@itwin/core-common 3.3.0-dev.9 → 3.4.0-dev.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +40 -1
- package/lib/cjs/AnalysisStyle.d.ts +7 -7
- package/lib/cjs/AnalysisStyle.d.ts.map +1 -1
- package/lib/cjs/AnalysisStyle.js.map +1 -1
- package/lib/cjs/BackgroundMapProvider.d.ts +2 -2
- package/lib/cjs/BackgroundMapProvider.js +1 -1
- package/lib/cjs/BackgroundMapProvider.js.map +1 -1
- package/lib/cjs/BackgroundMapSettings.d.ts +2 -2
- package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
- package/lib/cjs/BackgroundMapSettings.js.map +1 -1
- package/lib/cjs/BriefcaseTypes.js.map +1 -1
- package/lib/cjs/ChangedEntities.d.ts +1 -1
- package/lib/cjs/ChangedEntities.js.map +1 -1
- package/lib/cjs/Code.d.ts +7 -7
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +5 -5
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ColorDef.d.ts +2 -0
- package/lib/cjs/ColorDef.d.ts.map +1 -1
- package/lib/cjs/ColorDef.js +4 -0
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/ContextRealityModel.d.ts +6 -6
- package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.d.ts +58 -57
- package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js +23 -26
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ElementProps.d.ts +6 -6
- package/lib/cjs/ElementProps.d.ts.map +1 -1
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/EmphasizeElementsProps.d.ts +8 -8
- package/lib/cjs/EmphasizeElementsProps.d.ts.map +1 -1
- package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
- package/lib/cjs/EntityProps.d.ts +2 -2
- package/lib/cjs/EntityProps.d.ts.map +1 -1
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/Environment.d.ts +2 -2
- package/lib/cjs/Environment.d.ts.map +1 -1
- package/lib/cjs/Environment.js.map +1 -1
- package/lib/cjs/FeatureIndex.d.ts +0 -1
- package/lib/cjs/FeatureIndex.d.ts.map +1 -1
- package/lib/cjs/FeatureIndex.js +0 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts +40 -9
- package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/FeatureSymbology.js +41 -6
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/FeatureTable.d.ts +6 -2
- package/lib/cjs/FeatureTable.d.ts.map +1 -1
- package/lib/cjs/FeatureTable.js +26 -6
- package/lib/cjs/FeatureTable.js.map +1 -1
- package/lib/cjs/HiddenLine.d.ts +3 -3
- package/lib/cjs/HiddenLine.d.ts.map +1 -1
- package/lib/cjs/HiddenLine.js.map +1 -1
- package/lib/cjs/IModel.d.ts +9 -6
- package/lib/cjs/IModel.d.ts.map +1 -1
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/IModelError.d.ts +3 -3
- package/lib/cjs/IModelError.d.ts.map +1 -1
- package/lib/cjs/IModelError.js +1 -2
- package/lib/cjs/IModelError.js.map +1 -1
- package/lib/cjs/LightSettings.d.ts +4 -4
- package/lib/cjs/LightSettings.d.ts.map +1 -1
- package/lib/cjs/LightSettings.js.map +1 -1
- package/lib/cjs/MapImagerySettings.d.ts +7 -7
- package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
- package/lib/cjs/MapImagerySettings.js +3 -3
- package/lib/cjs/MapImagerySettings.js.map +1 -1
- package/lib/cjs/MapLayerSettings.d.ts +21 -14
- package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
- package/lib/cjs/MapLayerSettings.js +6 -6
- package/lib/cjs/MapLayerSettings.js.map +1 -1
- package/lib/cjs/ModelProps.d.ts +1 -1
- package/lib/cjs/ModelProps.js.map +1 -1
- package/lib/cjs/PlanProjectionSettings.d.ts +4 -4
- package/lib/cjs/PlanProjectionSettings.d.ts.map +1 -1
- package/lib/cjs/PlanProjectionSettings.js.map +1 -1
- package/lib/cjs/PlanarClipMask.d.ts +11 -11
- package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
- package/lib/cjs/PlanarClipMask.js.map +1 -1
- package/lib/cjs/RenderSchedule.d.ts +66 -8
- package/lib/cjs/RenderSchedule.d.ts.map +1 -1
- package/lib/cjs/RenderSchedule.js +228 -8
- package/lib/cjs/RenderSchedule.js.map +1 -1
- package/lib/cjs/RgbColor.d.ts +1 -0
- package/lib/cjs/RgbColor.d.ts.map +1 -1
- package/lib/cjs/RgbColor.js +4 -0
- package/lib/cjs/RgbColor.js.map +1 -1
- package/lib/cjs/RpcInterface.d.ts.map +1 -1
- package/lib/cjs/RpcInterface.js +91 -4
- package/lib/cjs/RpcInterface.js.map +1 -1
- package/lib/cjs/SpatialClassification.d.ts +9 -9
- package/lib/cjs/SpatialClassification.d.ts.map +1 -1
- package/lib/cjs/SpatialClassification.js +1 -1
- package/lib/cjs/SpatialClassification.js.map +1 -1
- package/lib/cjs/SubCategoryAppearance.d.ts +10 -10
- package/lib/cjs/SubCategoryAppearance.d.ts.map +1 -1
- package/lib/cjs/SubCategoryAppearance.js.map +1 -1
- package/lib/cjs/SubCategoryOverride.d.ts +6 -6
- package/lib/cjs/SubCategoryOverride.d.ts.map +1 -1
- package/lib/cjs/SubCategoryOverride.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts +3 -3
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/ViewProps.d.ts +3 -1
- package/lib/cjs/ViewProps.d.ts.map +1 -1
- package/lib/cjs/ViewProps.js.map +1 -1
- package/lib/cjs/core-common.d.ts +7 -1
- package/lib/cjs/core-common.d.ts.map +1 -1
- package/lib/cjs/core-common.js +7 -1
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/ipc/IpcSession.d.ts +24 -0
- package/lib/cjs/ipc/IpcSession.d.ts.map +1 -0
- package/lib/cjs/ipc/IpcSession.js +28 -0
- package/lib/cjs/ipc/IpcSession.js.map +1 -0
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +4 -2
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js +42 -2
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js +16 -2
- package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcControl.d.ts +2 -0
- package/lib/cjs/rpc/core/RpcControl.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcControl.js +13 -1
- package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.js +17 -4
- package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcProtocol.d.ts +6 -2
- package/lib/cjs/rpc/core/RpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.d.ts +11 -6
- package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js +12 -14
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/core/RpcSessionInvocation.d.ts +11 -0
- package/lib/cjs/rpc/core/RpcSessionInvocation.d.ts.map +1 -0
- package/lib/cjs/rpc/core/RpcSessionInvocation.js +60 -0
- package/lib/cjs/rpc/core/RpcSessionInvocation.js.map +1 -0
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +0 -5
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js +0 -47
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.d.ts +2 -3
- package/lib/cjs/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js +25 -20
- package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/cjs/tile/ElementGraphics.d.ts +4 -0
- package/lib/cjs/tile/ElementGraphics.d.ts.map +1 -1
- package/lib/cjs/tile/ElementGraphics.js.map +1 -1
- package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
- package/lib/cjs/tile/IModelTileIO.js +2 -2
- package/lib/cjs/tile/IModelTileIO.js.map +1 -1
- package/lib/esm/AnalysisStyle.d.ts +7 -7
- package/lib/esm/AnalysisStyle.d.ts.map +1 -1
- package/lib/esm/AnalysisStyle.js.map +1 -1
- package/lib/esm/BackgroundMapProvider.d.ts +2 -2
- package/lib/esm/BackgroundMapProvider.js +1 -1
- package/lib/esm/BackgroundMapProvider.js.map +1 -1
- package/lib/esm/BackgroundMapSettings.d.ts +2 -2
- package/lib/esm/BackgroundMapSettings.d.ts.map +1 -1
- package/lib/esm/BackgroundMapSettings.js.map +1 -1
- package/lib/esm/BriefcaseTypes.js.map +1 -1
- package/lib/esm/ChangedEntities.d.ts +1 -1
- package/lib/esm/ChangedEntities.js.map +1 -1
- package/lib/esm/Code.d.ts +7 -7
- package/lib/esm/Code.d.ts.map +1 -1
- package/lib/esm/Code.js +5 -5
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ColorDef.d.ts +2 -0
- package/lib/esm/ColorDef.d.ts.map +1 -1
- package/lib/esm/ColorDef.js +4 -0
- package/lib/esm/ColorDef.js.map +1 -1
- package/lib/esm/ContextRealityModel.d.ts +6 -6
- package/lib/esm/ContextRealityModel.d.ts.map +1 -1
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.d.ts +58 -57
- package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/esm/DisplayStyleSettings.js +23 -26
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/ElementProps.d.ts +6 -6
- package/lib/esm/ElementProps.d.ts.map +1 -1
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/EmphasizeElementsProps.d.ts +8 -8
- package/lib/esm/EmphasizeElementsProps.d.ts.map +1 -1
- package/lib/esm/EmphasizeElementsProps.js.map +1 -1
- package/lib/esm/EntityProps.d.ts +2 -2
- package/lib/esm/EntityProps.d.ts.map +1 -1
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/Environment.d.ts +2 -2
- package/lib/esm/Environment.d.ts.map +1 -1
- package/lib/esm/Environment.js.map +1 -1
- package/lib/esm/FeatureIndex.d.ts +0 -1
- package/lib/esm/FeatureIndex.d.ts.map +1 -1
- package/lib/esm/FeatureIndex.js +0 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/FeatureSymbology.d.ts +40 -9
- package/lib/esm/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/FeatureSymbology.js +41 -6
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/FeatureTable.d.ts +6 -2
- package/lib/esm/FeatureTable.d.ts.map +1 -1
- package/lib/esm/FeatureTable.js +26 -6
- package/lib/esm/FeatureTable.js.map +1 -1
- package/lib/esm/HiddenLine.d.ts +3 -3
- package/lib/esm/HiddenLine.d.ts.map +1 -1
- package/lib/esm/HiddenLine.js.map +1 -1
- package/lib/esm/IModel.d.ts +9 -6
- package/lib/esm/IModel.d.ts.map +1 -1
- package/lib/esm/IModel.js.map +1 -1
- package/lib/esm/IModelError.d.ts +3 -3
- package/lib/esm/IModelError.d.ts.map +1 -1
- package/lib/esm/IModelError.js +1 -1
- package/lib/esm/IModelError.js.map +1 -1
- package/lib/esm/LightSettings.d.ts +4 -4
- package/lib/esm/LightSettings.d.ts.map +1 -1
- package/lib/esm/LightSettings.js.map +1 -1
- package/lib/esm/MapImagerySettings.d.ts +7 -7
- package/lib/esm/MapImagerySettings.d.ts.map +1 -1
- package/lib/esm/MapImagerySettings.js +3 -3
- package/lib/esm/MapImagerySettings.js.map +1 -1
- package/lib/esm/MapLayerSettings.d.ts +21 -14
- package/lib/esm/MapLayerSettings.d.ts.map +1 -1
