@itwin/core-common 3.6.0-dev.8 → 3.7.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1039) hide show
  1. package/CHANGELOG.md +41 -1
  2. package/LICENSE.md +1 -1
  3. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  4. package/lib/cjs/AmbientOcclusion.js +55 -55
  5. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  6. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  7. package/lib/cjs/AnalysisStyle.js +165 -165
  8. package/lib/cjs/AnalysisStyle.js.map +1 -1
  9. package/lib/cjs/AuthorizationClient.d.ts +17 -11
  10. package/lib/cjs/AuthorizationClient.d.ts.map +1 -1
  11. package/lib/cjs/AuthorizationClient.js +9 -9
  12. package/lib/cjs/AuthorizationClient.js.map +1 -1
  13. package/lib/cjs/BackendTypes.d.ts +12 -12
  14. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  15. package/lib/cjs/BackendTypes.js +9 -9
  16. package/lib/cjs/BackendTypes.js.map +1 -1
  17. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  18. package/lib/cjs/BackgroundMapProvider.js +68 -68
  19. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  20. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  21. package/lib/cjs/BackgroundMapSettings.js +156 -156
  22. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  23. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  24. package/lib/cjs/Base64EncodedString.js +66 -66
  25. package/lib/cjs/Base64EncodedString.js.map +1 -1
  26. package/lib/cjs/BlobReader.d.ts +31 -31
  27. package/lib/cjs/BlobReader.js +84 -84
  28. package/lib/cjs/BlobReader.js.map +1 -1
  29. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  30. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  31. package/lib/cjs/BriefcaseTypes.js +95 -95
  32. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  33. package/lib/cjs/Camera.d.ts +42 -42
  34. package/lib/cjs/Camera.js +62 -62
  35. package/lib/cjs/Camera.js.map +1 -1
  36. package/lib/cjs/ChangedElements.d.ts +85 -85
  37. package/lib/cjs/ChangedElements.js +23 -23
  38. package/lib/cjs/ChangedElements.js.map +1 -1
  39. package/lib/cjs/ChangedEntities.d.ts +45 -45
  40. package/lib/cjs/ChangedEntities.js +9 -9
  41. package/lib/cjs/ChangedEntities.js.map +1 -1
  42. package/lib/cjs/ChangesetProps.d.ts +98 -98
  43. package/lib/cjs/ChangesetProps.js +22 -22
  44. package/lib/cjs/ChangesetProps.js.map +1 -1
  45. package/lib/cjs/ClipStyle.d.ts +89 -89
  46. package/lib/cjs/ClipStyle.js +123 -123
  47. package/lib/cjs/ClipStyle.js.map +1 -1
  48. package/lib/cjs/CloudStorage.d.ts +62 -62
  49. package/lib/cjs/CloudStorage.js +113 -113
  50. package/lib/cjs/CloudStorage.js.map +1 -1
  51. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  52. package/lib/cjs/CloudStorageTileCache.js +66 -66
  53. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  54. package/lib/cjs/Code.d.ts +277 -256
  55. package/lib/cjs/Code.d.ts.map +1 -1
  56. package/lib/cjs/Code.js +269 -281
  57. package/lib/cjs/Code.js.map +1 -1
  58. package/lib/cjs/ColorByName.d.ts +161 -161
  59. package/lib/cjs/ColorByName.js +169 -169
  60. package/lib/cjs/ColorByName.js.map +1 -1
  61. package/lib/cjs/ColorDef.d.ts +208 -208
  62. package/lib/cjs/ColorDef.js +571 -571
  63. package/lib/cjs/ColorDef.js.map +1 -1
  64. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  65. package/lib/cjs/CommonLoggerCategory.js +26 -26
  66. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  67. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  68. package/lib/cjs/ConcurrentQuery.js +552 -552
  69. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  70. package/lib/cjs/ContextRealityModel.d.ts +303 -276
  71. package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
  72. package/lib/cjs/ContextRealityModel.js +373 -358
  73. package/lib/cjs/ContextRealityModel.js.map +1 -1
  74. package/lib/cjs/DisplayStyleSettings.d.ts +588 -584
  75. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  76. package/lib/cjs/DisplayStyleSettings.js +985 -981
  77. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  78. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  79. package/lib/cjs/ECSchemaProps.js +9 -9
  80. package/lib/cjs/ECSchemaProps.js.map +1 -1
  81. package/lib/cjs/ECSqlReader.d.ts +70 -70
  82. package/lib/cjs/ECSqlReader.js +280 -280
  83. package/lib/cjs/ECSqlReader.js.map +1 -1
  84. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  85. package/lib/cjs/ECSqlTypes.js +189 -189
  86. package/lib/cjs/ECSqlTypes.js.map +1 -1
  87. package/lib/cjs/ElementMesh.d.ts +39 -39
  88. package/lib/cjs/ElementMesh.js +56 -56
  89. package/lib/cjs/ElementMesh.js.map +1 -1
  90. package/lib/cjs/ElementProps.d.ts +483 -479
  91. package/lib/cjs/ElementProps.d.ts.map +1 -1
  92. package/lib/cjs/ElementProps.js +99 -99
  93. package/lib/cjs/ElementProps.js.map +1 -1
  94. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  95. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  96. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  97. package/lib/cjs/EntityProps.d.ts +177 -176
  98. package/lib/cjs/EntityProps.d.ts.map +1 -1
  99. package/lib/cjs/EntityProps.js +113 -112
  100. package/lib/cjs/EntityProps.js.map +1 -1
  101. package/lib/cjs/EntityReference.d.ts +51 -51
  102. package/lib/cjs/EntityReference.js +56 -56
  103. package/lib/cjs/EntityReference.js.map +1 -1
  104. package/lib/cjs/Environment.d.ts +61 -61
  105. package/lib/cjs/Environment.js +73 -73
  106. package/lib/cjs/Environment.js.map +1 -1
  107. package/lib/cjs/FeatureIndex.d.ts +39 -39
  108. package/lib/cjs/FeatureIndex.js +63 -63
  109. package/lib/cjs/FeatureIndex.js.map +1 -1
  110. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  111. package/lib/cjs/FeatureSymbology.js +614 -614
  112. package/lib/cjs/FeatureSymbology.js.map +1 -1
  113. package/lib/cjs/FeatureTable.d.ts +141 -141
  114. package/lib/cjs/FeatureTable.js +278 -278
  115. package/lib/cjs/FeatureTable.js.map +1 -1
  116. package/lib/cjs/Fonts.d.ts +51 -51
  117. package/lib/cjs/Fonts.js +53 -53
  118. package/lib/cjs/Fonts.js.map +1 -1
  119. package/lib/cjs/Frustum.d.ts +114 -114
  120. package/lib/cjs/Frustum.js +292 -292
  121. package/lib/cjs/Frustum.js.map +1 -1
  122. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  123. package/lib/cjs/GeoCoordinateServices.js +80 -80
  124. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  125. package/lib/cjs/GeometryContainment.d.ts +28 -28
  126. package/lib/cjs/GeometryContainment.js +9 -9
  127. package/lib/cjs/GeometryContainment.js.map +1 -1
  128. package/lib/cjs/GeometryParams.d.ts +130 -130
  129. package/lib/cjs/GeometryParams.js +174 -174
  130. package/lib/cjs/GeometryParams.js.map +1 -1
