle?: AngleProps;\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\n tint?: number;\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\n shift?: number;\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\n keys: KeyColorProps[];\n /** Settings applicable to [[ThematicDisplay]]. */\n thematicSettings?: ThematicGradientSettingsProps;\n }\n\n /** Arguments supplied to [[Gradient.Symb.produceImage]].\n * @public\n */\n export interface ProduceImageArgs {\n /** The desired width of the image in pixels. Must be an integer greater than zero. */\n width: number;\n /** The desired height of the image in pixels. Must be an integer greater than zero. */\n height: number;\n /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included\n * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.\n */\n includeThematicMargin?: boolean;\n }\n\n /** Multi-color area fill defined by a range of colors that vary by position.\n * Gradient fill can be applied to planar regions.\n * @see [[Gradient.SymbProps]]\n */\n export class Symb {\n public mode = Mode.None;\n public flags: Flags = Flags.None;\n public angle?: Angle;\n public tint?: number;\n public shift: number = 0;\n public thematicSettings?: ThematicGradientSettings;\n public keys: KeyColor[] = [];\n\n /** create a GradientSymb from a json object. */\n public static fromJSON(json?: SymbProps) {\n const result = new Symb();\n if (!json)\n return result;\n result.mode = json.mode;\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\n result.tint = json.tint;\n result.shift = json.shift ? json.shift : 0;\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\n\n return result;\n }\n\n private static _fixedSchemeKeys = [\n // NB: these color values are ordered as rbg. Note how the components are applied below.\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\n ];\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\n\n /** Create for [[ThematicDisplay]]. */\n public static createThematic(settings: ThematicGradientSettings) {\n const result = new Symb();\n result.mode = Mode.Thematic;\n result.thematicSettings = settings;\n\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\n } else { // custom color scheme; must use custom keys\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\n if (settings.customKeys.length > 1) {\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\n }\n }\n return result;\n }\n\n public toJSON(): SymbProps {\n return {\n ...this,\n thematicSettings: this.thematicSettings?.toJSON(),\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\n };\n }\n\n public clone(): Symb {\n return Symb.fromJSON(this.toJSON());\n }\n\n /** Returns true if this symbology is equal to another, false otherwise. */\n public equals(other: Symb): boolean {\n return Symb.compareSymb(this, other) === 0;\n }\n\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\n * @param lhs First gradient to compare\n * @param rhs Second gradient to compare\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\n */\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\n if (lhs === rhs)\n return 0; // Same pointer\n if (lhs.mode !== rhs.mode)\n return lhs.mode - rhs.mode;\n if (lhs.flags !== rhs.flags)\n if (lhs.flags === undefined)\n return -1;\n else if (rhs.flags === undefined)\n return 1;\n else\n return lhs.flags - rhs.flags;\n if (lhs.tint !== rhs.tint)\n if (lhs.tint === undefined)\n return -1;\n else if (rhs.tint === undefined)\n return 1;\n else\n return lhs.tint - rhs.tint;\n if (lhs.shift !== rhs.shift)\n if (lhs.shift === undefined)\n return -1;\n else if (rhs.shift === undefined)\n return 1;\n else\n return lhs.shift - rhs.shift;\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\n if (lhs.angle === undefined)\n return -1;\n else\n return 1;\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\n return lhs.angle.radians - rhs.angle!.radians;\n if (lhs.keys.length !== rhs.keys.length)\n return lhs.keys.length - rhs.keys.length;\n for (let i = 0; i < lhs.keys.length; i++) {\n if (lhs.keys[i].value !== rhs.keys[i].value)\n return lhs.keys[i].value - rhs.keys[i].value;\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\n }\n if (lhs.thematicSettings !== rhs.thematicSettings)\n if (undefined === lhs.thematicSettings)\n return -1;\n else if (undefined === rhs.thematicSettings)\n return 1;\n else {\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\n if (0 !== thematicCompareResult)\n return thematicCompareResult;\n }\n return 0;\n }\n\n /** Compare this symbology to another.\n * @see [[Gradient.Symb.compareSymb]]\n */\n public compare(other: Symb): number {\n return Gradient.Symb.compareSymb(this, other);\n }\n\n /**\n * Ensure the value given is within the range of 0 to 255,\n * and truncate the value to only the 8 least significant bits.\n */\n private roundToByte(num: number): number {\n return Math.min(num + .5, 255.0) & 0xFF;\n }\n\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\n public mapColor(value: number) {\n if (value < 0)\n value = 0;\n else if (value > 1)\n value = 1;\n\n if ((this.flags & Flags.Invert) !== 0)\n value = 1 - value;\n\n let idx = 0;\n let d;\n let w0;\n let w1;\n if (this.keys.length <= 2) {\n w0 = 1.0 - value;\n w1 = value;\n } else { // locate value in map, blend corresponding colors\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\n idx++;\n\n d = this.keys[idx + 1].value - this.keys[idx].value;\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\n w0 = 1.0 - w1;\n }\n\n const color0 = this.keys[idx].color;\n const color1 = this.keys[idx + 1].color;\n const colors0 = color0.colors;\n const colors1 = color1.colors;\n const red = w0 * colors0.r + w1 * colors1.r;\n const green = w0 * colors0.g + w1 * colors1.g;\n const blue = w0 * colors0.b + w1 * colors1.b;\n const transparency = w0 * colors0.t + w1 * colors1.t;\n\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\n }\n\n public get hasTranslucency(): boolean {\n for (const key of this.keys) {\n if (!key.color.isOpaque)\n return true;\n }\n\n return false;\n }\n\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\n\n /** Produce an image suitable for use for thematic rendering.\n * This function is chiefly useful for the WebGL renderer.\n * @see [[Gradient.Symb.getImage]] to obtain a generally useful image instead.\n */\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\n\n let settings = this.thematicSettings;\n if (settings === undefined) {\n settings = ThematicGradientSettings.defaults;\n }\n\n const stepCount = Math.min(settings.stepCount, maxDimension);\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\n const image = new Uint8Array(1 * dimension * 4);\n let currentIdx = image.length - 1;\n\n function addColor(color: ColorDef) {\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n\n switch (settings.mode) {\n case ThematicGradientMode.Smooth: {\n for (let j = 0; j < dimension; j++) {\n const f = (1 - j / (dimension));\n addColor(this.mapColor(f));\n }\n break;\n }\n\n case ThematicGradientMode.SteppedWithDelimiter:\n case ThematicGradientMode.IsoLines:\n // The work to generate the delimiter lines and isolines is done completely in the shader.\n // Therefore, we just fall through here and use a regular stepped gradient.\n case ThematicGradientMode.Stepped: {\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\n for (let j = 0; j < dimension; j++) {\n // If we use Smooth's approach to generate the gradient...