- package/lib/esm/MapLayerSettings.js +6 -6
- package/lib/esm/MapLayerSettings.js.map +1 -1
- package/lib/esm/ModelProps.d.ts +1 -1
- package/lib/esm/ModelProps.js.map +1 -1
- package/lib/esm/PlanProjectionSettings.d.ts +4 -4
- package/lib/esm/PlanProjectionSettings.d.ts.map +1 -1
- package/lib/esm/PlanProjectionSettings.js.map +1 -1
- package/lib/esm/PlanarClipMask.d.ts +11 -11
- package/lib/esm/PlanarClipMask.d.ts.map +1 -1
- package/lib/esm/PlanarClipMask.js.map +1 -1
- package/lib/esm/RenderSchedule.d.ts +66 -8
- package/lib/esm/RenderSchedule.d.ts.map +1 -1
- package/lib/esm/RenderSchedule.js +229 -9
- package/lib/esm/RenderSchedule.js.map +1 -1
- package/lib/esm/RgbColor.d.ts +1 -0
- package/lib/esm/RgbColor.d.ts.map +1 -1
- package/lib/esm/RgbColor.js +4 -0
- package/lib/esm/RgbColor.js.map +1 -1
- package/lib/esm/RpcInterface.d.ts.map +1 -1
- package/lib/esm/RpcInterface.js +91 -4
- package/lib/esm/RpcInterface.js.map +1 -1
- package/lib/esm/SpatialClassification.d.ts +9 -9
- package/lib/esm/SpatialClassification.d.ts.map +1 -1
- package/lib/esm/SpatialClassification.js +1 -1
- package/lib/esm/SpatialClassification.js.map +1 -1
- package/lib/esm/SubCategoryAppearance.d.ts +10 -10
- package/lib/esm/SubCategoryAppearance.d.ts.map +1 -1
- package/lib/esm/SubCategoryAppearance.js.map +1 -1
- package/lib/esm/SubCategoryOverride.d.ts +6 -6
- package/lib/esm/SubCategoryOverride.d.ts.map +1 -1
- package/lib/esm/SubCategoryOverride.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts +3 -3
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/ViewProps.d.ts +3 -1
- package/lib/esm/ViewProps.d.ts.map +1 -1
- package/lib/esm/ViewProps.js.map +1 -1
- package/lib/esm/core-common.d.ts +7 -1
- package/lib/esm/core-common.d.ts.map +1 -1
- package/lib/esm/core-common.js +7 -1
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/ipc/IpcSession.d.ts +24 -0
- package/lib/esm/ipc/IpcSession.d.ts.map +1 -0
- package/lib/esm/ipc/IpcSession.js +24 -0
- package/lib/esm/ipc/IpcSession.js.map +1 -0
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts +4 -2
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js +41 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js +15 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/esm/rpc/core/RpcControl.d.ts +2 -0
- package/lib/esm/rpc/core/RpcControl.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcControl.js +13 -1
- package/lib/esm/rpc/core/RpcControl.js.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.js +18 -5
- package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.d.ts +6 -2
- package/lib/esm/rpc/core/RpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts +11 -6
- package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js +6 -8
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/core/RpcSessionInvocation.d.ts +11 -0
- package/lib/esm/rpc/core/RpcSessionInvocation.d.ts.map +1 -0
- package/lib/esm/rpc/core/RpcSessionInvocation.js +56 -0
- package/lib/esm/rpc/core/RpcSessionInvocation.js.map +1 -0
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +0 -5
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js +0 -47
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.d.ts +2 -3
- package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js +25 -20
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/tile/ElementGraphics.d.ts +4 -0
- package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
- package/lib/esm/tile/ElementGraphics.js.map +1 -1
- package/lib/esm/tile/IModelTileIO.d.ts +2 -2
- package/lib/esm/tile/IModelTileIO.js +2 -2
- package/lib/esm/tile/IModelTileIO.js.map +1 -1
- package/package.json +13 -13
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { RgbColor, RgbColorProps } from \"./RgbColor\";\r\n\r\nfunction extractIntensity(value: number | undefined, defaultValue: number) {\r\n const maxIntensity = 5;\r\n return typeof value === \"number\" ? Math.max(0, Math.min(maxIntensity, value)) : defaultValue;\r\n}\r\n\r\n/** Wire format for the solar directional light associated with a [[LightSettingsProps]].\r\n * The light is colored white and oriented in any direction in world coordinates.\r\n * It will cast shadows if it is above the world XY plane and if the shadows view flag is enabled for the view.\r\n * By default, the solar light is only applied when shadows are enabled, but can be set to be applied unconditionally.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SolarLightProps {\r\n /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */\r\n intensity?: number;\r\n /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */\r\n direction?: XYZProps;\r\n /** If true, the light will be applied even when shadows are turned off for the view.\r\n * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.\r\n * Default: false.\r\n */\r\n alwaysEnabled?: boolean;\r\n /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.\r\n * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.\r\n */\r\n timePoint?: number;\r\n}\r\n\r\nconst defaultSolarDirection = Vector3d.create(0.272166, 0.680414, 0.680414);\r\n\r\n/** Describes the solar directional light associated with a [[LightSettings]].\r\n * @see [[SolarLightProps]].\r\n * @public\r\n */\r\nexport class SolarLight {\r\n /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */\r\n public readonly direction: Readonly<Vector3d>;\r\n /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */\r\n public readonly intensity: number;\r\n /** If true, the light will be applied even when shadows are turned off for the view.\r\n * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.\r\n * Default: false.\r\n */\r\n public readonly alwaysEnabled: boolean;\r\n /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.\r\n * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.\r\n */\r\n public readonly timePoint?: number;\r\n\r\n public constructor(json?: SolarLightProps) {\r\n json = json || {};\r\n this.intensity = extractIntensity(json.intensity, 1);\r\n this.alwaysEnabled = JsonUtils.asBool(json.alwaysEnabled);\r\n\r\n if (json.direction)\r\n this.direction = Vector3d.fromJSON(json.direction);\r\n else\r\n this.direction = defaultSolarDirection.clone();\r\n\r\n if (typeof json.timePoint === \"number\")\r\n this.timePoint = json.timePoint;\r\n }\r\n\r\n public toJSON(): SolarLightProps | undefined {\r\n const direction = this.direction.isAlmostEqual(defaultSolarDirection) ? undefined : this.direction.toJSON();\r\n const intensity = this.intensity !== 1 ? this.intensity : undefined;\r\n const alwaysEnabled = this.alwaysEnabled ? true : undefined;\r\n const timePoint = this.timePoint;\r\n\r\n if (undefined === direction && undefined === intensity && undefined === alwaysEnabled && undefined === timePoint)\r\n return undefined;\r\n\r\n const json: SolarLightProps = {};\r\n if (direction)\r\n json.direction = direction;\r\n\r\n if (undefined !== intensity)\r\n json.intensity = intensity;\r\n\r\n if (undefined !== alwaysEnabled)\r\n json.alwaysEnabled = alwaysEnabled;\r\n\r\n if (undefined !== timePoint)\r\n json.timePoint = timePoint;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of this SolarLight, identical except in any properties explicitly specified by `changedProps`, with a possible exception for [[timePoint]].\r\n * If `this.timePoint` is defined and `changedProps` defines `direction` but **doesn't** define `timePoint`, the time point will only be preserved in the\r\n * copy if `changesProps.direction` is equal to `this.direction`.\r\n */\r\n public clone(changedProps?: SolarLightProps): SolarLight {\r\n if (!changedProps)\r\n return this;\r\n\r\n const props = this.toJSON() ?? {};\r\n if (undefined !== changedProps.direction)\r\n props.direction = changedProps.direction;\r\n\r\n if (undefined !== changedProps.intensity)\r\n props.intensity = changedProps.intensity;\r\n\r\n if (undefined !== changedProps.alwaysEnabled)\r\n props.alwaysEnabled = changedProps.alwaysEnabled;\r\n\r\n if (undefined !== changedProps.timePoint)\r\n props.timePoint = changedProps.timePoint;\r\n\r\n // If our direction was computed from a time point and the caller only supplies a direction, invalidate the time point unless the input direction matches our direction.\r\n // If caller explicitly supplied a timePoint, trust it.\r\n if (undefined !== this.timePoint && undefined === changedProps.timePoint && undefined !== changedProps.direction) {\r\n const newDirection = Vector3d.fromJSON(changedProps.direction);\r\n if (!newDirection.isAlmostEqual(this.direction))\r\n props.timePoint = undefined;\r\n }\r\n\r\n return new SolarLight(props);\r\n }\r\n\r\n public equals(rhs: SolarLight): boolean {\r\n return this.intensity === rhs.intensity && this.alwaysEnabled === rhs.alwaysEnabled && this.direction.isExactEqual(rhs.direction) && this.timePoint === rhs.timePoint;\r\n }\r\n}\r\n\r\n/** Wire format for the ambient light associated with a [[LightSettingsProps]].\r\n * Ambient light applies equally to all surfaces in the scene.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface AmbientLightProps {\r\n /** The color of the light. Black is treated as a special case, indicating that the surface's own diffuse color should be used. */\r\n color?: RgbColorProps;\r\n /** The intensity of the light. Default: 0.2. */\r\n intensity?: number;\r\n}\r\n\r\n/** Describes the ambient light associated with a [[LightSettings]].\r\n * @see [[AmbientLightProps]]\r\n * @public\r\n */\r\nexport class AmbientLight {\r\n public readonly color: RgbColor;\r\n public readonly intensity: number;\r\n\r\n public constructor(json?: AmbientLightProps) {\r\n json = json || {};\r\n this.intensity = extractIntensity(json.intensity, 0.2);\r\n this.color = json.color ? RgbColor.fromJSON(json.color) : new RgbColor(0, 0, 0);\r\n }\r\n\r\n public toJSON(): AmbientLightProps | undefined {\r\n const color = this.color.r !