@itwin/core-common 4.0.0-dev.51 → 4.0.0-dev.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1057) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +13 -12
  11. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  16. package/lib/cjs/BackgroundMapProvider.js +67 -67
  17. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  18. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  19. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  20. package/lib/cjs/BackgroundMapSettings.js +154 -154
  21. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  22. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  23. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  24. package/lib/cjs/Base64EncodedString.js +66 -66
  25. package/lib/cjs/Base64EncodedString.js.map +1 -1
  26. package/lib/cjs/BlobReader.d.ts +31 -31
  27. package/lib/cjs/BlobReader.js +84 -84
  28. package/lib/cjs/BlobReader.js.map +1 -1
  29. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  30. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  31. package/lib/cjs/BriefcaseTypes.js +95 -95
  32. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  33. package/lib/cjs/Camera.d.ts +42 -42
  34. package/lib/cjs/Camera.js +62 -62
  35. package/lib/cjs/Camera.js.map +1 -1
  36. package/lib/cjs/ChangedElements.d.ts +85 -85
  37. package/lib/cjs/ChangedElements.js +23 -23
  38. package/lib/cjs/ChangedElements.js.map +1 -1
  39. package/lib/cjs/ChangedEntities.d.ts +45 -45
  40. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  41. package/lib/cjs/ChangedEntities.js +9 -9
  42. package/lib/cjs/ChangedEntities.js.map +1 -1
  43. package/lib/cjs/ChangesetProps.d.ts +98 -98
  44. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  45. package/lib/cjs/ChangesetProps.js +22 -22
  46. package/lib/cjs/ChangesetProps.js.map +1 -1
  47. package/lib/cjs/ClipStyle.d.ts +89 -89
  48. package/lib/cjs/ClipStyle.js +121 -121
  49. package/lib/cjs/ClipStyle.js.map +1 -1
  50. package/lib/cjs/CloudStorage.d.ts +62 -62
  51. package/lib/cjs/CloudStorage.js +113 -113
  52. package/lib/cjs/CloudStorage.js.map +1 -1
  53. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  54. package/lib/cjs/CloudStorageTileCache.js +65 -65
  55. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  56. package/lib/cjs/Code.d.ts +277 -277
  57. package/lib/cjs/Code.d.ts.map +1 -1
  58. package/lib/cjs/Code.js +268 -268
  59. package/lib/cjs/Code.js.map +1 -1
  60. package/lib/cjs/ColorByName.d.ts +161 -161
  61. package/lib/cjs/ColorByName.js +169 -169
  62. package/lib/cjs/ColorByName.js.map +1 -1
  63. package/lib/cjs/ColorDef.d.ts +210 -208
  64. package/lib/cjs/ColorDef.d.ts.map +1 -1
  65. package/lib/cjs/ColorDef.js +572 -570
  66. package/lib/cjs/ColorDef.js.map +1 -1
  67. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  68. package/lib/cjs/CommonLoggerCategory.js +26 -26
  69. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  70. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  71. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  72. package/lib/cjs/ConcurrentQuery.js +552 -552
  73. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  74. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  75. package/lib/cjs/ContextRealityModel.js +371 -371
  76. package/lib/cjs/ContextRealityModel.js.map +1 -1
  77. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  78. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  79. package/lib/cjs/DisplayStyleSettings.js +981 -981
  80. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  81. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  82. package/lib/cjs/ECSchemaProps.js +9 -9
  83. package/lib/cjs/ECSchemaProps.js.map +1 -1
  84. package/lib/cjs/ECSqlReader.d.ts +70 -70
  85. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  86. package/lib/cjs/ECSqlReader.js +280 -280
  87. package/lib/cjs/ECSqlReader.js.map +1 -1
  88. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  89. package/lib/cjs/ECSqlTypes.js +189 -189
  90. package/lib/cjs/ECSqlTypes.js.map +1 -1
  91. package/lib/cjs/ElementMesh.d.ts +39 -39
  92. package/lib/cjs/ElementMesh.js +56 -56
  93. package/lib/cjs/ElementMesh.js.map +1 -1
  94. package/lib/cjs/ElementProps.d.ts +483 -483
  95. package/lib/cjs/ElementProps.d.ts.map +1 -1
  96. package/lib/cjs/ElementProps.js +99 -99
  97. package/lib/cjs/ElementProps.js.map +1 -1
  98. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  99. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  100. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  101. package/lib/cjs/EntityProps.d.ts +177 -177
  102. package/lib/cjs/EntityProps.d.ts.map +1 -1
  103. package/lib/cjs/EntityProps.js +113 -113
  104. package/lib/cjs/EntityProps.js.map +1 -1
  105. package/lib/cjs/EntityReference.d.ts +51 -51
  106. package/lib/cjs/EntityReference.d.ts.map +1 -1
  107. package/lib/cjs/EntityReference.js +56 -56
  108. package/lib/cjs/EntityReference.js.map +1 -1
  109. package/lib/cjs/Environment.d.ts +61 -61
  110. package/lib/cjs/Environment.d.ts.map +1 -1
  111. package/lib/cjs/Environment.js +70 -70
  112. package/lib/cjs/Environment.js.map +1 -1
  113. package/lib/cjs/FeatureIndex.d.ts +39 -39
  114. package/lib/cjs/FeatureIndex.js +63 -63
  115. package/lib/cjs/FeatureIndex.js.map +1 -1
  116. package/lib/cjs/FeatureSymbology.d.ts +449 -444
  117. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  118. package/lib/cjs/FeatureSymbology.js +618 -613
  119. package/lib/cjs/FeatureSymbology.js.map +1 -1
  120. package/lib/cjs/FeatureTable.d.ts +248 -248
  121. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  122. package/lib/cjs/FeatureTable.js +470 -470
  123. package/lib/cjs/FeatureTable.js.map +1 -1
  124. package/lib/cjs/Fonts.d.ts +51 -51
  125. package/lib/cjs/Fonts.d.ts.map +1 -1
  126. package/lib/cjs/Fonts.js +53 -53
  127. package/lib/cjs/Fonts.js.map +1 -1
  128. package/lib/cjs/Frustum.d.ts +114 -114
  129. package/lib/cjs/Frustum.js +292 -292
  130. package/lib/cjs/Frustum.js.map +1 -1
  131. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  132. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  133. package/lib/cjs/GeoCoordinateServices.js +81 -80
  134. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  135. package/lib/cjs/GeometryContainment.d.ts +28 -28
  136. package/lib/cjs/GeometryContainment.js +9 -9
  137. package/lib/cjs/GeometryContainment.js.map +1 -1
  138. package/lib/cjs/GeometryParams.d.ts +130 -130
  139. package/lib/cjs/GeometryParams.js +174 -174
  140. package/lib/cjs/GeometryParams.js.map +1 -1
  141. package/lib/cjs/GeometrySummary.d.ts +45 -45
  142. package/lib/cjs/GeometrySummary.js +23 -23
  143. package/lib/cjs/GeometrySummary.js.map +1 -1
  144. package/lib/cjs/Gradient.d.ts +139 -139
  145. package/lib/cjs/Gradient.js +453 -453
