@itwin/core-common 3.4.0-dev.48 → 3.4.0-dev.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Camera.d.ts.map +1 -1
- package/lib/cjs/Camera.js +7 -3
- package/lib/cjs/Camera.js.map +1 -1
- package/lib/cjs/CloudStorage.d.ts +20 -5
- package/lib/cjs/CloudStorage.d.ts.map +1 -1
- package/lib/cjs/CloudStorage.js +13 -3
- package/lib/cjs/CloudStorage.js.map +1 -1
- package/lib/cjs/CloudStorageTileCache.d.ts +4 -1
- package/lib/cjs/CloudStorageTileCache.d.ts.map +1 -1
- package/lib/cjs/CloudStorageTileCache.js +5 -1
- package/lib/cjs/CloudStorageTileCache.js.map +1 -1
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +4 -1
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ColorDef.d.ts.map +1 -1
- package/lib/cjs/ColorDef.js +2 -0
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
- package/lib/cjs/ConcurrentQuery.js +56 -14
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/FeatureGates.d.ts.map +1 -1
- package/lib/cjs/FeatureGates.js +6 -2
- package/lib/cjs/FeatureGates.js.map +1 -1
- package/lib/cjs/FeatureIndex.d.ts.map +1 -1
- package/lib/cjs/FeatureIndex.js +5 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/Fonts.d.ts.map +1 -1
- package/lib/cjs/Fonts.js.map +1 -1
- package/lib/cjs/Frustum.d.ts.map +1 -1
- package/lib/cjs/Frustum.js +55 -21
- package/lib/cjs/Frustum.js.map +1 -1
- package/lib/cjs/Image.d.ts.map +1 -1
- package/lib/cjs/Image.js +3 -1
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/QPoint.d.ts +185 -5
- package/lib/cjs/QPoint.d.ts.map +1 -1
- package/lib/cjs/QPoint.js +204 -4
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/Render.d.ts.map +1 -1
- package/lib/cjs/Render.js +11 -3
- package/lib/cjs/Render.js.map +1 -1
- package/lib/cjs/SubCategoryOverride.d.ts.map +1 -1
- package/lib/cjs/SubCategoryOverride.js.map +1 -1
- package/lib/cjs/TerrainSettings.d.ts +12 -7
- package/lib/cjs/TerrainSettings.d.ts.map +1 -1
- package/lib/cjs/TerrainSettings.js +2 -1
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/TileProps.d.ts +5 -0
- package/lib/cjs/TileProps.d.ts.map +1 -1
- package/lib/cjs/TileProps.js +12 -1
- package/lib/cjs/TileProps.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.js +8 -2
- package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
- package/lib/cjs/geometry/TextString.d.ts.map +1 -1
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocketTransport.js +10 -3
- package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +9 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js +10 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js +8 -2
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.d.ts.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.js.map +1 -1
- package/lib/esm/Camera.d.ts.map +1 -1
- package/lib/esm/Camera.js +7 -3
- package/lib/esm/Camera.js.map +1 -1
- package/lib/esm/CloudStorage.d.ts +20 -5
- package/lib/esm/CloudStorage.d.ts.map +1 -1
- package/lib/esm/CloudStorage.js +13 -3
- package/lib/esm/CloudStorage.js.map +1 -1
- package/lib/esm/CloudStorageTileCache.d.ts +4 -1
- package/lib/esm/CloudStorageTileCache.d.ts.map +1 -1
- package/lib/esm/CloudStorageTileCache.js +5 -1
- package/lib/esm/CloudStorageTileCache.js.map +1 -1
- package/lib/esm/Code.d.ts.map +1 -1
- package/lib/esm/Code.js +4 -1
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ColorDef.d.ts.map +1 -1
- package/lib/esm/ColorDef.js +2 -0
- package/lib/esm/ColorDef.js.map +1 -1
- package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
- package/lib/esm/ConcurrentQuery.js +56 -14
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/FeatureGates.d.ts.map +1 -1
- package/lib/esm/FeatureGates.js +6 -2
- package/lib/esm/FeatureGates.js.map +1 -1
- package/lib/esm/FeatureIndex.d.ts.map +1 -1
- package/lib/esm/FeatureIndex.js +5 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/Fonts.d.ts.map +1 -1
- package/lib/esm/Fonts.js.map +1 -1
- package/lib/esm/Frustum.d.ts.map +1 -1
- package/lib/esm/Frustum.js +55 -21
- package/lib/esm/Frustum.js.map +1 -1
- package/lib/esm/Image.d.ts.map +1 -1
- package/lib/esm/Image.js +3 -1
- package/lib/esm/Image.js.map +1 -1
- package/lib/esm/QPoint.d.ts +185 -5
- package/lib/esm/QPoint.d.ts.map +1 -1
- package/lib/esm/QPoint.js +203 -5
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/Render.d.ts.map +1 -1
- package/lib/esm/Render.js +11 -3
- package/lib/esm/Render.js.map +1 -1
- package/lib/esm/SubCategoryOverride.d.ts.map +1 -1
- package/lib/esm/SubCategoryOverride.js.map +1 -1
- package/lib/esm/TerrainSettings.d.ts +12 -7
- package/lib/esm/TerrainSettings.d.ts.map +1 -1
- package/lib/esm/TerrainSettings.js +2 -1
- package/lib/esm/TerrainSettings.js.map +1 -1
- package/lib/esm/TileProps.d.ts +5 -0
- package/lib/esm/TileProps.d.ts.map +1 -1
- package/lib/esm/TileProps.js +10 -0
- package/lib/esm/TileProps.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/esm/geometry/BoundingSphere.js +8 -2
- package/lib/esm/geometry/BoundingSphere.js.map +1 -1
- package/lib/esm/geometry/TextString.d.ts.map +1 -1
- package/lib/esm/geometry/TextString.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocketTransport.js +10 -3
- package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts +9 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js +10 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js +8 -2
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/esm/tile/I3dmTileIO.d.ts.map +1 -1
- package/lib/esm/tile/I3dmTileIO.js.map +1 -1
- package/package.json +8 -7
package/lib/cjs/Render.js.map
CHANGED
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { OctEncodedNormalPair } from \"./OctEncodedNormal\";\n\n// cSpell:ignore vals\n\n/** @internal */\nexport enum PolylineTypeFlags {\n Normal = 0, // Just an ordinary polyline\n Edge = 1 << 0, // A polyline used to define the edges of a planar region.\n Outline = 1 << 1, // Like Edge, but the edges are only displayed in wireframe mode when surface fill is undisplayed.\n}\n\n/** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.\n * @internal\n */\nexport class PolylineFlags {\n public isDisjoint: boolean;\n public isPlanar: boolean;\n public is2d: boolean;\n public type: PolylineTypeFlags;\n\n public constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {\n this.isDisjoint = isDisjoint;\n this.isPlanar = isPlanar;\n this.is2d = is2d;\n this.type = type;\n }\n\n public clone(): PolylineFlags { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }\n\n /** Create a PolylineFlags from a serialized numeric representation. */\n public static unpack(value: number): PolylineFlags {\n const isDisjoint = 0 !== (value & 1);\n const isPlanar = 0 !== (value & 2);\n const is2d = 0 !== (value & 4);\n const type: PolylineTypeFlags = (value >> 3);\n assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);\n\n return new PolylineFlags(is2d, isPlanar, isDisjoint, type);\n }\n\n public initDefaults() {\n this.isDisjoint = this.isPlanar = this.is2d = false;\n this.type = PolylineTypeFlags.Normal;\n }\n\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\n public setIsNormalEdge(): void { this.type = PolylineTypeFlags.Edge; }\n public setIsOutlineEdge(): void { this.type = PolylineTypeFlags.Outline; }\n\n /** Convert these flags to a numeric representation for serialization. */\n public pack(): number {\n let val: number = 0;\n if (this.isDisjoint)\n val += 1;\n if (this.isPlanar)\n val += 1 << 1;\n if (this.is2d)\n val += 1 << 2;\n val += (this.type as number) << 3;\n return val;\n }\n\n public equals(other: PolylineFlags) {\n return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;\n }\n}\n\n/** @internal */\nexport class PolylineData {\n public vertIndices: number[];\n public numIndices: number;\n public constructor(vertIndices: number[] = [], numIndices = 0) {\n this.vertIndices = vertIndices;\n this.numIndices = numIndices;\n }\n public get isValid(): boolean { return 0 < this.numIndices; }\n public reset(): void { this.numIndices = 0; this.vertIndices = []; }\n public init(polyline: MeshPolyline) {\n this.numIndices = polyline.indices.length;\n this.vertIndices = 0 < this.numIndices ? polyline.indices : [];\n return this.isValid;\n }\n}\n\n/** @internal */\nexport class MeshPolyline {\n public readonly indices: number[];\n public constructor(indices: number[] = []) {\n this.indices = indices.slice();\n }\n public addIndex(index: number) {\n const { indices } = this;\n if (indices.length === 0 || indices[indices.length - 1] !== index)\n indices.push(index);\n }\n public clear() { this.indices.length = 0; }\n}\n\n/** @internal */\nexport class MeshPolylineList extends Array<MeshPolyline> { constructor(...args: MeshPolyline[]) { super(...args); } }\n\n/** @internal */\nexport class MeshEdge {\n public indices = [0, 0];\n\n public constructor(index0?: number, index1?: number) {\n if (undefined === index0 || undefined === index1)\n return;\n if (index0 < index1) {\n this.indices[0] = index0;\n this.indices[1] = index1;\n } else {\n this.indices[0] = index1;\n this.indices[1] = index0;\n }\n }\n\n public compareTo(other: MeshEdge): number {\n let diff = this.indices[0] - other.indices[0];\n if (0 === diff)\n diff = this.indices[1] - other.indices[1];\n\n return diff;\n }\n}\n\n/** @internal */\nexport class MeshEdges {\n public visible: MeshEdge[] = [];\n public silhouette: MeshEdge[] = [];\n public polylines: MeshPolylineList = new MeshPolylineList();\n public silhouetteNormals: OctEncodedNormalPair[] = [];\n public constructor() { }\n}\n\n/** @internal */\nexport class EdgeArgs {\n public edges?: MeshEdge[];\n\n public init(meshEdges?: MeshEdges): boolean {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.visible.length)\n this.edges = meshEdges.visible;\n\n return this.isValid;\n }\n\n public clear(): void { this.edges = undefined; }\n public get isValid(): boolean { return 0 < this.numEdges; }\n public get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }\n}\n\n/** @internal */\nexport class SilhouetteEdgeArgs extends EdgeArgs {\n public normals?: OctEncodedNormalPair[];\n\n public override init(meshEdges?: MeshEdges) {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {\n this.edges = meshEdges.silhouette;\n this.normals = meshEdges.silhouetteNormals;\n }\n\n return this.isValid;\n }\n\n public override clear() { this.normals = undefined; super.clear(); }\n}\n\n/** @internal */\nexport class PolylineEdgeArgs {\n public lines?: PolylineData[];\n\n public constructor(lines?: PolylineData[]) { this.init(lines); }\n\n public init(lines?: PolylineData[]): boolean {\n this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;\n return this.isValid;\n }\n\n public get numLines() { return undefined !