@itwin/core-common 4.0.0-dev.44 → 4.0.0-dev.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +12 -12
  11. package/lib/cjs/BackendTypes.js +9 -9
  12. package/lib/cjs/BackendTypes.js.map +1 -1
  13. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  14. package/lib/cjs/BackgroundMapProvider.js +67 -67
  15. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  16. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  17. package/lib/cjs/BackgroundMapSettings.js +154 -154
  18. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  19. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  20. package/lib/cjs/Base64EncodedString.js +66 -66
  21. package/lib/cjs/Base64EncodedString.js.map +1 -1
  22. package/lib/cjs/BlobReader.d.ts +31 -31
  23. package/lib/cjs/BlobReader.js +84 -84
  24. package/lib/cjs/BlobReader.js.map +1 -1
  25. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  26. package/lib/cjs/BriefcaseTypes.js +95 -95
  27. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  28. package/lib/cjs/Camera.d.ts +42 -42
  29. package/lib/cjs/Camera.js +62 -62
  30. package/lib/cjs/Camera.js.map +1 -1
  31. package/lib/cjs/ChangedElements.d.ts +85 -85
  32. package/lib/cjs/ChangedElements.js +23 -23
  33. package/lib/cjs/ChangedElements.js.map +1 -1
  34. package/lib/cjs/ChangedEntities.d.ts +45 -45
  35. package/lib/cjs/ChangedEntities.js +9 -9
  36. package/lib/cjs/ChangedEntities.js.map +1 -1
  37. package/lib/cjs/ChangesetProps.d.ts +98 -98
  38. package/lib/cjs/ChangesetProps.js +22 -22
  39. package/lib/cjs/ChangesetProps.js.map +1 -1
  40. package/lib/cjs/ClipStyle.d.ts +89 -89
  41. package/lib/cjs/ClipStyle.js +121 -121
  42. package/lib/cjs/ClipStyle.js.map +1 -1
  43. package/lib/cjs/CloudStorage.d.ts +62 -62
  44. package/lib/cjs/CloudStorage.js +113 -113
  45. package/lib/cjs/CloudStorage.js.map +1 -1
  46. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  47. package/lib/cjs/CloudStorageTileCache.js +65 -65
  48. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  49. package/lib/cjs/Code.d.ts +277 -277
  50. package/lib/cjs/Code.js +268 -268
  51. package/lib/cjs/Code.js.map +1 -1
  52. package/lib/cjs/ColorByName.d.ts +161 -161
  53. package/lib/cjs/ColorByName.js +169 -169
  54. package/lib/cjs/ColorByName.js.map +1 -1
  55. package/lib/cjs/ColorDef.d.ts +208 -208
  56. package/lib/cjs/ColorDef.js +570 -570
  57. package/lib/cjs/ColorDef.js.map +1 -1
  58. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  59. package/lib/cjs/CommonLoggerCategory.js +26 -26
  60. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  61. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  62. package/lib/cjs/ConcurrentQuery.js +552 -552
  63. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  64. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  65. package/lib/cjs/ContextRealityModel.js +371 -371
  66. package/lib/cjs/ContextRealityModel.js.map +1 -1
  67. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  68. package/lib/cjs/DisplayStyleSettings.js +981 -981
  69. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  70. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  71. package/lib/cjs/ECSchemaProps.js +9 -9
  72. package/lib/cjs/ECSchemaProps.js.map +1 -1
  73. package/lib/cjs/ECSqlReader.d.ts +70 -70
  74. package/lib/cjs/ECSqlReader.js +280 -280
  75. package/lib/cjs/ECSqlReader.js.map +1 -1
  76. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  77. package/lib/cjs/ECSqlTypes.js +189 -189
  78. package/lib/cjs/ECSqlTypes.js.map +1 -1
  79. package/lib/cjs/ElementMesh.d.ts +39 -39
  80. package/lib/cjs/ElementMesh.js +56 -56
  81. package/lib/cjs/ElementMesh.js.map +1 -1
  82. package/lib/cjs/ElementProps.d.ts +483 -483
  83. package/lib/cjs/ElementProps.js +99 -99
  84. package/lib/cjs/ElementProps.js.map +1 -1
  85. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  86. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  87. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  88. package/lib/cjs/EntityProps.d.ts +177 -177
  89. package/lib/cjs/EntityProps.js +113 -113
  90. package/lib/cjs/EntityProps.js.map +1 -1
  91. package/lib/cjs/EntityReference.d.ts +51 -51
  92. package/lib/cjs/EntityReference.js +56 -56
  93. package/lib/cjs/EntityReference.js.map +1 -1
  94. package/lib/cjs/Environment.d.ts +61 -61
  95. package/lib/cjs/Environment.js +70 -70
  96. package/lib/cjs/Environment.js.map +1 -1
  97. package/lib/cjs/FeatureIndex.d.ts +39 -39
  98. package/lib/cjs/FeatureIndex.js +63 -63
  99. package/lib/cjs/FeatureIndex.js.map +1 -1
  100. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  101. package/lib/cjs/FeatureSymbology.js +613 -613
  102. package/lib/cjs/FeatureSymbology.js.map +1 -1
  103. package/lib/cjs/FeatureTable.d.ts +141 -141
  104. package/lib/cjs/FeatureTable.js +278 -278
  105. package/lib/cjs/FeatureTable.js.map +1 -1
  106. package/lib/cjs/Fonts.d.ts +51 -51
  107. package/lib/cjs/Fonts.js +53 -53
  108. package/lib/cjs/Fonts.js.map +1 -1
  109. package/lib/cjs/Frustum.d.ts +114 -114
  110. package/lib/cjs/Frustum.js +292 -292
  111. package/lib/cjs/Frustum.js.map +1 -1
  112. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  113. package/lib/cjs/GeoCoordinateServices.js +80 -80
  114. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  115. package/lib/cjs/GeometryContainment.d.ts +28 -28
  116. package/lib/cjs/GeometryContainment.js +9 -9
  117. package/lib/cjs/GeometryContainment.js.map +1 -1
  118. package/lib/cjs/GeometryParams.d.ts +130 -130
  119. package/lib/cjs/GeometryParams.js +174 -174
  120. package/lib/cjs/GeometryParams.js.map +1 -1
  121. package/lib/cjs/GeometrySummary.d.ts +45 -45
  122. package/lib/cjs/GeometrySummary.js +23 -23
  123. package/lib/cjs/GeometrySummary.js.map +1 -1
  124. package/lib/cjs/Gradient.d.ts +139 -139
  125. package/lib/cjs/Gradient.js +453 -453
  126. package/lib/cjs/Gradient.js.map +1 -1
  127. package/lib/cjs/GraphicParams.d.ts +58 -58
  128. package/lib/cjs/GraphicParams.js +85 -85
  129. package/lib/cjs/GraphicParams.js.map +1 -1
  130. package/lib/cjs/GroundPlane.d.ts +52 -52
  131. package/lib/cjs/GroundPlane.js +63 -63
  132. package/lib/cjs/GroundPlane.js.map +1 -1
