@itwin/core-common 4.0.0-dev.7 → 4.0.0-dev.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +35 -17
- package/lib/cjs/AmbientOcclusion.d.ts +49 -49
- package/lib/cjs/AmbientOcclusion.js +55 -55
- package/lib/cjs/AnalysisStyle.d.ts +134 -134
- package/lib/cjs/AnalysisStyle.js +165 -165
- package/lib/cjs/AnalysisStyle.js.map +1 -1
- package/lib/cjs/AuthorizationClient.d.ts +17 -17
- package/lib/cjs/AuthorizationClient.js +9 -9
- package/lib/cjs/BackendTypes.d.ts +13 -12
- package/lib/cjs/BackendTypes.d.ts.map +1 -1
- package/lib/cjs/BackendTypes.js +9 -9
- package/lib/cjs/BackendTypes.js.map +1 -1
- package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
- package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
- package/lib/cjs/BackgroundMapProvider.js +67 -68
- package/lib/cjs/BackgroundMapProvider.js.map +1 -1
- package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
- package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
- package/lib/cjs/BackgroundMapSettings.js +154 -156
- package/lib/cjs/BackgroundMapSettings.js.map +1 -1
- package/lib/cjs/Base64EncodedString.d.ts +32 -32
- package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
- package/lib/cjs/Base64EncodedString.js +66 -66
- package/lib/cjs/Base64EncodedString.js.map +1 -1
- package/lib/cjs/BlobReader.d.ts +31 -31
- package/lib/cjs/BlobReader.js +84 -84
- package/lib/cjs/BriefcaseTypes.d.ts +191 -189
- package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
- package/lib/cjs/BriefcaseTypes.js +95 -95
- package/lib/cjs/BriefcaseTypes.js.map +1 -1
- package/lib/cjs/Camera.d.ts +42 -42
- package/lib/cjs/Camera.js +62 -62
- package/lib/cjs/Camera.js.map +1 -1
- package/lib/cjs/ChangedElements.d.ts +85 -85
- package/lib/cjs/ChangedElements.js +23 -23
- package/lib/cjs/ChangedEntities.d.ts +45 -45
- package/lib/cjs/ChangedEntities.d.ts.map +1 -1
- package/lib/cjs/ChangedEntities.js +9 -9
- package/lib/cjs/ChangesetProps.d.ts +98 -98
- package/lib/cjs/ChangesetProps.d.ts.map +1 -1
- package/lib/cjs/ChangesetProps.js +22 -22
- package/lib/cjs/ClipStyle.d.ts +89 -89
- package/lib/cjs/ClipStyle.js +121 -123
- package/lib/cjs/ClipStyle.js.map +1 -1
- package/lib/cjs/Code.d.ts +277 -277
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +268 -269
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ColorByName.d.ts +161 -161
- package/lib/cjs/ColorByName.js +169 -169
- package/lib/cjs/ColorDef.d.ts +210 -208
- package/lib/cjs/ColorDef.d.ts.map +1 -1
- package/lib/cjs/ColorDef.js +572 -571
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
- package/lib/cjs/CommonLoggerCategory.js +26 -26
- package/lib/cjs/ConcurrentQuery.d.ts +421 -421
- package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
- package/lib/cjs/ConcurrentQuery.js +552 -552
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/ContextRealityModel.d.ts +303 -303
- package/lib/cjs/ContextRealityModel.js +371 -373
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
- package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js +981 -985
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ECSchemaProps.d.ts +39 -39
- package/lib/cjs/ECSchemaProps.js +9 -9
- package/lib/cjs/ECSqlReader.d.ts +70 -70
- package/lib/cjs/ECSqlReader.d.ts.map +1 -1
- package/lib/cjs/ECSqlReader.js +280 -280
- package/lib/cjs/ECSqlReader.js.map +1 -1
- package/lib/cjs/ECSqlTypes.d.ts +128 -128
- package/lib/cjs/ECSqlTypes.js +189 -189
- package/lib/cjs/ElementMesh.d.ts +39 -39
- package/lib/cjs/ElementMesh.js +56 -56
- package/lib/cjs/ElementProps.d.ts +483 -483
- package/lib/cjs/ElementProps.d.ts.map +1 -1
- package/lib/cjs/ElementProps.js +99 -99
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
- package/lib/cjs/EmphasizeElementsProps.js +25 -25
- package/lib/cjs/EntityProps.d.ts +177 -177
- package/lib/cjs/EntityProps.d.ts.map +1 -1
- package/lib/cjs/EntityProps.js +113 -113
- package/lib/cjs/EntityReference.d.ts +51 -51
- package/lib/cjs/EntityReference.d.ts.map +1 -1
- package/lib/cjs/EntityReference.js +56 -56
- package/lib/cjs/Environment.d.ts +61 -61
- package/lib/cjs/Environment.d.ts.map +1 -1
- package/lib/cjs/Environment.js +70 -73
- package/lib/cjs/Environment.js.map +1 -1
- package/lib/cjs/FeatureIndex.d.ts +39 -39
- package/lib/cjs/FeatureIndex.js +63 -63
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts +449 -444
- package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/FeatureSymbology.js +618 -614
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/FeatureTable.d.ts +248 -141
- package/lib/cjs/FeatureTable.d.ts.map +1 -1
- package/lib/cjs/FeatureTable.js +470 -278
- package/lib/cjs/FeatureTable.js.map +1 -1
- package/lib/cjs/Fonts.d.ts +51 -51
- package/lib/cjs/Fonts.d.ts.map +1 -1
- package/lib/cjs/Fonts.js +53 -53
- package/lib/cjs/Frustum.d.ts +114 -114
- package/lib/cjs/Frustum.js +292 -292
- package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
- package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
- package/lib/cjs/GeoCoordinateServices.js +81 -80
- package/lib/cjs/GeoCoordinateServices.js.map +1 -1
- package/lib/cjs/GeometryContainment.d.ts +28 -28
- package/lib/cjs/GeometryContainment.js +9 -9
- package/lib/cjs/GeometryParams.d.ts +130 -130
- package/lib/cjs/GeometryParams.js +174 -174
- package/lib/cjs/GeometrySummary.d.ts +45 -45
- package/lib/cjs/GeometrySummary.js +23 -23
- package/lib/cjs/Gradient.d.ts +139 -139
- package/lib/cjs/Gradient.js +453 -455
- package/lib/cjs/Gradient.js.map +1 -1
- package/lib/cjs/GraphicParams.d.ts +58 -58
- package/lib/cjs/GraphicParams.js +85 -85
- package/lib/cjs/GraphicParams.js.map +1 -1
- package/lib/cjs/GroundPlane.d.ts +52 -52
- package/lib/cjs/GroundPlane.d.ts.map +1 -1
- package/lib/cjs/GroundPlane.js +63 -64
- package/lib/cjs/GroundPlane.js.map +1 -1
- package/lib/cjs/HSLColor.d.ts +20 -20
- package/lib/cjs/HSLColor.js +32 -32
- package/lib/cjs/HSLColor.js.map +1 -1
- package/lib/cjs/HSVColor.d.ts +30 -30
- package/lib/cjs/HSVColor.js +59 -59
- package/lib/cjs/HSVColor.js.map +1 -1
