@itwin/core-common 4.0.0-dev.17 → 4.0.0-dev.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (945) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +12 -12
  11. package/lib/cjs/BackendTypes.js +9 -9
  12. package/lib/cjs/BackendTypes.js.map +1 -1
  13. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  14. package/lib/cjs/BackgroundMapProvider.js +68 -68
  15. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  16. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  17. package/lib/cjs/BackgroundMapSettings.js +156 -156
  18. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  19. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  20. package/lib/cjs/Base64EncodedString.js +66 -66
  21. package/lib/cjs/Base64EncodedString.js.map +1 -1
  22. package/lib/cjs/BlobReader.d.ts +31 -31
  23. package/lib/cjs/BlobReader.js +84 -84
  24. package/lib/cjs/BlobReader.js.map +1 -1
  25. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  26. package/lib/cjs/BriefcaseTypes.js +95 -95
  27. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  28. package/lib/cjs/Camera.d.ts +42 -42
  29. package/lib/cjs/Camera.js +62 -62
  30. package/lib/cjs/Camera.js.map +1 -1
  31. package/lib/cjs/ChangedElements.d.ts +85 -85
  32. package/lib/cjs/ChangedElements.js +23 -23
  33. package/lib/cjs/ChangedElements.js.map +1 -1
  34. package/lib/cjs/ChangedEntities.d.ts +45 -45
  35. package/lib/cjs/ChangedEntities.js +9 -9
  36. package/lib/cjs/ChangedEntities.js.map +1 -1
  37. package/lib/cjs/ChangesetProps.d.ts +98 -98
  38. package/lib/cjs/ChangesetProps.js +22 -22
  39. package/lib/cjs/ChangesetProps.js.map +1 -1
  40. package/lib/cjs/ClipStyle.d.ts +89 -89
  41. package/lib/cjs/ClipStyle.js +123 -123
  42. package/lib/cjs/ClipStyle.js.map +1 -1
  43. package/lib/cjs/CloudStorage.d.ts +62 -62
  44. package/lib/cjs/CloudStorage.js +113 -113
  45. package/lib/cjs/CloudStorage.js.map +1 -1
  46. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  47. package/lib/cjs/CloudStorageTileCache.js +66 -66
  48. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  49. package/lib/cjs/Code.d.ts +277 -277
  50. package/lib/cjs/Code.js +269 -269
  51. package/lib/cjs/Code.js.map +1 -1
  52. package/lib/cjs/ColorByName.d.ts +161 -161
  53. package/lib/cjs/ColorByName.js +169 -169
  54. package/lib/cjs/ColorByName.js.map +1 -1
  55. package/lib/cjs/ColorDef.d.ts +208 -208
  56. package/lib/cjs/ColorDef.js +571 -571
  57. package/lib/cjs/ColorDef.js.map +1 -1
  58. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  59. package/lib/cjs/CommonLoggerCategory.js +26 -26
  60. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  61. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  62. package/lib/cjs/ConcurrentQuery.js +552 -552
  63. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  64. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  65. package/lib/cjs/ContextRealityModel.js +373 -373
  66. package/lib/cjs/ContextRealityModel.js.map +1 -1
  67. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  68. package/lib/cjs/DisplayStyleSettings.js +985 -985
  69. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  70. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  71. package/lib/cjs/ECSchemaProps.js +9 -9
  72. package/lib/cjs/ECSchemaProps.js.map +1 -1
  73. package/lib/cjs/ECSqlReader.d.ts +70 -70
  74. package/lib/cjs/ECSqlReader.js +280 -280
  75. package/lib/cjs/ECSqlReader.js.map +1 -1
  76. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  77. package/lib/cjs/ECSqlTypes.js +189 -189
  78. package/lib/cjs/ECSqlTypes.js.map +1 -1
  79. package/lib/cjs/ElementMesh.d.ts +39 -39
  80. package/lib/cjs/ElementMesh.js +56 -56
  81. package/lib/cjs/ElementMesh.js.map +1 -1
  82. package/lib/cjs/ElementProps.d.ts +483 -483
  83. package/lib/cjs/ElementProps.js +99 -99
  84. package/lib/cjs/ElementProps.js.map +1 -1
  85. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  86. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  87. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  88. package/lib/cjs/EntityProps.d.ts +177 -177
  89. package/lib/cjs/EntityProps.js +113 -113
  90. package/lib/cjs/EntityProps.js.map +1 -1
  91. package/lib/cjs/EntityReference.d.ts +51 -51
  92. package/lib/cjs/EntityReference.js +56 -56
  93. package/lib/cjs/EntityReference.js.map +1 -1
  94. package/lib/cjs/Environment.d.ts +61 -61
  95. package/lib/cjs/Environment.js +73 -73
  96. package/lib/cjs/Environment.js.map +1 -1
  97. package/lib/cjs/FeatureIndex.d.ts +39 -39
  98. package/lib/cjs/FeatureIndex.js +63 -63
  99. package/lib/cjs/FeatureIndex.js.map +1 -1
  100. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  101. package/lib/cjs/FeatureSymbology.js +614 -614
  102. package/lib/cjs/FeatureSymbology.js.map +1 -1
  103. package/lib/cjs/FeatureTable.d.ts +141 -141
  104. package/lib/cjs/FeatureTable.js +278 -278
  105. package/lib/cjs/FeatureTable.js.map +1 -1
  106. package/lib/cjs/Fonts.d.ts +51 -51
  107. package/lib/cjs/Fonts.js +53 -53
  108. package/lib/cjs/Fonts.js.map +1 -1
  109. package/lib/cjs/Frustum.d.ts +114 -114
  110. package/lib/cjs/Frustum.js +292 -292
  111. package/lib/cjs/Frustum.js.map +1 -1
  112. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  113. package/lib/cjs/GeoCoordinateServices.js +80 -80
  114. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  115. package/lib/cjs/GeometryContainment.d.ts +28 -28
  116. package/lib/cjs/GeometryContainment.js +9 -9
  117. package/lib/cjs/GeometryContainment.js.map +1 -1
  118. package/lib/cjs/GeometryParams.d.ts +130 -130
  119. package/lib/cjs/GeometryParams.js +174 -174
  120. package/lib/cjs/GeometryParams.js.map +1 -1
  121. package/lib/cjs/GeometrySummary.d.ts +45 -45
  122. package/lib/cjs/GeometrySummary.js +23 -23
  123. package/lib/cjs/GeometrySummary.js.map +1 -1
  124. package/lib/cjs/Gradient.d.ts +139 -139
  125. package/lib/cjs/Gradient.js +455 -455
  126. package/lib/cjs/Gradient.js.map +1 -1
  127. package/lib/cjs/GraphicParams.d.ts +58 -58
  128. package/lib/cjs/GraphicParams.js +85 -85
  129. package/lib/cjs/GraphicParams.js.map +1 -1
  130. package/lib/cjs/GroundPlane.d.ts +52 -52
  131. package/lib/cjs/GroundPlane.js +64 -64
