@itwin/core-common 3.4.0-dev.48 → 3.4.0-dev.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Camera.d.ts.map +1 -1
- package/lib/cjs/Camera.js +7 -3
- package/lib/cjs/Camera.js.map +1 -1
- package/lib/cjs/CloudStorage.d.ts +20 -5
- package/lib/cjs/CloudStorage.d.ts.map +1 -1
- package/lib/cjs/CloudStorage.js +13 -3
- package/lib/cjs/CloudStorage.js.map +1 -1
- package/lib/cjs/CloudStorageTileCache.d.ts +4 -1
- package/lib/cjs/CloudStorageTileCache.d.ts.map +1 -1
- package/lib/cjs/CloudStorageTileCache.js +5 -1
- package/lib/cjs/CloudStorageTileCache.js.map +1 -1
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +4 -1
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ColorDef.d.ts.map +1 -1
- package/lib/cjs/ColorDef.js +2 -0
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
- package/lib/cjs/ConcurrentQuery.js +56 -14
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/FeatureGates.d.ts.map +1 -1
- package/lib/cjs/FeatureGates.js +6 -2
- package/lib/cjs/FeatureGates.js.map +1 -1
- package/lib/cjs/FeatureIndex.d.ts.map +1 -1
- package/lib/cjs/FeatureIndex.js +5 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/Fonts.d.ts.map +1 -1
- package/lib/cjs/Fonts.js.map +1 -1
- package/lib/cjs/Frustum.d.ts.map +1 -1
- package/lib/cjs/Frustum.js +55 -21
- package/lib/cjs/Frustum.js.map +1 -1
- package/lib/cjs/Image.d.ts.map +1 -1
- package/lib/cjs/Image.js +3 -1
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/QPoint.d.ts +185 -5
- package/lib/cjs/QPoint.d.ts.map +1 -1
- package/lib/cjs/QPoint.js +204 -4
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/Render.d.ts.map +1 -1
- package/lib/cjs/Render.js +11 -3
- package/lib/cjs/Render.js.map +1 -1
- package/lib/cjs/SubCategoryOverride.d.ts.map +1 -1
- package/lib/cjs/SubCategoryOverride.js.map +1 -1
- package/lib/cjs/TerrainSettings.d.ts +12 -7
- package/lib/cjs/TerrainSettings.d.ts.map +1 -1
- package/lib/cjs/TerrainSettings.js +2 -1
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/TileProps.d.ts +5 -0
- package/lib/cjs/TileProps.d.ts.map +1 -1
- package/lib/cjs/TileProps.js +12 -1
- package/lib/cjs/TileProps.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.js +8 -2
- package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
- package/lib/cjs/geometry/TextString.d.ts.map +1 -1
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocketTransport.js +10 -3
- package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +9 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js +10 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js +8 -2
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.d.ts.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.js.map +1 -1
- package/lib/esm/Camera.d.ts.map +1 -1
- package/lib/esm/Camera.js +7 -3
- package/lib/esm/Camera.js.map +1 -1
- package/lib/esm/CloudStorage.d.ts +20 -5
- package/lib/esm/CloudStorage.d.ts.map +1 -1
- package/lib/esm/CloudStorage.js +13 -3
- package/lib/esm/CloudStorage.js.map +1 -1
- package/lib/esm/CloudStorageTileCache.d.ts +4 -1
- package/lib/esm/CloudStorageTileCache.d.ts.map +1 -1
- package/lib/esm/CloudStorageTileCache.js +5 -1
- package/lib/esm/CloudStorageTileCache.js.map +1 -1
- package/lib/esm/Code.d.ts.map +1 -1
- package/lib/esm/Code.js +4 -1
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ColorDef.d.ts.map +1 -1
- package/lib/esm/ColorDef.js +2 -0
- package/lib/esm/ColorDef.js.map +1 -1
- package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
- package/lib/esm/ConcurrentQuery.js +56 -14
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/FeatureGates.d.ts.map +1 -1
- package/lib/esm/FeatureGates.js +6 -2
- package/lib/esm/FeatureGates.js.map +1 -1
- package/lib/esm/FeatureIndex.d.ts.map +1 -1
- package/lib/esm/FeatureIndex.js +5 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/Fonts.d.ts.map +1 -1
- package/lib/esm/Fonts.js.map +1 -1
- package/lib/esm/Frustum.d.ts.map +1 -1
- package/lib/esm/Frustum.js +55 -21
- package/lib/esm/Frustum.js.map +1 -1
- package/lib/esm/Image.d.ts.map +1 -1
- package/lib/esm/Image.js +3 -1
- package/lib/esm/Image.js.map +1 -1
- package/lib/esm/QPoint.d.ts +185 -5
- package/lib/esm/QPoint.d.ts.map +1 -1
- package/lib/esm/QPoint.js +203 -5
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/Render.d.ts.map +1 -1
- package/lib/esm/Render.js +11 -3
- package/lib/esm/Render.js.map +1 -1
- package/lib/esm/SubCategoryOverride.d.ts.map +1 -1
- package/lib/esm/SubCategoryOverride.js.map +1 -1
- package/lib/esm/TerrainSettings.d.ts +12 -7
- package/lib/esm/TerrainSettings.d.ts.map +1 -1
- package/lib/esm/TerrainSettings.js +2 -1
- package/lib/esm/TerrainSettings.js.map +1 -1
- package/lib/esm/TileProps.d.ts +5 -0
- package/lib/esm/TileProps.d.ts.map +1 -1
- package/lib/esm/TileProps.js +10 -0
- package/lib/esm/TileProps.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/esm/geometry/BoundingSphere.js +8 -2
- package/lib/esm/geometry/BoundingSphere.js.map +1 -1
- package/lib/esm/geometry/TextString.d.ts.map +1 -1
- package/lib/esm/geometry/TextString.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocketTransport.js +10 -3
- package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts +9 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js +10 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js +8 -2
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/esm/tile/I3dmTileIO.d.ts.map +1 -1
- package/lib/esm/tile/I3dmTileIO.js.map +1 -1
- package/package.json +8 -7
package/lib/esm/Frustum.js.map
CHANGED
