@itwin/core-common 3.4.0-dev.8 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/CHANGELOG.md +68 -1
  2. package/lib/cjs/Camera.d.ts.map +1 -1
  3. package/lib/cjs/Camera.js +7 -3
  4. package/lib/cjs/Camera.js.map +1 -1
  5. package/lib/cjs/CloudStorage.d.ts +20 -5
  6. package/lib/cjs/CloudStorage.d.ts.map +1 -1
  7. package/lib/cjs/CloudStorage.js +13 -3
  8. package/lib/cjs/CloudStorage.js.map +1 -1
  9. package/lib/cjs/CloudStorageTileCache.d.ts +4 -1
  10. package/lib/cjs/CloudStorageTileCache.d.ts.map +1 -1
  11. package/lib/cjs/CloudStorageTileCache.js +5 -1
  12. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  13. package/lib/cjs/Code.d.ts +10 -4
  14. package/lib/cjs/Code.d.ts.map +1 -1
  15. package/lib/cjs/Code.js +6 -2
  16. package/lib/cjs/Code.js.map +1 -1
  17. package/lib/cjs/ColorDef.d.ts.map +1 -1
  18. package/lib/cjs/ColorDef.js +2 -0
  19. package/lib/cjs/ColorDef.js.map +1 -1
  20. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  21. package/lib/cjs/ConcurrentQuery.js +56 -14
  22. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  23. package/lib/cjs/ECSchemaProps.d.ts +40 -0
  24. package/lib/cjs/ECSchemaProps.d.ts.map +1 -0
  25. package/lib/cjs/ECSchemaProps.js +10 -0
  26. package/lib/cjs/ECSchemaProps.js.map +1 -0
  27. package/lib/cjs/ElementProps.d.ts +6 -0
  28. package/lib/cjs/ElementProps.d.ts.map +1 -1
  29. package/lib/cjs/ElementProps.js.map +1 -1
  30. package/lib/cjs/FeatureGates.d.ts.map +1 -1
  31. package/lib/cjs/FeatureGates.js +6 -2
  32. package/lib/cjs/FeatureGates.js.map +1 -1
  33. package/lib/cjs/FeatureIndex.d.ts.map +1 -1
  34. package/lib/cjs/FeatureIndex.js +5 -1
  35. package/lib/cjs/FeatureIndex.js.map +1 -1
  36. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  37. package/lib/cjs/FeatureSymbology.js.map +1 -1
  38. package/lib/cjs/Fonts.d.ts.map +1 -1
  39. package/lib/cjs/Fonts.js.map +1 -1
  40. package/lib/cjs/Frustum.d.ts.map +1 -1
  41. package/lib/cjs/Frustum.js +55 -21
  42. package/lib/cjs/Frustum.js.map +1 -1
  43. package/lib/cjs/Gradient.d.ts +18 -2
  44. package/lib/cjs/Gradient.d.ts.map +1 -1
  45. package/lib/cjs/Gradient.js +29 -18
  46. package/lib/cjs/Gradient.js.map +1 -1
  47. package/lib/cjs/IModel.d.ts +4 -0
  48. package/lib/cjs/IModel.d.ts.map +1 -1
  49. package/lib/cjs/IModel.js +8 -1
  50. package/lib/cjs/IModel.js.map +1 -1
  51. package/lib/cjs/Image.d.ts.map +1 -1
  52. package/lib/cjs/Image.js +3 -1
  53. package/lib/cjs/Image.js.map +1 -1
  54. package/lib/cjs/Localization.d.ts +4 -5
  55. package/lib/cjs/Localization.d.ts.map +1 -1
  56. package/lib/cjs/Localization.js.map +1 -1
  57. package/lib/cjs/ModelProps.d.ts +1 -0
  58. package/lib/cjs/ModelProps.d.ts.map +1 -1
  59. package/lib/cjs/ModelProps.js.map +1 -1
  60. package/lib/cjs/QPoint.d.ts +185 -5
  61. package/lib/cjs/QPoint.d.ts.map +1 -1
  62. package/lib/cjs/QPoint.js +204 -4
  63. package/lib/cjs/QPoint.js.map +1 -1
  64. package/lib/cjs/Render.d.ts.map +1 -1
  65. package/lib/cjs/Render.js +11 -3
  66. package/lib/cjs/Render.js.map +1 -1
  67. package/lib/cjs/SubCategoryOverride.d.ts.map +1 -1
  68. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  69. package/lib/cjs/TerrainSettings.d.ts +12 -7
  70. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  71. package/lib/cjs/TerrainSettings.js +2 -1
  72. package/lib/cjs/TerrainSettings.js.map +1 -1
  73. package/lib/cjs/ThematicDisplay.d.ts +6 -10
  74. package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
  75. package/lib/cjs/ThematicDisplay.js.map +1 -1
  76. package/lib/cjs/TileProps.d.ts +5 -0
  77. package/lib/cjs/TileProps.d.ts.map +1 -1
  78. package/lib/cjs/TileProps.js +12 -1
  79. package/lib/cjs/TileProps.js.map +1 -1
  80. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  81. package/lib/cjs/ViewFlags.js.map +1 -1
  82. package/lib/cjs/core-common.d.ts +1 -0
  83. package/lib/cjs/core-common.d.ts.map +1 -1
  84. package/lib/cjs/core-common.js +1 -0
  85. package/lib/cjs/core-common.js.map +1 -1
  86. package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
  87. package/lib/cjs/geometry/BoundingSphere.js +8 -2
  88. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  89. package/lib/cjs/geometry/TextString.d.ts.map +1 -1
  90. package/lib/cjs/geometry/TextString.js.map +1 -1
  91. package/lib/cjs/ipc/IpcWebSocket.d.ts +3 -0
  92. package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
  93. package/lib/cjs/ipc/IpcWebSocket.js +28 -14
  94. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  95. package/lib/cjs/ipc/IpcWebSocketTransport.js +10 -3
  96. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
  97. package/lib/cjs/rpc/IModelReadRpcInterface.js +1 -1
  98. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  99. package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +9 -1
  100. package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
  101. package/lib/cjs/rpc/IModelTileRpcInterface.js +12 -2
  102. package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
  103. package/lib/cjs/rpc/core/RpcConfiguration.js +1 -1
  104. package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
  105. package/lib/cjs/rpc/core/RpcConstants.d.ts +3 -1
  106. package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
  107. package/lib/cjs/rpc/core/RpcConstants.js +4 -1
  108. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  109. package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
  110. package/lib/cjs/rpc/core/RpcRequest.js +8 -2
  111. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  112. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  113. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +3 -0
  114. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  115. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +1 -1
  116. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  117. package/lib/cjs/rpc/web/WebAppRpcProtocol.js +17 -1
  118. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  119. package/lib/cjs/rpc/web/WebAppRpcRequest.js +1 -1
  120. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  121. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
  122. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  123. package/lib/cjs/tile/I3dmTileIO.d.ts.map +1 -1
  124. package/lib/cjs/tile/I3dmTileIO.js.map +1 -1
  125. package/lib/esm/Camera.d.ts.map +1 -1
  126. package/lib/esm/Camera.js +7 -3
  127. package/lib/esm/Camera.js.map +1 -1
  128. package/lib/esm/CloudStorage.d.ts +20 -5
  129. package/lib/esm/CloudStorage.d.ts.map +1 -1
  130. package/lib/esm/CloudStorage.js +13 -3
  131. package/lib/esm/CloudStorage.js.map +1 -1
  132. package/lib/esm/CloudStorageTileCache.d.ts +4 -1
  133. package/lib/esm/CloudStorageTileCache.d.ts.map +1 -1
  134. package/lib/esm/CloudStorageTileCache.js +5 -1
  135. package/lib/esm/CloudStorageTileCache.js.map +1 -1
  136. package/lib/esm/Code.d.ts +10 -4
  137. package/lib/esm/Code.d.ts.map +1 -1
  138. package/lib/esm/Code.js +6 -2
  139. package/lib/esm/Code.js.map +1 -1
  140. package/lib/esm/ColorDef.d.ts.map +1 -1
  141. package/lib/esm/ColorDef.js +2 -0
  142. package/lib/esm/ColorDef.js.map +1 -1
  143. package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
  144. package/lib/esm/ConcurrentQuery.js +56 -14
  145. package/lib/esm/ConcurrentQuery.js.map +1 -1
  146. package/lib/esm/ECSchemaProps.d.ts +40 -0
  147. package/lib/esm/ECSchemaProps.d.ts.map +1 -0
  148. package/lib/esm/ECSchemaProps.js +9 -0
  149. package/lib/esm/ECSchemaProps.js.map +1 -0
  150. package/lib/esm/ElementProps.d.ts +6 -0
  151. package/lib/esm/ElementProps.d.ts.map +1 -1
  152. package/lib/esm/ElementProps.js.map +1 -1
  153. package/lib/esm/FeatureGates.d.ts.map +1 -1
  154. package/lib/esm/FeatureGates.js +6 -2
  155. package/lib/esm/FeatureGates.js.map +1 -1
  156. package/lib/esm/FeatureIndex.d.ts.map +1 -1
  157. package/lib/esm/FeatureIndex.js +5 -1
  158. package/lib/esm/FeatureIndex.js.map +1 -1
  159. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  160. package/lib/esm/FeatureSymbology.js.map +1 -1
  161. package/lib/esm/Fonts.d.ts.map +1 -1
  162. package/lib/esm/Fonts.js.map +1 -1
  163. package/lib/esm/Frustum.d.ts.map +1 -1
  164. package/lib/esm/Frustum.js +55 -21
  165. package/lib/esm/Frustum.js.map +1 -1
  166. package/lib/esm/Gradient.d.ts +18 -2
  167. package/lib/esm/Gradient.d.ts.map +1 -1
  168. package/lib/esm/Gradient.js +29 -18
  169. package/lib/esm/Gradient.js.map +1 -1
  170. package/lib/esm/IModel.d.ts +4 -0
  171. package/lib/esm/IModel.d.ts.map +1 -1
  172. package/lib/esm/IModel.js +8 -1
  173. package/lib/esm/IModel.js.map +1 -1
  174. package/lib/esm/Image.d.ts.map +1 -1
  175. package/lib/esm/Image.js +3 -1
  176. package/lib/esm/Image.js.map +1 -1
  177. package/lib/esm/Localization.d.ts +4 -5
  178. package/lib/esm/Localization.d.ts.map +1 -1
  179. package/lib/esm/Localization.js.map +1 -1
  180. package/lib/esm/ModelProps.d.ts +1 -0
  181. package/lib/esm/ModelProps.d.ts.map +1 -1
  182. package/lib/esm/ModelProps.js.map +1 -1
  183. package/lib/esm/QPoint.d.ts +185 -5
  184. package/lib/esm/QPoint.d.ts.map +1 -1
  185. package/lib/esm/QPoint.js +203 -5
  186. package/lib/esm/QPoint.js.map +1 -1
  187. package/lib/esm/Render.d.ts.map +1 -1
  188. package/lib/esm/Render.js +11 -3
  189. package/lib/esm/Render.js.map +1 -1
  190. package/lib/esm/SubCategoryOverride.d.ts.map +1 -1
  191. package/lib/esm/SubCategoryOverride.js.map +1 -1
  192. package/lib/esm/TerrainSettings.d.ts +12 -7
  193. package/lib/esm/TerrainSettings.d.ts.map +1 -1
  194. package/lib/esm/TerrainSettings.js +2 -1
  195. package/lib/esm/TerrainSettings.js.map +1 -1
  196. package/lib/esm/ThematicDisplay.d.ts +6 -10
  197. package/lib/esm/ThematicDisplay.d.ts.map +1 -1
  198. package/lib/esm/ThematicDisplay.js.map +1 -1
  199. package/lib/esm/TileProps.d.ts +5 -0
  200. package/lib/esm/TileProps.d.ts.map +1 -1
  201. package/lib/esm/TileProps.js +10 -0
  202. package/lib/esm/TileProps.js.map +1 -1
  203. package/lib/esm/ViewFlags.d.ts.map +1 -1
  204. package/lib/esm/ViewFlags.js.map +1 -1
  205. package/lib/esm/core-common.d.ts +1 -0
  206. package/lib/esm/core-common.d.ts.map +1 -1
  207. package/lib/esm/core-common.js +1 -0
  208. package/lib/esm/core-common.js.map +1 -1
  209. package/lib/esm/geometry/BoundingSphere.d.ts.map +1 -1
  210. package/lib/esm/geometry/BoundingSphere.js +8 -2
  211. package/lib/esm/geometry/BoundingSphere.js.map +1 -1
  212. package/lib/esm/geometry/TextString.d.ts.map +1 -1
  213. package/lib/esm/geometry/TextString.js.map +1 -1
  214. package/lib/esm/ipc/IpcWebSocket.d.ts +3 -0
  215. package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
  216. package/lib/esm/ipc/IpcWebSocket.js +28 -14
  217. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  218. package/lib/esm/ipc/IpcWebSocketTransport.js +10 -3
  219. package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -1
  220. package/lib/esm/rpc/IModelReadRpcInterface.js +1 -1
  221. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  222. package/lib/esm/rpc/IModelTileRpcInterface.d.ts +9 -1
  223. package/lib/esm/rpc/IModelTileRpcInterface.d.ts.map +1 -1
  224. package/lib/esm/rpc/IModelTileRpcInterface.js +12 -2
  225. package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
  226. package/lib/esm/rpc/core/RpcConfiguration.js +1 -1
  227. package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
  228. package/lib/esm/rpc/core/RpcConstants.d.ts +3 -1
  229. package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
  230. package/lib/esm/rpc/core/RpcConstants.js +4 -1
  231. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  232. package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
  233. package/lib/esm/rpc/core/RpcRequest.js +8 -2
  234. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  235. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  236. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +3 -0
  237. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  238. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +1 -1
  239. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  240. package/lib/esm/rpc/web/WebAppRpcProtocol.js +17 -1
  241. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  242. package/lib/esm/rpc/web/WebAppRpcRequest.js +1 -1
  243. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  244. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
  245. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  246. package/lib/esm/tile/I3dmTileIO.d.ts.map +1 -1
  247. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  248. package/package.json +10 -9
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadOptions {\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source. */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadOptions {\r\n /** if true, only load the members of [[ElementProps]], and no members from subclasses */\r\n onlyBaseProperties?: boolean;\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n /** The properties of the Code of the element to load.\r\n * @note the Value member is required even though it is not declared so here. If no value is supplied, no element will ever be loaded.\r\n * TODO: change to Required<CodeProps> in Version 4.0\r\n */\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source. */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
@@ -1 +1 @@
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@@ -45,8 +45,12 @@ class FeatureGates {
45
45
  * @returns A function that may be called to remove the listener.
