@itwin/core-common 4.0.0-dev.10 → 4.0.0-dev.101

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/CHANGELOG.md +64 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/Atmosphere.d.ts +99 -0
  9. package/lib/cjs/Atmosphere.d.ts.map +1 -0
  10. package/lib/cjs/Atmosphere.js +134 -0
  11. package/lib/cjs/Atmosphere.js.map +1 -0
  12. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  13. package/lib/cjs/AuthorizationClient.js +9 -9
  14. package/lib/cjs/AuthorizationClient.js.map +1 -1
  15. package/lib/cjs/BackendTypes.d.ts +13 -12
  16. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  17. package/lib/cjs/BackendTypes.js +9 -9
  18. package/lib/cjs/BackendTypes.js.map +1 -1
  19. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  20. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  21. package/lib/cjs/BackgroundMapProvider.js +67 -68
  22. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  23. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  24. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  25. package/lib/cjs/BackgroundMapSettings.js +154 -156
  26. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  27. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  28. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  29. package/lib/cjs/Base64EncodedString.js +66 -66
  30. package/lib/cjs/Base64EncodedString.js.map +1 -1
  31. package/lib/cjs/BlobReader.d.ts +31 -31
  32. package/lib/cjs/BlobReader.js +84 -84
  33. package/lib/cjs/BlobReader.js.map +1 -1
  34. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  35. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  36. package/lib/cjs/BriefcaseTypes.js +95 -95
  37. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  38. package/lib/cjs/Camera.d.ts +42 -42
  39. package/lib/cjs/Camera.js +62 -62
  40. package/lib/cjs/Camera.js.map +1 -1
  41. package/lib/cjs/ChangedElements.d.ts +85 -85
  42. package/lib/cjs/ChangedElements.js +23 -23
  43. package/lib/cjs/ChangedElements.js.map +1 -1
  44. package/lib/cjs/ChangedEntities.d.ts +45 -45
  45. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  46. package/lib/cjs/ChangedEntities.js +9 -9
  47. package/lib/cjs/ChangedEntities.js.map +1 -1
  48. package/lib/cjs/ChangesetProps.d.ts +98 -98
  49. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  50. package/lib/cjs/ChangesetProps.js +22 -22
  51. package/lib/cjs/ChangesetProps.js.map +1 -1
  52. package/lib/cjs/ClipStyle.d.ts +89 -89
  53. package/lib/cjs/ClipStyle.js +121 -123
  54. package/lib/cjs/ClipStyle.js.map +1 -1
  55. package/lib/cjs/Code.d.ts +278 -277
  56. package/lib/cjs/Code.d.ts.map +1 -1
  57. package/lib/cjs/Code.js +271 -269
  58. package/lib/cjs/Code.js.map +1 -1
  59. package/lib/cjs/ColorByName.d.ts +161 -161
  60. package/lib/cjs/ColorByName.js +169 -169
  61. package/lib/cjs/ColorByName.js.map +1 -1
  62. package/lib/cjs/ColorDef.d.ts +210 -208
  63. package/lib/cjs/ColorDef.d.ts.map +1 -1
  64. package/lib/cjs/ColorDef.js +572 -571
  65. package/lib/cjs/ColorDef.js.map +1 -1
  66. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  67. package/lib/cjs/CommonLoggerCategory.js +26 -26
  68. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  69. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  70. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  71. package/lib/cjs/ConcurrentQuery.js +552 -552
  72. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  73. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  74. package/lib/cjs/ContextRealityModel.js +371 -373
  75. package/lib/cjs/ContextRealityModel.js.map +1 -1
  76. package/lib/cjs/DisplayStyleSettings.d.ts +593 -588
  77. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  78. package/lib/cjs/DisplayStyleSettings.js +990 -985
  79. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  80. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  81. package/lib/cjs/ECSchemaProps.js +9 -9
  82. package/lib/cjs/ECSchemaProps.js.map +1 -1
  83. package/lib/cjs/ECSqlReader.d.ts +72 -70
  84. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  85. package/lib/cjs/ECSqlReader.js +297 -280
  86. package/lib/cjs/ECSqlReader.js.map +1 -1
  87. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  88. package/lib/cjs/ECSqlTypes.js +189 -189
  89. package/lib/cjs/ECSqlTypes.js.map +1 -1
  90. package/lib/cjs/ElementMesh.d.ts +39 -39
  91. package/lib/cjs/ElementMesh.js +56 -56
  92. package/lib/cjs/ElementMesh.js.map +1 -1
  93. package/lib/cjs/ElementProps.d.ts +483 -483
  94. package/lib/cjs/ElementProps.d.ts.map +1 -1
  95. package/lib/cjs/ElementProps.js +99 -99
  96. package/lib/cjs/ElementProps.js.map +1 -1
  97. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  98. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  99. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  100. package/lib/cjs/EntityProps.d.ts +177 -177
  101. package/lib/cjs/EntityProps.d.ts.map +1 -1
  102. package/lib/cjs/EntityProps.js +113 -113
  103. package/lib/cjs/EntityProps.js.map +1 -1
  104. package/lib/cjs/EntityReference.d.ts +51 -51
  105. package/lib/cjs/EntityReference.d.ts.map +1 -1
  106. package/lib/cjs/EntityReference.js +56 -56
  107. package/lib/cjs/EntityReference.js.map +1 -1
  108. package/lib/cjs/Environment.d.ts +74 -61
  109. package/lib/cjs/Environment.d.ts.map +1 -1
  110. package/lib/cjs/Environment.js +78 -73
  111. package/lib/cjs/Environment.js.map +1 -1
  112. package/lib/cjs/FeatureIndex.d.ts +39 -39
  113. package/lib/cjs/FeatureIndex.js +63 -63
  114. package/lib/cjs/FeatureIndex.js.map +1 -1
  115. package/lib/cjs/FeatureSymbology.d.ts +449 -444
  116. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  117. package/lib/cjs/FeatureSymbology.js +618 -614
