@itwin/core-common 3.0.0-dev.84 → 3.0.0-dev.85
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1248 -1248
- package/README.md +11 -11
- package/lib/cjs/AuthorizationClient.js.map +1 -1
- package/lib/cjs/BackgroundMapProvider.js.map +1 -1
- package/lib/cjs/Base64EncodedString.js.map +1 -1
- package/lib/cjs/BlobReader.js.map +1 -1
- package/lib/cjs/ChangedElements.js.map +1 -1
- package/lib/cjs/ChangedEntities.js.map +1 -1
- package/lib/cjs/ClipStyle.js.map +1 -1
- package/lib/cjs/CloudStorage.js.map +1 -1
- package/lib/cjs/CloudStorageTileCache.js.map +1 -1
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ECSqlReader.js.map +1 -1
- package/lib/cjs/ECSqlTypes.js.map +1 -1
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/FeatureGates.js.map +1 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/Fonts.js.map +1 -1
- package/lib/cjs/Frustum.js.map +1 -1
- package/lib/cjs/IModelError.js.map +1 -1
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/Localization.d.ts +12 -6
- package/lib/cjs/Localization.d.ts.map +1 -1
- package/lib/cjs/Localization.js +1 -0
- package/lib/cjs/Localization.js.map +1 -1
- package/lib/cjs/MapImagerySettings.js.map +1 -1
- package/lib/cjs/ModelClipGroup.js.map +1 -1
- package/lib/cjs/ModelProps.js.map +1 -1
- package/lib/cjs/OctEncodedNormal.js.map +1 -1
- package/lib/cjs/PlanarClipMask.js.map +1 -1
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/Render.js.map +1 -1
- package/lib/cjs/RpcInterface.js.map +1 -1
- package/lib/cjs/RpcManager.js.map +1 -1
- package/lib/cjs/SpatialClassification.js.map +1 -1
- package/lib/cjs/SubCategoryAppearance.js.map +1 -1
- package/lib/cjs/Thumbnail.js.map +1 -1
- package/lib/cjs/TxnAction.js.map +1 -1
- package/lib/cjs/ViewDetails.js.map +1 -1
- package/lib/cjs/ViewProps.js.map +1 -1
- package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
- package/lib/cjs/geometry/AreaPattern.js.map +1 -1
- package/lib/cjs/geometry/Cartographic.js.map +1 -1
- package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
- package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/cjs/geometry/LineStyle.js.map +1 -1
- package/lib/cjs/geometry/Projection.js.map +1 -1
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
- package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
- package/lib/cjs/rpc/web/RpcMultipart.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/cjs/tile/ElementGraphics.js.map +1 -1
- package/lib/esm/AuthorizationClient.js.map +1 -1
- package/lib/esm/BackgroundMapProvider.js.map +1 -1
- package/lib/esm/Base64EncodedString.js.map +1 -1
- package/lib/esm/BlobReader.js.map +1 -1
- package/lib/esm/ChangedElements.js.map +1 -1
- package/lib/esm/ChangedEntities.js.map +1 -1
- package/lib/esm/ClipStyle.js.map +1 -1
- package/lib/esm/CloudStorage.js.map +1 -1
- package/lib/esm/CloudStorageTileCache.js.map +1 -1
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/ECSqlReader.js.map +1 -1
- package/lib/esm/ECSqlTypes.js.map +1 -1
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/FeatureGates.js.map +1 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/Fonts.js.map +1 -1
- package/lib/esm/Frustum.js.map +1 -1
- package/lib/esm/IModelError.js.map +1 -1
- package/lib/esm/Image.js.map +1 -1
- package/lib/esm/Localization.d.ts +12 -6
- package/lib/esm/Localization.d.ts.map +1 -1
- package/lib/esm/Localization.js +1 -0
- package/lib/esm/Localization.js.map +1 -1
- package/lib/esm/MapImagerySettings.js.map +1 -1
- package/lib/esm/ModelClipGroup.js.map +1 -1
- package/lib/esm/ModelProps.js.map +1 -1
- package/lib/esm/OctEncodedNormal.js.map +1 -1
- package/lib/esm/PlanarClipMask.js.map +1 -1
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/Render.js.map +1 -1
- package/lib/esm/RpcInterface.js.map +1 -1
- package/lib/esm/RpcManager.js.map +1 -1
- package/lib/esm/SpatialClassification.js.map +1 -1
- package/lib/esm/SubCategoryAppearance.js.map +1 -1
- package/lib/esm/Thumbnail.js.map +1 -1
- package/lib/esm/TxnAction.js.map +1 -1
- package/lib/esm/ViewDetails.js.map +1 -1
- package/lib/esm/ViewProps.js.map +1 -1
- package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
- package/lib/esm/geometry/AreaPattern.js.map +1 -1
- package/lib/esm/geometry/Cartographic.js.map +1 -1
- package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/esm/geometry/GeodeticDatum.js.map +1 -1
- package/lib/esm/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/esm/geometry/LineStyle.js.map +1 -1
- package/lib/esm/geometry/Projection.js.map +1 -1
- package/lib/esm/geometry/TextString.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/esm/rpc/TestRpcManager.js.map +1 -1
- package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
- package/lib/esm/rpc/core/RpcControl.js.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
- package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
- package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/esm/tile/ElementGraphics.js.map +1 -1
- package/package.json +9 -9
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{"version":3,"file":"Localization.js","sourceRoot":"","sources":["../../src/Localization.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;
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{"version":3,"file":"Localization.js","sourceRoot":"","sources":["../../src/Localization.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAkGH;;GAEG;AACH,MAAa,iBAAiB;IACrB,KAAK,CAAC,UAAU,KAAoB,CAAC;IACrC,kBAAkB,CAAC,GAAsB,IAAY,OAAO,OAAO,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtG,+BAA+B,CAAC,UAAkB,EAAE,GAAsB,IAAY,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5H,gBAAgB,CAAC,UAAkB,EAAE,GAAsB,IAAY,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC7G,gBAAgB,CAAC,WAAmB,IAAY,OAAO,WAAW,CAAC,CAAC,CAAC;IACrE,KAAK,CAAC,iBAAiB,KAAoB,CAAC;IAC5C,mBAAmB,KAAW,CAAC;IAC/B,mBAAmB,KAAgC,OAAO,SAAS,CAAC,CAAC,CAAC;IACtE,eAAe,KAAwB,OAAO,EAAE,CAAC,CAAC,CAAC;IACnD,KAAK,CAAC,cAAc,KAAK,CAAC;CAClC;AAXD,8CAWC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Localization\r\n */\r\n\r\n/** Options for Localization\r\n * @public\r\n */\r\ninterface LocalizationOptions {\r\n /** for interpolation values */\r\n [key: string]: any;\r\n /**\r\n * defaultValue to return if a translation was not found\r\n */\r\n defaultValue?: any;\r\n /**\r\n * count value used for plurals\r\n */\r\n count?: number;\r\n /**\r\n * used for contexts (eg. male\\female)\r\n */\r\n context?: any;\r\n /**\r\n * override languages to use\r\n */\r\n lngs?: string[];\r\n /**\r\n * override language to lookup key if not found see fallbacks for details\r\n */\r\n fallbackLng?: string;\r\n}\r\n\r\n/** The interface defining the localization requirements of [IModelApp]($frontend).\r\n * @public\r\n */\r\nexport interface Localization {\r\n /** This method must be called and awaited before using an instance of Localization.\r\n * @param namespaces an array of namespaces to load. There must be at least one namespace, and it\r\n * becomes the default namespace.\r\n * @note IModelApp.startup calls this internally, so you should not call this method directly\r\n * except for Localization instances outside of IModelApp (e.g., for tests.)\r\n */\r\n initialize(namespaces: string[]): Promise<void>;\r\n\r\n /** Return the translated value of a key.\r\n * @param key - the key that matches a property in the JSON localization file.\r\n * @note The key includes the namespace, which identifies the particular localization file that contains the property,\r\n * followed by a colon, followed by the property in the JSON file.\r\n * For example:\r\n * ``` ts\r\n * const dataString: string = IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.BingDataAttribution\");\r\n * ```\r\n * assigns to dataString the string with property BackgroundMap.BingDataAttribution from the iModelJs.json localization file.\r\n * @returns The string corresponding to the first key that resolves.\r\n * @throws Error if no keys resolve to a string.\r\n */\r\n getLocalizedString(key: string | string[], options?: LocalizationOptions): string;\r\n /** Similar to 'translate()' but the namespace is a separate param and the key does not include the namespace.\r\n * @param namespace - the namespace that identifies the particular localization file that contains the property.\r\n * @param key - the key that matches a property in the JSON localization file.\r\n * @returns The string corresponding to the first key that resolves.\r\n * @throws Error if no keys resolve to a string.\r\n */\r\n getLocalizedStringWithNamespace(namespace: string, key: string | string[], options?: LocalizationOptions): string;\r\n /** get the English string for a key. */\r\n getEnglishString(namespace: string, key: string | string[], options?: LocalizationOptions): string;\r\n /** Replace all instances of `%{key}` within a string with the translations of those keys.\r\n * For example:\r\n * ``` ts\r\n * \"MyKeys\": {\r\n * \"Key1\": \"First value\",\r\n * \"Key2\": \"Second value\"\r\n * }\r\n * ```\r\n *\r\n * ``` ts\r\n * getLocalizedKeys(\"string with %{MyKeys.Key1} followed by %{MyKeys.Key2}!\"\") // returns \"string with First Value followed by Second Value!