@itwin/core-common 4.0.0-dev.52 → 4.0.0-dev.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (890) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  4. package/lib/cjs/AnalysisStyle.js +165 -165
  5. package/lib/cjs/AnalysisStyle.js.map +1 -1
  6. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  7. package/lib/cjs/AuthorizationClient.js +9 -9
  8. package/lib/cjs/BackendTypes.d.ts +13 -12
  9. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  10. package/lib/cjs/BackendTypes.js +9 -9
  11. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  12. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  13. package/lib/cjs/BackgroundMapProvider.js +67 -67
  14. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  15. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  16. package/lib/cjs/BackgroundMapSettings.js +154 -154
  17. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  18. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  19. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  20. package/lib/cjs/Base64EncodedString.js +66 -66
  21. package/lib/cjs/Base64EncodedString.js.map +1 -1
  22. package/lib/cjs/BlobReader.d.ts +31 -31
  23. package/lib/cjs/BlobReader.js +84 -84
  24. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  25. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.js +95 -95
  27. package/lib/cjs/Camera.d.ts +42 -42
  28. package/lib/cjs/Camera.js +62 -62
  29. package/lib/cjs/Camera.js.map +1 -1
  30. package/lib/cjs/ChangedElements.d.ts +85 -85
  31. package/lib/cjs/ChangedElements.js +23 -23
  32. package/lib/cjs/ChangedEntities.d.ts +45 -45
  33. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  34. package/lib/cjs/ChangedEntities.js +9 -9
  35. package/lib/cjs/ChangesetProps.d.ts +98 -98
  36. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  37. package/lib/cjs/ChangesetProps.js +22 -22
  38. package/lib/cjs/ClipStyle.d.ts +89 -89
  39. package/lib/cjs/ClipStyle.js +121 -121
  40. package/lib/cjs/ClipStyle.js.map +1 -1
  41. package/lib/cjs/CloudStorage.d.ts +62 -62
  42. package/lib/cjs/CloudStorage.js +113 -113
  43. package/lib/cjs/CloudStorage.js.map +1 -1
  44. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  45. package/lib/cjs/CloudStorageTileCache.js +65 -65
  46. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  47. package/lib/cjs/Code.d.ts +277 -277
  48. package/lib/cjs/Code.d.ts.map +1 -1
  49. package/lib/cjs/Code.js +268 -268
  50. package/lib/cjs/Code.js.map +1 -1
  51. package/lib/cjs/ColorByName.d.ts +161 -161
  52. package/lib/cjs/ColorByName.js +169 -169
  53. package/lib/cjs/ColorDef.d.ts +210 -210
  54. package/lib/cjs/ColorDef.d.ts.map +1 -1
  55. package/lib/cjs/ColorDef.js +572 -572
  56. package/lib/cjs/ColorDef.js.map +1 -1
  57. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  58. package/lib/cjs/CommonLoggerCategory.js +26 -26
  59. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  60. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  61. package/lib/cjs/ConcurrentQuery.js +552 -552
  62. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  63. package/lib/cjs/ContextRealityModel.js +371 -371
  64. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  65. package/lib/cjs/DisplayStyleSettings.js +981 -981
  66. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  67. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  68. package/lib/cjs/ECSchemaProps.js +9 -9
  69. package/lib/cjs/ECSqlReader.d.ts +70 -70
  70. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  71. package/lib/cjs/ECSqlReader.js +280 -280
  72. package/lib/cjs/ECSqlReader.js.map +1 -1
  73. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  74. package/lib/cjs/ECSqlTypes.js +189 -189
  75. package/lib/cjs/ElementMesh.d.ts +39 -39
  76. package/lib/cjs/ElementMesh.js +56 -56
  77. package/lib/cjs/ElementProps.d.ts +483 -483
  78. package/lib/cjs/ElementProps.d.ts.map +1 -1
  79. package/lib/cjs/ElementProps.js +99 -99
  80. package/lib/cjs/ElementProps.js.map +1 -1
  81. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  82. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  83. package/lib/cjs/EntityProps.d.ts +177 -177
  84. package/lib/cjs/EntityProps.d.ts.map +1 -1
  85. package/lib/cjs/EntityProps.js +113 -113
  86. package/lib/cjs/EntityReference.d.ts +51 -51
  87. package/lib/cjs/EntityReference.d.ts.map +1 -1
  88. package/lib/cjs/EntityReference.js +56 -56
  89. package/lib/cjs/Environment.d.ts +61 -61
  90. package/lib/cjs/Environment.d.ts.map +1 -1
  91. package/lib/cjs/Environment.js +70 -70
  92. package/lib/cjs/Environment.js.map +1 -1
  93. package/lib/cjs/FeatureIndex.d.ts +39 -39
  94. package/lib/cjs/FeatureIndex.js +63 -63
  95. package/lib/cjs/FeatureIndex.js.map +1 -1
  96. package/lib/cjs/FeatureSymbology.d.ts +449 -449
  97. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  98. package/lib/cjs/FeatureSymbology.js +618 -618
  99. package/lib/cjs/FeatureSymbology.js.map +1 -1
  100. package/lib/cjs/FeatureTable.d.ts +248 -248
  101. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  102. package/lib/cjs/FeatureTable.js +470 -470
  103. package/lib/cjs/FeatureTable.js.map +1 -1
  104. package/lib/cjs/Fonts.d.ts +51 -51
  105. package/lib/cjs/Fonts.d.ts.map +1 -1
  106. package/lib/cjs/Fonts.js +53 -53
  107. package/lib/cjs/Frustum.d.ts +114 -114
  108. package/lib/cjs/Frustum.js +292 -292
  109. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  110. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  111. package/lib/cjs/GeoCoordinateServices.js +81 -80
  112. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  113. package/lib/cjs/GeometryContainment.d.ts +28 -28
  114. package/lib/cjs/GeometryContainment.js +9 -9
  115. package/lib/cjs/GeometryParams.d.ts +130 -130
  116. package/lib/cjs/GeometryParams.js +174 -174