  133. package/lib/cjs/HSLColor.d.ts +20 -20
  134. package/lib/cjs/HSLColor.js +32 -32
  135. package/lib/cjs/HSLColor.js.map +1 -1
  136. package/lib/cjs/HSVColor.d.ts +30 -30
  137. package/lib/cjs/HSVColor.js +59 -59
  138. package/lib/cjs/HSVColor.js.map +1 -1
  139. package/lib/cjs/HiddenLine.d.ts +97 -97
  140. package/lib/cjs/HiddenLine.js +160 -160
  141. package/lib/cjs/HiddenLine.js.map +1 -1
  142. package/lib/cjs/Hilite.d.ts +50 -50
  143. package/lib/cjs/Hilite.js +64 -64
  144. package/lib/cjs/Hilite.js.map +1 -1
  145. package/lib/cjs/IModel.d.ts +358 -358
  146. package/lib/cjs/IModel.js +347 -347
  147. package/lib/cjs/IModel.js.map +1 -1
  148. package/lib/cjs/IModelError.d.ts +42 -42
  149. package/lib/cjs/IModelError.js +71 -71
  150. package/lib/cjs/IModelError.js.map +1 -1
  151. package/lib/cjs/IModelVersion.d.ts +68 -68
  152. package/lib/cjs/IModelVersion.js +79 -79
  153. package/lib/cjs/IModelVersion.js.map +1 -1
  154. package/lib/cjs/Image.d.ts +86 -86
  155. package/lib/cjs/Image.js +128 -128
  156. package/lib/cjs/Image.js.map +1 -1
  157. package/lib/cjs/IpcAppProps.d.ts +141 -141
  158. package/lib/cjs/IpcAppProps.js +23 -23
  159. package/lib/cjs/IpcAppProps.js.map +1 -1
  160. package/lib/cjs/LightSettings.d.ts +224 -224
  161. package/lib/cjs/LightSettings.js +304 -304
  162. package/lib/cjs/LightSettings.js.map +1 -1
  163. package/lib/cjs/LinePixels.d.ts +34 -34
  164. package/lib/cjs/LinePixels.js +42 -42
  165. package/lib/cjs/LinePixels.js.map +1 -1
  166. package/lib/cjs/Localization.d.ts +113 -113
  167. package/lib/cjs/Localization.js +33 -33
  168. package/lib/cjs/Localization.js.map +1 -1
  169. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  170. package/lib/cjs/MapImagerySettings.js +80 -80
  171. package/lib/cjs/MapImagerySettings.js.map +1 -1
  172. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  173. package/lib/cjs/MapLayerSettings.js +407 -407
  174. package/lib/cjs/MapLayerSettings.js.map +1 -1
  175. package/lib/cjs/MassProperties.d.ts +64 -64
  176. package/lib/cjs/MassProperties.js +23 -23
  177. package/lib/cjs/MassProperties.js.map +1 -1
  178. package/lib/cjs/MaterialProps.d.ts +153 -153
  179. package/lib/cjs/MaterialProps.js +35 -35
  180. package/lib/cjs/MaterialProps.js.map +1 -1
  181. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  182. package/lib/cjs/ModelClipGroup.js +96 -96
  183. package/lib/cjs/ModelClipGroup.js.map +1 -1
  184. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  185. package/lib/cjs/ModelGeometryChanges.js +83 -83
  186. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  187. package/lib/cjs/ModelProps.d.ts +67 -67
  188. package/lib/cjs/ModelProps.js +9 -9
  189. package/lib/cjs/ModelProps.js.map +1 -1
  190. package/lib/cjs/NativeAppProps.d.ts +122 -122
  191. package/lib/cjs/NativeAppProps.js +30 -30
  192. package/lib/cjs/NativeAppProps.js.map +1 -1
  193. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  194. package/lib/cjs/OctEncodedNormal.js +98 -98
  195. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  196. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  197. package/lib/cjs/PlanProjectionSettings.js +63 -63
  198. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  199. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  200. package/lib/cjs/PlanarClipMask.js +136 -136
  201. package/lib/cjs/PlanarClipMask.js.map +1 -1
  202. package/lib/cjs/QPoint.d.ts +479 -479
  203. package/lib/cjs/QPoint.js +824 -824
  204. package/lib/cjs/QPoint.js.map +1 -1
  205. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  206. package/lib/cjs/RealityDataAccessProps.js +19 -19
  207. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  208. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  209. package/lib/cjs/RealityModelDisplaySettings.js +141 -141
  210. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  211. package/lib/cjs/Render.d.ts +89 -89
  212. package/lib/cjs/Render.js +177 -177
  213. package/lib/cjs/Render.js.map +1 -1
  214. package/lib/cjs/RenderMaterial.d.ts +58 -58
  215. package/lib/cjs/RenderMaterial.js +75 -75
  216. package/lib/cjs/RenderMaterial.js.map +1 -1
  217. package/lib/cjs/RenderSchedule.d.ts +543 -543
  218. package/lib/cjs/RenderSchedule.js +992 -992
  219. package/lib/cjs/RenderTexture.d.ts +70 -70
  220. package/lib/cjs/RenderTexture.js +59 -59
  221. package/lib/cjs/RenderTexture.js.map +1 -1
  222. package/lib/cjs/RgbColor.d.ts +47 -47
  223. package/lib/cjs/RgbColor.js +77 -77
  224. package/lib/cjs/RgbColor.js.map +1 -1
  225. package/lib/cjs/RpcInterface.d.ts +33 -33
  226. package/lib/cjs/RpcInterface.js +137 -137
  227. package/lib/cjs/RpcInterface.js.map +1 -1
  228. package/lib/cjs/RpcManager.d.ts +40 -40
  229. package/lib/cjs/RpcManager.js +55 -55
  230. package/lib/cjs/RpcManager.js.map +1 -1
  231. package/lib/cjs/SessionProps.d.ts +16 -16
  232. package/lib/cjs/SessionProps.js +9 -9
  233. package/lib/cjs/SessionProps.js.map +1 -1
  234. package/lib/cjs/SkyBox.d.ts +215 -215
  235. package/lib/cjs/SkyBox.js +209 -209
  236. package/lib/cjs/SkyBox.js.map +1 -1
  237. package/lib/cjs/Snapping.d.ts +49 -49
  238. package/lib/cjs/Snapping.js +9 -9
  239. package/lib/cjs/Snapping.js.map +1 -1
  240. package/lib/cjs/SolarCalculate.d.ts +27 -27
  241. package/lib/cjs/SolarCalculate.js +211 -211
  242. package/lib/cjs/SolarCalculate.js.map +1 -1
  243. package/lib/cjs/SolarShadows.d.ts +35 -35
  244. package/lib/cjs/SolarShadows.js +61 -61
  245. package/lib/cjs/SolarShadows.js.map +1 -1
  246. package/lib/cjs/SpatialClassification.d.ts +208 -208
  247. package/lib/cjs/SpatialClassification.js +339 -339
  248. package/lib/cjs/SpatialClassification.js.map +1 -1
  249. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  250. package/lib/cjs/SubCategoryAppearance.js +96 -96
  251. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  252. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  253. package/lib/cjs/SubCategoryOverride.js +104 -104
  254. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  255. package/lib/cjs/TerrainSettings.d.ts +82 -82
  256. package/lib/cjs/TerrainSettings.js +100 -100
  257. package/lib/cjs/TerrainSettings.js.map +1 -1
