@itwin/core-common 4.0.0-dev.44 → 4.0.0-dev.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +12 -12
  11. package/lib/cjs/BackendTypes.js +9 -9
  12. package/lib/cjs/BackendTypes.js.map +1 -1
  13. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  14. package/lib/cjs/BackgroundMapProvider.js +67 -67
  15. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  16. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  17. package/lib/cjs/BackgroundMapSettings.js +154 -154
  18. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  19. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  20. package/lib/cjs/Base64EncodedString.js +66 -66
  21. package/lib/cjs/Base64EncodedString.js.map +1 -1
  22. package/lib/cjs/BlobReader.d.ts +31 -31
  23. package/lib/cjs/BlobReader.js +84 -84
  24. package/lib/cjs/BlobReader.js.map +1 -1
  25. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  26. package/lib/cjs/BriefcaseTypes.js +95 -95
  27. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  28. package/lib/cjs/Camera.d.ts +42 -42
  29. package/lib/cjs/Camera.js +62 -62
  30. package/lib/cjs/Camera.js.map +1 -1
  31. package/lib/cjs/ChangedElements.d.ts +85 -85
  32. package/lib/cjs/ChangedElements.js +23 -23
  33. package/lib/cjs/ChangedElements.js.map +1 -1
  34. package/lib/cjs/ChangedEntities.d.ts +45 -45
  35. package/lib/cjs/ChangedEntities.js +9 -9
  36. package/lib/cjs/ChangedEntities.js.map +1 -1
  37. package/lib/cjs/ChangesetProps.d.ts +98 -98
  38. package/lib/cjs/ChangesetProps.js +22 -22
  39. package/lib/cjs/ChangesetProps.js.map +1 -1
  40. package/lib/cjs/ClipStyle.d.ts +89 -89
  41. package/lib/cjs/ClipStyle.js +121 -121
  42. package/lib/cjs/ClipStyle.js.map +1 -1
  43. package/lib/cjs/CloudStorage.d.ts +62 -62
  44. package/lib/cjs/CloudStorage.js +113 -113
  45. package/lib/cjs/CloudStorage.js.map +1 -1
  46. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  47. package/lib/cjs/CloudStorageTileCache.js +65 -65
  48. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  49. package/lib/cjs/Code.d.ts +277 -277
  50. package/lib/cjs/Code.js +268 -268
  51. package/lib/cjs/Code.js.map +1 -1
  52. package/lib/cjs/ColorByName.d.ts +161 -161
  53. package/lib/cjs/ColorByName.js +169 -169
  54. package/lib/cjs/ColorByName.js.map +1 -1
  55. package/lib/cjs/ColorDef.d.ts +208 -208
  56. package/lib/cjs/ColorDef.js +570 -570
  57. package/lib/cjs/ColorDef.js.map +1 -1
  58. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  59. package/lib/cjs/CommonLoggerCategory.js +26 -26
  60. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  61. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  62. package/lib/cjs/ConcurrentQuery.js +552 -552
  63. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  64. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  65. package/lib/cjs/ContextRealityModel.js +371 -371
  66. package/lib/cjs/ContextRealityModel.js.map +1 -1
  67. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  68. package/lib/cjs/DisplayStyleSettings.js +981 -981
  69. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  70. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  71. package/lib/cjs/ECSchemaProps.js +9 -9
  72. package/lib/cjs/ECSchemaProps.js.map +1 -1
  73. package/lib/cjs/ECSqlReader.d.ts +70 -70
  74. package/lib/cjs/ECSqlReader.js +280 -280
  75. package/lib/cjs/ECSqlReader.js.map +1 -1
  76. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  77. package/lib/cjs/ECSqlTypes.js +189 -189
  78. package/lib/cjs/ECSqlTypes.js.map +1 -1
  79. package/lib/cjs/ElementMesh.d.ts +39 -39
  80. package/lib/cjs/ElementMesh.js +56 -56
  81. package/lib/cjs/ElementMesh.js.map +1 -1
  82. package/lib/cjs/ElementProps.d.ts +483 -483
  83. package/lib/cjs/ElementProps.js +99 -99
  84. package/lib/cjs/ElementProps.js.map +1 -1
  85. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  86. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  87. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  88. package/lib/cjs/EntityProps.d.ts +177 -177
  89. package/lib/cjs/EntityProps.js +113 -113
  90. package/lib/cjs/EntityProps.js.map +1 -1
  91. package/lib/cjs/EntityReference.d.ts +51 -51
  92. package/lib/cjs/EntityReference.js +56 -56
  93. package/lib/cjs/EntityReference.js.map +1 -1
  94. package/lib/cjs/Environment.d.ts +61 -61
  95. package/lib/cjs/Environment.js +70 -70
  96. package/lib/cjs/Environment.js.map +1 -1
  97. package/lib/cjs/FeatureIndex.d.ts +39 -39
  98. package/lib/cjs/FeatureIndex.js +63 -63
  99. package/lib/cjs/FeatureIndex.js.map +1 -1
  100. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  101. package/lib/cjs/FeatureSymbology.js +613 -613
  102. package/lib/cjs/FeatureSymbology.js.map +1 -1
  103. package/lib/cjs/FeatureTable.d.ts +141 -141
  104. package/lib/cjs/FeatureTable.js +278 -278
  105. package/lib/cjs/FeatureTable.js.map +1 -1
  106. package/lib/cjs/Fonts.d.ts +51 -51
  107. package/lib/cjs/Fonts.js +53 -53
  108. package/lib/cjs/Fonts.js.map +1 -1
  109. package/lib/cjs/Frustum.d.ts +114 -114
  110. package/lib/cjs/Frustum.js +292 -292
  111. package/lib/cjs/Frustum.js.map +1 -1
  112. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  113. package/lib/cjs/GeoCoordinateServices.js +80 -80
  114. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  115. package/lib/cjs/GeometryContainment.d.ts +28 -28
  116. package/lib/cjs/GeometryContainment.js +9 -9
  117. package/lib/cjs/GeometryContainment.js.map +1 -1
  118. package/lib/cjs/GeometryParams.d.ts +130 -130
  119. package/lib/cjs/GeometryParams.js +174 -174
  120. package/lib/cjs/GeometryParams.js.map +1 -1
  121. package/lib/cjs/GeometrySummary.d.ts +45 -45
  122. package/lib/cjs/GeometrySummary.js +23 -23
  123. package/lib/cjs/GeometrySummary.js.map +1 -1
  124. package/lib/cjs/Gradient.d.ts +139 -139
  125. package/lib/cjs/Gradient.js +453 -453
  126. package/lib/cjs/Gradient.js.map +1 -1
  127. package/lib/cjs/GraphicParams.d.ts +58 -58
  128. package/lib/cjs/GraphicParams.js +85 -85
  129. package/lib/cjs/GraphicParams.js.map +1 -1
  130. package/lib/cjs/GroundPlane.d.ts +52 -52
  131. package/lib/cjs/GroundPlane.js +63 -63
  132. package/lib/cjs/GroundPlane.js.map +1 -1
  133. package/lib/cjs/HSLColor.d.ts +20 -20
  134. package/lib/cjs/HSLColor.js +32 -32
  135. package/lib/cjs/HSLColor.js.map +1 -1
  136. package/lib/cjs/HSVColor.d.ts +30 -30
  137. package/lib/cjs/HSVColor.js +59 -59
  138. package/lib/cjs/HSVColor.js.map +1 -1
  139. package/lib/cjs/HiddenLine.d.ts +97 -97
  140. package/lib/cjs/HiddenLine.js +160 -160
  141. package/lib/cjs/HiddenLine.js.map +1 -1
  142. package/lib/cjs/Hilite.d.ts +50 -50
  143. package/lib/cjs/Hilite.js +64 -64
  144. package/lib/cjs/Hilite.js.map +1 -1
  145. package/lib/cjs/IModel.d.ts +358 -358
  146. package/lib/cjs/IModel.js +347 -347
  147. package/lib/cjs/IModel.js.map +1 -1
  148. package/lib/cjs/IModelError.d.ts +42 -42
  149. package/lib/cjs/IModelError.js +71 -71
  150. package/lib/cjs/IModelError.js.map +1 -1
  151. package/lib/cjs/IModelVersion.d.ts +68 -68
  152. package/lib/cjs/IModelVersion.js +79 -79
  153. package/lib/cjs/IModelVersion.js.map +1 -1
  154. package/lib/cjs/Image.d.ts +86 -86
  155. package/lib/cjs/Image.js +128 -128
  156. package/lib/cjs/Image.js.map +1 -1
  157. package/lib/cjs/IpcAppProps.d.ts +141 -141
  158. package/lib/cjs/IpcAppProps.js +23 -23
  159. package/lib/cjs/IpcAppProps.js.map +1 -1
  160. package/lib/cjs/LightSettings.d.ts +224 -224
  161. package/lib/cjs/LightSettings.js +304 -304
  162. package/lib/cjs/LightSettings.js.map +1 -1
  163. package/lib/cjs/LinePixels.d.ts +34 -34
