@itwin/core-common 3.5.0-dev.5 → 3.5.0-dev.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (984) hide show
  1. package/CHANGELOG.md +60 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +13 -0
  12. package/lib/cjs/BackendTypes.d.ts.map +1 -0
  13. package/lib/cjs/BackendTypes.js +10 -0
  14. package/lib/cjs/BackendTypes.js.map +1 -0
  15. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  16. package/lib/cjs/BackgroundMapProvider.js +68 -68
  17. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  18. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  19. package/lib/cjs/BackgroundMapSettings.js +156 -156
  20. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  21. package/lib/cjs/Base64EncodedString.d.ts +32 -30
  22. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  23. package/lib/cjs/Base64EncodedString.js +66 -56
  24. package/lib/cjs/Base64EncodedString.js.map +1 -1
  25. package/lib/cjs/BlobReader.d.ts +31 -31
  26. package/lib/cjs/BlobReader.js +84 -84
  27. package/lib/cjs/BlobReader.js.map +1 -1
  28. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  29. package/lib/cjs/BriefcaseTypes.js +95 -95
  30. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  31. package/lib/cjs/Camera.d.ts +42 -42
  32. package/lib/cjs/Camera.js +62 -62
  33. package/lib/cjs/Camera.js.map +1 -1
  34. package/lib/cjs/ChangedElements.d.ts +83 -83
  35. package/lib/cjs/ChangedElements.js +21 -21
  36. package/lib/cjs/ChangedElements.js.map +1 -1
  37. package/lib/cjs/ChangedEntities.d.ts +45 -45
  38. package/lib/cjs/ChangedEntities.js +9 -9
  39. package/lib/cjs/ChangedEntities.js.map +1 -1
  40. package/lib/cjs/ChangesetProps.d.ts +98 -98
  41. package/lib/cjs/ChangesetProps.js +22 -22
  42. package/lib/cjs/ChangesetProps.js.map +1 -1
  43. package/lib/cjs/ClipStyle.d.ts +89 -89
  44. package/lib/cjs/ClipStyle.js +123 -123
  45. package/lib/cjs/ClipStyle.js.map +1 -1
  46. package/lib/cjs/CloudStorage.d.ts +62 -62
  47. package/lib/cjs/CloudStorage.js +113 -113
  48. package/lib/cjs/CloudStorage.js.map +1 -1
  49. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  50. package/lib/cjs/CloudStorageTileCache.js +66 -66
  51. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  52. package/lib/cjs/Code.d.ts +256 -256
  53. package/lib/cjs/Code.js +281 -281
  54. package/lib/cjs/Code.js.map +1 -1
  55. package/lib/cjs/ColorByName.d.ts +161 -161
  56. package/lib/cjs/ColorByName.js +169 -169
  57. package/lib/cjs/ColorByName.js.map +1 -1
  58. package/lib/cjs/ColorDef.d.ts +208 -208
  59. package/lib/cjs/ColorDef.js +571 -571
  60. package/lib/cjs/ColorDef.js.map +1 -1
  61. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  62. package/lib/cjs/CommonLoggerCategory.js +26 -26
  63. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  64. package/lib/cjs/ConcurrentQuery.d.ts +241 -241
  65. package/lib/cjs/ConcurrentQuery.js +380 -380
  66. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  67. package/lib/cjs/ContextRealityModel.d.ts +276 -276
  68. package/lib/cjs/ContextRealityModel.js +358 -358
  69. package/lib/cjs/ContextRealityModel.js.map +1 -1
  70. package/lib/cjs/DisplayStyleSettings.d.ts +584 -584
  71. package/lib/cjs/DisplayStyleSettings.js +981 -981
  72. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  73. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  74. package/lib/cjs/ECSchemaProps.js +9 -9
  75. package/lib/cjs/ECSchemaProps.js.map +1 -1
  76. package/lib/cjs/ECSqlReader.d.ts +70 -70
  77. package/lib/cjs/ECSqlReader.js +280 -280
  78. package/lib/cjs/ECSqlReader.js.map +1 -1
  79. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  80. package/lib/cjs/ECSqlTypes.js +189 -189
  81. package/lib/cjs/ECSqlTypes.js.map +1 -1
  82. package/lib/cjs/ElementProps.d.ts +479 -476
  83. package/lib/cjs/ElementProps.d.ts.map +1 -1
  84. package/lib/cjs/ElementProps.js +99 -99
  85. package/lib/cjs/ElementProps.js.map +1 -1
  86. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  87. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  88. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  89. package/lib/cjs/EntityProps.d.ts +176 -176
  90. package/lib/cjs/EntityProps.js +112 -112
  91. package/lib/cjs/EntityProps.js.map +1 -1
  92. package/lib/cjs/EntityReference.d.ts +52 -0
  93. package/lib/cjs/EntityReference.d.ts.map +1 -0
  94. package/lib/cjs/EntityReference.js +57 -0
  95. package/lib/cjs/EntityReference.js.map +1 -0
  96. package/lib/cjs/Environment.d.ts +61 -61
  97. package/lib/cjs/Environment.js +73 -73
  98. package/lib/cjs/Environment.js.map +1 -1
  99. package/lib/cjs/FeatureGates.d.ts +31 -31
  100. package/lib/cjs/FeatureGates.js +55 -55
  101. package/lib/cjs/FeatureGates.js.map +1 -1
  102. package/lib/cjs/FeatureIndex.d.ts +39 -39
  103. package/lib/cjs/FeatureIndex.js +63 -63
  104. package/lib/cjs/FeatureIndex.js.map +1 -1
  105. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  106. package/lib/cjs/FeatureSymbology.js +614 -614
  107. package/lib/cjs/FeatureSymbology.js.map +1 -1
  108. package/lib/cjs/FeatureTable.d.ts +141 -141
  109. package/lib/cjs/FeatureTable.js +278 -278
  110. package/lib/cjs/FeatureTable.js.map +1 -1
  111. package/lib/cjs/Fonts.d.ts +51 -51
  112. package/lib/cjs/Fonts.js +53 -53
  113. package/lib/cjs/Fonts.js.map +1 -1
  114. package/lib/cjs/Frustum.d.ts +114 -114
  115. package/lib/cjs/Frustum.js +292 -292
  116. package/lib/cjs/Frustum.js.map +1 -1
  117. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  118. package/lib/cjs/GeoCoordinateServices.js +80 -80
  119. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  120. package/lib/cjs/GeometryContainment.d.ts +28 -28
  121. package/lib/cjs/GeometryContainment.js +9 -9
  122. package/lib/cjs/GeometryContainment.js.map +1 -1
  123. package/lib/cjs/GeometryParams.d.ts +130 -130
  124. package/lib/cjs/GeometryParams.js +174 -174
  125. package/lib/cjs/GeometryParams.js.map +1 -1
  126. package/lib/cjs/GeometrySummary.d.ts +45 -45
  127. package/lib/cjs/GeometrySummary.js +23 -23
  128. package/lib/cjs/GeometrySummary.js.map +1 -1
  129. package/lib/cjs/Gradient.d.ts +139 -139
  130. package/lib/cjs/Gradient.js +455 -455
  131. package/lib/cjs/Gradient.js.map +1 -1
  132. package/lib/cjs/GraphicParams.d.ts +58 -58
  133. package/lib/cjs/GraphicParams.js +85 -85
  134. package/lib/cjs/GraphicParams.js.map +1 -1
  135. package/lib/cjs/GroundPlane.d.ts +52 -52
  136. package/lib/cjs/GroundPlane.js +64 -64
  137. package/lib/cjs/GroundPlane.js.map +1 -1
  138. package/lib/cjs/HSLColor.d.ts +20 -20
  139. package/lib/cjs/HSLColor.js +32 -32
  140. package/lib/cjs/HSLColor.js.map +1 -1
  141. package/lib/cjs/HSVColor.d.ts +30 -30