  131. package/lib/cjs/GeometrySummary.d.ts +45 -45
  132. package/lib/cjs/GeometrySummary.js +23 -23
  133. package/lib/cjs/GeometrySummary.js.map +1 -1
  134. package/lib/cjs/Gradient.d.ts +139 -139
  135. package/lib/cjs/Gradient.js +455 -455
  136. package/lib/cjs/Gradient.js.map +1 -1
  137. package/lib/cjs/GraphicParams.d.ts +58 -58
  138. package/lib/cjs/GraphicParams.js +85 -85
  139. package/lib/cjs/GraphicParams.js.map +1 -1
  140. package/lib/cjs/GroundPlane.d.ts +52 -52
  141. package/lib/cjs/GroundPlane.js +64 -64
  142. package/lib/cjs/GroundPlane.js.map +1 -1
  143. package/lib/cjs/HSLColor.d.ts +20 -20
  144. package/lib/cjs/HSLColor.js +32 -32
  145. package/lib/cjs/HSLColor.js.map +1 -1
  146. package/lib/cjs/HSVColor.d.ts +30 -30
  147. package/lib/cjs/HSVColor.js +59 -59
  148. package/lib/cjs/HSVColor.js.map +1 -1
  149. package/lib/cjs/HiddenLine.d.ts +97 -97
  150. package/lib/cjs/HiddenLine.js +162 -162
  151. package/lib/cjs/HiddenLine.js.map +1 -1
  152. package/lib/cjs/Hilite.d.ts +50 -50
  153. package/lib/cjs/Hilite.js +64 -64
  154. package/lib/cjs/Hilite.js.map +1 -1
  155. package/lib/cjs/IModel.d.ts +358 -359
  156. package/lib/cjs/IModel.d.ts.map +1 -1
  157. package/lib/cjs/IModel.js +347 -347
  158. package/lib/cjs/IModel.js.map +1 -1
  159. package/lib/cjs/IModelError.d.ts +42 -36
  160. package/lib/cjs/IModelError.d.ts.map +1 -1
  161. package/lib/cjs/IModelError.js +71 -72
  162. package/lib/cjs/IModelError.js.map +1 -1
  163. package/lib/cjs/IModelVersion.d.ts +68 -68
  164. package/lib/cjs/IModelVersion.js +79 -79
  165. package/lib/cjs/IModelVersion.js.map +1 -1
  166. package/lib/cjs/Image.d.ts +86 -86
  167. package/lib/cjs/Image.js +128 -128
  168. package/lib/cjs/Image.js.map +1 -1
  169. package/lib/cjs/IpcAppProps.d.ts +141 -141
  170. package/lib/cjs/IpcAppProps.js +23 -23
  171. package/lib/cjs/IpcAppProps.js.map +1 -1
  172. package/lib/cjs/LightSettings.d.ts +224 -224
  173. package/lib/cjs/LightSettings.js +309 -309
  174. package/lib/cjs/LightSettings.js.map +1 -1
  175. package/lib/cjs/LinePixels.d.ts +34 -34
  176. package/lib/cjs/LinePixels.js +42 -42
  177. package/lib/cjs/LinePixels.js.map +1 -1
  178. package/lib/cjs/Localization.d.ts +113 -113
  179. package/lib/cjs/Localization.d.ts.map +1 -1
  180. package/lib/cjs/Localization.js +33 -26
  181. package/lib/cjs/Localization.js.map +1 -1
  182. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  183. package/lib/cjs/MapImagerySettings.js +80 -80
  184. package/lib/cjs/MapImagerySettings.js.map +1 -1
  185. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  186. package/lib/cjs/MapLayerSettings.js +411 -411
  187. package/lib/cjs/MapLayerSettings.js.map +1 -1
  188. package/lib/cjs/MassProperties.d.ts +64 -64
  189. package/lib/cjs/MassProperties.js +23 -23
  190. package/lib/cjs/MassProperties.js.map +1 -1
  191. package/lib/cjs/MaterialProps.d.ts +153 -118
  192. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  193. package/lib/cjs/MaterialProps.js +35 -23
  194. package/lib/cjs/MaterialProps.js.map +1 -1
  195. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  196. package/lib/cjs/ModelClipGroup.js +98 -98
  197. package/lib/cjs/ModelClipGroup.js.map +1 -1
  198. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  199. package/lib/cjs/ModelGeometryChanges.js +83 -83
  200. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  201. package/lib/cjs/ModelProps.d.ts +67 -67
  202. package/lib/cjs/ModelProps.js +9 -9
  203. package/lib/cjs/ModelProps.js.map +1 -1
  204. package/lib/cjs/NativeAppProps.d.ts +122 -122
  205. package/lib/cjs/NativeAppProps.js +30 -30
  206. package/lib/cjs/NativeAppProps.js.map +1 -1
  207. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  208. package/lib/cjs/OctEncodedNormal.js +98 -98
  209. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  210. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  211. package/lib/cjs/PlanProjectionSettings.js +63 -63
  212. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  213. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  214. package/lib/cjs/PlanarClipMask.js +136 -136
  215. package/lib/cjs/PlanarClipMask.js.map +1 -1
  216. package/lib/cjs/QPoint.d.ts +479 -479
  217. package/lib/cjs/QPoint.js +826 -826
  218. package/lib/cjs/QPoint.js.map +1 -1
  219. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  220. package/lib/cjs/RealityDataAccessProps.js +19 -19
  221. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  222. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -118
  223. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  224. package/lib/cjs/RealityModelDisplaySettings.js +142 -114
  225. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  226. package/lib/cjs/Render.d.ts +89 -89
  227. package/lib/cjs/Render.js +177 -177
  228. package/lib/cjs/Render.js.map +1 -1
  229. package/lib/cjs/RenderMaterial.d.ts +58 -58
  230. package/lib/cjs/RenderMaterial.d.ts.map +1 -1
  231. package/lib/cjs/RenderMaterial.js +76 -76
  232. package/lib/cjs/RenderMaterial.js.map +1 -1
  233. package/lib/cjs/RenderSchedule.d.ts +543 -543
  234. package/lib/cjs/RenderSchedule.js +1002 -1002
  235. package/lib/cjs/RenderTexture.d.ts +70 -70
  236. package/lib/cjs/RenderTexture.js +59 -59
  237. package/lib/cjs/RenderTexture.js.map +1 -1
  238. package/lib/cjs/RgbColor.d.ts +47 -47
  239. package/lib/cjs/RgbColor.js +77 -77
  240. package/lib/cjs/RgbColor.js.map +1 -1
  241. package/lib/cjs/RpcInterface.d.ts +33 -33
  242. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  243. package/lib/cjs/RpcInterface.js +137 -137
  244. package/lib/cjs/RpcInterface.js.map +1 -1
  245. package/lib/cjs/RpcManager.d.ts +40 -40
  246. package/lib/cjs/RpcManager.d.ts.map +1 -1
  247. package/lib/cjs/RpcManager.js +55 -55
  248. package/lib/cjs/RpcManager.js.map +1 -1
  249. package/lib/cjs/SessionProps.d.ts +16 -16
  250. package/lib/cjs/SessionProps.js +9 -9
  251. package/lib/cjs/SessionProps.js.map +1 -1
  252. package/lib/cjs/SkyBox.d.ts +215 -215
  253. package/lib/cjs/SkyBox.js +210 -210
  254. package/lib/cjs/SkyBox.js.map +1 -1
  255. package/lib/cjs/Snapping.d.ts +49 -49
  256. package/lib/cjs/Snapping.js +9 -9
  257. package/lib/cjs/Snapping.js.map +1 -1
  258. package/lib/cjs/SolarCalculate.d.ts +27 -27
  259. package/lib/cjs/SolarCalculate.js +211 -211
  260. package/lib/cjs/SolarCalculate.js.map +1 -1
  261. package/lib/cjs/SolarShadows.d.ts +35 -35
  262. package/lib/cjs/SolarShadows.js +62 -62
  263. package/lib/cjs/SolarShadows.js.map +1 -1
  264. package/lib/cjs/SpatialClassification.d.ts +208 -208
