@itwin/core-common 3.0.0-extension.0 → 3.1.0-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (289) hide show
  1. package/CHANGELOG.md +84 -1
  2. package/LICENSE.md +1 -1
  3. package/lib/cjs/BackgroundMapSettings.d.ts +1 -1
  4. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  5. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  6. package/lib/cjs/ConcurrentQuery.d.ts +28 -11
  7. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  8. package/lib/cjs/ConcurrentQuery.js +26 -12
  9. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  10. package/lib/cjs/ContextRealityModel.d.ts +36 -16
  11. package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
  12. package/lib/cjs/ContextRealityModel.js +46 -7
  13. package/lib/cjs/ContextRealityModel.js.map +1 -1
  14. package/lib/cjs/DisplayStyleSettings.d.ts +30 -24
  15. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  16. package/lib/cjs/DisplayStyleSettings.js +43 -16
  17. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  18. package/lib/cjs/ECSqlReader.d.ts +17 -5
  19. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  20. package/lib/cjs/ECSqlReader.js +55 -22
  21. package/lib/cjs/ECSqlReader.js.map +1 -1
  22. package/lib/cjs/ECSqlTypes.d.ts +3 -3
  23. package/lib/cjs/ECSqlTypes.js +3 -3
  24. package/lib/cjs/ECSqlTypes.js.map +1 -1
  25. package/lib/cjs/ElementProps.d.ts +9 -0
  26. package/lib/cjs/ElementProps.d.ts.map +1 -1
  27. package/lib/cjs/ElementProps.js.map +1 -1
  28. package/lib/cjs/Environment.d.ts +61 -0
  29. package/lib/cjs/Environment.d.ts.map +1 -0
  30. package/lib/cjs/Environment.js +74 -0
  31. package/lib/cjs/Environment.js.map +1 -0
  32. package/lib/cjs/FeatureSymbology.d.ts +97 -18
  33. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  34. package/lib/cjs/FeatureSymbology.js +83 -27
  35. package/lib/cjs/FeatureSymbology.js.map +1 -1
  36. package/lib/cjs/GeoCoordinateServices.d.ts +66 -1
  37. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  38. package/lib/cjs/GeoCoordinateServices.js +39 -1
  39. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  40. package/lib/cjs/Gradient.d.ts.map +1 -1
  41. package/lib/cjs/Gradient.js +10 -0
  42. package/lib/cjs/Gradient.js.map +1 -1
  43. package/lib/cjs/GroundPlane.d.ts +26 -15
  44. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  45. package/lib/cjs/GroundPlane.js +40 -39
  46. package/lib/cjs/GroundPlane.js.map +1 -1
  47. package/lib/cjs/IModel.d.ts +33 -4
  48. package/lib/cjs/IModel.d.ts.map +1 -1
  49. package/lib/cjs/IModel.js +27 -10
  50. package/lib/cjs/IModel.js.map +1 -1
  51. package/lib/cjs/LightSettings.d.ts +59 -0
  52. package/lib/cjs/LightSettings.d.ts.map +1 -1
  53. package/lib/cjs/LightSettings.js +75 -6
  54. package/lib/cjs/LightSettings.js.map +1 -1
  55. package/lib/cjs/Localization.d.ts +1 -1
  56. package/lib/cjs/Localization.js.map +1 -1
  57. package/lib/cjs/MapLayerSettings.d.ts +2 -2
  58. package/lib/cjs/MapLayerSettings.js +2 -2
  59. package/lib/cjs/MapLayerSettings.js.map +1 -1
  60. package/lib/cjs/NativeAppProps.d.ts +2 -36
  61. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  62. package/lib/cjs/NativeAppProps.js.map +1 -1
  63. package/lib/cjs/PlanarClipMask.d.ts +73 -8
  64. package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
  65. package/lib/cjs/PlanarClipMask.js +17 -24
  66. package/lib/cjs/PlanarClipMask.js.map +1 -1
  67. package/lib/cjs/RealityDataAccessProps.d.ts +42 -0
  68. package/lib/cjs/RealityDataAccessProps.d.ts.map +1 -0
  69. package/lib/cjs/RealityDataAccessProps.js +20 -0
  70. package/lib/cjs/RealityDataAccessProps.js.map +1 -0
  71. package/lib/cjs/RenderMaterial.d.ts +7 -7
  72. package/lib/cjs/RenderMaterial.d.ts.map +1 -1
  73. package/lib/cjs/RenderMaterial.js +10 -5
  74. package/lib/cjs/RenderMaterial.js.map +1 -1
  75. package/lib/cjs/RenderSchedule.d.ts +4 -0
  76. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  77. package/lib/cjs/RenderSchedule.js +5 -1
  78. package/lib/cjs/RenderSchedule.js.map +1 -1
  79. package/lib/cjs/RenderTexture.d.ts +8 -1
  80. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  81. package/lib/cjs/RenderTexture.js.map +1 -1
  82. package/lib/cjs/SkyBox.d.ts +142 -34
  83. package/lib/cjs/SkyBox.d.ts.map +1 -1
  84. package/lib/cjs/SkyBox.js +192 -6
  85. package/lib/cjs/SkyBox.js.map +1 -1
  86. package/lib/cjs/TextureMapping.d.ts +3 -1
  87. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  88. package/lib/cjs/TextureMapping.js +9 -6
  89. package/lib/cjs/TextureMapping.js.map +1 -1
  90. package/lib/cjs/TextureProps.d.ts +21 -2