- package/lib/cjs/HiddenLine.d.ts +97 -97
- package/lib/cjs/HiddenLine.js +160 -162
- package/lib/cjs/HiddenLine.js.map +1 -1
- package/lib/cjs/Hilite.d.ts +50 -50
- package/lib/cjs/Hilite.js +64 -64
- package/lib/cjs/Hilite.js.map +1 -1
- package/lib/cjs/IModel.d.ts +358 -359
- package/lib/cjs/IModel.d.ts.map +1 -1
- package/lib/cjs/IModel.js +347 -347
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/IModelError.d.ts +42 -42
- package/lib/cjs/IModelError.d.ts.map +1 -1
- package/lib/cjs/IModelError.js +71 -71
- package/lib/cjs/IModelVersion.d.ts +68 -68
- package/lib/cjs/IModelVersion.d.ts.map +1 -1
- package/lib/cjs/IModelVersion.js +79 -79
- package/lib/cjs/Image.d.ts +86 -86
- package/lib/cjs/Image.js +128 -128
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/IpcAppProps.d.ts +141 -141
- package/lib/cjs/IpcAppProps.js +23 -23
- package/lib/cjs/LightSettings.d.ts +224 -224
- package/lib/cjs/LightSettings.js +304 -309
- package/lib/cjs/LightSettings.js.map +1 -1
- package/lib/cjs/LinePixels.d.ts +34 -34
- package/lib/cjs/LinePixels.js +42 -42
- package/lib/cjs/Localization.d.ts +113 -113
- package/lib/cjs/Localization.js +33 -33
- package/lib/cjs/MapImagerySettings.d.ts +62 -62
- package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
- package/lib/cjs/MapImagerySettings.js +80 -80
- package/lib/cjs/MapImagerySettings.js.map +1 -1
- package/lib/cjs/MapLayerSettings.d.ts +272 -272
- package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
- package/lib/cjs/MapLayerSettings.js +407 -411
- package/lib/cjs/MapLayerSettings.js.map +1 -1
- package/lib/cjs/MassProperties.d.ts +64 -64
- package/lib/cjs/MassProperties.js +23 -23
- package/lib/cjs/MaterialProps.d.ts +153 -153
- package/lib/cjs/MaterialProps.d.ts.map +1 -1
- package/lib/cjs/MaterialProps.js +35 -35
- package/lib/cjs/ModelClipGroup.d.ts +67 -67
- package/lib/cjs/ModelClipGroup.js +96 -98
- package/lib/cjs/ModelClipGroup.js.map +1 -1
- package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
- package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
- package/lib/cjs/ModelGeometryChanges.js +83 -83
- package/lib/cjs/ModelProps.d.ts +67 -67
- package/lib/cjs/ModelProps.js +9 -9
- package/lib/cjs/NativeAppProps.d.ts +122 -122
- package/lib/cjs/NativeAppProps.d.ts.map +1 -1
- package/lib/cjs/NativeAppProps.js +30 -30
- package/lib/cjs/OctEncodedNormal.d.ts +33 -33
- package/lib/cjs/OctEncodedNormal.js +98 -98
- package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
- package/lib/cjs/PlanProjectionSettings.js +63 -63
- package/lib/cjs/PlanProjectionSettings.js.map +1 -1
- package/lib/cjs/PlanarClipMask.d.ts +177 -177
- package/lib/cjs/PlanarClipMask.js +136 -136
- package/lib/cjs/PlanarClipMask.js.map +1 -1
- package/lib/cjs/QPoint.d.ts +479 -479
- package/lib/cjs/QPoint.js +824 -826
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
- package/lib/cjs/RealityDataAccessProps.js +19 -19
- package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
- package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
- package/lib/cjs/RealityModelDisplaySettings.js +141 -142
- package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
- package/lib/cjs/Render.d.ts +89 -89
- package/lib/cjs/Render.js +177 -177
- package/lib/cjs/RenderMaterial.d.ts +58 -58
- package/lib/cjs/RenderMaterial.js +75 -76
- package/lib/cjs/RenderMaterial.js.map +1 -1
- package/lib/cjs/RenderSchedule.d.ts +543 -543
- package/lib/cjs/RenderSchedule.js +992 -1002
- package/lib/cjs/RenderSchedule.js.map +1 -1
- package/lib/cjs/RenderTexture.d.ts +70 -70
- package/lib/cjs/RenderTexture.d.ts.map +1 -1
- package/lib/cjs/RenderTexture.js +59 -59
- package/lib/cjs/RenderTexture.js.map +1 -1
- package/lib/cjs/RgbColor.d.ts +47 -47
- package/lib/cjs/RgbColor.js +77 -77
- package/lib/cjs/RpcInterface.d.ts +40 -33
- package/lib/cjs/RpcInterface.d.ts.map +1 -1
- package/lib/cjs/RpcInterface.js +137 -137
- package/lib/cjs/RpcInterface.js.map +1 -1
- package/lib/cjs/RpcManager.d.ts +40 -40
- package/lib/cjs/RpcManager.js +55 -55
- package/lib/cjs/RpcManager.js.map +1 -1
- package/lib/cjs/SessionProps.d.ts +16 -16
- package/lib/cjs/SessionProps.js +9 -9
- package/lib/cjs/SkyBox.d.ts +215 -215
- package/lib/cjs/SkyBox.d.ts.map +1 -1
- package/lib/cjs/SkyBox.js +209 -210
- package/lib/cjs/SkyBox.js.map +1 -1
- package/lib/cjs/Snapping.d.ts +49 -49
- package/lib/cjs/Snapping.js +9 -9
- package/lib/cjs/SolarCalculate.d.ts +27 -27
- package/lib/cjs/SolarCalculate.js +211 -211
- package/lib/cjs/SolarShadows.d.ts +35 -35
- package/lib/cjs/SolarShadows.js +61 -62
- package/lib/cjs/SolarShadows.js.map +1 -1
- package/lib/cjs/SpatialClassification.d.ts +208 -208
- package/lib/cjs/SpatialClassification.js +339 -340
- package/lib/cjs/SpatialClassification.js.map +1 -1
- package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
- package/lib/cjs/SubCategoryAppearance.js +96 -96
- package/lib/cjs/SubCategoryAppearance.js.map +1 -1
- package/lib/cjs/SubCategoryOverride.d.ts +46 -46
- package/lib/cjs/SubCategoryOverride.js +104 -104
- package/lib/cjs/SubCategoryOverride.js.map +1 -1
- package/lib/cjs/TerrainSettings.d.ts +82 -82
- package/lib/cjs/TerrainSettings.d.ts.map +1 -1
- package/lib/cjs/TerrainSettings.js +100 -102
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/TextureMapping.d.ts +151 -118
- package/lib/cjs/TextureMapping.d.ts.map +1 -1
- package/lib/cjs/TextureMapping.js +180 -174
- package/lib/cjs/TextureMapping.js.map +1 -1
- package/lib/cjs/TextureProps.d.ts +65 -65
- package/lib/cjs/TextureProps.js +28 -28
- package/lib/cjs/ThematicDisplay.d.ts +230 -230
- package/lib/cjs/ThematicDisplay.js +343 -344
- package/lib/cjs/ThematicDisplay.js.map +1 -1
- package/lib/cjs/Thumbnail.d.ts +26 -26
- package/lib/cjs/Thumbnail.js +9 -9
- package/lib/cjs/TileProps.d.ts +88 -82
- package/lib/cjs/TileProps.d.ts.map +1 -1
- package/lib/cjs/TileProps.js +29 -29
- package/lib/cjs/TileProps.js.map +1 -1
- package/lib/cjs/Tween.d.ts +191 -191
- package/lib/cjs/Tween.d.ts.map +1 -1
