@itwin/core-common 4.0.0-dev.6 → 4.0.0-dev.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1084) hide show
  1. package/CHANGELOG.md +35 -17
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +13 -12
  12. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  13. package/lib/cjs/BackendTypes.js +9 -9
  14. package/lib/cjs/BackendTypes.js.map +1 -1
  15. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  16. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  17. package/lib/cjs/BackgroundMapProvider.js +67 -68
  18. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  19. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  20. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  21. package/lib/cjs/BackgroundMapSettings.js +154 -156
  22. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  23. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  24. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  25. package/lib/cjs/Base64EncodedString.js +66 -66
  26. package/lib/cjs/Base64EncodedString.js.map +1 -1
  27. package/lib/cjs/BlobReader.d.ts +31 -31
  28. package/lib/cjs/BlobReader.js +84 -84
  29. package/lib/cjs/BlobReader.js.map +1 -1
  30. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  31. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  32. package/lib/cjs/BriefcaseTypes.js +95 -95
  33. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  34. package/lib/cjs/Camera.d.ts +42 -42
  35. package/lib/cjs/Camera.js +62 -62
  36. package/lib/cjs/Camera.js.map +1 -1
  37. package/lib/cjs/ChangedElements.d.ts +85 -85
  38. package/lib/cjs/ChangedElements.js +23 -23
  39. package/lib/cjs/ChangedElements.js.map +1 -1
  40. package/lib/cjs/ChangedEntities.d.ts +45 -45
  41. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  42. package/lib/cjs/ChangedEntities.js +9 -9
  43. package/lib/cjs/ChangedEntities.js.map +1 -1
  44. package/lib/cjs/ChangesetProps.d.ts +98 -98
  45. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  46. package/lib/cjs/ChangesetProps.js +22 -22
  47. package/lib/cjs/ChangesetProps.js.map +1 -1
  48. package/lib/cjs/ClipStyle.d.ts +89 -89
  49. package/lib/cjs/ClipStyle.js +121 -123
  50. package/lib/cjs/ClipStyle.js.map +1 -1
  51. package/lib/cjs/Code.d.ts +277 -277
  52. package/lib/cjs/Code.d.ts.map +1 -1
  53. package/lib/cjs/Code.js +268 -269
  54. package/lib/cjs/Code.js.map +1 -1
  55. package/lib/cjs/ColorByName.d.ts +161 -161
  56. package/lib/cjs/ColorByName.js +169 -169
  57. package/lib/cjs/ColorByName.js.map +1 -1
  58. package/lib/cjs/ColorDef.d.ts +210 -208
  59. package/lib/cjs/ColorDef.d.ts.map +1 -1
  60. package/lib/cjs/ColorDef.js +572 -571
  61. package/lib/cjs/ColorDef.js.map +1 -1
  62. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  63. package/lib/cjs/CommonLoggerCategory.js +26 -26
  64. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  65. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  66. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  67. package/lib/cjs/ConcurrentQuery.js +552 -552
  68. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  69. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  70. package/lib/cjs/ContextRealityModel.js +371 -373
  71. package/lib/cjs/ContextRealityModel.js.map +1 -1
  72. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  73. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  74. package/lib/cjs/DisplayStyleSettings.js +981 -985
  75. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  76. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  77. package/lib/cjs/ECSchemaProps.js +9 -9
  78. package/lib/cjs/ECSchemaProps.js.map +1 -1
  79. package/lib/cjs/ECSqlReader.d.ts +70 -70
  80. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  81. package/lib/cjs/ECSqlReader.js +280 -280
  82. package/lib/cjs/ECSqlReader.js.map +1 -1
  83. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  84. package/lib/cjs/ECSqlTypes.js +189 -189
  85. package/lib/cjs/ECSqlTypes.js.map +1 -1
  86. package/lib/cjs/ElementMesh.d.ts +39 -39
  87. package/lib/cjs/ElementMesh.js +56 -56
  88. package/lib/cjs/ElementMesh.js.map +1 -1
  89. package/lib/cjs/ElementProps.d.ts +483 -483
  90. package/lib/cjs/ElementProps.d.ts.map +1 -1
  91. package/lib/cjs/ElementProps.js +99 -99
  92. package/lib/cjs/ElementProps.js.map +1 -1
  93. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  94. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  95. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  96. package/lib/cjs/EntityProps.d.ts +177 -177
  97. package/lib/cjs/EntityProps.d.ts.map +1 -1
  98. package/lib/cjs/EntityProps.js +113 -113
  99. package/lib/cjs/EntityProps.js.map +1 -1
  100. package/lib/cjs/EntityReference.d.ts +51 -51
  101. package/lib/cjs/EntityReference.d.ts.map +1 -1
  102. package/lib/cjs/EntityReference.js +56 -56
  103. package/lib/cjs/EntityReference.js.map +1 -1
  104. package/lib/cjs/Environment.d.ts +61 -61
  105. package/lib/cjs/Environment.d.ts.map +1 -1
  106. package/lib/cjs/Environment.js +70 -73
  107. package/lib/cjs/Environment.js.map +1 -1
  108. package/lib/cjs/FeatureIndex.d.ts +39 -39
  109. package/lib/cjs/FeatureIndex.js +63 -63
  110. package/lib/cjs/FeatureIndex.js.map +1 -1
  111. package/lib/cjs/FeatureSymbology.d.ts +449 -444
  112. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  113. package/lib/cjs/FeatureSymbology.js +618 -614
  114. package/lib/cjs/FeatureSymbology.js.map +1 -1
  115. package/lib/cjs/FeatureTable.d.ts +248 -141