  132. package/lib/cjs/GroundPlane.js.map +1 -1
  133. package/lib/cjs/HSLColor.d.ts +20 -20
  134. package/lib/cjs/HSLColor.js +32 -32
  135. package/lib/cjs/HSLColor.js.map +1 -1
  136. package/lib/cjs/HSVColor.d.ts +30 -30
  137. package/lib/cjs/HSVColor.js +59 -59
  138. package/lib/cjs/HSVColor.js.map +1 -1
  139. package/lib/cjs/HiddenLine.d.ts +97 -97
  140. package/lib/cjs/HiddenLine.js +162 -162
  141. package/lib/cjs/HiddenLine.js.map +1 -1
  142. package/lib/cjs/Hilite.d.ts +50 -50
  143. package/lib/cjs/Hilite.js +64 -64
  144. package/lib/cjs/Hilite.js.map +1 -1
  145. package/lib/cjs/IModel.d.ts +358 -358
  146. package/lib/cjs/IModel.js +347 -347
  147. package/lib/cjs/IModel.js.map +1 -1
  148. package/lib/cjs/IModelError.d.ts +42 -42
  149. package/lib/cjs/IModelError.js +71 -71
  150. package/lib/cjs/IModelError.js.map +1 -1
  151. package/lib/cjs/IModelVersion.d.ts +68 -68
  152. package/lib/cjs/IModelVersion.js +79 -79
  153. package/lib/cjs/IModelVersion.js.map +1 -1
  154. package/lib/cjs/Image.d.ts +86 -86
  155. package/lib/cjs/Image.js +128 -128
  156. package/lib/cjs/Image.js.map +1 -1
  157. package/lib/cjs/IpcAppProps.d.ts +141 -141
  158. package/lib/cjs/IpcAppProps.js +23 -23
  159. package/lib/cjs/IpcAppProps.js.map +1 -1
  160. package/lib/cjs/LightSettings.d.ts +224 -224
  161. package/lib/cjs/LightSettings.js +309 -309
  162. package/lib/cjs/LightSettings.js.map +1 -1
  163. package/lib/cjs/LinePixels.d.ts +34 -34
  164. package/lib/cjs/LinePixels.js +42 -42
  165. package/lib/cjs/LinePixels.js.map +1 -1
  166. package/lib/cjs/Localization.d.ts +113 -113
  167. package/lib/cjs/Localization.js +33 -33
  168. package/lib/cjs/Localization.js.map +1 -1
  169. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  170. package/lib/cjs/MapImagerySettings.js +80 -80
  171. package/lib/cjs/MapImagerySettings.js.map +1 -1
  172. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  173. package/lib/cjs/MapLayerSettings.js +411 -411
  174. package/lib/cjs/MapLayerSettings.js.map +1 -1
  175. package/lib/cjs/MassProperties.d.ts +64 -64
  176. package/lib/cjs/MassProperties.js +23 -23
  177. package/lib/cjs/MassProperties.js.map +1 -1
  178. package/lib/cjs/MaterialProps.d.ts +153 -153
  179. package/lib/cjs/MaterialProps.js +35 -35
  180. package/lib/cjs/MaterialProps.js.map +1 -1
  181. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  182. package/lib/cjs/ModelClipGroup.js +98 -98
  183. package/lib/cjs/ModelClipGroup.js.map +1 -1
  184. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  185. package/lib/cjs/ModelGeometryChanges.js +83 -83
  186. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  187. package/lib/cjs/ModelProps.d.ts +67 -67
  188. package/lib/cjs/ModelProps.js +9 -9
  189. package/lib/cjs/ModelProps.js.map +1 -1
  190. package/lib/cjs/NativeAppProps.d.ts +122 -122
  191. package/lib/cjs/NativeAppProps.js +30 -30
  192. package/lib/cjs/NativeAppProps.js.map +1 -1
  193. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  194. package/lib/cjs/OctEncodedNormal.js +98 -98
  195. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  196. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  197. package/lib/cjs/PlanProjectionSettings.js +63 -63
  198. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  199. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  200. package/lib/cjs/PlanarClipMask.js +136 -136
  201. package/lib/cjs/PlanarClipMask.js.map +1 -1
  202. package/lib/cjs/QPoint.d.ts +479 -479
  203. package/lib/cjs/QPoint.js +826 -826
  204. package/lib/cjs/QPoint.js.map +1 -1
  205. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  206. package/lib/cjs/RealityDataAccessProps.js +19 -19
  207. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  208. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  209. package/lib/cjs/RealityModelDisplaySettings.js +142 -142
  210. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  211. package/lib/cjs/Render.d.ts +89 -89
  212. package/lib/cjs/Render.js +177 -177
  213. package/lib/cjs/Render.js.map +1 -1
  214. package/lib/cjs/RenderMaterial.d.ts +58 -58
  215. package/lib/cjs/RenderMaterial.js +76 -76
  216. package/lib/cjs/RenderMaterial.js.map +1 -1
  217. package/lib/cjs/RenderSchedule.d.ts +543 -543
  218. package/lib/cjs/RenderSchedule.js +1002 -1002
  219. package/lib/cjs/RenderTexture.d.ts +70 -70
  220. package/lib/cjs/RenderTexture.js +59 -59
  221. package/lib/cjs/RenderTexture.js.map +1 -1
  222. package/lib/cjs/RgbColor.d.ts +47 -47
  223. package/lib/cjs/RgbColor.js +77 -77
  224. package/lib/cjs/RgbColor.js.map +1 -1
  225. package/lib/cjs/RpcInterface.d.ts +33 -33
  226. package/lib/cjs/RpcInterface.js +137 -137
  227. package/lib/cjs/RpcInterface.js.map +1 -1
  228. package/lib/cjs/RpcManager.d.ts +40 -40
  229. package/lib/cjs/RpcManager.js +55 -55
  230. package/lib/cjs/RpcManager.js.map +1 -1
  231. package/lib/cjs/SessionProps.d.ts +16 -16
  232. package/lib/cjs/SessionProps.js +9 -9
  233. package/lib/cjs/SessionProps.js.map +1 -1
  234. package/lib/cjs/SkyBox.d.ts +215 -215
  235. package/lib/cjs/SkyBox.js +210 -210
  236. package/lib/cjs/SkyBox.js.map +1 -1
  237. package/lib/cjs/Snapping.d.ts +49 -49
  238. package/lib/cjs/Snapping.js +9 -9
  239. package/lib/cjs/Snapping.js.map +1 -1
  240. package/lib/cjs/SolarCalculate.d.ts +27 -27
  241. package/lib/cjs/SolarCalculate.js +211 -211
  242. package/lib/cjs/SolarCalculate.js.map +1 -1
  243. package/lib/cjs/SolarShadows.d.ts +35 -35
  244. package/lib/cjs/SolarShadows.js +62 -62
  245. package/lib/cjs/SolarShadows.js.map +1 -1
  246. package/lib/cjs/SpatialClassification.d.ts +208 -208
  247. package/lib/cjs/SpatialClassification.js +340 -340
  248. package/lib/cjs/SpatialClassification.js.map +1 -1
  249. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  250. package/lib/cjs/SubCategoryAppearance.js +96 -96
  251. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  252. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  253. package/lib/cjs/SubCategoryOverride.js +104 -104
  254. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  255. package/lib/cjs/TerrainSettings.d.ts +82 -82