  164. package/lib/cjs/LinePixels.js +42 -42
  165. package/lib/cjs/LinePixels.js.map +1 -1
  166. package/lib/cjs/Localization.d.ts +113 -113
  167. package/lib/cjs/Localization.js +33 -33
  168. package/lib/cjs/Localization.js.map +1 -1
  169. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  170. package/lib/cjs/MapImagerySettings.js +80 -80
  171. package/lib/cjs/MapImagerySettings.js.map +1 -1
  172. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  173. package/lib/cjs/MapLayerSettings.js +407 -407
  174. package/lib/cjs/MapLayerSettings.js.map +1 -1
  175. package/lib/cjs/MassProperties.d.ts +64 -64
  176. package/lib/cjs/MassProperties.js +23 -23
  177. package/lib/cjs/MassProperties.js.map +1 -1
  178. package/lib/cjs/MaterialProps.d.ts +153 -153
  179. package/lib/cjs/MaterialProps.js +35 -35
  180. package/lib/cjs/MaterialProps.js.map +1 -1
  181. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  182. package/lib/cjs/ModelClipGroup.js +96 -96
  183. package/lib/cjs/ModelClipGroup.js.map +1 -1
  184. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  185. package/lib/cjs/ModelGeometryChanges.js +83 -83
  186. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  187. package/lib/cjs/ModelProps.d.ts +67 -67
  188. package/lib/cjs/ModelProps.js +9 -9
  189. package/lib/cjs/ModelProps.js.map +1 -1
  190. package/lib/cjs/NativeAppProps.d.ts +122 -122
  191. package/lib/cjs/NativeAppProps.js +30 -30
  192. package/lib/cjs/NativeAppProps.js.map +1 -1
  193. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  194. package/lib/cjs/OctEncodedNormal.js +98 -98
  195. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  196. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  197. package/lib/cjs/PlanProjectionSettings.js +63 -63
  198. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  199. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  200. package/lib/cjs/PlanarClipMask.js +136 -136
  201. package/lib/cjs/PlanarClipMask.js.map +1 -1
  202. package/lib/cjs/QPoint.d.ts +479 -479
  203. package/lib/cjs/QPoint.js +824 -824
  204. package/lib/cjs/QPoint.js.map +1 -1
  205. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  206. package/lib/cjs/RealityDataAccessProps.js +19 -19
  207. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  208. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  209. package/lib/cjs/RealityModelDisplaySettings.js +141 -141
  210. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  211. package/lib/cjs/Render.d.ts +89 -89
  212. package/lib/cjs/Render.js +177 -177
  213. package/lib/cjs/Render.js.map +1 -1
  214. package/lib/cjs/RenderMaterial.d.ts +58 -58
  215. package/lib/cjs/RenderMaterial.js +75 -75
  216. package/lib/cjs/RenderMaterial.js.map +1 -1
  217. package/lib/cjs/RenderSchedule.d.ts +543 -543
  218. package/lib/cjs/RenderSchedule.js +992 -992
  219. package/lib/cjs/RenderTexture.d.ts +70 -70
  220. package/lib/cjs/RenderTexture.js +59 -59
  221. package/lib/cjs/RenderTexture.js.map +1 -1
  222. package/lib/cjs/RgbColor.d.ts +47 -47
  223. package/lib/cjs/RgbColor.js +77 -77
  224. package/lib/cjs/RgbColor.js.map +1 -1
  225. package/lib/cjs/RpcInterface.d.ts +33 -33
  226. package/lib/cjs/RpcInterface.js +137 -137
  227. package/lib/cjs/RpcInterface.js.map +1 -1
  228. package/lib/cjs/RpcManager.d.ts +40 -40
  229. package/lib/cjs/RpcManager.js +55 -55
  230. package/lib/cjs/RpcManager.js.map +1 -1
  231. package/lib/cjs/SessionProps.d.ts +16 -16
  232. package/lib/cjs/SessionProps.js +9 -9
  233. package/lib/cjs/SessionProps.js.map +1 -1
  234. package/lib/cjs/SkyBox.d.ts +215 -215
  235. package/lib/cjs/SkyBox.js +209 -209
  236. package/lib/cjs/SkyBox.js.map +1 -1
  237. package/lib/cjs/Snapping.d.ts +49 -49
  238. package/lib/cjs/Snapping.js +9 -9
  239. package/lib/cjs/Snapping.js.map +1 -1
  240. package/lib/cjs/SolarCalculate.d.ts +27 -27
  241. package/lib/cjs/SolarCalculate.js +211 -211
  242. package/lib/cjs/SolarCalculate.js.map +1 -1
  243. package/lib/cjs/SolarShadows.d.ts +35 -35
  244. package/lib/cjs/SolarShadows.js +61 -61
  245. package/lib/cjs/SolarShadows.js.map +1 -1
  246. package/lib/cjs/SpatialClassification.d.ts +208 -208
  247. package/lib/cjs/SpatialClassification.js +339 -339
  248. package/lib/cjs/SpatialClassification.js.map +1 -1
  249. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  250. package/lib/cjs/SubCategoryAppearance.js +96 -96
  251. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  252. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  253. package/lib/cjs/SubCategoryOverride.js +104 -104
  254. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  255. package/lib/cjs/TerrainSettings.d.ts +82 -82
  256. package/lib/cjs/TerrainSettings.js +100 -100
  257. package/lib/cjs/TerrainSettings.js.map +1 -1
  258. package/lib/cjs/TextureMapping.d.ts +118 -118
  259. package/lib/cjs/TextureMapping.js +173 -173
  260. package/lib/cjs/TextureMapping.js.map +1 -1
  261. package/lib/cjs/TextureProps.d.ts +65 -65
  262. package/lib/cjs/TextureProps.js +28 -28
  263. package/lib/cjs/TextureProps.js.map +1 -1
  264. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  265. package/lib/cjs/ThematicDisplay.js +343 -343
  266. package/lib/cjs/ThematicDisplay.js.map +1 -1
  267. package/lib/cjs/Thumbnail.d.ts +26 -26
  268. package/lib/cjs/Thumbnail.js +9 -9
  269. package/lib/cjs/Thumbnail.js.map +1 -1
  270. package/lib/cjs/TileProps.d.ts +82 -82
  271. package/lib/cjs/TileProps.js +29 -29
  272. package/lib/cjs/TileProps.js.map +1 -1
  273. package/lib/cjs/Tween.d.ts +191 -191
  274. package/lib/cjs/Tween.js +570 -570
  275. package/lib/cjs/Tween.js.map +1 -1
  276. package/lib/cjs/TxnAction.d.ts +21 -21
  277. package/lib/cjs/TxnAction.js +29 -29
  278. package/lib/cjs/TxnAction.js.map +1 -1
  279. package/lib/cjs/ViewDetails.d.ts +125 -125
  280. package/lib/cjs/ViewDetails.js +166 -166
  281. package/lib/cjs/ViewDetails.js.map +1 -1
  282. package/lib/cjs/ViewFlags.d.ts +287 -287
  283. package/lib/cjs/ViewFlags.js +367 -367
  284. package/lib/cjs/ViewFlags.js.map +1 -1
  285. package/lib/cjs/ViewProps.d.ts +205 -205
  286. package/lib/cjs/ViewProps.js +9 -9
  287. package/lib/cjs/ViewProps.js.map +1 -1
  288. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  289. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  290. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  291. package/lib/cjs/core-common.d.ts +245 -244
  292. package/lib/cjs/core-common.d.ts.map +1 -1
  293. package/lib/cjs/core-common.js +261 -260
  294. package/lib/cjs/core-common.js.map +1 -1
  295. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  296. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  297. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  298. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  299. package/lib/cjs/domains/GenericElementProps.js +9 -9
  300. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  301. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  302. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  303. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  304. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  305. package/lib/cjs/geometry/AreaPattern.js +203 -203
  306. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  307. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  308. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  309. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  310. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  311. package/lib/cjs/geometry/Cartographic.js +345 -345