  265. package/lib/cjs/SpatialClassification.js +340 -340
  266. package/lib/cjs/SpatialClassification.js.map +1 -1
  267. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  268. package/lib/cjs/SubCategoryAppearance.js +96 -96
  269. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  270. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  271. package/lib/cjs/SubCategoryOverride.js +104 -104
  272. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  273. package/lib/cjs/TerrainSettings.d.ts +82 -82
  274. package/lib/cjs/TerrainSettings.js +102 -102
  275. package/lib/cjs/TerrainSettings.js.map +1 -1
  276. package/lib/cjs/TextureMapping.d.ts +118 -116
  277. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  278. package/lib/cjs/TextureMapping.js +174 -174
  279. package/lib/cjs/TextureMapping.js.map +1 -1
  280. package/lib/cjs/TextureProps.d.ts +65 -65
  281. package/lib/cjs/TextureProps.js +28 -28
  282. package/lib/cjs/TextureProps.js.map +1 -1
  283. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  284. package/lib/cjs/ThematicDisplay.js +344 -344
  285. package/lib/cjs/ThematicDisplay.js.map +1 -1
  286. package/lib/cjs/Thumbnail.d.ts +26 -26
  287. package/lib/cjs/Thumbnail.js +9 -9
  288. package/lib/cjs/Thumbnail.js.map +1 -1
  289. package/lib/cjs/TileProps.d.ts +82 -82
  290. package/lib/cjs/TileProps.js +29 -29
  291. package/lib/cjs/TileProps.js.map +1 -1
  292. package/lib/cjs/Tween.d.ts +191 -191
  293. package/lib/cjs/Tween.js +570 -570
  294. package/lib/cjs/Tween.js.map +1 -1
  295. package/lib/cjs/TxnAction.d.ts +21 -21
  296. package/lib/cjs/TxnAction.js +29 -29
  297. package/lib/cjs/TxnAction.js.map +1 -1
  298. package/lib/cjs/ViewDetails.d.ts +125 -125
  299. package/lib/cjs/ViewDetails.js +166 -166
  300. package/lib/cjs/ViewDetails.js.map +1 -1
  301. package/lib/cjs/ViewFlags.d.ts +287 -291
  302. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  303. package/lib/cjs/ViewFlags.js +368 -368
  304. package/lib/cjs/ViewFlags.js.map +1 -1
  305. package/lib/cjs/ViewProps.d.ts +205 -205
  306. package/lib/cjs/ViewProps.d.ts.map +1 -1
  307. package/lib/cjs/ViewProps.js +9 -9
  308. package/lib/cjs/ViewProps.js.map +1 -1
  309. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  310. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  311. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  312. package/lib/cjs/core-common.d.ts +244 -245
  313. package/lib/cjs/core-common.d.ts.map +1 -1
  314. package/lib/cjs/core-common.js +260 -261
  315. package/lib/cjs/core-common.js.map +1 -1
  316. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  317. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  318. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  319. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  320. package/lib/cjs/domains/GenericElementProps.js +9 -9
  321. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  322. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  323. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  324. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  325. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  326. package/lib/cjs/geometry/AreaPattern.js +204 -204
  327. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  328. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -14
  329. package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
  330. package/lib/cjs/geometry/BoundingSphere.js +44 -30
  331. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  332. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  333. package/lib/cjs/geometry/Cartographic.js +345 -345
  334. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  335. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  336. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  337. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  338. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  339. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  340. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  341. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  342. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  343. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  344. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -32
  345. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  346. package/lib/cjs/geometry/FrustumPlanes.js +193 -132
  347. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  348. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  349. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  350. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  351. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  352. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  353. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  354. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  355. package/lib/cjs/geometry/GeometryStream.js +469 -469
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  1012. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  1013. package/lib/esm/tile/GltfTileIO.d.ts +45 -45
  1014. package/lib/esm/tile/GltfTileIO.js +105 -105
  1015. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  1016. package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
  1017. package/lib/esm/tile/I3dmTileIO.js +36 -36
  1018. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  1019. package/lib/esm/tile/IModelTileIO.d.ts +75 -75
  1020. package/lib/esm/tile/IModelTileIO.js +90 -90
  1021. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  1022. package/lib/esm/tile/PntsTileIO.d.ts +17 -17
  1023. package/lib/esm/tile/PntsTileIO.js +22 -22
  1024. package/lib/esm/tile/PntsTileIO.js.map +1 -1
  1025. package/lib/esm/tile/TileIO.d.ts +66 -66
  1026. package/lib/esm/tile/TileIO.js +110 -110
  1027. package/lib/esm/tile/TileIO.js.map +1 -1
  1028. package/lib/esm/tile/TileMetadata.d.ts +228 -228
  1029. package/lib/esm/tile/TileMetadata.js +661 -661
  1030. package/lib/esm/tile/TileMetadata.js.map +1 -1
  1031. package/package.json +7 -7
  1032. package/lib/cjs/FeatureGates.d.ts +0 -32
  1033. package/lib/cjs/FeatureGates.d.ts.map +0 -1
  1034. package/lib/cjs/FeatureGates.js +0 -56
  1035. package/lib/cjs/FeatureGates.js.map +0 -1
  1036. package/lib/esm/FeatureGates.d.ts +0 -32
  1037. package/lib/esm/FeatureGates.d.ts.map +0 -1
  1038. package/lib/esm/FeatureGates.js +0 -52
  1039. package/lib/esm/FeatureGates.js.map +0 -1
@@ -1,34 +1,34 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { Vector3d, XYAndZ } from "@itwin/core-geometry";
5
- /** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).