46
46
  * @note Use [[onChanged]] to listen to changes for *all* gates.
47
47
  */
48
- addMonitor(feature, monitor) { return this.onChanged.addListener((changed, val) => { if (changed === feature)
49
- monitor(val); }); }
48
+ addMonitor(feature, monitor) {
49
+ return this.onChanged.addListener((changed, val) => {
50
+ if (changed === feature)
51
+ monitor(val);
52
+ });
53
+ }
50
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  }
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  exports.FeatureGates = FeatureGates;
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  //# sourceMappingURL=FeatureGates.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"FeatureGates.js","sourceRoot":"","sources":["../../src/FeatureGates.ts"],"names":[],"mappings":";;;AAAA;;;+FAG+F;AAC/F,sDAA8C;AAK9C;;GAEG;AACH,MAAa,YAAY;IAAzB;QACE,mDAAmD;QAC5C,cAAS,GAAG,IAAI,sBAAO,EAA6C,CAAC;QAE5E,4CAA4C;QAC5B,UAAK,GAAG,IAAI,GAAG,EAAqB,CAAC;IAmCvD,CAAC;IAjCC;;;;OAIG;IACI,KAAK,CAAC,OAAe,EAAE,UAAsB;QAClD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACpC,OAAO,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,OAAe,EAAE,GAAc;QAC5C,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YACtB,OAAO;QACT,IAAI,GAAG,KAAK,SAAS;YACnB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;;YAE3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,OAAe,EAAE,OAAiC,IAAgB,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,OAAO,EAAE,GAAG,EAAE,EAAE,GAAG,IAAI,OAAO,KAAK,OAAO;QAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CACvL;AAxCD,oCAwCC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { BeEvent } from \"@itwin/core-bentley\";\r\n\r\n/** @internal */\r\nexport type GateValue = number | boolean | string | undefined;\r\n\r\n/** A set of \"gates\" that can enable or disable features at runtime.\r\n * @internal\r\n */\r\nexport class FeatureGates {\r\n /** Event raised every time any feature changes. */\r\n public onChanged = new BeEvent<(feature: string, val: GateValue) => void>();\r\n\r\n /** A map of the current set of features. */\r\n public readonly gates = new Map<string, GateValue>();\r\n\r\n /** Get the value of a potentially gated feature.\r\n * @param feature The name of the feature to check. May be a \"path\" of period-separated feature sub-groups (e.g. \"feature1.groupA.showMe\").\r\n * Feature names are case-sensitive.\r\n * @param defaultVal Optionally, value to return if feature is undefined.\r\n */\r\n public check(feature: string, defaultVal?: GateValue): GateValue {\r\n const val = this.gates.get(feature);\r\n return val === undefined ? defaultVal : val;\r\n }\r\n\r\n /** Gate access to a feature.\r\n * @param feature The name of the feature to gate. May be a \"path\" of period-separated feature sub-groups (e.g. \"feature1.groupA.showMe\").\r\n * Feature names are case-sensitive.\r\n * @param val Value to set. If undefined, feature is deleted.\r\n */\r\n public setGate(feature: string, val: GateValue): void {\r\n if (feature.length === 0)\r\n return;\r\n if (val === undefined)\r\n this.gates.delete(feature);\r\n else\r\n this.gates.set(feature, val);\r\n\r\n this.onChanged.raiseEvent(feature, val);\r\n }\r\n\r\n /** Register a listener to be called whenever the value of a specific gate changes.\r\n * @param feature The name of the feature to monitor\r\n * @param monitor The listener to call when `feature` changes. Receives a single argument holding the new value of the feature (may be undefined).\r\n * @returns A function that may be called to remove the listener.\r\n * @note Use [[onChanged]] to listen to changes for *all* gates.\r\n */\r\n public addMonitor(feature: string, monitor: (val: GateValue) => void): () => void { return this.onChanged.addListener((changed, val) => { if (changed === feature) monitor(val); }); }\r\n}\r\n"]}
1
+ {"version":3,"file":"FeatureGates.js","sourceRoot":"","sources":["../../src/FeatureGates.ts"],"names":[],"mappings":";;;AAAA;;;+FAG+F;AAC/F,sDAA8C;AAK9C;;GAEG;AACH,MAAa,YAAY;IAAzB;QACE,mDAAmD;QAC5C,cAAS,GAAG,IAAI,sBAAO,EAA6C,CAAC;QAE5E,4CAA4C;QAC5B,UAAK,GAAG,IAAI,GAAG,EAAqB,CAAC;IAwCvD,CAAC;IAtCC;;;;OAIG;IACI,KAAK,CAAC,OAAe,EAAE,UAAsB;QAClD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACpC,OAAO,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,OAAe,EAAE,GAAc;QAC5C,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YACtB,OAAO;QACT,IAAI,GAAG,KAAK,SAAS;YACnB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;;YAE3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,OAAe,EAAE,OAAiC;QAClE,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,OAAO,EAAE,GAAG,EAAE,EAAE;YACjD,IAAI,OAAO,KAAK,OAAO;gBACrB,OAAO,CAAC,GAAG,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AA7CD,oCA6CC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { BeEvent } from \"@itwin/core-bentley\";\r\n\r\n/** @internal */\r\nexport type GateValue = number | boolean | string | undefined;\r\n\r\n/** A set of \"gates\" that can enable or disable features at runtime.\r\n * @internal\r\n */\r\nexport class FeatureGates {\r\n /** Event raised every time any feature changes. */\r\n public onChanged = new BeEvent<(feature: string, val: GateValue) => void>();\r\n\r\n /** A map of the current set of features. */\r\n public readonly gates = new Map<string, GateValue>();\r\n\r\n /** Get the value of a potentially gated feature.\r\n * @param feature The name of the feature to check. May be a \"path\" of period-separated feature sub-groups (e.g. \"feature1.groupA.showMe\").\r\n * Feature names are case-sensitive.\r\n * @param defaultVal Optionally, value to return if feature is undefined.\r\n */\r\n public check(feature: string, defaultVal?: GateValue): GateValue {\r\n const val = this.gates.get(feature);\r\n return val === undefined ? defaultVal : val;\r\n }\r\n\r\n /** Gate access to a feature.\r\n * @param feature The name of the feature to gate. May be a \"path\" of period-separated feature sub-groups (e.g. \"feature1.groupA.showMe\").\r\n * Feature names are case-sensitive.\r\n * @param val Value to set. If undefined, feature is deleted.\r\n */\r\n public setGate(feature: string, val: GateValue): void {\r\n if (feature.length === 0)\r\n return;\r\n if (val === undefined)\r\n this.gates.delete(feature);\r\n else\r\n this.gates.set(feature, val);\r\n\r\n this.onChanged.raiseEvent(feature, val);\r\n }\r\n\r\n /** Register a listener to be called whenever the value of a specific gate changes.\r\n * @param feature The name of the feature to monitor\r\n * @param monitor The listener to call when `feature` changes. Receives a single argument holding the new value of the feature (may be undefined).\r\n * @returns A function that may be called to remove the listener.\r\n * @note Use [[onChanged]] to listen to changes for *all* gates.\r\n */\r\n public addMonitor(feature: string, monitor: (val: GateValue) => void): () => void {\r\n return this.onChanged.addListener((changed, val) => {\r\n if (changed === feature)\r\n monitor(val);\r\n });\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
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@@ -54,7 +54,11 @@ class FeatureIndex {
54
54
  }
55
55
  get isUniform() { return FeatureIndexType.Uniform === this.type; }
56
56
  get isEmpty() { return FeatureIndexType.Empty === this.type; }
57
- reset() { this.type = FeatureIndexType.Empty; this.featureID = 0; this.featureIDs = undefined; }
57
+ reset() {
58
+ this.type = FeatureIndexType.Empty;
59
+ this.featureID = 0;
60
+ this.featureIDs = undefined;
61
+ }
58
62
  }
59
63
  exports.FeatureIndex = FeatureIndex;
60
64
  //# sourceMappingURL=FeatureIndex.js.map
@@ -1 +1 @@
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1
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@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature } from \"./FeatureTable\";\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\nimport { LinePixels } from \"./LinePixels\";\r\nimport { RgbColor, RgbColorProps } from \"./RgbColor\";\r\nimport { SubCategoryOverride } from \"./SubCategoryOverride\";\r\n\r\nfunction copyIdSetToUint32Set(dst: Id64.Uint32Set, src: Iterable<string>): void {\r\n dst.clear();\r\n if (typeof src === \"string\") {\r\n dst.addId(src);\r\n } else {\r\n for (const id of src)\r\n dst.addId(id);\r\n }\r\n}\r\n\r\n// cspell:ignore subcat subcats\r\n\r\n/** JSON representation of a [[FeatureAppearance]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceProps {\r\n /** See [[FeatureAppearance.rgb]]. */\r\n rgb?: RgbColorProps;\r\n /** See [[FeatureAppearance.weight]]. */\r\n weight?: number;\r\n /** See [[FeatureAppearance.transparency]]. */\r\n transparency?: number;\r\n /** See [[FeatureAppearance.viewDependentTransparency]]. */\r\n viewDependentTransparency?: true;\r\n /** See [[FeatureAppearance.linePixels]]. */\r\n linePixels?: LinePixels;\r\n /** See [[FeatureAppearance.ignoresMaterial]]. */\r\n ignoresMaterial?: true;\r\n /** See [[FeatureAppearance.nonLocatable]]. */\r\n nonLocatable?: true;\r\n /** See [[FeatureAppearance.emphasized]]. */\r\n emphasized?: true;\r\n}\r\n\r\n/** Defines overrides for selected aspects of a [[Feature]]'s symbology.\r\n * Any member defined in the appearance overrides that aspect of symbology for all [[Feature]]s to which the appearance is applied.\r\n * @see [[FeatureOverrides]] to customize the appearance of multiple features.\r\n * @public\r\n */\r\nexport class FeatureAppearance {\r\n /** Overrides the feature's color. */\r\n public readonly rgb?: RgbColor;\r\n /** The width of lines and edges in pixels as an integer in [1, 31]. */\r\n public readonly weight?: number;\r\n /** The transparency in the range [0, 1] where 0 indicates fully opaque and 1 indicates fully transparent.\r\n * @see [[viewDependentTransparency]] for details on how this override interacts with the [DisplayStyle]($backend).\r\n */\r\n public readonly transparency?: number;\r\n /** The pixel pattern applied to lines and edges. */\r\n public readonly linePixels?: LinePixels;\r\n /** If true, don't apply the [[RenderMaterial]] to the feature's surfaces. */\r\n public readonly ignoresMaterial?: true;\r\n /** If true, the feature will not be drawn when using [Viewport.readPixels]($frontend), meaning [Tool]($frontend)s will not be able to interact with it. */\r\n public readonly nonLocatable?: true;\r\n /** If true, the feature will be rendered using the [[Hilite.Settings]] defined by [Viewport.emphasisSettings]($frontend) to make it stand out. */\r\n public readonly emphasized?: true;\r\n /** If true, then [[transparency]] will only be applied if [[ViewFlags.transparency]] is enabled and the current [[RenderMode]] supports transparency.\r\n * Default: false, meaning the transparency will be applied regardless of view flags or render mode.\r\n * This property has no effect if [[transparency]] is `undefined`.\r\n */\r\n public readonly viewDependentTransparency?: true;\r\n\r\n /** An appearance that overrides nothing. */\r\n public static readonly defaults = new FeatureAppearance({});\r\n\r\n public static fromJSON(props?: FeatureAppearanceProps) {\r\n if (undefined === props || (undefined === props.rgb && undefined === props.weight && undefined === props.transparency && undefined === props.linePixels && !props.ignoresMaterial && !props.nonLocatable && !props.emphasized))\r\n return this.defaults;\r\n else\r\n return new FeatureAppearance(props);\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides only the RGB color.\r\n * @note The transparency component of the ColorDef is ignored.\r\n */\r\n public static fromRgb(color: ColorDef): FeatureAppearance {\r\n return this.fromJSON({ rgb: RgbColor.fromColorDef(color) });\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides the RGB and transparency.\r\n * The appearance's transparency is derived from the transparency component of the ColorDef.