  256. package/lib/cjs/TerrainSettings.js +102 -102
  257. package/lib/cjs/TerrainSettings.js.map +1 -1
  258. package/lib/cjs/TextureMapping.d.ts +118 -118
  259. package/lib/cjs/TextureMapping.js +174 -174
  260. package/lib/cjs/TextureMapping.js.map +1 -1
  261. package/lib/cjs/TextureProps.d.ts +65 -65
  262. package/lib/cjs/TextureProps.js +28 -28
  263. package/lib/cjs/TextureProps.js.map +1 -1
  264. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  265. package/lib/cjs/ThematicDisplay.js +344 -344
  266. package/lib/cjs/ThematicDisplay.js.map +1 -1
  267. package/lib/cjs/Thumbnail.d.ts +26 -26
  268. package/lib/cjs/Thumbnail.js +9 -9
  269. package/lib/cjs/Thumbnail.js.map +1 -1
  270. package/lib/cjs/TileProps.d.ts +82 -82
  271. package/lib/cjs/TileProps.js +29 -29
  272. package/lib/cjs/TileProps.js.map +1 -1
  273. package/lib/cjs/Tween.d.ts +191 -191
  274. package/lib/cjs/Tween.js +570 -570
  275. package/lib/cjs/Tween.js.map +1 -1
  276. package/lib/cjs/TxnAction.d.ts +21 -21
  277. package/lib/cjs/TxnAction.js +29 -29
  278. package/lib/cjs/TxnAction.js.map +1 -1
  279. package/lib/cjs/ViewDetails.d.ts +125 -125
  280. package/lib/cjs/ViewDetails.js +166 -166
  281. package/lib/cjs/ViewDetails.js.map +1 -1
  282. package/lib/cjs/ViewFlags.d.ts +287 -287
  283. package/lib/cjs/ViewFlags.js +368 -368
  284. package/lib/cjs/ViewFlags.js.map +1 -1
  285. package/lib/cjs/ViewProps.d.ts +205 -205
  286. package/lib/cjs/ViewProps.js +9 -9
  287. package/lib/cjs/ViewProps.js.map +1 -1
  288. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  289. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  290. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  291. package/lib/cjs/core-common.d.ts +244 -244
  292. package/lib/cjs/core-common.js +260 -260
  293. package/lib/cjs/core-common.js.map +1 -1
  294. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  295. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  296. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  297. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  298. package/lib/cjs/domains/GenericElementProps.js +9 -9
  299. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  300. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  301. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  302. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  303. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  304. package/lib/cjs/geometry/AreaPattern.js +204 -204
  305. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  306. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  307. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  308. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  309. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  310. package/lib/cjs/geometry/Cartographic.js +345 -345
  311. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  312. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  313. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  315. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  316. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  317. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  318. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  319. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  320. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  321. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  322. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  323. package/lib/cjs/geometry/FrustumPlanes.js +189 -193
  324. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  325. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  326. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  327. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  328. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  329. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  330. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  331. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  332. package/lib/cjs/geometry/GeometryStream.js +469 -469
  333. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  334. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  335. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  336. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  337. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  338. package/lib/cjs/geometry/LineStyle.js +129 -129
  339. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  340. package/lib/cjs/geometry/Placement.d.ts +95 -95
  341. package/lib/cjs/geometry/Placement.js +131 -131
  342. package/lib/cjs/geometry/Placement.js.map +1 -1
  343. package/lib/cjs/geometry/Projection.d.ts +251 -251
  344. package/lib/cjs/geometry/Projection.js +198 -198
  345. package/lib/cjs/geometry/Projection.js.map +1 -1
  346. package/lib/cjs/geometry/TextString.d.ts +55 -55
  347. package/lib/cjs/geometry/TextString.js +65 -65
  348. package/lib/cjs/geometry/TextString.js.map +1 -1
  349. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  350. package/lib/cjs/ipc/IpcSession.js +27 -27
  351. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  352. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  353. package/lib/cjs/ipc/IpcSocket.js +16 -16
  354. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  355. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
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  699. package/lib/esm/RpcInterface.js.map +1 -1
  700. package/lib/esm/RpcManager.d.ts +40 -40
  701. package/lib/esm/RpcManager.js +51 -51
  702. package/lib/esm/RpcManager.js.map +1 -1
  703. package/lib/esm/SessionProps.d.ts +16 -16
  704. package/lib/esm/SessionProps.js +8 -8
  705. package/lib/esm/SessionProps.js.map +1 -1
  706. package/lib/esm/SkyBox.d.ts +215 -215
  707. package/lib/esm/SkyBox.js +203 -203
  708. package/lib/esm/SkyBox.js.map +1 -1
  709. package/lib/esm/Snapping.d.ts +49 -49
  710. package/lib/esm/Snapping.js +8 -8
  711. package/lib/esm/Snapping.js.map +1 -1
  712. package/lib/esm/SolarCalculate.d.ts +27 -27
  713. package/lib/esm/SolarCalculate.js +204 -204
  714. package/lib/esm/SolarCalculate.js.map +1 -1
  715. package/lib/esm/SolarShadows.d.ts +35 -35