\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\n // We really want these values: 0 .25 .5 .75 1\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\n const f = (1 - j / (dimension - 1));\n addColor(this.mapColor(f));\n }\n break;\n }\n }\n\n assert(-1 === currentIdx);\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\n assert(undefined !== imageBuffer);\n return imageBuffer;\n }\n\n /** Produces a bitmap image from this gradient.\n * @param width Width of the image\n * @param height Height of the image\n * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.\n * @see [[produceImage]] for more customization.\n */\n public getImage(width: number, height: number): ImageBuffer {\n if (this.mode === Mode.Thematic)\n width = 1;\n\n return this.produceImage({ width, height, includeThematicMargin: true });\n }\n\n /** Produces a bitmap image from this gradient. */\n public produceImage(args: ProduceImageArgs): ImageBuffer {\n const { width, height, includeThematicMargin } = { ...args };\n\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\n const cosA = Math.cos(thisAngle);\n const sinA = Math.sin(thisAngle);\n const image = new Uint8Array(width * height * 4);\n let currentIdx = image.length - 1;\n const shift = Math.min(1.0, Math.abs(this.shift));\n\n switch (this.mode) {\n case Mode.Linear:\n case Mode.Cylindrical: {\n const xs = 0.5 - 0.25 * shift * cosA;\n const ys = 0.5 - 0.25 * shift * sinA;\n let dMax;\n let dMin = dMax = 0.0;\n let d;\n for (let j = 0; j < 2; j++) {\n for (let i = 0; i < 2; i++) {\n d = (i - xs) * cosA + (j - ys) * sinA;\n if (d < dMin)\n dMin = d;\n if (d > dMax)\n dMax = d;\n }\n }\n for (let j = 0; j < height; j++) {\n const y = j / height - ys;\n for (let i = 0; i < width; i++) {\n const x = i / width - xs;\n d = x * cosA + y * sinA;\n let f;\n if (this.mode === Mode.Linear) {\n if (d > 0)\n f = 0.5 + 0.5 * d / dMax;\n else\n f = 0.5 - 0.5 * d / dMin;\n } else {\n if (d > 0)\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\n else\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\n }\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Curved: {\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\n for (let j = 0; j < height; j++) {\n const y = j / height - ys;\n for (let i = 0; i < width; i++) {\n const x = i / width - xs;\n const xr = 0.8 * (x * cosA + y * sinA);\n const yr = y * cosA - x * sinA;\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Spherical: {\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\n const xs = 0.5 * shift * (cosA + sinA) * r;\n const ys = 0.5 * shift * (sinA - cosA) * r;\n for (let j = 0; j < height; j++) {\n const y = ys + j / height - 0.5;\n for (let i = 0; i < width; i++) {\n const x = xs + i / width - 0.5;\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Hemispherical: {\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\n for (let j = 0; j < height; j++) {\n const y = j / height - ys;\n for (let i = 0; i < width; i++) {\n const x = i / width - xs;\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\n const color = this.mapColor(f);\n image[currentIdx--] = color.getAlpha();\n image[currentIdx--] = color.colors.b;\n image[currentIdx--] = color.colors.g;\n image[currentIdx--] = color.colors.r;\n }\n }\n break;\n }\n case Mode.Thematic: {\n const settings = this.thematicSettings ?? ThematicGradientSettings.defaults;\n\n for (let j = 0; j < height; j++) {\n let f = 1 - j / height;\n let color: ColorDef;\n\n if (includeThematicMargin && (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax)) {\n color = settings.marginColor;\n } else {\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\n switch (settings.mode) {\n case ThematicGradientMode.SteppedWithDelimiter:\n case ThematicGradientMode.IsoLines:\n case ThematicGradientMode.Stepped: {\n if (settings.stepCount > 1) {\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\n color = this.mapColor(fStep);\n }\n break;\n }\n case ThematicGradientMode.Smooth:\n color = this.mapColor(f);\n break;\n }\n }\n\n for (let i = 0; i < width; i++) {\n image[currentIdx--] = color!.getAlpha();\n image[currentIdx--] = color!.colors.b;\n image[currentIdx--] = color!.colors.g;\n image[currentIdx--] = color!.colors.r;\n }\n }\n }\n }\n\n assert(-1 === currentIdx);\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\n assert(undefined !== imageBuffer);\n return imageBuffer;\n }\n }\n}\n"]}
@@ -7,34 +7,33 @@ import { LinePixels } from "./LinePixels";
7
7
  * @public
8
8
  */
9
9
  export declare namespace HiddenLine {
10
- /** Describes the symbology with which edges should be drawn. */
10
+ /** Describes the symbology with which edges should be drawn.
11
+ * This JSON representation is awkward, but it must match that used in the db.
12
+ * If the JSON came from the db then all members are present and:
13
+ * - color is overridden only if ovrColor = true.
14
+ * - width is overridden only if width != 0
15
+ * - pattern is overridden only if pattern != LinePixels.Invalid
16
+ * The 'public' JSON representation is more sensible:
17
+ * - Color, width, and pattern are each overridden iff they are not undefined.
18
+ * To make this work for both scenarios, the rules are:
19
+ * - color is overridden if color != undefined and ovrColor != false
20
+ * - width is overridden if width != undefined and width != 0
21
+ * - pattern is overridden if pattern != undefined and pattern != LinePixels.Invalid
22
+ */
11
23
  interface StyleProps {
12
- /** @internal
13
- * This JSON representation is awkward, but it must match that used in the db.
14
- * If the JSON came from the db then all members are present and:
15
- * - color is overridden only if ovrColor = true.
16
- * - width is overridden only if width != 0
17
- * - pattern is overridden only if pattern != LinePixels.Invalid
18
- * The 'public' JSON representation is more sensible:
19
- * - Color, width, and pattern are each overridden iff they are not undefined.
20
- * To make this work for both scenarios, the rules are:
21
- * - color is overridden if color != undefined and ovrColor != false
22
- * - width is overridden if width != undefined and width != 0
23
- * - pattern is overridden if pattern != undefined and pattern != LinePixels.Invalid
24
- */
24
+ /** If true, and [[color]] is defined, then the edge color is overridden. */
25
25
  ovrColor?: boolean;
26
- /** If defined, the color used to draw the edges. If undefined, edges are drawn using the element's line color. */
26
+ /** If defined, and [[ovrColor]] is not `false`, the color used to draw the edges. If undefined, edges are drawn using the element's line color. */
27
27
  color?: ColorDefProps;
28
- /** If defined, the pixel pattern used to draw the edges. If undefined, edges are drawn using the element's line pattern. */
28
+ /** If defined and not equal to [[LinePixels.Invalid]], the pixel pattern used to draw the edges. If undefined, edges are drawn using the element's line pattern. */
29
29
  pattern?: LinePixels;
30
- /** If defined, the width of the edges in pixels. If undefined (or 0), edges are drawn using the element's line width.
30
+ /** If defined and non-zero, the width of the edges in pixels. If undefined (or 0), edges are drawn using the element's line width.
31
31
  * @note Non-integer values are truncated, and values are clamped to the range [1, 32].