  258. package/lib/cjs/TextureMapping.d.ts +118 -118
  259. package/lib/cjs/TextureMapping.js +173 -173
  260. package/lib/cjs/TextureMapping.js.map +1 -1
  261. package/lib/cjs/TextureProps.d.ts +65 -65
  262. package/lib/cjs/TextureProps.js +28 -28
  263. package/lib/cjs/TextureProps.js.map +1 -1
  264. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  265. package/lib/cjs/ThematicDisplay.js +343 -343
  266. package/lib/cjs/ThematicDisplay.js.map +1 -1
  267. package/lib/cjs/Thumbnail.d.ts +26 -26
  268. package/lib/cjs/Thumbnail.js +9 -9
  269. package/lib/cjs/Thumbnail.js.map +1 -1
  270. package/lib/cjs/TileProps.d.ts +82 -82
  271. package/lib/cjs/TileProps.js +29 -29
  272. package/lib/cjs/TileProps.js.map +1 -1
  273. package/lib/cjs/Tween.d.ts +191 -191
  274. package/lib/cjs/Tween.js +570 -570
  275. package/lib/cjs/Tween.js.map +1 -1
  276. package/lib/cjs/TxnAction.d.ts +21 -21
  277. package/lib/cjs/TxnAction.js +29 -29
  278. package/lib/cjs/TxnAction.js.map +1 -1
  279. package/lib/cjs/ViewDetails.d.ts +125 -125
  280. package/lib/cjs/ViewDetails.js +166 -166
  281. package/lib/cjs/ViewDetails.js.map +1 -1
  282. package/lib/cjs/ViewFlags.d.ts +287 -287
  283. package/lib/cjs/ViewFlags.js +367 -367
  284. package/lib/cjs/ViewFlags.js.map +1 -1
  285. package/lib/cjs/ViewProps.d.ts +205 -205
  286. package/lib/cjs/ViewProps.js +9 -9
  287. package/lib/cjs/ViewProps.js.map +1 -1
  288. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  289. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  290. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  291. package/lib/cjs/core-common.d.ts +245 -244
  292. package/lib/cjs/core-common.d.ts.map +1 -1
  293. package/lib/cjs/core-common.js +261 -260
  294. package/lib/cjs/core-common.js.map +1 -1
  295. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  296. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  297. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  298. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  299. package/lib/cjs/domains/GenericElementProps.js +9 -9
  300. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  301. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  302. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  303. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  304. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  305. package/lib/cjs/geometry/AreaPattern.js +203 -203
  306. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  307. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  308. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  309. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  310. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  311. package/lib/cjs/geometry/Cartographic.js +345 -345
  312. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  313. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -260
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  316. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  317. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  318. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  319. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  320. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  321. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  322. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  323. package/lib/cjs/geometry/FrustumPlanes.js +189 -189
  324. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  325. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  326. package/lib/cjs/geometry/GeodeticDatum.js +400 -400
  327. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  328. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  329. package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -71
  330. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  331. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  332. package/lib/cjs/geometry/GeometryStream.js +468 -468
  333. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  334. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  335. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  336. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  337. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  338. package/lib/cjs/geometry/LineStyle.js +129 -129
  339. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  340. package/lib/cjs/geometry/Placement.d.ts +95 -95
  341. package/lib/cjs/geometry/Placement.js +131 -131
  342. package/lib/cjs/geometry/Placement.js.map +1 -1
  343. package/lib/cjs/geometry/Projection.d.ts +251 -251
  344. package/lib/cjs/geometry/Projection.js +198 -198
  345. package/lib/cjs/geometry/Projection.js.map +1 -1
  346. package/lib/cjs/geometry/TextString.d.ts +55 -55
  347. package/lib/cjs/geometry/TextString.js +65 -65
  348. package/lib/cjs/geometry/TextString.js.map +1 -1
  349. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  350. package/lib/cjs/ipc/IpcSession.js +27 -27
  351. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  352. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  353. package/lib/cjs/ipc/IpcSocket.js +16 -16
  354. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  355. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
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  698. package/lib/esm/RgbColor.js +73 -73
  699. package/lib/esm/RgbColor.js.map +1 -1
  700. package/lib/esm/RpcInterface.d.ts +33 -33
  701. package/lib/esm/RpcInterface.js +133 -133
  702. package/lib/esm/RpcInterface.js.map +1 -1
  703. package/lib/esm/RpcManager.d.ts +40 -40
  704. package/lib/esm/RpcManager.js +51 -51
  705. package/lib/esm/RpcManager.js.map +1 -1
  706. package/lib/esm/SessionProps.d.ts +16 -16
  707. package/lib/esm/SessionProps.js +8 -8
  708. package/lib/esm/SessionProps.js.map +1 -1
  709. package/lib/esm/SkyBox.d.ts +215 -215
  710. package/lib/esm/SkyBox.js +202 -202
  711. package/lib/esm/SkyBox.js.map +1 -1
  712. package/lib/esm/Snapping.d.ts +49 -49
  713. package/lib/esm/Snapping.js +8 -8
  714. package/lib/esm/Snapping.js.map +1 -1
  715. package/lib/esm/SolarCalculate.d.ts +27 -27
  716. package/lib/esm/SolarCalculate.js +204 -204
