@itwin/core-common 3.4.0-dev.8 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +68 -1
- package/lib/cjs/Camera.d.ts.map +1 -1
- package/lib/cjs/Camera.js +7 -3
- package/lib/cjs/Camera.js.map +1 -1
- package/lib/cjs/CloudStorage.d.ts +20 -5
- package/lib/cjs/CloudStorage.d.ts.map +1 -1
- package/lib/cjs/CloudStorage.js +13 -3
- package/lib/cjs/CloudStorage.js.map +1 -1
- package/lib/cjs/CloudStorageTileCache.d.ts +4 -1
- package/lib/cjs/CloudStorageTileCache.d.ts.map +1 -1
- package/lib/cjs/CloudStorageTileCache.js +5 -1
- package/lib/cjs/CloudStorageTileCache.js.map +1 -1
- package/lib/cjs/Code.d.ts +10 -4
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +6 -2
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ColorDef.d.ts.map +1 -1
- package/lib/cjs/ColorDef.js +2 -0
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
- package/lib/cjs/ConcurrentQuery.js +56 -14
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/ECSchemaProps.d.ts +40 -0
- package/lib/cjs/ECSchemaProps.d.ts.map +1 -0
- package/lib/cjs/ECSchemaProps.js +10 -0
- package/lib/cjs/ECSchemaProps.js.map +1 -0
- package/lib/cjs/ElementProps.d.ts +6 -0
- package/lib/cjs/ElementProps.d.ts.map +1 -1
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/FeatureGates.d.ts.map +1 -1
- package/lib/cjs/FeatureGates.js +6 -2
- package/lib/cjs/FeatureGates.js.map +1 -1
- package/lib/cjs/FeatureIndex.d.ts.map +1 -1
- package/lib/cjs/FeatureIndex.js +5 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/Fonts.d.ts.map +1 -1
- package/lib/cjs/Fonts.js.map +1 -1
- package/lib/cjs/Frustum.d.ts.map +1 -1
- package/lib/cjs/Frustum.js +55 -21
- package/lib/cjs/Frustum.js.map +1 -1
- package/lib/cjs/Gradient.d.ts +18 -2
- package/lib/cjs/Gradient.d.ts.map +1 -1
- package/lib/cjs/Gradient.js +29 -18
- package/lib/cjs/Gradient.js.map +1 -1
- package/lib/cjs/IModel.d.ts +4 -0
- package/lib/cjs/IModel.d.ts.map +1 -1
- package/lib/cjs/IModel.js +8 -1
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/Image.d.ts.map +1 -1
- package/lib/cjs/Image.js +3 -1
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/Localization.d.ts +4 -5
- package/lib/cjs/Localization.d.ts.map +1 -1
- package/lib/cjs/Localization.js.map +1 -1
- package/lib/cjs/ModelProps.d.ts +1 -0
- package/lib/cjs/ModelProps.d.ts.map +1 -1
- package/lib/cjs/ModelProps.js.map +1 -1
- package/lib/cjs/QPoint.d.ts +185 -5
- package/lib/cjs/QPoint.d.ts.map +1 -1
- package/lib/cjs/QPoint.js +204 -4
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/Render.d.ts.map +1 -1
- package/lib/cjs/Render.js +11 -3
- package/lib/cjs/Render.js.map +1 -1
- package/lib/cjs/SubCategoryOverride.d.ts.map +1 -1
- package/lib/cjs/SubCategoryOverride.js.map +1 -1
- package/lib/cjs/TerrainSettings.d.ts +12 -7
- package/lib/cjs/TerrainSettings.d.ts.map +1 -1
- package/lib/cjs/TerrainSettings.js +2 -1
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/ThematicDisplay.d.ts +6 -10
- package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
- package/lib/cjs/ThematicDisplay.js.map +1 -1
- package/lib/cjs/TileProps.d.ts +5 -0
- package/lib/cjs/TileProps.d.ts.map +1 -1
- package/lib/cjs/TileProps.js +12 -1
- package/lib/cjs/TileProps.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/core-common.d.ts +1 -0
- package/lib/cjs/core-common.d.ts.map +1 -1
- package/lib/cjs/core-common.js +1 -0
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.js +8 -2
- package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
- package/lib/cjs/geometry/TextString.d.ts.map +1 -1
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocket.d.ts +3 -0
- package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
- package/lib/cjs/ipc/IpcWebSocket.js +28 -14
- package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocketTransport.js +10 -3
- package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +9 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js +12 -2
- package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.js +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.d.ts +3 -1
- package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.js +4 -1
- package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js +8 -2
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +3 -0
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js +17 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.d.ts.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.js.map +1 -1