\"\r\n * ```\r\n */\r\n getLocalizedKeys(inputString: string): string;\r\n\r\n /** Register a new Namespace and return a Promise that is fulfilled when the content is loaded.\r\n * If the namespace is already registered, its Promise will be returned.\r\n * @param name - the name of the namespace.\r\n * @note - The registerNamespace method starts fetching the appropriate version of the JSON localization file from the server,\r\n * based on the current locale. To make sure that fetch is complete before performing translations from this namespace, await\r\n * fulfillment of returned Promise.\r\n * @see [Localization in iTwin.js]($docs/learning/frontend/Localization.md)\r\n */\r\n registerNamespace(namespace: string): Promise<void>;\r\n /** @internal */\r\n unregisterNamespace(namespace: string): void;\r\n /** @internal */\r\n getNamespacePromise(name: string): Promise<void> | undefined;\r\n /** Get the list of available languages for translations */\r\n getLanguageList(): readonly string[];\r\n /** Change the language for translations. This overrides the language from the browser, for tests. */\r\n changeLanguage(language: string): Promise<void>;\r\n}\r\n\r\n/** An empty [[Localization]] used if one is not provided to [IModelApp]($frontend). Does not perform localizations (merely returns the key.)\r\n * @public\r\n */\r\nexport class EmptyLocalization implements Localization {\r\n public async initialize(): Promise<void> { }\r\n public getLocalizedString(key: string | string[]): string { return typeof (key) == \"string\" ? key : key[0]; }\r\n public getLocalizedStringWithNamespace(_namespace: string, key: string | string[]): string { return this.getLocalizedString(key); }\r\n public getEnglishString(_namespace: string, key: string | string[]): string { return this.getLocalizedString(key); }\r\n public getLocalizedKeys(inputString: string): string { return inputString; }\r\n public async registerNamespace(): Promise<void> { }\r\n public unregisterNamespace(): void { }\r\n public getNamespacePromise(): Promise<void> | undefined { return undefined; }\r\n public getLanguageList(): readonly string[] { return []; }\r\n public async changeLanguage() { }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { DeprecatedBackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\nimport { BaseMapLayerProps, BaseMapLayerSettings, MapLayerProps, MapLayerSettings } from \"./MapLayerSettings\";\n\n/** JSON representation of a [[BaseLayerSettings]].\n * @beta\n */\nexport type BaseLayerProps = BaseMapLayerProps | ColorDefProps;\n\n/** The JSON representation of the map imagery. Map imagery include the specification for the base layer (which was originally\n * represented by [[BackgroundMapProps.providerName]] && [[BackgroundMapProps.providerData]]) and additional map layers.\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\n * the settings are compatible.\n * @beta\n */\nexport interface MapImageryProps {\n backgroundBase?: BaseLayerProps;\n backgroundLayers?: MapLayerProps[];\n overlayLayers?: MapLayerProps[];\n}\n\n/** The base layer for a [[MapImagerySettings]].\n * @see [[MapImagerySettings.backgroundBase]].\n * @beta\n */\nexport type BaseLayerSettings = BaseMapLayerSettings | ColorDef;\n\n/** @beta */\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport namespace BaseLayerSettings {\n /** Create a base layer from its JSON representation. */\n export function fromJSON(props: BaseLayerProps): BaseLayerSettings {\n return typeof props === \"number\" ? ColorDef.fromJSON(props) : BaseMapLayerSettings.fromJSON(props);\n }\n}\n\n/** Provides access to the map imagery settings (Base and layers).\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\n * the settings are compatible.\n * @beta\n */\nexport class MapImagerySettings {\n private _backgroundBase: BaseLayerSettings;\n private _backgroundLayers = new Array<MapLayerSettings>();\n private _overlayLayers = new Array<MapLayerSettings>();\n\n private constructor(base: BaseLayerSettings, backgroundLayerProps?: MapLayerProps[], overlayLayersProps?: MapLayerProps[]) {\n this._backgroundBase = base;\n if (backgroundLayerProps) {\n for (const layerProps of backgroundLayerProps) {\n const layer = MapLayerSettings.fromJSON(layerProps);\n if (layer)\n this._backgroundLayers.push(layer);\n }\n }\n if (overlayLayersProps) {\n for (const overlayLayerProps of overlayLayersProps) {\n const overlayLayer = MapLayerSettings.fromJSON(overlayLayerProps);\n if (overlayLayer)\n this._overlayLayers.push(overlayLayer);\n }\n }\n }\n\n /** The settings for the base layer.\n * @note If changing the base provider it is currently necessary to also update the background map settings.\n */\n public get backgroundBase(): BaseLayerSettings { return this._backgroundBase; }\n public set backgroundBase(base: BaseLayerSettings) { this._backgroundBase = base; }\n\n public get backgroundLayers(): MapLayerSettings[] { return this._backgroundLayers; }\n public get overlayLayers(): MapLayerSettings[] { return this._overlayLayers; }\n\n /** Return base transparency as a number between 0 and 1.\n * @internal\n */\n public get baseTransparency(): number {\n return (this._backgroundBase instanceof ColorDef) ? (this._backgroundBase.getTransparency() / 255) : this._backgroundBase.transparency;\n\n }\n\n /** Construct from JSON, performing validation and applying default values for undefined fields. */\n public static fromJSON(imageryJson?: MapImageryProps) {\n return this.createFromJSON(imageryJson, undefined);\n }\n\n /** @internal */\n public static createFromJSON(imageryJson?: MapImageryProps, mapProps?: DeprecatedBackgroundMapProps) {\n const baseLayer = imageryJson?.backgroundBase ? BaseLayerSettings.fromJSON(imageryJson.backgroundBase) : BaseMapLayerSettings.fromBackgroundMapProps(mapProps ?? { });\n\n return new MapImagerySettings(baseLayer, imageryJson?.backgroundLayers, imageryJson?.overlayLayers);\n }\n\n public toJSON(): MapImageryProps {\n const props: MapImageryProps = { backgroundBase: this._backgroundBase.toJSON() };\n if (this._backgroundLayers.length > 0)\n props.backgroundLayers = this._backgroundLayers.map((layer) => layer.toJSON());\n\n if (this._overlayLayers.length > 0)\n props.overlayLayers = this._overlayLayers.map((layer) => layer.toJSON());\n\n return props;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { DeprecatedBackgroundMapProps } from \"./BackgroundMapSettings\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { BaseMapLayerProps, BaseMapLayerSettings, MapLayerProps, MapLayerSettings } from \"./MapLayerSettings\";\r\n\r\n/** JSON representation of a [[BaseLayerSettings]].\r\n * @beta\r\n */\r\nexport type BaseLayerProps = BaseMapLayerProps | ColorDefProps;\r\n\r\n/** The JSON representation of the map imagery. Map imagery include the specification for the base layer (which was originally\r\n * represented by [[BackgroundMapProps.providerName]] && [[BackgroundMapProps.providerData]]) and additional map layers.\r\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\r\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\r\n * the settings are compatible.\r\n * @beta\r\n */\r\nexport interface MapImageryProps {\r\n backgroundBase?: BaseLayerProps;\r\n backgroundLayers?: MapLayerProps[];\r\n overlayLayers?: MapLayerProps[];\r\n}\r\n\r\n/** The base layer for a [[MapImagerySettings]].\r\n * @see [[MapImagerySettings.backgroundBase]].\r\n * @beta\r\n */\r\nexport type BaseLayerSettings = BaseMapLayerSettings | ColorDef;\r\n\r\n/** @beta */\r\n// eslint-disable-next-line @typescript-eslint/no-redeclare\r\nexport namespace BaseLayerSettings {\r\n /** Create a base layer from its JSON representation. */\r\n export function fromJSON(props: BaseLayerProps): BaseLayerSettings {\r\n return typeof props === \"number\" ? ColorDef.fromJSON(props) : BaseMapLayerSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** Provides access to the map imagery settings (Base and layers).\r\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\r\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\r\n * the settings are compatible.\r\n * @beta\r\n */\r\nexport class MapImagerySettings {\r\n private _backgroundBase: BaseLayerSettings;\r\n private _backgroundLayers = new Array<MapLayerSettings>();\r\n private _overlayLayers = new Array<MapLayerSettings>();\r\n\r\n private constructor(base: BaseLayerSettings, backgroundLayerProps?: MapLayerProps[], overlayLayersProps?: MapLayerProps[]) {\r\n this._backgroundBase = base;\r\n if (backgroundLayerProps) {\r\n for (const layerProps of backgroundLayerProps) {\r\n const layer = MapLayerSettings.fromJSON(layerProps);\r\n if (layer)\r\n this._backgroundLayers.push(layer);\r\n }\r\n }\r\n if (overlayLayersProps) {\r\n for (const overlayLayerProps of overlayLayersProps) {\r\n const overlayLayer = MapLayerSettings.fromJSON(overlayLayerProps);\r\n if (overlayLayer)\r\n this._overlayLayers.push(overlayLayer);\r\n }\r\n }\r\n }\r\n\r\n /** The settings for the base layer.\r\n * @note If changing the base provider it is currently necessary to also update the background map settings.