@itwin/core-common 4.0.0-dev.11 → 4.0.0-dev.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +12 -12
  11. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.js +68 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.js +156 -156
  19. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  20. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  21. package/lib/cjs/Base64EncodedString.js +66 -66
  22. package/lib/cjs/Base64EncodedString.js.map +1 -1
  23. package/lib/cjs/BlobReader.d.ts +31 -31
  24. package/lib/cjs/BlobReader.js +84 -84
  25. package/lib/cjs/BlobReader.js.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  27. package/lib/cjs/BriefcaseTypes.js +95 -95
  28. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  29. package/lib/cjs/Camera.d.ts +42 -42
  30. package/lib/cjs/Camera.js +62 -62
  31. package/lib/cjs/Camera.js.map +1 -1
  32. package/lib/cjs/ChangedElements.d.ts +85 -85
  33. package/lib/cjs/ChangedElements.js +23 -23
  34. package/lib/cjs/ChangedElements.js.map +1 -1
  35. package/lib/cjs/ChangedEntities.d.ts +45 -45
  36. package/lib/cjs/ChangedEntities.js +9 -9
  37. package/lib/cjs/ChangedEntities.js.map +1 -1
  38. package/lib/cjs/ChangesetProps.d.ts +98 -98
  39. package/lib/cjs/ChangesetProps.js +22 -22
  40. package/lib/cjs/ChangesetProps.js.map +1 -1
  41. package/lib/cjs/ClipStyle.d.ts +89 -89
  42. package/lib/cjs/ClipStyle.js +123 -123
  43. package/lib/cjs/ClipStyle.js.map +1 -1
  44. package/lib/cjs/CloudStorage.d.ts +62 -62
  45. package/lib/cjs/CloudStorage.js +113 -113
  46. package/lib/cjs/CloudStorage.js.map +1 -1
  47. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  48. package/lib/cjs/CloudStorageTileCache.js +66 -66
  49. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  50. package/lib/cjs/Code.d.ts +277 -277
  51. package/lib/cjs/Code.js +269 -269
  52. package/lib/cjs/Code.js.map +1 -1
  53. package/lib/cjs/ColorByName.d.ts +161 -161
  54. package/lib/cjs/ColorByName.js +169 -169
  55. package/lib/cjs/ColorByName.js.map +1 -1
  56. package/lib/cjs/ColorDef.d.ts +208 -208
  57. package/lib/cjs/ColorDef.js +571 -571
  58. package/lib/cjs/ColorDef.js.map +1 -1
  59. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  60. package/lib/cjs/CommonLoggerCategory.js +26 -26
  61. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  62. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  63. package/lib/cjs/ConcurrentQuery.js +552 -552
  64. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  65. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  66. package/lib/cjs/ContextRealityModel.js +373 -373
  67. package/lib/cjs/ContextRealityModel.js.map +1 -1
  68. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  69. package/lib/cjs/DisplayStyleSettings.js +985 -985
  70. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  71. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  72. package/lib/cjs/ECSchemaProps.js +9 -9
  73. package/lib/cjs/ECSchemaProps.js.map +1 -1
  74. package/lib/cjs/ECSqlReader.d.ts +70 -70
  75. package/lib/cjs/ECSqlReader.js +280 -280
  76. package/lib/cjs/ECSqlReader.js.map +1 -1
  77. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  78. package/lib/cjs/ECSqlTypes.js +189 -189
  79. package/lib/cjs/ECSqlTypes.js.map +1 -1
  80. package/lib/cjs/ElementMesh.d.ts +39 -39
  81. package/lib/cjs/ElementMesh.js +56 -56
  82. package/lib/cjs/ElementMesh.js.map +1 -1
  83. package/lib/cjs/ElementProps.d.ts +483 -483
  84. package/lib/cjs/ElementProps.js +99 -99
  85. package/lib/cjs/ElementProps.js.map +1 -1
  86. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  87. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  88. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  89. package/lib/cjs/EntityProps.d.ts +177 -177
  90. package/lib/cjs/EntityProps.js +113 -113
  91. package/lib/cjs/EntityProps.js.map +1 -1
  92. package/lib/cjs/EntityReference.d.ts +51 -51
  93. package/lib/cjs/EntityReference.js +56 -56
  94. package/lib/cjs/EntityReference.js.map +1 -1
  95. package/lib/cjs/Environment.d.ts +61 -61
  96. package/lib/cjs/Environment.js +73 -73
  97. package/lib/cjs/Environment.js.map +1 -1
  98. package/lib/cjs/FeatureIndex.d.ts +39 -39
  99. package/lib/cjs/FeatureIndex.js +63 -63
  100. package/lib/cjs/FeatureIndex.js.map +1 -1
  101. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  102. package/lib/cjs/FeatureSymbology.js +614 -614
  103. package/lib/cjs/FeatureSymbology.js.map +1 -1
  104. package/lib/cjs/FeatureTable.d.ts +141 -141
  105. package/lib/cjs/FeatureTable.js +278 -278
  106. package/lib/cjs/FeatureTable.js.map +1 -1
  107. package/lib/cjs/Fonts.d.ts +51 -51
  108. package/lib/cjs/Fonts.js +53 -53
  109. package/lib/cjs/Fonts.js.map +1 -1
  110. package/lib/cjs/Frustum.d.ts +114 -114
  111. package/lib/cjs/Frustum.js +292 -292
  112. package/lib/cjs/Frustum.js.map +1 -1
  113. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  114. package/lib/cjs/GeoCoordinateServices.js +80 -80
  115. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  116. package/lib/cjs/GeometryContainment.d.ts +28 -28
  117. package/lib/cjs/GeometryContainment.js +9 -9
  118. package/lib/cjs/GeometryContainment.js.map +1 -1
  119. package/lib/cjs/GeometryParams.d.ts +130 -130
  120. package/lib/cjs/GeometryParams.js +174 -174
  121. package/lib/cjs/GeometryParams.js.map +1 -1
  122. package/lib/cjs/GeometrySummary.d.ts +45 -45
  123. package/lib/cjs/GeometrySummary.js +23 -23
  124. package/lib/cjs/GeometrySummary.js.map +1 -1
  125. package/lib/cjs/Gradient.d.ts +139 -139
  126. package/lib/cjs/Gradient.js +455 -455
  127. package/lib/cjs/Gradient.js.map +1 -1
  128. package/lib/cjs/GraphicParams.d.ts +58 -58
  129. package/lib/cjs/GraphicParams.js +85 -85
  130. package/lib/cjs/GraphicParams.js.map +1 -1
  131. package/lib/cjs/GroundPlane.d.ts +52 -52
  132. package/lib/cjs/GroundPlane.js +64 -64
  133. package/lib/cjs/GroundPlane.js.map +1 -1
  134. package/lib/cjs/HSLColor.d.ts +20 -20
  135. package/lib/cjs/HSLColor.js +32 -32
  136. package/lib/cjs/HSLColor.js.map +1 -1
  137. package/lib/cjs/HSVColor.d.ts +30 -30
  138. package/lib/cjs/HSVColor.js +59 -59
  139. package/lib/cjs/HSVColor.js.map +1 -1
  140. package/lib/cjs/HiddenLine.d.ts +97 -97
  141. package/lib/cjs/HiddenLine.js +162 -162
  142. package/lib/cjs/HiddenLine.js.map +1 -1
  143. package/lib/cjs/Hilite.d.ts +50 -50
  144. package/lib/cjs/Hilite.js +64 -64
  145. package/lib/cjs/Hilite.js.map +1 -1
  146. package/lib/cjs/IModel.d.ts +358 -359
  147. package/lib/cjs/IModel.d.ts.map +1 -1
  148. package/lib/cjs/IModel.js +347 -347
  149. package/lib/cjs/IModel.js.map +1 -1
  150. package/lib/cjs/IModelError.d.ts +42 -42
  151. package/lib/cjs/IModelError.js +71 -71
  152. package/lib/cjs/IModelError.js.map +1 -1
  153. package/lib/cjs/IModelVersion.d.ts +68 -68
  154. package/lib/cjs/IModelVersion.js +79 -79
  155. package/lib/cjs/IModelVersion.js.map +1 -1
  156. package/lib/cjs/Image.d.ts +86 -86
  157. package/lib/cjs/Image.js +128 -128
  158. package/lib/cjs/Image.js.map +1 -1
  159. package/lib/cjs/IpcAppProps.d.ts +141 -141
  160. package/lib/cjs/IpcAppProps.js +23 -23
  161. package/lib/cjs/IpcAppProps.js.map +1 -1
  162. package/lib/cjs/LightSettings.d.ts +224 -224
  163. package/lib/cjs/LightSettings.js +309 -309
  164. package/lib/cjs/LightSettings.js.map +1 -1
  165. package/lib/cjs/LinePixels.d.ts +34 -34
  166. package/lib/cjs/LinePixels.js +42 -42
  167. package/lib/cjs/LinePixels.js.map +1 -1
  168. package/lib/cjs/Localization.d.ts +113 -113