  142. package/lib/cjs/HSVColor.js +59 -59
  143. package/lib/cjs/HSVColor.js.map +1 -1
  144. package/lib/cjs/HiddenLine.d.ts +97 -97
  145. package/lib/cjs/HiddenLine.js +162 -162
  146. package/lib/cjs/HiddenLine.js.map +1 -1
  147. package/lib/cjs/Hilite.d.ts +50 -50
  148. package/lib/cjs/Hilite.js +64 -64
  149. package/lib/cjs/Hilite.js.map +1 -1
  150. package/lib/cjs/IModel.d.ts +359 -359
  151. package/lib/cjs/IModel.js +347 -347
  152. package/lib/cjs/IModel.js.map +1 -1
  153. package/lib/cjs/IModelError.d.ts +36 -36
  154. package/lib/cjs/IModelError.js +72 -72
  155. package/lib/cjs/IModelError.js.map +1 -1
  156. package/lib/cjs/IModelVersion.d.ts +68 -68
  157. package/lib/cjs/IModelVersion.js +79 -79
  158. package/lib/cjs/IModelVersion.js.map +1 -1
  159. package/lib/cjs/Image.d.ts +86 -86
  160. package/lib/cjs/Image.js +128 -128
  161. package/lib/cjs/Image.js.map +1 -1
  162. package/lib/cjs/IpcAppProps.d.ts +141 -124
  163. package/lib/cjs/IpcAppProps.d.ts.map +1 -1
  164. package/lib/cjs/IpcAppProps.js +23 -18
  165. package/lib/cjs/IpcAppProps.js.map +1 -1
  166. package/lib/cjs/LightSettings.d.ts +224 -224
  167. package/lib/cjs/LightSettings.js +309 -309
  168. package/lib/cjs/LightSettings.js.map +1 -1
  169. package/lib/cjs/LinePixels.d.ts +34 -34
  170. package/lib/cjs/LinePixels.js +42 -42
  171. package/lib/cjs/LinePixels.js.map +1 -1
  172. package/lib/cjs/Localization.d.ts +111 -111
  173. package/lib/cjs/Localization.js +26 -26
  174. package/lib/cjs/Localization.js.map +1 -1
  175. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  176. package/lib/cjs/MapImagerySettings.js +80 -80
  177. package/lib/cjs/MapImagerySettings.js.map +1 -1
  178. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  179. package/lib/cjs/MapLayerSettings.js +411 -411
  180. package/lib/cjs/MapLayerSettings.js.map +1 -1
  181. package/lib/cjs/MassProperties.d.ts +64 -64
  182. package/lib/cjs/MassProperties.js +23 -23
  183. package/lib/cjs/MassProperties.js.map +1 -1
  184. package/lib/cjs/MaterialProps.d.ts +118 -118
  185. package/lib/cjs/MaterialProps.js +23 -23
  186. package/lib/cjs/MaterialProps.js.map +1 -1
  187. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  188. package/lib/cjs/ModelClipGroup.js +98 -98
  189. package/lib/cjs/ModelClipGroup.js.map +1 -1
  190. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  191. package/lib/cjs/ModelGeometryChanges.js +83 -83
  192. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  193. package/lib/cjs/ModelProps.d.ts +67 -66
  194. package/lib/cjs/ModelProps.d.ts.map +1 -1
  195. package/lib/cjs/ModelProps.js +9 -9
  196. package/lib/cjs/ModelProps.js.map +1 -1
  197. package/lib/cjs/NativeAppProps.d.ts +122 -122
  198. package/lib/cjs/NativeAppProps.js +30 -30
  199. package/lib/cjs/NativeAppProps.js.map +1 -1
  200. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  201. package/lib/cjs/OctEncodedNormal.js +98 -98
  202. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  203. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  204. package/lib/cjs/PlanProjectionSettings.js +63 -63
  205. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  206. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  207. package/lib/cjs/PlanarClipMask.js +136 -136
  208. package/lib/cjs/PlanarClipMask.js.map +1 -1
  209. package/lib/cjs/QPoint.d.ts +479 -479
  210. package/lib/cjs/QPoint.js +826 -826
  211. package/lib/cjs/QPoint.js.map +1 -1
  212. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  213. package/lib/cjs/RealityDataAccessProps.js +19 -19
  214. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  215. package/lib/cjs/RealityModelDisplaySettings.d.ts +118 -118
  216. package/lib/cjs/RealityModelDisplaySettings.js +114 -114
  217. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  218. package/lib/cjs/Render.d.ts +89 -89
  219. package/lib/cjs/Render.js +177 -177
  220. package/lib/cjs/Render.js.map +1 -1
  221. package/lib/cjs/RenderMaterial.d.ts +58 -58
  222. package/lib/cjs/RenderMaterial.js +76 -76
  223. package/lib/cjs/RenderMaterial.js.map +1 -1
  224. package/lib/cjs/RenderSchedule.d.ts +543 -540
  225. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  226. package/lib/cjs/RenderSchedule.js +1002 -1000
  227. package/lib/cjs/RenderSchedule.js.map +1 -1
  228. package/lib/cjs/RenderTexture.d.ts +70 -70
  229. package/lib/cjs/RenderTexture.js +59 -59
  230. package/lib/cjs/RenderTexture.js.map +1 -1
  231. package/lib/cjs/RgbColor.d.ts +47 -47
  232. package/lib/cjs/RgbColor.js +77 -77
  233. package/lib/cjs/RgbColor.js.map +1 -1
  234. package/lib/cjs/RpcInterface.d.ts +33 -33
  235. package/lib/cjs/RpcInterface.js +137 -137
  236. package/lib/cjs/RpcInterface.js.map +1 -1
  237. package/lib/cjs/RpcManager.d.ts +40 -40
  238. package/lib/cjs/RpcManager.js +55 -55
  239. package/lib/cjs/RpcManager.js.map +1 -1
  240. package/lib/cjs/SessionProps.d.ts +16 -16
  241. package/lib/cjs/SessionProps.js +9 -9
  242. package/lib/cjs/SessionProps.js.map +1 -1
  243. package/lib/cjs/SkyBox.d.ts +215 -215
  244. package/lib/cjs/SkyBox.js +210 -210
  245. package/lib/cjs/SkyBox.js.map +1 -1
  246. package/lib/cjs/Snapping.d.ts +49 -49
  247. package/lib/cjs/Snapping.js +9 -9
  248. package/lib/cjs/Snapping.js.map +1 -1
  249. package/lib/cjs/SolarCalculate.d.ts +27 -27
  250. package/lib/cjs/SolarCalculate.js +211 -211
  251. package/lib/cjs/SolarCalculate.js.map +1 -1
  252. package/lib/cjs/SolarShadows.d.ts +35 -35
  253. package/lib/cjs/SolarShadows.js +62 -62
  254. package/lib/cjs/SolarShadows.js.map +1 -1
  255. package/lib/cjs/SpatialClassification.d.ts +208 -208
  256. package/lib/cjs/SpatialClassification.js +340 -340
  257. package/lib/cjs/SpatialClassification.js.map +1 -1
  258. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  259. package/lib/cjs/SubCategoryAppearance.js +96 -96
  260. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  261. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  262. package/lib/cjs/SubCategoryOverride.js +104 -104
  263. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  264. package/lib/cjs/TerrainSettings.d.ts +82 -82
  265. package/lib/cjs/TerrainSettings.js +102 -102
  266. package/lib/cjs/TerrainSettings.js.map +1 -1
  267. package/lib/cjs/TextureMapping.d.ts +101 -101
  268. package/lib/cjs/TextureMapping.js +174 -174
  269. package/lib/cjs/TextureMapping.js.map +1 -1
  270. package/lib/cjs/TextureProps.d.ts +65 -65
  271. package/lib/cjs/TextureProps.js +28 -28
  272. package/lib/cjs/TextureProps.js.map +1 -1
  273. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  274. package/lib/cjs/ThematicDisplay.js +344 -344