== 0 || this.color.g !== 0 || this.color.b !== 0 ? this.color.toJSON() : undefined;\r\n const intensity = 0.2 !== this.intensity ? this.intensity : undefined;\r\n if (undefined === color && undefined === intensity)\r\n return undefined;\r\n\r\n const json: AmbientLightProps = {};\r\n if (color)\r\n json.color = color;\r\n\r\n if (undefined !== intensity)\r\n json.intensity = intensity;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of this light, identical except for any properties explicitly specified by `changed`. */\r\n public clone(changed?: AmbientLightProps): AmbientLight {\r\n if (!changed)\r\n return this;\r\n\r\n const props = this.toJSON() ?? {};\r\n if (undefined !== changed.intensity)\r\n props.intensity = changed.intensity;\r\n\r\n if (undefined !== changed.color)\r\n props.color = changed.color;\r\n\r\n return new AmbientLight(props);\r\n }\r\n\r\n public equals(rhs: AmbientLight): boolean {\r\n return this.intensity === rhs.intensity && this.color.equals(rhs.color);\r\n }\r\n}\r\n\r\n/** Wire format for a pair of hemisphere lights associated with a [[LightSettingsProps]].\r\n * Hemisphere lights are oriented in opposite directions along the world Z axis. Each has its own color; they share one intensity.\r\n * They are often used to simulate outdoor reflection of light from the ground and sky, so the colors often match the ground and sky colors\r\n * of the [[SkyBox]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface HemisphereLightsProps {\r\n /** The color of the downward-facing light. Default: (143, 205, 255). */\r\n upperColor?: RgbColorProps;\r\n /** The color of the upward-facing light. Default: (120, 143, 125). */\r\n lowerColor?: RgbColorProps;\r\n /** Intensity of the lights. Default: 0. */\r\n intensity?: number;\r\n}\r\n\r\nconst defaultUpperHemisphereColor = new RgbColor(143, 205, 255);\r\nconst defaultLowerHemisphereColor = new RgbColor(120, 143, 125);\r\n\r\n/** Describes a pair of hemisphere lights associated with a [[LightSettings]].\r\n * @see [[HemisphereLightsProps]]\r\n * @public\r\n */\r\nexport class HemisphereLights {\r\n public readonly upperColor: RgbColor;\r\n public readonly lowerColor: RgbColor;\r\n public readonly intensity: number;\r\n\r\n public constructor(json?: HemisphereLightsProps) {\r\n json = json || {};\r\n this.intensity = extractIntensity(json.intensity, 0);\r\n this.upperColor = json.upperColor ? RgbColor.fromJSON(json.upperColor) : defaultUpperHemisphereColor;\r\n this.lowerColor = json.lowerColor ? RgbColor.fromJSON(json.lowerColor) : defaultLowerHemisphereColor;\r\n }\r\n\r\n public toJSON(): HemisphereLightsProps | undefined {\r\n const upperColor = this.upperColor.equals(defaultUpperHemisphereColor) ? undefined : this.upperColor.toJSON();\r\n const lowerColor = this.lowerColor.equals(defaultLowerHemisphereColor) ? undefined : this.lowerColor.toJSON();\r\n const intensity = 0 === this.intensity ? undefined : this.intensity;\r\n\r\n if (undefined === upperColor && undefined === lowerColor && undefined === intensity)\r\n return undefined;\r\n\r\n const json: HemisphereLightsProps = {};\r\n if (upperColor)\r\n json.upperColor = upperColor;\r\n\r\n if (lowerColor)\r\n json.lowerColor = lowerColor;\r\n\r\n if (undefined !== intensity)\r\n json.intensity = intensity;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of these lights, identical except for any properties explicitly specified by `changed`. */\r\n public clone(changed?: HemisphereLightsProps): HemisphereLights {\r\n if (!changed)\r\n return this;\r\n\r\n const props = this.toJSON() || {};\r\n if (undefined !== changed.upperColor)\r\n props.upperColor = changed.upperColor;\r\n\r\n if (undefined !== changed.lowerColor)\r\n props.lowerColor = changed.lowerColor;\r\n\r\n if (undefined !== changed.intensity)\r\n props.intensity = changed.intensity;\r\n\r\n return new HemisphereLights(props);\r\n }\r\n\r\n public equals(rhs: HemisphereLights): boolean {\r\n return this.intensity === rhs.intensity && this.upperColor.equals(rhs.upperColor) && this.lowerColor.equals(rhs.lowerColor);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[FresnelSettings]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FresnelSettingsProps {\r\n /** @see [[FresnelSettings.intensity]].\r\n * Default value: 0\r\n */\r\n intensity?: number;\r\n\r\n /** @see [[FresnelSettings.invert]].\r\n * Default value: false\r\n */\r\n invert?: boolean;\r\n}\r\n\r\nfunction clampIntensity(intensity = 0): number {\r\n return Math.max(intensity, 0);\r\n}\r\n\r\n/** As part of a [[LightSettings]], describes how to apply a Fresnel effect to the contents of the view.\r\n * The \"Fresnel effect\" is based on the observation that the reflectivity of a surface varies based on the angle between the surface and\r\n * the viewer's line of sight. For example, a flat surface will appear more reflective when viewed at a glancing angle than it will when\r\n * viewed from above; and a sphere will appear more reflective around its edges than at its center.\r\n *\r\n * This principle can be used to improve photorealism, but the implementation provided here is intended to produce non-realistic but\r\n * aesthetically-pleasing results.\r\n * @see [[LightSettings.fresnel]].\r\n * @public\r\n */\r\nexport class FresnelSettings {\r\n /** The strength of the effect in terms of how much brighter the surface becomes. The intensity at a given point on the surface is determined by\r\n * the angle between the viewer's line of sight and the vector from the viewer to that point. Maximum intensity is produced when those vectors are\r\n * perpendicular, and zero intensity is produced when those vectors are parallel (unless [[invert]] is `true`).\r\n *\r\n * A value of zero turns off the effect. Values less than zero are clamped to zero. Typical values range between 0 and 1.\r\n */\r\n public readonly intensity: number;\r\n /** If true, inverts the effect's [[intensity]] such that maximum intensity is produced when the viewer's line of sight is parallel to the vector between\r\n * the viewer and the point on the surface, and zero intensity is produced when the viewer's line of sight is perpendicular to that vector.\r\n */\r\n public readonly invert: boolean;\r\n\r\n private constructor(intensity: number, invert: boolean) {\r\n assert(intensity >= 0);\r\n this.intensity = intensity;\r\n this.invert = invert;\r\n }\r\n\r\n private static readonly _defaults = new FresnelSettings(0, false);\r\n\r\n /** Create from JSON representation, using default values for any unspecified or `undefined` properties. */\r\n public static fromJSON(props?: FresnelSettingsProps): FresnelSettings {\r\n const intensity = clampIntensity(JsonUtils.asDouble(props?.intensity));\r\n const invert = JsonUtils.asBool(props?.invert);\r\n if (0 === intensity && !invert)\r\n return this._defaults;\r\n\r\n return new this(intensity, invert);\r\n }\r\n\r\n /** Create a new FresnelSettings.\r\n * @note Intensity values less than zero will be set to zero.\r\n */\r\n public static create(intensity = 0, invert = false): FresnelSettings {\r\n return this.fromJSON({ intensity, invert });\r\n }\r\n\r\n /** Convert to JSON representation.\r\n * @note If all settings match the default values, `undefined` will be returned.\r\n */\r\n public toJSON(): FresnelSettingsProps | undefined {\r\n if (0 === this.intensity && !this.invert)\r\n return undefined;\r\n\r\n const props: FresnelSettingsProps = {};\r\n if (0 !== this.intensity)\r\n props.intensity = this.intensity;\r\n\r\n if (this.invert)\r\n props.invert = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of these settings, modified to match any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps?: FresnelSettingsProps): FresnelSettings {\r\n if ((undefined === changedProps?.intensity || changedProps.intensity === this.intensity)\r\n && (undefined === changedProps?.invert || changedProps.invert === this.invert))\r\n return this;\r\n\r\n const intensity = changedProps?.intensity ?? this.intensity;\r\n const invert = changedProps?.invert ?? this.invert;\r\n return FresnelSettings.fromJSON({ intensity, invert });\r\n }\r\n\r\n /** Return true if these settings are equivalent to `rhs`. */\r\n public equals(rhs: FresnelSettings): boolean {\r\n return this === rhs || (this.intensity === rhs.intensity && this.invert === rhs.invert);\r\n }\r\n}\r\n\r\n/** Wire format for a [[LightSettings]] describing lighting for a 3d scene.\r\n * 3d lighting provides the following lights, all of which are optional:\r\n * - A \"portrait\" light affixed to the camera and pointing directly forward into the scene. Color: white.\r\n * - A second directional light. Color: white.\r\n * - This can be a solar shadow-casting light, or (when shadows are disabled) a roughly overhead light oriented in view space.\r\n * - A pair of hemisphere lights pointing in opposite directions along the world Z axis. Each has its own customizable color.\r\n * - An ambient light of any color applied equally to all surfaces.\r\n * Specular intensity of all lights is controlled separately.\r\n * Light intensities are typically expressed in [0..1] but can be as large as 5.\r\n * @see [[DisplayStyle3dSettingsProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LightSettingsProps {\r\n /** A white portrait light affixed to the camera and pointing directly forward into the scene. */\r\n portrait?: {\r\n /** Intensity, typically in [0..1], maximum 5. Default: 0.3. */\r\n intensity?: number;\r\n };\r\n /** Solar light settings. */\r\n solar?: SolarLightProps;\r\n /** Hemisphere light settings. */\r\n hemisphere?: HemisphereLightsProps;\r\n /** Ambient light settings. */\r\n ambient?: AmbientLightProps;\r\n /** Specular intensity applied to all lights. */\r\n specularIntensity?: number;\r\n /** Applies a [cel-shaded](https://en.wikipedia.org/wiki/Cel_shading) effect. If greater than zero, specifies the number of cels. Continuous lighting intensities\r\n * are computed, then quantized to the specified number of cels. Values greater than 254 have no visible effect.