@itwin/core-common 3.6.0-dev.8 → 3.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1037) hide show
  1. package/CHANGELOG.md +41 -1
  2. package/LICENSE.md +1 -1
  3. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  4. package/lib/cjs/AmbientOcclusion.js +55 -55
  5. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  6. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  7. package/lib/cjs/AnalysisStyle.js +165 -165
  8. package/lib/cjs/AnalysisStyle.js.map +1 -1
  9. package/lib/cjs/AuthorizationClient.d.ts +17 -11
  10. package/lib/cjs/AuthorizationClient.d.ts.map +1 -1
  11. package/lib/cjs/AuthorizationClient.js +9 -9
  12. package/lib/cjs/AuthorizationClient.js.map +1 -1
  13. package/lib/cjs/BackendTypes.d.ts +12 -12
  14. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  15. package/lib/cjs/BackendTypes.js +9 -9
  16. package/lib/cjs/BackendTypes.js.map +1 -1
  17. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  18. package/lib/cjs/BackgroundMapProvider.js +68 -68
  19. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  20. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  21. package/lib/cjs/BackgroundMapSettings.js +156 -156
  22. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  23. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  24. package/lib/cjs/Base64EncodedString.js +66 -66
  25. package/lib/cjs/Base64EncodedString.js.map +1 -1
  26. package/lib/cjs/BlobReader.d.ts +31 -31
  27. package/lib/cjs/BlobReader.js +84 -84
  28. package/lib/cjs/BlobReader.js.map +1 -1
  29. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  30. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  31. package/lib/cjs/BriefcaseTypes.js +95 -95
  32. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  33. package/lib/cjs/Camera.d.ts +42 -42
  34. package/lib/cjs/Camera.js +62 -62
  35. package/lib/cjs/Camera.js.map +1 -1
  36. package/lib/cjs/ChangedElements.d.ts +85 -85
  37. package/lib/cjs/ChangedElements.js +23 -23
  38. package/lib/cjs/ChangedElements.js.map +1 -1
  39. package/lib/cjs/ChangedEntities.d.ts +45 -45
  40. package/lib/cjs/ChangedEntities.js +9 -9
  41. package/lib/cjs/ChangedEntities.js.map +1 -1
  42. package/lib/cjs/ChangesetProps.d.ts +98 -98
  43. package/lib/cjs/ChangesetProps.js +22 -22
  44. package/lib/cjs/ChangesetProps.js.map +1 -1
  45. package/lib/cjs/ClipStyle.d.ts +89 -89
  46. package/lib/cjs/ClipStyle.js +123 -123
  47. package/lib/cjs/ClipStyle.js.map +1 -1
  48. package/lib/cjs/CloudStorage.d.ts +62 -62
  49. package/lib/cjs/CloudStorage.js +113 -113
  50. package/lib/cjs/CloudStorage.js.map +1 -1
  51. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  52. package/lib/cjs/CloudStorageTileCache.js +66 -66
  53. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  54. package/lib/cjs/Code.d.ts +277 -256
  55. package/lib/cjs/Code.d.ts.map +1 -1
  56. package/lib/cjs/Code.js +269 -281
  57. package/lib/cjs/Code.js.map +1 -1
  58. package/lib/cjs/ColorByName.d.ts +161 -161
  59. package/lib/cjs/ColorByName.js +169 -169
  60. package/lib/cjs/ColorByName.js.map +1 -1
  61. package/lib/cjs/ColorDef.d.ts +208 -208
  62. package/lib/cjs/ColorDef.js +571 -571
  63. package/lib/cjs/ColorDef.js.map +1 -1
  64. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  65. package/lib/cjs/CommonLoggerCategory.js +26 -26
  66. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  67. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  68. package/lib/cjs/ConcurrentQuery.js +552 -552
  69. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  70. package/lib/cjs/ContextRealityModel.d.ts +303 -276
  71. package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
  72. package/lib/cjs/ContextRealityModel.js +373 -358
  73. package/lib/cjs/ContextRealityModel.js.map +1 -1
  74. package/lib/cjs/DisplayStyleSettings.d.ts +588 -584
  75. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  76. package/lib/cjs/DisplayStyleSettings.js +985 -981
  77. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  78. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  79. package/lib/cjs/ECSchemaProps.js +9 -9
  80. package/lib/cjs/ECSchemaProps.js.map +1 -1
  81. package/lib/cjs/ECSqlReader.d.ts +70 -70
  82. package/lib/cjs/ECSqlReader.js +280 -280
  83. package/lib/cjs/ECSqlReader.js.map +1 -1
  84. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  85. package/lib/cjs/ECSqlTypes.js +189 -189
  86. package/lib/cjs/ECSqlTypes.js.map +1 -1
  87. package/lib/cjs/ElementMesh.d.ts +39 -39
  88. package/lib/cjs/ElementMesh.js +56 -56
  89. package/lib/cjs/ElementMesh.js.map +1 -1
  90. package/lib/cjs/ElementProps.d.ts +483 -479
  91. package/lib/cjs/ElementProps.d.ts.map +1 -1
  92. package/lib/cjs/ElementProps.js +99 -99
  93. package/lib/cjs/ElementProps.js.map +1 -1
  94. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  95. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  96. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  97. package/lib/cjs/EntityProps.d.ts +177 -176
  98. package/lib/cjs/EntityProps.d.ts.map +1 -1
  99. package/lib/cjs/EntityProps.js +113 -112
  100. package/lib/cjs/EntityProps.js.map +1 -1
  101. package/lib/cjs/EntityReference.d.ts +51 -51