\r\n */\r\n public get backgroundBase(): BaseLayerSettings { return this._backgroundBase; }\r\n public set backgroundBase(base: BaseLayerSettings) { this._backgroundBase = base; }\r\n\r\n public get backgroundLayers(): MapLayerSettings[] { return this._backgroundLayers; }\r\n public get overlayLayers(): MapLayerSettings[] { return this._overlayLayers; }\r\n\r\n /** Return base transparency as a number between 0 and 1.\r\n * @internal\r\n */\r\n public get baseTransparency(): number {\r\n return (this._backgroundBase instanceof ColorDef) ? (this._backgroundBase.getTransparency() / 255) : this._backgroundBase.transparency;\r\n\r\n }\r\n\r\n /** Construct from JSON, performing validation and applying default values for undefined fields. */\r\n public static fromJSON(imageryJson?: MapImageryProps) {\r\n return this.createFromJSON(imageryJson, undefined);\r\n }\r\n\r\n /** @internal */\r\n public static createFromJSON(imageryJson?: MapImageryProps, mapProps?: DeprecatedBackgroundMapProps) {\r\n const baseLayer = imageryJson?.backgroundBase ? BaseLayerSettings.fromJSON(imageryJson.backgroundBase) : BaseMapLayerSettings.fromBackgroundMapProps(mapProps ?? { });\r\n\r\n return new MapImagerySettings(baseLayer, imageryJson?.backgroundLayers, imageryJson?.overlayLayers);\r\n }\r\n\r\n public toJSON(): MapImageryProps {\r\n const props: MapImageryProps = { backgroundBase: this._backgroundBase.toJSON() };\r\n if (this._backgroundLayers.length > 0)\r\n props.backgroundLayers = this._backgroundLayers.map((layer) => layer.toJSON());\r\n\r\n if (this._overlayLayers.length > 0)\r\n props.overlayLayers = this._overlayLayers.map((layer) => layer.toJSON());\r\n\r\n return props;\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport { Id64Array, Id64String } from \"@itwin/core-bentley\";\nimport { ClipVector, ClipVectorProps } from \"@itwin/core-geometry\";\n\n/** JSON representation of a [[ModelClipGroup]].\n * @public\n */\nexport interface ModelClipGroupProps {\n /** The Ids of the models in the group. */\n models?: Id64Array;\n /** JSON representation of the [ClipVector]($core-geometry) applied to the group. */\n clip?: ClipVectorProps;\n}\n\n/** Describes how to clip a group of models in the context of a [ViewDefinition3d]($backend) by applying a single [ClipVector]($core-geometry] to each model in the group.\n * @see [[ModelClipGroups]] to define multiple groups of models with different clip vectors.\n * @public\n */\nexport class ModelClipGroup {\n /** The Ids of the models to be clipped, or undefined if the group includes all models. */\n public readonly models?: Id64Array;\n /** The clip to apply to the group of models. `undefined` indicates the models are exempt from clipping. */\n public readonly clip?: ClipVector;\n\n private constructor(models: Id64Array | undefined, clip: ClipVector | undefined) {\n this.models = models;\n this.clip = clip;\n }\n\n /** Create a new ModelClipGroup. The input arguments are captured as references and should not be subsequently modified. */\n public static create(clip: ClipVector | undefined, models?: Id64Array): ModelClipGroup {\n return new ModelClipGroup(models, clip);\n }\n\n /** Create a deep copy of this group. */\n public clone(): ModelClipGroup {\n const models = this.models ? [...this.models] : undefined;\n return new ModelClipGroup(models, this.clip?.clone());\n }\n\n /** Returns whether the specified model Id belongs to this group. */\n public includesModel(modelId: Id64String): boolean {\n return undefined === this.models || this.models.includes(modelId);\n }\n\n /** Create from JSON representation. */\n public static fromJSON(props: ModelClipGroupProps): ModelClipGroup {\n const models = props.models ? [...props.models] : undefined;\n const clip = props.clip ? ClipVector.fromJSON(props.clip) : undefined;\n return new ModelClipGroup(models, undefined !== clip && clip.isValid ? clip : undefined);\n }\n\n /** Convert to JSON representation. */\n public toJSON(): ModelClipGroupProps {\n const props: ModelClipGroupProps = {};\n if (this.models)\n props.models = [...this.models];\n\n if (this.clip)\n props.clip = this.clip.toJSON();\n\n return props;\n }\n}\n\n/** Describes how to clip groups of models in the context of a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).\n * Each group will be clipped by the [ClipVector]($core-geometry) associated with the group to which it belongs.\n * A model belongs to the first group in the list for which `ModelClipGroup.includesModel()` returns `true`.\n * A catch-all group can be defined by a ModelClipGroup with an `undefined` array of model Ids; any model whose Id does not appear in any group's list would belong to this group. If a catch-all group exists, it should appear last in the list.\n * A group of models can be exempted from clipping by a ModelClipGroup with an `undefined` ClipVector.\n * @note A ModelClipGroups obtained from a [[ViewDetails3d]] should **not** be modified directly. 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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport { ClipVector, ClipVectorProps } from \"@itwin/core-geometry\";\r\n\r\n/** JSON representation of a [[ModelClipGroup]].\r\n * @public\r\n */\r\nexport interface ModelClipGroupProps {\r\n /** The Ids of the models in the group. */\r\n models?: Id64Array;\r\n /** JSON representation of the [ClipVector]($core-geometry) applied to the group. */\r\n clip?: ClipVectorProps;\r\n}\r\n\r\n/** Describes how to clip a group of models in the context of a [ViewDefinition3d]($backend) by applying a single [ClipVector]($core-geometry] to each model in the group.\r\n * @see [[ModelClipGroups]] to define multiple groups of models with different clip vectors.\r\n * @public\r\n */\r\nexport class ModelClipGroup {\r\n /** The Ids of the models to be clipped, or undefined if the group includes all models. */\r\n public readonly models?: Id64Array;\r\n /** The clip to apply to the group of models. `undefined` indicates the models are exempt from clipping. */\r\n public readonly clip?: ClipVector;\r\n\r\n private constructor(models: Id64Array | undefined, clip: ClipVector | undefined) {\r\n this.models = models;\r\n this.clip = clip;\r\n }\r\n\r\n /** Create a new ModelClipGroup. The input arguments are captured as references and should not be subsequently modified. */\r\n public static create(clip: ClipVector | undefined, models?: Id64Array): ModelClipGroup {\r\n return new ModelClipGroup(models, clip);\r\n }\r\n\r\n /** Create a deep copy of this group. */\r\n public clone(): ModelClipGroup {\r\n const models = this.models ? [...this.models] : undefined;\r\n return new ModelClipGroup(models, this.clip?.clone());\r\n }\r\n\r\n /** Returns whether the specified model Id belongs to this group. */\r\n public includesModel(modelId: Id64String): boolean {\r\n return undefined === this.models || this.models.includes(modelId);\r\n }\r\n\r\n /** Create from JSON representation. */\r\n public static fromJSON(props: ModelClipGroupProps): ModelClipGroup {\r\n const models = props.models ? [...props.models] : undefined;\r\n const clip = props.clip ? ClipVector.fromJSON(props.clip) : undefined;\r\n return new ModelClipGroup(models, undefined !== clip && clip.isValid ? clip : undefined);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ModelClipGroupProps {\r\n const props: ModelClipGroupProps = {};\r\n if (this.models)\r\n props.models = [...this.models];\r\n\r\n if (this.clip)\r\n props.clip = this.clip.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Describes how to clip groups of models in the context of a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).\r\n * Each group will be clipped by the [ClipVector]($core-geometry) associated with the group to which it belongs.\r\n * A model belongs to the first group in the list for which `ModelClipGroup.includesModel()` returns `true`.\r\n * A catch-all group can be defined by a ModelClipGroup with an `undefined` array of model Ids; any model whose Id does not appear in any group's list would belong to this group. If a catch-all group exists, it should appear last in the list.\r\n * A group of models can be exempted from clipping by a ModelClipGroup with an `undefined` ClipVector.\r\n * @note A ModelClipGroups obtained from a [[ViewDetails3d]] should **not** be modified directly. Clone it instead and modify the clone.\r\n * @see [[ViewDetails3d.modelClipGroups]] to define the clip groups for a [ViewDefinition3d]($backend) or [ViewState3d]($frontend).\r\n * @public\r\n */\r\nexport class ModelClipGroups {\r\n /** The groups of models and their associated clips. */\r\n public readonly groups: ModelClipGroup[];\r\n\r\n /** Create a new ModelClipGroups.\r\n * @note The ModelClipGroup takes ownership of the input array, which should not be subsequently modified.\r\n */\r\n public constructor(groups: ModelClipGroup[] = []) {\r\n this.groups = groups;\r\n }\r\n\r\n /** Create a deep copy of this ModelClipGroups. */\r\n public clone(): ModelClipGroups {\r\n const groups = this.groups.map((group) => group.clone());\r\n return new ModelClipGroups(groups);\r\n }\r\n\r\n /** Find the first group to which the specified model Id belongs, if any. */\r\n public findGroup(modelId: Id64String): ModelClipGroup | undefined {\r\n return this.groups.find((group) => group.includesModel(modelId));\r\n }\r\n\r\n /** Returns the array index of the group to which the specified model belongs, or -1 if the model belongs to no group. */\r\n public findGroupIndex(modelId: Id64String): number {\r\n return this.groups.findIndex((group) => group.includesModel(modelId));\r\n }\r\n\r\n /** Find the clip that should be applied to the specified model.\r\n * @note This may return `undefined` if the model belongs to no group, **or** it belongs to a group that should not be clipped.\r\n */\r\n public getClipForModel(modelId: Id64String): ClipVector | undefined {\r\n return this.findGroup(modelId)?.clip;\r\n }\r\n\r\n /** Create from JSON representation. */\r\n public static fromJSON(props: ModelClipGroupProps[] | undefined): ModelClipGroups {\r\n const groups = props?.map((prop) => ModelClipGroup.fromJSON(prop));\r\n return new ModelClipGroups(groups);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ModelClipGroupProps[] {\r\n return this.groups.map((group) => group.toJSON());\r\n }\r\n}\r\n"]}
