@itwin/core-common 3.7.0-dev.6 → 3.7.0-dev.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (956) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +12 -12
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.js +68 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.js +156 -156
  19. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  20. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  21. package/lib/cjs/Base64EncodedString.js +66 -66
  22. package/lib/cjs/Base64EncodedString.js.map +1 -1
  23. package/lib/cjs/BlobReader.d.ts +31 -31
  24. package/lib/cjs/BlobReader.js +84 -84
  25. package/lib/cjs/BlobReader.js.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  27. package/lib/cjs/BriefcaseTypes.js +95 -95
  28. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  29. package/lib/cjs/Camera.d.ts +42 -42
  30. package/lib/cjs/Camera.js +62 -62
  31. package/lib/cjs/Camera.js.map +1 -1
  32. package/lib/cjs/ChangedElements.d.ts +85 -85
  33. package/lib/cjs/ChangedElements.js +23 -23
  34. package/lib/cjs/ChangedElements.js.map +1 -1
  35. package/lib/cjs/ChangedEntities.d.ts +45 -45
  36. package/lib/cjs/ChangedEntities.js +9 -9
  37. package/lib/cjs/ChangedEntities.js.map +1 -1
  38. package/lib/cjs/ChangesetProps.d.ts +98 -98
  39. package/lib/cjs/ChangesetProps.js +22 -22
  40. package/lib/cjs/ChangesetProps.js.map +1 -1
  41. package/lib/cjs/ClipStyle.d.ts +89 -89
  42. package/lib/cjs/ClipStyle.js +123 -123
  43. package/lib/cjs/ClipStyle.js.map +1 -1
  44. package/lib/cjs/CloudStorage.d.ts +62 -62
  45. package/lib/cjs/CloudStorage.js +113 -113
  46. package/lib/cjs/CloudStorage.js.map +1 -1
  47. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  48. package/lib/cjs/CloudStorageTileCache.js +66 -66
  49. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  50. package/lib/cjs/Code.d.ts +277 -277
  51. package/lib/cjs/Code.js +269 -269
  52. package/lib/cjs/Code.js.map +1 -1
  53. package/lib/cjs/ColorByName.d.ts +161 -161
  54. package/lib/cjs/ColorByName.js +169 -169
  55. package/lib/cjs/ColorByName.js.map +1 -1
  56. package/lib/cjs/ColorDef.d.ts +208 -208
  57. package/lib/cjs/ColorDef.js +571 -571
  58. package/lib/cjs/ColorDef.js.map +1 -1
  59. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  60. package/lib/cjs/CommonLoggerCategory.js +26 -26
  61. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  62. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  63. package/lib/cjs/ConcurrentQuery.js +552 -552
  64. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  65. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  66. package/lib/cjs/ContextRealityModel.js +373 -373
  67. package/lib/cjs/ContextRealityModel.js.map +1 -1
  68. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  69. package/lib/cjs/DisplayStyleSettings.js +985 -985
  70. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  71. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  72. package/lib/cjs/ECSchemaProps.js +9 -9
  73. package/lib/cjs/ECSchemaProps.js.map +1 -1
  74. package/lib/cjs/ECSqlReader.d.ts +70 -70
  75. package/lib/cjs/ECSqlReader.js +280 -280
  76. package/lib/cjs/ECSqlReader.js.map +1 -1
  77. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  78. package/lib/cjs/ECSqlTypes.js +189 -189
  79. package/lib/cjs/ECSqlTypes.js.map +1 -1
  80. package/lib/cjs/ElementMesh.d.ts +39 -39
  81. package/lib/cjs/ElementMesh.js +56 -56
  82. package/lib/cjs/ElementMesh.js.map +1 -1
  83. package/lib/cjs/ElementProps.d.ts +483 -483
  84. package/lib/cjs/ElementProps.js +99 -99
  85. package/lib/cjs/ElementProps.js.map +1 -1
  86. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  87. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  88. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  89. package/lib/cjs/EntityProps.d.ts +177 -177
  90. package/lib/cjs/EntityProps.js +113 -113
  91. package/lib/cjs/EntityProps.js.map +1 -1
  92. package/lib/cjs/EntityReference.d.ts +51 -51
  93. package/lib/cjs/EntityReference.js +56 -56
  94. package/lib/cjs/EntityReference.js.map +1 -1
  95. package/lib/cjs/Environment.d.ts +61 -61
  96. package/lib/cjs/Environment.js +73 -73
  97. package/lib/cjs/Environment.js.map +1 -1
  98. package/lib/cjs/FeatureIndex.d.ts +39 -39
  99. package/lib/cjs/FeatureIndex.js +63 -63
  100. package/lib/cjs/FeatureIndex.js.map +1 -1
  101. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  102. package/lib/cjs/FeatureSymbology.js +614 -614
  103. package/lib/cjs/FeatureSymbology.js.map +1 -1
  104. package/lib/cjs/FeatureTable.d.ts +248 -248
  105. package/lib/cjs/FeatureTable.js +470 -470
  106. package/lib/cjs/FeatureTable.js.map +1 -1
  107. package/lib/cjs/Fonts.d.ts +51 -51
  108. package/lib/cjs/Fonts.js +53 -53
  109. package/lib/cjs/Fonts.js.map +1 -1
  110. package/lib/cjs/Frustum.d.ts +114 -114
  111. package/lib/cjs/Frustum.js +292 -292
  112. package/lib/cjs/Frustum.js.map +1 -1
  113. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  114. package/lib/cjs/GeoCoordinateServices.js +80 -80
  115. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  116. package/lib/cjs/GeometryContainment.d.ts +28 -28
  117. package/lib/cjs/GeometryContainment.js +9 -9
  118. package/lib/cjs/GeometryContainment.js.map +1 -1
  119. package/lib/cjs/GeometryParams.d.ts +130 -130
  120. package/lib/cjs/GeometryParams.js +174 -174
  121. package/lib/cjs/GeometryParams.js.map +1 -1
  122. package/lib/cjs/GeometrySummary.d.ts +45 -45
  123. package/lib/cjs/GeometrySummary.js +23 -23
  124. package/lib/cjs/GeometrySummary.js.map +1 -1
  125. package/lib/cjs/Gradient.d.ts +139 -139
  126. package/lib/cjs/Gradient.js +455 -455
  127. package/lib/cjs/Gradient.js.map +1 -1
  128. package/lib/cjs/GraphicParams.d.ts +58 -58
  129. package/lib/cjs/GraphicParams.js +85 -85
  130. package/lib/cjs/GraphicParams.js.map +1 -1
  131. package/lib/cjs/GroundPlane.d.ts +52 -52
  132. package/lib/cjs/GroundPlane.js +64 -64
  133. package/lib/cjs/GroundPlane.js.map +1 -1
  134. package/lib/cjs/HSLColor.d.ts +20 -20
  135. package/lib/cjs/HSLColor.js +32 -32
  136. package/lib/cjs/HSLColor.js.map +1 -1
  137. package/lib/cjs/HSVColor.d.ts +30 -30
  138. package/lib/cjs/HSVColor.js +59 -59