  102. package/lib/cjs/EntityReference.js +56 -56
  103. package/lib/cjs/EntityReference.js.map +1 -1
  104. package/lib/cjs/Environment.d.ts +61 -61
  105. package/lib/cjs/Environment.js +73 -73
  106. package/lib/cjs/Environment.js.map +1 -1
  107. package/lib/cjs/FeatureIndex.d.ts +39 -39
  108. package/lib/cjs/FeatureIndex.js +63 -63
  109. package/lib/cjs/FeatureIndex.js.map +1 -1
  110. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  111. package/lib/cjs/FeatureSymbology.js +614 -614
  112. package/lib/cjs/FeatureSymbology.js.map +1 -1
  113. package/lib/cjs/FeatureTable.d.ts +141 -141
  114. package/lib/cjs/FeatureTable.js +278 -278
  115. package/lib/cjs/FeatureTable.js.map +1 -1
  116. package/lib/cjs/Fonts.d.ts +51 -51
  117. package/lib/cjs/Fonts.js +53 -53
  118. package/lib/cjs/Fonts.js.map +1 -1
  119. package/lib/cjs/Frustum.d.ts +114 -114
  120. package/lib/cjs/Frustum.js +292 -292
  121. package/lib/cjs/Frustum.js.map +1 -1
  122. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  123. package/lib/cjs/GeoCoordinateServices.js +80 -80
  124. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  125. package/lib/cjs/GeometryContainment.d.ts +28 -28
  126. package/lib/cjs/GeometryContainment.js +9 -9
  127. package/lib/cjs/GeometryContainment.js.map +1 -1
  128. package/lib/cjs/GeometryParams.d.ts +130 -130
  129. package/lib/cjs/GeometryParams.js +174 -174
  130. package/lib/cjs/GeometryParams.js.map +1 -1
  131. package/lib/cjs/GeometrySummary.d.ts +45 -45
  132. package/lib/cjs/GeometrySummary.js +23 -23
  133. package/lib/cjs/GeometrySummary.js.map +1 -1
  134. package/lib/cjs/Gradient.d.ts +139 -139
  135. package/lib/cjs/Gradient.js +455 -455
  136. package/lib/cjs/Gradient.js.map +1 -1
  137. package/lib/cjs/GraphicParams.d.ts +58 -58
  138. package/lib/cjs/GraphicParams.js +85 -85
  139. package/lib/cjs/GraphicParams.js.map +1 -1
  140. package/lib/cjs/GroundPlane.d.ts +52 -52
  141. package/lib/cjs/GroundPlane.js +64 -64
  142. package/lib/cjs/GroundPlane.js.map +1 -1
  143. package/lib/cjs/HSLColor.d.ts +20 -20
  144. package/lib/cjs/HSLColor.js +32 -32
  145. package/lib/cjs/HSLColor.js.map +1 -1
  146. package/lib/cjs/HSVColor.d.ts +30 -30
  147. package/lib/cjs/HSVColor.js +59 -59
  148. package/lib/cjs/HSVColor.js.map +1 -1
  149. package/lib/cjs/HiddenLine.d.ts +97 -97
  150. package/lib/cjs/HiddenLine.js +162 -162
  151. package/lib/cjs/HiddenLine.js.map +1 -1
  152. package/lib/cjs/Hilite.d.ts +50 -50
  153. package/lib/cjs/Hilite.js +64 -64
  154. package/lib/cjs/Hilite.js.map +1 -1
  155. package/lib/cjs/IModel.d.ts +359 -359
  156. package/lib/cjs/IModel.js +347 -347
  157. package/lib/cjs/IModel.js.map +1 -1
  158. package/lib/cjs/IModelError.d.ts +42 -36
  159. package/lib/cjs/IModelError.d.ts.map +1 -1
  160. package/lib/cjs/IModelError.js +71 -72
  161. package/lib/cjs/IModelError.js.map +1 -1
  162. package/lib/cjs/IModelVersion.d.ts +68 -68
  163. package/lib/cjs/IModelVersion.js +79 -79
  164. package/lib/cjs/IModelVersion.js.map +1 -1
  165. package/lib/cjs/Image.d.ts +86 -86
  166. package/lib/cjs/Image.js +128 -128
  167. package/lib/cjs/Image.js.map +1 -1
  168. package/lib/cjs/IpcAppProps.d.ts +141 -141
  169. package/lib/cjs/IpcAppProps.js +23 -23
  170. package/lib/cjs/IpcAppProps.js.map +1 -1
  171. package/lib/cjs/LightSettings.d.ts +224 -224
  172. package/lib/cjs/LightSettings.js +309 -309
  173. package/lib/cjs/LightSettings.js.map +1 -1
  174. package/lib/cjs/LinePixels.d.ts +34 -34
  175. package/lib/cjs/LinePixels.js +42 -42
  176. package/lib/cjs/LinePixels.js.map +1 -1
  177. package/lib/cjs/Localization.d.ts +113 -113
  178. package/lib/cjs/Localization.d.ts.map +1 -1
  179. package/lib/cjs/Localization.js +33 -26
  180. package/lib/cjs/Localization.js.map +1 -1
  181. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  182. package/lib/cjs/MapImagerySettings.js +80 -80
  183. package/lib/cjs/MapImagerySettings.js.map +1 -1
  184. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  185. package/lib/cjs/MapLayerSettings.js +411 -411
  186. package/lib/cjs/MapLayerSettings.js.map +1 -1
  187. package/lib/cjs/MassProperties.d.ts +64 -64
  188. package/lib/cjs/MassProperties.js +23 -23
  189. package/lib/cjs/MassProperties.js.map +1 -1
  190. package/lib/cjs/MaterialProps.d.ts +153 -118
  191. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  192. package/lib/cjs/MaterialProps.js +35 -23
  193. package/lib/cjs/MaterialProps.js.map +1 -1
  194. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  195. package/lib/cjs/ModelClipGroup.js +98 -98
  196. package/lib/cjs/ModelClipGroup.js.map +1 -1
  197. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  198. package/lib/cjs/ModelGeometryChanges.js +83 -83
  199. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  200. package/lib/cjs/ModelProps.d.ts +67 -67
  201. package/lib/cjs/ModelProps.js +9 -9
  202. package/lib/cjs/ModelProps.js.map +1 -1
  203. package/lib/cjs/NativeAppProps.d.ts +122 -122
  204. package/lib/cjs/NativeAppProps.js +30 -30
  205. package/lib/cjs/NativeAppProps.js.map +1 -1
  206. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  207. package/lib/cjs/OctEncodedNormal.js +98 -98