  117. package/lib/cjs/GeometrySummary.d.ts +45 -45
  118. package/lib/cjs/GeometrySummary.js +23 -23
  119. package/lib/cjs/Gradient.d.ts +139 -139
  120. package/lib/cjs/Gradient.js +453 -453
  121. package/lib/cjs/Gradient.js.map +1 -1
  122. package/lib/cjs/GraphicParams.d.ts +58 -58
  123. package/lib/cjs/GraphicParams.js +85 -85
  124. package/lib/cjs/GroundPlane.d.ts +52 -52
  125. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  126. package/lib/cjs/GroundPlane.js +63 -63
  127. package/lib/cjs/GroundPlane.js.map +1 -1
  128. package/lib/cjs/HSLColor.d.ts +20 -20
  129. package/lib/cjs/HSLColor.js +32 -32
  130. package/lib/cjs/HSVColor.d.ts +30 -30
  131. package/lib/cjs/HSVColor.js +59 -59
  132. package/lib/cjs/HiddenLine.d.ts +97 -97
  133. package/lib/cjs/HiddenLine.js +160 -160
  134. package/lib/cjs/HiddenLine.js.map +1 -1
  135. package/lib/cjs/Hilite.d.ts +50 -50
  136. package/lib/cjs/Hilite.js +64 -64
  137. package/lib/cjs/Hilite.js.map +1 -1
  138. package/lib/cjs/IModel.d.ts +358 -358
  139. package/lib/cjs/IModel.d.ts.map +1 -1
  140. package/lib/cjs/IModel.js +347 -347
  141. package/lib/cjs/IModel.js.map +1 -1
  142. package/lib/cjs/IModelError.d.ts +42 -42
  143. package/lib/cjs/IModelError.d.ts.map +1 -1
  144. package/lib/cjs/IModelError.js +71 -71
  145. package/lib/cjs/IModelVersion.d.ts +68 -68
  146. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  147. package/lib/cjs/IModelVersion.js +79 -79
  148. package/lib/cjs/Image.d.ts +86 -86
  149. package/lib/cjs/Image.js +128 -128
  150. package/lib/cjs/Image.js.map +1 -1
  151. package/lib/cjs/IpcAppProps.d.ts +141 -141
  152. package/lib/cjs/IpcAppProps.js +23 -23
  153. package/lib/cjs/LightSettings.d.ts +224 -224
  154. package/lib/cjs/LightSettings.js +304 -304
  155. package/lib/cjs/LightSettings.js.map +1 -1
  156. package/lib/cjs/LinePixels.d.ts +34 -34
  157. package/lib/cjs/LinePixels.js +42 -42
  158. package/lib/cjs/Localization.d.ts +113 -113
  159. package/lib/cjs/Localization.js +33 -33
  160. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  161. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  162. package/lib/cjs/MapImagerySettings.js +80 -80
  163. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  164. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  165. package/lib/cjs/MapLayerSettings.js +407 -407
  166. package/lib/cjs/MapLayerSettings.js.map +1 -1
  167. package/lib/cjs/MassProperties.d.ts +64 -64
  168. package/lib/cjs/MassProperties.js +23 -23
  169. package/lib/cjs/MaterialProps.d.ts +153 -153
  170. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  171. package/lib/cjs/MaterialProps.js +35 -35
  172. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  173. package/lib/cjs/ModelClipGroup.js +96 -96
  174. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  175. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  176. package/lib/cjs/ModelGeometryChanges.js +83 -83
  177. package/lib/cjs/ModelProps.d.ts +67 -67
  178. package/lib/cjs/ModelProps.js +9 -9
  179. package/lib/cjs/NativeAppProps.d.ts +122 -122
  180. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  181. package/lib/cjs/NativeAppProps.js +30 -30
  182. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  183. package/lib/cjs/OctEncodedNormal.js +98 -98
  184. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  185. package/lib/cjs/PlanProjectionSettings.js +63 -63
  186. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  187. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  188. package/lib/cjs/PlanarClipMask.js +136 -136
  189. package/lib/cjs/PlanarClipMask.js.map +1 -1
  190. package/lib/cjs/QPoint.d.ts +479 -479
  191. package/lib/cjs/QPoint.js +824 -824
  192. package/lib/cjs/QPoint.js.map +1 -1
  193. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  194. package/lib/cjs/RealityDataAccessProps.js +19 -19
  195. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  196. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  197. package/lib/cjs/RealityModelDisplaySettings.js +141 -141
  198. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  199. package/lib/cjs/Render.d.ts +89 -89
  200. package/lib/cjs/Render.js +177 -177
  201. package/lib/cjs/RenderMaterial.d.ts +58 -58
  202. package/lib/cjs/RenderMaterial.js +75 -75
  203. package/lib/cjs/RenderMaterial.js.map +1 -1
  204. package/lib/cjs/RenderSchedule.d.ts +543 -543
  205. package/lib/cjs/RenderSchedule.js +992 -992
  206. package/lib/cjs/RenderSchedule.js.map +1 -1
  207. package/lib/cjs/RenderTexture.d.ts +70 -70
  208. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  209. package/lib/cjs/RenderTexture.js +59 -59
  210. package/lib/cjs/RenderTexture.js.map +1 -1
  211. package/lib/cjs/RgbColor.d.ts +47 -47
  212. package/lib/cjs/RgbColor.js +77 -77
  213. package/lib/cjs/RpcInterface.d.ts +33 -33
  214. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  215. package/lib/cjs/RpcInterface.js +137 -137
  216. package/lib/cjs/RpcInterface.js.map +1 -1
  217. package/lib/cjs/RpcManager.d.ts +40 -40
  218. package/lib/cjs/RpcManager.js +55 -55
  219. package/lib/cjs/SessionProps.d.ts +16 -16
  220. package/lib/cjs/SessionProps.js +9 -9
  221. package/lib/cjs/SkyBox.d.ts +215 -215
  222. package/lib/cjs/SkyBox.d.ts.map +1 -1
  223. package/lib/cjs/SkyBox.js +209 -209
  224. package/lib/cjs/SkyBox.js.map +1 -1
  225. package/lib/cjs/Snapping.d.ts +49 -49
  226. package/lib/cjs/Snapping.js +9 -9
  227. package/lib/cjs/SolarCalculate.d.ts +27 -27
  228. package/lib/cjs/SolarCalculate.js +211 -211
  229. package/lib/cjs/SolarShadows.d.ts +35 -35
  230. package/lib/cjs/SolarShadows.js +61 -61
  231. package/lib/cjs/SolarShadows.js.map +1 -1
  232. package/lib/cjs/SpatialClassification.d.ts +208 -208
  233. package/lib/cjs/SpatialClassification.js +339 -339