  116. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  117. package/lib/cjs/FeatureTable.js +470 -278
  118. package/lib/cjs/FeatureTable.js.map +1 -1
  119. package/lib/cjs/Fonts.d.ts +51 -51
  120. package/lib/cjs/Fonts.d.ts.map +1 -1
  121. package/lib/cjs/Fonts.js +53 -53
  122. package/lib/cjs/Fonts.js.map +1 -1
  123. package/lib/cjs/Frustum.d.ts +114 -114
  124. package/lib/cjs/Frustum.js +292 -292
  125. package/lib/cjs/Frustum.js.map +1 -1
  126. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  127. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  128. package/lib/cjs/GeoCoordinateServices.js +81 -80
  129. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  130. package/lib/cjs/GeometryContainment.d.ts +28 -28
  131. package/lib/cjs/GeometryContainment.js +9 -9
  132. package/lib/cjs/GeometryContainment.js.map +1 -1
  133. package/lib/cjs/GeometryParams.d.ts +130 -130
  134. package/lib/cjs/GeometryParams.js +174 -174
  135. package/lib/cjs/GeometryParams.js.map +1 -1
  136. package/lib/cjs/GeometrySummary.d.ts +45 -45
  137. package/lib/cjs/GeometrySummary.js +23 -23
  138. package/lib/cjs/GeometrySummary.js.map +1 -1
  139. package/lib/cjs/Gradient.d.ts +139 -139
  140. package/lib/cjs/Gradient.js +453 -455
  141. package/lib/cjs/Gradient.js.map +1 -1
  142. package/lib/cjs/GraphicParams.d.ts +58 -58
  143. package/lib/cjs/GraphicParams.js +85 -85
  144. package/lib/cjs/GraphicParams.js.map +1 -1
  145. package/lib/cjs/GroundPlane.d.ts +52 -52
  146. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  147. package/lib/cjs/GroundPlane.js +63 -64
  148. package/lib/cjs/GroundPlane.js.map +1 -1
  149. package/lib/cjs/HSLColor.d.ts +20 -20
  150. package/lib/cjs/HSLColor.js +32 -32
  151. package/lib/cjs/HSLColor.js.map +1 -1
  152. package/lib/cjs/HSVColor.d.ts +30 -30
  153. package/lib/cjs/HSVColor.js +59 -59
  154. package/lib/cjs/HSVColor.js.map +1 -1
  155. package/lib/cjs/HiddenLine.d.ts +97 -97
  156. package/lib/cjs/HiddenLine.js +160 -162
  157. package/lib/cjs/HiddenLine.js.map +1 -1
  158. package/lib/cjs/Hilite.d.ts +50 -50
  159. package/lib/cjs/Hilite.js +64 -64
  160. package/lib/cjs/Hilite.js.map +1 -1
  161. package/lib/cjs/IModel.d.ts +358 -359
  162. package/lib/cjs/IModel.d.ts.map +1 -1
  163. package/lib/cjs/IModel.js +347 -347
  164. package/lib/cjs/IModel.js.map +1 -1
  165. package/lib/cjs/IModelError.d.ts +42 -42
  166. package/lib/cjs/IModelError.d.ts.map +1 -1
  167. package/lib/cjs/IModelError.js +71 -71
  168. package/lib/cjs/IModelError.js.map +1 -1
  169. package/lib/cjs/IModelVersion.d.ts +68 -68
  170. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  171. package/lib/cjs/IModelVersion.js +79 -79
  172. package/lib/cjs/IModelVersion.js.map +1 -1
  173. package/lib/cjs/Image.d.ts +86 -86
  174. package/lib/cjs/Image.js +128 -128
  175. package/lib/cjs/Image.js.map +1 -1
  176. package/lib/cjs/IpcAppProps.d.ts +141 -141
  177. package/lib/cjs/IpcAppProps.js +23 -23
  178. package/lib/cjs/IpcAppProps.js.map +1 -1
  179. package/lib/cjs/LightSettings.d.ts +224 -224
  180. package/lib/cjs/LightSettings.js +304 -309
  181. package/lib/cjs/LightSettings.js.map +1 -1
  182. package/lib/cjs/LinePixels.d.ts +34 -34
  183. package/lib/cjs/LinePixels.js +42 -42
  184. package/lib/cjs/LinePixels.js.map +1 -1
  185. package/lib/cjs/Localization.d.ts +113 -113
  186. package/lib/cjs/Localization.js +33 -33
  187. package/lib/cjs/Localization.js.map +1 -1
  188. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  189. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  190. package/lib/cjs/MapImagerySettings.js +80 -80
  191. package/lib/cjs/MapImagerySettings.js.map +1 -1
  192. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  193. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  194. package/lib/cjs/MapLayerSettings.js +407 -411
  195. package/lib/cjs/MapLayerSettings.js.map +1 -1
  196. package/lib/cjs/MassProperties.d.ts +64 -64
  197. package/lib/cjs/MassProperties.js +23 -23
  198. package/lib/cjs/MassProperties.js.map +1 -1
  199. package/lib/cjs/MaterialProps.d.ts +153 -153
  200. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  201. package/lib/cjs/MaterialProps.js +35 -35
  202. package/lib/cjs/MaterialProps.js.map +1 -1
  203. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  204. package/lib/cjs/ModelClipGroup.js +96 -98
  205. package/lib/cjs/ModelClipGroup.js.map +1 -1
  206. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  207. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  208. package/lib/cjs/ModelGeometryChanges.js +83 -83
  209. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  210. package/lib/cjs/ModelProps.d.ts +67 -67
  211. package/lib/cjs/ModelProps.js +9 -9
  212. package/lib/cjs/ModelProps.js.map +1 -1
  213. package/lib/cjs/NativeAppProps.d.ts +122 -122
  214. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  215. package/lib/cjs/NativeAppProps.js +30 -30
  216. package/lib/cjs/NativeAppProps.js.map +1 -1
  217. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  218. package/lib/cjs/OctEncodedNormal.js +98 -98
  219. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  220. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  221. package/lib/cjs/PlanProjectionSettings.js +63 -63
  222. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  223. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  224. package/lib/cjs/PlanarClipMask.js +136 -136
  225. package/lib/cjs/PlanarClipMask.js.map +1 -1