\r\n */\r\n public static fromRgba(color: ColorDef, viewDependentTransparency = false): FeatureAppearance {\r\n return this.fromJSON({\r\n rgb: RgbColor.fromColorDef(color),\r\n transparency: color.colors.t / 255,\r\n viewDependentTransparency: viewDependentTransparency ? true : undefined,\r\n });\r\n }\r\n /** Create a FeatureAppearance that overrides only the transparency */\r\n public static fromTransparency(transparencyValue: number, viewDependent = false): FeatureAppearance {\r\n return this.fromJSON({\r\n transparency: transparencyValue,\r\n viewDependentTransparency: viewDependent ? true : undefined,\r\n });\r\n }\r\n\r\n /** Create a FeatureAppearance with overrides corresponding to those defined by the supplied SubCategoryOverride.\r\n * @note Subcategory overrides set [[viewDependentTransparency]] to `true`.\r\n */\r\n public static fromSubCategoryOverride(ovr: SubCategoryOverride): FeatureAppearance {\r\n const rgb = undefined !== ovr.color ? RgbColor.fromColorDef(ovr.color) : undefined;\r\n const transparency = ovr.transparency;\r\n const weight = ovr.weight;\r\n const ignoresMaterial = undefined !== ovr.material && Id64.isValid(ovr.material) ? true : undefined;\r\n return this.fromJSON({ rgb, transparency, weight, ignoresMaterial, viewDependentTransparency: true });\r\n }\r\n\r\n /** Returns true if this appearance does not override any aspects of symbology. */\r\n public get matchesDefaults(): boolean {\r\n return this.equals(FeatureAppearance.defaults);\r\n }\r\n\r\n public get overridesRgb(): boolean { return undefined !== this.rgb; }\r\n public get overridesTransparency(): boolean { return undefined !== this.transparency; }\r\n public get overridesLinePixels(): boolean { return undefined !== this.linePixels; }\r\n public get overridesWeight(): boolean { return undefined !== this.weight; }\r\n public get overridesSymbology(): boolean {\r\n return this.overridesRgb || this.overridesTransparency || this.overridesWeight || this.overridesLinePixels || !!this.ignoresMaterial\r\n || this.emphasized || this.overridesNonLocatable;\r\n }\r\n public get overridesNonLocatable(): boolean { return undefined !== this.nonLocatable; }\r\n public get isFullyTransparent(): boolean { return undefined !== this.transparency && this.transparency >= 1.0; }\r\n /** Returns true if any aspect of the appearance is overridden (i.e., if any member is not undefined). */\r\n public get anyOverridden(): boolean { return this.overridesSymbology || this.overridesNonLocatable; }\r\n\r\n public equals(other: FeatureAppearance): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.rgbIsEqual(other.rgb)\r\n && this.weight === other.weight\r\n && this.transparencyIsEqual(other.transparency)\r\n && this.linePixels === other.linePixels\r\n && this.ignoresMaterial === other.ignoresMaterial\r\n && this.nonLocatable === other.nonLocatable\r\n && this.emphasized === other.emphasized\r\n && this.viewDependentTransparency === other.viewDependentTransparency;\r\n }\r\n\r\n public toJSON(): FeatureAppearanceProps {\r\n const props: FeatureAppearanceProps = {};\r\n if (this.rgb)\r\n props.rgb = this.rgb.toJSON();\r\n\r\n if (undefined !== this.weight)\r\n props.weight = this.weight;\r\n\r\n if (undefined !== this.transparency) {\r\n props.transparency = this.transparency;\r\n if (this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n }\r\n\r\n if (undefined !== this.linePixels)\r\n props.linePixels = this.linePixels;\r\n\r\n if (true === this.ignoresMaterial)\r\n props.ignoresMaterial = true;\r\n\r\n if (true === this.nonLocatable)\r\n props.nonLocatable = true;\r\n\r\n if (true === this.emphasized)\r\n props.emphasized = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Convert this appearance to JSON, and override any properties explicitly specified by `changedProps` in the result.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.cloneProps({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.clone]].\r\n */\r\n public cloneProps(changedProps: FeatureAppearanceProps): FeatureAppearanceProps {\r\n return {\r\n ...this.toJSON(),\r\n ...changedProps,\r\n };\r\n }\r\n\r\n /** Create a copy of this appearance, overriding any properties explicitly specified by `changedProps`.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.clone({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.cloneProps]].\r\n */\r\n public clone(changedProps: FeatureAppearanceProps): FeatureAppearance {\r\n return FeatureAppearance.fromJSON(this.cloneProps(changedProps));\r\n }\r\n\r\n /** Produce a FeatureAppearance from the supplied appearance in which any aspect not defined by the base appearance is overridden by this appearance. */\r\n public extendAppearance(base: FeatureAppearance): FeatureAppearance {\r\n if (!this.overridesSymbology)\r\n return base;\r\n\r\n const props = base.toJSON();\r\n if (undefined === props.rgb) props.rgb = this.rgb;\r\n if (undefined === props.transparency) props.transparency = this.transparency;\r\n if (undefined === props.linePixels) props.linePixels = this.linePixels;\r\n if (undefined === props.weight) props.weight = this.weight;\r\n if (undefined === props.ignoresMaterial && this.ignoresMaterial) props.ignoresMaterial = true;\r\n if (undefined === props.nonLocatable && this.nonLocatable) props.nonLocatable = true;\r\n if (undefined === props.emphasized && this.emphasized) props.emphasized = true;\r\n\r\n if (undefined !== props.transparency && this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n\r\n return FeatureAppearance.fromJSON(props);\r\n }\r\n\r\n protected constructor(props: FeatureAppearanceProps) {\r\n this.rgb = undefined !== props.rgb ? RgbColor.fromJSON(props.rgb) : undefined;\r\n this.weight = props.weight;\r\n this.transparency = props.transparency;\r\n this.linePixels = props.linePixels;\r\n this.ignoresMaterial = props.ignoresMaterial;\r\n this.nonLocatable = props.nonLocatable;\r\n this.emphasized = props.emphasized;\r\n\r\n if (undefined !== this.weight)\r\n this.weight = Math.max(1, Math.min(this.weight, 32));\r\n\r\n if (undefined !== this.transparency) {\r\n if (props.viewDependentTransparency)\r\n this.viewDependentTransparency = true;\r\n\r\n this.transparency = Math.max(0, Math.min(this.transparency, 1));\r\n\r\n // Fix up rounding errors...\r\n const smallDelta = 0.0001;\r\n if (1.0 - this.transparency < smallDelta)\r\n this.transparency = 1.0;\r\n else if (this.transparency < smallDelta)\r\n this.transparency = 0.0;\r\n }\r\n }\r\n\r\n private rgbIsEqual(rgb?: RgbColor): boolean {\r\n if (undefined === this.rgb)\r\n return undefined === rgb;\r\n else if (undefined === rgb)\r\n return false;\r\n else\r\n return this.rgb.equals(rgb);\r\n }\r\n\r\n private transparencyIsEqual(transp?: number): boolean {\r\n if (undefined === this.transparency)\r\n return undefined === transp;\r\n else if (undefined === transp)\r\n return false;\r\n else\r\n return Math.floor(this.transparency * 0xff) === Math.floor(transp * 0xff);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply a [[FeatureAppearance]] given a low-level description of a [[Feature]].\r\n * @see [[FeatureOverrides]] for the commonly-used implementation.\r\n * @see [[FeatureAppearanceProvider]] to supplement the appearance supplied by this interface.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceSource {\r\n /** Supplies the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** Common options for [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport interface OverrideFeatureAppearanceOptions {\r\n /** Specifies the aspects of the [[Feature]]'s appearance to be overridden. */\r\n appearance: FeatureAppearance;\r\n /** Specifies what to do if a [[FeatureAppearance]] has already been configured for the specified element, model, or subcategory by a previous call to [[FeatureOverrides.override]].\r\n * - \"subsume\" (the default): Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by the existing appearance will be overwritten\r\n * if also overridden by [[appearance]].\r\n * - The resulting appearance is computed as `existingAppearance.extendAppearance(newAppearance)`.\r\n * - \"extend\": Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by [[appearance]] will only\r\n * apply if that aspect is not already overridden by a previous appearance.\r\n * - The resulting appearance is computed as `newAppearance.extendAppearance(existingAppearance)`.\r\n * - \"replace\": Completely replace the existing appearance with [[appearance]].\r\n * - \"skip\": Keep the existing appearance.\r\n */\r\n onConflict?: \"extend\" | \"subsume\" | \"replace\" | \"skip\";\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricModel]($backend).\r\n * @public\r\n */\r\nexport interface OverrideModelAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the model whose appearance is to be overridden. */\r\n modelId: Id64String;\r\n /** @internal */\r\n elementId?: never;\r\n /** @internal */\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricElement]($backend).\r\n * @public\r\n */\r\nexport interface OverrideElementAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the element whose appearance is to be overridden. */\r\n elementId: Id64String;\r\n /** @internal */\r\n modelId?: never;\r\n /** @internal */\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [SubCategory]($backend).\r\n * @public\r\n */\r\nexport interface OverrideSubCategoryAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the subcategory whose appearance is to be overridden. */\r\n subCategoryId: Id64String;\r\n /** @internal */\r\n modelId?: never;\r\n /** @internal */\r\n elementId?: never;\r\n}\r\n\r\n/** Arguments supplied to [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport type OverrideFeatureAppearanceArgs = OverrideElementAppearanceOptions | OverrideModelAppearanceOptions | OverrideSubCategoryAppearanceOptions;\r\n\r\n/** Arguments provided to a function of type [[IgnoreAnimationOverrides]].\r\n * @see [[FeatureOverrides.ignoreAnimationOverrides]] to register such a function.\r\n * @public\r\n */\r\nexport interface IgnoreAnimationOverridesArgs {\r\n /** The Id of the element under consideration.\r\n * @see [Id64.fromUint32Pair]($bentley) to convert a Uint32Pair into an [Id64String]($bentley), if needed.\r\n */\r\n readonly elementId: Readonly<Id64.Uint32Pair>;\r\n /** The [[RenderSchedule.ElementTimeline.batchId]] identifying the [[RenderSchedule.ElementTimeline]] to which the element under consideration belongs. */\r\n readonly animationNodeId: number;\r\n}\r\n\r\n/** A function that can be supplied to [[FeatureOverrides.ignoreAnimationOverrides]] to indicate whether the color or transparency overrides defined\r\n * by the view's [[RenderSchedule.Script]] should be ignored. The arguments describe the element under consideration. The function should return true if that\r\n * element should not have its color or transparency modified by the schedule script.\r\n * @public\r\n */\r\nexport type IgnoreAnimationOverrides = (args: IgnoreAnimationOverridesArgs) => boolean;\r\n\r\nconst scratchIgnoreAnimationOverridesArgs = {\r\n elementId: { lower: 0, upper: 0 },\r\n animationNodeId: 0,\r\n};\r\n\r\n/** Specifies how to customize the appearance of individual [[Feature]]s, typically within the context of a [Viewport]($frontend).\r\n * Individual aspects of a feature's appearance - like visibility, color, and transparency - are overridden by supplying a [[FeatureAppearance]].\r\n * Those overrides can be specified on the basis of the feature's model, element, and/or subcategory. A default set of overrides can also be specified to\r\n * apply to the appearance of any feature not otherwise overridden.\r\n *\r\n * It is possible to override multiple aspects of a feature on different bases. For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red,\r\n * and that all features belonging to model \"B\" should be drawn 50% transparent. In this case, a feature belonging to both subcategory \"A\" and model \"B\" will be drawn as 50% transparent red -\r\n * the separate overrides are combined to produce the feature's overall appearance.\r\n *\r\n * In the case of conflicts, there is an order of precedence:\r\n * - Model overrides take highest precedence.\r\n * - Element overrides are of higher precedence than subcategory and animation overrides.\r\n * - Overrides applied by a [[RenderSchedule.Script]]'s [[RenderSchedule.ElementTimeline]] are of higher precedence than subcategory overrides, but can be suppressed on a per-element basis via [[ignoreAnimationOverrides]].