  234. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  235. package/lib/cjs/SubCategoryAppearance.js +96 -96
  236. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  237. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  238. package/lib/cjs/SubCategoryOverride.js +104 -104
  239. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  240. package/lib/cjs/TerrainSettings.d.ts +82 -82
  241. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  242. package/lib/cjs/TerrainSettings.js +100 -100
  243. package/lib/cjs/TerrainSettings.js.map +1 -1
  244. package/lib/cjs/TextureMapping.d.ts +118 -118
  245. package/lib/cjs/TextureMapping.js +173 -173
  246. package/lib/cjs/TextureProps.d.ts +65 -65
  247. package/lib/cjs/TextureProps.js +28 -28
  248. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  249. package/lib/cjs/ThematicDisplay.js +343 -343
  250. package/lib/cjs/ThematicDisplay.js.map +1 -1
  251. package/lib/cjs/Thumbnail.d.ts +26 -26
  252. package/lib/cjs/Thumbnail.js +9 -9
  253. package/lib/cjs/TileProps.d.ts +82 -82
  254. package/lib/cjs/TileProps.js +29 -29
  255. package/lib/cjs/Tween.d.ts +191 -191
  256. package/lib/cjs/Tween.d.ts.map +1 -1
  257. package/lib/cjs/Tween.js +570 -570
  258. package/lib/cjs/TxnAction.d.ts +21 -21
  259. package/lib/cjs/TxnAction.js +29 -29
  260. package/lib/cjs/ViewDetails.d.ts +125 -125
  261. package/lib/cjs/ViewDetails.js +166 -166
  262. package/lib/cjs/ViewDetails.js.map +1 -1
  263. package/lib/cjs/ViewFlags.d.ts +287 -287
  264. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  265. package/lib/cjs/ViewFlags.js +367 -367
  266. package/lib/cjs/ViewFlags.js.map +1 -1
  267. package/lib/cjs/ViewProps.d.ts +205 -205
  268. package/lib/cjs/ViewProps.js +9 -9
  269. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  270. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  271. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  272. package/lib/cjs/core-common.d.ts +245 -245
  273. package/lib/cjs/core-common.js +265 -261
  274. package/lib/cjs/core-common.js.map +1 -1
  275. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  276. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  277. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  278. package/lib/cjs/domains/GenericElementProps.js +9 -9
  279. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  280. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  281. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  282. package/lib/cjs/geometry/AreaPattern.js +203 -203
  283. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  284. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  285. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  286. package/lib/cjs/geometry/Cartographic.js +345 -345
  287. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  288. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  289. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  290. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -260
  291. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  292. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  293. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  294. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  295. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  296. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  297. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  298. package/lib/cjs/geometry/FrustumPlanes.js +189 -189
  299. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  300. package/lib/cjs/geometry/GeodeticDatum.d.ts.map +1 -1
  301. package/lib/cjs/geometry/GeodeticDatum.js +400 -400
  302. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  303. package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -71
  304. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  305. package/lib/cjs/geometry/GeometryStream.d.ts.map +1 -1
  306. package/lib/cjs/geometry/GeometryStream.js +468 -468
  307. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  308. package/lib/cjs/geometry/ImageGraphic.d.ts.map +1 -1
  309. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  310. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  311. package/lib/cjs/geometry/LineStyle.js +129 -129
  312. package/lib/cjs/geometry/Placement.d.ts +95 -95
  313. package/lib/cjs/geometry/Placement.d.ts.map +1 -1
  314. package/lib/cjs/geometry/Placement.js +131 -131
  315. package/lib/cjs/geometry/Projection.d.ts +251 -251
  316. package/lib/cjs/geometry/Projection.d.ts.map +1 -1
  317. package/lib/cjs/geometry/Projection.js +198 -198
  318. package/lib/cjs/geometry/Projection.js.map +1 -1
  319. package/lib/cjs/geometry/TextString.d.ts +55 -55
  320. package/lib/cjs/geometry/TextString.js +65 -65
  321. package/lib/cjs/geometry/TextString.js.map +1 -1
  322. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  323. package/lib/cjs/ipc/IpcSession.js +27 -27
  324. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  325. package/lib/cjs/ipc/IpcSocket.d.ts.map +1 -1
  326. package/lib/cjs/ipc/IpcSocket.js +16 -16
  327. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  328. package/lib/cjs/ipc/IpcWebSocket.js +150 -150
  329. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  330. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -15
  331. package/lib/cjs/ipc/IpcWebSocketTransport.js +160 -160
  332. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
  333. package/lib/cjs/rpc/DevToolsRpcInterface.d.ts +32 -32
  334. package/lib/cjs/rpc/DevToolsRpcInterface.js +52 -52
  335. package/lib/cjs/rpc/DevToolsRpcInterface.js.map +1 -1
  336. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +99 -99
  337. package/lib/cjs/rpc/IModelReadRpcInterface.js +122 -122
  338. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  339. package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +61 -61