  226. package/lib/cjs/QPoint.d.ts +479 -479
  227. package/lib/cjs/QPoint.js +824 -826
  228. package/lib/cjs/QPoint.js.map +1 -1
  229. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  230. package/lib/cjs/RealityDataAccessProps.js +19 -19
  231. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  232. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  233. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  234. package/lib/cjs/RealityModelDisplaySettings.js +141 -142
  235. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  236. package/lib/cjs/Render.d.ts +89 -89
  237. package/lib/cjs/Render.js +177 -177
  238. package/lib/cjs/Render.js.map +1 -1
  239. package/lib/cjs/RenderMaterial.d.ts +58 -58
  240. package/lib/cjs/RenderMaterial.js +75 -76
  241. package/lib/cjs/RenderMaterial.js.map +1 -1
  242. package/lib/cjs/RenderSchedule.d.ts +543 -543
  243. package/lib/cjs/RenderSchedule.js +992 -1002
  244. package/lib/cjs/RenderSchedule.js.map +1 -1
  245. package/lib/cjs/RenderTexture.d.ts +70 -70
  246. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  247. package/lib/cjs/RenderTexture.js +59 -59
  248. package/lib/cjs/RenderTexture.js.map +1 -1
  249. package/lib/cjs/RgbColor.d.ts +47 -47
  250. package/lib/cjs/RgbColor.js +77 -77
  251. package/lib/cjs/RgbColor.js.map +1 -1
  252. package/lib/cjs/RpcInterface.d.ts +40 -33
  253. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  254. package/lib/cjs/RpcInterface.js +137 -137
  255. package/lib/cjs/RpcInterface.js.map +1 -1
  256. package/lib/cjs/RpcManager.d.ts +40 -40
  257. package/lib/cjs/RpcManager.js +55 -55
  258. package/lib/cjs/RpcManager.js.map +1 -1
  259. package/lib/cjs/SessionProps.d.ts +16 -16
  260. package/lib/cjs/SessionProps.js +9 -9
  261. package/lib/cjs/SessionProps.js.map +1 -1
  262. package/lib/cjs/SkyBox.d.ts +215 -215
  263. package/lib/cjs/SkyBox.d.ts.map +1 -1
  264. package/lib/cjs/SkyBox.js +209 -210
  265. package/lib/cjs/SkyBox.js.map +1 -1
  266. package/lib/cjs/Snapping.d.ts +49 -49
  267. package/lib/cjs/Snapping.js +9 -9
  268. package/lib/cjs/Snapping.js.map +1 -1
  269. package/lib/cjs/SolarCalculate.d.ts +27 -27
  270. package/lib/cjs/SolarCalculate.js +211 -211
  271. package/lib/cjs/SolarCalculate.js.map +1 -1
  272. package/lib/cjs/SolarShadows.d.ts +35 -35
  273. package/lib/cjs/SolarShadows.js +61 -62
  274. package/lib/cjs/SolarShadows.js.map +1 -1
  275. package/lib/cjs/SpatialClassification.d.ts +208 -208
  276. package/lib/cjs/SpatialClassification.js +339 -340
  277. package/lib/cjs/SpatialClassification.js.map +1 -1
  278. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  279. package/lib/cjs/SubCategoryAppearance.js +96 -96
  280. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  281. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  282. package/lib/cjs/SubCategoryOverride.js +104 -104
  283. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  284. package/lib/cjs/TerrainSettings.d.ts +82 -82
  285. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  286. package/lib/cjs/TerrainSettings.js +100 -102
  287. package/lib/cjs/TerrainSettings.js.map +1 -1
  288. package/lib/cjs/TextureMapping.d.ts +151 -118
  289. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  290. package/lib/cjs/TextureMapping.js +180 -174
  291. package/lib/cjs/TextureMapping.js.map +1 -1
  292. package/lib/cjs/TextureProps.d.ts +65 -65
  293. package/lib/cjs/TextureProps.js +28 -28
  294. package/lib/cjs/TextureProps.js.map +1 -1
  295. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  296. package/lib/cjs/ThematicDisplay.js +343 -344
  297. package/lib/cjs/ThematicDisplay.js.map +1 -1
  298. package/lib/cjs/Thumbnail.d.ts +26 -26
  299. package/lib/cjs/Thumbnail.js +9 -9
  300. package/lib/cjs/Thumbnail.js.map +1 -1
  301. package/lib/cjs/TileProps.d.ts +88 -82
  302. package/lib/cjs/TileProps.d.ts.map +1 -1
  303. package/lib/cjs/TileProps.js +29 -29
  304. package/lib/cjs/TileProps.js.map +1 -1
  305. package/lib/cjs/Tween.d.ts +191 -191
  306. package/lib/cjs/Tween.d.ts.map +1 -1
  307. package/lib/cjs/Tween.js +570 -570
  308. package/lib/cjs/Tween.js.map +1 -1
  309. package/lib/cjs/TxnAction.d.ts +21 -21
  310. package/lib/cjs/TxnAction.js +29 -29
  311. package/lib/cjs/TxnAction.js.map +1 -1
  312. package/lib/cjs/ViewDetails.d.ts +125 -125
  313. package/lib/cjs/ViewDetails.js +166 -166
  314. package/lib/cjs/ViewDetails.js.map +1 -1
  315. package/lib/cjs/ViewFlags.d.ts +287 -287
  316. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  317. package/lib/cjs/ViewFlags.js +367 -368
  318. package/lib/cjs/ViewFlags.js.map +1 -1
  319. package/lib/cjs/ViewProps.d.ts +205 -205
  320. package/lib/cjs/ViewProps.js +9 -9
  321. package/lib/cjs/ViewProps.js.map +1 -1
  322. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  323. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  324. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  325. package/lib/cjs/core-common.d.ts +243 -244
  326. package/lib/cjs/core-common.d.ts.map +1 -1
  327. package/lib/cjs/core-common.js +263 -260
  328. package/lib/cjs/core-common.js.map +1 -1
  329. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  330. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  331. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  332. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  333. package/lib/cjs/domains/GenericElementProps.js +9 -9