  139. package/lib/cjs/HSVColor.js.map +1 -1
  140. package/lib/cjs/HiddenLine.d.ts +97 -97
  141. package/lib/cjs/HiddenLine.js +162 -162
  142. package/lib/cjs/HiddenLine.js.map +1 -1
  143. package/lib/cjs/Hilite.d.ts +50 -50
  144. package/lib/cjs/Hilite.js +64 -64
  145. package/lib/cjs/Hilite.js.map +1 -1
  146. package/lib/cjs/IModel.d.ts +358 -358
  147. package/lib/cjs/IModel.js +347 -347
  148. package/lib/cjs/IModel.js.map +1 -1
  149. package/lib/cjs/IModelError.d.ts +42 -42
  150. package/lib/cjs/IModelError.js +71 -71
  151. package/lib/cjs/IModelError.js.map +1 -1
  152. package/lib/cjs/IModelVersion.d.ts +68 -68
  153. package/lib/cjs/IModelVersion.js +79 -79
  154. package/lib/cjs/IModelVersion.js.map +1 -1
  155. package/lib/cjs/Image.d.ts +86 -86
  156. package/lib/cjs/Image.js +128 -128
  157. package/lib/cjs/Image.js.map +1 -1
  158. package/lib/cjs/IpcAppProps.d.ts +141 -141
  159. package/lib/cjs/IpcAppProps.js +23 -23
  160. package/lib/cjs/IpcAppProps.js.map +1 -1
  161. package/lib/cjs/LightSettings.d.ts +224 -224
  162. package/lib/cjs/LightSettings.js +309 -309
  163. package/lib/cjs/LightSettings.js.map +1 -1
  164. package/lib/cjs/LinePixels.d.ts +34 -34
  165. package/lib/cjs/LinePixels.js +42 -42
  166. package/lib/cjs/LinePixels.js.map +1 -1
  167. package/lib/cjs/Localization.d.ts +113 -113
  168. package/lib/cjs/Localization.js +33 -33
  169. package/lib/cjs/Localization.js.map +1 -1
  170. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  171. package/lib/cjs/MapImagerySettings.js +80 -80
  172. package/lib/cjs/MapImagerySettings.js.map +1 -1
  173. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  174. package/lib/cjs/MapLayerSettings.js +411 -411
  175. package/lib/cjs/MapLayerSettings.js.map +1 -1
  176. package/lib/cjs/MassProperties.d.ts +64 -64
  177. package/lib/cjs/MassProperties.js +23 -23
  178. package/lib/cjs/MassProperties.js.map +1 -1
  179. package/lib/cjs/MaterialProps.d.ts +153 -153
  180. package/lib/cjs/MaterialProps.js +35 -35
  181. package/lib/cjs/MaterialProps.js.map +1 -1
  182. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  183. package/lib/cjs/ModelClipGroup.js +98 -98
  184. package/lib/cjs/ModelClipGroup.js.map +1 -1
  185. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  186. package/lib/cjs/ModelGeometryChanges.js +83 -83
  187. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  188. package/lib/cjs/ModelProps.d.ts +67 -67
  189. package/lib/cjs/ModelProps.js +9 -9
  190. package/lib/cjs/ModelProps.js.map +1 -1
  191. package/lib/cjs/NativeAppProps.d.ts +122 -122
  192. package/lib/cjs/NativeAppProps.js +30 -30
  193. package/lib/cjs/NativeAppProps.js.map +1 -1
  194. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  195. package/lib/cjs/OctEncodedNormal.js +98 -98
  196. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  197. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  198. package/lib/cjs/PlanProjectionSettings.js +63 -63
  199. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  200. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  201. package/lib/cjs/PlanarClipMask.js +136 -136
  202. package/lib/cjs/PlanarClipMask.js.map +1 -1
  203. package/lib/cjs/QPoint.d.ts +479 -479
  204. package/lib/cjs/QPoint.js +826 -826
  205. package/lib/cjs/QPoint.js.map +1 -1
  206. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  207. package/lib/cjs/RealityDataAccessProps.js +19 -19
  208. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  209. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  210. package/lib/cjs/RealityModelDisplaySettings.js +142 -142
  211. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  212. package/lib/cjs/Render.d.ts +89 -89
  213. package/lib/cjs/Render.js +177 -177
  214. package/lib/cjs/Render.js.map +1 -1
  215. package/lib/cjs/RenderMaterial.d.ts +58 -58
  216. package/lib/cjs/RenderMaterial.js +76 -76
  217. package/lib/cjs/RenderMaterial.js.map +1 -1
  218. package/lib/cjs/RenderSchedule.d.ts +543 -543
  219. package/lib/cjs/RenderSchedule.js +1002 -1002
  220. package/lib/cjs/RenderTexture.d.ts +70 -70
  221. package/lib/cjs/RenderTexture.js +59 -59
  222. package/lib/cjs/RenderTexture.js.map +1 -1
  223. package/lib/cjs/RgbColor.d.ts +47 -47
  224. package/lib/cjs/RgbColor.js +77 -77
  225. package/lib/cjs/RgbColor.js.map +1 -1
  226. package/lib/cjs/RpcInterface.d.ts +40 -33
  227. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  228. package/lib/cjs/RpcInterface.js +137 -137
  229. package/lib/cjs/RpcInterface.js.map +1 -1
  230. package/lib/cjs/RpcManager.d.ts +40 -40
  231. package/lib/cjs/RpcManager.js +55 -55
  232. package/lib/cjs/RpcManager.js.map +1 -1
  233. package/lib/cjs/SessionProps.d.ts +16 -16
  234. package/lib/cjs/SessionProps.js +9 -9
  235. package/lib/cjs/SessionProps.js.map +1 -1
  236. package/lib/cjs/SkyBox.d.ts +215 -215
  237. package/lib/cjs/SkyBox.js +210 -210
  238. package/lib/cjs/SkyBox.js.map +1 -1
  239. package/lib/cjs/Snapping.d.ts +49 -49
  240. package/lib/cjs/Snapping.js +9 -9
  241. package/lib/cjs/Snapping.js.map +1 -1
  242. package/lib/cjs/SolarCalculate.d.ts +27 -27
  243. package/lib/cjs/SolarCalculate.js +211 -211
  244. package/lib/cjs/SolarCalculate.js.map +1 -1
  245. package/lib/cjs/SolarShadows.d.ts +35 -35
  246. package/lib/cjs/SolarShadows.js +62 -62
  247. package/lib/cjs/SolarShadows.js.map +1 -1
  248. package/lib/cjs/SpatialClassification.d.ts +208 -208
  249. package/lib/cjs/SpatialClassification.js +340 -340
  250. package/lib/cjs/SpatialClassification.js.map +1 -1
  251. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  252. package/lib/cjs/SubCategoryAppearance.js +96 -96
  253. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  254. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  255. package/lib/cjs/SubCategoryOverride.js +104 -104
  256. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  257. package/lib/cjs/TerrainSettings.d.ts +82 -82
  258. package/lib/cjs/TerrainSettings.js +102 -102
  259. package/lib/cjs/TerrainSettings.js.map +1 -1
  260. package/lib/cjs/TextureMapping.d.ts +118 -118
  261. package/lib/cjs/TextureMapping.js +174 -174
  262. package/lib/cjs/TextureMapping.js.map +1 -1