  312. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  313. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -260
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  316. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  317. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  318. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  319. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  320. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  321. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  322. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  323. package/lib/cjs/geometry/FrustumPlanes.js +189 -189
  324. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  325. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  326. package/lib/cjs/geometry/GeodeticDatum.js +400 -400
  327. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  328. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  329. package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -71
  330. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  331. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  332. package/lib/cjs/geometry/GeometryStream.js +468 -468
  333. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  334. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  335. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  336. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  337. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  338. package/lib/cjs/geometry/LineStyle.js +129 -129
  339. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  340. package/lib/cjs/geometry/Placement.d.ts +95 -95
  341. package/lib/cjs/geometry/Placement.js +131 -131
  342. package/lib/cjs/geometry/Placement.js.map +1 -1
  343. package/lib/cjs/geometry/Projection.d.ts +251 -251
  344. package/lib/cjs/geometry/Projection.js +198 -198
  345. package/lib/cjs/geometry/Projection.js.map +1 -1
  346. package/lib/cjs/geometry/TextString.d.ts +55 -55
  347. package/lib/cjs/geometry/TextString.js +65 -65
  348. package/lib/cjs/geometry/TextString.js.map +1 -1
  349. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  350. package/lib/cjs/ipc/IpcSession.js +27 -27
  351. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  352. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  353. package/lib/cjs/ipc/IpcSocket.js +16 -16
  354. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  355. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n/** Specifies how the sizes of the individual points within a point cloud are computed.\r\n * - \"pixel\": Each point is an exact number of pixels in diameter, as specified by [[PointCloudDisplaySettings.pixelSize]].\r\n * - \"voxel\": Each point is the size of a \"voxel\" in meters, as specified by the [Tile]($frontend) to which the point belongs.\r\n * @see [[PointCloudDisplaySettings.sizeMode]].\r\n * @beta\r\n */\r\nexport type PointCloudSizeMode = \"voxel\" | \"pixel\";\r\n\r\n/** Specifies the shape drawn for each individual point within a point cloud.\r\n * - \"round\": Each point is drawn as a circle.\r\n * - \"square\": Each point is drawn as a square.\r\n * @see [[PointCloudDisplaySettings.shape]].\r\n * @beta\r\n */\r\nexport type PointCloudShape = \"square\" | \"round\";\r\n\r\n/** Specifies the Eye-Dome Lighting mode used for a point cloud.\r\n * - \"off\": EDL is not calculated\r\n * - \"on\": EDL is calculated using a single pass.\r\n * - \"full\" EDL is calculated with full algorithm including optional filtering\r\n * @see [[PointCloudDisplaySettings.edlMode]].\r\n * @beta\r\n */\r\nexport type PointCloudEDLMode = \"off\" | \"on\" | \"full\";\r\n\r\n/** The JSON representation of [[PointCloudDisplaySettings]].\r\n * @beta\r\n */\r\nexport interface PointCloudDisplayProps {\r\n /** See [[PointCloudDisplaySettings.sizeMode]]. */\r\n sizeMode?: PointCloudSizeMode;\r\n /** See [[PointCloudDisplaySettings.voxelScale]]. */\r\n voxelScale?: number;\r\n /** See [[PointCloudDisplaySettings.minPixelsPerVoxel]]. */\r\n minPixelsPerVoxel?: number;\r\n /** See [[PointCloudDisplaySettings.maxPixelsPerVoxel]]. */\r\n maxPixelsPerVoxel?: number;\r\n /** See [[PointCloudDisplaySettings.pixelSize]]. */\r\n pixelSize?: number;\r\n /** See [[PointCloudDisplaySettings.shape]]. */\r\n shape?: PointCloudShape;\r\n /** See [[PointCloudDisplaySettings.edlMode]]. */\r\n edlMode?: PointCloudEDLMode;\r\n /** See [[PointCloudDisplaySettings.edlStrength]]. */\r\n edlStrength?: number;\r\n /** See [[PointCloudDisplaySettings.edlRadius]]. */\r\n edlRadius?: number;\r\n /** See [[PointCloudDisplaySettings.edlFilter]]. */\r\n edlFilter?: number;\r\n /** See [[PointCloudDisplaySettings.edlMixWts1]]. */\r\n edlMixWts1?: number;\r\n /** See [[PointCloudDisplaySettings.edlMixWts2]]. */\r\n edlMixWts2?: number;\r\n /** See [[PointCloudDisplaySettings.edlMixWts4]]. */\r\n edlMixWts4?: number;\r\n}\r\n\r\n/** The JSON representation of [[RealityModelDisplaySettings]].\r\n * @beta\r\n */\r\nexport interface RealityModelDisplayProps {\r\n /** See [[RealityModelDisplaySettings.pointCloud]]. */\r\n pointCloud?: PointCloudDisplayProps;\r\n /** See [[RealityModelDisplaySettings.overrideColorRatio]]. */\r\n overrideColorRatio?: number;\r\n // ###TODO when we need it: mesh?: RealityMeshDisplayProps;\r\n}\r\n\r\n/** Settings that control how a point cloud reality model is displayed within a [Viewport]($frontend).\r\n * @note This is an immutable type - to modify its properties, use [[clone]].\r\n * Eye-Dome Lighting (EDL) is a non-photorealistic, image-based shading technique that was designed to improve depth\r\n * perception in scientific visualization. It is particularly useful for visualizing monochrome point cloud data, but\r\n * also can be useful for point clouds with color information.\r\n * @note EDL mode is ignored (off) if the view is not perspective (camera is off)\r\n * @see [[RealityModelDisplaySettings.pointCloud]].\r\n * @beta\r\n */\r\nexport class PointCloudDisplaySettings {\r\n /** The shape drawn for each point in the cloud.\r\n * Default: \"round\".\r\n */\r\n public readonly shape: PointCloudShape;\r\n /** The method by which the size of each individual point is computed.\r\n * Default: \"voxel\".\r\n * @see [[pixelSize]] to configure the size for \"pixel\" mode.\r\n * @see [[voxelScale]], [[minPixelsPerVoxel]], and [[maxPixelsPerVoxel]] to configure the size for \"voxel\" mode.\r\n */\r\n public readonly sizeMode: PointCloudSizeMode;\r\n /** The radius of each point in pixels, when [[sizeMode]] is \"pixel\".\r\n * The size is expected to be a positive integer. The maximum size will vary based on the graphics hardware in use, but typically is limited to 32 or 64 pixels.\r\n * Default: 1\r\n */\r\n public readonly pixelSize: number;\r\n /** A scale factor applied to the size of each point, when [[sizeMode]] is \"voxel\".\r\n * The scale is expected to be a positive floating point number.\r\n * Default: 1.0\r\n */\r\n public readonly voxelScale: number;\r\n /** If [[sizeMode]] is \"voxel\", the minimum radius of each point in pixels. It is expected to be a positive integer no greater than [[maxPixelsPerVoxel]].\r\n * Default: 2\r\n */\r\n public readonly minPixelsPerVoxel: number;\r\n /** If [[sizeMode]] is \"voxel\", the maximum radius of each point in pixels. It is expected to be a positive integer no less than [[minPixelsPerVoxel]].\r\n * Default: 20.\r\n */\r\n public readonly maxPixelsPerVoxel: number;\r\n /** The mode for the Eye-Dome Lighting (EDL) effect.\r\n * Default: \"off\"\r\n * @note EDL mode is ignored (off) if the view is not perspective (camera is off)\r\n */\r\n public readonly edlMode: PointCloudEDLMode;\r\n /** A strength value for the Eye Dome Lighting (EDL) effect.