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{"version":3,"file":"ModelProps.js","sourceRoot":"","sources":["../../src/ModelProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { GuidString, Id64String } from \"@itwin/core-bentley\";\nimport { XYProps } from \"@itwin/core-geometry\";\nimport { CodeProps } from \"./Code\";\nimport { RelatedElementProps } from \"./ElementProps\";\nimport { EntityProps, EntityQueryParams } from \"./EntityProps\";\n\n/** Properties that define a [Model]($docs/bis/intro/model-fundamentals)\n * @public\n */\nexport interface ModelProps extends EntityProps {\n modeledElement: RelatedElementProps;\n name?: string;\n parentModel?: Id64String; // NB! Must always match the model of the modeledElement!\n isPrivate?: boolean;\n isTemplate?: boolean;\n jsonProperties?: any;\n}\n\n/** Properties that specify what model should be loaded.\n * @public\n */\nexport interface ModelLoadProps {\n id?: Id64String;\n code?: CodeProps;\n}\n\n/** Parameters for performing a query on [Model]($backend) classes.\n * @public\n */\nexport interface ModelQueryParams extends EntityQueryParams {\n wantTemplate?: boolean;\n wantPrivate?: boolean;\n}\n\n/** Properties that describe a [GeometricModel]($backend)\n * @public\n */\nexport interface GeometricModelProps extends ModelProps {\n /** A unique identifier that is updated each time a change affecting the appearance of a geometric element within this model\n * is committed to the iModel. In other words, between versions of the iModel, if this value is the same you can\n * assume the appearance of all of the geometry in the model is the same (Note: other properties of elements may have changed.)\n * If undefined, the state of the geometry is unknown.\n */\n geometryGuid?: GuidString;\n}\n\n/** Properties that define a [GeometricModel2d]($backend)\n * @public\n */\nexport interface GeometricModel2dProps extends GeometricModelProps {\n /** The actual coordinates of (0,0) in modeling coordinates. An offset applied to all modeling coordinates. */\n globalOrigin?: XYProps;\n}\n\n/** Properties that define a [GeometricModel3d]($backend)\n * @public\n */\nexport interface GeometricModel3dProps extends GeometricModelProps {\n /** If true, then the elements in this GeometricModel3d are not in real-world coordinates and will not be in the spatial index. */\n isNotSpatiallyLocated?: boolean;\n /** If true, then the elements in this GeometricModel3d are expected to be in an XY plane. */\n isPlanProjection?: boolean;\n}\n"]}
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{"version":3,"file":"ModelProps.js","sourceRoot":"","sources":["../../src/ModelProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64String } from \"@itwin/core-bentley\";\r\nimport { XYProps } from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { RelatedElementProps } from \"./ElementProps\";\r\nimport { EntityProps, EntityQueryParams } from \"./EntityProps\";\r\n\r\n/** Properties that define a [Model]($docs/bis/intro/model-fundamentals)\r\n * @public\r\n */\r\nexport interface ModelProps extends EntityProps {\r\n modeledElement: RelatedElementProps;\r\n name?: string;\r\n parentModel?: Id64String; // NB! Must always match the model of the modeledElement!\r\n isPrivate?: boolean;\r\n isTemplate?: boolean;\r\n jsonProperties?: any;\r\n}\r\n\r\n/** Properties that specify what model should be loaded.\r\n * @public\r\n */\r\nexport interface ModelLoadProps {\r\n id?: Id64String;\r\n code?: CodeProps;\r\n}\r\n\r\n/** Parameters for performing a query on [Model]($backend) classes.\r\n * @public\r\n */\r\nexport interface ModelQueryParams extends EntityQueryParams {\r\n wantTemplate?: boolean;\r\n wantPrivate?: boolean;\r\n}\r\n\r\n/** Properties that describe a [GeometricModel]($backend)\r\n * @public\r\n */\r\nexport interface GeometricModelProps extends ModelProps {\r\n /** A unique identifier that is updated each time a change affecting the appearance of a geometric element within this model\r\n * is committed to the iModel. In other words, between versions of the iModel, if this value is the same you can\r\n * assume the appearance of all of the geometry in the model is the same (Note: other properties of elements may have changed.)\r\n * If undefined, the state of the geometry is unknown.\r\n */\r\n geometryGuid?: GuidString;\r\n}\r\n\r\n/** Properties that define a [GeometricModel2d]($backend)\r\n * @public\r\n */\r\nexport interface GeometricModel2dProps extends GeometricModelProps {\r\n /** The actual coordinates of (0,0) in modeling coordinates. An offset applied to all modeling coordinates. */\r\n globalOrigin?: XYProps;\r\n}\r\n\r\n/** Properties that define a [GeometricModel3d]($backend)\r\n * @public\r\n */\r\nexport interface GeometricModel3dProps extends GeometricModelProps {\r\n /** If true, then the elements in this GeometricModel3d are not in real-world coordinates and will not be in the spatial index. */\r\n isNotSpatiallyLocated?: boolean;\r\n /** If true, then the elements in this GeometricModel3d are expected to be in an XY plane. */\r\n isPlanProjection?: boolean;\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Vector3d, XYAndZ } from \"@itwin/core-geometry\";\n\nconst scratchUInt16 = new Uint16Array(1);\n\nfunction clamp(val: number, minVal: number, maxVal: number): number {\n return val < minVal ? minVal : (val > maxVal ? maxVal : val);\n}\n\nfunction clampUint8(val: number): number {\n return roundUint16(0.5 + (clamp(val, -1, 1) * 0.5 + 0.5) * 255);\n}\n\nfunction roundUint16(val: number): number {\n scratchUInt16[0] = val;\n return scratchUInt16[0];\n}\n\nfunction signNotZero(val: number): number {\n return val < 0.0 ? -1.0 : 1.0;\n}\n\n/** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).\n * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.\n * @public\n */\nexport class OctEncodedNormal {\n /** The encoded normal. */\n public readonly value: number;\n\n /** Construct directly from a 16-bit encoded value.\n * @see [[encode]] to compute the encoded value.\n * @see [[fromVector]] to construct from a vector.\n */\n public constructor(val: number) {\n this.value = roundUint16(val);\n }\n\n /** Compute the encoded 16-bit value of the supplied normalized vector. */\n public static encode(vec: XYAndZ): number {\n return this.encodeXYZ(vec.x, vec.y, vec.z);\n }\n\n /** Compute the encoded 16-bit value of the supplied normalized vector components. */\n public static encodeXYZ(nx: number, ny: number, nz: number): number {\n const denom = Math.abs(nx) + Math.abs(ny) + Math.abs(nz);\n let rx = nx / denom;\n let ry = ny / denom;\n if (nz < 0) {\n const x = rx;\n const y = ry;\n rx = (1 - Math.abs(y)) * signNotZero(x);\n ry = (1 - Math.abs(x)) * signNotZero(y);\n }\n return clampUint8(ry) << 8 | clampUint8(rx);\n }\n\n /** Create an OctEncodedNormal from a normalized vector. */\n public static fromVector(val: XYAndZ): OctEncodedNormal {\n return new OctEncodedNormal(this.encode(val));\n }\n\n /** Decode this oct-encoded normal into a normalized vector. */\n public decode(): Vector3d {\n return OctEncodedNormal.decodeValue(this.value);\n }\n\n /** Decode a 16-bit encoded value into a normalized vector. */\n public static decodeValue(val: number, result?: Vector3d): Vector3d {\n let ex = val & 0xff;\n let ey = val >> 8;\n ex = ex / 255.0 * 2.0 - 1.0;\n ey = ey / 255.0 * 2.0 - 1.0;\n const ez = 1 - (Math.abs(ex) + Math.abs(ey));\n let n;\n if (result === undefined) {\n n = new Vector3d(ex, ey, ez);\n } else {\n n = result;\n n.x = ex;\n n.y = ey;\n n.z = ez;\n }\n\n if (n.z < 0) {\n const x = n.x;\n const y = n.y;\n n.x = (1 - Math.abs(y)) * signNotZero(x);\n n.y = (1 - Math.abs(x)) * signNotZero(y);\n }\n\n n.normalizeInPlace();\n return n;\n }\n}\n\n/** @internal */\nexport class OctEncodedNormalPair {\n constructor(public first: OctEncodedNormal, public second: OctEncodedNormal) { }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Vector3d, XYAndZ } from \"@itwin/core-geometry\";\r\n\r\nconst scratchUInt16 = new Uint16Array(1);\r\n\r\nfunction clamp(val: number, minVal: number, maxVal: number): number {\r\n return val < minVal ? minVal : (val > maxVal ? maxVal : val);\r\n}\r\n\r\nfunction clampUint8(val: number): number {\r\n return roundUint16(0.5 + (clamp(val, -1, 1) * 0.5 + 0.5) * 255);\r\n}\r\n\r\nfunction roundUint16(val: number): number {\r\n scratchUInt16[0] = val;\r\n return scratchUInt16[0];\r\n}\r\n\r\nfunction signNotZero(val: number): number {\r\n return val < 0.0 ? -1.0 : 1.0;\r\n}\r\n\r\n/** Represents a 3d normal vector compressed into a single 16-bit integer using [oct-encoding](http://jcgt.org/published/0003/02/01/paper.pdf).