- package/lib/cjs/Tween.js +570 -570
- package/lib/cjs/TxnAction.d.ts +21 -21
- package/lib/cjs/TxnAction.js +29 -29
- package/lib/cjs/ViewDetails.d.ts +125 -125
- package/lib/cjs/ViewDetails.js +166 -166
- package/lib/cjs/ViewDetails.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts +287 -287
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js +367 -368
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/ViewProps.d.ts +205 -205
- package/lib/cjs/ViewProps.js +9 -9
- package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
- package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
- package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/cjs/core-common.d.ts +243 -244
- package/lib/cjs/core-common.d.ts.map +1 -1
- package/lib/cjs/core-common.js +263 -260
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
- package/lib/cjs/domains/FunctionalElementProps.js +9 -9
- package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
- package/lib/cjs/domains/GenericElementProps.js +9 -9
- package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
- package/lib/cjs/geometry/AdditionalTransform.js +85 -85
- package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
- package/lib/cjs/geometry/AreaPattern.js +203 -204
- package/lib/cjs/geometry/AreaPattern.js.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
- package/lib/cjs/geometry/BoundingSphere.js +44 -44
- package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
- package/lib/cjs/geometry/Cartographic.d.ts +137 -137
- package/lib/cjs/geometry/Cartographic.js +345 -345
- package/lib/cjs/geometry/Cartographic.js.map +1 -1
- package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
- package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
- package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -261
- package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
- package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
- package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
- package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
- package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
- package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
- package/lib/cjs/geometry/FrustumPlanes.d.ts +83 -81
- package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
- package/lib/cjs/geometry/FrustumPlanes.js +227 -193
- package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
- package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
- package/lib/cjs/geometry/GeodeticDatum.d.ts.map +1 -1
- package/lib/cjs/geometry/GeodeticDatum.js +400 -401
- package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
- package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
- package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -72
- package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
- package/lib/cjs/geometry/GeometryStream.d.ts.map +1 -1
- package/lib/cjs/geometry/GeometryStream.js +468 -469
- package/lib/cjs/geometry/GeometryStream.js.map +1 -1
- package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
- package/lib/cjs/geometry/ImageGraphic.d.ts.map +1 -1
- package/lib/cjs/geometry/ImageGraphic.js +98 -98
- package/lib/cjs/geometry/LineStyle.d.ts +71 -71
- package/lib/cjs/geometry/LineStyle.js +129 -129
- package/lib/cjs/geometry/Placement.d.ts +95 -95
- package/lib/cjs/geometry/Placement.d.ts.map +1 -1
- package/lib/cjs/geometry/Placement.js +131 -131
- package/lib/cjs/geometry/Projection.d.ts +251 -251
- package/lib/cjs/geometry/Projection.d.ts.map +1 -1
- package/lib/cjs/geometry/Projection.js +198 -198
- package/lib/cjs/geometry/Projection.js.map +1 -1
- package/lib/cjs/geometry/TextString.d.ts +55 -55
- package/lib/cjs/geometry/TextString.js +65 -65
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/ipc/IpcSession.d.ts +23 -23
- package/lib/cjs/ipc/IpcSession.js +27 -27
- package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
- package/lib/cjs/ipc/IpcSocket.d.ts.map +1 -1
- package/lib/cjs/ipc/IpcSocket.js +16 -16
- package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
- package/lib/cjs/ipc/IpcWebSocket.js +150 -151
- package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -15
- package/lib/cjs/ipc/IpcWebSocketTransport.js +160 -160
- package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/cjs/rpc/DevToolsRpcInterface.d.ts +32 -32
- package/lib/cjs/rpc/DevToolsRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/DevToolsRpcInterface.js +52 -48
- package/lib/cjs/rpc/DevToolsRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +99 -99
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js +122 -122
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +49 -61
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js +79 -96
- package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.d.ts +23 -23
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js +48 -48
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/TestRpcManager.d.ts +20 -20
- package/lib/cjs/rpc/TestRpcManager.js +40 -40
- package/lib/cjs/rpc/WipRpcInterface.d.ts +29 -29
- package/lib/cjs/rpc/WipRpcInterface.js +40 -40
- package/lib/cjs/rpc/WipRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.d.ts +111 -111
- package/lib/cjs/rpc/core/RpcConfiguration.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.js +191 -191
- package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.d.ts +90 -90
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- package/lib/esm/rpc/SnapshotIModelRpcInterface.js +45 -44
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- package/lib/esm/rpc/TestRpcManager.d.ts +20 -20
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- package/lib/esm/rpc/WipRpcInterface.d.ts +29 -29
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- package/lib/esm/rpc/WipRpcInterface.js.map +1 -1
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- package/lib/esm/rpc/core/RpcConfiguration.js +185 -184
- package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.d.ts +90 -90
