@itwin/core-common 3.4.0-dev.0 → 3.4.0-dev.12

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Files changed (46) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +2 -2
  3. package/lib/cjs/AmbientOcclusion.d.ts.map +1 -1
  4. package/lib/cjs/AmbientOcclusion.js +9 -9
  5. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  6. package/lib/cjs/Gradient.d.ts +21 -1
  7. package/lib/cjs/Gradient.d.ts.map +1 -1
  8. package/lib/cjs/Gradient.js +16 -11
  9. package/lib/cjs/Gradient.js.map +1 -1
  10. package/lib/cjs/ThematicDisplay.d.ts +6 -10
  11. package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
  12. package/lib/cjs/ThematicDisplay.js.map +1 -1
  13. package/lib/cjs/ViewProps.d.ts +3 -1
  14. package/lib/cjs/ViewProps.d.ts.map +1 -1
  15. package/lib/cjs/ViewProps.js.map +1 -1
  16. package/lib/cjs/ipc/IpcWebSocket.d.ts +3 -0
  17. package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
  18. package/lib/cjs/ipc/IpcWebSocket.js +28 -14
  19. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  20. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +3 -2
  21. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  22. package/lib/cjs/rpc/IModelReadRpcInterface.js +4 -0
  23. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  24. package/lib/esm/AmbientOcclusion.d.ts +2 -2
  25. package/lib/esm/AmbientOcclusion.d.ts.map +1 -1
  26. package/lib/esm/AmbientOcclusion.js +9 -9
  27. package/lib/esm/AmbientOcclusion.js.map +1 -1
  28. package/lib/esm/Gradient.d.ts +21 -1
  29. package/lib/esm/Gradient.d.ts.map +1 -1
  30. package/lib/esm/Gradient.js +16 -11
  31. package/lib/esm/Gradient.js.map +1 -1
  32. package/lib/esm/ThematicDisplay.d.ts +6 -10
  33. package/lib/esm/ThematicDisplay.d.ts.map +1 -1
  34. package/lib/esm/ThematicDisplay.js.map +1 -1
  35. package/lib/esm/ViewProps.d.ts +3 -1
  36. package/lib/esm/ViewProps.d.ts.map +1 -1
  37. package/lib/esm/ViewProps.js.map +1 -1
  38. package/lib/esm/ipc/IpcWebSocket.d.ts +3 -0
  39. package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
  40. package/lib/esm/ipc/IpcWebSocket.js +28 -14
  41. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  42. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +3 -2
  43. package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  44. package/lib/esm/rpc/IModelReadRpcInterface.js +4 -0
  45. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  46. package/package.json +8 -8
package/CHANGELOG.md CHANGED
@@ -1,6 +1,21 @@
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  # Change Log - @itwin/core-common
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- This log was last generated on Wed, 13 Jul 2022 15:45:52 GMT and should not be manually modified.
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+ This log was last generated on Tue, 09 Aug 2022 15:52:41 GMT and should not be manually modified.
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+
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+ ## 3.2.8
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+ Tue, 09 Aug 2022 15:52:41 GMT
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+
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+ _Version update only_
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+
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+ ## 3.2.7
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+ Mon, 01 Aug 2022 13:36:56 GMT
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+
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+ _Version update only_
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+
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+ ## 3.2.6
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+ Fri, 15 Jul 2022 19:04:43 GMT
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+
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+ _Version update only_
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  ## 3.2.5
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  Wed, 13 Jul 2022 15:45:52 GMT
@@ -11,11 +11,11 @@ export declare namespace AmbientOcclusion {
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  readonly bias?: number;
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  /** If defined, if the distance in linear depth from the current sample to first sample is greater than this value, sampling stops in the current direction. If undefined, the zLengthCap defaults to 0.0025. The full range of linear depth is 0 to 1. */