== this.lines ? this.lines.length : 0; }\n public get isValid() { return this.numLines > 0; }\n public clear() { this.lines = undefined; }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { OctEncodedNormalPair } from \"./OctEncodedNormal\";\n\n// cSpell:ignore vals\n\n/** @internal */\nexport enum PolylineTypeFlags {\n Normal = 0, // Just an ordinary polyline\n Edge = 1 << 0, // A polyline used to define the edges of a planar region.\n Outline = 1 << 1, // Like Edge, but the edges are only displayed in wireframe mode when surface fill is undisplayed.\n}\n\n/** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.\n * @internal\n */\nexport class PolylineFlags {\n public isDisjoint: boolean;\n public isPlanar: boolean;\n public is2d: boolean;\n public type: PolylineTypeFlags;\n\n public constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {\n this.isDisjoint = isDisjoint;\n this.isPlanar = isPlanar;\n this.is2d = is2d;\n this.type = type;\n }\n\n public clone(): PolylineFlags { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }\n\n /** Create a PolylineFlags from a serialized numeric representation. */\n public static unpack(value: number): PolylineFlags {\n const isDisjoint = 0 !== (value & 1);\n const isPlanar = 0 !== (value & 2);\n const is2d = 0 !== (value & 4);\n const type: PolylineTypeFlags = (value >> 3);\n assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);\n\n return new PolylineFlags(is2d, isPlanar, isDisjoint, type);\n }\n\n public initDefaults() {\n this.isDisjoint = this.isPlanar = this.is2d = false;\n this.type = PolylineTypeFlags.Normal;\n }\n\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\n public setIsNormalEdge(): void { this.type = PolylineTypeFlags.Edge; }\n public setIsOutlineEdge(): void { this.type = PolylineTypeFlags.Outline; }\n\n /** Convert these flags to a numeric representation for serialization. */\n public pack(): number {\n let val: number = 0;\n if (this.isDisjoint)\n val += 1;\n if (this.isPlanar)\n val += 1 << 1;\n if (this.is2d)\n val += 1 << 2;\n val += (this.type as number) << 3;\n return val;\n }\n\n public equals(other: PolylineFlags) {\n return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;\n }\n}\n\n/** @internal */\nexport class PolylineData {\n public vertIndices: number[];\n public numIndices: number;\n public constructor(vertIndices: number[] = [], numIndices = 0) {\n this.vertIndices = vertIndices;\n this.numIndices = numIndices;\n }\n public get isValid(): boolean { return 0 < this.numIndices; }\n public reset(): void {\n this.numIndices = 0;\n this.vertIndices = [];\n }\n\n public init(polyline: MeshPolyline) {\n this.numIndices = polyline.indices.length;\n this.vertIndices = 0 < this.numIndices ? polyline.indices : [];\n return this.isValid;\n }\n}\n\n/** @internal */\nexport class MeshPolyline {\n public readonly indices: number[];\n public constructor(indices: number[] = []) {\n this.indices = indices.slice();\n }\n public addIndex(index: number) {\n const { indices } = this;\n if (indices.length === 0 || indices[indices.length - 1] !== index)\n indices.push(index);\n }\n public clear() { this.indices.length = 0; }\n}\n\n/** @internal */\nexport class MeshPolylineList extends Array<MeshPolyline> {\n constructor(...args: MeshPolyline[]) {\n super(...args);\n }\n}\n\n/** @internal */\nexport class MeshEdge {\n public indices = [0, 0];\n\n public constructor(index0?: number, index1?: number) {\n if (undefined === index0 || undefined === index1)\n return;\n if (index0 < index1) {\n this.indices[0] = index0;\n this.indices[1] = index1;\n } else {\n this.indices[0] = index1;\n this.indices[1] = index0;\n }\n }\n\n public compareTo(other: MeshEdge): number {\n let diff = this.indices[0] - other.indices[0];\n if (0 === diff)\n diff = this.indices[1] - other.indices[1];\n\n return diff;\n }\n}\n\n/** @internal */\nexport class MeshEdges {\n public visible: MeshEdge[] = [];\n public silhouette: MeshEdge[] = [];\n public polylines: MeshPolylineList = new MeshPolylineList();\n public silhouetteNormals: OctEncodedNormalPair[] = [];\n public constructor() { }\n}\n\n/** @internal */\nexport class EdgeArgs {\n public edges?: MeshEdge[];\n\n public init(meshEdges?: MeshEdges): boolean {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.visible.length)\n this.edges = meshEdges.visible;\n\n return this.isValid;\n }\n\n public clear(): void { this.edges = undefined; }\n public get isValid(): boolean { return 0 < this.numEdges; }\n public get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }\n}\n\n/** @internal */\nexport class SilhouetteEdgeArgs extends EdgeArgs {\n public normals?: OctEncodedNormalPair[];\n\n public override init(meshEdges?: MeshEdges) {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {\n this.edges = meshEdges.silhouette;\n this.normals = meshEdges.silhouetteNormals;\n }\n\n return this.isValid;\n }\n\n public override clear() {\n this.normals = undefined;\n super.clear();\n }\n}\n\n/** @internal */\nexport class PolylineEdgeArgs {\n public lines?: PolylineData[];\n\n public constructor(lines?: PolylineData[]) { this.init(lines); }\n\n public init(lines?: PolylineData[]): boolean {\n this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;\n return this.isValid;\n }\n\n public get numLines() { return undefined !== this.lines ? this.lines.length : 0; }\n public get isValid() { return this.numLines > 0; }\n public clear() { this.lines = undefined; }\n}\n"]}
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{"version":3,"file":"SubCategoryOverride.d.ts","sourceRoot":"","sources":["../../src/SubCategoryOverride.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAQ,UAAU,EAAa,MAAM,qBAAqB,CAAC;AAClE,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAEhE;;;;;;;;GAQG;AACH,qBAAa,mBAAmB;IAC9B,0CAA0C;IAC1C,SAAgB,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjC,8CAA8C;IAC9C,SAAgB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpC,2CAA2C;IAC3C,SAAgB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChC,yHAAyH;IACzH,SAAgB,KAAK,CAAC,EAAE,UAAU,CAAC;IACnC,6CAA6C;IAC7C,SAAgB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClC,+CAA+C;IAC/C,SAAgB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtC,iDAAiD;IACjD,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtC,yGAAyG;IACzG,IAAW,aAAa,IAAI,OAAO,CAElC;IAED,8GAA8G;IACvG,QAAQ,CAAC,UAAU,EAAE,qBAAqB,GAAG,qBAAqB;IAwBzE;;OAEG;IACI,MAAM,IAAI,qBAAqB,CAAC,KAAK;IA0B5C,uEAAuE;IAChE,MAAM,CAAC,KAAK,EAAE,mBAAmB,GAAG,OAAO;IAWlD,0DAA0D;WAC5C,QAAQ,CAAC,IAAI,CAAC,EAAE,qBAAqB,CAAC,KAAK,GAAG,mBAAmB;IAI/E,OAAO;IAiBP,6DAA6D;IAC7D,OAAc,QAAQ,sBAA+B;CACtD"}
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{"version":3,"file":"SubCategoryOverride.js","sourceRoot":"","sources":["../../src/SubCategoryOverride.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAkE;AAClE,yCAAsC;AACtC,mEAAgE;AAEhE;;;;;;;;GAQG;AACH,MAAa,mBAAmB;IA4F9B,YAAoB,KAAkC;QACpD,IAAI,SAAS,KAAK,KAAK,CAAC,SAAS;YAC/B,IAAI,CAAC,SAAS,GAAG,wBAAS,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACrD,IAAI,SAAS,KAAK,KAAK,CAAC,KAAK;YAC3B,IAAI,CAAC,KAAK,GAAG,mBAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC9C,IAAI,SAAS,KAAK,KAAK,CAAC,MAAM;YAC5B,IAAI,CAAC,MAAM,GAAG,wBAAS,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC9C,IAAI,SAAS,KAAK,KAAK,CAAC,KAAK;YAC3B,IAAI,CAAC,KAAK,GAAG,mBAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC1C,IAAI,SAAS,KAAK,KAAK,CAAC,QAAQ;YAC9B,IAAI,CAAC,QAAQ,GAAG,mBAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAChD,IAAI,SAAS,KAAK,KAAK,CAAC,QAAQ;YAC9B,IAAI,CAAC,QAAQ,GAAG,wBAAS,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAClD,IAAI,SAAS,KAAK,KAAK,CAAC,MAAM;YAC5B,IAAI,CAAC,YAAY,GAAG,wBAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACzD,CAAC;IA3FD,yGAAyG;IACzG,IAAW,aAAa;QACtB,OAAO,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,IAAI,SAAS,KAAK,IAAI,CAAC,YAAY,CAAC;IAC5N,CAAC;IAED,8GAA8G;IACvG,QAAQ,CAAC,UAAiC;QAC/C,IAAI,CAAC,IAAI,CAAC,aAAa;YACrB,OAAO,UAAU,CAAC;QAEpB,MAAM,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,SAAS,KAAK,QAAQ,CAAC,SAAS;YAClC,KAAK,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;QACvC,IAAI,SAAS,KAAK,QAAQ,CAAC,MAAM;YAC/B,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QACjC,IAAI,SAAS,KAAK,QAAQ,CAAC,KAAK;YAC9B,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;QAC/B,IAAI,SAAS,KAAK,QAAQ,CAAC,QAAQ;YACjC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACrC,IAAI,SAAS,KAAK,QAAQ,CAAC,QAAQ;YACjC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACrC,IAAI,SAAS,KAAK,QAAQ,CAAC,MAAM;YAC/B,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QACjC,IAAI,SAAS,KAAK,QAAQ,CAAC,KAAK;YAC9B,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;QAE/B,OAAO,IAAI,6CAAqB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACI,MAAM;QACX,MAAM,KAAK,GAAgC,EAAE,CAAC;QAC9C,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS;YAC9B,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAEnC,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM;YAC3B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE7B,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK;YAC1B,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE3B,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEjC,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEjC,IAAI,SAAS,KAAK,IAAI,CAAC,YAAY;YACjC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;QAEnC,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK;YAC1B,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;QAEpC,OAAO,KAAK,CAAC;IACf,CAAC;IAED,uEAAuE;IAChE,MAAM,CAAC,KAA0B;QACtC,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,KAAK;eAC/F,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,CAAC,YAAY;YACnH,OAAO,KAAK,CAAC;QAEf,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,IAAI,SAAS,KAAK,KAAK,CAAC,KAAK;YACvD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;;YAE5C,OAAO,SAAS,KAAK,IAAI,CAAC,KAAK,IAAI,SAAS,KAAK,KAAK,CAAC,KAAK,CAAC;IACjE,CAAC;IAED,0DAA0D;IACnD,MAAM,CAAC,QAAQ,CAAC,IAAkC;QACvD,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC;IAC5E,CAAC;;AA1FH,kDA+GC;AAFC,6DAA6D;AAC/C,4BAAQ,GAAG,IAAI,mBAAmB,CAAC,EAAE,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\nimport { ColorDef } from \"./ColorDef\";\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\n\n/** Overrides selected aspects of a [[SubCategoryAppearance]] in the context of a [[DisplayStyleState]].