  146. package/lib/cjs/Gradient.js.map +1 -1
  147. package/lib/cjs/GraphicParams.d.ts +58 -58
  148. package/lib/cjs/GraphicParams.js +85 -85
  149. package/lib/cjs/GraphicParams.js.map +1 -1
  150. package/lib/cjs/GroundPlane.d.ts +52 -52
  151. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  152. package/lib/cjs/GroundPlane.js +63 -63
  153. package/lib/cjs/GroundPlane.js.map +1 -1
  154. package/lib/cjs/HSLColor.d.ts +20 -20
  155. package/lib/cjs/HSLColor.js +32 -32
  156. package/lib/cjs/HSLColor.js.map +1 -1
  157. package/lib/cjs/HSVColor.d.ts +30 -30
  158. package/lib/cjs/HSVColor.js +59 -59
  159. package/lib/cjs/HSVColor.js.map +1 -1
  160. package/lib/cjs/HiddenLine.d.ts +97 -97
  161. package/lib/cjs/HiddenLine.js +160 -160
  162. package/lib/cjs/HiddenLine.js.map +1 -1
  163. package/lib/cjs/Hilite.d.ts +50 -50
  164. package/lib/cjs/Hilite.js +64 -64
  165. package/lib/cjs/Hilite.js.map +1 -1
  166. package/lib/cjs/IModel.d.ts +358 -358
  167. package/lib/cjs/IModel.d.ts.map +1 -1
  168. package/lib/cjs/IModel.js +347 -347
  169. package/lib/cjs/IModel.js.map +1 -1
  170. package/lib/cjs/IModelError.d.ts +42 -42
  171. package/lib/cjs/IModelError.d.ts.map +1 -1
  172. package/lib/cjs/IModelError.js +71 -71
  173. package/lib/cjs/IModelError.js.map +1 -1
  174. package/lib/cjs/IModelVersion.d.ts +68 -68
  175. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  176. package/lib/cjs/IModelVersion.js +79 -79
  177. package/lib/cjs/IModelVersion.js.map +1 -1
  178. package/lib/cjs/Image.d.ts +86 -86
  179. package/lib/cjs/Image.js +128 -128
  180. package/lib/cjs/Image.js.map +1 -1
  181. package/lib/cjs/IpcAppProps.d.ts +141 -141
  182. package/lib/cjs/IpcAppProps.js +23 -23
  183. package/lib/cjs/IpcAppProps.js.map +1 -1
  184. package/lib/cjs/LightSettings.d.ts +224 -224
  185. package/lib/cjs/LightSettings.js +304 -304
  186. package/lib/cjs/LightSettings.js.map +1 -1
  187. package/lib/cjs/LinePixels.d.ts +34 -34
  188. package/lib/cjs/LinePixels.js +42 -42
  189. package/lib/cjs/LinePixels.js.map +1 -1
  190. package/lib/cjs/Localization.d.ts +113 -113
  191. package/lib/cjs/Localization.js +33 -33
  192. package/lib/cjs/Localization.js.map +1 -1
  193. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  194. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  195. package/lib/cjs/MapImagerySettings.js +80 -80
  196. package/lib/cjs/MapImagerySettings.js.map +1 -1
  197. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  198. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  199. package/lib/cjs/MapLayerSettings.js +407 -407
  200. package/lib/cjs/MapLayerSettings.js.map +1 -1
  201. package/lib/cjs/MassProperties.d.ts +64 -64
  202. package/lib/cjs/MassProperties.js +23 -23
  203. package/lib/cjs/MassProperties.js.map +1 -1
  204. package/lib/cjs/MaterialProps.d.ts +153 -153
  205. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  206. package/lib/cjs/MaterialProps.js +35 -35
  207. package/lib/cjs/MaterialProps.js.map +1 -1
  208. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  209. package/lib/cjs/ModelClipGroup.js +96 -96
  210. package/lib/cjs/ModelClipGroup.js.map +1 -1
  211. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  212. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  213. package/lib/cjs/ModelGeometryChanges.js +83 -83
  214. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  215. package/lib/cjs/ModelProps.d.ts +67 -67
  216. package/lib/cjs/ModelProps.js +9 -9
  217. package/lib/cjs/ModelProps.js.map +1 -1
  218. package/lib/cjs/NativeAppProps.d.ts +122 -122
  219. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  220. package/lib/cjs/NativeAppProps.js +30 -30
  221. package/lib/cjs/NativeAppProps.js.map +1 -1
  222. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  223. package/lib/cjs/OctEncodedNormal.js +98 -98
  224. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  225. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  226. package/lib/cjs/PlanProjectionSettings.js +63 -63
  227. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  228. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  229. package/lib/cjs/PlanarClipMask.js +136 -136
  230. package/lib/cjs/PlanarClipMask.js.map +1 -1
  231. package/lib/cjs/QPoint.d.ts +479 -479
  232. package/lib/cjs/QPoint.js +824 -824
  233. package/lib/cjs/QPoint.js.map +1 -1
  234. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  235. package/lib/cjs/RealityDataAccessProps.js +19 -19
  236. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  237. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  238. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  239. package/lib/cjs/RealityModelDisplaySettings.js +141 -141
  240. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  241. package/lib/cjs/Render.d.ts +89 -89
  242. package/lib/cjs/Render.js +177 -177
  243. package/lib/cjs/Render.js.map +1 -1
  244. package/lib/cjs/RenderMaterial.d.ts +58 -58
  245. package/lib/cjs/RenderMaterial.js +75 -75
  246. package/lib/cjs/RenderMaterial.js.map +1 -1
  247. package/lib/cjs/RenderSchedule.d.ts +543 -543
  248. package/lib/cjs/RenderSchedule.js +992 -992
  249. package/lib/cjs/RenderSchedule.js.map +1 -1
  250. package/lib/cjs/RenderTexture.d.ts +70 -70
  251. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  252. package/lib/cjs/RenderTexture.js +59 -59
  253. package/lib/cjs/RenderTexture.js.map +1 -1
  254. package/lib/cjs/RgbColor.d.ts +47 -47
  255. package/lib/cjs/RgbColor.js +77 -77
  256. package/lib/cjs/RgbColor.js.map +1 -1
  257. package/lib/cjs/RpcInterface.d.ts +33 -33
  258. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  259. package/lib/cjs/RpcInterface.js +137 -137
  260. package/lib/cjs/RpcInterface.js.map +1 -1
  261. package/lib/cjs/RpcManager.d.ts +40 -40
  262. package/lib/cjs/RpcManager.js +55 -55
  263. package/lib/cjs/RpcManager.js.map +1 -1
  264. package/lib/cjs/SessionProps.d.ts +16 -16
  265. package/lib/cjs/SessionProps.js +9 -9
  266. package/lib/cjs/SessionProps.js.map +1 -1
  267. package/lib/cjs/SkyBox.d.ts +215 -215
  268. package/lib/cjs/SkyBox.d.ts.map +1 -1
  269. package/lib/cjs/SkyBox.js +209 -209
  270. package/lib/cjs/SkyBox.js.map +1 -1
  271. package/lib/cjs/Snapping.d.ts +49 -49
  272. package/lib/cjs/Snapping.js +9 -9
  273. package/lib/cjs/Snapping.js.map +1 -1
  274. package/lib/cjs/SolarCalculate.d.ts +27 -27
  275. package/lib/cjs/SolarCalculate.js +211 -211
  276. package/lib/cjs/SolarCalculate.js.map +1 -1
  277. package/lib/cjs/SolarShadows.d.ts +35 -35
  278. package/lib/cjs/SolarShadows.js +61 -61
  279. package/lib/cjs/SolarShadows.js.map +1 -1
  280. package/lib/cjs/SpatialClassification.d.ts +208 -208
  281. package/lib/cjs/SpatialClassification.js +339 -339