  275. package/lib/cjs/ThematicDisplay.js.map +1 -1
  276. package/lib/cjs/Thumbnail.d.ts +26 -26
  277. package/lib/cjs/Thumbnail.js +9 -9
  278. package/lib/cjs/Thumbnail.js.map +1 -1
  279. package/lib/cjs/TileProps.d.ts +82 -82
  280. package/lib/cjs/TileProps.js +29 -29
  281. package/lib/cjs/TileProps.js.map +1 -1
  282. package/lib/cjs/Tween.d.ts +191 -191
  283. package/lib/cjs/Tween.js +570 -570
  284. package/lib/cjs/Tween.js.map +1 -1
  285. package/lib/cjs/TxnAction.d.ts +21 -21
  286. package/lib/cjs/TxnAction.js +29 -29
  287. package/lib/cjs/TxnAction.js.map +1 -1
  288. package/lib/cjs/ViewDetails.d.ts +125 -125
  289. package/lib/cjs/ViewDetails.js +158 -158
  290. package/lib/cjs/ViewDetails.js.map +1 -1
  291. package/lib/cjs/ViewFlags.d.ts +291 -291
  292. package/lib/cjs/ViewFlags.js +368 -368
  293. package/lib/cjs/ViewFlags.js.map +1 -1
  294. package/lib/cjs/ViewProps.d.ts +205 -205
  295. package/lib/cjs/ViewProps.js +9 -9
  296. package/lib/cjs/ViewProps.js.map +1 -1
  297. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  298. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  299. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  300. package/lib/cjs/core-common.d.ts +244 -241
  301. package/lib/cjs/core-common.d.ts.map +1 -1
  302. package/lib/cjs/core-common.js +260 -257
  303. package/lib/cjs/core-common.js.map +1 -1
  304. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  305. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  306. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  307. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  308. package/lib/cjs/domains/GenericElementProps.js +9 -9
  309. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  310. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  311. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  312. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  313. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  314. package/lib/cjs/geometry/AreaPattern.js +204 -204
  315. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  316. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  317. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  318. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  319. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  320. package/lib/cjs/geometry/Cartographic.js +345 -345
  321. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  322. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  323. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  324. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  325. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  326. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  327. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  328. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  329. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  330. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  331. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  332. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  333. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  334. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  335. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  336. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  337. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  338. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  339. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  340. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  341. package/lib/cjs/geometry/GeometryStream.js +469 -469
  342. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  343. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  344. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  345. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  346. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  347. package/lib/cjs/geometry/LineStyle.js +129 -129
  348. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  349. package/lib/cjs/geometry/Placement.d.ts +95 -95
  350. package/lib/cjs/geometry/Placement.js +131 -131
  351. package/lib/cjs/geometry/Placement.js.map +1 -1
  352. package/lib/cjs/geometry/Projection.d.ts +251 -251
  353. package/lib/cjs/geometry/Projection.js +198 -198
  354. package/lib/cjs/geometry/Projection.js.map +1 -1
  355. package/lib/cjs/geometry/TextString.d.ts +55 -55
  356. package/lib/cjs/geometry/TextString.js +65 -65
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n// cspell:ignore ovrs\n\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\n\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\n * @public\n * @extensions\n */\nexport enum RenderMode {\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\n * Lighting (and by extension, shadows) is not applied.\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\n */\n Wireframe = 0,\n /** By default, renders surfaces without their edges.\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\n */\n SmoothShade = 6,\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\n * Lighting (and by extension, shadows) is not applied.\n */\n SolidFill = 4,\n /** Identical to [[RenderMode.SolidFill]], except:\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\n */\n HiddenLine = 3,\n}\n\n/** JSON representation of [[ViewFlags]].\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\n * @public\n * @extensions\n */\nexport interface ViewFlagProps {\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\n noConstruct?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\n noDim?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\n noPattern?: boolean;\n /** If true, all lines are drawn with a width of 1 pixel. */\n noWeight?: boolean;\n /** If true, don't apply [[LinePixels]] styles. */\n noStyle?: boolean;\n /** If true, display transparency geometry as opaque. */\n noTransp?: boolean;\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\n noFill?: boolean;\n /** If true, display a grid in the view. */\n grid?: boolean;\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\n acs?: boolean;\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\n noTexture?: boolean;\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\n noMaterial?