- package/lib/esm/Camera.d.ts.map +1 -1
- package/lib/esm/Camera.js +7 -3
- package/lib/esm/Camera.js.map +1 -1
- package/lib/esm/CloudStorage.d.ts +20 -5
- package/lib/esm/CloudStorage.d.ts.map +1 -1
- package/lib/esm/CloudStorage.js +13 -3
- package/lib/esm/CloudStorage.js.map +1 -1
- package/lib/esm/CloudStorageTileCache.d.ts +4 -1
- package/lib/esm/CloudStorageTileCache.d.ts.map +1 -1
- package/lib/esm/CloudStorageTileCache.js +5 -1
- package/lib/esm/CloudStorageTileCache.js.map +1 -1
- package/lib/esm/Code.d.ts +10 -4
- package/lib/esm/Code.d.ts.map +1 -1
- package/lib/esm/Code.js +6 -2
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ColorDef.d.ts.map +1 -1
- package/lib/esm/ColorDef.js +2 -0
- package/lib/esm/ColorDef.js.map +1 -1
- package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
- package/lib/esm/ConcurrentQuery.js +56 -14
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/ECSchemaProps.d.ts +40 -0
- package/lib/esm/ECSchemaProps.d.ts.map +1 -0
- package/lib/esm/ECSchemaProps.js +9 -0
- package/lib/esm/ECSchemaProps.js.map +1 -0
- package/lib/esm/ElementProps.d.ts +6 -0
- package/lib/esm/ElementProps.d.ts.map +1 -1
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/FeatureGates.d.ts.map +1 -1
- package/lib/esm/FeatureGates.js +6 -2
- package/lib/esm/FeatureGates.js.map +1 -1
- package/lib/esm/FeatureIndex.d.ts.map +1 -1
- package/lib/esm/FeatureIndex.js +5 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/Fonts.d.ts.map +1 -1
- package/lib/esm/Fonts.js.map +1 -1
- package/lib/esm/Frustum.d.ts.map +1 -1
- package/lib/esm/Frustum.js +55 -21
- package/lib/esm/Frustum.js.map +1 -1
- package/lib/esm/Gradient.d.ts +18 -2
- package/lib/esm/Gradient.d.ts.map +1 -1
- package/lib/esm/Gradient.js +29 -18
- package/lib/esm/Gradient.js.map +1 -1
- package/lib/esm/IModel.d.ts +4 -0
- package/lib/esm/IModel.d.ts.map +1 -1
- package/lib/esm/IModel.js +8 -1
- package/lib/esm/IModel.js.map +1 -1
- package/lib/esm/Image.d.ts.map +1 -1
- package/lib/esm/Image.js +3 -1
- package/lib/esm/Image.js.map +1 -1
- package/lib/esm/Localization.d.ts +4 -5
- package/lib/esm/Localization.d.ts.map +1 -1
- package/lib/esm/Localization.js.map +1 -1
- package/lib/esm/ModelProps.d.ts +1 -0
- package/lib/esm/ModelProps.d.ts.map +1 -1
- package/lib/esm/ModelProps.js.map +1 -1
- package/lib/esm/QPoint.d.ts +185 -5
- package/lib/esm/QPoint.d.ts.map +1 -1
- package/lib/esm/QPoint.js +203 -5
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/Render.d.ts.map +1 -1
- package/lib/esm/Render.js +11 -3
- package/lib/esm/Render.js.map +1 -1
- package/lib/esm/SubCategoryOverride.d.ts.map +1 -1
- package/lib/esm/SubCategoryOverride.js.map +1 -1
- package/lib/esm/TerrainSettings.d.ts +12 -7
- package/lib/esm/TerrainSettings.d.ts.map +1 -1
- package/lib/esm/TerrainSettings.js +2 -1
- package/lib/esm/TerrainSettings.js.map +1 -1
- package/lib/esm/ThematicDisplay.d.ts +6 -10
- package/lib/esm/ThematicDisplay.d.ts.map +1 -1
- package/lib/esm/ThematicDisplay.js.map +1 -1
- package/lib/esm/TileProps.d.ts +5 -0
- package/lib/esm/TileProps.d.ts.map +1 -1
- package/lib/esm/TileProps.js +10 -0
- package/lib/esm/TileProps.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/core-common.d.ts +1 -0
- package/lib/esm/core-common.d.ts.map +1 -1
- package/lib/esm/core-common.js +1 -0
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/esm/geometry/BoundingSphere.js +8 -2
- package/lib/esm/geometry/BoundingSphere.js.map +1 -1
- package/lib/esm/geometry/TextString.d.ts.map +1 -1
- package/lib/esm/geometry/TextString.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocket.d.ts +3 -0
- package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
- package/lib/esm/ipc/IpcWebSocket.js +28 -14
- package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocketTransport.js +10 -3
- package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts +9 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js +12 -2
- package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/esm/rpc/core/RpcConfiguration.js +1 -1
- package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.d.ts +3 -1
- package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.js +4 -1
- package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js +8 -2
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +3 -0