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport {\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\n} from \"@itwin/core-geometry\";\n\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n * @extensions\n */\nexport enum Npc {\n /** Left bottom rear */\n _000 = 0,\n /** Right bottom rear */\n _100 = 1,\n /** Left top rear */\n _010 = 2,\n /** Right top rear */\n _110 = 3,\n /** Left bottom front */\n _001 = 4,\n /** Right bottom front */\n _101 = 5,\n /** Left top front */\n _011 = 6,\n /** Right top front */\n _111 = 7,\n\n LeftBottomRear = 0,\n RightBottomRear = 1,\n LeftTopRear = 2,\n RightTopRear = 3,\n LeftBottomFront = 4,\n RightBottomFront = 5,\n LeftTopFront = 6,\n RightTopFront = 7,\n /** useful for sizing arrays */\n CORNER_COUNT = 8,\n}\n\n/** The 8 corners of an [[Npc]] Frustum.\n * @public\n */\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\n new Point3d(0.0, 0.0, 0.0),\n new Point3d(1.0, 0.0, 0.0),\n new Point3d(0.0, 1.0, 0.0),\n new Point3d(1.0, 1.0, 0.0),\n new Point3d(0.0, 0.0, 1.0),\n new Point3d(1.0, 0.0, 1.0),\n new Point3d(0.0, 1.0, 1.0),\n new Point3d(1.0, 1.0, 1.0),\n];\nNpcCorners.forEach((corner) => Object.freeze(corner));\nObject.freeze(NpcCorners);\n\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n */\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\nObject.freeze(NpcCenter);\n\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\n * @public\n */\nexport class Frustum {\n /** Array of the 8 points of this Frustum. */\n public readonly points: Point3d[] = [];\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\n public constructor() { for (let i = 0; i < 8; ++i) this.points[i] = NpcCorners[i].clone(); }\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\n public initNpc() { for (let i = 0; i < 8; ++i) Point3d.createFrom(NpcCorners[i], this.points[i]); return this; }\n /** Get a corner Point from this Frustum. */\n public getCorner(i: number) { return this.points[i]; }\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\n public getCenter(): Point3d { return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear)); }\n /** Get the distance between two corners of this Frustum. */\n public distance(corner1: number, corner2: number): number { return this.getCorner(corner1).distance(this.getCorner(corner2)); }\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\n public getFraction(): number { return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0); }\n /** Multiply all the points of this Frustum by a Transform, in place. */\n public multiply(trans: Transform): void { trans.multiplyPoint3dArrayInPlace(this.points); }\n /** Offset all of the points of this Frustum by a vector. */\n public translate(offset: XYAndZ): void { for (const pt of this.points) pt.plus(offset, pt); }\n /** Transform all the points of this Frustum and return the result in another Frustum. */\n public transformBy(trans: Transform, result?: Frustum): Frustum { result = result ? result : new Frustum(); trans.multiplyPoint3dArray(this.points, result.points); return result; }\n /** Calculate a bounding range from the 8 points in this Frustum. */\n public toRange(range?: Range3d): Range3d { range = range ? range : new Range3d(); Range3d.createArray(this.points, range); return range; }\n /** Make a copy of this Frustum.\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\n */\n public clone(result?: Frustum): Frustum { result = result ? result : new Frustum(); result.setFrom(this); return result; }\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\n /** Set the points of this frustum from array of corner points in NPC order. */\n public setFromCorners(corners: Point3d[]) { for (let i = 0; i < 8; ++i) this.points[i].setFrom(corners[i]); }\n /** Scale this Frustum, in place, about its center by a scale factor. */\n public scaleAboutCenter(scale: number): void {\n const orig = this.clone();\n const f = 0.5 * (1.0 + scale);\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\n }\n /** The point at the center of the front face of this frustum */\n public get frontCenter() { return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront)); }\n\n /** The point at the center of the rear face of this frustum */\n public get rearCenter() { return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear)); }\n\n /** Scale this frustum's XY (viewing) plane about its center */\n public scaleXYAboutCenter(scale: number) {\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\n\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\n }\n\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\n public toMap4d(): Map4d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\n }\n\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\n if (matrix)\n matrix.transposeInPlace();\n return matrix;\n }\n\n /** Get the eye point - undefined if parallel projection */\n public getEyePoint(result?: Point3d): Point3d | undefined {\n const fraction = this.getFraction();\n\n if (Math.abs(fraction - 1) < 1E-8)\n return undefined; // Parallel.\n\n const org = this.getCorner(Npc.LeftBottomRear);\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\n }\n\n /** Invalidate this Frustum by setting all 8 points to zero. */\n public invalidate(): void { for (let i = 0; i < 8; ++i) this.points[i].set(0, 0, 0); }\n /** Return true if this Frustum is equal to another Frustum */\n public equals(rhs: Frustum): boolean {\n for (let i = 0; i < 8; ++i) {\n if (!this.points[i].isExactEqual(rhs.points[i]))\n return false;\n }\n return true;\n }\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\n */\n public isSame(other: Frustum): boolean { for (let i = 0; i < 8; ++i) { if (!this.points[i].isAlmostEqual(other.points[i])) return false; } return true; }\n\n /** Initialize this Frustum from a Range */\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\n const pts = this.points;\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\n }\n\n /** Create a new Frustum from a Range3d */\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\n const frustum = undefined !