  169. package/lib/cjs/Localization.js +33 -33
  170. package/lib/cjs/Localization.js.map +1 -1
  171. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  172. package/lib/cjs/MapImagerySettings.js +80 -80
  173. package/lib/cjs/MapImagerySettings.js.map +1 -1
  174. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  175. package/lib/cjs/MapLayerSettings.js +411 -411
  176. package/lib/cjs/MapLayerSettings.js.map +1 -1
  177. package/lib/cjs/MassProperties.d.ts +64 -64
  178. package/lib/cjs/MassProperties.js +23 -23
  179. package/lib/cjs/MassProperties.js.map +1 -1
  180. package/lib/cjs/MaterialProps.d.ts +153 -153
  181. package/lib/cjs/MaterialProps.js +35 -35
  182. package/lib/cjs/MaterialProps.js.map +1 -1
  183. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  184. package/lib/cjs/ModelClipGroup.js +98 -98
  185. package/lib/cjs/ModelClipGroup.js.map +1 -1
  186. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  187. package/lib/cjs/ModelGeometryChanges.js +83 -83
  188. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  189. package/lib/cjs/ModelProps.d.ts +67 -67
  190. package/lib/cjs/ModelProps.js +9 -9
  191. package/lib/cjs/ModelProps.js.map +1 -1
  192. package/lib/cjs/NativeAppProps.d.ts +122 -122
  193. package/lib/cjs/NativeAppProps.js +30 -30
  194. package/lib/cjs/NativeAppProps.js.map +1 -1
  195. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  196. package/lib/cjs/OctEncodedNormal.js +98 -98
  197. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  198. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  199. package/lib/cjs/PlanProjectionSettings.js +63 -63
  200. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  201. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  202. package/lib/cjs/PlanarClipMask.js +136 -136
  203. package/lib/cjs/PlanarClipMask.js.map +1 -1
  204. package/lib/cjs/QPoint.d.ts +479 -479
  205. package/lib/cjs/QPoint.js +826 -826
  206. package/lib/cjs/QPoint.js.map +1 -1
  207. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  208. package/lib/cjs/RealityDataAccessProps.js +19 -19
  209. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  210. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  211. package/lib/cjs/RealityModelDisplaySettings.js +142 -142
  212. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  213. package/lib/cjs/Render.d.ts +89 -89
  214. package/lib/cjs/Render.js +177 -177
  215. package/lib/cjs/Render.js.map +1 -1
  216. package/lib/cjs/RenderMaterial.d.ts +58 -58
  217. package/lib/cjs/RenderMaterial.js +76 -76
  218. package/lib/cjs/RenderMaterial.js.map +1 -1
  219. package/lib/cjs/RenderSchedule.d.ts +543 -543
  220. package/lib/cjs/RenderSchedule.js +1002 -1002
  221. package/lib/cjs/RenderTexture.d.ts +70 -70
  222. package/lib/cjs/RenderTexture.js +59 -59
  223. package/lib/cjs/RenderTexture.js.map +1 -1
  224. package/lib/cjs/RgbColor.d.ts +47 -47
  225. package/lib/cjs/RgbColor.js +77 -77
  226. package/lib/cjs/RgbColor.js.map +1 -1
  227. package/lib/cjs/RpcInterface.d.ts +33 -33
  228. package/lib/cjs/RpcInterface.js +137 -137
  229. package/lib/cjs/RpcInterface.js.map +1 -1
  230. package/lib/cjs/RpcManager.d.ts +40 -40
  231. package/lib/cjs/RpcManager.js +55 -55
  232. package/lib/cjs/RpcManager.js.map +1 -1
  233. package/lib/cjs/SessionProps.d.ts +16 -16
  234. package/lib/cjs/SessionProps.js +9 -9
  235. package/lib/cjs/SessionProps.js.map +1 -1
  236. package/lib/cjs/SkyBox.d.ts +215 -215
  237. package/lib/cjs/SkyBox.js +210 -210
  238. package/lib/cjs/SkyBox.js.map +1 -1
  239. package/lib/cjs/Snapping.d.ts +49 -49
  240. package/lib/cjs/Snapping.js +9 -9
  241. package/lib/cjs/Snapping.js.map +1 -1
  242. package/lib/cjs/SolarCalculate.d.ts +27 -27
  243. package/lib/cjs/SolarCalculate.js +211 -211
  244. package/lib/cjs/SolarCalculate.js.map +1 -1
  245. package/lib/cjs/SolarShadows.d.ts +35 -35
  246. package/lib/cjs/SolarShadows.js +62 -62
  247. package/lib/cjs/SolarShadows.js.map +1 -1
  248. package/lib/cjs/SpatialClassification.d.ts +208 -208
  249. package/lib/cjs/SpatialClassification.js +340 -340
  250. package/lib/cjs/SpatialClassification.js.map +1 -1
  251. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  252. package/lib/cjs/SubCategoryAppearance.js +96 -96
  253. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  254. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  255. package/lib/cjs/SubCategoryOverride.js +104 -104
  256. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  257. package/lib/cjs/TerrainSettings.d.ts +82 -82
  258. package/lib/cjs/TerrainSettings.js +102 -102
  259. package/lib/cjs/TerrainSettings.js.map +1 -1
  260. package/lib/cjs/TextureMapping.d.ts +118 -118
  261. package/lib/cjs/TextureMapping.js +174 -174
  262. package/lib/cjs/TextureMapping.js.map +1 -1
  263. package/lib/cjs/TextureProps.d.ts +65 -65
  264. package/lib/cjs/TextureProps.js +28 -28
  265. package/lib/cjs/TextureProps.js.map +1 -1
  266. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  267. package/lib/cjs/ThematicDisplay.js +344 -344
  268. package/lib/cjs/ThematicDisplay.js.map +1 -1
  269. package/lib/cjs/Thumbnail.d.ts +26 -26
  270. package/lib/cjs/Thumbnail.js +9 -9
  271. package/lib/cjs/Thumbnail.js.map +1 -1
  272. package/lib/cjs/TileProps.d.ts +82 -82
  273. package/lib/cjs/TileProps.js +29 -29
  274. package/lib/cjs/TileProps.js.map +1 -1
  275. package/lib/cjs/Tween.d.ts +191 -191
  276. package/lib/cjs/Tween.js +570 -570
  277. package/lib/cjs/Tween.js.map +1 -1
  278. package/lib/cjs/TxnAction.d.ts +21 -21
  279. package/lib/cjs/TxnAction.js +29 -29
  280. package/lib/cjs/TxnAction.js.map +1 -1
  281. package/lib/cjs/ViewDetails.d.ts +125 -125
  282. package/lib/cjs/ViewDetails.js +166 -166
  283. package/lib/cjs/ViewDetails.js.map +1 -1
  284. package/lib/cjs/ViewFlags.d.ts +287 -287
  285. package/lib/cjs/ViewFlags.js +368 -368
  286. package/lib/cjs/ViewFlags.js.map +1 -1
  287. package/lib/cjs/ViewProps.d.ts +205 -205
  288. package/lib/cjs/ViewProps.js +9 -9
  289. package/lib/cjs/ViewProps.js.map +1 -1
  290. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  291. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  292. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  293. package/lib/cjs/core-common.d.ts +244 -244
  294. package/lib/cjs/core-common.js +260 -260
  295. package/lib/cjs/core-common.js.map +1 -1
  296. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  297. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  298. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  299. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  300. package/lib/cjs/domains/GenericElementProps.js +9 -9
  301. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  302. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  303. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  304. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  305. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  306. package/lib/cjs/geometry/AreaPattern.js +204 -204
  307. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  308. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  309. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  310. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  311. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  312. package/lib/cjs/geometry/Cartographic.js +345 -345