  282. package/lib/cjs/SpatialClassification.js.map +1 -1
  283. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  284. package/lib/cjs/SubCategoryAppearance.js +96 -96
  285. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  286. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  287. package/lib/cjs/SubCategoryOverride.js +104 -104
  288. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  289. package/lib/cjs/TerrainSettings.d.ts +82 -82
  290. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  291. package/lib/cjs/TerrainSettings.js +100 -100
  292. package/lib/cjs/TerrainSettings.js.map +1 -1
  293. package/lib/cjs/TextureMapping.d.ts +118 -118
  294. package/lib/cjs/TextureMapping.js +173 -173
  295. package/lib/cjs/TextureMapping.js.map +1 -1
  296. package/lib/cjs/TextureProps.d.ts +65 -65
  297. package/lib/cjs/TextureProps.js +28 -28
  298. package/lib/cjs/TextureProps.js.map +1 -1
  299. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  300. package/lib/cjs/ThematicDisplay.js +343 -343
  301. package/lib/cjs/ThematicDisplay.js.map +1 -1
  302. package/lib/cjs/Thumbnail.d.ts +26 -26
  303. package/lib/cjs/Thumbnail.js +9 -9
  304. package/lib/cjs/Thumbnail.js.map +1 -1
  305. package/lib/cjs/TileProps.d.ts +82 -82
  306. package/lib/cjs/TileProps.js +29 -29
  307. package/lib/cjs/TileProps.js.map +1 -1
  308. package/lib/cjs/Tween.d.ts +191 -191
  309. package/lib/cjs/Tween.d.ts.map +1 -1
  310. package/lib/cjs/Tween.js +570 -570
  311. package/lib/cjs/Tween.js.map +1 -1
  312. package/lib/cjs/TxnAction.d.ts +21 -21
  313. package/lib/cjs/TxnAction.js +29 -29
  314. package/lib/cjs/TxnAction.js.map +1 -1
  315. package/lib/cjs/ViewDetails.d.ts +125 -125
  316. package/lib/cjs/ViewDetails.js +166 -166
  317. package/lib/cjs/ViewDetails.js.map +1 -1
  318. package/lib/cjs/ViewFlags.d.ts +287 -287
  319. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  320. package/lib/cjs/ViewFlags.js +367 -367
  321. package/lib/cjs/ViewFlags.js.map +1 -1
  322. package/lib/cjs/ViewProps.d.ts +205 -205
  323. package/lib/cjs/ViewProps.js +9 -9
  324. package/lib/cjs/ViewProps.js.map +1 -1
  325. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  326. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  327. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  328. package/lib/cjs/core-common.d.ts +245 -245
  329. package/lib/cjs/core-common.js +265 -261
  330. package/lib/cjs/core-common.js.map +1 -1
  331. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  332. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  333. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  334. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  335. package/lib/cjs/domains/GenericElementProps.js +9 -9
  336. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  337. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  338. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  339. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  340. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  341. package/lib/cjs/geometry/AreaPattern.js +203 -203
  342. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  343. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  344. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  345. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  346. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  347. package/lib/cjs/geometry/Cartographic.js +345 -345
  348. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  349. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  350. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  351. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -260
  352. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  353. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  354. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  355. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
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  1015. package/lib/esm/rpc/web/WebAppRpcProtocol.js +112 -112
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  1017. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts +67 -67
  1018. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  1019. package/lib/esm/rpc/web/WebAppRpcRequest.js +236 -235
  1020. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  1021. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts +32 -32
  1022. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +369 -369
  1023. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  1024. package/lib/esm/tile/B3dmTileIO.d.ts +19 -19
  1025. package/lib/esm/tile/B3dmTileIO.js +62 -62
  1026. package/lib/esm/tile/B3dmTileIO.js.map +1 -1
  1027. package/lib/esm/tile/CompositeTileIO.d.ts +15 -15
  1028. package/lib/esm/tile/CompositeTileIO.js +22 -22
  1029. package/lib/esm/tile/CompositeTileIO.js.map +1 -1
  1030. package/lib/esm/tile/ElementGraphics.d.ts +145 -145
  1031. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  1032. package/lib/esm/tile/ElementGraphics.js +8 -8
  1033. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  1034. package/lib/esm/tile/GltfTileIO.d.ts +45 -45
  1035. package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
  1036. package/lib/esm/tile/GltfTileIO.js +105 -105
  1037. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  1038. package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
  1039. package/lib/esm/tile/I3dmTileIO.js +36 -36
  1040. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  1041. package/lib/esm/tile/IModelTileIO.d.ts +77 -77
  1042. package/lib/esm/tile/IModelTileIO.js +93 -92
  1043. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  1044. package/lib/esm/tile/PntsTileIO.d.ts +17 -17
  1045. package/lib/esm/tile/PntsTileIO.js +22 -22
  1046. package/lib/esm/tile/PntsTileIO.js.map +1 -1
  1047. package/lib/esm/tile/TileIO.d.ts +66 -66
  1048. package/lib/esm/tile/TileIO.js +110 -110
  1049. package/lib/esm/tile/TileIO.js.map +1 -1
  1050. package/lib/esm/tile/TileMetadata.d.ts +228 -228
  1051. package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
  1052. package/lib/esm/tile/TileMetadata.js +660 -660
  1053. package/lib/esm/tile/TileMetadata.js.map +1 -1
  1054. package/lib/esm/tile/Tileset3dSchema.d.ts +96 -96
  1055. package/lib/esm/tile/Tileset3dSchema.js +8 -8
  1056. package/lib/esm/tile/Tileset3dSchema.js.map +1 -1
  1057. package/package.json +8 -8
@@ -1,82 +1,82 @@
1
- /** @packageDocumentation
2
- * @module Geometry
3
- */
4
- import { ClipPlane, Point3d, Vector3d } from "@itwin/core-geometry";
5
- import { Frustum } from "../Frustum";
6
- import { BoundingSphere } from "./BoundingSphere";
7
- /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
8
- * A valid frustum produces six planes. A degenerate frustum produces zero planes.