  263. package/lib/cjs/TextureProps.d.ts +65 -65
  264. package/lib/cjs/TextureProps.js +28 -28
  265. package/lib/cjs/TextureProps.js.map +1 -1
  266. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  267. package/lib/cjs/ThematicDisplay.js +344 -344
  268. package/lib/cjs/ThematicDisplay.js.map +1 -1
  269. package/lib/cjs/Thumbnail.d.ts +26 -26
  270. package/lib/cjs/Thumbnail.js +9 -9
  271. package/lib/cjs/Thumbnail.js.map +1 -1
  272. package/lib/cjs/TileProps.d.ts +82 -82
  273. package/lib/cjs/TileProps.js +29 -29
  274. package/lib/cjs/TileProps.js.map +1 -1
  275. package/lib/cjs/Tween.d.ts +191 -191
  276. package/lib/cjs/Tween.js +570 -570
  277. package/lib/cjs/Tween.js.map +1 -1
  278. package/lib/cjs/TxnAction.d.ts +21 -21
  279. package/lib/cjs/TxnAction.js +29 -29
  280. package/lib/cjs/TxnAction.js.map +1 -1
  281. package/lib/cjs/ViewDetails.d.ts +125 -125
  282. package/lib/cjs/ViewDetails.js +166 -166
  283. package/lib/cjs/ViewDetails.js.map +1 -1
  284. package/lib/cjs/ViewFlags.d.ts +287 -287
  285. package/lib/cjs/ViewFlags.js +368 -368
  286. package/lib/cjs/ViewFlags.js.map +1 -1
  287. package/lib/cjs/ViewProps.d.ts +205 -205
  288. package/lib/cjs/ViewProps.js +9 -9
  289. package/lib/cjs/ViewProps.js.map +1 -1
  290. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  291. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  292. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  293. package/lib/cjs/core-common.d.ts +245 -245
  294. package/lib/cjs/core-common.js +261 -261
  295. package/lib/cjs/core-common.js.map +1 -1
  296. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  297. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  298. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  299. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  300. package/lib/cjs/domains/GenericElementProps.js +9 -9
  301. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  302. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  303. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  304. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  305. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  306. package/lib/cjs/geometry/AreaPattern.js +204 -204
  307. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  308. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  309. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  310. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  311. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  312. package/lib/cjs/geometry/Cartographic.js +345 -345
  313. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  316. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  317. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  318. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  319. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  320. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  321. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  322. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  323. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  324. package/lib/cjs/geometry/FrustumPlanes.js +193 -193
  325. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  326. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  327. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  328. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  329. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  330. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  331. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  332. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  333. package/lib/cjs/geometry/GeometryStream.js +469 -469
  334. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  335. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  336. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  337. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  338. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  339. package/lib/cjs/geometry/LineStyle.js +129 -129
  340. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  341. package/lib/cjs/geometry/Placement.d.ts +95 -95
  342. package/lib/cjs/geometry/Placement.js +131 -131
  343. package/lib/cjs/geometry/Placement.js.map +1 -1
  344. package/lib/cjs/geometry/Projection.d.ts +251 -251
  345. package/lib/cjs/geometry/Projection.js +198 -198
  346. package/lib/cjs/geometry/Projection.js.map +1 -1
  347. package/lib/cjs/geometry/TextString.d.ts +55 -55
  348. package/lib/cjs/geometry/TextString.js +65 -65
  349. package/lib/cjs/geometry/TextString.js.map +1 -1
  350. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  351. package/lib/cjs/ipc/IpcSession.js +27 -27
  352. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  353. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  354. package/lib/cjs/ipc/IpcSocket.js +16 -16
  355. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  356. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
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  700. package/lib/esm/RgbColor.d.ts +47 -47
  701. package/lib/esm/RgbColor.js +73 -73
  702. package/lib/esm/RgbColor.js.map +1 -1
  703. package/lib/esm/RpcInterface.d.ts +40 -33
  704. package/lib/esm/RpcInterface.d.ts.map +1 -1
  705. package/lib/esm/RpcInterface.js +133 -133
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  707. package/lib/esm/RpcManager.d.ts +40 -40
  708. package/lib/esm/RpcManager.js +51 -51
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  710. package/lib/esm/SessionProps.d.ts +16 -16
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  716. package/lib/esm/Snapping.d.ts +49 -49
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  719. package/lib/esm/SolarCalculate.d.ts +27 -27
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@@ -1,82 +1,82 @@
1
- /** @packageDocumentation
2
- * @module Geometry
3
- */
4
- import { ClipPlane, Point3d, Vector3d } from "@itwin/core-geometry";
5
- import { Frustum } from "../Frustum";
6
- import { BoundingSphere } from "./BoundingSphere";
7
- /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
8
- * A valid frustum produces six planes. A degenerate frustum produces zero planes.