  334. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  335. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  336. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  337. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  338. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  339. package/lib/cjs/geometry/AreaPattern.js +203 -204
  340. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  341. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  342. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  343. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  344. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  345. package/lib/cjs/geometry/Cartographic.js +345 -345
  346. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  347. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  348. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  349. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -261
  350. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  351. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  352. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  353. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  354. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  355. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
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  1015. package/lib/esm/rpc/web/OpenAPI.js +56 -56
  1016. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  1017. package/lib/esm/rpc/web/RpcMultipart.d.ts +35 -35
  1018. package/lib/esm/rpc/web/RpcMultipart.js +47 -46
  1019. package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
  1020. package/lib/esm/rpc/web/WebAppRpcLogging.d.ts +28 -28
  1021. package/lib/esm/rpc/web/WebAppRpcLogging.js +136 -136
  1022. package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
  1023. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +89 -89
  1024. package/lib/esm/rpc/web/WebAppRpcProtocol.js +112 -112
  1025. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  1026. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts +67 -67
  1027. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  1028. package/lib/esm/rpc/web/WebAppRpcRequest.js +236 -235
  1029. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  1030. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts +32 -32
  1031. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +369 -369
  1032. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  1033. package/lib/esm/tile/B3dmTileIO.d.ts +19 -19
  1034. package/lib/esm/tile/B3dmTileIO.js +62 -62
  1035. package/lib/esm/tile/B3dmTileIO.js.map +1 -1
  1036. package/lib/esm/tile/CompositeTileIO.d.ts +15 -15
  1037. package/lib/esm/tile/CompositeTileIO.js +22 -22
  1038. package/lib/esm/tile/CompositeTileIO.js.map +1 -1
  1039. package/lib/esm/tile/ElementGraphics.d.ts +145 -145
  1040. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  1041. package/lib/esm/tile/ElementGraphics.js +8 -8
  1042. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  1043. package/lib/esm/tile/GltfTileIO.d.ts +45 -45
  1044. package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
  1045. package/lib/esm/tile/GltfTileIO.js +105 -105
  1046. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  1047. package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
  1048. package/lib/esm/tile/I3dmTileIO.js +36 -36
  1049. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  1050. package/lib/esm/tile/IModelTileIO.d.ts +77 -75
  1051. package/lib/esm/tile/IModelTileIO.d.ts.map +1 -1
  1052. package/lib/esm/tile/IModelTileIO.js +93 -90
  1053. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  1054. package/lib/esm/tile/PntsTileIO.d.ts +17 -17
  1055. package/lib/esm/tile/PntsTileIO.js +22 -22
  1056. package/lib/esm/tile/PntsTileIO.js.map +1 -1
  1057. package/lib/esm/tile/TileIO.d.ts +66 -66
  1058. package/lib/esm/tile/TileIO.js +110 -110
  1059. package/lib/esm/tile/TileIO.js.map +1 -1
  1060. package/lib/esm/tile/TileMetadata.d.ts +228 -228
  1061. package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
  1062. package/lib/esm/tile/TileMetadata.js +660 -661
  1063. package/lib/esm/tile/TileMetadata.js.map +1 -1
  1064. package/lib/esm/tile/Tileset3dSchema.d.ts +97 -0
  1065. package/lib/esm/tile/Tileset3dSchema.d.ts.map +1 -0
  1066. package/lib/esm/tile/Tileset3dSchema.js +9 -0
  1067. package/lib/esm/tile/Tileset3dSchema.js.map +1 -0
  1068. package/package.json +11 -11
  1069. package/lib/cjs/CloudStorage.d.ts +0 -63
  1070. package/lib/cjs/CloudStorage.d.ts.map +0 -1
  1071. package/lib/cjs/CloudStorage.js +0 -114
  1072. package/lib/cjs/CloudStorage.js.map +0 -1
  1073. package/lib/cjs/CloudStorageTileCache.d.ts +0 -28
  1074. package/lib/cjs/CloudStorageTileCache.d.ts.map +0 -1
  1075. package/lib/cjs/CloudStorageTileCache.js +0 -67
  1076. package/lib/cjs/CloudStorageTileCache.js.map +0 -1
  1077. package/lib/esm/CloudStorage.d.ts +0 -63
  1078. package/lib/esm/CloudStorage.d.ts.map +0 -1
  1079. package/lib/esm/CloudStorage.js +0 -110
  1080. package/lib/esm/CloudStorage.js.map +0 -1
  1081. package/lib/esm/CloudStorageTileCache.d.ts +0 -28
  1082. package/lib/esm/CloudStorageTileCache.d.ts.map +0 -1
  1083. package/lib/esm/CloudStorageTileCache.js +0 -63
  1084. package/lib/esm/CloudStorageTileCache.js.map +0 -1
@@ -1,154 +1,154 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { TextureMapping } from "./TextureMapping";
7
- /** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,
8
- * the second to green, and the third to blue.