9
- * @public
10
- * @extensions
11
- */
12
- export declare class FrustumPlanes {
13
- private _planes;
14
- private constructor();
15
- /** Compute the six planes of the specified frustum.
16
- * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
17
- * @see [[isValid]] to test this condition.
18
- */
19
- static fromFrustum(frustum: Frustum): FrustumPlanes;
20
- /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
21
- * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
22
- */
23
- static createEmpty(): FrustumPlanes;
24
- /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
25
- * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
26
- */
27
- get isValid(): boolean;
28
- /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
29
- * right, left, top, bottom, back, front. Otherwise, it will be empty.
30
- */
31
- get planes(): ClipPlane[];
32
- /** Recompute the planes from the specified frustum.
33
- * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
34
- */
35
- init(frustum: Frustum): boolean;
36
- /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
37
- * @param box The frustum to test for containment.
38
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
39
- * @returns the degree to which `box` is contained within the clipping planes.
40
- */
41
- computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment;
42
- /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
43
- * @param box The frustum to test for containment.
44
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
45
- * @returns true if `box` is not entirely outside of the clipping planes.
46
- */
47
- intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean;
48
- /** Determines whether a point is contained within these frustum planes.
49
- * @param point The point to test for containment.
50
- * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
51
- * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
52
- */
53
- containsPoint(point: Point3d, tolerance?: number): boolean;
54
- /** Compute the degree to which a set of points is contained within these frustum planes.
55
- * @param points The points to test for containment.
56
- * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
57
- * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
58
- * @returns the degree to which all of the points are contained within the clipping planes.
59
- */
60
- computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance?: number): FrustumPlanes.Containment;
61
- /** Computes whether a ray intersects these clipping planes.
62
- * @param origin The origin of the ray.
63
- * @param direction The direction of the ray.
64
- * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
65
- */
66
- intersectsRay(origin: Point3d, direction: Vector3d): boolean;
67
- }
68
- /** @public @extensions */
69
- export declare namespace FrustumPlanes {
70
- /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
71
- * @see [[FrustumPlanes.computeContainment]], for example.
72
- */
73
- enum Containment {
74
- /** The object is entirely outside of the frustum, intersecting none of its planes. */
75
- Outside = 0,
76
- /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
77
- Partial = 1,
78
- /** The object is entirely inside of the frustum, intersecting none of its planes. */
79
- Inside = 2
80
- }
81
- }
1
+ /** @packageDocumentation
2
+ * @module Geometry
3
+ */
4
+ import { ClipPlane, Point3d, Vector3d } from "@itwin/core-geometry";
5
+ import { Frustum } from "../Frustum";
6
+ import { BoundingSphere } from "./BoundingSphere";
7
+ /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
8
+ * A valid frustum produces six planes. A degenerate frustum produces zero planes.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export declare class FrustumPlanes {
13
+ private _planes;
14
+ private constructor();
15
+ /** Compute the six planes of the specified frustum.
16
+ * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
17
+ * @see [[isValid]] to test this condition.
18
+ */
19
+ static fromFrustum(frustum: Frustum): FrustumPlanes;
20
+ /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
21
+ * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
22
+ */
23
+ static createEmpty(): FrustumPlanes;
24
+ /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
25
+ * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
26
+ */
27
+ get isValid(): boolean;
28
+ /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
29
+ * right, left, top, bottom, back, front. Otherwise, it will be empty.
30
+ */
31
+ get planes(): ClipPlane[];
32
+ /** Recompute the planes from the specified frustum.
33
+ * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
34
+ */
35
+ init(frustum: Frustum): boolean;
36
+ /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
37
+ * @param box The frustum to test for containment.
38
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
39
+ * @returns the degree to which `box` is contained within the clipping planes.
40
+ */
41
+ computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment;
42
+ /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
43
+ * @param box The frustum to test for containment.
44
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
45
+ * @returns true if `box` is not entirely outside of the clipping planes.
46
+ */
47
+ intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean;
48
+ /** Determines whether a point is contained within these frustum planes.
49
+ * @param point The point to test for containment.
50
+ * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
51
+ * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
52
+ */
53
+ containsPoint(point: Point3d, tolerance?: number): boolean;
54
+ /** Compute the degree to which a set of points is contained within these frustum planes.
55
+ * @param points The points to test for containment.
56
+ * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
57
+ * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
58
+ * @returns the degree to which all of the points are contained within the clipping planes.
59
+ */
60
+ computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance?: number): FrustumPlanes.Containment;
61
+ /** Computes whether a ray intersects these clipping planes.
62
+ * @param origin The origin of the ray.
63
+ * @param direction The direction of the ray.
64
+ * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
65
+ */
66
+ intersectsRay(origin: Point3d, direction: Vector3d): boolean;
67
+ }
68
+ /** @public @extensions */
69
+ export declare namespace FrustumPlanes {
70
+ /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
71
+ * @see [[FrustumPlanes.computeContainment]], for example.
