@itwin/core-common 3.6.0-dev.60 → 3.6.0-dev.65

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +12 -12
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.js +68 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.js +156 -156
  19. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  20. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  21. package/lib/cjs/Base64EncodedString.js +66 -66
  22. package/lib/cjs/Base64EncodedString.js.map +1 -1
  23. package/lib/cjs/BlobReader.d.ts +31 -31
  24. package/lib/cjs/BlobReader.js +84 -84
  25. package/lib/cjs/BlobReader.js.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  27. package/lib/cjs/BriefcaseTypes.js +95 -95
  28. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  29. package/lib/cjs/Camera.d.ts +42 -42
  30. package/lib/cjs/Camera.js +62 -62
  31. package/lib/cjs/Camera.js.map +1 -1
  32. package/lib/cjs/ChangedElements.d.ts +85 -85
  33. package/lib/cjs/ChangedElements.js +23 -23
  34. package/lib/cjs/ChangedElements.js.map +1 -1
  35. package/lib/cjs/ChangedEntities.d.ts +45 -45
  36. package/lib/cjs/ChangedEntities.js +9 -9
  37. package/lib/cjs/ChangedEntities.js.map +1 -1
  38. package/lib/cjs/ChangesetProps.d.ts +98 -98
  39. package/lib/cjs/ChangesetProps.js +22 -22
  40. package/lib/cjs/ChangesetProps.js.map +1 -1
  41. package/lib/cjs/ClipStyle.d.ts +89 -89
  42. package/lib/cjs/ClipStyle.js +123 -123
  43. package/lib/cjs/ClipStyle.js.map +1 -1
  44. package/lib/cjs/CloudStorage.d.ts +62 -62
  45. package/lib/cjs/CloudStorage.js +113 -113
  46. package/lib/cjs/CloudStorage.js.map +1 -1
  47. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  48. package/lib/cjs/CloudStorageTileCache.js +66 -66
  49. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  50. package/lib/cjs/Code.d.ts +277 -277
  51. package/lib/cjs/Code.js +269 -269
  52. package/lib/cjs/Code.js.map +1 -1
  53. package/lib/cjs/ColorByName.d.ts +161 -161
  54. package/lib/cjs/ColorByName.js +169 -169
  55. package/lib/cjs/ColorByName.js.map +1 -1
  56. package/lib/cjs/ColorDef.d.ts +208 -208
  57. package/lib/cjs/ColorDef.js +571 -571
  58. package/lib/cjs/ColorDef.js.map +1 -1
  59. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  60. package/lib/cjs/CommonLoggerCategory.js +26 -26
  61. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  62. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  63. package/lib/cjs/ConcurrentQuery.js +552 -552
  64. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  65. package/lib/cjs/ContextRealityModel.d.ts +303 -276
  66. package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
  67. package/lib/cjs/ContextRealityModel.js +373 -358
  68. package/lib/cjs/ContextRealityModel.js.map +1 -1
  69. package/lib/cjs/DisplayStyleSettings.d.ts +588 -584
  70. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  71. package/lib/cjs/DisplayStyleSettings.js +985 -981
  72. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  73. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  74. package/lib/cjs/ECSchemaProps.js +9 -9
  75. package/lib/cjs/ECSchemaProps.js.map +1 -1
  76. package/lib/cjs/ECSqlReader.d.ts +70 -70
  77. package/lib/cjs/ECSqlReader.js +280 -280
  78. package/lib/cjs/ECSqlReader.js.map +1 -1
  79. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  80. package/lib/cjs/ECSqlTypes.js +189 -189
  81. package/lib/cjs/ECSqlTypes.js.map +1 -1
  82. package/lib/cjs/ElementMesh.d.ts +39 -39
  83. package/lib/cjs/ElementMesh.js +56 -56
  84. package/lib/cjs/ElementMesh.js.map +1 -1
  85. package/lib/cjs/ElementProps.d.ts +483 -483
  86. package/lib/cjs/ElementProps.js +99 -99
  87. package/lib/cjs/ElementProps.js.map +1 -1
  88. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  89. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  90. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  91. package/lib/cjs/EntityProps.d.ts +177 -177
  92. package/lib/cjs/EntityProps.js +113 -113
  93. package/lib/cjs/EntityProps.js.map +1 -1
  94. package/lib/cjs/EntityReference.d.ts +51 -51
  95. package/lib/cjs/EntityReference.js +56 -56
  96. package/lib/cjs/EntityReference.js.map +1 -1
  97. package/lib/cjs/Environment.d.ts +61 -61
  98. package/lib/cjs/Environment.js +73 -73
  99. package/lib/cjs/Environment.js.map +1 -1
  100. package/lib/cjs/FeatureIndex.d.ts +39 -39
  101. package/lib/cjs/FeatureIndex.js +63 -63
  102. package/lib/cjs/FeatureIndex.js.map +1 -1
  103. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  104. package/lib/cjs/FeatureSymbology.js +614 -614
  105. package/lib/cjs/FeatureSymbology.js.map +1 -1
  106. package/lib/cjs/FeatureTable.d.ts +141 -141
  107. package/lib/cjs/FeatureTable.js +278 -278
  108. package/lib/cjs/FeatureTable.js.map +1 -1
  109. package/lib/cjs/Fonts.d.ts +51 -51
  110. package/lib/cjs/Fonts.js +53 -53
  111. package/lib/cjs/Fonts.js.map +1 -1
  112. package/lib/cjs/Frustum.d.ts +114 -114
  113. package/lib/cjs/Frustum.js +292 -292
  114. package/lib/cjs/Frustum.js.map +1 -1
  115. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  116. package/lib/cjs/GeoCoordinateServices.js +80 -80
  117. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  118. package/lib/cjs/GeometryContainment.d.ts +28 -28
  119. package/lib/cjs/GeometryContainment.js +9 -9
  120. package/lib/cjs/GeometryContainment.js.map +1 -1
  121. package/lib/cjs/GeometryParams.d.ts +130 -130
  122. package/lib/cjs/GeometryParams.js +174 -174
  123. package/lib/cjs/GeometryParams.js.map +1 -1
  124. package/lib/cjs/GeometrySummary.d.ts +45 -45
  125. package/lib/cjs/GeometrySummary.js +23 -23
  126. package/lib/cjs/GeometrySummary.js.map +1 -1
  127. package/lib/cjs/Gradient.d.ts +139 -139
  128. package/lib/cjs/Gradient.js +455 -455
  129. package/lib/cjs/Gradient.js.map +1 -1
  130. package/lib/cjs/GraphicParams.d.ts +58 -58
  131. package/lib/cjs/GraphicParams.js +85 -85
  132. package/lib/cjs/GraphicParams.js.map +1 -1
  133. package/lib/cjs/GroundPlane.d.ts +52 -52
  134. package/lib/cjs/GroundPlane.js +64 -64
  135. package/lib/cjs/GroundPlane.js.map +1 -1
  136. package/lib/cjs/HSLColor.d.ts +20 -20
  137. package/lib/cjs/HSLColor.js +32 -32
  138. package/lib/cjs/HSLColor.js.map +1 -1
  139. package/lib/cjs/HSVColor.d.ts +30 -30
  140. package/lib/cjs/HSVColor.js +59 -59
  141. package/lib/cjs/HSVColor.js.map +1 -1
  142. package/lib/cjs/HiddenLine.d.ts +97 -97
  143. package/lib/cjs/HiddenLine.js +162 -162
  144. package/lib/cjs/HiddenLine.js.map +1 -1
  145. package/lib/cjs/Hilite.d.ts +50 -50
  146. package/lib/cjs/Hilite.js +64 -64
  147. package/lib/cjs/Hilite.js.map +1 -1
  148. package/lib/cjs/IModel.d.ts +359 -359
  149. package/lib/cjs/IModel.js +347 -347
  150. package/lib/cjs/IModel.js.map +1 -1
  151. package/lib/cjs/IModelError.d.ts +42 -42
  152. package/lib/cjs/IModelError.js +71 -71
  153. package/lib/cjs/IModelError.js.map +1 -1
  154. package/lib/cjs/IModelVersion.d.ts +68 -68
  155. package/lib/cjs/IModelVersion.js +79 -79
  156. package/lib/cjs/IModelVersion.js.map +1 -1
  157. package/lib/cjs/Image.d.ts +86 -86
  158. package/lib/cjs/Image.js +128 -128
  159. package/lib/cjs/Image.js.map +1 -1
  160. package/lib/cjs/IpcAppProps.d.ts +141 -141
  161. package/lib/cjs/IpcAppProps.js +23 -23
  162. package/lib/cjs/IpcAppProps.js.map +1 -1
  163. package/lib/cjs/LightSettings.d.ts +224 -224
  164. package/lib/cjs/LightSettings.js +309 -309
  165. package/lib/cjs/LightSettings.js.map +1 -1
  166. package/lib/cjs/LinePixels.d.ts +34 -34
  167. package/lib/cjs/LinePixels.js +42 -42
  168. package/lib/cjs/LinePixels.js.map +1 -1
  169. package/lib/cjs/Localization.d.ts +113 -113
  170. package/lib/cjs/Localization.js +33 -33
  171. package/lib/cjs/Localization.js.map +1 -1
  172. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  173. package/lib/cjs/MapImagerySettings.js +80 -80
  174. package/lib/cjs/MapImagerySettings.js.map +1 -1
  175. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  176. package/lib/cjs/MapLayerSettings.js +411 -411
  177. package/lib/cjs/MapLayerSettings.js.map +1 -1
  178. package/lib/cjs/MassProperties.d.ts +64 -64
  179. package/lib/cjs/MassProperties.js +23 -23
  180. package/lib/cjs/MassProperties.js.map +1 -1
  181. package/lib/cjs/MaterialProps.d.ts +153 -153
  182. package/lib/cjs/MaterialProps.js +35 -35
  183. package/lib/cjs/MaterialProps.js.map +1 -1
  184. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  185. package/lib/cjs/ModelClipGroup.js +98 -98
  186. package/lib/cjs/ModelClipGroup.js.map +1 -1
  187. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  188. package/lib/cjs/ModelGeometryChanges.js +83 -83
  189. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  190. package/lib/cjs/ModelProps.d.ts +67 -67
  191. package/lib/cjs/ModelProps.js +9 -9
  192. package/lib/cjs/ModelProps.js.map +1 -1
  193. package/lib/cjs/NativeAppProps.d.ts +122 -122
  194. package/lib/cjs/NativeAppProps.js +30 -30
  195. package/lib/cjs/NativeAppProps.js.map +1 -1
  196. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  197. package/lib/cjs/OctEncodedNormal.js +98 -98
  198. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  199. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  200. package/lib/cjs/PlanProjectionSettings.js +63 -63