  91. package/lib/cjs/TextureProps.d.ts.map +1 -1
  92. package/lib/cjs/TextureProps.js +19 -0
  93. package/lib/cjs/TextureProps.js.map +1 -1
  94. package/lib/cjs/ThematicDisplay.d.ts +6 -0
  95. package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
  96. package/lib/cjs/ThematicDisplay.js +26 -0
  97. package/lib/cjs/ThematicDisplay.js.map +1 -1
  98. package/lib/cjs/TileProps.d.ts +6 -0
  99. package/lib/cjs/TileProps.d.ts.map +1 -1
  100. package/lib/cjs/TileProps.js.map +1 -1
  101. package/lib/cjs/ViewFlags.d.ts +8 -0
  102. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  103. package/lib/cjs/ViewFlags.js +30 -10
  104. package/lib/cjs/ViewFlags.js.map +1 -1
  105. package/lib/cjs/core-common.d.ts +7 -0
  106. package/lib/cjs/core-common.d.ts.map +1 -1
  107. package/lib/cjs/core-common.js +7 -0
  108. package/lib/cjs/core-common.js.map +1 -1
  109. package/lib/cjs/geometry/AdditionalTransform.d.ts +1 -1
  110. package/lib/cjs/geometry/AdditionalTransform.js +1 -1
  111. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  112. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +25 -10
  113. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  114. package/lib/cjs/geometry/CoordinateReferenceSystem.js +9 -7
  115. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  116. package/lib/cjs/geometry/ElementGeometry.d.ts +12 -8
  117. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  118. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  119. package/lib/cjs/geometry/FrustumPlanes.d.ts +1 -1
  120. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  121. package/lib/cjs/geometry/FrustumPlanes.js +26 -13
  122. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  123. package/lib/cjs/ipc/IpcWebSocket.d.ts +12 -5
  124. package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
  125. package/lib/cjs/ipc/IpcWebSocket.js +32 -8
  126. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  127. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -0
  128. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts.map +1 -0
  129. package/lib/cjs/ipc/IpcWebSocketTransport.js +142 -0
  130. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -0
  131. package/lib/cjs/rpc/core/RpcInvocation.d.ts +4 -4
  132. package/lib/cjs/rpc/core/RpcInvocation.d.ts.map +1 -1
  133. package/lib/cjs/rpc/core/RpcInvocation.js +3 -1
  134. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  135. package/lib/cjs/tile/ElementGraphics.d.ts +5 -1
  136. package/lib/cjs/tile/ElementGraphics.d.ts.map +1 -1
  137. package/lib/cjs/tile/ElementGraphics.js.map +1 -1
  138. package/lib/cjs/tile/GltfTileIO.d.ts +16 -79
  139. package/lib/cjs/tile/GltfTileIO.d.ts.map +1 -1
  140. package/lib/cjs/tile/GltfTileIO.js +72 -153
  141. package/lib/cjs/tile/GltfTileIO.js.map +1 -1
  142. package/lib/cjs/tile/TileMetadata.d.ts +20 -8
  143. package/lib/cjs/tile/TileMetadata.d.ts.map +1 -1
  144. package/lib/cjs/tile/TileMetadata.js +50 -53
  145. package/lib/cjs/tile/TileMetadata.js.map +1 -1
  146. package/lib/esm/BackgroundMapSettings.d.ts +1 -1
  147. package/lib/esm/BackgroundMapSettings.d.ts.map +1 -1
  148. package/lib/esm/BackgroundMapSettings.js.map +1 -1
  149. package/lib/esm/ConcurrentQuery.d.ts +28 -11
  150. package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
  151. package/lib/esm/ConcurrentQuery.js +26 -12
  152. package/lib/esm/ConcurrentQuery.js.map +1 -1
  153. package/lib/esm/ContextRealityModel.d.ts +36 -16
  154. package/lib/esm/ContextRealityModel.d.ts.map +1 -1
  155. package/lib/esm/ContextRealityModel.js +45 -6
  156. package/lib/esm/ContextRealityModel.js.map +1 -1
  157. package/lib/esm/DisplayStyleSettings.d.ts +30 -24
  158. package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
  159. package/lib/esm/DisplayStyleSettings.js +43 -16
  160. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  161. package/lib/esm/ECSqlReader.d.ts +17 -5
  162. package/lib/esm/ECSqlReader.d.ts.map +1 -1
  163. package/lib/esm/ECSqlReader.js +56 -23
  164. package/lib/esm/ECSqlReader.js.map +1 -1
  165. package/lib/esm/ECSqlTypes.d.ts +3 -3
  166. package/lib/esm/ECSqlTypes.js +3 -3
  167. package/lib/esm/ECSqlTypes.js.map +1 -1
  168. package/lib/esm/ElementProps.d.ts +9 -0
  169. package/lib/esm/ElementProps.d.ts.map +1 -1
  170. package/lib/esm/ElementProps.js.map +1 -1
  171. package/lib/esm/Environment.d.ts +61 -0
  172. package/lib/esm/Environment.d.ts.map +1 -0
  173. package/lib/esm/Environment.js +70 -0
  174. package/lib/esm/Environment.js.map +1 -0
  175. package/lib/esm/FeatureSymbology.d.ts +97 -18