  118. package/lib/cjs/FeatureSymbology.js.map +1 -1
  119. package/lib/cjs/FeatureTable.d.ts +255 -141
  120. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  121. package/lib/cjs/FeatureTable.js +484 -278
  122. package/lib/cjs/FeatureTable.js.map +1 -1
  123. package/lib/cjs/Fonts.d.ts +51 -51
  124. package/lib/cjs/Fonts.d.ts.map +1 -1
  125. package/lib/cjs/Fonts.js +53 -53
  126. package/lib/cjs/Fonts.js.map +1 -1
  127. package/lib/cjs/Frustum.d.ts +114 -114
  128. package/lib/cjs/Frustum.js +292 -292
  129. package/lib/cjs/Frustum.js.map +1 -1
  130. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  131. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  132. package/lib/cjs/GeoCoordinateServices.js +81 -80
  133. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  134. package/lib/cjs/GeometryContainment.d.ts +28 -28
  135. package/lib/cjs/GeometryContainment.js +9 -9
  136. package/lib/cjs/GeometryContainment.js.map +1 -1
  137. package/lib/cjs/GeometryParams.d.ts +130 -130
  138. package/lib/cjs/GeometryParams.js +174 -174
  139. package/lib/cjs/GeometryParams.js.map +1 -1
  140. package/lib/cjs/GeometrySummary.d.ts +45 -45
  141. package/lib/cjs/GeometrySummary.js +23 -23
  142. package/lib/cjs/GeometrySummary.js.map +1 -1
  143. package/lib/cjs/Gradient.d.ts +139 -139
  144. package/lib/cjs/Gradient.js +453 -455
  145. package/lib/cjs/Gradient.js.map +1 -1
  146. package/lib/cjs/GraphicParams.d.ts +58 -58
  147. package/lib/cjs/GraphicParams.js +85 -85
  148. package/lib/cjs/GraphicParams.js.map +1 -1
  149. package/lib/cjs/GroundPlane.d.ts +52 -52
  150. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  151. package/lib/cjs/GroundPlane.js +63 -64
  152. package/lib/cjs/GroundPlane.js.map +1 -1
  153. package/lib/cjs/HSLColor.d.ts +20 -20
  154. package/lib/cjs/HSLColor.js +32 -32
  155. package/lib/cjs/HSLColor.js.map +1 -1
  156. package/lib/cjs/HSVColor.d.ts +30 -30
  157. package/lib/cjs/HSVColor.js +59 -59
  158. package/lib/cjs/HSVColor.js.map +1 -1
  159. package/lib/cjs/HiddenLine.d.ts +97 -97
  160. package/lib/cjs/HiddenLine.js +160 -162
  161. package/lib/cjs/HiddenLine.js.map +1 -1
  162. package/lib/cjs/Hilite.d.ts +50 -50
  163. package/lib/cjs/Hilite.js +64 -64
  164. package/lib/cjs/Hilite.js.map +1 -1
  165. package/lib/cjs/IModel.d.ts +358 -359
  166. package/lib/cjs/IModel.d.ts.map +1 -1
  167. package/lib/cjs/IModel.js +347 -347
  168. package/lib/cjs/IModel.js.map +1 -1
  169. package/lib/cjs/IModelError.d.ts +42 -42
  170. package/lib/cjs/IModelError.d.ts.map +1 -1
  171. package/lib/cjs/IModelError.js +71 -71
  172. package/lib/cjs/IModelError.js.map +1 -1
  173. package/lib/cjs/IModelVersion.d.ts +68 -68
  174. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  175. package/lib/cjs/IModelVersion.js +79 -79
  176. package/lib/cjs/IModelVersion.js.map +1 -1
  177. package/lib/cjs/Image.d.ts +86 -86
  178. package/lib/cjs/Image.js +128 -128
  179. package/lib/cjs/Image.js.map +1 -1
  180. package/lib/cjs/IpcAppProps.d.ts +141 -141
  181. package/lib/cjs/IpcAppProps.js +23 -23
  182. package/lib/cjs/IpcAppProps.js.map +1 -1
  183. package/lib/cjs/LightSettings.d.ts +224 -224
  184. package/lib/cjs/LightSettings.js +304 -309
  185. package/lib/cjs/LightSettings.js.map +1 -1
  186. package/lib/cjs/LinePixels.d.ts +34 -34
  187. package/lib/cjs/LinePixels.js +42 -42
  188. package/lib/cjs/LinePixels.js.map +1 -1
  189. package/lib/cjs/Localization.d.ts +117 -113
  190. package/lib/cjs/Localization.d.ts.map +1 -1
  191. package/lib/cjs/Localization.js +33 -33
  192. package/lib/cjs/Localization.js.map +1 -1
  193. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  194. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  195. package/lib/cjs/MapImagerySettings.js +80 -80
  196. package/lib/cjs/MapImagerySettings.js.map +1 -1
  197. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  198. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  199. package/lib/cjs/MapLayerSettings.js +407 -411
  200. package/lib/cjs/MapLayerSettings.js.map +1 -1
  201. package/lib/cjs/MassProperties.d.ts +64 -64
  202. package/lib/cjs/MassProperties.js +23 -23
  203. package/lib/cjs/MassProperties.js.map +1 -1
  204. package/lib/cjs/MaterialProps.d.ts +165 -153
  205. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  206. package/lib/cjs/MaterialProps.js +37 -35
  207. package/lib/cjs/MaterialProps.js.map +1 -1
  208. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  209. package/lib/cjs/ModelClipGroup.js +96 -98
  210. package/lib/cjs/ModelClipGroup.js.map +1 -1
  211. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  212. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  213. package/lib/cjs/ModelGeometryChanges.js +83 -83
  214. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  215. package/lib/cjs/ModelProps.d.ts +67 -67
  216. package/lib/cjs/ModelProps.js +9 -9
  217. package/lib/cjs/ModelProps.js.map +1 -1
  218. package/lib/cjs/NativeAppProps.d.ts +122 -122
  219. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  220. package/lib/cjs/NativeAppProps.js +30 -30
  221. package/lib/cjs/NativeAppProps.js.map +1 -1
  222. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  223. package/lib/cjs/OctEncodedNormal.js +98 -98
  224. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  225. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  226. package/lib/cjs/PlanProjectionSettings.js +63 -63
  227. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  228. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  229. package/lib/cjs/PlanarClipMask.js +136 -136
  230. package/lib/cjs/PlanarClipMask.js.map +1 -1
  231. package/lib/cjs/QPoint.d.ts +479 -479
