@itwin/core-common 3.0.0-extension.0 → 3.1.0-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (289) hide show
  1. package/CHANGELOG.md +84 -1
  2. package/LICENSE.md +1 -1
  3. package/lib/cjs/BackgroundMapSettings.d.ts +1 -1
  4. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  5. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  6. package/lib/cjs/ConcurrentQuery.d.ts +28 -11
  7. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  8. package/lib/cjs/ConcurrentQuery.js +26 -12
  9. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  10. package/lib/cjs/ContextRealityModel.d.ts +36 -16
  11. package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
  12. package/lib/cjs/ContextRealityModel.js +46 -7
  13. package/lib/cjs/ContextRealityModel.js.map +1 -1
  14. package/lib/cjs/DisplayStyleSettings.d.ts +30 -24
  15. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  16. package/lib/cjs/DisplayStyleSettings.js +43 -16
  17. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  18. package/lib/cjs/ECSqlReader.d.ts +17 -5
  19. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  20. package/lib/cjs/ECSqlReader.js +55 -22
  21. package/lib/cjs/ECSqlReader.js.map +1 -1
  22. package/lib/cjs/ECSqlTypes.d.ts +3 -3
  23. package/lib/cjs/ECSqlTypes.js +3 -3
  24. package/lib/cjs/ECSqlTypes.js.map +1 -1
  25. package/lib/cjs/ElementProps.d.ts +9 -0
  26. package/lib/cjs/ElementProps.d.ts.map +1 -1
  27. package/lib/cjs/ElementProps.js.map +1 -1
  28. package/lib/cjs/Environment.d.ts +61 -0
  29. package/lib/cjs/Environment.d.ts.map +1 -0
  30. package/lib/cjs/Environment.js +74 -0
  31. package/lib/cjs/Environment.js.map +1 -0
  32. package/lib/cjs/FeatureSymbology.d.ts +97 -18
  33. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  34. package/lib/cjs/FeatureSymbology.js +83 -27
  35. package/lib/cjs/FeatureSymbology.js.map +1 -1
  36. package/lib/cjs/GeoCoordinateServices.d.ts +66 -1
  37. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  38. package/lib/cjs/GeoCoordinateServices.js +39 -1
  39. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  40. package/lib/cjs/Gradient.d.ts.map +1 -1
  41. package/lib/cjs/Gradient.js +10 -0
  42. package/lib/cjs/Gradient.js.map +1 -1
  43. package/lib/cjs/GroundPlane.d.ts +26 -15
  44. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  45. package/lib/cjs/GroundPlane.js +40 -39
  46. package/lib/cjs/GroundPlane.js.map +1 -1
  47. package/lib/cjs/IModel.d.ts +33 -4
  48. package/lib/cjs/IModel.d.ts.map +1 -1
  49. package/lib/cjs/IModel.js +27 -10
  50. package/lib/cjs/IModel.js.map +1 -1
  51. package/lib/cjs/LightSettings.d.ts +59 -0
  52. package/lib/cjs/LightSettings.d.ts.map +1 -1
  53. package/lib/cjs/LightSettings.js +75 -6
  54. package/lib/cjs/LightSettings.js.map +1 -1
  55. package/lib/cjs/Localization.d.ts +1 -1
  56. package/lib/cjs/Localization.js.map +1 -1
  57. package/lib/cjs/MapLayerSettings.d.ts +2 -2
  58. package/lib/cjs/MapLayerSettings.js +2 -2
  59. package/lib/cjs/MapLayerSettings.js.map +1 -1
  60. package/lib/cjs/NativeAppProps.d.ts +2 -36
  61. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  62. package/lib/cjs/NativeAppProps.js.map +1 -1
  63. package/lib/cjs/PlanarClipMask.d.ts +73 -8
  64. package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
  65. package/lib/cjs/PlanarClipMask.js +17 -24
  66. package/lib/cjs/PlanarClipMask.js.map +1 -1
  67. package/lib/cjs/RealityDataAccessProps.d.ts +42 -0
  68. package/lib/cjs/RealityDataAccessProps.d.ts.map +1 -0
  69. package/lib/cjs/RealityDataAccessProps.js +20 -0
  70. package/lib/cjs/RealityDataAccessProps.js.map +1 -0
  71. package/lib/cjs/RenderMaterial.d.ts +7 -7
  72. package/lib/cjs/RenderMaterial.d.ts.map +1 -1
  73. package/lib/cjs/RenderMaterial.js +10 -5
  74. package/lib/cjs/RenderMaterial.js.map +1 -1
  75. package/lib/cjs/RenderSchedule.d.ts +4 -0
  76. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  77. package/lib/cjs/RenderSchedule.js +5 -1
  78. package/lib/cjs/RenderSchedule.js.map +1 -1
  79. package/lib/cjs/RenderTexture.d.ts +8 -1
  80. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  81. package/lib/cjs/RenderTexture.js.map +1 -1
  82. package/lib/cjs/SkyBox.d.ts +142 -34
  83. package/lib/cjs/SkyBox.d.ts.map +1 -1
  84. package/lib/cjs/SkyBox.js +192 -6
  85. package/lib/cjs/SkyBox.js.map +1 -1
  86. package/lib/cjs/TextureMapping.d.ts +3 -1
  87. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  88. package/lib/cjs/TextureMapping.js +9 -6
  89. package/lib/cjs/TextureMapping.js.map +1 -1
  90. package/lib/cjs/TextureProps.d.ts +21 -2
  91. package/lib/cjs/TextureProps.d.ts.map +1 -1
  92. package/lib/cjs/TextureProps.js +19 -0
  93. package/lib/cjs/TextureProps.js.map +1 -1
  94. package/lib/cjs/ThematicDisplay.d.ts +6 -0
  95. package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
  96. package/lib/cjs/ThematicDisplay.js +26 -0
  97. package/lib/cjs/ThematicDisplay.js.map +1 -1
  98. package/lib/cjs/TileProps.d.ts +6 -0
  99. package/lib/cjs/TileProps.d.ts.map +1 -1
  100. package/lib/cjs/TileProps.js.map +1 -1
  101. package/lib/cjs/ViewFlags.d.ts +8 -0
  102. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  103. package/lib/cjs/ViewFlags.js +30 -10
  104. package/lib/cjs/ViewFlags.js.map +1 -1
  105. package/lib/cjs/core-common.d.ts +7 -0
  106. package/lib/cjs/core-common.d.ts.map +1 -1
  107. package/lib/cjs/core-common.js +7 -0
  108. package/lib/cjs/core-common.js.map +1 -1
  109. package/lib/cjs/geometry/AdditionalTransform.d.ts +1 -1
  110. package/lib/cjs/geometry/AdditionalTransform.js +1 -1
  111. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  112. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +25 -10
  113. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  114. package/lib/cjs/geometry/CoordinateReferenceSystem.js +9 -7
  115. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  116. package/lib/cjs/geometry/ElementGeometry.d.ts +12 -8
  117. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  118. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  119. package/lib/cjs/geometry/FrustumPlanes.d.ts +1 -1
  120. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  121. package/lib/cjs/geometry/FrustumPlanes.js +26 -13
  122. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  123. package/lib/cjs/ipc/IpcWebSocket.d.ts +12 -5
  124. package/lib/cjs/ipc/IpcWebSocket.d.ts.map +1 -1
  125. package/lib/cjs/ipc/IpcWebSocket.js +32 -8
  126. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  127. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -0
  128. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts.map +1 -0
  129. package/lib/cjs/ipc/IpcWebSocketTransport.js +142 -0
  130. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -0
  131. package/lib/cjs/rpc/core/RpcInvocation.d.ts +4 -4
  132. package/lib/cjs/rpc/core/RpcInvocation.d.ts.map +1 -1
  133. package/lib/cjs/rpc/core/RpcInvocation.js +3 -1
  134. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  135. package/lib/cjs/tile/ElementGraphics.d.ts +5 -1
  136. package/lib/cjs/tile/ElementGraphics.d.ts.map +1 -1
  137. package/lib/cjs/tile/ElementGraphics.js.map +1 -1
  138. package/lib/cjs/tile/GltfTileIO.d.ts +16 -79
  139. package/lib/cjs/tile/GltfTileIO.d.ts.map +1 -1
  140. package/lib/cjs/tile/GltfTileIO.js +72 -153
  141. package/lib/cjs/tile/GltfTileIO.js.map +1 -1
  142. package/lib/cjs/tile/TileMetadata.d.ts +20 -8
  143. package/lib/cjs/tile/TileMetadata.d.ts.map +1 -1
  144. package/lib/cjs/tile/TileMetadata.js +50 -53
  145. package/lib/cjs/tile/TileMetadata.js.map +1 -1
  146. package/lib/esm/BackgroundMapSettings.d.ts +1 -1
  147. package/lib/esm/BackgroundMapSettings.d.ts.map +1 -1
  148. package/lib/esm/BackgroundMapSettings.js.map +1 -1
  149. package/lib/esm/ConcurrentQuery.d.ts +28 -11
  150. package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
  151. package/lib/esm/ConcurrentQuery.js +26 -12
  152. package/lib/esm/ConcurrentQuery.js.map +1 -1
  153. package/lib/esm/ContextRealityModel.d.ts +36 -16
  154. package/lib/esm/ContextRealityModel.d.ts.map +1 -1
  155. package/lib/esm/ContextRealityModel.js +45 -6
  156. package/lib/esm/ContextRealityModel.js.map +1 -1
  157. package/lib/esm/DisplayStyleSettings.d.ts +30 -24
  158. package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
  159. package/lib/esm/DisplayStyleSettings.js +43 -16
  160. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  161. package/lib/esm/ECSqlReader.d.ts +17 -5
  162. package/lib/esm/ECSqlReader.d.ts.map +1 -1
  163. package/lib/esm/ECSqlReader.js +56 -23
  164. package/lib/esm/ECSqlReader.js.map +1 -1
  165. package/lib/esm/ECSqlTypes.d.ts +3 -3
  166. package/lib/esm/ECSqlTypes.js +3 -3
  167. package/lib/esm/ECSqlTypes.js.map +1 -1
  168. package/lib/esm/ElementProps.d.ts +9 -0
  169. package/lib/esm/ElementProps.d.ts.map +1 -1
  170. package/lib/esm/ElementProps.js.map +1 -1
  171. package/lib/esm/Environment.d.ts +61 -0
  172. package/lib/esm/Environment.d.ts.map +1 -0
  173. package/lib/esm/Environment.js +70 -0
  174. package/lib/esm/Environment.js.map +1 -0
  175. package/lib/esm/FeatureSymbology.d.ts +97 -18
  176. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  177. package/lib/esm/FeatureSymbology.js +84 -28
  178. package/lib/esm/FeatureSymbology.js.map +1 -1
  179. package/lib/esm/GeoCoordinateServices.d.ts +66 -1
  180. package/lib/esm/GeoCoordinateServices.d.ts.map +1 -1
  181. package/lib/esm/GeoCoordinateServices.js +39 -1
  182. package/lib/esm/GeoCoordinateServices.js.map +1 -1
  183. package/lib/esm/Gradient.d.ts.map +1 -1
  184. package/lib/esm/Gradient.js +10 -0
  185. package/lib/esm/Gradient.js.map +1 -1
  186. package/lib/esm/GroundPlane.d.ts +26 -15
  187. package/lib/esm/GroundPlane.d.ts.map +1 -1
  188. package/lib/esm/GroundPlane.js +40 -39
  189. package/lib/esm/GroundPlane.js.map +1 -1
  190. package/lib/esm/IModel.d.ts +33 -4
  191. package/lib/esm/IModel.d.ts.map +1 -1
  192. package/lib/esm/IModel.js +27 -10
  193. package/lib/esm/IModel.js.map +1 -1
  194. package/lib/esm/LightSettings.d.ts +59 -0
  195. package/lib/esm/LightSettings.d.ts.map +1 -1
  196. package/lib/esm/LightSettings.js +74 -6
  197. package/lib/esm/LightSettings.js.map +1 -1
  198. package/lib/esm/Localization.d.ts +1 -1
  199. package/lib/esm/Localization.js.map +1 -1
  200. package/lib/esm/MapLayerSettings.d.ts +2 -2
  201. package/lib/esm/MapLayerSettings.js +2 -2
  202. package/lib/esm/MapLayerSettings.js.map +1 -1
  203. package/lib/esm/NativeAppProps.d.ts +2 -36
  204. package/lib/esm/NativeAppProps.d.ts.map +1 -1
  205. package/lib/esm/NativeAppProps.js.map +1 -1
  206. package/lib/esm/PlanarClipMask.d.ts +73 -8
  207. package/lib/esm/PlanarClipMask.d.ts.map +1 -1
  208. package/lib/esm/PlanarClipMask.js +17 -24
  209. package/lib/esm/PlanarClipMask.js.map +1 -1
  210. package/lib/esm/RealityDataAccessProps.d.ts +42 -0
  211. package/lib/esm/RealityDataAccessProps.d.ts.map +1 -0
  212. package/lib/esm/RealityDataAccessProps.js +17 -0
  213. package/lib/esm/RealityDataAccessProps.js.map +1 -0
  214. package/lib/esm/RenderMaterial.d.ts +7 -7
  215. package/lib/esm/RenderMaterial.d.ts.map +1 -1
  216. package/lib/esm/RenderMaterial.js +10 -5
  217. package/lib/esm/RenderMaterial.js.map +1 -1
  218. package/lib/esm/RenderSchedule.d.ts +4 -0
  219. package/lib/esm/RenderSchedule.d.ts.map +1 -1
  220. package/lib/esm/RenderSchedule.js +5 -1
  221. package/lib/esm/RenderSchedule.js.map +1 -1
  222. package/lib/esm/RenderTexture.d.ts +8 -1
  223. package/lib/esm/RenderTexture.d.ts.map +1 -1
  224. package/lib/esm/RenderTexture.js.map +1 -1
  225. package/lib/esm/SkyBox.d.ts +142 -34
  226. package/lib/esm/SkyBox.d.ts.map +1 -1
  227. package/lib/esm/SkyBox.js +187 -5
  228. package/lib/esm/SkyBox.js.map +1 -1
  229. package/lib/esm/TextureMapping.d.ts +3 -1
  230. package/lib/esm/TextureMapping.d.ts.map +1 -1
  231. package/lib/esm/TextureMapping.js +9 -6
  232. package/lib/esm/TextureMapping.js.map +1 -1
  233. package/lib/esm/TextureProps.d.ts +21 -2