  176. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  177. package/lib/esm/FeatureSymbology.js +84 -28
  178. package/lib/esm/FeatureSymbology.js.map +1 -1
  179. package/lib/esm/GeoCoordinateServices.d.ts +66 -1
  180. package/lib/esm/GeoCoordinateServices.d.ts.map +1 -1
  181. package/lib/esm/GeoCoordinateServices.js +39 -1
  182. package/lib/esm/GeoCoordinateServices.js.map +1 -1
  183. package/lib/esm/Gradient.d.ts.map +1 -1
  184. package/lib/esm/Gradient.js +10 -0
  185. package/lib/esm/Gradient.js.map +1 -1
  186. package/lib/esm/GroundPlane.d.ts +26 -15
  187. package/lib/esm/GroundPlane.d.ts.map +1 -1
  188. package/lib/esm/GroundPlane.js +40 -39
  189. package/lib/esm/GroundPlane.js.map +1 -1
  190. package/lib/esm/IModel.d.ts +33 -4
  191. package/lib/esm/IModel.d.ts.map +1 -1
  192. package/lib/esm/IModel.js +27 -10
  193. package/lib/esm/IModel.js.map +1 -1
  194. package/lib/esm/LightSettings.d.ts +59 -0
  195. package/lib/esm/LightSettings.d.ts.map +1 -1
  196. package/lib/esm/LightSettings.js +74 -6
  197. package/lib/esm/LightSettings.js.map +1 -1
  198. package/lib/esm/Localization.d.ts +1 -1
  199. package/lib/esm/Localization.js.map +1 -1
  200. package/lib/esm/MapLayerSettings.d.ts +2 -2
  201. package/lib/esm/MapLayerSettings.js +2 -2
  202. package/lib/esm/MapLayerSettings.js.map +1 -1
  203. package/lib/esm/NativeAppProps.d.ts +2 -36
  204. package/lib/esm/NativeAppProps.d.ts.map +1 -1
  205. package/lib/esm/NativeAppProps.js.map +1 -1
  206. package/lib/esm/PlanarClipMask.d.ts +73 -8
  207. package/lib/esm/PlanarClipMask.d.ts.map +1 -1
  208. package/lib/esm/PlanarClipMask.js +17 -24
  209. package/lib/esm/PlanarClipMask.js.map +1 -1
  210. package/lib/esm/RealityDataAccessProps.d.ts +42 -0
  211. package/lib/esm/RealityDataAccessProps.d.ts.map +1 -0
  212. package/lib/esm/RealityDataAccessProps.js +17 -0
  213. package/lib/esm/RealityDataAccessProps.js.map +1 -0
  214. package/lib/esm/RenderMaterial.d.ts +7 -7
  215. package/lib/esm/RenderMaterial.d.ts.map +1 -1
  216. package/lib/esm/RenderMaterial.js +10 -5
  217. package/lib/esm/RenderMaterial.js.map +1 -1
  218. package/lib/esm/RenderSchedule.d.ts +4 -0
  219. package/lib/esm/RenderSchedule.d.ts.map +1 -1
  220. package/lib/esm/RenderSchedule.js +5 -1
  221. package/lib/esm/RenderSchedule.js.map +1 -1
  222. package/lib/esm/RenderTexture.d.ts +8 -1
  223. package/lib/esm/RenderTexture.d.ts.map +1 -1
  224. package/lib/esm/RenderTexture.js.map +1 -1
  225. package/lib/esm/SkyBox.d.ts +142 -34
  226. package/lib/esm/SkyBox.d.ts.map +1 -1
  227. package/lib/esm/SkyBox.js +187 -5
  228. package/lib/esm/SkyBox.js.map +1 -1
  229. package/lib/esm/TextureMapping.d.ts +3 -1
  230. package/lib/esm/TextureMapping.d.ts.map +1 -1
  231. package/lib/esm/TextureMapping.js +9 -6
  232. package/lib/esm/TextureMapping.js.map +1 -1
  233. package/lib/esm/TextureProps.d.ts +21 -2
  234. package/lib/esm/TextureProps.d.ts.map +1 -1
  235. package/lib/esm/TextureProps.js +18 -1
  236. package/lib/esm/TextureProps.js.map +1 -1
  237. package/lib/esm/ThematicDisplay.d.ts +6 -0
  238. package/lib/esm/ThematicDisplay.d.ts.map +1 -1
  239. package/lib/esm/ThematicDisplay.js +26 -0
  240. package/lib/esm/ThematicDisplay.js.map +1 -1
  241. package/lib/esm/TileProps.d.ts +6 -0
  242. package/lib/esm/TileProps.d.ts.map +1 -1
  243. package/lib/esm/TileProps.js.map +1 -1
  244. package/lib/esm/ViewFlags.d.ts +8 -0
  245. package/lib/esm/ViewFlags.d.ts.map +1 -1
  246. package/lib/esm/ViewFlags.js +30 -10
  247. package/lib/esm/ViewFlags.js.map +1 -1
  248. package/lib/esm/core-common.d.ts +7 -0
  249. package/lib/esm/core-common.d.ts.map +1 -1
  250. package/lib/esm/core-common.js +7 -0
  251. package/lib/esm/core-common.js.map +1 -1
  252. package/lib/esm/geometry/AdditionalTransform.d.ts +1 -1
  253. package/lib/esm/geometry/AdditionalTransform.js +1 -1
  254. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  255. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +25 -10
  256. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  257. package/lib/esm/geometry/CoordinateReferenceSystem.js +9 -7
  258. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  259. package/lib/esm/geometry/ElementGeometry.d.ts +12 -8
  260. package/lib/esm/geometry/ElementGeometry.d.ts.map +1 -1
  261. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  262. package/lib/esm/geometry/FrustumPlanes.d.ts +1 -1
  263. package/lib/esm/geometry/FrustumPlanes.d.ts.map +1 -1
  264. package/lib/esm/geometry/FrustumPlanes.js +26 -13