\n * When determining how geometry belonging to a [[SubCategory]] will appear when drawn within a view:\n * 1. The base [[SubCategoryAppearance]] associated with that subcategory is obtained.\n * 2. The [[SubCategoryOverride]] associated with that subcategory in the [[DisplayStyleState]] is obtained.\n * 3. Any aspects of the appearance overridden by the SubCategoryOverride are replaced with the values from the SubCategoryOverride.\n * An aspect is overridden by virtue of not being set to \"undefined\" in the SubCategoryOverride.\n * @see [[DisplayStyleState.overrideSubCategory]]\n * @public\n */\nexport class SubCategoryOverride {\n /** See [[SubCategoryAppearance.color]] */\n public readonly color?: ColorDef;\n /** See [[SubCategoryAppearance.invisible]] */\n public readonly invisible?: boolean;\n /** See [[SubCategoryAppearance.weight]] */\n public readonly weight?: number;\n /** @internal Overriding with arbitrary custom line style is not supported - overriding with LinePixels enum could be. */\n public readonly style?: Id64String;\n /** See [[SubCategoryAppearance.priority]] */\n public readonly priority?: number;\n /** See [[SubCategoryAppearance.materialId]] */\n public readonly material?: Id64String;\n /** See [[SubCategoryAppearance.transparency]] */\n public readonly transparency?: number;\n\n /** Returns true if any aspect of the appearance is overridden (i.e., if any member is not undefined). */\n public get anyOverridden(): boolean {\n return undefined !== this.invisible || undefined !== this.color || undefined !== this.weight || undefined !== this.style || undefined !== this.priority || undefined !== this.material || undefined !== this.transparency;\n }\n\n /** Returns a SubCategoryAppearance overridden to match the properties defined by this SubCategoryOverride. */\n public override(appearance: SubCategoryAppearance): SubCategoryAppearance {\n if (!this.anyOverridden)\n return appearance;\n\n const props = appearance.toJSON();\n const ovrProps = this.toJSON();\n if (undefined !== ovrProps.invisible)\n props.invisible = ovrProps.invisible;\n if (undefined !== ovrProps.weight)\n props.weight = ovrProps.weight;\n if (undefined !== ovrProps.style)\n props.style = ovrProps.style;\n if (undefined !== ovrProps.material)\n props.material = ovrProps.material;\n if (undefined !== ovrProps.priority)\n props.priority = ovrProps.priority;\n if (undefined !== ovrProps.transp)\n props.transp = ovrProps.transp;\n if (undefined !== ovrProps.color)\n props.color = ovrProps.color;\n\n return new SubCategoryAppearance(props);\n }\n\n /** Convert this SubCategoryOverride to a JSON object\n * @internal\n */\n public toJSON(): SubCategoryAppearance.Props {\n const props: SubCategoryAppearance.Props = {};\n if (undefined !== this.invisible)\n props.invisible = this.invisible;\n\n if (undefined !== this.weight)\n props.weight = this.weight;\n\n if (undefined !== this.style)\n props.style = this.style;\n\n if (undefined !== this.material)\n props.material = this.material;\n\n if (undefined !== this.priority)\n props.priority = this.priority;\n\n if (undefined !== this.transparency)\n props.transp = this.transparency;\n\n if (undefined !== this.color)\n props.color = this.color.toJSON();\n\n return props;\n }\n\n /** Perform equality comparison against another SubCategoryOverride. */\n public equals(other: SubCategoryOverride): boolean {\n if (this.invisible !== other.invisible || this.weight !== other.weight || this.style !== other.style\n || this.priority !== other.priority || this.material !== other.material || this.transparency !== other.transparency)\n return false;\n\n if (undefined !== this.color && undefined !== other.color)\n return this.color.tbgr === other.color.tbgr;\n else\n return undefined === this.color && undefined === other.color;\n }\n\n /** Create a new SubCategoryOverride from a JSON object */\n public static fromJSON(json?: SubCategoryAppearance.Props): SubCategoryOverride {\n return undefined !== json ? new SubCategoryOverride(json) : this.defaults;\n }\n\n private constructor(props: SubCategoryAppearance.Props) {\n if (undefined !== props.invisible)\n this.invisible = JsonUtils.asBool(props.invisible);\n if (undefined !== props.color)\n this.color = ColorDef.fromJSON(props.color);\n if (undefined !== props.weight)\n this.weight = JsonUtils.asInt(props.weight);\n if (undefined !== props.style)\n this.style = Id64.fromJSON(props.style);\n if (undefined !== props.material)\n this.material = Id64.fromJSON(props.material);\n if (undefined !== props.priority)\n this.priority = JsonUtils.asInt(props.priority);\n if (undefined !== props.transp)\n this.transparency = JsonUtils.asDouble(props.transp);\n }\n\n /** A default SubCategoryOverride which overrides nothing. */\n public static defaults = new SubCategoryOverride({});\n}\n"]}
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{"version":3,"file":"TerrainSettings.d.ts","sourceRoot":"","sources":["../../src/TerrainSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAE7D
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{"version":3,"file":"TerrainSettings.d.ts","sourceRoot":"","sources":["../../src/TerrainSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAE7D;;;;;GAKG;AACH,oBAAY,mBAAmB,GAAG,MAAM,CAAC;AAEzC;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC3B;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,8IAA8I;IAC9I,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,8FAA8F;IAC9F,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,0HAA0H;IAC1H,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,mGAAmG;IACnG,gBAAgB,CAAC,EAAE,uBAAuB,CAAC;IAC3C;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;CACxB;AAED;;;;GAIG;AACH,oBAAY,uBAAuB;IACjC,sHAAsH;IACtH,QAAQ,IAAI;IACZ,0GAA0G;IAC1G,KAAK,IAAI;IACT,yGAAyG;IACzG,MAAM,IAAI;CACX;AAED;;GAEG;AACH,qBAAa,eAAe;IAC1B,OAAO,CAAC,aAAa,CAAmB;IACxC;;OAEG;IACH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,qIAAqI;IACrI,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,+FAA+F;IAC/F,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC,yHAAyH;IACzH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,mGAAmG;IACnG,SAAgB,gBAAgB,EAAE,uBAAuB,CAAC;IAC1D;;;OAGG;IACH,IAAW,YAAY,IAAI,IAAI,GAAG,SAAS,CAE1C;gBAEW,YAAY,GAAE,MAA6B,EAAE,YAAY,GAAE,MAAY,EAAE,aAAa,UAAQ,EAAE,YAAY,SAAM,EAAE,gBAAgB,0BAAmC;WAgBrK,QAAQ,CAAC,IAAI,CAAC,EAAE,YAAY;IAYnC,MAAM,IAAI,YAAY;IAgBtB,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,OAAO;IAK9C,mFAAmF;IAC5E,UAAU,CAAC,IAAI,CAAC,EAAE,kBAAkB,GAAG,OAAO;IAIrD;;;OAGG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,YAAY,GAAG,eAAe;CAe3D"}
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{"version":3,"file":"TerrainSettings.js","sourceRoot":"","sources":["../../src/TerrainSettings.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;
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+
{"version":3,"file":"TerrainSettings.js","sourceRoot":"","sources":["../../src/TerrainSettings.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqCH;;;;GAIG;AACH,IAAY,uBAOX;AAPD,WAAY,uBAAuB;IACjC,sHAAsH;IACtH,6EAAY,CAAA;IACZ,0GAA0G;IAC1G,uEAAS,CAAA;IACT,yGAAyG;IACzG,yEAAU,CAAA;AACZ,CAAC,EAPW,uBAAuB,GAAvB,+BAAuB,KAAvB,+BAAuB,QAOlC;AAED;;GAEG;AACH,MAAa,eAAe;IAsB1B,YAAY,eAAuB,oBAAoB,EAAE,eAAuB,GAAG,EAAE,aAAa,GAAG,KAAK,EAAE,YAAY,GAAG,GAAG,EAAE,gBAAgB,GAAG,uBAAuB,CAAC,QAAQ;QACjL,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,QAAQ,gBAAgB,EAAE;YACxB,KAAK,uBAAuB,CAAC,MAAM,CAAC;YACpC,KAAK,uBAAuB,CAAC,KAAK;gBAChC,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;gBACzC,MAAM;YACR;gBACE,IAAI,CAAC,gBAAgB,GAAG,uBAAuB,CAAC,QAAQ,CAAC;gBACzD,MAAM;SACT;IACH,CAAC;IAtBD;;;OAGG;IACH,IAAW,YAAY;QACrB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;IAkBM,MAAM,CAAC,QAAQ,CAAC,IAAmB;;QACxC,IAAI,SAAS,KAAK,IAAI;YACpB,OAAO,IAAI,eAAe,EAAE,CAAC;QAE/B,MAAM,YAAY,GAAG,MAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,YAAY,mCAAI,oBAAoB,CAAC;QAChE,MAAM,QAAQ,GAAG,IAAI,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACpI,IAAI,IAAI,KAAK,IAAI,CAAC,YAAY;YAC5B,QAAQ,CAAC,aAAa,GAAG,IAAI,CAAC;QAEhC,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEM,MAAM;QACX,MAAM,KAAK,GAAiB,EAAE,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxE,IAAI,oBAAoB,KAAK,IAAI,CAAC,YAAY;YAC5C,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,KAAK,IAAI,CAAC,YAAY;YACzB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,IAAI,IAAI,CAAC,YAAY;YACnB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;QAC5B,IAAI,IAAI,CAAC,aAAa;YACpB,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,KAAK,IAAI,CAAC,YAAY;YACzB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEzC,OAAO,KAAK,CAAC;IACf,CAAC;IAEM,MAAM,CAAC,KAAsB;QAClC,OAAO,IAAI,CAAC,YAAY,KAAK,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,CAAC,aAAa;eACpI,IAAI,CAAC,YAAY,KAAK,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,CAAC,gBAAgB,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,CAAC,YAAY,CAAC;IAChJ,CAAC;IAED,mFAAmF;IAC5E,UAAU,CAAC,IAAyB;QACzC,OAAO,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC;IACrD,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,YAA2B;;QACtC,IAAI,SAAS,KAAK,YAAY;YAC5B,OAAO,IAAI,CAAC;QAEd,MAAM,KAAK,GAAG;YACZ,YAAY,EAAE,MAAA,YAAY,CAAC,YAAY,mCAAI,IAAI,CAAC,YAAY;YAC5D,YAAY,EAAE,MAAA,YAAY,CAAC,YAAY,mCAAI,IAAI,CAAC,YAAY;YAC5D,YAAY,EAAE,MAAA,YAAY,CAAC,YAAY,mCAAI,IAAI,CAAC,YAAY;YAC5D,aAAa,EAAE,MAAA,YAAY,CAAC,aAAa,mCAAI,IAAI,CAAC,aAAa;YAC/D,YAAY,EAAE,MAAA,YAAY,CAAC,YAAY,mCAAI,IAAI,CAAC,YAAY;YAC5D,gBAAgB,EAAE,MAAA,YAAY,CAAC,gBAAgB,mCAAI,IAAI,CAAC,gBAAgB;SACzE,CAAC;QAEF,OAAO,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;CACF;AA/FD,0CA+FC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\n\n/** Identifies a [TerrainProvider]($frontend).\n * @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].\n * @public\n * @extensions\n * @deprecated Use string instead.\n */\nexport type TerrainProviderName = string;\n\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\n * @see [[DisplayStyleSettingsProps]]\n * @see [[BackgroundMapProps]]\n * @public\n * @extensions\n */\nexport interface TerrainProps {\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * If omitted, it defaults to \"CesiumWorldTerrain\".