9
- * @public
10
- * @extensions
11
- */
12
- export declare class FrustumPlanes {
13
- private _planes;
14
- private constructor();
15
- /** Compute the six planes of the specified frustum.
16
- * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
17
- * @see [[isValid]] to test this condition.
18
- */
19
- static fromFrustum(frustum: Frustum): FrustumPlanes;
20
- /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
21
- * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
22
- */
23
- static createEmpty(): FrustumPlanes;
24
- /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
25
- * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
26
- */
27
- get isValid(): boolean;
28
- /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
29
- * right, left, top, bottom, back, front. Otherwise, it will be empty.
30
- */
31
- get planes(): ClipPlane[];
32
- /** Recompute the planes from the specified frustum.
33
- * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
34
- */
35
- init(frustum: Frustum): boolean;
36
- /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
37
- * @param box The frustum to test for containment.
38
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
39
- * @returns the degree to which `box` is contained within the clipping planes.
40
- */
41
- computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment;
42
- /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
43
- * @param box The frustum to test for containment.
44
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
45
- * @returns true if `box` is not entirely outside of the clipping planes.
46
- */
47
- intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean;
48
- /** Determines whether a point is contained within these frustum planes.
49
- * @param point The point to test for containment.
50
- * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
51
- * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
52
- */
53
- containsPoint(point: Point3d, tolerance?: number): boolean;
54
- /** Compute the degree to which a set of points is contained within these frustum planes.
55
- * @param points The points to test for containment.
56
- * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
57
- * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
58
- * @returns the degree to which all of the points are contained within the clipping planes.
59
- */
60
- computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance?: number): FrustumPlanes.Containment;
61
- /** Computes whether a ray intersects these clipping planes.
62
- * @param origin The origin of the ray.
63
- * @param direction The direction of the ray.
64
- * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
65
- */
66
- intersectsRay(origin: Point3d, direction: Vector3d): boolean;
67
- }
68
- /** @public @extensions */
69
- export declare namespace FrustumPlanes {
70
- /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
71
- * @see [[FrustumPlanes.computeContainment]], for example.
72
- */
73
- enum Containment {
74
- /** The object is entirely outside of the frustum, intersecting none of its planes. */
75
- Outside = 0,
76
- /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
77
- Partial = 1,
78
- /** The object is entirely inside of the frustum, intersecting none of its planes. */
79
- Inside = 2
80
- }
81
- }
1
+ /** @packageDocumentation
2
+ * @module Geometry
3
+ */
4
+ import { ClipPlane, Point3d, Vector3d } from "@itwin/core-geometry";
5
+ import { Frustum } from "../Frustum";
6
+ import { BoundingSphere } from "./BoundingSphere";
7
+ /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
8
+ * A valid frustum produces six planes. A degenerate frustum produces zero planes.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export declare class FrustumPlanes {
13
+ private _planes;
14
+ private constructor();
15
+ /** Compute the six planes of the specified frustum.
16
+ * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
17
+ * @see [[isValid]] to test this condition.
18
+ */
19
+ static fromFrustum(frustum: Frustum): FrustumPlanes;
20
+ /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
21
+ * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
22
+ */
23
+ static createEmpty(): FrustumPlanes;
24
+ /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
25
+ * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
26
+ */
27
+ get isValid(): boolean;
28
+ /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
29
+ * right, left, top, bottom, back, front. Otherwise, it will be empty.
30
+ */
31
+ get planes(): ClipPlane[];
32
+ /** Recompute the planes from the specified frustum.
33
+ * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
34
+ */
35
+ init(frustum: Frustum): boolean;
36
+ /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
37
+ * @param box The frustum to test for containment.
38
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
39
+ * @returns the degree to which `box` is contained within the clipping planes.
40
+ */
41
+ computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment;
42
+ /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
43
+ * @param box The frustum to test for containment.
44
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
45
+ * @returns true if `box` is not entirely outside of the clipping planes.
46
+ */
47
+ intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean;
48
+ /** Determines whether a point is contained within these frustum planes.
49
+ * @param point The point to test for containment.
50
+ * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
51
+ * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
52
+ */
53
+ containsPoint(point: Point3d, tolerance?: number): boolean;
54
+ /** Compute the degree to which a set of points is contained within these frustum planes.
55
+ * @param points The points to test for containment.
56
+ * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
57
+ * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
58
+ * @returns the degree to which all of the points are contained within the clipping planes.
59
+ */
60
+ computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance?: number): FrustumPlanes.Containment;
61
+ /** Computes whether a ray intersects these clipping planes.
62
+ * @param origin The origin of the ray.
63
+ * @param direction The direction of the ray.
64
+ * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
65
+ */
66
+ intersectsRay(origin: Point3d, direction: Vector3d): boolean;
67
+ }
68
+ /** @public @extensions */
69
+ export declare namespace FrustumPlanes {
70
+ /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
71
+ * @see [[FrustumPlanes.computeContainment]], for example.
72
+ */
73
+ enum Containment {
74
+ /** The object is entirely outside of the frustum, intersecting none of its planes. */
75
+ Outside = 0,
76
+ /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
77
+ Partial = 1,
78
+ /** The object is entirely inside of the frustum, intersecting none of its planes. */
79
+ Inside = 2
80
+ }
81
+ }
82
82
  //# sourceMappingURL=FrustumPlanes.d.ts.map
@@ -1,190 +1,190 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Geometry
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { ClipPlane, Vector3d } from "@itwin/core-geometry";
10
- const planePointIndices = [
11
- [1, 3, 5],
12
- [0, 4, 2],
13
- [2, 6, 3],
14
- [0, 1, 4],
15
- [0, 2, 1],
16
- [4, 5, 6], // front
17
- ];
18
- function computeFrustumPlanes(frustum) {
19
- const planes = [];
20
- const points = frustum.points;
21
- const expandPlaneDistance = 1e-6;
22
- for (const indices of planePointIndices) {
23
- const i0 = indices[0], i1 = indices[1], i2 = indices[2];
24
- const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);
25
- normal.normalizeInPlace();
26
- const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);
27
- if (!plane)
28
- return [];
29
- planes.push(plane);
30
- }
31
- assert(planes.length === 6);
32
- return planes;
33
- }
34
- // Scratch variable used by FrustumPlanes.computeContainment.