== out ? out : new Frustum();\n frustum.initFromRange(range);\n return frustum;\n }\n\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\n public get hasMirror(): boolean {\n const pts = this.points;\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\n return (u.tripleProduct(v, w) > 0);\n }\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\n public fixPointOrder(): void {\n if (!this.hasMirror)\n return;\n\n // frustum has mirroring, reverse points\n const pts = this.points;\n for (let i = 0; i < 8; i += 2) {\n const tmpPoint = pts[i];\n pts[i] = pts[i + 1];\n pts[i + 1] = tmpPoint;\n }\n }\n\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\n const convexSet = ConvexClipPlaneSet.createEmpty();\n const scratchNormal = Vector3d.create();\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n\n if (clipBack) {\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n }\n if (clipFront) {\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\n }\n return convexSet;\n }\n\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\n const clipPlane = ClipPlane.createPlane(plane);\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\n if (undefined === loopPoints)\n return undefined;\n\n const convexSet = this.getRangePlanes(false, false, 0);\n const workPoints = new GrowableXYZArray();\n const outPoints = new GrowableXYZArray();\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\n\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\n\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport {\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\n} from \"@itwin/core-geometry\";\n\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n * @extensions\n */\nexport enum Npc {\n /** Left bottom rear */\n _000 = 0,\n /** Right bottom rear */\n _100 = 1,\n /** Left top rear */\n _010 = 2,\n /** Right top rear */\n _110 = 3,\n /** Left bottom front */\n _001 = 4,\n /** Right bottom front */\n _101 = 5,\n /** Left top front */\n _011 = 6,\n /** Right top front */\n _111 = 7,\n\n LeftBottomRear = 0,\n RightBottomRear = 1,\n LeftTopRear = 2,\n RightTopRear = 3,\n LeftBottomFront = 4,\n RightBottomFront = 5,\n LeftTopFront = 6,\n RightTopFront = 7,\n /** useful for sizing arrays */\n CORNER_COUNT = 8,\n}\n\n/** The 8 corners of an [[Npc]] Frustum.\n * @public\n */\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\n new Point3d(0.0, 0.0, 0.0),\n new Point3d(1.0, 0.0, 0.0),\n new Point3d(0.0, 1.0, 0.0),\n new Point3d(1.0, 1.0, 0.0),\n new Point3d(0.0, 0.0, 1.0),\n new Point3d(1.0, 0.0, 1.0),\n new Point3d(0.0, 1.0, 1.0),\n new Point3d(1.0, 1.0, 1.0),\n];\nNpcCorners.forEach((corner) => Object.freeze(corner));\nObject.freeze(NpcCorners);\n\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n */\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\nObject.freeze(NpcCenter);\n\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\n * @public\n */\nexport class Frustum {\n /** Array of the 8 points of this Frustum. */\n public readonly points: Point3d[] = [];\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\n public constructor() {\n for (let i = 0; i < 8; ++i)\n this.points[i] = NpcCorners[i].clone();\n }\n\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\n public initNpc() {\n for (let i = 0; i < 8; ++i)\n Point3d.createFrom(NpcCorners[i], this.points[i]);\n\n return this;\n }\n\n /** Get a corner Point from this Frustum. */\n public getCorner(i: number) { return this.points[i]; }\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\n public getCenter(): Point3d {\n return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));\n }\n\n /** Get the distance between two corners of this Frustum. */\n public distance(corner1: number, corner2: number): number {\n return this.getCorner(corner1).distance(this.getCorner(corner2));\n }\n\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\n public getFraction(): number {\n return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);\n }\n\n /** Multiply all the points of this Frustum by a Transform, in place. */\n public multiply(trans: Transform): void {\n trans.multiplyPoint3dArrayInPlace(this.points);\n }\n\n /** Offset all of the points of this Frustum by a vector. */\n public translate(offset: XYAndZ): void {\n for (const pt of this.points)\n pt.plus(offset, pt);\n }\n\n /** Transform all the points of this Frustum and return the result in another Frustum. */\n public transformBy(trans: Transform, result?: Frustum): Frustum {\n result = result ? result : new Frustum();\n trans.multiplyPoint3dArray(this.points, result.points);\n return result;\n }\n\n /** Calculate a bounding range from the 8 points in this Frustum. */\n public toRange(range?: Range3d): Range3d {\n return Range3d.createArray(this.points, range);\n }\n\n /** Make a copy of this Frustum.\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\n */\n public clone(result?: Frustum): Frustum {\n result = result ? result : new Frustum();\n result.setFrom(this);\n return result;\n }\n\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\n /** Set the points of this frustum from array of corner points in NPC order. */\n public setFromCorners(corners: Point3d[]) {\n for (let i = 0; i < 8; ++i)\n this.points[i].setFrom(corners[i]);\n }\n\n /** Scale this Frustum, in place, about its center by a scale factor. */\n public scaleAboutCenter(scale: number): void {\n const orig = this.clone();\n const f = 0.5 * (1.0 + scale);\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\n }\n /** The point at the center of the front face of this frustum */\n public get frontCenter() {\n return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));\n }\n\n /** The point at the center of the rear face of this frustum */\n public get rearCenter() {\n return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));\n }\n\n /** Scale this frustum's XY (viewing) plane about its center */\n public scaleXYAboutCenter(scale: number) {\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\n\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\n }\n\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\n public toMap4d(): Map4d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\n }\n\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\n if (matrix)\n matrix.transposeInPlace();\n return matrix;\n }\n\n /** Get the eye point - undefined if parallel projection */\n public getEyePoint(result?: Point3d): Point3d | undefined {\n const fraction = this.getFraction();\n\n if (Math.abs(fraction - 1) < 1E-8)\n return undefined; // Parallel.