72
+ */
73
+ enum Containment {
74
+ /** The object is entirely outside of the frustum, intersecting none of its planes. */
75
+ Outside = 0,
76
+ /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
77
+ Partial = 1,
78
+ /** The object is entirely inside of the frustum, intersecting none of its planes. */
79
+ Inside = 2
80
+ }
81
+ }
82
82
  //# sourceMappingURL=FrustumPlanes.d.ts.map
@@ -1,190 +1,190 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Geometry
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.FrustumPlanes = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- const planePointIndices = [
13
- [1, 3, 5],
14
- [0, 4, 2],
15
- [2, 6, 3],
16
- [0, 1, 4],
17
- [0, 2, 1],
18
- [4, 5, 6], // front
19
- ];
20
- function computeFrustumPlanes(frustum) {
21
- const planes = [];
22
- const points = frustum.points;
23
- const expandPlaneDistance = 1e-6;
24
- for (const indices of planePointIndices) {
25
- const i0 = indices[0], i1 = indices[1], i2 = indices[2];
26
- const normal = core_geometry_1.Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);
27
- normal.normalizeInPlace();
28
- const plane = core_geometry_1.ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);
29
- if (!plane)
30
- return [];
31
- planes.push(plane);
32
- }
33
- return planes;
34
- }
35
- // Scratch variable used by FrustumPlanes.computeContainment.
36
- const planesContainingSphere = [false, false, false, false, false, false];
37
- /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
38
- * A valid frustum produces six planes. A degenerate frustum produces zero planes.
39
- * @public
40
- * @extensions
41
- */
42
- class FrustumPlanes {
43
- constructor(planes) {
44
- this._planes = planes;
45
- }
46
- /** Compute the six planes of the specified frustum.
47
- * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
48
- * @see [[isValid]] to test this condition.
49
- */
50
- static fromFrustum(frustum) {
51
- const planes = computeFrustumPlanes(frustum);
52
- return new FrustumPlanes(planes);
53
- }
54
- /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
55
- * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
56
- */
57
- static createEmpty() {
58
- return new FrustumPlanes([]);
59
- }
60
- /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
61
- * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
62
- */
63
- get isValid() {
64
- return this._planes.length === 6;
65
- }
66
- /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
67
- * right, left, top, bottom, back, front. Otherwise, it will be empty.
68
- */
69
- get planes() {
70
- return this._planes;
71
- }
72
- /** Recompute the planes from the specified frustum.
73
- * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
74
- */
75
- init(frustum) {
76
- this._planes = computeFrustumPlanes(frustum);
77
- return this.isValid;
78
- }
79
- /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
80
- * @param box The frustum to test for containment.
81
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
82
- * @returns the degree to which `box` is contained within the clipping planes.
83
- */
84
- computeFrustumContainment(box, sphere) {
85
- return this.computeContainment(box.points, sphere);
86
- }
87
- /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
88
- * @param box The frustum to test for containment.
89
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
90
- * @returns true if `box` is not entirely outside of the clipping planes.
91
- */
92
- intersectsFrustum(box, sphere) {
93
- return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);
94
- }
95
- /** Determines whether a point is contained within these frustum planes.
96
- * @param point The point to test for containment.
97
- * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
98
- * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
99
- */
100
- containsPoint(point, tolerance = 1.0e-8) {
101
- return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);
102
- }
103
- /** Compute the degree to which a set of points is contained within these frustum planes.
104
- * @param points The points to test for containment.
105
- * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
106
- * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
107
- * @returns the degree to which all of the points are contained within the clipping planes.
108
- */
109
- computeContainment(points, sphere, tolerance = 1.0e-8) {
110
- if (undefined === this._planes)
111
- return FrustumPlanes.Containment.Outside;
112
- // Do the cheap test against bounding sphere first.
113
- if (sphere) {
114
- for (let i = 0; i < this._planes.length; i++) {
115
- const plane = this._planes[i];
116
- const centerDistance = plane.altitude(sphere.center);
117
- const tolerancePlusRadius = tolerance + sphere.radius;
118
- if (centerDistance < -tolerancePlusRadius)
119
- return FrustumPlanes.Containment.Outside;
120
- planesContainingSphere[i] = centerDistance > tolerancePlusRadius;
121
- }
122
- }
123
- // Test against points.
124
- let allInside = true;
125
- for (let i = 0; i < this._planes.length; i++) {
126
- if (sphere && planesContainingSphere[i])
127
- continue;
128
- const plane = this._planes[i];
129
- let nOutside = 0;
130
- for (const point of points) {
131
- if (plane.altitude(point) + tolerance < 0) {
132
- ++nOutside;
133
- allInside = false;
134
- }
135
- }
136
- if (nOutside === points.length)
137
- return FrustumPlanes.Containment.Outside;
138
- }
139
- return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;
140
- }
141
- /** Computes whether a ray intersects these clipping planes.
142
- * @param origin The origin of the ray.
143
- * @param direction The direction of the ray.
144
- * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
145
- */
146
- intersectsRay(origin, direction) {
147
- if (undefined === this._planes) {
148
- return false;
149
- }
150
- let tFar = 1e37;
151
- let tNear = -tFar;
152
- for (const plane of this._planes) {
153
- const vD = plane.velocity(direction);
154
- const vN = plane.altitude(origin);
155
- if (0.0 === vD) {
156
- // ray is parallel... no need to continue testing if outside halfspace.
157
- if (vN < 0.0) {
158
- return false;
159
- }
160
- }
161
- else {
162
- const rayDistance = -vN / vD;
163
- if (vD < 0.0) {
164
- tFar = Math.min(rayDistance, tFar);
165
- }
166
- else {
167
- tNear = Math.max(rayDistance, tNear);
168
- }
169
- }
170
- }
171
- return tNear <= tFar;
172
- }
173
- }
174
- exports.FrustumPlanes = FrustumPlanes;
175
- /** @public @extensions */
176
- (function (FrustumPlanes) {
177
- /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
178
- * @see [[FrustumPlanes.computeContainment]], for example.