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  readonly zLengthCap?: number;
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- /** If defined, the maximum distance from the camera's near plane in meters at which ambient occlusion will be applied. If undefined, the maximum distance defaults to 100. */
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+ /** If defined, the maximum distance from the camera's near plane in meters at which ambient occlusion will be applied. If undefined, the maximum distance defaults to 10000. */
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  readonly maxDistance?: number;
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  /** If defined, raise the final ambient occlusion to the power of this value. Larger values make the ambient shadows darker. If undefined, the intensity defaults to 2.0. */
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  readonly intensity?: number;
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- /** If defined, indicates the distance to step toward the next texel sample in the current direction. If undefined, texelStepSize defaults to 1.95. */
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+ /** If defined, indicates the texel distance to step toward the next texel sample in the current direction. For portions of geometry close to the near plane, this value will be what is used. As portions of geometry extend away from the near plane, this value will gradually reduce until it reaches a minimum value of 1.0 at the far plane. If undefined, texelStepSize defaults to 1.95. */
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  readonly texelStepSize?: number;
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  /** If defined, blurDelta is used to compute the weight of a Gaussian filter. The equation is exp((-0.5 * blurDelta * blurDelta) / (blurSigma * blurSigma)). If undefined, blurDelta defaults to 1.0. */
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  readonly blurDelta?: number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"AmbientOcclusion.d.ts","sourceRoot":"","sources":["../../src/AmbientOcclusion.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH;;GAEG;AACH,yBAAiB,gBAAgB,CAAC;IAChC,wJAAwJ;IACxJ,UAAiB,KAAK;QACpB,qSAAqS;QACrS,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QACvB,2PAA2P;QAC3P,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAC7B,gLAAgL;QAChL,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;QAC9B,4KAA4K;QAC5K,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAC5B,mYAAmY;QACnY,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;QAChC,wMAAwM;QACxM,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAC5B,wMAAwM;QACxM,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAE5B,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;KACrC;IAED,wJAAwJ;IACxJ,MAAa,QAAS,YAAW,KAAK;QACpC,OAAO,CAAC,MAAM,CAAC,YAAY,CAAgB;QAC3C,OAAO,CAAC,MAAM,CAAC,kBAAkB,CAAkB;QACnD,OAAO,CAAC,MAAM,CAAC,mBAAmB,CAAmB;QACrD,OAAO,CAAC,MAAM,CAAC,iBAAiB,CAAe;QAC/C,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAAa;QACjD,OAAO,CAAC,MAAM,CAAC,iBAAiB,CAAe;QAC/C,OAAO,CAAC,MAAM,CAAC,iBAAiB,CAAe;QAC/C,OAAO,CAAC,MAAM,CAAC,yBAAyB,CAAe;QAEvD,SAAgB,IAAI,EAAE,MAAM,CAAC;QAC7B,SAAgB,UAAU,EAAE,MAAM,CAAC;QACnC,SAAgB,WAAW,EAAE,MAAM,CAAC;QACpC,SAAgB,SAAS,EAAE,MAAM,CAAC;QAClC,SAAgB,aAAa,EAAE,MAAM,CAAC;QACtC,SAAgB,SAAS,EAAE,MAAM,CAAC;QAClC,SAAgB,SAAS,EAAE,MAAM,CAAC;QAClC,SAAgB,iBAAiB,EAAE,MAAM,CAAC;QAE1C,OAAO;QAcP,OAAc,QAAQ,WAAoB;eAE5B,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,GAAG,QAAQ;QAEvC,MAAM,IAAI,KAAK;KAYvB;CACF"}
@@ -31,20 +31,20 @@ var AmbientOcclusion;
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  static fromJSON(json) { return undefined !== json ? new Settings(json) : this.defaults; }
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  toJSON() {
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  return {
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- bias: this.bias,
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- zLengthCap: this.zLengthCap,
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- maxDistance: this.maxDistance,