  340. package/lib/cjs/rpc/IModelTileRpcInterface.js +97 -96
  341. package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
  342. package/lib/cjs/rpc/SnapshotIModelRpcInterface.d.ts +23 -23
  343. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js +48 -48
  344. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  345. package/lib/cjs/rpc/TestRpcManager.d.ts +20 -20
  346. package/lib/cjs/rpc/TestRpcManager.js +40 -40
  347. package/lib/cjs/rpc/WipRpcInterface.d.ts +29 -29
  348. package/lib/cjs/rpc/WipRpcInterface.js +40 -40
  349. package/lib/cjs/rpc/WipRpcInterface.js.map +1 -1
  350. package/lib/cjs/rpc/core/RpcConfiguration.d.ts +111 -111
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\r\n\r\n/** Identifies a [TerrainProvider]($frontend).\r\n * @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].\r\n * @public\r\n * @extensions\r\n * @deprecated in 3.x. 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Retained for backwards compatibility only.\r\n */\r\n nonLocatable?: boolean;\r\n}\r\n\r\n/** Correction modes for terrain height\r\n * @see [[TerrainProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TerrainHeightOriginMode {\r\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\r\n Geodetic = 0,\r\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\r\n Geoid = 1,\r\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\r\n Ground = 2,\r\n}\r\n\r\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\r\n * @public\r\n */\r\nexport class TerrainSettings {\r\n private _nonLocatable: true | undefined;\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * Defaults to \"CesiumWorldTerrain\".\r\n */\r\n public readonly providerName: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\r\n public readonly exaggeration: number;\r\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\r\n public readonly applyLighting: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\r\n public readonly heightOrigin: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n public readonly heightOriginMode: TerrainHeightOriginMode;\r\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\r\n * @see [[TerrainProps.nonLocatable]].\r\n * @internal\r\n */\r\n public get nonLocatable(): true | undefined {\r\n return this._nonLocatable;\r\n }\r\n\r\n constructor(providerName: string = \"CesiumWorldTerrain\", exaggeration: number = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {\r\n this.providerName = providerName;\r\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));\r\n this.applyLighting = applyLighting;\r\n this.heightOrigin = heightOrigin;\r\n switch (heightOriginMode) {\r\n case TerrainHeightOriginMode.Ground:\r\n case TerrainHeightOriginMode.Geoid:\r\n this.heightOriginMode = heightOriginMode;\r\n break;\r\n default:\r\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\r\n break;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: TerrainProps) {\r\n if (undefined === json)\r\n return new TerrainSettings();\r\n\r\n const providerName = json?.providerName ?? \"CesiumWorldTerrain\";\r\n const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);\r\n if (true === json.nonLocatable)\r\n settings._nonLocatable = true;\r\n\r\n return settings;\r\n }\r\n\r\n public toJSON(): TerrainProps {\r\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\r\n if (\"CesiumWorldTerrain\" !== this.providerName)\r\n props.providerName = this.providerName;\r\n if (1 !== this.exaggeration)\r\n props.exaggeration = this.exaggeration;\r\n if (this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (this.applyLighting)\r\n props.applyLighting = true;\r\n if (0 !== this.heightOrigin)\r\n props.heightOrigin = this.heightOrigin;\r\n\r\n return props;\r\n }\r\n\r\n public equals(other: TerrainSettings): boolean {\r\n return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\r\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(TerrainSettings.fromJSON(json));\r\n }\r\n\r\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: TerrainProps): TerrainSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n providerName: changedProps.providerName ?? this.providerName,\r\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\r\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\r\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\r\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\r\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\r\n };\r\n\r\n return TerrainSettings.fromJSON(props);\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\r\n\r\n/** Identifies a [TerrainProvider]($frontend).\r\n * @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].\r\n * @public\r\n * @extensions\r\n * @deprecated in 3.x. Use string instead.\r\n */\r\nexport type TerrainProviderName = string;\r\n\r\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @see [[BackgroundMapProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TerrainProps {\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * If omitted, it defaults to \"CesiumWorldTerrain\".\r\n */\r\n providerName?: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\r\n exaggeration?: number;\r\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\r\n applyLighting?: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\r\n heightOrigin?: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n heightOriginMode?: TerrainHeightOriginMode;\r\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\r\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\r\n */\r\n nonLocatable?: boolean;\r\n}\r\n\r\n/** Correction modes for terrain height\r\n * @see [[TerrainProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TerrainHeightOriginMode {\r\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\r\n Geodetic = 0,\r\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\r\n Geoid = 1,\r\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\r\n Ground = 2,\r\n}\r\n\r\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\r\n * @public\r\n */\r\nexport class TerrainSettings {\r\n private _nonLocatable: true | undefined;\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * Defaults to \"CesiumWorldTerrain\".