\r\n * Typically a value of 2 is appropriate if specular intensity is close to zero; 3 if specular intensity is larger.\r\n * Cel-shading is often combined with thick, dark visible edges for a cartoon or comic book effect.\r\n * Default: 0\r\n */\r\n numCels?: number;\r\n\r\n /** Fresnel settings.\r\n * @see [[FresnelSettings]].\r\n */\r\n fresnel?: FresnelSettingsProps;\r\n}\r\n\r\n/** Describes the lighting for a 3d scene, associated with a [[DisplayStyle3dSettings]] in turn associated with a [DisplayStyle3d]($backend) or [DisplayStyle3dState]($frontend).\r\n * @see [[LightSettingsProps]]\r\n * @public\r\n */\r\nexport class LightSettings {\r\n public readonly solar: SolarLight;\r\n public readonly ambient: AmbientLight;\r\n public readonly hemisphere: HemisphereLights;\r\n /** @see [[LightSettingsProps.portrait]]. */\r\n public readonly portraitIntensity: number;\r\n public readonly specularIntensity: number;\r\n /** @see [[LightSettingsProps.numCels]]. */\r\n public readonly numCels: number;\r\n public readonly fresnel: FresnelSettings;\r\n\r\n private constructor(solar: SolarLight, ambient: AmbientLight, hemisphere: HemisphereLights, portraitIntensity: number, specularIntensity: number, numCels: number,\r\n fresnel: FresnelSettings) {\r\n this.solar = solar;\r\n this.ambient = ambient;\r\n this.hemisphere = hemisphere;\r\n this.portraitIntensity = portraitIntensity;\r\n this.specularIntensity = specularIntensity;\r\n this.numCels = numCels;\r\n this.fresnel = fresnel;\r\n }\r\n\r\n public static fromJSON(props?: LightSettingsProps): LightSettings {\r\n const solar = new SolarLight(props?.solar);\r\n const ambient = new AmbientLight(props?.ambient);\r\n const hemisphere = new HemisphereLights(props?.hemisphere);\r\n const portraitIntensity = extractIntensity(props?.portrait?.intensity, 0.3);\r\n const specularIntensity = extractIntensity(props?.specularIntensity, 1.0);\r\n const numCels = JsonUtils.asInt(props?.numCels, 0);\r\n const fresnel = FresnelSettings.fromJSON(props?.fresnel);\r\n\r\n return new LightSettings(solar, ambient, hemisphere, portraitIntensity, specularIntensity, numCels, fresnel);\r\n }\r\n\r\n public toJSON(): LightSettingsProps | undefined {\r\n const solar = this.solar.toJSON();\r\n const ambient = this.ambient.toJSON();\r\n const hemisphere = this.hemisphere.toJSON();\r\n const portrait = 0.3 !== this.portraitIntensity ? { intensity: this.portraitIntensity } : undefined;\r\n const specularIntensity = 1 !== this.specularIntensity ? this.specularIntensity : undefined;\r\n const numCels = 0 !== this.numCels ? this.numCels : undefined;\r\n const fresnel = this.fresnel.toJSON();\r\n\r\n if (!solar && !ambient && !hemisphere && !portrait && undefined === specularIntensity && undefined === numCels && undefined === fresnel)\r\n return undefined;\r\n\r\n const json: LightSettingsProps = {};\r\n if (solar)\r\n json.solar = solar;\r\n\r\n if (ambient)\r\n json.ambient = ambient;\r\n\r\n if (hemisphere)\r\n json.hemisphere = hemisphere;\r\n\r\n if (portrait)\r\n json.portrait = portrait;\r\n\r\n if (undefined !== specularIntensity)\r\n json.specularIntensity = specularIntensity;\r\n\r\n if (undefined !== numCels)\r\n json.numCels = numCels;\r\n\r\n if (fresnel)\r\n json.fresnel = fresnel;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of these light settings, identical except for any properties explicitly specified by `changed`.\r\n * Note that the solar, ambient, and hemisphere lights will also be cloned using their own `clone` methods - so for example, the following:\r\n * ` clone({ ambient: { intensity: 0.5 } })`\r\n * will overwrite the ambient light's intensity but preserve its current color, rather than replacing the color with the default color.\r\n */\r\n public clone(changed?: LightSettingsProps): LightSettings {\r\n if (!changed)\r\n return this;\r\n\r\n const solar = this.solar.clone(changed.solar);\r\n const ambient = this.ambient.clone(changed.ambient);\r\n const hemisphere = this.hemisphere.clone(changed.hemisphere);\r\n const portrait = changed.portrait?.intensity ?? this.portraitIntensity;\r\n const specular = changed.specularIntensity ?? this.specularIntensity;\r\n const numCels = changed.numCels ?? this.numCels;\r\n const fresnel = this.fresnel.clone(changed.fresnel);\r\n\r\n return new LightSettings(solar, ambient, hemisphere, portrait, specular, numCels, fresnel);\r\n }\r\n\r\n public equals(rhs: LightSettings): boolean {\r\n if (this === rhs)\r\n return true;\r\n\r\n return this.portraitIntensity === rhs.portraitIntensity && this.specularIntensity === rhs.specularIntensity && this.numCels === rhs.numCels\r\n && this.ambient.equals(rhs.ambient) && this.solar.equals(rhs.solar) && this.hemisphere.equals(rhs.hemisphere) && this.fresnel.equals(rhs.fresnel);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { RgbColor, RgbColorProps } from \"./RgbColor\";\r\n\r\nfunction extractIntensity(value: number | undefined, defaultValue: number) {\r\n const maxIntensity = 5;\r\n return typeof value === \"number\" ? Math.max(0, Math.min(maxIntensity, value)) : defaultValue;\r\n}\r\n\r\n/** Wire format for the solar directional light associated with a [[LightSettingsProps]].\r\n * The light is colored white and oriented in any direction in world coordinates.\r\n * It will cast shadows if it is above the world XY plane and if the shadows view flag is enabled for the view.\r\n * By default, the solar light is only applied when shadows are enabled, but can be set to be applied unconditionally.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SolarLightProps {\r\n /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */\r\n intensity?: number;\r\n /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */\r\n direction?: XYZProps;\r\n /** If true, the light will be applied even when shadows are turned off for the view.\r\n * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.\r\n * Default: false.\r\n */\r\n alwaysEnabled?: boolean;\r\n /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.\r\n * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.\r\n */\r\n timePoint?: number;\r\n}\r\n\r\nconst defaultSolarDirection = Vector3d.create(0.272166, 0.680414, 0.680414);\r\n\r\n/** Describes the solar directional light associated with a [[LightSettings]].\r\n * @see [[SolarLightProps]].\r\n * @public\r\n */\r\nexport class SolarLight {\r\n /** Direction of the light in world coordinates. Defaults to a vector looking down on the scene at a 45 degree angle mostly along the Y axis. */\r\n public readonly direction: Readonly<Vector3d>;\r\n /** Intensity of the light, typically in [0..1] but can range up to 5. Default: 1.0 */\r\n public readonly intensity: number;\r\n /** If true, the light will be applied even when shadows are turned off for the view.\r\n * If false, a roughly overhead light of the same intensity oriented in view space will be used instead.\r\n * Default: false.\r\n */\r\n public readonly alwaysEnabled: boolean;\r\n /** If defined, the time in UNIX milliseconds from which [[direction]] was calculated.\r\n * @see [[DisplayStyleSettings.setSunTime]] to compute the solar direction from a point in time.\r\n */\r\n public readonly timePoint?: number;\r\n\r\n public constructor(json?: SolarLightProps) {\r\n json = json || {};\r\n this.intensity = extractIntensity(json.intensity, 1);\r\n this.alwaysEnabled = JsonUtils.asBool(json.alwaysEnabled);\r\n\r\n if (json.direction)\r\n this.direction = Vector3d.fromJSON(json.direction);\r\n else\r\n this.direction = defaultSolarDirection.clone();\r\n\r\n if (typeof json.timePoint === \"number\")\r\n this.timePoint = json.timePoint;\r\n }\r\n\r\n public toJSON(): SolarLightProps | undefined {\r\n const direction = this.direction.isAlmostEqual(defaultSolarDirection) ? undefined : this.direction.toJSON();\r\n const intensity = this.intensity !== 1 ? this.intensity : undefined;\r\n const alwaysEnabled = this.alwaysEnabled ? true : undefined;\r\n const timePoint = this.timePoint;\r\n\r\n if (undefined === direction && undefined === intensity && undefined === alwaysEnabled && undefined === timePoint)\r\n return undefined;\r\n\r\n const json: SolarLightProps = {};\r\n if (direction)\r\n json.direction = direction;\r\n\r\n if (undefined !== intensity)\r\n json.intensity = intensity;\r\n\r\n if (undefined !== alwaysEnabled)\r\n json.alwaysEnabled = alwaysEnabled;\r\n\r\n if (undefined !== timePoint)\r\n json.timePoint = timePoint;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of this SolarLight, identical except in any properties explicitly specified by `changedProps`, with a possible exception for [[timePoint]].\r\n * If `this.timePoint` is defined and `changedProps` defines `direction` but **doesn't** define `timePoint`, the time point will only be preserved in the\r\n * copy if `changesProps.direction` is equal to `this.direction`.\r\n */\r\n public clone(changedProps?: SolarLightProps): SolarLight {\r\n if (!changedProps)\r\n return this;\r\n\r\n const props = this.toJSON() ?? {};\r\n if (undefined !== changedProps.direction)\r\n props.direction = changedProps.direction;\r\n\r\n if (undefined !== changedProps.intensity)\r\n props.intensity = changedProps.intensity;\r\n\r\n if (undefined !== changedProps.alwaysEnabled)\r\n props.alwaysEnabled = changedProps.alwaysEnabled;\r\n\r\n if (undefined !== changedProps.timePoint)\r\n props.timePoint = changedProps.timePoint;\r\n\r\n // If our direction was computed from a time point and the caller only supplies a direction, invalidate the time point unless the input direction matches our direction.