  717. package/lib/esm/SolarCalculate.js.map +1 -1
  718. package/lib/esm/SolarShadows.d.ts +35 -35
  719. package/lib/esm/SolarShadows.js +57 -57
  720. package/lib/esm/SolarShadows.js.map +1 -1
  721. package/lib/esm/SpatialClassification.d.ts +208 -208
  722. package/lib/esm/SpatialClassification.js +333 -333
  723. package/lib/esm/SpatialClassification.js.map +1 -1
  724. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  725. package/lib/esm/SubCategoryAppearance.js +92 -92
  726. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  727. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  728. package/lib/esm/SubCategoryOverride.js +100 -100
  729. package/lib/esm/SubCategoryOverride.js.map +1 -1
  730. package/lib/esm/TerrainSettings.d.ts +82 -82
  731. package/lib/esm/TerrainSettings.js +96 -96
  732. package/lib/esm/TerrainSettings.js.map +1 -1
  733. package/lib/esm/TextureMapping.d.ts +118 -118
  734. package/lib/esm/TextureMapping.js +169 -169
  735. package/lib/esm/TextureMapping.js.map +1 -1
  736. package/lib/esm/TextureProps.d.ts +65 -65
  737. package/lib/esm/TextureProps.js +25 -25
  738. package/lib/esm/TextureProps.js.map +1 -1
  739. package/lib/esm/ThematicDisplay.d.ts +230 -230
  740. package/lib/esm/ThematicDisplay.js +336 -336
  741. package/lib/esm/ThematicDisplay.js.map +1 -1
  742. package/lib/esm/Thumbnail.d.ts +26 -26
  743. package/lib/esm/Thumbnail.js +8 -8
  744. package/lib/esm/Thumbnail.js.map +1 -1
  745. package/lib/esm/TileProps.d.ts +82 -82
  746. package/lib/esm/TileProps.js +25 -25
  747. package/lib/esm/TileProps.js.map +1 -1
  748. package/lib/esm/Tween.d.ts +191 -191
  749. package/lib/esm/Tween.js +565 -565
  750. package/lib/esm/Tween.js.map +1 -1
  751. package/lib/esm/TxnAction.d.ts +21 -21
  752. package/lib/esm/TxnAction.js +26 -26
  753. package/lib/esm/TxnAction.js.map +1 -1
  754. package/lib/esm/ViewDetails.d.ts +125 -125
  755. package/lib/esm/ViewDetails.js +161 -161
  756. package/lib/esm/ViewDetails.js.map +1 -1
  757. package/lib/esm/ViewFlags.d.ts +287 -287
  758. package/lib/esm/ViewFlags.js +363 -363
  759. package/lib/esm/ViewFlags.js.map +1 -1
  760. package/lib/esm/ViewProps.d.ts +205 -205
  761. package/lib/esm/ViewProps.js +8 -8
  762. package/lib/esm/ViewProps.js.map +1 -1
  763. package/lib/esm/WhiteOnWhiteReversalSettings.d.ts +36 -36
  764. package/lib/esm/WhiteOnWhiteReversalSettings.js +33 -33
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  766. package/lib/esm/core-common.d.ts +245 -244
  767. package/lib/esm/core-common.d.ts.map +1 -1
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  769. package/lib/esm/core-common.js.map +1 -1
  770. package/lib/esm/domains/FunctionalElementProps.d.ts +11 -11
  771. package/lib/esm/domains/FunctionalElementProps.js +8 -8
  772. package/lib/esm/domains/FunctionalElementProps.js.map +1 -1
  773. package/lib/esm/domains/GenericElementProps.d.ts +18 -18
  774. package/lib/esm/domains/GenericElementProps.js +8 -8
  775. package/lib/esm/domains/GenericElementProps.js.map +1 -1
  776. package/lib/esm/geometry/AdditionalTransform.d.ts +84 -84
  777. package/lib/esm/geometry/AdditionalTransform.js +80 -80
  778. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  779. package/lib/esm/geometry/AreaPattern.d.ts +82 -82
  780. package/lib/esm/geometry/AreaPattern.js +200 -200
  781. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  782. package/lib/esm/geometry/BoundingSphere.d.ts +27 -27
  783. package/lib/esm/geometry/BoundingSphere.js +40 -40
  784. package/lib/esm/geometry/BoundingSphere.js.map +1 -1
  785. package/lib/esm/geometry/Cartographic.d.ts +137 -137
  786. package/lib/esm/geometry/Cartographic.js +340 -340
  787. package/lib/esm/geometry/Cartographic.js.map +1 -1
  788. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +269 -269
  789. package/lib/esm/geometry/CoordinateReferenceSystem.js +253 -253
  790. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  791. package/lib/esm/geometry/ElementGeometry.d.ts +402 -402
  792. package/lib/esm/geometry/ElementGeometry.js +1716 -1716
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  794. package/lib/esm/geometry/ElementGeometryFB.d.ts +2372 -2372
  795. package/lib/esm/geometry/ElementGeometryFB.js +3811 -3811
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  797. package/lib/esm/geometry/FrustumPlanes.d.ts +81 -81
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  803. package/lib/esm/geometry/GeodeticEllipsoid.d.ts +72 -72
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  809. package/lib/esm/geometry/ImageGraphic.d.ts +74 -74
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  812. package/lib/esm/geometry/LineStyle.d.ts +71 -71
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  815. package/lib/esm/geometry/Placement.d.ts +95 -95
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  818. package/lib/esm/geometry/Projection.d.ts +251 -251
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  824. package/lib/esm/ipc/IpcSession.d.ts +23 -23
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  827. package/lib/esm/ipc/IpcSocket.d.ts +96 -96
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  830. package/lib/esm/ipc/IpcWebSocket.d.ts +61 -61
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  836. package/lib/esm/rpc/DevToolsRpcInterface.d.ts +32 -32
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  839. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +99 -99
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  845. package/lib/esm/rpc/SnapshotIModelRpcInterface.d.ts +23 -23
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  848. package/lib/esm/rpc/TestRpcManager.d.ts +20 -20
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  951. package/package.json +8 -8
@@ -1,174 +1,174 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Rendering
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TextureMapping = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
13
- * @public
14
- */
15
- class TextureMapping {
16
- constructor(tx, params) {
17
- this.texture = tx;
18
- this.params = params;
19
- }
20
- /** @internal */
21
- computeUVParams(visitor, transformToImodel) {