  313. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  316. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  317. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  318. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  319. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  320. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  321. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  322. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  323. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  324. package/lib/cjs/geometry/FrustumPlanes.js +193 -193
  325. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  326. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  327. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  328. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  329. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  330. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  331. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  332. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  333. package/lib/cjs/geometry/GeometryStream.js +469 -469
  334. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  335. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  336. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  337. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  338. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  339. package/lib/cjs/geometry/LineStyle.js +129 -129
  340. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  341. package/lib/cjs/geometry/Placement.d.ts +95 -95
  342. package/lib/cjs/geometry/Placement.js +131 -131
  343. package/lib/cjs/geometry/Placement.js.map +1 -1
  344. package/lib/cjs/geometry/Projection.d.ts +251 -251
  345. package/lib/cjs/geometry/Projection.js +198 -198
  346. package/lib/cjs/geometry/Projection.js.map +1 -1
  347. package/lib/cjs/geometry/TextString.d.ts +55 -55
  348. package/lib/cjs/geometry/TextString.js +65 -65
  349. package/lib/cjs/geometry/TextString.js.map +1 -1
  350. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  351. package/lib/cjs/ipc/IpcSession.js +27 -27
  352. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  353. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  354. package/lib/cjs/ipc/IpcSocket.js +16 -16
  355. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, compareNumbers, compareStrings, Id64, Id64String, IndexedValue, IndexMap } from \"@itwin/core-bentley\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\n\r\n/** Describes a discrete entity within a batched [RenderGraphic]($frontend) that can be\r\n * grouped with other such entities in a [[FeatureTable]].\r\n * Features roughly correlate to elements: a [Tile]($frontend)'s graphics combines geometry from every\r\n * [GeometricElement]($backend) that intersects the tile's volume, so each element produces at least one feature.\r\n * However, an element's geometry stream can contain geometry belonging to multiple different combinations of [SubCategory]($backend) and\r\n * [[GeometryClass]], so an individual element may produce more than one feature.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class Feature {\r\n public readonly elementId: string;\r\n public readonly subCategoryId: string;\r\n public readonly geometryClass: GeometryClass;\r\n\r\n public constructor(elementId: Id64String = Id64.invalid, subCategoryId: Id64String = Id64.invalid, geometryClass: GeometryClass = GeometryClass.Primary) {\r\n this.elementId = elementId;\r\n this.subCategoryId = subCategoryId;\r\n this.geometryClass = geometryClass;\r\n }\r\n\r\n public get isDefined(): boolean { return !Id64.isInvalid(this.elementId) || !Id64.isInvalid(this.subCategoryId) || this.geometryClass !== GeometryClass.Primary; }\r\n public get isUndefined(): boolean { return !this.isDefined; }\r\n\r\n /** Returns true if this feature is equivalent to the supplied feature. */\r\n public equals(other: Feature): boolean { return 0 === this.compare(other); }\r\n\r\n /** Performs ordinal comparison of this feature with another.\r\n * @param rhs The feature to compare with.\r\n * @returns zero if the features are equivalent, a negative value if this feature compares as \"less than\" `rhs`, or a positive value if this feature compares \"greater than\" `rhs`.\r\n */\r\n public compare(rhs: Feature): number {\r\n if (this === rhs)\r\n return 0;\r\n\r\n let cmp = compareNumbers(this.geometryClass, rhs.geometryClass);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.elementId, rhs.elementId);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.subCategoryId, rhs.subCategoryId);\r\n }\r\n }\r\n\r\n return cmp;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PackedFeature {\r\n elementId: Id64.Uint32Pair;\r\n subCategoryId: Id64.Uint32Pair;\r\n geometryClass: GeometryClass;\r\n animationNodeId: number;\r\n}\r\n\r\n/** Describes the type of a 'batch' of graphics representing multiple [[Feature]]s.\r\n * The most commonly-encountered batches are Tiles, which can be of either Primary or\r\n * Classifier type.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum BatchType {\r\n /** This batch contains graphics derived from a model's visible geometry. */\r\n Primary,\r\n /**\r\n * This batch contains color volumes which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to the stencil buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n VolumeClassifier,\r\n /**\r\n * This batch contains planar graphics which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to a texture buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n PlanarClassifier,\r\n}\r\n\r\n/** Defines a look-up table for [[Feature]]s within a batched [RenderGraphic]($frontend). Consecutive 32-bit\r\n * indices are assigned to each unique Feature. Primitives within the RenderGraphic can\r\n * use per-vertex indices to specify the distribution of Features within the primitive. The appearance of individual\r\n * features can be customized using [[FeatureOverrides]]. Typically a [Tile]($frontend) will contain a feature table\r\n * identifying the elements whose geometry appears within that tile.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class FeatureTable extends IndexMap<Feature> {\r\n public readonly modelId: Id64String;\r\n public readonly type: BatchType;\r\n\r\n /** Construct an empty FeatureTable. */\r\n public constructor(maxFeatures: number, modelId: Id64String = Id64.invalid, type: BatchType = BatchType.Primary) {\r\n super((lhs, rhs) => lhs.compare(rhs), maxFeatures);\r\n this.modelId = modelId;\r\n this.type = type;\r\n }\r\n\r\n /** Returns the maximum number of [[Feature]]s this FeatureTable can contain. */\r\n public get maxFeatures(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get anyDefined(): boolean { return this.length > 1 || (1 === this.length && this._array[0].value.isDefined); }\r\n /** Returns true if this FeatureTable contains exactly one [[Feature]]. */\r\n public get isUniform(): boolean { return 1 === this.length; }\r\n /** If this FeatureTable contains exactly one [[Feature]], returns that Feature; otherwise returns undefined. */\r\n public get uniform(): Feature | undefined { return 1 === this.length ? this._array[0].value : undefined; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.VolumeClassifier]] geometry. */\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.PlanarClassifier]] geometry. */\r\n public get isPlanarClassifier(): boolean { return BatchType.PlanarClassifier === this.type; }\r\n\r\n /** Returns the Feature corresponding to the specified index, or undefined if the index is not present. */\r\n public findFeature(index: number): Feature | undefined {\r\n for (const entry of this._array)\r\n if (entry.index === index)\r\n return entry.value;\r\n\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n public insertWithIndex(feature: Feature, index: number): void {\r\n const bound = this.lowerBound(feature);\r\n assert(!bound.equal);\r\n assert(!this.isFull);\r\n const entry = new IndexedValue<Feature>(feature, index);\r\n this._array.splice(bound.index, 0, entry);\r\n }\r\n\r\n /** @internal */\r\n public getArray(): Array<IndexedValue<Feature>> { return this._array; }\r\n}\r\n\r\n/** @alpha */\r\nexport type ComputeNodeId = (elementId: Id64.Uint32Pair, featureIndex: number) => number;\r\n\r\n/**\r\n * An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,\r\n * wherein each feature occupies 3 32-bit integers.