@itwin/core-common 3.3.0-dev.9 → 3.4.0-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (310) hide show
  1. package/CHANGELOG.md +40 -1
  2. package/lib/cjs/AnalysisStyle.d.ts +7 -7
  3. package/lib/cjs/AnalysisStyle.d.ts.map +1 -1
  4. package/lib/cjs/AnalysisStyle.js.map +1 -1
  5. package/lib/cjs/BackgroundMapProvider.d.ts +2 -2
  6. package/lib/cjs/BackgroundMapProvider.js +1 -1
  7. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  8. package/lib/cjs/BackgroundMapSettings.d.ts +2 -2
  9. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  10. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  11. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  12. package/lib/cjs/ChangedEntities.d.ts +1 -1
  13. package/lib/cjs/ChangedEntities.js.map +1 -1
  14. package/lib/cjs/Code.d.ts +7 -7
  15. package/lib/cjs/Code.d.ts.map +1 -1
  16. package/lib/cjs/Code.js +5 -5
  17. package/lib/cjs/Code.js.map +1 -1
  18. package/lib/cjs/ColorDef.d.ts +2 -0
  19. package/lib/cjs/ColorDef.d.ts.map +1 -1
  20. package/lib/cjs/ColorDef.js +4 -0
  21. package/lib/cjs/ColorDef.js.map +1 -1
  22. package/lib/cjs/ContextRealityModel.d.ts +6 -6
  23. package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
  24. package/lib/cjs/ContextRealityModel.js.map +1 -1
  25. package/lib/cjs/DisplayStyleSettings.d.ts +58 -57
  26. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  27. package/lib/cjs/DisplayStyleSettings.js +23 -26
  28. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  29. package/lib/cjs/ElementProps.d.ts +6 -6
  30. package/lib/cjs/ElementProps.d.ts.map +1 -1
  31. package/lib/cjs/ElementProps.js.map +1 -1
  32. package/lib/cjs/EmphasizeElementsProps.d.ts +8 -8
  33. package/lib/cjs/EmphasizeElementsProps.d.ts.map +1 -1
  34. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  35. package/lib/cjs/EntityProps.d.ts +2 -2
  36. package/lib/cjs/EntityProps.d.ts.map +1 -1
  37. package/lib/cjs/EntityProps.js.map +1 -1
  38. package/lib/cjs/Environment.d.ts +2 -2
  39. package/lib/cjs/Environment.d.ts.map +1 -1
  40. package/lib/cjs/Environment.js.map +1 -1
  41. package/lib/cjs/FeatureIndex.d.ts +0 -1
  42. package/lib/cjs/FeatureIndex.d.ts.map +1 -1
  43. package/lib/cjs/FeatureIndex.js +0 -1
  44. package/lib/cjs/FeatureIndex.js.map +1 -1
  45. package/lib/cjs/FeatureSymbology.d.ts +40 -9
  46. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  47. package/lib/cjs/FeatureSymbology.js +41 -6
  48. package/lib/cjs/FeatureSymbology.js.map +1 -1
  49. package/lib/cjs/FeatureTable.d.ts +6 -2
  50. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  51. package/lib/cjs/FeatureTable.js +26 -6
  52. package/lib/cjs/FeatureTable.js.map +1 -1
  53. package/lib/cjs/HiddenLine.d.ts +3 -3
  54. package/lib/cjs/HiddenLine.d.ts.map +1 -1
  55. package/lib/cjs/HiddenLine.js.map +1 -1
  56. package/lib/cjs/IModel.d.ts +9 -6
  57. package/lib/cjs/IModel.d.ts.map +1 -1
  58. package/lib/cjs/IModel.js.map +1 -1
  59. package/lib/cjs/IModelError.d.ts +3 -3
  60. package/lib/cjs/IModelError.d.ts.map +1 -1
  61. package/lib/cjs/IModelError.js +1 -2
  62. package/lib/cjs/IModelError.js.map +1 -1
  63. package/lib/cjs/LightSettings.d.ts +4 -4
  64. package/lib/cjs/LightSettings.d.ts.map +1 -1
  65. package/lib/cjs/LightSettings.js.map +1 -1
  66. package/lib/cjs/MapImagerySettings.d.ts +7 -7
  67. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  68. package/lib/cjs/MapImagerySettings.js +3 -3
  69. package/lib/cjs/MapImagerySettings.js.map +1 -1
  70. package/lib/cjs/MapLayerSettings.d.ts +21 -14
  71. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  72. package/lib/cjs/MapLayerSettings.js +6 -6
  73. package/lib/cjs/MapLayerSettings.js.map +1 -1
  74. package/lib/cjs/ModelProps.d.ts +1 -1
  75. package/lib/cjs/ModelProps.js.map +1 -1
  76. package/lib/cjs/PlanProjectionSettings.d.ts +4 -4
  77. package/lib/cjs/PlanProjectionSettings.d.ts.map +1 -1
  78. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  79. package/lib/cjs/PlanarClipMask.d.ts +11 -11
  80. package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
  81. package/lib/cjs/PlanarClipMask.js.map +1 -1
  82. package/lib/cjs/RenderSchedule.d.ts +66 -8
  83. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  84. package/lib/cjs/RenderSchedule.js +228 -8
  85. package/lib/cjs/RenderSchedule.js.map +1 -1
  86. package/lib/cjs/RgbColor.d.ts +1 -0
  87. package/lib/cjs/RgbColor.d.ts.map +1 -1
  88. package/lib/cjs/RgbColor.js +4 -0
  89. package/lib/cjs/RgbColor.js.map +1 -1
  90. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  91. package/lib/cjs/RpcInterface.js +91 -4
  92. package/lib/cjs/RpcInterface.js.map +1 -1
  93. package/lib/cjs/SpatialClassification.d.ts +9 -9
  94. package/lib/cjs/SpatialClassification.d.ts.map +1 -1
  95. package/lib/cjs/SpatialClassification.js +1 -1
  96. package/lib/cjs/SpatialClassification.js.map +1 -1
  97. package/lib/cjs/SubCategoryAppearance.d.ts +10 -10
  98. package/lib/cjs/SubCategoryAppearance.d.ts.map +1 -1
  99. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  100. package/lib/cjs/SubCategoryOverride.d.ts +6 -6
  101. package/lib/cjs/SubCategoryOverride.d.ts.map +1 -1
  102. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  103. package/lib/cjs/ViewFlags.d.ts +3 -3
  104. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  105. package/lib/cjs/ViewFlags.js.map +1 -1
  106. package/lib/cjs/ViewProps.d.ts +3 -1
  107. package/lib/cjs/ViewProps.d.ts.map +1 -1
  108. package/lib/cjs/ViewProps.js.map +1 -1
  109. package/lib/cjs/core-common.d.ts +7 -1
  110. package/lib/cjs/core-common.d.ts.map +1 -1
  111. package/lib/cjs/core-common.js +7 -1
  112. package/lib/cjs/core-common.js.map +1 -1
  113. package/lib/cjs/ipc/IpcSession.d.ts +24 -0
  114. package/lib/cjs/ipc/IpcSession.d.ts.map +1 -0
  115. package/lib/cjs/ipc/IpcSession.js +28 -0
  116. package/lib/cjs/ipc/IpcSession.js.map +1 -0
  117. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +4 -2
  118. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  119. package/lib/cjs/rpc/IModelReadRpcInterface.js +42 -2
  120. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  121. package/lib/cjs/rpc/IModelTileRpcInterface.d.ts.map +1 -1
  122. package/lib/cjs/rpc/IModelTileRpcInterface.js +16 -2
  123. package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
  124. package/lib/cjs/rpc/core/RpcControl.d.ts +2 -0
  125. package/lib/cjs/rpc/core/RpcControl.d.ts.map +1 -1
  126. package/lib/cjs/rpc/core/RpcControl.js +13 -1
  127. package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
  128. package/lib/cjs/rpc/core/RpcInvocation.d.ts.map +1 -1
  129. package/lib/cjs/rpc/core/RpcInvocation.js +17 -4
  130. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  131. package/lib/cjs/rpc/core/RpcProtocol.d.ts +6 -2
  132. package/lib/cjs/rpc/core/RpcProtocol.d.ts.map +1 -1
  133. package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
  134. package/lib/cjs/rpc/core/RpcRequest.d.ts +11 -6
  135. package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
  136. package/lib/cjs/rpc/core/RpcRequest.js +12 -14
  137. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  138. package/lib/cjs/rpc/core/RpcSessionInvocation.d.ts +11 -0
  139. package/lib/cjs/rpc/core/RpcSessionInvocation.d.ts.map +1 -0
  140. package/lib/cjs/rpc/core/RpcSessionInvocation.js +60 -0
  141. package/lib/cjs/rpc/core/RpcSessionInvocation.js.map +1 -0
  142. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +0 -5
  143. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  144. package/lib/cjs/rpc/web/WebAppRpcProtocol.js +0 -47
  145. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  146. package/lib/cjs/rpc/web/WebAppRpcRequest.d.ts +2 -3
  147. package/lib/cjs/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  148. package/lib/cjs/rpc/web/WebAppRpcRequest.js +25 -20
  149. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  150. package/lib/cjs/tile/ElementGraphics.d.ts +4 -0
  151. package/lib/cjs/tile/ElementGraphics.d.ts.map +1 -1
  152. package/lib/cjs/tile/ElementGraphics.js.map +1 -1
  153. package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
  154. package/lib/cjs/tile/IModelTileIO.js +2 -2
  155. package/lib/cjs/tile/IModelTileIO.js.map +1 -1
  156. package/lib/esm/AnalysisStyle.d.ts +7 -7
  157. package/lib/esm/AnalysisStyle.d.ts.map +1 -1
  158. package/lib/esm/AnalysisStyle.js.map +1 -1
  159. package/lib/esm/BackgroundMapProvider.d.ts +2 -2
  160. package/lib/esm/BackgroundMapProvider.js +1 -1
  161. package/lib/esm/BackgroundMapProvider.js.map +1 -1
  162. package/lib/esm/BackgroundMapSettings.d.ts +2 -2
  163. package/lib/esm/BackgroundMapSettings.d.ts.map +1 -1
  164. package/lib/esm/BackgroundMapSettings.js.map +1 -1
  165. package/lib/esm/BriefcaseTypes.js.map +1 -1
  166. package/lib/esm/ChangedEntities.d.ts +1 -1
  167. package/lib/esm/ChangedEntities.js.map +1 -1
  168. package/lib/esm/Code.d.ts +7 -7
  169. package/lib/esm/Code.d.ts.map +1 -1
  170. package/lib/esm/Code.js +5 -5
  171. package/lib/esm/Code.js.map +1 -1
  172. package/lib/esm/ColorDef.d.ts +2 -0
  173. package/lib/esm/ColorDef.d.ts.map +1 -1
  174. package/lib/esm/ColorDef.js +4 -0
  175. package/lib/esm/ColorDef.js.map +1 -1
  176. package/lib/esm/ContextRealityModel.d.ts +6 -6
  177. package/lib/esm/ContextRealityModel.d.ts.map +1 -1
  178. package/lib/esm/ContextRealityModel.js.map +1 -1
  179. package/lib/esm/DisplayStyleSettings.d.ts +58 -57
  180. package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
  181. package/lib/esm/DisplayStyleSettings.js +23 -26
  182. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  183. package/lib/esm/ElementProps.d.ts +6 -6
  184. package/lib/esm/ElementProps.d.ts.map +1 -1
  185. package/lib/esm/ElementProps.js.map +1 -1
  186. package/lib/esm/EmphasizeElementsProps.d.ts +8 -8
  187. package/lib/esm/EmphasizeElementsProps.d.ts.map +1 -1
  188. package/lib/esm/EmphasizeElementsProps.js.map +1 -1
  189. package/lib/esm/EntityProps.d.ts +2 -2
  190. package/lib/esm/EntityProps.d.ts.map +1 -1
  191. package/lib/esm/EntityProps.js.map +1 -1
  192. package/lib/esm/Environment.d.ts +2 -2
  193. package/lib/esm/Environment.d.ts.map +1 -1
  194. package/lib/esm/Environment.js.map +1 -1
  195. package/lib/esm/FeatureIndex.d.ts +0 -1
  196. package/lib/esm/FeatureIndex.d.ts.map +1 -1
  197. package/lib/esm/FeatureIndex.js +0 -1
  198. package/lib/esm/FeatureIndex.js.map +1 -1
  199. package/lib/esm/FeatureSymbology.d.ts +40 -9
  200. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  201. package/lib/esm/FeatureSymbology.js +41 -6
  202. package/lib/esm/FeatureSymbology.js.map +1 -1
  203. package/lib/esm/FeatureTable.d.ts +6 -2
  204. package/lib/esm/FeatureTable.d.ts.map +1 -1
  205. package/lib/esm/FeatureTable.js +26 -6
  206. package/lib/esm/FeatureTable.js.map +1 -1
  207. package/lib/esm/HiddenLine.d.ts +3 -3
  208. package/lib/esm/HiddenLine.d.ts.map +1 -1
  209. package/lib/esm/HiddenLine.js.map +1 -1
  210. package/lib/esm/IModel.d.ts +9 -6
  211. package/lib/esm/IModel.d.ts.map +1 -1
  212. package/lib/esm/IModel.js.map +1 -1
  213. package/lib/esm/IModelError.d.ts +3 -3
  214. package/lib/esm/IModelError.d.ts.map +1 -1
  215. package/lib/esm/IModelError.js +1 -1
  216. package/lib/esm/IModelError.js.map +1 -1
  217. package/lib/esm/LightSettings.d.ts +4 -4
  218. package/lib/esm/LightSettings.d.ts.map +1 -1
  219. package/lib/esm/LightSettings.js.map +1 -1
  220. package/lib/esm/MapImagerySettings.d.ts +7 -7
  221. package/lib/esm/MapImagerySettings.d.ts.map +1 -1
  222. package/lib/esm/MapImagerySettings.js +3 -3
  223. package/lib/esm/MapImagerySettings.js.map +1 -1
  224. package/lib/esm/MapLayerSettings.d.ts +21 -14
  225. package/lib/esm/MapLayerSettings.d.ts.map +1 -1
  226. package/lib/esm/MapLayerSettings.js +6 -6
  227. package/lib/esm/MapLayerSettings.js.map +1 -1
  228. package/lib/esm/ModelProps.d.ts +1 -1
  229. package/lib/esm/ModelProps.js.map +1 -1
  230. package/lib/esm/PlanProjectionSettings.d.ts +4 -4
  231. package/lib/esm/PlanProjectionSettings.d.ts.map +1 -1
  232. package/lib/esm/PlanProjectionSettings.js.map +1 -1
  233. package/lib/esm/PlanarClipMask.d.ts +11 -11
  234. package/lib/esm/PlanarClipMask.d.ts.map +1 -1
  235. package/lib/esm/PlanarClipMask.js.map +1 -1
  236. package/lib/esm/RenderSchedule.d.ts +66 -8
  237. package/lib/esm/RenderSchedule.d.ts.map +1 -1
  238. package/lib/esm/RenderSchedule.js +229 -9
  239. package/lib/esm/RenderSchedule.js.map +1 -1
  240. package/lib/esm/RgbColor.d.ts +1 -0
  241. package/lib/esm/RgbColor.d.ts.map +1 -1
  242. package/lib/esm/RgbColor.js +4 -0
  243. package/lib/esm/RgbColor.js.map +1 -1
  244. package/lib/esm/RpcInterface.d.ts.map +1 -1
  245. package/lib/esm/RpcInterface.js +91 -4
  246. package/lib/esm/RpcInterface.js.map +1 -1
  247. package/lib/esm/SpatialClassification.d.ts +9 -9
  248. package/lib/esm/SpatialClassification.d.ts.map +1 -1
  249. package/lib/esm/SpatialClassification.js +1 -1
  250. package/lib/esm/SpatialClassification.js.map +1 -1
  251. package/lib/esm/SubCategoryAppearance.d.ts +10 -10
  252. package/lib/esm/SubCategoryAppearance.d.ts.map +1 -1
  253. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  254. package/lib/esm/SubCategoryOverride.d.ts +6 -6