  265. package/lib/esm/geometry/FrustumPlanes.js.map +1 -1
  266. package/lib/esm/ipc/IpcWebSocket.d.ts +12 -5
  267. package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
  268. package/lib/esm/ipc/IpcWebSocket.js +31 -6
  269. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  270. package/lib/esm/ipc/IpcWebSocketTransport.d.ts +15 -0
  271. package/lib/esm/ipc/IpcWebSocketTransport.d.ts.map +1 -0
  272. package/lib/esm/ipc/IpcWebSocketTransport.js +138 -0
  273. package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -0
  274. package/lib/esm/rpc/core/RpcInvocation.d.ts +4 -4
  275. package/lib/esm/rpc/core/RpcInvocation.d.ts.map +1 -1
  276. package/lib/esm/rpc/core/RpcInvocation.js +3 -1
  277. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  278. package/lib/esm/tile/ElementGraphics.d.ts +5 -1
  279. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  280. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  281. package/lib/esm/tile/GltfTileIO.d.ts +16 -79
  282. package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
  283. package/lib/esm/tile/GltfTileIO.js +70 -149
  284. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  285. package/lib/esm/tile/TileMetadata.d.ts +20 -8
  286. package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
  287. package/lib/esm/tile/TileMetadata.js +50 -53
  288. package/lib/esm/tile/TileMetadata.js.map +1 -1
  289. package/package.json +10 -11
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,9 +1,10 @@
1
1
  /** @packageDocumentation
2
2
  * @module DisplayStyles
3
3
  */
4
+ import { NonFunctionPropertiesOf } from "@itwin/core-bentley";
4
5
  import { ColorDef, ColorDefProps } from "./ColorDef";
5
- import { Gradient } from "./Gradient";
6
6
  /** JSON representation of a [[GroundPlane]].
7
+ * @see [[EnvironmentProps.ground]].
7
8
  * @public
8
9
  */
9
10
  export interface GroundPlaneProps {
@@ -16,26 +17,36 @@ export interface GroundPlaneProps {
16
17
  /** The color in which to draw the ground plane when viewed from below. */
17
18
  belowColor?: ColorDefProps;
18
19
  }
20
+ /** A type containing all of the properties and none of the methods of [[GroundPlane]], with `readonly` modifiers removed.
21
+ * @see [[GroundPlane.create]] and [[GroundPlane.clone]].
22
+ * @public
23
+ */
24
+ export declare type GroundPlaneProperties = NonFunctionPropertiesOf<GroundPlane>;
19
25
  /** A circle drawn at a Z elevation, whose diameter is the the XY diagonal of the project extents, used to represent the ground as a reference point within a spatial view.
26
+ * @see [[Environment.ground]].
20
27
  * @public
21
28
  */
22
29
  export declare class GroundPlane {
23
- /** Whether the ground plane should be displayed. */
24
- display: boolean;
25
- /** The Z height at which to draw the plane. */
26
- elevation: number;
30
+ /** The Z height in meters at which to draw the plane. */
31
+ readonly elevation: number;
27
32
  /** The color in which to draw the ground plane when viewed from above. */
28
- aboveColor: ColorDef;
33
+ readonly aboveColor: ColorDef;
29
34
  /** The color in which to draw the ground plane when viewed from below. */
30
- belowColor: ColorDef;
31
- private _aboveSymb?;
32
- private _belowSymb?;
33
- constructor(ground?: GroundPlaneProps);
34
- toJSON(): GroundPlaneProps;
35
- /** Returns and locally stores gradient symbology for the ground plane texture depending on whether we are looking from above or below.
36
- * Will store the ground colors used in the optional ColorDef array provided.
37
- * @internal
35
+ readonly belowColor: ColorDef;
36
+ protected constructor(props: Partial<GroundPlaneProperties>);
37
+ /** Default settings with a dark green "above" color, dark brown "below" color, and elevation of -0.01 meters. */
38
+ static readonly defaults: GroundPlane;
39
+ /** Create a new GroundPlane. Any properties not specified by `props` will be initialized to their default values. */
40
+ static create(props?: Partial<GroundPlaneProperties>): GroundPlane;
41
+ /** Create a copy of this ground plane, identical except for any properties explicitly specified by `changedProps`.
42
+ * Any properties of `changedProps` explicitly set to `undefined` will be initialized to their default values.
43
+ */
44
+ clone(changedProps?: Partial<GroundPlaneProperties>): GroundPlane;
45
+ /** Create from JSON representation. */
46
+ static fromJSON(props?: GroundPlaneProps): GroundPlane;
47
+ /** Convert to JSON representation.
48
+ * @param display If defined, the value to use for [[GroundPlaneProps.display]]; otherwise, that property will be left undefined.