\r\n * @internal\r\n */\r\nexport class PackedFeatureTable {\r\n private readonly _data: Uint32Array;\r\n public readonly modelId: Id64String;\r\n public readonly maxFeatures: number;\r\n public readonly numFeatures: number;\r\n public readonly anyDefined: boolean;\r\n public readonly type: BatchType;\r\n private _animationNodeIds?: Uint8Array | Uint16Array | Uint32Array;\r\n\r\n public get byteLength(): number { return this._data.byteLength; }\r\n public get animationNodeIds(): Readonly<Uint8Array | Uint16Array | Uint32Array> | undefined { return this._animationNodeIds; }\r\n\r\n /** Construct a PackedFeatureTable from the packed binary data.\r\n * This is used internally when deserializing Tiles in iMdl format.\r\n * @internal\r\n */\r\n public constructor(data: Uint32Array, modelId: Id64String, numFeatures: number, maxFeatures: number, type: BatchType, animationNodeIds?: Uint8Array | Uint16Array | Uint32Array) {\r\n this._data = data;\r\n this.modelId = modelId;\r\n this.maxFeatures = maxFeatures;\r\n this.numFeatures = numFeatures;\r\n this.type = type;\r\n this._animationNodeIds = animationNodeIds;\r\n\r\n switch (this.numFeatures) {\r\n case 0:\r\n this.anyDefined = false;\r\n break;\r\n case 1:\r\n this.anyDefined = this.getFeature(0).isDefined;\r\n break;\r\n default:\r\n this.anyDefined = true;\r\n break;\r\n }\r\n\r\n assert(this._data.length >= this._subCategoriesOffset);\r\n assert(this.maxFeatures >= this.numFeatures);\r\n assert(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);\r\n }\r\n\r\n /** Create a packed feature table from a [[FeatureTable]]. */\r\n public static pack(featureTable: FeatureTable): PackedFeatureTable {\r\n // We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as\r\n // the array cannot be resized after it is created.\r\n // We are not too worried about this as FeatureTables created on the front-end will contain few if any features; those obtained from the\r\n // back-end arrive within tiles already in the packed format.\r\n const subcategories = new Map<string, number>();\r\n for (const iv of featureTable.getArray()) {\r\n const found = subcategories.get(iv.value.subCategoryId.toString());\r\n if (undefined === found)\r\n subcategories.set(iv.value.subCategoryId, subcategories.size);\r\n }\r\n\r\n // We need 3 32-bit integers per feature, plus 2 32-bit integers per subcategory.\r\n const subCategoriesOffset = 3 * featureTable.length;\r\n const nUint32s = subCategoriesOffset + 2 * subcategories.size;\r\n const uint32s = new Uint32Array(nUint32s);\r\n\r\n for (const iv of featureTable.getArray()) {\r\n const feature = iv.value;\r\n const index = iv.index * 3;\r\n\r\n let subCategoryIndex = subcategories.get(feature.subCategoryId)!;\r\n assert(undefined !== subCategoryIndex); // we inserted it above...\r\n subCategoryIndex |= (feature.geometryClass << 24);\r\n\r\n uint32s[index + 0] = Id64.getLowerUint32(feature.elementId);\r\n uint32s[index + 1] = Id64.getUpperUint32(feature.elementId);\r\n uint32s[index + 2] = subCategoryIndex;\r\n }\r\n\r\n subcategories.forEach((index: number, id: string, _map) => {\r\n const index32 = subCategoriesOffset + 2 * index;\r\n uint32s[index32 + 0] = Id64.getLowerUint32(id);\r\n uint32s[index32 + 1] = Id64.getUpperUint32(id);\r\n });\r\n\r\n return new PackedFeatureTable(uint32s, featureTable.modelId, featureTable.length, featureTable.maxFeatures, featureTable.type);\r\n }\r\n\r\n /** Retrieve the Feature associated with the specified index. */\r\n public getFeature(featureIndex: number): Feature {\r\n const packed = this.getPackedFeature(featureIndex);\r\n const elemId = Id64.fromUint32Pair(packed.elementId.lower, packed.elementId.upper);\r\n const subcatId = Id64.fromUint32Pair(packed.subCategoryId.lower, packed.subCategoryId.upper);\r\n return new Feature(elemId, subcatId, packed.geometryClass);\r\n }\r\n\r\n /** Returns the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findFeature(featureIndex: number): Feature | undefined {\r\n return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;\r\n }\r\n\r\n /** @internal */\r\n public getElementIdPair(featureIndex: number, out?: Id64.Uint32Pair): Id64.Uint32Pair {\r\n out = out ?? { lower: 0, upper: 0 };\r\n assert(featureIndex < this.numFeatures);\r\n const offset = 3 * featureIndex;\r\n out.lower = this._data[offset];\r\n out.upper = this._data[offset + 1];\r\n return out;\r\n }\r\n\r\n /** @internal */\r\n public getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair {\r\n const index = 3 * featureIndex;\r\n let subCatIndex = this._data[index + 2];\r\n subCatIndex = (subCatIndex & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n return { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n }\r\n\r\n /** @internal */\r\n public getAnimationNodeId(featureIndex: number): number {\r\n return undefined !== this._animationNodeIds && featureIndex < this.numFeatures ? this._animationNodeIds[featureIndex] : 0;\r\n }\r\n\r\n /** @internal */\r\n public getPackedFeature(featureIndex: number): PackedFeature {\r\n assert(featureIndex < this.numFeatures);\r\n\r\n const index32 = 3 * featureIndex;\r\n const elementId = { lower: this._data[index32], upper: this._data[index32 + 1] };\r\n\r\n const subCatIndexAndClass = this._data[index32 + 2];\r\n const geometryClass = (subCatIndexAndClass >>> 24) & 0xff;\r\n\r\n let subCatIndex = (subCatIndexAndClass & 0x00ffffff) >>> 0;\r\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\r\n const subCategoryId = { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\r\n\r\n const animationNodeId = this.getAnimationNodeId(featureIndex);\r\n return { elementId, subCategoryId, geometryClass, animationNodeId };\r\n }\r\n\r\n /** Returns the element ID of the Feature associated with the specified index, or undefined if the index is out of range. */\r\n public findElementId(featureIndex: number): Id64String | undefined {\r\n if (featureIndex >= this.numFeatures)\r\n return undefined;\r\n else\r\n return this.readId(3 * featureIndex);\r\n }\r\n\r\n /** Return true if this table contains exactly 1 feature. */\r\n public get isUniform(): boolean { return 1 === this.numFeatures; }\r\n\r\n /** If this table contains exactly 1 feature, return it. */\r\n public get uniform(): Feature | undefined { return this.isUniform ? this.getFeature(0) : undefined; }\r\n\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isPlanarClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n public get isClassifier(): boolean { return this.isVolumeClassifier || this.isPlanarClassifier; }\r\n\r\n /** Unpack the features into a [[FeatureTable]]. */\r\n public unpack(): FeatureTable {\r\n const table = new FeatureTable(this.maxFeatures, this.modelId);\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n const feature = this.getFeature(i);\r\n table.insertWithIndex(feature, i);\r\n }\r\n\r\n return table;\r\n }\r\n\r\n public populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void {\r\n assert(undefined === this._animationNodeIds);\r\n assert(maxNodeId > 0);\r\n\r\n const pair = { lower: 0, upper: 0 };\r\n let haveNodes = false;\r\n const size = this.numFeatures;\r\n const nodeIds = maxNodeId < 0x100 ? new Uint8Array(size) : (maxNodeId < 0x10000 ? new Uint16Array(size) : new Uint32Array(size));\r\n for (let i = 0; i < this.numFeatures; i++) {\r\n this.getElementIdPair(i, pair);\r\n const nodeId = computeNodeId(pair, i);\r\n assert(nodeId <= maxNodeId);\r\n if (0 !