35
- const planesContainingSphere = [false, false, false, false, false, false];
36
- /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
37
- * A valid frustum produces six planes. A degenerate frustum produces zero planes.
38
- * @public
39
- * @extensions
40
- */
41
- export class FrustumPlanes {
42
- constructor(planes) {
43
- this._planes = planes;
44
- }
45
- /** Compute the six planes of the specified frustum.
46
- * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
47
- * @see [[isValid]] to test this condition.
48
- */
49
- static fromFrustum(frustum) {
50
- const planes = computeFrustumPlanes(frustum);
51
- return new FrustumPlanes(planes);
52
- }
53
- /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
54
- * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
55
- */
56
- static createEmpty() {
57
- return new FrustumPlanes([]);
58
- }
59
- /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
60
- * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
61
- */
62
- get isValid() {
63
- return this._planes.length === 6;
64
- }
65
- /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
66
- * right, left, top, bottom, back, front. Otherwise, it will be empty.
67
- */
68
- get planes() {
69
- return this._planes;
70
- }
71
- /** Recompute the planes from the specified frustum.
72
- * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
73
- */
74
- init(frustum) {
75
- this._planes = computeFrustumPlanes(frustum);
76
- return this.isValid;
77
- }
78
- /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
79
- * @param box The frustum to test for containment.
80
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
81
- * @returns the degree to which `box` is contained within the clipping planes.
82
- */
83
- computeFrustumContainment(box, sphere) {
84
- return this.computeContainment(box.points, sphere);
85
- }
86
- /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
87
- * @param box The frustum to test for containment.
88
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
89
- * @returns true if `box` is not entirely outside of the clipping planes.
90
- */
91
- intersectsFrustum(box, sphere) {
92
- return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);
93
- }
94
- /** Determines whether a point is contained within these frustum planes.
95
- * @param point The point to test for containment.
96
- * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
97
- * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
98
- */
99
- containsPoint(point, tolerance = 1.0e-8) {
100
- return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);
101
- }
102
- /** Compute the degree to which a set of points is contained within these frustum planes.
103
- * @param points The points to test for containment.
104
- * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
105
- * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
106
- * @returns the degree to which all of the points are contained within the clipping planes.
107
- */
108
- computeContainment(points, sphere, tolerance = 1.0e-8) {
109
- assert(this.isValid);
110
- if (undefined === this._planes)
111
- return FrustumPlanes.Containment.Outside;
112
- // Do the cheap test against bounding sphere first.
113
- if (sphere) {
114
- for (let i = 0; i < this._planes.length; i++) {
115
- const plane = this._planes[i];
116
- const centerDistance = plane.altitude(sphere.center);
117
- const tolerancePlusRadius = tolerance + sphere.radius;
118
- if (centerDistance < -tolerancePlusRadius)
119
- return FrustumPlanes.Containment.Outside;
120
- planesContainingSphere[i] = centerDistance > tolerancePlusRadius;
121
- }
122
- }
123
- // Test against points.
124
- let allInside = true;
125
- for (let i = 0; i < this._planes.length; i++) {
126
- if (sphere && planesContainingSphere[i])
127
- continue;
128
- const plane = this._planes[i];
129
- let nOutside = 0;
130
- for (const point of points) {
131
- if (plane.altitude(point) + tolerance < 0) {
132
- ++nOutside;
133
- allInside = false;
134
- }
135
- }
136
- if (nOutside === points.length)
137
- return FrustumPlanes.Containment.Outside;
138
- }
139
- return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;
140
- }
141
- /** Computes whether a ray intersects these clipping planes.
142
- * @param origin The origin of the ray.
143
- * @param direction The direction of the ray.
144
- * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
145
- */
146
- intersectsRay(origin, direction) {
147
- assert(this.isValid);
148
- if (undefined === this._planes) {
149
- return false;
150
- }
151
- let tFar = 1e37;
152
- let tNear = -tFar;
153
- for (const plane of this._planes) {
154
- const vD = plane.velocity(direction);
155
- const vN = plane.altitude(origin);
156
- if (0.0 === vD) {
157
- // ray is parallel... no need to continue testing if outside halfspace.
158
- if (vN < 0.0) {
159
- return false;
160
- }
161
- }
162
- else {
163
- const rayDistance = -vN / vD;
164
- if (vD < 0.0) {
165
- tFar = Math.min(rayDistance, tFar);
166
- }
167
- else {
168
- tNear = Math.max(rayDistance, tNear);
169
- }
170
- }
171
- }
172
- return tNear <= tFar;
173
- }
174
- }
175
- /** @public @extensions */
176
- (function (FrustumPlanes) {
177
- /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
178
- * @see [[FrustumPlanes.computeContainment]], for example.
179
- */
180
- let Containment;
181
- (function (Containment) {
182
- /** The object is entirely outside of the frustum, intersecting none of its planes. */
183
- Containment[Containment["Outside"] = 0] = "Outside";
184
- /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
185
- Containment[Containment["Partial"] = 1] = "Partial";
186
- /** The object is entirely inside of the frustum, intersecting none of its planes. */
187
- Containment[Containment["Inside"] = 2] = "Inside";
188
- })(Containment = FrustumPlanes.Containment || (FrustumPlanes.Containment = {}));
189
- })(FrustumPlanes || (FrustumPlanes = {}));
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Geometry
7
+ */
8
+ import { assert } from "@itwin/core-bentley";
9
+ import { ClipPlane, Vector3d } from "@itwin/core-geometry";
10
+ const planePointIndices = [
11
+ [1, 3, 5],
12
+ [0, 4, 2],
13
+ [2, 6, 3],
14
+ [0, 1, 4],
15
+ [0, 2, 1],
16
+ [4, 5, 6], // front
17
+ ];
18
+ function computeFrustumPlanes(frustum) {
19
+ const planes = [];
20
+ const points = frustum.points;
21
+ const expandPlaneDistance = 1e-6;
22
+ for (const indices of planePointIndices) {
23
+ const i0 = indices[0], i1 = indices[1], i2 = indices[2];
24
+ const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);
25
+ normal.normalizeInPlace();
26
+ const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);
27
+ if (!plane)
28
+ return [];
29
+ planes.push(plane);
30
+ }
31
+ assert(planes.length === 6);
32
+ return planes;
33
+ }
34
+ // Scratch variable used by FrustumPlanes.computeContainment.