\r\n * - Subcategory overrides have lowest precedence.\r\n *\r\n * For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red, and all those belonging to model \"B\" should be drawn in green.\r\n * Then a feature belonging to subcategory \"A\" and model \"B\" will be drawn in green, because the model overrides take precedence.\r\n *\r\n * Instances of this class are not typically instantiated by an application directly; instead, an application can implement a [FeatureOverrideProvider]($frontend)\r\n * that augments the overrides supplied by a viewport.\r\n *\r\n * @see [FeatureSymbology.Overrides]($frontend) to create overrides specific to a [Viewport]($frontend) or [ViewState]($frontend).\r\n * @see [FeatureOverrideProvider]($frontend) to customize the appearance of features within a [Viewport]($frontend).\r\n * @public\r\n */\r\nexport class FeatureOverrides implements FeatureAppearanceSource {\r\n /** @internal */\r\n protected readonly _ignoreAnimationOverrides: IgnoreAnimationOverrides[] = [];\r\n /** Ids of elements that should never be drawn. This takes precedence over [[alwaysDrawn]]. @internal */\r\n protected readonly _neverDrawn = new Id64.Uint32Set();\r\n /** Ids of elements that should always be drawn. [[neverDrawn]] takes precedence over this set. @internal */\r\n protected readonly _alwaysDrawn = new Id64.Uint32Set();\r\n /** If true, no elements *except* those defined in the \"always drawn\" set will be drawn.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public isAlwaysDrawnExclusive = false;\r\n /** If true, the always-drawn elements are drawn even if their subcategories are not visible.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public alwaysDrawnIgnoresSubCategory = true;\r\n /** If true, all subcategories are considered visible. This is used for drawing sheets via section callouts in the absence of an actual sheet view.\r\n * @internal\r\n */\r\n public ignoreSubCategory = false;\r\n\r\n /** Overrides applied to any feature not explicitly overridden. @internal */\r\n protected _defaultOverrides = FeatureAppearance.defaults;\r\n /** Whether construction geometry should be drawn. @internal */\r\n protected _constructions = false;\r\n /** Whether dimensions should be drawn. @internal */\r\n protected _dimensions = false;\r\n /** Whether area patterns should be drawn. @internal */\r\n protected _patterns = false;\r\n /** Whether line weights should be applied. If false, all lines are rendered 1-pixel wide. @internal */\r\n protected _lineWeights = true;\r\n\r\n /** Overrides applied to all elements belonging to each model. @internal */\r\n protected readonly _modelOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to specific elements. @internal */\r\n protected readonly _elementOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to geometry belonging to each subcategory. @internal */\r\n protected readonly _subCategoryOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** The set of displayed subcategories. Geometry belonging to subcategories not included in this set will not be drawn. @internal */\r\n protected readonly _visibleSubCategories = new Id64.Uint32Set();\r\n /** Display priorities assigned to subcategories, possibly overridden by display style. Only applicable for plan projection models. @internal */\r\n protected readonly _subCategoryPriorities = new Id64.Uint32Map<number>();\r\n\r\n /** Per-model, a set of subcategories whose visibility should be inverted for elements within that model.\r\n * Populated by Viewport.\r\n * @internal\r\n */\r\n protected readonly _modelSubCategoryOverrides = new Id64.Uint32Map<Id64.Uint32Set>();\r\n\r\n /** Ids of animation nodes that should never be drawn.\r\n * @internal\r\n */\r\n public readonly neverDrawnAnimationNodes = new Set<number>();\r\n /** Mapping of animation node Ids to overrides applied to the corresponding animation nodes.\r\n * @internal\r\n */\r\n public readonly animationNodeOverrides = new Map<number, FeatureAppearance>();\r\n\r\n /** Accepts a criterion that determines whether color and transparency overrides originating from the view's [[RenderSchedule.Script]] should be ignored for a given element.\r\n * The function receives a description of the element in question and returns `true` if the script's overrides should be ignored.\r\n * Any number of such functions can be registered; if any one of them returns `true`, the script's overrides are not applied to the specified element.\r\n *\r\n * For example, applications commonly emphasize a set of elements by applying a [[FeatureAppearance.emphasized]] override to them, and specifying a highly-transparent\r\n * default appearance to de-emphasize the rest of the elements in the view. If some of the de-emphasized elements' appearances are also being overridden by the schedule script, then\r\n * they won't appear de-emphasized, making it difficult for the emphasized elements to stand out. In situations like this, [FeatureOverrideProvider]($frontend)s like [EmphasizeElements]($frontend) can register an [[IgnoreAnimationOverrides]] function that returns true if the element in question is not in the set of emphasized elements.\r\n */\r\n public ignoreAnimationOverrides(ignore: IgnoreAnimationOverrides): void {\r\n this._ignoreAnimationOverrides.push(ignore);\r\n }\r\n\r\n /** Overrides applied to features for which no other overrides are defined */\r\n public get defaultOverrides(): FeatureAppearance { return this._defaultOverrides; }\r\n /** Whether or not line weights are applied. If false, all lines are drawn with a weight of 1. */\r\n public get lineWeights(): boolean { return this._lineWeights; }\r\n\r\n /** @internal */\r\n public get neverDrawn() { return this._neverDrawn; }\r\n /** @internal */\r\n public get alwaysDrawn() { return this._alwaysDrawn; }\r\n\r\n /** @internal */\r\n protected isNeverDrawn(elemIdLo: number, elemIdHi: number, animationNodeId: number): boolean {\r\n if (this._neverDrawn.has(elemIdLo, elemIdHi))\r\n return true;\r\n else\r\n return this.neverDrawnAnimationNodes.has(animationNodeId);\r\n }\r\n /** @internal */\r\n protected isAlwaysDrawn(idLo: number, idHi: number): boolean { return this._alwaysDrawn.has(idLo, idHi); }\r\n /** Returns true if the [SubCategory]($backend) specified by Id is in the set of visible subcategories. @internal */\r\n public isSubCategoryVisible(idLo: number, idHi: number): boolean { return this._visibleSubCategories.has(idLo, idHi); }\r\n /** @internal */\r\n public isSubCategoryVisibleInModel(subcatLo: number, subcatHi: number, modelLo: number, modelHi: number): boolean {\r\n if (this.ignoreSubCategory)\r\n return true;\r\n\r\n let vis = this.isSubCategoryVisible(subcatLo, subcatHi);\r\n const modelOvr = this._modelSubCategoryOverrides.get(modelLo, modelHi);\r\n if (undefined !== modelOvr && modelOvr.has(subcatLo, subcatHi))\r\n vis = !vis;\r\n\r\n return vis;\r\n }\r\n\r\n /** @internal */\r\n protected getModelOverrides(idLo: number, idHi: number): FeatureAppearance | undefined {\r\n return this._modelOverrides.get(idLo, idHi);\r\n }\r\n\r\n private getElementAnimationOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this.animationNodeOverrides.size === 0)\r\n return undefined;\r\n\r\n // NB: An animation node Id of zero means \"not animated\". Some providers like EmphasizeElements may provide an appearance override for unanimated nodes.\r\n // That should be preserved.\r\n const app = this.animationNodeOverrides.get(animationNodeId);\r\n if (!app || 0 === animationNodeId || this._ignoreAnimationOverrides.length === 0)\r\n return app;\r\n\r\n const args = scratchIgnoreAnimationOverridesArgs;\r\n args.elementId.lower = idLo;\r\n args.elementId.upper = idHi;\r\n args.animationNodeId = animationNodeId;\r\n return this._ignoreAnimationOverrides.some((ignore) => ignore(args)) ? undefined : app;\r\n }\r\n\r\n /** @internal */\r\n protected getElementOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n const elemApp = this._elementOverrides.get(idLo, idHi);\r\n const nodeApp = this.getElementAnimationOverrides(idLo, idHi, animationNodeId);\r\n if (elemApp)\r\n return nodeApp ? nodeApp.extendAppearance(elemApp) : elemApp;\r\n\r\n return nodeApp;\r\n }\r\n\r\n /** @internal */\r\n protected getSubCategoryOverrides(idLo: number, idHi: number): FeatureAppearance | undefined { return this._subCategoryOverrides.get(idLo, idHi); }\r\n\r\n /** Add a [SubCategory]($backend) to the set of visible subcategories. */\r\n public setVisibleSubCategory(id: Id64String): void { this._visibleSubCategories.addId(id); }\r\n /** Specify the Id of an element that should never be drawn. */\r\n public setNeverDrawn(id: Id64String): void { this._neverDrawn.addId(id); }\r\n /** Specify the Id of an element that should always be drawn. */\r\n public setAlwaysDrawn(id: Id64String): void { this._alwaysDrawn.addId(id); }\r\n /** Specify the Id of a animation node that should never be drawn. */\r\n public setAnimationNodeNeverDrawn(id: number): void { this.neverDrawnAnimationNodes.add(id); }\r\n /** Specify the Ids of elements that should never be drawn. */\r\n public setNeverDrawnSet(ids: Iterable<Id64String>) { copyIdSetToUint32Set(this._neverDrawn, ids); }\r\n /** Specify the Ids of elements that should always be drawn. */\r\n public setAlwaysDrawnSet(ids: Iterable<Id64String>, exclusive: boolean, ignoreSubCategory = true) {\r\n copyIdSetToUint32Set(this._alwaysDrawn, ids);\r\n this.isAlwaysDrawnExclusive = exclusive;\r\n this.alwaysDrawnIgnoresSubCategory = ignoreSubCategory;\r\n }\r\n\r\n /** Returns the feature's appearance overrides, or undefined if the feature is not visible. */\r\n public getFeatureAppearance(feature: Feature, modelId: Id64String, type: BatchType = BatchType.Primary, animationNodeId = 0): FeatureAppearance | undefined {\r\n return this.getAppearance(\r\n Id64.getLowerUint32(feature.elementId), Id64.getUpperUint32(feature.elementId),\r\n Id64.getLowerUint32(feature.subCategoryId), Id64.getUpperUint32(feature.subCategoryId),\r\n feature.geometryClass,\r\n Id64.getLowerUint32(modelId), Id64.getUpperUint32(modelId),\r\n type, animationNodeId);\r\n }\r\n\r\n private static readonly _weight1Appearance = FeatureAppearance.fromJSON({ weight: 1 });\r\n\r\n /** Returns a feature's appearance overrides, or undefined if the feature is not visible.\r\n * Takes Id64s as pairs of unsigned 32-bit integers for efficiency, because that is how they are stored by the PackedFeatureTable associated with each batch of graphics.\r\n * @see [[getFeatureAppearance]] for an equivalent function that accepts [Id64String]($core-bentley)s instead of integer pairs.\r\n */\r\n public getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (BatchType.VolumeClassifier === type || BatchType.PlanarClassifier === type)\r\n return this.getClassifierAppearance(elemLo, elemHi, subcatLo, subcatHi, modelLo, modelHi, animationNodeId);\r\n\r\n let app = !this._lineWeights ? FeatureOverrides._weight1Appearance : FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n // Is the element visible?\r\n let elemApp, alwaysDrawn = false;\r\n\r\n if (Id64.isValidUint32Pair(elemLo, elemHi)) {\r\n if (this.isNeverDrawn(elemLo, elemHi, animationNodeId))\r\n return undefined;\r\n\r\n alwaysDrawn = this.isAlwaysDrawn(elemLo, elemHi);\r\n if (!alwaysDrawn && this.isAlwaysDrawnExclusive)\r\n return undefined;\r\n\r\n // Element overrides take precedence\r\n elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n }\r\n\r\n let subCatApp;\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n if ((!alwaysDrawn || !this.alwaysDrawnIgnoresSubCategory) && !this.isSubCategoryVisibleInModel(subcatLo, subcatHi, modelLo, modelHi))\r\n return undefined;\r\n\r\n subCatApp = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCatApp)\r\n app = subCatApp.extendAppearance(app);\r\n }\r\n\r\n // Only apply default if *no* appearance was explicitly registered (doesn't matter if registered appearance does not actually override anything)\r\n if (undefined === elemApp && undefined === modelApp && undefined === subCatApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n let visible = alwaysDrawn || this.isClassVisible(geomClass);\r\n if (visible && app.isFullyTransparent)\r\n visible = false; // don't bother rendering something with full transparency...