9
- * @see usage in [[RenderMaterialAssetProps]].
10
- * @public
11
- * @extensions
12
- */
13
- export declare type RgbFactorProps = number[];
14
- /** A 2d point specified as an array of 2 numbers [x, y].
15
- * @see usage in [[TextureMapProps]].
16
- * @public
17
- * @extensions
18
- */
19
- export declare type Point2dProps = number[];
20
- /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
21
- * @public
22
- * @extensions
23
- */
24
- export declare enum TextureMapUnits {
25
- /** Indicates the scale has no units. */
26
- Relative = 0,
27
- Meters = 3,
28
- Millimeters = 4,
29
- Feet = 5,
30
- Inches = 6
31
- }
32
- /** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.
33
- * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.
34
- * @public
35
- * @extensions
36
- */
37
- export interface TextureMapProps {
38
- /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */
39
- pattern_angle?: number;
40
- /** If true, flip the pattern map in U; if undefined, defaults to false */
41
- pattern_u_flip?: boolean;
42
- /** If true, flip the pattern map in V; if undefined, defaults to false */
43
- pattern_flip?: boolean;
44
- /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */
45
- pattern_scale?: Point2dProps;
46
- /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */
47
- pattern_offset?: Point2dProps;
48
- /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */
49
- pattern_scalemode?: TextureMapUnits;
50
- /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */
51
- pattern_mapping?: TextureMapping.Mode;
52
- /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
- pattern_weight?: number;
54
- /** The Id of the persistent [Texture]($backend) element defining the texture image. */
55
- TextureId: Id64String;
56
- }
57
- /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
58
- * @public
59
- */
60
- export declare enum NormalMapFlags {
61
- /** No special flags. */
62
- None = 0,
63
- /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
64
- * be negated. By default it points downward.
65
- */
66
- GreenUp = 1
67
- }
68
- /** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.
69
- * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].
70
- * @public
71
- */
72
- export interface NormalMapProps extends TextureMapProps {
73
- /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */
74
- NormalFlags?: NormalMapFlags;
75
- }
76
- /** Describes different types of textures to be applied to a surface material to alter its appearance.
77
- * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice
78
- * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.
79
- * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.
80
- * @public
81
- */
82
- export interface RenderMaterialAssetMapsProps {
83
- /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */
84
- Pattern?: TextureMapProps;
85
- /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are
86
- * present in the surface's geometry.
87
- */
88
- Normal?: NormalMapProps;
89
- }
90
- /** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].
91
- * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.
92
- * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.
93
- * @public
94
- * @extensions
95
- */
96
- export interface RenderMaterialAssetProps {
97
- /** If true, this material has a fill/diffuse color; if undefined, defaults to false */
98
- HasBaseColor?: boolean;
99
- /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */
100
- color?: RgbFactorProps;
101
- /** If true, this material has a specular color; if undefined, defaults to false */
102
- HasSpecularColor?: boolean;
103
- /** Surface color used for specular illumination; if undefined, defaults to black */
104
- specular_color?: RgbFactorProps;
105
- /** If true, this material has a specular exponent; if undefined, defaults to false */
106
- HasFinish?: boolean;
107
- /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */
108
- finish?: number;
109
- /** If true, this material has surface transparency; if undefined, defaults to false */
110
- HasTransmit?: boolean;
111
- /** Surface transparency; if undefined, defaults to 0.0 */
112
- transmit?: number;
113
- /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */
114
- HasDiffuse?: boolean;
115
- /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */
116
- diffuse?: number;
117
- /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */
118
- HasSpecular?: boolean;
119
- /** Surface specular reflectivity; if undefined, defaults to 0.4 */
120
- specular?: number;
121
- /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */
122
- HasReflect?: boolean;
123
- /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */
124
- reflect?: number;
125
- /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */
126
- HasReflectColor?: boolean;
127
- /** Surface reflectance color; if undefined, defaults to black */
128
- reflect_color?: RgbFactorProps;
129
- /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.
130
- * Default: 1.0
131
- */
132
- pbr_normal?: number;
133
- /** An optional set of texture maps associated with this material. */
134
- Map?: RenderMaterialAssetMapsProps;
135
- }
136
- /** Properties that define a [RenderMaterialElement]($backend).
137
- * @see [[RenderMaterial]] for the representation used by the display system.
138
- * @public
139
- * @extensions
140
- */
141
- export interface RenderMaterialProps extends DefinitionElementProps {
142
- /** The name of a palette that can be used to categorize multiple materials. */
143
- paletteName: string;
144
- /** An optional description of the material. */
145
- description?: string;
146
- jsonProperties?: {
147
- /** A container for various "assets" describing aspects of the material. */
148
- materialAssets?: {
149
- /** Properties of the material describing how it is displayed. */
150
- renderMaterial?: RenderMaterialAssetProps;
151
- };
152
- };
153
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { TextureMapping } from "./TextureMapping";
7
+ /** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,
8
+ * the second to green, and the third to blue.