32
32
  */
33
33
  width?: number;
34
34
  }
35
35
  /** Describes the symbology with which edges should be drawn. */
36
36
  class Style {
37
- /** @internal */
38
37
  get ovrColor(): boolean;
39
38
  /** If defined, the color used to draw the edges. If undefined, edges are drawn using the element's line color. */
40
39
  readonly color?: ColorDef;
@@ -1 +1 @@
1
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+ {"version":3,"file":"HiddenLine.d.ts","sourceRoot":"","sources":["../../src/HiddenLine.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C;;GAEG;AACH,yBAAiB,UAAU,CAAC;IAC1B;;;;;;;;;;;;OAYG;IACH,UAAiB,UAAU;QACzB,4EAA4E;QAC5E,QAAQ,CAAC,EAAE,OAAO,CAAC;QACnB,mJAAmJ;QACnJ,KAAK,CAAC,EAAE,aAAa,CAAC;QACtB,oKAAoK;QACpK,OAAO,CAAC,EAAE,UAAU,CAAC;QACrB;;WAEG;QACH,KAAK,CAAC,EAAE,MAAM,CAAC;KAChB;IAED,gEAAgE;IAChE,MAAa,KAAK;QAChB,IAAW,QAAQ,IAAI,OAAO,CAAqC;QACnE,kHAAkH;QAClH,SAAgB,KAAK,CAAC,EAAE,QAAQ,CAAC;QACjC,4HAA4H;QAC5H,SAAgB,OAAO,CAAC,EAAE,UAAU,CAAC;QACrC;;WAEG;QACH,SAAgB,KAAK,CAAC,EAAE,MAAM,CAAC;QAE/B,OAAO;QA6BP,gBAAuB,cAAc,QAAiB;QACtD,gBAAuB,aAAa,QAAuB;eAE7C,QAAQ,CAAC,IAAI,CAAC,EAAE,UAAU,EAAE,MAAM,CAAC,EAAE,IAAI,GAAG,KAAK;QAO/D,mFAAmF;QAC5E,aAAa,CAAC,KAAK,EAAE,QAAQ,GAAG,SAAS,GAAG,KAAK;QAexD,qFAAqF;QAC9E,eAAe,CAAC,OAAO,EAAE,UAAU,GAAG,SAAS,GAAG,KAAK;QAY9D,mFAAmF;QAC5E,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,GAAG,KAAK;QAYtD,sEAAsE;QAC/D,MAAM,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO;QAS7B,MAAM,IAAI,UAAU;KAQ5B;IAED,4DAA4D;IAC5D,UAAiB,aAAa;QAC5B,2CAA2C;QAC3C,OAAO,CAAC,EAAE,UAAU,CAAC;QACrB,0CAA0C;QAC1C,MAAM,CAAC,EAAE,UAAU,CAAC;QACpB,uDAAuD;QACvD,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB;IAED,4IAA4I;IAC5I,MAAa,QAAQ;QACnB,4FAA4F;QAC5F,SAAgB,OAAO,EAAE,KAAK,CAAC;QAC/B,yFAAyF;QACzF,SAAgB,MAAM,EAAE,KAAK,CAAC;QAC9B;;;;;;WAMG;QACH,SAAgB,qBAAqB,EAAE,MAAM,CAAC;QAE9C,8CAA8C;QAC9C,IAAW,cAAc,IAAI,MAAM,CAAuC;QAE1E,oCAAoC;QACpC,OAAc,QAAQ,WAAoB;QAE1C,6DAA6D;eAC/C,QAAQ,CAAC,IAAI,CAAC,EAAE,aAAa,GAAG,QAAQ;QAS/C,MAAM,IAAI,aAAa;QAU9B,oHAAoH;QAC7G,QAAQ,CAAC,KAAK,EAAE,aAAa,GAAG,QAAQ;QAWxC,MAAM,CAAC,KAAK,EAAE,QAAQ,GAAG,OAAO;QASvC,IAAW,eAAe,IAAI,OAAO,CAEpC;QAED,OAAO;KAKR;CACF"}
@@ -18,7 +18,6 @@ var HiddenLine;
18
18
  (function (HiddenLine) {
19
19
  /** Describes the symbology with which edges should be drawn. */
20
20
  class Style {
21
- /** @internal */
22
21
  get ovrColor() { return undefined !== this.color; }
23
22
  constructor(json, hidden) {
24
23
  if (core_bentley_1.JsonUtils.isEmptyObjectOrUndefined(json)) {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { JsonUtils } from \"@itwin/core-bentley\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\nimport { LinePixels } from \"./LinePixels\";\n\n/** Namespace containing types controlling how edges and surfaces should be drawn in \"hidden line\" and \"solid fill\" [[RenderMode]]s.\n * @public\n */\nexport namespace HiddenLine {\n /** Describes the symbology with which edges should be drawn. */\n export interface StyleProps {\n /** @internal\n * This JSON representation is awkward, but it must match that used in the db.\n * If the JSON came from the db then all members are present and:\n * - color is overridden only if ovrColor = true.\n * - width is overridden only if width != 0\n * - pattern is overridden only if pattern != LinePixels.Invalid\n * The 'public' JSON representation is more sensible:\n * - Color, width, and pattern are each overridden iff they are not undefined.\n * To make this work for both scenarios, the rules are:\n * - color is overridden if color != undefined and ovrColor != false\n * - width is overridden if width != undefined and width != 0\n * - pattern is overridden if pattern != undefined and pattern != LinePixels.Invalid\n */\n ovrColor?: boolean;\n /** If defined, the color used to draw the edges. If undefined, edges are drawn using the element's line color. */\n color?: ColorDefProps;\n /** If defined, the pixel pattern used to draw the edges. If undefined, edges are drawn using the element's line pattern. */\n pattern?: LinePixels;\n /** If defined, the width of the edges in pixels. If undefined (or 0), edges are drawn using the element's line width.\n * @note Non-integer values are truncated, and values are clamped to the range [1, 32].\n */\n width?: number;\n }\n\n /** Describes the symbology with which edges should be drawn. */\n export class Style {\n /** @internal */\n public get ovrColor(): boolean { return undefined !== this.color; }\n /** If defined, the color used to draw the edges. If undefined, edges are drawn using the element's line color. */\n public readonly color?: ColorDef;\n /** If defined, the pixel pattern used to draw the edges. If undefined, edges are drawn using the element's line pattern. */\n public readonly pattern?: LinePixels;\n /** If defined, the width of the edges in pixels. If undefined (or 0), edges are drawn using the element's line width.\n * @note Non-integer values are truncated, and values are clamped to the range [1, 32].\n */\n public readonly width?: number;\n\n private constructor(json?: StyleProps, hidden?: true) {\n if (JsonUtils.isEmptyObjectOrUndefined(json)) {\n if (hidden)\n this.pattern = LinePixels.HiddenLine;\n\n return;\n }\n\n json = json as StyleProps; // per JsonUtils.isEmptyObjectOrUndefined()\n if (undefined !== json.color && false !== json.ovrColor)\n this.color = ColorDef.fromJSON(json.color);\n\n if (undefined !== json.pattern) {\n const pattern = JsonUtils.asInt(json.pattern, hidden ? LinePixels.HiddenLine : LinePixels.Invalid);\n if (LinePixels.Invalid !== pattern)\n this.pattern = pattern;\n } else if (hidden) {\n this.pattern = LinePixels.HiddenLine;\n }\n\n if (undefined !== json.width) {\n let width = JsonUtils.asInt(json.width, 0);\n if (0 !== width) {\n width = Math.max(1, width);\n this.width = Math.min(32, width);\n }\n }\n }\n\n public static readonly defaultVisible = new Style({});\n public static readonly defaultHidden = new Style({}, true);\n\n public static fromJSON(json?: StyleProps, hidden?: true): Style {\n if (undefined !== json)\n return new Style(json, hidden);\n\n return hidden ? this.defaultHidden : this.defaultVisible;\n }\n\n /** Create a Style equivalent to this one but with the specified color override. */\n public overrideColor(color: ColorDef | undefined): Style {\n if (undefined === this.color && undefined === color)\n return this;\n\n if (undefined !== this.color && undefined !== color && this.color.equals(color))\n return this;\n\n return Style.fromJSON({\n color: color?.toJSON(),\n ovrColor: undefined !