- package/lib/esm/rpc/core/RpcConstants.js +106 -106
- package/lib/esm/rpc/core/RpcControl.d.ts +54 -54
- package/lib/esm/rpc/core/RpcControl.js +144 -138
- package/lib/esm/rpc/core/RpcControl.js.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.d.ts +89 -89
- package/lib/esm/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.js +253 -254
- package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/esm/rpc/core/RpcMarshaling.d.ts +35 -35
- package/lib/esm/rpc/core/RpcMarshaling.js +152 -152
- package/lib/esm/rpc/core/RpcOperation.d.ts +67 -67
- package/lib/esm/rpc/core/RpcOperation.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcOperation.js +130 -129
- package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
- package/lib/esm/rpc/core/RpcPendingQueue.d.ts +21 -21
- package/lib/esm/rpc/core/RpcPendingQueue.js +90 -91
- package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.d.ts +132 -132
- package/lib/esm/rpc/core/RpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.js +124 -123
- package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/esm/rpc/core/RpcPush.d.ts +68 -68
- package/lib/esm/rpc/core/RpcPush.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcPush.js +121 -119
- package/lib/esm/rpc/core/RpcPush.js.map +1 -1
- package/lib/esm/rpc/core/RpcRegistry.d.ts +48 -48
- package/lib/esm/rpc/core/RpcRegistry.js +194 -195
- package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts +186 -186
- package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js +474 -473
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequestContext.d.ts +14 -14
- package/lib/esm/rpc/core/RpcRequestContext.js +1 -1
- package/lib/esm/rpc/core/RpcRoutingToken.d.ts +12 -12
- package/lib/esm/rpc/core/RpcRoutingToken.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRoutingToken.js +21 -20
- package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/esm/rpc/core/RpcSessionInvocation.d.ts +10 -10
- package/lib/esm/rpc/core/RpcSessionInvocation.js +56 -56
- package/lib/esm/rpc/core/RpcSessionInvocation.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcManager.d.ts +48 -46
- package/lib/esm/rpc/web/BentleyCloudRpcManager.d.ts.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcManager.js +72 -68
- package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts +33 -33
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +137 -139
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/OpenAPI.d.ts +140 -140
- package/lib/esm/rpc/web/OpenAPI.js +56 -56
- package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
- package/lib/esm/rpc/web/RpcMultipart.d.ts +35 -35
- package/lib/esm/rpc/web/RpcMultipart.js +47 -46
- package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcLogging.d.ts +28 -28
- package/lib/esm/rpc/web/WebAppRpcLogging.js +136 -136
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +89 -89
- package/lib/esm/rpc/web/WebAppRpcProtocol.js +112 -112
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.d.ts +67 -67
- package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js +236 -235
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts +32 -32
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +369 -369
- package/lib/esm/tile/B3dmTileIO.d.ts +19 -19
- package/lib/esm/tile/B3dmTileIO.js +62 -62
- package/lib/esm/tile/B3dmTileIO.js.map +1 -1
- package/lib/esm/tile/CompositeTileIO.d.ts +15 -15
- package/lib/esm/tile/CompositeTileIO.js +22 -22
- package/lib/esm/tile/CompositeTileIO.js.map +1 -1
- package/lib/esm/tile/ElementGraphics.d.ts +145 -145
- package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
- package/lib/esm/tile/ElementGraphics.js +8 -8
- package/lib/esm/tile/GltfTileIO.d.ts +45 -45
- package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
- package/lib/esm/tile/GltfTileIO.js +105 -105
- package/lib/esm/tile/GltfTileIO.js.map +1 -1
- package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
- package/lib/esm/tile/I3dmTileIO.js +36 -36
- package/lib/esm/tile/I3dmTileIO.js.map +1 -1
- package/lib/esm/tile/IModelTileIO.d.ts +77 -75
- package/lib/esm/tile/IModelTileIO.d.ts.map +1 -1
- package/lib/esm/tile/IModelTileIO.js +93 -90
- package/lib/esm/tile/IModelTileIO.js.map +1 -1
- package/lib/esm/tile/PntsTileIO.d.ts +17 -17
- package/lib/esm/tile/PntsTileIO.js +22 -22
- package/lib/esm/tile/PntsTileIO.js.map +1 -1
- package/lib/esm/tile/TileIO.d.ts +66 -66
- package/lib/esm/tile/TileIO.js +110 -110
- package/lib/esm/tile/TileMetadata.d.ts +228 -228
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- package/lib/esm/tile/TileMetadata.js +660 -661
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- package/lib/esm/tile/Tileset3dSchema.d.ts +97 -0
- package/lib/esm/tile/Tileset3dSchema.d.ts.map +1 -0
- package/lib/esm/tile/Tileset3dSchema.js +9 -0
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- package/lib/cjs/CloudStorage.d.ts +0 -63
- package/lib/cjs/CloudStorage.d.ts.map +0 -1
- package/lib/cjs/CloudStorage.js +0 -114
- package/lib/cjs/CloudStorage.js.map +0 -1
- package/lib/cjs/CloudStorageTileCache.d.ts +0 -28
- package/lib/cjs/CloudStorageTileCache.d.ts.map +0 -1
- package/lib/cjs/CloudStorageTileCache.js +0 -67
- package/lib/cjs/CloudStorageTileCache.js.map +0 -1
- package/lib/esm/CloudStorage.d.ts +0 -63
- package/lib/esm/CloudStorage.d.ts.map +0 -1
- package/lib/esm/CloudStorage.js +0 -110
- package/lib/esm/CloudStorage.js.map +0 -1
- package/lib/esm/CloudStorageTileCache.d.ts +0 -28
- package/lib/esm/CloudStorageTileCache.d.ts.map +0 -1
- package/lib/esm/CloudStorageTileCache.js +0 -63
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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6
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* @module Rendering
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7
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*/
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8
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import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