  255. package/lib/esm/SubCategoryOverride.d.ts.map +1 -1
  256. package/lib/esm/SubCategoryOverride.js.map +1 -1
  257. package/lib/esm/ViewFlags.d.ts +3 -3
  258. package/lib/esm/ViewFlags.d.ts.map +1 -1
  259. package/lib/esm/ViewFlags.js.map +1 -1
  260. package/lib/esm/ViewProps.d.ts +3 -1
  261. package/lib/esm/ViewProps.d.ts.map +1 -1
  262. package/lib/esm/ViewProps.js.map +1 -1
  263. package/lib/esm/core-common.d.ts +7 -1
  264. package/lib/esm/core-common.d.ts.map +1 -1
  265. package/lib/esm/core-common.js +7 -1
  266. package/lib/esm/core-common.js.map +1 -1
  267. package/lib/esm/ipc/IpcSession.d.ts +24 -0
  268. package/lib/esm/ipc/IpcSession.d.ts.map +1 -0
  269. package/lib/esm/ipc/IpcSession.js +24 -0
  270. package/lib/esm/ipc/IpcSession.js.map +1 -0
  271. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +4 -2
  272. package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  273. package/lib/esm/rpc/IModelReadRpcInterface.js +41 -1
  274. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  275. package/lib/esm/rpc/IModelTileRpcInterface.d.ts.map +1 -1
  276. package/lib/esm/rpc/IModelTileRpcInterface.js +15 -1
  277. package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
  278. package/lib/esm/rpc/core/RpcControl.d.ts +2 -0
  279. package/lib/esm/rpc/core/RpcControl.d.ts.map +1 -1
  280. package/lib/esm/rpc/core/RpcControl.js +13 -1
  281. package/lib/esm/rpc/core/RpcControl.js.map +1 -1
  282. package/lib/esm/rpc/core/RpcInvocation.d.ts.map +1 -1
  283. package/lib/esm/rpc/core/RpcInvocation.js +18 -5
  284. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  285. package/lib/esm/rpc/core/RpcProtocol.d.ts +6 -2
  286. package/lib/esm/rpc/core/RpcProtocol.d.ts.map +1 -1
  287. package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
  288. package/lib/esm/rpc/core/RpcRequest.d.ts +11 -6
  289. package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
  290. package/lib/esm/rpc/core/RpcRequest.js +6 -8
  291. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  292. package/lib/esm/rpc/core/RpcSessionInvocation.d.ts +11 -0
  293. package/lib/esm/rpc/core/RpcSessionInvocation.d.ts.map +1 -0
  294. package/lib/esm/rpc/core/RpcSessionInvocation.js +56 -0
  295. package/lib/esm/rpc/core/RpcSessionInvocation.js.map +1 -0
  296. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +0 -5
  297. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  298. package/lib/esm/rpc/web/WebAppRpcProtocol.js +0 -47
  299. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  300. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts +2 -3
  301. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  302. package/lib/esm/rpc/web/WebAppRpcRequest.js +25 -20
  303. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  304. package/lib/esm/tile/ElementGraphics.d.ts +4 -0
  305. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  306. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  307. package/lib/esm/tile/IModelTileIO.d.ts +2 -2
  308. package/lib/esm/tile/IModelTileIO.js +2 -2
  309. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  310. package/package.json +13 -13
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Geometry } from \"@itwin/core-geometry\";\r\nimport { ColorByName } from \"./ColorByName\";\r\nimport { HSLColor } from \"./HSLColor\";\r\nimport { HSVColor, HSVConstants } from \"./HSVColor\";\r\n\r\n// cspell: ignore ttbbggrr bbggrr rrggbb aabbggrr abgr rrggbb hsla lerp torgb dhue dsaturation dvalue intpart fractpart cyanish\r\n\r\n// portions adapted from Three.js Copyright © 2010-2017 three.js authors\r\n\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchUInt32 = new Uint32Array(scratchBytes.buffer);\r\n\r\n/** The JSON representation of a [[ColorDef]] - an unsigned 32-bit integer in 0xTTBBGGRR format.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ColorDefProps = number;\r\n\r\n/** An immutable integer representation of a color.\r\n *\r\n * A color consists of 4 components: Red, Blue, Green, and Transparency. Each component is an 8-bit unsigned integer in the range [0..255]. A value of zero means that component contributes nothing\r\n * to the color: e.g., a color with Red=0 contains no shade of red, and a color with Transparency=0 is fully opaque. A value of 255 means that component contributes its maximum\r\n * value to the color: e.g., a color with Red=255 is as red as it is possible to be, and a color with Transparency=255 is fully transparent.\r\n *\r\n * Internally, these 4 components are combined into a single 32-bit unsigned integer as represented by [[ColorDefProps]]. This representation can result in some confusion regarding:\r\n * 1. The ordering of the individual components; and\r\n * 2. Whether to specify transparency or opacity (sometimes referred to as \"alpha\").\r\n *\r\n * ColorDef uses `0xTTBBGGRR` internally, which uses Transparency and puts Red in the low byte and Transparency in the high byte. It can be converted to `0xRRGGBB` format (blue in the low byte)\r\n * using [[getRgb]] and `0xAABBGGRRx format (red in the low byte, using opacity instead of transparency) using [[getAbgr]].\r\n *\r\n * A ColorDef can be created from a numeric [[ColorDefProps]], from a string in one of the common HTML formats (e.g., [[fromString]]), or by specifying values for the individual components\r\n * (e.g., [[from]]).\r\n *\r\n * ColorDef is **immutable**. To obtain a modified copy of a ColorDef, use methods like [[adjustedForContrast]], [[inverse]], or [[withTransparency]]. For example:\r\n * ```ts\r\n * const semiTransparentBlue = ColorDef.blue.withTransparency(100);\r\n * ```\r\n * @public\r\n * @extensions\r\n */\r\nexport class ColorDef {\r\n private readonly _tbgr: number;\r\n\r\n private constructor(tbgr: number) {\r\n scratchUInt32[0] = tbgr; // Force to be a 32-bit unsigned integer\r\n this._tbgr = scratchUInt32[0];\r\n }\r\n\r\n /**\r\n * Create a new ColorDef.\r\n * @param val value to use.\r\n * If a number, it is interpreted as a 0xTTBBGGRR (Red in the low byte, high byte is transparency 0==fully opaque) value.\r\n * If a string, it must be in one of the forms supported by [[fromString]] - any unrecognized string will produce [[black]].\r\n */\r\n public static create(val?: string | ColorDefProps) {\r\n return this.fromTbgr(this.computeTbgr(val));\r\n }\r\n\r\n /** @internal */\r\n public static computeTbgr(val?: string | ColorDefProps): ColorDefProps {\r\n switch (typeof val) {\r\n case \"number\":\r\n return val;\r\n case \"string\":\r\n return this.computeTbgrFromString(val);\r\n default:\r\n return 0;\r\n }\r\n }\r\n\r\n /** Convert this ColorDef to a 32 bit number representing the 0xTTBBGGRR value */\r\n public toJSON(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Create a new ColorDef from a json object. If the json object is a number, it is assumed to be a 0xTTBBGGRR value. */\r\n public static fromJSON(json?: ColorDefProps): ColorDef {\r\n return this.create(json);\r\n }\r\n\r\n /** Create a ColorDef from Red, Green, Blue, Transparency values. All inputs should be integers between 0-255. */\r\n public static from(red: number, green: number, blue: number, transparency?: number): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromComponents(red, green, blue, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to the specified Red, Green, Blue, Transparency components. All inputs should be integers between 0-255. */\r\n public static computeTbgrFromComponents(red: number, green: number, blue: number, transparency?: number): ColorDefProps {\r\n scratchBytes[0] = red;\r\n scratchBytes[1] = green;\r\n scratchBytes[2] = blue;\r\n scratchBytes[3] = transparency || 0;\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Create a ColorDef from its 0xTTBBGGRR representation. */\r\n public static fromTbgr(tbgr: ColorDefProps): ColorDef {\r\n switch (tbgr) {\r\n case ColorByName.black:\r\n return this.black;\r\n case ColorByName.white:\r\n return this.white;\r\n case ColorByName.red:\r\n return this.red;\r\n case ColorByName.green:\r\n return this.green;\r\n case ColorByName.blue:\r\n return this.blue;\r\n default:\r\n return new ColorDef(tbgr);\r\n }\r\n }\r\n\r\n /** Create a ColorDef from a string representation. The following representations are supported:\r\n * *\"rgb(255,0,0)\"*\r\n * *\"rgba(255,0,0,.2)\"*\r\n * *\"rgb(100%,0%,0%)\"*\r\n * *\"hsl(120,50%,50%)\"*\r\n * *\"#rrbbgg\"*\r\n * *\"blanchedAlmond\"* (see possible values from [[ColorByName]]). Case-insensitive.\r\n *\r\n * If `val` is not a valid color string, this function returns [[black]].\r\n * @see [[isValidColor]] to determine if `val` is a valid color string.\r\n */\r\n public static fromString(val: string): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromString(val));\r\n }\r\n\r\n /** Determine whether the input is a valid representation of a ColorDef.\r\n * @see [[fromString]] for the definition of a valid string representation.\r\n * @see [[ColorDefProps]] for the definition of a valid numeric representation.\r\n */\r\n public static isValidColor(val: string | number): boolean {\r\n if (typeof val === \"number\")\r\n return val >= 0 && val <= 0xffffffff && Math.floor(val) === val;\r\n\r\n return undefined !== this.tryComputeTbgrFromString(val);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to a string representation of a color.\r\n * If `val` is not a valid color string, this function returns 0 (black).\r\n * @see [[fromString]] for the definition of a valid color string.\r\n * @see [[tryComputeTbgrFromString]] to determine if `val` is a valid color string.\r\n */\r\n public static computeTbgrFromString(val: string): ColorDefProps {\r\n return this.tryComputeTbgrFromString(val) ?? 0;\r\n }\r\n\r\n /** Try to compute the 0xTTBBGGRR value corresponding to a string representation of a ColorDef.\r\n * @returns the corresponding numeric representation, or `undefined` if the input does not represent a color.\r\n * @see [[fromString]] for the definition of a valid color string.\r\n */\r\n public static tryComputeTbgrFromString(val: string): ColorDefProps | undefined {\r\n if (typeof val !== \"string\")\r\n return undefined;\r\n\r\n val = val.toLowerCase();\r\n let m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(val);\r\n if (m) { // rgb / hsl\r\n let color;\r\n const name = m[1];\r\n const components = m[2];\r\n\r\n const hasPercent = (str: string) => str[str.length - 1] === \"%\";\r\n const floatOrPercent = (str: string) => {\r\n const v = parseFloat(str);\r\n return 255 * Geometry.clamp(hasPercent(str) ? v / 100. : v, 0, 1);\r\n };\r\n const intOrPercent = (str: string) => {\r\n const v = hasPercent(str) ? (parseFloat(str) / 100.) * 255 : parseInt(str, 10);\r\n return Geometry.clamp(v, 0, 255);\r\n };\r\n\r\n switch (name) {\r\n case \"rgb\":\r\n case \"rgba\":\r\n color = /^(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*([,\\/]\\s*([0-9]*\\.?[0-9]+%*)\\s*)?$/.exec(components);\r\n if (color) { // rgb(255,0,0) rgba(255,0,0,0.5)\r\n return this.computeTbgrFromComponents(\r\n intOrPercent(color[1]),\r\n intOrPercent(color[2]),\r\n intOrPercent(color[3]),\r\n typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0);\r\n }\r\n\r\n break;\r\n case \"hsl\":\r\n case \"hsla\":\r\n color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(components);\r\n if (color) { // hsl(120,50%,50%) hsla(120,50%,50%,0.5)\r\n const h = parseFloat(color[1]) / 360;\r\n const s = parseInt(color[2], 10) / 100;\r\n const l = parseInt(color[3], 10) / 100;\r\n const t = typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0;\r\n return this.computeTbgrFromHSL(h, s, l, t);\r\n }\r\n\r\n break;\r\n }\r\n // eslint-disable-next-line no-cond-assign\r\n } else if (m = /^\\#([a-f0-9]+)$/.exec(val)) { // hex color\r\n const hex = m[1];\r\n const size = hex.length;\r\n\r\n if (size === 3) { // #ff0\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(0), 16),\r\n parseInt(hex.charAt(1) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(2), 16), 0);\r\n }\r\n if (size === 6) { // #ff0000\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(3), 16),\r\n parseInt(hex.charAt(4) + hex.charAt(5), 16), 0);\r\n }\r\n }\r\n\r\n if (val && val.length > 0) { // ColorRgb value\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (key.toLowerCase() === val)\r\n return value;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /** Get the red, green, blue, and transparency values from this ColorDef. Values will be integers between 0-255. */\r\n public get colors(): { r: number, g: number, b: number, t: number } {\r\n return ColorDef.getColors(this._tbgr);\r\n }\r\n\r\n /** Get the r,g,b,t values encoded in an 0xTTBBGGRR value. Values will be integers between 0-255. */\r\n public static getColors(tbgr: ColorDefProps) {\r\n scratchUInt32[0] = tbgr;\r\n return {\r\n b: scratchBytes[2],\r\n g: scratchBytes[1],\r\n r: scratchBytes[0],\r\n t: scratchBytes[3],\r\n };\r\n }\r\n\r\n /** The color value of this ColorDef as an integer in the form 0xTTBBGGRR (red in the low byte) */\r\n public get tbgr(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Get the value of the color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public getAbgr(): number {\r\n return ColorDef.getAbgr(this._tbgr);\r\n }\r\n\r\n /** Get the value of a 0xTTBBGGRR color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public static getAbgr(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - scratchBytes[3];\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the RGB value of the color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public getRgb(): number {\r\n return ColorDef.getRgb(this._tbgr);\r\n }\r\n\r\n /** Get the RGB value of the 0xTTBBGGRR color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public static getRgb(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return (scratchBytes[0] << 16) + (scratchBytes[1] << 8) + scratchBytes[2];\r\n }\r\n\r\n /** Return a copy of this ColorDef with the specified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns A ColorDef with equivalent red, green, and blue components to this one but with the specified alpha.