\n\n const org = this.getCorner(Npc.LeftBottomRear);\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\n }\n\n /** Invalidate this Frustum by setting all 8 points to zero. */\n public invalidate(): void {\n for (let i = 0; i < 8; ++i)\n this.points[i].set(0, 0, 0);\n }\n\n /** Return true if this Frustum is equal to another Frustum */\n public equals(rhs: Frustum): boolean {\n for (let i = 0; i < 8; ++i) {\n if (!this.points[i].isExactEqual(rhs.points[i]))\n return false;\n }\n return true;\n }\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\n */\n public isSame(other: Frustum): boolean {\n for (let i = 0; i < 8; ++i) {\n if (!this.points[i].isAlmostEqual(other.points[i]))\n return false;\n }\n\n return true;\n }\n\n /** Initialize this Frustum from a Range */\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\n const pts = this.points;\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\n }\n\n /** Create a new Frustum from a Range3d */\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\n const frustum = undefined !== out ? out : new Frustum();\n frustum.initFromRange(range);\n return frustum;\n }\n\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\n public get hasMirror(): boolean {\n const pts = this.points;\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\n return (u.tripleProduct(v, w) > 0);\n }\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\n public fixPointOrder(): void {\n if (!this.hasMirror)\n return;\n\n // frustum has mirroring, reverse points\n const pts = this.points;\n for (let i = 0; i < 8; i += 2) {\n const tmpPoint = pts[i];\n pts[i] = pts[i + 1];\n pts[i + 1] = tmpPoint;\n }\n }\n\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\n const convexSet = ConvexClipPlaneSet.createEmpty();\n const scratchNormal = Vector3d.create();\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n\n if (clipBack) {\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n }\n if (clipFront) {\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\n }\n return convexSet;\n }\n\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\n const clipPlane = ClipPlane.createPlane(plane);\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\n if (undefined === loopPoints)\n return undefined;\n\n const convexSet = this.getRangePlanes(false, false, 0);\n const workPoints = new GrowableXYZArray();\n const outPoints = new GrowableXYZArray();\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\n\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\n }\n}\n"]}
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package/lib/esm/Image.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Image.d.ts","sourceRoot":"","sources":["../../src/Image.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;;;GAKG;AACH,oBAAY,iBAAiB;IAC3B,uCAAuC;IACvC,IAAI,IAAI;IACR,sCAAsC;IACtC,GAAG,IAAI;IACP,wBAAwB;IACxB,KAAK,IAAI;CACV;AAED;;GAEG;AACH,qBAAa,WAAW;IACtB,sGAAsG;IACtG,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC,wCAAwC;IACxC,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,+BAA+B;IAC/B,SAAgB,KAAK,EAAE,MAAM,CAAC;IAE9B,2DAA2D;IAC3D,IAAW,gBAAgB,IAAI,MAAM,CAAyD;IAE9F,0FAA0F;WAC5E,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,GAAG,MAAM;IAQpE,8CAA8C;IAC9C,IAAW,MAAM,IAAI,MAAM,CAA0E;IAErG;;;;;;;OAOG;WACW,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,GAAG,WAAW;IAO7F,gBAAgB;IAChB,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAKjG,gBAAgB;IAChB,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM;IAIlG,gBAAgB;IAChB,SAAS,aAAa,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM;CAKjF;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,
|
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1
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+
{"version":3,"file":"Image.d.ts","sourceRoot":"","sources":["../../src/Image.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;;;GAKG;AACH,oBAAY,iBAAiB;IAC3B,uCAAuC;IACvC,IAAI,IAAI;IACR,sCAAsC;IACtC,GAAG,IAAI;IACP,wBAAwB;IACxB,KAAK,IAAI;CACV;AAED;;GAEG;AACH,qBAAa,WAAW;IACtB,sGAAsG;IACtG,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC,wCAAwC;IACxC,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,+BAA+B;IAC/B,SAAgB,KAAK,EAAE,MAAM,CAAC;IAE9B,2DAA2D;IAC3D,IAAW,gBAAgB,IAAI,MAAM,CAAyD;IAE9F,0FAA0F;WAC5E,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,GAAG,MAAM;IAQpE,8CAA8C;IAC9C,IAAW,MAAM,IAAI,MAAM,CAA0E;IAErG;;;;;;;OAOG;WACW,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,GAAG,WAAW;IAO7F,gBAAgB;IAChB,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAKjG,gBAAgB;IAChB,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM;IAIlG,gBAAgB;IAChB,SAAS,aAAa,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM;CAKjF;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAEjD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAMzD;AAED;;;GAGG;AACH,oBAAY,iBAAiB;IAC3B,kDAAkD;IAClD,IAAI,IAAI;IACR,iDAAiD;IACjD,GAAG,IAAI;IACP;;OAEG;IACH,GAAG,IAAI;CACR;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,iBAAiB,GAAG,OAAO,CAS3E;AAED;;GAEG;AACH,qBAAa,WAAW;IACtB,2CAA2C;IAC3C,SAAgB,IAAI,EAAE,UAAU,GAAG,MAAM,CAAC;IAC1C,4BAA4B;IAC5B,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAE1C,4EAA4E;gBACzD,IAAI,EAAE,UAAU,GAAG,MAAM,EAAE,MAAM,EAAE,iBAAiB;CAIxE"}
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package/lib/esm/Image.js
CHANGED
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@@ -69,7 +69,9 @@ export class ImageBuffer {
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69
69
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* @note Floating point inputs are truncated.
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70
70
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* @public
|
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71
71
|
*/
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72
|
-
export function isPowerOfTwo(num) {
|
|
72
|
+
export function isPowerOfTwo(num) {
|
|
73
|
+
return 0 === (num & (num - 1));
|
|
74
|
+
}
|
|
73
75
|
/** Returns the first power-of-two value greater than or equal to the input.
|
|
74
76
|
* @note Floating point inputs are truncated.