  201. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  202. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  203. package/lib/cjs/PlanarClipMask.js +136 -136
  204. package/lib/cjs/PlanarClipMask.js.map +1 -1
  205. package/lib/cjs/QPoint.d.ts +479 -479
  206. package/lib/cjs/QPoint.js +826 -826
  207. package/lib/cjs/QPoint.js.map +1 -1
  208. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  209. package/lib/cjs/RealityDataAccessProps.js +19 -19
  210. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  211. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  212. package/lib/cjs/RealityModelDisplaySettings.js +142 -142
  213. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  214. package/lib/cjs/Render.d.ts +89 -89
  215. package/lib/cjs/Render.js +177 -177
  216. package/lib/cjs/Render.js.map +1 -1
  217. package/lib/cjs/RenderMaterial.d.ts +58 -58
  218. package/lib/cjs/RenderMaterial.js +76 -76
  219. package/lib/cjs/RenderMaterial.js.map +1 -1
  220. package/lib/cjs/RenderSchedule.d.ts +543 -543
  221. package/lib/cjs/RenderSchedule.js +1002 -1002
  222. package/lib/cjs/RenderTexture.d.ts +70 -70
  223. package/lib/cjs/RenderTexture.js +59 -59
  224. package/lib/cjs/RenderTexture.js.map +1 -1
  225. package/lib/cjs/RgbColor.d.ts +47 -47
  226. package/lib/cjs/RgbColor.js +77 -77
  227. package/lib/cjs/RgbColor.js.map +1 -1
  228. package/lib/cjs/RpcInterface.d.ts +33 -33
  229. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  230. package/lib/cjs/RpcInterface.js +137 -137
  231. package/lib/cjs/RpcInterface.js.map +1 -1
  232. package/lib/cjs/RpcManager.d.ts +40 -40
  233. package/lib/cjs/RpcManager.d.ts.map +1 -1
  234. package/lib/cjs/RpcManager.js +55 -55
  235. package/lib/cjs/RpcManager.js.map +1 -1
  236. package/lib/cjs/SessionProps.d.ts +16 -16
  237. package/lib/cjs/SessionProps.js +9 -9
  238. package/lib/cjs/SessionProps.js.map +1 -1
  239. package/lib/cjs/SkyBox.d.ts +215 -215
  240. package/lib/cjs/SkyBox.js +210 -210
  241. package/lib/cjs/SkyBox.js.map +1 -1
  242. package/lib/cjs/Snapping.d.ts +49 -49
  243. package/lib/cjs/Snapping.js +9 -9
  244. package/lib/cjs/Snapping.js.map +1 -1
  245. package/lib/cjs/SolarCalculate.d.ts +27 -27
  246. package/lib/cjs/SolarCalculate.js +211 -211
  247. package/lib/cjs/SolarCalculate.js.map +1 -1
  248. package/lib/cjs/SolarShadows.d.ts +35 -35
  249. package/lib/cjs/SolarShadows.js +62 -62
  250. package/lib/cjs/SolarShadows.js.map +1 -1
  251. package/lib/cjs/SpatialClassification.d.ts +208 -208
  252. package/lib/cjs/SpatialClassification.js +340 -340
  253. package/lib/cjs/SpatialClassification.js.map +1 -1
  254. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  255. package/lib/cjs/SubCategoryAppearance.js +96 -96
  256. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  257. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  258. package/lib/cjs/SubCategoryOverride.js +104 -104
  259. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  260. package/lib/cjs/TerrainSettings.d.ts +82 -82
  261. package/lib/cjs/TerrainSettings.js +102 -102
  262. package/lib/cjs/TerrainSettings.js.map +1 -1
  263. package/lib/cjs/TextureMapping.d.ts +118 -118
  264. package/lib/cjs/TextureMapping.js +174 -174
  265. package/lib/cjs/TextureMapping.js.map +1 -1
  266. package/lib/cjs/TextureProps.d.ts +65 -65
  267. package/lib/cjs/TextureProps.js +28 -28
  268. package/lib/cjs/TextureProps.js.map +1 -1
  269. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  270. package/lib/cjs/ThematicDisplay.js +344 -344
  271. package/lib/cjs/ThematicDisplay.js.map +1 -1
  272. package/lib/cjs/Thumbnail.d.ts +26 -26
  273. package/lib/cjs/Thumbnail.js +9 -9
  274. package/lib/cjs/Thumbnail.js.map +1 -1
  275. package/lib/cjs/TileProps.d.ts +82 -82
  276. package/lib/cjs/TileProps.js +29 -29
  277. package/lib/cjs/TileProps.js.map +1 -1
  278. package/lib/cjs/Tween.d.ts +191 -191
  279. package/lib/cjs/Tween.js +570 -570
  280. package/lib/cjs/Tween.js.map +1 -1
  281. package/lib/cjs/TxnAction.d.ts +21 -21
  282. package/lib/cjs/TxnAction.js +29 -29
  283. package/lib/cjs/TxnAction.js.map +1 -1
  284. package/lib/cjs/ViewDetails.d.ts +125 -125
  285. package/lib/cjs/ViewDetails.js +166 -166
  286. package/lib/cjs/ViewDetails.js.map +1 -1
  287. package/lib/cjs/ViewFlags.d.ts +287 -287
  288. package/lib/cjs/ViewFlags.js +368 -368
  289. package/lib/cjs/ViewFlags.js.map +1 -1
  290. package/lib/cjs/ViewProps.d.ts +205 -205
  291. package/lib/cjs/ViewProps.js +9 -9
  292. package/lib/cjs/ViewProps.js.map +1 -1
  293. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  294. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  295. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  296. package/lib/cjs/core-common.d.ts +244 -244
  297. package/lib/cjs/core-common.js +260 -260
  298. package/lib/cjs/core-common.js.map +1 -1
  299. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  300. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  301. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  302. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  303. package/lib/cjs/domains/GenericElementProps.js +9 -9
  304. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  305. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  306. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  307. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  308. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  309. package/lib/cjs/geometry/AreaPattern.js +204 -204
  310. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  311. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  312. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  313. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  314. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  315. package/lib/cjs/geometry/Cartographic.js +345 -345
  316. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  317. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  318. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  319. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  320. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  321. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  322. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  323. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  324. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  325. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  326. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  327. package/lib/cjs/geometry/FrustumPlanes.js +193 -193
  328. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  329. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  330. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  331. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  332. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  333. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  334. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  335. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  336. package/lib/cjs/geometry/GeometryStream.js +469 -469
  337. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  338. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  339. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  340. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  341. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  342. package/lib/cjs/geometry/LineStyle.js +129 -129
  343. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  344. package/lib/cjs/geometry/Placement.d.ts +95 -95
  345. package/lib/cjs/geometry/Placement.js +131 -131
  346. package/lib/cjs/geometry/Placement.js.map +1 -1
  347. package/lib/cjs/geometry/Projection.d.ts +251 -251
  348. package/lib/cjs/geometry/Projection.js +198 -198
  349. package/lib/cjs/geometry/Projection.js.map +1 -1
  350. package/lib/cjs/geometry/TextString.d.ts +55 -55
  351. package/lib/cjs/geometry/TextString.js +65 -65
  352. package/lib/cjs/geometry/TextString.js.map +1 -1
  353. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  354. package/lib/cjs/ipc/IpcSession.js +27 -27