\r\n */\r\n public withAlpha(alpha: number): ColorDef {\r\n const tbgr = ColorDef.withAlpha(this._tbgr, alpha);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Return a color equivalent to the specified 0xTTBBGGRR but with modified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified alpha.\r\n */\r\n public static withAlpha(tbgr: ColorDefProps, alpha: number): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - (alpha | 0);\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the alpha value for this ColorDef. Will be between 0-255 */\r\n public getAlpha(): number {\r\n return ColorDef.getAlpha(this._tbgr);\r\n }\r\n\r\n /** Extract the alpha value from a 0xTTBBGGRR color. */\r\n public static getAlpha(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return 255 - scratchBytes[3];\r\n }\r\n\r\n /** True if this ColorDef is fully opaque. */\r\n public get isOpaque(): boolean {\r\n return ColorDef.isOpaque(this._tbgr);\r\n }\r\n\r\n /** True if the specified 0xTTBBGGRR color is fully opaque. */\r\n public static isOpaque(tbgr: ColorDefProps): boolean {\r\n return 255 === this.getAlpha(tbgr);\r\n }\r\n\r\n /** Get the transparency value for this ColorDef (inverse of alpha). Will be between 0-255. */\r\n public getTransparency(): number {\r\n return ColorDef.getTransparency(this._tbgr);\r\n }\r\n\r\n /** Extract the transparency component from a 0xTTBBGGRR color as an integer between 0-255.. */\r\n public static getTransparency(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return scratchBytes[3];\r\n }\r\n\r\n /** Create a copy of this ColorDef with the specified transparency.\r\n * @param transparency the new transparency value. Must be between 0-255, where 0 means 'fully opaque' and 255 means 'fully transparent'.\r\n * @returns a new ColorDef with the same color as this one and the specified transparency.\r\n */\r\n public withTransparency(transparency: number): ColorDef {\r\n const tbgr = ColorDef.withTransparency(this._tbgr, transparency);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value of the specified color and transparency.\r\n * @param transparency the new transparency as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified transparency.\r\n */\r\n public static withTransparency(tbgr: ColorDefProps, transparency: number): ColorDefProps {\r\n return this.withAlpha(tbgr, 255 - transparency);\r\n }\r\n\r\n /** The \"known name\" for this ColorDef. Will be undefined if color value is not in [[ColorByName]] list */\r\n public get name(): string | undefined {\r\n return ColorDef.getName(this.tbgr);\r\n }\r\n\r\n /** Obtain the name of the color in the [[ColorByName]] list associated with the specified 0xTTBBGGRR value, or undefined if no such named color exists.\r\n * @note A handful of colors (like \"aqua\" and \"cyan\") have identical tbgr values; in such cases the first match will be returned.\r\n */\r\n public static getName(tbgr: ColorDefProps): string | undefined {\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (value === tbgr)\r\n return key;\r\n\r\n return undefined;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"#rrggbb\" where values are hex digits of the respective colors */\r\n public toHexString(): string {\r\n return ColorDef.toHexString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR value to a string in the form \"#rrggbb\". */\r\n public static toHexString(tbgr: ColorDefProps): string {\r\n return `#${(`000000${this.getRgb(tbgr).toString(16)}`).slice(-6)}`;\r\n }\r\n\r\n private static getColorsString(tbgr: ColorDefProps) {\r\n const c = this.getColors(tbgr);\r\n return `${c.r},${c.g},${c.b}`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgb(r,g,b)\" where values are decimal digits of the respective colors. */\r\n public toRgbString(): string {\r\n return ColorDef.toRgbString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string in the form \"rgb(r,g,b)\" where each component is specified in decimal. */\r\n public static toRgbString(tbgr: ColorDefProps): string {\r\n return `rgb(${this.getColorsString(tbgr)})`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgba(r,g,b,a)\" where color values are decimal digits and a is a fraction */\r\n public toRgbaString(): string {\r\n return ColorDef.toRgbaString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string of the form \"rgba(r,g,b,a)\" where the color components are specified in decimal and the alpha component is a fraction. */\r\n public static toRgbaString(tbgr: ColorDefProps): string {\r\n return `rgba(${this.getColorsString(tbgr)},${this.getAlpha(tbgr) / 255.})`;\r\n }\r\n\r\n /** Create a ColorDef that is the linear interpolation of this ColorDef and another ColorDef, using a weighting factor.\r\n * @param color2 The other color\r\n * @param weight The weighting factor for color2. 0.0 = this color, 1.0 = color2.\r\n * @param result Optional ColorDef to hold result. If undefined, a new ColorDef is created.\r\n */\r\n public lerp(color2: ColorDef, weight: number): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.lerp(this.tbgr, color2.tbgr, weight));\r\n }\r\n\r\n /** Interpolate between two 0xTTBBGGRR colors using a weighting factor.\r\n * @param tbgr1 The first color\r\n * @param tbgr2 The other color\r\n * @param weight The weighting factor in [0..1]. A value of 0.0 selects `tbgr1`; 1.0 selects `tbgr2`; 0.5 mixes them evenly; etc.\r\n * @returns The linear interpolation between `tbgr1` and `tbgr2` using the specified weight.\r\n */\r\n public static lerp(tbgr1: ColorDefProps, tbgr2: ColorDefProps, weight: number): ColorDefProps {\r\n const c = this.getColors(tbgr1);\r\n const color = this.getColors(tbgr2);\r\n c.r += (color.r - c.r) * weight;\r\n c.g += (color.g - c.g) * weight;\r\n c.b += (color.b - c.b) * weight;\r\n return this.computeTbgrFromComponents(c.r, c.g, c.b, c.t);\r\n }\r\n\r\n /** Create a new ColorDef that is the inverse (all colors set to 255 - this) of this color. Ignores transparency - result has 0 transparency. */\r\n public inverse(): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.inverse(this.tbgr));\r\n }\r\n\r\n /** Return a 0xTTBBGGRR color whose color components are the inverse of the input color. The result has 0 transparency. */\r\n public static inverse(tbgr: ColorDefProps): ColorDefProps {\r\n const colors = this.getColors(tbgr);\r\n return this.computeTbgrFromComponents(255 - colors.r, 255 - colors.g, 255 - colors.b);\r\n }\r\n\r\n /** Create a ColorDef from hue, saturation, lightness values */\r\n public static fromHSL(h: number, s: number, l: number, transparency = 0): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromHSL(h, s, l, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR color corresponding to the specified hue, saturation, lightness values. */\r\n public static computeTbgrFromHSL(h: number, s: number, l: number, transparency = 0): ColorDefProps {\r\n const torgb = (p1: number, q1: number, t: number) => {\r\n if (t < 0) t += 1;\r\n if (t > 1) t -= 1;\r\n if (t < 1 / 6) return p1 + (q1 - p1) * 6 * t;\r\n if (t < 1 / 2) return q1;\r\n if (t < 2 / 3) return p1 + (q1 - p1) * 6 * (2 / 3 - t);\r\n return p1;\r\n };\r\n\r\n const hue2rgb = (p1: number, q1: number, t: number) => Math.round(torgb(p1, q1, t) * 255);\r\n const modulo = (n: number, m: number) => ((n % m) + m) % m;\r\n\r\n // h,s,l ranges are in 0.0 - 1.0\r\n h = modulo(h, 1);\r\n s = Geometry.clamp(s, 0, 1);\r\n l = Geometry.clamp(l, 0, 1);\r\n\r\n if (s === 0) {\r\n l *= 255;\r\n return this.computeTbgrFromComponents(l, l, l, transparency);\r\n }\r\n\r\n const p = l <= 0.5 ? l * (1 + s) : l + s - (l * s);\r\n const q = (2 * l) - p;\r\n return this.computeTbgrFromComponents(\r\n hue2rgb(q, p, h + 1 / 3),\r\n hue2rgb(q, p, h),\r\n hue2rgb(q, p, h - 1 / 3),\r\n transparency);\r\n }\r\n\r\n /** Create an [[HSLColor]] from this ColorDef */\r\n public toHSL(): HSLColor {\r\n // h,s,l ranges are in 0.0 - 1.0\r\n const col = this.colors;\r\n col.r /= 255;\r\n col.g /= 255;\r\n col.b /= 255;\r\n const max = Math.max(col.r, col.g, col.b);\r\n const min = Math.min(col.r, col.g, col.b);\r\n\r\n let hue = 0;\r\n let saturation;\r\n const lightness = (min + max) / 2.0;\r\n\r\n if (min === max) {\r\n saturation = 0;\r\n } else {\r\n const delta = max - min;\r\n saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);\r\n switch (max) {\r\n case col.r: hue = (col.g - col.b) / delta + (col.g < col.b ? 6 : 0); break;\r\n case col.g: hue = (col.b - col.r) / delta + 2; break;\r\n case col.b: hue = (col.r - col.g) / delta + 4; break;\r\n }\r\n hue /= 6;\r\n }\r\n\r\n return new HSLColor(hue, saturation, lightness);\r\n }\r\n\r\n /** Create an [[HSVColor]] from this ColorDef */\r\n public toHSV(): HSVColor {\r\n const { r, g, b } = this.colors;\r\n let min = (r < g) ? r : g;\r\n if (b < min)\r\n min = b;\r\n\r\n let max = (r > g) ? r : g;\r\n if (b > max)\r\n max = b;\r\n\r\n /* amount of \"blackness\" present */\r\n const v = Math.floor((max / 255.0 * 100) + 0.5);\r\n const deltaRgb = max - min;\r\n const s = (max !== 0.0) ? Math.floor((deltaRgb / max * 100) + 0.5) : 0;\r\n let h = 0;\r\n\r\n if (s) {\r\n const redDistance = (max - r) / deltaRgb;\r\n const greenDistance = (max - g) / deltaRgb;\r\n const blueDistance = (max - b) / deltaRgb;\r\n\r\n let intermediateHue: number;\r\n if (r === max) /* color between yellow & magenta */\r\n intermediateHue = blueDistance - greenDistance;\r\n else if (g === max) /* color between cyan & yellow */\r\n intermediateHue = 2.0 + redDistance - blueDistance;\r\n else /* color between magenta & cyan */\r\n intermediateHue = 4.0 + greenDistance - redDistance;\r\n\r\n /* intermediate hue is [0..6] */\r\n intermediateHue *= 60;\r\n\r\n if (intermediateHue < 0.0)\r\n intermediateHue += 360;\r\n\r\n h = Math.floor(intermediateHue + 0.5);\r\n\r\n if (h >= 360)\r\n h = 0;\r\n } else {\r\n h = 0;\r\n }\r\n\r\n return new HSVColor(h, s, v);\r\n }\r\n\r\n /** Create a ColorDef from an HSVColor */\r\n public static fromHSV(hsv: HSVColor, transparency = 0): ColorDef {\r\n // Check for simple case first.\r\n if ((!hsv.s) || (hsv.h === -1)) {\r\n // hue must be undefined, have no color only white\r\n const white = 0xff & Math.floor(((255.0 * hsv.v) / 100.0) + 0.5 + 3.0e-14);\r\n return ColorDef.from(white, white, white, 0);\r\n }\r\n\r\n let dhue = hsv.h, dsaturation = hsv.s, dvalue = hsv.v;\r\n if (dhue === 360)\r\n dhue = 0.0;\r\n\r\n dhue /= 60; // hue is now [0..6]\r\n const hueIntpart = Math.floor(dhue); // convert double -> int\r\n const hueFractpart = dhue - hueIntpart;\r\n dvalue /= 100;\r\n dsaturation /= 100;\r\n\r\n const p = 0xff & Math.floor((dvalue * (1.0 - dsaturation) * 255.0) + 0.5);\r\n const q = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * hueFractpart)) * 255.0) + 0.5);\r\n const t = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * (1.0 - hueFractpart))) * 255.0) + 0.5);\r\n const v = 0xff & Math.floor(dvalue * 255 + 0.5);\r\n\r\n let r = 0, b = 0, g = 0;\r\n switch (hueIntpart) {\r\n case 0: r = v; g = t; b = p; break; // reddish\r\n case 1: r = q, g = v; b = p; break; // yellowish\r\n case 2: r = p, g = v; b = t; break; // greenish\r\n case 3: r = p, g = q; b = v; break; // cyanish\r\n case 4: r = t, g = p; b = v; break; // bluish\r\n case 5: r = v, g = p; b = q; break; // magenta-ish\r\n }\r\n\r\n return ColorDef.from(r, g, b, transparency);\r\n }\r\n\r\n private visibilityCheck(other: ColorDef): number {\r\n const fg = this.colors;\r\n const bg = other.colors;\r\n // Compute luminosity\r\n const red = Math.abs(fg.r - bg.r);\r\n const green = Math.abs(fg.g - bg.g);\r\n const blue = Math.abs(fg.b - bg.b);\r\n return (0.30 * red) + (0.59 * green) + (0.11 * blue);\r\n }\r\n\r\n /**\r\n * Create a new ColorDef that is adjusted from this ColorDef for maximum contrast against another color. The color will either be lighter\r\n * or darker, depending on which has more visibility against the other color.\r\n * @param other the color to contrast with\r\n * @param alpha optional alpha value for the adjusted color. If not supplied alpha from this color is used.\r\n */\r\n public adjustedForContrast(other: ColorDef, alpha?: number): ColorDef {\r\n const visibility = this.visibilityCheck(other);\r\n if (HSVConstants.VISIBILITY_GOAL <= visibility) {\r\n return undefined !