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9
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/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
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10
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* @public
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*/
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export class TextureMapping {
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constructor(tx, params) {
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this.texture = tx;
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this.params = params;
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}
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/** @internal */
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computeUVParams(visitor, transformToImodel) {
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return this.params.computeUVParams(visitor, transformToImodel);
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}
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}
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/** @public */
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(function (TextureMapping) {
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/** Enumerates the possible texture mapping modes. */
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let Mode;
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(function (Mode) {
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Mode[Mode["None"] = -1] = "None";
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Mode[Mode["Parametric"] = 0] = "Parametric";
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Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
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Mode[Mode["Planar"] = 2] = "Planar";
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/** @internal */
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Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
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/** @internal */
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Mode[Mode["Cubic"] = 4] = "Cubic";
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/** @internal */
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Mode[Mode["Spherical"] = 5] = "Spherical";
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/** @internal */
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Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
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/** @internal */
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Mode[Mode["Solid"] = 7] = "Solid";
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/** @internal Only valid for lights */
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Mode[Mode["FrontProject"] = 8] = "FrontProject";
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+
})(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
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+
/** A 2x3 matrix for mapping a texture image to a surface. */
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45
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+
class Trans2x3 {
|
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46
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+
/** Construct from the two rows of the matrix:
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47
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+
* ```
|
|
48
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+
* | m00 m01 originX |
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* | m10 m11 originY |
|
|
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* ```
|
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51
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* Producing the [Transform]($core-geometry):
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* ```
|
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53
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* | m00 m01 0 originX |
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+
* | m10 m11 0 originY |
|
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* | 0 0 1 0 |
|
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|
+
* ```
|
|
57
|
+
*/
|
|
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|
+
constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
|
|
59
|
+
const origin = new Point3d(originX, originY, 0);
|
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+
const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
|
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+
this.transform = Transform.createRefs(origin, matrix);
|
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+
}
|
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63
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+
}
|
|
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|
+
/** An immutable 2x3 identity matrix. */
|
|
65
|
+
Trans2x3.identity = new Trans2x3();
|
|
66
|
+
TextureMapping.Trans2x3 = Trans2x3;
|
|
67
|
+
/** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
|
|
68
|
+
class Params {
|
|
69
|
+
constructor(props) {
|
|
70
|
+
this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;
|
|
71
|
+
this.weight = props?.textureWeight ?? 1;
|
|
72
|
+
this.mode = props?.mapMode ?? Mode.Parametric;
|
|
73
|
+
this.worldMapping = props?.worldMapping ?? false;
|
|
74
|
+
this.useConstantLod = props?.useConstantLod ?? false;
|
|
75
|
+
this.constantLodParams = {
|
|
76
|
+
repetitions: props?.constantLodParams?.repetitions ?? 1,
|
|
77
|
+
offset: props?.constantLodParams?.offset ?? { x: 0, y: 0 },
|
|
78
|
+
minDistClamp: props?.constantLodParams?.minDistClamp ?? 1,
|
|
79
|
+
maxDistClamp: props?.constantLodParams?.maxDistClamp ?? 4096 * 1024 * 1024,
|
|
80
|
+
};
|
|
81
|
+
}
|
|
82
|
+
/**
|
|
83
|
+
* Generates UV parameters for textured surfaces. Returns undefined on failure.