  208. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  209. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  210. package/lib/cjs/PlanProjectionSettings.js +63 -63
  211. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  212. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  213. package/lib/cjs/PlanarClipMask.js +136 -136
  214. package/lib/cjs/PlanarClipMask.js.map +1 -1
  215. package/lib/cjs/QPoint.d.ts +479 -479
  216. package/lib/cjs/QPoint.js +826 -826
  217. package/lib/cjs/QPoint.js.map +1 -1
  218. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  219. package/lib/cjs/RealityDataAccessProps.js +19 -19
  220. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  221. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -118
  222. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  223. package/lib/cjs/RealityModelDisplaySettings.js +142 -114
  224. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  225. package/lib/cjs/Render.d.ts +89 -89
  226. package/lib/cjs/Render.js +177 -177
  227. package/lib/cjs/Render.js.map +1 -1
  228. package/lib/cjs/RenderMaterial.d.ts +58 -58
  229. package/lib/cjs/RenderMaterial.d.ts.map +1 -1
  230. package/lib/cjs/RenderMaterial.js +76 -76
  231. package/lib/cjs/RenderMaterial.js.map +1 -1
  232. package/lib/cjs/RenderSchedule.d.ts +543 -543
  233. package/lib/cjs/RenderSchedule.js +1002 -1002
  234. package/lib/cjs/RenderTexture.d.ts +70 -70
  235. package/lib/cjs/RenderTexture.js +59 -59
  236. package/lib/cjs/RenderTexture.js.map +1 -1
  237. package/lib/cjs/RgbColor.d.ts +47 -47
  238. package/lib/cjs/RgbColor.js +77 -77
  239. package/lib/cjs/RgbColor.js.map +1 -1
  240. package/lib/cjs/RpcInterface.d.ts +33 -33
  241. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  242. package/lib/cjs/RpcInterface.js +137 -137
  243. package/lib/cjs/RpcInterface.js.map +1 -1
  244. package/lib/cjs/RpcManager.d.ts +40 -40
  245. package/lib/cjs/RpcManager.d.ts.map +1 -1
  246. package/lib/cjs/RpcManager.js +55 -55
  247. package/lib/cjs/RpcManager.js.map +1 -1
  248. package/lib/cjs/SessionProps.d.ts +16 -16
  249. package/lib/cjs/SessionProps.js +9 -9
  250. package/lib/cjs/SessionProps.js.map +1 -1
  251. package/lib/cjs/SkyBox.d.ts +215 -215
  252. package/lib/cjs/SkyBox.js +210 -210
  253. package/lib/cjs/SkyBox.js.map +1 -1
  254. package/lib/cjs/Snapping.d.ts +49 -49
  255. package/lib/cjs/Snapping.js +9 -9
  256. package/lib/cjs/Snapping.js.map +1 -1
  257. package/lib/cjs/SolarCalculate.d.ts +27 -27
  258. package/lib/cjs/SolarCalculate.js +211 -211
  259. package/lib/cjs/SolarCalculate.js.map +1 -1
  260. package/lib/cjs/SolarShadows.d.ts +35 -35
  261. package/lib/cjs/SolarShadows.js +62 -62
  262. package/lib/cjs/SolarShadows.js.map +1 -1
  263. package/lib/cjs/SpatialClassification.d.ts +208 -208
  264. package/lib/cjs/SpatialClassification.js +340 -340
  265. package/lib/cjs/SpatialClassification.js.map +1 -1
  266. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  267. package/lib/cjs/SubCategoryAppearance.js +96 -96
  268. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  269. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  270. package/lib/cjs/SubCategoryOverride.js +104 -104
  271. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  272. package/lib/cjs/TerrainSettings.d.ts +82 -82
  273. package/lib/cjs/TerrainSettings.js +102 -102
  274. package/lib/cjs/TerrainSettings.js.map +1 -1
  275. package/lib/cjs/TextureMapping.d.ts +118 -116
  276. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  277. package/lib/cjs/TextureMapping.js +174 -174
  278. package/lib/cjs/TextureMapping.js.map +1 -1
  279. package/lib/cjs/TextureProps.d.ts +65 -65
  280. package/lib/cjs/TextureProps.js +28 -28
  281. package/lib/cjs/TextureProps.js.map +1 -1
  282. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  283. package/lib/cjs/ThematicDisplay.js +344 -344
  284. package/lib/cjs/ThematicDisplay.js.map +1 -1
  285. package/lib/cjs/Thumbnail.d.ts +26 -26
  286. package/lib/cjs/Thumbnail.js +9 -9
  287. package/lib/cjs/Thumbnail.js.map +1 -1
  288. package/lib/cjs/TileProps.d.ts +82 -82
  289. package/lib/cjs/TileProps.js +29 -29
  290. package/lib/cjs/TileProps.js.map +1 -1
  291. package/lib/cjs/Tween.d.ts +191 -191
  292. package/lib/cjs/Tween.js +570 -570
  293. package/lib/cjs/Tween.js.map +1 -1
  294. package/lib/cjs/TxnAction.d.ts +21 -21
  295. package/lib/cjs/TxnAction.js +29 -29
  296. package/lib/cjs/TxnAction.js.map +1 -1
  297. package/lib/cjs/ViewDetails.d.ts +125 -125
  298. package/lib/cjs/ViewDetails.js +166 -166
  299. package/lib/cjs/ViewDetails.js.map +1 -1
  300. package/lib/cjs/ViewFlags.d.ts +287 -291
  301. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  302. package/lib/cjs/ViewFlags.js +368 -368
  303. package/lib/cjs/ViewFlags.js.map +1 -1
  304. package/lib/cjs/ViewProps.d.ts +205 -205
  305. package/lib/cjs/ViewProps.d.ts.map +1 -1
  306. package/lib/cjs/ViewProps.js +9 -9
  307. package/lib/cjs/ViewProps.js.map +1 -1
  308. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  309. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  310. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  311. package/lib/cjs/core-common.d.ts +244 -245