== alpha ? this.withAlpha(alpha) : this;\r\n }\r\n\r\n const adjPercent = Math.floor(((HSVConstants.VISIBILITY_GOAL - visibility) / 255.0) * 100.0);\r\n let darkerHSV = this.toHSV();\r\n let brightHSV = darkerHSV.clone();\r\n\r\n darkerHSV = darkerHSV.adjusted(true, adjPercent);\r\n brightHSV = brightHSV.adjusted(false, adjPercent);\r\n\r\n if (undefined === alpha)\r\n alpha = this.getAlpha();\r\n\r\n const darker = ColorDef.fromHSV(darkerHSV).withAlpha(alpha);\r\n const bright = ColorDef.fromHSV(brightHSV).withAlpha(alpha);\r\n\r\n if (bright.getRgb() === other.getRgb()) // Couldn't adjust brighter...\r\n return darker;\r\n\r\n if (darker.getRgb() === other.getRgb()) // Couldn't adjust darker...\r\n return bright;\r\n\r\n // NOTE: Best choice is the one most visible against the other color...\r\n return (bright.visibilityCheck(other) >= darker.visibilityCheck(other)) ? bright : darker;\r\n }\r\n\r\n /** True if the value of this ColorDef is the same as another ColorDef. */\r\n public equals(other: ColorDef): boolean {\r\n return this._tbgr === other._tbgr;\r\n }\r\n\r\n /** pure black */\r\n public static readonly black = new ColorDef(ColorByName.black);\r\n /** pure white */\r\n public static readonly white = new ColorDef(ColorByName.white);\r\n /** pure red */\r\n public static readonly red = new ColorDef(ColorByName.red);\r\n /** pure green */\r\n public static readonly green = new ColorDef(ColorByName.green);\r\n /** pure blue */\r\n public static readonly blue = new ColorDef(ColorByName.blue);\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Geometry } from \"@itwin/core-geometry\";\r\nimport { ColorByName } from \"./ColorByName\";\r\nimport { HSLColor } from \"./HSLColor\";\r\nimport { HSVColor, HSVConstants } from \"./HSVColor\";\r\n\r\n// cspell: ignore ttbbggrr bbggrr rrggbb aabbggrr abgr rrggbb hsla lerp torgb dhue dsaturation dvalue intpart fractpart cyanish\r\n\r\n// portions adapted from Three.js Copyright © 2010-2017 three.js authors\r\n\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchUInt32 = new Uint32Array(scratchBytes.buffer);\r\n\r\n/** The JSON representation of a [[ColorDef]] - an unsigned 32-bit integer in 0xTTBBGGRR format.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ColorDefProps = number;\r\n\r\n/** An immutable integer representation of a color.\r\n *\r\n * A color consists of 4 components: Red, Blue, Green, and Transparency. Each component is an 8-bit unsigned integer in the range [0..255]. A value of zero means that component contributes nothing\r\n * to the color: e.g., a color with Red=0 contains no shade of red, and a color with Transparency=0 is fully opaque. A value of 255 means that component contributes its maximum\r\n * value to the color: e.g., a color with Red=255 is as red as it is possible to be, and a color with Transparency=255 is fully transparent.\r\n *\r\n * Internally, these 4 components are combined into a single 32-bit unsigned integer as represented by [[ColorDefProps]]. This representation can result in some confusion regarding:\r\n * 1. The ordering of the individual components; and\r\n * 2. Whether to specify transparency or opacity (sometimes referred to as \"alpha\").\r\n *\r\n * ColorDef uses `0xTTBBGGRR` internally, which uses Transparency and puts Red in the low byte and Transparency in the high byte. It can be converted to `0xRRGGBB` format (blue in the low byte)\r\n * using [[getRgb]] and `0xAABBGGRRx format (red in the low byte, using opacity instead of transparency) using [[getAbgr]].\r\n *\r\n * A ColorDef can be created from a numeric [[ColorDefProps]], from a string in one of the common HTML formats (e.g., [[fromString]]), or by specifying values for the individual components\r\n * (e.g., [[from]]).\r\n *\r\n * ColorDef is **immutable**. To obtain a modified copy of a ColorDef, use methods like [[adjustedForContrast]], [[inverse]], or [[withTransparency]]. For example:\r\n * ```ts\r\n * const semiTransparentBlue = ColorDef.blue.withTransparency(100);\r\n * ```\r\n * @public\r\n * @extensions\r\n */\r\nexport class ColorDef {\r\n private readonly _tbgr: number;\r\n\r\n private constructor(tbgr: number) {\r\n scratchUInt32[0] = tbgr; // Force to be a 32-bit unsigned integer\r\n this._tbgr = scratchUInt32[0];\r\n }\r\n\r\n /**\r\n * Create a new ColorDef.\r\n * @param val value to use.\r\n * If a number, it is interpreted as a 0xTTBBGGRR (Red in the low byte, high byte is transparency 0==fully opaque) value.\r\n * If a string, it must be in one of the forms supported by [[fromString]] - any unrecognized string will produce [[black]].\r\n */\r\n public static create(val?: string | ColorDefProps) {\r\n return this.fromTbgr(this.computeTbgr(val));\r\n }\r\n\r\n /** @internal */\r\n public static computeTbgr(val?: string | ColorDefProps): ColorDefProps {\r\n switch (typeof val) {\r\n case \"number\":\r\n return val;\r\n case \"string\":\r\n return this.computeTbgrFromString(val);\r\n default:\r\n return 0;\r\n }\r\n }\r\n\r\n /** Convert this ColorDef to a 32 bit number representing the 0xTTBBGGRR value */\r\n public toJSON(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Create a new ColorDef from a json object. If the json object is a number, it is assumed to be a 0xTTBBGGRR value. */\r\n public static fromJSON(json?: ColorDefProps): ColorDef {\r\n return this.create(json);\r\n }\r\n\r\n /** Create a ColorDef from Red, Green, Blue, Transparency values. All inputs should be integers between 0-255. */\r\n public static from(red: number, green: number, blue: number, transparency?: number): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromComponents(red, green, blue, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to the specified Red, Green, Blue, Transparency components. All inputs should be integers between 0-255. */\r\n public static computeTbgrFromComponents(red: number, green: number, blue: number, transparency?: number): ColorDefProps {\r\n scratchBytes[0] = red;\r\n scratchBytes[1] = green;\r\n scratchBytes[2] = blue;\r\n scratchBytes[3] = transparency || 0;\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Create a ColorDef from its 0xTTBBGGRR representation. */\r\n public static fromTbgr(tbgr: ColorDefProps): ColorDef {\r\n switch (tbgr) {\r\n case ColorByName.black:\r\n return this.black;\r\n case ColorByName.white:\r\n return this.white;\r\n case ColorByName.red:\r\n return this.red;\r\n case ColorByName.green:\r\n return this.green;\r\n case ColorByName.blue:\r\n return this.blue;\r\n default:\r\n return new ColorDef(tbgr);\r\n }\r\n }\r\n\r\n /** Create a ColorDef from its 0xAABBGGRR representation. */\r\n public static fromAbgr(abgr: number): ColorDef {\r\n return this.fromTbgr(this.getAbgr(abgr));\r\n }\r\n\r\n /** Create a ColorDef from a string representation. The following representations are supported:\r\n * *\"rgb(255,0,0)\"*\r\n * *\"rgba(255,0,0,.2)\"*\r\n * *\"rgb(100%,0%,0%)\"*\r\n * *\"hsl(120,50%,50%)\"*\r\n * *\"#rrbbgg\"*\r\n * *\"blanchedAlmond\"* (see possible values from [[ColorByName]]). Case-insensitive.\r\n *\r\n * If `val` is not a valid color string, this function returns [[black]].\r\n * @see [[isValidColor]] to determine if `val` is a valid color string.\r\n */\r\n public static fromString(val: string): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromString(val));\r\n }\r\n\r\n /** Determine whether the input is a valid representation of a ColorDef.\r\n * @see [[fromString]] for the definition of a valid string representation.\r\n * @see [[ColorDefProps]] for the definition of a valid numeric representation.\r\n */\r\n public static isValidColor(val: string | number): boolean {\r\n if (typeof val === \"number\")\r\n return val >= 0 && val <= 0xffffffff && Math.floor(val) === val;\r\n\r\n return undefined !== this.tryComputeTbgrFromString(val);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to a string representation of a color.\r\n * If `val` is not a valid color string, this function returns 0 (black).\r\n * @see [[fromString]] for the definition of a valid color string.\r\n * @see [[tryComputeTbgrFromString]] to determine if `val` is a valid color string.\r\n */\r\n public static computeTbgrFromString(val: string): ColorDefProps {\r\n return this.tryComputeTbgrFromString(val) ?? 0;\r\n }\r\n\r\n /** Try to compute the 0xTTBBGGRR value corresponding to a string representation of a ColorDef.\r\n * @returns the corresponding numeric representation, or `undefined` if the input does not represent a color.\r\n * @see [[fromString]] for the definition of a valid color string.\r\n */\r\n public static tryComputeTbgrFromString(val: string): ColorDefProps | undefined {\r\n if (typeof val !== \"string\")\r\n return undefined;\r\n\r\n val = val.toLowerCase();\r\n let m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(val);\r\n if (m) { // rgb / hsl\r\n let color;\r\n const name = m[1];\r\n const components = m[2];\r\n\r\n const hasPercent = (str: string) => str[str.length - 1] === \"%\";\r\n const floatOrPercent = (str: string) => {\r\n const v = parseFloat(str);\r\n return 255 * Geometry.clamp(hasPercent(str) ? v / 100. : v, 0, 1);\r\n };\r\n const intOrPercent = (str: string) => {\r\n const v = hasPercent(str) ? (parseFloat(str) / 100.) * 255 : parseInt(str, 10);\r\n return Geometry.clamp(v, 0, 255);\r\n };\r\n\r\n switch (name) {\r\n case \"rgb\":\r\n case \"rgba\":\r\n color = /^(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*([,\\/]\\s*([0-9]*\\.?[0-9]+%*)\\s*)?$/.exec(components);\r\n if (color) { // rgb(255,0,0) rgba(255,0,0,0.5)\r\n return this.computeTbgrFromComponents(\r\n intOrPercent(color[1]),\r\n intOrPercent(color[2]),\r\n intOrPercent(color[3]),\r\n typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0);\r\n }\r\n\r\n break;\r\n case \"hsl\":\r\n case \"hsla\":\r\n color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(components);\r\n if (color) { // hsl(120,50%,50%) hsla(120,50%,50%,0.5)\r\n const h = parseFloat(color[1]) / 360;\r\n const s = parseInt(color[2], 10) / 100;\r\n const l = parseInt(color[3], 10) / 100;\r\n const t = typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0;\r\n return this.computeTbgrFromHSL(h, s, l, t);\r\n }\r\n\r\n break;\r\n }\r\n // eslint-disable-next-line no-cond-assign\r\n } else if (m = /^\\#([a-f0-9]+)$/.exec(val)) { // hex color\r\n const hex = m[1];\r\n const size = hex.length;\r\n\r\n if (size === 3) { // #ff0\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(0), 16),\r\n parseInt(hex.charAt(1) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(2), 16), 0);\r\n }\r\n if (size === 6) { // #ff0000\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(3), 16),\r\n parseInt(hex.charAt(4) + hex.charAt(5), 16), 0);\r\n }\r\n }\r\n\r\n if (val && val.length > 0) { // ColorRgb value\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (key.toLowerCase() === val)\r\n return value;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /** Get the red, green, blue, and transparency values from this ColorDef. Values will be integers between 0-255. */\r\n public get colors(): { r: number, g: number, b: number, t: number } {\r\n return ColorDef.getColors(this._tbgr);\r\n }\r\n\r\n /** Get the r,g,b,t values encoded in an 0xTTBBGGRR value. Values will be integers between 0-255. */\r\n public static getColors(tbgr: ColorDefProps) {\r\n scratchUInt32[0] = tbgr;\r\n return {\r\n b: scratchBytes[2],\r\n g: scratchBytes[1],\r\n r: scratchBytes[0],\r\n t: scratchBytes[3],\r\n };\r\n }\r\n\r\n /** The color value of this ColorDef as an integer in the form 0xTTBBGGRR (red in the low byte) */\r\n public get tbgr(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Get the value of the color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public getAbgr(): number {\r\n return ColorDef.getAbgr(this._tbgr);\r\n }\r\n\r\n /** Get the value of a 0xTTBBGGRR color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public static getAbgr(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - scratchBytes[3];\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the RGB value of the color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public getRgb(): number {\r\n return ColorDef.getRgb(this._tbgr);\r\n }\r\n\r\n /** Get the RGB value of the 0xTTBBGGRR color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public static getRgb(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return (scratchBytes[0] << 16) + (scratchBytes[1] << 8) + scratchBytes[2];\r\n }\r\n\r\n /** Return a copy of this ColorDef with the specified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns A ColorDef with equivalent red, green, and blue components to this one but with the specified alpha.\r\n */\r\n public withAlpha(alpha: number): ColorDef {\r\n const tbgr = ColorDef.withAlpha(this._tbgr, alpha);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Return a color equivalent to the specified 0xTTBBGGRR but with modified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified alpha.