== nodeId) {\r\n nodeIds[i] = nodeId;\r\n haveNodes = true;\r\n }\r\n }\r\n\r\n if (haveNodes)\r\n this._animationNodeIds = nodeIds;\r\n }\r\n\r\n private get _subCategoriesOffset(): number { return this.numFeatures * 3; }\r\n\r\n private readId(offset32: number): Id64String {\r\n return Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert, compareNumbers, compareStrings, Id64, Id64String, IndexedValue, IndexMap } from \"@itwin/core-bentley\";\nimport { GeometryClass } from \"./GeometryParams\";\n\n/** Describes a discrete entity within a batched [RenderGraphic]($frontend) that can be\n * grouped with other such entities in a [[FeatureTable]].\n * Features roughly correlate to elements: a [Tile]($frontend)'s graphics combines geometry from every\n * [GeometricElement]($backend) that intersects the tile's volume, so each element produces at least one feature.\n * However, an element's geometry stream can contain geometry belonging to multiple different combinations of [SubCategory]($backend) and\n * [[GeometryClass]], so an individual element may produce more than one feature.\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\n * @public\n */\nexport class Feature {\n public readonly elementId: string;\n public readonly subCategoryId: string;\n public readonly geometryClass: GeometryClass;\n\n public constructor(elementId: Id64String = Id64.invalid, subCategoryId: Id64String = Id64.invalid, geometryClass: GeometryClass = GeometryClass.Primary) {\n this.elementId = elementId;\n this.subCategoryId = subCategoryId;\n this.geometryClass = geometryClass;\n }\n\n public get isDefined(): boolean { return !Id64.isInvalid(this.elementId) || !Id64.isInvalid(this.subCategoryId) || this.geometryClass !== GeometryClass.Primary; }\n public get isUndefined(): boolean { return !this.isDefined; }\n\n /** Returns true if this feature is equivalent to the supplied feature. */\n public equals(other: Feature): boolean { return 0 === this.compare(other); }\n\n /** Performs ordinal comparison of this feature with another.\n * @param rhs The feature to compare with.\n * @returns zero if the features are equivalent, a negative value if this feature compares as \"less than\" `rhs`, or a positive value if this feature compares \"greater than\" `rhs`.\n */\n public compare(rhs: Feature): number {\n if (this === rhs)\n return 0;\n\n let cmp = compareNumbers(this.geometryClass, rhs.geometryClass);\n if (0 === cmp) {\n cmp = compareStrings(this.elementId, rhs.elementId);\n if (0 === cmp) {\n cmp = compareStrings(this.subCategoryId, rhs.subCategoryId);\n }\n }\n\n return cmp;\n }\n}\n\n/** @internal */\nexport interface PackedFeature {\n elementId: Id64.Uint32Pair;\n subCategoryId: Id64.Uint32Pair;\n geometryClass: GeometryClass;\n animationNodeId: number;\n}\n\n/** Describes the type of a 'batch' of graphics representing multiple [[Feature]]s.\n * The most commonly-encountered batches are Tiles, which can be of either Primary or\n * Classifier type.\n * @public\n * @extensions\n */\nexport enum BatchType {\n /** This batch contains graphics derived from a model's visible geometry. */\n Primary,\n /**\n * This batch contains color volumes which are used to classify a model's visible geometry.\n * The graphics themselves are not rendered to the screen; instead they are rendered to the stencil buffer\n * to resymbolize the primary geometry.\n */\n VolumeClassifier,\n /**\n * This batch contains planar graphics which are used to classify a model's visible geometry.\n * The graphics themselves are not rendered to the screen; instead they are rendered to a texture buffer\n * to resymbolize the primary geometry.\n */\n PlanarClassifier,\n}\n\n/** Defines a look-up table for [[Feature]]s within a batched [RenderGraphic]($frontend). Consecutive 32-bit\n * indices are assigned to each unique Feature. Primitives within the RenderGraphic can\n * use per-vertex indices to specify the distribution of Features within the primitive. The appearance of individual\n * features can be customized using [[FeatureOverrides]]. Typically a [Tile]($frontend) will contain a feature table\n * identifying the elements whose geometry appears within that tile.\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\n * @public\n */\nexport class FeatureTable extends IndexMap<Feature> {\n public readonly modelId: Id64String;\n public readonly type: BatchType;\n\n /** Construct an empty FeatureTable. */\n public constructor(maxFeatures: number, modelId: Id64String = Id64.invalid, type: BatchType = BatchType.Primary) {\n super((lhs, rhs) => lhs.compare(rhs), maxFeatures);\n this.modelId = modelId;\n this.type = type;\n }\n\n /** Returns the maximum number of [[Feature]]s this FeatureTable can contain. */\n public get maxFeatures(): number { return this._maximumSize; }\n /** @internal */\n public get anyDefined(): boolean { return this.length > 1 || (1 === this.length && this._array[0].value.isDefined); }\n /** Returns true if this FeatureTable contains exactly one [[Feature]]. */\n public get isUniform(): boolean { return 1 === this.length; }\n /** If this FeatureTable contains exactly one [[Feature]], returns that Feature; otherwise returns undefined. */\n public get uniform(): Feature | undefined { return 1 === this.length ? this._array[0].value : undefined; }\n /** Returns true if this FeatureTable is associated with [[BatchType.VolumeClassifier]] geometry. */\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\n /** Returns true if this FeatureTable is associated with [[BatchType.PlanarClassifier]] geometry. */\n public get isPlanarClassifier(): boolean { return BatchType.PlanarClassifier === this.type; }\n\n /** Returns the Feature corresponding to the specified index, or undefined if the index is not present. */\n public findFeature(index: number): Feature | undefined {\n for (const entry of this._array)\n if (entry.index === index)\n return entry.value;\n\n return undefined;\n }\n\n /** @internal */\n public insertWithIndex(feature: Feature, index: number): void {\n const bound = this.lowerBound(feature);\n assert(!bound.equal);\n assert(!this.isFull);\n const entry = new IndexedValue<Feature>(feature, index);\n this._array.splice(bound.index, 0, entry);\n }\n\n /** @internal */\n public getArray(): Array<IndexedValue<Feature>> { return this._array; }\n}\n\n/** @alpha */\nexport type ComputeNodeId = (elementId: Id64.Uint32Pair, featureIndex: number) => number;\n\n/**\n * An immutable, packed representation of a [[FeatureTable]]. The features are packed into a single array of 32-bit integer values,\n * wherein each feature occupies 3 32-bit integers.\n * @internal\n */\nexport class PackedFeatureTable {\n private readonly _data: Uint32Array;\n public readonly modelId: Id64String;\n public readonly maxFeatures: number;\n public readonly numFeatures: number;\n public readonly anyDefined: boolean;\n public readonly type: BatchType;\n private _animationNodeIds?: Uint8Array | Uint16Array | Uint32Array;\n\n public get byteLength(): number { return this._data.byteLength; }\n public get animationNodeIds(): Readonly<Uint8Array | Uint16Array | Uint32Array> | undefined { return this._animationNodeIds; }\n\n /** Construct a PackedFeatureTable from the packed binary data.