6
- * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.
7
- * @public
8
- */
9
- export declare class OctEncodedNormal {
10
- /** The encoded normal. */
11
- readonly value: number;
12
- /** Construct directly from a 16-bit encoded value.
13
- * @see [[encode]] to compute the encoded value.
14
- * @see [[fromVector]] to construct from a vector.
15
- */
16
- constructor(val: number);
17
- /** Compute the encoded 16-bit value of the supplied normalized vector. */
18
- static encode(vec: XYAndZ): number;
19
- /** Compute the encoded 16-bit value of the supplied normalized vector components. */
20
- static encodeXYZ(nx: number, ny: number, nz: number): number;
21
- /** Create an OctEncodedNormal from a normalized vector. */
22
- static fromVector(val: XYAndZ): OctEncodedNormal;
23
- /** Decode this oct-encoded normal into a normalized vector. */
24
- decode(): Vector3d;
25
- /** Decode a 16-bit encoded value into a normalized vector. */
26
- static decodeValue(val: number, result?: Vector3d): Vector3d;
27
- }
28
- /** @internal */
29
- export declare class OctEncodedNormalPair {
30
- first: OctEncodedNormal;
31
- second: OctEncodedNormal;
32
- constructor(first: OctEncodedNormal, second: OctEncodedNormal);
33
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { Vector3d, XYAndZ } from "@itwin/core-geometry";
5
+ /** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).
6
+ * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.
7
+ * @public
8
+ */
9
+ export declare class OctEncodedNormal {
10
+ /** The encoded normal. */
11
+ readonly value: number;
12
+ /** Construct directly from a 16-bit encoded value.
13
+ * @see [[encode]] to compute the encoded value.
14
+ * @see [[fromVector]] to construct from a vector.
15
+ */
16
+ constructor(val: number);
17
+ /** Compute the encoded 16-bit value of the supplied normalized vector. */
18
+ static encode(vec: XYAndZ): number;
19
+ /** Compute the encoded 16-bit value of the supplied normalized vector components. */
20
+ static encodeXYZ(nx: number, ny: number, nz: number): number;
21
+ /** Create an OctEncodedNormal from a normalized vector. */
22
+ static fromVector(val: XYAndZ): OctEncodedNormal;
23
+ /** Decode this oct-encoded normal into a normalized vector. */
24
+ decode(): Vector3d;
25
+ /** Decode a 16-bit encoded value into a normalized vector. */
26
+ static decodeValue(val: number, result?: Vector3d): Vector3d;
27
+ }
28
+ /** @internal */
29
+ export declare class OctEncodedNormalPair {
30
+ first: OctEncodedNormal;
31
+ second: OctEncodedNormal;
32
+ constructor(first: OctEncodedNormal, second: OctEncodedNormal);
33
+ }
34
34
  //# sourceMappingURL=OctEncodedNormal.d.ts.map
@@ -1,99 +1,99 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Rendering
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.OctEncodedNormalPair = exports.OctEncodedNormal = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- const scratchUInt16 = new Uint16Array(1);
13
- function clamp(val, minVal, maxVal) {
14
- return val < minVal ? minVal : (val > maxVal ? maxVal : val);
15
- }
16
- function clampUint8(val) {
17
- return roundUint16(0.5 + (clamp(val, -1, 1) * 0.5 + 0.5) * 255);
18
- }
19
- function roundUint16(val) {
20
- scratchUInt16[0] = val;
21
- return scratchUInt16[0];
22
- }
23
- function signNotZero(val) {
24
- return val < 0.0 ? -1.0 : 1.0;
25
- }
26
- /** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).
27
- * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.
28
- * @public
29
- */
30
- class OctEncodedNormal {
31
- /** Construct directly from a 16-bit encoded value.
32
- * @see [[encode]] to compute the encoded value.
33
- * @see [[fromVector]] to construct from a vector.