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noCameraLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSourceLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSolarLight?: boolean;\n /** If true, display the edges of surfaces. */\n visEdges?: boolean;\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\n hidEdges?: boolean;\n /** If true, display shadows. */\n shadows?: boolean;\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\n clipVol?: boolean;\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\n monochrome?: boolean;\n /** The basic rendering mode, which affects the behavior of other flags. */\n renderMode?: RenderMode;\n /** Display a background map. */\n backgroundMap?: boolean;\n /** If true, apply [[AmbientOcclusion]]. */\n ambientOcclusion?: boolean;\n /** If true, apply [[ThematicDisplay]]. */\n thematicDisplay?: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\n * @beta\n */\n wiremesh?: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n forceSurfaceDiscard?: boolean;\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\n * @see [[ViewFlags.whiteOnWhiteReversal]].\n */\n noWhiteOnWhiteReversal?: boolean;\n}\n\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\n}\n\n/** Flags controlling how graphics appear within a view.\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\n * ```ts\n * // Start with the default values for all properties.\n * let vf = ViewFlags.defaults;\n * // Change a single boolean property:\n * vf = vf.with(\"visibleEdges\", true);\n * // Change only the render mode:\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\n * // Change multiple properties:\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\n * // Reset multiple properties to their default values:\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\n *\n * ```\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\n * the new value differs from the current value.\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\n * @public\n */\nexport class ViewFlags {\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\n * Default: [[RenderMode.Wireframe]].\n * @see [[RenderMode]] for details.\n */\n public readonly renderMode: RenderMode;\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\n public readonly dimensions: boolean;\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\n public readonly patterns: boolean;\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\n public readonly weights: boolean;\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\n public readonly styles: boolean;\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\n * @see [[RenderMode]] for render mode-specific behavior.\n */\n public readonly transparency: boolean;\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\n public readonly fill: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\n public readonly textures: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\n public readonly materials: boolean;\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\n public readonly acsTriad: boolean;\n /** Whether to display a grid. Default: false. */\n public readonly grid: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly visibleEdges: boolean;\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\n * This has no effect unless [[visibleEdges]] is also true.\n * Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly hiddenEdges: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\n */\n public readonly shadows: boolean;\n /** Whether to apply the view's clip volume to the geometry in the scene.\n * Default: true, except when using [[fromJSON]].\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\n */\n public readonly clipVolume: boolean;\n /** Whether to display geometry of class [[GeometryClass.Construction]].\n * Default: false, except when using [[fromJSON]].\n */\n public readonly constructions: boolean;\n /** Whether to produce a monochrome image. Default: false.\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\n */\n public readonly monochrome: boolean;\n /** Whether to display background map imagery. Default: false.\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\n */\n public readonly backgroundMap: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\n public readonly ambientOcclusion: boolean;\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\n public readonly thematicDisplay: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\n * @beta\n */\n public readonly wiremesh: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n public readonly forceSurfaceDiscard: boolean;\n /** Whether to apply white-on-white reversal.\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\n * Default: true.\n */\n public readonly whiteOnWhiteReversal: boolean;\n\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\n * Default: false, except when using [[fromJSON]].\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\n */\n public readonly lighting: boolean;\n\n /** Create a new ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public constructor(flags?: Partial<ViewFlagsProperties>) {\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\n this.dimensions = flags?.dimensions ?? true;\n this.patterns = flags?.patterns ?? true;\n this.weights = flags?.weights ?? true;\n this.styles = flags?.styles ?? true;\n this.transparency = flags?.transparency ?? true;\n this.fill = flags?.fill ?? true;\n this.textures = flags?.textures ?? true;\n this.materials = flags?.materials ?? true;\n this.acsTriad = flags?.acsTriad ?? false;\n this.grid = flags?.grid ?? false;\n this.visibleEdges = flags?.visibleEdges ?? false;\n this.hiddenEdges = flags?.hiddenEdges ?? false;\n this.shadows = flags?.shadows ?? false;\n this.clipVolume = flags?.clipVolume ?? true;\n this.constructions = flags?.constructions ?? false;\n this.monochrome = flags?.monochrome ?? false;\n this.backgroundMap = flags?.backgroundMap ?? false;\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\n this.thematicDisplay = flags?.thematicDisplay ?? false;\n this.wiremesh = flags?.wiremesh ?? false;\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\n this.lighting = flags?.lighting ?? false;\n }\n\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\n * @param changedFlags Properties to modify.\n * @returns A copy of these ViewFlags modified according to the supplied properties.\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\n * @see [[override]] to have `undefined` properties retain their current values.\n */\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\n }\n\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\n * as will any property explicitly set to `undefined`.\n * @param overrides The properties to override.\n * @see [[copy]] to have `undefined` properties reset to their default values.\n */\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\n // To optimize:\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\n let copied = false;\n let anyOverridden = false;\n\n for (const propName of Object.keys(overrides)) {\n const key = propName as keyof Partial<ViewFlagsProperties>;\n const overrideValue = overrides[key];\n if (undefined === overrideValue) {\n if (!copied) {\n // Don't modify input...