\r\n */\r\n public static withAlpha(tbgr: ColorDefProps, alpha: number): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - (alpha | 0);\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the alpha value for this ColorDef. Will be between 0-255 */\r\n public getAlpha(): number {\r\n return ColorDef.getAlpha(this._tbgr);\r\n }\r\n\r\n /** Extract the alpha value from a 0xTTBBGGRR color. */\r\n public static getAlpha(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return 255 - scratchBytes[3];\r\n }\r\n\r\n /** True if this ColorDef is fully opaque. */\r\n public get isOpaque(): boolean {\r\n return ColorDef.isOpaque(this._tbgr);\r\n }\r\n\r\n /** True if the specified 0xTTBBGGRR color is fully opaque. */\r\n public static isOpaque(tbgr: ColorDefProps): boolean {\r\n return 255 === this.getAlpha(tbgr);\r\n }\r\n\r\n /** Get the transparency value for this ColorDef (inverse of alpha). Will be between 0-255. */\r\n public getTransparency(): number {\r\n return ColorDef.getTransparency(this._tbgr);\r\n }\r\n\r\n /** Extract the transparency component from a 0xTTBBGGRR color as an integer between 0-255.. */\r\n public static getTransparency(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return scratchBytes[3];\r\n }\r\n\r\n /** Create a copy of this ColorDef with the specified transparency.\r\n * @param transparency the new transparency value. Must be between 0-255, where 0 means 'fully opaque' and 255 means 'fully transparent'.\r\n * @returns a new ColorDef with the same color as this one and the specified transparency.\r\n */\r\n public withTransparency(transparency: number): ColorDef {\r\n const tbgr = ColorDef.withTransparency(this._tbgr, transparency);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value of the specified color and transparency.\r\n * @param transparency the new transparency as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified transparency.\r\n */\r\n public static withTransparency(tbgr: ColorDefProps, transparency: number): ColorDefProps {\r\n return this.withAlpha(tbgr, 255 - transparency);\r\n }\r\n\r\n /** The \"known name\" for this ColorDef. Will be undefined if color value is not in [[ColorByName]] list */\r\n public get name(): string | undefined {\r\n return ColorDef.getName(this.tbgr);\r\n }\r\n\r\n /** Obtain the name of the color in the [[ColorByName]] list associated with the specified 0xTTBBGGRR value, or undefined if no such named color exists.\r\n * @note A handful of colors (like \"aqua\" and \"cyan\") have identical tbgr values; in such cases the first match will be returned.\r\n */\r\n public static getName(tbgr: ColorDefProps): string | undefined {\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (value === tbgr)\r\n return key;\r\n\r\n return undefined;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"#rrggbb\" where values are hex digits of the respective colors */\r\n public toHexString(): string {\r\n return ColorDef.toHexString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR value to a string in the form \"#rrggbb\". */\r\n public static toHexString(tbgr: ColorDefProps): string {\r\n return `#${(`000000${this.getRgb(tbgr).toString(16)}`).slice(-6)}`;\r\n }\r\n\r\n private static getColorsString(tbgr: ColorDefProps) {\r\n const c = this.getColors(tbgr);\r\n return `${c.r},${c.g},${c.b}`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgb(r,g,b)\" where values are decimal digits of the respective colors. */\r\n public toRgbString(): string {\r\n return ColorDef.toRgbString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string in the form \"rgb(r,g,b)\" where each component is specified in decimal. */\r\n public static toRgbString(tbgr: ColorDefProps): string {\r\n return `rgb(${this.getColorsString(tbgr)})`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgba(r,g,b,a)\" where color values are decimal digits and a is a fraction */\r\n public toRgbaString(): string {\r\n return ColorDef.toRgbaString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string of the form \"rgba(r,g,b,a)\" where the color components are specified in decimal and the alpha component is a fraction. */\r\n public static toRgbaString(tbgr: ColorDefProps): string {\r\n return `rgba(${this.getColorsString(tbgr)},${this.getAlpha(tbgr) / 255.})`;\r\n }\r\n\r\n /** Create a ColorDef that is the linear interpolation of this ColorDef and another ColorDef, using a weighting factor.\r\n * @param color2 The other color\r\n * @param weight The weighting factor for color2. 0.0 = this color, 1.0 = color2.\r\n * @param result Optional ColorDef to hold result. If undefined, a new ColorDef is created.\r\n */\r\n public lerp(color2: ColorDef, weight: number): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.lerp(this.tbgr, color2.tbgr, weight));\r\n }\r\n\r\n /** Interpolate between two 0xTTBBGGRR colors using a weighting factor.\r\n * @param tbgr1 The first color\r\n * @param tbgr2 The other color\r\n * @param weight The weighting factor in [0..1]. A value of 0.0 selects `tbgr1`; 1.0 selects `tbgr2`; 0.5 mixes them evenly; etc.\r\n * @returns The linear interpolation between `tbgr1` and `tbgr2` using the specified weight.\r\n */\r\n public static lerp(tbgr1: ColorDefProps, tbgr2: ColorDefProps, weight: number): ColorDefProps {\r\n const c = this.getColors(tbgr1);\r\n const color = this.getColors(tbgr2);\r\n c.r += (color.r - c.r) * weight;\r\n c.g += (color.g - c.g) * weight;\r\n c.b += (color.b - c.b) * weight;\r\n return this.computeTbgrFromComponents(c.r, c.g, c.b, c.t);\r\n }\r\n\r\n /** Create a new ColorDef that is the inverse (all colors set to 255 - this) of this color. Ignores transparency - result has 0 transparency. */\r\n public inverse(): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.inverse(this.tbgr));\r\n }\r\n\r\n /** Return a 0xTTBBGGRR color whose color components are the inverse of the input color. The result has 0 transparency. */\r\n public static inverse(tbgr: ColorDefProps): ColorDefProps {\r\n const colors = this.getColors(tbgr);\r\n return this.computeTbgrFromComponents(255 - colors.r, 255 - colors.g, 255 - colors.b);\r\n }\r\n\r\n /** Create a ColorDef from hue, saturation, lightness values */\r\n public static fromHSL(h: number, s: number, l: number, transparency = 0): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromHSL(h, s, l, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR color corresponding to the specified hue, saturation, lightness values. */\r\n public static computeTbgrFromHSL(h: number, s: number, l: number, transparency = 0): ColorDefProps {\r\n const torgb = (p1: number, q1: number, t: number) => {\r\n if (t < 0) t += 1;\r\n if (t > 1) t -= 1;\r\n if (t < 1 / 6) return p1 + (q1 - p1) * 6 * t;\r\n if (t < 1 / 2) return q1;\r\n if (t < 2 / 3) return p1 + (q1 - p1) * 6 * (2 / 3 - t);\r\n return p1;\r\n };\r\n\r\n const hue2rgb = (p1: number, q1: number, t: number) => Math.round(torgb(p1, q1, t) * 255);\r\n const modulo = (n: number, m: number) => ((n % m) + m) % m;\r\n\r\n // h,s,l ranges are in 0.0 - 1.0\r\n h = modulo(h, 1);\r\n s = Geometry.clamp(s, 0, 1);\r\n l = Geometry.clamp(l, 0, 1);\r\n\r\n if (s === 0) {\r\n l *= 255;\r\n return this.computeTbgrFromComponents(l, l, l, transparency);\r\n }\r\n\r\n const p = l <= 0.5 ? l * (1 + s) : l + s - (l * s);\r\n const q = (2 * l) - p;\r\n return this.computeTbgrFromComponents(\r\n hue2rgb(q, p, h + 1 / 3),\r\n hue2rgb(q, p, h),\r\n hue2rgb(q, p, h - 1 / 3),\r\n transparency);\r\n }\r\n\r\n /** Create an [[HSLColor]] from this ColorDef */\r\n public toHSL(): HSLColor {\r\n // h,s,l ranges are in 0.0 - 1.0\r\n const col = this.colors;\r\n col.r /= 255;\r\n col.g /= 255;\r\n col.b /= 255;\r\n const max = Math.max(col.r, col.g, col.b);\r\n const min = Math.min(col.r, col.g, col.b);\r\n\r\n let hue = 0;\r\n let saturation;\r\n const lightness = (min + max) / 2.0;\r\n\r\n if (min === max) {\r\n saturation = 0;\r\n } else {\r\n const delta = max - min;\r\n saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);\r\n switch (max) {\r\n case col.r: hue = (col.g - col.b) / delta + (col.g < col.b ? 6 : 0); break;\r\n case col.g: hue = (col.b - col.r) / delta + 2; break;\r\n case col.b: hue = (col.r - col.g) / delta + 4; break;\r\n }\r\n hue /= 6;\r\n }\r\n\r\n return new HSLColor(hue, saturation, lightness);\r\n }\r\n\r\n /** Create an [[HSVColor]] from this ColorDef */\r\n public toHSV(): HSVColor {\r\n const { r, g, b } = this.colors;\r\n let min = (r < g) ? r : g;\r\n if (b < min)\r\n min = b;\r\n\r\n let max = (r > g) ? r : g;\r\n if (b > max)\r\n max = b;\r\n\r\n /* amount of \"blackness\" present */\r\n const v = Math.floor((max / 255.0 * 100) + 0.5);\r\n const deltaRgb = max - min;\r\n const s = (max !== 0.0) ? Math.floor((deltaRgb / max * 100) + 0.5) : 0;\r\n let h = 0;\r\n\r\n if (s) {\r\n const redDistance = (max - r) / deltaRgb;\r\n const greenDistance = (max - g) / deltaRgb;\r\n const blueDistance = (max - b) / deltaRgb;\r\n\r\n let intermediateHue: number;\r\n if (r === max) /* color between yellow & magenta */\r\n intermediateHue = blueDistance - greenDistance;\r\n else if (g === max) /* color between cyan & yellow */\r\n intermediateHue = 2.0 + redDistance - blueDistance;\r\n else /* color between magenta & cyan */\r\n intermediateHue = 4.0 + greenDistance - redDistance;\r\n\r\n /* intermediate hue is [0..6] */\r\n intermediateHue *= 60;\r\n\r\n if (intermediateHue < 0.0)\r\n intermediateHue += 360;\r\n\r\n h = Math.floor(intermediateHue + 0.5);\r\n\r\n if (h >= 360)\r\n h = 0;\r\n } else {\r\n h = 0;\r\n }\r\n\r\n return new HSVColor(h, s, v);\r\n }\r\n\r\n /** Create a ColorDef from an HSVColor */\r\n public static fromHSV(hsv: HSVColor, transparency = 0): ColorDef {\r\n // Check for simple case first.\r\n if ((!hsv.s) || (hsv.h === -1)) {\r\n // hue must be undefined, have no color only white\r\n const white = 0xff & Math.floor(((255.0 * hsv.v) / 100.0) + 0.5 + 3.0e-14);\r\n return ColorDef.from(white, white, white, 0);\r\n }\r\n\r\n let dhue = hsv.h, dsaturation = hsv.s, dvalue = hsv.v;\r\n if (dhue === 360)\r\n dhue = 0.0;\r\n\r\n dhue /= 60; // hue is now [0..6]\r\n const hueIntpart = Math.floor(dhue); // convert double -> int\r\n const hueFractpart = dhue - hueIntpart;\r\n dvalue /= 100;\r\n dsaturation /= 100;\r\n\r\n const p = 0xff & Math.floor((dvalue * (1.0 - dsaturation) * 255.0) + 0.5);\r\n const q = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * hueFractpart)) * 255.0) + 0.5);\r\n const t = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * (1.0 - hueFractpart))) * 255.0) + 0.5);\r\n const v = 0xff & Math.floor(dvalue * 255 + 0.5);\r\n\r\n let r = 0, b = 0, g = 0;\r\n switch (hueIntpart) {\r\n case 0: r = v; g = t; b = p; break; // reddish\r\n case 1: r = q, g = v; b = p; break; // yellowish\r\n case 2: r = p, g = v; b = t; break; // greenish\r\n case 3: r = p, g = q; b = v; break; // cyanish\r\n case 4: r = t, g = p; b = v; break; // bluish\r\n case 5: r = v, g = p; b = q; break; // magenta-ish\r\n }\r\n\r\n return ColorDef.from(r, g, b, transparency);\r\n }\r\n\r\n private visibilityCheck(other: ColorDef): number {\r\n const fg = this.colors;\r\n const bg = other.colors;\r\n // Compute luminosity\r\n const red = Math.abs(fg.r - bg.r);\r\n const green = Math.abs(fg.g - bg.g);\r\n const blue = Math.abs(fg.b - bg.b);\r\n return (0.30 * red) + (0.59 * green) + (0.11 * blue);\r\n }\r\n\r\n /**\r\n * Create a new ColorDef that is adjusted from this ColorDef for maximum contrast against another color. The color will either be lighter\r\n * or darker, depending on which has more visibility against the other color.\r\n * @param other the color to contrast with\r\n * @param alpha optional alpha value for the adjusted color. If not supplied alpha from this color is used.\r\n */\r\n public adjustedForContrast(other: ColorDef, alpha?: number): ColorDef {\r\n const visibility = this.visibilityCheck(other);\r\n if (HSVConstants.VISIBILITY_GOAL <= visibility) {\r\n return undefined !== alpha ? this.withAlpha(alpha) : this;\r\n }\r\n\r\n const adjPercent = Math.floor(((HSVConstants.VISIBILITY_GOAL - visibility) / 255.0) * 100.0);\r\n let darkerHSV = this.toHSV();\r\n let brightHSV = darkerHSV.clone();\r\n\r\n darkerHSV = darkerHSV.adjusted(true, adjPercent);\r\n brightHSV = brightHSV.adjusted(false, adjPercent);\r\n\r\n if (undefined === alpha)\r\n alpha = this.getAlpha();\r\n\r\n const darker = ColorDef.fromHSV(darkerHSV).withAlpha(alpha);\r\n const bright = ColorDef.fromHSV(brightHSV).withAlpha(alpha);\r\n\r\n if (bright.getRgb() === other.getRgb()) // Couldn't adjust brighter...\r\n return darker;\r\n\r\n if (darker.getRgb() === other.getRgb()) // Couldn't adjust darker...\r\n return bright;\r\n\r\n // NOTE: Best choice is the one most visible against the other color...\r\n return (bright.visibilityCheck(other) >= darker.visibilityCheck(other)) ? bright : darker;\r\n }\r\n\r\n /** True if the value of this ColorDef is the same as another ColorDef. */\r\n public equals(other: ColorDef): boolean {\r\n return this._tbgr === other._tbgr;\r\n }\r\n\r\n /** pure black */\r\n public static readonly black = new ColorDef(ColorByName.black);\r\n /** pure white */\r\n public static readonly white = new ColorDef(ColorByName.white);\r\n /** pure red */\r\n public static readonly red = new ColorDef(ColorByName.red);\r\n /** pure green */\r\n public static readonly green = new ColorDef(ColorByName.green);\r\n /** pure blue */\r\n public static readonly blue = new ColorDef(ColorByName.blue);\r\n}\r\n"]}
@@ -110,27 +110,27 @@ export interface RealityDataSourceProps {
110
110
  * @extensions
111
111
  */
112
112
  export interface ContextRealityModelProps {
113
- /** @see [[ContextRealityModel.rdSourceKey]].