\r\n * The strength is expected to be a positive floating point number.\r\n * Default: 5.0\r\n */\r\n public readonly edlStrength: number;\r\n /** A radius value for the Eye Dome Lighting (EDL) effect.\r\n * The radius is expected to be a positive floating point number\r\n * It is used to deterimine how far away in pixels to sample for depth change\r\n * Default: 2.0\r\n */\r\n public readonly edlRadius: number;\r\n /** A flag for whether or not to apply filtering pass in the Eye Dome Lighting (EDL) effect.\r\n * It only applies if edlMode is \"full\"\r\n * Default: 1.0\r\n */\r\n public readonly edlFilter?: number;\r\n /** A weighting value to apply to the full image when combining it with the half and quarter sized ones\r\n * It only applies if edlMode is \"full\"\r\n * The strength is expected to be a floating point number between 0 and 1 inclusive.\r\n * Default: 1.0\r\n */\r\n public readonly edlMixWts1?: number;\r\n /** A weighting value to apply to the half sized image when combining it with the full and quarter sized ones\r\n * It only applies if edlMode is \"full\"\r\n * The strength is expected to be a floating point number between 0 and 1 inclusive.\r\n * Default: 0.5\r\n */\r\n public readonly edlMixWts2?: number;\r\n /** A weighting value to apply to the quarter sized image when combining it with the full and half sized ones\r\n * It only applies if edlMode is \"full\"\r\n * The strength is expected to be a floating point number between 0 and 1 inclusive.\r\n * Default: 0.25\r\n */\r\n public readonly edlMixWts4?: number;\r\n\r\n /** Settings with all properties initialized to their default values. */\r\n public static defaults = new PointCloudDisplaySettings();\r\n\r\n private constructor(props?: PointCloudDisplayProps) {\r\n this.shape = props?.shape ?? \"round\";\r\n this.sizeMode = props?.sizeMode ?? \"voxel\";\r\n\r\n // No sanity checks here - e.g., min < max, pixelSize and voxelScale > 0, etc.\r\n this.pixelSize = props?.pixelSize ?? 1;\r\n this.voxelScale = props?.voxelScale ?? 1;\r\n this.minPixelsPerVoxel = props?.minPixelsPerVoxel ?? 2;\r\n this.maxPixelsPerVoxel = props?.maxPixelsPerVoxel ?? 20;\r\n this.edlMode = props?.edlMode ?? \"off\";\r\n this.edlStrength = props?.edlStrength ?? 5;\r\n this.edlRadius = props?.edlRadius ?? 2;\r\n this.edlFilter = props?.edlFilter ?? 1;\r\n this.edlMixWts1 = props?.edlMixWts1 ?? 1.0;\r\n this.edlMixWts2 = props?.edlMixWts2 ?? 0.5;\r\n this.edlMixWts4 = props?.edlMixWts4 ?? 0.25;\r\n }\r\n\r\n /** Create display settings from their JSON representation. If `props` is `undefined`, the default settings are returned. */\r\n public static fromJSON(props?: PointCloudDisplayProps): PointCloudDisplaySettings {\r\n return props ? new PointCloudDisplaySettings(props) : this.defaults;\r\n }\r\n\r\n /** Convert these settings to their JSON representation. */\r\n public toJSON(): PointCloudDisplayProps | undefined {\r\n const defs = PointCloudDisplaySettings.defaults;\r\n if (this.equals(defs))\r\n return undefined;\r\n\r\n const props: PointCloudDisplayProps = { };\r\n if (this.shape !== defs.shape)\r\n props.shape = this.shape;\r\n\r\n if (this.sizeMode !== defs.sizeMode)\r\n props.sizeMode = this.sizeMode;\r\n\r\n if (this.pixelSize !== defs.pixelSize)\r\n props.pixelSize = this.pixelSize;\r\n\r\n if (this.voxelScale !== defs.voxelScale)\r\n props.voxelScale = this.voxelScale;\r\n\r\n if (this.minPixelsPerVoxel !== defs.minPixelsPerVoxel)\r\n props.minPixelsPerVoxel = this.minPixelsPerVoxel;\r\n\r\n if (this.maxPixelsPerVoxel !== defs.maxPixelsPerVoxel)\r\n props.maxPixelsPerVoxel = this.maxPixelsPerVoxel;\r\n\r\n if (this.edlMode !== defs.edlMode)\r\n props.edlMode = this.edlMode;\r\n\r\n if (this.edlStrength !== defs.edlStrength)\r\n props.edlStrength = this.edlStrength;\r\n\r\n if (this.edlRadius !== defs.edlRadius)\r\n props.edlRadius = this.edlRadius;\r\n\r\n if (this.edlFilter !== defs.edlFilter)\r\n props.edlFilter = this.edlFilter;\r\n\r\n if (this.edlMixWts1 !== defs.edlMixWts1)\r\n props.edlMixWts1 = this.edlMixWts1;\r\n\r\n if (this.edlMixWts2 !== defs.edlMixWts2)\r\n props.edlMixWts2 = this.edlMixWts2;\r\n\r\n if (this.edlMixWts4 !== defs.edlMixWts4)\r\n props.edlMixWts4 = this.edlMixWts4;\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of these settings, identical except for any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps: PointCloudDisplayProps): PointCloudDisplaySettings {\r\n return PointCloudDisplaySettings.fromJSON({\r\n ...this.toJSON(),\r\n ...changedProps,\r\n });\r\n }\r\n\r\n /** Returns true if these settings are identical to `other`. */\r\n public equals(other: PointCloudDisplaySettings): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.shape === other.shape && this.sizeMode === other.sizeMode && this.pixelSize === other.pixelSize\r\n && this.voxelScale === other.voxelScale && this.minPixelsPerVoxel === other.minPixelsPerVoxel && this.maxPixelsPerVoxel === other.maxPixelsPerVoxel\r\n && this.edlMode === other.edlMode && this.edlStrength === other.edlStrength && this.edlRadius === other.edlRadius\r\n && this.edlFilter === other.edlFilter\r\n && this.edlMixWts1 === other.edlMixWts1 && this.edlMixWts2 === other.edlMixWts2 && this.edlMixWts4 === other.edlMixWts4\r\n ;\r\n }\r\n}\r\n\r\n/** Settings that control how a reality model - whether a [[ContextRealityModel]] or a persistent reality [Model]($backend) - is displayed within a [Viewport]($frontend).\r\n * @see [[ContextRealityModel.displaySettings]] to apply these settings to a context reality model.\r\n * @see [[DisplayStyleSettings.setRealityModelDisplaySettings]] to apply these settings to a persistent reality model.\r\n * @note This is an immutable type - to modify its properties, use [[clone]].\r\n * @beta\r\n */\r\nexport class RealityModelDisplaySettings {\r\n /** If the reality model's color is overridden with another color, a ratio in [0..1] with which to mix the two colors together.\r\n * A ratio of 0 uses only the reality model's color, a ratio of 1 uses only the override color, and a ratio of 0.5 mixes the two colors equally.\r\n * The color may be overridden using [[FeatureOverrides]] such as those supplied by a [FeatureOverrideProvider]($frontend), or by applying a [[SpatialClassifier]].\r\n * Default: 0.5\r\n */\r\n public readonly overrideColorRatio: number;\r\n /** Settings that apply specifically to point cloud reality models.\r\n * Default: [[PointCloudDisplaySettings.defaults]].\r\n */\r\n public readonly pointCloud: PointCloudDisplaySettings;\r\n\r\n /** Settings with all properties initialized to their default values. */\r\n public static defaults = new RealityModelDisplaySettings(undefined, PointCloudDisplaySettings.defaults);\r\n\r\n private constructor(overrideColorRatio: number | undefined, pointCloud: PointCloudDisplaySettings) {\r\n this.overrideColorRatio = overrideColorRatio ?? 0.5;\r\n this.pointCloud = pointCloud;\r\n }\r\n\r\n /** Create display settings from their JSON representation. If `props` is `undefined`, the default settings are returned. */\r\n public static fromJSON(props?: RealityModelDisplayProps): RealityModelDisplaySettings {\r\n if (!props)\r\n return this.defaults;\r\n\r\n return new RealityModelDisplaySettings(props.overrideColorRatio, PointCloudDisplaySettings.fromJSON(props.pointCloud));\r\n }\r\n\r\n /** Convert these settings to their JSON representation, which is `undefined` if all of their properties match the default settings. */\r\n public toJSON(): RealityModelDisplayProps | undefined {\r\n const pointCloud = this.pointCloud.toJSON();\r\n const overrideColorRatio = this.overrideColorRatio === RealityModelDisplaySettings.defaults.overrideColorRatio ? undefined : this.overrideColorRatio;\r\n\r\n if (undefined === pointCloud && undefined === overrideColorRatio)\r\n return undefined;\r\n\r\n const props: RealityModelDisplayProps = { };\r\n if (undefined !