  355. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  356. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { compareNumbers } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\r\n * @see [[ThematicGradientSettings.mode]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicGradientMode {\r\n /** Apply a smooth color gradient to the scene. */\r\n Smooth = 0,\r\n /** Apply a stepped color gradient to the scene. */\r\n Stepped = 1,\r\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\r\n SteppedWithDelimiter = 2,\r\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\r\n IsoLines = 3,\r\n}\r\n\r\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\r\n * @see [[ThematicGradientSettings.colorScheme]]\r\n * @see [[ThematicDisplay.range]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicGradientColorScheme {\r\n /** A color gradient scheme that represents a blue-to-red gradation. */\r\n BlueRed = 0,\r\n /** A color gradient scheme that represents a red-to-blue gradation. */\r\n RedBlue = 1,\r\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\r\n Monochrome = 2,\r\n /** A color gradient scheme that suits a topographic gradation. */\r\n Topographic = 3,\r\n /** A color gradient scheme that suits a sea-mountain gradation. */\r\n SeaMountain = 4,\r\n /** A custom color gradient scheme configured by the user.\r\n * @see [[ThematicGradientSettings.customKeys]]\r\n */\r\n Custom = 5,\r\n}\r\n\r\n/** JSON representation of a [[ThematicGradientSettings]].\r\n * @public\r\n * @extensions\r\n **/\r\nexport interface ThematicGradientSettingsProps {\r\n /** See [[ThematicGradientSettings.mode]]. */\r\n mode?: ThematicGradientMode;\r\n /** See [[ThematicGradientSettings.stepCount]]. */\r\n stepCount?: number;\r\n /** See [[ThematicGradientSettings.marginColor]]. */\r\n marginColor?: ColorDefProps;\r\n /** See [[ThematicGradientSettings.colorScheme]]. */\r\n colorScheme?: ThematicGradientColorScheme;\r\n /** See [[ThematicGradientSettings.customKeys. */\r\n customKeys?: Gradient.KeyColorProps[];\r\n /** See [[ThematicGradientSettings.colorMix]]. */\r\n colorMix?: number;\r\n}\r\n\r\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\r\n * @public\r\n */\r\nexport class ThematicGradientSettings {\r\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n public readonly mode: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n public readonly stepCount: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n public readonly marginColor: ColorDef;\r\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n public readonly colorScheme: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n public readonly customKeys: Gradient.KeyColor[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n public readonly colorMix: number;\r\n\r\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\r\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\r\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\r\n\r\n public static readonly defaults = new ThematicGradientSettings({});\r\n\r\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\r\n\r\n public equals(other: ThematicGradientSettings): boolean {\r\n if (this.mode !== other.mode)\r\n return false;\r\n if (this.stepCount !== other.stepCount)\r\n return false;\r\n if (!this.marginColor.equals(other.marginColor))\r\n return false;\r\n if (this.colorScheme !== other.colorScheme)\r\n return false;\r\n if (this.customKeys.length !== other.customKeys.length)\r\n return false;\r\n if (this.colorMix !== other.colorMix)\r\n return false;\r\n\r\n for (let i = 0; i < this.customKeys.length; i++) {\r\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Compares two sets of thematic gradient settings.\r\n * @param lhs First set of thematic gradient settings to compare\r\n * @param rhs Second set of thematic gradient settings to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compare(lhs: ThematicGradientSettings, rhs: ThematicGradientSettings): number {\r\n let diff = 0;\r\n if ((diff = compareNumbers(lhs.mode, rhs.mode)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.stepCount, rhs.stepCount)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorScheme, rhs.colorScheme)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorMix, rhs.colorMix)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.customKeys.length, rhs.customKeys.length)) !== 0)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.customKeys.length; i++) {\r\n if ((diff = compareNumbers(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)\r\n return diff;\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n private constructor(json?: ThematicGradientSettingsProps) {\r\n this.customKeys = [];\r\n if (undefined === json) {\r\n this.mode = ThematicGradientMode.Smooth;\r\n this.stepCount = 10;\r\n this.marginColor = ColorDef.fromJSON();\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n this.colorMix = 0.0;\r\n } else {\r\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\r\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\r\n this.mode = ThematicGradientMode.Smooth;\r\n\r\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\r\n if (this.stepCount < 2)\r\n this.stepCount = 2;\r\n\r\n this.marginColor = ColorDef.fromJSON(json.marginColor);\r\n\r\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\r\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n\r\n if (json.customKeys !== undefined && json.customKeys !== null)\r\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\r\n\r\n // Enforce 2 entries in custom color keys if violated\r\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\r\n this.customKeys = [];\r\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\r\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n }\r\n\r\n this.colorMix = json.colorMix ?? 0.0;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicGradientSettingsProps) {\r\n return json ? new ThematicGradientSettings(json) : this.defaults;\r\n }\r\n\r\n public toJSON(): ThematicGradientSettingsProps {\r\n const props: ThematicGradientSettingsProps = {};\r\n if (ThematicGradientMode.Smooth !== this.mode)\r\n props.mode = this.mode;\r\n\r\n if (10 !== this.stepCount)\r\n props.stepCount = this.stepCount;\r\n\r\n const marginColor = this.marginColor.toJSON();\r\n if (0 !== marginColor)\r\n props.marginColor = marginColor;\r\n\r\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\r\n props.colorScheme = this.colorScheme;\r\n\r\n if (0 !== this.colorMix)\r\n props.colorMix = this.colorMix;\r\n\r\n if (this.customKeys.length > 0)\r\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\r\n if (undefined === changedProps)\r\n return ThematicGradientSettings.fromJSON(this.toJSON());\r\n\r\n const props: ThematicGradientSettingsProps = {\r\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\r\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\r\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\r\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\r\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\r\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\r\n };\r\n\r\n return ThematicGradientSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensor]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplaySensorProps {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n position?: XYZProps;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n value?: number;\r\n}\r\n\r\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensor {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n public position: Readonly<Point3d>;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n public readonly value: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorProps) {\r\n if (undefined === json) {\r\n this.position = Point3d.fromJSON();\r\n this.value = 0;\r\n } else {\r\n this.position = Point3d.fromJSON(json.position);\r\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\r\n if (this.value < 0)\r\n this.value = 0;\r\n else if (this.value > 1)\r\n this.value = 1;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensor): boolean {\r\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorProps) {\r\n return new ThematicDisplaySensor(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorProps {\r\n return {\r\n position: this.position.toJSON(),\r\n value: this.value,\r\n };\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplaySensorSettingsProps {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n sensors?: ThematicDisplaySensorProps[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n distanceCutoff?: number;\r\n}\r\n\r\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensorSettings {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n public readonly sensors: ThematicDisplaySensor[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n public readonly distanceCutoff: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\r\n this.sensors = [];\r\n if (undefined !== json) {\r\n if (json.sensors !== undefined && json.sensors !== null) {\r\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\r\n }\r\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\r\n } else {\r\n this.distanceCutoff = 0;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensorSettings): boolean {\r\n if (this.distanceCutoff !== other.distanceCutoff)\r\n return false;\r\n\r\n const thisSensors = this.sensors;\r\n const otherSensors = other.sensors;\r\n\r\n if (thisSensors.length !== otherSensors.length)\r\n return false;\r\n\r\n for (let i = 0; i < thisSensors.length; i++) {\r\n if (!thisSensors[i].equals(otherSensors[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\r\n return new ThematicDisplaySensorSettings(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorSettingsProps {\r\n const json: ThematicDisplaySensorSettingsProps = {};\r\n\r\n json.sensors = [];\r\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\r\n\r\n json.distanceCutoff = this.distanceCutoff;\r\n\r\n return json;\r\n }\r\n}\r\n\r\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ThematicDisplayMode {\r\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\r\n Height = 0,\r\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\r\n * @note Performance will decrease as more sensors are added.