  716. package/lib/esm/SolarShadows.js +58 -58
  717. package/lib/esm/SolarShadows.js.map +1 -1
  718. package/lib/esm/SpatialClassification.d.ts +208 -208
  719. package/lib/esm/SpatialClassification.js +334 -334
  720. package/lib/esm/SpatialClassification.js.map +1 -1
  721. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  722. package/lib/esm/SubCategoryAppearance.js +92 -92
  723. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  724. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  725. package/lib/esm/SubCategoryOverride.js +100 -100
  726. package/lib/esm/SubCategoryOverride.js.map +1 -1
  727. package/lib/esm/TerrainSettings.d.ts +82 -82
  728. package/lib/esm/TerrainSettings.js +98 -98
  729. package/lib/esm/TerrainSettings.js.map +1 -1
  730. package/lib/esm/TextureMapping.d.ts +118 -118
  731. package/lib/esm/TextureMapping.js +170 -170
  732. package/lib/esm/TextureMapping.js.map +1 -1
  733. package/lib/esm/TextureProps.d.ts +65 -65
  734. package/lib/esm/TextureProps.js +25 -25
  735. package/lib/esm/TextureProps.js.map +1 -1
  736. package/lib/esm/ThematicDisplay.d.ts +230 -230
  737. package/lib/esm/ThematicDisplay.js +337 -337
  738. package/lib/esm/ThematicDisplay.js.map +1 -1
  739. package/lib/esm/Thumbnail.d.ts +26 -26
  740. package/lib/esm/Thumbnail.js +8 -8
  741. package/lib/esm/Thumbnail.js.map +1 -1
  742. package/lib/esm/TileProps.d.ts +82 -82
  743. package/lib/esm/TileProps.js +25 -25
  744. package/lib/esm/TileProps.js.map +1 -1
  745. package/lib/esm/Tween.d.ts +191 -191
  746. package/lib/esm/Tween.js +565 -565
  747. package/lib/esm/Tween.js.map +1 -1
  748. package/lib/esm/TxnAction.d.ts +21 -21
  749. package/lib/esm/TxnAction.js +26 -26
  750. package/lib/esm/TxnAction.js.map +1 -1
  751. package/lib/esm/ViewDetails.d.ts +125 -125
  752. package/lib/esm/ViewDetails.js +161 -161
  753. package/lib/esm/ViewDetails.js.map +1 -1
  754. package/lib/esm/ViewFlags.d.ts +287 -287
  755. package/lib/esm/ViewFlags.js +364 -364
  756. package/lib/esm/ViewFlags.js.map +1 -1
  757. package/lib/esm/ViewProps.d.ts +205 -205
  758. package/lib/esm/ViewProps.js +8 -8
  759. package/lib/esm/ViewProps.js.map +1 -1
  760. package/lib/esm/WhiteOnWhiteReversalSettings.d.ts +36 -36
  761. package/lib/esm/WhiteOnWhiteReversalSettings.js +33 -33
  762. package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
  763. package/lib/esm/core-common.d.ts +244 -244
  764. package/lib/esm/core-common.js +248 -248
  765. package/lib/esm/core-common.js.map +1 -1
  766. package/lib/esm/domains/FunctionalElementProps.d.ts +11 -11
  767. package/lib/esm/domains/FunctionalElementProps.js +8 -8
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  769. package/lib/esm/domains/GenericElementProps.d.ts +18 -18
  770. package/lib/esm/domains/GenericElementProps.js +8 -8
  771. package/lib/esm/domains/GenericElementProps.js.map +1 -1
  772. package/lib/esm/geometry/AdditionalTransform.d.ts +84 -84
  773. package/lib/esm/geometry/AdditionalTransform.js +80 -80
  774. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  775. package/lib/esm/geometry/AreaPattern.d.ts +82 -82
  776. package/lib/esm/geometry/AreaPattern.js +201 -201
  777. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  778. package/lib/esm/geometry/BoundingSphere.d.ts +27 -27
  779. package/lib/esm/geometry/BoundingSphere.js +40 -40
  780. package/lib/esm/geometry/BoundingSphere.js.map +1 -1
  781. package/lib/esm/geometry/Cartographic.d.ts +137 -137
  782. package/lib/esm/geometry/Cartographic.js +340 -340
  783. package/lib/esm/geometry/Cartographic.js.map +1 -1
  784. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +269 -269
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  786. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  787. package/lib/esm/geometry/ElementGeometry.d.ts +402 -402
  788. package/lib/esm/geometry/ElementGeometry.js +1716 -1716
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  790. package/lib/esm/geometry/ElementGeometryFB.d.ts +2372 -2372
  791. package/lib/esm/geometry/ElementGeometryFB.js +3811 -3811
  792. package/lib/esm/geometry/ElementGeometryFB.js.map +1 -1
  793. package/lib/esm/geometry/FrustumPlanes.d.ts +81 -81
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  797. package/lib/esm/geometry/GeodeticDatum.d.ts +409 -409
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  803. package/lib/esm/geometry/GeometryStream.d.ts +347 -347
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  806. package/lib/esm/geometry/ImageGraphic.d.ts +74 -74
  807. package/lib/esm/geometry/ImageGraphic.js +93 -93
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  809. package/lib/esm/geometry/LineStyle.d.ts +71 -71
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  812. package/lib/esm/geometry/Placement.d.ts +95 -95
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  818. package/lib/esm/geometry/TextString.d.ts +55 -55
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  821. package/lib/esm/ipc/IpcSession.d.ts +23 -23
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  824. package/lib/esm/ipc/IpcSocket.d.ts +96 -96
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  827. package/lib/esm/ipc/IpcWebSocket.d.ts +61 -61
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  833. package/lib/esm/rpc/DevToolsRpcInterface.d.ts +32 -32
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  837. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +99 -99
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  945. package/package.json +7 -7
@@ -1,175 +1,175 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Rendering
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TextureMapping = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
13
- * @public
14
- */
15
- class TextureMapping {
16
- constructor(tx, params) {
17
- this.texture = tx;
18
- this.params = params;
19
- }
20
- /** @internal */
21
- computeUVParams(visitor, transformToImodel) {
22
- return this.params.computeUVParams(visitor, transformToImodel);
23
- }
24
- }
25
- exports.TextureMapping = TextureMapping;
26
- /** @public */
27
- (function (TextureMapping) {
28