\n */\n providerName?: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\n exaggeration?: number;\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\n applyLighting?: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\n heightOrigin?: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n heightOriginMode?: TerrainHeightOriginMode;\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\n */\n nonLocatable?: boolean;\n}\n\n/** Correction modes for terrain height\n * @see [[TerrainProps]]\n * @public\n * @extensions\n */\nexport enum TerrainHeightOriginMode {\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\n Geodetic = 0,\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\n Geoid = 1,\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\n Ground = 2,\n}\n\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\n * @public\n */\nexport class TerrainSettings {\n private _nonLocatable: true | undefined;\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * Defaults to \"CesiumWorldTerrain\".\n */\n public readonly providerName: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\n public readonly exaggeration: number;\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\n public readonly applyLighting: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\n public readonly heightOrigin: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n public readonly heightOriginMode: TerrainHeightOriginMode;\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\n * @see [[TerrainProps.nonLocatable]].\n * @internal\n */\n public get nonLocatable(): true | undefined {\n return this._nonLocatable;\n }\n\n constructor(providerName: string = \"CesiumWorldTerrain\", exaggeration: number = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {\n this.providerName = providerName;\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));\n this.applyLighting = applyLighting;\n this.heightOrigin = heightOrigin;\n switch (heightOriginMode) {\n case TerrainHeightOriginMode.Ground:\n case TerrainHeightOriginMode.Geoid:\n this.heightOriginMode = heightOriginMode;\n break;\n default:\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\n break;\n }\n }\n\n public static fromJSON(json?: TerrainProps) {\n if (undefined === json)\n return new TerrainSettings();\n\n const providerName = json?.providerName ?? \"CesiumWorldTerrain\";\n const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);\n if (true === json.nonLocatable)\n settings._nonLocatable = true;\n\n return settings;\n }\n\n public toJSON(): TerrainProps {\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\n if (\"CesiumWorldTerrain\" !== this.providerName)\n props.providerName = this.providerName;\n if (1 !== this.exaggeration)\n props.exaggeration = this.exaggeration;\n if (this.nonLocatable)\n props.nonLocatable = true;\n if (this.applyLighting)\n props.applyLighting = true;\n if (0 !== this.heightOrigin)\n props.heightOrigin = this.heightOrigin;\n\n return props;\n }\n\n public equals(other: TerrainSettings): boolean {\n return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\n }\n\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\n public equalsJSON(json?: BackgroundMapProps): boolean {\n return this.equals(TerrainSettings.fromJSON(json));\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: TerrainProps): TerrainSettings {\n if (undefined === changedProps)\n return this;\n\n const props = {\n providerName: changedProps.providerName ?? this.providerName,\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\n };\n\n return TerrainSettings.fromJSON(props);\n }\n}\n"]}
|
package/lib/cjs/TileProps.d.ts
CHANGED
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1
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/** @packageDocumentation
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* @module Tile
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*/
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import type { ObjectReference } from "@itwin/object-storage-core/lib/common";
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import { GuidString } from "@itwin/core-bentley";
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6
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import { Range3dProps, TransformProps } from "@itwin/core-geometry";
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6
7
|
/** Wire format describing an [IModelTile]($frontend)
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@@ -75,4 +76,8 @@ export declare enum TileContentSource {
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Backend = 0,
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ExternalCache = 1
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}
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/**
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* @internal
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*/
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|
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export declare function getTileObjectReference(iModelId: string, changesetId: string, treeId: string, contentId: string, guid?: string): ObjectReference;
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//# sourceMappingURL=TileProps.d.ts.map
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{"version":3,"file":"TileProps.d.ts","sourceRoot":"","sources":["../../src/TileProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEpE;;GAEG;AACH,MAAM,WAAW,SAAS;IACxB,kDAAkD;IAClD,SAAS,EAAE,MAAM,CAAC;IAClB,oDAAoD;IACpD,KAAK,EAAE,YAAY,CAAC;IACpB,4FAA4F;IAC5F,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,gMAAgM;IAChM,WAAW,EAAE,MAAM,CAAC;IACpB,iGAAiG;IACjG,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,6FAA6F;IAC7F,MAAM,CAAC,EAAE,OAAO,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,+DAA+D;IAC/D,EAAE,EAAE,MAAM,CAAC;IACX,gDAAgD;IAChD,QAAQ,EAAE,SAAS,CAAC;IACpB,8DAA8D;IAC9D,QAAQ,EAAE,cAAc,CAAC;IACzB,8GAA8G;IAC9G,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,kKAAkK;IAClK,YAAY,CAAC,EAAE,YAAY,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,mBAAoB,SAAQ,aAAa;IACxD,uFAAuF;IACvF,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,0JAA0J;IAC1J,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,4GAA4G;IAC5G,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,sEAAsE;IACtE,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,sGAAsG;IACtG,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,2HAA2H;IAC3H,mBAAmB,CAAC,EAAE,KAAK,CAAC,YAAY,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;CAC5D;AAED;;;;GAIG;AACH,MAAM,WAAW,eAAe;IAC9B;;;;;OAKG;IACH,aAAa,EAAE,MAAM,CAAC;CACvB;AAED;;GAEG;AACH,oBAAY,iBAAiB;IAC3B,OAAO,IAAI;IACX,aAAa,IAAI;CAClB"}
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1
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+
{"version":3,"file":"TileProps.d.ts","sourceRoot":"","sources":["../../src/TileProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEpE;;GAEG;AACH,MAAM,WAAW,SAAS;IACxB,kDAAkD;IAClD,SAAS,EAAE,MAAM,CAAC;IAClB,oDAAoD;IACpD,KAAK,EAAE,YAAY,CAAC;IACpB,4FAA4F;IAC5F,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,gMAAgM;IAChM,WAAW,EAAE,MAAM,CAAC;IACpB,iGAAiG;IACjG,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,6FAA6F;IAC7F,MAAM,CAAC,EAAE,OAAO,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,+DAA+D;IAC/D,EAAE,EAAE,MAAM,CAAC;IACX,gDAAgD;IAChD,QAAQ,EAAE,SAAS,CAAC;IACpB,8DAA8D;IAC9D,QAAQ,EAAE,cAAc,CAAC;IACzB,8GAA8G;IAC9G,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,kKAAkK;IAClK,YAAY,CAAC,EAAE,YAAY,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,mBAAoB,SAAQ,aAAa;IACxD,uFAAuF;IACvF,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,0JAA0J;IAC1J,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,4GAA4G;IAC5G,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,sEAAsE;IACtE,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,sGAAsG;IACtG,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,2HAA2H;IAC3H,mBAAmB,CAAC,EAAE,KAAK,CAAC,YAAY,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;CAC5D;AAED;;;;GAIG;AACH,MAAM,WAAW,eAAe;IAC9B;;;;;OAKG;IACH,aAAa,EAAE,MAAM,CAAC;CACvB;AAED;;GAEG;AACH,oBAAY,iBAAiB;IAC3B,OAAO,IAAI;IACX,aAAa,IAAI;CAClB;AAED;;GAEG;AACH,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,eAAe,CAM/I"}
|
package/lib/cjs/TileProps.js
CHANGED
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7
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* @module Tile
|
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*/
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9
|
Object.defineProperty(exports, "__esModule", { value: true });
|
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-
exports.TileContentSource = void 0;
|
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10
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+
exports.getTileObjectReference = exports.TileContentSource = void 0;
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/**
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* @internal
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13
13
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*/
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@@ -16,4 +16,15 @@ var TileContentSource;
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TileContentSource[TileContentSource["Backend"] = 0] = "Backend";
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|
TileContentSource[TileContentSource["ExternalCache"] = 1] = "ExternalCache";
|
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18
18
|
})(TileContentSource = exports.TileContentSource || (exports.TileContentSource = {}));
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/**
|
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* @internal
|
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+
*/
|
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function getTileObjectReference(iModelId, changesetId, treeId, contentId, guid) {
|
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|
+
return {
|
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+
baseDirectory: iModelId,
|
|
25
|
+
relativeDirectory: `tiles/${treeId}/${guid !== null && guid !== void 0 ? guid : changesetId}`,
|
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+
objectName: contentId,
|
|
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|
+
};
|
|
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|
+
}
|
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|