\r\n */\r\n InverseDistanceWeightedSensors = 1,\r\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n Slope = 2,\r\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n HillShade = 3,\r\n}\r\n\r\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThematicDisplayProps {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n displayMode?: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n gradientSettings?: ThematicGradientSettingsProps;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n range?: Range1dProps;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\r\n axis?: XYZProps;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n sunDirection?: XYZProps;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n sensorSettings?: ThematicDisplaySensorSettingsProps;\r\n}\r\n\r\n/** The thematic display setup of a [[DisplayStyle3d]].\r\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\r\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\r\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\r\n * @public\r\n */\r\nexport class ThematicDisplay {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n public readonly displayMode: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n public readonly gradientSettings: ThematicGradientSettings;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n public readonly range: Range1d;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\r\n public readonly axis: Vector3d;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n public readonly sunDirection: Vector3d;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n public readonly sensorSettings: ThematicDisplaySensorSettings;\r\n\r\n public equals(other: ThematicDisplay): boolean {\r\n if (this.displayMode !== other.displayMode)\r\n return false;\r\n if (!this.gradientSettings.equals(other.gradientSettings))\r\n return false;\r\n if (!this.range.isAlmostEqual(other.range))\r\n return false;\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\r\n return false;\r\n if (!this.sensorSettings.equals(other.sensorSettings))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicDisplayProps) {\r\n if (undefined === json) {\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON();\r\n this.axis = Vector3d.fromJSON();\r\n this.range = Range1d.fromJSON();\r\n this.sunDirection = Vector3d.fromJSON();\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\r\n } else {\r\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\r\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\r\n this.axis = Vector3d.fromJSON(json.axis);\r\n this.range = Range1d.fromJSON(json.range);\r\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\r\n }\r\n if (ThematicDisplayMode.Height !== this.displayMode) {\r\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\r\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\r\n const gradientSettingsJSON = this.gradientSettings.toJSON();\r\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\r\n }\r\n if (ThematicDisplayMode.Slope === this.displayMode) {\r\n if (this.range.low < 0.0)\r\n this.range.low = 0.0;\r\n if (this.range.high > 90.0)\r\n this.range.high = 90.0;\r\n }\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplayProps) {\r\n return new ThematicDisplay(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplayProps {\r\n const json: ThematicDisplayProps = {\r\n displayMode: this.displayMode,\r\n gradientSettings: this.gradientSettings.toJSON(),\r\n axis: this.axis.toJSON(),\r\n sunDirection: this.sunDirection.toJSON(),\r\n range: this.range.toJSON(),\r\n };\r\n\r\n if (this.sensorSettings.sensors.length > 0)\r\n json.sensorSettings = this.sensorSettings.toJSON();\r\n\r\n return json;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { compareNumbers } from \"@itwin/core-bentley\";\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\nimport { Gradient } from \"./Gradient\";\n\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\n * @see [[ThematicGradientSettings.mode]]\n * @public\n * @extensions\n */\nexport enum ThematicGradientMode {\n /** Apply a smooth color gradient to the scene. */\n Smooth = 0,\n /** Apply a stepped color gradient to the scene. */\n Stepped = 1,\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\n SteppedWithDelimiter = 2,\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\n IsoLines = 3,\n}\n\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\n * @see [[ThematicGradientSettings.colorScheme]]\n * @see [[ThematicDisplay.range]]\n * @public\n * @extensions\n */\nexport enum ThematicGradientColorScheme {\n /** A color gradient scheme that represents a blue-to-red gradation. */\n BlueRed = 0,\n /** A color gradient scheme that represents a red-to-blue gradation. */\n RedBlue = 1,\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\n Monochrome = 2,\n /** A color gradient scheme that suits a topographic gradation. */\n Topographic = 3,\n /** A color gradient scheme that suits a sea-mountain gradation. */\n SeaMountain = 4,\n /** A custom color gradient scheme configured by the user.\n * @see [[ThematicGradientSettings.customKeys]]\n */\n Custom = 5,\n}\n\n/** JSON representation of a [[ThematicGradientSettings]].\n * @public\n * @extensions\n **/\nexport interface ThematicGradientSettingsProps {\n /** See [[ThematicGradientSettings.mode]]. */\n mode?: ThematicGradientMode;\n /** See [[ThematicGradientSettings.stepCount]]. */\n stepCount?: number;\n /** See [[ThematicGradientSettings.marginColor]]. */\n marginColor?: ColorDefProps;\n /** See [[ThematicGradientSettings.colorScheme]]. */\n colorScheme?: ThematicGradientColorScheme;\n /** See [[ThematicGradientSettings.customKeys. */\n customKeys?: Gradient.KeyColorProps[];\n /** See [[ThematicGradientSettings.colorMix]]. */\n colorMix?: number;\n}\n\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\n * @public\n */\nexport class ThematicGradientSettings {\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\n public readonly mode: ThematicGradientMode;\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\n public readonly stepCount: number;\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\n public readonly marginColor: ColorDef;\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\n public readonly colorScheme: ThematicGradientColorScheme;\n /** The key color values that must be provided when using a custom thematic color scheme.\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\n */\n public readonly customKeys: Gradient.KeyColor[];\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\n * Applies to background map terrain and point clouds only. Defaults to 0. */\n public readonly colorMix: number;\n\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\n\n public static readonly defaults = new ThematicGradientSettings({});\n\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\n\n public equals(other: ThematicGradientSettings): boolean {\n if (this.mode !== other.mode)\n return false;\n if (this.stepCount !== other.stepCount)\n return false;\n if (!this.marginColor.equals(other.marginColor))\n return false;\n if (this.colorScheme !== other.colorScheme)\n return false;\n if (this.customKeys.length !== other.customKeys.length)\n return false;\n if (this.colorMix !== other.colorMix)\n return false;\n\n for (let i = 0; i < this.customKeys.length; i++) {\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\n return false;\n }\n\n return true;\n }\n\n /** Compares two sets of thematic gradient settings.\n * @param lhs First set of thematic gradient settings to compare\n * @param rhs Second set of thematic gradient settings to compare\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\n */\n public static compare(lhs: ThematicGradientSettings, rhs: ThematicGradientSettings): number {\n let diff = 0;\n if ((diff = compareNumbers(lhs.mode, rhs.mode)) !== 0)\n return diff;\n if ((diff = compareNumbers(lhs.stepCount, rhs.stepCount)) !== 0)\n return diff;\n if ((diff = compareNumbers(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)\n return diff;\n if ((diff = compareNumbers(lhs.colorScheme, rhs.colorScheme)) !== 0)\n return diff;\n if ((diff = compareNumbers(lhs.colorMix, rhs.colorMix)) !== 0)\n return diff;\n if ((diff = compareNumbers(lhs.customKeys.length, rhs.customKeys.length)) !== 0)\n return diff;\n\n for (let i = 0; i < lhs.customKeys.length; i++) {\n if ((diff = compareNumbers(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)\n return diff;\n }\n\n return diff;\n }\n\n private constructor(json?: ThematicGradientSettingsProps) {\n this.customKeys = [];\n if (undefined === json) {\n this.mode = ThematicGradientMode.Smooth;\n this.stepCount = 10;\n this.marginColor = ColorDef.fromJSON();\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\n this.colorMix = 0.0;\n } else {\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\n this.mode = ThematicGradientMode.Smooth;\n\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\n if (this.stepCount < 2)\n this.stepCount = 2;\n\n this.marginColor = ColorDef.fromJSON(json.marginColor);\n\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\n\n if (json.customKeys !== undefined && json.customKeys !