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js +17 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/esm/tile/I3dmTileIO.d.ts.map +1 -1
- package/lib/esm/tile/I3dmTileIO.js.map +1 -1
- package/package.json +10 -9
package/lib/cjs/Gradient.js.map
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image.\r\n * @param width Width of the image\r\n * @param height Height of the image\r\n * @returns Bitmap image of the specified dimensions. For thematic gradients with a width > 1, pixels in each column will be identical.\r\n */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Arguments supplied to [[Gradient.Symb.produceImage]].\r\n * @public\r\n */\r\n export interface ProduceImageArgs {\r\n /** The desired width of the image in pixels. Must be an integer greater than zero. */\r\n width: number;\r\n /** The desired height of the image in pixels. Must be an integer greater than zero. */\r\n height: number;\r\n /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included\r\n * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.\r\n */\r\n includeThematicMargin?: boolean;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Produces a bitmap image from this gradient.\r\n * @param width Width of the image\r\n * @param height Height of the image\r\n * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.\r\n * @see [[produceImage]] for more customization.\r\n */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic)\r\n width = 1;\r\n\r\n return this.produceImage({ width, height, includeThematicMargin: true });\r\n }\r\n\r\n /** Produces a bitmap image from this gradient. */\r\n public produceImage(args: ProduceImageArgs): ImageBuffer {\r\n const { width, height, includeThematicMargin } = { ...args };\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n const settings = this.thematicSettings ?? ThematicGradientSettings.defaults;\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (includeThematicMargin && (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax)) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
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package/lib/cjs/IModel.d.ts
CHANGED
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@@ -202,6 +202,10 @@ export declare class EcefLocation implements EcefLocationProps {
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202
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getTransform(): Transform;
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203
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/** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */
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204
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constructor(props: EcefLocationProps);
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205
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+
/** Returns true if this EcefLocation is not located at the center of the Earth.
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+
* @alpha are locations very close to the center considered valid? What are the specific criteria?
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+
*/
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+
get isValid(): boolean;
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209
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/** Construct ECEF Location from cartographic origin with optional known point and angle. */
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206
210
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static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle): EcefLocation;
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211
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/** Get the location center of the earth in the iModel coordinate system. */
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package/lib/cjs/IModel.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
|
-
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|
package/lib/cjs/IModel.js
CHANGED
|
@@ -42,6 +42,12 @@ class EcefLocation {
|
|
|
42
42
|
}
|
|
43
43
|
/** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */
|
|
44
44
|
getTransform() { return this._transform; }
|
|
45
|
+
/** Returns true if this EcefLocation is not located at the center of the Earth.
|
|
46
|
+
* @alpha are locations very close to the center considered valid? What are the specific criteria?