  232. package/lib/cjs/QPoint.js +824 -826
  233. package/lib/cjs/QPoint.js.map +1 -1
  234. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  235. package/lib/cjs/RealityDataAccessProps.js +19 -19
  236. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  237. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  238. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  239. package/lib/cjs/RealityModelDisplaySettings.js +141 -142
  240. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  241. package/lib/cjs/Render.d.ts +89 -89
  242. package/lib/cjs/Render.js +177 -177
  243. package/lib/cjs/Render.js.map +1 -1
  244. package/lib/cjs/RenderMaterial.d.ts +58 -58
  245. package/lib/cjs/RenderMaterial.js +75 -76
  246. package/lib/cjs/RenderMaterial.js.map +1 -1
  247. package/lib/cjs/RenderSchedule.d.ts +557 -543
  248. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  249. package/lib/cjs/RenderSchedule.js +1028 -1002
  250. package/lib/cjs/RenderSchedule.js.map +1 -1
  251. package/lib/cjs/RenderTexture.d.ts +70 -70
  252. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  253. package/lib/cjs/RenderTexture.js +59 -59
  254. package/lib/cjs/RenderTexture.js.map +1 -1
  255. package/lib/cjs/RgbColor.d.ts +47 -47
  256. package/lib/cjs/RgbColor.js +77 -77
  257. package/lib/cjs/RgbColor.js.map +1 -1
  258. package/lib/cjs/RpcInterface.d.ts +42 -33
  259. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  260. package/lib/cjs/RpcInterface.js +158 -137
  261. package/lib/cjs/RpcInterface.js.map +1 -1
  262. package/lib/cjs/RpcManager.d.ts +40 -40
  263. package/lib/cjs/RpcManager.js +55 -55
  264. package/lib/cjs/RpcManager.js.map +1 -1
  265. package/lib/cjs/SessionProps.d.ts +16 -16
  266. package/lib/cjs/SessionProps.js +9 -9
  267. package/lib/cjs/SessionProps.js.map +1 -1
  268. package/lib/cjs/SkyBox.d.ts +217 -215
  269. package/lib/cjs/SkyBox.d.ts.map +1 -1
  270. package/lib/cjs/SkyBox.js +209 -210
  271. package/lib/cjs/SkyBox.js.map +1 -1
  272. package/lib/cjs/Snapping.d.ts +49 -49
  273. package/lib/cjs/Snapping.js +9 -9
  274. package/lib/cjs/Snapping.js.map +1 -1
  275. package/lib/cjs/SolarCalculate.d.ts +27 -27
  276. package/lib/cjs/SolarCalculate.js +211 -211
  277. package/lib/cjs/SolarCalculate.js.map +1 -1
  278. package/lib/cjs/SolarShadows.d.ts +35 -35
  279. package/lib/cjs/SolarShadows.js +61 -62
  280. package/lib/cjs/SolarShadows.js.map +1 -1
  281. package/lib/cjs/SpatialClassification.d.ts +208 -208
  282. package/lib/cjs/SpatialClassification.js +339 -340
  283. package/lib/cjs/SpatialClassification.js.map +1 -1
  284. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  285. package/lib/cjs/SubCategoryAppearance.js +96 -96
  286. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  287. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  288. package/lib/cjs/SubCategoryOverride.js +104 -104
  289. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  290. package/lib/cjs/TerrainSettings.d.ts +82 -82
  291. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  292. package/lib/cjs/TerrainSettings.js +100 -102
  293. package/lib/cjs/TerrainSettings.js.map +1 -1
  294. package/lib/cjs/TextureMapping.d.ts +151 -118
  295. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  296. package/lib/cjs/TextureMapping.js +180 -174
  297. package/lib/cjs/TextureMapping.js.map +1 -1
  298. package/lib/cjs/TextureProps.d.ts +65 -65
  299. package/lib/cjs/TextureProps.js +28 -28
  300. package/lib/cjs/TextureProps.js.map +1 -1
  301. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  302. package/lib/cjs/ThematicDisplay.js +343 -344
  303. package/lib/cjs/ThematicDisplay.js.map +1 -1
  304. package/lib/cjs/Thumbnail.d.ts +26 -26
  305. package/lib/cjs/Thumbnail.js +9 -9
  306. package/lib/cjs/Thumbnail.js.map +1 -1
  307. package/lib/cjs/TileProps.d.ts +88 -82
  308. package/lib/cjs/TileProps.d.ts.map +1 -1
  309. package/lib/cjs/TileProps.js +29 -29
  310. package/lib/cjs/TileProps.js.map +1 -1
  311. package/lib/cjs/Tween.d.ts +191 -191
  312. package/lib/cjs/Tween.d.ts.map +1 -1
  313. package/lib/cjs/Tween.js +570 -570
  314. package/lib/cjs/Tween.js.map +1 -1
  315. package/lib/cjs/TxnAction.d.ts +21 -21
  316. package/lib/cjs/TxnAction.js +29 -29
  317. package/lib/cjs/TxnAction.js.map +1 -1
  318. package/lib/cjs/ViewDetails.d.ts +125 -125
  319. package/lib/cjs/ViewDetails.js +166 -166
  320. package/lib/cjs/ViewDetails.js.map +1 -1
  321. package/lib/cjs/ViewFlags.d.ts +287 -287
  322. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  323. package/lib/cjs/ViewFlags.js +367 -368
  324. package/lib/cjs/ViewFlags.js.map +1 -1
  325. package/lib/cjs/ViewProps.d.ts +205 -205
  326. package/lib/cjs/ViewProps.js +9 -9
  327. package/lib/cjs/ViewProps.js.map +1 -1
  328. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  329. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  330. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  331. package/lib/cjs/core-common.d.ts +244 -244
  332. package/lib/cjs/core-common.d.ts.map +1 -1
  333. package/lib/cjs/core-common.js +264 -260
  334. package/lib/cjs/core-common.js.map +1 -1
  335. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  336. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  337. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  338. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  339. package/lib/cjs/domains/GenericElementProps.js +9 -9
  340. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  341. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  342. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  343. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  344. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  345. package/lib/cjs/geometry/AreaPattern.js +203 -204