== color,\n pattern: this.pattern,\n width: this.width,\n });\n }\n\n /** Create a Style equivalent to this one but with the specified pattern override. */\n public overridePattern(pattern: LinePixels | undefined): Style {\n if (pattern === this.pattern)\n return this;\n\n return Style.fromJSON({\n color: this.color?.toJSON(),\n ovrColor: this.ovrColor,\n pattern,\n width: this.width,\n });\n }\n\n /** Create a Style equivalent to this one but with the specified width override. */\n public overrideWidth(width: number | undefined): Style {\n if (width === this.width)\n return this;\n\n return Style.fromJSON({\n color: this.color?.toJSON(),\n ovrColor: this.ovrColor,\n pattern: this.pattern,\n width,\n });\n }\n\n /** Returns true if this Style is equivalent to the supplied Style. */\n public equals(other: Style): boolean {\n if (this === other)\n return true;\n else if (this.ovrColor !== other.ovrColor || this.pattern !== other.pattern || this.width !== other.width)\n return false;\n else\n return undefined === this.color || this.color.equals(other.color!);\n }\n\n public toJSON(): StyleProps {\n return {\n ovrColor: this.ovrColor,\n color: this.color ? this.color.toJSON() : ColorDef.white.toJSON(),\n pattern: undefined !== this.pattern ? this.pattern : LinePixels.Invalid,\n width: undefined !== this.width ? this.width : 0,\n };\n }\n }\n\n /** The JSON representation of a [[HiddenLine.Settings]]. */\n export interface SettingsProps {\n /** See [[HiddenLine.Settings.visible]]. */\n visible?: StyleProps;\n /** See [[HiddenLine.Settings.hidden]]. */\n hidden?: StyleProps;\n /** See [[HiddenLine.Settings.transparencyThreshold. */\n transThreshold?: number;\n }\n\n /** Describes how visible and hidden edges and transparent surfaces should be rendered in \"hidden line\" and \"solid fill\" [[RenderMode]]s. */\n export class Settings {\n /** Describes how visible edges (those unobscured by other geometry) should be displayed. */\n public readonly visible: Style;\n /** Describes how hidden edges (those obscured by other geometry) should be displayed. */\n public readonly hidden: Style;\n /** A value in the range [0.0, 1.0] specifying a threshold below which transparent surfaces should not be drawn.\n * A value of 0.0 indicates any surface that is not 100% opaque should not be drawn.\n * A value of 0.25 indicates any surface that is less than 25% opaque should not be drawn.\n * A value of 1.0 indicates that all surfaces should be drawn regardless of transparency.\n * @note values will be clamped to the range [0.0, 1.0].\n * @note Defaults to 1.0.\n */\n public readonly transparencyThreshold: number;\n\n /** An alias for [[transparencyThreshold]]. */\n public get transThreshold(): number { return this.transparencyThreshold; }\n\n /** The default display settings. */\n public static defaults = new Settings({});\n\n /** Create a DisplaySettings from its JSON representation. */\n public static fromJSON(json?: SettingsProps): Settings {\n if (JsonUtils.isEmptyObjectOrUndefined(json))\n return this.defaults;\n else if (json instanceof Settings)\n return json;\n else\n return new Settings(json!);\n }\n\n public toJSON(): SettingsProps {\n const props: SettingsProps = {\n visible: this.visible.toJSON(),\n hidden: this.hidden.toJSON(),\n transThreshold: this.transThreshold,\n };\n\n return props;\n }\n\n /** Create a Settings equivalent to this one with the exception of those properties defined in the supplied JSON. */\n public override(props: SettingsProps): Settings {\n const visible = props.visible;\n const hidden = props.hidden;\n const transparencyThreshold = props.transThreshold;\n return Settings.fromJSON({\n visible: undefined !== visible ? visible : this.visible.toJSON(),\n hidden: undefined !== hidden ? hidden : this.hidden.toJSON(),\n transThreshold: undefined !== transparencyThreshold ? transparencyThreshold : this.transparencyThreshold,\n });\n }\n\n public equals(other: Settings): boolean {\n if (this === other)\n return true;\n\n return this.visible.equals(other.visible)\n && this.hidden.equals(other.hidden)\n && this.transparencyThreshold === other.transparencyThreshold;\n }\n\n public get matchesDefaults(): boolean {\n return this.equals(Settings.defaults);\n }\n\n private constructor(json: SettingsProps) {\n this.visible = Style.fromJSON(json.visible);\n this.hidden = Style.fromJSON(json.hidden, true);\n this.transparencyThreshold = JsonUtils.asDouble(json.transThreshold, 1.0);\n }\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { JsonUtils } from \"@itwin/core-bentley\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\nimport { LinePixels } from \"./LinePixels\";\n\n/** Namespace containing types controlling how edges and surfaces should be drawn in \"hidden line\" and \"solid fill\" [[RenderMode]]s.\n * @public\n */\nexport namespace HiddenLine {\n /** Describes the symbology with which edges should be drawn.\n * This JSON representation is awkward, but it must match that used in the db.\n * If the JSON came from the db then all members are present and:\n * - color is overridden only if ovrColor = true.\n * - width is overridden only if width != 0\n * - pattern is overridden only if pattern != LinePixels.Invalid\n * The 'public' JSON representation is more sensible:\n * - Color, width, and pattern are each overridden iff they are not undefined.\n * To make this work for both scenarios, the rules are:\n * - color is overridden if color != undefined and ovrColor != false\n * - width is overridden if width != undefined and width != 0\n * - pattern is overridden if pattern != undefined and pattern != LinePixels.Invalid\n */\n export interface StyleProps {\n /** If true, and [[color]] is defined, then the edge color is overridden. */\n ovrColor?: boolean;\n /** If defined, and [[ovrColor]] is not `false`, the color used to draw the edges. If undefined, edges are drawn using the element's line color. */\n color?: ColorDefProps;\n /** If defined and not equal to [[LinePixels.Invalid]], the pixel pattern used to draw the edges. If undefined, edges are drawn using the element's line pattern. */\n pattern?: LinePixels;\n /** If defined and non-zero, the width of the edges in pixels. If undefined (or 0), edges are drawn using the element's line width.\n * @note Non-integer values are truncated, and values are clamped to the range [1, 32].\n */\n width?: number;\n }\n\n /** Describes the symbology with which edges should be drawn. */\n export class Style {\n public get ovrColor(): boolean { return undefined !