== null)\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\n\n // Enforce 2 entries in custom color keys if violated\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\n this.customKeys = [];\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\n }\n\n this.colorMix = json.colorMix ?? 0.0;\n }\n }\n\n public static fromJSON(json?: ThematicGradientSettingsProps) {\n return json ? new ThematicGradientSettings(json) : this.defaults;\n }\n\n public toJSON(): ThematicGradientSettingsProps {\n const props: ThematicGradientSettingsProps = {};\n if (ThematicGradientMode.Smooth !== this.mode)\n props.mode = this.mode;\n\n if (10 !== this.stepCount)\n props.stepCount = this.stepCount;\n\n const marginColor = this.marginColor.toJSON();\n if (0 !== marginColor)\n props.marginColor = marginColor;\n\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\n props.colorScheme = this.colorScheme;\n\n if (0 !== this.colorMix)\n props.colorMix = this.colorMix;\n\n if (this.customKeys.length > 0)\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\n\n return props;\n }\n\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\n if (undefined === changedProps)\n return ThematicGradientSettings.fromJSON(this.toJSON());\n\n const props: ThematicGradientSettingsProps = {\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\n };\n\n return ThematicGradientSettings.fromJSON(props);\n }\n}\n\n/** JSON representation of a [[ThematicDisplaySensor]].\n * @public\n * @extensions\n */\nexport interface ThematicDisplaySensorProps {\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\n position?: XYZProps;\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\n value?: number;\n}\n\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\n * @public\n */\nexport class ThematicDisplaySensor {\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\n public position: Readonly<Point3d>;\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\n public readonly value: number;\n\n private constructor(json?: ThematicDisplaySensorProps) {\n if (undefined === json) {\n this.position = Point3d.fromJSON();\n this.value = 0;\n } else {\n this.position = Point3d.fromJSON(json.position);\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\n if (this.value < 0)\n this.value = 0;\n else if (this.value > 1)\n this.value = 1;\n }\n }\n\n public equals(other: ThematicDisplaySensor): boolean {\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\n }\n\n public static fromJSON(json?: ThematicDisplaySensorProps) {\n return new ThematicDisplaySensor(json);\n }\n\n public toJSON(): ThematicDisplaySensorProps {\n return {\n position: this.position.toJSON(),\n value: this.value,\n };\n }\n}\n\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\n * @public\n * @extensions\n */\nexport interface ThematicDisplaySensorSettingsProps {\n /** This is the list of sensors. Defaults to an empty array. */\n sensors?: ThematicDisplaySensorProps[];\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\n * Defaults to zero.\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\n */\n distanceCutoff?: number;\n}\n\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\n * @public\n */\nexport class ThematicDisplaySensorSettings {\n /** This is the list of sensors. Defaults to an empty array. */\n public readonly sensors: ThematicDisplaySensor[];\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\n * Defaults to zero.\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\n */\n public readonly distanceCutoff: number;\n\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\n this.sensors = [];\n if (undefined !== json) {\n if (json.sensors !== undefined && json.sensors !== null) {\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\n }\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\n } else {\n this.distanceCutoff = 0;\n }\n }\n\n public equals(other: ThematicDisplaySensorSettings): boolean {\n if (this.distanceCutoff !== other.distanceCutoff)\n return false;\n\n const thisSensors = this.sensors;\n const otherSensors = other.sensors;\n\n if (thisSensors.length !== otherSensors.length)\n return false;\n\n for (let i = 0; i < thisSensors.length; i++) {\n if (!thisSensors[i].equals(otherSensors[i]))\n return false;\n }\n\n return true;\n }\n\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\n return new ThematicDisplaySensorSettings(json);\n }\n\n public toJSON(): ThematicDisplaySensorSettingsProps {\n const json: ThematicDisplaySensorSettingsProps = {};\n\n json.sensors = [];\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\n\n json.distanceCutoff = this.distanceCutoff;\n\n return json;\n }\n}\n\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\n * @public\n * @extensions\n */\nexport enum ThematicDisplayMode {\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\n Height = 0,\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\n * @note Performance will decrease as more sensors are added.\n */\n InverseDistanceWeightedSensors = 1,\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\n * @note This display mode does not affect point clouds.\n */\n Slope = 2,\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\n * @note This display mode does not affect point clouds.\n */\n HillShade = 3,\n}\n\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\n * @public\n * @extensions\n */\nexport interface ThematicDisplayProps {\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\n displayMode?: ThematicDisplayMode;\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\n gradientSettings?: ThematicGradientSettingsProps;\n /** The range to use when applying the thematic gradient for height and slope mode.\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\n * Defaults to a null range.\n */\n range?: Range1dProps;\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\n axis?: XYZProps;\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\n sunDirection?: XYZProps;\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\n * @public\n */\n sensorSettings?: ThematicDisplaySensorSettingsProps;\n}\n\n/** The thematic display setup of a [[DisplayStyle3d]].\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\n * @public\n */\nexport class ThematicDisplay {\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\n public readonly displayMode: ThematicDisplayMode;\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\n public readonly gradientSettings: ThematicGradientSettings;\n /** The range to use when applying the thematic gradient for height and slope mode.\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\n * Defaults to a null range.\n */\n public readonly range: Range1d;\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\n public readonly axis: Vector3d;\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\n public readonly sunDirection: Vector3d;\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\n * @public\n */\n public readonly sensorSettings: ThematicDisplaySensorSettings;\n\n public equals(other: ThematicDisplay): boolean {\n if (this.displayMode !== other.displayMode)\n return false;\n if (!this.gradientSettings.equals(other.gradientSettings))\n return false;\n if (!this.range.isAlmostEqual(other.range))\n return false;\n if (!this.axis.isAlmostEqual(other.axis))\n return false;\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\n return false;\n if (!this.sensorSettings.equals(other.sensorSettings))\n return false;\n\n return true;\n }\n\n private constructor(json?: ThematicDisplayProps) {\n if (undefined === json) {\n this.displayMode = ThematicDisplayMode.Height;\n this.gradientSettings = ThematicGradientSettings.fromJSON();\n this.axis = Vector3d.fromJSON();\n this.range = Range1d.fromJSON();\n this.sunDirection = Vector3d.fromJSON();\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\n } else {\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\n this.displayMode = ThematicDisplayMode.Height;\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\n this.axis = Vector3d.fromJSON(json.axis);\n this.range = Range1d.fromJSON(json.range);\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\n }\n if (ThematicDisplayMode.Height !== this.displayMode) {\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\n const gradientSettingsJSON = this.gradientSettings.toJSON();\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\n }\n if (ThematicDisplayMode.Slope === this.displayMode) {\n if (this.range.low < 0.0)\n this.range.low = 0.0;\n if (this.range.high > 90.0)\n this.range.high = 90.0;\n }\n }\n }\n\n public static fromJSON(json?: ThematicDisplayProps) {\n return new ThematicDisplay(json);\n }\n\n public toJSON(): ThematicDisplayProps {\n const json: ThematicDisplayProps = {\n displayMode: this.displayMode,\n gradientSettings: this.gradientSettings.toJSON(),\n axis: this.axis.toJSON(),\n sunDirection: this.sunDirection.toJSON(),\n range: this.range.toJSON(),\n };\n\n if (this.sensorSettings.sensors.length > 0)\n json.sensorSettings = this.sensorSettings.toJSON();\n\n return json;\n }\n}\n"]}
@@ -1,27 +1,27 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- /** Metadata about a thumbnail image. Often this is redundant with information in the image itself, but is held
5
- * outside of the image so it can be obtained without having to decode the image data.