  346. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  347. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  348. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  349. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  350. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  351. package/lib/cjs/geometry/Cartographic.js +345 -345
  352. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  353. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  354. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  355. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -261
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  1017. package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
  1018. package/lib/esm/rpc/core/RpcSessionInvocation.d.ts +10 -10
  1019. package/lib/esm/rpc/core/RpcSessionInvocation.js +56 -56
  1020. package/lib/esm/rpc/core/RpcSessionInvocation.js.map +1 -1
  1021. package/lib/esm/rpc/web/BentleyCloudRpcManager.d.ts +48 -46
  1022. package/lib/esm/rpc/web/BentleyCloudRpcManager.d.ts.map +1 -1
  1023. package/lib/esm/rpc/web/BentleyCloudRpcManager.js +72 -68
  1024. package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  1025. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts +33 -33
  1026. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +137 -139
  1027. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  1028. package/lib/esm/rpc/web/OpenAPI.d.ts +140 -140
  1029. package/lib/esm/rpc/web/OpenAPI.js +56 -56
  1030. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  1031. package/lib/esm/rpc/web/RpcMultipart.d.ts +35 -35
  1032. package/lib/esm/rpc/web/RpcMultipart.js +47 -46
  1033. package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
  1034. package/lib/esm/rpc/web/WebAppRpcLogging.d.ts +28 -28
  1035. package/lib/esm/rpc/web/WebAppRpcLogging.js +136 -136
  1036. package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
  1037. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +89 -89
  1038. package/lib/esm/rpc/web/WebAppRpcProtocol.js +112 -112
  1039. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  1040. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts +67 -67
  1041. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  1042. package/lib/esm/rpc/web/WebAppRpcRequest.js +236 -235
  1043. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  1044. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts +32 -32
  1045. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +369 -369
  1046. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  1047. package/lib/esm/tile/B3dmTileIO.d.ts +19 -19
  1048. package/lib/esm/tile/B3dmTileIO.js +62 -62
  1049. package/lib/esm/tile/B3dmTileIO.js.map +1 -1
  1050. package/lib/esm/tile/CompositeTileIO.d.ts +15 -15
  1051. package/lib/esm/tile/CompositeTileIO.js +22 -22
  1052. package/lib/esm/tile/CompositeTileIO.js.map +1 -1
  1053. package/lib/esm/tile/ElementGraphics.d.ts +145 -145
  1054. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  1055. package/lib/esm/tile/ElementGraphics.js +8 -8
  1056. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  1057. package/lib/esm/tile/GltfTileIO.d.ts +45 -45
  1058. package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
  1059. package/lib/esm/tile/GltfTileIO.js +105 -105
  1060. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  1061. package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
  1062. package/lib/esm/tile/I3dmTileIO.js +36 -36
  1063. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  1064. package/lib/esm/tile/IModelTileIO.d.ts +77 -75
  1065. package/lib/esm/tile/IModelTileIO.d.ts.map +1 -1
  1066. package/lib/esm/tile/IModelTileIO.js +93 -90
  1067. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  1068. package/lib/esm/tile/PntsTileIO.d.ts +17 -17
  1069. package/lib/esm/tile/PntsTileIO.js +22 -22
  1070. package/lib/esm/tile/PntsTileIO.js.map +1 -1
  1071. package/lib/esm/tile/TileIO.d.ts +66 -66
  1072. package/lib/esm/tile/TileIO.js +110 -110
  1073. package/lib/esm/tile/TileIO.js.map +1 -1
  1074. package/lib/esm/tile/TileMetadata.d.ts +240 -228
  1075. package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
  1076. package/lib/esm/tile/TileMetadata.js +677 -661
  1077. package/lib/esm/tile/TileMetadata.js.map +1 -1
  1078. package/lib/esm/tile/Tileset3dSchema.d.ts +97 -0
  1079. package/lib/esm/tile/Tileset3dSchema.d.ts.map +1 -0
  1080. package/lib/esm/tile/Tileset3dSchema.js +9 -0
  1081. package/lib/esm/tile/Tileset3dSchema.js.map +1 -0
  1082. package/package.json +15 -18
  1083. package/lib/cjs/CloudStorage.d.ts +0 -63
  1084. package/lib/cjs/CloudStorage.d.ts.map +0 -1
  1085. package/lib/cjs/CloudStorage.js +0 -114
  1086. package/lib/cjs/CloudStorage.js.map +0 -1
  1087. package/lib/cjs/CloudStorageTileCache.d.ts +0 -28
  1088. package/lib/cjs/CloudStorageTileCache.d.ts.map +0 -1
  1089. package/lib/cjs/CloudStorageTileCache.js +0 -67
  1090. package/lib/cjs/CloudStorageTileCache.js.map +0 -1
  1091. package/lib/esm/CloudStorage.d.ts +0 -63
  1092. package/lib/esm/CloudStorage.d.ts.map +0 -1
  1093. package/lib/esm/CloudStorage.js +0 -110
  1094. package/lib/esm/CloudStorage.js.map +0 -1
  1095. package/lib/esm/CloudStorageTileCache.d.ts +0 -28
  1096. package/lib/esm/CloudStorageTileCache.d.ts.map +0 -1
  1097. package/lib/esm/CloudStorageTileCache.js +0 -63
  1098. package/lib/esm/CloudStorageTileCache.js.map +0 -1
@@ -1,154 +1,166 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { TextureMapping } from "./TextureMapping";
7
- /** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,
8
- * the second to green, and the third to blue.