  234. package/lib/esm/TextureProps.d.ts.map +1 -1
  235. package/lib/esm/TextureProps.js +18 -1
  236. package/lib/esm/TextureProps.js.map +1 -1
  237. package/lib/esm/ThematicDisplay.d.ts +6 -0
  238. package/lib/esm/ThematicDisplay.d.ts.map +1 -1
  239. package/lib/esm/ThematicDisplay.js +26 -0
  240. package/lib/esm/ThematicDisplay.js.map +1 -1
  241. package/lib/esm/TileProps.d.ts +6 -0
  242. package/lib/esm/TileProps.d.ts.map +1 -1
  243. package/lib/esm/TileProps.js.map +1 -1
  244. package/lib/esm/ViewFlags.d.ts +8 -0
  245. package/lib/esm/ViewFlags.d.ts.map +1 -1
  246. package/lib/esm/ViewFlags.js +30 -10
  247. package/lib/esm/ViewFlags.js.map +1 -1
  248. package/lib/esm/core-common.d.ts +7 -0
  249. package/lib/esm/core-common.d.ts.map +1 -1
  250. package/lib/esm/core-common.js +7 -0
  251. package/lib/esm/core-common.js.map +1 -1
  252. package/lib/esm/geometry/AdditionalTransform.d.ts +1 -1
  253. package/lib/esm/geometry/AdditionalTransform.js +1 -1
  254. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  255. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +25 -10
  256. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  257. package/lib/esm/geometry/CoordinateReferenceSystem.js +9 -7
  258. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  259. package/lib/esm/geometry/ElementGeometry.d.ts +12 -8
  260. package/lib/esm/geometry/ElementGeometry.d.ts.map +1 -1
  261. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  262. package/lib/esm/geometry/FrustumPlanes.d.ts +1 -1
  263. package/lib/esm/geometry/FrustumPlanes.d.ts.map +1 -1
  264. package/lib/esm/geometry/FrustumPlanes.js +26 -13
  265. package/lib/esm/geometry/FrustumPlanes.js.map +1 -1
  266. package/lib/esm/ipc/IpcWebSocket.d.ts +12 -5
  267. package/lib/esm/ipc/IpcWebSocket.d.ts.map +1 -1
  268. package/lib/esm/ipc/IpcWebSocket.js +31 -6
  269. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  270. package/lib/esm/ipc/IpcWebSocketTransport.d.ts +15 -0
  271. package/lib/esm/ipc/IpcWebSocketTransport.d.ts.map +1 -0
  272. package/lib/esm/ipc/IpcWebSocketTransport.js +138 -0
  273. package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -0
  274. package/lib/esm/rpc/core/RpcInvocation.d.ts +4 -4
  275. package/lib/esm/rpc/core/RpcInvocation.d.ts.map +1 -1
  276. package/lib/esm/rpc/core/RpcInvocation.js +3 -1
  277. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  278. package/lib/esm/tile/ElementGraphics.d.ts +5 -1
  279. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  280. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  281. package/lib/esm/tile/GltfTileIO.d.ts +16 -79
  282. package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
  283. package/lib/esm/tile/GltfTileIO.js +70 -149
  284. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  285. package/lib/esm/tile/TileMetadata.d.ts +20 -8
  286. package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
  287. package/lib/esm/tile/TileMetadata.js +50 -53
  288. package/lib/esm/tile/TileMetadata.js.map +1 -1
  289. package/package.json +10 -11
@@ -5,7 +5,7 @@
5
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  /** @packageDocumentation
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  * @module Rendering
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  */
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- import { Id64 } from "@itwin/core-bentley";
8
+ import { assert, Id64 } from "@itwin/core-bentley";
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  import { BatchType } from "./FeatureTable";
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  import { GeometryClass } from "./GeometryParams";
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  import { RgbColor } from "./RgbColor";
@@ -36,6 +36,8 @@ export class FeatureAppearance {
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  if (undefined !== this.weight)
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  this.weight = Math.max(1, Math.min(this.weight, 32));
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  if (undefined !== this.transparency) {
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+ if (props.viewDependentTransparency)
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+ this.viewDependentTransparency = true;
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  this.transparency = Math.max(0, Math.min(this.transparency, 1));
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  // Fix up rounding errors...
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  const smallDelta = 0.0001;
@@ -60,23 +62,29 @@ export class FeatureAppearance {
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  /** Create a FeatureAppearance that overrides the RGB and transparency.
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  * The appearance's transparency is derived from the transparency component of the ColorDef.
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  */
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- static fromRgba(color) {
65
+ static fromRgba(color, viewDependentTransparency = false) {
64
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  return this.fromJSON({
65
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  rgb: RgbColor.fromColorDef(color),
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  transparency: color.colors.t / 255,
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+ viewDependentTransparency: viewDependentTransparency ? true : undefined,
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  });
68
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  }
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  /** Create a FeatureAppearance that overrides only the transparency */
70
- static fromTransparency(transparencyValue) {
71
- return this.fromJSON({ transparency: transparencyValue });
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+ static fromTransparency(transparencyValue, viewDependent = false) {
74
+ return this.fromJSON({
75
+ transparency: transparencyValue,
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+ viewDependentTransparency: viewDependent ? true : undefined,
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+ });
72
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  }
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- /** Create a FeatureAppearance with overrides corresponding to those defined by the supplied SubCategoryOverride. */
79
+ /** Create a FeatureAppearance with overrides corresponding to those defined by the supplied SubCategoryOverride.
80
+ * @note Subcategory overrides set [[viewDependentTransparency]] to `true`.
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+ */
74
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  static fromSubCategoryOverride(ovr) {
75
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  const rgb = undefined !== ovr.color ? RgbColor.fromColorDef(ovr.color) : undefined;
76
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  const transparency = ovr.transparency;
77
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  const weight = ovr.weight;
78
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  const ignoresMaterial = undefined !== ovr.material && Id64.isValid(ovr.material) ? true : undefined;
79
- return this.fromJSON({ rgb, transparency, weight, ignoresMaterial });
87
+ return this.fromJSON({ rgb, transparency, weight, ignoresMaterial, viewDependentTransparency: true });
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  }
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  /** Returns true if this appearance does not override any aspects of symbology. */
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  get matchesDefaults() {
@@ -99,11 +107,12 @@ export class FeatureAppearance {
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  return true;
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  return this.rgbIsEqual(other.rgb)
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  && this.weight === other.weight
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- && this.transparency === other.transparency
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+ && this.transparencyIsEqual(other.transparency)
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  && this.linePixels === other.linePixels
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  && this.ignoresMaterial === other.ignoresMaterial
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  && this.nonLocatable === other.nonLocatable
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- && this.emphasized === other.emphasized;
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+ && this.emphasized === other.emphasized
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+ && this.viewDependentTransparency === other.viewDependentTransparency;
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  }
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  toJSON() {
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  const props = {};
@@ -111,8 +120,11 @@ export class FeatureAppearance {
111
120
  props.rgb = this.rgb.toJSON();
112
121
  if (undefined !== this.weight)
113
122
  props.weight = this.weight;
114
- if (undefined !== this.transparency)
123
+ if (undefined !== this.transparency) {
115
124
  props.transparency = this.transparency;
125
+ if (this.viewDependentTransparency)
126
+ props.viewDependentTransparency = true;
127
+ }
116
128
  if (undefined !== this.linePixels)
117
129
  props.linePixels = this.linePixels;
118
130
  if (true === this.ignoresMaterial)
@@ -167,10 +179,25 @@ export class FeatureAppearance {
167
179
  props.nonLocatable = true;
168
180
  if (undefined === props.emphasized && this.emphasized)
169
181
  props.emphasized = true;
182
+ if (undefined !== props.transparency && this.viewDependentTransparency)
183
+ props.viewDependentTransparency = true;
170
184
  return FeatureAppearance.fromJSON(props);
171
185
  }
172
186
  rgbIsEqual(rgb) {
173
- return undefined === this.rgb ? undefined === rgb ? true : false : undefined === rgb ? false : this.rgb.equals(rgb);
187
+ if (undefined === this.rgb)
188
+ return undefined === rgb;
189
+ else if (undefined === rgb)
190
+ return false;
191
+ else
192
+ return this.rgb.equals(rgb);
193
+ }
194
+ transparencyIsEqual(transp) {
195
+ if (undefined === this.transparency)
196
+ return undefined === transp;
197
+ else if (undefined === transp)
198
+ return false;
199
+ else
200
+ return Math.floor(this.transparency * 0xff) === Math.floor(transp * 0xff);
174
201
  }
175
202
  }
176
203
  /** An appearance that overrides nothing. */
@@ -387,18 +414,54 @@ export class FeatureOverrides {
387
414
  default: return true;
388
415
  }
389
416
  }
417
+ /** Specify overrides for all elements belonging to a specified [GeometricModel]($backend), or all geometry belonging to a specified [GeometricElement]($backend) or [SubCategory]($backend). */
418
+ override(args) {
419
+ let id;
420
+ let map;
421
+ if (undefined !== args.elementId) {
422
+ id = args.elementId;
423
+ map = this._elementOverrides;
424
+ }
425
+ else if (undefined !== args.modelId) {
426
+ id = args.modelId;
427
+ map = this._modelOverrides;
428
+ }
429
+ else {
430
+ id = args.subCategoryId;
431
+ map = this._subCategoryOverrides;
432
+ }
433
+ let app = args.appearance;
434
+ const idLo = Id64.getLowerUint32(id);
435
+ const idHi = Id64.getUpperUint32(id);
436
+ if (undefined !== args.elementId && this.isNeverDrawn(idLo, idHi, 0))
437
+ return;
438
+ const replace = "replace" === args.onConflict;
439
+ const existing = replace ? undefined : map.get(idLo, idHi);
440
+ if (existing) {
441
+ assert("replace" !== args.onConflict);
442
+ switch (args.onConflict) {
443
+ case "skip":
444
+ return;
445
+ case "extend":
446
+ app = app.extendAppearance(existing);
447
+ break;
448
+ default:
449
+ app = existing.extendAppearance(app);
450
+ break;
451
+ }
452
+ }
453
+ map.set(idLo, idHi, app);
454
+ }
390
455
  /** Specify overrides for all elements within the specified model.