- /** Enumerates the possible texture mapping modes. */
29
- let Mode;
30
- (function (Mode) {
31
- Mode[Mode["None"] = -1] = "None";
32
- Mode[Mode["Parametric"] = 0] = "Parametric";
33
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
34
- Mode[Mode["Planar"] = 2] = "Planar";
35
- /** @internal */
36
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
37
- /** @internal */
38
- Mode[Mode["Cubic"] = 4] = "Cubic";
39
- /** @internal */
40
- Mode[Mode["Spherical"] = 5] = "Spherical";
41
- /** @internal */
42
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
43
- /** @internal */
44
- Mode[Mode["Solid"] = 7] = "Solid";
45
- /** @internal Only valid for lights */
46
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
47
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
48
- /** A 2x3 matrix for mapping a texture image to a surface. */
49
- class Trans2x3 {
50
- /** Construct from the two rows of the matrix:
51
- * ```
52
- * | m00 m01 originX |
53
- * | m10 m11 originY |
54
- * ```
55
- * Producing the [Transform]($core-geometry):
56
- * ```
57
- * | m00 m01 0 originX |
58
- * | m10 m11 0 originY |
59
- * | 0 0 1 0 |
60
- * ```
61
- */
62
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
63
- const origin = new core_geometry_1.Point3d(originX, originY, 0);
64
- const matrix = core_geometry_1.Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
65
- this.transform = core_geometry_1.Transform.createRefs(origin, matrix);
66
- }
67
- }
68
- /** An immutable 2x3 identity matrix. */
69
- Trans2x3.identity = new Trans2x3();
70
- TextureMapping.Trans2x3 = Trans2x3;
71
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
72
- class Params {
73
- constructor(props) {
74
- var _a, _b, _c, _d;
75
- this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
76
- this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
77
- this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
78
- this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
79
- }
80
- /**
81
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
82
- * @internal
83
- */
84
- computeUVParams(visitor, transformToImodel) {
85
- switch (this.mode) {
86
- default: // Fall through to parametric in default case
87
- case TextureMapping.Mode.Parametric: {
88
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
89
- }
90
- case TextureMapping.Mode.Planar: {
91
- const normalIndices = visitor.normalIndex;
92
- if (!normalIndices)
93
- return undefined;
94
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
95
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
96
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
97
- }
98
- else {
99
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
100
- }
101
- }
102
- case TextureMapping.Mode.ElevationDrape: {
103
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
104
- }
105
- }
106
- }
107
- /** Computes UV parameters given a texture mapping mode of parametric. */
108
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
109
- const params = [];
110
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
111
- let param = core_geometry_1.Point2d.create();
112
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
113
- if (!visitor.tryGetNormalizedParameter(i, param)) {
114
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
115
- param = visitor.getParam(i);
116
- }
117
- }
118
- params.push(uvTransform.multiplyPoint2d(param));
119
- }
120
- return params;
121
- }
122
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
123
- computePlanarUVParams(visitor, uvTransform) {
124
- const params = [];
125
- const points = visitor.point;
126
- let normal;
127
- if (visitor.normal === undefined)
128
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
129
- else
130
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
131
- if (!normal.normalize(normal))
132
- return undefined;
133
- // adjust U texture coordinate to be a continuous length starting at the
134
- // origin. V coordinate stays the same. This mode assumes Z is up vector
135
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
136
- normal.scale(-1.0, normal);
137
- // pick the first vertex normal
138
- const sideVector = core_geometry_1.Vector3d.create(normal.y, -normal.x, 0.0);
139
- // if the magnitude of the normal is near zero, the real normal points
140
- // almost straighten up.. In this case, use Y as the up vector to match QV
141
- const magnitude = sideVector.magnitude();
142
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
143
- if (magnitude < 1e-3) {
144
- normal.set(0, 0, -1);
145
- sideVector.set(1, 0, 0);
146
- }
147
- const upVector = sideVector.crossProduct(normal).normalize();
148
- if (!upVector)
149
- return undefined;
150
- const numEdges = visitor.numEdgesThisFacet;
151
- for (let i = 0; i < numEdges; i++) {
152
- const vector = core_geometry_1.Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
153
- params.push(core_geometry_1.Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
154
- uvTransform.multiplyPoint2d(params[i], params[i]);
155
- }
156
- return params;
157
- }
158
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
159
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
160
- const params = [];
161
- const numEdges = visitor.numEdgesThisFacet;
162
- for (let i = 0; i < numEdges; i++) {
163
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
164
- if (transformToIModel !== undefined)
165
- transformToIModel.multiplyPoint3d(point, point);
166
- params.push(core_geometry_1.Point2d.createFrom(point));
167
- uvTransform.multiplyPoint2d(params[i], params[i]);
168
- }
169
- return params;
170
- }
171
- }
172
- TextureMapping.Params = Params;
173
- })(TextureMapping = exports.TextureMapping || (exports.TextureMapping = {}));
174
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Rendering
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.TextureMapping = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
13
+ * @public
14
+ */
15
+ class TextureMapping {
16
+ constructor(tx, params) {
17
+ this.texture = tx;
18
+ this.params = params;
19
+ }
20
+ /** @internal */
21
+ computeUVParams(visitor, transformToImodel) {
22
+ return this.params.computeUVParams(visitor, transformToImodel);
23
+ }