38
49
  */
39
- getGroundPlaneGradient(aboveGround: boolean): Gradient.Symb;
50
+ toJSON(display?: boolean): GroundPlaneProps;
40
51
  }
41
52
  //# sourceMappingURL=GroundPlane.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GroundPlane.d.ts","sourceRoot":"","sources":["../../src/GroundPlane.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAErD;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,uEAAuE;IACvE,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,sDAAsD;IACtD,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,0EAA0E;IAC1E,UAAU,CAAC,EAAE,aAAa,CAAC;IAC3B,0EAA0E;IAC1E,UAAU,CAAC,EAAE,aAAa,CAAC;CAC5B;AAED;;;GAGG;AACH,oBAAY,qBAAqB,GAAG,uBAAuB,CAAC,WAAW,CAAC,CAAC;AAKzE;;;GAGG;AACH,qBAAa,WAAW;IACtB,yDAAyD;IACzD,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,0EAA0E;IAC1E,SAAgB,UAAU,EAAE,QAAQ,CAAC;IACrC,0EAA0E;IAC1E,SAAgB,UAAU,EAAE,QAAQ,CAAC;IAErC,SAAS,aAAa,KAAK,EAAE,OAAO,CAAC,qBAAqB,CAAC;IAM3D,iHAAiH;IACjH,gBAAuB,QAAQ,cAAwB;IAEvD,qHAAqH;WACvG,MAAM,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,qBAAqB,CAAC;IAI3D;;OAEG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC,qBAAqB,CAAC,GAAG,WAAW;IAOxE,uCAAuC;WACzB,QAAQ,CAAC,KAAK,CAAC,EAAE,gBAAgB,GAAG,WAAW;IAW7D;;OAEG;IACI,MAAM,CAAC,OAAO,CAAC,EAAE,OAAO,GAAG,gBAAgB;CAYnD"}
@@ -8,57 +8,58 @@
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
10
  exports.GroundPlane = void 0;
11
- const core_bentley_1 = require("@itwin/core-bentley");
12
11
  const ColorByName_1 = require("./ColorByName");
13
12
  const ColorDef_1 = require("./ColorDef");
14
- const Gradient_1 = require("./Gradient");
13
+ const defaultAboveColor = ColorDef_1.ColorDef.fromTbgr(ColorByName_1.ColorByName.darkGreen);
14
+ const defaultBelowColor = ColorDef_1.ColorDef.fromTbgr(ColorByName_1.ColorByName.darkBrown);
15
15
  /** A circle drawn at a Z elevation, whose diameter is the the XY diagonal of the project extents, used to represent the ground as a reference point within a spatial view.
16
+ * @see [[Environment.ground]].
16
17
  * @public
17
18
  */
18
19
  class GroundPlane {
19
- constructor(ground) {
20
- /** Whether the ground plane should be displayed. */
21
- this.display = false;
22
- /** The Z height at which to draw the plane. */
23
- this.elevation = 0.0;
24
- ground = ground ? ground : {};
25
- this.display = core_bentley_1.JsonUtils.asBool(ground.display, false);
26
- this.elevation = core_bentley_1.JsonUtils.asDouble(ground.elevation, -.01);
27
- this.aboveColor = (undefined !== ground.aboveColor) ? ColorDef_1.ColorDef.fromJSON(ground.aboveColor) : ColorDef_1.ColorDef.fromTbgr(ColorByName_1.ColorByName.darkGreen);
28
- this.belowColor = (undefined !== ground.belowColor) ? ColorDef_1.ColorDef.fromJSON(ground.belowColor) : ColorDef_1.ColorDef.fromTbgr(ColorByName_1.ColorByName.darkBrown);
20
+ constructor(props) {
21
+ var _a, _b, _c;
22
+ this.elevation = (_a = props.elevation) !== null && _a !== void 0 ? _a : -0.01;
23
+ this.aboveColor = (_b = props.aboveColor) !== null && _b !== void 0 ? _b : defaultAboveColor;
24
+ this.belowColor = (_c = props.belowColor) !== null && _c !== void 0 ? _c : defaultBelowColor;
29
25
  }
30
- toJSON() {
31
- return {
32
- display: this.display,
26
+ /** Create a new GroundPlane. Any properties not specified by `props` will be initialized to their default values. */
27
+ static create(props) {
28
+ return props ? new this(props) : this.defaults;
29
+ }
30
+ /** Create a copy of this ground plane, identical except for any properties explicitly specified by `changedProps`.
31
+ * Any properties of `changedProps` explicitly set to `undefined` will be initialized to their default values.
32
+ */
33
+ clone(changedProps) {
34
+ if (!changedProps)
35
+ return this;
36
+ return GroundPlane.create({ ...this, ...changedProps });
37
+ }
38
+ /** Create from JSON representation. */
39
+ static fromJSON(props) {
40
+ if (!props)
41
+ return this.defaults;
42
+ return new this({
43
+ elevation: props.elevation,
44
+ aboveColor: undefined !== props.aboveColor ? ColorDef_1.ColorDef.fromJSON(props.aboveColor) : undefined,
45
+ belowColor: undefined !== props.belowColor ? ColorDef_1.ColorDef.fromJSON(props.belowColor) : undefined,
46
+ });
47
+ }
48
+ /** Convert to JSON representation.
49
+ * @param display If defined, the value to use for [[GroundPlaneProps.display]]; otherwise, that property will be left undefined.
50
+ */
51
+ toJSON(display) {
52
+ const props = {
33
53
  elevation: this.elevation,
34
54
  aboveColor: this.aboveColor.toJSON(),
35
55
  belowColor: this.belowColor.toJSON(),
36
56
  };
37
- }
38
- /** Returns and locally stores gradient symbology for the ground plane texture depending on whether we are looking from above or below.
39
- * Will store the ground colors used in the optional ColorDef array provided.