\r\n * These are chiefly used to reduce the space required to store normal vectors for [RenderGraphic]($frontend)s.\r\n * @public\r\n */\r\nexport class OctEncodedNormal {\r\n /** The encoded normal. */\r\n public readonly value: number;\r\n\r\n /** Construct directly from a 16-bit encoded value.\r\n * @see [[encode]] to compute the encoded value.\r\n * @see [[fromVector]] to construct from a vector.\r\n */\r\n public constructor(val: number) {\r\n this.value = roundUint16(val);\r\n }\r\n\r\n /** Compute the encoded 16-bit value of the supplied normalized vector. */\r\n public static encode(vec: XYAndZ): number {\r\n return this.encodeXYZ(vec.x, vec.y, vec.z);\r\n }\r\n\r\n /** Compute the encoded 16-bit value of the supplied normalized vector components. */\r\n public static encodeXYZ(nx: number, ny: number, nz: number): number {\r\n const denom = Math.abs(nx) + Math.abs(ny) + Math.abs(nz);\r\n let rx = nx / denom;\r\n let ry = ny / denom;\r\n if (nz < 0) {\r\n const x = rx;\r\n const y = ry;\r\n rx = (1 - Math.abs(y)) * signNotZero(x);\r\n ry = (1 - Math.abs(x)) * signNotZero(y);\r\n }\r\n return clampUint8(ry) << 8 | clampUint8(rx);\r\n }\r\n\r\n /** Create an OctEncodedNormal from a normalized vector. */\r\n public static fromVector(val: XYAndZ): OctEncodedNormal {\r\n return new OctEncodedNormal(this.encode(val));\r\n }\r\n\r\n /** Decode this oct-encoded normal into a normalized vector. */\r\n public decode(): Vector3d {\r\n return OctEncodedNormal.decodeValue(this.value);\r\n }\r\n\r\n /** Decode a 16-bit encoded value into a normalized vector. */\r\n public static decodeValue(val: number, result?: Vector3d): Vector3d {\r\n let ex = val & 0xff;\r\n let ey = val >> 8;\r\n ex = ex / 255.0 * 2.0 - 1.0;\r\n ey = ey / 255.0 * 2.0 - 1.0;\r\n const ez = 1 - (Math.abs(ex) + Math.abs(ey));\r\n let n;\r\n if (result === undefined) {\r\n n = new Vector3d(ex, ey, ez);\r\n } else {\r\n n = result;\r\n n.x = ex;\r\n n.y = ey;\r\n n.z = ez;\r\n }\r\n\r\n if (n.z < 0) {\r\n const x = n.x;\r\n const y = n.y;\r\n n.x = (1 - Math.abs(y)) * signNotZero(x);\r\n n.y = (1 - Math.abs(x)) * signNotZero(y);\r\n }\r\n\r\n n.normalizeInPlace();\r\n return n;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class OctEncodedNormalPair {\r\n constructor(public first: OctEncodedNormal, public second: OctEncodedNormal) { }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { CompressedId64Set, Id64String, OrderedId64Iterable } from \"@itwin/core-bentley\";\n\n/** The different modes by which a [[PlanarClipMaskSettings]] collects the geometry used to mask a model.\n * @public\n */\nexport enum PlanarClipMaskMode {\n /** No masking. */\n None = 0,\n /** Mask based on priority. Different types of models have different default priorities as enumerated by [[PlanarClipMaskPriority]].\n * For example, background maps have the lowest priority, so they are masked by all other types, while design models have the highest priority and are therefore never masked.\n * The priority of a reality model can be overridden by [[PlanarClipMaskSettings.priority]]. This is useful to allow one reality model to mask another overlapping one.\n */\n Priority = 1,\n /** Indicates that masks should be produced from the geometry in a set of [GeometricModel]($backend)s. */\n Models = 2,\n /** Indicates that masks should be produced from geometry belonging to a set of subcategories. */\n IncludeSubCategories = 3,\n /** Indicates that masks should be produced from the geometry of a set of [GeometricElement]($backend)s. */\n IncludeElements = 4,\n /** Indicates that masks should be produced from the geometry of all [GeometricElement]($backend)s in a view, **except** for a specified set of excluded elements. */\n ExcludeElements = 5,\n}\n\n/** The default priority values for a [[PlanarClipMaskSettings]], based on model type. Models with a lower priority are masked by models with a higher priority.\n * The default can be overridden by [[PlanarClipMaskSettings.priority]].\n * @public\n */\nexport enum PlanarClipMaskPriority {\n /** Background map. */\n BackgroundMap = -2048,\n /** A reality model that spans the globe - e.g., OpenStreetMaps Buildings. */\n GlobalRealityModel = -1024,\n /** A reality model with a bounded range. */\n RealityModel = 0,\n /** A design model stored in the [IModelDb]($backend). */\n DesignModel = 2048,\n}\n\n/** JSON representation of a [[PlanarClipMaskSettings]].\n * @see [[DisplayStyleSettingsProps.planarClipOvr]] and [[ContextRealityModelProps.planarClipMask]].\n * @public\n */\nexport interface PlanarClipMaskProps {\n /** Controls how the mask geometry is collected */\n mode: PlanarClipMaskMode;\n /** @see [[PlanarClipMaskSettings.modelIds]]. */\n modelIds?: CompressedId64Set;\n /** @see [[PlanarClipMaskSettings.subCategoryOrElementIds]]. */\n subCategoryOrElementIds?: CompressedId64Set;\n /** @see [[PlanarClipMaskSettings.priority]]. */\n priority?: number;\n /** @see [[PlanarClipMaskSettings.transparency]]. */\n transparency?: number;\n}\n\n/** Describes how to mask the geometry of one [GeometricModel]($backend) for display. The mask is produced by projecting geometry from any number of other models -\n * optionally filtered by [SubCategory]($backend) or by a set of specific [GeometricElement]($backend)s - onto a plane. Regions of the masked model that intersect the\n * mask are rendered partially or completely transparent. This is useful for, e.g., making subsurface geometry visible below the background map, or clipping out portions\n * of a reality model that intersect a design model.\n * @note Currently reality models (including background maps and terrain) can be masked, but design models can only produce masks.\n * @see [[DisplayStyleSettings.planarClipMasks]] to define clip masks for a [DisplayStyle]($backend).\n * @see [[ContextRealityModel.planarClipMaskSettings]] to apply a clip mask to a context reality model.\n * @public\n */\nexport class PlanarClipMaskSettings {\n /** Specifies how the mask geometry is produced. */\n public readonly mode: PlanarClipMaskMode;\n /** For any mode other than [[PlanarClipMaskMode.Priority]], the Ids of the [GeometricModel]($backend)s containing the geometry used to produce the mask.\n * If `undefined`, the set of all models in the view's [ModelSelector]($backend) is used.\n * The mask geometry can be filtered by [[subCategoryOrElementIds]].\n */\n public readonly modelIds?: OrderedId64Iterable;\n /** For [[PlanarClipMaskMode.IncludeElements]] or [[PlanarClipMaskMode.ExcludedElements]], the Ids of the [GeometricElement]($backend)s to include or exclude from masking;\n * for [[PlanarClipMaskMode.IncludeSubCategories]], the Ids of the subcategories whose geometry contributes to the mask.\n */\n public readonly subCategoryOrElementIds?: OrderedId64Iterable;\n /** For [[PlanarClipMaskMode.Priority]], the priority value. */\n public readonly priority?: number;\n /** A value between 0 and 1 indicating an override for mask transparency. A transparency of 0 indicates complete masking. 1 is completely transparent (no masking).\n If no transparency is defined then the transparencies of the mask elements are used.\n */\n public readonly transparency?: number;\n private readonly _modelIds?: CompressedId64Set;\n private readonly _subCategoryOrElementIds?: CompressedId64Set;\n\n /** The compressed representation of [[modelIds]]. */\n public get compressedModelIds(): CompressedId64Set | undefined {\n return this._modelIds;\n }\n\n /** Create a new [[PlanarClipMaskSettings]] object from its JSON representation. */\n public static fromJSON(json?: PlanarClipMaskProps): PlanarClipMaskSettings {\n if (!json || undefined === json.mode)\n return this.defaults;\n\n return new PlanarClipMaskSettings(json.mode, json.transparency, json.modelIds, json.subCategoryOrElementIds, json.priority);\n }\n\n /** Create settings for [[PlanarClipMaskMode.Models]]. */\n public static createForModels(modelIds: Iterable<Id64String> | undefined, transparency?: number): PlanarClipMaskSettings {\n return this.fromJSON({\n mode: PlanarClipMaskMode.Models,\n transparency,\n modelIds: modelIds ? CompressedId64Set.sortAndCompress(modelIds) : undefined,\n });\n }\n\n /** Create settings that filter by element or subcategory. */\n public static createForElementsOrSubCategories(mode: PlanarClipMaskMode.IncludeElements | PlanarClipMaskMode.ExcludeElements | PlanarClipMaskMode.IncludeSubCategories,\n elementOrSubCategoryIds: Iterable<Id64String>, modelIds?: Iterable<Id64String>, transparency?: number): PlanarClipMaskSettings {\n return this.fromJSON({\n mode,\n transparency,\n modelIds: modelIds ? CompressedId64Set.sortAndCompress(modelIds) : undefined,\n subCategoryOrElementIds: CompressedId64Set.sortAndCompress(elementOrSubCategoryIds),\n });\n }\n\n /** Create settings that mask by priority.