391
456
  * @param id The Id of the model.
392
457
  * @param app The symbology overrides.
393
458
  * @param replaceExisting Specifies whether to replace a pre-existing override for the same model.
394
459
  * @note These overrides take priority over all other overrides.
395
460
  * @note If [[defaultOverrides]] are defined, they will not apply to any element within this model, even if the supplied appearance overrides nothing.
461
+ * @deprecated Use [[FeatureOverrides.override]].
396
462
  */
397
463
  overrideModel(id, app, replaceExisting = true) {
398
- const idLo = Id64.getLowerUint32(id);
399
- const idHi = Id64.getUpperUint32(id);
400
- if (replaceExisting || undefined === this.getModelOverrides(idLo, idHi))
401
- this._modelOverrides.set(idLo, idHi, app);
464
+ this.override({ modelId: id, appearance: app, onConflict: replaceExisting ? "replace" : "skip" });
402
465
  }
403
466
  /** Specify overrides for all geometry belonging to the specified [SubCategory]($backend).
404
467
  * @param id The Id of the subcategory.
@@ -406,14 +469,10 @@ export class FeatureOverrides {
406
469
  * @param replaceExisting Specifies whether to replace a pre-existing override for the same subcategory.
407
470
  * @note These overrides have lower priority than element and model overrides.
408
471
  * @note If [[defaultOverrides]] are defined, they will not apply to any geometry within this subcategory, even if the supplied appearance overrides nothing.
472
+ * @deprecated Use [[FeatureOverrides.override]].
409
473
  */
410
474
  overrideSubCategory(id, app, replaceExisting = true) {
411
- // NB: We used to do nothing if this.isSubCategoryVisible() => false but now models can turn invisible subcategories visible in their own context.
412
- const idLo = Id64.getLowerUint32(id);
413
- const idHi = Id64.getUpperUint32(id);
414
- // NB: Appearance may specify no overridden symbology - this means "don't apply the default overrides to this subcategory"
415
- if (replaceExisting || undefined === this.getSubCategoryOverrides(idLo, idHi))
416
- this._subCategoryOverrides.set(idLo, idHi, app);
475
+ this.override({ subCategoryId: id, appearance: app, onConflict: replaceExisting ? "replace" : "skip" });
417
476
  }
418
477
  /** Specify overrides for all geometry originating from the specified element.
419
478
  * @param id The Id of the element.
@@ -421,22 +480,19 @@ export class FeatureOverrides {
421
480
  * @param replaceExisting Specifies whether to replace a pre-existing override for the same element.
422
481
  * @note These overrides take precedence over subcategory overrides, but not over model overrides.
423
482
  * @note If [[defaultOverrides]] are defined, they will not apply to this element, even if the supplied appearance overrides nothing.
483
+ * @deprecated Use [[FeatureOverrides.override]].
424
484
  */
425
485
  overrideElement(id, app, replaceExisting = true) {
426
- const idLo = Id64.getLowerUint32(id);
427
- const idHi = Id64.getUpperUint32(id);
428
- if (this.isNeverDrawn(idLo, idHi, 0))
429
- return;
430
- // NB: Appearance may specify no overridden symbology - this means "don't apply the default overrides to this element"
431
- if (replaceExisting || undefined === this.getElementOverrides(idLo, idHi, 0))
432
- this._elementOverrides.set(idLo, idHi, app);
486
+ this.override({ elementId: id, appearance: app, onConflict: replaceExisting ? "replace" : "skip" });
433
487
  }
434
488
  /** Specify overrides for all geometry originating from the specified animation node.
435
489
  * @param id The Id of the animation node.
436
490
  * @param app The symbology overrides.
437
491
  * @note These overrides do not take precedence over element overrides.
438
492
  */
439
- overrideAnimationNode(id, app) { this.animationNodeOverrides.set(id, app); }
493
+ overrideAnimationNode(id, app) {
494
+ this.animationNodeOverrides.set(id, app);
495
+ }
440
496
  /** Defines a default appearance to be applied to any [[Feature]] *not* explicitly overridden.
441
497
  * @param appearance The symbology overrides.
442
498
  * @param replaceExisting Specifies whether to replace the current default overrides if they are already defined.
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature } from \"./FeatureTable\";\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\nimport { LinePixels } from \"./LinePixels\";\r\nimport { RgbColor, RgbColorProps } from \"./RgbColor\";\r\nimport { SubCategoryOverride } from \"./SubCategoryOverride\";\r\n\r\nfunction copyIdSetToUint32Set(dst: Id64.Uint32Set, src: Iterable<string>): void {\r\n dst.clear();\r\n if (typeof src === \"string\") {\r\n dst.addId(src);\r\n } else {\r\n for (const id of src)\r\n dst.addId(id);\r\n }\r\n}\r\n\r\n// cspell:ignore subcat subcats\r\n\r\n/** Properties used to initialize a [[FeatureAppearance]].\r\n * @public\r\n */\r\nexport interface FeatureAppearanceProps {\r\n /** The color of the Feature */\r\n rgb?: RgbColorProps;\r\n /** The line weight in pixels as an integer in [1, 31] */\r\n weight?: number;\r\n /** The transparency in the range [0.0, 1.0] where 0 indicates fully opaque and 1 indicates fully transparent. */\r\n transparency?: number;\r\n /** The pixel pattern used to draw lines. */\r\n linePixels?: LinePixels;\r\n /** If true, ignore the [[RenderMaterial]] associated with surfaces. */\r\n ignoresMaterial?: true | undefined;\r\n /** If true, the associated [[Feature]] will not be drawn when using [Viewport.readPixels]($frontend). */\r\n nonLocatable?: true | undefined;\r\n /** If true, the associated [[Feature]] will be emphasized. Emphasized features are rendered using the [[Hilite.Settings]] defined by [Viewport.emphasisSettings]($frontend). */\r\n emphasized?: true | undefined;\r\n}\r\n\r\n/** Defines overrides for selected aspects of a [[Feature]]'s symbology.\r\n * Any member defined in the appearance overrides that aspect of symbology for all [[Feature]]s to which the appearance is applied.\r\n * @see [[FeatureOverrides]] to customize the appearance of multiple features.\r\n * @public\r\n */\r\nexport class FeatureAppearance implements FeatureAppearanceProps {\r\n public readonly rgb?: RgbColor;\r\n public readonly weight?: number;\r\n public readonly transparency?: number;\r\n public readonly linePixels?: LinePixels;\r\n public readonly ignoresMaterial?: true | undefined;\r\n public readonly nonLocatable?: true | undefined;\r\n public readonly emphasized?: true | undefined;\r\n\r\n /** An appearance that overrides nothing. */\r\n public static readonly defaults = new FeatureAppearance({});\r\n\r\n public static fromJSON(props?: FeatureAppearanceProps) {\r\n if (undefined === props || (undefined === props.rgb && undefined === props.weight && undefined === props.transparency && undefined === props.linePixels && !props.ignoresMaterial && !props.nonLocatable && !props.emphasized))\r\n return this.defaults;\r\n else\r\n return new FeatureAppearance(props);\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides only the RGB color.\r\n * @note The transparency component of the ColorDef is ignored.\r\n */\r\n public static fromRgb(color: ColorDef): FeatureAppearance {\r\n return this.fromJSON({ rgb: RgbColor.fromColorDef(color) });\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides the RGB and transparency.\r\n * The appearance's transparency is derived from the transparency component of the ColorDef.\r\n */\r\n public static fromRgba(color: ColorDef): FeatureAppearance {\r\n return this.fromJSON({\r\n rgb: RgbColor.fromColorDef(color),\r\n transparency: color.colors.t / 255,\r\n });\r\n }\r\n /** Create a FeatureAppearance that overrides only the transparency */\r\n public static fromTransparency(transparencyValue: number): FeatureAppearance {\r\n return this.fromJSON({ transparency: transparencyValue });\r\n }\r\n\r\n /** Create a FeatureAppearance with overrides corresponding to those defined by the supplied SubCategoryOverride. */\r\n public static fromSubCategoryOverride(ovr: SubCategoryOverride): FeatureAppearance {\r\n const rgb = undefined !== ovr.color ? RgbColor.fromColorDef(ovr.color) : undefined;\r\n const transparency = ovr.transparency;\r\n const weight = ovr.weight;\r\n const ignoresMaterial = undefined !== ovr.material && Id64.isValid(ovr.material) ? true : undefined;\r\n return this.fromJSON({ rgb, transparency, weight, ignoresMaterial });\r\n }\r\n\r\n /** Returns true if this appearance does not override any aspects of symbology. */\r\n public get matchesDefaults(): boolean {\r\n return this.equals(FeatureAppearance.defaults);\r\n }\r\n\r\n public get overridesRgb(): boolean { return undefined !== this.rgb; }\r\n public get overridesTransparency(): boolean { return undefined !== this.transparency; }\r\n public get overridesLinePixels(): boolean { return undefined !== this.linePixels; }\r\n public get overridesWeight(): boolean { return undefined !== this.weight; }\r\n public get overridesSymbology(): boolean {\r\n return this.overridesRgb || this.overridesTransparency || this.overridesWeight || this.overridesLinePixels || !!this.ignoresMaterial\r\n || this.emphasized || this.overridesNonLocatable;\r\n }\r\n public get overridesNonLocatable(): boolean { return undefined !== this.nonLocatable; }\r\n public get isFullyTransparent(): boolean { return undefined !== this.transparency && this.transparency >= 1.0; }\r\n /** Returns true if any aspect of the appearance is overridden (i.e., if any member is not undefined). */\r\n public get anyOverridden(): boolean { return this.overridesSymbology || this.overridesNonLocatable; }\r\n\r\n public equals(other: FeatureAppearance): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.rgbIsEqual(other.rgb)\r\n && this.weight === other.weight\r\n && this.transparency === other.transparency\r\n && this.linePixels === other.linePixels\r\n && this.ignoresMaterial === other.ignoresMaterial\r\n && this.nonLocatable === other.nonLocatable\r\n && this.emphasized === other.emphasized;\r\n }\r\n\r\n public toJSON(): FeatureAppearanceProps {\r\n const props: FeatureAppearanceProps = {};\r\n if (this.rgb)\r\n props.rgb = this.rgb.toJSON();\r\n\r\n if (undefined !== this.weight)\r\n props.weight = this.weight;\r\n\r\n if (undefined !== this.transparency)\r\n props.transparency = this.transparency;\r\n\r\n if (undefined !== this.linePixels)\r\n props.linePixels = this.linePixels;\r\n\r\n if (true === this.ignoresMaterial)\r\n props.ignoresMaterial = true;\r\n\r\n if (true === this.nonLocatable)\r\n props.nonLocatable = true;\r\n\r\n if (true === this.emphasized)\r\n props.emphasized = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Convert this appearance to JSON, and override any properties explicitly specified by `changedProps` in the result.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.cloneProps({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.clone]].\r\n */\r\n public cloneProps(changedProps: FeatureAppearanceProps): FeatureAppearanceProps {\r\n return {\r\n ...this.toJSON(),\r\n ...changedProps,\r\n };\r\n }\r\n\r\n /** Create a copy of this appearance, overriding any properties explicitly specified by `changedProps`.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.clone({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.cloneProps]].\r\n */\r\n public clone(changedProps: FeatureAppearanceProps): FeatureAppearance {\r\n return FeatureAppearance.fromJSON(this.cloneProps(changedProps));\r\n }\r\n\r\n /** Produce a FeatureAppearance from the supplied appearance in which any aspect not defined by the base appearance is overridden by this appearance. */\r\n public extendAppearance(base: FeatureAppearance): FeatureAppearance {\r\n if (!this.overridesSymbology)\r\n return base;\r\n\r\n const props = base.toJSON();\r\n if (undefined === props.rgb) props.rgb = this.rgb;\r\n if (undefined === props.transparency) props.transparency = this.transparency;\r\n if (undefined === props.linePixels) props.linePixels = this.linePixels;\r\n if (undefined === props.weight) props.weight = this.weight;\r\n if (undefined === props.ignoresMaterial && this.ignoresMaterial) props.ignoresMaterial = true;\r\n if (undefined === props.nonLocatable && this.nonLocatable) props.nonLocatable = true;\r\n if (undefined === props.emphasized && this.emphasized) props.emphasized = true;\r\n\r\n return FeatureAppearance.fromJSON(props);\r\n }\r\n\r\n protected constructor(props: FeatureAppearanceProps) {\r\n this.rgb = undefined !