|
|
84
|
+
* @internal
|
|
85
|
+
*/
|
|
86
|
+
computeUVParams(visitor, transformToImodel) {
|
|
87
|
+
switch (this.mode) {
|
|
88
|
+
default: // Fall through to parametric in default case
|
|
89
|
+
case TextureMapping.Mode.Parametric: {
|
|
90
|
+
return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
|
|
91
|
+
}
|
|
92
|
+
case TextureMapping.Mode.Planar: {
|
|
93
|
+
const normalIndices = visitor.normalIndex;
|
|
94
|
+
if (!normalIndices)
|
|
95
|
+
return undefined;
|
|
96
|
+
// Ignore planar mode unless master or sub units for scaleMode and facet is planar
|
|
97
|
+
if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
|
|
98
|
+
return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
|
|
99
|
+
}
|
|
100
|
+
else {
|
|
101
|
+
return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
case TextureMapping.Mode.ElevationDrape: {
|
|
105
|
+
return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
/** Computes UV parameters given a texture mapping mode of parametric. */
|
|
110
|
+
computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
|
|
111
|
+
const params = [];
|
|
112
|
+
for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
|
|
113
|
+
let param = Point2d.create();
|
|
114
|
+
if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
|
|
115
|
+
if (!visitor.tryGetNormalizedParameter(i, param)) {
|
|
116
|
+
// If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
|
|
117
|
+
param = visitor.getParam(i);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
params.push(uvTransform.multiplyPoint2d(param));
|
|
121
|
+
}
|
|
122
|
+
return params;
|
|
123
|
+
}
|
|
124
|
+
/** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
|
|
125
|
+
computePlanarUVParams(visitor, uvTransform) {
|
|
126
|
+
const params = [];
|
|
127
|
+
const points = visitor.point;
|
|
128
|
+
let normal;
|
|
129
|
+
if (visitor.normal === undefined)
|
|
130
|
+
normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
|
|
131
|
+
else
|
|
132
|
+
normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
|
|
133
|
+
if (!normal.normalize(normal))
|
|
134
|
+
return undefined;
|
|
135
|
+
// adjust U texture coordinate to be a continuous length starting at the
|
|
136
|
+
// origin. V coordinate stays the same. This mode assumes Z is up vector
|
|
137
|
+
// Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
|
|
138
|
+
normal.scale(-1.0, normal);
|
|
139
|
+
// pick the first vertex normal
|
|
140
|
+
const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
|
|
141
|
+
// if the magnitude of the normal is near zero, the real normal points
|
|
142
|
+
// almost straighten up.. In this case, use Y as the up vector to match QV
|
|
143
|
+
const magnitude = sideVector.magnitude();
|
|
144
|
+
sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
|
|
145
|
+
if (magnitude < 1e-3) {
|
|
146
|
+
normal.set(0, 0, -1);
|
|
147
|
+
sideVector.set(1, 0, 0);
|
|
148
|
+
}
|
|
149
|
+
const upVector = sideVector.crossProduct(normal).normalize();
|
|
150
|
+
if (!upVector)
|
|
151
|
+
return undefined;
|
|
152
|
+
const numEdges = visitor.numEdgesThisFacet;
|
|
153
|
+
for (let i = 0; i < numEdges; i++) {
|
|
154
|
+
const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
|
|
155
|
+
params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
|
|
156
|
+
uvTransform.multiplyPoint2d(params[i], params[i]);
|
|
157
|
+
}
|
|
158
|
+
return params;
|
|
159
|
+
}
|
|
160
|
+
/** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
|
|
161
|
+
computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
|
|
162
|
+
const params = [];
|
|
163
|
+
const numEdges = visitor.numEdgesThisFacet;
|
|
164
|
+
for (let i = 0; i < numEdges; i++) {
|
|
165
|
+
const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
|
|
166
|
+
if (transformToIModel !== undefined)
|
|
167
|
+
transformToIModel.multiplyPoint3d(point, point);
|
|
168
|
+
params.push(Point2d.createFrom(point));
|
|
169
|
+
uvTransform.multiplyPoint2d(params[i], params[i]);
|
|
170
|
+
}
|
|
171
|
+
return params;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
TextureMapping.Params = Params;
|
|
175
|
+
})(TextureMapping || (TextureMapping = {}));
|
|
176
|
+
Object.freeze(TextureMapping.Trans2x3.identity);
|
|
171
177
|
//# sourceMappingURL=TextureMapping.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d, XAndY } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n /** True if want to use constant LOD texture mapping for the normal map texture. */\r\n useConstantLod?: boolean;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.ConstantLodParams]]. */\r\n export interface ConstantLodParamProps {\r\n /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1. */\r\n repetitions?: number;\r\n /** An offset in world units used to shift the texture. Defaults to (0, 0). */\r\n offset?: XAndY;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture. Defaults to 1.