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exports.getTileObjectReference = getTileObjectReference;
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|
//# sourceMappingURL=TileProps.js.map
|
package/lib/cjs/TileProps.js.map
CHANGED
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|
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1
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-
{"version":3,"file":"TileProps.js","sourceRoot":"","sources":["../../src/TileProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;
|
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1
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+
{"version":3,"file":"TileProps.js","sourceRoot":"","sources":["../../src/TileProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAyEH;;GAEG;AACH,IAAY,iBAGX;AAHD,WAAY,iBAAiB;IAC3B,+DAAW,CAAA;IACX,2EAAiB,CAAA;AACnB,CAAC,EAHW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAG5B;AAED;;GAEG;AACH,SAAgB,sBAAsB,CAAC,QAAgB,EAAE,WAAmB,EAAE,MAAc,EAAE,SAAiB,EAAE,IAAa;IAC5H,OAAO;QACL,aAAa,EAAE,QAAQ;QACvB,iBAAiB,EAAE,SAAS,MAAM,IAAI,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,WAAW,EAAE;QAC3D,UAAU,EAAE,SAAS;KACtB,CAAC;AACJ,CAAC;AAND,wDAMC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tile\n */\n\nimport type { ObjectReference } from \"@itwin/object-storage-core/lib/common\";\nimport { GuidString } from \"@itwin/core-bentley\";\nimport { Range3dProps, TransformProps } from \"@itwin/core-geometry\";\n\n/** Wire format describing an [IModelTile]($frontend)\n * @internal\n */\nexport interface TileProps {\n /** The unique identifier of the tile's content */\n contentId: string;\n /** The volume of space represented by this tile. */\n range: Range3dProps;\n /** Optional volume within the tile's range which more tightly encloses the tile geometry */\n contentRange?: Range3dProps;\n /** The maximum size in pixels at which the tile should be drawn on the screen. Excludes the optional sizeMultiplier which is applied separately. 0.0 indicates this tile is not displayable. */\n maximumSize: number;\n /** Optional scaling factor applied to this tile's maximum size. Defaults to 1.0 if undefined. */\n sizeMultiplier?: number;\n /** Optional boolean indicating this tile has no children. Defaults to false if undefined. */\n isLeaf?: boolean;\n}\n\n/** Wire format describing a [TileTree]($frontend)\n * @internal\n */\nexport interface TileTreeProps {\n /** The unique identifier of this TileTree within the iModel */\n id: string;\n /** Metadata describing the tree's root Tile. */\n rootTile: TileProps;\n /** Transform tile coordinates to iModel world coordinates. */\n location: TransformProps;\n /** If defined, limits the number of child tiles which can be skipped in selecting tiles of appropriate LOD */\n maxTilesToSkip?: number;\n /** Optional volume within which content of all tiles' contents are guaranteed to be contained - never larger than `rootTile.range` and sometimes much smaller. */\n contentRange?: Range3dProps;\n}\n\n/** Wire format describing an [IModelTileTree]($frontend).\n * @internal\n */\nexport interface IModelTileTreeProps extends TileTreeProps {\n /** Optional namespace applied to tile content Ids for tiles belonging to this tree. */\n contentIdQualifier?: string;\n /** The geometry guid used as a baseline for tile content. May not match the model's current geometry guid during a [GraphicalEditingScope]($frontend). */\n geometryGuid?: GuidString;\n /** If defined, specifies the number of levels of the tile tree that can be skipped when selecting tiles. */\n maxInitialTilesToSkip?: number;\n /** Optionally specifies the maximum tile format version supported. */\n formatVersion?: number;\n /** Size of each tile in pixels. Defaults to 512. Will be 2048 if TileAdmin.useLargerTiles is true. */\n tileScreenSize?: number;\n /** For a tile tree produced for a [[RenderTimeline.Script]], the bounding ranges for each transform node in the script. */\n transformNodeRanges?: Array<Range3dProps & { id: number }>;\n}\n\n/** Metadata describing the version/format of the tiles supplied by the backend.\n * @see [[TileAdmin.queryVersionInfo]].\n * @public\n * @extensions\n */\nexport interface TileVersionInfo {\n /** The exact version of the \"iMdl\" tile format used by the backend when generating tile content.\n * Newer versions of the tile format remain backwards-compatible, but may fix bugs from previous versions and add new features.\n * A frontend can request tiles of an earlier version than this, but should not of newer versions.\n * @note The version is represented as a 32-bit integer combining the 16-bit major and minor version numbers.\n * @see [[CurrentImdlVersion]] to obtain the current version used by the frontend or backend.\n */\n formatVersion: number;\n}\n\n/**\n * @internal\n */\nexport enum TileContentSource {\n Backend = 0,\n ExternalCache = 1,\n}\n\n/**\n * @internal\n */\nexport function getTileObjectReference(iModelId: string, changesetId: string, treeId: string, contentId: string, guid?: string): ObjectReference {\n return {\n baseDirectory: iModelId,\n relativeDirectory: `tiles/${treeId}/${guid ?? changesetId}`,\n objectName: contentId,\n };\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n// cspell:ignore ovrs\n\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\n\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\n * @public\n * @extensions\n */\nexport enum RenderMode {\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\n * Lighting (and by extension, shadows) is not applied.\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\n */\n Wireframe = 0,\n /** By default, renders surfaces without their edges.\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\n */\n SmoothShade = 6,\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\n * Lighting (and by extension, shadows) is not applied.\n */\n SolidFill = 4,\n /** Identical to [[RenderMode.SolidFill]], except:\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\n */\n HiddenLine = 3,\n}\n\n/** JSON representation of [[ViewFlags]].\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\n * @public\n * @extensions\n */\nexport interface ViewFlagProps {\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\n noConstruct?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\n noDim?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\n noPattern?: boolean;\n /** If true, all lines are drawn with a width of 1 pixel. */\n noWeight?: boolean;\n /** If true, don't apply [[LinePixels]] styles. */\n noStyle?: boolean;\n /** If true, display transparency geometry as opaque. */\n noTransp?: boolean;\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\n noFill?: boolean;\n /** If true, display a grid in the view. */\n grid?: boolean;\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\n acs?: boolean;\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\n noTexture?: boolean;\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\n noMaterial?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noCameraLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSourceLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSolarLight?: boolean;\n /** If true, display the edges of surfaces. */\n visEdges?: boolean;\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\n hidEdges?: boolean;\n /** If true, display shadows. */\n shadows?: boolean;\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\n clipVol?: boolean;\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\n monochrome?: boolean;\n /** The basic rendering mode, which affects the behavior of other flags. */\n renderMode?: RenderMode;\n /** Display a background map. */\n backgroundMap?: boolean;\n /** If true, apply [[AmbientOcclusion]]. */\n ambientOcclusion?: boolean;\n /** If true, apply [[ThematicDisplay]]. */\n thematicDisplay?: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\n * @beta\n */\n wiremesh?: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n forceSurfaceDiscard?: boolean;\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\n * @see [[ViewFlags.whiteOnWhiteReversal]].\n */\n noWhiteOnWhiteReversal?: boolean;\n}\n\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\n}\n\n/** Flags controlling how graphics appear within a view.\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\n * ```ts\n * // Start with the default values for all properties.\n * let vf = ViewFlags.defaults;\n * // Change a single boolean property:\n * vf = vf.with(\"visibleEdges\", true);\n * // Change only the render mode:\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\n * // Change multiple properties:\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\n * // Reset multiple properties to their default values:\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\n *\n * ```\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\n * the new value differs from the current value.\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\n * @public\n */\nexport class ViewFlags {\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\n * Default: [[RenderMode.Wireframe]].\n * @see [[RenderMode]] for details.\n */\n public readonly renderMode: RenderMode;\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\n public readonly dimensions: boolean;\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\n public readonly patterns: boolean;\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\n public readonly weights: boolean;\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\n public readonly styles: boolean;\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\n * @see [[RenderMode]] for render mode-specific behavior.\n */\n public readonly transparency: boolean;\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\n public readonly fill: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\n public readonly textures: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\n public readonly materials: boolean;\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\n public readonly acsTriad: boolean;\n /** Whether to display a grid. Default: false. */\n public readonly grid: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly visibleEdges: boolean;\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\n * This has no effect unless [[visibleEdges]] is also true.\n * Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly hiddenEdges: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\n */\n public readonly shadows: boolean;\n /** Whether to apply the view's clip volume to the geometry in the scene.