9
- * @see usage in [[RenderMaterialAssetProps]].
10
- * @public
11
- * @extensions
12
- */
13
- export declare type RgbFactorProps = number[];
14
- /** A 2d point specified as an array of 2 numbers [x, y].
15
- * @see usage in [[TextureMapProps]].
16
- * @public
17
- * @extensions
18
- */
19
- export declare type Point2dProps = number[];
20
- /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
21
- * @public
22
- * @extensions
23
- */
24
- export declare enum TextureMapUnits {
25
- /** Indicates the scale has no units. */
26
- Relative = 0,
27
- Meters = 3,
28
- Millimeters = 4,
29
- Feet = 5,
30
- Inches = 6
31
- }
32
- /** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.
33
- * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.
34
- * @public
35
- * @extensions
36
- */
37
- export interface TextureMapProps {
38
- /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */
39
- pattern_angle?: number;
40
- /** If true, flip the pattern map in U; if undefined, defaults to false */
41
- pattern_u_flip?: boolean;
42
- /** If true, flip the pattern map in V; if undefined, defaults to false */
43
- pattern_flip?: boolean;
44
- /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */
45
- pattern_scale?: Point2dProps;
46
- /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */
47
- pattern_offset?: Point2dProps;
48
- /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */
49
- pattern_scalemode?: TextureMapUnits;
50
- /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */
51
- pattern_mapping?: TextureMapping.Mode;
52
- /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
- pattern_weight?: number;
54
- /** The Id of the persistent [Texture]($backend) element defining the texture image. */
55
- TextureId: Id64String;
56
- }
57
- /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
58
- * @public
59
- */
60
- export declare enum NormalMapFlags {
61
- /** No special flags. */
62
- None = 0,
63
- /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
64
- * be negated. By default it points downward.
65
- */
66
- GreenUp = 1
67
- }
68
- /** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.
69
- * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].
70
- * @public
71
- */
72
- export interface NormalMapProps extends TextureMapProps {
73
- /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */
74
- NormalFlags?: NormalMapFlags;
75
- }
76
- /** Describes different types of textures to be applied to a surface material to alter its appearance.
77
- * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice
78
- * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.
79
- * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.
80
- * @public
81
- */
82
- export interface RenderMaterialAssetMapsProps {
83
- /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */
84
- Pattern?: TextureMapProps;
85
- /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are
86
- * present in the surface's geometry.
87
- */
88
- Normal?: NormalMapProps;
89
- }
90
- /** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].
91
- * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.
92
- * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.
93
- * @public
94
- * @extensions
95
- */
96
- export interface RenderMaterialAssetProps {
97
- /** If true, this material has a fill/diffuse color; if undefined, defaults to false */
98
- HasBaseColor?: boolean;
99
- /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */
100
- color?: RgbFactorProps;
101
- /** If true, this material has a specular color; if undefined, defaults to false */
102
- HasSpecularColor?: boolean;
103
- /** Surface color used for specular illumination; if undefined, defaults to black */
104
- specular_color?: RgbFactorProps;
105
- /** If true, this material has a specular exponent; if undefined, defaults to false */
106
- HasFinish?: boolean;
107
- /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */
108
- finish?: number;
109
- /** If true, this material has surface transparency; if undefined, defaults to false */
110
- HasTransmit?: boolean;
111
- /** Surface transparency; if undefined, defaults to 0.0 */
112
- transmit?: number;
113
- /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */
114
- HasDiffuse?: boolean;
115
- /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */
116
- diffuse?: number;
117
- /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */
118
- HasSpecular?: boolean;
119
- /** Surface specular reflectivity; if undefined, defaults to 0.4 */
120
- specular?: number;
121
- /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */
122
- HasReflect?: boolean;
123
- /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */
124
- reflect?: number;
125
- /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */
126
- HasReflectColor?: boolean;
127
- /** Surface reflectance color; if undefined, defaults to black */
128
- reflect_color?: RgbFactorProps;
129
- /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.
130
- * Default: 1.0
131
- */
132
- pbr_normal?: number;
133
- /** An optional set of texture maps associated with this material. */
134
- Map?: RenderMaterialAssetMapsProps;
135
- }
136
- /** Properties that define a [RenderMaterialElement]($backend).
137
- * @see [[RenderMaterial]] for the representation used by the display system.
138
- * @public
139
- * @extensions
140
- */
141
- export interface RenderMaterialProps extends DefinitionElementProps {
142
- /** The name of a palette that can be used to categorize multiple materials. */
143
- paletteName: string;
144
- /** An optional description of the material. */
145
- description?: string;
146
- jsonProperties?: {
147
- /** A container for various "assets" describing aspects of the material. */
148
- materialAssets?: {
149
- /** Properties of the material describing how it is displayed. */
150
- renderMaterial?: RenderMaterialAssetProps;
151
- };
152
- };
153
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { TextureMapping } from "./TextureMapping";
7
+ /** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,
8
+ * the second to green, and the third to blue.