22
- return this.params.computeUVParams(visitor, transformToImodel);
23
- }
24
- }
25
- exports.TextureMapping = TextureMapping;
26
- /** @public */
27
- (function (TextureMapping) {
28
- /** Enumerates the possible texture mapping modes. */
29
- let Mode;
30
- (function (Mode) {
31
- Mode[Mode["None"] = -1] = "None";
32
- Mode[Mode["Parametric"] = 0] = "Parametric";
33
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
34
- Mode[Mode["Planar"] = 2] = "Planar";
35
- /** @internal */
36
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
37
- /** @internal */
38
- Mode[Mode["Cubic"] = 4] = "Cubic";
39
- /** @internal */
40
- Mode[Mode["Spherical"] = 5] = "Spherical";
41
- /** @internal */
42
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
43
- /** @internal */
44
- Mode[Mode["Solid"] = 7] = "Solid";
45
- /** @internal Only valid for lights */
46
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
47
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
48
- /** A 2x3 matrix for mapping a texture image to a surface. */
49
- class Trans2x3 {
50
- /** Construct from the two rows of the matrix:
51
- * ```
52
- * | m00 m01 originX |
53
- * | m10 m11 originY |
54
- * ```
55
- * Producing the [Transform]($core-geometry):
56
- * ```
57
- * | m00 m01 0 originX |
58
- * | m10 m11 0 originY |
59
- * | 0 0 1 0 |
60
- * ```
61
- */
62
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
63
- const origin = new core_geometry_1.Point3d(originX, originY, 0);
64
- const matrix = core_geometry_1.Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
65
- this.transform = core_geometry_1.Transform.createRefs(origin, matrix);
66
- }
67
- }
68
- /** An immutable 2x3 identity matrix. */
69
- Trans2x3.identity = new Trans2x3();
70
- TextureMapping.Trans2x3 = Trans2x3;
71
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
72
- class Params {
73
- constructor(props) {
74
- this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;
75
- this.weight = props?.textureWeight ?? 1;
76
- this.mode = props?.mapMode ?? Mode.Parametric;
77
- this.worldMapping = props?.worldMapping ?? false;
78
- }
79
- /**
80
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
81
- * @internal
82
- */
83
- computeUVParams(visitor, transformToImodel) {
84
- switch (this.mode) {
85
- default: // Fall through to parametric in default case
86
- case TextureMapping.Mode.Parametric: {
87
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
88
- }
89
- case TextureMapping.Mode.Planar: {
90
- const normalIndices = visitor.normalIndex;
91
- if (!normalIndices)
92
- return undefined;
93
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
94
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
95
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
96
- }
97
- else {
98
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
99
- }
100
- }
101
- case TextureMapping.Mode.ElevationDrape: {
102
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
103
- }
104
- }
105
- }
106
- /** Computes UV parameters given a texture mapping mode of parametric. */
107
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
108
- const params = [];
109
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
110
- let param = core_geometry_1.Point2d.create();
111
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
112
- if (!visitor.tryGetNormalizedParameter(i, param)) {
113
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
114
- param = visitor.getParam(i);
115
- }
116
- }
117
- params.push(uvTransform.multiplyPoint2d(param));
118
- }
119
- return params;
120
- }
121
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
122
- computePlanarUVParams(visitor, uvTransform) {
123
- const params = [];
124
- const points = visitor.point;
125
- let normal;
126
- if (visitor.normal === undefined)
127
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
128
- else
129
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
130
- if (!normal.normalize(normal))
131
- return undefined;
132
- // adjust U texture coordinate to be a continuous length starting at the
133
- // origin. V coordinate stays the same. This mode assumes Z is up vector
134
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
135
- normal.scale(-1.0, normal);
136
- // pick the first vertex normal
137
- const sideVector = core_geometry_1.Vector3d.create(normal.y, -normal.x, 0.0);
138
- // if the magnitude of the normal is near zero, the real normal points
139
- // almost straighten up.. In this case, use Y as the up vector to match QV
140
- const magnitude = sideVector.magnitude();
141
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
142
- if (magnitude < 1e-3) {
143
- normal.set(0, 0, -1);
144
- sideVector.set(1, 0, 0);
145
- }
146
- const upVector = sideVector.crossProduct(normal).normalize();
147
- if (!upVector)
148
- return undefined;
149
- const numEdges = visitor.numEdgesThisFacet;
150
- for (let i = 0; i < numEdges; i++) {
151
- const vector = core_geometry_1.Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
152
- params.push(core_geometry_1.Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
153
- uvTransform.multiplyPoint2d(params[i], params[i]);
154
- }
155
- return params;
156
- }
157
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
158
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
159
- const params = [];
160
- const numEdges = visitor.numEdgesThisFacet;
161
- for (let i = 0; i < numEdges; i++) {
162
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
163
- if (transformToIModel !== undefined)
164
- transformToIModel.multiplyPoint3d(point, point);
165
- params.push(core_geometry_1.Point2d.createFrom(point));
166
- uvTransform.multiplyPoint2d(params[i], params[i]);
167
- }
168
- return params;
169
- }
170
- }
171
- TextureMapping.Params = Params;
172
- })(TextureMapping = exports.TextureMapping || (exports.TextureMapping = {}));
173
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Rendering
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.TextureMapping = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
13
+ * @public
14
+ */
15
+ class TextureMapping {
16
+ constructor(tx, params) {
17
+ this.texture = tx;
18
+ this.params = params;
19
+ }
20
+ /** @internal */