\n * Default: true, except when using [[fromJSON]].\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\n */\n public readonly clipVolume: boolean;\n /** Whether to display geometry of class [[GeometryClass.Construction]].\n * Default: false, except when using [[fromJSON]].\n */\n public readonly constructions: boolean;\n /** Whether to produce a monochrome image. Default: false.\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\n */\n public readonly monochrome: boolean;\n /** Whether to display background map imagery. Default: false.\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\n */\n public readonly backgroundMap: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\n public readonly ambientOcclusion: boolean;\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\n public readonly thematicDisplay: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\n * @beta\n */\n public readonly wiremesh: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n public readonly forceSurfaceDiscard: boolean;\n /** Whether to apply white-on-white reversal.\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\n * Default: true.\n */\n public readonly whiteOnWhiteReversal: boolean;\n\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\n * Default: false, except when using [[fromJSON]].\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\n */\n public readonly lighting: boolean;\n\n /** Create a new ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public constructor(flags?: Partial<ViewFlagsProperties>) {\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\n this.dimensions = flags?.dimensions ?? true;\n this.patterns = flags?.patterns ?? true;\n this.weights = flags?.weights ?? true;\n this.styles = flags?.styles ?? true;\n this.transparency = flags?.transparency ?? true;\n this.fill = flags?.fill ?? true;\n this.textures = flags?.textures ?? true;\n this.materials = flags?.materials ?? true;\n this.acsTriad = flags?.acsTriad ?? false;\n this.grid = flags?.grid ?? false;\n this.visibleEdges = flags?.visibleEdges ?? false;\n this.hiddenEdges = flags?.hiddenEdges ?? false;\n this.shadows = flags?.shadows ?? false;\n this.clipVolume = flags?.clipVolume ?? true;\n this.constructions = flags?.constructions ?? false;\n this.monochrome = flags?.monochrome ?? false;\n this.backgroundMap = flags?.backgroundMap ?? false;\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\n this.thematicDisplay = flags?.thematicDisplay ?? false;\n this.wiremesh = flags?.wiremesh ?? false;\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\n this.lighting = flags?.lighting ?? false;\n }\n\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\n * @param changedFlags Properties to modify.\n * @returns A copy of these ViewFlags modified according to the supplied properties.\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\n * @see [[override]] to have `undefined` properties retain their current values.\n */\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\n }\n\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\n * as will any property explicitly set to `undefined`.\n * @param overrides The properties to override.\n * @see [[copy]] to have `undefined` properties reset to their default values.\n */\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\n // To optimize:\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\n let copied = false;\n let anyOverridden = false;\n\n for (const propName of Object.keys(overrides)) {\n const key = propName as keyof Partial<ViewFlagsProperties>;\n const overrideValue = overrides[key];\n if (undefined === overrideValue) {\n if (!copied) {\n // Don't modify input...\n overrides = { ...overrides };\n copied = true;\n }\n\n // `undefined` means \"retain existing value\".\n delete overrides[key];\n } else if (overrideValue !== this[key]) {\n anyOverridden = true;\n }\n }\n\n return anyOverridden ? this.copy(overrides) : this;\n }\n\n /** Produce a copy of these ViewFlags with a single boolean property changed.\n * @param flag The name of the property.\n * @param value The value to change the property to.\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\n * @see [[withRenderMode]] to change the [[renderMode]] property.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\n if (this[flag] === value)\n return this;\n\n const props: ViewFlagsProperties = { ...this };\n props[flag] = value;\n return new ViewFlags(props);\n }\n\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\n * @param renderMode The new render mode.\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public withRenderMode(renderMode: RenderMode): ViewFlags {\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\n }\n\n /** Adjust view flags for renderer.\n * @internal\n */\n public normalize(): ViewFlags {\n switch (this.renderMode) {\n case RenderMode.Wireframe:\n if (this.visibleEdges || this.hiddenEdges)\n return this.copy({ visibleEdges: false, hiddenEdges: false });\n break;\n case RenderMode.SmoothShade:\n if (!this.visibleEdges)\n return this.copy({ hiddenEdges: false });\n break;\n case RenderMode.HiddenLine:\n case RenderMode.SolidFill:\n if (!this.visibleEdges || this.transparency)\n return this.copy({ visibleEdges: true, transparency: false });\n break;\n }\n\n return this;\n }\n\n /** @internal */\n public hiddenEdgesVisible(): boolean {\n switch (this.renderMode) {\n case RenderMode.SolidFill:\n case RenderMode.HiddenLine:\n return this.hiddenEdges;\n case RenderMode.SmoothShade:\n return this.visibleEdges && this.hiddenEdges;\n }\n return true;\n }\n\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\n public edgesRequired(): boolean {\n return edgesRequired(this.renderMode, this.visibleEdges);\n }\n\n /** Convert to JSON representation. */\n public toJSON(): ViewFlagProps {\n const out: ViewFlagProps = {};\n if (!this.constructions) out.noConstruct = true;\n if (!this.dimensions) out.noDim = true;\n if (!this.patterns) out.noPattern = true;\n if (!this.weights) out.noWeight = true;\n if (!this.styles) out.noStyle = true;\n if (!this.transparency) out.noTransp = true;\n if (!this.fill) out.noFill = true;\n if (this.grid) out.grid = true;\n if (this.acsTriad) out.acs = true;\n if (!this.textures) out.noTexture = true;\n if (!this.materials) out.noMaterial = true;\n if (!this.lighting) out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\n if (this.visibleEdges) out.visEdges = true;\n if (this.hiddenEdges) out.hidEdges = true;\n if (this.shadows) out.shadows = true;\n if (this.clipVolume) out.clipVol = true;\n if (this.monochrome) out.monochrome = true;\n if (this.backgroundMap) out.backgroundMap = true;\n if (this.ambientOcclusion) out.ambientOcclusion = true;\n if (this.thematicDisplay) out.thematicDisplay = true;\n if (this.wiremesh) out.wiremesh = true;\n if (this.forceSurfaceDiscard) out.forceSurfaceDiscard = true;\n if (!this.whiteOnWhiteReversal) out.noWhiteOnWhiteReversal = true;\n\n out.renderMode = this.renderMode;\n return out;\n }\n\n /** Like [[toJSON]], but no properties are omitted.\n * @internal\n */\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\n return {\n renderMode: this.renderMode,\n noConstruct: !this.constructions,\n noDim: !this.dimensions,\n noPattern: !this.patterns,\n noWeight: !this.weights,\n noStyle: !this.styles,\n noTransp: !this.transparency,\n noFill: !this.fill,\n grid: this.grid,\n acs: this.acsTriad,\n noTexture: !this.textures,\n noMaterial: !this.materials,\n noCameraLights: !this.lighting,\n noSourceLights: !this.lighting,\n noSolarLight: !this.lighting,\n visEdges: this.visibleEdges,\n hidEdges: this.hiddenEdges,\n shadows: this.shadows,\n clipVol: this.clipVolume,\n monochrome: this.monochrome,\n backgroundMap: this.backgroundMap,\n ambientOcclusion: this.ambientOcclusion,\n thematicDisplay: this.thematicDisplay,\n wiremesh: this.wiremesh,\n forceSurfaceDiscard: this.forceSurfaceDiscard,\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\n };\n }\n\n /** A ViewFlags object with all properties initialized to their default values. */\n public static readonly defaults = new ViewFlags();\n\n /** Create a ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\n }\n\n /** Create a ViewFlags from its JSON representation.\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\n * need to deal with the persistence format directly.\n * @note The default values differ slightly from those used by the constructor and [[create]]:\n * - [[clipVolume]] defaults to false.\n * - [[constructions]] defaults to true.\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\n */\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\n if (!json)\n return this.defaults;\n\n let renderMode: RenderMode;\n const renderModeValue = JsonUtils.asInt(json.renderMode);\n if (renderModeValue < RenderMode.HiddenLine)\n renderMode = RenderMode.Wireframe;\n else if (renderModeValue > RenderMode.SolidFill)\n renderMode = RenderMode.SmoothShade;\n else\n renderMode = renderModeValue;\n\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\n return new ViewFlags({\n renderMode,\n lighting,\n constructions: !JsonUtils.asBool(json.noConstruct),\n dimensions: !JsonUtils.asBool(json.noDim),\n patterns: !JsonUtils.asBool(json.noPattern),\n weights: !JsonUtils.asBool(json.noWeight),\n styles: !JsonUtils.asBool(json.noStyle),\n transparency: !JsonUtils.asBool(json.noTransp),\n fill: !JsonUtils.asBool(json.noFill),\n grid: JsonUtils.asBool(json.grid),\n acsTriad: JsonUtils.asBool(json.acs),\n textures: !JsonUtils.asBool(json.noTexture),\n materials: !JsonUtils.asBool(json.noMaterial),\n visibleEdges: JsonUtils.asBool(json.visEdges),\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\n shadows: JsonUtils.asBool(json.shadows),\n clipVolume: JsonUtils.asBool(json.clipVol),\n monochrome: JsonUtils.asBool(json.monochrome),\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\n wiremesh: JsonUtils.asBool(json.wiremesh),\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\n });\n }\n\n /** Returns true if `this` and `other` are equivalent. */\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\n if (this === other)\n return true;\n\n return this.renderMode === other.renderMode\n && this.dimensions === other.dimensions\n && this.patterns === other.patterns\n && this.weights === other.weights\n && this.styles === other.styles\n && this.transparency === other.transparency\n && this.fill === other.fill\n && this.textures === other.textures\n && this.materials === other.materials\n && this.acsTriad === other.acsTriad\n && this.grid === other.grid\n && this.visibleEdges === other.visibleEdges\n && this.hiddenEdges === other.hiddenEdges\n && this.lighting === other.lighting\n && this.shadows === other.shadows\n && this.clipVolume === other.clipVolume\n && this.constructions === other.constructions\n && this.monochrome === other.monochrome\n && this.backgroundMap === other.backgroundMap\n && this.ambientOcclusion === other.ambientOcclusion\n && this.thematicDisplay === other.thematicDisplay\n && this.wiremesh === other.wiremesh\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\n }\n}\n\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\n * @public\n * @extensions\n */\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\n\n/** A type that describes how to override selected properties of a [[ViewFlags]].