\n * This is used internally when deserializing Tiles in iMdl format.\n * @internal\n */\n public constructor(data: Uint32Array, modelId: Id64String, numFeatures: number, maxFeatures: number, type: BatchType, animationNodeIds?: Uint8Array | Uint16Array | Uint32Array) {\n this._data = data;\n this.modelId = modelId;\n this.maxFeatures = maxFeatures;\n this.numFeatures = numFeatures;\n this.type = type;\n this._animationNodeIds = animationNodeIds;\n\n switch (this.numFeatures) {\n case 0:\n this.anyDefined = false;\n break;\n case 1:\n this.anyDefined = this.getFeature(0).isDefined;\n break;\n default:\n this.anyDefined = true;\n break;\n }\n\n assert(this._data.length >= this._subCategoriesOffset);\n assert(this.maxFeatures >= this.numFeatures);\n assert(undefined === this._animationNodeIds || this._animationNodeIds.length === this.numFeatures);\n }\n\n /** Create a packed feature table from a [[FeatureTable]]. */\n public static pack(featureTable: FeatureTable): PackedFeatureTable {\n // We must determine how many subcategories we have ahead of time to compute the size of the Uint32Array, as\n // the array cannot be resized after it is created.\n // We are not too worried about this as FeatureTables created on the front-end will contain few if any features; those obtained from the\n // back-end arrive within tiles already in the packed format.\n const subcategories = new Map<string, number>();\n for (const iv of featureTable.getArray()) {\n const found = subcategories.get(iv.value.subCategoryId.toString());\n if (undefined === found)\n subcategories.set(iv.value.subCategoryId, subcategories.size);\n }\n\n // We need 3 32-bit integers per feature, plus 2 32-bit integers per subcategory.\n const subCategoriesOffset = 3 * featureTable.length;\n const nUint32s = subCategoriesOffset + 2 * subcategories.size;\n const uint32s = new Uint32Array(nUint32s);\n\n for (const iv of featureTable.getArray()) {\n const feature = iv.value;\n const index = iv.index * 3;\n\n let subCategoryIndex = subcategories.get(feature.subCategoryId)!;\n assert(undefined !== subCategoryIndex); // we inserted it above...\n subCategoryIndex |= (feature.geometryClass << 24);\n\n uint32s[index + 0] = Id64.getLowerUint32(feature.elementId);\n uint32s[index + 1] = Id64.getUpperUint32(feature.elementId);\n uint32s[index + 2] = subCategoryIndex;\n }\n\n subcategories.forEach((index: number, id: string, _map) => {\n const index32 = subCategoriesOffset + 2 * index;\n uint32s[index32 + 0] = Id64.getLowerUint32(id);\n uint32s[index32 + 1] = Id64.getUpperUint32(id);\n });\n\n return new PackedFeatureTable(uint32s, featureTable.modelId, featureTable.length, featureTable.maxFeatures, featureTable.type);\n }\n\n /** Retrieve the Feature associated with the specified index. */\n public getFeature(featureIndex: number): Feature {\n const packed = this.getPackedFeature(featureIndex);\n const elemId = Id64.fromUint32Pair(packed.elementId.lower, packed.elementId.upper);\n const subcatId = Id64.fromUint32Pair(packed.subCategoryId.lower, packed.subCategoryId.upper);\n return new Feature(elemId, subcatId, packed.geometryClass);\n }\n\n /** Returns the Feature associated with the specified index, or undefined if the index is out of range. */\n public findFeature(featureIndex: number): Feature | undefined {\n return featureIndex < this.numFeatures ? this.getFeature(featureIndex) : undefined;\n }\n\n /** @internal */\n public getElementIdPair(featureIndex: number, out?: Id64.Uint32Pair): Id64.Uint32Pair {\n out = out ?? { lower: 0, upper: 0 };\n assert(featureIndex < this.numFeatures);\n const offset = 3 * featureIndex;\n out.lower = this._data[offset];\n out.upper = this._data[offset + 1];\n return out;\n }\n\n /** @internal */\n public getSubCategoryIdPair(featureIndex: number): Id64.Uint32Pair {\n const index = 3 * featureIndex;\n let subCatIndex = this._data[index + 2];\n subCatIndex = (subCatIndex & 0x00ffffff) >>> 0;\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\n return { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\n }\n\n /** @internal */\n public getAnimationNodeId(featureIndex: number): number {\n return undefined !== this._animationNodeIds && featureIndex < this.numFeatures ? this._animationNodeIds[featureIndex] : 0;\n }\n\n /** @internal */\n public getPackedFeature(featureIndex: number): PackedFeature {\n assert(featureIndex < this.numFeatures);\n\n const index32 = 3 * featureIndex;\n const elementId = { lower: this._data[index32], upper: this._data[index32 + 1] };\n\n const subCatIndexAndClass = this._data[index32 + 2];\n const geometryClass = (subCatIndexAndClass >>> 24) & 0xff;\n\n let subCatIndex = (subCatIndexAndClass & 0x00ffffff) >>> 0;\n subCatIndex = subCatIndex * 2 + this._subCategoriesOffset;\n const subCategoryId = { lower: this._data[subCatIndex], upper: this._data[subCatIndex + 1] };\n\n const animationNodeId = this.getAnimationNodeId(featureIndex);\n return { elementId, subCategoryId, geometryClass, animationNodeId };\n }\n\n /** Returns the element ID of the Feature associated with the specified index, or undefined if the index is out of range. */\n public findElementId(featureIndex: number): Id64String | undefined {\n if (featureIndex >= this.numFeatures)\n return undefined;\n else\n return this.readId(3 * featureIndex);\n }\n\n /** Return true if this table contains exactly 1 feature. */\n public get isUniform(): boolean { return 1 === this.numFeatures; }\n\n /** If this table contains exactly 1 feature, return it. */\n public get uniform(): Feature | undefined { return this.isUniform ? this.getFeature(0) : undefined; }\n\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\n public get isPlanarClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\n public get isClassifier(): boolean { return this.isVolumeClassifier || this.isPlanarClassifier; }\n\n /** Unpack the features into a [[FeatureTable]]. */\n public unpack(): FeatureTable {\n const table = new FeatureTable(this.maxFeatures, this.modelId);\n for (let i = 0; i < this.numFeatures; i++) {\n const feature = this.getFeature(i);\n table.insertWithIndex(feature, i);\n }\n\n return table;\n }\n\n public populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void {\n assert(undefined === this._animationNodeIds);\n assert(maxNodeId > 0);\n\n const pair = { lower: 0, upper: 0 };\n let haveNodes = false;\n const size = this.numFeatures;\n const nodeIds = maxNodeId < 0x100 ? new Uint8Array(size) : (maxNodeId < 0x10000 ? new Uint16Array(size) : new Uint32Array(size));\n for (let i = 0; i < this.numFeatures; i++) {\n this.getElementIdPair(i, pair);\n const nodeId = computeNodeId(pair, i);\n assert(nodeId <= maxNodeId);\n if (0 !== nodeId) {\n nodeIds[i] = nodeId;\n haveNodes = true;\n }\n }\n\n if (haveNodes)\n this._animationNodeIds = nodeIds;\n }\n\n private get _subCategoriesOffset(): number { return this.numFeatures * 3; }\n\n private readId(offset32: number): Id64String {\n return Id64.fromUint32Pair(this._data[offset32], this._data[offset32 + 1]);\n }\n}\n"]}
@@ -1,52 +1,52 @@
1
- /** @packageDocumentation
2
- * @module Symbology
3
- */
4
- /** The type of a font.
5
- * @public
6
- * @extensions
7
- */
8
- export declare enum FontType {
9
- TrueType = 1,
10
- Rsc = 2,
11
- Shx = 3
12
- }
13
- /** An iModel-local identifier for a font.