  312. package/lib/cjs/core-common.d.ts.map +1 -1
  313. package/lib/cjs/core-common.js +260 -261
  314. package/lib/cjs/core-common.js.map +1 -1
  315. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  316. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  317. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  318. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  319. package/lib/cjs/domains/GenericElementProps.js +9 -9
  320. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  321. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  322. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  323. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  324. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  325. package/lib/cjs/geometry/AreaPattern.js +204 -204
  326. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  327. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -14
  328. package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
  329. package/lib/cjs/geometry/BoundingSphere.js +44 -30
  330. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  331. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  332. package/lib/cjs/geometry/Cartographic.js +345 -345
  333. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  334. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  335. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  336. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  337. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  338. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  339. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  340. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  341. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  342. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  343. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -32
  344. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  345. package/lib/cjs/geometry/FrustumPlanes.js +193 -132
  346. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  347. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  348. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  349. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  350. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  351. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  352. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  353. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  354. package/lib/cjs/geometry/GeometryStream.js +469 -469
  355. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  356. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
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  1012. package/lib/esm/tile/GltfTileIO.js +105 -105
  1013. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  1014. package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
  1015. package/lib/esm/tile/I3dmTileIO.js +36 -36
  1016. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  1017. package/lib/esm/tile/IModelTileIO.d.ts +75 -75
  1018. package/lib/esm/tile/IModelTileIO.js +90 -90
  1019. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  1020. package/lib/esm/tile/PntsTileIO.d.ts +17 -17
  1021. package/lib/esm/tile/PntsTileIO.js +22 -22
  1022. package/lib/esm/tile/PntsTileIO.js.map +1 -1
  1023. package/lib/esm/tile/TileIO.d.ts +66 -66
  1024. package/lib/esm/tile/TileIO.js +110 -110
  1025. package/lib/esm/tile/TileIO.js.map +1 -1
  1026. package/lib/esm/tile/TileMetadata.d.ts +228 -228
  1027. package/lib/esm/tile/TileMetadata.js +661 -661
  1028. package/lib/esm/tile/TileMetadata.js.map +1 -1
  1029. package/package.json +7 -7
  1030. package/lib/cjs/FeatureGates.d.ts +0 -32
  1031. package/lib/cjs/FeatureGates.d.ts.map +0 -1
  1032. package/lib/cjs/FeatureGates.js +0 -56
  1033. package/lib/cjs/FeatureGates.js.map +0 -1
  1034. package/lib/esm/FeatureGates.d.ts +0 -32
  1035. package/lib/esm/FeatureGates.d.ts.map +0 -1
  1036. package/lib/esm/FeatureGates.js +0 -52
  1037. package/lib/esm/FeatureGates.js.map +0 -1
@@ -1,225 +1,225 @@
1
- /** @packageDocumentation
2
- * @module DisplayStyles
3
- */
4
- import { Vector3d, XYZProps } from "@itwin/core-geometry";
5
- import { RgbColor, RgbColorProps } from "./RgbColor";
6
- /** Wire format for the solar directional light associated with a [[LightSettingsProps]].
7
- * The light is colored white and oriented in any direction in world coordinates.
8
- * It will cast shadows if it is above the world XY plane and if the shadows view flag is enabled for the view.
9
- * By default, the solar light is only applied when shadows are enabled, but can be set to be applied unconditionally.
10
- * @public
11
- * @extensions
12
- */
13
- export interface SolarLightProps {
14
- /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */
15
- intensity?: number;
16
- /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */
17
- direction?: XYZProps;
18
- /** If true, the light will be applied even when shadows are turned off for the view.
19
- * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.
20
- * Default: false.