9
+ * @see usage in [[RenderMaterialAssetProps]].
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export type RgbFactorProps = number[];
14
+ /** A 2d point specified as an array of 2 numbers [x, y].
15
+ * @see usage in [[TextureMapProps]].
16
+ * @public
17
+ * @extensions
18
+ */
19
+ export type Point2dProps = number[];
20
+ /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
21
+ * @public
22
+ * @extensions
23
+ */
24
+ export declare enum TextureMapUnits {
25
+ /** Indicates the scale has no units. */
26
+ Relative = 0,
27
+ Meters = 3,
28
+ Millimeters = 4,
29
+ Feet = 5,
30
+ Inches = 6
31
+ }
32
+ /** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.
33
+ * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.
34
+ * @public
35
+ * @extensions
36
+ */
37
+ export interface TextureMapProps {
38
+ /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */
39
+ pattern_angle?: number;
40
+ /** If true, flip the pattern map in U; if undefined, defaults to false */
41
+ pattern_u_flip?: boolean;
42
+ /** If true, flip the pattern map in V; if undefined, defaults to false */
43
+ pattern_flip?: boolean;
44
+ /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */
45
+ pattern_scale?: Point2dProps;
46
+ /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */
47
+ pattern_offset?: Point2dProps;
48
+ /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */
49
+ pattern_scalemode?: TextureMapUnits;
50
+ /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */
51
+ pattern_mapping?: TextureMapping.Mode;
52
+ /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
+ pattern_weight?: number;
54
+ /** The Id of the persistent [Texture]($backend) element defining the texture image. */
55
+ TextureId: Id64String;
56
+ }
57
+ /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
58
+ * @public
59
+ */
60
+ export declare enum NormalMapFlags {
61
+ /** No special flags. */
62
+ None = 0,
63
+ /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
64
+ * be negated. By default it points downward.
65
+ */
66
+ GreenUp = 1
67
+ }
68
+ /** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.
69
+ * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].
70
+ * @public
71
+ */
72
+ export interface NormalMapProps extends TextureMapProps {
73
+ /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */
74
+ NormalFlags?: NormalMapFlags;
75
+ }
76
+ /** Describes different types of textures to be applied to a surface material to alter its appearance.
77
+ * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice
78
+ * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.
79
+ * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.
80
+ * @public
81
+ */
82
+ export interface RenderMaterialAssetMapsProps {
83
+ /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */
84
+ Pattern?: TextureMapProps;
85
+ /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are
86
+ * present in the surface's geometry.
87
+ */
88
+ Normal?: NormalMapProps;
89
+ }
90
+ /** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].
91
+ * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.
92
+ * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.
93
+ * @public
94
+ * @extensions
95
+ */
96
+ export interface RenderMaterialAssetProps {
97
+ /** If true, this material has a fill/diffuse color; if undefined, defaults to false */
98
+ HasBaseColor?: boolean;
99
+ /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */
100
+ color?: RgbFactorProps;
101
+ /** If true, this material has a specular color; if undefined, defaults to false */
102
+ HasSpecularColor?: boolean;
103
+ /** Surface color used for specular illumination; if undefined, defaults to black */
104
+ specular_color?: RgbFactorProps;
105
+ /** If true, this material has a specular exponent; if undefined, defaults to false */
106
+ HasFinish?: boolean;
107
+ /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */
108
+ finish?: number;
109
+ /** If true, this material has surface transparency; if undefined, defaults to false */
110
+ HasTransmit?: boolean;
111
+ /** Surface transparency; if undefined, defaults to 0.0 */
112
+ transmit?: number;
113
+ /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */
114
+ HasDiffuse?: boolean;
115
+ /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */
116
+ diffuse?: number;
117
+ /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */
118
+ HasSpecular?: boolean;
119
+ /** Surface specular reflectivity; if undefined, defaults to 0.4 */
120
+ specular?: number;
121
+ /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */
122
+ HasReflect?: boolean;
123
+ /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */
124
+ reflect?: number;
125
+ /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */
126
+ HasReflectColor?: boolean;
127
+ /** Surface reflectance color; if undefined, defaults to black */
128
+ reflect_color?: RgbFactorProps;
129
+ /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.
130
+ * Default: 1.0
131
+ */
132
+ pbr_normal?: number;
133
+ /** An optional set of texture maps associated with this material. */
134
+ Map?: RenderMaterialAssetMapsProps;
135
+ }
136
+ /** Properties that define a [RenderMaterialElement]($backend).
137
+ * @see [[RenderMaterial]] for the representation used by the display system.