== props.rgb ? RgbColor.fromJSON(props.rgb) : undefined;\r\n this.weight = props.weight;\r\n this.transparency = props.transparency;\r\n this.linePixels = props.linePixels;\r\n this.ignoresMaterial = props.ignoresMaterial;\r\n this.nonLocatable = props.nonLocatable;\r\n this.emphasized = props.emphasized;\r\n\r\n if (undefined !== this.weight)\r\n this.weight = Math.max(1, Math.min(this.weight, 32));\r\n\r\n if (undefined !== this.transparency) {\r\n this.transparency = Math.max(0, Math.min(this.transparency, 1));\r\n\r\n // Fix up rounding errors...\r\n const smallDelta = 0.0001;\r\n if (1.0 - this.transparency < smallDelta)\r\n this.transparency = 1.0;\r\n else if (this.transparency < smallDelta)\r\n this.transparency = 0.0;\r\n }\r\n }\r\n\r\n private rgbIsEqual(rgb?: RgbColor): boolean {\r\n return undefined === this.rgb ? undefined === rgb ? true : false : undefined === rgb ? false : this.rgb.equals(rgb);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply a [[FeatureAppearance]] given a low-level description of a [[Feature]].\r\n * @see [[FeatureOverrides]] for the commonly-used implementation.\r\n * @see [[FeatureAppearanceProvider]] to supplement the appearance supplied by this interface.\r\n * @public\r\n */\r\nexport interface FeatureAppearanceSource {\r\n /** Supplies the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** Specifies how to customize the appearance of individual [[Feature]]s, typically within the context of a [Viewport]($frontend).\r\n * Individual aspects of a feature's appearance - like visibility, color, and transparency - are overridden by supplying a [[FeatureAppearance]].\r\n * Those overrides can be specified on the basis of the feature's model, element, and/or subcategory. A default set of overrides can also be specified to\r\n * apply to the appearance of any feature not otherwise overridden.\r\n *\r\n * It is possible to override multiple aspects of a feature on different bases. For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red,\r\n * and that all features belonging to model \"B\" should be drawn 50% transparent. In this case, a feature belonging to both subcategory \"A\" and model \"B\" will be drawn as 50% transparent red -\r\n * the separate overrides are combined to produce the feature's overall appearance.\r\n *\r\n * In the case of conflicts, there is an order of precedence:\r\n * - Model overrides take highest precedence.\r\n * - Element overrides are of higher precedence than subcategory overrides.\r\n * - Subcategory overrides have lowest precedence.\r\n *\r\n * For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red, and all those belonging to model \"B\" should be drawn in green.\r\n * Then a feature belonging to subcategory \"A\" and model \"B\" will be drawn in green, because the model overrides take precedence.\r\n *\r\n * Instances of this class are not typically instantiated by an application directly; instead, an application can implement a [FeatureOverrideProvider]($frontend)\r\n * that augments the overrides supplied by a viewport.\r\n *\r\n * @see [FeatureSymbology.Overrides]($frontend) to create overrides specific to a [Viewport]($frontend) or [ViewState]($frontend).\r\n * @see [FeatureOverrideProvider]($frontend) to customize the appearance of features within a [Viewport]($frontend).\r\n * @public\r\n */\r\nexport class FeatureOverrides implements FeatureAppearanceSource {\r\n /** Ids of elements that should never be drawn. This takes precedence over [[alwaysDrawn]]. @internal */\r\n protected readonly _neverDrawn = new Id64.Uint32Set();\r\n /** Ids of elements that should always be drawn. [[neverDrawn]] takes precedence over this set. @internal */\r\n protected readonly _alwaysDrawn = new Id64.Uint32Set();\r\n /** If true, no elements *except* those defined in the \"always drawn\" set will be drawn.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public isAlwaysDrawnExclusive = false;\r\n /** If true, the always-drawn elements are drawn even if their subcategories are not visible.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public alwaysDrawnIgnoresSubCategory = true;\r\n /** If true, all subcategories are considered visible. This is used for drawing sheets via section callouts in the absence of an actual sheet view.\r\n * @internal\r\n */\r\n public ignoreSubCategory = false;\r\n\r\n /** Overrides applied to any feature not explicitly overridden. @internal */\r\n protected _defaultOverrides = FeatureAppearance.defaults;\r\n /** Whether construction geometry should be drawn. @internal */\r\n protected _constructions = false;\r\n /** Whether dimensions should be drawn. @internal */\r\n protected _dimensions = false;\r\n /** Whether area patterns should be drawn. @internal */\r\n protected _patterns = false;\r\n /** Whether line weights should be applied. If false, all lines are rendered 1-pixel wide. @internal */\r\n protected _lineWeights = true;\r\n\r\n /** Overrides applied to all elements belonging to each model. @internal */\r\n protected readonly _modelOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to specific elements. @internal */\r\n protected readonly _elementOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to geometry belonging to each subcategory. @internal */\r\n protected readonly _subCategoryOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** The set of displayed subcategories. Geometry belonging to subcategories not included in this set will not be drawn. @internal */\r\n protected readonly _visibleSubCategories = new Id64.Uint32Set();\r\n /** Display priorities assigned to subcategories, possibly overridden by display style. Only applicable for plan projection models. @internal */\r\n protected readonly _subCategoryPriorities = new Id64.Uint32Map<number>();\r\n\r\n /** Per-model, a set of subcategories whose visibility should be inverted for elements within that model.\r\n * Populated by Viewport.\r\n * @internal\r\n */\r\n protected readonly _modelSubCategoryOverrides = new Id64.Uint32Map<Id64.Uint32Set>();\r\n\r\n /** Ids of animation nodes that should never be drawn.\r\n * @internal\r\n */\r\n public readonly neverDrawnAnimationNodes = new Set<number>();\r\n /** Mapping of animation node Ids to overrides applied to the corresponding animation nodes.\r\n * @internal\r\n */\r\n public readonly animationNodeOverrides = new Map<number, FeatureAppearance>();\r\n\r\n /** Overrides applied to features for which no other overrides are defined */\r\n public get defaultOverrides(): FeatureAppearance { return this._defaultOverrides; }\r\n /** Whether or not line weights are applied. If false, all lines are drawn with a weight of 1. */\r\n public get lineWeights(): boolean { return this._lineWeights; }\r\n\r\n /** @internal */\r\n public get neverDrawn() { return this._neverDrawn; }\r\n /** @internal */\r\n public get alwaysDrawn() { return this._alwaysDrawn; }\r\n\r\n /** @internal */\r\n protected isNeverDrawn(elemIdLo: number, elemIdHi: number, animationNodeId: number): boolean {\r\n if (this._neverDrawn.has(elemIdLo, elemIdHi))\r\n return true;\r\n else\r\n return this.neverDrawnAnimationNodes.has(animationNodeId);\r\n }\r\n /** @internal */\r\n protected isAlwaysDrawn(idLo: number, idHi: number): boolean { return this._alwaysDrawn.has(idLo, idHi); }\r\n /** Returns true if the [SubCategory]($backend) specified by Id is in the set of visible subcategories. @internal */\r\n public isSubCategoryVisible(idLo: number, idHi: number): boolean { return this._visibleSubCategories.has(idLo, idHi); }\r\n /** @internal */\r\n public isSubCategoryVisibleInModel(subcatLo: number, subcatHi: number, modelLo: number, modelHi: number): boolean {\r\n if (this.ignoreSubCategory)\r\n return true;\r\n\r\n let vis = this.isSubCategoryVisible(subcatLo, subcatHi);\r\n const modelOvr = this._modelSubCategoryOverrides.get(modelLo, modelHi);\r\n if (undefined !== modelOvr && modelOvr.has(subcatLo, subcatHi))\r\n vis = !vis;\r\n\r\n return vis;\r\n }\r\n\r\n /** @internal */\r\n protected getModelOverrides(idLo: number, idHi: number): FeatureAppearance | undefined { return this._modelOverrides.get(idLo, idHi); }\r\n /** @internal */\r\n protected getElementOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n const app = this._elementOverrides.get(idLo, idHi);\r\n if (app !== undefined)\r\n return app;\r\n\r\n return this.animationNodeOverrides.get(animationNodeId);\r\n }\r\n /** @internal */\r\n protected getSubCategoryOverrides(idLo: number, idHi: number): FeatureAppearance | undefined { return this._subCategoryOverrides.get(idLo, idHi); }\r\n\r\n /** Add a [SubCategory]($backend) to the set of visible subcategories. */\r\n public setVisibleSubCategory(id: Id64String): void { this._visibleSubCategories.addId(id); }\r\n /** Specify the Id of an element that should never be drawn. */\r\n public setNeverDrawn(id: Id64String): void { this._neverDrawn.addId(id); }\r\n /** Specify the Id of an element that should always be drawn. */\r\n public setAlwaysDrawn(id: Id64String): void { this._alwaysDrawn.addId(id); }\r\n /** Specify the Id of a animation node that should never be drawn. */\r\n public setAnimationNodeNeverDrawn(id: number): void { this.neverDrawnAnimationNodes.add(id); }\r\n /** Specify the Ids of elements that should never be drawn. */\r\n public setNeverDrawnSet(ids: Iterable<Id64String>) { copyIdSetToUint32Set(this._neverDrawn, ids); }\r\n /** Specify the Ids of elements that should always be drawn. */\r\n public setAlwaysDrawnSet(ids: Iterable<Id64String>, exclusive: boolean, ignoreSubCategory = true) {\r\n copyIdSetToUint32Set(this._alwaysDrawn, ids);\r\n this.isAlwaysDrawnExclusive = exclusive;\r\n this.alwaysDrawnIgnoresSubCategory = ignoreSubCategory;\r\n }\r\n\r\n /** Returns the feature's appearance overrides, or undefined if the feature is not visible. */\r\n public getFeatureAppearance(feature: Feature, modelId: Id64String, type: BatchType = BatchType.Primary, animationNodeId = 0): FeatureAppearance | undefined {\r\n return this.getAppearance(\r\n Id64.getLowerUint32(feature.elementId), Id64.getUpperUint32(feature.elementId),\r\n Id64.getLowerUint32(feature.subCategoryId), Id64.getUpperUint32(feature.subCategoryId),\r\n feature.geometryClass,\r\n Id64.getLowerUint32(modelId), Id64.getUpperUint32(modelId),\r\n type, animationNodeId);\r\n }\r\n\r\n private static readonly _weight1Appearance = FeatureAppearance.fromJSON({ weight: 1 });\r\n\r\n /** Returns a feature's appearance overrides, or undefined if the feature is not visible.\r\n * Takes Id64s as pairs of unsigned 32-bit integers for efficiency, because that is how they are stored by the PackedFeatureTable associated with each batch of graphics.\r\n * @see [[getFeatureAppearance]] for an equivalent function that accepts [Id64String]($core-bentley)s instead of integer pairs.\r\n */\r\n public getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (BatchType.VolumeClassifier === type || BatchType.PlanarClassifier === type)\r\n return this.getClassifierAppearance(elemLo, elemHi, subcatLo, subcatHi, modelLo, modelHi, animationNodeId);\r\n\r\n let app = !this._lineWeights ? FeatureOverrides._weight1Appearance : FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n // Is the element visible?\r\n let elemApp, alwaysDrawn = false;\r\n\r\n if (Id64.isValidUint32Pair(elemLo, elemHi)) {\r\n if (this.isNeverDrawn(elemLo, elemHi, animationNodeId))\r\n return undefined;\r\n\r\n alwaysDrawn = this.isAlwaysDrawn(elemLo, elemHi);\r\n if (!alwaysDrawn && this.isAlwaysDrawnExclusive)\r\n return undefined;\r\n\r\n // Element overrides take precedence\r\n elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n }\r\n\r\n let subCatApp;\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n if ((!alwaysDrawn || !this.alwaysDrawnIgnoresSubCategory) && !this.isSubCategoryVisibleInModel(subcatLo, subcatHi, modelLo, modelHi))\r\n return undefined;\r\n\r\n subCatApp = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCatApp)\r\n app = subCatApp.extendAppearance(app);\r\n }\r\n\r\n // Only apply default if *no* appearance was explicitly registered (doesn't matter if registered appearance does not actually override anything)\r\n if (undefined === elemApp && undefined === modelApp && undefined === subCatApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n let visible = alwaysDrawn || this.isClassVisible(geomClass);\r\n if (visible && app.isFullyTransparent)\r\n visible = false; // don't bother rendering something with full transparency...