\n * @see [[PlanarClipMaskPriority]] for default priority values based on model type.\n */\n public static createByPriority(priority: number, transparency?: number) {\n return new PlanarClipMaskSettings(PlanarClipMaskMode.Priority, transparency, undefined, undefined, priority);\n }\n\n /** Create JSON object representing this [[PlanarClipMaskSettings]] */\n public toJSON(): PlanarClipMaskProps {\n const props: PlanarClipMaskProps = { mode: this.mode };\n if (undefined !== this._modelIds)\n props.modelIds = this._modelIds;\n\n if (undefined !== this._subCategoryOrElementIds)\n props.subCategoryOrElementIds = this._subCategoryOrElementIds;\n\n if (undefined !== this.priority)\n props.priority = this.priority;\n\n if (undefined !== this.transparency)\n props.transparency = this.transparency;\n\n return props;\n }\n\n /** Returns true if masking is enabled. */\n public get isValid(): boolean {\n return this.mode !== PlanarClipMaskMode.None;\n }\n\n public equals(other: PlanarClipMaskSettings): boolean {\n return this.mode === other.mode &&\n this.priority === other.priority &&\n this.transparency === other.transparency &&\n this._modelIds === other._modelIds &&\n this._subCategoryOrElementIds === other._subCategoryOrElementIds;\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A PlanarClipMaskSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: PlanarClipMaskProps): PlanarClipMaskSettings {\n if (undefined === changedProps)\n return this;\n\n return PlanarClipMaskSettings.fromJSON({\n ...this.toJSON(),\n ...changedProps,\n });\n }\n\n private constructor(mode: PlanarClipMaskMode, transparency?: number, modelIds?: CompressedId64Set, subCategoryOrElementIds?: CompressedId64Set, priority?: number) {\n this.mode = mode;\n this._modelIds = modelIds;\n this._subCategoryOrElementIds = subCategoryOrElementIds;\n this.priority = priority;\n this.transparency = undefined !== transparency ? Math.max(0, Math.min(1, transparency)) : undefined;\n\n if (modelIds)\n this.modelIds = CompressedId64Set.iterable(modelIds);\n\n if (subCategoryOrElementIds)\n this.subCategoryOrElementIds = CompressedId64Set.iterable(subCategoryOrElementIds);\n }\n\n /** A default PlanarClipMask which masks nothing. */\n public static defaults = new PlanarClipMaskSettings(PlanarClipMaskMode.None);\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { CompressedId64Set, Id64String, OrderedId64Iterable } from \"@itwin/core-bentley\";\r\n\r\n/** The different modes by which a [[PlanarClipMaskSettings]] collects the geometry used to mask a model.\r\n * @public\r\n */\r\nexport enum PlanarClipMaskMode {\r\n /** No masking. */\r\n None = 0,\r\n /** Mask based on priority. Different types of models have different default priorities as enumerated by [[PlanarClipMaskPriority]].\r\n * For example, background maps have the lowest priority, so they are masked by all other types, while design models have the highest priority and are therefore never masked.\r\n * The priority of a reality model can be overridden by [[PlanarClipMaskSettings.priority]]. This is useful to allow one reality model to mask another overlapping one.\r\n */\r\n Priority = 1,\r\n /** Indicates that masks should be produced from the geometry in a set of [GeometricModel]($backend)s. */\r\n Models = 2,\r\n /** Indicates that masks should be produced from geometry belonging to a set of subcategories. */\r\n IncludeSubCategories = 3,\r\n /** Indicates that masks should be produced from the geometry of a set of [GeometricElement]($backend)s. */\r\n IncludeElements = 4,\r\n /** Indicates that masks should be produced from the geometry of all [GeometricElement]($backend)s in a view, **except** for a specified set of excluded elements. */\r\n ExcludeElements = 5,\r\n}\r\n\r\n/** The default priority values for a [[PlanarClipMaskSettings]], based on model type. Models with a lower priority are masked by models with a higher priority.\r\n * The default can be overridden by [[PlanarClipMaskSettings.priority]].\r\n * @public\r\n */\r\nexport enum PlanarClipMaskPriority {\r\n /** Background map. */\r\n BackgroundMap = -2048,\r\n /** A reality model that spans the globe - e.g., OpenStreetMaps Buildings. */\r\n GlobalRealityModel = -1024,\r\n /** A reality model with a bounded range. */\r\n RealityModel = 0,\r\n /** A design model stored in the [IModelDb]($backend). */\r\n DesignModel = 2048,\r\n}\r\n\r\n/** JSON representation of a [[PlanarClipMaskSettings]].\r\n * @see [[DisplayStyleSettingsProps.planarClipOvr]] and [[ContextRealityModelProps.planarClipMask]].\r\n * @public\r\n */\r\nexport interface PlanarClipMaskProps {\r\n /** Controls how the mask geometry is collected */\r\n mode: PlanarClipMaskMode;\r\n /** @see [[PlanarClipMaskSettings.modelIds]]. */\r\n modelIds?: CompressedId64Set;\r\n /** @see [[PlanarClipMaskSettings.subCategoryOrElementIds]]. */\r\n subCategoryOrElementIds?: CompressedId64Set;\r\n /** @see [[PlanarClipMaskSettings.priority]]. */\r\n priority?: number;\r\n /** @see [[PlanarClipMaskSettings.transparency]]. */\r\n transparency?: number;\r\n}\r\n\r\n/** Describes how to mask the geometry of one [GeometricModel]($backend) for display. The mask is produced by projecting geometry from any number of other models -\r\n * optionally filtered by [SubCategory]($backend) or by a set of specific [GeometricElement]($backend)s - onto a plane. Regions of the masked model that intersect the\r\n * mask are rendered partially or completely transparent. This is useful for, e.g., making subsurface geometry visible below the background map, or clipping out portions\r\n * of a reality model that intersect a design model.\r\n * @note Currently reality models (including background maps and terrain) can be masked, but design models can only produce masks.\r\n * @see [[DisplayStyleSettings.planarClipMasks]] to define clip masks for a [DisplayStyle]($backend).\r\n * @see [[ContextRealityModel.planarClipMaskSettings]] to apply a clip mask to a context reality model.\r\n * @public\r\n */\r\nexport class PlanarClipMaskSettings {\r\n /** Specifies how the mask geometry is produced. */\r\n public readonly mode: PlanarClipMaskMode;\r\n /** For any mode other than [[PlanarClipMaskMode.Priority]], the Ids of the [GeometricModel]($backend)s containing the geometry used to produce the mask.\r\n * If `undefined`, the set of all models in the view's [ModelSelector]($backend) is used.\r\n * The mask geometry can be filtered by [[subCategoryOrElementIds]].\r\n */\r\n public readonly modelIds?: OrderedId64Iterable;\r\n /** For [[PlanarClipMaskMode.IncludeElements]] or [[PlanarClipMaskMode.ExcludedElements]], the Ids of the [GeometricElement]($backend)s to include or exclude from masking;\r\n * for [[PlanarClipMaskMode.IncludeSubCategories]], the Ids of the subcategories whose geometry contributes to the mask.\r\n */\r\n public readonly subCategoryOrElementIds?: OrderedId64Iterable;\r\n /** For [[PlanarClipMaskMode.Priority]], the priority value. */\r\n public readonly priority?: number;\r\n /** A value between 0 and 1 indicating an override for mask transparency. A transparency of 0 indicates complete masking. 1 is completely transparent (no masking).\r\n If no transparency is defined then the transparencies of the mask elements are used.\r\n */\r\n public readonly transparency?: number;\r\n private readonly _modelIds?: CompressedId64Set;\r\n private readonly _subCategoryOrElementIds?: CompressedId64Set;\r\n\r\n /** The compressed representation of [[modelIds]]. */\r\n public get compressedModelIds(): CompressedId64Set | undefined {\r\n return this._modelIds;\r\n }\r\n\r\n /** Create a new [[PlanarClipMaskSettings]] object from its JSON representation. */\r\n public static fromJSON(json?: PlanarClipMaskProps): PlanarClipMaskSettings {\r\n if (!json || undefined === json.mode)\r\n return this.defaults;\r\n\r\n return new PlanarClipMaskSettings(json.mode, json.transparency, json.modelIds, json.subCategoryOrElementIds, json.priority);\r\n }\r\n\r\n /** Create settings for [[PlanarClipMaskMode.Models]]. */\r\n public static createForModels(modelIds: Iterable<Id64String> | undefined, transparency?: number): PlanarClipMaskSettings {\r\n return this.fromJSON({\r\n mode: PlanarClipMaskMode.Models,\r\n transparency,\r\n modelIds: modelIds ? CompressedId64Set.sortAndCompress(modelIds) : undefined,\r\n });\r\n }\r\n\r\n /** Create settings that filter by element or subcategory. */\r\n public static createForElementsOrSubCategories(mode: PlanarClipMaskMode.IncludeElements | PlanarClipMaskMode.ExcludeElements | PlanarClipMaskMode.IncludeSubCategories,\r\n elementOrSubCategoryIds: Iterable<Id64String>, modelIds?: Iterable<Id64String>, transparency?: number): PlanarClipMaskSettings {\r\n return this.fromJSON({\r\n mode,\r\n transparency,\r\n modelIds: modelIds ? CompressedId64Set.sortAndCompress(modelIds) : undefined,\r\n subCategoryOrElementIds: CompressedId64Set.sortAndCompress(elementOrSubCategoryIds),\r\n });\r\n }\r\n\r\n /** Create settings that mask by priority.\r\n * @see [[PlanarClipMaskPriority]] for default priority values based on model type.