|
|
75
77
|
* @public
|
package/lib/esm/Image.js.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
|
-
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1
|
+
{"version":3,"file":"Image.js","sourceRoot":"","sources":["../../src/Image.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH;;;;;GAKG;AACH,MAAM,CAAN,IAAY,iBAOX;AAPD,WAAY,iBAAiB;IAC3B,uCAAuC;IACvC,yDAAQ,CAAA;IACR,sCAAsC;IACtC,uDAAO,CAAA;IACP,wBAAwB;IACxB,2DAAS,CAAA;AACX,CAAC,EAPW,iBAAiB,KAAjB,iBAAiB,QAO5B;AAED;;GAEG;AACH,MAAM,OAAO,WAAW;IAiDtB,gBAAgB;IAChB,YAAsB,IAAgB,EAAE,MAAyB,EAAE,KAAa;QAC9E,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IA9CD,2DAA2D;IAC3D,IAAW,gBAAgB,KAAa,OAAO,WAAW,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAE9F,0FAA0F;IACnF,MAAM,CAAC,mBAAmB,CAAC,MAAyB;QACzD,QAAQ,MAAM,EAAE;YACd,KAAK,iBAAiB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC;YACvC,KAAK,iBAAiB,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC;YACrC,OAAO,CAAC,CAAC,OAAO,CAAC,CAAC;SACnB;IACH,CAAC;IAED,8CAA8C;IAC9C,IAAW,MAAM,KAAa,OAAO,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAErG;;;;;;;OAOG;IACI,MAAM,CAAC,MAAM,CAAC,IAAgB,EAAE,MAAyB,EAAE,KAAa;QAC7E,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC;YACxC,MAAM,IAAI,KAAK,CAAC,iFAAiF,CAAC,CAAC;QAErG,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACN,MAAM,CAAC,WAAW,CAAC,IAAgB,EAAE,MAAyB,EAAE,KAAa;QACrF,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QACvD,OAAO,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,MAAM,CAAC;IACjG,CAAC;IAED,gBAAgB;IACN,MAAM,CAAC,aAAa,CAAC,IAAgB,EAAE,MAAyB,EAAE,KAAa;QACvF,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;IAClE,CAAC;CAQF;AAED;;;GAGG;AACH,MAAM,UAAU,YAAY,CAAC,GAAW;IACtC,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;AACjC,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,qBAAqB,CAAC,GAAW;IAC/C,EAAE,GAAG,CAAC;IACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,CAAC;QAC7B,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC;IAEvB,OAAO,GAAG,GAAG,CAAC,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAN,IAAY,iBASX;AATD,WAAY,iBAAiB;IAC3B,kDAAkD;IAClD,yDAAQ,CAAA;IACR,iDAAiD;IACjD,uDAAO,CAAA;IACP;;OAEG;IACH,uDAAO,CAAA;AACT,CAAC,EATW,iBAAiB,KAAjB,iBAAiB,QAS5B;AAED,gBAAgB;AAChB,MAAM,UAAU,wBAAwB,CAAC,MAAyB;IAChE,QAAQ,MAAM,EAAE;QACd,KAAK,iBAAiB,CAAC,IAAI,CAAC;QAC5B,KAAK,iBAAiB,CAAC,GAAG,CAAC;QAC3B,KAAK,iBAAiB,CAAC,GAAG;YACxB,OAAO,IAAI,CAAC;QACd;YACE,OAAO,KAAK,CAAC;KAChB;AACH,CAAC;AAED;;GAEG;AACH,MAAM,OAAO,WAAW;IAMtB,4EAA4E;IAC5E,YAAmB,IAAyB,EAAE,MAAyB;QACrE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\n/** Format of an [[ImageBuffer]].\n * The format determines how many bytes are allocated for each pixel in the buffer and the semantics of each byte.\n * @see [[ImageBuffer.getNumBytesPerPixel]]\n * @public\n * @extensions\n */\nexport enum ImageBufferFormat {\n /** RGBA format - 4 bytes per pixel. */\n Rgba = 0,\n /** RGB format - 3 bytes per pixel. */\n Rgb = 2,\n /** 1 byte per pixel. */\n Alpha = 5,\n}\n\n/** Uncompressed rectangular bitmap image data.\n * @public\n */\nexport class ImageBuffer {\n /** Image data in which each pixel occupies 1 or more bytes depending of the [[ImageBufferFormat]]. */\n public readonly data: Uint8Array;\n /** Format of the bytes in the image. */\n public readonly format: ImageBufferFormat;\n /** Width of image in pixels */\n public readonly width: number;\n\n /** Return the number of bytes allocated for each pixel. */\n public get numBytesPerPixel(): number { return ImageBuffer.getNumBytesPerPixel(this.format); }\n\n /** Determine the number of bytes allocated to a single pixel for the specified format. */\n public static getNumBytesPerPixel(format: ImageBufferFormat): number {\n switch (format) {\n case ImageBufferFormat.Alpha: return 1;\n case ImageBufferFormat.Rgb: return 3;\n default: return 4;\n }\n }\n\n /** Get the height of this image in pixels. */\n public get height(): number { return ImageBuffer.computeHeight(this.data, this.format, this.width); }\n\n /** Create a new ImageBuffer.\n * @note The ImageBuffer takes ownership of the input Uint8Array.\n * @param data The uncompressed image bytes. Must be a multiple of the width times the number of bytes per pixel specified by the format.\n * @param format The format of the image.\n * @param width The width of the image in pixels.\n * @returns A new ImageBuffer.\n * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.\n */\n public static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer {\n if (!this.isValidData(data, format, width))\n throw new Error(\"The number of bytes supplied for ImageBuffer do not match its width and format.\");\n\n return new ImageBuffer(data, format, width);\n }\n\n /** @internal */\n protected static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean {\n const height = this.computeHeight(data, format, width);\n return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;\n }\n\n /** @internal */\n protected static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number {\n return data.length / (width * this.getNumBytesPerPixel(format));\n }\n\n /** @internal */\n protected constructor(data: Uint8Array, format: ImageBufferFormat, width: number) {\n this.data = data;\n this.format = format;\n this.width = width;\n }\n}\n\n/** Returns whether the input is a power of two.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function isPowerOfTwo(num: number): boolean {\n return 0 === (num & (num - 1));\n}\n\n/** Returns the first power-of-two value greater than or equal to the input.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function nextHighestPowerOfTwo(num: number): number {\n --num;\n for (let i = 1; i < 32; i <<= 1)\n num = num | num >> i;\n\n return num + 1;\n}\n\n/** The format of an ImageSource.\n * @public\n * @extensions\n */\nexport enum ImageSourceFormat {\n /** Image data is stored with JPEG compression. */\n Jpeg = 0,\n /** Image data is stored with PNG compression. */\n Png = 2,\n /** Image is stored as an Svg stream.\n * @note SVG is only valid for ImageSources in JavaScript. It *may not* be used for persistent textures.\n */\n Svg = 3,\n}\n\n/** @internal */\nexport function isValidImageSourceFormat(format: ImageSourceFormat): boolean {\n switch (format) {\n case ImageSourceFormat.Jpeg:\n case ImageSourceFormat.Png:\n case ImageSourceFormat.Svg:\n return true;\n default:\n return false;\n }\n}\n\n/** Image data encoded and compressed in either Jpeg or Png format.\n * @public\n */\nexport class ImageSource {\n /** The content of the image, compressed */\n public readonly data: Uint8Array | string;\n /** The compression type. */\n public readonly format: ImageSourceFormat;\n\n /** Construct a new ImageSource, which takes ownership of the Uint8Array. */\n public constructor(data: Uint8Array | string, format: ImageSourceFormat) {\n this.data = data;\n this.format = format;\n }\n}\n"]}
|
package/lib/esm/QPoint.d.ts
CHANGED
|
@@ -1,7 +1,8 @@
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1
1
|
/** @packageDocumentation
|
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2
2
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* @module Geometry
|
|
3
3
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*/
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|
4
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-
import {
|
|
4
|
+
import { Uint16ArrayBuilder } from "@itwin/core-bentley";
|
|
5
|
+
import { Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d, XAndY, XYAndZ } from "@itwin/core-geometry";
|
|
5
6
|
/**
|
|
6
7
|
* Provides facilities for quantizing floating point values within a specified range into 16-bit unsigned integers.