\n overrides = { ...overrides };\n copied = true;\n }\n\n // `undefined` means \"retain existing value\".\n delete overrides[key];\n } else if (overrideValue !== this[key]) {\n anyOverridden = true;\n }\n }\n\n return anyOverridden ? this.copy(overrides) : this;\n }\n\n /** Produce a copy of these ViewFlags with a single boolean property changed.\n * @param flag The name of the property.\n * @param value The value to change the property to.\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\n * @see [[withRenderMode]] to change the [[renderMode]] property.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\n if (this[flag] === value)\n return this;\n\n const props: ViewFlagsProperties = { ...this };\n props[flag] = value;\n return new ViewFlags(props);\n }\n\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\n * @param renderMode The new render mode.\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public withRenderMode(renderMode: RenderMode): ViewFlags {\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\n }\n\n /** Adjust view flags for renderer.\n * @internal\n */\n public normalize(): ViewFlags {\n switch (this.renderMode) {\n case RenderMode.Wireframe:\n if (this.visibleEdges || this.hiddenEdges)\n return this.copy({ visibleEdges: false, hiddenEdges: false });\n break;\n case RenderMode.SmoothShade:\n if (!this.visibleEdges)\n return this.copy({ hiddenEdges: false });\n break;\n case RenderMode.HiddenLine:\n case RenderMode.SolidFill:\n if (!this.visibleEdges || this.transparency)\n return this.copy({ visibleEdges: true, transparency: false });\n break;\n }\n\n return this;\n }\n\n /** @internal */\n public hiddenEdgesVisible(): boolean {\n switch (this.renderMode) {\n case RenderMode.SolidFill:\n case RenderMode.HiddenLine:\n return this.hiddenEdges;\n case RenderMode.SmoothShade:\n return this.visibleEdges && this.hiddenEdges;\n }\n return true;\n }\n\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\n public edgesRequired(): boolean {\n return edgesRequired(this.renderMode, this.visibleEdges);\n }\n\n /** Convert to JSON representation. */\n public toJSON(): ViewFlagProps {\n const out: ViewFlagProps = {};\n if (!this.constructions)\n out.noConstruct = true;\n if (!this.dimensions)\n out.noDim = true;\n if (!this.patterns)\n out.noPattern = true;\n if (!this.weights)\n out.noWeight = true;\n if (!this.styles)\n out.noStyle = true;\n if (!this.transparency)\n out.noTransp = true;\n if (!this.fill)\n out.noFill = true;\n if (this.grid)\n out.grid = true;\n if (this.acsTriad)\n out.acs = true;\n if (!this.textures)\n out.noTexture = true;\n if (!this.materials)\n out.noMaterial = true;\n if (!this.lighting)\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\n if (this.visibleEdges)\n out.visEdges = true;\n if (this.hiddenEdges)\n out.hidEdges = true;\n if (this.shadows)\n out.shadows = true;\n if (this.clipVolume)\n out.clipVol = true;\n if (this.monochrome)\n out.monochrome = true;\n if (this.backgroundMap)\n out.backgroundMap = true;\n if (this.ambientOcclusion)\n out.ambientOcclusion = true;\n if (this.thematicDisplay)\n out.thematicDisplay = true;\n if (this.wiremesh)\n out.wiremesh = true;\n if (this.forceSurfaceDiscard)\n out.forceSurfaceDiscard = true;\n if (!this.whiteOnWhiteReversal)\n out.noWhiteOnWhiteReversal = true;\n\n out.renderMode = this.renderMode;\n return out;\n }\n\n /** Like [[toJSON]], but no properties are omitted.\n * @internal\n */\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\n return {\n renderMode: this.renderMode,\n noConstruct: !this.constructions,\n noDim: !this.dimensions,\n noPattern: !this.patterns,\n noWeight: !this.weights,\n noStyle: !this.styles,\n noTransp: !this.transparency,\n noFill: !this.fill,\n grid: this.grid,\n acs: this.acsTriad,\n noTexture: !this.textures,\n noMaterial: !this.materials,\n noCameraLights: !this.lighting,\n noSourceLights: !this.lighting,\n noSolarLight: !this.lighting,\n visEdges: this.visibleEdges,\n hidEdges: this.hiddenEdges,\n shadows: this.shadows,\n clipVol: this.clipVolume,\n monochrome: this.monochrome,\n backgroundMap: this.backgroundMap,\n ambientOcclusion: this.ambientOcclusion,\n thematicDisplay: this.thematicDisplay,\n wiremesh: this.wiremesh,\n forceSurfaceDiscard: this.forceSurfaceDiscard,\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\n };\n }\n\n /** A ViewFlags object with all properties initialized to their default values. */\n public static readonly defaults = new ViewFlags();\n\n /** Create a ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\n }\n\n /** Create a ViewFlags from its JSON representation.\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\n * need to deal with the persistence format directly.\n * @note The default values differ slightly from those used by the constructor and [[create]]:\n * - [[clipVolume]] defaults to false.\n * - [[constructions]] defaults to true.\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\n */\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\n if (!json)\n return this.defaults;\n\n let renderMode: RenderMode;\n const renderModeValue = JsonUtils.asInt(json.renderMode);\n if (renderModeValue < RenderMode.HiddenLine)\n renderMode = RenderMode.Wireframe;\n else if (renderModeValue > RenderMode.SolidFill)\n renderMode = RenderMode.SmoothShade;\n else\n renderMode = renderModeValue;\n\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\n return new ViewFlags({\n renderMode,\n lighting,\n constructions: !JsonUtils.asBool(json.noConstruct),\n dimensions: !JsonUtils.asBool(json.noDim),\n patterns: !JsonUtils.asBool(json.noPattern),\n weights: !JsonUtils.asBool(json.noWeight),\n styles: !JsonUtils.asBool(json.noStyle),\n transparency: !JsonUtils.asBool(json.noTransp),\n fill: !JsonUtils.asBool(json.noFill),\n grid: JsonUtils.asBool(json.grid),\n acsTriad: JsonUtils.asBool(json.acs),\n textures: !JsonUtils.asBool(json.noTexture),\n materials: !JsonUtils.asBool(json.noMaterial),\n visibleEdges: JsonUtils.asBool(json.visEdges),\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\n shadows: JsonUtils.asBool(json.shadows),\n clipVolume: JsonUtils.asBool(json.clipVol),\n monochrome: JsonUtils.asBool(json.monochrome),\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\n wiremesh: JsonUtils.asBool(json.wiremesh),\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\n });\n }\n\n /** Returns true if `this` and `other` are equivalent. */\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\n if (this === other)\n return true;\n\n return this.renderMode === other.renderMode\n && this.dimensions === other.dimensions\n && this.patterns === other.patterns\n && this.weights === other.weights\n && this.styles === other.styles\n && this.transparency === other.transparency\n && this.fill === other.fill\n && this.textures === other.textures\n && this.materials === other.materials\n && this.acsTriad === other.acsTriad\n && this.grid === other.grid\n && this.visibleEdges === other.visibleEdges\n && this.hiddenEdges === other.hiddenEdges\n && this.lighting === other.lighting\n && this.shadows === other.shadows\n && this.clipVolume === other.clipVolume\n && this.constructions === other.constructions\n && this.monochrome === other.monochrome\n && this.backgroundMap === other.backgroundMap\n && this.ambientOcclusion === other.ambientOcclusion\n && this.thematicDisplay === other.thematicDisplay\n && this.wiremesh === other.wiremesh\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\n }\n}\n\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\n * @public\n * @extensions\n */\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\n\n/** A type that describes how to override selected properties of a [[ViewFlags]].\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\n * @public\n * @extensions\n */\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions)\r\n out.noConstruct = true;\r\n if (!this.dimensions)\r\n out.noDim = true;\r\n if (!this.patterns)\r\n out.noPattern = true;\r\n if (!this.weights)\r\n out.noWeight = true;\r\n if (!this.styles)\r\n out.noStyle = true;\r\n if (!this.transparency)\r\n out.noTransp = true;\r\n if (!this.fill)\r\n out.noFill = true;\r\n if (this.grid)\r\n out.grid = true;\r\n if (this.acsTriad)\r\n out.acs = true;\r\n if (!this.textures)\r\n out.noTexture = true;\r\n if (!this.materials)\r\n out.noMaterial = true;\r\n if (!this.lighting)\r\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges)\r\n out.visEdges = true;\r\n if (this.hiddenEdges)\r\n out.hidEdges = true;\r\n if (this.shadows)\r\n out.shadows = true;\r\n if (this.clipVolume)\r\n out.clipVol = true;\r\n if (this.monochrome)\r\n out.monochrome = true;\r\n if (this.backgroundMap)\r\n out.backgroundMap = true;\r\n if (this.ambientOcclusion)\r\n out.ambientOcclusion = true;\r\n if (this.thematicDisplay)\r\n out.thematicDisplay = true;\r\n if (this.wiremesh)\r\n out.wiremesh = true;\r\n if (this.forceSurfaceDiscard)\r\n out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal)\r\n out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
@@ -1,206 +1,206 @@
1
- /** @packageDocumentation
2
- * @module Views
3
- */
4
- import { CompressedId64Set, Id64Array, Id64String } from "@itwin/core-bentley";
5
- import { AngleProps, Range3dProps, TransformProps, XYProps, XYZProps, YawPitchRollProps } from "@itwin/core-geometry";
6
- import { CameraProps } from "./Camera";
7
- import { DisplayStyleProps } from "./DisplayStyleSettings";
8
- import { DefinitionElementProps, DisplayStyleLoadProps, ElementProps, SheetProps, ViewAttachmentProps } from "./ElementProps";
9
- import { EntityQueryParams } from "./EntityProps";
10
- import { ModelProps } from "./ModelProps";
11
- import { SubCategoryAppearance } from "./SubCategoryAppearance";
12
- import { ViewDetails3dProps, ViewDetailsProps } from "./ViewDetails";
13
- /** As part of a [[ViewStateProps]], describes the [[SpatialViewDefinition]] from which a [SectionDrawing]($backend) was generated.
14
- * @see [[SectionDrawingProps]]
15
- * @public
16
- * @extensions
17
- */
18
- export interface SectionDrawingViewProps {
19
- /** The Id of the spatial view from which the SectionDrawing was generated. */
20
- spatialView: Id64String;
21
- /** If true, the spatial view should be displayed in the context of the drawing view. */
22
- displaySpatialView: boolean;
23
- /** Transform from drawing coordinates to spatial coordinates. If undefined, use identity transform. */
24
- drawingToSpatialTransform?: TransformProps;
25
- }
26
- /** The response props from the getCustomViewState3dData RPC endpoint
27
- * @internal
28
- */
29
- export interface CustomViewState3dProps {
30
- modelIds: CompressedId64Set;
31
- modelExtents: Range3dProps;
32
- categoryIds: CompressedId64Set;
33
- }
34
- /**
35
- * The options passed to the getCustomViewState3dData RPC endpoint.
36
- * @internal
37
- */
38
- export interface CustomViewState3dCreatorOptions {
39
- modelIds?: CompressedId64Set;
40
- }
41
- /**
42
- * A result row from querying for subcategories
43
- * @internal
44
- */
45
- export interface SubCategoryResultRow {
46
- parentId: Id64String;
47
- id: Id64String;
48
- appearance: SubCategoryAppearance.Props;
49
- }
50
- /**
51
- * Request props for the hydrateViewState RPC endpoint.
52
- * @internal
53
- */
54
- export interface HydrateViewStateRequestProps {
55
- acsId?: string;
56
- notLoadedModelSelectorStateModels?: CompressedId64Set;
57
- /** @deprecated If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
58
- notLoadedCategoryIds?: CompressedId64Set;
59
- sheetViewAttachmentIds?: CompressedId64Set;
60
- viewStateLoadProps?: ViewStateLoadProps;
61
- baseModelId?: Id64String;
62
- spatialViewId?: Id64String;
63
- }
64
- /** Response props from the hydrateViewState RPC endpoint.
65
- * @internal
66
- */
67
- export interface HydrateViewStateResponseProps {
68
- acsElementProps?: ElementProps;
69
- modelSelectorStateModels?: ModelProps[];
70
- sheetViewAttachmentProps?: ViewAttachmentProps[];
71
- sheetViewViews?: (ViewStateProps | undefined)[];
72
- baseModelProps?: ModelProps;
73
- spatialViewProps?: ViewStateProps;
74
- /** @deprecated If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
75
- categoryIdsResult?: SubCategoryResultRow[];
76
- }
77
- /** Returned from [IModelDb.Views.getViewStateData]($backend).
78
- * @public
79
- * @extensions
80
- */
81
- export interface ViewStateProps {
82
- viewDefinitionProps: ViewDefinitionProps;
83
- categorySelectorProps: CategorySelectorProps;
84
- modelSelectorProps?: ModelSelectorProps;
85
- displayStyleProps: DisplayStyleProps;
86
- /** Sheet-specific properties, if this is a view of a [SheetModel]($backend). */
87
- sheetProps?: SheetProps;
88
- /** The Ids of the [ViewAttachment]($backend)s contained within the [SheetModel]($backend), if this is a sheet view. */
89
- sheetAttachments?: Id64Array;
90
- /** For a [DrawingViewState]($frontend), the extents of the [DrawingModel]($backend), used for determining the upper limits of the view's extents. */
91
- modelExtents?: Range3dProps;
92
- /** Information about the [SectionDrawing]($backend) relevant to displaying a drawing view. */
93
- sectionDrawing?: SectionDrawingViewProps;
94
- }
95
- /** Options for loading a [[ViewStateProps]] via [IModelConnection.Views.load]($frontend) or [IModelDb.Views.getViewStateData]($backend).