\r\n\r\n return visible ? app : undefined;\r\n }\r\n\r\n /** Classifiers behave totally differently...in particular they are never invisible unless fully-transparent.\r\n * @internal\r\n */\r\n protected getClassifierAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, modelLo: number, modelHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n let app = FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n const elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n const subCat = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCat)\r\n app = subCat.extendAppearance(app);\r\n }\r\n\r\n if (undefined === elemApp && undefined === modelApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n // NB: A fully-transparent classifier means the classifier is a clip mask - classified pixels will be discarded.\r\n return app;\r\n }\r\n\r\n /** Return whether geometry of the specified class should be drawn.\r\n * @see [[ViewFlags.constructions]], [[ViewFlags.dimensions]], and [[ViewFlags.patterns]].\r\n */\r\n public isClassVisible(geomClass: GeometryClass): boolean {\r\n switch (geomClass) {\r\n case GeometryClass.Construction: return this._constructions;\r\n case GeometryClass.Dimension: return this._dimensions;\r\n case GeometryClass.Pattern: return this._patterns;\r\n default: return true;\r\n }\r\n }\r\n\r\n /** Specify overrides for all elements belonging to a specified [GeometricModel]($backend), or all geometry belonging to a specified [GeometricElement]($backend) or [SubCategory]($backend). */\r\n public override(args: OverrideFeatureAppearanceArgs): void {\r\n let id: Id64String;\r\n let map: Id64.Uint32Map<FeatureAppearance>;\r\n if (undefined !== args.elementId) {\r\n id = args.elementId;\r\n map = this._elementOverrides;\r\n } else if (undefined !== args.modelId) {\r\n id = args.modelId;\r\n map = this._modelOverrides;\r\n } else {\r\n id = args.subCategoryId;\r\n map = this._subCategoryOverrides;\r\n }\r\n\r\n let app = args.appearance;\r\n const idLo = Id64.getLowerUint32(id);\r\n const idHi = Id64.getUpperUint32(id);\r\n\r\n if (undefined !== args.elementId && this.isNeverDrawn(idLo, idHi, 0))\r\n return;\r\n\r\n const replace = \"replace\" === args.onConflict;\r\n const existing = replace ? undefined : map.get(idLo, idHi);\r\n if (existing) {\r\n assert(\"replace\" !== args.onConflict);\r\n switch (args.onConflict) {\r\n case \"skip\":\r\n return;\r\n case \"extend\":\r\n app = app.extendAppearance(existing);\r\n break;\r\n default:\r\n app = existing.extendAppearance(app);\r\n break;\r\n }\r\n }\r\n\r\n map.set(idLo, idHi, app);\r\n }\r\n\r\n /** Specify overrides for all elements within the specified model.\r\n * @param id The Id of the model.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same model.\r\n * @note These overrides take priority over all other overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any element within this model, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideModel(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ modelId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry belonging to the specified [SubCategory]($backend).\r\n * @param id The Id of the subcategory.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same subcategory.\r\n * @note These overrides have lower priority than element and model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any geometry within this subcategory, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideSubCategory(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ subCategoryId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified element.\r\n * @param id The Id of the element.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same element.\r\n * @note These overrides take precedence over subcategory overrides, but not over model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to this element, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideElement(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ elementId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified animation node.\r\n * @param id The Id of the animation node.\r\n * @param app The symbology overrides.\r\n * @note These overrides do not take precedence over element overrides.\r\n */\r\n public overrideAnimationNode(id: number, app: FeatureAppearance): void {\r\n this.animationNodeOverrides.set(id, app);\r\n }\r\n\r\n /** Defines a default appearance to be applied to any [[Feature]] *not* explicitly overridden.\r\n * @param appearance The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace the current default overrides if they are already defined.\r\n */\r\n public setDefaultOverrides(appearance: FeatureAppearance, replaceExisting: boolean = true): void {\r\n if (replaceExisting || !appearance.overridesSymbology)\r\n this._defaultOverrides = appearance;\r\n }\r\n\r\n /** Get the display priority of a subcategory. This is only relevant when using [[PlanProjectionSettings]].\r\n * @internal\r\n */\r\n public getSubCategoryPriority(idLo: number, idHi: number): number {\r\n return this._subCategoryPriorities.get(idLo, idHi) ?? 0;\r\n }\r\n\r\n /** Construct a new Overrides that overrides nothing.\r\n * @see [FeatureSymbology.Overrides]($frontend) to construct overrides based on a [ViewState]($frontend) or [Viewport]($frontend).\r\n */\r\n public constructor() {\r\n //\r\n }\r\n\r\n /** Returns true if geometry belonging to the specified subcategory will be drawn. */\r\n public isSubCategoryIdVisible(id: Id64String): boolean { return this.isSubCategoryVisible(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified model, if any such are defined. */\r\n public getModelOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getModelOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified element, if any such are defined. */\r\n public getElementOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getElementOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id), 0); }\r\n /** Returns the overrides applied to geometry belonging to the specified subcategory, if any such are defined. */\r\n public getSubCategoryOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getSubCategoryOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n\r\n /** Returns true if the specified Feature will be drawn. */\r\n public isFeatureVisible(feature: Feature): boolean {\r\n const { elementId, subCategoryId, geometryClass } = feature;\r\n const isValidElemId = !Id64.isInvalid(elementId);\r\n const elemIdParts = isValidElemId ? Id64.getUint32Pair(elementId) : undefined;\r\n\r\n if (undefined !== elemIdParts && this.isNeverDrawn(elemIdParts.lower, elemIdParts.upper, 0))\r\n return false;\r\n\r\n const alwaysDrawn = undefined !== elemIdParts && this.isAlwaysDrawn(elemIdParts.lower, elemIdParts.upper);\r\n if (alwaysDrawn || this.isAlwaysDrawnExclusive)\r\n return alwaysDrawn;\r\n\r\n // NB: This ignores per-model subcategory visibility overrides, because caller did not specify a model.\r\n if (!this.isSubCategoryIdVisible(subCategoryId))\r\n return false;\r\n\r\n return this.isClassVisible(geometryClass);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply the [[FeatureAppearance]] supplied by a [[FeatureAppearanceSource]].\r\n * This is useful for selectively overriding or agumenting a [Viewport]($frontend)'s symbology overrides.\r\n * A typical implementation will invoke [[FeatureAppearanceSource.getAppeaprance]] and customize the returned appearance.\r\n * @see [[FeatureAppearanceProvider.chain]] to chain two providers together.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceProvider {\r\n /** Supply the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param source The base symbology overrides, e.g., typically defined by a [Viewport]($frontend).\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [[FeatureAppearanceSource.getAppearance]] to forward the request to the source.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** @public */\r\nexport namespace FeatureAppearanceProvider {\r\n /** Produce a FeatureAppearanceSource for which `getAppearance()` returns the appearance specified in `source`, potentially modified by `provider`. */\r\n function wrap(source: FeatureAppearanceSource, provider: FeatureAppearanceProvider): FeatureAppearanceSource {\r\n return {\r\n getAppearance: (elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return provider.getFeatureAppearance(source, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n\r\n /** Create a provider that obtains each feature's appearance from the source, and if the feature is visible, modifies the appearance.\r\n * @param supplementAppearance A function accepting the feature's base appearance and returning a supplemental appearance.\r\n * @public\r\n */\r\n export function supplement(supplementAppearance: (appearance: FeatureAppearance) => FeatureAppearance): FeatureAppearanceProvider {\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n const app = source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n return app ? supplementAppearance(app) : app;\r\n },\r\n };\r\n }\r\n\r\n /** Chain two FeatureAppearanceProviders together such that `first`'s `getFeatureAppearance` function is applied before `second`'s.\r\n * If `second` invokes `source.getAppearance()`, the returned appearance will include any modifications applied by `first`.\r\n * @public\r\n */\r\n export function chain(first: FeatureAppearanceProvider, second: FeatureAppearanceProvider): FeatureAppearanceProvider {\r\n if (first === second)\r\n return first;\r\n\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return second.getFeatureAppearance(wrap(source, first), elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature } from \"./FeatureTable\";\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\nimport { LinePixels } from \"./LinePixels\";\r\nimport { RgbColor, RgbColorProps } from \"./RgbColor\";\r\nimport { SubCategoryOverride } from \"./SubCategoryOverride\";\r\n\r\nfunction copyIdSetToUint32Set(dst: Id64.Uint32Set, src: Iterable<string>): void {\r\n dst.clear();\r\n if (typeof src === \"string\") {\r\n dst.addId(src);\r\n } else {\r\n for (const id of src)\r\n dst.addId(id);\r\n }\r\n}\r\n\r\n// cspell:ignore subcat subcats\r\n\r\n/** JSON representation of a [[FeatureAppearance]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceProps {\r\n /** See [[FeatureAppearance.rgb]]. */\r\n rgb?: RgbColorProps;\r\n /** See [[FeatureAppearance.weight]]. */\r\n weight?: number;\r\n /** See [[FeatureAppearance.transparency]]. */\r\n transparency?: number;\r\n /** See [[FeatureAppearance.viewDependentTransparency]]. */\r\n viewDependentTransparency?: true;\r\n /** See [[FeatureAppearance.linePixels]]. */\r\n linePixels?: LinePixels;\r\n /** See [[FeatureAppearance.ignoresMaterial]]. */\r\n ignoresMaterial?: true;\r\n /** See [[FeatureAppearance.nonLocatable]]. */\r\n nonLocatable?: true;\r\n /** See [[FeatureAppearance.emphasized]]. */\r\n emphasized?: true;\r\n}\r\n\r\n/** Defines overrides for selected aspects of a [[Feature]]'s symbology.\r\n * Any member defined in the appearance overrides that aspect of symbology for all [[Feature]]s to which the appearance is applied.\r\n * @see [[FeatureOverrides]] to customize the appearance of multiple features.\r\n * @public\r\n */\r\nexport class FeatureAppearance {\r\n /** Overrides the feature's color. */\r\n public readonly rgb?: RgbColor;\r\n /** The width of lines and edges in pixels as an integer in [1, 31]. */\r\n public readonly weight?: number;\r\n /** The transparency in the range [0, 1] where 0 indicates fully opaque and 1 indicates fully transparent.\r\n * @see [[viewDependentTransparency]] for details on how this override interacts with the [DisplayStyle]($backend).