24
+ }
25
+ exports.TextureMapping = TextureMapping;
26
+ /** @public */
27
+ (function (TextureMapping) {
28
+ /** Enumerates the possible texture mapping modes. */
29
+ let Mode;
30
+ (function (Mode) {
31
+ Mode[Mode["None"] = -1] = "None";
32
+ Mode[Mode["Parametric"] = 0] = "Parametric";
33
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
34
+ Mode[Mode["Planar"] = 2] = "Planar";
35
+ /** @internal */
36
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
37
+ /** @internal */
38
+ Mode[Mode["Cubic"] = 4] = "Cubic";
39
+ /** @internal */
40
+ Mode[Mode["Spherical"] = 5] = "Spherical";
41
+ /** @internal */
42
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
43
+ /** @internal */
44
+ Mode[Mode["Solid"] = 7] = "Solid";
45
+ /** @internal Only valid for lights */
46
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
47
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
48
+ /** A 2x3 matrix for mapping a texture image to a surface. */
49
+ class Trans2x3 {
50
+ /** Construct from the two rows of the matrix:
51
+ * ```
52
+ * | m00 m01 originX |
53
+ * | m10 m11 originY |
54
+ * ```
55
+ * Producing the [Transform]($core-geometry):
56
+ * ```
57
+ * | m00 m01 0 originX |
58
+ * | m10 m11 0 originY |
59
+ * | 0 0 1 0 |
60
+ * ```
61
+ */
62
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
63
+ const origin = new core_geometry_1.Point3d(originX, originY, 0);
64
+ const matrix = core_geometry_1.Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
65
+ this.transform = core_geometry_1.Transform.createRefs(origin, matrix);
66
+ }
67
+ }
68
+ /** An immutable 2x3 identity matrix. */
69
+ Trans2x3.identity = new Trans2x3();
70
+ TextureMapping.Trans2x3 = Trans2x3;
71
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
72
+ class Params {
73
+ constructor(props) {
74
+ var _a, _b, _c, _d;
75
+ this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
76
+ this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
77
+ this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
78
+ this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
79
+ }
80
+ /**
81
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
82
+ * @internal
83
+ */
84
+ computeUVParams(visitor, transformToImodel) {
85
+ switch (this.mode) {
86
+ default: // Fall through to parametric in default case
87
+ case TextureMapping.Mode.Parametric: {
88
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
89
+ }
90
+ case TextureMapping.Mode.Planar: {
91
+ const normalIndices = visitor.normalIndex;
92
+ if (!normalIndices)
93
+ return undefined;
94
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
95
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
96
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
97
+ }
98
+ else {
99
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
100
+ }
101
+ }
102
+ case TextureMapping.Mode.ElevationDrape: {
103
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
104
+ }
105
+ }
106
+ }
107
+ /** Computes UV parameters given a texture mapping mode of parametric. */
108
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
109
+ const params = [];
110
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
111
+ let param = core_geometry_1.Point2d.create();
112
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
113
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
114
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
115
+ param = visitor.getParam(i);
116
+ }
117
+ }
118
+ params.push(uvTransform.multiplyPoint2d(param));
119
+ }
120
+ return params;
121
+ }
122
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
123
+ computePlanarUVParams(visitor, uvTransform) {
124
+ const params = [];
125
+ const points = visitor.point;
126
+ let normal;
127
+ if (visitor.normal === undefined)
128
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
129
+ else
130
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
131
+ if (!normal.normalize(normal))
132
+ return undefined;
133
+ // adjust U texture coordinate to be a continuous length starting at the
134
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
135
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
136
+ normal.scale(-1.0, normal);
137
+ // pick the first vertex normal
138
+ const sideVector = core_geometry_1.Vector3d.create(normal.y, -normal.x, 0.0);
139
+ // if the magnitude of the normal is near zero, the real normal points
140
+ // almost straighten up.. In this case, use Y as the up vector to match QV
141
+ const magnitude = sideVector.magnitude();
142
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
143
+ if (magnitude < 1e-3) {
144
+ normal.set(0, 0, -1);
145
+ sideVector.set(1, 0, 0);
146
+ }
147
+ const upVector = sideVector.crossProduct(normal).normalize();
148
+ if (!upVector)
149
+ return undefined;
150
+ const numEdges = visitor.numEdgesThisFacet;
151
+ for (let i = 0; i < numEdges; i++) {
152
+ const vector = core_geometry_1.Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
153
+ params.push(core_geometry_1.Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
154
+ uvTransform.multiplyPoint2d(params[i], params[i]);
155
+ }
156
+ return params;
157
+ }
158
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
159
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
160
+ const params = [];
161
+ const numEdges = visitor.numEdgesThisFacet;
162
+ for (let i = 0; i < numEdges; i++) {
163
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
164
+ if (transformToIModel !== undefined)
165
+ transformToIModel.multiplyPoint3d(point, point);
166
+ params.push(core_geometry_1.Point2d.createFrom(point));
167
+ uvTransform.multiplyPoint2d(params[i], params[i]);
168
+ }
169
+ return params;
170
+ }
171
+ }
172
+ TextureMapping.Params = Params;
173
+ })(TextureMapping = exports.TextureMapping || (exports.TextureMapping = {}));
174
+ Object.freeze(TextureMapping.Trans2x3.identity);
175
175