\r\n // If caller explicitly supplied a timePoint, trust it.\r\n if (undefined !== this.timePoint && undefined === changedProps.timePoint && undefined !== changedProps.direction) {\r\n const newDirection = Vector3d.fromJSON(changedProps.direction);\r\n if (!newDirection.isAlmostEqual(this.direction))\r\n props.timePoint = undefined;\r\n }\r\n\r\n return new SolarLight(props);\r\n }\r\n\r\n public equals(rhs: SolarLight): boolean {\r\n return this.intensity === rhs.intensity && this.alwaysEnabled === rhs.alwaysEnabled && this.direction.isExactEqual(rhs.direction) && this.timePoint === rhs.timePoint;\r\n }\r\n}\r\n\r\n/** Wire format for the ambient light associated with a [[LightSettingsProps]].\r\n * Ambient light applies equally to all surfaces in the scene.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface AmbientLightProps {\r\n /** The color of the light. Black is treated as a special case, indicating that the surface's own diffuse color should be used. */\r\n color?: RgbColorProps;\r\n /** The intensity of the light. Default: 0.2. */\r\n intensity?: number;\r\n}\r\n\r\n/** Describes the ambient light associated with a [[LightSettings]].\r\n * @see [[AmbientLightProps]]\r\n * @public\r\n */\r\nexport class AmbientLight {\r\n public readonly color: RgbColor;\r\n public readonly intensity: number;\r\n\r\n public constructor(json?: AmbientLightProps) {\r\n json = json || {};\r\n this.intensity = extractIntensity(json.intensity, 0.2);\r\n this.color = json.color ? RgbColor.fromJSON(json.color) : new RgbColor(0, 0, 0);\r\n }\r\n\r\n public toJSON(): AmbientLightProps | undefined {\r\n const color = this.color.r !== 0 || this.color.g !== 0 || this.color.b !== 0 ? this.color.toJSON() : undefined;\r\n const intensity = 0.2 !== this.intensity ? this.intensity : undefined;\r\n if (undefined === color && undefined === intensity)\r\n return undefined;\r\n\r\n const json: AmbientLightProps = {};\r\n if (color)\r\n json.color = color;\r\n\r\n if (undefined !== intensity)\r\n json.intensity = intensity;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of this light, identical except for any properties explicitly specified by `changed`. */\r\n public clone(changed?: AmbientLightProps): AmbientLight {\r\n if (!changed)\r\n return this;\r\n\r\n const props = this.toJSON() ?? {};\r\n if (undefined !== changed.intensity)\r\n props.intensity = changed.intensity;\r\n\r\n if (undefined !== changed.color)\r\n props.color = changed.color;\r\n\r\n return new AmbientLight(props);\r\n }\r\n\r\n public equals(rhs: AmbientLight): boolean {\r\n return this.intensity === rhs.intensity && this.color.equals(rhs.color);\r\n }\r\n}\r\n\r\n/** Wire format for a pair of hemisphere lights associated with a [[LightSettingsProps]].\r\n * Hemisphere lights are oriented in opposite directions along the world Z axis. Each has its own color; they share one intensity.\r\n * They are often used to simulate outdoor reflection of light from the ground and sky, so the colors often match the ground and sky colors\r\n * of the [[SkyBox]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface HemisphereLightsProps {\r\n /** The color of the downward-facing light. Default: (143, 205, 255). */\r\n upperColor?: RgbColorProps;\r\n /** The color of the upward-facing light. Default: (120, 143, 125). */\r\n lowerColor?: RgbColorProps;\r\n /** Intensity of the lights. Default: 0. */\r\n intensity?: number;\r\n}\r\n\r\nconst defaultUpperHemisphereColor = new RgbColor(143, 205, 255);\r\nconst defaultLowerHemisphereColor = new RgbColor(120, 143, 125);\r\n\r\n/** Describes a pair of hemisphere lights associated with a [[LightSettings]].\r\n * @see [[HemisphereLightsProps]]\r\n * @public\r\n */\r\nexport class HemisphereLights {\r\n public readonly upperColor: RgbColor;\r\n public readonly lowerColor: RgbColor;\r\n public readonly intensity: number;\r\n\r\n public constructor(json?: HemisphereLightsProps) {\r\n json = json || {};\r\n this.intensity = extractIntensity(json.intensity, 0);\r\n this.upperColor = json.upperColor ? RgbColor.fromJSON(json.upperColor) : defaultUpperHemisphereColor;\r\n this.lowerColor = json.lowerColor ? RgbColor.fromJSON(json.lowerColor) : defaultLowerHemisphereColor;\r\n }\r\n\r\n public toJSON(): HemisphereLightsProps | undefined {\r\n const upperColor = this.upperColor.equals(defaultUpperHemisphereColor) ? undefined : this.upperColor.toJSON();\r\n const lowerColor = this.lowerColor.equals(defaultLowerHemisphereColor) ? undefined : this.lowerColor.toJSON();\r\n const intensity = 0 === this.intensity ? undefined : this.intensity;\r\n\r\n if (undefined === upperColor && undefined === lowerColor && undefined === intensity)\r\n return undefined;\r\n\r\n const json: HemisphereLightsProps = {};\r\n if (upperColor)\r\n json.upperColor = upperColor;\r\n\r\n if (lowerColor)\r\n json.lowerColor = lowerColor;\r\n\r\n if (undefined !== intensity)\r\n json.intensity = intensity;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of these lights, identical except for any properties explicitly specified by `changed`. */\r\n public clone(changed?: HemisphereLightsProps): HemisphereLights {\r\n if (!changed)\r\n return this;\r\n\r\n const props = this.toJSON() || {};\r\n if (undefined !== changed.upperColor)\r\n props.upperColor = changed.upperColor;\r\n\r\n if (undefined !== changed.lowerColor)\r\n props.lowerColor = changed.lowerColor;\r\n\r\n if (undefined !== changed.intensity)\r\n props.intensity = changed.intensity;\r\n\r\n return new HemisphereLights(props);\r\n }\r\n\r\n public equals(rhs: HemisphereLights): boolean {\r\n return this.intensity === rhs.intensity && this.upperColor.equals(rhs.upperColor) && this.lowerColor.equals(rhs.lowerColor);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[FresnelSettings]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FresnelSettingsProps {\r\n /** See [[FresnelSettings.intensity]].\r\n * Default value: 0\r\n */\r\n intensity?: number;\r\n\r\n /** See [[FresnelSettings.invert]].\r\n * Default value: false\r\n */\r\n invert?: boolean;\r\n}\r\n\r\nfunction clampIntensity(intensity = 0): number {\r\n return Math.max(intensity, 0);\r\n}\r\n\r\n/** As part of a [[LightSettings]], describes how to apply a Fresnel effect to the contents of the view.\r\n * The \"Fresnel effect\" is based on the observation that the reflectivity of a surface varies based on the angle between the surface and\r\n * the viewer's line of sight. For example, a flat surface will appear more reflective when viewed at a glancing angle than it will when\r\n * viewed from above; and a sphere will appear more reflective around its edges than at its center.\r\n *\r\n * This principle can be used to improve photorealism, but the implementation provided here is intended to produce non-realistic but\r\n * aesthetically-pleasing results.\r\n * @see [[LightSettings.fresnel]].\r\n * @public\r\n */\r\nexport class FresnelSettings {\r\n /** The strength of the effect in terms of how much brighter the surface becomes. The intensity at a given point on the surface is determined by\r\n * the angle between the viewer's line of sight and the vector from the viewer to that point. Maximum intensity is produced when those vectors are\r\n * perpendicular, and zero intensity is produced when those vectors are parallel (unless [[invert]] is `true`).\r\n *\r\n * A value of zero turns off the effect. Values less than zero are clamped to zero. Typical values range between 0 and 1.\r\n */\r\n public readonly intensity: number;\r\n /** If true, inverts the effect's [[intensity]] such that maximum intensity is produced when the viewer's line of sight is parallel to the vector between\r\n * the viewer and the point on the surface, and zero intensity is produced when the viewer's line of sight is perpendicular to that vector.\r\n */\r\n public readonly invert: boolean;\r\n\r\n private constructor(intensity: number, invert: boolean) {\r\n assert(intensity >= 0);\r\n this.intensity = intensity;\r\n this.invert = invert;\r\n }\r\n\r\n private static readonly _defaults = new FresnelSettings(0, false);\r\n\r\n /** Create from JSON representation, using default values for any unspecified or `undefined` properties. */\r\n public static fromJSON(props?: FresnelSettingsProps): FresnelSettings {\r\n const intensity = clampIntensity(JsonUtils.asDouble(props?.intensity));\r\n const invert = JsonUtils.asBool(props?.invert);\r\n if (0 === intensity && !invert)\r\n return this._defaults;\r\n\r\n return new this(intensity, invert);\r\n }\r\n\r\n /** Create a new FresnelSettings.\r\n * @note Intensity values less than zero will be set to zero.\r\n */\r\n public static create(intensity = 0, invert = false): FresnelSettings {\r\n return this.fromJSON({ intensity, invert });\r\n }\r\n\r\n /** Convert to JSON representation.\r\n * @note If all settings match the default values, `undefined` will be returned.\r\n */\r\n public toJSON(): FresnelSettingsProps | undefined {\r\n if (0 === this.intensity && !this.invert)\r\n return undefined;\r\n\r\n const props: FresnelSettingsProps = {};\r\n if (0 !== this.intensity)\r\n props.intensity = this.intensity;\r\n\r\n if (this.invert)\r\n props.invert = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of these settings, modified to match any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps?: FresnelSettingsProps): FresnelSettings {\r\n if ((undefined === changedProps?.intensity || changedProps.intensity === this.intensity)\r\n && (undefined === changedProps?.invert || changedProps.invert === this.invert))\r\n return this;\r\n\r\n const intensity = changedProps?.intensity ?? this.intensity;\r\n const invert = changedProps?.invert ?? this.invert;\r\n return FresnelSettings.fromJSON({ intensity, invert });\r\n }\r\n\r\n /** Return true if these settings are equivalent to `rhs`. */\r\n public equals(rhs: FresnelSettings): boolean {\r\n return this === rhs || (this.intensity === rhs.intensity && this.invert === rhs.invert);\r\n }\r\n}\r\n\r\n/** Wire format for a [[LightSettings]] describing lighting for a 3d scene.