96
- * @public
97
- * @extensions
98
- */
99
- export interface ViewStateLoadProps {
100
- /** Options for loading the view's [[DisplayStyleProps]]. */
101
- displayStyle?: DisplayStyleLoadProps;
102
- }
103
- /** Properties that define a ModelSelector
104
- * @public
105
- * @extensions
106
- */
107
- export interface ModelSelectorProps extends DefinitionElementProps {
108
- models: Id64Array;
109
- }
110
- /** Properties that define a CategorySelector
111
- * @public
112
- * @extensions
113
- */
114
- export interface CategorySelectorProps extends DefinitionElementProps {
115
- categories: Id64Array;
116
- }
117
- /** Parameters for performing a query on [ViewDefinition]($backend) classes.
118
- * @public
119
- * @extensions
120
- */
121
- export interface ViewQueryParams extends EntityQueryParams {
122
- wantPrivate?: boolean;
123
- }
124
- /** Parameters used to construct a ViewDefinition
125
- * @public
126
- * @extensions
127
- */
128
- export interface ViewDefinitionProps extends DefinitionElementProps {
129
- categorySelectorId: Id64String;
130
- displayStyleId: Id64String;
131
- description?: string;
132
- jsonProperties?: {
133
- /** Additional properties of the view. */
134
- viewDetails?: ViewDetailsProps;
135
- };
136
- }
137
- /** Parameters to construct a ViewDefinition3d
138
- * @public
139
- * @extensions
140
- */
141
- export interface ViewDefinition3dProps extends ViewDefinitionProps {
142
- /** if true, camera is valid. */
143
- cameraOn: boolean;
144
- /** The lower left back corner of the view frustum. */
145
- origin: XYZProps;
146
- /** The extent of the view frustum. */
147
- extents: XYZProps;
148
- /** Rotation of the view frustum (could be undefined if going Matrix3d -> YawPitchRoll). */
149
- angles?: YawPitchRollProps;
150
- /** The camera used for this view. */
151
- camera: CameraProps;
152
- jsonProperties?: {
153
- /** Additional properties of the view. */
154
- viewDetails?: ViewDetails3dProps;
155
- };
156
- }
157
- /** Parameters to construct a SpatialViewDefinition
158
- * @public
159
- * @extensions
160
- */
161
- export interface SpatialViewDefinitionProps extends ViewDefinition3dProps {
162
- modelSelectorId: Id64String;
163
- }
164
- /** Parameters used to construct a ViewDefinition2d
165
- * @public
166
- * @extensions
167
- */
168
- export interface ViewDefinition2dProps extends ViewDefinitionProps {
169
- baseModelId: Id64String;
170
- origin: XYProps;
171
- delta: XYProps;
172
- angle: AngleProps;
173
- }
174
- /**
175
- * @public
176
- * @extensions
177
- */
178
- export interface AuxCoordSystemProps extends ElementProps {
179
- type?: number;
180
- description?: string;
181
- }
182
- /** Properties of AuxCoordSystem2d
183
- * @public
184
- * @extensions
185
- */
186
- export interface AuxCoordSystem2dProps extends AuxCoordSystemProps {
187
- /** Origin of the AuxCoordSystem2d */
188
- origin?: XYProps;
189
- /** Rotation angle */
190
- angle?: AngleProps;
191
- }
192
- /** Properties of AuxCoordSystem3d
193
- * @public
194
- * @extensions
195
- */
196
- export interface AuxCoordSystem3dProps extends AuxCoordSystemProps {
197
- /** Origin of the AuxCoordSystem3d */
198
- origin?: XYZProps;
199
- /** Yaw angle */
200
- yaw?: AngleProps;
201
- /** Pitch angle */
202
- pitch?: AngleProps;
203
- /** Roll angle */
204
- roll?: AngleProps;
205
- }
1
+ /** @packageDocumentation
2
+ * @module Views
3
+ */
4
+ import { CompressedId64Set, Id64Array, Id64String } from "@itwin/core-bentley";
5
+ import { AngleProps, Range3dProps, TransformProps, XYProps, XYZProps, YawPitchRollProps } from "@itwin/core-geometry";
6
+ import { CameraProps } from "./Camera";
7
+ import { DisplayStyleProps } from "./DisplayStyleSettings";
8
+ import { DefinitionElementProps, DisplayStyleLoadProps, ElementProps, SheetProps, ViewAttachmentProps } from "./ElementProps";
9
+ import { EntityQueryParams } from "./EntityProps";
10
+ import { ModelProps } from "./ModelProps";
11
+ import { SubCategoryAppearance } from "./SubCategoryAppearance";
12
+ import { ViewDetails3dProps, ViewDetailsProps } from "./ViewDetails";
13
+ /** As part of a [[ViewStateProps]], describes the [[SpatialViewDefinition]] from which a [SectionDrawing]($backend) was generated.
14
+ * @see [[SectionDrawingProps]]
15
+ * @public
16
+ * @extensions
17
+ */
18
+ export interface SectionDrawingViewProps {
19
+ /** The Id of the spatial view from which the SectionDrawing was generated. */
20
+ spatialView: Id64String;
21
+ /** If true, the spatial view should be displayed in the context of the drawing view. */
22
+ displaySpatialView: boolean;
23
+ /** Transform from drawing coordinates to spatial coordinates. If undefined, use identity transform. */
24
+ drawingToSpatialTransform?: TransformProps;
25
+ }
26
+ /** The response props from the getCustomViewState3dData RPC endpoint
27
+ * @internal
28
+ */
29
+ export interface CustomViewState3dProps {
30
+ modelIds: CompressedId64Set;
31
+ modelExtents: Range3dProps;
32
+ categoryIds: CompressedId64Set;
33
+ }
34
+ /**
35
+ * The options passed to the getCustomViewState3dData RPC endpoint.
36
+ * @internal
37
+ */
38
+ export interface CustomViewState3dCreatorOptions {
39
+ modelIds?: CompressedId64Set;
40
+ }
41
+ /**
42
+ * A result row from querying for subcategories
43
+ * @internal
44
+ */
45
+ export interface SubCategoryResultRow {
46
+ parentId: Id64String;
47
+ id: Id64String;
48
+ appearance: SubCategoryAppearance.Props;
49
+ }
50
+ /**
51
+ * Request props for the hydrateViewState RPC endpoint.