9
+ * @see usage in [[RenderMaterialAssetProps]].
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export type RgbFactorProps = number[];
14
+ /** A 2d point specified as an array of 2 numbers [x, y].
15
+ * @see usage in [[TextureMapProps]].
16
+ * @public
17
+ * @extensions
18
+ */
19
+ export type Point2dProps = number[];
20
+ /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
21
+ * @public
22
+ * @extensions
23
+ */
24
+ export declare enum TextureMapUnits {
25
+ /** Indicates the scale has no units. */
26
+ Relative = 0,
27
+ Meters = 3,
28
+ Millimeters = 4,
29
+ Feet = 5,
30
+ Inches = 6
31
+ }
32
+ /** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.
33
+ * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.
34
+ * @public
35
+ * @extensions
36
+ */
37
+ export interface TextureMapProps {
38
+ /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */
39
+ pattern_angle?: number;
40
+ /** If true, flip the pattern map in U; if undefined, defaults to false */
41
+ pattern_u_flip?: boolean;
42
+ /** If true, flip the pattern map in V; if undefined, defaults to false */
43
+ pattern_flip?: boolean;
44
+ /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */
45
+ pattern_scale?: Point2dProps;
46
+ /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */
47
+ pattern_offset?: Point2dProps;
48
+ /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */
49
+ pattern_scalemode?: TextureMapUnits;
50
+ /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */
51
+ pattern_mapping?: TextureMapping.Mode;
52
+ /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
+ pattern_weight?: number;
54
+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
55
+ pattern_useConstantLod?: boolean;
56
+ /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
57
+ pattern_constantlod_repetitions?: number;
58
+ /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */
59
+ pattern_constantlod_offset?: Point2dProps;
60
+ /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */
61
+ pattern_constantlod_mindistanceclamp?: number;
62
+ /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */
63
+ pattern_constantlod_maxdistanceclamp?: number;
64
+ /** The Id of the persistent [Texture]($backend) element defining the texture image. */
65
+ TextureId: Id64String;
66
+ }
67
+ /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
68
+ * @public
69
+ */
70
+ export declare enum NormalMapFlags {
71
+ /** No special flags. */
72
+ None = 0,
73
+ /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
74
+ * be negated. By default it points downward.
75
+ */
76
+ GreenUp = 1,
77
+ /** If true, override the mapping mode with constant LOD mapping for the normal map. */
78
+ UseConstantLod = 2
79
+ }
80
+ /** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.
81
+ * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].
82
+ * @public
83
+ */
84
+ export interface NormalMapProps extends TextureMapProps {
85
+ /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */
86
+ NormalFlags?: NormalMapFlags;
87
+ }
88
+ /** Describes different types of textures to be applied to a surface material to alter its appearance.
89
+ * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice
90
+ * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.
91
+ * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.
92
+ * @public
93
+ */
94
+ export interface RenderMaterialAssetMapsProps {
95
+ /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */
96
+ Pattern?: TextureMapProps;
97
+ /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are
98
+ * present in the surface's geometry.
99
+ */
100
+ Normal?: NormalMapProps;
101
+ }
102
+ /** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].
103
+ * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.
104
+ * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.
105
+ * @public
106
+ * @extensions
107
+ */
108
+ export interface RenderMaterialAssetProps {
109
+ /** If true, this material has a fill/diffuse color; if undefined, defaults to false */
110
+ HasBaseColor?: boolean;
111
+ /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */
112
+ color?: RgbFactorProps;
113
+ /** If true, this material has a specular color; if undefined, defaults to false */
114
+ HasSpecularColor?: boolean;
115
+ /** Surface color used for specular illumination; if undefined, defaults to black */
116
+ specular_color?: RgbFactorProps;
117
+ /** If true, this material has a specular exponent; if undefined, defaults to false */
118
+ HasFinish?: boolean;
119
+ /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */
120
+ finish?: number;
121
+ /** If true, this material has surface transparency; if undefined, defaults to false */
122
+ HasTransmit?: boolean;
123
+ /** Surface transparency; if undefined, defaults to 0.0 */
124
+ transmit?: number;
125
+ /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */
126
+ HasDiffuse?: boolean;
127
+ /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */
128
+ diffuse?: number;
129
+ /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */
130
+ HasSpecular?: boolean;
131
+ /** Surface specular reflectivity; if undefined, defaults to 0.4 */
132
+ specular?: number;
133
+ /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */
134
+ HasReflect?: boolean;
135
+ /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */
136
+ reflect?: number;
137
+ /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */
138
+ HasReflectColor?: boolean;
139
+ /** Surface reflectance color; if undefined, defaults to black */
140
+ reflect_color?: RgbFactorProps;
141
+ /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.
142
+ * Default: 1.0
143
+ */
144
+ pbr_normal?: number;
145
+ /** An optional set of texture maps associated with this material. */
146
+ Map?: RenderMaterialAssetMapsProps;
147
+ }
148
+ /** Properties that define a [RenderMaterialElement]($backend).
149
+ * @see [[RenderMaterial]] for the representation used by the display system.