40
- * @internal
41
- */
42
- getGroundPlaneGradient(aboveGround) {
43
- let gradient = aboveGround ? this._aboveSymb : this._belowSymb;
44
- if (undefined !== gradient)
45
- return gradient;
46
- const values = [0, .25, .5]; // gradient goes from edge of rectangle (0.0) to center (1.0)...
47
- const color = aboveGround ? this.aboveColor : this.belowColor;
48
- const alpha = aboveGround ? 0x80 : 0x85;
49
- const groundColors = [color.withTransparency(0xff), color, color];
50
- groundColors[1] = groundColors[2] = color.withTransparency(alpha);
51
- // Get the possibly cached gradient from the system, specific to whether or not we want ground from above or below.
52
- gradient = new Gradient_1.Gradient.Symb();
53
- gradient.mode = Gradient_1.Gradient.Mode.Spherical;
54
- gradient.keys = [{ color: groundColors[0], value: values[0] }, { color: groundColors[1], value: values[1] }, { color: groundColors[2], value: values[2] }];
55
- // Store the gradient for possible future use
56
- if (aboveGround)
57
- this._aboveSymb = gradient;
58
- else
59
- this._belowSymb = gradient;
60
- return gradient;
57
+ if (undefined !== display)
58
+ props.display = display;
59
+ return props;
61
60
  }
62
61
  }
63
62
  exports.GroundPlane = GroundPlane;
63
+ /** Default settings with a dark green "above" color, dark brown "below" color, and elevation of -0.01 meters. */
64
+ GroundPlane.defaults = new GroundPlane({});
64
65
  //# sourceMappingURL=GroundPlane.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ColorByName } from \"./ColorByName\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** JSON representation of a [[GroundPlane]].\r\n * @public\r\n */\r\nexport interface GroundPlaneProps {\r\n /** Whether the ground plane should be displayed. Defaults to false. */\r\n display?: boolean;\r\n /** The Z height at which to draw the ground plane. */\r\n elevation?: number;\r\n /** The color in which to draw the ground plane when viewed from above. */\r\n aboveColor?: ColorDefProps;\r\n /** The color in which to draw the ground plane when viewed from below. */\r\n belowColor?: ColorDefProps;\r\n}\r\n\r\n/** A circle drawn at a Z elevation, whose diameter is the the XY diagonal of the project extents, used to represent the ground as a reference point within a spatial view.\r\n * @public\r\n */\r\nexport class GroundPlane {\r\n /** Whether the ground plane should be displayed. */\r\n public display: boolean = false;\r\n /** The Z height at which to draw the plane. */\r\n public elevation: number = 0.0;\r\n /** The color in which to draw the ground plane when viewed from above. */\r\n public aboveColor: ColorDef;\r\n /** The color in which to draw the ground plane when viewed from below. */\r\n public belowColor: ColorDef;\r\n private _aboveSymb?: Gradient.Symb;\r\n private _belowSymb?: Gradient.Symb;\r\n\r\n public constructor(ground?: GroundPlaneProps) {\r\n ground = ground ? ground : {};\r\n this.display = JsonUtils.asBool(ground.display, false);\r\n this.elevation = JsonUtils.asDouble(ground.elevation, -.01);\r\n this.aboveColor = (undefined !== ground.aboveColor) ? ColorDef.fromJSON(ground.aboveColor) : ColorDef.fromTbgr(ColorByName.darkGreen);\r\n this.belowColor = (undefined !== ground.belowColor) ? ColorDef.fromJSON(ground.belowColor) : ColorDef.fromTbgr(ColorByName.darkBrown);\r\n }\r\n\r\n public toJSON(): GroundPlaneProps {\r\n return {\r\n display: this.display,\r\n elevation: this.elevation,\r\n aboveColor: this.aboveColor.toJSON(),\r\n belowColor: this.belowColor.toJSON(),\r\n };\r\n }\r\n\r\n /** Returns and locally stores gradient symbology for the ground plane texture depending on whether we are looking from above or below.\r\n * Will store the ground colors used in the optional ColorDef array provided.\r\n * @internal\r\n */\r\n public getGroundPlaneGradient(aboveGround: boolean): Gradient.Symb {\r\n let gradient = aboveGround ? this._aboveSymb : this._belowSymb;\r\n if (undefined !== gradient)\r\n return gradient;\r\n\r\n const values = [0, .25, .5]; // gradient goes from edge of rectangle (0.0) to center (1.0)...\r\n const color = aboveGround ? this.aboveColor : this.belowColor;\r\n const alpha = aboveGround ? 0x80 : 0x85;\r\n const groundColors = [color.withTransparency(0xff), color, color];\r\n groundColors[1] = groundColors[2] = color.withTransparency(alpha);\r\n\r\n // Get the possibly cached gradient from the system, specific to whether or not we want ground from above or below.\r\n gradient = new Gradient.Symb();\r\n gradient.mode = Gradient.Mode.Spherical;\r\n gradient.keys = [{ color: groundColors[0], value: values[0] }, { color: groundColors[1], value: values[1] }, { color: groundColors[2], value: values[2] }];\r\n\r\n // Store the gradient for possible future use\r\n if (aboveGround)\r\n this._aboveSymb = gradient;\r\n else\r\n this._belowSymb = gradient;\r\n\r\n return gradient;\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\nimport { ColorByName } from \"./ColorByName\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\n\r\n/** JSON representation of a [[GroundPlane]].\r\n * @see [[EnvironmentProps.ground]].\r\n * @public\r\n */\r\nexport interface GroundPlaneProps {\r\n /** Whether the ground plane should be displayed. Defaults to false. */\r\n display?: boolean;\r\n /** The Z height at which to draw the ground plane. */\r\n elevation?: number;\r\n /** The color in which to draw the ground plane when viewed from above. */\r\n aboveColor?: ColorDefProps;\r\n /** The color in which to draw the ground plane when viewed from below. */\r\n belowColor?: ColorDefProps;\r\n}\r\n\r\n/** A type containing all of the properties and none of the methods of [[GroundPlane]], with `readonly` modifiers removed.