14
- * @public
15
- * @extensions
16
- */
17
- export declare type FontId = number;
18
- /** The properties of a Font.
19
- * @public
20
- */
21
- export interface FontProps {
22
- /** the Id, within an iModel, of this font. */
23
- id: FontId;
24
- /** The type of font */
25
- type: FontType;
26
- /** The name of the font. */
27
- name: string;
28
- }
29
- /** The properties of a FontMap
30
- * @public
31
- * @extensions
32
- */
33
- export interface FontMapProps {
34
- fonts: FontProps[];
35
- }
36
- /**
37
- * A FontMap holds the set of font names available in an iModel.
38
- * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.
39
- * This class maps FontIds to FontProps.
40
- * @note The font map is generally established when the iModel is first created to specify the set of fonts available
41
- * for editors. Adding new entries requires that the schema lock be held.
42
- * @public
43
- */
44
- export declare class FontMap {
45
- readonly fonts: Map<number, FontProps>;
46
- constructor(props?: FontMapProps);
47
- addFonts(fonts: FontProps[]): void;
48
- toJSON(): FontMapProps;
49
- /** look up a font by name or number and return its FontProps */
50
- getFont(arg: string | FontId): FontProps | undefined;
51
- }
1
+ /** @packageDocumentation
2
+ * @module Symbology
3
+ */
4
+ /** The type of a font.
5
+ * @public
6
+ * @extensions
7
+ */
8
+ export declare enum FontType {
9
+ TrueType = 1,
10
+ Rsc = 2,
11
+ Shx = 3
12
+ }
13
+ /** An iModel-local identifier for a font.
14
+ * @public
15
+ * @extensions
16
+ */
17
+ export declare type FontId = number;
18
+ /** The properties of a Font.
19
+ * @public
20
+ */
21
+ export interface FontProps {
22
+ /** the Id, within an iModel, of this font. */
23
+ id: FontId;
24
+ /** The type of font */
25
+ type: FontType;
26
+ /** The name of the font. */
27
+ name: string;
28
+ }
29
+ /** The properties of a FontMap
30
+ * @public
31
+ * @extensions
32
+ */
33
+ export interface FontMapProps {
34
+ fonts: FontProps[];
35
+ }
36
+ /**
37
+ * A FontMap holds the set of font names available in an iModel.
38
+ * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.
39
+ * This class maps FontIds to FontProps.
40
+ * @note The font map is generally established when the iModel is first created to specify the set of fonts available
41
+ * for editors. Adding new entries requires that the schema lock be held.
42
+ * @public
43
+ */
44
+ export declare class FontMap {
45
+ readonly fonts: Map<number, FontProps>;
46
+ constructor(props?: FontMapProps);
47
+ addFonts(fonts: FontProps[]): void;
48
+ toJSON(): FontMapProps;
49
+ /** look up a font by name or number and return its FontProps */
50
+ getFont(arg: string | FontId): FontProps | undefined;
51
+ }
52
52
  //# sourceMappingURL=Fonts.d.ts.map
package/lib/esm/Fonts.js CHANGED
@@ -1,50 +1,50 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Symbology
7
- */
8
- /** The type of a font.
9
- * @public
10
- * @extensions
11
- */
12
- export var FontType;
13
- (function (FontType) {
14
- FontType[FontType["TrueType"] = 1] = "TrueType";
15
- FontType[FontType["Rsc"] = 2] = "Rsc";
16
- FontType[FontType["Shx"] = 3] = "Shx";
17
- })(FontType || (FontType = {}));
18
- /**
19
- * A FontMap holds the set of font names available in an iModel.
20
- * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.
21
- * This class maps FontIds to FontProps.
22
- * @note The font map is generally established when the iModel is first created to specify the set of fonts available
23
- * for editors. Adding new entries requires that the schema lock be held.
24
- * @public
25
- */
26
- export class FontMap {
27
- constructor(props) {
28
- this.fonts = new Map();
29
- if (undefined !== props)
30
- this.addFonts(props.fonts);
31
- }
32
- addFonts(fonts) {
33
- fonts.forEach((font) => this.fonts.set(font.id, font));
34
- }
35
- toJSON() {
36
- const fonts = [];
37
- this.fonts.forEach((font) => fonts.push(font));
38
- return { fonts };
39
- }
40
- /** look up a font by name or number and return its FontProps */
41
- getFont(arg) {
42
- if (typeof arg === "number")
43
- return this.fonts.get(arg);
44
- for (const font of this.fonts.values())
45
- if (font.name === arg)
46
- return font;
47
- return undefined;
48
- }
49
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Symbology
7
+ */
8
+ /** The type of a font.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export var FontType;
13
+ (function (FontType) {
14
+ FontType[FontType["TrueType"] = 1] = "TrueType";
15
+ FontType[FontType["Rsc"] = 2] = "Rsc";
16
+ FontType[FontType["Shx"] = 3] = "Shx";
17
+ })(FontType || (FontType = {}));
18
+ /**
19
+ * A FontMap holds the set of font names available in an iModel.
20
+ * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.
21
+ * This class maps FontIds to FontProps.
22
+ * @note The font map is generally established when the iModel is first created to specify the set of fonts available
23
+ * for editors. Adding new entries requires that the schema lock be held.
24
+ * @public
25
+ */
26
+ export class FontMap {
27
+ constructor(props) {
28
+ this.fonts = new Map();
29
+ if (undefined !== props)
30
+ this.addFonts(props.fonts);
31
+ }
32
+ addFonts(fonts) {
33
+ fonts.forEach((font) => this.fonts.set(font.id, font));
34
+ }
35
+ toJSON() {
36
+ const fonts = [];
37
+ this.fonts.forEach((font) => fonts.push(font));
38
+ return { fonts };
39
+ }
40
+ /** look up a font by name or number and return its FontProps */
41
+ getFont(arg) {
42
+ if (typeof arg === "number")
43
+ return this.fonts.get(arg);
44
+ for (const font of this.fonts.values())
45
+ if (font.name === arg)
46
+ return font;
47
+ return undefined;
48
+ }
49
+ }
50
50
  //# sourceMappingURL=Fonts.js.map
@@ -1 +1 @@
1
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1
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@@ -1,115 +1,115 @@
1
- /** @packageDocumentation
2
- * @module Views
3
- */
4
- import { ConvexClipPlaneSet, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, XYAndZ } from "@itwin/core-geometry";
5
- /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
6
- * @public
7
- * @extensions
8
- */
9
- export declare enum Npc {
10
- /** Left bottom rear */
11
- _000 = 0,
12
- /** Right bottom rear */
13
- _100 = 1,
14
- /** Left top rear */
15
- _010 = 2,
16
- /** Right top rear */
17
- _110 = 3,
18
- /** Left bottom front */
19
- _001 = 4,
20
- /** Right bottom front */
21
- _101 = 5,
22
- /** Left top front */
23
- _011 = 6,
24
- /** Right top front */
25
- _111 = 7,
26
- LeftBottomRear = 0,
27
- RightBottomRear = 1,
28
- LeftTopRear = 2,
29
- RightTopRear = 3,
30
- LeftBottomFront = 4,
31
- RightBottomFront = 5,
32
- LeftTopFront = 6,
33
- RightTopFront = 7,
34
- /** useful for sizing arrays */
35
- CORNER_COUNT = 8
36
- }
37
- /** The 8 corners of an [[Npc]] Frustum.