\r\n * 3d lighting provides the following lights, all of which are optional:\r\n * - A \"portrait\" light affixed to the camera and pointing directly forward into the scene. Color: white.\r\n * - A second directional light. Color: white.\r\n * - This can be a solar shadow-casting light, or (when shadows are disabled) a roughly overhead light oriented in view space.\r\n * - A pair of hemisphere lights pointing in opposite directions along the world Z axis. Each has its own customizable color.\r\n * - An ambient light of any color applied equally to all surfaces.\r\n * Specular intensity of all lights is controlled separately.\r\n * Light intensities are typically expressed in [0..1] but can be as large as 5.\r\n * @see [[DisplayStyle3dSettingsProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LightSettingsProps {\r\n /** A white portrait light affixed to the camera and pointing directly forward into the scene. */\r\n portrait?: {\r\n /** Intensity, typically in [0..1], maximum 5. Default: 0.3. */\r\n intensity?: number;\r\n };\r\n /** Solar light settings. */\r\n solar?: SolarLightProps;\r\n /** Hemisphere light settings. */\r\n hemisphere?: HemisphereLightsProps;\r\n /** Ambient light settings. */\r\n ambient?: AmbientLightProps;\r\n /** Specular intensity applied to all lights. */\r\n specularIntensity?: number;\r\n /** Applies a [cel-shaded](https://en.wikipedia.org/wiki/Cel_shading) effect. If greater than zero, specifies the number of cels. Continuous lighting intensities\r\n * are computed, then quantized to the specified number of cels. Values greater than 254 have no visible effect.\r\n * Typically a value of 2 is appropriate if specular intensity is close to zero; 3 if specular intensity is larger.\r\n * Cel-shading is often combined with thick, dark visible edges for a cartoon or comic book effect.\r\n * Default: 0\r\n */\r\n numCels?: number;\r\n\r\n /** Fresnel settings.\r\n * @see [[FresnelSettings]].\r\n */\r\n fresnel?: FresnelSettingsProps;\r\n}\r\n\r\n/** Describes the lighting for a 3d scene, associated with a [[DisplayStyle3dSettings]] in turn associated with a [DisplayStyle3d]($backend) or [DisplayStyle3dState]($frontend).\r\n * @see [[LightSettingsProps]]\r\n * @public\r\n */\r\nexport class LightSettings {\r\n public readonly solar: SolarLight;\r\n public readonly ambient: AmbientLight;\r\n public readonly hemisphere: HemisphereLights;\r\n /** See [[LightSettingsProps.portrait]]. */\r\n public readonly portraitIntensity: number;\r\n public readonly specularIntensity: number;\r\n /** See [[LightSettingsProps.numCels]]. */\r\n public readonly numCels: number;\r\n public readonly fresnel: FresnelSettings;\r\n\r\n private constructor(solar: SolarLight, ambient: AmbientLight, hemisphere: HemisphereLights, portraitIntensity: number, specularIntensity: number, numCels: number,\r\n fresnel: FresnelSettings) {\r\n this.solar = solar;\r\n this.ambient = ambient;\r\n this.hemisphere = hemisphere;\r\n this.portraitIntensity = portraitIntensity;\r\n this.specularIntensity = specularIntensity;\r\n this.numCels = numCels;\r\n this.fresnel = fresnel;\r\n }\r\n\r\n public static fromJSON(props?: LightSettingsProps): LightSettings {\r\n const solar = new SolarLight(props?.solar);\r\n const ambient = new AmbientLight(props?.ambient);\r\n const hemisphere = new HemisphereLights(props?.hemisphere);\r\n const portraitIntensity = extractIntensity(props?.portrait?.intensity, 0.3);\r\n const specularIntensity = extractIntensity(props?.specularIntensity, 1.0);\r\n const numCels = JsonUtils.asInt(props?.numCels, 0);\r\n const fresnel = FresnelSettings.fromJSON(props?.fresnel);\r\n\r\n return new LightSettings(solar, ambient, hemisphere, portraitIntensity, specularIntensity, numCels, fresnel);\r\n }\r\n\r\n public toJSON(): LightSettingsProps | undefined {\r\n const solar = this.solar.toJSON();\r\n const ambient = this.ambient.toJSON();\r\n const hemisphere = this.hemisphere.toJSON();\r\n const portrait = 0.3 !== this.portraitIntensity ? { intensity: this.portraitIntensity } : undefined;\r\n const specularIntensity = 1 !== this.specularIntensity ? this.specularIntensity : undefined;\r\n const numCels = 0 !== this.numCels ? this.numCels : undefined;\r\n const fresnel = this.fresnel.toJSON();\r\n\r\n if (!solar && !ambient && !hemisphere && !portrait && undefined === specularIntensity && undefined === numCels && undefined === fresnel)\r\n return undefined;\r\n\r\n const json: LightSettingsProps = {};\r\n if (solar)\r\n json.solar = solar;\r\n\r\n if (ambient)\r\n json.ambient = ambient;\r\n\r\n if (hemisphere)\r\n json.hemisphere = hemisphere;\r\n\r\n if (portrait)\r\n json.portrait = portrait;\r\n\r\n if (undefined !== specularIntensity)\r\n json.specularIntensity = specularIntensity;\r\n\r\n if (undefined !== numCels)\r\n json.numCels = numCels;\r\n\r\n if (fresnel)\r\n json.fresnel = fresnel;\r\n\r\n return json;\r\n }\r\n\r\n /** Create a copy of these light settings, identical except for any properties explicitly specified by `changed`.\r\n * Note that the solar, ambient, and hemisphere lights will also be cloned using their own `clone` methods - so for example, the following:\r\n * ` clone({ ambient: { intensity: 0.5 } })`\r\n * will overwrite the ambient light's intensity but preserve its current color, rather than replacing the color with the default color.\r\n */\r\n public clone(changed?: LightSettingsProps): LightSettings {\r\n if (!changed)\r\n return this;\r\n\r\n const solar = this.solar.clone(changed.solar);\r\n const ambient = this.ambient.clone(changed.ambient);\r\n const hemisphere = this.hemisphere.clone(changed.hemisphere);\r\n const portrait = changed.portrait?.intensity ?? this.portraitIntensity;\r\n const specular = changed.specularIntensity ?? this.specularIntensity;\r\n const numCels = changed.numCels ?? this.numCels;\r\n const fresnel = this.fresnel.clone(changed.fresnel);\r\n\r\n return new LightSettings(solar, ambient, hemisphere, portrait, specular, numCels, fresnel);\r\n }\r\n\r\n public equals(rhs: LightSettings): boolean {\r\n if (this === rhs)\r\n return true;\r\n\r\n return this.portraitIntensity === rhs.portraitIntensity && this.specularIntensity === rhs.specularIntensity && this.numCels === rhs.numCels\r\n && this.ambient.equals(rhs.ambient) && this.solar.equals(rhs.solar) && this.hemisphere.equals(rhs.hemisphere) && this.fresnel.equals(rhs.fresnel);\r\n }\r\n}\r\n"]}
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/** @packageDocumentation
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import { DeprecatedBackgroundMapProps } from "./BackgroundMapSettings";
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import { BaseMapLayerProps, BaseMapLayerSettings, MapLayerProps, MapLayerSettings } from "./MapLayerSettings";
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/** The JSON representation of the map imagery. Map imagery include the specification for the base layer (which was originally
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@@ -13,9 +13,9 @@ export declare type BaseLayerProps = BaseMapLayerProps | ColorDefProps;
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{"version":3,"file":"MapImagerySettings.d.ts","sourceRoot":"","sources":["../../src/MapImagerySettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,4BAA4B,EAAE,MAAM,yBAAyB,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAE9G;;GAEG;AACH,oBAAY,cAAc,GAAG,iBAAiB,GAAG,aAAa,CAAC;AAE/D;;;;;;;;GAQG;AACH,MAAM,WAAW,eAAe;IAC9B,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC,gBAAgB,CAAC,EAAE,aAAa,EAAE,CAAC;IACnC,aAAa,CAAC,EAAE,aAAa,EAAE,CAAC;CACjC;AAED;;;GAGG;AACH,oBAAY,iBAAiB,GAAG,oBAAoB,GAAG,QAAQ,CAAC;AAEhE,
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{"version":3,"file":"MapImagerySettings.d.ts","sourceRoot":"","sources":["../../src/MapImagerySettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,4BAA4B,EAAE,MAAM,yBAAyB,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAE9G;;GAEG;AACH,oBAAY,cAAc,GAAG,iBAAiB,GAAG,aAAa,CAAC;AAE/D;;;;;;;;GAQG;AACH,MAAM,WAAW,eAAe;IAC9B,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC,gBAAgB,CAAC,EAAE,aAAa,EAAE,CAAC;IACnC,aAAa,CAAC,EAAE,aAAa,EAAE,CAAC;CACjC;AAED;;;GAGG;AACH,oBAAY,iBAAiB,GAAG,oBAAoB,GAAG,QAAQ,CAAC;AAEhE,cAAc;AAEd,yBAAiB,iBAAiB,CAAC;IACjC,wDAAwD;IACxD,SAAgB,QAAQ,CAAC,KAAK,EAAE,cAAc,GAAG,iBAAiB,CAEjE;CACF;AAED;;;;;GAKG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,iBAAiB,CAAiC;IAC1D,OAAO,CAAC,cAAc,CAAiC;IAEvD,OAAO;IAkBP;;OAEG;IACH,IAAW,cAAc,IAAI,iBAAiB,CAAiC;IAC/E,IAAW,cAAc,CAAC,IAAI,EAAE,iBAAiB,EAAkC;IAEnF,IAAW,gBAAgB,IAAI,gBAAgB,EAAE,CAAmC;IACpF,IAAW,aAAa,IAAI,gBAAgB,EAAE,CAAgC;IAE9E;;OAEG;IACH,IAAW,gBAAgB,IAAI,MAAM,CAGpC;IAED,mGAAmG;WACrF,QAAQ,CAAC,WAAW,CAAC,EAAE,eAAe;IAIpD,gBAAgB;WACF,cAAc,CAAC,WAAW,CAAC,EAAE,eAAe,EAAE,QAAQ,CAAC,EAAE,4BAA4B;IAM5F,MAAM,IAAI,eAAe;CAUjC"}
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* See LICENSE.md in the project root for license terms and full copyright notice.
|
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*--------------------------------------------------------------------------------------------*/
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*/
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export var BaseLayerSettings;
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(function (BaseLayerSettings) {
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* In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.