|
|
7
8
|
* This is a lossy compression technique.
|
|
@@ -11,6 +12,7 @@ import { Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d } from "@itwin/c
|
|
|
11
12
|
* These routines are chiefly used by classes like [[QPoint2d]] and [[QPoint3d]] to reduce the space required to store
|
|
12
13
|
* coordinate values for [RenderGraphic]($frontend)s.
|
|
13
14
|
* @public
|
|
15
|
+
* @extensions
|
|
14
16
|
*/
|
|
15
17
|
export declare namespace Quantization {
|
|
16
18
|
const rangeScale16 = 65535;
|
|
@@ -36,6 +38,7 @@ export declare namespace Quantization {
|
|
|
36
38
|
* @see [[QPoint2d]] for the quantized representation of a [Point2d]($core-geometry).
|
|
37
39
|
* @see [[QPoint2dList]] for a list of [[QPoint2d]]s quantized using a [[QParams2d]].
|
|
38
40
|
* @public
|
|
41
|
+
* @extensions
|
|
39
42
|
*/
|
|
40
43
|
export declare class QParams2d {
|
|
41
44
|
/** The origin of the quantization range. */
|
|
@@ -72,6 +75,7 @@ export declare class QParams2d {
|
|
|
72
75
|
* @see [[QParams2d]] to define quantization parameters for a range of points.
|
|
73
76
|
* @see [[QPoint2dList]] for a list of points all quantized to the same range.
|
|
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77
|
* @public
|
|
78
|
+
* @extensions
|
|
75
79
|
*/
|
|
76
80
|
export declare class QPoint2d {
|
|
77
81
|
private _x;
|
|
@@ -84,8 +88,8 @@ export declare class QPoint2d {
|
|
|
84
88
|
set y(y: number);
|
|
85
89
|
/** Construct with `x` and `y` initialized to zero. */
|
|
86
90
|
constructor();
|
|
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|
-
/** Initialize this point by quantizing the supplied
|
|
88
|
-
init(pos:
|
|
91
|
+
/** Initialize this point by quantizing the supplied { x, y } using the specified params */
|
|
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|
+
init(pos: XAndY, params: QParams2d): void;
|
|
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93
|
/** Create a quantized point from the supplied Point2d using the specified params */
|
|
90
94
|
static create(pos: Point2d, params: QParams2d): QPoint2d;
|
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91
95
|
/** Initialize `x` and `y` from `src`. */
|
|
@@ -109,8 +113,44 @@ export declare class QPoint2d {
|
|
|
109
113
|
/** Return a Point2d unquantized according to the supplied `params`. If `out` is supplied, it will be modified in-place and returned. */
|
|
110
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|
unquantize(params: QParams2d, out?: Point2d): Point2d;
|
|
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115
|
}
|
|
116
|
+
/** A compact representation of a list of [[QPoint2d]]s stored in a `Uint16Array`
|
|
117
|
+
* This representation is particularly useful when passing data to WebGL; for example, see [RealityMeshParams.uvs]($frontend).
|
|
118
|
+
* @see [[QPoint3dBuffer]] for 3d points.
|
|
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+
* @public
|
|
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|
+
* @extensions
|
|
121
|
+
*/
|
|
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|
+
export interface QPoint2dBuffer {
|
|
123
|
+
/** The parameters used to quantize the [[points]]. */
|
|
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|
+
params: QParams2d;
|
|
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|
+
/** The [[QPoint2d]]s as pairs of unsigned 16-bit integers. The length must be a multiple of 2; the number of points in the array is half the array's length.
|
|
126
|
+
* To obtain the `n`th point, use `QPoint2d.fromScalars(buffer.points[n * 2], buffer.points[n * 2 + 1])`.
|
|
127
|
+
*/
|
|
128
|
+
points: Uint16Array;
|
|
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|
+
}
|
|
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|
+
/** @public
|
|
131
|
+
* @extensions
|
|
132
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+
*/
|
|
133
|
+
export declare namespace QPoint2dBuffer {
|
|
134
|
+
/** Extracts the point at the specified index from a buffer.
|
|
135
|
+
* @param points The buffer in which each consecutive pair of integers is a 2d quantized point.
|
|
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|
+
* @param pointIndex The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
|
|
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|
+
* @param result If supplied, a preallocated [[QPoint2d]] to initialize with the result and return.
|
|
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|
+
* @returns The point at `pointIndex`.
|
|
139
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
140
|
+
*/
|
|
141
|
+
function getQPoint(points: Uint16Array, pointIndex: number, result?: QPoint2d): QPoint2d;
|
|
142
|
+
/** Extracts and unquantizes the point at the specified index from a buffer.
|
|
143
|
+
* @param buffer The array of points and the quantization parameters.
|
|
144
|
+
* @param The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
|
|
145
|
+
* @param result If supplied, a preallocated [Point2d]($core-geometry) to initialize with the result and return.
|
|
146
|
+
* @returns The point at `pointIndex`.
|
|
147
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
148
|
+
*/
|
|
149
|
+
function unquantizePoint(buffer: QPoint2dBuffer, pointIndex: number, result?: Point2d): Point2d;
|
|
150
|
+
}
|
|
112
151
|
/** A list of [[QPoint2d]]s all quantized to the same range.