\r\n */\r\n public static createByPriority(priority: number, transparency?: number) {\r\n return new PlanarClipMaskSettings(PlanarClipMaskMode.Priority, transparency, undefined, undefined, priority);\r\n }\r\n\r\n /** Create JSON object representing this [[PlanarClipMaskSettings]] */\r\n public toJSON(): PlanarClipMaskProps {\r\n const props: PlanarClipMaskProps = { mode: this.mode };\r\n if (undefined !== this._modelIds)\r\n props.modelIds = this._modelIds;\r\n\r\n if (undefined !== this._subCategoryOrElementIds)\r\n props.subCategoryOrElementIds = this._subCategoryOrElementIds;\r\n\r\n if (undefined !== this.priority)\r\n props.priority = this.priority;\r\n\r\n if (undefined !== this.transparency)\r\n props.transparency = this.transparency;\r\n\r\n return props;\r\n }\r\n\r\n /** Returns true if masking is enabled. */\r\n public get isValid(): boolean {\r\n return this.mode !== PlanarClipMaskMode.None;\r\n }\r\n\r\n public equals(other: PlanarClipMaskSettings): boolean {\r\n return this.mode === other.mode &&\r\n this.priority === other.priority &&\r\n this.transparency === other.transparency &&\r\n this._modelIds === other._modelIds &&\r\n this._subCategoryOrElementIds === other._subCategoryOrElementIds;\r\n }\r\n\r\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A PlanarClipMaskSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: PlanarClipMaskProps): PlanarClipMaskSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n return PlanarClipMaskSettings.fromJSON({\r\n ...this.toJSON(),\r\n ...changedProps,\r\n });\r\n }\r\n\r\n private constructor(mode: PlanarClipMaskMode, transparency?: number, modelIds?: CompressedId64Set, subCategoryOrElementIds?: CompressedId64Set, priority?: number) {\r\n this.mode = mode;\r\n this._modelIds = modelIds;\r\n this._subCategoryOrElementIds = subCategoryOrElementIds;\r\n this.priority = priority;\r\n this.transparency = undefined !== transparency ? Math.max(0, Math.min(1, transparency)) : undefined;\r\n\r\n if (modelIds)\r\n this.modelIds = CompressedId64Set.iterable(modelIds);\r\n\r\n if (subCategoryOrElementIds)\r\n this.subCategoryOrElementIds = CompressedId64Set.iterable(subCategoryOrElementIds);\r\n }\r\n\r\n /** A default PlanarClipMask which masks nothing. */\r\n public static defaults = new PlanarClipMaskSettings(PlanarClipMaskMode.None);\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d } from \"@itwin/core-geometry\";\n\n/**\n * Provides facilities for quantizing floating point values within a specified range into 16-bit unsigned integers.\n * This is a lossy compression technique.\n * Given a floating point range [min, max], a floating point value `x` within that range is quantized by subtracting\n * `min`, scaling the result according to `max`, and truncating the result to an integer.\n * Therefore min quantizes to 0, max to 0xffff, (min+max)/2 to 0x7fff, and so on.\n * These routines are chiefly used by classes like [[QPoint2d]] and [[QPoint3d]] to reduce the space required to store\n * coordinate values for [RenderGraphic]($frontend)s.\n * @public\n */\nexport namespace Quantization {\n export const rangeScale16 = 0xffff;\n export const rangeScale8 = 0xff;\n\n /** Compute the scale factor required to quantize `extent` to `rangeScale` discrete values. */\n export function computeScale(extent: number, rangeScale = rangeScale16): number {\n return 0.0 === extent ? extent : rangeScale / extent;\n }\n\n /** @internal */\n export function isInRange(qpos: number, rangeScale = rangeScale16): boolean {\n return qpos >= 0.0 && qpos < rangeScale + 1.0;\n }\n\n /** Return `pos` quantized to the range [`origin`, `origin + rangeScale`].\n * @see [[Quantization.unquantize]] for the inverse operation.\n */\n export function quantize(pos: number, origin: number, scale: number, rangeScale = rangeScale16): number {\n return Math.floor(Math.max(0.0, Math.min(rangeScale, 0.5 + (pos - origin) * scale)));\n }\n\n /** @internal */\n export function isQuantizable(pos: number, origin: number, scale: number, rangeScale = rangeScale16) {\n return isInRange(quantize(pos, origin, scale, rangeScale));\n }\n\n /** Give `qpos` quantized to the range [`origin`, `origin + rangeScale`], return the unquantized value.\n * @see [[Quantization.quantize]] for the inverse operation.\n */\n export function unquantize(qpos: number, origin: number, scale: number): number {\n return 0.0 === scale ? origin : origin + qpos / scale;\n }\n\n /** @internal */\n export function isQuantized(qpos: number) {\n return isInRange(qpos) && qpos === Math.floor(qpos);\n }\n}\n\n/** Parameters used for [[Quantization]] of 2d points such that the `x` and `y` components are each quantized to 16-bit unsigned integers.\n * @see [[QPoint2d]] for the quantized representation of a [Point2d]($core-geometry).\n * @see [[QPoint2dList]] for a list of [[QPoint2d]]s quantized using a [[QParams2d]].\n * @public\n */\nexport class QParams2d {\n /** The origin of the quantization range. */\n public readonly origin = new Point2d();\n /** The scale applied to coordinates to quantize them. */\n public readonly scale = new Point2d();\n\n private constructor(ox = 0, oy = 0, sx = 0, sy = 0) { this.setFrom(ox, oy, sx, sy); }\n\n private setFrom(ox: number, oy: number, sx: number, sy: number) {\n this.origin.x = ox;\n this.origin.y = oy;\n this.scale.x = sx;\n this.scale.y = sy;\n }\n\n /** Set [[origin]] and [[scale]] from `src`. */\n public copyFrom(src: QParams2d): void {\n this.setFrom(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\n }\n\n /** Create a copy of these params.\n * @param out If supplied, these QParams2d will be modified and returned; otherwise a new QParams2d object will be created and returned.\n */\n public clone(out?: QParams2d): QParams2d {\n const result = undefined !== out ? out : new QParams2d();\n result.copyFrom(this);\n return result;\n }\n\n /** Initialize these parameters to support quantization of values within the specified range. */\n public setFromRange(range: Range2d, rangeScale = Quantization.rangeScale16) {\n if (!range.isNull) {\n this.setFrom(range.low.x, range.low.y, Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale));\n } else {\n this.origin.x = this.origin.y = this.scale.x = this.scale.y = 0;\n }\n }\n\n /** Create parameters to support quantization of values within the specified range. */\n public static fromRange(range: Range2d, out?: QParams2d, rangeScale = Quantization.rangeScale16) {\n const params = undefined !== out ? out : new QParams2d();\n params.setFromRange(range, rangeScale);\n return params;\n }\n\n /** Return the unquantized point for the input `x` and `y` components. If `out` is supplied, it will be modified to hold the result and returned. */\n public unquantize(x: number, y: number, out?: Point2d): Point2d {\n out = out ?? new Point2d();\n out.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\n out.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\n return out;\n }\n\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0], appropriate for normalized 2d vectors. */\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(-1, -1), Point2d.create(1, 1)]), undefined, rangeScale);\n }\n\n /** Create parameters supporting quantization of values within the range [0.0, 1.0]. */\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(0, 0), Point2d.create(1, 1)]), undefined, rangeScale);\n }\n\n /** Create parameters from origin and scale components */\n public static fromOriginAndScale(originX: number, originY: number, scaleX: number, scaleY: number) {\n return new QParams2d(originX, originY, scaleX, scaleY);\n }\n\n /** @internal */\n public get rangeDiagonal(): Vector2d {\n return Vector2d.createFrom({ x: 0 === this.scale.x ? 0 : Quantization.rangeScale16 / this.scale.x, y: 0 === this.scale.y ? 0 : Quantization.rangeScale16 / this.scale.y });\n }\n\n /** Return true if the point point is quantizable using these parameters. */\n public isQuantizable(point: Point2d) {\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y);\n }\n}\n\n/** Represents a [Point2d]($core-geometry) compressed such that each component `x` and `y` is quantized to the 16-bit integer range [0, 0xffff].\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\n * @see [[QParams2d]] to define quantization parameters for a range of points.\n * @see [[QPoint2dList]] for a list of points all quantized to the same range.\n * @public\n */\nexport class QPoint2d {\n private _x: number = 0;\n private _y: number = 0;\n\n /** The quantized x component. */\n public get x() { return this._x; }\n public set x(x: number) {\n assert(Quantization.isQuantized(x));\n this._x = x;\n }\n\n /** The quantized y component. */\n public get y() { return this._y; }\n public set y(y: number) {\n assert(Quantization.isQuantized(y));\n this._y = y;\n }\n\n /** Construct with `x` and `y` initialized to zero. */\n public constructor() { }\n\n /** Initialize this point by quantizing the supplied Point2d using the specified params */\n public init(pos: Point2d, params: QParams2d) {\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\n }\n\n /** Create a quantized point from the supplied Point2d using the specified params */\n public static create(pos: Point2d, params: QParams2d) {\n const qpt = new QPoint2d();\n qpt.init(pos, params);\n return qpt;\n }\n\n /** Initialize `x` and `y` from `src`. */\n public copyFrom(src: QPoint2d) {\n this.x = src.x;\n this.y = src.y;\n }\n\n /** Create a copy of this point.