== this.color; }\n /** If defined, the color used to draw the edges. If undefined, edges are drawn using the element's line color. */\n public readonly color?: ColorDef;\n /** If defined, the pixel pattern used to draw the edges. If undefined, edges are drawn using the element's line pattern. */\n public readonly pattern?: LinePixels;\n /** If defined, the width of the edges in pixels. If undefined (or 0), edges are drawn using the element's line width.\n * @note Non-integer values are truncated, and values are clamped to the range [1, 32].\n */\n public readonly width?: number;\n\n private constructor(json?: StyleProps, hidden?: true) {\n if (JsonUtils.isEmptyObjectOrUndefined(json)) {\n if (hidden)\n this.pattern = LinePixels.HiddenLine;\n\n return;\n }\n\n json = json as StyleProps; // per JsonUtils.isEmptyObjectOrUndefined()\n if (undefined !== json.color && false !== json.ovrColor)\n this.color = ColorDef.fromJSON(json.color);\n\n if (undefined !== json.pattern) {\n const pattern = JsonUtils.asInt(json.pattern, hidden ? LinePixels.HiddenLine : LinePixels.Invalid);\n if (LinePixels.Invalid !== pattern)\n this.pattern = pattern;\n } else if (hidden) {\n this.pattern = LinePixels.HiddenLine;\n }\n\n if (undefined !== json.width) {\n let width = JsonUtils.asInt(json.width, 0);\n if (0 !== width) {\n width = Math.max(1, width);\n this.width = Math.min(32, width);\n }\n }\n }\n\n public static readonly defaultVisible = new Style({});\n public static readonly defaultHidden = new Style({}, true);\n\n public static fromJSON(json?: StyleProps, hidden?: true): Style {\n if (undefined !== json)\n return new Style(json, hidden);\n\n return hidden ? this.defaultHidden : this.defaultVisible;\n }\n\n /** Create a Style equivalent to this one but with the specified color override. */\n public overrideColor(color: ColorDef | undefined): Style {\n if (undefined === this.color && undefined === color)\n return this;\n\n if (undefined !== this.color && undefined !== color && this.color.equals(color))\n return this;\n\n return Style.fromJSON({\n color: color?.toJSON(),\n ovrColor: undefined !== color,\n pattern: this.pattern,\n width: this.width,\n });\n }\n\n /** Create a Style equivalent to this one but with the specified pattern override. */\n public overridePattern(pattern: LinePixels | undefined): Style {\n if (pattern === this.pattern)\n return this;\n\n return Style.fromJSON({\n color: this.color?.toJSON(),\n ovrColor: this.ovrColor,\n pattern,\n width: this.width,\n });\n }\n\n /** Create a Style equivalent to this one but with the specified width override. */\n public overrideWidth(width: number | undefined): Style {\n if (width === this.width)\n return this;\n\n return Style.fromJSON({\n color: this.color?.toJSON(),\n ovrColor: this.ovrColor,\n pattern: this.pattern,\n width,\n });\n }\n\n /** Returns true if this Style is equivalent to the supplied Style. */\n public equals(other: Style): boolean {\n if (this === other)\n return true;\n else if (this.ovrColor !== other.ovrColor || this.pattern !== other.pattern || this.width !== other.width)\n return false;\n else\n return undefined === this.color || this.color.equals(other.color!);\n }\n\n public toJSON(): StyleProps {\n return {\n ovrColor: this.ovrColor,\n color: this.color ? this.color.toJSON() : ColorDef.white.toJSON(),\n pattern: undefined !== this.pattern ? this.pattern : LinePixels.Invalid,\n width: undefined !== this.width ? this.width : 0,\n };\n }\n }\n\n /** The JSON representation of a [[HiddenLine.Settings]]. */\n export interface SettingsProps {\n /** See [[HiddenLine.Settings.visible]]. */\n visible?: StyleProps;\n /** See [[HiddenLine.Settings.hidden]]. */\n hidden?: StyleProps;\n /** See [[HiddenLine.Settings.transparencyThreshold. */\n transThreshold?: number;\n }\n\n /** Describes how visible and hidden edges and transparent surfaces should be rendered in \"hidden line\" and \"solid fill\" [[RenderMode]]s. */\n export class Settings {\n /** Describes how visible edges (those unobscured by other geometry) should be displayed. */\n public readonly visible: Style;\n /** Describes how hidden edges (those obscured by other geometry) should be displayed. */\n public readonly hidden: Style;\n /** A value in the range [0.0, 1.0] specifying a threshold below which transparent surfaces should not be drawn.\n * A value of 0.0 indicates any surface that is not 100% opaque should not be drawn.\n * A value of 0.25 indicates any surface that is less than 25% opaque should not be drawn.\n * A value of 1.0 indicates that all surfaces should be drawn regardless of transparency.\n * @note values will be clamped to the range [0.0, 1.0].\n * @note Defaults to 1.0.\n */\n public readonly transparencyThreshold: number;\n\n /** An alias for [[transparencyThreshold]]. */\n public get transThreshold(): number { return this.transparencyThreshold; }\n\n /** The default display settings. */\n public static defaults = new Settings({});\n\n /** Create a DisplaySettings from its JSON representation. */\n public static fromJSON(json?: SettingsProps): Settings {\n if (JsonUtils.isEmptyObjectOrUndefined(json))\n return this.defaults;\n else if (json instanceof Settings)\n return json;\n else\n return new Settings(json!);\n }\n\n public toJSON(): SettingsProps {\n const props: SettingsProps = {\n visible: this.visible.toJSON(),\n hidden: this.hidden.toJSON(),\n transThreshold: this.transThreshold,\n };\n\n return props;\n }\n\n /** Create a Settings equivalent to this one with the exception of those properties defined in the supplied JSON. */\n public override(props: SettingsProps): Settings {\n const visible = props.visible;\n const hidden = props.hidden;\n const transparencyThreshold = props.transThreshold;\n return Settings.fromJSON({\n visible: undefined !== visible ? visible : this.visible.toJSON(),\n hidden: undefined !== hidden ? hidden : this.hidden.toJSON(),\n transThreshold: undefined !== transparencyThreshold ? transparencyThreshold : this.transparencyThreshold,\n });\n }\n\n public equals(other: Settings): boolean {\n if (this === other)\n return true;\n\n return this.visible.equals(other.visible)\n && this.hidden.equals(other.hidden)\n && this.transparencyThreshold === other.transparencyThreshold;\n }\n\n public get matchesDefaults(): boolean {\n return this.equals(Settings.defaults);\n }\n\n private constructor(json: SettingsProps) {\n this.visible = Style.fromJSON(json.visible);\n this.hidden = Style.fromJSON(json.hidden, true);\n this.transparencyThreshold = JsonUtils.asDouble(json.transThreshold, 1.0);\n }\n }\n}\n"]}
@@ -40,12 +40,9 @@ export declare class ImageBuffer {
40
40
  * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.