\r\n */\r\n public readonly providerName: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\r\n public readonly exaggeration: number;\r\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\r\n public readonly applyLighting: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\r\n public readonly heightOrigin: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n public readonly heightOriginMode: TerrainHeightOriginMode;\r\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\r\n * @see [[TerrainProps.nonLocatable]].\r\n * @internal\r\n */\r\n public get nonLocatable(): true | undefined {\r\n return this._nonLocatable;\r\n }\r\n\r\n constructor(providerName: string = \"CesiumWorldTerrain\", exaggeration: number = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {\r\n this.providerName = providerName;\r\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));\r\n this.applyLighting = applyLighting;\r\n this.heightOrigin = heightOrigin;\r\n switch (heightOriginMode) {\r\n case TerrainHeightOriginMode.Ground:\r\n case TerrainHeightOriginMode.Geoid:\r\n this.heightOriginMode = heightOriginMode;\r\n break;\r\n default:\r\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\r\n break;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: TerrainProps) {\r\n if (undefined === json)\r\n return new TerrainSettings();\r\n\r\n const providerName = json?.providerName ?? \"CesiumWorldTerrain\";\r\n const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);\r\n if (true === json.nonLocatable)\r\n settings._nonLocatable = true;\r\n\r\n return settings;\r\n }\r\n\r\n public toJSON(): TerrainProps {\r\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\r\n if (\"CesiumWorldTerrain\" !== this.providerName)\r\n props.providerName = this.providerName;\r\n if (1 !== this.exaggeration)\r\n props.exaggeration = this.exaggeration;\r\n if (this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (this.applyLighting)\r\n props.applyLighting = true;\r\n if (0 !== this.heightOrigin)\r\n props.heightOrigin = this.heightOrigin;\r\n\r\n return props;\r\n }\r\n\r\n public equals(other: TerrainSettings): boolean {\r\n return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\r\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(TerrainSettings.fromJSON(json));\r\n }\r\n\r\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: TerrainProps): TerrainSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n providerName: changedProps.providerName ?? this.providerName,\r\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\r\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\r\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\r\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\r\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\r\n };\r\n\r\n return TerrainSettings.fromJSON(props);\r\n }\r\n}\r\n"]}
@@ -1,119 +1,119 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { IndexedPolyfaceVisitor, Point2d, PolyfaceVisitor, Transform } from "@itwin/core-geometry";
5
- import { RenderTexture } from "./RenderTexture";
6
- /** Defines normal map parameters.
7
- * @beta
8
- */
9
- export interface NormalMapParams {
10
- /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */
11
- normalMap?: RenderTexture;
12
- /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some
13
- * normal maps are created with positive Y pointing upward.
14
- */
15
- greenUp?: boolean;
16
- /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */
17
- scale?: number;
18
- }
19
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
20
- * @public
21
- */
22
- export declare class TextureMapping {
23
- /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */
24
- readonly texture: RenderTexture;
25
- /** The parameters for normal mapping.
26
- * @beta
27
- */
28
- normalMapParams?: NormalMapParams;
29
- /** The parameters describing how the textures are mapped to the surface. */
30
- readonly params: TextureMapping.Params;
31
- constructor(tx: RenderTexture, params: TextureMapping.Params);
32
- /** @internal */
33
- computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
34
- }
35
- /** @public */
36
- export declare namespace TextureMapping {
37
- /** Enumerates the possible texture mapping modes. */
38
- enum Mode {
39
- None = -1,
40
- Parametric = 0,
41
- ElevationDrape = 1,
42
- Planar = 2,
43
- /** @internal */
44
- DirectionalDrape = 3,
45
- /** @internal */
46
- Cubic = 4,
47
- /** @internal */
48
- Spherical = 5,
49
- /** @internal */
50
- Cylindrical = 6,
51
- /** @internal */
52
- Solid = 7,
53
- /** @internal Only valid for lights */
54
- FrontProject = 8
55
- }
56
- /** A 2x3 matrix for mapping a texture image to a surface. */
57
- class Trans2x3 {
58
- /** The 3x4 transform produced from the 2x3 matrix. */
59
- readonly transform: Transform;
60
- /** Construct from the two rows of the matrix:
61
- * ```
62
- * | m00 m01 originX |
63
- * | m10 m11 originY |
64
- * ```
65
- * Producing the [Transform]($core-geometry):
66
- * ```
67
- * | m00 m01 0 originX |
68
- * | m10 m11 0 originY |
69
- * | 0 0 1 0 |
70
- * ```
71
- */
72
- constructor(m00?: number, m01?: number, originX?: number, m10?: number, m11?: number, originY?: number);
73
- /** An immutable 2x3 identity matrix. */
74
- static readonly identity: Trans2x3;
75
- }
76
- /** Properties used to construct a [[TextureMapping.Params]]. */
77
- interface ParamProps {
78
- /** The matrix used to map the image to a surface. */
79
- textureMat2x3?: TextureMapping.Trans2x3;
80
- /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.