\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\n * @public\n * @extensions\n */\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n// cspell:ignore ovrs\n\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\n\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\n * @public\n * @extensions\n */\nexport enum RenderMode {\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\n * Lighting (and by extension, shadows) is not applied.\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\n */\n Wireframe = 0,\n /** By default, renders surfaces without their edges.\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\n */\n SmoothShade = 6,\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\n * Lighting (and by extension, shadows) is not applied.\n */\n SolidFill = 4,\n /** Identical to [[RenderMode.SolidFill]], except:\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\n */\n HiddenLine = 3,\n}\n\n/** JSON representation of [[ViewFlags]].\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\n * @public\n * @extensions\n */\nexport interface ViewFlagProps {\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\n noConstruct?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\n noDim?: boolean;\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\n noPattern?: boolean;\n /** If true, all lines are drawn with a width of 1 pixel. */\n noWeight?: boolean;\n /** If true, don't apply [[LinePixels]] styles. */\n noStyle?: boolean;\n /** If true, display transparency geometry as opaque. */\n noTransp?: boolean;\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\n noFill?: boolean;\n /** If true, display a grid in the view. */\n grid?: boolean;\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\n acs?: boolean;\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\n noTexture?: boolean;\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\n noMaterial?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noCameraLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSourceLights?: boolean;\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\n noSolarLight?: boolean;\n /** If true, display the edges of surfaces. */\n visEdges?: boolean;\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\n hidEdges?: boolean;\n /** If true, display shadows. */\n shadows?: boolean;\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\n clipVol?: boolean;\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\n monochrome?: boolean;\n /** The basic rendering mode, which affects the behavior of other flags. */\n renderMode?: RenderMode;\n /** Display a background map. */\n backgroundMap?: boolean;\n /** If true, apply [[AmbientOcclusion]]. */\n ambientOcclusion?: boolean;\n /** If true, apply [[ThematicDisplay]]. */\n thematicDisplay?: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\n * @beta\n */\n wiremesh?: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n forceSurfaceDiscard?: boolean;\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\n * @see [[ViewFlags.whiteOnWhiteReversal]].\n */\n noWhiteOnWhiteReversal?: boolean;\n}\n\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\n}\n\n/** Flags controlling how graphics appear within a view.\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\n * ```ts\n * // Start with the default values for all properties.\n * let vf = ViewFlags.defaults;\n * // Change a single boolean property:\n * vf = vf.with(\"visibleEdges\", true);\n * // Change only the render mode:\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\n * // Change multiple properties:\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\n * // Reset multiple properties to their default values:\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\n *\n * ```\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\n * the new value differs from the current value.\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\n * @public\n */\nexport class ViewFlags {\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\n * Default: [[RenderMode.Wireframe]].\n * @see [[RenderMode]] for details.\n */\n public readonly renderMode: RenderMode;\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\n public readonly dimensions: boolean;\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\n public readonly patterns: boolean;\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\n public readonly weights: boolean;\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\n public readonly styles: boolean;\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\n * @see [[RenderMode]] for render mode-specific behavior.\n */\n public readonly transparency: boolean;\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\n public readonly fill: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\n public readonly textures: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\n public readonly materials: boolean;\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\n public readonly acsTriad: boolean;\n /** Whether to display a grid. Default: false. */\n public readonly grid: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly visibleEdges: boolean;\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\n * This has no effect unless [[visibleEdges]] is also true.\n * Default: false.\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\n */\n public readonly hiddenEdges: boolean;\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\n */\n public readonly shadows: boolean;\n /** Whether to apply the view's clip volume to the geometry in the scene.\n * Default: true, except when using [[fromJSON]].\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\n */\n public readonly clipVolume: boolean;\n /** Whether to display geometry of class [[GeometryClass.Construction]].\n * Default: false, except when using [[fromJSON]].\n */\n public readonly constructions: boolean;\n /** Whether to produce a monochrome image. Default: false.\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\n */\n public readonly monochrome: boolean;\n /** Whether to display background map imagery. Default: false.\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\n */\n public readonly backgroundMap: boolean;\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\n public readonly ambientOcclusion: boolean;\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\n public readonly thematicDisplay: boolean;\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\n * @beta\n */\n public readonly wiremesh: boolean;\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\n * non-planar surfaces always draw in front of those non-planar surfaces.\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\n */\n public readonly forceSurfaceDiscard: boolean;\n /** Whether to apply white-on-white reversal.\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\n * Default: true.\n */\n public readonly whiteOnWhiteReversal: boolean;\n\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\n * Default: false, except when using [[fromJSON]].\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\n */\n public readonly lighting: boolean;\n\n /** Create a new ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public constructor(flags?: Partial<ViewFlagsProperties>) {\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\n this.dimensions = flags?.dimensions ?? true;\n this.patterns = flags?.patterns ?? true;\n this.weights = flags?.weights ?? true;\n this.styles = flags?.styles ?? true;\n this.transparency = flags?.transparency ?? true;\n this.fill = flags?.fill ?? true;\n this.textures = flags?.textures ?? true;\n this.materials = flags?.materials ?? true;\n this.acsTriad = flags?.acsTriad ?? false;\n this.grid = flags?.grid ?? false;\n this.visibleEdges = flags?.visibleEdges ?? false;\n this.hiddenEdges = flags?.hiddenEdges ?? false;\n this.shadows = flags?.shadows ?? false;\n this.clipVolume = flags?.clipVolume ?? true;\n this.constructions = flags?.constructions ?? false;\n this.monochrome = flags?.monochrome ?? false;\n this.backgroundMap = flags?.backgroundMap ?? false;\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\n this.thematicDisplay = flags?.thematicDisplay ?? false;\n this.wiremesh = flags?.wiremesh ?? false;\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\n this.lighting = flags?.lighting ?? false;\n }\n\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\n * @param changedFlags Properties to modify.\n * @returns A copy of these ViewFlags modified according to the supplied properties.\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\n * @see [[override]] to have `undefined` properties retain their current values.\n */\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\n }\n\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\n * as will any property explicitly set to `undefined`.\n * @param overrides The properties to override.\n * @see [[copy]] to have `undefined` properties reset to their default values.\n */\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\n // To optimize:\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\n let copied = false;\n let anyOverridden = false;\n\n for (const propName of Object.keys(overrides)) {\n const key = propName as keyof Partial<ViewFlagsProperties>;\n const overrideValue = overrides[key];\n if (undefined === overrideValue) {\n if (!copied) {\n // Don't modify input...