113
+ /** See [[ContextRealityModel.rdSourceKey]].
114
114
  * @beta
115
115
  */
116
116
  rdSourceKey?: RealityDataSourceKey;
117
117
  /** The URL that supplies the 3d tiles for displaying the reality model. */
118
118
  tilesetUrl: string;
119
- /** @see [[ContextRealityModel.orbitGtBlob]].
119
+ /** See [[ContextRealityModel.orbitGtBlob]].
120
120
  * @alpha
121
121
  */
122
122
  orbitGtBlob?: OrbitGtBlobProps;
123
- /** @see [[ContextRealityModel.realityDataId]]. */
123
+ /** See [[ContextRealityModel.realityDataId]]. */
124
124
  realityDataId?: string;
125
125
  /** An optional, user-friendly name for the reality model suitable for display in a user interface. */
126
126
  name?: string;
127
127
  /** An optional, user-friendly description of the reality model suitable for display in a user interface. */
128
128
  description?: string;
129
- /** @see [[ContextRealityModel.classifiers]]. */
129
+ /** See [[ContextRealityModel.classifiers]]. */
130
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  classifiers?: SpatialClassifierProps[];
131
- /** @see [[ContextRealityModel.planarClipMask]]. */
131
+ /** See [[ContextRealityModel.planarClipMask]]. */
132
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  planarClipMask?: PlanarClipMaskProps;
133
- /** @see [[ContextRealityModel.appearanceOverrides]]. */
133
+ /** See [[ContextRealityModel.appearanceOverrides]]. */
134
134
  appearanceOverrides?: FeatureAppearanceProps;
135
135
  }
136
136
  /** @public */
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, BeEvent } from \"@itwin/core-bentley\";\r\nimport { FeatureAppearance, FeatureAppearanceProps } from \"./FeatureSymbology\";\r\nimport { PlanarClipMaskMode, PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { SpatialClassifierProps, SpatialClassifiers } from \"./SpatialClassification\";\r\n\r\n/** JSON representation of the blob properties for an OrbitGt property cloud.\r\n * @alpha\r\n */\r\nexport interface OrbitGtBlobProps {\r\n rdsUrl?: string;\r\n containerName: string;\r\n blobFileName: string;\r\n sasToken: string;\r\n accountName: string;\r\n}\r\n\r\n/** Identify the Reality Data service provider\r\n * @beta\r\n */\r\nexport enum RealityDataProvider {\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.tilesetUrl property.\r\n * It was use to support RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n TilesetUrl = \"TilesetUrl\",\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.\r\n * It was use to support OrbitPointCloud (OPC) from other server than ContextShare\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromOrbitGtBlobProps]] that will try to detect provider from an URL\r\n */\r\n OrbitGtBlob = \"OrbitGtBlob\",\r\n /**\r\n * Will provide access url from realityDataId and iTwinId on contextShare for 3dTile storage format or OPC storage format\r\n * This provider support all type of 3dTile storage fomat and OrbitPointCloud: RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles, OPC\r\n * @see [[RealityDataFormat]].\r\n */\r\n ContextShare = \"ContextShare\",\r\n /**\r\n * Will provide Open Street Map Building (OSM) from Cesium Ion (in 3dTile format)\r\n */\r\n CesiumIonAsset = \"CesiumIonAsset\",\r\n}\r\n\r\n/** Identify the Reality Data storage format\r\n * @beta\r\n */\r\nexport enum RealityDataFormat {\r\n /**\r\n * 3dTile supported formats; RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * */\r\n ThreeDTile = \"ThreeDTile\",\r\n /**\r\n * Orbit Point Cloud (OPC) storage format (RealityDataType.OPC)\r\n */\r\n OPC = \"OPC\",\r\n}\r\n\r\n/** Utility function for RealityDataFormat\r\n * @beta\r\n */\r\nexport namespace RealityDataFormat {\r\n /**\r\n * Try to extract the RealityDataFormat from the url\r\n * @param tilesetUrl the reality data attachment url\r\n * @returns the extracted RealityDataFormat or ThreeDTile by default if not found\r\n */\r\n export function fromUrl(tilesetUrl: string): RealityDataFormat {\r\n let format = RealityDataFormat.ThreeDTile;\r\n if (tilesetUrl.includes(\".opc\"))\r\n format = RealityDataFormat.OPC;\r\n return format;\r\n }\r\n}\r\n\r\n/**\r\n * Key used by RealityDataSource to identify provider and reality data format\r\n * This key identify one and only one reality data source on the provider\r\n * @beta\r\n */\r\nexport interface RealityDataSourceKey {\r\n /**\r\n * The provider that supplies the access to reality data source for displaying the reality model\r\n * @see [[RealityDataProvider]] for default supported value;\r\n */\r\n provider: string;\r\n /**\r\n * The format used by the provider to store the reality data\r\n * @see [[RealityDataFormat]] for default supported value;\r\n */\r\n format: string;\r\n /** The reality data id that identify a reality data for the provider */\r\n id: string;\r\n /** The context id that was used when reality data was attached - if none provided, current session iTwinId will be used */\r\n iTwinId?: string;\r\n}\r\n/**\r\n * RealityDataSourceKey utility functions\r\n * @beta */\r\nexport namespace RealityDataSourceKey {\r\n /** Utility function to convert a RealityDataSourceKey into its string representation */\r\n export function convertToString(rdSourceKey: RealityDataSourceKey): string {\r\n return `${rdSourceKey.provider}:${rdSourceKey.format}:${rdSourceKey.id}:${rdSourceKey?.iTwinId}`;\r\n }\r\n /** Utility function to compare two RealityDataSourceKey, we consider it equal even if itwinId is different */\r\n export function isEqual(key1: RealityDataSourceKey, key2: RealityDataSourceKey): boolean {\r\n if ((key1.provider === RealityDataProvider.CesiumIonAsset) && key2.provider === RealityDataProvider.CesiumIonAsset)\r\n return true; // ignore other properties for CesiumIonAsset, id is hidden\r\n if ((key1.provider === key2.provider) && (key1.format === key2.format) && (key1.id === key2.id)) {\r\n // && (key1?.iTwinId === key2?.iTwinId)) -> ignore iTwinId, consider it is the same reality data\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n\r\n/** JSON representation of the reality data reference attachment properties.\r\n * @beta\r\n*/\r\nexport interface RealityDataSourceProps {\r\n /** The source key that identify a reality data for the provider. */\r\n sourceKey: RealityDataSourceKey;\r\n}\r\n\r\n/** JSON representation of a [[ContextRealityModel]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ContextRealityModelProps {\r\n /** @see [[ContextRealityModel.rdSourceKey]].\r\n * @beta\r\n */\r\n rdSourceKey?: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n tilesetUrl: string;\r\n /** @see [[ContextRealityModel.orbitGtBlob]].\r\n * @alpha\r\n */\r\n orbitGtBlob?: OrbitGtBlobProps;\r\n /** @see [[ContextRealityModel.realityDataId]]. */\r\n realityDataId?: string;\r\n /** An optional, user-friendly name for the reality model suitable for display in a user interface. */\r\n name?: string;\r\n /** An optional, user-friendly description of the reality model suitable for display in a user interface. */\r\n description?: string;\r\n /** @see [[ContextRealityModel.classifiers]]. */\r\n classifiers?: SpatialClassifierProps[];\r\n /** @see [[ContextRealityModel.planarClipMask]]. */\r\n planarClipMask?: PlanarClipMaskProps;\r\n /** @see [[ContextRealityModel.appearanceOverrides]]. */\r\n appearanceOverrides?: FeatureAppearanceProps;\r\n}\r\n\r\n/** @public */\r\nexport namespace ContextRealityModelProps {\r\n /** Produce a deep copy of `input`. */\r\n export function clone(input: ContextRealityModelProps) {\r\n // Spread operator is shallow, and includes `undefined` properties and empty strings.\r\n // We want to make deep copies, omit undefined properties and empty strings, and require tilesetUrl to be defined.\r\n const output: ContextRealityModelProps = { tilesetUrl: input.tilesetUrl ?? \"\" };\r\n\r\n if (input.rdSourceKey)\r\n output.rdSourceKey = { ...input.rdSourceKey };\r\n\r\n if (input.name)\r\n output.name = input.name;\r\n\r\n if (input.realityDataId)\r\n output.realityDataId = input.realityDataId;\r\n\r\n if (input.description)\r\n output.description = input.description;\r\n\r\n if (input.orbitGtBlob)\r\n output.orbitGtBlob = { ...input.orbitGtBlob };\r\n\r\n if (input.appearanceOverrides) {\r\n output.appearanceOverrides = { ...input.appearanceOverrides };\r\n if (input.appearanceOverrides.rgb)\r\n output.appearanceOverrides.rgb = { ...input.appearanceOverrides.rgb };\r\n }\r\n\r\n if (input.planarClipMask)\r\n output.planarClipMask = { ...input.planarClipMask };\r\n\r\n if (input.classifiers)\r\n output.classifiers = input.classifiers.map((x) => { return { ...x, flags: { ...x.flags } }; });\r\n\r\n return output;\r\n }\r\n}\r\n\r\n/** A reality model not associated with a [GeometricModel]($backend) but instead defined in a [DisplayStyle]($backend) or [DisplayStyleState]($frontend).\r\n * Such reality models are displayed to provide context to the view and can be freely attached and detached at display time.\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]] to define context reality models for a display style.\r\n * @public\r\n */\r\nexport class ContextRealityModel {\r\n /** @internal */\r\n protected readonly _props: ContextRealityModelProps;\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.\r\n * @beta\r\n */\r\n public readonly rdSourceKey?: RealityDataSourceKey;\r\n /** A name suitable for display in a user interface. By default, an empty string. */\r\n public readonly name: string;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n public readonly url: string;\r\n /** A description of the model suitable for display in a user interface. By default, an empty string. */\r\n public readonly description: string;\r\n /** An optional identifier that, if present, can be used to elide a request to the reality data service. */\r\n public readonly realityDataId?: string;\r\n /** A set of [[SpatialClassifier]]s, of which one at any given time can be used to classify the reality model. */\r\n public readonly classifiers?: SpatialClassifiers;\r\n /** @alpha */\r\n public readonly orbitGtBlob?: Readonly<OrbitGtBlobProps>;\r\n protected _appearanceOverrides?: FeatureAppearance;\r\n protected _planarClipMask?: PlanarClipMaskSettings;\r\n /** Event dispatched just before assignment to [[planarClipMaskSettings]]. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(newSettings: PlanarClipMaskSettings | undefined, model: ContextRealityModel) => void>();\r\n /** Event dispatched just before assignment to [[appearanceOverrides]]. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(newOverrides: FeatureAppearance | undefined, model: ContextRealityModel) => void>();\r\n\r\n /** Construct a new context reality model.\r\n * @param props JSON representation of the reality model, which will be kept in sync with changes made via the ContextRealityModel's methods.\r\n */\r\n public constructor(props: ContextRealityModelProps) {\r\n this._props = props;\r\n this.rdSourceKey = props.rdSourceKey;\r\n this.name = props.name ?? \"\";\r\n this.url = props.tilesetUrl ?? \"\";\r\n this.orbitGtBlob = props.orbitGtBlob;\r\n this.realityDataId = props.realityDataId;\r\n this.description = props.description ?? \"\";\r\n this._appearanceOverrides = props.appearanceOverrides ? FeatureAppearance.fromJSON(props.appearanceOverrides) : undefined;\r\n if (props.planarClipMask && props.planarClipMask.mode !== PlanarClipMaskMode.None)\r\n this._planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n\r\n if (props.classifiers)\r\n this.classifiers = new SpatialClassifiers(props);\r\n }\r\n\r\n /** Optionally describes how the geometry of the reality model can be masked by other models. */\r\n public get planarClipMaskSettings(): PlanarClipMaskSettings | undefined {\r\n return this._planarClipMask;\r\n }\r\n public set planarClipMaskSettings(settings: PlanarClipMaskSettings | undefined) {\r\n this.onPlanarClipMaskChanged.raiseEvent(settings, this);\r\n if (!settings)\r\n delete this._props.planarClipMask;\r\n else\r\n this._props.planarClipMask = settings.toJSON();\r\n\r\n this._planarClipMask = settings;\r\n }\r\n\r\n /** Overrides applied to the appearance of the reality model. Only the rgb, transparency, nonLocatable, and emphasized properties are applicable - the rest are ignored. */\r\n public get appearanceOverrides(): FeatureAppearance | undefined {\r\n return this._appearanceOverrides;\r\n }\r\n public set appearanceOverrides(overrides: FeatureAppearance | undefined) {\r\n this.onAppearanceOverridesChanged.raiseEvent(overrides, this);\r\n if (!overrides)\r\n delete this._props.appearanceOverrides;\r\n else\r\n this._props.appearanceOverrides = overrides.toJSON();\r\n\r\n this._appearanceOverrides = overrides;\r\n }\r\n\r\n /** Convert this model to its JSON representation. */\r\n public toJSON(): ContextRealityModelProps {\r\n return ContextRealityModelProps.clone(this._props);\r\n }\r\n\r\n /** Returns true if [[name]] and [[url]] match the specified name and url. */\r\n public matchesNameAndUrl(name: string, url: string): boolean {\r\n return this.name === name && this.url === url;\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[ContextRealityModel]]s.