6
- * @see [[ThumbnailProps]]
7
- * @public
8
- * @extensions
9
- */
10
- export interface ThumbnailFormatProps {
11
- /** X size of the image, in pixels. */
12
- width: number;
13
- /** Y size of image, in pixels. */
14
- height: number;
15
- /** Encoding of the image */
16
- format: "jpeg" | "png";
17
- }
18
- /** Describes a thumbnail image for an [[IModel]] or [ViewDefinition]($backend).
19
- * @see [IModelDb.Views.getThumbnail]($backend) or [IModelConnection.Views.getThumbnail]($frontend) to obtain a thumbnail for a view.
20
- * @public
21
- * @extensions
22
- */
23
- export interface ThumbnailProps extends ThumbnailFormatProps {
24
- /** The image encoded as specified by [[ThumbnailFormatProps.format]]. */
25
- image: Uint8Array;
26
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ /** Metadata about a thumbnail image. Often this is redundant with information in the image itself, but is held
5
+ * outside of the image so it can be obtained without having to decode the image data.
6
+ * @see [[ThumbnailProps]]
7
+ * @public
8
+ * @extensions
9
+ */
10
+ export interface ThumbnailFormatProps {
11
+ /** X size of the image, in pixels. */
12
+ width: number;
13
+ /** Y size of image, in pixels. */
14
+ height: number;
15
+ /** Encoding of the image */
16
+ format: "jpeg" | "png";
17
+ }
18
+ /** Describes a thumbnail image for an [[IModel]] or [ViewDefinition]($backend).
19
+ * @see [IModelDb.Views.getThumbnail]($backend) or [IModelConnection.Views.getThumbnail]($frontend) to obtain a thumbnail for a view.
20
+ * @public
21
+ * @extensions
22
+ */
23
+ export interface ThumbnailProps extends ThumbnailFormatProps {
24
+ /** The image encoded as specified by [[ThumbnailFormatProps.format]]. */
25
+ image: Uint8Array;
26
+ }
27
27
  //# sourceMappingURL=Thumbnail.d.ts.map
@@ -1,10 +1,10 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Rendering
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Rendering
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
10
  //# sourceMappingURL=Thumbnail.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Thumbnail.js","sourceRoot":"","sources":["../../src/Thumbnail.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\n/** Metadata about a thumbnail image. Often this is redundant with information in the image itself, but is held\r\n * outside of the image so it can be obtained without having to decode the image data.\r\n * @see [[ThumbnailProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThumbnailFormatProps {\r\n /** X size of the image, in pixels. */\r\n width: number;\r\n /** Y size of image, in pixels. */\r\n height: number;\r\n /** Encoding of the image */\r\n format: \"jpeg\" | \"png\";\r\n}\r\n\r\n/** Describes a thumbnail image for an [[IModel]] or [ViewDefinition]($backend).\r\n * @see [IModelDb.Views.getThumbnail]($backend) or [IModelConnection.Views.getThumbnail]($frontend) to obtain a thumbnail for a view.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ThumbnailProps extends ThumbnailFormatProps {\r\n /** The image encoded as specified by [[ThumbnailFormatProps.format]]. */\r\n image: Uint8Array;\r\n}\r\n"]}
1
+ {"version":3,"file":"Thumbnail.js","sourceRoot":"","sources":["../../src/Thumbnail.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\n/** Metadata about a thumbnail image. Often this is redundant with information in the image itself, but is held\n * outside of the image so it can be obtained without having to decode the image data.\n * @see [[ThumbnailProps]]\n * @public\n * @extensions\n */\nexport interface ThumbnailFormatProps {\n /** X size of the image, in pixels. */\n width: number;\n /** Y size of image, in pixels. */\n height: number;\n /** Encoding of the image */\n format: \"jpeg\" | \"png\";\n}\n\n/** Describes a thumbnail image for an [[IModel]] or [ViewDefinition]($backend).\n * @see [IModelDb.Views.getThumbnail]($backend) or [IModelConnection.Views.getThumbnail]($frontend) to obtain a thumbnail for a view.\n * @public\n * @extensions\n */\nexport interface ThumbnailProps extends ThumbnailFormatProps {\n /** The image encoded as specified by [[ThumbnailFormatProps.format]]. */\n image: Uint8Array;\n}\n"]}
@@ -1,83 +1,83 @@
1
- /** @packageDocumentation
2
- * @module Tile
3
- */
4
- import type { ObjectReference } from "@itwin/object-storage-core/lib/common";
5
- import { GuidString } from "@itwin/core-bentley";
6
- import { Range3dProps, TransformProps } from "@itwin/core-geometry";
7
- /** Wire format describing an [IModelTile]($frontend)
8
- * @internal
9
- */
10
- export interface TileProps {
11
- /** The unique identifier of the tile's content */
12
- contentId: string;
13
- /** The volume of space represented by this tile. */
14
- range: Range3dProps;
15
- /** Optional volume within the tile's range which more tightly encloses the tile geometry */
16
- contentRange?: Range3dProps;
17
- /** The maximum size in pixels at which the tile should be drawn on the screen. Excludes the optional sizeMultiplier which is applied separately. 0.0 indicates this tile is not displayable. */
18
- maximumSize: number;
19
- /** Optional scaling factor applied to this tile's maximum size. Defaults to 1.0 if undefined. */
20
- sizeMultiplier?: number;
21
- /** Optional boolean indicating this tile has no children. Defaults to false if undefined. */
22
- isLeaf?: boolean;
23
- }
24
- /** Wire format describing a [TileTree]($frontend)
25
- * @internal
26
- */
27
- export interface TileTreeProps {
28
- /** The unique identifier of this TileTree within the iModel */
29
- id: string;
30
- /** Metadata describing the tree's root Tile. */
31
- rootTile: TileProps;
32
- /** Transform tile coordinates to iModel world coordinates. */
33
- location: TransformProps;
34
- /** If defined, limits the number of child tiles which can be skipped in selecting tiles of appropriate LOD */
35
- maxTilesToSkip?: number;
36
- /** Optional volume within which content of all tiles' contents are guaranteed to be contained - never larger than `rootTile.range` and sometimes much smaller. */
37
- contentRange?: Range3dProps;
38
- }
39
- /** Wire format describing an [IModelTileTree]($frontend).
40
- * @internal
41
- */
42
- export interface IModelTileTreeProps extends TileTreeProps {
43
- /** Optional namespace applied to tile content Ids for tiles belonging to this tree. */
44
- contentIdQualifier?: string;
45
- /** The geometry guid used as a baseline for tile content. May not match the model's current geometry guid during a [GraphicalEditingScope]($frontend). */
46
- geometryGuid?: GuidString;
47
- /** If defined, specifies the number of levels of the tile tree that can be skipped when selecting tiles. */
48
- maxInitialTilesToSkip?: number;
49
- /** Optionally specifies the maximum tile format version supported. */
50
- formatVersion?: number;
51
- /** Size of each tile in pixels. Defaults to 512. Will be 2048 if TileAdmin.useLargerTiles is true. */
52
- tileScreenSize?: number;
53
- /** For a tile tree produced for a [[RenderTimeline.Script]], the bounding ranges for each transform node in the script. */
54
- transformNodeRanges?: Array<Range3dProps & {
55
- id: number;
56
- }>;
57
- }
58
- /** Metadata describing the version/format of the tiles supplied by the backend.
59
- * @see [[TileAdmin.queryVersionInfo]].
60
- * @public
61
- * @extensions
62
- */
63
- export interface TileVersionInfo {
64
- /** The exact version of the "iMdl" tile format used by the backend when generating tile content.
65
- * Newer versions of the tile format remain backwards-compatible, but may fix bugs from previous versions and add new features.
66
- * A frontend can request tiles of an earlier version than this, but should not of newer versions.
67
- * @note The version is represented as a 32-bit integer combining the 16-bit major and minor version numbers.