34
- */
35
- constructor(val) {
36
- this.value = roundUint16(val);
37
- }
38
- /** Compute the encoded 16-bit value of the supplied normalized vector. */
39
- static encode(vec) {
40
- return this.encodeXYZ(vec.x, vec.y, vec.z);
41
- }
42
- /** Compute the encoded 16-bit value of the supplied normalized vector components. */
43
- static encodeXYZ(nx, ny, nz) {
44
- const denom = Math.abs(nx) + Math.abs(ny) + Math.abs(nz);
45
- let rx = nx / denom;
46
- let ry = ny / denom;
47
- if (nz < 0) {
48
- const x = rx;
49
- const y = ry;
50
- rx = (1 - Math.abs(y)) * signNotZero(x);
51
- ry = (1 - Math.abs(x)) * signNotZero(y);
52
- }
53
- return clampUint8(ry) << 8 | clampUint8(rx);
54
- }
55
- /** Create an OctEncodedNormal from a normalized vector. */
56
- static fromVector(val) {
57
- return new OctEncodedNormal(this.encode(val));
58
- }
59
- /** Decode this oct-encoded normal into a normalized vector. */
60
- decode() {
61
- return OctEncodedNormal.decodeValue(this.value);
62
- }
63
- /** Decode a 16-bit encoded value into a normalized vector. */
64
- static decodeValue(val, result) {
65
- let ex = val & 0xff;
66
- let ey = val >> 8;
67
- ex = ex / 255.0 * 2.0 - 1.0;
68
- ey = ey / 255.0 * 2.0 - 1.0;
69
- const ez = 1 - (Math.abs(ex) + Math.abs(ey));
70
- let n;
71
- if (result === undefined) {
72
- n = new core_geometry_1.Vector3d(ex, ey, ez);
73
- }
74
- else {
75
- n = result;
76
- n.x = ex;
77
- n.y = ey;
78
- n.z = ez;
79
- }
80
- if (n.z < 0) {
81
- const x = n.x;
82
- const y = n.y;
83
- n.x = (1 - Math.abs(y)) * signNotZero(x);
84
- n.y = (1 - Math.abs(x)) * signNotZero(y);
85
- }
86
- n.normalizeInPlace();
87
- return n;
88
- }
89
- }
90
- exports.OctEncodedNormal = OctEncodedNormal;
91
- /** @internal */
92
- class OctEncodedNormalPair {
93
- constructor(first, second) {
94
- this.first = first;
95
- this.second = second;
96
- }
97
- }
98
- exports.OctEncodedNormalPair = OctEncodedNormalPair;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Rendering
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.OctEncodedNormalPair = exports.OctEncodedNormal = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ const scratchUInt16 = new Uint16Array(1);
13
+ function clamp(val, minVal, maxVal) {
14
+ return val < minVal ? minVal : (val > maxVal ? maxVal : val);
15
+ }
16
+ function clampUint8(val) {
17
+ return roundUint16(0.5 + (clamp(val, -1, 1) * 0.5 + 0.5) * 255);
18
+ }
19
+ function roundUint16(val) {
20
+ scratchUInt16[0] = val;
21
+ return scratchUInt16[0];
22
+ }
23
+ function signNotZero(val) {
24
+ return val < 0.0 ? -1.0 : 1.0;
25
+ }
26
+ /** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).
27
+ * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.
28
+ * @public
29
+ */
30
+ class OctEncodedNormal {
31
+ /** Construct directly from a 16-bit encoded value.
32
+ * @see [[encode]] to compute the encoded value.
33
+ * @see [[fromVector]] to construct from a vector.
34
+ */
35
+ constructor(val) {
36
+ this.value = roundUint16(val);
37
+ }
38
+ /** Compute the encoded 16-bit value of the supplied normalized vector. */
39
+ static encode(vec) {
40
+ return this.encodeXYZ(vec.x, vec.y, vec.z);
41
+ }
42
+ /** Compute the encoded 16-bit value of the supplied normalized vector components. */
43
+ static encodeXYZ(nx, ny, nz) {
44
+ const denom = Math.abs(nx) + Math.abs(ny) + Math.abs(nz);
45
+ let rx = nx / denom;
46
+ let ry = ny / denom;
47
+ if (nz < 0) {
48
+ const x = rx;
49
+ const y = ry;
50
+ rx = (1 - Math.abs(y)) * signNotZero(x);
51
+ ry = (1 - Math.abs(x)) * signNotZero(y);
52
+ }
53
+ return clampUint8(ry) << 8 | clampUint8(rx);
54
+ }
55
+ /** Create an OctEncodedNormal from a normalized vector. */
56
+ static fromVector(val) {
57
+ return new OctEncodedNormal(this.encode(val));
58
+ }
59
+ /** Decode this oct-encoded normal into a normalized vector. */
60
+ decode() {
61
+ return OctEncodedNormal.decodeValue(this.value);
62
+ }
63
+ /** Decode a 16-bit encoded value into a normalized vector. */
64
+ static decodeValue(val, result) {
65
+ let ex = val & 0xff;
66
+ let ey = val >> 8;
67
+ ex = ex / 255.0 * 2.0 - 1.0;
68
+ ey = ey / 255.0 * 2.0 - 1.0;
69
+ const ez = 1 - (Math.abs(ex) + Math.abs(ey));
70
+ let n;
71
+ if (result === undefined) {
72
+ n = new core_geometry_1.Vector3d(ex, ey, ez);
73
+ }
74
+ else {
75
+ n = result;
76
+ n.x = ex;
77
+ n.y = ey;
78
+ n.z = ez;
79
+ }
80
+ if (n.z < 0) {
81
+ const x = n.x;
82
+ const y = n.y;
83
+ n.x = (1 - Math.abs(y)) * signNotZero(x);
84
+ n.y = (1 - Math.abs(x)) * signNotZero(y);
85
+ }
86
+ n.normalizeInPlace();
87
+ return n;
88
+ }
89
+ }
90
+ exports.OctEncodedNormal = OctEncodedNormal;
91
+ /** @internal */
92
+ class OctEncodedNormalPair {
93
+ constructor(first, second) {
94
+ this.first = first;
95
+ this.second = second;
96
+ }
97
+ }
98
+ exports.OctEncodedNormalPair = OctEncodedNormalPair;
99
99