\r\n * @see [[ContextRealityModels]].\r\n * @see [[DisplayStyleSettingsProps.contextRealityModels]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ContextRealityModelsContainer {\r\n /** The list of reality models. */\r\n contextRealityModels?: ContextRealityModelProps[];\r\n}\r\n\r\n/** A list of [[ContextRealityModel]]s attached to a [[DisplayStyleSettings]]. The list may be presented to the user with the name and description of each model.\r\n * The list is automatically synchronized with the underlying JSON representation provided by the input [[ContextRealityModelsContainer]].\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]].\r\n * @public\r\n */\r\nexport class ContextRealityModels {\r\n private readonly _container: ContextRealityModelsContainer;\r\n private readonly _createModel: (props: ContextRealityModelProps) => ContextRealityModel;\r\n private readonly _models: ContextRealityModel[] = [];\r\n /** Event dispatched just before [[ContextRealityModel.planarClipMaskSettings]] is modified for one of the reality models. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(model: ContextRealityModel, newSettings: PlanarClipMaskSettings | undefined) => void>();\r\n /** Event dispatched just before [[ContextRealityModel.appearanceOverrides]] is modified for one of the reality models. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(model: ContextRealityModel, newOverrides: FeatureAppearance | undefined) => void>();\r\n /** Event dispatched when a model is [[add]]ed, [[delete]]d, [[replace]]d, or [[update]]d. */\r\n public readonly onChanged = new BeEvent<(previousModel: ContextRealityModel | undefined, newModel: ContextRealityModel | undefined) => void>();\r\n\r\n /** Construct a new list of reality models from its JSON representation. THe list will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the list. The caller should not directly modify `container.classifiers` or its contents as that will cause the list\r\n * to become out of sync with the JSON representation.\r\n * @param container The object that holds the JSON representation of the list.\r\n * @param createContextRealityModel Optional function used to instantiate ContextRealityModels added to the list.\r\n */\r\n public constructor(container: ContextRealityModelsContainer, createContextRealityModel?: (props: ContextRealityModelProps) => ContextRealityModel) {\r\n this._container = container;\r\n this._createModel = createContextRealityModel ?? ((props) => new ContextRealityModel(props));\r\n\r\n const models = container.contextRealityModels;\r\n if (models)\r\n for (const model of models)\r\n this._models.push(this.createModel(model));\r\n }\r\n\r\n /** The read-only list of reality models. */\r\n public get models(): ReadonlyArray<ContextRealityModel> {\r\n return this._models;\r\n }\r\n\r\n /** Append a new reality model to the list.\r\n * @param The JSON representation of the reality model.\r\n * @returns the newly-added reality model.\r\n */\r\n public add(props: ContextRealityModelProps): ContextRealityModel {\r\n if (!this._container.contextRealityModels)\r\n this._container.contextRealityModels = [];\r\n\r\n props = ContextRealityModelProps.clone(props);\r\n const model = this.createModel(props);\r\n\r\n this.onChanged.raiseEvent(undefined, model);\r\n\r\n this._models.push(model);\r\n this._container.contextRealityModels.push(props);\r\n\r\n return model;\r\n }\r\n\r\n /** Remove the specified reality model from the list.\r\n * @param model The reality model to remove.\r\n * @returns true if the model was removed, or false if the model was not present in the list.\r\n */\r\n public delete(model: ContextRealityModel): boolean {\r\n const index = this._models.indexOf(model);\r\n if (-1 === index)\r\n return false;\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n\r\n this._models.splice(index, 1);\r\n if (this.models.length === 0)\r\n this._container.contextRealityModels = undefined;\r\n else\r\n this._container.contextRealityModels.splice(index, 1);\r\n\r\n return true;\r\n }\r\n\r\n /** Remove all reality models from the list. */\r\n public clear(): void {\r\n for (const model of this.models) {\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n }\r\n\r\n this._container.contextRealityModels = undefined;\r\n this._models.length = 0;\r\n }\r\n\r\n /** Replace a reality model in the list.\r\n * @param toReplace The reality model to be replaced.\r\n * @param replaceWith The JSON representation of the replacement reality model.\r\n * @returns the newly-created reality model that replaced `toReplace`.\r\n * @throws Error if `toReplace` is not present in the list\r\n * @note The replacement occupies the same index in the list as `toReplace` did.\r\n */\r\n public replace(toReplace: ContextRealityModel, replaceWith: ContextRealityModelProps): ContextRealityModel {\r\n const index = this._models.indexOf(toReplace);\r\n if (-1 === index)\r\n throw new Error(\"ContextRealityModel not present in list.\");\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n replaceWith = ContextRealityModelProps.clone(replaceWith);\r\n const model = this.createModel(replaceWith);\r\n\r\n this.onChanged.raiseEvent(toReplace, model);\r\n this.dropEventListeners(toReplace);\r\n\r\n this._models[index] = model;\r\n this._container.contextRealityModels[index] = replaceWith;\r\n\r\n return model;\r\n }\r\n\r\n /** Change selected properties of a reality model.\r\n * @param toUpdate The reality model whose properties are to be modified.\r\n * @param updateProps The properties to change.\r\n * @returns The updated reality model, identical to `toUpdate` except for properties explicitly supplied by `updateProps`.\r\n * @throws Error if `toUpdate` is not present in the list.\r\n */\r\n public update(toUpdate: ContextRealityModel, updateProps: Partial<ContextRealityModelProps>): ContextRealityModel {\r\n const props = {\r\n ...toUpdate.toJSON(),\r\n ...updateProps,\r\n };\r\n\r\n // Partial<> makes it possible to pass `undefined` for tilesetUrl...preserve previous URL in that case.\r\n if (undefined === props.tilesetUrl)\r\n props.tilesetUrl = toUpdate.url;\r\n\r\n return this.replace(toUpdate, props);\r\n }\r\n\r\n private createModel(props: ContextRealityModelProps): ContextRealityModel {\r\n const model = this._createModel(props);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.addListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.addListener(this.handleAppearanceOverridesChanged, this);\r\n return model;\r\n }\r\n\r\n private dropEventListeners(model: ContextRealityModel): void {\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.removeListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.removeListener(this.handleAppearanceOverridesChanged, this);\r\n }\r\n\r\n private handlePlanarClipMaskChanged(mask: PlanarClipMaskSettings | undefined, model: ContextRealityModel): void {\r\n this.onPlanarClipMaskChanged.raiseEvent(model, mask);\r\n }\r\n\r\n private handleAppearanceOverridesChanged(app: FeatureAppearance | undefined, model: ContextRealityModel): void {\r\n this.onAppearanceOverridesChanged.raiseEvent(model, app);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, BeEvent } from \"@itwin/core-bentley\";\r\nimport { FeatureAppearance, FeatureAppearanceProps } from \"./FeatureSymbology\";\r\nimport { PlanarClipMaskMode, PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { SpatialClassifierProps, SpatialClassifiers } from \"./SpatialClassification\";\r\n\r\n/** JSON representation of the blob properties for an OrbitGt property cloud.\r\n * @alpha\r\n */\r\nexport interface OrbitGtBlobProps {\r\n rdsUrl?: string;\r\n containerName: string;\r\n blobFileName: string;\r\n sasToken: string;\r\n accountName: string;\r\n}\r\n\r\n/** Identify the Reality Data service provider\r\n * @beta\r\n */\r\nexport enum RealityDataProvider {\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.tilesetUrl property.\r\n * It was use to support RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n TilesetUrl = \"TilesetUrl\",\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.\r\n * It was use to support OrbitPointCloud (OPC) from other server than ContextShare\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromOrbitGtBlobProps]] that will try to detect provider from an URL\r\n */\r\n OrbitGtBlob = \"OrbitGtBlob\",\r\n /**\r\n * Will provide access url from realityDataId and iTwinId on contextShare for 3dTile storage format or OPC storage format\r\n * This provider support all type of 3dTile storage fomat and OrbitPointCloud: RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles, OPC\r\n * @see [[RealityDataFormat]].\r\n */\r\n ContextShare = \"ContextShare\",\r\n /**\r\n * Will provide Open Street Map Building (OSM) from Cesium Ion (in 3dTile format)\r\n */\r\n CesiumIonAsset = \"CesiumIonAsset\",\r\n}\r\n\r\n/** Identify the Reality Data storage format\r\n * @beta\r\n */\r\nexport enum RealityDataFormat {\r\n /**\r\n * 3dTile supported formats; RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * */\r\n ThreeDTile = \"ThreeDTile\",\r\n /**\r\n * Orbit Point Cloud (OPC) storage format (RealityDataType.OPC)\r\n */\r\n OPC = \"OPC\",\r\n}\r\n\r\n/** Utility function for RealityDataFormat\r\n * @beta\r\n */\r\nexport namespace RealityDataFormat {\r\n /**\r\n * Try to extract the RealityDataFormat from the url\r\n * @param tilesetUrl the reality data attachment url\r\n * @returns the extracted RealityDataFormat or ThreeDTile by default if not found\r\n */\r\n export function fromUrl(tilesetUrl: string): RealityDataFormat {\r\n let format = RealityDataFormat.ThreeDTile;\r\n if (tilesetUrl.includes(\".opc\"))\r\n format = RealityDataFormat.OPC;\r\n return format;\r\n }\r\n}\r\n\r\n/**\r\n * Key used by RealityDataSource to identify provider and reality data format\r\n * This key identify one and only one reality data source on the provider\r\n * @beta\r\n */\r\nexport interface RealityDataSourceKey {\r\n /**\r\n * The provider that supplies the access to reality data source for displaying the reality model\r\n * @see [[RealityDataProvider]] for default supported value;\r\n */\r\n provider: string;\r\n /**\r\n * The format used by the provider to store the reality data\r\n * @see [[RealityDataFormat]] for default supported value;\r\n */\r\n format: string;\r\n /** The reality data id that identify a reality data for the provider */\r\n id: string;\r\n /** The context id that was used when reality data was attached - if none provided, current session iTwinId will be used */\r\n iTwinId?: string;\r\n}\r\n/**\r\n * RealityDataSourceKey utility functions\r\n * @beta */\r\nexport namespace RealityDataSourceKey {\r\n /** Utility function to convert a RealityDataSourceKey into its string representation */\r\n export function convertToString(rdSourceKey: RealityDataSourceKey): string {\r\n return `${rdSourceKey.provider}:${rdSourceKey.format}:${rdSourceKey.id}:${rdSourceKey?.iTwinId}`;\r\n }\r\n /** Utility function to compare two RealityDataSourceKey, we consider it equal even if itwinId is different */\r\n export function isEqual(key1: RealityDataSourceKey, key2: RealityDataSourceKey): boolean {\r\n if ((key1.provider === RealityDataProvider.CesiumIonAsset) && key2.provider === RealityDataProvider.CesiumIonAsset)\r\n return true; // ignore other properties for CesiumIonAsset, id is hidden\r\n if ((key1.provider === key2.provider) && (key1.format === key2.format) && (key1.id === key2.id)) {\r\n // && (key1?.iTwinId === key2?.iTwinId)) -> ignore iTwinId, consider it is the same reality data\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n\r\n/** JSON representation of the reality data reference attachment properties.\r\n * @beta\r\n*/\r\nexport interface RealityDataSourceProps {\r\n /** The source key that identify a reality data for the provider. */\r\n sourceKey: RealityDataSourceKey;\r\n}\r\n\r\n/** JSON representation of a [[ContextRealityModel]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ContextRealityModelProps {\r\n /** See [[ContextRealityModel.rdSourceKey]].\r\n * @beta\r\n */\r\n rdSourceKey?: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n tilesetUrl: string;\r\n /** See [[ContextRealityModel.orbitGtBlob]].\r\n * @alpha\r\n */\r\n orbitGtBlob?: OrbitGtBlobProps;\r\n /** See [[ContextRealityModel.realityDataId]]. */\r\n realityDataId?: string;\r\n /** An optional, user-friendly name for the reality model suitable for display in a user interface. */\r\n name?: string;\r\n /** An optional, user-friendly description of the reality model suitable for display in a user interface. */\r\n description?: string;\r\n /** See [[ContextRealityModel.classifiers]]. */\r\n classifiers?: SpatialClassifierProps[];\r\n /** See [[ContextRealityModel.planarClipMask]]. */\r\n planarClipMask?: PlanarClipMaskProps;\r\n /** See [[ContextRealityModel.appearanceOverrides]]. */\r\n appearanceOverrides?: FeatureAppearanceProps;\r\n}\r\n\r\n/** @public */\r\nexport namespace ContextRealityModelProps {\r\n /** Produce a deep copy of `input`. */\r\n export function clone(input: ContextRealityModelProps) {\r\n // Spread operator is shallow, and includes `undefined` properties and empty strings.