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constructor(base, backgroundLayerProps, overlayLayersProps) {
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{"version":3,"file":"MapImagerySettings.js","sourceRoot":"","sources":["../../src/MapImagerySettings.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAGH,OAAO,EAAE,QAAQ,EAAiB,MAAM,YAAY,CAAC;AACrD,OAAO,EAAqB,oBAAoB,EAAiB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AA4B9G,
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{"version":3,"file":"MapImagerySettings.js","sourceRoot":"","sources":["../../src/MapImagerySettings.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAGH,OAAO,EAAE,QAAQ,EAAiB,MAAM,YAAY,CAAC;AACrD,OAAO,EAAqB,oBAAoB,EAAiB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AA4B9G,cAAc;AACd,2DAA2D;AAC3D,MAAM,KAAW,iBAAiB,CAKjC;AALD,WAAiB,iBAAiB;IAChC,wDAAwD;IACxD,SAAgB,QAAQ,CAAC,KAAqB;QAC5C,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,oBAAoB,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACrG,CAAC;IAFe,0BAAQ,WAEvB,CAAA;AACH,CAAC,EALgB,iBAAiB,KAAjB,iBAAiB,QAKjC;AAED;;;;;GAKG;AACH,MAAM,OAAO,kBAAkB;IAK7B,YAAoB,IAAuB,EAAE,oBAAsC,EAAE,kBAAoC;QAHjH,sBAAiB,GAAG,IAAI,KAAK,EAAoB,CAAC;QAClD,mBAAc,GAAG,IAAI,KAAK,EAAoB,CAAC;QAGrD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,oBAAoB,EAAE;YACxB,KAAK,MAAM,UAAU,IAAI,oBAAoB,EAAE;gBAC7C,MAAM,KAAK,GAAG,gBAAgB,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;gBACpD,IAAI,KAAK;oBACP,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aACtC;SACF;QACD,IAAI,kBAAkB,EAAE;YACtB,KAAK,MAAM,iBAAiB,IAAI,kBAAkB,EAAE;gBAClD,MAAM,YAAY,GAAG,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;gBAClE,IAAI,YAAY;oBACd,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC1C;SACF;IACH,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,KAAwB,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAC/E,IAAW,cAAc,CAAC,IAAuB,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,CAAC,CAAC;IAEnF,IAAW,gBAAgB,KAAyB,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IACpF,IAAW,aAAa,KAAyB,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IAE9E;;OAEG;IACH,IAAW,gBAAgB;QACzB,OAAO,CAAC,IAAI,CAAC,eAAe,YAAY,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC;IAEzI,CAAC;IAED,mGAAmG;IAC5F,MAAM,CAAC,QAAQ,CAAC,WAA6B;QAClD,OAAO,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;IACrD,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,cAAc,CAAC,WAA6B,EAAE,QAAuC;QACjG,MAAM,SAAS,GAAG,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,cAAc,EAAC,CAAC,CAAC,iBAAiB,CAAC,QAAQ,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,QAAQ,aAAR,QAAQ,cAAR,QAAQ,GAAI,EAAG,CAAC,CAAC;QAEtK,OAAO,IAAI,kBAAkB,CAAC,SAAS,EAAE,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,gBAAgB,EAAE,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,aAAa,CAAC,CAAC;IACtG,CAAC;IAEM,MAAM;QACX,MAAM,KAAK,GAAoB,EAAE,cAAc,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAAE,CAAC;QACjF,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC;YACnC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;QAEjF,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC;YAChC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;QAE3E,OAAO,KAAK,CAAC;IACf,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module MapLayers\r\n */\r\n\r\nimport { DeprecatedBackgroundMapProps } from \"./BackgroundMapSettings\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { BaseMapLayerProps, BaseMapLayerSettings, MapLayerProps, MapLayerSettings } from \"./MapLayerSettings\";\r\n\r\n/** JSON representation of a [[BaseLayerSettings]].\r\n * @public\r\n */\r\nexport type BaseLayerProps = BaseMapLayerProps | ColorDefProps;\r\n\r\n/** The JSON representation of the map imagery. Map imagery include the specification for the base layer (which was originally\r\n * represented by [[BackgroundMapProps.providerName]] && [[BackgroundMapProps.providerData]]) and additional map layers.\r\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\r\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\r\n * the settings are compatible.\r\n * The non-base map layers may represent image layers generated by tile servers or model layers that are generated by 2d projection of model geometry, typically from a model\r\n * that is generated from two dimensional GIS data.\r\n * @public\r\n */\r\nexport interface MapImageryProps {\r\n backgroundBase?: BaseLayerProps;\r\n backgroundLayers?: MapLayerProps[];\r\n overlayLayers?: MapLayerProps[];\r\n}\r\n\r\n/** The base layer for a [[MapImagerySettings]].\r\n * @see [[MapImagerySettings.backgroundBase]].\r\n * @public\r\n */\r\nexport type BaseLayerSettings = BaseMapLayerSettings | ColorDef;\r\n\r\n/** @public */\r\n// eslint-disable-next-line @typescript-eslint/no-redeclare\r\nexport namespace BaseLayerSettings {\r\n /** Create a base layer from its JSON representation. */\r\n export function fromJSON(props: BaseLayerProps): BaseLayerSettings {\r\n return typeof props === \"number\" ? ColorDef.fromJSON(props) : BaseMapLayerSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** Provides access to the map imagery settings (Base and layers).\r\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\r\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\r\n * the settings are compatible.\r\n * @public\r\n */\r\nexport class MapImagerySettings {\r\n private _backgroundBase: BaseLayerSettings;\r\n private _backgroundLayers = new Array<MapLayerSettings>();\r\n private _overlayLayers = new Array<MapLayerSettings>();\r\n\r\n private constructor(base: BaseLayerSettings, backgroundLayerProps?: MapLayerProps[], overlayLayersProps?: MapLayerProps[]) {\r\n this._backgroundBase = base;\r\n if (backgroundLayerProps) {\r\n for (const layerProps of backgroundLayerProps) {\r\n const layer = MapLayerSettings.fromJSON(layerProps);\r\n if (layer)\r\n this._backgroundLayers.push(layer);\r\n }\r\n }\r\n if (overlayLayersProps) {\r\n for (const overlayLayerProps of overlayLayersProps) {\r\n const overlayLayer = MapLayerSettings.fromJSON(overlayLayerProps);\r\n if (overlayLayer)\r\n this._overlayLayers.push(overlayLayer);\r\n }\r\n }\r\n }\r\n\r\n /** The settings for the base layer.\r\n * @note If changing the base provider it is currently necessary to also update the background map settings.\r\n */\r\n public get backgroundBase(): BaseLayerSettings { return this._backgroundBase; }\r\n public set backgroundBase(base: BaseLayerSettings) { this._backgroundBase = base; }\r\n\r\n public get backgroundLayers(): MapLayerSettings[] { return this._backgroundLayers; }\r\n public get overlayLayers(): MapLayerSettings[] { return this._overlayLayers; }\r\n\r\n /** Return base transparency as a number between 0 and 1.\r\n * @internal\r\n */\r\n public get baseTransparency(): number {\r\n return (this._backgroundBase instanceof ColorDef) ? (this._backgroundBase.getTransparency() / 255) : this._backgroundBase.transparency;\r\n\r\n }\r\n\r\n /** Construct from JSON, performing validation and applying default values for undefined fields. */\r\n public static fromJSON(imageryJson?: MapImageryProps) {\r\n return this.createFromJSON(imageryJson, undefined);\r\n }\r\n\r\n /** @internal */\r\n public static createFromJSON(imageryJson?: MapImageryProps, mapProps?: DeprecatedBackgroundMapProps) {\r\n const baseLayer = imageryJson?.backgroundBase ? BaseLayerSettings.fromJSON(imageryJson.backgroundBase) : BaseMapLayerSettings.fromBackgroundMapProps(mapProps ?? { });\r\n\r\n return new MapImagerySettings(baseLayer, imageryJson?.backgroundLayers, imageryJson?.overlayLayers);\r\n }\r\n\r\n public toJSON(): MapImageryProps {\r\n const props: MapImageryProps = { backgroundBase: this._backgroundBase.toJSON() };\r\n if (this._backgroundLayers.length > 0)\r\n props.backgroundLayers = this._backgroundLayers.map((layer) => layer.toJSON());\r\n\r\n if (this._overlayLayers.length > 0)\r\n props.overlayLayers = this._overlayLayers.map((layer) => layer.toJSON());\r\n\r\n return props;\r\n }\r\n}\r\n"]}
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/** JSON representation of the settings associated with a map sublayer included within a [[MapLayerProps]].