179
- */
180
- let Containment;
181
- (function (Containment) {
182
- /** The object is entirely outside of the frustum, intersecting none of its planes. */
183
- Containment[Containment["Outside"] = 0] = "Outside";
184
- /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
185
- Containment[Containment["Partial"] = 1] = "Partial";
186
- /** The object is entirely inside of the frustum, intersecting none of its planes. */
187
- Containment[Containment["Inside"] = 2] = "Inside";
188
- })(Containment = FrustumPlanes.Containment || (FrustumPlanes.Containment = {}));
189
- })(FrustumPlanes = exports.FrustumPlanes || (exports.FrustumPlanes = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Geometry
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.FrustumPlanes = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ const planePointIndices = [
13
+ [1, 3, 5],
14
+ [0, 4, 2],
15
+ [2, 6, 3],
16
+ [0, 1, 4],
17
+ [0, 2, 1],
18
+ [4, 5, 6], // front
19
+ ];
20
+ function computeFrustumPlanes(frustum) {
21
+ const planes = [];
22
+ const points = frustum.points;
23
+ const expandPlaneDistance = 1e-6;
24
+ for (const indices of planePointIndices) {
25
+ const i0 = indices[0], i1 = indices[1], i2 = indices[2];
26
+ const normal = core_geometry_1.Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);
27
+ normal.normalizeInPlace();
28
+ const plane = core_geometry_1.ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);
29
+ if (!plane)
30
+ return [];
31
+ planes.push(plane);
32
+ }
33
+ return planes;
34
+ }
35
+ // Scratch variable used by FrustumPlanes.computeContainment.
36
+ const planesContainingSphere = [false, false, false, false, false, false];
37
+ /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
38
+ * A valid frustum produces six planes. A degenerate frustum produces zero planes.
39
+ * @public
40
+ * @extensions
41
+ */
42
+ class FrustumPlanes {
43
+ constructor(planes) {
44
+ this._planes = planes;
45
+ }
46
+ /** Compute the six planes of the specified frustum.
47
+ * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
48
+ * @see [[isValid]] to test this condition.
49
+ */
50
+ static fromFrustum(frustum) {
51
+ const planes = computeFrustumPlanes(frustum);
52
+ return new FrustumPlanes(planes);
53
+ }
54
+ /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
55
+ * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
56
+ */
57
+ static createEmpty() {
58
+ return new FrustumPlanes([]);
59
+ }
60
+ /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
61
+ * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
62
+ */
63
+ get isValid() {
64
+ return this._planes.length === 6;
65
+ }
66
+ /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
67
+ * right, left, top, bottom, back, front. Otherwise, it will be empty.
68
+ */
69
+ get planes() {
70
+ return this._planes;
71
+ }
72
+ /** Recompute the planes from the specified frustum.
73
+ * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
74
+ */
75
+ init(frustum) {
76
+ this._planes = computeFrustumPlanes(frustum);
77
+ return this.isValid;
78
+ }
79
+ /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
80
+ * @param box The frustum to test for containment.
81
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
82
+ * @returns the degree to which `box` is contained within the clipping planes.
83
+ */
84
+ computeFrustumContainment(box, sphere) {
85
+ return this.computeContainment(box.points, sphere);
86
+ }
87
+ /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
88
+ * @param box The frustum to test for containment.
89
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
90
+ * @returns true if `box` is not entirely outside of the clipping planes.
91
+ */
92
+ intersectsFrustum(box, sphere) {
93
+ return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);
94
+ }
95
+ /** Determines whether a point is contained within these frustum planes.
96
+ * @param point The point to test for containment.
97
+ * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
98
+ * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
99
+ */
100
+ containsPoint(point, tolerance = 1.0e-8) {
101
+ return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);
102
+ }
103
+ /** Compute the degree to which a set of points is contained within these frustum planes.
104
+ * @param points The points to test for containment.
105
+ * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
106
+ * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
107
+ * @returns the degree to which all of the points are contained within the clipping planes.
108
+ */
109
+ computeContainment(points, sphere, tolerance = 1.0e-8) {
110
+ if (undefined === this._planes)
111
+ return FrustumPlanes.Containment.Outside;
112
+ // Do the cheap test against bounding sphere first.
113
+ if (sphere) {
114
+ for (let i = 0; i < this._planes.length; i++) {
115
+ const plane = this._planes[i];
116
+ const centerDistance = plane.altitude(sphere.center);
117
+ const tolerancePlusRadius = tolerance + sphere.radius;
118
+ if (centerDistance < -tolerancePlusRadius)
119
+ return FrustumPlanes.Containment.Outside;
120
+ planesContainingSphere[i] = centerDistance > tolerancePlusRadius;
121
+ }
122
+ }
123
+ // Test against points.
124
+ let allInside = true;
125
+ for (let i = 0; i < this._planes.length; i++) {
126
+ if (sphere && planesContainingSphere[i])
127
+ continue;
128
+ const plane = this._planes[i];
129
+ let nOutside = 0;
130
+ for (const point of points) {
131
+ if (plane.altitude(point) + tolerance < 0) {
132
+ ++nOutside;
133
+ allInside = false;
134
+ }
135
+ }
136
+ if (nOutside === points.length)
137
+ return FrustumPlanes.Containment.Outside;
138
+ }
139
+ return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;
140
+ }
141
+ /** Computes whether a ray intersects these clipping planes.
142
+ * @param origin The origin of the ray.
143
+ * @param direction The direction of the ray.
144
+ * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
145
+ */
146
+ intersectsRay(origin, direction) {
147
+ if (undefined === this._planes) {
148
+ return false;
149
+ }
150
+ let tFar = 1e37;
151
+ let tNear = -tFar;
152
+ for (const plane of this._planes) {
153
+ const vD = plane.velocity(direction);
154
+ const vN = plane.altitude(origin);
155
+ if (0.0 === vD) {
156
+ // ray is parallel... no need to continue testing if outside halfspace.
157
+ if (vN < 0.0) {
158
+ return false;
159
+ }
160
+ }
161
+ else {
162
+ const rayDistance = -vN / vD;
163
+ if (vD < 0.0) {
164
+ tFar = Math.min(rayDistance, tFar);
165
+ }
166
+ else {
167
+ tNear = Math.max(rayDistance, tNear);
168
+ }
169
+ }
170
+ }
171
+ return tNear <= tFar;
172
+ }
173
+ }
174
+ exports.FrustumPlanes = FrustumPlanes;
175
+ /** @public @extensions */
176
+ (function (FrustumPlanes) {
177
+ /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
178
+ * @see [[FrustumPlanes.computeContainment]], for example.