== pointCloud)\r\n props.pointCloud = pointCloud;\r\n\r\n if (undefined !== overrideColorRatio)\r\n props.overrideColorRatio = overrideColorRatio;\r\n\r\n return props;\r\n }\r\n\r\n /** Returns true if these settings are identical to `other`. */\r\n public equals(other: RealityModelDisplaySettings): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.overrideColorRatio === other.overrideColorRatio && this.pointCloud.equals(other.pointCloud);\r\n }\r\n\r\n /** Create a copy of these settings, identical except for any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps: RealityModelDisplayProps): RealityModelDisplaySettings {\r\n const pointCloud = changedProps.pointCloud ? this.pointCloud.clone(changedProps.pointCloud) : this.pointCloud;\r\n const colorRatio = changedProps.hasOwnProperty(\"overrideColorRatio\") ? changedProps.overrideColorRatio : this.overrideColorRatio;\r\n return new RealityModelDisplaySettings(colorRatio, pointCloud);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n/** Specifies how the sizes of the individual points within a point cloud are computed.\n * - \"pixel\": Each point is an exact number of pixels in diameter, as specified by [[PointCloudDisplaySettings.pixelSize]].\n * - \"voxel\": Each point is the size of a \"voxel\" in meters, as specified by the [Tile]($frontend) to which the point belongs.\n * @see [[PointCloudDisplaySettings.sizeMode]].\n * @beta\n */\nexport type PointCloudSizeMode = \"voxel\" | \"pixel\";\n\n/** Specifies the shape drawn for each individual point within a point cloud.\n * - \"round\": Each point is drawn as a circle.\n * - \"square\": Each point is drawn as a square.\n * @see [[PointCloudDisplaySettings.shape]].\n * @beta\n */\nexport type PointCloudShape = \"square\" | \"round\";\n\n/** Specifies the Eye-Dome Lighting mode used for a point cloud.\n * - \"off\": EDL is not calculated\n * - \"on\": EDL is calculated using a single pass.\n * - \"full\" EDL is calculated with full algorithm including optional filtering\n * @see [[PointCloudDisplaySettings.edlMode]].\n * @beta\n */\nexport type PointCloudEDLMode = \"off\" | \"on\" | \"full\";\n\n/** The JSON representation of [[PointCloudDisplaySettings]].\n * @beta\n */\nexport interface PointCloudDisplayProps {\n /** See [[PointCloudDisplaySettings.sizeMode]]. */\n sizeMode?: PointCloudSizeMode;\n /** See [[PointCloudDisplaySettings.voxelScale]]. */\n voxelScale?: number;\n /** See [[PointCloudDisplaySettings.minPixelsPerVoxel]]. */\n minPixelsPerVoxel?: number;\n /** See [[PointCloudDisplaySettings.maxPixelsPerVoxel]]. */\n maxPixelsPerVoxel?: number;\n /** See [[PointCloudDisplaySettings.pixelSize]]. */\n pixelSize?: number;\n /** See [[PointCloudDisplaySettings.shape]]. */\n shape?: PointCloudShape;\n /** See [[PointCloudDisplaySettings.edlMode]]. */\n edlMode?: PointCloudEDLMode;\n /** See [[PointCloudDisplaySettings.edlStrength]]. */\n edlStrength?: number;\n /** See [[PointCloudDisplaySettings.edlRadius]]. */\n edlRadius?: number;\n /** See [[PointCloudDisplaySettings.edlFilter]]. */\n edlFilter?: number;\n /** See [[PointCloudDisplaySettings.edlMixWts1]]. */\n edlMixWts1?: number;\n /** See [[PointCloudDisplaySettings.edlMixWts2]]. */\n edlMixWts2?: number;\n /** See [[PointCloudDisplaySettings.edlMixWts4]]. */\n edlMixWts4?: number;\n}\n\n/** The JSON representation of [[RealityModelDisplaySettings]].\n * @beta\n */\nexport interface RealityModelDisplayProps {\n /** See [[RealityModelDisplaySettings.pointCloud]]. */\n pointCloud?: PointCloudDisplayProps;\n /** See [[RealityModelDisplaySettings.overrideColorRatio]]. */\n overrideColorRatio?: number;\n // ###TODO when we need it: mesh?: RealityMeshDisplayProps;\n}\n\n/** Settings that control how a point cloud reality model is displayed within a [Viewport]($frontend).\n * @note This is an immutable type - to modify its properties, use [[clone]].\n * Eye-Dome Lighting (EDL) is a non-photorealistic, image-based shading technique that was designed to improve depth\n * perception in scientific visualization. It is particularly useful for visualizing monochrome point cloud data, but\n * also can be useful for point clouds with color information.\n * @note EDL mode is ignored (off) if the view is not perspective (camera is off)\n * @see [[RealityModelDisplaySettings.pointCloud]].\n * @beta\n */\nexport class PointCloudDisplaySettings {\n /** The shape drawn for each point in the cloud.\n * Default: \"round\".\n */\n public readonly shape: PointCloudShape;\n /** The method by which the size of each individual point is computed.\n * Default: \"voxel\".\n * @see [[pixelSize]] to configure the size for \"pixel\" mode.\n * @see [[voxelScale]], [[minPixelsPerVoxel]], and [[maxPixelsPerVoxel]] to configure the size for \"voxel\" mode.\n */\n public readonly sizeMode: PointCloudSizeMode;\n /** The radius of each point in pixels, when [[sizeMode]] is \"pixel\".\n * The size is expected to be a positive integer. The maximum size will vary based on the graphics hardware in use, but typically is limited to 32 or 64 pixels.\n * Default: 1\n */\n public readonly pixelSize: number;\n /** A scale factor applied to the size of each point, when [[sizeMode]] is \"voxel\".\n * The scale is expected to be a positive floating point number.\n * Default: 1.0\n */\n public readonly voxelScale: number;\n /** If [[sizeMode]] is \"voxel\", the minimum radius of each point in pixels. It is expected to be a positive integer no greater than [[maxPixelsPerVoxel]].\n * Default: 2\n */\n public readonly minPixelsPerVoxel: number;\n /** If [[sizeMode]] is \"voxel\", the maximum radius of each point in pixels. It is expected to be a positive integer no less than [[minPixelsPerVoxel]].\n * Default: 20.\n */\n public readonly maxPixelsPerVoxel: number;\n /** The mode for the Eye-Dome Lighting (EDL) effect.\n * Default: \"off\"\n * @note EDL mode is ignored (off) if the view is not perspective (camera is off)\n */\n public readonly edlMode: PointCloudEDLMode;\n /** A strength value for the Eye Dome Lighting (EDL) effect.\n * The strength is expected to be a positive floating point number.\n * Default: 5.0\n */\n public readonly edlStrength: number;\n /** A radius value for the Eye Dome Lighting (EDL) effect.\n * The radius is expected to be a positive floating point number\n * It is used to deterimine how far away in pixels to sample for depth change\n * Default: 2.0\n */\n public readonly edlRadius: number;\n /** A flag for whether or not to apply filtering pass in the Eye Dome Lighting (EDL) effect.\n * It only applies if edlMode is \"full\"\n * Default: 1.0\n */\n public readonly edlFilter?: number;\n /** A weighting value to apply to the full image when combining it with the half and quarter sized ones\n * It only applies if edlMode is \"full\"\n * The strength is expected to be a floating point number between 0 and 1 inclusive.\n * Default: 1.0\n */\n public readonly edlMixWts1?: number;\n /** A weighting value to apply to the half sized image when combining it with the full and quarter sized ones\n * It only applies if edlMode is \"full\"\n * The strength is expected to be a floating point number between 0 and 1 inclusive.