38
- * @public
39
- */
40
- export declare const NpcCorners: Point3d[];
41
- /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
42
- * @public
43
- */
44
- export declare const NpcCenter: Point3d;
45
- /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
46
- * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
47
- * @public
48
- */
49
- export declare class Frustum {
50
- /** Array of the 8 points of this Frustum. */
51
- readonly points: Point3d[];
52
- /** Constructor for Frustum. Members are initialized to the Npc cube. */
53
- constructor();
54
- /** Initialize this Frustum to the 8 corners of the NPC cube. */
55
- initNpc(): this;
56
- /** Get a corner Point from this Frustum. */
57
- getCorner(i: number): Point3d;
58
- /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
59
- getCenter(): Point3d;
60
- /** Get the distance between two corners of this Frustum. */
61
- distance(corner1: number, corner2: number): number;
62
- /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
63
- getFraction(): number;
64
- /** Multiply all the points of this Frustum by a Transform, in place. */
65
- multiply(trans: Transform): void;
66
- /** Offset all of the points of this Frustum by a vector. */
67
- translate(offset: XYAndZ): void;
68
- /** Transform all the points of this Frustum and return the result in another Frustum. */
69
- transformBy(trans: Transform, result?: Frustum): Frustum;
70
- /** Calculate a bounding range from the 8 points in this Frustum. */
71
- toRange(range?: Range3d): Range3d;
72
- /** Make a copy of this Frustum.
73
- * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
74
- */
75
- clone(result?: Frustum): Frustum;
76
- /** Set the points of this Frustum to be copies of the points in another Frustum. */
77
- setFrom(other: Frustum): void;
78
- /** Set the points of this frustum from array of corner points in NPC order. */
79
- setFromCorners(corners: Point3d[]): void;
80
- /** Scale this Frustum, in place, about its center by a scale factor. */
81
- scaleAboutCenter(scale: number): void;
82
- /** The point at the center of the front face of this frustum */
83
- get frontCenter(): Point3d;
84
- /** The point at the center of the rear face of this frustum */
85
- get rearCenter(): Point3d;
86
- /** Scale this frustum's XY (viewing) plane about its center */
87
- scaleXYAboutCenter(scale: number): void;
88
- /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
89
- toMap4d(): Map4d | undefined;
90
- /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
91
- getRotation(result?: Matrix3d): Matrix3d | undefined;
92
- /** Get the eye point - undefined if parallel projection */
93
- getEyePoint(result?: Point3d): Point3d | undefined;
94
- /** Invalidate this Frustum by setting all 8 points to zero. */
95
- invalidate(): void;
96
- /** Return true if this Frustum is equal to another Frustum */
97
- equals(rhs: Frustum): boolean;
98
- /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
99
- * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
100
- */
101
- isSame(other: Frustum): boolean;
102
- /** Initialize this Frustum from a Range */
103
- initFromRange(range: LowAndHighXYZ | LowAndHighXY): void;
104
- /** Create a new Frustum from a Range3d */
105
- static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum;
106
- /** Return true if this Frustum has a mirror (is not in the correct order.) */
107
- get hasMirror(): boolean;
108
- /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
109
- fixPointOrder(): void;
110
- /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
111
- getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet;
112
- /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
113
- getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined;
114
- }
1
+ /** @packageDocumentation
2
+ * @module Views
3
+ */
4
+ import { ConvexClipPlaneSet, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, XYAndZ } from "@itwin/core-geometry";
5
+ /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
6
+ * @public
7
+ * @extensions
8
+ */
9
+ export declare enum Npc {
10
+ /** Left bottom rear */
11
+ _000 = 0,
12
+ /** Right bottom rear */
13
+ _100 = 1,
14
+ /** Left top rear */
15
+ _010 = 2,
16
+ /** Right top rear */
17
+ _110 = 3,
18
+ /** Left bottom front */
19
+ _001 = 4,
20
+ /** Right bottom front */
21
+ _101 = 5,
22
+ /** Left top front */
23
+ _011 = 6,
24
+ /** Right top front */
25
+ _111 = 7,
26
+ LeftBottomRear = 0,
27
+ RightBottomRear = 1,
28
+ LeftTopRear = 2,
29
+ RightTopRear = 3,
30
+ LeftBottomFront = 4,
31
+ RightBottomFront = 5,
32
+ LeftTopFront = 6,
33
+ RightTopFront = 7,
34
+ /** useful for sizing arrays */
35
+ CORNER_COUNT = 8
36
+ }
37
+ /** The 8 corners of an [[Npc]] Frustum.
38
+ * @public
39
+ */
40
+ export declare const NpcCorners: Point3d[];
41
+ /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
42
+ * @public
43
+ */
44
+ export declare const NpcCenter: Point3d;
45
+ /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
46
+ * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
47
+ * @public
48
+ */
49
+ export declare class Frustum {
50
+ /** Array of the 8 points of this Frustum. */
51
+ readonly points: Point3d[];
52
+ /** Constructor for Frustum. Members are initialized to the Npc cube. */
53
+ constructor();
54
+ /** Initialize this Frustum to the 8 corners of the NPC cube. */
55
+ initNpc(): this;
56
+ /** Get a corner Point from this Frustum. */
57
+ getCorner(i: number): Point3d;
58
+ /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
59
+ getCenter(): Point3d;
60
+ /** Get the distance between two corners of this Frustum. */
61
+ distance(corner1: number, corner2: number): number;
62
+ /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
63
+ getFraction(): number;
64
+ /** Multiply all the points of this Frustum by a Transform, in place. */
65
+ multiply(trans: Transform): void;
66
+ /** Offset all of the points of this Frustum by a vector. */
67
+ translate(offset: XYAndZ): void;
68
+ /** Transform all the points of this Frustum and return the result in another Frustum. */
69
+ transformBy(trans: Transform, result?: Frustum): Frustum;
70
+ /** Calculate a bounding range from the 8 points in this Frustum. */
71
+ toRange(range?: Range3d): Range3d;
72
+ /** Make a copy of this Frustum.
73
+ * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
74
+ */
75
+ clone(result?: Frustum): Frustum;
76
+ /** Set the points of this Frustum to be copies of the points in another Frustum. */
77
+ setFrom(other: Frustum): void;
78
+ /** Set the points of this frustum from array of corner points in NPC order. */
79
+ setFromCorners(corners: Point3d[]): void;
80
+ /** Scale this Frustum, in place, about its center by a scale factor. */
81
+ scaleAboutCenter(scale: number): void;
82
+ /** The point at the center of the front face of this frustum */
83
+ get frontCenter(): Point3d;
84
+ /** The point at the center of the rear face of this frustum */
85
+ get rearCenter(): Point3d;
86
+ /** Scale this frustum's XY (viewing) plane about its center */
87
+ scaleXYAboutCenter(scale: number): void;
88
+ /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
89
+ toMap4d(): Map4d | undefined;
90
+ /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
91
+ getRotation(result?: Matrix3d): Matrix3d | undefined;
92
+ /** Get the eye point - undefined if parallel projection */
93
+ getEyePoint(result?: Point3d): Point3d | undefined;
94
+ /** Invalidate this Frustum by setting all 8 points to zero. */
95
+ invalidate(): void;
96
+ /** Return true if this Frustum is equal to another Frustum */
97
+ equals(rhs: Frustum): boolean;
98
+ /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
99
+ * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
100
+ */
101
+ isSame(other: Frustum): boolean;
102
+ /** Initialize this Frustum from a Range */
103
+ initFromRange(range: LowAndHighXYZ | LowAndHighXY): void;
104
+ /** Create a new Frustum from a Range3d */
105
+ static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum;
106
+ /** Return true if this Frustum has a mirror (is not in the correct order.) */
107
+ get hasMirror(): boolean;
108
+ /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
109
+ fixPointOrder(): void;
110
+ /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
111
+ getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet;
112
+ /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
113
+ getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined;
114
+ }
115
115
  //# sourceMappingURL=Frustum.d.ts.map