21
+ computeUVParams(visitor, transformToImodel) {
22
+ return this.params.computeUVParams(visitor, transformToImodel);
23
+ }
24
+ }
25
+ exports.TextureMapping = TextureMapping;
26
+ /** @public */
27
+ (function (TextureMapping) {
28
+ /** Enumerates the possible texture mapping modes. */
29
+ let Mode;
30
+ (function (Mode) {
31
+ Mode[Mode["None"] = -1] = "None";
32
+ Mode[Mode["Parametric"] = 0] = "Parametric";
33
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
34
+ Mode[Mode["Planar"] = 2] = "Planar";
35
+ /** @internal */
36
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
37
+ /** @internal */
38
+ Mode[Mode["Cubic"] = 4] = "Cubic";
39
+ /** @internal */
40
+ Mode[Mode["Spherical"] = 5] = "Spherical";
41
+ /** @internal */
42
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
43
+ /** @internal */
44
+ Mode[Mode["Solid"] = 7] = "Solid";
45
+ /** @internal Only valid for lights */
46
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
47
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
48
+ /** A 2x3 matrix for mapping a texture image to a surface. */
49
+ class Trans2x3 {
50
+ /** Construct from the two rows of the matrix:
51
+ * ```
52
+ * | m00 m01 originX |
53
+ * | m10 m11 originY |
54
+ * ```
55
+ * Producing the [Transform]($core-geometry):
56
+ * ```
57
+ * | m00 m01 0 originX |
58
+ * | m10 m11 0 originY |
59
+ * | 0 0 1 0 |
60
+ * ```
61
+ */
62
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
63
+ const origin = new core_geometry_1.Point3d(originX, originY, 0);
64
+ const matrix = core_geometry_1.Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
65
+ this.transform = core_geometry_1.Transform.createRefs(origin, matrix);
66
+ }
67
+ }
68
+ /** An immutable 2x3 identity matrix. */
69
+ Trans2x3.identity = new Trans2x3();
70
+ TextureMapping.Trans2x3 = Trans2x3;
71
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
72
+ class Params {
73
+ constructor(props) {
74
+ this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;
75
+ this.weight = props?.textureWeight ?? 1;
76
+ this.mode = props?.mapMode ?? Mode.Parametric;
77
+ this.worldMapping = props?.worldMapping ?? false;
78
+ }
79
+ /**
80
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
81
+ * @internal
82
+ */
83
+ computeUVParams(visitor, transformToImodel) {
84
+ switch (this.mode) {
85
+ default: // Fall through to parametric in default case
86
+ case TextureMapping.Mode.Parametric: {
87
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
88
+ }
89
+ case TextureMapping.Mode.Planar: {
90
+ const normalIndices = visitor.normalIndex;
91
+ if (!normalIndices)
92
+ return undefined;
93
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
94
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
95
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
96
+ }
97
+ else {
98
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
99
+ }
100
+ }
101
+ case TextureMapping.Mode.ElevationDrape: {
102
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
103
+ }
104
+ }
105
+ }
106
+ /** Computes UV parameters given a texture mapping mode of parametric. */
107
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
108
+ const params = [];
109
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
110
+ let param = core_geometry_1.Point2d.create();
111
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
112
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
113
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
114
+ param = visitor.getParam(i);
115
+ }
116
+ }
117
+ params.push(uvTransform.multiplyPoint2d(param));
118
+ }
119
+ return params;
120
+ }
121
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
122
+ computePlanarUVParams(visitor, uvTransform) {
123
+ const params = [];
124
+ const points = visitor.point;
125
+ let normal;
126
+ if (visitor.normal === undefined)
127
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
128
+ else
129
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
130
+ if (!normal.normalize(normal))
131
+ return undefined;
132
+ // adjust U texture coordinate to be a continuous length starting at the
133
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
134
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
135
+ normal.scale(-1.0, normal);
136
+ // pick the first vertex normal
137
+ const sideVector = core_geometry_1.Vector3d.create(normal.y, -normal.x, 0.0);
138
+ // if the magnitude of the normal is near zero, the real normal points
139
+ // almost straighten up.. In this case, use Y as the up vector to match QV
140
+ const magnitude = sideVector.magnitude();
141
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
142
+ if (magnitude < 1e-3) {
143
+ normal.set(0, 0, -1);
144
+ sideVector.set(1, 0, 0);
145
+ }
146
+ const upVector = sideVector.crossProduct(normal).normalize();
147
+ if (!upVector)
148
+ return undefined;
149
+ const numEdges = visitor.numEdgesThisFacet;
150
+ for (let i = 0; i < numEdges; i++) {
151
+ const vector = core_geometry_1.Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
152
+ params.push(core_geometry_1.Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
153
+ uvTransform.multiplyPoint2d(params[i], params[i]);
154
+ }
155
+ return params;
156
+ }
157
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
158
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
159
+ const params = [];
160
+ const numEdges = visitor.numEdgesThisFacet;
161
+ for (let i = 0; i < numEdges; i++) {
162
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
163
+ if (transformToIModel !== undefined)
164
+ transformToIModel.multiplyPoint3d(point, point);
165
+ params.push(core_geometry_1.Point2d.createFrom(point));
166
+ uvTransform.multiplyPoint2d(params[i], params[i]);
167
+ }
168
+ return params;
169
+ }
170
+ }
171
+ TextureMapping.Params = Params;
172
+ })(TextureMapping = exports.TextureMapping || (exports.TextureMapping = {}));
173
+ Object.freeze(TextureMapping.Trans2x3.identity);
174
174