179
+ */
180
+ let Containment;
181
+ (function (Containment) {
182
+ /** The object is entirely outside of the frustum, intersecting none of its planes. */
183
+ Containment[Containment["Outside"] = 0] = "Outside";
184
+ /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
185
+ Containment[Containment["Partial"] = 1] = "Partial";
186
+ /** The object is entirely inside of the frustum, intersecting none of its planes. */
187
+ Containment[Containment["Inside"] = 2] = "Inside";
188
+ })(Containment = FrustumPlanes.Containment || (FrustumPlanes.Containment = {}));
189
+ })(FrustumPlanes = exports.FrustumPlanes || (exports.FrustumPlanes = {}));
190
190
  //# sourceMappingURL=FrustumPlanes.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { ClipPlane, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Frustum } from \"../Frustum\";\r\nimport { BoundingSphere } from \"./BoundingSphere\";\r\n\r\nconst planePointIndices = [\r\n [1, 3, 5], // right\r\n [0, 4, 2], // left\r\n [2, 6, 3], // top\r\n [0, 1, 4], // bottom\r\n [0, 2, 1], // back\r\n [4, 5, 6], // front\r\n];\r\n\r\nfunction computeFrustumPlanes(frustum: Frustum): ClipPlane[] {\r\n const planes = [];\r\n const points = frustum.points;\r\n const expandPlaneDistance = 1e-6;\r\n\r\n for (const indices of planePointIndices) {\r\n const i0 = indices[0], i1 = indices[1], i2 = indices[2];\r\n const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);\r\n normal.normalizeInPlace();\r\n\r\n const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);\r\n if (!plane)\r\n return [];\r\n\r\n planes.push(plane);\r\n }\r\n\r\n return planes;\r\n}\r\n\r\n// Scratch variable used by FrustumPlanes.computeContainment.\r\nconst planesContainingSphere = [false, false, false, false, false, false];\r\n\r\n/** Represents a the planes of a [[Frustum]] for testing containment and intersection.\r\n * A valid frustum produces six planes. A degenerate frustum produces zero planes.\r\n * @public\r\n * @extensions\r\n */\r\nexport class FrustumPlanes {\r\n private _planes: ClipPlane[];\r\n\r\n private constructor(planes: ClipPlane[]) {\r\n this._planes = planes;\r\n }\r\n\r\n /** Compute the six planes of the specified frustum.\r\n * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.\r\n * @see [[isValid]] to test this condition.\r\n */\r\n public static fromFrustum(frustum: Frustum): FrustumPlanes {\r\n const planes = computeFrustumPlanes(frustum);\r\n return new FrustumPlanes(planes);\r\n }\r\n\r\n /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -\r\n * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.\r\n */\r\n public static createEmpty(): FrustumPlanes {\r\n return new FrustumPlanes([]);\r\n }\r\n\r\n /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created\r\n * via [[createEmpty]] - in either case, [[planes]] will be an empty array.\r\n */\r\n public get isValid(): boolean {\r\n return this._planes.length === 6;\r\n }\r\n\r\n /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as\r\n * right, left, top, bottom, back, front. Otherwise, it will be empty.\r\n */\r\n public get planes(): ClipPlane[] {\r\n return this._planes;\r\n }\r\n\r\n /** Recompute the planes from the specified frustum.\r\n * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.\r\n */\r\n public init(frustum: Frustum): boolean {\r\n this._planes = computeFrustumPlanes(frustum);\r\n return this.isValid;\r\n }\r\n\r\n /** Compute to what degree a [[Frustum]] is contained with these frustum planes.\r\n * @param box The frustum to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\r\n * @returns the degree to which `box` is contained within the clipping planes.\r\n */\r\n public computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment {\r\n return this.computeContainment(box.points, sphere);\r\n }\r\n\r\n /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.\r\n * @param box The frustum to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\r\n * @returns true if `box` is not entirely outside of the clipping planes.\r\n */\r\n public intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean {\r\n return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);\r\n }\r\n\r\n /** Determines whether a point is contained within these frustum planes.\r\n * @param point The point to test for containment.\r\n * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered \"contained\".\r\n * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.\r\n */\r\n public containsPoint(point: Point3d, tolerance: number = 1.0e-8): boolean {\r\n return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);\r\n }\r\n\r\n /** Compute the degree to which a set of points is contained within these frustum planes.\r\n * @param points The points to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.\r\n * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered \"contained\".\r\n * @returns the degree to which all of the points are contained within the clipping planes.\r\n */\r\n public computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance: number = 1.0e-8): FrustumPlanes.Containment {\r\n if (undefined === this._planes)\r\n return FrustumPlanes.Containment.Outside;\r\n\r\n // Do the cheap test against bounding sphere first.\r\n if (sphere) {\r\n for (let i = 0; i < this._planes.length; i++) {\r\n const plane = this._planes[i];\r\n const centerDistance = plane.altitude(sphere.center);\r\n const tolerancePlusRadius = tolerance + sphere.radius;\r\n if (centerDistance < -tolerancePlusRadius)\r\n return FrustumPlanes.Containment.Outside;\r\n\r\n planesContainingSphere[i] = centerDistance > tolerancePlusRadius;\r\n }\r\n }\r\n\r\n // Test against points.\r\n let allInside = true;\r\n for (let i = 0; i < this._planes.length; i++) {\r\n if (sphere && planesContainingSphere[i])\r\n continue;\r\n\r\n const plane = this._planes[i];\r\n let nOutside = 0;\r\n for (const point of points) {\r\n if (plane.altitude(point) + tolerance < 0) {\r\n ++nOutside;\r\n allInside = false;\r\n }\r\n }\r\n\r\n if (nOutside === points.length)\r\n return FrustumPlanes.Containment.Outside;\r\n }\r\n\r\n return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;\r\n }\r\n\r\n /** Computes whether a ray intersects these clipping planes.\r\n * @param origin The origin of the ray.\r\n * @param direction The direction of the ray.\r\n * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.\r\n */\r\n public intersectsRay(origin: Point3d, direction: Vector3d): boolean {\r\n if (undefined === this._planes) {\r\n return false;\r\n }\r\n\r\n let tFar = 1e37;\r\n let tNear = -tFar;\r\n\r\n for (const plane of this._planes) {\r\n const vD = plane.velocity(direction);\r\n const vN = plane.altitude(origin);\r\n if (0.0 === vD) {\r\n // ray is parallel... no need to continue testing if outside halfspace.\r\n if (vN < 0.0) {\r\n return false;\r\n }\r\n } else {\r\n const rayDistance = -vN / vD;\r\n if (vD < 0.0) {\r\n tFar = Math.min(rayDistance, tFar);\r\n } else {\r\n tNear = Math.max(rayDistance, tNear);\r\n }\r\n }\r\n }\r\n\r\n return tNear <= tFar;\r\n }\r\n}\r\n\r\n/** @public @extensions */\r\nexport namespace FrustumPlanes { // eslint-disable-line no-redeclare\r\n /** Describes the degree to which an object is contained within the planes of a [[Frustum]].