35
+ const planesContainingSphere = [false, false, false, false, false, false];
36
+ /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
37
+ * A valid frustum produces six planes. A degenerate frustum produces zero planes.
38
+ * @public
39
+ * @extensions
40
+ */
41
+ export class FrustumPlanes {
42
+ constructor(planes) {
43
+ this._planes = planes;
44
+ }
45
+ /** Compute the six planes of the specified frustum.
46
+ * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
47
+ * @see [[isValid]] to test this condition.
48
+ */
49
+ static fromFrustum(frustum) {
50
+ const planes = computeFrustumPlanes(frustum);
51
+ return new FrustumPlanes(planes);
52
+ }
53
+ /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
54
+ * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
55
+ */
56
+ static createEmpty() {
57
+ return new FrustumPlanes([]);
58
+ }
59
+ /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
60
+ * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
61
+ */
62
+ get isValid() {
63
+ return this._planes.length === 6;
64
+ }
65
+ /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
66
+ * right, left, top, bottom, back, front. Otherwise, it will be empty.
67
+ */
68
+ get planes() {
69
+ return this._planes;
70
+ }
71
+ /** Recompute the planes from the specified frustum.
72
+ * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
73
+ */
74
+ init(frustum) {
75
+ this._planes = computeFrustumPlanes(frustum);
76
+ return this.isValid;
77
+ }
78
+ /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
79
+ * @param box The frustum to test for containment.
80
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
81
+ * @returns the degree to which `box` is contained within the clipping planes.
82
+ */
83
+ computeFrustumContainment(box, sphere) {
84
+ return this.computeContainment(box.points, sphere);
85
+ }
86
+ /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
87
+ * @param box The frustum to test for containment.
88
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
89
+ * @returns true if `box` is not entirely outside of the clipping planes.
90
+ */
91
+ intersectsFrustum(box, sphere) {
92
+ return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);
93
+ }
94
+ /** Determines whether a point is contained within these frustum planes.
95
+ * @param point The point to test for containment.
96
+ * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
97
+ * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
98
+ */
99
+ containsPoint(point, tolerance = 1.0e-8) {
100
+ return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);
101
+ }
102
+ /** Compute the degree to which a set of points is contained within these frustum planes.
103
+ * @param points The points to test for containment.
104
+ * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
105
+ * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
106
+ * @returns the degree to which all of the points are contained within the clipping planes.
107
+ */
108
+ computeContainment(points, sphere, tolerance = 1.0e-8) {
109
+ assert(this.isValid);
110
+ if (undefined === this._planes)
111
+ return FrustumPlanes.Containment.Outside;
112
+ // Do the cheap test against bounding sphere first.
113
+ if (sphere) {
114
+ for (let i = 0; i < this._planes.length; i++) {
115
+ const plane = this._planes[i];
116
+ const centerDistance = plane.altitude(sphere.center);
117
+ const tolerancePlusRadius = tolerance + sphere.radius;
118
+ if (centerDistance < -tolerancePlusRadius)
119
+ return FrustumPlanes.Containment.Outside;
120
+ planesContainingSphere[i] = centerDistance > tolerancePlusRadius;
121
+ }
122
+ }
123
+ // Test against points.
124
+ let allInside = true;
125
+ for (let i = 0; i < this._planes.length; i++) {
126
+ if (sphere && planesContainingSphere[i])
127
+ continue;
128
+ const plane = this._planes[i];
129
+ let nOutside = 0;
130
+ for (const point of points) {
131
+ if (plane.altitude(point) + tolerance < 0) {
132
+ ++nOutside;
133
+ allInside = false;
134
+ }
135
+ }
136
+ if (nOutside === points.length)
137
+ return FrustumPlanes.Containment.Outside;
138
+ }
139
+ return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;
140
+ }
141
+ /** Computes whether a ray intersects these clipping planes.
142
+ * @param origin The origin of the ray.
143
+ * @param direction The direction of the ray.
144
+ * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
145
+ */
146
+ intersectsRay(origin, direction) {
147
+ assert(this.isValid);
148
+ if (undefined === this._planes) {
149
+ return false;
150
+ }
151
+ let tFar = 1e37;
152
+ let tNear = -tFar;
153
+ for (const plane of this._planes) {
154
+ const vD = plane.velocity(direction);
155
+ const vN = plane.altitude(origin);
156
+ if (0.0 === vD) {
157
+ // ray is parallel... no need to continue testing if outside halfspace.
158
+ if (vN < 0.0) {
159
+ return false;
160
+ }
161
+ }
162
+ else {
163
+ const rayDistance = -vN / vD;
164
+ if (vD < 0.0) {
165
+ tFar = Math.min(rayDistance, tFar);
166
+ }
167
+ else {
168
+ tNear = Math.max(rayDistance, tNear);
169
+ }
170
+ }
171
+ }
172
+ return tNear <= tFar;
173
+ }
174
+ }
175
+ /** @public @extensions */
176
+ (function (FrustumPlanes) {
177
+ /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
178
+ * @see [[FrustumPlanes.computeContainment]], for example.