81
- * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.
82
- * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.
83
- * @note Defaults to 1.0
84
- */
85
- textureWeight?: number;
86
- /** The mode by which to map the image to a surface.
87
- * @note Defaults to [[TextureMapping.Mode.Parametric]].
88
- */
89
- mapMode?: TextureMapping.Mode;
90
- /** @internal */
91
- worldMapping?: boolean;
92
- }
93
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
94
- class Params {
95
- /** The matrix used to map the image to a surface. */
96
- textureMatrix: TextureMapping.Trans2x3;
97
- /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.
98
- * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.
99
- */
100
- weight: number;
101
- /** The mode by which to map the image to a surface. */
102
- mode: TextureMapping.Mode;
103
- /** @internal */
104
- worldMapping: boolean;
105
- constructor(props?: TextureMapping.ParamProps);
106
- /**
107
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
108
- * @internal
109
- */
110
- computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
111
- /** Computes UV parameters given a texture mapping mode of parametric. */
112
- private computeParametricUVParams;
113
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
114
- private computePlanarUVParams;
115
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
116
- private computeElevationDrapeUVParams;
117
- }
118
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { IndexedPolyfaceVisitor, Point2d, PolyfaceVisitor, Transform } from "@itwin/core-geometry";
5
+ import { RenderTexture } from "./RenderTexture";
6
+ /** Defines normal map parameters.
7
+ * @beta
8
+ */
9
+ export interface NormalMapParams {
10
+ /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */
11
+ normalMap?: RenderTexture;
12
+ /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some
13
+ * normal maps are created with positive Y pointing upward.
14
+ */
15
+ greenUp?: boolean;
16
+ /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */
17
+ scale?: number;
18
+ }
19
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
20
+ * @public
21
+ */
22
+ export declare class TextureMapping {
23
+ /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */
24
+ readonly texture: RenderTexture;
25
+ /** The parameters for normal mapping.
26
+ * @beta
27
+ */
28
+ normalMapParams?: NormalMapParams;
29
+ /** The parameters describing how the textures are mapped to the surface. */
30
+ readonly params: TextureMapping.Params;
31
+ constructor(tx: RenderTexture, params: TextureMapping.Params);
32
+ /** @internal */
33
+ computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
34
+ }
35
+ /** @public */
36
+ export declare namespace TextureMapping {
37
+ /** Enumerates the possible texture mapping modes. */
38
+ enum Mode {
39
+ None = -1,
40
+ Parametric = 0,
41
+ ElevationDrape = 1,
42
+ Planar = 2,
43
+ /** @internal */
44
+ DirectionalDrape = 3,
45
+ /** @internal */
46
+ Cubic = 4,
47
+ /** @internal */
48
+ Spherical = 5,
49
+ /** @internal */
50
+ Cylindrical = 6,
51
+ /** @internal */
52
+ Solid = 7,
53
+ /** @internal Only valid for lights */
54
+ FrontProject = 8
55
+ }
56
+ /** A 2x3 matrix for mapping a texture image to a surface. */
57
+ class Trans2x3 {
58
+ /** The 3x4 transform produced from the 2x3 matrix. */
59
+ readonly transform: Transform;
60
+ /** Construct from the two rows of the matrix:
61
+ * ```
62
+ * | m00 m01 originX |
63
+ * | m10 m11 originY |
64
+ * ```
65
+ * Producing the [Transform]($core-geometry):
66
+ * ```
67
+ * | m00 m01 0 originX |
68
+ * | m10 m11 0 originY |
69
+ * | 0 0 1 0 |
70
+ * ```
71
+ */
72
+ constructor(m00?: number, m01?: number, originX?: number, m10?: number, m11?: number, originY?: number);
73
+ /** An immutable 2x3 identity matrix. */
74
+ static readonly identity: Trans2x3;
75
+ }
76
+ /** Properties used to construct a [[TextureMapping.Params]]. */
77
+ interface ParamProps {
78
+ /** The matrix used to map the image to a surface. */
79
+ textureMat2x3?: TextureMapping.Trans2x3;
80
+ /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.
81
+ * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.
82
+ * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.
83
+ * @note Defaults to 1.0
84
+ */
85
+ textureWeight?: number;
86
+ /** The mode by which to map the image to a surface.
87
+ * @note Defaults to [[TextureMapping.Mode.Parametric]].
88
+ */
89
+ mapMode?: TextureMapping.Mode;
90
+ /** @internal */
91
+ worldMapping?: boolean;
92
+ }
93
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
94
+ class Params {
95
+ /** The matrix used to map the image to a surface. */
96
+ textureMatrix: TextureMapping.Trans2x3;
97
+ /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.
98
+ * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.