\r\n * @see [[GroundPlane.create]] and [[GroundPlane.clone]].\r\n * @public\r\n */\r\nexport type GroundPlaneProperties = NonFunctionPropertiesOf<GroundPlane>;\r\n\r\nconst defaultAboveColor = ColorDef.fromTbgr(ColorByName.darkGreen);\r\nconst defaultBelowColor = ColorDef.fromTbgr(ColorByName.darkBrown);\r\n\r\n/** A circle drawn at a Z elevation, whose diameter is the the XY diagonal of the project extents, used to represent the ground as a reference point within a spatial view.\r\n * @see [[Environment.ground]].\r\n * @public\r\n */\r\nexport class GroundPlane {\r\n /** The Z height in meters at which to draw the plane. */\r\n public readonly elevation: number;\r\n /** The color in which to draw the ground plane when viewed from above. */\r\n public readonly aboveColor: ColorDef;\r\n /** The color in which to draw the ground plane when viewed from below. */\r\n public readonly belowColor: ColorDef;\r\n\r\n protected constructor(props: Partial<GroundPlaneProperties>) {\r\n this.elevation = props.elevation ?? -0.01;\r\n this.aboveColor = props.aboveColor ?? defaultAboveColor;\r\n this.belowColor = props.belowColor ?? defaultBelowColor;\r\n }\r\n\r\n /** Default settings with a dark green \"above\" color, dark brown \"below\" color, and elevation of -0.01 meters. */\r\n public static readonly defaults = new GroundPlane({ });\r\n\r\n /** Create a new GroundPlane. Any properties not specified by `props` will be initialized to their default values. */\r\n public static create(props?: Partial<GroundPlaneProperties>) {\r\n return props ? new this(props) : this.defaults;\r\n }\r\n\r\n /** Create a copy of this ground plane, identical except for any properties explicitly specified by `changedProps`.\r\n * Any properties of `changedProps` explicitly set to `undefined` will be initialized to their default values.\r\n */\r\n public clone(changedProps?: Partial<GroundPlaneProperties>): GroundPlane {\r\n if (!changedProps)\r\n return this;\r\n\r\n return GroundPlane.create({ ...this, ...changedProps });\r\n }\r\n\r\n /** Create from JSON representation. */\r\n public static fromJSON(props?: GroundPlaneProps): GroundPlane {\r\n if (!props)\r\n return this.defaults;\r\n\r\n return new this({\r\n elevation: props.elevation,\r\n aboveColor: undefined !== props.aboveColor ? ColorDef.fromJSON(props.aboveColor) : undefined,\r\n belowColor: undefined !== props.belowColor ? ColorDef.fromJSON(props.belowColor) : undefined,\r\n });\r\n }\r\n\r\n /** Convert to JSON representation.\r\n * @param display If defined, the value to use for [[GroundPlaneProps.display]]; otherwise, that property will be left undefined.\r\n */\r\n public toJSON(display?: boolean): GroundPlaneProps {\r\n const props: GroundPlaneProps = {\r\n elevation: this.elevation,\r\n aboveColor: this.aboveColor.toJSON(),\r\n belowColor: this.belowColor.toJSON(),\r\n };\r\n\r\n if (undefined !== display)\r\n props.display = display;\r\n\r\n return props;\r\n }\r\n}\r\n"]}
@@ -29,6 +29,18 @@ export interface IModelRpcProps extends IModelRpcOpenProps {
29
29
  readonly key: string;
30
30
  }
31
31
  /** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates
32
+ * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid
33
+ * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.
34
+ * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to
35
+ * the other properties.
36
+ * If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector
37
+ * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.
38
+ * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.
39
+ * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case
40
+ * is unity in all three directions.
41
+ * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid
42
+ * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems
43
+ * can be defined.
32
44
  * @public
33
45
  */
34
46
  export interface EcefLocationProps {
@@ -162,6 +174,7 @@ export interface FilePropertyProps {
162
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  subId?: number | string;
163
175
  }
164
176
  /** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates
177
+ * @note This is an immutable type - all of its properties are frozen.
165
178
  * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
166
179
  * @public
167
180
  */
@@ -176,7 +189,7 @@ export declare class EcefLocation implements EcefLocationProps {
176
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  readonly xVector?: Vector3d;
177
190
  /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */
178
191
  readonly yVector?: Vector3d;
179
- private _transform;
192
+ private readonly _transform;
180
193
  /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */
181
194
  getTransform(): Transform;
182
195
  /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */
@@ -199,7 +212,6 @@ export declare abstract class IModel implements IModelProps {
199
212
  private _rootSubject?;
200
213
  private _globalOrigin?;
201
214
  private _ecefLocation?;
202
- private _ecefTrans?;
203
215
  private _geographicCoordinateSystem?;
204
216
  private _iModelId?;
205
217
  /** The Id of the repository model. */
@@ -240,7 +252,17 @@ export declare abstract class IModel implements IModelProps {
240
252
  /** An offset to be applied to all spatial coordinates. */
241
253
  get globalOrigin(): Point3d;
242
254
  set globalOrigin(org: Point3d);
243
- /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates. */
255
+ /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.