\r\n */\r\n public readonly transparency?: number;\r\n /** The pixel pattern applied to lines and edges. */\r\n public readonly linePixels?: LinePixels;\r\n /** If true, don't apply the [[RenderMaterial]] to the feature's surfaces. */\r\n public readonly ignoresMaterial?: true;\r\n /** If true, the feature will not be drawn when using [Viewport.readPixels]($frontend), meaning [Tool]($frontend)s will not be able to interact with it. */\r\n public readonly nonLocatable?: true;\r\n /** If true, the feature will be rendered using the [[Hilite.Settings]] defined by [Viewport.emphasisSettings]($frontend) to make it stand out. */\r\n public readonly emphasized?: true;\r\n /** If true, then [[transparency]] will only be applied if [[ViewFlags.transparency]] is enabled and the current [[RenderMode]] supports transparency.\r\n * Default: false, meaning the transparency will be applied regardless of view flags or render mode.\r\n * This property has no effect if [[transparency]] is `undefined`.\r\n */\r\n public readonly viewDependentTransparency?: true;\r\n\r\n /** An appearance that overrides nothing. */\r\n public static readonly defaults = new FeatureAppearance({});\r\n\r\n public static fromJSON(props?: FeatureAppearanceProps) {\r\n if (undefined === props || (undefined === props.rgb && undefined === props.weight && undefined === props.transparency && undefined === props.linePixels && !props.ignoresMaterial && !props.nonLocatable && !props.emphasized))\r\n return this.defaults;\r\n else\r\n return new FeatureAppearance(props);\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides only the RGB color.\r\n * @note The transparency component of the ColorDef is ignored.\r\n */\r\n public static fromRgb(color: ColorDef): FeatureAppearance {\r\n return this.fromJSON({ rgb: RgbColor.fromColorDef(color) });\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides the RGB and transparency.\r\n * The appearance's transparency is derived from the transparency component of the ColorDef.\r\n */\r\n public static fromRgba(color: ColorDef, viewDependentTransparency = false): FeatureAppearance {\r\n return this.fromJSON({\r\n rgb: RgbColor.fromColorDef(color),\r\n transparency: color.colors.t / 255,\r\n viewDependentTransparency: viewDependentTransparency ? true : undefined,\r\n });\r\n }\r\n /** Create a FeatureAppearance that overrides only the transparency */\r\n public static fromTransparency(transparencyValue: number, viewDependent = false): FeatureAppearance {\r\n return this.fromJSON({\r\n transparency: transparencyValue,\r\n viewDependentTransparency: viewDependent ? true : undefined,\r\n });\r\n }\r\n\r\n /** Create a FeatureAppearance with overrides corresponding to those defined by the supplied SubCategoryOverride.\r\n * @note Subcategory overrides set [[viewDependentTransparency]] to `true`.\r\n */\r\n public static fromSubCategoryOverride(ovr: SubCategoryOverride): FeatureAppearance {\r\n const rgb = undefined !== ovr.color ? RgbColor.fromColorDef(ovr.color) : undefined;\r\n const transparency = ovr.transparency;\r\n const weight = ovr.weight;\r\n const ignoresMaterial = undefined !== ovr.material && Id64.isValid(ovr.material) ? true : undefined;\r\n return this.fromJSON({ rgb, transparency, weight, ignoresMaterial, viewDependentTransparency: true });\r\n }\r\n\r\n /** Returns true if this appearance does not override any aspects of symbology. */\r\n public get matchesDefaults(): boolean {\r\n return this.equals(FeatureAppearance.defaults);\r\n }\r\n\r\n public get overridesRgb(): boolean { return undefined !== this.rgb; }\r\n public get overridesTransparency(): boolean { return undefined !== this.transparency; }\r\n public get overridesLinePixels(): boolean { return undefined !== this.linePixels; }\r\n public get overridesWeight(): boolean { return undefined !== this.weight; }\r\n public get overridesSymbology(): boolean {\r\n return this.overridesRgb || this.overridesTransparency || this.overridesWeight || this.overridesLinePixels || !!this.ignoresMaterial\r\n || this.emphasized || this.overridesNonLocatable;\r\n }\r\n public get overridesNonLocatable(): boolean { return undefined !== this.nonLocatable; }\r\n public get isFullyTransparent(): boolean { return undefined !== this.transparency && this.transparency >= 1.0; }\r\n /** Returns true if any aspect of the appearance is overridden (i.e., if any member is not undefined). */\r\n public get anyOverridden(): boolean { return this.overridesSymbology || this.overridesNonLocatable; }\r\n\r\n public equals(other: FeatureAppearance): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.rgbIsEqual(other.rgb)\r\n && this.weight === other.weight\r\n && this.transparencyIsEqual(other.transparency)\r\n && this.linePixels === other.linePixels\r\n && this.ignoresMaterial === other.ignoresMaterial\r\n && this.nonLocatable === other.nonLocatable\r\n && this.emphasized === other.emphasized\r\n && this.viewDependentTransparency === other.viewDependentTransparency;\r\n }\r\n\r\n public toJSON(): FeatureAppearanceProps {\r\n const props: FeatureAppearanceProps = {};\r\n if (this.rgb)\r\n props.rgb = this.rgb.toJSON();\r\n\r\n if (undefined !== this.weight)\r\n props.weight = this.weight;\r\n\r\n if (undefined !== this.transparency) {\r\n props.transparency = this.transparency;\r\n if (this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n }\r\n\r\n if (undefined !== this.linePixels)\r\n props.linePixels = this.linePixels;\r\n\r\n if (true === this.ignoresMaterial)\r\n props.ignoresMaterial = true;\r\n\r\n if (true === this.nonLocatable)\r\n props.nonLocatable = true;\r\n\r\n if (true === this.emphasized)\r\n props.emphasized = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Convert this appearance to JSON, and override any properties explicitly specified by `changedProps` in the result.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.cloneProps({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.clone]].\r\n */\r\n public cloneProps(changedProps: FeatureAppearanceProps): FeatureAppearanceProps {\r\n return {\r\n ...this.toJSON(),\r\n ...changedProps,\r\n };\r\n }\r\n\r\n /** Create a copy of this appearance, overriding any properties explicitly specified by `changedProps`.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.clone({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.cloneProps]].\r\n */\r\n public clone(changedProps: FeatureAppearanceProps): FeatureAppearance {\r\n return FeatureAppearance.fromJSON(this.cloneProps(changedProps));\r\n }\r\n\r\n /** Produce a FeatureAppearance from the supplied appearance in which any aspect not defined by the base appearance is overridden by this appearance. */\r\n public extendAppearance(base: FeatureAppearance): FeatureAppearance {\r\n if (!this.overridesSymbology)\r\n return base;\r\n\r\n const props = base.toJSON();\r\n if (undefined === props.rgb)\r\n props.rgb = this.rgb;\r\n if (undefined === props.transparency)\r\n props.transparency = this.transparency;\r\n if (undefined === props.linePixels)\r\n props.linePixels = this.linePixels;\r\n if (undefined === props.weight)\r\n props.weight = this.weight;\r\n if (undefined === props.ignoresMaterial && this.ignoresMaterial)\r\n props.ignoresMaterial = true;\r\n if (undefined === props.nonLocatable && this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (undefined === props.emphasized && this.emphasized)\r\n props.emphasized = true;\r\n\r\n if (undefined !== props.transparency && this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n\r\n return FeatureAppearance.fromJSON(props);\r\n }\r\n\r\n protected constructor(props: FeatureAppearanceProps) {\r\n this.rgb = undefined !== props.rgb ? RgbColor.fromJSON(props.rgb) : undefined;\r\n this.weight = props.weight;\r\n this.transparency = props.transparency;\r\n this.linePixels = props.linePixels;\r\n this.ignoresMaterial = props.ignoresMaterial;\r\n this.nonLocatable = props.nonLocatable;\r\n this.emphasized = props.emphasized;\r\n\r\n if (undefined !== this.weight)\r\n this.weight = Math.max(1, Math.min(this.weight, 32));\r\n\r\n if (undefined !== this.transparency) {\r\n if (props.viewDependentTransparency)\r\n this.viewDependentTransparency = true;\r\n\r\n this.transparency = Math.max(0, Math.min(this.transparency, 1));\r\n\r\n // Fix up rounding errors...\r\n const smallDelta = 0.0001;\r\n if (1.0 - this.transparency < smallDelta)\r\n this.transparency = 1.0;\r\n else if (this.transparency < smallDelta)\r\n this.transparency = 0.0;\r\n }\r\n }\r\n\r\n private rgbIsEqual(rgb?: RgbColor): boolean {\r\n if (undefined === this.rgb)\r\n return undefined === rgb;\r\n else if (undefined === rgb)\r\n return false;\r\n else\r\n return this.rgb.equals(rgb);\r\n }\r\n\r\n private transparencyIsEqual(transp?: number): boolean {\r\n if (undefined === this.transparency)\r\n return undefined === transp;\r\n else if (undefined === transp)\r\n return false;\r\n else\r\n return Math.floor(this.transparency * 0xff) === Math.floor(transp * 0xff);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply a [[FeatureAppearance]] given a low-level description of a [[Feature]].\r\n * @see [[FeatureOverrides]] for the commonly-used implementation.\r\n * @see [[FeatureAppearanceProvider]] to supplement the appearance supplied by this interface.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceSource {\r\n /** Supplies the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** Common options for [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport interface OverrideFeatureAppearanceOptions {\r\n /** Specifies the aspects of the [[Feature]]'s appearance to be overridden. */\r\n appearance: FeatureAppearance;\r\n /** Specifies what to do if a [[FeatureAppearance]] has already been configured for the specified element, model, or subcategory by a previous call to [[FeatureOverrides.override]].\r\n * - \"subsume\" (the default): Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by the existing appearance will be overwritten\r\n * if also overridden by [[appearance]].\r\n * - The resulting appearance is computed as `existingAppearance.extendAppearance(newAppearance)`.\r\n * - \"extend\": Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by [[appearance]] will only\r\n * apply if that aspect is not already overridden by a previous appearance.\r\n * - The resulting appearance is computed as `newAppearance.extendAppearance(existingAppearance)`.\r\n * - \"replace\": Completely replace the existing appearance with [[appearance]].\r\n * - \"skip\": Keep the existing appearance.\r\n */\r\n onConflict?: \"extend\" | \"subsume\" | \"replace\" | \"skip\";\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricModel]($backend).\r\n * @public\r\n */\r\nexport interface OverrideModelAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the model whose appearance is to be overridden. */\r\n modelId: Id64String;\r\n /** @internal */\r\n elementId?: never;\r\n /** @internal */\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricElement]($backend).\r\n * @public\r\n */\r\nexport interface OverrideElementAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the element whose appearance is to be overridden. */\r\n elementId: Id64String;\r\n /** @internal */\r\n modelId?: never;\r\n /** @internal */\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [SubCategory]($backend).\r\n * @public\r\n */\r\nexport interface OverrideSubCategoryAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the subcategory whose appearance is to be overridden. */\r\n subCategoryId: Id64String;\r\n /** @internal */\r\n modelId?: never;\r\n /** @internal */\r\n elementId?: never;\r\n}\r\n\r\n/** Arguments supplied to [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport type OverrideFeatureAppearanceArgs = OverrideElementAppearanceOptions | OverrideModelAppearanceOptions | OverrideSubCategoryAppearanceOptions;\r\n\r\n/** Arguments provided to a function of type [[IgnoreAnimationOverrides]].\r\n * @see [[FeatureOverrides.ignoreAnimationOverrides]] to register such a function.\r\n * @public\r\n */\r\nexport interface IgnoreAnimationOverridesArgs {\r\n /** The Id of the element under consideration.\r\n * @see [Id64.fromUint32Pair]($bentley) to convert a Uint32Pair into an [Id64String]($bentley), if needed.