  //# sourceMappingURL=OctEncodedNormal.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Vector3d, XYAndZ } from \"@itwin/core-geometry\";\r\n\r\nconst scratchUInt16 = new Uint16Array(1);\r\n\r\nfunction clamp(val: number, minVal: number, maxVal: number): number {\r\n return val < minVal ? minVal : (val > maxVal ? maxVal : val);\r\n}\r\n\r\nfunction clampUint8(val: number): number {\r\n return roundUint16(0.5 + (clamp(val, -1, 1) * 0.5 + 0.5) * 255);\r\n}\r\n\r\nfunction roundUint16(val: number): number {\r\n scratchUInt16[0] = val;\r\n return scratchUInt16[0];\r\n}\r\n\r\nfunction signNotZero(val: number): number {\r\n return val < 0.0 ? -1.0 : 1.0;\r\n}\r\n\r\n/** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).\r\n * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.\r\n * @public\r\n */\r\nexport class OctEncodedNormal {\r\n /** The encoded normal. */\r\n public readonly value: number;\r\n\r\n /** Construct directly from a 16-bit encoded value.\r\n * @see [[encode]] to compute the encoded value.\r\n * @see [[fromVector]] to construct from a vector.\r\n */\r\n public constructor(val: number) {\r\n this.value = roundUint16(val);\r\n }\r\n\r\n /** Compute the encoded 16-bit value of the supplied normalized vector. */\r\n public static encode(vec: XYAndZ): number {\r\n return this.encodeXYZ(vec.x, vec.y, vec.z);\r\n }\r\n\r\n /** Compute the encoded 16-bit value of the supplied normalized vector components. */\r\n public static encodeXYZ(nx: number, ny: number, nz: number): number {\r\n const denom = Math.abs(nx) + Math.abs(ny) + Math.abs(nz);\r\n let rx = nx / denom;\r\n let ry = ny / denom;\r\n if (nz < 0) {\r\n const x = rx;\r\n const y = ry;\r\n rx = (1 - Math.abs(y)) * signNotZero(x);\r\n ry = (1 - Math.abs(x)) * signNotZero(y);\r\n }\r\n return clampUint8(ry) << 8 | clampUint8(rx);\r\n }\r\n\r\n /** Create an OctEncodedNormal from a normalized vector. */\r\n public static fromVector(val: XYAndZ): OctEncodedNormal {\r\n return new OctEncodedNormal(this.encode(val));\r\n }\r\n\r\n /** Decode this oct-encoded normal into a normalized vector. */\r\n public decode(): Vector3d {\r\n return OctEncodedNormal.decodeValue(this.value);\r\n }\r\n\r\n /** Decode a 16-bit encoded value into a normalized vector. */\r\n public static decodeValue(val: number, result?: Vector3d): Vector3d {\r\n let ex = val & 0xff;\r\n let ey = val >> 8;\r\n ex = ex / 255.0 * 2.0 - 1.0;\r\n ey = ey / 255.0 * 2.0 - 1.0;\r\n const ez = 1 - (Math.abs(ex) + Math.abs(ey));\r\n let n;\r\n if (result === undefined) {\r\n n = new Vector3d(ex, ey, ez);\r\n } else {\r\n n = result;\r\n n.x = ex;\r\n n.y = ey;\r\n n.z = ez;\r\n }\r\n\r\n if (n.z < 0) {\r\n const x = n.x;\r\n const y = n.y;\r\n n.x = (1 - Math.abs(y)) * signNotZero(x);\r\n n.y = (1 - Math.abs(x)) * signNotZero(y);\r\n }\r\n\r\n n.normalizeInPlace();\r\n return n;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class OctEncodedNormalPair {\r\n constructor(public first: OctEncodedNormal, public second: OctEncodedNormal) { }\r\n}\r\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Vector3d, XYAndZ } from \"@itwin/core-geometry\";\n\nconst scratchUInt16 = new Uint16Array(1);\n\nfunction clamp(val: number, minVal: number, maxVal: number): number {\n return val < minVal ? minVal : (val > maxVal ? maxVal : val);\n}\n\nfunction clampUint8(val: number): number {\n return roundUint16(0.5 + (clamp(val, -1, 1) * 0.5 + 0.5) * 255);\n}\n\nfunction roundUint16(val: number): number {\n scratchUInt16[0] = val;\n return scratchUInt16[0];\n}\n\nfunction signNotZero(val: number): number {\n return val < 0.0 ? -1.0 : 1.0;\n}\n\n/** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).\n * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.\n * @public\n */\nexport class OctEncodedNormal {\n /** The encoded normal. */\n public readonly value: number;\n\n /** Construct directly from a 16-bit encoded value.\n * @see [[encode]] to compute the encoded value.\n * @see [[fromVector]] to construct from a vector.\n */\n public constructor(val: number) {\n this.value = roundUint16(val);\n }\n\n /** Compute the encoded 16-bit value of the supplied normalized vector. */\n public static encode(vec: XYAndZ): number {\n return this.encodeXYZ(vec.x, vec.y, vec.z);\n }\n\n /** Compute the encoded 16-bit value of the supplied normalized vector components. */\n public static encodeXYZ(nx: number, ny: number, nz: number): number {\n const denom = Math.abs(nx) + Math.abs(ny) + Math.abs(nz);\n let rx = nx / denom;\n let ry = ny / denom;\n if (nz < 0) {\n const x = rx;\n const y = ry;\n rx = (1 - Math.abs(y)) * signNotZero(x);\n ry = (1 - Math.abs(x)) * signNotZero(y);\n }\n return clampUint8(ry) << 8 | clampUint8(rx);\n }\n\n /** Create an OctEncodedNormal from a normalized vector. */\n public static fromVector(val: XYAndZ): OctEncodedNormal {\n return new OctEncodedNormal(this.encode(val));\n }\n\n /** Decode this oct-encoded normal into a normalized vector. */\n public decode(): Vector3d {\n return OctEncodedNormal.decodeValue(this.value);\n }\n\n /** Decode a 16-bit encoded value into a normalized vector. */\n public static decodeValue(val: number, result?: Vector3d): Vector3d {\n let ex = val & 0xff;\n let ey = val >> 8;\n ex = ex / 255.0 * 2.0 - 1.0;\n ey = ey / 255.0 * 2.0 - 1.0;\n const ez = 1 - (Math.abs(ex) + Math.abs(ey));\n let n;\n if (result === undefined) {\n n = new Vector3d(ex, ey, ez);\n } else {\n n = result;\n n.x = ex;\n n.y = ey;\n n.z = ez;\n }\n\n if (n.z < 0) {\n const x = n.x;\n const y = n.y;\n n.x = (1 - Math.abs(y)) * signNotZero(x);\n n.y = (1 - Math.abs(x)) * signNotZero(y);\n }\n\n n.normalizeInPlace();\n return n;\n }\n}\n\n/** @internal */\nexport class OctEncodedNormalPair {\n constructor(public first: OctEncodedNormal, public second: OctEncodedNormal) { }\n}\n"]}
@@ -1,48 +1,48 @@
1
- /** @packageDocumentation
2
- * @module DisplayStyles
3
- */
4
- /** Wire format describing [[PlanProjectionSettings]].