150
+ * @public
151
+ * @extensions
152
+ */
153
+ export interface RenderMaterialProps extends DefinitionElementProps {
154
+ /** The name of a palette that can be used to categorize multiple materials. */
155
+ paletteName: string;
156
+ /** An optional description of the material. */
157
+ description?: string;
158
+ jsonProperties?: {
159
+ /** A container for various "assets" describing aspects of the material. */
160
+ materialAssets?: {
161
+ /** Properties of the material describing how it is displayed. */
162
+ renderMaterial?: RenderMaterialAssetProps;
163
+ };
164
+ };
165
+ }
154
166
  //# sourceMappingURL=MaterialProps.d.ts.map
@@ -1 +1 @@
1
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1
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@@ -1,36 +1,38 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Rendering
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.NormalMapFlags = exports.TextureMapUnits = void 0;
11
- /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
12
- * @public
13
- * @extensions
14
- */
15
- var TextureMapUnits;
16
- (function (TextureMapUnits) {
17
- /** Indicates the scale has no units. */
18
- TextureMapUnits[TextureMapUnits["Relative"] = 0] = "Relative";
19
- TextureMapUnits[TextureMapUnits["Meters"] = 3] = "Meters";
20
- TextureMapUnits[TextureMapUnits["Millimeters"] = 4] = "Millimeters";
21
- TextureMapUnits[TextureMapUnits["Feet"] = 5] = "Feet";
22
- TextureMapUnits[TextureMapUnits["Inches"] = 6] = "Inches";
23
- })(TextureMapUnits = exports.TextureMapUnits || (exports.TextureMapUnits = {}));
24
- /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
25
- * @public
26
- */
27
- var NormalMapFlags;
28
- (function (NormalMapFlags) {
29
- /** No special flags. */
30
- NormalMapFlags[NormalMapFlags["None"] = 0] = "None";
31
- /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
32
- * be negated. By default it points downward.
33
- */
34
- NormalMapFlags[NormalMapFlags["GreenUp"] = 1] = "GreenUp";
35
- })(NormalMapFlags = exports.NormalMapFlags || (exports.NormalMapFlags = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Rendering
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.NormalMapFlags = exports.TextureMapUnits = void 0;
11
+ /** Describes the units in which a [[TextureMapProps]]' scale is expressed.
12
+ * @public
13
+ * @extensions
14
+ */
15
+ var TextureMapUnits;
16
+ (function (TextureMapUnits) {
17
+ /** Indicates the scale has no units. */
18
+ TextureMapUnits[TextureMapUnits["Relative"] = 0] = "Relative";
19
+ TextureMapUnits[TextureMapUnits["Meters"] = 3] = "Meters";
20
+ TextureMapUnits[TextureMapUnits["Millimeters"] = 4] = "Millimeters";
21
+ TextureMapUnits[TextureMapUnits["Feet"] = 5] = "Feet";
22
+ TextureMapUnits[TextureMapUnits["Inches"] = 6] = "Inches";
23
+ })(TextureMapUnits = exports.TextureMapUnits || (exports.TextureMapUnits = {}));
24
+ /** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.
25
+ * @public
26
+ */
27
+ var NormalMapFlags;
28
+ (function (NormalMapFlags) {
29
+ /** No special flags. */
30
+ NormalMapFlags[NormalMapFlags["None"] = 0] = "None";
31
+ /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
32
+ * be negated. By default it points downward.
33
+ */
34
+ NormalMapFlags[NormalMapFlags["GreenUp"] = 1] = "GreenUp";
35
+ /** If true, override the mapping mode with constant LOD mapping for the normal map. */
36
+ NormalMapFlags[NormalMapFlags["UseConstantLod"] = 2] = "UseConstantLod";
37
+ })(NormalMapFlags = exports.NormalMapFlags || (exports.NormalMapFlags = {}));
36
38
  //# sourceMappingURL=MaterialProps.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AA8BD;;GAEG;AACH,IAAY,cAOX;AAPD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;AAClB,CAAC,EAPW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QAOzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AAwCD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useConstantLod?: boolean;\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
@@ -1,68 +1,68 @@
1
- /** @packageDocumentation
2
- * @module Views
3
- */
4
- import { Id64Array, Id64String } from "@itwin/core-bentley";
5
- import { ClipVector, ClipVectorProps } from "@itwin/core-geometry";
6
- /** JSON representation of a [[ModelClipGroup]].
7
- * @public
8
- * @extensions
9
- */
10
- export interface ModelClipGroupProps {
11
- /** The Ids of the models in the group. */
12
- models?: Id64Array;
13
- /** JSON representation of the [ClipVector]($core-geometry) applied to the group. */
14
- clip?: ClipVectorProps;
15
- }
16
- /** Describes how to clip a group of models in the context of a [ViewDefinition3d]($backend) by applying a single [ClipVector]($core-geometry] to each model in the group.
17
- * @see [[ModelClipGroups]] to define multiple groups of models with different clip vectors.
18
- * @public
19
- */
20
- export declare class ModelClipGroup {
21
- /** The Ids of the models to be clipped, or undefined if the group includes all models. */
22
- readonly models?: Id64Array;
23
- /** The clip to apply to the group of models. `undefined` indicates the models are exempt from clipping. */
24
- readonly clip?: ClipVector;
25
- private constructor();
26
- /** Create a new ModelClipGroup. The input arguments are captured as references and should not be subsequently modified. */
27
- static create(clip: ClipVector | undefined, models?: Id64Array): ModelClipGroup;
28
- /** Create a deep copy of this group. */
29
- clone(): ModelClipGroup;
30
- /** Returns whether the specified model Id belongs to this group. */
31
- includesModel(modelId: Id64String): boolean;
32
- /** Create from JSON representation. */
33
- static fromJSON(props: ModelClipGroupProps): ModelClipGroup;
34
- /** Convert to JSON representation. */
35
- toJSON(): ModelClipGroupProps;
36
- }
37
- /** Describes how to clip groups of models in the context of a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
38
- * Each group will be clipped by the [ClipVector]($core-geometry) associated with the group to which it belongs.
39
- * A model belongs to the first group in the list for which `ModelClipGroup.includesModel()` returns `true`.
40
- * A catch-all group can be defined by a ModelClipGroup with an `undefined` array of model Ids; any model whose Id does not appear in any group's list would belong to this group. If a catch-all group exists, it should appear last in the list.