\r\n */\r\n readonly elementId: Readonly<Id64.Uint32Pair>;\r\n /** The [[RenderSchedule.ElementTimeline.batchId]] identifying the [[RenderSchedule.ElementTimeline]] to which the element under consideration belongs. */\r\n readonly animationNodeId: number;\r\n}\r\n\r\n/** A function that can be supplied to [[FeatureOverrides.ignoreAnimationOverrides]] to indicate whether the color or transparency overrides defined\r\n * by the view's [[RenderSchedule.Script]] should be ignored. The arguments describe the element under consideration. The function should return true if that\r\n * element should not have its color or transparency modified by the schedule script.\r\n * @public\r\n */\r\nexport type IgnoreAnimationOverrides = (args: IgnoreAnimationOverridesArgs) => boolean;\r\n\r\nconst scratchIgnoreAnimationOverridesArgs = {\r\n elementId: { lower: 0, upper: 0 },\r\n animationNodeId: 0,\r\n};\r\n\r\n/** Specifies how to customize the appearance of individual [[Feature]]s, typically within the context of a [Viewport]($frontend).\r\n * Individual aspects of a feature's appearance - like visibility, color, and transparency - are overridden by supplying a [[FeatureAppearance]].\r\n * Those overrides can be specified on the basis of the feature's model, element, and/or subcategory. A default set of overrides can also be specified to\r\n * apply to the appearance of any feature not otherwise overridden.\r\n *\r\n * It is possible to override multiple aspects of a feature on different bases. For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red,\r\n * and that all features belonging to model \"B\" should be drawn 50% transparent. In this case, a feature belonging to both subcategory \"A\" and model \"B\" will be drawn as 50% transparent red -\r\n * the separate overrides are combined to produce the feature's overall appearance.\r\n *\r\n * In the case of conflicts, there is an order of precedence:\r\n * - Model overrides take highest precedence.\r\n * - Element overrides are of higher precedence than subcategory and animation overrides.\r\n * - Overrides applied by a [[RenderSchedule.Script]]'s [[RenderSchedule.ElementTimeline]] are of higher precedence than subcategory overrides, but can be suppressed on a per-element basis via [[ignoreAnimationOverrides]].\r\n * - Subcategory overrides have lowest precedence.\r\n *\r\n * For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red, and all those belonging to model \"B\" should be drawn in green.\r\n * Then a feature belonging to subcategory \"A\" and model \"B\" will be drawn in green, because the model overrides take precedence.\r\n *\r\n * Instances of this class are not typically instantiated by an application directly; instead, an application can implement a [FeatureOverrideProvider]($frontend)\r\n * that augments the overrides supplied by a viewport.\r\n *\r\n * @see [FeatureSymbology.Overrides]($frontend) to create overrides specific to a [Viewport]($frontend) or [ViewState]($frontend).\r\n * @see [FeatureOverrideProvider]($frontend) to customize the appearance of features within a [Viewport]($frontend).\r\n * @public\r\n */\r\nexport class FeatureOverrides implements FeatureAppearanceSource {\r\n /** @internal */\r\n protected readonly _ignoreAnimationOverrides: IgnoreAnimationOverrides[] = [];\r\n /** Ids of elements that should never be drawn. This takes precedence over [[alwaysDrawn]]. @internal */\r\n protected readonly _neverDrawn = new Id64.Uint32Set();\r\n /** Ids of elements that should always be drawn. [[neverDrawn]] takes precedence over this set. @internal */\r\n protected readonly _alwaysDrawn = new Id64.Uint32Set();\r\n /** If true, no elements *except* those defined in the \"always drawn\" set will be drawn.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public isAlwaysDrawnExclusive = false;\r\n /** If true, the always-drawn elements are drawn even if their subcategories are not visible.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public alwaysDrawnIgnoresSubCategory = true;\r\n /** If true, all subcategories are considered visible. This is used for drawing sheets via section callouts in the absence of an actual sheet view.\r\n * @internal\r\n */\r\n public ignoreSubCategory = false;\r\n\r\n /** Overrides applied to any feature not explicitly overridden. @internal */\r\n protected _defaultOverrides = FeatureAppearance.defaults;\r\n /** Whether construction geometry should be drawn. @internal */\r\n protected _constructions = false;\r\n /** Whether dimensions should be drawn. @internal */\r\n protected _dimensions = false;\r\n /** Whether area patterns should be drawn. @internal */\r\n protected _patterns = false;\r\n /** Whether line weights should be applied. If false, all lines are rendered 1-pixel wide. @internal */\r\n protected _lineWeights = true;\r\n\r\n /** Overrides applied to all elements belonging to each model. @internal */\r\n protected readonly _modelOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to specific elements. @internal */\r\n protected readonly _elementOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to geometry belonging to each subcategory. @internal */\r\n protected readonly _subCategoryOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** The set of displayed subcategories. Geometry belonging to subcategories not included in this set will not be drawn. @internal */\r\n protected readonly _visibleSubCategories = new Id64.Uint32Set();\r\n /** Display priorities assigned to subcategories, possibly overridden by display style. Only applicable for plan projection models. @internal */\r\n protected readonly _subCategoryPriorities = new Id64.Uint32Map<number>();\r\n\r\n /** Per-model, a set of subcategories whose visibility should be inverted for elements within that model.\r\n * Populated by Viewport.\r\n * @internal\r\n */\r\n protected readonly _modelSubCategoryOverrides = new Id64.Uint32Map<Id64.Uint32Set>();\r\n\r\n /** Ids of animation nodes that should never be drawn.\r\n * @internal\r\n */\r\n public readonly neverDrawnAnimationNodes = new Set<number>();\r\n /** Mapping of animation node Ids to overrides applied to the corresponding animation nodes.\r\n * @internal\r\n */\r\n public readonly animationNodeOverrides = new Map<number, FeatureAppearance>();\r\n\r\n /** Accepts a criterion that determines whether color and transparency overrides originating from the view's [[RenderSchedule.Script]] should be ignored for a given element.\r\n * The function receives a description of the element in question and returns `true` if the script's overrides should be ignored.\r\n * Any number of such functions can be registered; if any one of them returns `true`, the script's overrides are not applied to the specified element.\r\n *\r\n * For example, applications commonly emphasize a set of elements by applying a [[FeatureAppearance.emphasized]] override to them, and specifying a highly-transparent\r\n * default appearance to de-emphasize the rest of the elements in the view. If some of the de-emphasized elements' appearances are also being overridden by the schedule script, then\r\n * they won't appear de-emphasized, making it difficult for the emphasized elements to stand out. In situations like this, [FeatureOverrideProvider]($frontend)s like [EmphasizeElements]($frontend) can register an [[IgnoreAnimationOverrides]] function that returns true if the element in question is not in the set of emphasized elements.\r\n */\r\n public ignoreAnimationOverrides(ignore: IgnoreAnimationOverrides): void {\r\n this._ignoreAnimationOverrides.push(ignore);\r\n }\r\n\r\n /** Overrides applied to features for which no other overrides are defined */\r\n public get defaultOverrides(): FeatureAppearance { return this._defaultOverrides; }\r\n /** Whether or not line weights are applied. If false, all lines are drawn with a weight of 1. */\r\n public get lineWeights(): boolean { return this._lineWeights; }\r\n\r\n /** @internal */\r\n public get neverDrawn() { return this._neverDrawn; }\r\n /** @internal */\r\n public get alwaysDrawn() { return this._alwaysDrawn; }\r\n\r\n /** @internal */\r\n protected isNeverDrawn(elemIdLo: number, elemIdHi: number, animationNodeId: number): boolean {\r\n if (this._neverDrawn.has(elemIdLo, elemIdHi))\r\n return true;\r\n else\r\n return this.neverDrawnAnimationNodes.has(animationNodeId);\r\n }\r\n /** @internal */\r\n protected isAlwaysDrawn(idLo: number, idHi: number): boolean { return this._alwaysDrawn.has(idLo, idHi); }\r\n /** Returns true if the [SubCategory]($backend) specified by Id is in the set of visible subcategories. @internal */\r\n public isSubCategoryVisible(idLo: number, idHi: number): boolean { return this._visibleSubCategories.has(idLo, idHi); }\r\n /** @internal */\r\n public isSubCategoryVisibleInModel(subcatLo: number, subcatHi: number, modelLo: number, modelHi: number): boolean {\r\n if (this.ignoreSubCategory)\r\n return true;\r\n\r\n let vis = this.isSubCategoryVisible(subcatLo, subcatHi);\r\n const modelOvr = this._modelSubCategoryOverrides.get(modelLo, modelHi);\r\n if (undefined !== modelOvr && modelOvr.has(subcatLo, subcatHi))\r\n vis = !vis;\r\n\r\n return vis;\r\n }\r\n\r\n /** @internal */\r\n protected getModelOverrides(idLo: number, idHi: number): FeatureAppearance | undefined {\r\n return this._modelOverrides.get(idLo, idHi);\r\n }\r\n\r\n private getElementAnimationOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this.animationNodeOverrides.size === 0)\r\n return undefined;\r\n\r\n // NB: An animation node Id of zero means \"not animated\". Some providers like EmphasizeElements may provide an appearance override for unanimated nodes.\r\n // That should be preserved.\r\n const app = this.animationNodeOverrides.get(animationNodeId);\r\n if (!app || 0 === animationNodeId || this._ignoreAnimationOverrides.length === 0)\r\n return app;\r\n\r\n const args = scratchIgnoreAnimationOverridesArgs;\r\n args.elementId.lower = idLo;\r\n args.elementId.upper = idHi;\r\n args.animationNodeId = animationNodeId;\r\n return this._ignoreAnimationOverrides.some((ignore) => ignore(args)) ? undefined : app;\r\n }\r\n\r\n /** @internal */\r\n protected getElementOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n const elemApp = this._elementOverrides.get(idLo, idHi);\r\n const nodeApp = this.getElementAnimationOverrides(idLo, idHi, animationNodeId);\r\n if (elemApp)\r\n return nodeApp ? nodeApp.extendAppearance(elemApp) : elemApp;\r\n\r\n return nodeApp;\r\n }\r\n\r\n /** @internal */\r\n protected getSubCategoryOverrides(idLo: number, idHi: number): FeatureAppearance | undefined { return this._subCategoryOverrides.get(idLo, idHi); }\r\n\r\n /** Add a [SubCategory]($backend) to the set of visible subcategories. */\r\n public setVisibleSubCategory(id: Id64String): void { this._visibleSubCategories.addId(id); }\r\n /** Specify the Id of an element that should never be drawn. */\r\n public setNeverDrawn(id: Id64String): void { this._neverDrawn.addId(id); }\r\n /** Specify the Id of an element that should always be drawn. */\r\n public setAlwaysDrawn(id: Id64String): void { this._alwaysDrawn.addId(id); }\r\n /** Specify the Id of a animation node that should never be drawn. */\r\n public setAnimationNodeNeverDrawn(id: number): void { this.neverDrawnAnimationNodes.add(id); }\r\n /** Specify the Ids of elements that should never be drawn. */\r\n public setNeverDrawnSet(ids: Iterable<Id64String>) { copyIdSetToUint32Set(this._neverDrawn, ids); }\r\n /** Specify the Ids of elements that should always be drawn. */\r\n public setAlwaysDrawnSet(ids: Iterable<Id64String>, exclusive: boolean, ignoreSubCategory = true) {\r\n copyIdSetToUint32Set(this._alwaysDrawn, ids);\r\n this.isAlwaysDrawnExclusive = exclusive;\r\n this.alwaysDrawnIgnoresSubCategory = ignoreSubCategory;\r\n }\r\n\r\n /** Returns the feature's appearance overrides, or undefined if the feature is not visible. */\r\n public getFeatureAppearance(feature: Feature, modelId: Id64String, type: BatchType = BatchType.Primary, animationNodeId = 0): FeatureAppearance | undefined {\r\n return this.getAppearance(\r\n Id64.getLowerUint32(feature.elementId), Id64.getUpperUint32(feature.elementId),\r\n Id64.getLowerUint32(feature.subCategoryId), Id64.getUpperUint32(feature.subCategoryId),\r\n feature.geometryClass,\r\n Id64.getLowerUint32(modelId), Id64.getUpperUint32(modelId),\r\n type, animationNodeId);\r\n }\r\n\r\n private static readonly _weight1Appearance = FeatureAppearance.fromJSON({ weight: 1 });\r\n\r\n /** Returns a feature's appearance overrides, or undefined if the feature is not visible.