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-
{"version":3,"file":"MapLayerSettings.d.ts","sourceRoot":"","sources":["../../src/MapLayerSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAE,qBAAqB,EAAE,0BAA0B,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC/G,OAAO,EAAE,4BAA4B,EAAE,MAAM,yBAAyB,CAAC;AAEvE,
|
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1
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+
{"version":3,"file":"MapLayerSettings.d.ts","sourceRoot":"","sources":["../../src/MapLayerSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAE,qBAAqB,EAAE,0BAA0B,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC/G,OAAO,EAAE,4BAA4B,EAAE,MAAM,yBAAyB,CAAC;AAEvE;;;GAGG;AACH,oBAAY,uBAAuB,GAAI,QAAQ,GAAG,UAAU,GAAG,eAAe,GAAG,SAAS,GAAG,KAAK,GAAG,MAAM,CAAC;AAE5G,cAAc;AACd,oBAAY,UAAU,GAAG,MAAM,GAAG,MAAM,CAAC;AAEzC;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,EAAE,CAAC,EAAE,UAAU,CAAC;IAChB,MAAM,CAAC,EAAE,UAAU,CAAC;IACpB,QAAQ,CAAC,EAAE,UAAU,EAAE,CAAC;CACzB;AAED;;;;;;;GAOG;AACH,qBAAa,mBAAmB;IAC9B,mIAAmI;IACnI,SAAgB,IAAI,EAAE,MAAM,CAAC;IAC7B,aAAa;IACb,SAAgB,KAAK,CAAC,EAAE,MAAM,CAAC;IAC/B,gIAAgI;IAChI,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,oFAAoF;IACpF,SAAgB,EAAE,EAAE,UAAU,CAAC;IAC/B,oCAAoC;IACpC,SAAgB,QAAQ,CAAC,EAAE,UAAU,EAAE,CAAC;IACxC,uBAAuB;IACvB,SAAgB,MAAM,CAAC,EAAE,UAAU,CAAC;gBAExB,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,OAAO,EAAE,EAAE,CAAC,EAAE,UAAU,EAAE,MAAM,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,EAAE,UAAU,EAAE;IAS1H,mGAAmG;WACrF,QAAQ,CAAC,IAAI,EAAE,gBAAgB,GAAG,mBAAmB;IAI5D,MAAM,IAAI,gBAAgB;IAkBjC,uFAAuF;IAChF,KAAK,CAAC,YAAY,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,mBAAmB;IAe1E,gBAAgB;IACT,cAAc,CAAC,KAAK,EAAE,mBAAmB,GAAG,OAAO;IAI1D,6CAA6C;IAC7C,IAAW,OAAO,IAAI,OAAO,CAAiC;IAE9D,+DAA+D;IAC/D,IAAW,MAAM,IAAI,OAAO,CAAsE;IAElG,uDAAuD;IACvD,IAAW,cAAc,IAAI,OAAO,CAA0C;IAE9E,sGAAsG;IACtG,IAAW,QAAQ,IAAI,MAAM,CAA2E;CACzG;AAED;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC,wDAAwD;IACxD,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,0CAA0C;IAC1C,IAAI,EAAE,MAAM,CAAC;IACb;;;OAGG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;OAEG;IACH,qBAAqB,CAAC,EAAE,OAAO,CAAC;CACjC;AAED;;;;GAIG;AACH,MAAM,WAAW,kBAAmB,SAAQ,mBAAmB;IAC7D,UAAU;IACV,GAAG,EAAE,MAAM,CAAC;IACZ,uCAAuC;IACvC,QAAQ,EAAE,MAAM,CAAC;IACjB,4DAA4D;IAC5D,SAAS,CAAC,EAAE,gBAAgB,EAAE,CAAC;IAC/B;;OAEG;IACH,gBAAgB;IAChB,SAAS,CAAC,EAAE,WAAW,CAAC;IAExB,gBAAgB;IAChB,OAAO,CAAC,EAAE,KAAK,CAAC;CACjB;AAED;;;GAGG;AACH,MAAM,WAAW,kBAAmB,SAAQ,mBAAmB;IAC7D,iGAAiG;IACjG,OAAO,EAAE,UAAU,CAAC;IAEpB,gBAAgB;IAChB,GAAG,CAAC,EAAE,KAAK,CAAC;IACZ,gBAAgB;IAChB,QAAQ,CAAC,EAAE,KAAK,CAAC;IACjB,gBAAgB;IAChB,SAAS,CAAC,EAAE,KAAK,CAAC;IAClB,gBAAgB;IAChB,SAAS,CAAC,EAAE,KAAK,CAAC;CACnB;AAED;;;GAGG;AACH,oBAAY,aAAa,GAAG,kBAAkB,GAAG,kBAAkB,CAAC;AAEpE;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC1B,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;CACf;AAED;;;;;GAKG;AACH,8BAAsB,gBAAgB;IACpC,SAAgB,OAAO,EAAE,OAAO,CAAC;IAEjC,SAAgB,IAAI,EAAE,MAAM,CAAC;IAC7B,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,qBAAqB,EAAE,OAAO,CAAC;IAC/C,aAAoB,qBAAqB,IAAI,OAAO,CAAC;aACrC,KAAK,CAAC,YAAY,EAAE,OAAO,CAAC,aAAa,CAAC,GAAG,gBAAgB;aAC7D,MAAM,IAAI,aAAa;IAEvC,gBAAgB;IAChB,SAAS,aAAa,IAAI,EAAE,MAAM,EAAE,OAAO,UAAO,EAAE,YAAY,GAAE,MAAU,EAAE,qBAAqB,UAAO;IAO1G,gEAAgE;WAClD,QAAQ,CAAC,KAAK,EAAE,aAAa,GAAG,gBAAgB;IAI9D,gBAAgB;IAChB,SAAS,CAAC,OAAO,IAAI,mBAAmB;IAexC,gBAAgB;IAChB,SAAS,CAAC,UAAU,CAAC,YAAY,EAAE,OAAO,CAAC,aAAa,CAAC,GAAG,mBAAmB;IAS/E,gBAAgB;IACT,cAAc,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO;IAIvD,kHAAkH;IAClH,aAAoB,MAAM,IAAI,MAAM,CAAC;IAErC,gBAAgB;IACT,oBAAoB,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO;CAGnE;AAED;;;;;;GAMG;AACH,qBAAa,qBAAsB,SAAQ,gBAAgB;IACzD,SAAgB,QAAQ,EAAE,MAAM,CAAC;IACjC,SAAgB,GAAG,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,WAAW,CAAC;IAC/B,SAAgB,SAAS,EAAE,mBAAmB,EAAE,CAAC;IACjD,IAAoB,MAAM,IAAI,MAAM,CAAqB;IAEzD,gBAAgB;IAChB,SAAS,aAAa,KAAK,EAAE,kBAAkB;WAkBxB,QAAQ,CAAC,KAAK,EAAE,kBAAkB,GAAG,qBAAqB;IAIjF,iEAAiE;IACjD,MAAM,IAAI,kBAAkB;IAW5C;;;OAGG;IACI,KAAK,CAAC,YAAY,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,qBAAqB;IAW9E,gBAAgB;cACG,UAAU,CAAC,YAAY,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,kBAAkB;IAW5F,gBAAgB;IACA,cAAc,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO;IAehE,iEAAiE;IAC1D,YAAY,CAAC,EAAE,CAAC,EAAE,UAAU,GAAG,mBAAmB,GAAG,SAAS;IAIrE,OAAO,CAAC,qBAAqB;IAa7B,4FAA4F;IACrF,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,GAAG,OAAO;IAOhE,kDAAkD;IAClD,IAAW,qBAAqB,IAAI,OAAO,CAK1C;IAED,yCAAyC;IAClC,mBAAmB,CAAC,QAAQ,EAAE,mBAAmB,GAAG,mBAAmB,EAAE,GAAG,SAAS;IAc5F,gBAAgB;IAChB,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,iBAAiB;IAY7C,cAAc,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,MAAM;CAI3D;AAED;;;;;;GAMG;AACH,qBAAa,qBAAsB,SAAQ,gBAAgB;IACzD,SAAgB,OAAO,EAAE,UAAU,CAAC;IACpC,IAAoB,MAAM,IAAI,MAAM,CAAyB;IAE7D,gBAAgB;IAChB,SAAS,aAAa,OAAO,EAAE,UAAU,EAAG,IAAI,EAAE,MAAM,EAAE,OAAO,UAAO,EACtE,YAAY,GAAE,MAAU,EAAE,qBAAqB,UAAO;IAKxD,mGAAmG;WAC5E,QAAQ,CAAC,IAAI,EAAE,kBAAkB,GAAG,qBAAqB;IAKhF,iEAAiE;IACjD,MAAM,IAAI,kBAAkB;IAM5C;;;OAGG;IACI,KAAK,CAAC,YAAY,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,qBAAqB;IAI9E,gBAAgB;cACG,UAAU,CAAC,YAAY,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,kBAAkB;IAM5F,gBAAgB;IACA,cAAc,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO;IAOhE,0GAA0G;IAC1G,IAAW,qBAAqB,IAAI,OAAO,CAE1C;CACF;AAED;;GAEG;AACH,MAAM,WAAW,iBAAkB,SAAQ,kBAAkB;IAC3D,QAAQ,CAAC,EAAE,0BAA0B,CAAC;CACvC;AAED;;;;;;;GAOG;AACH,qBAAa,oBAAqB,SAAQ,qBAAqB;IAC7D,OAAO,CAAC,SAAS,CAAC,CAAwB;IAE1C,sEAAsE;IACtE,IAAW,QAAQ,IAAI,qBAAqB,GAAG,SAAS,CAA2B;IAEnF;;;;OAIG;WACoB,QAAQ,CAAC,KAAK,EAAE,iBAAiB,GAAG,oBAAoB;IAS/E,qDAAqD;IACrC,MAAM,IAAI,iBAAiB;IAQ3C,gBAAgB;IACA,UAAU,CAAC,YAAY,EAAE,OAAO,CAAC,iBAAiB,CAAC,GAAG,iBAAiB;IAWvF,mCAAmC;IACnB,KAAK,CAAC,YAAY,EAAE,OAAO,CAAC,iBAAiB,CAAC,GAAG,oBAAoB;IAUrF,wDAAwD;WAC1C,YAAY,CAAC,QAAQ,EAAE,qBAAqB,EAAE,OAAO,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,OAAO,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,oBAAoB;IA2D3I,gBAAgB;WACF,sBAAsB,CAAC,KAAK,EAAE,4BAA4B,GAAG,oBAAoB;IAI/F,aAAa;IACN,iBAAiB,CAAC,QAAQ,EAAE,qBAAqB,GAAG,oBAAoB;CAGhF"}
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@@ -3,7 +3,7 @@
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3
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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* @module
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* @module MapLayers
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import { assert } from "@itwin/core-bentley";
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import { BackgroundMapProvider, BackgroundMapType } from "./BackgroundMapProvider";
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@@ -13,7 +13,7 @@ import { BackgroundMapProvider, BackgroundMapType } from "./BackgroundMapProvide
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13
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* are produced only from map servers that produce images on demand and are not supported by tiled (cached) servers.
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@@ -72,7 +72,7 @@ export class MapSubLayerSettings {
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* This class is extended by [[ImageMapLayerSettings]] and [ModelMapLayerSettings]] to create the settings for image and model based layers.
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@@ -121,7 +121,7 @@ export class MapLayerSettings {
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/** The provider from which this base layer was configured, if any. */
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