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- intensity: this.intensity,
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- texelStepSize: this.texelStepSize,
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- blurDelta: this.blurDelta,
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- blurSigma: this.blurSigma,
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- blurTexelStepSize: this.blurTexelStepSize,
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+ bias: this.bias !== Settings._defaultBias ? this.bias : undefined,
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+ zLengthCap: this.zLengthCap !== Settings._defaultZLengthCap ? this.zLengthCap : undefined,
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+ maxDistance: this.maxDistance !== Settings._defaultMaxDistance ? this.maxDistance : undefined,
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+ intensity: this.intensity !== Settings._defaultIntensity ? this.intensity : undefined,
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+ texelStepSize: this.texelStepSize !== Settings._defaultTexelStepSize ? this.texelStepSize : undefined,
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+ blurDelta: this.blurDelta !== Settings._defaultBlurDelta ? this.blurDelta : undefined,
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+ blurSigma: this.blurSigma !== Settings._defaultBlurSigma ? this.blurSigma : undefined,
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+ blurTexelStepSize: this.blurTexelStepSize !== Settings._defaultBlurTexelStepSize ? this.blurTexelStepSize : undefined,
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  };
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  }
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  }
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  Settings._defaultBias = 0.25;
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  Settings._defaultZLengthCap = 0.0025;
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- Settings._defaultMaxDistance = 100.0;
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+ Settings._defaultMaxDistance = 10000.0;
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  Settings._defaultIntensity = 1.0;
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  Settings._defaultTexelStepSize = 1;
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  Settings._defaultBlurDelta = 1.0;
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { JsonUtils } from \"@itwin/core-bentley\";\r\n\r\n/** Namespace containing types controlling how ambient occlusion should be drawn.\r\n * @public\r\n */\r\nexport namespace AmbientOcclusion {\r\n /** Describes the properties with which ambient occlusion should be drawn. These properties correspond to a horizon-based ambient occlusion approach. */\r\n export interface Props {\r\n /** If defined, represents an angle in radians. If the dot product between the normal of the sample and the vector to the camera is less than this value, sampling stops in the current direction. This is used to remove shadows from near planar edges. If undefined, the bias defaults to 0.25. */\r\n readonly bias?: number;\r\n /** If defined, if the distance in linear depth from the current sample to first sample is greater than this value, sampling stops in the current direction. If undefined, the zLengthCap defaults to 0.0025. The full range of linear depth is 0 to 1. */\r\n readonly zLengthCap?: number;\r\n /** If defined, the maximum distance from the camera's near plane in meters at which ambient occlusion will be applied. If undefined, the maximum distance defaults to 100. */\r\n readonly maxDistance?: number;\r\n /** If defined, raise the final ambient occlusion to the power of this value. Larger values make the ambient shadows darker. If undefined, the intensity defaults to 2.0. */\r\n readonly intensity?: number;\r\n /** If defined, indicates the distance to step toward the next texel sample in the current direction. If undefined, texelStepSize defaults to 1.95. */\r\n readonly texelStepSize?: number;\r\n /** If defined, blurDelta is used to compute the weight of a Gaussian filter. The equation is exp((-0.5 * blurDelta * blurDelta) / (blurSigma * blurSigma)). If undefined, blurDelta defaults to 1.0. */\r\n readonly blurDelta?: number;\r\n /** If defined, blurSigma is used to compute the