|
|
47
|
+
*/
|
|
48
|
+
get isValid() {
|
|
49
|
+
return !this.origin.isZero;
|
|
50
|
+
}
|
|
45
51
|
/** Construct ECEF Location from cartographic origin with optional known point and angle. */
|
|
46
52
|
static createFromCartographicOrigin(origin, point, angle) {
|
|
47
53
|
const ecefOrigin = origin.toEcef();
|
|
@@ -283,7 +289,8 @@ class IModel {
|
|
|
283
289
|
this.rootSubject = props.rootSubject;
|
|
284
290
|
this.projectExtents = core_geometry_1.Range3d.fromJSON(props.projectExtents);
|
|
285
291
|
this.globalOrigin = core_geometry_1.Point3d.fromJSON(props.globalOrigin);
|
|
286
|
-
|
|
292
|
+
const ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;
|
|
293
|
+
this.ecefLocation = (ecefLocation === null || ecefLocation === void 0 ? void 0 : ecefLocation.isValid) ? ecefLocation : undefined;
|
|
287
294
|
this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new CoordinateReferenceSystem_1.GeographicCRS(props.geographicCoordinateSystem) : undefined;
|
|
288
295
|
}
|
|
289
296
|
/** Get the default subCategoryId for the supplied categoryId */
|
package/lib/cjs/IModel.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/guide/references/glossary#subject-root).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/**\r\n * Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * NOTE: Encrypted iModels are no longer supported since they require licensed code.\r\n * @public\r\n * @deprecated\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** @beta TODO documentation */\r\nexport interface CloudContainerUri {\r\n readonly uriParams: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @note This is an immutable type - all of its properties are frozen.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n\r\n private readonly _transform: Transform;\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector).freeze();\r\n this.yVector = Vector3d.fromJSON(props.yVector).freeze();\r\n }\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n this._transform.freeze();\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this._getRpcProps(),\r\n };\r\n }\r\n\r\n /** @internal */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations.\r\n * @throws IModelError if the iModel is not open.\r\n */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return this._getRpcProps();\r\n }\r\n\r\n /** Returns the iModel's RPC properties.\r\n * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.\r\n * @internal\r\n */\r\n protected _getRpcProps(): IModelRpcProps {\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n this.ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n return this._ecefLocation.getTransform();\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/guide/references/glossary#subject-root).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/**\r\n * Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * NOTE: Encrypted iModels are no longer supported since they require licensed code.\r\n * @public\r\n * @deprecated\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** @beta TODO documentation */\r\nexport interface CloudContainerUri {\r\n readonly uriParams: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @note This is an immutable type - all of its properties are frozen.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n\r\n private readonly _transform: Transform;\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector).freeze();\r\n this.yVector = Vector3d.fromJSON(props.yVector).freeze();\r\n }\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n this._transform.freeze();\r\n }\r\n\r\n /** Returns true if this EcefLocation is not located at the center of the Earth.\r\n * @alpha are locations very close to the center considered valid? What are the specific criteria?\r\n */\r\n public get isValid(): boolean {\r\n return !this.origin.isZero;\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this._getRpcProps(),\r\n };\r\n }\r\n\r\n /** @internal */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations.\r\n * @throws IModelError if the iModel is not open.\r\n */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return this._getRpcProps();\r\n }\r\n\r\n /** Returns the iModel's RPC properties.\r\n * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.\r\n * @internal\r\n */\r\n protected _getRpcProps(): IModelRpcProps {\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n\r\n const ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.ecefLocation = ecefLocation?.isValid ? ecefLocation : undefined;\r\n\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n return this._ecefLocation.getTransform();\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
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package/lib/cjs/Image.d.ts.map
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1
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-
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1
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package/lib/cjs/Image.js
CHANGED
|
@@ -73,7 +73,9 @@ exports.ImageBuffer = ImageBuffer;
|
|
|
73
73
|
* @note Floating point inputs are truncated.
|
|
74
74
|
* @public
|
|
75
75
|
*/
|
|
76
|
-
function isPowerOfTwo(num) {
|
|
76
|
+
function isPowerOfTwo(num) {
|
|
77
|
+
return 0 === (num & (num - 1));
|
|
78
|
+
}
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|
77
79
|
exports.isPowerOfTwo = isPowerOfTwo;
|
|
78
80
|
/** Returns the first power-of-two value greater than or equal to the input.
|
|
79
81
|
* @note Floating point inputs are truncated.