52
+ * @internal
53
+ */
54
+ export interface HydrateViewStateRequestProps {
55
+ acsId?: string;
56
+ notLoadedModelSelectorStateModels?: CompressedId64Set;
57
+ /** @deprecated If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
58
+ notLoadedCategoryIds?: CompressedId64Set;
59
+ sheetViewAttachmentIds?: CompressedId64Set;
60
+ viewStateLoadProps?: ViewStateLoadProps;
61
+ baseModelId?: Id64String;
62
+ spatialViewId?: Id64String;
63
+ }
64
+ /** Response props from the hydrateViewState RPC endpoint.
65
+ * @internal
66
+ */
67
+ export interface HydrateViewStateResponseProps {
68
+ acsElementProps?: ElementProps;
69
+ modelSelectorStateModels?: ModelProps[];
70
+ sheetViewAttachmentProps?: ViewAttachmentProps[];
71
+ sheetViewViews?: (ViewStateProps | undefined)[];
72
+ baseModelProps?: ModelProps;
73
+ spatialViewProps?: ViewStateProps;
74
+ /** @deprecated If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
75
+ categoryIdsResult?: SubCategoryResultRow[];
76
+ }
77
+ /** Returned from [IModelDb.Views.getViewStateData]($backend).
78
+ * @public
79
+ * @extensions
80
+ */
81
+ export interface ViewStateProps {
82
+ viewDefinitionProps: ViewDefinitionProps;
83
+ categorySelectorProps: CategorySelectorProps;
84
+ modelSelectorProps?: ModelSelectorProps;
85
+ displayStyleProps: DisplayStyleProps;
86
+ /** Sheet-specific properties, if this is a view of a [SheetModel]($backend). */
87
+ sheetProps?: SheetProps;
88
+ /** The Ids of the [ViewAttachment]($backend)s contained within the [SheetModel]($backend), if this is a sheet view. */
89
+ sheetAttachments?: Id64Array;
90
+ /** For a [DrawingViewState]($frontend), the extents of the [DrawingModel]($backend), used for determining the upper limits of the view's extents. */
91
+ modelExtents?: Range3dProps;
92
+ /** Information about the [SectionDrawing]($backend) relevant to displaying a drawing view. */
93
+ sectionDrawing?: SectionDrawingViewProps;
94
+ }
95
+ /** Options for loading a [[ViewStateProps]] via [IModelConnection.Views.load]($frontend) or [IModelDb.Views.getViewStateData]($backend).
96
+ * @public
97
+ * @extensions
98
+ */
99
+ export interface ViewStateLoadProps {
100
+ /** Options for loading the view's [[DisplayStyleProps]]. */
101
+ displayStyle?: DisplayStyleLoadProps;
102
+ }
103
+ /** Properties that define a ModelSelector
104
+ * @public
105
+ * @extensions
106
+ */
107
+ export interface ModelSelectorProps extends DefinitionElementProps {
108
+ models: Id64Array;
109
+ }
110
+ /** Properties that define a CategorySelector
111
+ * @public
112
+ * @extensions
113
+ */
114
+ export interface CategorySelectorProps extends DefinitionElementProps {
115
+ categories: Id64Array;
116
+ }
117
+ /** Parameters for performing a query on [ViewDefinition]($backend) classes.
118
+ * @public
119
+ * @extensions
120
+ */
121
+ export interface ViewQueryParams extends EntityQueryParams {
122
+ wantPrivate?: boolean;
123
+ }
124
+ /** Parameters used to construct a ViewDefinition
125
+ * @public
126
+ * @extensions
127
+ */
128
+ export interface ViewDefinitionProps extends DefinitionElementProps {
129
+ categorySelectorId: Id64String;
130
+ displayStyleId: Id64String;
131
+ description?: string;
132
+ jsonProperties?: {
133
+ /** Additional properties of the view. */
134
+ viewDetails?: ViewDetailsProps;
135
+ };
136
+ }
137
+ /** Parameters to construct a ViewDefinition3d
138
+ * @public
139
+ * @extensions
140
+ */
141
+ export interface ViewDefinition3dProps extends ViewDefinitionProps {
142
+ /** if true, camera is valid. */
143
+ cameraOn: boolean;
144
+ /** The lower left back corner of the view frustum. */
145
+ origin: XYZProps;
146
+ /** The extent of the view frustum. */
147
+ extents: XYZProps;
148
+ /** Rotation of the view frustum (could be undefined if going Matrix3d -> YawPitchRoll). */
149
+ angles?: YawPitchRollProps;
150
+ /** The camera used for this view. */
151
+ camera: CameraProps;
152
+ jsonProperties?: {
153
+ /** Additional properties of the view. */
154
+ viewDetails?: ViewDetails3dProps;
155
+ };
156
+ }
157
+ /** Parameters to construct a SpatialViewDefinition
158
+ * @public
159
+ * @extensions
160
+ */
161
+ export interface SpatialViewDefinitionProps extends ViewDefinition3dProps {
162
+ modelSelectorId: Id64String;
163
+ }
164
+ /** Parameters used to construct a ViewDefinition2d
165
+ * @public
166
+ * @extensions
167
+ */
168
+ export interface ViewDefinition2dProps extends ViewDefinitionProps {
169
+ baseModelId: Id64String;
170
+ origin: XYProps;
171
+ delta: XYProps;
172
+ angle: AngleProps;
173
+ }
174
+ /**
175
+ * @public
176
+ * @extensions
177
+ */
178
+ export interface AuxCoordSystemProps extends ElementProps {
179
+ type?: number;
180
+ description?: string;
181
+ }
182
+ /** Properties of AuxCoordSystem2d
183
+ * @public
184
+ * @extensions
185
+ */
186
+ export interface AuxCoordSystem2dProps extends AuxCoordSystemProps {
187
+ /** Origin of the AuxCoordSystem2d */
188
+ origin?: XYProps;
189
+ /** Rotation angle */
190
+ angle?: AngleProps;
191
+ }
192
+ /** Properties of AuxCoordSystem3d
193
+ * @public
194
+ * @extensions
195
+ */
196
+ export interface AuxCoordSystem3dProps extends AuxCoordSystemProps {
197
+ /** Origin of the AuxCoordSystem3d */
198
+ origin?: XYZProps;
199
+ /** Yaw angle */
200
+ yaw?: AngleProps;
201
+ /** Pitch angle */
202
+ pitch?: AngleProps;
203
+ /** Roll angle */
204
+ roll?: AngleProps;
205
+ }
206
206
  //# sourceMappingURL=ViewProps.d.ts.map
@@ -1,10 +1,10 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Views
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Views
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
10
  //# sourceMappingURL=ViewProps.js.map