138
+ * @public
139
+ * @extensions
140
+ */
141
+ export interface RenderMaterialProps extends DefinitionElementProps {
142
+ /** The name of a palette that can be used to categorize multiple materials. */
143
+ paletteName: string;
144
+ /** An optional description of the material. */
145
+ description?: string;
146
+ jsonProperties?: {
147
+ /** A container for various "assets" describing aspects of the material. */
148
+ materialAssets?: {
149
+ /** Properties of the material describing how it is displayed. */
150
+ renderMaterial?: RenderMaterialAssetProps;
151
+ };
152
+ };
153
+ }
154
154
  //# sourceMappingURL=MaterialProps.d.ts.map
@@ -1 +1 @@
1
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@@ -1,33 +1,33 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
9
- * @public
10
- * @extensions
11
- */
12
- export var TextureMapUnits;
13
- (function (TextureMapUnits) {
14
- /** Indicates the scale has no units. */
15
- TextureMapUnits[TextureMapUnits["Relative"] = 0] = "Relative";
16
- TextureMapUnits[TextureMapUnits["Meters"] = 3] = "Meters";
17
- TextureMapUnits[TextureMapUnits["Millimeters"] = 4] = "Millimeters";
18
- TextureMapUnits[TextureMapUnits["Feet"] = 5] = "Feet";
19
- TextureMapUnits[TextureMapUnits["Inches"] = 6] = "Inches";
20
- })(TextureMapUnits || (TextureMapUnits = {}));
21
- /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
22
- * @public
23
- */
24
- export var NormalMapFlags;
25
- (function (NormalMapFlags) {
26
- /** No special flags. */
27
- NormalMapFlags[NormalMapFlags["None"] = 0] = "None";
28
- /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
29
- * be negated. By default it points downward.
30
- */
31
- NormalMapFlags[NormalMapFlags["GreenUp"] = 1] = "GreenUp";
32
- })(NormalMapFlags || (NormalMapFlags = {}));
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Rendering
7
+ */
8
+ /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export var TextureMapUnits;
13
+ (function (TextureMapUnits) {
14
+ /** Indicates the scale has no units. */
15
+ TextureMapUnits[TextureMapUnits["Relative"] = 0] = "Relative";
16
+ TextureMapUnits[TextureMapUnits["Meters"] = 3] = "Meters";
17
+ TextureMapUnits[TextureMapUnits["Millimeters"] = 4] = "Millimeters";
18
+ TextureMapUnits[TextureMapUnits["Feet"] = 5] = "Feet";
19
+ TextureMapUnits[TextureMapUnits["Inches"] = 6] = "Inches";
20
+ })(TextureMapUnits || (TextureMapUnits = {}));
21
+ /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
22
+ * @public
23
+ */
24
+ export var NormalMapFlags;
25
+ (function (NormalMapFlags) {
26
+ /** No special flags. */
27
+ NormalMapFlags[NormalMapFlags["None"] = 0] = "None";
28
+ /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
29
+ * be negated. By default it points downward.
30
+ */
31
+ NormalMapFlags[NormalMapFlags["GreenUp"] = 1] = "GreenUp";
32
+ })(NormalMapFlags || (NormalMapFlags = {}));
33
33
  //# sourceMappingURL=MaterialProps.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAqBH;;;GAGG;AACH,MAAM,CAAN,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,KAAf,eAAe,QAO1B;AA8BD;;GAEG;AACH,MAAM,CAAN,IAAY,cAOX;AAPD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;AAClB,CAAC,EAPW,cAAc,KAAd,cAAc,QAOzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
@@ -1,68 +1,68 @@
1
- /** @packageDocumentation
2
- * @module Views
3
- */
4
- import { Id64Array, Id64String } from "@itwin/core-bentley";
5
- import { ClipVector, ClipVectorProps } from "@itwin/core-geometry";
6
- /** JSON representation of a [[ModelClipGroup]].
7
- * @public
8
- * @extensions
9
- */
10
- export interface ModelClipGroupProps {
11
- /** The Ids of the models in the group. */
12
- models?: Id64Array;
13
- /** JSON representation of the [ClipVector]($core-geometry) applied to the group. */
14
- clip?: ClipVectorProps;
15
- }
16
- /** Describes how to clip a group of models in the context of a [ViewDefinition3d]($backend) by applying a single [ClipVector]($core-geometry] to each model in the group.
17
- * @see [[ModelClipGroups]] to define multiple groups of models with different clip vectors.
18
- * @public
19
- */
20
- export declare class ModelClipGroup {
21
- /** The Ids of the models to be clipped, or undefined if the group includes all models. */
22
- readonly models?: Id64Array;
23
- /** The clip to apply to the group of models. `undefined` indicates the models are exempt from clipping. */
24
- readonly clip?: ClipVector;
25
- private constructor();
26
- /** Create a new ModelClipGroup. The input arguments are captured as references and should not be subsequently modified. */
27
- static create(clip: ClipVector | undefined, models?: Id64Array): ModelClipGroup;
28
- /** Create a deep copy of this group. */
29
- clone(): ModelClipGroup;
30
- /** Returns whether the specified model Id belongs to this group. */
31
- includesModel(modelId: Id64String): boolean;
32
- /** Create from JSON representation. */
33
- static fromJSON(props: ModelClipGroupProps): ModelClipGroup;
34
- /** Convert to JSON representation. */
35
- toJSON(): ModelClipGroupProps;
36
- }
37
- /** Describes how to clip groups of models in the context of a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
38
- * Each group will be clipped by the [ClipVector]($core-geometry) associated with the group to which it belongs.
39
- * A model belongs to the first group in the list for which `ModelClipGroup.includesModel()` returns `true`.
40
- * A catch-all group can be defined by a ModelClipGroup with an `undefined` array of model Ids; any model whose Id does not appear in any group's list would belong to this group. If a catch-all group exists, it should appear last in the list.
41
- * A group of models can be exempted from clipping by a ModelClipGroup with an `undefined` ClipVector.
42
- * @note A ModelClipGroups obtained from a [[ViewDetails3d]] should **not** be modified directly. Clone it instead and modify the clone.