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture } from \"./RenderTexture\";\n\n/** Defines normal map parameters.\n * @beta\n */\nexport interface NormalMapParams {\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\n normalMap?: RenderTexture;\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\n * normal maps are created with positive Y pointing upward.\n */\n greenUp?: boolean;\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\n scale?: number;\n}\n\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\n * @public\n */\nexport class TextureMapping {\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\n public readonly texture: RenderTexture;\n /** The parameters for normal mapping.\n * @beta\n */\n public normalMapParams?: NormalMapParams;\n /** The parameters describing how the textures are mapped to the surface. */\n public readonly params: TextureMapping.Params;\n\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\n this.texture = tx;\n this.params = params;\n }\n\n /** @internal */\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\n }\n}\n\n/** @public */\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\n /** Enumerates the possible texture mapping modes. */\n export enum Mode {\n None = -1,\n Parametric = 0,\n ElevationDrape = 1,\n Planar = 2,\n /** @internal */\n DirectionalDrape = 3,\n /** @internal */\n Cubic = 4,\n /** @internal */\n Spherical = 5,\n /** @internal */\n Cylindrical = 6,\n /** @internal */\n Solid = 7,\n /** @internal Only valid for lights */\n FrontProject = 8,\n }\n\n /** A 2x3 matrix for mapping a texture image to a surface. */\n export class Trans2x3 {\n /** The 3x4 transform produced from the 2x3 matrix. */\n public readonly transform: Transform;\n\n /** Construct from the two rows of the matrix:\n * ```\n * | m00 m01 originX |\n * | m10 m11 originY |\n * ```\n * Producing the [Transform]($core-geometry):\n * ```\n * | m00 m01 0 originX |\n * | m10 m11 0 originY |\n * | 0 0 1 0 |\n * ```\n */\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\n const origin = new Point3d(originX, originY, 0);\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\n this.transform = Transform.createRefs(origin, matrix);\n }\n\n /** An immutable 2x3 identity matrix. */\n public static readonly identity = new Trans2x3();\n }\n\n /** Properties used to construct a [[TextureMapping.Params]]. */\n export interface ParamProps {\n /** The matrix used to map the image to a surface. */\n textureMat2x3?: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\n * @note Defaults to 1.0\n */\n textureWeight?: number;\n /** The mode by which to map the image to a surface.\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\n */\n mapMode?: TextureMapping.Mode;\n /** @internal */\n worldMapping?: boolean;\n }\n\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\n export class Params {\n /** The matrix used to map the image to a surface. */\n public textureMatrix: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\n */\n public weight: number;\n /** The mode by which to map the image to a surface. */\n public mode: TextureMapping.Mode;\n /** @internal */\n public worldMapping: boolean;\n\n public constructor(props?: TextureMapping.ParamProps) {\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\n this.weight = props?.textureWeight ?? 1;\n this.mode = props?.mapMode ?? Mode.Parametric;\n this.worldMapping = props?.worldMapping ?? false;\n }\n\n /**\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\n * @internal\n */\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n switch (this.mode) {\n default: // Fall through to parametric in default case\n case TextureMapping.Mode.Parametric: {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n }\n case TextureMapping.Mode.Planar: {\n const normalIndices = visitor.normalIndex;\n if (!normalIndices)\n return undefined;\n\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n } else {\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\n }\n }\n case TextureMapping.Mode.ElevationDrape: {\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\n }\n }\n }\n\n /** Computes UV parameters given a texture mapping mode of parametric. */\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\n const params: Point2d[] = [];\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\n let param = Point2d.create();\n\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\n if (!visitor.tryGetNormalizedParameter(i, param)) {\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\n param = visitor.getParam(i)!;\n }\n }\n\n params.push(uvTransform.multiplyPoint2d(param));\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\n const params: Point2d[] = [];\n const points = visitor.point;\n let normal: Vector3d;\n\n if (visitor.normal === undefined)\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\n else\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\n\n if (!normal.normalize(normal))\n return undefined;\n\n // adjust U texture coordinate to be a continuous length starting at the\n // origin. V coordinate stays the same. This mode assumes Z is up vector\n\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\n normal.scale(-1.0, normal);\n\n // pick the first vertex normal\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\n\n // if the magnitude of the normal is near zero, the real normal points\n // almost straighten up.. In this case, use Y as the up vector to match QV\n\n const magnitude = sideVector.magnitude();\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\n\n if (magnitude < 1e-3) {\n normal.set(0, 0, -1);\n sideVector.set(1, 0, 0);\n }\n\n const upVector = sideVector.crossProduct(normal).normalize();\n if (!upVector)\n return undefined;\n\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\n\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\n const params: Point2d[] = [];\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\n\n if (transformToIModel !== undefined)\n transformToIModel.multiplyPoint3d(point, point);\n\n params.push(Point2d.createFrom(point));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n }\n}\n\nObject.freeze(TextureMapping.Trans2x3.identity);\n"]}
@@ -1,66 +1,66 @@
1
- /** @packageDocumentation
2
- * @module Entities
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { ImageSourceFormat } from "./Image";
7
- import { Base64EncodedString } from "./Base64EncodedString";
8
- /** Properties that define a [Texture]($backend) element.