41
41
  */
42
42
  static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer;
43
- /** @internal */
44
- protected static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean;
45
- /** @internal */
46
- protected static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number;
47
- /** @internal */
48
- protected constructor(data: Uint8Array, format: ImageBufferFormat, width: number);
43
+ private static isValidData;
44
+ private static computeHeight;
45
+ private constructor();
49
46
  }
50
47
  /** Returns whether the input is a power of two.
51
48
  * @note Floating point inputs are truncated.
@@ -71,8 +68,10 @@ export declare enum ImageSourceFormat {
71
68
  */
72
69
  Svg = 3
73
70
  }
74
- /** @internal */
75
- export declare function isValidImageSourceFormat(format: ImageSourceFormat): boolean;
71
+ /** Returns true if the numeric `format` value is a valid member of the [[ImageSourceFormat]] enumeration.
72
+ * @public
73
+ */
74
+ export declare function isValidImageSourceFormat(format: number): format is ImageSourceFormat;
76
75
  /** Image data encoded and compressed in either Jpeg or Png format.
77
76
  * @public
78
77
  */
@@ -1 +1 @@
1
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package/lib/cjs/Image.js CHANGED
@@ -55,16 +55,13 @@ class ImageBuffer {
55
55
  throw new Error("The number of bytes supplied for ImageBuffer do not match its width and format.");
56
56
  return new ImageBuffer(data, format, width);
57
57
  }
58
- /** @internal */
59
58
  static isValidData(data, format, width) {
60
59
  const height = this.computeHeight(data, format, width);
61
60
  return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;
62
61
  }
63
- /** @internal */
64
62
  static computeHeight(data, format, width) {
65
63
  return data.length / (width * this.getNumBytesPerPixel(format));
66
64
  }
67
- /** @internal */
68
65
  constructor(data, format, width) {
69
66
  this.data = data;
70
67
  this.format = format;
@@ -104,7 +101,9 @@ var ImageSourceFormat;
104
101
  */
105
102
  ImageSourceFormat[ImageSourceFormat["Svg"] = 3] = "Svg";
106
103
  })(ImageSourceFormat || (exports.ImageSourceFormat = ImageSourceFormat = {}));
107
- /** @internal */
104
+ /** Returns true if the numeric `format` value is a valid member of the [[ImageSourceFormat]] enumeration.
105
+ * @public
106
+ */
108
107
  function isValidImageSourceFormat(format) {
109
108
  switch (format) {
110
109
  case ImageSourceFormat.Jpeg:
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\n/** Format of an [[ImageBuffer]].\n * The format determines how many bytes are allocated for each pixel in the buffer and the semantics of each byte.\n * @see [[ImageBuffer.getNumBytesPerPixel]]\n * @public\n * @extensions\n */\nexport enum ImageBufferFormat {\n /** RGBA format - 4 bytes per pixel. */\n Rgba = 0,\n /** RGB format - 3 bytes per pixel. */\n Rgb = 2,\n /** 1 byte per pixel. */\n Alpha = 5,\n}\n\n/** Uncompressed rectangular bitmap image data.\n * @public\n */\nexport class ImageBuffer {\n /** Image data in which each pixel occupies 1 or more bytes depending of the [[ImageBufferFormat]]. */\n public readonly data: Uint8Array;\n /** Format of the bytes in the image. */\n public readonly format: ImageBufferFormat;\n /** Width of image in pixels */\n public readonly width: number;\n\n /** Return the number of bytes allocated for each pixel. */\n public get numBytesPerPixel(): number { return ImageBuffer.getNumBytesPerPixel(this.format); }\n\n /** Determine the number of bytes allocated to a single pixel for the specified format. */\n public static getNumBytesPerPixel(format: ImageBufferFormat): number {\n switch (format) {\n case ImageBufferFormat.Alpha: return 1;\n case ImageBufferFormat.Rgb: return 3;\n default: return 4;\n }\n }\n\n /** Get the height of this image in pixels. */\n public get height(): number { return ImageBuffer.computeHeight(this.data, this.format, this.width); }\n\n /** Create a new ImageBuffer.\n * @note The ImageBuffer takes ownership of the input Uint8Array.\n * @param data The uncompressed image bytes. Must be a multiple of the width times the number of bytes per pixel specified by the format.\n * @param format The format of the image.\n * @param width The width of the image in pixels.\n * @returns A new ImageBuffer.\n * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.\n */\n public static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer {\n if (!this.isValidData(data, format, width))\n throw new Error(\"The number of bytes supplied for ImageBuffer do not match its width and format.\");\n\n return new ImageBuffer(data, format, width);\n }\n\n private static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean {\n const height = this.computeHeight(data, format, width);\n return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;\n }\n\n private static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number {\n return data.length / (width * this.getNumBytesPerPixel(format));\n }\n\n private constructor(data: Uint8Array, format: ImageBufferFormat, width: number) {\n this.data = data;\n this.format = format;\n this.width = width;\n }\n}\n\n/** Returns whether the input is a power of two.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function isPowerOfTwo(num: number): boolean {\n return 0 === (num & (num - 1));\n}\n\n/** Returns the first power-of-two value greater than or equal to the input.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function nextHighestPowerOfTwo(num: number): number {\n --num;\n for (let i = 1; i < 32; i <<= 1)\n num = num | num >> i;\n\n return num + 1;\n}\n\n/** The format of an ImageSource.\n * @public\n * @extensions\n */\nexport enum ImageSourceFormat {\n /** Image data is stored with JPEG compression. */\n Jpeg = 0,\n /** Image data is stored with PNG compression. */\n Png = 2,\n /** Image is stored as an Svg stream.\n * @note SVG is only valid for ImageSources in JavaScript. It *may not* be used for persistent textures.\n */\n Svg = 3,\n}\n\n/** Returns true if the numeric `format` value is a valid member of the [[ImageSourceFormat]] enumeration.\n * @public\n */\nexport function isValidImageSourceFormat(format: number): format is ImageSourceFormat {\n switch (format) {\n case ImageSourceFormat.Jpeg:\n case ImageSourceFormat.Png:\n case ImageSourceFormat.Svg:\n return true;\n default:\n return false;\n }\n}\n\n/** Image data encoded and compressed in either Jpeg or Png format.\n * @public\n */\nexport class ImageSource {\n /** The content of the image, compressed */\n public readonly data: Uint8Array | string;\n /** The compression type. */\n public readonly format: ImageSourceFormat;\n\n /** Construct a new ImageSource, which takes ownership of the Uint8Array. */\n public constructor(data: Uint8Array | string, format: ImageSourceFormat) {\n this.data = data;\n this.format = format;\n }\n}\n"]}
@@ -37,8 +37,7 @@ export declare class PlanProjectionSettings {
37
37
  readonly enforceDisplayPriority?: boolean;
38
38
  toJSON(): PlanProjectionSettingsProps;
39
39
  static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined;
40
- /** @internal */
41
- constructor(props: PlanProjectionSettingsProps);
40
+ private constructor();
42
41
  /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.