\r\n\r\n return visible ? app : undefined;\r\n }\r\n\r\n /** Classifiers behave totally differently...in particular they are never invisible unless fully-transparent.\r\n * @internal\r\n */\r\n protected getClassifierAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, modelLo: number, modelHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n let app = FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n const elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n const subCat = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCat)\r\n app = subCat.extendAppearance(app);\r\n }\r\n\r\n if (undefined === elemApp && undefined === modelApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n // NB: A fully-transparent classifier means the classifier is a clip mask - classified pixels will be discarded.\r\n return app;\r\n }\r\n\r\n /** Return whether geometry of the specified class should be drawn.\r\n * @see [[ViewFlags.constructions]], [[ViewFlags.dimensions]], and [[ViewFlags.patterns]].\r\n */\r\n public isClassVisible(geomClass: GeometryClass): boolean {\r\n switch (geomClass) {\r\n case GeometryClass.Construction: return this._constructions;\r\n case GeometryClass.Dimension: return this._dimensions;\r\n case GeometryClass.Pattern: return this._patterns;\r\n default: return true;\r\n }\r\n }\r\n\r\n /** Specify overrides for all elements within the specified model.\r\n * @param id The Id of the model.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same model.\r\n * @note These overrides take priority over all other overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any element within this model, even if the supplied appearance overrides nothing.\r\n */\r\n public overrideModel(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n const idLo = Id64.getLowerUint32(id);\r\n const idHi = Id64.getUpperUint32(id);\r\n if (replaceExisting || undefined === this.getModelOverrides(idLo, idHi))\r\n this._modelOverrides.set(idLo, idHi, app);\r\n }\r\n\r\n /** Specify overrides for all geometry belonging to the specified [SubCategory]($backend).\r\n * @param id The Id of the subcategory.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same subcategory.\r\n * @note These overrides have lower priority than element and model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any geometry within this subcategory, even if the supplied appearance overrides nothing.\r\n */\r\n public overrideSubCategory(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n // NB: We used to do nothing if this.isSubCategoryVisible() => false but now models can turn invisible subcategories visible in their own context.\r\n const idLo = Id64.getLowerUint32(id);\r\n const idHi = Id64.getUpperUint32(id);\r\n\r\n // NB: Appearance may specify no overridden symbology - this means \"don't apply the default overrides to this subcategory\"\r\n if (replaceExisting || undefined === this.getSubCategoryOverrides(idLo, idHi))\r\n this._subCategoryOverrides.set(idLo, idHi, app);\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified element.\r\n * @param id The Id of the element.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same element.\r\n * @note These overrides take precedence over subcategory overrides, but not over model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to this element, even if the supplied appearance overrides nothing.\r\n */\r\n public overrideElement(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n const idLo = Id64.getLowerUint32(id);\r\n const idHi = Id64.getUpperUint32(id);\r\n if (this.isNeverDrawn(idLo, idHi, 0))\r\n return;\r\n\r\n // NB: Appearance may specify no overridden symbology - this means \"don't apply the default overrides to this element\"\r\n if (replaceExisting || undefined === this.getElementOverrides(idLo, idHi, 0))\r\n this._elementOverrides.set(idLo, idHi, app);\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified animation node.\r\n * @param id The Id of the animation node.\r\n * @param app The symbology overrides.\r\n * @note These overrides do not take precedence over element overrides.\r\n */\r\n public overrideAnimationNode(id: number, app: FeatureAppearance): void { this.animationNodeOverrides.set(id, app); }\r\n\r\n /** Defines a default appearance to be applied to any [[Feature]] *not* explicitly overridden.\r\n * @param appearance The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace the current default overrides if they are already defined.\r\n */\r\n public setDefaultOverrides(appearance: FeatureAppearance, replaceExisting: boolean = true): void {\r\n if (replaceExisting || !appearance.overridesSymbology)\r\n this._defaultOverrides = appearance;\r\n }\r\n\r\n /** Get the display priority of a subcategory. This is only relevant when using [[PlanProjectionSettings]].\r\n * @internal\r\n */\r\n public getSubCategoryPriority(idLo: number, idHi: number): number {\r\n return this._subCategoryPriorities.get(idLo, idHi) ?? 0;\r\n }\r\n\r\n /** Construct a new Overrides that overrides nothing.\r\n * @see [FeatureSymbology.Overrides]($frontend) to construct overrides based on a [ViewState]($frontend) or [Viewport]($frontend).\r\n */\r\n public constructor() {\r\n //\r\n }\r\n\r\n /** Returns true if geometry belonging to the specified subcategory will be drawn. */\r\n public isSubCategoryIdVisible(id: Id64String): boolean { return this.isSubCategoryVisible(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified model, if any such are defined. */\r\n public getModelOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getModelOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified element, if any such are defined. */\r\n public getElementOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getElementOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id), 0); }\r\n /** Returns the overrides applied to geometry belonging to the specified subcategory, if any such are defined. */\r\n public getSubCategoryOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getSubCategoryOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n\r\n /** Returns true if the specified Feature will be drawn. */\r\n public isFeatureVisible(feature: Feature): boolean {\r\n const { elementId, subCategoryId, geometryClass } = feature;\r\n const isValidElemId = !Id64.isInvalid(elementId);\r\n const elemIdParts = isValidElemId ? Id64.getUint32Pair(elementId) : undefined;\r\n\r\n if (undefined !== elemIdParts && this.isNeverDrawn(elemIdParts.lower, elemIdParts.upper, 0))\r\n return false;\r\n\r\n const alwaysDrawn = undefined !== elemIdParts && this.isAlwaysDrawn(elemIdParts.lower, elemIdParts.upper);\r\n if (alwaysDrawn || this.isAlwaysDrawnExclusive)\r\n return alwaysDrawn;\r\n\r\n // NB: This ignores per-model subcategory visibility overrides, because caller did not specify a model.\r\n if (!this.isSubCategoryIdVisible(subCategoryId))\r\n return false;\r\n\r\n return this.isClassVisible(geometryClass);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply the [[FeatureAppearance]] supplied by a [[FeatureAppearanceSource]].\r\n * This is useful for selectively overriding or agumenting a [Viewport]($frontend)'s symbology overrides.\r\n * A typical implementation will invoke [[FeatureAppearanceSource.getAppeaprance]] and customize the returned appearance.\r\n * @see [[FeatureAppearanceProvider.chain]] to chain two providers together.\r\n * @public\r\n */\r\nexport interface FeatureAppearanceProvider {\r\n /** Supply the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param source The base symbology overrides, e.g., typically defined by a [Viewport]($frontend).\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [[FeatureAppearanceSource.getAppearance]] to forward the request to the source.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** @public */\r\nexport namespace FeatureAppearanceProvider {\r\n /** Produce a FeatureAppearanceSource for which `getAppearance()` returns the appearance specified in `source`, potentially modified by `provider`. */\r\n function wrap(source: FeatureAppearanceSource, provider: FeatureAppearanceProvider): FeatureAppearanceSource {\r\n return {\r\n getAppearance: (elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return provider.getFeatureAppearance(source, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n\r\n /** Create a provider that obtains each feature's appearance from the source, and if the feature is visible, modifies the appearance.\r\n * @param supplementAppearance A function accepting the feature's base appearance and returning a supplemental appearance.\r\n * @public\r\n */\r\n export function supplement(supplementAppearance: (appearance: FeatureAppearance) => FeatureAppearance): FeatureAppearanceProvider {\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n const app = source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n return app ? supplementAppearance(app) : app;\r\n },\r\n };\r\n }\r\n\r\n /** Chain two FeatureAppearanceProviders together such that `first`'s `getFeatureAppearance` function is applied before `second`'s.\r\n * If `second` invokes `source.getAppearance()`, the returned appearance will include any modifications applied by `first`.\r\n * @public\r\n */\r\n export function chain(first: FeatureAppearanceProvider, second: FeatureAppearanceProvider): FeatureAppearanceProvider {\r\n if (first === second)\r\n return first;\r\n\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return second.getFeatureAppearance(wrap(source, first), elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature } from \"./FeatureTable\";\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\nimport { LinePixels } from \"./LinePixels\";\r\nimport { RgbColor, RgbColorProps } from \"./RgbColor\";\r\nimport { SubCategoryOverride } from \"./SubCategoryOverride\";\r\n\r\nfunction copyIdSetToUint32Set(dst: Id64.Uint32Set, src: Iterable<string>): void {\r\n dst.clear();\r\n if (typeof src === \"string\") {\r\n dst.addId(src);\r\n } else {\r\n for (const id of src)\r\n dst.addId(id);\r\n }\r\n}\r\n\r\n// cspell:ignore subcat subcats\r\n\r\n/** JSON representation of a [[FeatureAppearance]].\r\n * @public\r\n */\r\nexport interface FeatureAppearanceProps {\r\n /** @see [[FeatureAppearance.rgb]]. */\r\n rgb?: RgbColorProps;\r\n /** @see [[FeatureAppearance.weight]]. */\r\n weight?: number;\r\n /** @see [[FeatureAppearance.transparency]]. */\r\n transparency?: number;\r\n /** @see [[FeatureAppearance.viewDependentTransparency]]. */\r\n viewDependentTransparency?: true;\r\n /** @see [[FeatureAppearance.linePixels]]. */\r\n linePixels?: LinePixels;\r\n /** @see [[FeatureAppearance.ignoresMaterial]]. */\r\n ignoresMaterial?: true;\r\n /** @see [[FeatureAppearance.nonLocatable]]. */\r\n nonLocatable?: true;\r\n /** @see [[FeatureAppearance.emphasized]]. */\r\n emphasized?: true;\r\n}\r\n\r\n/** Defines overrides for selected aspects of a [[Feature]]'s symbology.\r\n * Any member defined in the appearance overrides that aspect of symbology for all [[Feature]]s to which the appearance is applied.\r\n * @see [[FeatureOverrides]] to customize the appearance of multiple features.\r\n * @public\r\n */\r\nexport class FeatureAppearance {\r\n /** Overrides the feature's color. */\r\n public readonly rgb?: RgbColor;\r\n /** The width of lines and edges in pixels as an integer in [1, 31]. */\r\n public readonly weight?: number;\r\n /** The transparency in the range [0, 1] where 0 indicates fully opaque and 1 indicates fully transparent.\r\n * @see [[viewDependentTransparency]] for details on how this override interacts with the [DisplayStyle]($backend).\r\n */\r\n public readonly transparency?: number;\r\n /** The pixel pattern applied to lines and edges. */\r\n public readonly linePixels?: LinePixels;\r\n /** If true, don't apply the [[RenderMaterial]] to the feature's surfaces. */\r\n public readonly ignoresMaterial?: true;\r\n /** If true, the feature will not be drawn when using [Viewport.readPixels]($frontend), meaning [Tool]($frontend)s will not be able to interact with it. */\r\n public readonly nonLocatable?: true;\r\n /** If true, the feature will be rendered using the [[Hilite.Settings]] defined by [Viewport.emphasisSettings]($frontend) to make it stand out. */\r\n public readonly emphasized?: true;\r\n /** If true, then [[transparency]] will only be applied if [[ViewFlags.transparency]] is enabled and the current [[RenderMode]] supports transparency.