99
+ */
100
+ weight: number;
101
+ /** The mode by which to map the image to a surface. */
102
+ mode: TextureMapping.Mode;
103
+ /** @internal */
104
+ worldMapping: boolean;
105
+ constructor(props?: TextureMapping.ParamProps);
106
+ /**
107
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
108
+ * @internal
109
+ */
110
+ computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
111
+ /** Computes UV parameters given a texture mapping mode of parametric. */
112
+ private computeParametricUVParams;
113
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
114
+ private computePlanarUVParams;
115
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
116
+ private computeElevationDrapeUVParams;
117
+ }
118
+ }
119
119
  //# sourceMappingURL=TextureMapping.d.ts.map
@@ -1,170 +1,170 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
- * @public
11
- */
12
- export class TextureMapping {
13
- constructor(tx, params) {
14
- this.texture = tx;
15
- this.params = params;
16
- }
17
- /** @internal */
18
- computeUVParams(visitor, transformToImodel) {
19
- return this.params.computeUVParams(visitor, transformToImodel);
20
- }
21
- }
22
- /** @public */
23
- (function (TextureMapping) {
24
- /** Enumerates the possible texture mapping modes. */
25
- let Mode;
26
- (function (Mode) {
27
- Mode[Mode["None"] = -1] = "None";
28
- Mode[Mode["Parametric"] = 0] = "Parametric";
29
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
- Mode[Mode["Planar"] = 2] = "Planar";
31
- /** @internal */
32
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
- /** @internal */
34
- Mode[Mode["Cubic"] = 4] = "Cubic";
35
- /** @internal */
36
- Mode[Mode["Spherical"] = 5] = "Spherical";
37
- /** @internal */
38
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
- /** @internal */
40
- Mode[Mode["Solid"] = 7] = "Solid";
41
- /** @internal Only valid for lights */
42
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
- /** A 2x3 matrix for mapping a texture image to a surface. */
45
- class Trans2x3 {
46
- /** Construct from the two rows of the matrix:
47
- * ```
48
- * | m00 m01 originX |
49
- * | m10 m11 originY |
50
- * ```
51
- * Producing the [Transform]($core-geometry):
52
- * ```
53
- * | m00 m01 0 originX |
54
- * | m10 m11 0 originY |
55
- * | 0 0 1 0 |
56
- * ```
57
- */
58
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
- const origin = new Point3d(originX, originY, 0);
60
- const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
- this.transform = Transform.createRefs(origin, matrix);
62
- }
63
- }
64
- /** An immutable 2x3 identity matrix. */
65
- Trans2x3.identity = new Trans2x3();
66
- TextureMapping.Trans2x3 = Trans2x3;
67
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
- class Params {
69
- constructor(props) {
70
- this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;
71
- this.weight = props?.textureWeight ?? 1;
72
- this.mode = props?.mapMode ?? Mode.Parametric;
73
- this.worldMapping = props?.worldMapping ?? false;
74
- }
75
- /**
76
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
77
- * @internal
78
- */
79
- computeUVParams(visitor, transformToImodel) {
80
- switch (this.mode) {
81
- default: // Fall through to parametric in default case
82
- case TextureMapping.Mode.Parametric: {
83
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
84
- }
85
- case TextureMapping.Mode.Planar: {
86
- const normalIndices = visitor.normalIndex;
87
- if (!normalIndices)
88
- return undefined;
89
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
90
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
91
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
92
- }
93
- else {
94
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
95
- }
96
- }
97
- case TextureMapping.Mode.ElevationDrape: {
98
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
99
- }
100
- }
101
- }
102
- /** Computes UV parameters given a texture mapping mode of parametric. */
103
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
104
- const params = [];
105
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
106
- let param = Point2d.create();
107
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
108
- if (!visitor.tryGetNormalizedParameter(i, param)) {
109
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
110
- param = visitor.getParam(i);
111
- }
112
- }
113
- params.push(uvTransform.multiplyPoint2d(param));
114
- }
115
- return params;
116
- }
117
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
118
- computePlanarUVParams(visitor, uvTransform) {
119
- const params = [];
120
- const points = visitor.point;
121
- let normal;
122
- if (visitor.normal === undefined)
123
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
124
- else
125
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
126
- if (!normal.normalize(normal))
127
- return undefined;
128
- // adjust U texture coordinate to be a continuous length starting at the
129
- // origin. V coordinate stays the same. This mode assumes Z is up vector
130
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
131
- normal.scale(-1.0, normal);
132
- // pick the first vertex normal
133
- const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
134
- // if the magnitude of the normal is near zero, the real normal points
135
- // almost straighten up.. In this case, use Y as the up vector to match QV
136
- const magnitude = sideVector.magnitude();
137
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
138
- if (magnitude < 1e-3) {
139
- normal.set(0, 0, -1);
140
- sideVector.set(1, 0, 0);
141
- }
142
- const upVector = sideVector.crossProduct(normal).normalize();
143
- if (!upVector)
144
- return undefined;
145
- const numEdges = visitor.numEdgesThisFacet;
146
- for (let i = 0; i < numEdges; i++) {
147
- const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
148
- params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
149
- uvTransform.multiplyPoint2d(params[i], params[i]);
150
- }
151
- return params;
152
- }
153
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
154
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
155
- const params = [];
156
- const numEdges = visitor.numEdgesThisFacet;
157
- for (let i = 0; i < numEdges; i++) {
158
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
159