43
42
  * @param changedProps JSON representation of the properties to change.
44
43
  * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.
@@ -1 +1 @@
1
- {"version":3,"file":"PlanProjectionSettings.d.ts","sourceRoot":"","sources":["../../src/PlanProjectionSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;GAGG;AACH,MAAM,WAAW,2BAA2B;IAC1C,+EAA+E;IAC/E,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,4JAA4J;IAC5J,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,wJAAwJ;IACxJ,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;;;OAIG;IACH,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAClC;AAED;;;;;;GAMG;AACH,qBAAa,sBAAsB;IACjC,oDAAoD;IACpD,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,uDAAuD;IACvD,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtC,kDAAkD;IAClD,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,iEAAiE;IACjE,SAAgB,sBAAsB,CAAC,EAAE,OAAO,CAAC;IAE1C,MAAM,IAAI,2BAA2B;WAS9B,QAAQ,CAAC,KAAK,EAAE,2BAA2B,GAAG,SAAS,GAAG,sBAAsB,GAAG,SAAS;IAU1G,gBAAgB;gBACG,KAAK,EAAE,2BAA2B;IAYrD;;;OAGG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,2BAA2B,GAAG,sBAAsB;IAoBhF,8EAA8E;IACvE,MAAM,CAAC,KAAK,EAAE,sBAAsB,GAAG,OAAO;CAMtD"}
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+ {"version":3,"file":"PlanProjectionSettings.d.ts","sourceRoot":"","sources":["../../src/PlanProjectionSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;GAGG;AACH,MAAM,WAAW,2BAA2B;IAC1C,+EAA+E;IAC/E,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,4JAA4J;IAC5J,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,wJAAwJ;IACxJ,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;;;OAIG;IACH,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAClC;AAED;;;;;;GAMG;AACH,qBAAa,sBAAsB;IACjC,oDAAoD;IACpD,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,uDAAuD;IACvD,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtC,kDAAkD;IAClD,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,iEAAiE;IACjE,SAAgB,sBAAsB,CAAC,EAAE,OAAO,CAAC;IAE1C,MAAM,IAAI,2BAA2B;WAS9B,QAAQ,CAAC,KAAK,EAAE,2BAA2B,GAAG,SAAS,GAAG,sBAAsB,GAAG,SAAS;IAU1G,OAAO;IAYP;;;OAGG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,2BAA2B,GAAG,sBAAsB;IAoBhF,8EAA8E;IACvE,MAAM,CAAC,KAAK,EAAE,sBAAsB,GAAG,OAAO;CAMtD"}
@@ -31,7 +31,6 @@ class PlanProjectionSettings {
31
31
  return undefined;
32
32
  return new PlanProjectionSettings(props);
33
33
  }
34
- /** @internal */
35
34
  constructor(props) {
36
35
  this.elevation = props.elevation;
37
36
  this.overlay = true === props.overlay;
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n/** Wire format describing [[PlanProjectionSettings]].\n * @public\n * @extensions\n */\nexport interface PlanProjectionSettingsProps {\n /** If defined, the absolute height in meters at which to display the model. */\n elevation?: number;\n /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */\n transparency?: number;\n /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */\n overlay?: boolean;\n /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority\n * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using\n * [FeatureSymbology.Overrides]($frontend). Note that subcategory \"layers\" cross model boundaries; that is, geometry belonging to the same subcategory in different models\n * are drawn as part of the same layer.\n */\n enforceDisplayPriority?: boolean;\n}\n\n/** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in\n * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view\n * and drawn as \"layers\" with relative priorities.\n * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).\n * @see [GeometricModel3d.isPlanProjection]($backend).\n * @public\n */\nexport class PlanProjectionSettings {\n /** See [[PlanProjectionSettingsProps.elevation]] */\n public readonly elevation?: number;\n /** See [[PlanProjectionSettingsProps.transparency]] */\n public readonly transparency?: number;\n /** See [[PlanProjectionSettingsProps.overlay]] */\n public readonly overlay: boolean;\n /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */\n public readonly enforceDisplayPriority?: boolean;\n\n public toJSON(): PlanProjectionSettingsProps {\n return {\n elevation: this.elevation,\n transparency: this.transparency,\n overlay: true === this.overlay ? true : undefined,\n enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,\n };\n }\n\n public static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined {\n if (undefined === props)\n return undefined;\n\n if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)\n return undefined;\n\n return new PlanProjectionSettings(props);\n }\n\n /** @internal */\n public constructor(props: PlanProjectionSettingsProps) {\n this.elevation = props.elevation;\n this.overlay = true === props.overlay;\n this.enforceDisplayPriority = true === props.enforceDisplayPriority;\n\n let transparency = props.transparency;\n if (undefined !== transparency)\n transparency = Math.max(0, Math.min(1, transparency));\n\n this.transparency = transparency;\n }\n\n /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings {\n if (undefined === changedProps)\n return this;\n\n const props: PlanProjectionSettingsProps = this.toJSON();\n if (undefined !== changedProps.elevation)\n props.elevation = changedProps.elevation;\n\n if (undefined !== changedProps.transparency)\n props.transparency = changedProps.transparency;\n\n if (undefined !== changedProps.overlay)\n props.overlay = changedProps.overlay;\n\n if (undefined !== changedProps.enforceDisplayPriority)\n props.enforceDisplayPriority = changedProps.enforceDisplayPriority;\n\n return new PlanProjectionSettings(props);\n }\n\n /** Return true if these settings are equivalent to the specified settings. */\n public equals(other: PlanProjectionSettings): boolean {\n if (this === other)\n return true;\n\n return this.elevation === other.elevation && this.transparency === other.transparency && this.overlay === other.overlay && this.enforceDisplayPriority === other.enforceDisplayPriority;\n }\n}\n"]}
1