41
- * A group of models can be exempted from clipping by a ModelClipGroup with an `undefined` ClipVector.
42
- * @note A ModelClipGroups obtained from a [[ViewDetails3d]] should **not** be modified directly. Clone it instead and modify the clone.
43
- * @see [[ViewDetails3d.modelClipGroups]] to define the clip groups for a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
44
- * @public
45
- */
46
- export declare class ModelClipGroups {
47
- /** The groups of models and their associated clips. */
48
- readonly groups: ModelClipGroup[];
49
- /** Create a new ModelClipGroups.
50
- * @note The ModelClipGroup takes ownership of the input array, which should not be subsequently modified.
51
- */
52
- constructor(groups?: ModelClipGroup[]);
53
- /** Create a deep copy of this ModelClipGroups. */
54
- clone(): ModelClipGroups;
55
- /** Find the first group to which the specified model Id belongs, if any. */
56
- findGroup(modelId: Id64String): ModelClipGroup | undefined;
57
- /** Returns the array index of the group to which the specified model belongs, or -1 if the model belongs to no group. */
58
- findGroupIndex(modelId: Id64String): number;
59
- /** Find the clip that should be applied to the specified model.
60
- * @note This may return `undefined` if the model belongs to no group, **or** it belongs to a group that should not be clipped.
61
- */
62
- getClipForModel(modelId: Id64String): ClipVector | undefined;
63
- /** Create from JSON representation. */
64
- static fromJSON(props: ModelClipGroupProps[] | undefined): ModelClipGroups;
65
- /** Convert to JSON representation. */
66
- toJSON(): ModelClipGroupProps[];
67
- }
1
+ /** @packageDocumentation
2
+ * @module Views
3
+ */
4
+ import { Id64Array, Id64String } from "@itwin/core-bentley";
5
+ import { ClipVector, ClipVectorProps } from "@itwin/core-geometry";
6
+ /** JSON representation of a [[ModelClipGroup]].
7
+ * @public
8
+ * @extensions
9
+ */
10
+ export interface ModelClipGroupProps {
11
+ /** The Ids of the models in the group. */
12
+ models?: Id64Array;
13
+ /** JSON representation of the [ClipVector]($core-geometry) applied to the group. */
14
+ clip?: ClipVectorProps;
15
+ }
16
+ /** Describes how to clip a group of models in the context of a [ViewDefinition3d]($backend) by applying a single [ClipVector]($core-geometry] to each model in the group.
17
+ * @see [[ModelClipGroups]] to define multiple groups of models with different clip vectors.
18
+ * @public
19
+ */
20
+ export declare class ModelClipGroup {
21
+ /** The Ids of the models to be clipped, or undefined if the group includes all models. */
22
+ readonly models?: Id64Array;
23
+ /** The clip to apply to the group of models. `undefined` indicates the models are exempt from clipping. */
24
+ readonly clip?: ClipVector;
25
+ private constructor();
26
+ /** Create a new ModelClipGroup. The input arguments are captured as references and should not be subsequently modified. */
27
+ static create(clip: ClipVector | undefined, models?: Id64Array): ModelClipGroup;
28
+ /** Create a deep copy of this group. */
29
+ clone(): ModelClipGroup;
30
+ /** Returns whether the specified model Id belongs to this group. */
31
+ includesModel(modelId: Id64String): boolean;
32
+ /** Create from JSON representation. */
33
+ static fromJSON(props: ModelClipGroupProps): ModelClipGroup;
34
+ /** Convert to JSON representation. */
35
+ toJSON(): ModelClipGroupProps;
36
+ }
37
+ /** Describes how to clip groups of models in the context of a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
38
+ * Each group will be clipped by the [ClipVector]($core-geometry) associated with the group to which it belongs.
39
+ * A model belongs to the first group in the list for which `ModelClipGroup.includesModel()` returns `true`.
40
+ * A catch-all group can be defined by a ModelClipGroup with an `undefined` array of model Ids; any model whose Id does not appear in any group's list would belong to this group. If a catch-all group exists, it should appear last in the list.
41
+ * A group of models can be exempted from clipping by a ModelClipGroup with an `undefined` ClipVector.
42
+ * @note A ModelClipGroups obtained from a [[ViewDetails3d]] should **not** be modified directly. Clone it instead and modify the clone.
43
+ * @see [[ViewDetails3d.modelClipGroups]] to define the clip groups for a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).
44
+ * @public
45
+ */
46
+ export declare class ModelClipGroups {
47
+ /** The groups of models and their associated clips. */
48
+ readonly groups: ModelClipGroup[];
49
+ /** Create a new ModelClipGroups.
50
+ * @note The ModelClipGroup takes ownership of the input array, which should not be subsequently modified.
51
+ */
52
+ constructor(groups?: ModelClipGroup[]);
53
+ /** Create a deep copy of this ModelClipGroups. */
54
+ clone(): ModelClipGroups;
55
+ /** Find the first group to which the specified model Id belongs, if any. */
56
+ findGroup(modelId: Id64String): ModelClipGroup | undefined;
57
+ /** Returns the array index of the group to which the specified model belongs, or -1 if the model belongs to no group. */
58
+ findGroupIndex(modelId: Id64String): number;
59
+ /** Find the clip that should be applied to the specified model.
60
+ * @note This may return `undefined` if the model belongs to no group, **or** it belongs to a group that should not be clipped.
61
+ */
62
+ getClipForModel(modelId: Id64String): ClipVector | undefined;
63
+ /** Create from JSON representation. */
64
+ static fromJSON(props: ModelClipGroupProps[] | undefined): ModelClipGroups;
65
+ /** Convert to JSON representation. */
66
+ toJSON(): ModelClipGroupProps[];
67
+ }
68
68
  //# sourceMappingURL=ModelClipGroup.d.ts.map