\n * Default: 0.5\n */\n public readonly edlMixWts2?: number;\n /** A weighting value to apply to the quarter sized image when combining it with the full and half sized ones\n * It only applies if edlMode is \"full\"\n * The strength is expected to be a floating point number between 0 and 1 inclusive.\n * Default: 0.25\n */\n public readonly edlMixWts4?: number;\n\n /** Settings with all properties initialized to their default values. */\n public static defaults = new PointCloudDisplaySettings();\n\n private constructor(props?: PointCloudDisplayProps) {\n this.shape = props?.shape ?? \"round\";\n this.sizeMode = props?.sizeMode ?? \"voxel\";\n\n // No sanity checks here - e.g., min < max, pixelSize and voxelScale > 0, etc.\n this.pixelSize = props?.pixelSize ?? 1;\n this.voxelScale = props?.voxelScale ?? 1;\n this.minPixelsPerVoxel = props?.minPixelsPerVoxel ?? 2;\n this.maxPixelsPerVoxel = props?.maxPixelsPerVoxel ?? 20;\n this.edlMode = props?.edlMode ?? \"off\";\n this.edlStrength = props?.edlStrength ?? 5;\n this.edlRadius = props?.edlRadius ?? 2;\n this.edlFilter = props?.edlFilter ?? 1;\n this.edlMixWts1 = props?.edlMixWts1 ?? 1.0;\n this.edlMixWts2 = props?.edlMixWts2 ?? 0.5;\n this.edlMixWts4 = props?.edlMixWts4 ?? 0.25;\n }\n\n /** Create display settings from their JSON representation. If `props` is `undefined`, the default settings are returned. */\n public static fromJSON(props?: PointCloudDisplayProps): PointCloudDisplaySettings {\n return props ? new PointCloudDisplaySettings(props) : this.defaults;\n }\n\n /** Convert these settings to their JSON representation. */\n public toJSON(): PointCloudDisplayProps | undefined {\n const defs = PointCloudDisplaySettings.defaults;\n if (this.equals(defs))\n return undefined;\n\n const props: PointCloudDisplayProps = { };\n if (this.shape !== defs.shape)\n props.shape = this.shape;\n\n if (this.sizeMode !== defs.sizeMode)\n props.sizeMode = this.sizeMode;\n\n if (this.pixelSize !== defs.pixelSize)\n props.pixelSize = this.pixelSize;\n\n if (this.voxelScale !== defs.voxelScale)\n props.voxelScale = this.voxelScale;\n\n if (this.minPixelsPerVoxel !== defs.minPixelsPerVoxel)\n props.minPixelsPerVoxel = this.minPixelsPerVoxel;\n\n if (this.maxPixelsPerVoxel !== defs.maxPixelsPerVoxel)\n props.maxPixelsPerVoxel = this.maxPixelsPerVoxel;\n\n if (this.edlMode !== defs.edlMode)\n props.edlMode = this.edlMode;\n\n if (this.edlStrength !== defs.edlStrength)\n props.edlStrength = this.edlStrength;\n\n if (this.edlRadius !== defs.edlRadius)\n props.edlRadius = this.edlRadius;\n\n if (this.edlFilter !== defs.edlFilter)\n props.edlFilter = this.edlFilter;\n\n if (this.edlMixWts1 !== defs.edlMixWts1)\n props.edlMixWts1 = this.edlMixWts1;\n\n if (this.edlMixWts2 !== defs.edlMixWts2)\n props.edlMixWts2 = this.edlMixWts2;\n\n if (this.edlMixWts4 !== defs.edlMixWts4)\n props.edlMixWts4 = this.edlMixWts4;\n\n return props;\n }\n\n /** Create a copy of these settings, identical except for any properties explicitly specified by `changedProps`. */\n public clone(changedProps: PointCloudDisplayProps): PointCloudDisplaySettings {\n return PointCloudDisplaySettings.fromJSON({\n ...this.toJSON(),\n ...changedProps,\n });\n }\n\n /** Returns true if these settings are identical to `other`. */\n public equals(other: PointCloudDisplaySettings): boolean {\n if (this === other)\n return true;\n\n return this.shape === other.shape && this.sizeMode === other.sizeMode && this.pixelSize === other.pixelSize\n && this.voxelScale === other.voxelScale && this.minPixelsPerVoxel === other.minPixelsPerVoxel && this.maxPixelsPerVoxel === other.maxPixelsPerVoxel\n && this.edlMode === other.edlMode && this.edlStrength === other.edlStrength && this.edlRadius === other.edlRadius\n && this.edlFilter === other.edlFilter\n && this.edlMixWts1 === other.edlMixWts1 && this.edlMixWts2 === other.edlMixWts2 && this.edlMixWts4 === other.edlMixWts4\n ;\n }\n}\n\n/** Settings that control how a reality model - whether a [[ContextRealityModel]] or a persistent reality [Model]($backend) - is displayed within a [Viewport]($frontend).\n * @see [[ContextRealityModel.displaySettings]] to apply these settings to a context reality model.\n * @see [[DisplayStyleSettings.setRealityModelDisplaySettings]] to apply these settings to a persistent reality model.\n * @note This is an immutable type - to modify its properties, use [[clone]].\n * @beta\n */\nexport class RealityModelDisplaySettings {\n /** If the reality model's color is overridden with another color, a ratio in [0..1] with which to mix the two colors together.\n * A ratio of 0 uses only the reality model's color, a ratio of 1 uses only the override color, and a ratio of 0.5 mixes the two colors equally.\n * The color may be overridden using [[FeatureOverrides]] such as those supplied by a [FeatureOverrideProvider]($frontend), or by applying a [[SpatialClassifier]].\n * Default: 0.5\n */\n public readonly overrideColorRatio: number;\n /** Settings that apply specifically to point cloud reality models.\n * Default: [[PointCloudDisplaySettings.defaults]].\n */\n public readonly pointCloud: PointCloudDisplaySettings;\n\n /** Settings with all properties initialized to their default values. */\n public static defaults = new RealityModelDisplaySettings(undefined, PointCloudDisplaySettings.defaults);\n\n private constructor(overrideColorRatio: number | undefined, pointCloud: PointCloudDisplaySettings) {\n this.overrideColorRatio = overrideColorRatio ?? 0.5;\n this.pointCloud = pointCloud;\n }\n\n /** Create display settings from their JSON representation. If `props` is `undefined`, the default settings are returned. */\n public static fromJSON(props?: RealityModelDisplayProps): RealityModelDisplaySettings {\n if (!props)\n return this.defaults;\n\n return new RealityModelDisplaySettings(props.overrideColorRatio, PointCloudDisplaySettings.fromJSON(props.pointCloud));\n }\n\n /** Convert these settings to their JSON representation, which is `undefined` if all of their properties match the default settings. */\n public toJSON(): RealityModelDisplayProps | undefined {\n const pointCloud = this.pointCloud.toJSON();\n const overrideColorRatio = this.overrideColorRatio === RealityModelDisplaySettings.defaults.overrideColorRatio ? undefined : this.overrideColorRatio;\n\n if (undefined === pointCloud && undefined === overrideColorRatio)\n return undefined;\n\n const props: RealityModelDisplayProps = { };\n if (undefined !== pointCloud)\n props.pointCloud = pointCloud;\n\n if (undefined !== overrideColorRatio)\n props.overrideColorRatio = overrideColorRatio;\n\n return props;\n }\n\n /** Returns true if these settings are identical to `other`. */\n public equals(other: RealityModelDisplaySettings): boolean {\n if (this === other)\n return true;\n\n return this.overrideColorRatio === other.overrideColorRatio && this.pointCloud.equals(other.pointCloud);\n }\n\n /** Create a copy of these settings, identical except for any properties explicitly specified by `changedProps`. */\n public clone(changedProps: RealityModelDisplayProps): RealityModelDisplaySettings {\n const pointCloud = changedProps.pointCloud ? this.pointCloud.clone(changedProps.pointCloud) : this.pointCloud;\n const colorRatio = changedProps.hasOwnProperty(\"overrideColorRatio\") ? changedProps.overrideColorRatio : this.overrideColorRatio;\n return new RealityModelDisplaySettings(colorRatio, pointCloud);\n }\n}\n"]}
@@ -1,90 +1,90 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { OctEncodedNormalPair } from "./OctEncodedNormal";
5
- /** @internal */
6
- export declare enum PolylineTypeFlags {
7
- Normal = 0,
8
- Edge = 1,
9
- Outline = 2
10
- }
11
- /** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.