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture } from \"./RenderTexture\";\n\n/** Defines normal map parameters.\n * @beta\n */\nexport interface NormalMapParams {\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\n normalMap?: RenderTexture;\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\n * normal maps are created with positive Y pointing upward.\n */\n greenUp?: boolean;\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\n scale?: number;\n}\n\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\n * @public\n */\nexport class TextureMapping {\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\n public readonly texture: RenderTexture;\n /** The parameters for normal mapping.\n * @beta\n */\n public normalMapParams?: NormalMapParams;\n /** The parameters describing how the textures are mapped to the surface. */\n public readonly params: TextureMapping.Params;\n\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\n this.texture = tx;\n this.params = params;\n }\n\n /** @internal */\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\n }\n}\n\n/** @public */\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\n /** Enumerates the possible texture mapping modes. */\n export enum Mode {\n None = -1,\n Parametric = 0,\n ElevationDrape = 1,\n Planar = 2,\n /** @internal */\n DirectionalDrape = 3,\n /** @internal */\n Cubic = 4,\n /** @internal */\n Spherical = 5,\n /** @internal */\n Cylindrical = 6,\n /** @internal */\n Solid = 7,\n /** @internal Only valid for lights */\n FrontProject = 8,\n }\n\n /** A 2x3 matrix for mapping a texture image to a surface. */\n export class Trans2x3 {\n /** The 3x4 transform produced from the 2x3 matrix. */\n public readonly transform: Transform;\n\n /** Construct from the two rows of the matrix:\n * ```\n * | m00 m01 originX |\n * | m10 m11 originY |\n * ```\n * Producing the [Transform]($core-geometry):\n * ```\n * | m00 m01 0 originX |\n * | m10 m11 0 originY |\n * | 0 0 1 0 |\n * ```\n */\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\n const origin = new Point3d(originX, originY, 0);\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\n this.transform = Transform.createRefs(origin, matrix);\n }\n\n /** An immutable 2x3 identity matrix. */\n public static readonly identity = new Trans2x3();\n }\n\n /** Properties used to construct a [[TextureMapping.Params]]. */\n export interface ParamProps {\n /** The matrix used to map the image to a surface. */\n textureMat2x3?: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\n * @note Defaults to 1.0\n */\n textureWeight?: number;\n /** The mode by which to map the image to a surface.\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\n */\n mapMode?: TextureMapping.Mode;\n /** @internal */\n worldMapping?: boolean;\n }\n\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\n export class Params {\n /** The matrix used to map the image to a surface. */\n public textureMatrix: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\n */\n public weight: number;\n /** The mode by which to map the image to a surface. */\n public mode: TextureMapping.Mode;\n /** @internal */\n public worldMapping: boolean;\n\n public constructor(props?: TextureMapping.ParamProps) {\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\n this.weight = props?.textureWeight ?? 1;\n this.mode = props?.mapMode ?? Mode.Parametric;\n this.worldMapping = props?.worldMapping ?? false;\n }\n\n /**\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\n * @internal\n */\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n switch (this.mode) {\n default: // Fall through to parametric in default case\n case TextureMapping.Mode.Parametric: {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n }\n case TextureMapping.Mode.Planar: {\n const normalIndices = visitor.normalIndex;\n if (!normalIndices)\n return undefined;\n\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n } else {\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\n }\n }\n case TextureMapping.Mode.ElevationDrape: {\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\n }\n }\n }\n\n /** Computes UV parameters given a texture mapping mode of parametric. */\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\n const params: Point2d[] = [];\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\n let param = Point2d.create();\n\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\n if (!visitor.tryGetNormalizedParameter(i, param)) {\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\n param = visitor.getParam(i)!;\n }\n }\n\n params.push(uvTransform.multiplyPoint2d(param));\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\n const params: Point2d[] = [];\n const points = visitor.point;\n let normal: Vector3d;\n\n if (visitor.normal === undefined)\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\n else\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\n\n if (!normal.normalize(normal))\n return undefined;\n\n // adjust U texture coordinate to be a continuous length starting at the\n // origin. V coordinate stays the same. This mode assumes Z is up vector\n\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\n normal.scale(-1.0, normal);\n\n // pick the first vertex normal\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\n\n // if the magnitude of the normal is near zero, the real normal points\n // almost straighten up.. In this case, use Y as the up vector to match QV\n\n const magnitude = sideVector.magnitude();\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\n\n if (magnitude < 1e-3) {\n normal.set(0, 0, -1);\n sideVector.set(1, 0, 0);\n }\n\n const upVector = sideVector.crossProduct(normal).normalize();\n if (!upVector)\n return undefined;\n\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\n\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\n const params: Point2d[] = [];\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\n\n if (transformToIModel !== undefined)\n transformToIModel.multiplyPoint3d(point, point);\n\n params.push(Point2d.createFrom(point));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n }\n}\n\nObject.freeze(TextureMapping.Trans2x3.identity);\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
@@ -1,66 +1,66 @@
1
- /** @packageDocumentation
2
- * @module Entities
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { ImageSourceFormat } from "./Image";
7
- import { Base64EncodedString } from "./Base64EncodedString";
8
- /** Properties that define a [Texture]($backend) element.