21
- */
22
- alwaysEnabled?: boolean;
23
- /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.
24
- * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.
25
- */
26
- timePoint?: number;
27
- }
28
- /** Describes the solar directional light associated with a [[LightSettings]].
29
- * @see [[SolarLightProps]].
30
- * @public
31
- */
32
- export declare class SolarLight {
33
- /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */
34
- readonly direction: Readonly<Vector3d>;
35
- /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */
36
- readonly intensity: number;
37
- /** If true, the light will be applied even when shadows are turned off for the view.
38
- * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.
39
- * Default: false.
40
- */
41
- readonly alwaysEnabled: boolean;
42
- /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.
43
- * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.
44
- */
45
- readonly timePoint?: number;
46
- constructor(json?: SolarLightProps);
47
- toJSON(): SolarLightProps | undefined;
48
- /** Create a copy of this SolarLight, identical except in any properties explicitly specified by `changedProps`, with a possible exception for [[timePoint]].
49
- * If `this.timePoint` is defined and `changedProps` defines `direction` but **doesn't** define `timePoint`, the time point will only be preserved in the
50
- * copy if `changesProps.direction` is equal to `this.direction`.
51
- */
52
- clone(changedProps?: SolarLightProps): SolarLight;
53
- equals(rhs: SolarLight): boolean;
54
- }
55
- /** Wire format for the ambient light associated with a [[LightSettingsProps]].
56
- * Ambient light applies equally to all surfaces in the scene.
57
- * @public
58
- * @extensions
59
- */
60
- export interface AmbientLightProps {
61
- /** The color of the light. Black is treated as a special case, indicating that the surface's own diffuse color should be used. */
62
- color?: RgbColorProps;
63
- /** The intensity of the light. Default: 0.2. */
64
- intensity?: number;
65
- }
66
- /** Describes the ambient light associated with a [[LightSettings]].
67
- * @see [[AmbientLightProps]]
68
- * @public
69
- */
70
- export declare class AmbientLight {
71
- readonly color: RgbColor;
72
- readonly intensity: number;
73
- constructor(json?: AmbientLightProps);
74
- toJSON(): AmbientLightProps | undefined;
75
- /** Create a copy of this light, identical except for any properties explicitly specified by `changed`. */
76
- clone(changed?: AmbientLightProps): AmbientLight;
77
- equals(rhs: AmbientLight): boolean;
78
- }
79
- /** Wire format for a pair of hemisphere lights associated with a [[LightSettingsProps]].
80
- * Hemisphere lights are oriented in opposite directions along the world Z axis. Each has its own color; they share one intensity.
81
- * They are often used to simulate outdoor reflection of light from the ground and sky, so the colors often match the ground and sky colors
82
- * of the [[SkyBox]].
83
- * @public
84
- * @extensions
85
- */
86
- export interface HemisphereLightsProps {
87
- /** The color of the downward-facing light. Default: (143, 205, 255). */
88
- upperColor?: RgbColorProps;
89
- /** The color of the upward-facing light. Default: (120, 143, 125). */
90
- lowerColor?: RgbColorProps;
91
- /** Intensity of the lights. Default: 0. */
92
- intensity?: number;
93
- }
94
- /** Describes a pair of hemisphere lights associated with a [[LightSettings]].
95
- * @see [[HemisphereLightsProps]]
96
- * @public
97
- */
98
- export declare class HemisphereLights {
99
- readonly upperColor: RgbColor;
100
- readonly lowerColor: RgbColor;
101
- readonly intensity: number;
102
- constructor(json?: HemisphereLightsProps);
103
- toJSON(): HemisphereLightsProps | undefined;
104
- /** Create a copy of these lights, identical except for any properties explicitly specified by `changed`. */
105
- clone(changed?: HemisphereLightsProps): HemisphereLights;
106
- equals(rhs: HemisphereLights): boolean;
107
- }
108
- /** JSON representation of a [[FresnelSettings]].
109
- * @public
110
- * @extensions
111
- */
112
- export interface FresnelSettingsProps {
113
- /** See [[FresnelSettings.intensity]].
114
- * Default value: 0
115
- */
116
- intensity?: number;
117
- /** See [[FresnelSettings.invert]].
118
- * Default value: false
119
- */
120
- invert?: boolean;
121
- }
122
- /** As part of a [[LightSettings]], describes how to apply a Fresnel effect to the contents of the view.
123
- * The "Fresnel effect" is based on the observation that the reflectivity of a surface varies based on the angle between the surface and
124
- * the viewer's line of sight. For example, a flat surface will appear more reflective when viewed at a glancing angle than it will when
125
- * viewed from above; and a sphere will appear more reflective around its edges than at its center.
126
- *
127
- * This principle can be used to improve photorealism, but the implementation provided here is intended to produce non-realistic but
128
- * aesthetically-pleasing results.
129
- * @see [[LightSettings.fresnel]].
130
- * @public
131
- */
132
- export declare class FresnelSettings {
133
- /** The strength of the effect in terms of how much brighter the surface becomes. The intensity at a given point on the surface is determined by
134
- * the angle between the viewer's line of sight and the vector from the viewer to that point. Maximum intensity is produced when those vectors are
135
- * perpendicular, and zero intensity is produced when those vectors are parallel (unless [[invert]] is `true`).
136
- *
137
- * A value of zero turns off the effect. Values less than zero are clamped to zero. Typical values range between 0 and 1.