179
+ */
180
+ let Containment;
181
+ (function (Containment) {
182
+ /** The object is entirely outside of the frustum, intersecting none of its planes. */
183
+ Containment[Containment["Outside"] = 0] = "Outside";
184
+ /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
185
+ Containment[Containment["Partial"] = 1] = "Partial";
186
+ /** The object is entirely inside of the frustum, intersecting none of its planes. */
187
+ Containment[Containment["Inside"] = 2] = "Inside";
188
+ })(Containment = FrustumPlanes.Containment || (FrustumPlanes.Containment = {}));
189
+ })(FrustumPlanes || (FrustumPlanes = {}));
190
190
  //# sourceMappingURL=FrustumPlanes.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ClipPlane, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Frustum } from \"../Frustum\";\r\nimport { BoundingSphere } from \"./BoundingSphere\";\r\n\r\nconst planePointIndices = [\r\n [1, 3, 5], // right\r\n [0, 4, 2], // left\r\n [2, 6, 3], // top\r\n [0, 1, 4], // bottom\r\n [0, 2, 1], // back\r\n [4, 5, 6], // front\r\n];\r\n\r\nfunction computeFrustumPlanes(frustum: Frustum): ClipPlane[] {\r\n const planes = [];\r\n const points = frustum.points;\r\n const expandPlaneDistance = 1e-6;\r\n\r\n for (const indices of planePointIndices) {\r\n const i0 = indices[0], i1 = indices[1], i2 = indices[2];\r\n const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);\r\n normal.normalizeInPlace();\r\n\r\n const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);\r\n if (!plane)\r\n return [];\r\n\r\n planes.push(plane);\r\n }\r\n\r\n assert(planes.length === 6);\r\n return planes;\r\n}\r\n\r\n// Scratch variable used by FrustumPlanes.computeContainment.\r\nconst planesContainingSphere = [false, false, false, false, false, false];\r\n\r\n/** Represents a the planes of a [[Frustum]] for testing containment and intersection.\r\n * A valid frustum produces six planes. A degenerate frustum produces zero planes.\r\n * @public\r\n * @extensions\r\n */\r\nexport class FrustumPlanes {\r\n private _planes: ClipPlane[];\r\n\r\n private constructor(planes: ClipPlane[]) {\r\n this._planes = planes;\r\n }\r\n\r\n /** Compute the six planes of the specified frustum.\r\n * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.\r\n * @see [[isValid]] to test this condition.\r\n */\r\n public static fromFrustum(frustum: Frustum): FrustumPlanes {\r\n const planes = computeFrustumPlanes(frustum);\r\n return new FrustumPlanes(planes);\r\n }\r\n\r\n /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -\r\n * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.\r\n */\r\n public static createEmpty(): FrustumPlanes {\r\n return new FrustumPlanes([]);\r\n }\r\n\r\n /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created\r\n * via [[createEmpty]] - in either case, [[planes]] will be an empty array.\r\n */\r\n public get isValid(): boolean {\r\n return this._planes.length === 6;\r\n }\r\n\r\n /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as\r\n * right, left, top, bottom, back, front. Otherwise, it will be empty.\r\n */\r\n public get planes(): ClipPlane[] {\r\n return this._planes;\r\n }\r\n\r\n /** Recompute the planes from the specified frustum.\r\n * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.\r\n */\r\n public init(frustum: Frustum): boolean {\r\n this._planes = computeFrustumPlanes(frustum);\r\n return this.isValid;\r\n }\r\n\r\n /** Compute to what degree a [[Frustum]] is contained with these frustum planes.\r\n * @param box The frustum to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\r\n * @returns the degree to which `box` is contained within the clipping planes.\r\n */\r\n public computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment {\r\n return this.computeContainment(box.points, sphere);\r\n }\r\n\r\n /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.\r\n * @param box The frustum to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\r\n * @returns true if `box` is not entirely outside of the clipping planes.\r\n */\r\n public intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean {\r\n return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);\r\n }\r\n\r\n /** Determines whether a point is contained within these frustum planes.\r\n * @param point The point to test for containment.\r\n * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered \"contained\".\r\n * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.\r\n */\r\n public containsPoint(point: Point3d, tolerance: number = 1.0e-8): boolean {\r\n return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);\r\n }\r\n\r\n /** Compute the degree to which a set of points is contained within these frustum planes.\r\n * @param points The points to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.\r\n * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered \"contained\".\r\n * @returns the degree to which all of the points are contained within the clipping planes.\r\n */\r\n public computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance: number = 1.0e-8): FrustumPlanes.Containment {\r\n assert(this.isValid);\r\n if (undefined === this._planes)\r\n return FrustumPlanes.Containment.Outside;\r\n\r\n // Do the cheap test against bounding sphere first.\r\n if (sphere) {\r\n for (let i = 0; i < this._planes.length; i++) {\r\n const plane = this._planes[i];\r\n const centerDistance = plane.altitude(sphere.center);\r\n const tolerancePlusRadius = tolerance + sphere.radius;\r\n if (centerDistance < -tolerancePlusRadius)\r\n return FrustumPlanes.Containment.Outside;\r\n\r\n planesContainingSphere[i] = centerDistance > tolerancePlusRadius;\r\n }\r\n }\r\n\r\n // Test against points.\r\n let allInside = true;\r\n for (let i = 0; i < this._planes.length; i++) {\r\n if (sphere && planesContainingSphere[i])\r\n continue;\r\n\r\n const plane = this._planes[i];\r\n let nOutside = 0;\r\n for (const point of points) {\r\n if (plane.altitude(point) + tolerance < 0) {\r\n ++nOutside;\r\n allInside = false;\r\n }\r\n }\r\n\r\n if (nOutside === points.length)\r\n return FrustumPlanes.Containment.Outside;\r\n }\r\n\r\n return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;\r\n }\r\n\r\n /** Computes whether a ray intersects these clipping planes.\r\n * @param origin The origin of the ray.\r\n * @param direction The direction of the ray.\r\n * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.\r\n */\r\n public intersectsRay(origin: Point3d, direction: Vector3d): boolean {\r\n assert(this.isValid);\r\n if (undefined === this._planes) {\r\n return false;\r\n }\r\n\r\n let tFar = 1e37;\r\n let tNear = -tFar;\r\n\r\n for (const plane of this._planes) {\r\n const vD = plane.velocity(direction);\r\n const vN = plane.altitude(origin);\r\n if (0.0 === vD) {\r\n // ray is parallel... no need to continue testing if outside halfspace.\r\n if (vN < 0.0) {\r\n return false;\r\n }\r\n } else {\r\n const rayDistance = -vN / vD;\r\n if (vD < 0.0) {\r\n tFar = Math.min(rayDistance, tFar);\r\n } else {\r\n tNear = Math.max(rayDistance, tNear);\r\n }\r\n }\r\n }\r\n\r\n return tNear <= tFar;\r\n }\r\n}\r\n\r\n/** @public @extensions */\r\nexport namespace FrustumPlanes { // eslint-disable-line no-redeclare\r\n /** Describes the degree to which an object is contained within the planes of a [[Frustum]].