\r\n * Takes Id64s as pairs of unsigned 32-bit integers for efficiency, because that is how they are stored by the PackedFeatureTable associated with each batch of graphics.\r\n * @see [[getFeatureAppearance]] for an equivalent function that accepts [Id64String]($core-bentley)s instead of integer pairs.\r\n */\r\n public getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (BatchType.VolumeClassifier === type || BatchType.PlanarClassifier === type)\r\n return this.getClassifierAppearance(elemLo, elemHi, subcatLo, subcatHi, modelLo, modelHi, animationNodeId);\r\n\r\n let app = !this._lineWeights ? FeatureOverrides._weight1Appearance : FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n // Is the element visible?\r\n let elemApp, alwaysDrawn = false;\r\n\r\n if (Id64.isValidUint32Pair(elemLo, elemHi)) {\r\n if (this.isNeverDrawn(elemLo, elemHi, animationNodeId))\r\n return undefined;\r\n\r\n alwaysDrawn = this.isAlwaysDrawn(elemLo, elemHi);\r\n if (!alwaysDrawn && this.isAlwaysDrawnExclusive)\r\n return undefined;\r\n\r\n // Element overrides take precedence\r\n elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n }\r\n\r\n let subCatApp;\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n if ((!alwaysDrawn || !this.alwaysDrawnIgnoresSubCategory) && !this.isSubCategoryVisibleInModel(subcatLo, subcatHi, modelLo, modelHi))\r\n return undefined;\r\n\r\n subCatApp = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCatApp)\r\n app = subCatApp.extendAppearance(app);\r\n }\r\n\r\n // Only apply default if *no* appearance was explicitly registered (doesn't matter if registered appearance does not actually override anything)\r\n if (undefined === elemApp && undefined === modelApp && undefined === subCatApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n let visible = alwaysDrawn || this.isClassVisible(geomClass);\r\n if (visible && app.isFullyTransparent)\r\n visible = false; // don't bother rendering something with full transparency...\r\n\r\n return visible ? app : undefined;\r\n }\r\n\r\n /** Classifiers behave totally differently...in particular they are never invisible unless fully-transparent.\r\n * @internal\r\n */\r\n protected getClassifierAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, modelLo: number, modelHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n let app = FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n const elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n const subCat = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCat)\r\n app = subCat.extendAppearance(app);\r\n }\r\n\r\n if (undefined === elemApp && undefined === modelApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n // NB: A fully-transparent classifier means the classifier is a clip mask - classified pixels will be discarded.\r\n return app;\r\n }\r\n\r\n /** Return whether geometry of the specified class should be drawn.\r\n * @see [[ViewFlags.constructions]], [[ViewFlags.dimensions]], and [[ViewFlags.patterns]].\r\n */\r\n public isClassVisible(geomClass: GeometryClass): boolean {\r\n switch (geomClass) {\r\n case GeometryClass.Construction: return this._constructions;\r\n case GeometryClass.Dimension: return this._dimensions;\r\n case GeometryClass.Pattern: return this._patterns;\r\n default: return true;\r\n }\r\n }\r\n\r\n /** Specify overrides for all elements belonging to a specified [GeometricModel]($backend), or all geometry belonging to a specified [GeometricElement]($backend) or [SubCategory]($backend). */\r\n public override(args: OverrideFeatureAppearanceArgs): void {\r\n let id: Id64String;\r\n let map: Id64.Uint32Map<FeatureAppearance>;\r\n if (undefined !== args.elementId) {\r\n id = args.elementId;\r\n map = this._elementOverrides;\r\n } else if (undefined !== args.modelId) {\r\n id = args.modelId;\r\n map = this._modelOverrides;\r\n } else {\r\n id = args.subCategoryId;\r\n map = this._subCategoryOverrides;\r\n }\r\n\r\n let app = args.appearance;\r\n const idLo = Id64.getLowerUint32(id);\r\n const idHi = Id64.getUpperUint32(id);\r\n\r\n if (undefined !== args.elementId && this.isNeverDrawn(idLo, idHi, 0))\r\n return;\r\n\r\n const replace = \"replace\" === args.onConflict;\r\n const existing = replace ? undefined : map.get(idLo, idHi);\r\n if (existing) {\r\n assert(\"replace\" !== args.onConflict);\r\n switch (args.onConflict) {\r\n case \"skip\":\r\n return;\r\n case \"extend\":\r\n app = app.extendAppearance(existing);\r\n break;\r\n default:\r\n app = existing.extendAppearance(app);\r\n break;\r\n }\r\n }\r\n\r\n map.set(idLo, idHi, app);\r\n }\r\n\r\n /** Specify overrides for all elements within the specified model.\r\n * @param id The Id of the model.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same model.\r\n * @note These overrides take priority over all other overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any element within this model, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideModel(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ modelId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry belonging to the specified [SubCategory]($backend).\r\n * @param id The Id of the subcategory.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same subcategory.\r\n * @note These overrides have lower priority than element and model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any geometry within this subcategory, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideSubCategory(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ subCategoryId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified element.\r\n * @param id The Id of the element.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same element.\r\n * @note These overrides take precedence over subcategory overrides, but not over model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to this element, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideElement(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ elementId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified animation node.\r\n * @param id The Id of the animation node.\r\n * @param app The symbology overrides.\r\n * @note These overrides do not take precedence over element overrides.\r\n */\r\n public overrideAnimationNode(id: number, app: FeatureAppearance): void {\r\n this.animationNodeOverrides.set(id, app);\r\n }\r\n\r\n /** Defines a default appearance to be applied to any [[Feature]] *not* explicitly overridden.\r\n * @param appearance The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace the current default overrides if they are already defined.\r\n */\r\n public setDefaultOverrides(appearance: FeatureAppearance, replaceExisting: boolean = true): void {\r\n if (replaceExisting || !appearance.overridesSymbology)\r\n this._defaultOverrides = appearance;\r\n }\r\n\r\n /** Get the display priority of a subcategory. This is only relevant when using [[PlanProjectionSettings]].\r\n * @internal\r\n */\r\n public getSubCategoryPriority(idLo: number, idHi: number): number {\r\n return this._subCategoryPriorities.get(idLo, idHi) ?? 0;\r\n }\r\n\r\n /** Construct a new Overrides that overrides nothing.\r\n * @see [FeatureSymbology.Overrides]($frontend) to construct overrides based on a [ViewState]($frontend) or [Viewport]($frontend).\r\n */\r\n public constructor() {\r\n //\r\n }\r\n\r\n /** Returns true if geometry belonging to the specified subcategory will be drawn. */\r\n public isSubCategoryIdVisible(id: Id64String): boolean { return this.isSubCategoryVisible(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified model, if any such are defined. */\r\n public getModelOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getModelOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified element, if any such are defined. */\r\n public getElementOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getElementOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id), 0); }\r\n /** Returns the overrides applied to geometry belonging to the specified subcategory, if any such are defined. */\r\n public getSubCategoryOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getSubCategoryOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n\r\n /** Returns true if the specified Feature will be drawn. */\r\n public isFeatureVisible(feature: Feature): boolean {\r\n const { elementId, subCategoryId, geometryClass } = feature;\r\n const isValidElemId = !Id64.isInvalid(elementId);\r\n const elemIdParts = isValidElemId ? Id64.getUint32Pair(elementId) : undefined;\r\n\r\n if (undefined !== elemIdParts && this.isNeverDrawn(elemIdParts.lower, elemIdParts.upper, 0))\r\n return false;\r\n\r\n const alwaysDrawn = undefined !== elemIdParts && this.isAlwaysDrawn(elemIdParts.lower, elemIdParts.upper);\r\n if (alwaysDrawn || this.isAlwaysDrawnExclusive)\r\n return alwaysDrawn;\r\n\r\n // NB: This ignores per-model subcategory visibility overrides, because caller did not specify a model.\r\n if (!this.isSubCategoryIdVisible(subCategoryId))\r\n return false;\r\n\r\n return this.isClassVisible(geometryClass);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply the [[FeatureAppearance]] supplied by a [[FeatureAppearanceSource]].\r\n * This is useful for selectively overriding or agumenting a [Viewport]($frontend)'s symbology overrides.\r\n * A typical implementation will invoke [[FeatureAppearanceSource.getAppeaprance]] and customize the returned appearance.\r\n * @see [[FeatureAppearanceProvider.chain]] to chain two providers together.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceProvider {\r\n /** Supply the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param source The base symbology overrides, e.g., typically defined by a [Viewport]($frontend).\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [[FeatureAppearanceSource.getAppearance]] to forward the request to the source.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** @public */\r\nexport namespace FeatureAppearanceProvider {\r\n /** Produce a FeatureAppearanceSource for which `getAppearance()` returns the appearance specified in `source`, potentially modified by `provider`. */\r\n function wrap(source: FeatureAppearanceSource, provider: FeatureAppearanceProvider): FeatureAppearanceSource {\r\n return {\r\n getAppearance: (elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return provider.getFeatureAppearance(source, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n\r\n /** Create a provider that obtains each feature's appearance from the source, and if the feature is visible, modifies the appearance.\r\n * @param supplementAppearance A function accepting the feature's base appearance and returning a supplemental appearance.\r\n * @public\r\n */\r\n export function supplement(supplementAppearance: (appearance: FeatureAppearance) => FeatureAppearance): FeatureAppearanceProvider {\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n const app = source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n return app ? supplementAppearance(app) : app;\r\n },\r\n };\r\n }\r\n\r\n /** Chain two FeatureAppearanceProviders together such that `first`'s `getFeatureAppearance` function is applied before `second`'s.\r\n * If `second` invokes `source.getAppearance()`, the returned appearance will include any modifications applied by `first`.\r\n * @public\r\n */\r\n export function chain(first: FeatureAppearanceProvider, second: FeatureAppearanceProvider): FeatureAppearanceProvider {\r\n if (first === second)\r\n return first;\r\n\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return second.getFeatureAppearance(wrap(source, first), elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n}\r\n"]}
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