138
- */
139
- readonly intensity: number;
140
- /** If true, inverts the effect's [[intensity]] such that maximum intensity is produced when the viewer's line of sight is parallel to the vector between
141
- * the viewer and the point on the surface, and zero intensity is produced when the viewer's line of sight is perpendicular to that vector.
142
- */
143
- readonly invert: boolean;
144
- private constructor();
145
- private static readonly _defaults;
146
- /** Create from JSON representation, using default values for any unspecified or `undefined` properties. */
147
- static fromJSON(props?: FresnelSettingsProps): FresnelSettings;
148
- /** Create a new FresnelSettings.
149
- * @note Intensity values less than zero will be set to zero.
150
- */
151
- static create(intensity?: number, invert?: boolean): FresnelSettings;
152
- /** Convert to JSON representation.
153
- * @note If all settings match the default values, `undefined` will be returned.
154
- */
155
- toJSON(): FresnelSettingsProps | undefined;
156
- /** Create a copy of these settings, modified to match any properties explicitly specified by `changedProps`. */
157
- clone(changedProps?: FresnelSettingsProps): FresnelSettings;
158
- /** Return true if these settings are equivalent to `rhs`. */
159
- equals(rhs: FresnelSettings): boolean;
160
- }
161
- /** Wire format for a [[LightSettings]] describing lighting for a 3d scene.
162
- * 3d lighting provides the following lights, all of which are optional:
163
- * - A "portrait" light affixed to the camera and pointing directly forward into the scene. Color: white.
164
- * - A second directional light. Color: white.
165
- * - This can be a solar shadow-casting light, or (when shadows are disabled) a roughly overhead light oriented in view space.
166
- * - A pair of hemisphere lights pointing in opposite directions along the world Z axis. Each has its own customizable color.
167
- * - An ambient light of any color applied equally to all surfaces.
168
- * Specular intensity of all lights is controlled separately.
169
- * Light intensities are typically expressed in [0..1] but can be as large as 5.
170
- * @see [[DisplayStyle3dSettingsProps]]
171
- * @public
172
- * @extensions
173
- */
174
- export interface LightSettingsProps {
175
- /** A white portrait light affixed to the camera and pointing directly forward into the scene. */
176
- portrait?: {
177
- /** Intensity, typically in [0..1], maximum 5. Default: 0.3. */
178
- intensity?: number;
179
- };
180
- /** Solar light settings. */
181
- solar?: SolarLightProps;
182
- /** Hemisphere light settings. */
183
- hemisphere?: HemisphereLightsProps;
184
- /** Ambient light settings. */
185
- ambient?: AmbientLightProps;
186
- /** Specular intensity applied to all lights. */
187
- specularIntensity?: number;
188
- /** Applies a [cel-shaded](https://en.wikipedia.org/wiki/Cel_shading) effect. If greater than zero, specifies the number of cels. Continuous lighting intensities
189
- * are computed, then quantized to the specified number of cels. Values greater than 254 have no visible effect.
190
- * Typically a value of 2 is appropriate if specular intensity is close to zero; 3 if specular intensity is larger.
191
- * Cel-shading is often combined with thick, dark visible edges for a cartoon or comic book effect.
192
- * Default: 0
193
- */
194
- numCels?: number;
195
- /** Fresnel settings.
196
- * @see [[FresnelSettings]].
197
- */
198
- fresnel?: FresnelSettingsProps;
199
- }
200
- /** Describes the lighting for a 3d scene, associated with a [[DisplayStyle3dSettings]] in turn associated with a [DisplayStyle3d]($backend) or [DisplayStyle3dState]($frontend).
201
- * @see [[LightSettingsProps]]
202
- * @public
203
- */
204
- export declare class LightSettings {
205
- readonly solar: SolarLight;
206
- readonly ambient: AmbientLight;
207
- readonly hemisphere: HemisphereLights;
208
- /** See [[LightSettingsProps.portrait]]. */
209
- readonly portraitIntensity: number;
210
- readonly specularIntensity: number;
211
- /** See [[LightSettingsProps.numCels]]. */
212
- readonly numCels: number;
213
- readonly fresnel: FresnelSettings;
214
- private constructor();
215
- static fromJSON(props?: LightSettingsProps): LightSettings;
216
- toJSON(): LightSettingsProps | undefined;
217
- /** Create a copy of these light settings, identical except for any properties explicitly specified by `changed`.
218
- * Note that the solar, ambient, and hemisphere lights will also be cloned using their own `clone` methods - so for example, the following:
219
- * ` clone({ ambient: { intensity: 0.5 } })`
220
- * will overwrite the ambient light's intensity but preserve its current color, rather than replacing the color with the default color.
221
- */
222
- clone(changed?: LightSettingsProps): LightSettings;
223
- equals(rhs: LightSettings): boolean;
224
- }
1
+ /** @packageDocumentation
2
+ * @module DisplayStyles
3
+ */
4
+ import { Vector3d, XYZProps } from "@itwin/core-geometry";
5
+ import { RgbColor, RgbColorProps } from "./RgbColor";
6
+ /** Wire format for the solar directional light associated with a [[LightSettingsProps]].
7
+ * The light is colored white and oriented in any direction in world coordinates.
8
+ * It will cast shadows if it is above the world XY plane and if the shadows view flag is enabled for the view.
9
+ * By default, the solar light is only applied when shadows are enabled, but can be set to be applied unconditionally.
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export interface SolarLightProps {
14
+ /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */
15
+ intensity?: number;
16
+ /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */
17
+ direction?: XYZProps;
18
+ /** If true, the light will be applied even when shadows are turned off for the view.