256
+ * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a
257
+ * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem
258
+ * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the
259
+ * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that
260
+ * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.
261
+ * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective
262
+ * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data
263
+ * it must position.
264
+ * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
265
+ */
244
266
  get ecefLocation(): EcefLocation | undefined;
245
267
  set ecefLocation(ecefLocation: EcefLocation | undefined);
246
268
  /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */
@@ -271,8 +293,15 @@ export declare abstract class IModel implements IModelProps {
271
293
  protected _openMode: OpenMode;
272
294
  /** The [[OpenMode]] used for this IModel. */
273
295
  get openMode(): OpenMode;
274
- /** Return a token for RPC operations. */
296
+ /** Return a token for RPC operations.
297
+ * @throws IModelError if the iModel is not open.
298
+ */
275
299
  getRpcProps(): IModelRpcProps;
300
+ /** Returns the iModel's RPC properties.
301
+ * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.
302
+ * @internal
303
+ */
304
+ protected _getRpcProps(): IModelRpcProps;
276
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  /** @internal */
277
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  protected constructor(tokenProps?: IModelRpcProps);
278
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  /** @internal */
@@ -1 +1 @@
1
- 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1
+ 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package/lib/cjs/IModel.js CHANGED
@@ -14,6 +14,7 @@ const Cartographic_1 = require("./geometry/Cartographic");
14
14
  const CoordinateReferenceSystem_1 = require("./geometry/CoordinateReferenceSystem");
15
15
  const IModelError_1 = require("./IModelError");
16
16
  /** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates
17
+ * @note This is an immutable type - all of its properties are frozen.
17
18
  * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
18
19
  * @public
19
20
  */
@@ -25,8 +26,8 @@ class EcefLocation {
25
26
  if (props.cartographicOrigin)
26
27
  this.cartographicOrigin = Cartographic_1.Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();
27
28
  if (props.xVector && props.yVector) {
28
- this.xVector = core_geometry_1.Vector3d.fromJSON(props.xVector);
29
- this.yVector = core_geometry_1.Vector3d.fromJSON(props.yVector);
29
+ this.xVector = core_geometry_1.Vector3d.fromJSON(props.xVector).freeze();
30
+ this.yVector = core_geometry_1.Vector3d.fromJSON(props.yVector).freeze();
30
31
  }
31
32
  let matrix;
32
33
  if (this.xVector && this.yVector) {
@@ -37,6 +38,7 @@ class EcefLocation {
37
38
  if (!matrix)
38
39
  matrix = this.orientation.toMatrix3d();
39
40
  this._transform = core_geometry_1.Transform.createOriginAndMatrix(this.origin, matrix);
41
+ this._transform.freeze();
40
42
  }
41
43
  /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */
42
44
  getTransform() { return this._transform; }
@@ -187,7 +189,17 @@ class IModel {
187
189
  this.onGlobalOriginChanged.raiseEvent(old);
188
190
  }
189
191
  }
190
- /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates. */
192
+ /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.
193
+ * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a
194
+ * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem
195
+ * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the
196
+ * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that
197
+ * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.
198
+ * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective
199
+ * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data
200
+ * it must position.
201
+ * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
202
+ */
191
203
  get ecefLocation() {
192
204
  return this._ecefLocation;
193
205
  }
@@ -230,7 +242,7 @@ class IModel {
230
242
  globalOrigin: this.globalOrigin.toJSON(),
231
243
  ecefLocation: this.ecefLocation,
232
244
  geographicCoordinateSystem: this.geographicCoordinateSystem,
233
- ...this.getRpcProps(),
245
+ ...this._getRpcProps(),
234
246
  };
235
247
  }
236
248
  /** @internal */
@@ -245,10 +257,19 @@ class IModel {
245
257
  get iModelId() { return this._iModelId; }
246
258
  /** The [[OpenMode]] used for this IModel. */
247
259
  get openMode() { return this._openMode; }
248
- /** Return a token for RPC operations. */
260
+ /** Return a token for RPC operations.
261
+ * @throws IModelError if the iModel is not open.
262
+ */
249
263
  getRpcProps() {
250
264
  if (!this.isOpen)
251
265
  throw new IModelError_1.IModelError(core_bentley_1.IModelStatus.BadRequest, "IModel is not open for rpc");
266
+ return this._getRpcProps();
267
+ }
268
+ /** Returns the iModel's RPC properties.
269
+ * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.
270
+ * @internal
271
+ */
272
+ _getRpcProps() {
252
273
  return {
253
274
  key: this._fileKey,
254
275
  iTwinId: this.iTwinId,
@@ -277,11 +298,7 @@ class IModel {
277
298
  getEcefTransform() {
278
299
  if (undefined === this._ecefLocation)
279
300
  throw new IModelError_1.IModelError(core_bentley_1.GeoServiceStatus.NoGeoLocation, "iModel is not GeoLocated");
280
- if (this._ecefTrans === undefined) {
281
- this._ecefTrans = this._ecefLocation.getTransform();
282
- this._ecefTrans.freeze();
283
- }
284
- return this._ecefTrans;
301
+ return this._ecefLocation.getTransform();
285
302
  }
286
303
  /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].
287
304
  * @param spatial A point in the iModel's spatial coordinates