\n overrides = { ...overrides };\n copied = true;\n }\n\n // `undefined` means \"retain existing value\".\n delete overrides[key];\n } else if (overrideValue !== this[key]) {\n anyOverridden = true;\n }\n }\n\n return anyOverridden ? this.copy(overrides) : this;\n }\n\n /** Produce a copy of these ViewFlags with a single boolean property changed.\n * @param flag The name of the property.\n * @param value The value to change the property to.\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\n * @see [[withRenderMode]] to change the [[renderMode]] property.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\n if (this[flag] === value)\n return this;\n\n const props: ViewFlagsProperties = { ...this };\n props[flag] = value;\n return new ViewFlags(props);\n }\n\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\n * @param renderMode The new render mode.\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\n * @see [[copy]] and [[override]] to change multiple properties.\n */\n public withRenderMode(renderMode: RenderMode): ViewFlags {\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\n }\n\n /** Adjust view flags for renderer.\n * @internal\n */\n public normalize(): ViewFlags {\n switch (this.renderMode) {\n case RenderMode.Wireframe:\n if (this.visibleEdges || this.hiddenEdges)\n return this.copy({ visibleEdges: false, hiddenEdges: false });\n break;\n case RenderMode.SmoothShade:\n if (!this.visibleEdges)\n return this.copy({ hiddenEdges: false });\n break;\n case RenderMode.HiddenLine:\n case RenderMode.SolidFill:\n if (!this.visibleEdges || this.transparency)\n return this.copy({ visibleEdges: true, transparency: false });\n break;\n }\n\n return this;\n }\n\n /** @internal */\n public hiddenEdgesVisible(): boolean {\n switch (this.renderMode) {\n case RenderMode.SolidFill:\n case RenderMode.HiddenLine:\n return this.hiddenEdges;\n case RenderMode.SmoothShade:\n return this.visibleEdges && this.hiddenEdges;\n }\n return true;\n }\n\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\n public edgesRequired(): boolean {\n return edgesRequired(this.renderMode, this.visibleEdges);\n }\n\n /** Convert to JSON representation. */\n public toJSON(): ViewFlagProps {\n const out: ViewFlagProps = {};\n if (!this.constructions)\n out.noConstruct = true;\n if (!this.dimensions)\n out.noDim = true;\n if (!this.patterns)\n out.noPattern = true;\n if (!this.weights)\n out.noWeight = true;\n if (!this.styles)\n out.noStyle = true;\n if (!this.transparency)\n out.noTransp = true;\n if (!this.fill)\n out.noFill = true;\n if (this.grid)\n out.grid = true;\n if (this.acsTriad)\n out.acs = true;\n if (!this.textures)\n out.noTexture = true;\n if (!this.materials)\n out.noMaterial = true;\n if (!this.lighting)\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\n if (this.visibleEdges)\n out.visEdges = true;\n if (this.hiddenEdges)\n out.hidEdges = true;\n if (this.shadows)\n out.shadows = true;\n if (this.clipVolume)\n out.clipVol = true;\n if (this.monochrome)\n out.monochrome = true;\n if (this.backgroundMap)\n out.backgroundMap = true;\n if (this.ambientOcclusion)\n out.ambientOcclusion = true;\n if (this.thematicDisplay)\n out.thematicDisplay = true;\n if (this.wiremesh)\n out.wiremesh = true;\n if (this.forceSurfaceDiscard)\n out.forceSurfaceDiscard = true;\n if (!this.whiteOnWhiteReversal)\n out.noWhiteOnWhiteReversal = true;\n\n out.renderMode = this.renderMode;\n return out;\n }\n\n /** Like [[toJSON]], but no properties are omitted.\n * @internal\n */\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\n return {\n renderMode: this.renderMode,\n noConstruct: !this.constructions,\n noDim: !this.dimensions,\n noPattern: !this.patterns,\n noWeight: !this.weights,\n noStyle: !this.styles,\n noTransp: !this.transparency,\n noFill: !this.fill,\n grid: this.grid,\n acs: this.acsTriad,\n noTexture: !this.textures,\n noMaterial: !this.materials,\n noCameraLights: !this.lighting,\n noSourceLights: !this.lighting,\n noSolarLight: !this.lighting,\n visEdges: this.visibleEdges,\n hidEdges: this.hiddenEdges,\n shadows: this.shadows,\n clipVol: this.clipVolume,\n monochrome: this.monochrome,\n backgroundMap: this.backgroundMap,\n ambientOcclusion: this.ambientOcclusion,\n thematicDisplay: this.thematicDisplay,\n wiremesh: this.wiremesh,\n forceSurfaceDiscard: this.forceSurfaceDiscard,\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\n };\n }\n\n /** A ViewFlags object with all properties initialized to their default values. */\n public static readonly defaults = new ViewFlags();\n\n /** Create a ViewFlags.\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\n */\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\n }\n\n /** Create a ViewFlags from its JSON representation.\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\n * need to deal with the persistence format directly.\n * @note The default values differ slightly from those used by the constructor and [[create]]:\n * - [[clipVolume]] defaults to false.\n * - [[constructions]] defaults to true.\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\n */\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\n if (!json)\n return this.defaults;\n\n let renderMode: RenderMode;\n const renderModeValue = JsonUtils.asInt(json.renderMode);\n if (renderModeValue < RenderMode.HiddenLine)\n renderMode = RenderMode.Wireframe;\n else if (renderModeValue > RenderMode.SolidFill)\n renderMode = RenderMode.SmoothShade;\n else\n renderMode = renderModeValue;\n\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\n return new ViewFlags({\n renderMode,\n lighting,\n constructions: !JsonUtils.asBool(json.noConstruct),\n dimensions: !JsonUtils.asBool(json.noDim),\n patterns: !JsonUtils.asBool(json.noPattern),\n weights: !JsonUtils.asBool(json.noWeight),\n styles: !JsonUtils.asBool(json.noStyle),\n transparency: !JsonUtils.asBool(json.noTransp),\n fill: !JsonUtils.asBool(json.noFill),\n grid: JsonUtils.asBool(json.grid),\n acsTriad: JsonUtils.asBool(json.acs),\n textures: !JsonUtils.asBool(json.noTexture),\n materials: !JsonUtils.asBool(json.noMaterial),\n visibleEdges: JsonUtils.asBool(json.visEdges),\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\n shadows: JsonUtils.asBool(json.shadows),\n clipVolume: JsonUtils.asBool(json.clipVol),\n monochrome: JsonUtils.asBool(json.monochrome),\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\n wiremesh: JsonUtils.asBool(json.wiremesh),\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\n });\n }\n\n /** Returns true if `this` and `other` are equivalent. */\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\n if (this === other)\n return true;\n\n return this.renderMode === other.renderMode\n && this.dimensions === other.dimensions\n && this.patterns === other.patterns\n && this.weights === other.weights\n && this.styles === other.styles\n && this.transparency === other.transparency\n && this.fill === other.fill\n && this.textures === other.textures\n && this.materials === other.materials\n && this.acsTriad === other.acsTriad\n && this.grid === other.grid\n && this.visibleEdges === other.visibleEdges\n && this.hiddenEdges === other.hiddenEdges\n && this.lighting === other.lighting\n && this.shadows === other.shadows\n && this.clipVolume === other.clipVolume\n && this.constructions === other.constructions\n && this.monochrome === other.monochrome\n && this.backgroundMap === other.backgroundMap\n && this.ambientOcclusion === other.ambientOcclusion\n && this.thematicDisplay === other.thematicDisplay\n && this.wiremesh === other.wiremesh\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\n }\n}\n\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\n * @public\n * @extensions\n */\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\n\n/** A type that describes how to override selected properties of a [[ViewFlags]].\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\n * @public\n * @extensions\n */\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\n"]}
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{"version":3,"file":"BoundingSphere.d.ts","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;GAEG;AACH,qBAAa,cAAc;IAClB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;
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{"version":3,"file":"BoundingSphere.d.ts","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;GAEG;AACH,qBAAa,cAAc;IAClB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;gBAEV,MAAM,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,MAAM;IAKtC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM;IAKpC,WAAW,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,cAAc;CAKhE"}
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{"version":3,"file":"BoundingSphere.js","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAA0D;AAE1D;;GAEG;AACH,MAAa,cAAc;
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{"version":3,"file":"BoundingSphere.js","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAA0D;AAE1D;;GAEG;AACH,MAAa,cAAc;IAIzB,YAAY,MAAgB,EAAE,MAAe;QAC3C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC;QACrD,IAAI,CAAC,MAAM,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;IACpD,CAAC;IAEM,IAAI,CAAC,MAAe,EAAE,MAAc;QACzC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAEM,WAAW,CAAC,SAAoB,EAAE,MAAsB;QAC7D,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC;QAClK,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAnBD,wCAmBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { Point3d, Transform } from \"@itwin/core-geometry\";\n\n/** Represents a bounding sphere. Optional optimization for FrustumPlane containment test.\n * @public\n */\nexport class BoundingSphere {\n public center: Point3d;\n public radius: number;\n\n constructor(center?: Point3d, radius?: number) {\n this.center = center ? center : Point3d.createZero();\n this.radius = undefined === radius ? 0.0 : radius;\n }\n\n public init(center: Point3d, radius: number) {\n this.center = center;\n this.radius = radius;\n }\n\n public transformBy(transform: Transform, result: BoundingSphere) {\n transform.multiplyPoint3d(this.center, result.center);\n result.radius = this.radius * Math.max(transform.matrix.columnXMagnitude(), Math.max(transform.matrix.columnYMagnitude(), (transform.matrix.columnZMagnitude())));\n return result;\n }\n}\n"]}
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1
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