12
- * @internal
13
- */
14
- export declare class PolylineFlags {
15
- isDisjoint: boolean;
16
- isPlanar: boolean;
17
- is2d: boolean;
18
- type: PolylineTypeFlags;
19
- constructor(is2d?: boolean, isPlanar?: boolean, isDisjoint?: boolean, type?: PolylineTypeFlags);
20
- clone(): PolylineFlags;
21
- /** Create a PolylineFlags from a serialized numeric representation. */
22
- static unpack(value: number): PolylineFlags;
23
- initDefaults(): void;
24
- get isOutlineEdge(): boolean;
25
- get isNormalEdge(): boolean;
26
- get isAnyEdge(): boolean;
27
- setIsNormalEdge(): void;
28
- setIsOutlineEdge(): void;
29
- /** Convert these flags to a numeric representation for serialization. */
30
- pack(): number;
31
- equals(other: PolylineFlags): boolean;
32
- }
33
- /** @internal */
34
- export declare class PolylineData {
35
- vertIndices: number[];
36
- numIndices: number;
37
- constructor(vertIndices?: number[], numIndices?: number);
38
- get isValid(): boolean;
39
- reset(): void;
40
- init(polyline: MeshPolyline): boolean;
41
- }
42
- /** @internal */
43
- export declare class MeshPolyline {
44
- readonly indices: number[];
45
- constructor(indices?: number[]);
46
- addIndex(index: number): void;
47
- clear(): void;
48
- }
49
- /** @internal */
50
- export declare class MeshPolylineList extends Array<MeshPolyline> {
51
- constructor(...args: MeshPolyline[]);
52
- }
53
- /** @internal */
54
- export declare class MeshEdge {
55
- indices: number[];
56
- constructor(index0?: number, index1?: number);
57
- compareTo(other: MeshEdge): number;
58
- }
59
- /** @internal */
60
- export declare class MeshEdges {
61
- visible: MeshEdge[];
62
- silhouette: MeshEdge[];
63
- polylines: MeshPolylineList;
64
- silhouetteNormals: OctEncodedNormalPair[];
65
- constructor();
66
- }
67
- /** @internal */
68
- export declare class EdgeArgs {
69
- edges?: MeshEdge[];
70
- init(meshEdges?: MeshEdges): boolean;
71
- clear(): void;
72
- get isValid(): boolean;
73
- get numEdges(): number;
74
- }
75
- /** @internal */
76
- export declare class SilhouetteEdgeArgs extends EdgeArgs {
77
- normals?: OctEncodedNormalPair[];
78
- init(meshEdges?: MeshEdges): boolean;
79
- clear(): void;
80
- }
81
- /** @internal */
82
- export declare class PolylineEdgeArgs {
83
- lines?: PolylineData[];
84
- constructor(lines?: PolylineData[]);
85
- init(lines?: PolylineData[]): boolean;
86
- get numLines(): number;
87
- get isValid(): boolean;
88
- clear(): void;
89
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { OctEncodedNormalPair } from "./OctEncodedNormal";
5
+ /** @internal */
6
+ export declare enum PolylineTypeFlags {
7
+ Normal = 0,
8
+ Edge = 1,
9
+ Outline = 2
10
+ }
11
+ /** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.
12
+ * @internal
13
+ */
14
+ export declare class PolylineFlags {
15
+ isDisjoint: boolean;
16
+ isPlanar: boolean;
17
+ is2d: boolean;
18
+ type: PolylineTypeFlags;
19
+ constructor(is2d?: boolean, isPlanar?: boolean, isDisjoint?: boolean, type?: PolylineTypeFlags);
20
+ clone(): PolylineFlags;
21
+ /** Create a PolylineFlags from a serialized numeric representation. */
22
+ static unpack(value: number): PolylineFlags;
23
+ initDefaults(): void;
24
+ get isOutlineEdge(): boolean;
25
+ get isNormalEdge(): boolean;
26
+ get isAnyEdge(): boolean;
27
+ setIsNormalEdge(): void;
28
+ setIsOutlineEdge(): void;
29
+ /** Convert these flags to a numeric representation for serialization. */
30
+ pack(): number;
31
+ equals(other: PolylineFlags): boolean;
32
+ }
33
+ /** @internal */
34
+ export declare class PolylineData {
35
+ vertIndices: number[];
36
+ numIndices: number;
37
+ constructor(vertIndices?: number[], numIndices?: number);
38
+ get isValid(): boolean;
39
+ reset(): void;
40
+ init(polyline: MeshPolyline): boolean;
41
+ }
42
+ /** @internal */
43
+ export declare class MeshPolyline {
44
+ readonly indices: number[];
45
+ constructor(indices?: number[]);
46
+ addIndex(index: number): void;
47
+ clear(): void;
48
+ }
49
+ /** @internal */
50
+ export declare class MeshPolylineList extends Array<MeshPolyline> {
51
+ constructor(...args: MeshPolyline[]);
52
+ }
53
+ /** @internal */
54
+ export declare class MeshEdge {
55
+ indices: number[];
56
+ constructor(index0?: number, index1?: number);
57
+ compareTo(other: MeshEdge): number;
58
+ }
59
+ /** @internal */
60
+ export declare class MeshEdges {
61
+ visible: MeshEdge[];
62
+ silhouette: MeshEdge[];
63
+ polylines: MeshPolylineList;
64
+ silhouetteNormals: OctEncodedNormalPair[];
65
+ constructor();
66
+ }
67
+ /** @internal */
68
+ export declare class EdgeArgs {
69
+ edges?: MeshEdge[];
70
+ init(meshEdges?: MeshEdges): boolean;
71
+ clear(): void;
72
+ get isValid(): boolean;
73
+ get numEdges(): number;
74
+ }
75
+ /** @internal */
76
+ export declare class SilhouetteEdgeArgs extends EdgeArgs {
77
+ normals?: OctEncodedNormalPair[];
78
+ init(meshEdges?: MeshEdges): boolean;
79
+ clear(): void;
80
+ }
81
+ /** @internal */
82
+ export declare class PolylineEdgeArgs {
83
+ lines?: PolylineData[];
84
+ constructor(lines?: PolylineData[]);
85
+ init(lines?: PolylineData[]): boolean;
86
+ get numLines(): number;
87
+ get isValid(): boolean;
88
+ clear(): void;
89
+ }
90
90
  //# sourceMappingURL=Render.d.ts.map
package/lib/esm/Render.js CHANGED
@@ -1,166 +1,166 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- // cSpell:ignore vals
10
- /** @internal */
11
- export var PolylineTypeFlags;
12
- (function (PolylineTypeFlags) {
13
- PolylineTypeFlags[PolylineTypeFlags["Normal"] = 0] = "Normal";
14
- PolylineTypeFlags[PolylineTypeFlags["Edge"] = 1] = "Edge";
15
- PolylineTypeFlags[PolylineTypeFlags["Outline"] = 2] = "Outline";
16
- })(PolylineTypeFlags || (PolylineTypeFlags = {}));
17
- /** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.
18
- * @internal
19
- */
20
- export class PolylineFlags {
21
- constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {
22
- this.isDisjoint = isDisjoint;
23
- this.isPlanar = isPlanar;
24
- this.is2d = is2d;
25
- this.type = type;
26
- }
27
- clone() { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }
28
- /** Create a PolylineFlags from a serialized numeric representation. */
29
- static unpack(value) {
30
- const isDisjoint = 0 !== (value & 1);
31
- const isPlanar = 0 !== (value & 2);
32
- const is2d = 0 !== (value & 4);
33
- const type = (value >> 3);
34
- assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);
35
- return new PolylineFlags(is2d, isPlanar, isDisjoint, type);
36
- }
37
- initDefaults() {
38
- this.isDisjoint = this.isPlanar = this.is2d = false;
39
- this.type = PolylineTypeFlags.Normal;
40
- }
41
- get isOutlineEdge() { return PolylineTypeFlags.Outline === this.type; }
42
- get isNormalEdge() { return PolylineTypeFlags.Edge === this.type; }
43
- get isAnyEdge() { return PolylineTypeFlags.Normal !== this.type; }
44
- setIsNormalEdge() { this.type = PolylineTypeFlags.Edge; }
45
- setIsOutlineEdge() { this.type = PolylineTypeFlags.Outline; }
46
- /** Convert these flags to a numeric representation for serialization. */
47
- pack() {
48
- let val = 0;
49
- if (this.isDisjoint)
50
- val += 1;
51
- if (this.isPlanar)
52
- val += 1 << 1;
53
- if (this.is2d)
54
- val += 1 << 2;
55
- val += this.type << 3;
56
- return val;
57
- }
58
- equals(other) {
59
- return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;
60
- }
61
- }
62
- /** @internal */
63
- export class PolylineData {
64
- constructor(vertIndices = [], numIndices = 0) {
65
- this.vertIndices = vertIndices;
66
- this.numIndices = numIndices;
67
- }
68
- get isValid() { return 0 < this.numIndices; }
69
- reset() {
70
- this.numIndices = 0;
71
- this.vertIndices = [];
72
- }
73
- init(polyline) {
74
- this.numIndices = polyline.indices.length;