\r\n // We want to make deep copies, omit undefined properties and empty strings, and require tilesetUrl to be defined.\r\n const output: ContextRealityModelProps = { tilesetUrl: input.tilesetUrl ?? \"\" };\r\n\r\n if (input.rdSourceKey)\r\n output.rdSourceKey = { ...input.rdSourceKey };\r\n\r\n if (input.name)\r\n output.name = input.name;\r\n\r\n if (input.realityDataId)\r\n output.realityDataId = input.realityDataId;\r\n\r\n if (input.description)\r\n output.description = input.description;\r\n\r\n if (input.orbitGtBlob)\r\n output.orbitGtBlob = { ...input.orbitGtBlob };\r\n\r\n if (input.appearanceOverrides) {\r\n output.appearanceOverrides = { ...input.appearanceOverrides };\r\n if (input.appearanceOverrides.rgb)\r\n output.appearanceOverrides.rgb = { ...input.appearanceOverrides.rgb };\r\n }\r\n\r\n if (input.planarClipMask)\r\n output.planarClipMask = { ...input.planarClipMask };\r\n\r\n if (input.classifiers)\r\n output.classifiers = input.classifiers.map((x) => { return { ...x, flags: { ...x.flags } }; });\r\n\r\n return output;\r\n }\r\n}\r\n\r\n/** A reality model not associated with a [GeometricModel]($backend) but instead defined in a [DisplayStyle]($backend) or [DisplayStyleState]($frontend).\r\n * Such reality models are displayed to provide context to the view and can be freely attached and detached at display time.\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]] to define context reality models for a display style.\r\n * @public\r\n */\r\nexport class ContextRealityModel {\r\n /** @internal */\r\n protected readonly _props: ContextRealityModelProps;\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.\r\n * @beta\r\n */\r\n public readonly rdSourceKey?: RealityDataSourceKey;\r\n /** A name suitable for display in a user interface. By default, an empty string. */\r\n public readonly name: string;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n public readonly url: string;\r\n /** A description of the model suitable for display in a user interface. By default, an empty string. */\r\n public readonly description: string;\r\n /** An optional identifier that, if present, can be used to elide a request to the reality data service. */\r\n public readonly realityDataId?: string;\r\n /** A set of [[SpatialClassifier]]s, of which one at any given time can be used to classify the reality model. */\r\n public readonly classifiers?: SpatialClassifiers;\r\n /** @alpha */\r\n public readonly orbitGtBlob?: Readonly<OrbitGtBlobProps>;\r\n protected _appearanceOverrides?: FeatureAppearance;\r\n protected _planarClipMask?: PlanarClipMaskSettings;\r\n /** Event dispatched just before assignment to [[planarClipMaskSettings]]. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(newSettings: PlanarClipMaskSettings | undefined, model: ContextRealityModel) => void>();\r\n /** Event dispatched just before assignment to [[appearanceOverrides]]. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(newOverrides: FeatureAppearance | undefined, model: ContextRealityModel) => void>();\r\n\r\n /** Construct a new context reality model.\r\n * @param props JSON representation of the reality model, which will be kept in sync with changes made via the ContextRealityModel's methods.\r\n */\r\n public constructor(props: ContextRealityModelProps) {\r\n this._props = props;\r\n this.rdSourceKey = props.rdSourceKey;\r\n this.name = props.name ?? \"\";\r\n this.url = props.tilesetUrl ?? \"\";\r\n this.orbitGtBlob = props.orbitGtBlob;\r\n this.realityDataId = props.realityDataId;\r\n this.description = props.description ?? \"\";\r\n this._appearanceOverrides = props.appearanceOverrides ? FeatureAppearance.fromJSON(props.appearanceOverrides) : undefined;\r\n if (props.planarClipMask && props.planarClipMask.mode !== PlanarClipMaskMode.None)\r\n this._planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n\r\n if (props.classifiers)\r\n this.classifiers = new SpatialClassifiers(props);\r\n }\r\n\r\n /** Optionally describes how the geometry of the reality model can be masked by other models. */\r\n public get planarClipMaskSettings(): PlanarClipMaskSettings | undefined {\r\n return this._planarClipMask;\r\n }\r\n public set planarClipMaskSettings(settings: PlanarClipMaskSettings | undefined) {\r\n this.onPlanarClipMaskChanged.raiseEvent(settings, this);\r\n if (!settings)\r\n delete this._props.planarClipMask;\r\n else\r\n this._props.planarClipMask = settings.toJSON();\r\n\r\n this._planarClipMask = settings;\r\n }\r\n\r\n /** Overrides applied to the appearance of the reality model. Only the rgb, transparency, nonLocatable, and emphasized properties are applicable - the rest are ignored. */\r\n public get appearanceOverrides(): FeatureAppearance | undefined {\r\n return this._appearanceOverrides;\r\n }\r\n public set appearanceOverrides(overrides: FeatureAppearance | undefined) {\r\n this.onAppearanceOverridesChanged.raiseEvent(overrides, this);\r\n if (!overrides)\r\n delete this._props.appearanceOverrides;\r\n else\r\n this._props.appearanceOverrides = overrides.toJSON();\r\n\r\n this._appearanceOverrides = overrides;\r\n }\r\n\r\n /** Convert this model to its JSON representation. */\r\n public toJSON(): ContextRealityModelProps {\r\n return ContextRealityModelProps.clone(this._props);\r\n }\r\n\r\n /** Returns true if [[name]] and [[url]] match the specified name and url. */\r\n public matchesNameAndUrl(name: string, url: string): boolean {\r\n return this.name === name && this.url === url;\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[ContextRealityModel]]s.\r\n * @see [[ContextRealityModels]].\r\n * @see [[DisplayStyleSettingsProps.contextRealityModels]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ContextRealityModelsContainer {\r\n /** The list of reality models. */\r\n contextRealityModels?: ContextRealityModelProps[];\r\n}\r\n\r\n/** A list of [[ContextRealityModel]]s attached to a [[DisplayStyleSettings]]. The list may be presented to the user with the name and description of each model.\r\n * The list is automatically synchronized with the underlying JSON representation provided by the input [[ContextRealityModelsContainer]].\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]].\r\n * @public\r\n */\r\nexport class ContextRealityModels {\r\n private readonly _container: ContextRealityModelsContainer;\r\n private readonly _createModel: (props: ContextRealityModelProps) => ContextRealityModel;\r\n private readonly _models: ContextRealityModel[] = [];\r\n /** Event dispatched just before [[ContextRealityModel.planarClipMaskSettings]] is modified for one of the reality models. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(model: ContextRealityModel, newSettings: PlanarClipMaskSettings | undefined) => void>();\r\n /** Event dispatched just before [[ContextRealityModel.appearanceOverrides]] is modified for one of the reality models. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(model: ContextRealityModel, newOverrides: FeatureAppearance | undefined) => void>();\r\n /** Event dispatched when a model is [[add]]ed, [[delete]]d, [[replace]]d, or [[update]]d. */\r\n public readonly onChanged = new BeEvent<(previousModel: ContextRealityModel | undefined, newModel: ContextRealityModel | undefined) => void>();\r\n\r\n /** Construct a new list of reality models from its JSON representation. THe list will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the list. The caller should not directly modify `container.classifiers` or its contents as that will cause the list\r\n * to become out of sync with the JSON representation.\r\n * @param container The object that holds the JSON representation of the list.\r\n * @param createContextRealityModel Optional function used to instantiate ContextRealityModels added to the list.\r\n */\r\n public constructor(container: ContextRealityModelsContainer, createContextRealityModel?: (props: ContextRealityModelProps) => ContextRealityModel) {\r\n this._container = container;\r\n this._createModel = createContextRealityModel ?? ((props) => new ContextRealityModel(props));\r\n\r\n const models = container.contextRealityModels;\r\n if (models)\r\n for (const model of models)\r\n this._models.push(this.createModel(model));\r\n }\r\n\r\n /** The read-only list of reality models. */\r\n public get models(): ReadonlyArray<ContextRealityModel> {\r\n return this._models;\r\n }\r\n\r\n /** Append a new reality model to the list.\r\n * @param The JSON representation of the reality model.\r\n * @returns the newly-added reality model.\r\n */\r\n public add(props: ContextRealityModelProps): ContextRealityModel {\r\n if (!this._container.contextRealityModels)\r\n this._container.contextRealityModels = [];\r\n\r\n props = ContextRealityModelProps.clone(props);\r\n const model = this.createModel(props);\r\n\r\n this.onChanged.raiseEvent(undefined, model);\r\n\r\n this._models.push(model);\r\n this._container.contextRealityModels.push(props);\r\n\r\n return model;\r\n }\r\n\r\n /** Remove the specified reality model from the list.\r\n * @param model The reality model to remove.\r\n * @returns true if the model was removed, or false if the model was not present in the list.\r\n */\r\n public delete(model: ContextRealityModel): boolean {\r\n const index = this._models.indexOf(model);\r\n if (-1 === index)\r\n return false;\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n\r\n this._models.splice(index, 1);\r\n if (this.models.length === 0)\r\n this._container.contextRealityModels = undefined;\r\n else\r\n this._container.contextRealityModels.splice(index, 1);\r\n\r\n return true;\r\n }\r\n\r\n /** Remove all reality models from the list. */\r\n public clear(): void {\r\n for (const model of this.models) {\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n }\r\n\r\n this._container.contextRealityModels = undefined;\r\n this._models.length = 0;\r\n }\r\n\r\n /** Replace a reality model in the list.\r\n * @param toReplace The reality model to be replaced.\r\n * @param replaceWith The JSON representation of the replacement reality model.\r\n * @returns the newly-created reality model that replaced `toReplace`.\r\n * @throws Error if `toReplace` is not present in the list\r\n * @note The replacement occupies the same index in the list as `toReplace` did.\r\n */\r\n public replace(toReplace: ContextRealityModel, replaceWith: ContextRealityModelProps): ContextRealityModel {\r\n const index = this._models.indexOf(toReplace);\r\n if (-1 === index)\r\n throw new Error(\"ContextRealityModel not present in list.\");\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n replaceWith = ContextRealityModelProps.clone(replaceWith);\r\n const model = this.createModel(replaceWith);\r\n\r\n this.onChanged.raiseEvent(toReplace, model);\r\n this.dropEventListeners(toReplace);\r\n\r\n this._models[index] = model;\r\n this._container.contextRealityModels[index] = replaceWith;\r\n\r\n return model;\r\n }\r\n\r\n /** Change selected properties of a reality model.\r\n * @param toUpdate The reality model whose properties are to be modified.\r\n * @param updateProps The properties to change.\r\n * @returns The updated reality model, identical to `toUpdate` except for properties explicitly supplied by `updateProps`.\r\n * @throws Error if `toUpdate` is not present in the list.\r\n */\r\n public update(toUpdate: ContextRealityModel, updateProps: Partial<ContextRealityModelProps>): ContextRealityModel {\r\n const props = {\r\n ...toUpdate.toJSON(),\r\n ...updateProps,\r\n };\r\n\r\n // Partial<> makes it possible to pass `undefined` for tilesetUrl...preserve previous URL in that case.\r\n if (undefined === props.tilesetUrl)\r\n props.tilesetUrl = toUpdate.url;\r\n\r\n return this.replace(toUpdate, props);\r\n }\r\n\r\n private createModel(props: ContextRealityModelProps): ContextRealityModel {\r\n const model = this._createModel(props);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.addListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.addListener(this.handleAppearanceOverridesChanged, this);\r\n return model;\r\n }\r\n\r\n private dropEventListeners(model: ContextRealityModel): void {\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.removeListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.removeListener(this.handleAppearanceOverridesChanged, this);\r\n }\r\n\r\n private handlePlanarClipMaskChanged(mask: PlanarClipMaskSettings | undefined, model: ContextRealityModel): void {\r\n this.onPlanarClipMaskChanged.raiseEvent(model, mask);\r\n }\r\n\r\n private handleAppearanceOverridesChanged(app: FeatureAppearance | undefined, model: ContextRealityModel): void {\r\n this.onAppearanceOverridesChanged.raiseEvent(model, app);\r\n }\r\n}\r\n"]}