\r\n * Default: false, meaning the transparency will be applied regardless of view flags or render mode.\r\n * This property has no effect if [[transparency]] is `undefined`.\r\n */\r\n public readonly viewDependentTransparency?: true;\r\n\r\n /** An appearance that overrides nothing. */\r\n public static readonly defaults = new FeatureAppearance({});\r\n\r\n public static fromJSON(props?: FeatureAppearanceProps) {\r\n if (undefined === props || (undefined === props.rgb && undefined === props.weight && undefined === props.transparency && undefined === props.linePixels && !props.ignoresMaterial && !props.nonLocatable && !props.emphasized))\r\n return this.defaults;\r\n else\r\n return new FeatureAppearance(props);\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides only the RGB color.\r\n * @note The transparency component of the ColorDef is ignored.\r\n */\r\n public static fromRgb(color: ColorDef): FeatureAppearance {\r\n return this.fromJSON({ rgb: RgbColor.fromColorDef(color) });\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides the RGB and transparency.\r\n * The appearance's transparency is derived from the transparency component of the ColorDef.\r\n */\r\n public static fromRgba(color: ColorDef, viewDependentTransparency = false): FeatureAppearance {\r\n return this.fromJSON({\r\n rgb: RgbColor.fromColorDef(color),\r\n transparency: color.colors.t / 255,\r\n viewDependentTransparency: viewDependentTransparency ? true : undefined,\r\n });\r\n }\r\n /** Create a FeatureAppearance that overrides only the transparency */\r\n public static fromTransparency(transparencyValue: number, viewDependent = false): FeatureAppearance {\r\n return this.fromJSON({\r\n transparency: transparencyValue,\r\n viewDependentTransparency: viewDependent ? true : undefined,\r\n });\r\n }\r\n\r\n /** Create a FeatureAppearance with overrides corresponding to those defined by the supplied SubCategoryOverride.\r\n * @note Subcategory overrides set [[viewDependentTransparency]] to `true`.\r\n */\r\n public static fromSubCategoryOverride(ovr: SubCategoryOverride): FeatureAppearance {\r\n const rgb = undefined !== ovr.color ? RgbColor.fromColorDef(ovr.color) : undefined;\r\n const transparency = ovr.transparency;\r\n const weight = ovr.weight;\r\n const ignoresMaterial = undefined !== ovr.material && Id64.isValid(ovr.material) ? true : undefined;\r\n return this.fromJSON({ rgb, transparency, weight, ignoresMaterial, viewDependentTransparency: true });\r\n }\r\n\r\n /** Returns true if this appearance does not override any aspects of symbology. */\r\n public get matchesDefaults(): boolean {\r\n return this.equals(FeatureAppearance.defaults);\r\n }\r\n\r\n public get overridesRgb(): boolean { return undefined !== this.rgb; }\r\n public get overridesTransparency(): boolean { return undefined !== this.transparency; }\r\n public get overridesLinePixels(): boolean { return undefined !== this.linePixels; }\r\n public get overridesWeight(): boolean { return undefined !== this.weight; }\r\n public get overridesSymbology(): boolean {\r\n return this.overridesRgb || this.overridesTransparency || this.overridesWeight || this.overridesLinePixels || !!this.ignoresMaterial\r\n || this.emphasized || this.overridesNonLocatable;\r\n }\r\n public get overridesNonLocatable(): boolean { return undefined !== this.nonLocatable; }\r\n public get isFullyTransparent(): boolean { return undefined !== this.transparency && this.transparency >= 1.0; }\r\n /** Returns true if any aspect of the appearance is overridden (i.e., if any member is not undefined). */\r\n public get anyOverridden(): boolean { return this.overridesSymbology || this.overridesNonLocatable; }\r\n\r\n public equals(other: FeatureAppearance): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.rgbIsEqual(other.rgb)\r\n && this.weight === other.weight\r\n && this.transparencyIsEqual(other.transparency)\r\n && this.linePixels === other.linePixels\r\n && this.ignoresMaterial === other.ignoresMaterial\r\n && this.nonLocatable === other.nonLocatable\r\n && this.emphasized === other.emphasized\r\n && this.viewDependentTransparency === other.viewDependentTransparency;\r\n }\r\n\r\n public toJSON(): FeatureAppearanceProps {\r\n const props: FeatureAppearanceProps = {};\r\n if (this.rgb)\r\n props.rgb = this.rgb.toJSON();\r\n\r\n if (undefined !== this.weight)\r\n props.weight = this.weight;\r\n\r\n if (undefined !== this.transparency) {\r\n props.transparency = this.transparency;\r\n if (this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n }\r\n\r\n if (undefined !== this.linePixels)\r\n props.linePixels = this.linePixels;\r\n\r\n if (true === this.ignoresMaterial)\r\n props.ignoresMaterial = true;\r\n\r\n if (true === this.nonLocatable)\r\n props.nonLocatable = true;\r\n\r\n if (true === this.emphasized)\r\n props.emphasized = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Convert this appearance to JSON, and override any properties explicitly specified by `changedProps` in the result.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.cloneProps({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.clone]].\r\n */\r\n public cloneProps(changedProps: FeatureAppearanceProps): FeatureAppearanceProps {\r\n return {\r\n ...this.toJSON(),\r\n ...changedProps,\r\n };\r\n }\r\n\r\n /** Create a copy of this appearance, overriding any properties explicitly specified by `changedProps`.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.clone({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.cloneProps]].\r\n */\r\n public clone(changedProps: FeatureAppearanceProps): FeatureAppearance {\r\n return FeatureAppearance.fromJSON(this.cloneProps(changedProps));\r\n }\r\n\r\n /** Produce a FeatureAppearance from the supplied appearance in which any aspect not defined by the base appearance is overridden by this appearance. */\r\n public extendAppearance(base: FeatureAppearance): FeatureAppearance {\r\n if (!this.overridesSymbology)\r\n return base;\r\n\r\n const props = base.toJSON();\r\n if (undefined === props.rgb) props.rgb = this.rgb;\r\n if (undefined === props.transparency) props.transparency = this.transparency;\r\n if (undefined === props.linePixels) props.linePixels = this.linePixels;\r\n if (undefined === props.weight) props.weight = this.weight;\r\n if (undefined === props.ignoresMaterial && this.ignoresMaterial) props.ignoresMaterial = true;\r\n if (undefined === props.nonLocatable && this.nonLocatable) props.nonLocatable = true;\r\n if (undefined === props.emphasized && this.emphasized) props.emphasized = true;\r\n\r\n if (undefined !== props.transparency && this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n\r\n return FeatureAppearance.fromJSON(props);\r\n }\r\n\r\n protected constructor(props: FeatureAppearanceProps) {\r\n this.rgb = undefined !== props.rgb ? RgbColor.fromJSON(props.rgb) : undefined;\r\n this.weight = props.weight;\r\n this.transparency = props.transparency;\r\n this.linePixels = props.linePixels;\r\n this.ignoresMaterial = props.ignoresMaterial;\r\n this.nonLocatable = props.nonLocatable;\r\n this.emphasized = props.emphasized;\r\n\r\n if (undefined !== this.weight)\r\n this.weight = Math.max(1, Math.min(this.weight, 32));\r\n\r\n if (undefined !== this.transparency) {\r\n if (props.viewDependentTransparency)\r\n this.viewDependentTransparency = true;\r\n\r\n this.transparency = Math.max(0, Math.min(this.transparency, 1));\r\n\r\n // Fix up rounding errors...\r\n const smallDelta = 0.0001;\r\n if (1.0 - this.transparency < smallDelta)\r\n this.transparency = 1.0;\r\n else if (this.transparency < smallDelta)\r\n this.transparency = 0.0;\r\n }\r\n }\r\n\r\n private rgbIsEqual(rgb?: RgbColor): boolean {\r\n if (undefined === this.rgb)\r\n return undefined === rgb;\r\n else if (undefined === rgb)\r\n return false;\r\n else\r\n return this.rgb.equals(rgb);\r\n }\r\n\r\n private transparencyIsEqual(transp?: number): boolean {\r\n if (undefined === this.transparency)\r\n return undefined === transp;\r\n else if (undefined === transp)\r\n return false;\r\n else\r\n return Math.floor(this.transparency * 0xff) === Math.floor(transp * 0xff);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply a [[FeatureAppearance]] given a low-level description of a [[Feature]].\r\n * @see [[FeatureOverrides]] for the commonly-used implementation.\r\n * @see [[FeatureAppearanceProvider]] to supplement the appearance supplied by this interface.\r\n * @public\r\n */\r\nexport interface FeatureAppearanceSource {\r\n /** Supplies the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** Common options for [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport interface OverrideFeatureAppearanceOptions {\r\n /** Specifies the aspects of the [[Feature]]'s appearance to be overridden. */\r\n appearance: FeatureAppearance;\r\n /** Specifies what to do if a [[FeatureAppearance]] has already been configured for the specified element, model, or subcategory by a previous call to [[FeatureOverrides.override]].\r\n * - \"subsume\" (the default): Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by the existing appearance will be overwritten\r\n * if also overridden by [[appearance]].\r\n * - The resulting appearance is computed as `existingAppearance.extendAppearance(newAppearance)`.\r\n * - \"extend\": Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by [[appearance]] will only\r\n * apply if that aspect is not already overridden by a previous appearance.\r\n * - The resulting appearance is computed as `newAppearance.extendAppearance(existingAppearance)`.\r\n * - \"replace\": Completely replace the existing appearance with [[appearance]].\r\n * - \"skip\": Keep the existing appearance.\r\n */\r\n onConflict?: \"extend\" | \"subsume\" | \"replace\" | \"skip\";\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricModel]($backend).\r\n * @public\r\n */\r\nexport interface OverrideModelAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the model whose appearance is to be overridden. */\r\n modelId: Id64String;\r\n /** @internal */\r\n elementId?: never;\r\n /** @internal */\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricElement]($backend).\r\n * @public\r\n */\r\nexport interface OverrideElementAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the element whose appearance is to be overridden. */\r\n elementId: Id64String;\r\n /** @internal */\r\n modelId?: never;\r\n /** @internal */\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [SubCategory]($backend).\r\n * @public\r\n */\r\nexport interface OverrideSubCategoryAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the subcategory whose appearance is to be overridden. */\r\n subCategoryId: Id64String;\r\n /** @internal */\r\n modelId?: never;\r\n /** @internal */\r\n elementId?: never;\r\n}\r\n\r\n/** Arguments supplied to [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport type OverrideFeatureAppearanceArgs = OverrideElementAppearanceOptions | OverrideModelAppearanceOptions | OverrideSubCategoryAppearanceOptions;\r\n\r\n/** Specifies how to customize the appearance of individual [[Feature]]s, typically within the context of a [Viewport]($frontend).\r\n * Individual aspects of a feature's appearance - like visibility, color, and transparency - are overridden by supplying a [[FeatureAppearance]].\r\n * Those overrides can be specified on the basis of the feature's model, element, and/or subcategory. A default set of overrides can also be specified to\r\n * apply to the appearance of any feature not otherwise overridden.\r\n *\r\n * It is possible to override multiple aspects of a feature on different bases. For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red,\r\n * and that all features belonging to model \"B\" should be drawn 50% transparent. In this case, a feature belonging to both subcategory \"A\" and model \"B\" will be drawn as 50% transparent red -\r\n * the separate overrides are combined to produce the feature's overall appearance.