75
- this.vertIndices = 0 < this.numIndices ? polyline.indices : [];
76
- return this.isValid;
77
- }
78
- }
79
- /** @internal */
80
- export class MeshPolyline {
81
- constructor(indices = []) {
82
- this.indices = indices.slice();
83
- }
84
- addIndex(index) {
85
- const { indices } = this;
86
- if (indices.length === 0 || indices[indices.length - 1] !== index)
87
- indices.push(index);
88
- }
89
- clear() { this.indices.length = 0; }
90
- }
91
- /** @internal */
92
- export class MeshPolylineList extends Array {
93
- constructor(...args) {
94
- super(...args);
95
- }
96
- }
97
- /** @internal */
98
- export class MeshEdge {
99
- constructor(index0, index1) {
100
- this.indices = [0, 0];
101
- if (undefined === index0 || undefined === index1)
102
- return;
103
- if (index0 < index1) {
104
- this.indices[0] = index0;
105
- this.indices[1] = index1;
106
- }
107
- else {
108
- this.indices[0] = index1;
109
- this.indices[1] = index0;
110
- }
111
- }
112
- compareTo(other) {
113
- let diff = this.indices[0] - other.indices[0];
114
- if (0 === diff)
115
- diff = this.indices[1] - other.indices[1];
116
- return diff;
117
- }
118
- }
119
- /** @internal */
120
- export class MeshEdges {
121
- constructor() {
122
- this.visible = [];
123
- this.silhouette = [];
124
- this.polylines = new MeshPolylineList();
125
- this.silhouetteNormals = [];
126
- }
127
- }
128
- /** @internal */
129
- export class EdgeArgs {
130
- init(meshEdges) {
131
- this.clear();
132
- if (undefined !== meshEdges && 0 < meshEdges.visible.length)
133
- this.edges = meshEdges.visible;
134
- return this.isValid;
135
- }
136
- clear() { this.edges = undefined; }
137
- get isValid() { return 0 < this.numEdges; }
138
- get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }
139
- }
140
- /** @internal */
141
- export class SilhouetteEdgeArgs extends EdgeArgs {
142
- init(meshEdges) {
143
- this.clear();
144
- if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {
145
- this.edges = meshEdges.silhouette;
146
- this.normals = meshEdges.silhouetteNormals;
147
- }
148
- return this.isValid;
149
- }
150
- clear() {
151
- this.normals = undefined;
152
- super.clear();
153
- }
154
- }
155
- /** @internal */
156
- export class PolylineEdgeArgs {
157
- constructor(lines) { this.init(lines); }
158
- init(lines) {
159
- this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;
160
- return this.isValid;
161
- }
162
- get numLines() { return undefined !== this.lines ? this.lines.length : 0; }
163
- get isValid() { return this.numLines > 0; }
164
- clear() { this.lines = undefined; }
165
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Rendering
7
+ */
8
+ import { assert } from "@itwin/core-bentley";
9
+ // cSpell:ignore vals
10
+ /** @internal */
11
+ export var PolylineTypeFlags;
12
+ (function (PolylineTypeFlags) {
13
+ PolylineTypeFlags[PolylineTypeFlags["Normal"] = 0] = "Normal";
14
+ PolylineTypeFlags[PolylineTypeFlags["Edge"] = 1] = "Edge";
15
+ PolylineTypeFlags[PolylineTypeFlags["Outline"] = 2] = "Outline";
16
+ })(PolylineTypeFlags || (PolylineTypeFlags = {}));
17
+ /** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.
18
+ * @internal
19
+ */
20
+ export class PolylineFlags {
21
+ constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {
22
+ this.isDisjoint = isDisjoint;
23
+ this.isPlanar = isPlanar;
24
+ this.is2d = is2d;
25
+ this.type = type;
26
+ }
27
+ clone() { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }
28
+ /** Create a PolylineFlags from a serialized numeric representation. */
29
+ static unpack(value) {
30
+ const isDisjoint = 0 !== (value & 1);
31
+ const isPlanar = 0 !== (value & 2);
32
+ const is2d = 0 !== (value & 4);
33
+ const type = (value >> 3);
34
+ assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);
35
+ return new PolylineFlags(is2d, isPlanar, isDisjoint, type);
36
+ }
37
+ initDefaults() {
38
+ this.isDisjoint = this.isPlanar = this.is2d = false;
39
+ this.type = PolylineTypeFlags.Normal;
40
+ }
41
+ get isOutlineEdge() { return PolylineTypeFlags.Outline === this.type; }
42
+ get isNormalEdge() { return PolylineTypeFlags.Edge === this.type; }
43
+ get isAnyEdge() { return PolylineTypeFlags.Normal !== this.type; }
44
+ setIsNormalEdge() { this.type = PolylineTypeFlags.Edge; }
45
+ setIsOutlineEdge() { this.type = PolylineTypeFlags.Outline; }
46
+ /** Convert these flags to a numeric representation for serialization. */
47
+ pack() {
48
+ let val = 0;
49
+ if (this.isDisjoint)
50
+ val += 1;
51
+ if (this.isPlanar)
52
+ val += 1 << 1;
53
+ if (this.is2d)
54
+ val += 1 << 2;
55
+ val += this.type << 3;
56
+ return val;
57
+ }
58
+ equals(other) {
59
+ return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;
60
+ }
61
+ }
62
+ /** @internal */
63
+ export class PolylineData {
64
+ constructor(vertIndices = [], numIndices = 0) {
65
+ this.vertIndices = vertIndices;
66
+ this.numIndices = numIndices;
67
+ }
68
+ get isValid() { return 0 < this.numIndices; }
69
+ reset() {
70
+ this.numIndices = 0;
71
+ this.vertIndices = [];
72
+ }
73
+ init(polyline) {
74
+ this.numIndices = polyline.indices.length;
75
+ this.vertIndices = 0 < this.numIndices ? polyline.indices : [];
76
+ return this.isValid;
77
+ }
78
+ }
79
+ /** @internal */
80
+ export class MeshPolyline {
81
+ constructor(indices = []) {
82
+ this.indices = indices.slice();
83
+ }
84
+ addIndex(index) {
85
+ const { indices } = this;
86
+ if (indices.length === 0 || indices[indices.length - 1] !== index)
87
+ indices.push(index);
88
+ }
89
+ clear() { this.indices.length = 0; }
90
+ }
91
+ /** @internal */
92
+ export class MeshPolylineList extends Array {
93
+ constructor(...args) {
94
+ super(...args);
95
+ }
96
+ }
97
+ /** @internal */
98
+ export class MeshEdge {
99
+ constructor(index0, index1) {
100
+ this.indices = [0, 0];
101
+ if (undefined === index0 || undefined === index1)
102
+ return;
103
+ if (index0 < index1) {
104
+ this.indices[0] = index0;
105
+ this.indices[1] = index1;
106
+ }
107
+ else {
108
+ this.indices[0] = index1;
109
+ this.indices[1] = index0;
110
+ }
111
+ }
112
+ compareTo(other) {
113
+ let diff = this.indices[0] - other.indices[0];
114
+ if (0 === diff)
115
+ diff = this.indices[1] - other.indices[1];
116
+ return diff;
117
+ }
118
+ }
119
+ /** @internal */
120
+ export class MeshEdges {
121
+ constructor() {
122
+ this.visible = [];
123
+ this.silhouette = [];
124
+ this.polylines = new MeshPolylineList();
125
+ this.silhouetteNormals = [];
126
+ }
127
+ }
128
+ /** @internal */
129
+ export class EdgeArgs {
130
+ init(meshEdges) {
131
+ this.clear();
132
+ if (undefined !== meshEdges && 0 < meshEdges.visible.length)
133
+ this.edges = meshEdges.visible;
134
+ return this.isValid;
135
+ }
136
+ clear() { this.edges = undefined; }
137
+ get isValid() { return 0 < this.numEdges; }
138
+ get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }
139
+ }
140
+ /** @internal */
141
+ export class SilhouetteEdgeArgs extends EdgeArgs {
142
+ init(meshEdges) {
143
+ this.clear();
144
+ if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {
145
+ this.edges = meshEdges.silhouette;
146
+ this.normals = meshEdges.silhouetteNormals;
147
+ }
148
+ return this.isValid;
149
+ }
150
+ clear() {
151
+ this.normals = undefined;
152
+ super.clear();
153
+ }
154
+ }
155
+ /** @internal */
156
+ export class PolylineEdgeArgs {
157
+ constructor(lines) { this.init(lines); }
158
+ init(lines) {
159
+ this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;
160
+ return this.isValid;
161
+ }
162
+ get numLines() { return undefined !== this.lines ? this.lines.length : 0; }
163
+ get isValid() { return this.numLines > 0; }
164
+ clear() { this.lines = undefined; }
165
+ }
166
166
  //# sourceMappingURL=Render.js.map