68
- * @see [[CurrentImdlVersion]] to obtain the current version used by the frontend or backend.
69
- */
70
- formatVersion: number;
71
- }
72
- /**
73
- * @internal
74
- */
75
- export declare enum TileContentSource {
76
- Backend = 0,
77
- ExternalCache = 1
78
- }
79
- /**
80
- * @internal
81
- */
82
- export declare function getTileObjectReference(iModelId: string, changesetId: string, treeId: string, contentId: string, guid?: string): ObjectReference;
1
+ /** @packageDocumentation
2
+ * @module Tile
3
+ */
4
+ import type { ObjectReference } from "@itwin/object-storage-core/lib/common";
5
+ import { GuidString } from "@itwin/core-bentley";
6
+ import { Range3dProps, TransformProps } from "@itwin/core-geometry";
7
+ /** Wire format describing an [IModelTile]($frontend)
8
+ * @internal
9
+ */
10
+ export interface TileProps {
11
+ /** The unique identifier of the tile's content */
12
+ contentId: string;
13
+ /** The volume of space represented by this tile. */
14
+ range: Range3dProps;
15
+ /** Optional volume within the tile's range which more tightly encloses the tile geometry */
16
+ contentRange?: Range3dProps;
17
+ /** The maximum size in pixels at which the tile should be drawn on the screen. Excludes the optional sizeMultiplier which is applied separately. 0.0 indicates this tile is not displayable. */
18
+ maximumSize: number;
19
+ /** Optional scaling factor applied to this tile's maximum size. Defaults to 1.0 if undefined. */
20
+ sizeMultiplier?: number;
21
+ /** Optional boolean indicating this tile has no children. Defaults to false if undefined. */
22
+ isLeaf?: boolean;
23
+ }
24
+ /** Wire format describing a [TileTree]($frontend)
25
+ * @internal
26
+ */
27
+ export interface TileTreeProps {
28
+ /** The unique identifier of this TileTree within the iModel */
29
+ id: string;
30
+ /** Metadata describing the tree's root Tile. */
31
+ rootTile: TileProps;
32
+ /** Transform tile coordinates to iModel world coordinates. */
33
+ location: TransformProps;
34
+ /** If defined, limits the number of child tiles which can be skipped in selecting tiles of appropriate LOD */
35
+ maxTilesToSkip?: number;
36
+ /** Optional volume within which content of all tiles' contents are guaranteed to be contained - never larger than `rootTile.range` and sometimes much smaller. */
37
+ contentRange?: Range3dProps;
38
+ }
39
+ /** Wire format describing an [IModelTileTree]($frontend).
40
+ * @internal
41
+ */
42
+ export interface IModelTileTreeProps extends TileTreeProps {
43
+ /** Optional namespace applied to tile content Ids for tiles belonging to this tree. */
44
+ contentIdQualifier?: string;
45
+ /** The geometry guid used as a baseline for tile content. May not match the model's current geometry guid during a [GraphicalEditingScope]($frontend). */
46
+ geometryGuid?: GuidString;
47
+ /** If defined, specifies the number of levels of the tile tree that can be skipped when selecting tiles. */
48
+ maxInitialTilesToSkip?: number;
49
+ /** Optionally specifies the maximum tile format version supported. */
50
+ formatVersion?: number;
51
+ /** Size of each tile in pixels. Defaults to 512. Will be 2048 if TileAdmin.useLargerTiles is true. */
52
+ tileScreenSize?: number;
53
+ /** For a tile tree produced for a [[RenderTimeline.Script]], the bounding ranges for each transform node in the script. */
54
+ transformNodeRanges?: Array<Range3dProps & {
55
+ id: number;
56
+ }>;
57
+ }
58
+ /** Metadata describing the version/format of the tiles supplied by the backend.
59
+ * @see [[TileAdmin.queryVersionInfo]].
60
+ * @public
61
+ * @extensions
62
+ */
63
+ export interface TileVersionInfo {
64
+ /** The exact version of the "iMdl" tile format used by the backend when generating tile content.
65
+ * Newer versions of the tile format remain backwards-compatible, but may fix bugs from previous versions and add new features.
66
+ * A frontend can request tiles of an earlier version than this, but should not of newer versions.
67
+ * @note The version is represented as a 32-bit integer combining the 16-bit major and minor version numbers.
68
+ * @see [[CurrentImdlVersion]] to obtain the current version used by the frontend or backend.
69
+ */
70
+ formatVersion: number;
71
+ }
72
+ /**
73
+ * @internal
74
+ */
75
+ export declare enum TileContentSource {
76
+ Backend = 0,
77
+ ExternalCache = 1
78
+ }
79
+ /**
80
+ * @internal
81
+ */
82
+ export declare function getTileObjectReference(iModelId: string, changesetId: string, treeId: string, contentId: string, guid?: string): ObjectReference;
83
83
  //# sourceMappingURL=TileProps.d.ts.map
@@ -1,30 +1,30 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Tile
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.getTileObjectReference = exports.TileContentSource = void 0;
11
- /**
12
- * @internal
13
- */
14
- var TileContentSource;
15
- (function (TileContentSource) {
16
- TileContentSource[TileContentSource["Backend"] = 0] = "Backend";
17
- TileContentSource[TileContentSource["ExternalCache"] = 1] = "ExternalCache";
18
- })(TileContentSource = exports.TileContentSource || (exports.TileContentSource = {}));
19
- /**
20
- * @internal
21
- */
22
- function getTileObjectReference(iModelId, changesetId, treeId, contentId, guid) {
23
- return {
24
- baseDirectory: iModelId,
25
- relativeDirectory: `tiles/${treeId}/${guid !== null && guid !== void 0 ? guid : changesetId}`,
26
- objectName: contentId,
27
- };
28
- }
29
- exports.getTileObjectReference = getTileObjectReference;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Tile
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.getTileObjectReference = exports.TileContentSource = void 0;
11
+ /**
12
+ * @internal
13
+ */
14
+ var TileContentSource;
15
+ (function (TileContentSource) {
16
+ TileContentSource[TileContentSource["Backend"] = 0] = "Backend";
17
+ TileContentSource[TileContentSource["ExternalCache"] = 1] = "ExternalCache";
18
+ })(TileContentSource = exports.TileContentSource || (exports.TileContentSource = {}));
19
+ /**
20
+ * @internal
21
+ */
22
+ function getTileObjectReference(iModelId, changesetId, treeId, contentId, guid) {
23
+ return {
24
+ baseDirectory: iModelId,
25
+ relativeDirectory: `tiles/${treeId}/${guid !== null && guid !== void 0 ? guid : changesetId}`,
26
+ objectName: contentId,
27
+ };
28
+ }
29
+ exports.getTileObjectReference = getTileObjectReference;
30
30
  //# sourceMappingURL=TileProps.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"TileProps.js","sourceRoot":"","sources":["../../src/TileProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAyEH;;GAEG;AACH,IAAY,iBAGX;AAHD,WAAY,iBAAiB;IAC3B,+DAAW,CAAA;IACX,2EAAiB,CAAA;AACnB,CAAC,EAHW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAG5B;AAED;;GAEG;AACH,SAAgB,sBAAsB,CAAC,QAAgB,EAAE,WAAmB,EAAE,MAAc,EAAE,SAAiB,EAAE,IAAa;IAC5H,OAAO;QACL,aAAa,EAAE,QAAQ;QACvB,iBAAiB,EAAE,SAAS,MAAM,IAAI,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,WAAW,EAAE;QAC3D,UAAU,EAAE,SAAS;KACtB,CAAC;AACJ,CAAC;AAND,wDAMC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tile\r\n */\r\n\r\nimport type { ObjectReference } from \"@itwin/object-storage-core/lib/common\";\r\nimport { GuidString } from \"@itwin/core-bentley\";\r\nimport { Range3dProps, TransformProps } from \"@itwin/core-geometry\";\r\n\r\n/** Wire format describing an [IModelTile]($frontend)\r\n * @internal\r\n */\r\nexport interface TileProps {\r\n /** The unique identifier of the tile's content */\r\n contentId: string;\r\n /** The volume of space represented by this tile. */\r\n range: Range3dProps;\r\n /** Optional volume within the tile's range which more tightly encloses the tile geometry */\r\n contentRange?: Range3dProps;\r\n /** The maximum size in pixels at which the tile should be drawn on the screen. Excludes the optional sizeMultiplier which is applied separately. 