weight of a Gaussian filter. The equation is exp((-0.5 * blurDelta * blurDelta) / (blurSigma * blurSigma)). If undefined, blurSigma defaults to 2.0. */\r\n readonly blurSigma?: number;\r\n /* If defined, blurTexelStepSize indicates the distance to the next texel for blurring. If undefined, blurTexelStepSize defaults to 1.0. */\r\n readonly blurTexelStepSize?: number;\r\n }\r\n\r\n /** Describes the properties with which ambient occlusion should be drawn. These properties correspond to a horizon-based ambient occlusion approach. */\r\n export class Settings implements Props {\r\n private static _defaultBias: number = 0.25;\r\n private static _defaultZLengthCap: number = 0.0025;\r\n private static _defaultMaxDistance: number = 100.0;\r\n private static _defaultIntensity: number = 1.0;\r\n private static _defaultTexelStepSize: number = 1;\r\n private static _defaultBlurDelta: number = 1.0;\r\n private static _defaultBlurSigma: number = 2.0;\r\n private static _defaultBlurTexelStepSize: number = 1.0;\r\n\r\n public readonly bias: number;\r\n public readonly zLengthCap: number;\r\n public readonly maxDistance: number;\r\n public readonly intensity: number;\r\n public readonly texelStepSize: number;\r\n public readonly blurDelta: number;\r\n public readonly blurSigma: number;\r\n public readonly blurTexelStepSize: number;\r\n\r\n private constructor(json?: Props) {\r\n if (undefined === json)\r\n json = {};\r\n\r\n this.bias = JsonUtils.asDouble(json.bias, Settings._defaultBias);\r\n this.zLengthCap = JsonUtils.asDouble(json.zLengthCap, Settings._defaultZLengthCap);\r\n this.maxDistance = JsonUtils.asDouble(json.maxDistance, Settings._defaultMaxDistance);\r\n this.intensity = JsonUtils.asDouble(json.intensity, Settings._defaultIntensity);\r\n this.texelStepSize = JsonUtils.asDouble(json.texelStepSize, Settings._defaultTexelStepSize);\r\n this.blurDelta = JsonUtils.asDouble(json.blurDelta, Settings._defaultBlurDelta);\r\n this.blurSigma = JsonUtils.asDouble(json.blurSigma, Settings._defaultBlurSigma);\r\n this.blurTexelStepSize = JsonUtils.asDouble(json.blurTexelStepSize, Settings._defaultBlurTexelStepSize);\r\n }\r\n\r\n public static defaults = new Settings({});\r\n\r\n public static fromJSON(json?: Props): Settings { return undefined !== json ? new Settings(json) : this.defaults; }\r\n\r\n public toJSON(): Props {\r\n return {\r\n bias: this.bias,\r\n zLengthCap: this.zLengthCap,\r\n maxDistance: this.maxDistance,\r\n intensity: this.intensity,\r\n texelStepSize: this.texelStepSize,\r\n blurDelta: this.blurDelta,\r\n blurSigma: this.blurSigma,\r\n blurTexelStepSize: this.blurTexelStepSize,\r\n };\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"AmbientOcclusion.js","sourceRoot":"","sources":["../../src/AmbientOcclusion.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAgD;AAEhD;;GAEG;AACH,IAAiB,gBAAgB,CAwEhC;AAxED,WAAiB,gBAAgB;IAqB/B,wJAAwJ;IACxJ,MAAa,QAAQ;QAmBnB,YAAoB,IAAY;YAC9B,IAAI,SAAS,KAAK,IAAI;gBACpB,IAAI,GAAG,EAAE,CAAC;YAEZ,IAAI,CAAC,IAAI,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;YACjE,IAAI,CAAC,UAAU,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,kBAAkB,CAAC,CAAC;YACnF,IAAI,CAAC,WAAW,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAAC;YACtF,IAAI,CAAC,SAAS,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAChF,IAAI,CAAC,aAAa,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,QAAQ,CAAC,qBAAqB,CAAC,CAAC;YAC5F,IAAI,CAAC,SAAS,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAChF,IAAI,CAAC,SAAS,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAChF,IAAI,CAAC,iBAAiB,GAAG,wBAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,CAAC;QAC1G,CAAC;QAIM,MAAM,CAAC,QAAQ,CAAC,IAAY,IAAc,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE3G,MAAM;YACX,OAAO;gBACL,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS;gBACjE,UAAU,EAAE,IAAI,CAAC,UAAU,KAAK,QAAQ,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACzF,WAAW,EAAE,IAAI,CAAC,WAAW,KAAK,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS;gBAC7F,SAAS,EAAE,IAAI,CAAC,SAAS,KAAK,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS;gBACrF,aAAa,EAAE,IAAI,CAAC,aAAa,KAAK,QAAQ,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,SAAS;gBACrG,SAAS,EAAE,IAAI,CAAC,SAAS,KAAK,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS;gBACrF,SAAS,EAAE,IAAI,CAAC,SAAS,KAAK,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS;gBACrF,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,KAAK,QAAQ,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS;aACtH,CAAC;QACJ,CAAC;;IA/Cc,qBAAY,GAAW,IAAI,CAAC;IAC5B,2BAAkB,GAAW,MAAM,CAAC;IACpC,4BAAmB,GAAW,OAAO,CAAC;IACtC,0BAAiB,GAAW,GAAG,CAAC;IAChC,8BAAqB,GAAW,CAAC,CAAC;IAClC,0BAAiB,GAAW,GAAG,CAAC;IAChC,0BAAiB,GAAW,GAAG,CAAC;IAChC,kCAAyB,GAAW,GAAG,CAAC;IAyBzC,iBAAQ,GAAG,IAAI,QAAQ,CAAC,EAAE,CAAC,CAAC;IAjC/B,yBAAQ,WAiDpB,CAAA;AACH,CAAC,EAxEgB,gBAAgB,GAAhB,wBAAgB,KAAhB,wBAAgB,QAwEhC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { JsonUtils } from \"@itwin/core-bentley\";\r\n\r\n/** Namespace containing types controlling how ambient occlusion should be drawn.\r\n * @public\r\n */\r\nexport namespace AmbientOcclusion {\r\n /** Describes the properties with which ambient occlusion should be drawn. These properties correspond to a horizon-based ambient occlusion approach. */\r\n export interface Props {\r\n /** If defined, represents an angle in radians. If the dot product between the normal of the sample and the vector to the camera is less than this value, sampling stops in the current direction. This is used to remove shadows from near planar edges. If undefined, the bias defaults to 0.25. */\r\n readonly bias?: number;\r\n /** If defined, if the distance in linear depth from the current sample to first sample is greater than this value, sampling stops in the current direction. If undefined, the zLengthCap defaults to 0.0025. The full range of linear depth is 0 to 1. */\r\n readonly zLengthCap?: number;\r\n /** If defined, the maximum distance from the camera's near plane in meters at which ambient occlusion will be applied. If undefined, the maximum distance defaults to 10000. */\r\n readonly maxDistance?: number;\r\n /** If defined, raise the final ambient occlusion to the power of this value. Larger values make the ambient shadows darker. If undefined, the intensity defaults to 2.0. */\r\n readonly intensity?: number;\r\n /** If defined, indicates the texel distance to step toward the next texel sample in the current direction. For portions of geometry close to the near plane, this value will be what is used. As portions of geometry extend away from the near plane, this value will gradually reduce until it reaches a minimum value of 1.0 at the far plane. If undefined, texelStepSize defaults to 1.95. */\r\n readonly texelStepSize?: number;\r\n /** If defined, blurDelta is used to compute the weight of a Gaussian filter. The equation is exp((-0.5 * blurDelta * blurDelta) / (blurSigma * blurSigma)). If undefined, blurDelta defaults to 1.0. */\r\n readonly blurDelta?: number;\r\n /** If defined, blurSigma is used to compute the weight of a Gaussian filter. The equation is exp((-0.5 * blurDelta * blurDelta) / (blurSigma * blurSigma)). If undefined, blurSigma defaults to 2.0. */\r\n readonly blurSigma?: number;\r\n /* If defined, blurTexelStepSize indicates the distance to the next texel for blurring. If undefined, blurTexelStepSize defaults to 1.0. */\r\n readonly blurTexelStepSize?: number;\r\n }\r\n\r\n /** Describes the properties with which ambient occlusion should be drawn. These properties correspond to a horizon-based ambient occlusion approach. */\r\n export class Settings implements Props {\r\n private static _defaultBias: number = 0.25;\r\n private static _defaultZLengthCap: number = 0.0025;\r\n private static _defaultMaxDistance: number = 10000.0;\r\n private static _defaultIntensity: number = 1.0;\r\n private static _defaultTexelStepSize: number = 1;\r\n private static _defaultBlurDelta: number = 1.0;\r\n private static _defaultBlurSigma: number = 2.0;\r\n private static _defaultBlurTexelStepSize: number = 1.0;\r\n\r\n public readonly bias: number;\r\n public readonly zLengthCap: number;\r\n public readonly maxDistance: number;\r\n public readonly intensity: number;\r\n public readonly texelStepSize: number;\r\n public readonly blurDelta: number;\r\n public readonly blurSigma: number;\r\n public readonly blurTexelStepSize: number;\r\n\r\n private constructor(json?: Props) {\r\n if (undefined === json)\r\n json = {};\r\n\r\n this.bias = JsonUtils.asDouble(json.bias, Settings._defaultBias);\r\n this.zLengthCap = JsonUtils.asDouble(json.zLengthCap, Settings._defaultZLengthCap);\r\n this.maxDistance = JsonUtils.asDouble(json.maxDistance, Settings._defaultMaxDistance);\r\n this.intensity = JsonUtils.asDouble(json.intensity, Settings._defaultIntensity);\r\n this.texelStepSize = JsonUtils.asDouble(json.texelStepSize, Settings._defaultTexelStepSize);\r\n this.blurDelta = JsonUtils.asDouble(json.blurDelta, Settings._defaultBlurDelta);\r\n this.blurSigma = JsonUtils.asDouble(json.blurSigma, Settings._defaultBlurSigma);\r\n this.blurTexelStepSize = JsonUtils.asDouble(json.blurTexelStepSize, Settings._defaultBlurTexelStepSize);\r\n }\r\n\r\n public static defaults = new Settings({});\r\n\r\n public static fromJSON(json?: Props): Settings { return undefined !== json ? new Settings(json) : this.defaults; }\r\n\r\n public toJSON(): Props {\r\n return {\r\n bias: this.bias !== Settings._defaultBias ? this.bias : undefined,\r\n zLengthCap: this.zLengthCap !== Settings._defaultZLengthCap ? this.zLengthCap : undefined,\r\n maxDistance: this.maxDistance !== Settings._defaultMaxDistance ? this.maxDistance : undefined,\r\n intensity: this.intensity !== Settings._defaultIntensity ? this.intensity : undefined,\r\n texelStepSize: this.texelStepSize !== Settings._defaultTexelStepSize ? this.texelStepSize : undefined,\r\n blurDelta: this.blurDelta !== Settings._defaultBlurDelta ? this.blurDelta : undefined,\r\n blurSigma: this.blurSigma !== Settings._defaultBlurSigma ? this.blurSigma : undefined,\r\n blurTexelStepSize: this.blurTexelStepSize !== Settings._defaultBlurTexelStepSize ? this.blurTexelStepSize : undefined,\r\n };\r\n }\r\n }\r\n}\r\n"]}
@@ -65,6 +65,19 @@ export declare namespace Gradient {
65
65
  /** Settings applicable to [[ThematicDisplay]]. */
66
66
  thematicSettings?: ThematicGradientSettingsProps;
67
67
  }
68
+ /** Arguments supplied to [[Gradient.Symb.produceImage]].
69
+ * @public
70
+ */
71
+ interface ProduceImageArgs {
72
+ /** The desired width of the image in pixels. Must be an integer greater than zero. */
73
+ width: number;
74
+ /** The desired height of the image in pixels. Must be an integer greater than zero. */
75
+ height: number;
76
+ /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included
77
+ * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.
78
+ */
79
+ includeThematicMargin?: boolean;
80
+ }
68
81
  /** Multi-color area fill defined by a range of colors that vary by position.
69
82
  * Gradient fill can be applied to planar regions.
70
83
  * @see [[Gradient.SymbProps]]
@@ -113,8 +126,15 @@ export declare namespace Gradient {
113
126
  * @internal
114
127
  */
115
128
  getThematicImageForRenderer(maxDimension: number): ImageBuffer;
116
- /** Applies this gradient's settings to produce a bitmap image. */
129
+ /** Produces a bitmap image from this gradient.
130
+ * @param width Width of the image
131
+ * @param height Height of the image
132
+ * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.
133
+ * @see [[produceImage]] for more customization.
134
+ */
117
135
  getImage(width: number, height: number): ImageBuffer;
136
+ /** Produces a bitmap image from this gradient. */
137
+ produceImage(args: ProduceImageArgs): ImageBuffer;
118
138
  }
119
139
  }
120
140
  //# sourceMappingURL=Gradient.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;OAEG;IACH,UAAiB,gBAAgB;QAC/B,sFAAsF;QACtF,KAAK,EAAE,MAAM,CAAC;QACd,uFAAuF;QACvF,MAAM,EAAE,MAAM,CAAC;QACf;;WAEG;QACH,qBAAqB,CAAC,EAAE,OAAO,CAAC;KACjC;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAsDrE;;;;;WAKG;QACI,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;QAO3D,kDAAkD;QAC3C,YAAY,CAAC,IAAI,EAAE,gBAAgB,GAAG,WAAW;KAqJzD;CACF"}
@@ -283,13 +283,21 @@ var Gradient;
283
283
  (0, core_bentley_1.assert)(undefined !== imageBuffer);
284
284
  return imageBuffer;
285
285
  }
286
- /** Applies this gradient's settings to produce a bitmap image. */
286
+ /** Produces a bitmap image from this gradient.
287
+ * @param width Width of the image
288
+ * @param height Height of the image
289
+ * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.
290
+ * @see [[produceImage]] for more customization.
291
+ */
287
292
  getImage(width, height) {
288
- if (this.mode === Mode.Thematic) {
289
- // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.
290
- // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.
291
- width = 1; // Force width to 1 for thematic gradients.