|
|
113
152
|
* @public
|
|
153
|
+
* @extensions
|
|
114
154
|
*/
|
|
115
155
|
export declare class QPoint2dList {
|
|
116
156
|
/** Parameters used to quantize the points. */
|
|
@@ -149,6 +189,7 @@ export declare class QPoint2dList {
|
|
|
149
189
|
* @see [[QPoint3d]] for the quantized representation of a [Point3d]($core-geometry).
|
|
150
190
|
* @see [[QPoint3dList]] for a list of [[QPoint3d]]s quantized using a [[QParams3d]].
|
|
151
191
|
* @public
|
|
192
|
+
* @extensions
|
|
152
193
|
*/
|
|
153
194
|
export declare class QParams3d {
|
|
154
195
|
/** The origin of the quantization range. */
|
|
@@ -195,6 +236,7 @@ export declare class QParams3d {
|
|
|
195
236
|
* @see [[QParams3d]] to define quantization parameters for a range of points.
|
|
196
237
|
* @see [[QPoint3dList]] for a list of points all quantized to the same range.
|
|
197
238
|
* @public
|
|
239
|
+
* @extensions
|
|
198
240
|
*/
|
|
199
241
|
export declare class QPoint3d {
|
|
200
242
|
private _x;
|
|
@@ -211,8 +253,8 @@ export declare class QPoint3d {
|
|
|
211
253
|
set z(z: number);
|
|
212
254
|
/** Construct with all components initialized to zero. */
|
|
213
255
|
constructor();
|
|
214
|
-
/** Initialize this point by quantizing the supplied
|
|
215
|
-
init(pos:
|
|
256
|
+
/** Initialize this point by quantizing the supplied { x, y, z } using the specified params */
|
|
257
|
+
init(pos: XYAndZ, params: QParams3d): void;
|
|
216
258
|
/** Creates a quantized point from the supplied Point3d using the specified params */
|
|
217
259
|
static create(pos: Point3d, params: QParams3d): QPoint3d;
|
|
218
260
|
/** Set this points components from `src`. */
|
|
@@ -250,8 +292,43 @@ export declare class QPoint3d {
|
|
|
250
292
|
*/
|
|
251
293
|
compare(rhs: QPoint3d): number;
|
|
252
294
|
}
|
|
295
|
+
/** A compact representation of a list of [[QPoint3d]]s stored in a `Uint16Array`.
|
|
296
|
+
* This representation is particularly useful when passing data to WebGL; for example, see [RealityMeshParams.positions]($frontend).
|
|
297
|
+
* @public
|
|
298
|
+
* @extensions
|
|
299
|
+
*/
|
|
300
|
+
export interface QPoint3dBuffer {
|
|
301
|
+
/** The parameters used to quantize the [[points]]. */
|
|
302
|
+
params: QParams3d;
|
|
303
|
+
/** The [[QPoint3d]]s as pairs of unsigned 16-bit integers. The length must be a multiple of 3; the number of points in the array is half the array's length.
|
|
304
|
+
* To obtain the `n`th point, use `QPoint3d.fromScalars(buffer.points[n * 3], buffer.points[n * 3 + 1], buffer.points[n * 3 + 2])`.
|
|
305
|
+
*/
|
|
306
|
+
points: Uint16Array;
|
|
307
|
+
}
|
|
308
|
+
/** @public
|
|
309
|
+
* @extensions
|
|
310
|
+
*/
|
|
311
|
+
export declare namespace QPoint3dBuffer {
|
|
312
|
+
/** Extracts the point at the specified index from a buffer.
|
|
313
|
+
* @param points The buffer in which each consecutive pair of integers is a 3d quantized point.
|
|
314
|
+
* @param pointIndex The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
|
|
315
|
+
* @param result If supplied, a preallocated [[QPoint3d]] to initialize with the result and return.
|
|
316
|
+
* @returns The point at `pointIndex`.
|
|
317
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
318
|
+
*/
|
|
319
|
+
function getQPoint(points: Uint16Array, pointIndex: number, result?: QPoint3d): QPoint3d;
|
|
320
|
+
/** Extracts and unquantizes the point at the specified index from a buffer.
|
|
321
|
+
* @param buffer The array of points and the quantization parameters.
|
|
322
|
+
* @param The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
|
|
323
|
+
* @param result If supplied, a preallocated [Point3d]($core-geometry) to initialize with the result and return.
|
|
324
|
+
* @returns The point at `pointIndex`.
|
|
325
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
326
|
+
*/
|
|
327
|
+
function unquantizePoint(buffer: QPoint3dBuffer, pointIndex: number, result?: Point3d): Point3d;
|
|
328
|
+
}
|
|
253
329
|
/** A list of [[QPoint3d]]s all quantized to the same range.
|
|
254
330
|
* @public
|
|
331
|
+
* @extensions
|
|
255
332
|
*/
|
|
256
333
|
export declare class QPoint3dList {
|
|
257
334
|
/** Parameters used to quantize the points. */
|
|
@@ -297,4 +374,107 @@ export declare class QPoint3dList {
|
|
|
297
374
|
/** An iterator over the points in the list. */
|
|
298
375
|
[Symbol.iterator](): IterableIterator<QPoint3d>;
|
|
299
376
|
}
|
|
377
|
+
/** Options used to construct a [[QPoint2dBufferBuilder]].
|
|
378
|
+
* @beta
|
|
379
|
+
* @extensions
|
|
380
|
+
*/
|
|
381
|
+
interface QPoint2dBufferBuilderOptions {
|
|
382
|
+
/** The range to which the points will be quantized. This must be large enough to contain all of the points that will be added to the buffer. */
|
|
383
|
+
range: Range2d;
|
|
384
|
+
/** The number of points for which to allocate space.
|
|
385
|
+
* @see [TypedArrayBuilderOptions.initialCapacity]($bentley).
|
|
386
|
+
*/
|
|
387
|
+
initialCapacity?: number;
|
|
388
|
+
/** Multiplier used to compute new capacity when resizing the buffer.
|
|
389
|
+
* @see [TypedArrayBuilderOptions.growthFactor]($bentley).