9
- * @public
10
- * @extensions
11
- */
12
- export interface TextureProps extends DefinitionElementProps {
13
- /** Format of the image data. */
14
- format: ImageSourceFormat;
15
- /** The image data stored in a Base64-encoded string according to the specified format.
16
- * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
- * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
- */
19
- data: Base64EncodedString;
20
- /** An optional description of the texture. */
21
- description?: string;
22
- }
23
- /** Properties that specify what texture should be loaded and how it should be loaded.
24
- * @public
25
- * @extensions
26
- */
27
- export interface TextureLoadProps {
28
- /** A valid Id64 string identifying the texture */
29
- name: Id64String;
30
- /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
- maxTextureSize?: number;
32
- }
33
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
- * Each pixel can be classified as either opaque or translucent.
35
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
- * @see [TextureImage.transparency]($frontend).
38
- * @public
39
- */
40
- export declare enum TextureTransparency {
41
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
- Opaque = 0,
43
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
- Translucent = 1,
45
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
- */
48
- Mixed = 2
49
- }
50
- /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
- * @public
52
- * @extensions
53
- */
54
- export interface TextureData {
55
- /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
- width: number;
57
- /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
- height: number;
59
- /** The format of the image (Jpeg or Png). */
60
- format: ImageSourceFormat;
61
- /** The encoded image bytes. */
62
- bytes: Uint8Array;
63
- /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
- transparency?: TextureTransparency;
65
- }
1
+ /** @packageDocumentation
2
+ * @module Entities
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { ImageSourceFormat } from "./Image";
7
+ import { Base64EncodedString } from "./Base64EncodedString";
8
+ /** Properties that define a [Texture]($backend) element.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export interface TextureProps extends DefinitionElementProps {
13
+ /** Format of the image data. */
14
+ format: ImageSourceFormat;
15
+ /** The image data stored in a Base64-encoded string according to the specified format.
16
+ * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
+ * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
+ */
19
+ data: Base64EncodedString;
20
+ /** An optional description of the texture. */
21
+ description?: string;
22
+ }
23
+ /** Properties that specify what texture should be loaded and how it should be loaded.
24
+ * @public
25
+ * @extensions
26
+ */
27
+ export interface TextureLoadProps {
28
+ /** A valid Id64 string identifying the texture */
29
+ name: Id64String;
30
+ /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
+ maxTextureSize?: number;
32
+ }
33
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
+ * Each pixel can be classified as either opaque or translucent.
35
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
+ * @see [TextureImage.transparency]($frontend).
38
+ * @public
39
+ */
40
+ export declare enum TextureTransparency {
41
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
+ Opaque = 0,
43
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
+ Translucent = 1,
45
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
+ */
48
+ Mixed = 2
49
+ }
50
+ /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
+ * @public
52
+ * @extensions
53
+ */
54
+ export interface TextureData {
55
+ /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
+ width: number;
57
+ /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
+ height: number;
59
+ /** The format of the image (Jpeg or Png). */
60
+ format: ImageSourceFormat;
61
+ /** The encoded image bytes. */
62
+ bytes: Uint8Array;
63
+ /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
+ transparency?: TextureTransparency;
65
+ }
66
66
  //# sourceMappingURL=TextureProps.d.ts.map
@@ -1,29 +1,29 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Entities
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TextureTransparency = void 0;
11
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
12
- * Each pixel can be classified as either opaque or translucent.
13
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
14
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
15
- * @see [TextureImage.transparency]($frontend).
16
- * @public
17
- */
18
- var TextureTransparency;
19
- (function (TextureTransparency) {
20
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
21
- TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
22
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
23
- TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
24
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
25
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
26
- */
27
- TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
28
- })(TextureTransparency = exports.TextureTransparency || (exports.TextureTransparency = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Entities
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.TextureTransparency = void 0;
11
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
12
+ * Each pixel can be classified as either opaque or translucent.
13
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
14
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
15
+ * @see [TextureImage.transparency]($frontend).
16
+ * @public
17
+ */
18
+ var TextureTransparency;
19
+ (function (TextureTransparency) {
20
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
21
+ TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
22
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
23
+ TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
24
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
25
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
26
+ */
27
+ TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
28
+ })(TextureTransparency = exports.TextureTransparency || (exports.TextureTransparency = {}));
29
29
  //# sourceMappingURL=TextureProps.js.map