5
- * @public
6
- * @extensions
7
- */
8
- export interface PlanProjectionSettingsProps {
9
- /** If defined, the absolute height in meters at which to display the model. */
10
- elevation?: number;
11
- /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */
12
- transparency?: number;
13
- /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */
14
- overlay?: boolean;
15
- /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority
16
- * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using
17
- * [FeatureSymbology.Overrides]($frontend). Note that subcategory "layers" cross model boundaries; that is, geometry belonging to the same subcategory in different models
18
- * are drawn as part of the same layer.
19
- */
20
- enforceDisplayPriority?: boolean;
21
- }
22
- /** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in
23
- * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view
24
- * and drawn as "layers" with relative priorities.
25
- * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).
26
- * @see [GeometricModel3d.isPlanProjection]($backend).
27
- * @public
28
- */
29
- export declare class PlanProjectionSettings {
30
- /** See [[PlanProjectionSettingsProps.elevation]] */
31
- readonly elevation?: number;
32
- /** See [[PlanProjectionSettingsProps.transparency]] */
33
- readonly transparency?: number;
34
- /** See [[PlanProjectionSettingsProps.overlay]] */
35
- readonly overlay: boolean;
36
- /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */
37
- readonly enforceDisplayPriority?: boolean;
38
- toJSON(): PlanProjectionSettingsProps;
39
- static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined;
40
- /** @internal */
41
- constructor(props: PlanProjectionSettingsProps);
42
- /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.
43
- * @param changedProps JSON representation of the properties to change.
44
- * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.
45
- */
46
- clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings;
47
- }
1
+ /** @packageDocumentation
2
+ * @module DisplayStyles
3
+ */
4
+ /** Wire format describing [[PlanProjectionSettings]].
5
+ * @public
6
+ * @extensions
7
+ */
8
+ export interface PlanProjectionSettingsProps {
9
+ /** If defined, the absolute height in meters at which to display the model. */
10
+ elevation?: number;
11
+ /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */
12
+ transparency?: number;
13
+ /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */
14
+ overlay?: boolean;
15
+ /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority
16
+ * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using
17
+ * [FeatureSymbology.Overrides]($frontend). Note that subcategory "layers" cross model boundaries; that is, geometry belonging to the same subcategory in different models
18
+ * are drawn as part of the same layer.
19
+ */
20
+ enforceDisplayPriority?: boolean;
21
+ }
22
+ /** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in
23
+ * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view
24
+ * and drawn as "layers" with relative priorities.
25
+ * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).
26
+ * @see [GeometricModel3d.isPlanProjection]($backend).
27
+ * @public
28
+ */
29
+ export declare class PlanProjectionSettings {
30
+ /** See [[PlanProjectionSettingsProps.elevation]] */
31
+ readonly elevation?: number;
32
+ /** See [[PlanProjectionSettingsProps.transparency]] */
33
+ readonly transparency?: number;
34
+ /** See [[PlanProjectionSettingsProps.overlay]] */
35
+ readonly overlay: boolean;
36
+ /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */
37
+ readonly enforceDisplayPriority?: boolean;
38
+ toJSON(): PlanProjectionSettingsProps;
39
+ static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined;
40
+ /** @internal */
41
+ constructor(props: PlanProjectionSettingsProps);
42
+ /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.
43
+ * @param changedProps JSON representation of the properties to change.
44
+ * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.
45
+ */
46
+ clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings;
47
+ }
48
48
  //# sourceMappingURL=PlanProjectionSettings.d.ts.map
@@ -1,64 +1,64 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module DisplayStyles
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.PlanProjectionSettings = void 0;
11
- /** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in
12
- * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view
13
- * and drawn as "layers" with relative priorities.
14
- * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).
15
- * @see [GeometricModel3d.isPlanProjection]($backend).
16
- * @public
17
- */
18
- class PlanProjectionSettings {
19
- /** @internal */
20
- constructor(props) {
21
- this.elevation = props.elevation;
22
- this.overlay = true === props.overlay;
23
- this.enforceDisplayPriority = true === props.enforceDisplayPriority;
24
- let transparency = props.transparency;
25
- if (undefined !== transparency)
26
- transparency = Math.max(0, Math.min(1, transparency));
27
- this.transparency = transparency;
28
- }
29
- toJSON() {
30
- return {
31
- elevation: this.elevation,
32
- transparency: this.transparency,
33
- overlay: true === this.overlay ? true : undefined,
34
- enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,
35
- };
36
- }
37
- static fromJSON(props) {
38
- if (undefined === props)
39
- return undefined;
40
- if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)
41
- return undefined;
42
- return new PlanProjectionSettings(props);
43
- }
44
- /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.
45
- * @param changedProps JSON representation of the properties to change.
46
- * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.
47
- */
48
- clone(changedProps) {
49
- if (undefined === changedProps)
50
- return this;
51
- const props = this.toJSON();
52
- if (undefined !== changedProps.elevation)
53
- props.elevation = changedProps.elevation;
54
- if (undefined !== changedProps.transparency)
55
- props.transparency = changedProps.transparency;
56
- if (undefined !== changedProps.overlay)
57
- props.overlay = changedProps.overlay;
58
- if (undefined !== changedProps.enforceDisplayPriority)
59
- props.enforceDisplayPriority = changedProps.enforceDisplayPriority;
60
- return new PlanProjectionSettings(props);
61
- }
62
- }
63
- exports.PlanProjectionSettings = PlanProjectionSettings;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module DisplayStyles
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.PlanProjectionSettings = void 0;
11
+ /** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in
12
+ * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view
13
+ * and drawn as "layers" with relative priorities.
14
+ * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).
15
+ * @see [GeometricModel3d.isPlanProjection]($backend).
16
+ * @public
17
+ */
18
+ class PlanProjectionSettings {
19
+ /** @internal */
20
+ constructor(props) {
21
+ this.elevation = props.elevation;
22
+ this.overlay = true === props.overlay;
23
+ this.enforceDisplayPriority = true === props.enforceDisplayPriority;
24
+ let transparency = props.transparency;
25
+ if (undefined !== transparency)
26
+ transparency = Math.max(0, Math.min(1, transparency));
27
+ this.transparency = transparency;
28
+ }
29
+ toJSON() {
30
+ return {
31
+ elevation: this.elevation,
32
+ transparency: this.transparency,
33
+ overlay: true === this.overlay ? true : undefined,
34
+ enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,
35
+ };
36
+ }
37
+ static fromJSON(props) {
38
+ if (undefined === props)
39
+ return undefined;
40
+ if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)
41
+ return undefined;
42
+ return new PlanProjectionSettings(props);
43
+ }
44
+ /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.