292
- }
293
+ if (this.mode === Mode.Thematic)
294
+ width = 1;
295
+ return this.produceImage({ width, height, includeThematicMargin: true });
296
+ }
297
+ /** Produces a bitmap image from this gradient. */
298
+ produceImage(args) {
299
+ var _a;
300
+ const { width, height, includeThematicMargin } = { ...args };
293
301
  const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;
294
302
  const cosA = Math.cos(thisAngle);
295
303
  const sinA = Math.sin(thisAngle);
@@ -395,14 +403,11 @@ var Gradient;
395
403
  break;
396
404
  }
397
405
  case Mode.Thematic: {
398
- let settings = this.thematicSettings;
399
- if (settings === undefined) {
400
- settings = ThematicDisplay_1.ThematicGradientSettings.defaults;
401
- }
406
+ const settings = (_a = this.thematicSettings) !== null && _a !== void 0 ? _a : ThematicDisplay_1.ThematicGradientSettings.defaults;
402
407
  for (let j = 0; j < height; j++) {
403
408
  let f = 1 - j / height;
404
409
  let color;
405
- if (f < ThematicDisplay_1.ThematicGradientSettings.margin || f > ThematicDisplay_1.ThematicGradientSettings.contentMax) {
410
+ if (includeThematicMargin && (f < ThematicDisplay_1.ThematicGradientSettings.margin || f > ThematicDisplay_1.ThematicGradientSettings.contentMax)) {
406
411
  color = settings.marginColor;
407
412
  }
408
413
  else {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Arguments supplied to [[Gradient.Symb.produceImage]].\r\n * @public\r\n */\r\n export interface ProduceImageArgs {\r\n /** The desired width of the image in pixels. Must be an integer greater than zero. */\r\n width: number;\r\n /** The desired height of the image in pixels. Must be an integer greater than zero. */\r\n height: number;\r\n /** If true and the gradient uses [[Gradient.Mode.Thematic]], the margin color specified by [[ThematicGradientSettings.marginColor]] will be included\r\n * in the top and bottom rows of the image; otherwise only the gradient colors will be included in the image.\r\n */\r\n includeThematicMargin?: boolean;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const image = new Uint8Array(1 * dimension * 4);\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Produces a bitmap image from this gradient.\r\n * @param width Width of the image\r\n * @param height Height of the image\r\n * @note If this gradient uses [[Gradient.Mode.Thematic]], then the width of the image will be 1 and the margin color will be included in the top and bottom rows.\r\n * @see [[produceImage]] for more customization.\r\n */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic)\r\n width = 1;\r\n\r\n return this.produceImage({ width, height, includeThematicMargin: true });\r\n }\r\n\r\n /** Produces a bitmap image from this gradient. */\r\n public produceImage(args: ProduceImageArgs): ImageBuffer {\r\n const { width, height, includeThematicMargin } = { ...args };\r\n\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * 4);\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n image[currentIdx--] = color.getAlpha();\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n const settings = this.thematicSettings ?? ThematicGradientSettings.defaults;\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (includeThematicMargin && (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax)) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n\r\n for (let i = 0; i < width; i++) {\r\n image[currentIdx--] = color!.getAlpha();\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, ImageBufferFormat.Rgba, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
@@ -46,21 +46,17 @@ export declare enum ThematicGradientColorScheme {
46
46
  * @extensions
47
47
  **/
48
48
  export interface ThematicGradientSettingsProps {
49
- /** The thematic image mode used to generate and apply the thematic gradient. Defaults to [[ThematicGradientMode.Smooth]]. */
49
+ /** See [[ThematicGradientSettings.mode]]. */
50
50
  mode?: ThematicGradientMode;
51
- /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */
51
+ /** See [[ThematicGradientSettings.stepCount]]. */
52
52
  stepCount?: number;
53
- /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */
53
+ /** See [[ThematicGradientSettings.marginColor]]. */
54
54
  marginColor?: ColorDefProps;
55
- /** The color scheme used to generate the colors of the gradient within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */
55
+ /** See [[ThematicGradientSettings.colorScheme]]. */
56
56
  colorScheme?: ThematicGradientColorScheme;
57
- /** The key color values that must be provided when using a custom thematic color scheme.
58
- * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.
59
- * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.
60
- */
57
+ /** See [[ThematicGradientSettings.customKeys. */
61
58
  customKeys?: Gradient.KeyColorProps[];
62
- /** The percentage to mix in the original color with the thematic display gradient color (0-1).
63
- * Applies to background map terrain and point clouds only. Defaults to 0. */
59
+ /** See [[ThematicGradientSettings.colorMix]]. */
64
60
  colorMix?: number;
65
61
  }
66
62
  /** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].
@@ -1 +1 @@
1
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