\r\n * @see [[FrustumPlanes.computeContainment]], for example.\r\n */\r\n export enum Containment {\r\n /** The object is entirely outside of the frustum, intersecting none of its planes. */\r\n Outside = 0,\r\n /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */\r\n Partial = 1,\r\n /** The object is entirely inside of the frustum, intersecting none of its planes. */\r\n Inside = 2,\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { ClipPlane, Point3d, Vector3d } from \"@itwin/core-geometry\";\nimport { Frustum } from \"../Frustum\";\nimport { BoundingSphere } from \"./BoundingSphere\";\n\nconst planePointIndices = [\n [1, 3, 5], // right\n [0, 4, 2], // left\n [2, 6, 3], // top\n [0, 1, 4], // bottom\n [0, 2, 1], // back\n [4, 5, 6], // front\n];\n\nfunction computeFrustumPlanes(frustum: Frustum): ClipPlane[] {\n const planes = [];\n const points = frustum.points;\n const expandPlaneDistance = 1e-6;\n\n for (const indices of planePointIndices) {\n const i0 = indices[0], i1 = indices[1], i2 = indices[2];\n const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);\n normal.normalizeInPlace();\n\n const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);\n if (!plane)\n return [];\n\n planes.push(plane);\n }\n\n return planes;\n}\n\n// Scratch variable used by FrustumPlanes.computeContainment.\nconst planesContainingSphere = [false, false, false, false, false, false];\n\n/** Represents a the planes of a [[Frustum]] for testing containment and intersection.\n * A valid frustum produces six planes. A degenerate frustum produces zero planes.\n * @public\n * @extensions\n */\nexport class FrustumPlanes {\n private _planes: ClipPlane[];\n\n private constructor(planes: ClipPlane[]) {\n this._planes = planes;\n }\n\n /** Compute the six planes of the specified frustum.\n * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.\n * @see [[isValid]] to test this condition.\n */\n public static fromFrustum(frustum: Frustum): FrustumPlanes {\n const planes = computeFrustumPlanes(frustum);\n return new FrustumPlanes(planes);\n }\n\n /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -\n * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.\n */\n public static createEmpty(): FrustumPlanes {\n return new FrustumPlanes([]);\n }\n\n /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created\n * via [[createEmpty]] - in either case, [[planes]] will be an empty array.\n */\n public get isValid(): boolean {\n return this._planes.length === 6;\n }\n\n /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as\n * right, left, top, bottom, back, front. Otherwise, it will be empty.\n */\n public get planes(): ClipPlane[] {\n return this._planes;\n }\n\n /** Recompute the planes from the specified frustum.\n * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.\n */\n public init(frustum: Frustum): boolean {\n this._planes = computeFrustumPlanes(frustum);\n return this.isValid;\n }\n\n /** Compute to what degree a [[Frustum]] is contained with these frustum planes.\n * @param box The frustum to test for containment.\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\n * @returns the degree to which `box` is contained within the clipping planes.\n */\n public computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment {\n return this.computeContainment(box.points, sphere);\n }\n\n /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.\n * @param box The frustum to test for containment.\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\n * @returns true if `box` is not entirely outside of the clipping planes.\n */\n public intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean {\n return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);\n }\n\n /** Determines whether a point is contained within these frustum planes.\n * @param point The point to test for containment.\n * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered \"contained\".\n * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.\n */\n public containsPoint(point: Point3d, tolerance: number = 1.0e-8): boolean {\n return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);\n }\n\n /** Compute the degree to which a set of points is contained within these frustum planes.\n * @param points The points to test for containment.\n * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.\n * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered \"contained\".\n * @returns the degree to which all of the points are contained within the clipping planes.\n */\n public computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance: number = 1.0e-8): FrustumPlanes.Containment {\n if (undefined === this._planes)\n return FrustumPlanes.Containment.Outside;\n\n // Do the cheap test against bounding sphere first.\n if (sphere) {\n for (let i = 0; i < this._planes.length; i++) {\n const plane = this._planes[i];\n const centerDistance = plane.altitude(sphere.center);\n const tolerancePlusRadius = tolerance + sphere.radius;\n if (centerDistance < -tolerancePlusRadius)\n return FrustumPlanes.Containment.Outside;\n\n planesContainingSphere[i] = centerDistance > tolerancePlusRadius;\n }\n }\n\n // Test against points.\n let allInside = true;\n for (let i = 0; i < this._planes.length; i++) {\n if (sphere && planesContainingSphere[i])\n continue;\n\n const plane = this._planes[i];\n let nOutside = 0;\n for (const point of points) {\n if (plane.altitude(point) + tolerance < 0) {\n ++nOutside;\n allInside = false;\n }\n }\n\n if (nOutside === points.length)\n return FrustumPlanes.Containment.Outside;\n }\n\n return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;\n }\n\n /** Computes whether a ray intersects these clipping planes.\n * @param origin The origin of the ray.\n * @param direction The direction of the ray.\n * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.\n */\n public intersectsRay(origin: Point3d, direction: Vector3d): boolean {\n if (undefined === this._planes) {\n return false;\n }\n\n let tFar = 1e37;\n let tNear = -tFar;\n\n for (const plane of this._planes) {\n const vD = plane.velocity(direction);\n const vN = plane.altitude(origin);\n if (0.0 === vD) {\n // ray is parallel... no need to continue testing if outside halfspace.\n if (vN < 0.0) {\n return false;\n }\n } else {\n const rayDistance = -vN / vD;\n if (vD < 0.0) {\n tFar = Math.min(rayDistance, tFar);\n } else {\n tNear = Math.max(rayDistance, tNear);\n }\n }\n }\n\n return tNear <= tFar;\n }\n}\n\n/** @public @extensions */\nexport namespace FrustumPlanes { // eslint-disable-line no-redeclare\n /** Describes the degree to which an object is contained within the planes of a [[Frustum]].\n * @see [[FrustumPlanes.computeContainment]], for example.\n */\n export enum Containment {\n /** The object is entirely outside of the frustum, intersecting none of its planes. */\n Outside = 0,\n /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */\n Partial = 1,\n /** The object is entirely inside of the frustum, intersecting none of its planes. */\n Inside = 2,\n }\n}\n"]}