43
- * @see [[ViewDetails3d.modelClipGroups]] to define the clip groups for a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
44
- * @public
45
- */
46
- export declare class ModelClipGroups {
47
- /** The groups of models and their associated clips. */
48
- readonly groups: ModelClipGroup[];
49
- /** Create a new ModelClipGroups.
50
- * @note The ModelClipGroup takes ownership of the input array, which should not be subsequently modified.
51
- */
52
- constructor(groups?: ModelClipGroup[]);
53
- /** Create a deep copy of this ModelClipGroups. */
54
- clone(): ModelClipGroups;
55
- /** Find the first group to which the specified model Id belongs, if any. */
56
- findGroup(modelId: Id64String): ModelClipGroup | undefined;
57
- /** Returns the array index of the group to which the specified model belongs, or -1 if the model belongs to no group. */
58
- findGroupIndex(modelId: Id64String): number;
59
- /** Find the clip that should be applied to the specified model.
60
- * @note This may return `undefined` if the model belongs to no group, **or** it belongs to a group that should not be clipped.
61
- */
62
- getClipForModel(modelId: Id64String): ClipVector | undefined;
63
- /** Create from JSON representation. */
64
- static fromJSON(props: ModelClipGroupProps[] | undefined): ModelClipGroups;
65
- /** Convert to JSON representation. */
66
- toJSON(): ModelClipGroupProps[];
67
- }
1
+ /** @packageDocumentation
2
+ * @module Views
3
+ */
4
+ import { Id64Array, Id64String } from "@itwin/core-bentley";
5
+ import { ClipVector, ClipVectorProps } from "@itwin/core-geometry";
6
+ /** JSON representation of a [[ModelClipGroup]].
7
+ * @public
8
+ * @extensions
9
+ */
10
+ export interface ModelClipGroupProps {
11
+ /** The Ids of the models in the group. */
12
+ models?: Id64Array;
13
+ /** JSON representation of the [ClipVector]($core-geometry) applied to the group. */
14
+ clip?: ClipVectorProps;
15
+ }
16
+ /** Describes how to clip a group of models in the context of a [ViewDefinition3d]($backend) by applying a single [ClipVector]($core-geometry] to each model in the group.
17
+ * @see [[ModelClipGroups]] to define multiple groups of models with different clip vectors.
18
+ * @public
19
+ */
20
+ export declare class ModelClipGroup {
21
+ /** The Ids of the models to be clipped, or undefined if the group includes all models. */
22
+ readonly models?: Id64Array;
23
+ /** The clip to apply to the group of models. `undefined` indicates the models are exempt from clipping. */
24
+ readonly clip?: ClipVector;
25
+ private constructor();
26
+ /** Create a new ModelClipGroup. The input arguments are captured as references and should not be subsequently modified. */
27
+ static create(clip: ClipVector | undefined, models?: Id64Array): ModelClipGroup;
28
+ /** Create a deep copy of this group. */
29
+ clone(): ModelClipGroup;
30
+ /** Returns whether the specified model Id belongs to this group. */
31
+ includesModel(modelId: Id64String): boolean;
32
+ /** Create from JSON representation. */
33
+ static fromJSON(props: ModelClipGroupProps): ModelClipGroup;
34
+ /** Convert to JSON representation. */
35
+ toJSON(): ModelClipGroupProps;
36
+ }
37
+ /** Describes how to clip groups of models in the context of a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
38
+ * Each group will be clipped by the [ClipVector]($core-geometry) associated with the group to which it belongs.
39
+ * A model belongs to the first group in the list for which `ModelClipGroup.includesModel()` returns `true`.
40
+ * A catch-all group can be defined by a ModelClipGroup with an `undefined` array of model Ids; any model whose Id does not appear in any group's list would belong to this group. If a catch-all group exists, it should appear last in the list.
41
+ * A group of models can be exempted from clipping by a ModelClipGroup with an `undefined` ClipVector.
42
+ * @note A ModelClipGroups obtained from a [[ViewDetails3d]] should **not** be modified directly. Clone it instead and modify the clone.
43
+ * @see [[ViewDetails3d.modelClipGroups]] to define the clip groups for a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
44
+ * @public
45
+ */
46
+ export declare class ModelClipGroups {
47
+ /** The groups of models and their associated clips. */
48
+ readonly groups: ModelClipGroup[];
49
+ /** Create a new ModelClipGroups.
50
+ * @note The ModelClipGroup takes ownership of the input array, which should not be subsequently modified.
51
+ */
52
+ constructor(groups?: ModelClipGroup[]);
53
+ /** Create a deep copy of this ModelClipGroups. */
54
+ clone(): ModelClipGroups;
55
+ /** Find the first group to which the specified model Id belongs, if any. */
56
+ findGroup(modelId: Id64String): ModelClipGroup | undefined;
57
+ /** Returns the array index of the group to which the specified model belongs, or -1 if the model belongs to no group. */
58
+ findGroupIndex(modelId: Id64String): number;
59
+ /** Find the clip that should be applied to the specified model.
60
+ * @note This may return `undefined` if the model belongs to no group, **or** it belongs to a group that should not be clipped.
61
+ */
62
+ getClipForModel(modelId: Id64String): ClipVector | undefined;
63
+ /** Create from JSON representation. */
64
+ static fromJSON(props: ModelClipGroupProps[] | undefined): ModelClipGroups;
65
+ /** Convert to JSON representation. */
66
+ toJSON(): ModelClipGroupProps[];
67
+ }
68
68
  //# sourceMappingURL=ModelClipGroup.d.ts.map