0.0 indicates this tile is not displayable. */\r\n maximumSize: number;\r\n /** Optional scaling factor applied to this tile's maximum size. Defaults to 1.0 if undefined. */\r\n sizeMultiplier?: number;\r\n /** Optional boolean indicating this tile has no children. Defaults to false if undefined. */\r\n isLeaf?: boolean;\r\n}\r\n\r\n/** Wire format describing a [TileTree]($frontend)\r\n * @internal\r\n */\r\nexport interface TileTreeProps {\r\n /** The unique identifier of this TileTree within the iModel */\r\n id: string;\r\n /** Metadata describing the tree's root Tile. */\r\n rootTile: TileProps;\r\n /** Transform tile coordinates to iModel world coordinates. */\r\n location: TransformProps;\r\n /** If defined, limits the number of child tiles which can be skipped in selecting tiles of appropriate LOD */\r\n maxTilesToSkip?: number;\r\n /** Optional volume within which content of all tiles' contents are guaranteed to be contained - never larger than `rootTile.range` and sometimes much smaller. */\r\n contentRange?: Range3dProps;\r\n}\r\n\r\n/** Wire format describing an [IModelTileTree]($frontend).\r\n * @internal\r\n */\r\nexport interface IModelTileTreeProps extends TileTreeProps {\r\n /** Optional namespace applied to tile content Ids for tiles belonging to this tree. */\r\n contentIdQualifier?: string;\r\n /** The geometry guid used as a baseline for tile content. May not match the model's current geometry guid during a [GraphicalEditingScope]($frontend). */\r\n geometryGuid?: GuidString;\r\n /** If defined, specifies the number of levels of the tile tree that can be skipped when selecting tiles. */\r\n maxInitialTilesToSkip?: number;\r\n /** Optionally specifies the maximum tile format version supported. */\r\n formatVersion?: number;\r\n /** Size of each tile in pixels. Defaults to 512. Will be 2048 if TileAdmin.useLargerTiles is true. */\r\n tileScreenSize?: number;\r\n /** For a tile tree produced for a [[RenderTimeline.Script]], the bounding ranges for each transform node in the script. */\r\n transformNodeRanges?: Array<Range3dProps & { id: number }>;\r\n}\r\n\r\n/** Metadata describing the version/format of the tiles supplied by the backend.\r\n * @see [[TileAdmin.queryVersionInfo]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TileVersionInfo {\r\n /** The exact version of the \"iMdl\" tile format used by the backend when generating tile content.\r\n * Newer versions of the tile format remain backwards-compatible, but may fix bugs from previous versions and add new features.\r\n * A frontend can request tiles of an earlier version than this, but should not of newer versions.\r\n * @note The version is represented as a 32-bit integer combining the 16-bit major and minor version numbers.\r\n * @see [[CurrentImdlVersion]] to obtain the current version used by the frontend or backend.\r\n */\r\n formatVersion: number;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport enum TileContentSource {\r\n Backend = 0,\r\n ExternalCache = 1,\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function getTileObjectReference(iModelId: string, changesetId: string, treeId: string, contentId: string, guid?: string): ObjectReference {\r\n return {\r\n baseDirectory: iModelId,\r\n relativeDirectory: `tiles/${treeId}/${guid ?? changesetId}`,\r\n objectName: contentId,\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"TileProps.js","sourceRoot":"","sources":["../../src/TileProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAyEH;;GAEG;AACH,IAAY,iBAGX;AAHD,WAAY,iBAAiB;IAC3B,+DAAW,CAAA;IACX,2EAAiB,CAAA;AACnB,CAAC,EAHW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAG5B;AAED;;GAEG;AACH,SAAgB,sBAAsB,CAAC,QAAgB,EAAE,WAAmB,EAAE,MAAc,EAAE,SAAiB,EAAE,IAAa;IAC5H,OAAO;QACL,aAAa,EAAE,QAAQ;QACvB,iBAAiB,EAAE,SAAS,MAAM,IAAI,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,WAAW,EAAE;QAC3D,UAAU,EAAE,SAAS;KACtB,CAAC;AACJ,CAAC;AAND,wDAMC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tile\n */\n\nimport type { ObjectReference } from \"@itwin/object-storage-core/lib/common\";\nimport { GuidString } from \"@itwin/core-bentley\";\nimport { Range3dProps, TransformProps } from \"@itwin/core-geometry\";\n\n/** Wire format describing an [IModelTile]($frontend)\n * @internal\n */\nexport interface TileProps {\n /** The unique identifier of the tile's content */\n contentId: string;\n /** The volume of space represented by this tile. */\n range: Range3dProps;\n /** Optional volume within the tile's range which more tightly encloses the tile geometry */\n contentRange?: Range3dProps;\n /** The maximum size in pixels at which the tile should be drawn on the screen. Excludes the optional sizeMultiplier which is applied separately. 0.0 indicates this tile is not displayable. */\n maximumSize: number;\n /** Optional scaling factor applied to this tile's maximum size. Defaults to 1.0 if undefined. */\n sizeMultiplier?: number;\n /** Optional boolean indicating this tile has no children. Defaults to false if undefined. */\n isLeaf?: boolean;\n}\n\n/** Wire format describing a [TileTree]($frontend)\n * @internal\n */\nexport interface TileTreeProps {\n /** The unique identifier of this TileTree within the iModel */\n id: string;\n /** Metadata describing the tree's root Tile. */\n rootTile: TileProps;\n /** Transform tile coordinates to iModel world coordinates. */\n location: TransformProps;\n /** If defined, limits the number of child tiles which can be skipped in selecting tiles of appropriate LOD */\n maxTilesToSkip?: number;\n /** Optional volume within which content of all tiles' contents are guaranteed to be contained - never larger than `rootTile.range` and sometimes much smaller. */\n contentRange?: Range3dProps;\n}\n\n/** Wire format describing an [IModelTileTree]($frontend).\n * @internal\n */\nexport interface IModelTileTreeProps extends TileTreeProps {\n /** Optional namespace applied to tile content Ids for tiles belonging to this tree. */\n contentIdQualifier?: string;\n /** The geometry guid used as a baseline for tile content. May not match the model's current geometry guid during a [GraphicalEditingScope]($frontend). */\n geometryGuid?: GuidString;\n /** If defined, specifies the number of levels of the tile tree that can be skipped when selecting tiles. */\n maxInitialTilesToSkip?: number;\n /** Optionally specifies the maximum tile format version supported. */\n formatVersion?: number;\n /** Size of each tile in pixels. Defaults to 512. Will be 2048 if TileAdmin.useLargerTiles is true. */\n tileScreenSize?: number;\n /** For a tile tree produced for a [[RenderTimeline.Script]], the bounding ranges for each transform node in the script. */\n transformNodeRanges?: Array<Range3dProps & { id: number }>;\n}\n\n/** Metadata describing the version/format of the tiles supplied by the backend.\n * @see [[TileAdmin.queryVersionInfo]].\n * @public\n * @extensions\n */\nexport interface TileVersionInfo {\n /** The exact version of the \"iMdl\" tile format used by the backend when generating tile content.\n * Newer versions of the tile format remain backwards-compatible, but may fix bugs from previous versions and add new features.\n * A frontend can request tiles of an earlier version than this, but should not of newer versions.\n * @note The version is represented as a 32-bit integer combining the 16-bit major and minor version numbers.\n * @see [[CurrentImdlVersion]] to obtain the current version used by the frontend or backend.\n */\n formatVersion: number;\n}\n\n/**\n * @internal\n */\nexport enum TileContentSource {\n Backend = 0,\n ExternalCache = 1,\n}\n\n/**\n * @internal\n */\nexport function getTileObjectReference(iModelId: string, changesetId: string, treeId: string, contentId: string, guid?: string): ObjectReference {\n return {\n baseDirectory: iModelId,\n relativeDirectory: `tiles/${treeId}/${guid ?? changesetId}`,\n objectName: contentId,\n };\n}\n"]}