*/\r\n minDistClamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture. Defaults to 2^32. */\r\n maxDistClamp?: number;\r\n }\r\n\r\n /** Parameters to define constant level of detail mapping mode, a mode of texture coordinate generation which dynamically creates\r\n * texture cooprdinates so that the level of detail of the texture in the rendered image remains somewhat constant. */\r\n export interface ConstantLodParams {\r\n /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. */\r\n repetitions: number;\r\n /** An offset in world units used to shift the texture. */\r\n offset: XAndY;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture. */\r\n minDistClamp: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture. */\r\n maxDistClamp: number;\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n /** True if want to use constant LOD texture mapping for the surface texture. */\r\n useConstantLod?: boolean;\r\n /** Parameters for constantLod mapping mode. */\r\n constantLodParams?: ConstantLodParamProps;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n /** True if want to use constant LOD texture mapping for the surface texture. */\r\n public useConstantLod: boolean;\r\n /** Parameters for constantLod mapping mode. */\r\n public constantLodParams: ConstantLodParams;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n this.useConstantLod = props?.useConstantLod ?? false;\r\n this.constantLodParams = {\r\n repetitions: props?.constantLodParams?.repetitions ?? 1,\r\n offset: props?.constantLodParams?.offset ?? { x: 0, y: 0 },\r\n minDistClamp: props?.constantLodParams?.minDistClamp ?? 1,\r\n maxDistClamp: props?.constantLodParams?.maxDistClamp ?? 4096 * 1024 * 1024,\r\n };\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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/** @packageDocumentation
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import { Id64String } from "@itwin/core-bentley";
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import { DefinitionElementProps } from "./ElementProps";
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import { ImageSourceFormat } from "./Image";
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import { Base64EncodedString } from "./Base64EncodedString";
|
|
8
|
-
/** Properties that define a [Texture]($backend) element.
|
|
9
|
-
* @public
|
|
10
|
-
* @extensions
|
|
11
|
-
*/
|
|
12
|
-
export interface TextureProps extends DefinitionElementProps {
|
|
13
|
-
/** Format of the image data. */
|
|
14
|
-
format: ImageSourceFormat;
|
|
15
|
-
/** The image data stored in a Base64-encoded string according to the specified format.
|
|
16
|
-
* @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
|
|
17
|
-
* @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
|
|
18
|
-
*/
|
|
19
|
-
data: Base64EncodedString;
|
|
20
|
-
/** An optional description of the texture. */
|
|
21
|
-
description?: string;
|
|
22
|
-
}
|
|
23
|
-
/** Properties that specify what texture should be loaded and how it should be loaded.
|
|
24
|
-
* @public
|
|
25
|
-
* @extensions
|
|
26
|
-
*/
|
|
27
|
-
export interface TextureLoadProps {
|
|
28
|
-
/** A valid Id64 string identifying the texture */
|
|
29
|
-
name: Id64String;
|
|
30
|
-
/** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
|
|
31
|
-
maxTextureSize?: number;
|
|
32
|
-
}
|
|
33
|
-
/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
|
|
34
|
-
* Each pixel can be classified as either opaque or translucent.
|
|
35
|
-
* The transparency of the image as a whole is based on the combination of pixel transparencies.
|
|
36
|
-
* If this information is known, it should be supplied when creating a texture for more efficient rendering.
|
|
37
|
-
* @see [TextureImage.transparency]($frontend).
|
|
38
|
-
* @public
|
|
39
|
-
*/
|
|
40
|
-
export declare enum TextureTransparency {
|
|
41
|
-
/** The image contains only opaque pixels. It should not blend with other objects in the scene. */
|
|
42
|
-
Opaque = 0,
|
|
43
|
-
/** The image contains only translucent pixels. It should blend with other objects in the scene. */
|
|
44
|
-
Translucent = 1,
|
|
45
|
-
/** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
|
|
46
|
-
* the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
|
|
47
|
-
*/
|
|
48
|
-
Mixed = 2
|
|
49
|
-
}
|
|
50
|
-
/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
|
|
51
|
-
* @public
|
|
52
|
-
* @extensions
|
|
53
|
-
*/
|
|
54
|
-
export interface TextureData {
|
|
55
|
-
/** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
|
|
56
|
-
width: number;
|
|
57
|
-
/** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
|
|
58
|
-
height: number;
|
|
59
|
-
/** The format of the image (Jpeg or Png). */
|
|
60
|
-
format: ImageSourceFormat;
|
|
61
|
-
/** The encoded image bytes. */
|
|
62
|
-
bytes: Uint8Array;
|
|
63
|
-
/** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
|
|
64
|
-
transparency?: TextureTransparency;
|
|
65
|
-
}
|
|
1
|
+
/** @packageDocumentation
|
|
2
|
+
* @module Entities
|
|
3
|
+
*/
|
|
4
|
+
import { Id64String } from "@itwin/core-bentley";
|
|
5
|
+
import { DefinitionElementProps } from "./ElementProps";
|
|
6
|
+
import { ImageSourceFormat } from "./Image";
|
|
7
|
+
import { Base64EncodedString } from "./Base64EncodedString";
|
|
8
|
+
/** Properties that define a [Texture]($backend) element.
|
|
9
|
+
* @public
|
|
10
|
+
* @extensions
|
|
11
|
+
*/
|
|
12
|
+
export interface TextureProps extends DefinitionElementProps {
|
|
13
|
+
/** Format of the image data. */
|
|
14
|
+
format: ImageSourceFormat;
|
|
15
|
+
/** The image data stored in a Base64-encoded string according to the specified format.