+ {"version":3,"file":"PlanProjectionSettings.js","sourceRoot":"","sources":["../../src/PlanProjectionSettings.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;;;;GAMG;AACH,MAAa,sBAAsB;IAU1B,MAAM;QACX,OAAO;YACL,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,OAAO,EAAE,IAAI,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS;YACjD,sBAAsB,EAAE,IAAI,KAAK,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS;SAChF,CAAC;IACJ,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,KAA8C;QACnE,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,IAAI,SAAS,KAAK,KAAK,CAAC,SAAS,IAAI,SAAS,KAAK,KAAK,CAAC,YAAY,IAAI,SAAS,KAAK,KAAK,CAAC,OAAO,IAAI,SAAS,KAAK,KAAK,CAAC,sBAAsB;YAChJ,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,YAAoB,KAAkC;QACpD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,KAAK,CAAC,OAAO,CAAC;QACtC,IAAI,CAAC,sBAAsB,GAAG,IAAI,KAAK,KAAK,CAAC,sBAAsB,CAAC;QAEpE,IAAI,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACtC,IAAI,SAAS,KAAK,YAAY;YAC5B,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,YAA0C;QACrD,IAAI,SAAS,KAAK,YAAY;YAC5B,OAAO,IAAI,CAAC;QAEd,MAAM,KAAK,GAAgC,IAAI,CAAC,MAAM,EAAE,CAAC;QACzD,IAAI,SAAS,KAAK,YAAY,CAAC,SAAS;YACtC,KAAK,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAE3C,IAAI,SAAS,KAAK,YAAY,CAAC,YAAY;YACzC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC,YAAY,CAAC;QAEjD,IAAI,SAAS,KAAK,YAAY,CAAC,OAAO;YACpC,KAAK,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QAEvC,IAAI,SAAS,KAAK,YAAY,CAAC,sBAAsB;YACnD,KAAK,CAAC,sBAAsB,GAAG,YAAY,CAAC,sBAAsB,CAAC;QAErE,OAAO,IAAI,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,8EAA8E;IACvE,MAAM,CAAC,KAA6B;QACzC,IAAI,IAAI,KAAK,KAAK;YAChB,OAAO,IAAI,CAAC;QAEd,OAAO,IAAI,CAAC,SAAS,KAAK,KAAK,CAAC,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,CAAC,sBAAsB,CAAC;IAC1L,CAAC;CACF;AAxED,wDAwEC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n/** Wire format describing [[PlanProjectionSettings]].\n * @public\n * @extensions\n */\nexport interface PlanProjectionSettingsProps {\n /** If defined, the absolute height in meters at which to display the model. */\n elevation?: number;\n /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */\n transparency?: number;\n /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */\n overlay?: boolean;\n /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority\n * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using\n * [FeatureSymbology.Overrides]($frontend). Note that subcategory \"layers\" cross model boundaries; that is, geometry belonging to the same subcategory in different models\n * are drawn as part of the same layer.\n */\n enforceDisplayPriority?: boolean;\n}\n\n/** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in\n * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view\n * and drawn as \"layers\" with relative priorities.\n * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).\n * @see [GeometricModel3d.isPlanProjection]($backend).\n * @public\n */\nexport class PlanProjectionSettings {\n /** See [[PlanProjectionSettingsProps.elevation]] */\n public readonly elevation?: number;\n /** See [[PlanProjectionSettingsProps.transparency]] */\n public readonly transparency?: number;\n /** See [[PlanProjectionSettingsProps.overlay]] */\n public readonly overlay: boolean;\n /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */\n public readonly enforceDisplayPriority?: boolean;\n\n public toJSON(): PlanProjectionSettingsProps {\n return {\n elevation: this.elevation,\n transparency: this.transparency,\n overlay: true === this.overlay ? true : undefined,\n enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,\n };\n }\n\n public static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined {\n if (undefined === props)\n return undefined;\n\n if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)\n return undefined;\n\n return new PlanProjectionSettings(props);\n }\n\n private constructor(props: PlanProjectionSettingsProps) {\n this.elevation = props.elevation;\n this.overlay = true === props.overlay;\n this.enforceDisplayPriority = true === props.enforceDisplayPriority;\n\n let transparency = props.transparency;\n if (undefined !== transparency)\n transparency = Math.max(0, Math.min(1, transparency));\n\n this.transparency = transparency;\n }\n\n /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings {\n if (undefined === changedProps)\n return this;\n\n const props: PlanProjectionSettingsProps = this.toJSON();\n if (undefined !== changedProps.elevation)\n props.elevation = changedProps.elevation;\n\n if (undefined !== changedProps.transparency)\n props.transparency = changedProps.transparency;\n\n if (undefined !== changedProps.overlay)\n props.overlay = changedProps.overlay;\n\n if (undefined !== changedProps.enforceDisplayPriority)\n props.enforceDisplayPriority = changedProps.enforceDisplayPriority;\n\n return new PlanProjectionSettings(props);\n }\n\n /** Return true if these settings are equivalent to the specified settings. */\n public equals(other: PlanProjectionSettings): boolean {\n if (this === other)\n return true;\n\n return this.elevation === other.elevation && this.transparency === other.transparency && this.overlay === other.overlay && this.enforceDisplayPriority === other.enforceDisplayPriority;\n }\n}\n"]}
@@ -81,13 +81,9 @@ export interface BasicPlanarClipMaskArgs {
81
81
  export interface ModelPlanarClipMaskArgs extends BasicPlanarClipMaskArgs {
82
82
  /** See [[PlanarClipMaskSettings.modelIds]]. */
83
83
  modelIds?: Iterable<Id64String>;
84
- /** @internal */
85
84
  exclude?: never;
86
- /** @internal */
87
85
  elementIds?: never;
88
- /** @internal */
89
86
  subCategoryIds?: never;
90
- /** @internal */
91
87
  priority?: never;
92
88
  }
93
89
  /** Arguments supplied to [[PlanarClipMaskSettings.create]] to create a mask of [[PlanarClipMaskMode.IncludeElements]] or [[PlanarClipMaskMode.ExcludeElements]].
@@ -100,9 +96,7 @@ export interface ElementPlanarClipMaskArgs extends BasicPlanarClipMaskArgs {
100
96
  elementIds: Iterable<Id64String>;
101
97
  /** If true, creates a mask of [[PlanarClipMaskMode.ExcludeElements]]; otherwise, [[PlanarClipMaskMode.IncludeElements]]. */
102
98
  exclude?: boolean;
103
- /** @internal */
104
99
  subCategoryIds?: never;
105
- /** @internal */
106
100
  priority?: never;
107
101
  }
108
102
  /** Arguments supplied to [[PlanarClipMaskSettings.create]] to create a mask of [[PlanarClipMaskMode.IncludeSubCategories]].
@@ -113,11 +107,8 @@ export interface SubCategoryPlanarClipMaskArgs extends BasicPlanarClipMaskArgs {
113
107
  modelIds?: Iterable<Id64String>;
114
108
  /** The subcategories used by the mask. @see [[PlanarClipMaskSettings.subCategoryOrElementIds]]. */
115
109
  subCategoryIds: Iterable<Id64String>;
116
- /** @internal */
117
110
  exclude?: never;
118
- /** @internal */
119
111
  elementIds?: never;
120
- /** @internal */
121
112
  priority?: never;
122
113
  }
123
114
  /** Arguments supplied to [[PlanarClipMaskSettings.create]] to create a mask of [[PlanarClipMaskMode.Priority]].
@@ -126,11 +117,8 @@ export interface SubCategoryPlanarClipMaskArgs extends BasicPlanarClipMaskArgs {
126
117
  export interface PriorityPlanarClipMaskArgs extends BasicPlanarClipMaskArgs {
127
118
  /** See [[PlanarClipMaskSettings.priority]]. */
128
119
  priority: number;
129
- /** @internal */
130
120
  exclude?: never;
131
- /** @internal */
132
121
  elementIds?: never;
133
- /** @internal */
134
122
  modelIds?: never;
135
123
  }
136
124
  /** Describes how to mask the geometry of one [GeometricModel]($backend) for display. The mask is produced by projecting geometry from any number of other models -
@@ -1 +1 @@
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