19
+ * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.
20
+ * Default: false.
21
+ */
22
+ alwaysEnabled?: boolean;
23
+ /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.
24
+ * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.
25
+ */
26
+ timePoint?: number;
27
+ }
28
+ /** Describes the solar directional light associated with a [[LightSettings]].
29
+ * @see [[SolarLightProps]].
30
+ * @public
31
+ */
32
+ export declare class SolarLight {
33
+ /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */
34
+ readonly direction: Readonly<Vector3d>;
35
+ /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */
36
+ readonly intensity: number;
37
+ /** If true, the light will be applied even when shadows are turned off for the view.
38
+ * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.
39
+ * Default: false.
40
+ */
41
+ readonly alwaysEnabled: boolean;
42
+ /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.
43
+ * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.
44
+ */
45
+ readonly timePoint?: number;
46
+ constructor(json?: SolarLightProps);
47
+ toJSON(): SolarLightProps | undefined;
48
+ /** Create a copy of this SolarLight, identical except in any properties explicitly specified by `changedProps`, with a possible exception for [[timePoint]].
49
+ * If `this.timePoint` is defined and `changedProps` defines `direction` but **doesn't** define `timePoint`, the time point will only be preserved in the
50
+ * copy if `changesProps.direction` is equal to `this.direction`.
51
+ */
52
+ clone(changedProps?: SolarLightProps): SolarLight;
53
+ equals(rhs: SolarLight): boolean;
54
+ }
55
+ /** Wire format for the ambient light associated with a [[LightSettingsProps]].
56
+ * Ambient light applies equally to all surfaces in the scene.
57
+ * @public
58
+ * @extensions
59
+ */
60
+ export interface AmbientLightProps {
61
+ /** The color of the light. Black is treated as a special case, indicating that the surface's own diffuse color should be used. */
62
+ color?: RgbColorProps;
63
+ /** The intensity of the light. Default: 0.2. */
64
+ intensity?: number;
65
+ }
66
+ /** Describes the ambient light associated with a [[LightSettings]].
67
+ * @see [[AmbientLightProps]]
68
+ * @public
69
+ */
70
+ export declare class AmbientLight {
71
+ readonly color: RgbColor;
72
+ readonly intensity: number;
73
+ constructor(json?: AmbientLightProps);
74
+ toJSON(): AmbientLightProps | undefined;
75
+ /** Create a copy of this light, identical except for any properties explicitly specified by `changed`. */
76
+ clone(changed?: AmbientLightProps): AmbientLight;
77
+ equals(rhs: AmbientLight): boolean;
78
+ }
79
+ /** Wire format for a pair of hemisphere lights associated with a [[LightSettingsProps]].
80
+ * Hemisphere lights are oriented in opposite directions along the world Z axis. Each has its own color; they share one intensity.
81
+ * They are often used to simulate outdoor reflection of light from the ground and sky, so the colors often match the ground and sky colors
82
+ * of the [[SkyBox]].
83
+ * @public
84
+ * @extensions
85
+ */
86
+ export interface HemisphereLightsProps {
87
+ /** The color of the downward-facing light. Default: (143, 205, 255). */
88
+ upperColor?: RgbColorProps;
89
+ /** The color of the upward-facing light. Default: (120, 143, 125). */
90
+ lowerColor?: RgbColorProps;
91
+ /** Intensity of the lights. Default: 0. */
92
+ intensity?: number;
93
+ }
94
+ /** Describes a pair of hemisphere lights associated with a [[LightSettings]].
95
+ * @see [[HemisphereLightsProps]]
96
+ * @public
97
+ */
98
+ export declare class HemisphereLights {
99
+ readonly upperColor: RgbColor;
100
+ readonly lowerColor: RgbColor;
101
+ readonly intensity: number;
102
+ constructor(json?: HemisphereLightsProps);
103
+ toJSON(): HemisphereLightsProps | undefined;
104
+ /** Create a copy of these lights, identical except for any properties explicitly specified by `changed`. */
105
+ clone(changed?: HemisphereLightsProps): HemisphereLights;
106
+ equals(rhs: HemisphereLights): boolean;
107
+ }
108
+ /** JSON representation of a [[FresnelSettings]].
109
+ * @public
110
+ * @extensions
111
+ */
112
+ export interface FresnelSettingsProps {
113
+ /** See [[FresnelSettings.intensity]].
114
+ * Default value: 0
115
+ */
116
+ intensity?: number;
117
+ /** See [[FresnelSettings.invert]].
118
+ * Default value: false
119
+ */
120
+ invert?: boolean;
121
+ }
122
+ /** As part of a [[LightSettings]], describes how to apply a Fresnel effect to the contents of the view.
123
+ * The "Fresnel effect" is based on the observation that the reflectivity of a surface varies based on the angle between the surface and
124
+ * the viewer's line of sight. For example, a flat surface will appear more reflective when viewed at a glancing angle than it will when
125
+ * viewed from above; and a sphere will appear more reflective around its edges than at its center.
126
+ *
127
+ * This principle can be used to improve photorealism, but the implementation provided here is intended to produce non-realistic but
128
+ * aesthetically-pleasing results.
129
+ * @see [[LightSettings.fresnel]].