|
|
16
|
+
* @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
|
|
17
|
+
* @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
|
|
18
|
+
*/
|
|
19
|
+
data: Base64EncodedString;
|
|
20
|
+
/** An optional description of the texture. */
|
|
21
|
+
description?: string;
|
|
22
|
+
}
|
|
23
|
+
/** Properties that specify what texture should be loaded and how it should be loaded.
|
|
24
|
+
* @public
|
|
25
|
+
* @extensions
|
|
26
|
+
*/
|
|
27
|
+
export interface TextureLoadProps {
|
|
28
|
+
/** A valid Id64 string identifying the texture */
|
|
29
|
+
name: Id64String;
|
|
30
|
+
/** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
|
|
31
|
+
maxTextureSize?: number;
|
|
32
|
+
}
|
|
33
|
+
/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
|
|
34
|
+
* Each pixel can be classified as either opaque or translucent.
|
|
35
|
+
* The transparency of the image as a whole is based on the combination of pixel transparencies.
|
|
36
|
+
* If this information is known, it should be supplied when creating a texture for more efficient rendering.
|
|
37
|
+
* @see [TextureImage.transparency]($frontend).
|
|
38
|
+
* @public
|
|
39
|
+
*/
|
|
40
|
+
export declare enum TextureTransparency {
|
|
41
|
+
/** The image contains only opaque pixels. It should not blend with other objects in the scene. */
|
|
42
|
+
Opaque = 0,
|
|
43
|
+
/** The image contains only translucent pixels. It should blend with other objects in the scene. */
|
|
44
|
+
Translucent = 1,
|
|
45
|
+
/** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
|
|
46
|
+
* the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
|
|
47
|
+
*/
|
|
48
|
+
Mixed = 2
|
|
49
|
+
}
|
|
50
|
+
/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
|
|
51
|
+
* @public
|
|
52
|
+
* @extensions
|
|
53
|
+
*/
|
|
54
|
+
export interface TextureData {
|
|
55
|
+
/** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
|
|
56
|
+
width: number;
|
|
57
|
+
/** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
|
|
58
|
+
height: number;
|
|
59
|
+
/** The format of the image (Jpeg or Png). */
|
|
60
|
+
format: ImageSourceFormat;
|
|
61
|
+
/** The encoded image bytes. */
|
|
62
|
+
bytes: Uint8Array;
|
|
63
|
+
/** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
|
|
64
|
+
transparency?: TextureTransparency;
|
|
65
|
+
}
|
|
66
66
|
//# sourceMappingURL=TextureProps.d.ts.map
|
package/lib/esm/TextureProps.js
CHANGED
|
@@ -1,26 +1,26 @@
|
|
|
1
|
-
/*---------------------------------------------------------------------------------------------
|
|
2
|
-
* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
|
|
3
|
-
* See LICENSE.md in the project root for license terms and full copyright notice.
|
|
4
|
-
*--------------------------------------------------------------------------------------------*/
|
|
5
|
-
/** @packageDocumentation
|
|
6
|
-
* @module Entities
|
|
7
|
-
*/
|
|
8
|
-
/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
|
|
9
|
-
* Each pixel can be classified as either opaque or translucent.
|
|
10
|
-
* The transparency of the image as a whole is based on the combination of pixel transparencies.
|
|
11
|
-
* If this information is known, it should be supplied when creating a texture for more efficient rendering.
|
|
12
|
-
* @see [TextureImage.transparency]($frontend).
|
|
13
|
-
* @public
|
|
14
|
-
*/
|
|
15
|
-
export var TextureTransparency;
|
|
16
|
-
(function (TextureTransparency) {
|
|
17
|
-
/** The image contains only opaque pixels. It should not blend with other objects in the scene. */
|
|
18
|
-
TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
|
|
19
|
-
/** The image contains only translucent pixels. It should blend with other objects in the scene. */
|
|
20
|
-
TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
|
|
21
|
-
/** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
|
|
22
|
-
* the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
|
|
23
|
-
*/
|
|
24
|
-
TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
|
|
25
|
-
})(TextureTransparency || (TextureTransparency = {}));
|
|
1
|
+
/*---------------------------------------------------------------------------------------------
|
|
2
|
+
* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
|
|
3
|
+
* See LICENSE.md in the project root for license terms and full copyright notice.
|
|
4
|
+
*--------------------------------------------------------------------------------------------*/
|
|
5
|
+
/** @packageDocumentation
|
|
6
|
+
* @module Entities
|
|
7
|
+
*/
|
|
8
|
+
/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
|
|
9
|
+
* Each pixel can be classified as either opaque or translucent.
|
|
10
|
+
* The transparency of the image as a whole is based on the combination of pixel transparencies.
|
|
11
|
+
* If this information is known, it should be supplied when creating a texture for more efficient rendering.
|
|
12
|
+
* @see [TextureImage.transparency]($frontend).
|
|
13
|
+
* @public
|
|
14
|
+
*/
|
|
15
|
+
export var TextureTransparency;
|
|
16
|
+
(function (TextureTransparency) {
|
|
17
|
+
/** The image contains only opaque pixels. It should not blend with other objects in the scene. */
|
|
18
|
+
TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
|
|
19
|
+
/** The image contains only translucent pixels. It should blend with other objects in the scene. */
|
|
20
|
+
TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
|
|
21
|
+
/** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
|
|
22
|
+
* the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
|
|
23
|
+
*/
|
|
24
|
+
TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
|
|
25
|
+
})(TextureTransparency || (TextureTransparency = {}));
|
|
26
26
|
//# sourceMappingURL=TextureProps.js.map
|