|
package/lib/cjs/Image.js.map
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@@ -1 +1 @@
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1
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1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\n/** Format of an [[ImageBuffer]].\r\n * The format determines how many bytes are allocated for each pixel in the buffer and the semantics of each byte.\r\n * @see [[ImageBuffer.getNumBytesPerPixel]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ImageBufferFormat {\r\n /** RGBA format - 4 bytes per pixel. */\r\n Rgba = 0,\r\n /** RGB format - 3 bytes per pixel. */\r\n Rgb = 2,\r\n /** 1 byte per pixel. */\r\n Alpha = 5,\r\n}\r\n\r\n/** Uncompressed rectangular bitmap image data.\r\n * @public\r\n */\r\nexport class ImageBuffer {\r\n /** Image data in which each pixel occupies 1 or more bytes depending of the [[ImageBufferFormat]]. */\r\n public readonly data: Uint8Array;\r\n /** Format of the bytes in the image. */\r\n public readonly format: ImageBufferFormat;\r\n /** Width of image in pixels */\r\n public readonly width: number;\r\n\r\n /** Return the number of bytes allocated for each pixel. */\r\n public get numBytesPerPixel(): number { return ImageBuffer.getNumBytesPerPixel(this.format); }\r\n\r\n /** Determine the number of bytes allocated to a single pixel for the specified format. */\r\n public static getNumBytesPerPixel(format: ImageBufferFormat): number {\r\n switch (format) {\r\n case ImageBufferFormat.Alpha: return 1;\r\n case ImageBufferFormat.Rgb: return 3;\r\n default: return 4;\r\n }\r\n }\r\n\r\n /** Get the height of this image in pixels. */\r\n public get height(): number { return ImageBuffer.computeHeight(this.data, this.format, this.width); }\r\n\r\n /** Create a new ImageBuffer.\r\n * @note The ImageBuffer takes ownership of the input Uint8Array.\r\n * @param data The uncompressed image bytes. Must be a multiple of the width times the number of bytes per pixel specified by the format.\r\n * @param format The format of the image.\r\n * @param width The width of the image in pixels.\r\n * @returns A new ImageBuffer.\r\n * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.\r\n */\r\n public static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer {\r\n if (!this.isValidData(data, format, width))\r\n throw new Error(\"The number of bytes supplied for ImageBuffer do not match its width and format.\");\r\n\r\n return new ImageBuffer(data, format, width);\r\n }\r\n\r\n /** @internal */\r\n protected static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean {\r\n const height = this.computeHeight(data, format, width);\r\n return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;\r\n }\r\n\r\n /** @internal */\r\n protected static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number {\r\n return data.length / (width * this.getNumBytesPerPixel(format));\r\n }\r\n\r\n /** @internal */\r\n protected constructor(data: Uint8Array, format: ImageBufferFormat, width: number) {\r\n this.data = data;\r\n this.format = format;\r\n this.width = width;\r\n }\r\n}\r\n\r\n/** Returns whether the input is a power of two.\r\n * @note Floating point inputs are truncated.\r\n * @public\r\n */\r\nexport function isPowerOfTwo(num: number): boolean {\r\n return 0 === (num & (num - 1));\r\n}\r\n\r\n/** Returns the first power-of-two value greater than or equal to the input.\r\n * @note Floating point inputs are truncated.\r\n * @public\r\n */\r\nexport function nextHighestPowerOfTwo(num: number): number {\r\n --num;\r\n for (let i = 1; i < 32; i <<= 1)\r\n num = num | num >> i;\r\n\r\n return num + 1;\r\n}\r\n\r\n/** The format of an ImageSource.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum ImageSourceFormat {\r\n /** Image data is stored with JPEG compression. */\r\n Jpeg = 0,\r\n /** Image data is stored with PNG compression. */\r\n Png = 2,\r\n /** Image is stored as an Svg stream.\r\n * @note SVG is only valid for ImageSources in JavaScript. It *may not* be used for persistent textures.\r\n */\r\n Svg = 3,\r\n}\r\n\r\n/** @internal */\r\nexport function isValidImageSourceFormat(format: ImageSourceFormat): boolean {\r\n switch (format) {\r\n case ImageSourceFormat.Jpeg:\r\n case ImageSourceFormat.Png:\r\n case ImageSourceFormat.Svg:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n}\r\n\r\n/** Image data encoded and compressed in either Jpeg or Png format.\r\n * @public\r\n */\r\nexport class ImageSource {\r\n /** The content of the image, compressed */\r\n public readonly data: Uint8Array | string;\r\n /** The compression type. */\r\n public readonly format: ImageSourceFormat;\r\n\r\n /** Construct a new ImageSource, which takes ownership of the Uint8Array. */\r\n public constructor(data: Uint8Array | string, format: ImageSourceFormat) {\r\n this.data = data;\r\n this.format = format;\r\n }\r\n}\r\n"]}
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