\r\n *\r\n * In the case of conflicts, there is an order of precedence:\r\n * - Model overrides take highest precedence.\r\n * - Element overrides are of higher precedence than subcategory overrides.\r\n * - Subcategory overrides have lowest precedence.\r\n *\r\n * For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red, and all those belonging to model \"B\" should be drawn in green.\r\n * Then a feature belonging to subcategory \"A\" and model \"B\" will be drawn in green, because the model overrides take precedence.\r\n *\r\n * Instances of this class are not typically instantiated by an application directly; instead, an application can implement a [FeatureOverrideProvider]($frontend)\r\n * that augments the overrides supplied by a viewport.\r\n *\r\n * @see [FeatureSymbology.Overrides]($frontend) to create overrides specific to a [Viewport]($frontend) or [ViewState]($frontend).\r\n * @see [FeatureOverrideProvider]($frontend) to customize the appearance of features within a [Viewport]($frontend).\r\n * @public\r\n */\r\nexport class FeatureOverrides implements FeatureAppearanceSource {\r\n /** Ids of elements that should never be drawn. This takes precedence over [[alwaysDrawn]]. @internal */\r\n protected readonly _neverDrawn = new Id64.Uint32Set();\r\n /** Ids of elements that should always be drawn. [[neverDrawn]] takes precedence over this set. @internal */\r\n protected readonly _alwaysDrawn = new Id64.Uint32Set();\r\n /** If true, no elements *except* those defined in the \"always drawn\" set will be drawn.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public isAlwaysDrawnExclusive = false;\r\n /** If true, the always-drawn elements are drawn even if their subcategories are not visible.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public alwaysDrawnIgnoresSubCategory = true;\r\n /** If true, all subcategories are considered visible. This is used for drawing sheets via section callouts in the absence of an actual sheet view.\r\n * @internal\r\n */\r\n public ignoreSubCategory = false;\r\n\r\n /** Overrides applied to any feature not explicitly overridden. @internal */\r\n protected _defaultOverrides = FeatureAppearance.defaults;\r\n /** Whether construction geometry should be drawn. @internal */\r\n protected _constructions = false;\r\n /** Whether dimensions should be drawn. @internal */\r\n protected _dimensions = false;\r\n /** Whether area patterns should be drawn. @internal */\r\n protected _patterns = false;\r\n /** Whether line weights should be applied. If false, all lines are rendered 1-pixel wide. @internal */\r\n protected _lineWeights = true;\r\n\r\n /** Overrides applied to all elements belonging to each model. @internal */\r\n protected readonly _modelOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to specific elements. @internal */\r\n protected readonly _elementOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to geometry belonging to each subcategory. @internal */\r\n protected readonly _subCategoryOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** The set of displayed subcategories. Geometry belonging to subcategories not included in this set will not be drawn. @internal */\r\n protected readonly _visibleSubCategories = new Id64.Uint32Set();\r\n /** Display priorities assigned to subcategories, possibly overridden by display style. Only applicable for plan projection models. @internal */\r\n protected readonly _subCategoryPriorities = new Id64.Uint32Map<number>();\r\n\r\n /** Per-model, a set of subcategories whose visibility should be inverted for elements within that model.\r\n * Populated by Viewport.\r\n * @internal\r\n */\r\n protected readonly _modelSubCategoryOverrides = new Id64.Uint32Map<Id64.Uint32Set>();\r\n\r\n /** Ids of animation nodes that should never be drawn.\r\n * @internal\r\n */\r\n public readonly neverDrawnAnimationNodes = new Set<number>();\r\n /** Mapping of animation node Ids to overrides applied to the corresponding animation nodes.\r\n * @internal\r\n */\r\n public readonly animationNodeOverrides = new Map<number, FeatureAppearance>();\r\n\r\n /** Overrides applied to features for which no other overrides are defined */\r\n public get defaultOverrides(): FeatureAppearance { return this._defaultOverrides; }\r\n /** Whether or not line weights are applied. If false, all lines are drawn with a weight of 1. */\r\n public get lineWeights(): boolean { return this._lineWeights; }\r\n\r\n /** @internal */\r\n public get neverDrawn() { return this._neverDrawn; }\r\n /** @internal */\r\n public get alwaysDrawn() { return this._alwaysDrawn; }\r\n\r\n /** @internal */\r\n protected isNeverDrawn(elemIdLo: number, elemIdHi: number, animationNodeId: number): boolean {\r\n if (this._neverDrawn.has(elemIdLo, elemIdHi))\r\n return true;\r\n else\r\n return this.neverDrawnAnimationNodes.has(animationNodeId);\r\n }\r\n /** @internal */\r\n protected isAlwaysDrawn(idLo: number, idHi: number): boolean { return this._alwaysDrawn.has(idLo, idHi); }\r\n /** Returns true if the [SubCategory]($backend) specified by Id is in the set of visible subcategories. @internal */\r\n public isSubCategoryVisible(idLo: number, idHi: number): boolean { return this._visibleSubCategories.has(idLo, idHi); }\r\n /** @internal */\r\n public isSubCategoryVisibleInModel(subcatLo: number, subcatHi: number, modelLo: number, modelHi: number): boolean {\r\n if (this.ignoreSubCategory)\r\n return true;\r\n\r\n let vis = this.isSubCategoryVisible(subcatLo, subcatHi);\r\n const modelOvr = this._modelSubCategoryOverrides.get(modelLo, modelHi);\r\n if (undefined !== modelOvr && modelOvr.has(subcatLo, subcatHi))\r\n vis = !vis;\r\n\r\n return vis;\r\n }\r\n\r\n /** @internal */\r\n protected getModelOverrides(idLo: number, idHi: number): FeatureAppearance | undefined { return this._modelOverrides.get(idLo, idHi); }\r\n /** @internal */\r\n protected getElementOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n const app = this._elementOverrides.get(idLo, idHi);\r\n if (app !== undefined)\r\n return app;\r\n\r\n return this.animationNodeOverrides.get(animationNodeId);\r\n }\r\n /** @internal */\r\n protected getSubCategoryOverrides(idLo: number, idHi: number): FeatureAppearance | undefined { return this._subCategoryOverrides.get(idLo, idHi); }\r\n\r\n /** Add a [SubCategory]($backend) to the set of visible subcategories. */\r\n public setVisibleSubCategory(id: Id64String): void { this._visibleSubCategories.addId(id); }\r\n /** Specify the Id of an element that should never be drawn. */\r\n public setNeverDrawn(id: Id64String): void { this._neverDrawn.addId(id); }\r\n /** Specify the Id of an element that should always be drawn. */\r\n public setAlwaysDrawn(id: Id64String): void { this._alwaysDrawn.addId(id); }\r\n /** Specify the Id of a animation node that should never be drawn. */\r\n public setAnimationNodeNeverDrawn(id: number): void { this.neverDrawnAnimationNodes.add(id); }\r\n /** Specify the Ids of elements that should never be drawn. */\r\n public setNeverDrawnSet(ids: Iterable<Id64String>) { copyIdSetToUint32Set(this._neverDrawn, ids); }\r\n /** Specify the Ids of elements that should always be drawn. */\r\n public setAlwaysDrawnSet(ids: Iterable<Id64String>, exclusive: boolean, ignoreSubCategory = true) {\r\n copyIdSetToUint32Set(this._alwaysDrawn, ids);\r\n this.isAlwaysDrawnExclusive = exclusive;\r\n this.alwaysDrawnIgnoresSubCategory = ignoreSubCategory;\r\n }\r\n\r\n /** Returns the feature's appearance overrides, or undefined if the feature is not visible. */\r\n public getFeatureAppearance(feature: Feature, modelId: Id64String, type: BatchType = BatchType.Primary, animationNodeId = 0): FeatureAppearance | undefined {\r\n return this.getAppearance(\r\n Id64.getLowerUint32(feature.elementId), Id64.getUpperUint32(feature.elementId),\r\n Id64.getLowerUint32(feature.subCategoryId), Id64.getUpperUint32(feature.subCategoryId),\r\n feature.geometryClass,\r\n Id64.getLowerUint32(modelId), Id64.getUpperUint32(modelId),\r\n type, animationNodeId);\r\n }\r\n\r\n private static readonly _weight1Appearance = FeatureAppearance.fromJSON({ weight: 1 });\r\n\r\n /** Returns a feature's appearance overrides, or undefined if the feature is not visible.\r\n * Takes Id64s as pairs of unsigned 32-bit integers for efficiency, because that is how they are stored by the PackedFeatureTable associated with each batch of graphics.\r\n * @see [[getFeatureAppearance]] for an equivalent function that accepts [Id64String]($core-bentley)s instead of integer pairs.\r\n */\r\n public getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (BatchType.VolumeClassifier === type || BatchType.PlanarClassifier === type)\r\n return this.getClassifierAppearance(elemLo, elemHi, subcatLo, subcatHi, modelLo, modelHi, animationNodeId);\r\n\r\n let app = !this._lineWeights ? FeatureOverrides._weight1Appearance : FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n // Is the element visible?\r\n let elemApp, alwaysDrawn = false;\r\n\r\n if (Id64.isValidUint32Pair(elemLo, elemHi)) {\r\n if (this.isNeverDrawn(elemLo, elemHi, animationNodeId))\r\n return undefined;\r\n\r\n alwaysDrawn = this.isAlwaysDrawn(elemLo, elemHi);\r\n if (!alwaysDrawn && this.isAlwaysDrawnExclusive)\r\n return undefined;\r\n\r\n // Element overrides take precedence\r\n elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n }\r\n\r\n let subCatApp;\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n if ((!alwaysDrawn || !this.alwaysDrawnIgnoresSubCategory) && !this.isSubCategoryVisibleInModel(subcatLo, subcatHi, modelLo, modelHi))\r\n return undefined;\r\n\r\n subCatApp = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCatApp)\r\n app = subCatApp.extendAppearance(app);\r\n }\r\n\r\n // Only apply default if *no* appearance was explicitly registered (doesn't matter if registered appearance does not actually override anything)\r\n if (undefined === elemApp && undefined === modelApp && undefined === subCatApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n let visible = alwaysDrawn || this.isClassVisible(geomClass);\r\n if (visible && app.isFullyTransparent)\r\n visible = false; // don't bother rendering something with full transparency...\r\n\r\n return visible ? app : undefined;\r\n }\r\n\r\n /** Classifiers behave totally differently...in particular they are never invisible unless fully-transparent.\r\n * @internal\r\n */\r\n protected getClassifierAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, modelLo: number, modelHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n let app = FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n const elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n const subCat = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCat)\r\n app = subCat.extendAppearance(app);\r\n }\r\n\r\n if (undefined === elemApp && undefined === modelApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n // NB: A fully-transparent classifier means the classifier is a clip mask - classified pixels will be discarded.\r\n return app;\r\n }\r\n\r\n /** Return whether geometry of the specified class should be drawn.\r\n * @see [[ViewFlags.constructions]], [[ViewFlags.dimensions]], and [[ViewFlags.patterns]].\r\n */\r\n public isClassVisible(geomClass: GeometryClass): boolean {\r\n switch (geomClass) {\r\n case GeometryClass.Construction: return this._constructions;\r\n case GeometryClass.Dimension: return this._dimensions;\r\n case GeometryClass.Pattern: return this._patterns;\r\n default: return true;\r\n }\r\n }\r\n\r\n /** Specify overrides for all elements belonging to a specified [GeometricModel]($backend), or all geometry belonging to a specified [GeometricElement]($backend) or [SubCategory]($backend). */\r\n public override(args: OverrideFeatureAppearanceArgs): void {\r\n let id: Id64String;\r\n let map: Id64.Uint32Map<FeatureAppearance>;\r\n if (undefined !== args.elementId) {\r\n id = args.elementId;\r\n map = this._elementOverrides;\r\n } else if (undefined !== args.modelId) {\r\n id = args.modelId;\r\n map = this._modelOverrides;\r\n } else {\r\n id = args.subCategoryId;\r\n map = this._subCategoryOverrides;\r\n }\r\n\r\n let app = args.appearance;\r\n const idLo = Id64.getLowerUint32(id);\r\n const idHi = Id64.getUpperUint32(id);\r\n\r\n if (undefined !