- if (transformToIModel !== undefined)
160
- transformToIModel.multiplyPoint3d(point, point);
161
- params.push(Point2d.createFrom(point));
162
- uvTransform.multiplyPoint2d(params[i], params[i]);
163
- }
164
- return params;
165
- }
166
- }
167
- TextureMapping.Params = Params;
168
- })(TextureMapping || (TextureMapping = {}));
169
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Rendering
7
+ */
8
+ import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
+ * @public
11
+ */
12
+ export class TextureMapping {
13
+ constructor(tx, params) {
14
+ this.texture = tx;
15
+ this.params = params;
16
+ }
17
+ /** @internal */
18
+ computeUVParams(visitor, transformToImodel) {
19
+ return this.params.computeUVParams(visitor, transformToImodel);
20
+ }
21
+ }
22
+ /** @public */
23
+ (function (TextureMapping) {
24
+ /** Enumerates the possible texture mapping modes. */
25
+ let Mode;
26
+ (function (Mode) {
27
+ Mode[Mode["None"] = -1] = "None";
28
+ Mode[Mode["Parametric"] = 0] = "Parametric";
29
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
+ Mode[Mode["Planar"] = 2] = "Planar";
31
+ /** @internal */
32
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
+ /** @internal */
34
+ Mode[Mode["Cubic"] = 4] = "Cubic";
35
+ /** @internal */
36
+ Mode[Mode["Spherical"] = 5] = "Spherical";
37
+ /** @internal */
38
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
+ /** @internal */
40
+ Mode[Mode["Solid"] = 7] = "Solid";
41
+ /** @internal Only valid for lights */
42
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
+ /** A 2x3 matrix for mapping a texture image to a surface. */
45
+ class Trans2x3 {
46
+ /** Construct from the two rows of the matrix:
47
+ * ```
48
+ * | m00 m01 originX |
49
+ * | m10 m11 originY |
50
+ * ```
51
+ * Producing the [Transform]($core-geometry):
52
+ * ```
53
+ * | m00 m01 0 originX |
54
+ * | m10 m11 0 originY |
55
+ * | 0 0 1 0 |
56
+ * ```
57
+ */
58
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
+ const origin = new Point3d(originX, originY, 0);
60
+ const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
+ this.transform = Transform.createRefs(origin, matrix);
62
+ }
63
+ }
64
+ /** An immutable 2x3 identity matrix. */
65
+ Trans2x3.identity = new Trans2x3();
66
+ TextureMapping.Trans2x3 = Trans2x3;
67
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
+ class Params {
69
+ constructor(props) {
70
+ this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;
71
+ this.weight = props?.textureWeight ?? 1;
72
+ this.mode = props?.mapMode ?? Mode.Parametric;
73
+ this.worldMapping = props?.worldMapping ?? false;
74
+ }
75
+ /**
76
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
77
+ * @internal
78
+ */
79
+ computeUVParams(visitor, transformToImodel) {
80
+ switch (this.mode) {
81
+ default: // Fall through to parametric in default case
82
+ case TextureMapping.Mode.Parametric: {
83
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
84
+ }
85
+ case TextureMapping.Mode.Planar: {
86
+ const normalIndices = visitor.normalIndex;
87
+ if (!normalIndices)
88
+ return undefined;
89
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
90
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
91
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
92
+ }
93
+ else {
94
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
95
+ }
96
+ }
97
+ case TextureMapping.Mode.ElevationDrape: {
98
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
99
+ }
100
+ }
101
+ }
102
+ /** Computes UV parameters given a texture mapping mode of parametric. */
103
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
104
+ const params = [];
105
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
106
+ let param = Point2d.create();
107
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
108
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
109
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
110
+ param = visitor.getParam(i);
111
+ }
112
+ }
113
+ params.push(uvTransform.multiplyPoint2d(param));
114
+ }
115
+ return params;
116
+ }
117
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
118
+ computePlanarUVParams(visitor, uvTransform) {
119
+ const params = [];
120
+ const points = visitor.point;
121
+ let normal;
122
+ if (visitor.normal === undefined)
123
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
124
+ else
125
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
126
+ if (!normal.normalize(normal))
127
+ return undefined;
128
+ // adjust U texture coordinate to be a continuous length starting at the
129
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
130
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
131
+ normal.scale(-1.0, normal);
132
+ // pick the first vertex normal
133
+ const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
134
+ // if the magnitude of the normal is near zero, the real normal points
135
+ // almost straighten up.. In this case, use Y as the up vector to match QV
136
+ const magnitude = sideVector.magnitude();
137
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
138
+ if (magnitude < 1e-3) {
139
+ normal.set(0, 0, -1);
140
+ sideVector.set(1, 0, 0);
141
+ }
142
+ const upVector = sideVector.crossProduct(normal).normalize();
143
+ if (!upVector)
144
+ return undefined;
145
+ const numEdges = visitor.numEdgesThisFacet;
146
+ for (let i = 0; i < numEdges; i++) {
147
+ const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
148
+ params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
149
+ uvTransform.multiplyPoint2d(params[i], params[i]);
150
+ }
151
+ return params;
152
+ }
153
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
154
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
155
+ const params = [];
156
+ const numEdges = visitor.numEdgesThisFacet;
157
+ for (let i = 0; i < numEdges; i++) {
158
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
159
+ if (transformToIModel !== undefined)
160
+ transformToIModel.multiplyPoint3d(point, point);
161
+ params.push(Point2d.createFrom(point));
162
+ uvTransform.multiplyPoint2d(params[i], params[i]);
163
+ }
164
+ return params;
165
+ }
166
+ }
167
+ TextureMapping.Params = Params;
168
+ })(TextureMapping || (TextureMapping = {}));
169
+ Object.freeze(TextureMapping.Trans2x3.identity);
170
170
  //# sourceMappingURL=TextureMapping.js.map