\r\n * @see [[FrustumPlanes.computeContainment]], for example.\r\n */\r\n export enum Containment {\r\n /** The object is entirely outside of the frustum, intersecting none of its planes. */\r\n Outside = 0,\r\n /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */\r\n Partial = 1,\r\n /** The object is entirely inside of the frustum, intersecting none of its planes. */\r\n Inside = 2,\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ClipPlane, Point3d, Vector3d } from \"@itwin/core-geometry\";\nimport { Frustum } from \"../Frustum\";\nimport { BoundingSphere } from \"./BoundingSphere\";\n\nconst planePointIndices = [\n [1, 3, 5], // right\n [0, 4, 2], // left\n [2, 6, 3], // top\n [0, 1, 4], // bottom\n [0, 2, 1], // back\n [4, 5, 6], // front\n];\n\nfunction computeFrustumPlanes(frustum: Frustum): ClipPlane[] {\n const planes = [];\n const points = frustum.points;\n const expandPlaneDistance = 1e-6;\n\n for (const indices of planePointIndices) {\n const i0 = indices[0], i1 = indices[1], i2 = indices[2];\n const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);\n normal.normalizeInPlace();\n\n const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);\n if (!plane)\n return [];\n\n planes.push(plane);\n }\n\n assert(planes.length === 6);\n return planes;\n}\n\n// Scratch variable used by FrustumPlanes.computeContainment.\nconst planesContainingSphere = [false, false, false, false, false, false];\n\n/** Represents a the planes of a [[Frustum]] for testing containment and intersection.\n * A valid frustum produces six planes. A degenerate frustum produces zero planes.\n * @public\n * @extensions\n */\nexport class FrustumPlanes {\n private _planes: ClipPlane[];\n\n private constructor(planes: ClipPlane[]) {\n this._planes = planes;\n }\n\n /** Compute the six planes of the specified frustum.\n * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.\n * @see [[isValid]] to test this condition.\n */\n public static fromFrustum(frustum: Frustum): FrustumPlanes {\n const planes = computeFrustumPlanes(frustum);\n return new FrustumPlanes(planes);\n }\n\n /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -\n * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.\n */\n public static createEmpty(): FrustumPlanes {\n return new FrustumPlanes([]);\n }\n\n /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created\n * via [[createEmpty]] - in either case, [[planes]] will be an empty array.\n */\n public get isValid(): boolean {\n return this._planes.length === 6;\n }\n\n /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as\n * right, left, top, bottom, back, front. Otherwise, it will be empty.\n */\n public get planes(): ClipPlane[] {\n return this._planes;\n }\n\n /** Recompute the planes from the specified frustum.\n * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.\n */\n public init(frustum: Frustum): boolean {\n this._planes = computeFrustumPlanes(frustum);\n return this.isValid;\n }\n\n /** Compute to what degree a [[Frustum]] is contained with these frustum planes.\n * @param box The frustum to test for containment.\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\n * @returns the degree to which `box` is contained within the clipping planes.\n */\n public computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment {\n return this.computeContainment(box.points, sphere);\n }\n\n /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.\n * @param box The frustum to test for containment.\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\n * @returns true if `box` is not entirely outside of the clipping planes.\n */\n public intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean {\n return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);\n }\n\n /** Determines whether a point is contained within these frustum planes.\n * @param point The point to test for containment.\n * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered \"contained\".\n * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.\n */\n public containsPoint(point: Point3d, tolerance: number = 1.0e-8): boolean {\n return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);\n }\n\n /** Compute the degree to which a set of points is contained within these frustum planes.\n * @param points The points to test for containment.\n * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.\n * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered \"contained\".\n * @returns the degree to which all of the points are contained within the clipping planes.\n */\n public computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance: number = 1.0e-8): FrustumPlanes.Containment {\n assert(this.isValid);\n if (undefined === this._planes)\n return FrustumPlanes.Containment.Outside;\n\n // Do the cheap test against bounding sphere first.\n if (sphere) {\n for (let i = 0; i < this._planes.length; i++) {\n const plane = this._planes[i];\n const centerDistance = plane.altitude(sphere.center);\n const tolerancePlusRadius = tolerance + sphere.radius;\n if (centerDistance < -tolerancePlusRadius)\n return FrustumPlanes.Containment.Outside;\n\n planesContainingSphere[i] = centerDistance > tolerancePlusRadius;\n }\n }\n\n // Test against points.\n let allInside = true;\n for (let i = 0; i < this._planes.length; i++) {\n if (sphere && planesContainingSphere[i])\n continue;\n\n const plane = this._planes[i];\n let nOutside = 0;\n for (const point of points) {\n if (plane.altitude(point) + tolerance < 0) {\n ++nOutside;\n allInside = false;\n }\n }\n\n if (nOutside === points.length)\n return FrustumPlanes.Containment.Outside;\n }\n\n return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;\n }\n\n /** Computes whether a ray intersects these clipping planes.\n * @param origin The origin of the ray.\n * @param direction The direction of the ray.\n * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.\n */\n public intersectsRay(origin: Point3d, direction: Vector3d): boolean {\n assert(this.isValid);\n if (undefined === this._planes) {\n return false;\n }\n\n let tFar = 1e37;\n let tNear = -tFar;\n\n for (const plane of this._planes) {\n const vD = plane.velocity(direction);\n const vN = plane.altitude(origin);\n if (0.0 === vD) {\n // ray is parallel... no need to continue testing if outside halfspace.\n if (vN < 0.0) {\n return false;\n }\n } else {\n const rayDistance = -vN / vD;\n if (vD < 0.0) {\n tFar = Math.min(rayDistance, tFar);\n } else {\n tNear = Math.max(rayDistance, tNear);\n }\n }\n }\n\n return tNear <= tFar;\n }\n}\n\n/** @public @extensions */\nexport namespace FrustumPlanes { // eslint-disable-line no-redeclare\n /** Describes the degree to which an object is contained within the planes of a [[Frustum]].\n * @see [[FrustumPlanes.computeContainment]], for example.\n */\n export enum Containment {\n /** The object is entirely outside of the frustum, intersecting none of its planes. */\n Outside = 0,\n /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */\n Partial = 1,\n /** The object is entirely inside of the frustum, intersecting none of its planes. */\n Inside = 2,\n }\n}\n"]}