== args.elementId && this.isNeverDrawn(idLo, idHi, 0))\r\n return;\r\n\r\n const replace = \"replace\" === args.onConflict;\r\n const existing = replace ? undefined : map.get(idLo, idHi);\r\n if (existing) {\r\n assert(\"replace\" !== args.onConflict);\r\n switch (args.onConflict) {\r\n case \"skip\":\r\n return;\r\n case \"extend\":\r\n app = app.extendAppearance(existing);\r\n break;\r\n default:\r\n app = existing.extendAppearance(app);\r\n break;\r\n }\r\n }\r\n\r\n map.set(idLo, idHi, app);\r\n }\r\n\r\n /** Specify overrides for all elements within the specified model.\r\n * @param id The Id of the model.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same model.\r\n * @note These overrides take priority over all other overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any element within this model, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideModel(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ modelId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry belonging to the specified [SubCategory]($backend).\r\n * @param id The Id of the subcategory.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same subcategory.\r\n * @note These overrides have lower priority than element and model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to any geometry within this subcategory, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideSubCategory(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ subCategoryId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified element.\r\n * @param id The Id of the element.\r\n * @param app The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace a pre-existing override for the same element.\r\n * @note These overrides take precedence over subcategory overrides, but not over model overrides.\r\n * @note If [[defaultOverrides]] are defined, they will not apply to this element, even if the supplied appearance overrides nothing.\r\n * @deprecated Use [[FeatureOverrides.override]].\r\n */\r\n public overrideElement(id: Id64String, app: FeatureAppearance, replaceExisting: boolean = true): void {\r\n this.override({ elementId: id, appearance: app, onConflict: replaceExisting ? \"replace\" : \"skip\" });\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified animation node.\r\n * @param id The Id of the animation node.\r\n * @param app The symbology overrides.\r\n * @note These overrides do not take precedence over element overrides.\r\n */\r\n public overrideAnimationNode(id: number, app: FeatureAppearance): void {\r\n this.animationNodeOverrides.set(id, app);\r\n }\r\n\r\n /** Defines a default appearance to be applied to any [[Feature]] *not* explicitly overridden.\r\n * @param appearance The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace the current default overrides if they are already defined.\r\n */\r\n public setDefaultOverrides(appearance: FeatureAppearance, replaceExisting: boolean = true): void {\r\n if (replaceExisting || !appearance.overridesSymbology)\r\n this._defaultOverrides = appearance;\r\n }\r\n\r\n /** Get the display priority of a subcategory. This is only relevant when using [[PlanProjectionSettings]].\r\n * @internal\r\n */\r\n public getSubCategoryPriority(idLo: number, idHi: number): number {\r\n return this._subCategoryPriorities.get(idLo, idHi) ?? 0;\r\n }\r\n\r\n /** Construct a new Overrides that overrides nothing.\r\n * @see [FeatureSymbology.Overrides]($frontend) to construct overrides based on a [ViewState]($frontend) or [Viewport]($frontend).\r\n */\r\n public constructor() {\r\n //\r\n }\r\n\r\n /** Returns true if geometry belonging to the specified subcategory will be drawn. */\r\n public isSubCategoryIdVisible(id: Id64String): boolean { return this.isSubCategoryVisible(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified model, if any such are defined. */\r\n public getModelOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getModelOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified element, if any such are defined. */\r\n public getElementOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getElementOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id), 0); }\r\n /** Returns the overrides applied to geometry belonging to the specified subcategory, if any such are defined. */\r\n public getSubCategoryOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getSubCategoryOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n\r\n /** Returns true if the specified Feature will be drawn. */\r\n public isFeatureVisible(feature: Feature): boolean {\r\n const { elementId, subCategoryId, geometryClass } = feature;\r\n const isValidElemId = !Id64.isInvalid(elementId);\r\n const elemIdParts = isValidElemId ? Id64.getUint32Pair(elementId) : undefined;\r\n\r\n if (undefined !== elemIdParts && this.isNeverDrawn(elemIdParts.lower, elemIdParts.upper, 0))\r\n return false;\r\n\r\n const alwaysDrawn = undefined !== elemIdParts && this.isAlwaysDrawn(elemIdParts.lower, elemIdParts.upper);\r\n if (alwaysDrawn || this.isAlwaysDrawnExclusive)\r\n return alwaysDrawn;\r\n\r\n // NB: This ignores per-model subcategory visibility overrides, because caller did not specify a model.\r\n if (!this.isSubCategoryIdVisible(subCategoryId))\r\n return false;\r\n\r\n return this.isClassVisible(geometryClass);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply the [[FeatureAppearance]] supplied by a [[FeatureAppearanceSource]].\r\n * This is useful for selectively overriding or agumenting a [Viewport]($frontend)'s symbology overrides.\r\n * A typical implementation will invoke [[FeatureAppearanceSource.getAppeaprance]] and customize the returned appearance.\r\n * @see [[FeatureAppearanceProvider.chain]] to chain two providers together.\r\n * @public\r\n */\r\nexport interface FeatureAppearanceProvider {\r\n /** Supply the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param source The base symbology overrides, e.g., typically defined by a [Viewport]($frontend).\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [[FeatureAppearanceSource.getAppearance]] to forward the request to the source.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** @public */\r\nexport namespace FeatureAppearanceProvider {\r\n /** Produce a FeatureAppearanceSource for which `getAppearance()` returns the appearance specified in `source`, potentially modified by `provider`. */\r\n function wrap(source: FeatureAppearanceSource, provider: FeatureAppearanceProvider): FeatureAppearanceSource {\r\n return {\r\n getAppearance: (elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return provider.getFeatureAppearance(source, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n\r\n /** Create a provider that obtains each feature's appearance from the source, and if the feature is visible, modifies the appearance.\r\n * @param supplementAppearance A function accepting the feature's base appearance and returning a supplemental appearance.\r\n * @public\r\n */\r\n export function supplement(supplementAppearance: (appearance: FeatureAppearance) => FeatureAppearance): FeatureAppearanceProvider {\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n const app = source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n return app ? supplementAppearance(app) : app;\r\n },\r\n };\r\n }\r\n\r\n /** Chain two FeatureAppearanceProviders together such that `first`'s `getFeatureAppearance` function is applied before `second`'s.\r\n * If `second` invokes `source.getAppearance()`, the returned appearance will include any modifications applied by `first`.\r\n * @public\r\n */\r\n export function chain(first: FeatureAppearanceProvider, second: FeatureAppearanceProvider): FeatureAppearanceProvider {\r\n if (first === second)\r\n return first;\r\n\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return second.getFeatureAppearance(wrap(source, first), elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n}\r\n"]}
@@ -3,15 +3,53 @@
3
3
  */
4
4
  import { GeoServiceStatus } from "@itwin/core-bentley";
5
5
  import { XYZProps } from "@itwin/core-geometry";
6
- /** @public */
6
+ import { GeographicCRSProps } from "./geometry/CoordinateReferenceSystem";
7
+ /** This enumeration lists all possible status as returned from a coordinate conversion to or from a
8
+ * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].
9
+ * @see the [[PointWithStatus]] included in an [[IModelCoordinatesResponseProps]] or [[GeoCoordinatesResponseProps]].
10
+ * @public
11
+ */
7
12
  export declare enum GeoCoordStatus {
13
+ /** Indicates successful coordinate conversion. */
8
14
  Success = 0,
15
+ /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/
9
16
  NoGCSDefined = 100,
17
+ /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.
18
+ * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and
19
+ * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.
20
+ * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization
21
+ * of global imagery or other low accuracy context data is not essential far from the project.
22
+ * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected
23
+ * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action
24
+ * can be performed to verify used geolocation parameters.
25
+ * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical
26
+ * elements.
27
+ */
10
28
  OutOfUsefulRange = 1,
29
+ /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either
30
+ * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees
31
+ * East or West of the projection central meridian.
32
+ * The values returned may or may not be valid and should be discarded.
33
+ */
11
34
  OutOfMathematicalDomain = 2,
35
+ /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.
36
+ * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained
37
+ * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.
38
+ * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.
39
+ */
12
40
  NoDatumConverter = 25,
41
+ /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the
42
+ * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).
43
+ * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.
44
+ * This status should be somehow reported so actions can be performed to provide the missing information.
45
+ */
13
46
  VerticalDatumConvertError = 26,
47
+ /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */
14
48
  CSMapError = 4096,
49
+ /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend
50
+ * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).
51
+ * At the completion of the conversion promise no coordinates should have this status.
52
+ */
15
53
  Pending = -41556
16
54
  }
17
55
  /** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.
@@ -51,4 +89,31 @@ export interface GeoCoordinatesResponseProps {
51
89
  geoCoords: PointWithStatus[];
52
90
  fromCache: number;
53
91
  }
92
+ /** Information required to interpret or complete a Geographic CRS in the specified format.
93
+ * The only currently supported formats are JSON (for completion) and WKT (OGC Well Known Text)
94
+ * @beta
95
+ */
96
+ export interface GeographicCRSInterpretRequestProps {
97
+ /** The format of the geographic CRS definition provided in the geographicCRSDef property. */
98
+ format: "WKT" | "JSON";
99
+ /** The geographic CRS definition in the format specified in the format property.
100
+ * Note that when the WKT is used the WKT fragment provided can start with a COMPD_CS clause
101
+ * which should then contain both the horizontal CRS definition as well as the vertical CRS specification.
102
+ * WKT fragments starting with PROJCS or GEOGCS are also supported but the vertical CRS will be assigned a
103
+ * default value.
104
+ */
105
+ geographicCRSDef: string;
106
+ }
107
+ /** Information returned from a request to interpret or complete a Geographic CRS
108
+ * @beta
109
+ */
110
+ export interface GeographicCRSInterpretResponseProps {
111
+ /** The result status of the interpret operation. A value of zero indicates successful interpretation.
112
+ * Any value other than zero is to be considered a hard error and no valid result will
113
+ * be returned in the geographicCRS property.
114
+ */
115
+ status: number;
116
+ /** The property that receives the interpreted geographic CRS if the process was successful. */
117
+ geographicCRS?: GeographicCRSProps;
118
+ }
54
119
  //# sourceMappingURL=GeoCoordinateServices.d.ts.map
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