|
|
390
|
+
*/
|
|
391
|
+
growthFactor?: number;
|
|
392
|
+
}
|
|
393
|
+
/** Constructs a [[QPoint2dBuffer]] using a [Uint16ArrayBuilder]($bentley).
|
|
394
|
+
* @public
|
|
395
|
+
* @extensions
|
|
396
|
+
*/
|
|
397
|
+
export declare class QPoint2dBufferBuilder {
|
|
398
|
+
private readonly _scratchQPoint2d;
|
|
399
|
+
/** The parameters used to quantize the points in the [[buffer]]. */
|
|
400
|
+
readonly params: QParams2d;
|
|
401
|
+
/** The buffer that holds the points. */
|
|
402
|
+
readonly buffer: Uint16ArrayBuilder;
|
|
403
|
+
/** Construct a new buffer with a [[length]] of zero. */
|
|
404
|
+
constructor(options: QPoint2dBufferBuilderOptions);
|
|
405
|
+
/** Append a point with the specified quantized coordinates. */
|
|
406
|
+
pushXY(x: number, y: number): void;
|
|
407
|
+
/** Append a point with the specified quantized coordinates. */
|
|
408
|
+
push(pt: XAndY): void;
|
|
409
|
+
/** The number of points currently in the [[buffer]]. */
|
|
410
|
+
get length(): number;
|
|
411
|
+
/** Returns the quantized point at the specified index in [[buffer]].
|
|
412
|
+
* @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].
|
|
413
|
+
* @param result If supplied, a [[QPoint2d]] to initialize with the result and return.
|
|
414
|
+
* @returns The quantized point at the specified index in [[buffer]].
|
|
415
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
416
|
+
*/
|
|
417
|
+
get(pointIndex: number, result?: QPoint2d): QPoint2d;
|
|
418
|
+
/** Returns the unquantized point at the specified index in [[buffer]].
|
|
419
|
+
* @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].
|
|
420
|
+
* @param result If supplied, a [Point2d]($core-geometry) to initialize with the result and return.
|
|
421
|
+
* @returns The unquantized point at the specified index in [[buffer]].
|
|
422
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
423
|
+
*/
|
|
424
|
+
unquantize(pointIndex: number, result?: Point2d): Point2d;
|
|
425
|
+
/** Obtain a [[QPoint2dBuffer]] containing all of the points that have been appended by this builder. */
|
|
426
|
+
finish(): QPoint2dBuffer;
|
|
427
|
+
}
|
|
428
|
+
/** Options used to construct a [[QPoint3dBufferBuilder]].
|
|
429
|
+
* @beta
|
|
430
|
+
* @extensions
|
|
431
|
+
*/
|
|
432
|
+
interface QPoint3dBufferBuilderOptions {
|
|
433
|
+
/** The range to which the points will be quantized. This must be large enough to contain all of the points that will be added to the buffer. */
|
|
434
|
+
range: Range3d;
|
|
435
|
+
/** The number of points for which to allocate space.
|
|
436
|
+
* @see [TypedArrayBuilderOptions.initialCapacity]($bentley).
|
|
437
|
+
*/
|
|
438
|
+
initialCapacity?: number;
|
|
439
|
+
/** Multiplier used to compute new capacity when resizing the buffer.
|
|
440
|
+
* @see [TypedArrayBuilderOptions.growthFactor]($bentley).
|
|
441
|
+
*/
|
|
442
|
+
growthFactor?: number;
|
|
443
|
+
}
|
|
444
|
+
/** Constructs a [[QPoint3dBuffer]] using a [Uint16ArrayBuilder]($bentley).
|
|
445
|
+
* @public
|
|
446
|
+
* @extensions
|
|
447
|
+
*/
|
|
448
|
+
export declare class QPoint3dBufferBuilder {
|
|
449
|
+
private readonly _scratchQPoint3d;
|
|
450
|
+
/** The parameters used to quantize the points in the [[buffer]]. */
|
|
451
|
+
readonly params: QParams3d;
|
|
452
|
+
/** The buffer that holds the points. */
|
|
453
|
+
readonly buffer: Uint16ArrayBuilder;
|
|
454
|
+
/** Construct a new buffer with a [[length]] of zero. */
|
|
455
|
+
constructor(options: QPoint3dBufferBuilderOptions);
|
|
456
|
+
/** Append a point with the specified quantized coordinates. */
|
|
457
|
+
pushXYZ(x: number, y: number, z: number): void;
|
|
458
|
+
/** Append a point with the specified quantized coordinates. */
|
|
459
|
+
push(pt: XYAndZ): void;
|
|
460
|
+
/** The number of points currently in the [[buffer]]. */
|
|
461
|
+
get length(): number;
|
|
462
|
+
/** Returns the quantized point at the specified index in [[buffer]].
|
|
463
|
+
* @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].
|
|
464
|
+
* @param result If supplied, a [[QPoint3d]] to initialize with the result and return.
|
|
465
|
+
* @returns The quantized point at the specified index in [[buffer]].
|
|
466
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
467
|
+
*/
|
|
468
|
+
get(pointIndex: number, result?: QPoint3d): QPoint3d;
|
|
469
|
+
/** Returns the unquantized point at the specified index in [[buffer]].
|
|
470
|
+
* @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].
|
|
471
|
+
* @param result If supplied, a [Point3d]($core-geometry) to initialize with the result and return.
|
|
472
|
+
* @returns The unquantized point at the specified index in [[buffer]].
|
|
473
|
+
* @throws Error if `pointIndex` is out of bounds.
|
|
474
|
+
*/
|
|
475
|
+
unquantize(pointIndex: number, result?: Point3d): Point3d;
|
|
476
|
+
/** Obtain a [[QPoint3dBuffer]] containing all of the points that have been appended by this builder. */
|
|
477
|
+
finish(): QPoint3dBuffer;
|
|
478
|
+
}
|
|
479
|
+
export {};
|
|
300
480
|
//# sourceMappingURL=QPoint.d.ts.map
|
package/lib/esm/QPoint.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"QPoint.d.ts","sourceRoot":"","sources":["../../src/QPoint.ts"],"names":[],"mappings":"AAIA;;GAEG;
|
|
1
|
+
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