45
+ * @param changedProps JSON representation of the properties to change.
46
+ * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.
47
+ */
48
+ clone(changedProps) {
49
+ if (undefined === changedProps)
50
+ return this;
51
+ const props = this.toJSON();
52
+ if (undefined !== changedProps.elevation)
53
+ props.elevation = changedProps.elevation;
54
+ if (undefined !== changedProps.transparency)
55
+ props.transparency = changedProps.transparency;
56
+ if (undefined !== changedProps.overlay)
57
+ props.overlay = changedProps.overlay;
58
+ if (undefined !== changedProps.enforceDisplayPriority)
59
+ props.enforceDisplayPriority = changedProps.enforceDisplayPriority;
60
+ return new PlanProjectionSettings(props);
61
+ }
62
+ }
63
+ exports.PlanProjectionSettings = PlanProjectionSettings;
64
64
  //# sourceMappingURL=PlanProjectionSettings.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n/** Wire format describing [[PlanProjectionSettings]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PlanProjectionSettingsProps {\r\n /** If defined, the absolute height in meters at which to display the model. */\r\n elevation?: number;\r\n /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */\r\n transparency?: number;\r\n /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */\r\n overlay?: boolean;\r\n /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority\r\n * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using\r\n * [FeatureSymbology.Overrides]($frontend). Note that subcategory \"layers\" cross model boundaries; that is, geometry belonging to the same subcategory in different models\r\n * are drawn as part of the same layer.\r\n */\r\n enforceDisplayPriority?: boolean;\r\n}\r\n\r\n/** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in\r\n * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view\r\n * and drawn as \"layers\" with relative priorities.\r\n * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).\r\n * @see [GeometricModel3d.isPlanProjection]($backend).\r\n * @public\r\n */\r\nexport class PlanProjectionSettings {\r\n /** See [[PlanProjectionSettingsProps.elevation]] */\r\n public readonly elevation?: number;\r\n /** See [[PlanProjectionSettingsProps.transparency]] */\r\n public readonly transparency?: number;\r\n /** See [[PlanProjectionSettingsProps.overlay]] */\r\n public readonly overlay: boolean;\r\n /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */\r\n public readonly enforceDisplayPriority?: boolean;\r\n\r\n public toJSON(): PlanProjectionSettingsProps {\r\n return {\r\n elevation: this.elevation,\r\n transparency: this.transparency,\r\n overlay: true === this.overlay ? true : undefined,\r\n enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,\r\n };\r\n }\r\n\r\n public static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined {\r\n if (undefined === props)\r\n return undefined;\r\n\r\n if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)\r\n return undefined;\r\n\r\n return new PlanProjectionSettings(props);\r\n }\r\n\r\n /** @internal */\r\n public constructor(props: PlanProjectionSettingsProps) {\r\n this.elevation = props.elevation;\r\n this.overlay = true === props.overlay;\r\n this.enforceDisplayPriority = true === props.enforceDisplayPriority;\r\n\r\n let transparency = props.transparency;\r\n if (undefined !== transparency)\r\n transparency = Math.max(0, Math.min(1, transparency));\r\n\r\n this.transparency = transparency;\r\n }\r\n\r\n /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props: PlanProjectionSettingsProps = this.toJSON();\r\n if (undefined !== changedProps.elevation)\r\n props.elevation = changedProps.elevation;\r\n\r\n if (undefined !== changedProps.transparency)\r\n props.transparency = changedProps.transparency;\r\n\r\n if (undefined !== changedProps.overlay)\r\n props.overlay = changedProps.overlay;\r\n\r\n if (undefined !== changedProps.enforceDisplayPriority)\r\n props.enforceDisplayPriority = changedProps.enforceDisplayPriority;\r\n\r\n return new PlanProjectionSettings(props);\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n/** Wire format describing [[PlanProjectionSettings]].\n * @public\n * @extensions\n */\nexport interface PlanProjectionSettingsProps {\n /** If defined, the absolute height in meters at which to display the model. */\n elevation?: number;\n /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */\n transparency?: number;\n /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */\n overlay?: boolean;\n /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority\n * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using\n * [FeatureSymbology.Overrides]($frontend). Note that subcategory \"layers\" cross model boundaries; that is, geometry belonging to the same subcategory in different models\n * are drawn as part of the same layer.\n */\n enforceDisplayPriority?: boolean;\n}\n\n/** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in\n * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view\n * and drawn as \"layers\" with relative priorities.\n * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).\n * @see [GeometricModel3d.isPlanProjection]($backend).\n * @public\n */\nexport class PlanProjectionSettings {\n /** See [[PlanProjectionSettingsProps.elevation]] */\n public readonly elevation?: number;\n /** See [[PlanProjectionSettingsProps.transparency]] */\n public readonly transparency?: number;\n /** See [[PlanProjectionSettingsProps.overlay]] */\n public readonly overlay: boolean;\n /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */\n public readonly enforceDisplayPriority?: boolean;\n\n public toJSON(): PlanProjectionSettingsProps {\n return {\n elevation: this.elevation,\n transparency: this.transparency,\n overlay: true === this.overlay ? true : undefined,\n enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,\n };\n }\n\n public static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined {\n if (undefined === props)\n return undefined;\n\n if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)\n return undefined;\n\n return new PlanProjectionSettings(props);\n }\n\n /** @internal */\n public constructor(props: PlanProjectionSettingsProps) {\n this.elevation = props.elevation;\n this.overlay = true === props.overlay;\n this.enforceDisplayPriority = true === props.enforceDisplayPriority;\n\n let transparency = props.transparency;\n if (undefined !== transparency)\n transparency = Math.max(0, Math.min(1, transparency));\n\n this.transparency = transparency;\n }\n\n /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings {\n if (undefined === changedProps)\n return this;\n\n const props: PlanProjectionSettingsProps = this.toJSON();\n if (undefined !== changedProps.elevation)\n props.elevation = changedProps.elevation;\n\n if (undefined !== changedProps.transparency)\n props.transparency = changedProps.transparency;\n\n if (undefined !== changedProps.overlay)\n props.overlay = changedProps.overlay;\n\n if (undefined !== changedProps.enforceDisplayPriority)\n props.enforceDisplayPriority = changedProps.enforceDisplayPriority;\n\n return new PlanProjectionSettings(props);\n }\n}\n"]}