130
+ * @public
131
+ */
132
+ export declare class FresnelSettings {
133
+ /** The strength of the effect in terms of how much brighter the surface becomes. The intensity at a given point on the surface is determined by
134
+ * the angle between the viewer's line of sight and the vector from the viewer to that point. Maximum intensity is produced when those vectors are
135
+ * perpendicular, and zero intensity is produced when those vectors are parallel (unless [[invert]] is `true`).
136
+ *
137
+ * A value of zero turns off the effect. Values less than zero are clamped to zero. Typical values range between 0 and 1.
138
+ */
139
+ readonly intensity: number;
140
+ /** If true, inverts the effect's [[intensity]] such that maximum intensity is produced when the viewer's line of sight is parallel to the vector between
141
+ * the viewer and the point on the surface, and zero intensity is produced when the viewer's line of sight is perpendicular to that vector.
142
+ */
143
+ readonly invert: boolean;
144
+ private constructor();
145
+ private static readonly _defaults;
146
+ /** Create from JSON representation, using default values for any unspecified or `undefined` properties. */
147
+ static fromJSON(props?: FresnelSettingsProps): FresnelSettings;
148
+ /** Create a new FresnelSettings.
149
+ * @note Intensity values less than zero will be set to zero.
150
+ */
151
+ static create(intensity?: number, invert?: boolean): FresnelSettings;
152
+ /** Convert to JSON representation.
153
+ * @note If all settings match the default values, `undefined` will be returned.
154
+ */
155
+ toJSON(): FresnelSettingsProps | undefined;
156
+ /** Create a copy of these settings, modified to match any properties explicitly specified by `changedProps`. */
157
+ clone(changedProps?: FresnelSettingsProps): FresnelSettings;
158
+ /** Return true if these settings are equivalent to `rhs`. */
159
+ equals(rhs: FresnelSettings): boolean;
160
+ }
161
+ /** Wire format for a [[LightSettings]] describing lighting for a 3d scene.
162
+ * 3d lighting provides the following lights, all of which are optional:
163
+ * - A "portrait" light affixed to the camera and pointing directly forward into the scene. Color: white.
164
+ * - A second directional light. Color: white.
165
+ * - This can be a solar shadow-casting light, or (when shadows are disabled) a roughly overhead light oriented in view space.
166
+ * - A pair of hemisphere lights pointing in opposite directions along the world Z axis. Each has its own customizable color.
167
+ * - An ambient light of any color applied equally to all surfaces.
168
+ * Specular intensity of all lights is controlled separately.
169
+ * Light intensities are typically expressed in [0..1] but can be as large as 5.
170
+ * @see [[DisplayStyle3dSettingsProps]]
171
+ * @public
172
+ * @extensions
173
+ */
174
+ export interface LightSettingsProps {
175
+ /** A white portrait light affixed to the camera and pointing directly forward into the scene. */
176
+ portrait?: {
177
+ /** Intensity, typically in [0..1], maximum 5. Default: 0.3. */
178
+ intensity?: number;
179
+ };
180
+ /** Solar light settings. */
181
+ solar?: SolarLightProps;
182
+ /** Hemisphere light settings. */
183
+ hemisphere?: HemisphereLightsProps;
184
+ /** Ambient light settings. */
185
+ ambient?: AmbientLightProps;
186
+ /** Specular intensity applied to all lights. */
187
+ specularIntensity?: number;
188
+ /** Applies a [cel-shaded](https://en.wikipedia.org/wiki/Cel_shading) effect. If greater than zero, specifies the number of cels. Continuous lighting intensities
189
+ * are computed, then quantized to the specified number of cels. Values greater than 254 have no visible effect.
190
+ * Typically a value of 2 is appropriate if specular intensity is close to zero; 3 if specular intensity is larger.
191
+ * Cel-shading is often combined with thick, dark visible edges for a cartoon or comic book effect.
192
+ * Default: 0
193
+ */
194
+ numCels?: number;
195
+ /** Fresnel settings.
196
+ * @see [[FresnelSettings]].
197
+ */
198
+ fresnel?: FresnelSettingsProps;
199
+ }
200
+ /** Describes the lighting for a 3d scene, associated with a [[DisplayStyle3dSettings]] in turn associated with a [DisplayStyle3d]($backend) or [DisplayStyle3dState]($frontend).
201
+ * @see [[LightSettingsProps]]
202
+ * @public
203
+ */
204
+ export declare class LightSettings {
205
+ readonly solar: SolarLight;
206
+ readonly ambient: AmbientLight;
207
+ readonly hemisphere: HemisphereLights;
208
+ /** See [[LightSettingsProps.portrait]]. */
209
+ readonly portraitIntensity: number;
210
+ readonly specularIntensity: number;
211
+ /** See [[LightSettingsProps.numCels]]. */
212
+ readonly numCels: number;
213
+ readonly fresnel: FresnelSettings;
214
+ private constructor();
215
+ static fromJSON(props?: LightSettingsProps): LightSettings;
216
+ toJSON(): LightSettingsProps | undefined;
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+ /** Create a copy of these light settings, identical except for any properties explicitly specified by `changed`.
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+ * Note that the solar, ambient, and hemisphere lights will also be cloned using their own `clone` methods - so for example, the following:
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+ * ` clone({ ambient: { intensity: 0.5 } })`
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+ * will overwrite the ambient light's intensity but preserve its current color, rather than replacing the color with the default color.
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+ */
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+ clone(changed?: LightSettingsProps): LightSettings;
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+ equals(rhs: LightSettings): boolean;
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+ }
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  //# sourceMappingURL=LightSettings.d.ts.map