9
- * @public
10
- * @extensions
11
- */
12
- export interface TextureProps extends DefinitionElementProps {
13
- /** Format of the image data. */
14
- format: ImageSourceFormat;
15
- /** The image data stored in a Base64-encoded string according to the specified format.
16
- * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
- * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
- */
19
- data: Base64EncodedString;
20
- /** An optional description of the texture. */
21
- description?: string;
22
- }
23
- /** Properties that specify what texture should be loaded and how it should be loaded.
24
- * @public
25
- * @extensions
26
- */
27
- export interface TextureLoadProps {
28
- /** A valid Id64 string identifying the texture */
29
- name: Id64String;
30
- /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
- maxTextureSize?: number;
32
- }
33
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
- * Each pixel can be classified as either opaque or translucent.
35
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
- * @see [TextureImage.transparency]($frontend).
38
- * @public
39
- */
40
- export declare enum TextureTransparency {
41
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
- Opaque = 0,
43
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
- Translucent = 1,
45
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
- */
48
- Mixed = 2
49
- }
50
- /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
- * @public
52
- * @extensions
53
- */
54
- export interface TextureData {
55
- /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
- width: number;
57
- /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
- height: number;
59
- /** The format of the image (Jpeg or Png). */
60
- format: ImageSourceFormat;
61
- /** The encoded image bytes. */
62
- bytes: Uint8Array;
63
- /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
- transparency?: TextureTransparency;
65
- }
1
+ /** @packageDocumentation
2
+ * @module Entities
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { ImageSourceFormat } from "./Image";
7
+ import { Base64EncodedString } from "./Base64EncodedString";
8
+ /** Properties that define a [Texture]($backend) element.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export interface TextureProps extends DefinitionElementProps {
13
+ /** Format of the image data. */
14
+ format: ImageSourceFormat;
15
+ /** The image data stored in a Base64-encoded string according to the specified format.
16
+ * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
+ * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
+ */
19
+ data: Base64EncodedString;
20
+ /** An optional description of the texture. */
21
+ description?: string;
22
+ }
23
+ /** Properties that specify what texture should be loaded and how it should be loaded.
24
+ * @public
25
+ * @extensions
26
+ */
27
+ export interface TextureLoadProps {
28
+ /** A valid Id64 string identifying the texture */
29
+ name: Id64String;
30
+ /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
+ maxTextureSize?: number;
32
+ }
33
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
+ * Each pixel can be classified as either opaque or translucent.
35
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
+ * @see [TextureImage.transparency]($frontend).
38
+ * @public
39
+ */
40
+ export declare enum TextureTransparency {
41
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
+ Opaque = 0,
43
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
+ Translucent = 1,
45
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
+ */
48
+ Mixed = 2
49
+ }
50
+ /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
+ * @public
52
+ * @extensions
53
+ */
54
+ export interface TextureData {
55
+ /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
+ width: number;
57
+ /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
+ height: number;
59
+ /** The format of the image (Jpeg or Png). */
60
+ format: ImageSourceFormat;
61
+ /** The encoded image bytes. */
62
+ bytes: Uint8Array;
63
+ /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
+ transparency?: TextureTransparency;
65
+ }
66
66
  //# sourceMappingURL=TextureProps.d.ts.map
@@ -1,29 +1,29 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Entities
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TextureTransparency = void 0;
11
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
12
- * Each pixel can be classified as either opaque or translucent.
13
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
14
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
15
- * @see [TextureImage.transparency]($frontend).
16
- * @public
17
- */
18
- var TextureTransparency;
19
- (function (TextureTransparency) {
20
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
21
- TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
22
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
23
- TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
24
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
25
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
26
- */
27
- TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
28
- })(TextureTransparency = exports.TextureTransparency || (exports.TextureTransparency = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Entities
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.TextureTransparency = void 0;
11
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
12
+ * Each pixel can be classified as either opaque or translucent.
13
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
14
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
15
+ * @see [TextureImage.transparency]($frontend).
16
+ * @public
17
+ */
18
+ var TextureTransparency;
19
+ (function (TextureTransparency) {
20
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
21
+ TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
22
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
23
+ TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
24
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
25
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
26
+ */
27
+ TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
28
+ })(TextureTransparency = exports.TextureTransparency || (exports.TextureTransparency = {}));
29
29
  //# sourceMappingURL=TextureProps.js.map