\n * @param out If supplied, it will be modified in-place and returned; otherwise a new QPoint2d will be allocated and returned.\n */\n public clone(out?: QPoint2d) {\n const result = undefined !== out ? out : new QPoint2d();\n result.copyFrom(this);\n return result;\n }\n\n /**\n * Set the x and y components directly.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n */\n public setFromScalars(x: number, y: number) {\n this.x = x;\n this.y = y;\n }\n\n /**\n * Create a QPoint2d directly from x and y components.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n */\n public static fromScalars(x: number, y: number) {\n const pt = new QPoint2d();\n pt.setFromScalars(x, y);\n return pt;\n }\n\n /** Return a Point2d unquantized according to the supplied `params`. If `out` is supplied, it will be modified in-place and returned. */\n public unquantize(params: QParams2d, out?: Point2d): Point2d {\n const pt: Point2d = undefined !== out ? out : new Point2d();\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\n return pt;\n }\n}\n\n/** A list of [[QPoint2d]]s all quantized to the same range.\n * @public\n */\nexport class QPoint2dList {\n /** Parameters used to quantize the points. */\n public readonly params: QParams2d;\n private readonly _list = new Array<QPoint2d>();\n\n /** The list of quantized points. */\n public get list(): ReadonlyArray<QPoint2d> {\n return this._list;\n }\n\n /** Construct an empty list set up to use the supplied quantization parameters. */\n public constructor(params: QParams2d) {\n this.params = params.clone();\n }\n\n /** Removes all points from the list. */\n public clear() {\n this._list.length = 0;\n }\n\n /** Removes all points from the list and change the quantization parameters. */\n public reset(params: QParams2d) {\n this.clear();\n this.params.copyFrom(params);\n }\n\n /** Quantizes the supplied Point2d to this list's range and appends it to the list. */\n public add(pt: Point2d) {\n this._list.push(QPoint2d.create(pt, this.params));\n }\n\n /** Adds a previously-quantized point to this list. */\n public push(qpt: QPoint2d) {\n this._list.push(qpt.clone());\n }\n\n /** The number of points in the list. */\n public get length() {\n return this._list.length;\n }\n\n /** Returns the unquantized value of the point at the specified index in the list. */\n public unquantize(index: number, out?: Point2d): Point2d {\n assert(index < this.length);\n if (index < this.length) {\n return this._list[index].unquantize(this.params, out);\n } else {\n return undefined !== out ? out : new Point2d();\n }\n }\n\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\n * @note The loss of precision is compounded each time the points are requantized to a new range.\n */\n public requantize(params: QParams2d) {\n for (let i = 0; i < this.length; i++) {\n const pt = this.unquantize(i);\n this._list[i].init(pt, params);\n }\n\n this.params.copyFrom(params);\n }\n\n /** Extracts the current contents of the list as a Uint16Array such that the first element of the array corresponds to the first point's `x` component,\n * the second to the first point's `y` component, and so on.\n */\n public toTypedArray(): Uint16Array {\n const array = new Uint16Array(this.length * 2);\n const pts = this._list;\n for (let i = 0; i < this.length; i++) {\n const pt = pts[i];\n array[i * 2] = pt.x;\n array[i * 2 + 1] = pt.y;\n }\n\n return array;\n }\n\n /** Create from a Uint16Array laid out such that `array[0]` corresponds to the first point's `x` component, `array[1]` to the first point's `y` component, and so on. */\n public fromTypedArray(range: Range2d, array: Uint16Array) {\n this.params.setFromRange(range);\n this._list.length = array.length / 2;\n for (let i = 0, j = 0; i < this.list.length; i++)\n this._list[i] = QPoint2d.fromScalars(array[j++], array[j++]);\n }\n\n /** Construct a QPoint2dList containing all points in the supplied list, quantized to the range of those points. */\n public static fromPoints(points: Point2d[], out?: QPoint2dList) {\n let qPoints;\n const qParams = QParams2d.fromRange(Range2d.createArray(points));\n if (out) {\n qPoints = out;\n qPoints.reset(qParams);\n } else qPoints = new QPoint2dList(qParams);\n for (const point of points)\n qPoints.add(point);\n\n return qPoints;\n }\n}\n\n/** Parameters used for [[Quantization]] of 3d points such that the `x`, `y`, and `z` components are each quantized to 16-bit unsigned integers.\n * @see [[QPoint3d]] for the quantized representation of a [Point3d]($core-geometry).\n * @see [[QPoint3dList]] for a list of [[QPoint3d]]s quantized using a [[QParams3d]].\n * @public\n */\nexport class QParams3d {\n /** The origin of the quantization range. */\n public readonly origin = new Point3d();\n /** The scale applied to coordinates to quantize them. */\n public readonly scale = new Point3d();\n\n private constructor(ox = 0, oy = 0, oz = 0, sx = 0, sy = 0, sz = 0) {\n this.setFrom(ox, oy, oz, sx, sy, sz);\n }\n\n private setFrom(ox: number, oy: number, oz: number, sx: number, sy: number, sz: number) {\n this.origin.x = ox;\n this.origin.y = oy;\n this.origin.z = oz;\n this.scale.x = sx;\n this.scale.y = sy;\n this.scale.z = sz;\n }\n\n /** Set `x`, `y`, and `z` from `src. */\n public copyFrom(src: QParams3d): void {\n this.setFrom(src.origin.x, src.origin.y, src.origin.z, src.scale.x, src.scale.y, src.scale.z);\n }\n\n /** Create a copy of these parameters.\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\n */\n public clone(out?: QParams3d): QParams3d {\n const result = undefined !== out ? out : new QParams3d();\n result.copyFrom(this);\n return result;\n }\n\n /** Initialize from origin and scale */\n public setFromOriginAndScale(origin: Point3d, scale: Point3d) {\n this.setFrom(origin.x, origin.y, origin.z, scale.x, scale.y, scale.z);\n }\n\n /** Initialize these parameters to support quantization of values within the specified range. */\n public setFromRange(range: Range3d, rangeScale = Quantization.rangeScale16) {\n if (!range.isNull) {\n this.setFrom(range.low.x, range.low.y, range.low.z,\n Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale), Quantization.computeScale(range.high.z - range.low.z, rangeScale));\n } else {\n this.origin.x = this.origin.y = this.origin.z = 0;\n this.scale.x = this.scale.y = this.scale.z = 0;\n }\n }\n\n /** Return the unquantized point for the input components.\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new Point3d.\n */\n public unquantize(x: number, y: number, z: number, out?: Point3d): Point3d {\n const pt: Point3d = undefined !== out ? out : new Point3d();\n pt.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\n pt.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\n pt.z = Quantization.unquantize(z, this.origin.z, this.scale.z);\n return pt;\n }\n\n /** Creates parameters to support quantization of values within the specified range.\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\n */\n public static fromRange(range: Range3d, out?: QParams3d, rangeScale = Quantization.rangeScale16): QParams3d {\n const params = undefined !== out ? out : new QParams3d();\n params.setFromRange(range, rangeScale);\n return params;\n }\n\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0].\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\n */\n public static fromOriginAndScale(origin: Point3d, scale: Point3d, out?: QParams3d): QParams3d {\n const params = undefined !== out ? out : new QParams3d();\n params.setFromOriginAndScale(origin, scale);\n return params;\n }\n\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0]. */\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(-1, -1, -1), Point3d.create(1, 1, 1)]), undefined, rangeScale);\n }\n\n /** Creates parameters supporting quantization of values within the range [0.0, 1.0]. */\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(0, 0, 0), Point3d.create(1, 1, 1)]), undefined, rangeScale);\n }\n\n /** @internal */\n public get rangeDiagonal(): Vector3d {\n return Vector3d.createFrom({\n x: this.scale.x === 0 ? 0 : Quantization.rangeScale16 / this.scale.x,\n y: this.scale.y === 0 ? 0 : Quantization.rangeScale16 / this.scale.y,\n z: this.scale.z === 0 ? 0 : Quantization.rangeScale16 / this.scale.z,\n });\n }\n\n /** Return true if the point point is quantizable using these parameters. */\n public isQuantizable(point: Point3d) {\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y) && Quantization.isQuantizable(point.z, this.origin.z, this.scale.z);\n }\n\n /** Compute the range to which these parameters quantize. */\n public computeRange(out?: Range3d): Range3d {\n const range = Range3d.createNull(out);\n range.extendPoint(this.origin);\n range.extendPoint(this.origin.plus(this.rangeDiagonal));\n return range;\n }\n}\n\n/** Represents a [Point3d]($core-geometry) compressed such that each component `x`, `y`, and `z` is quantized to the 16-bit integer range [0, 0xffff].\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\n * @see [[QParams3d]] to define quantization parameters for a range of points.\n * @see [[QPoint3dList]] for a list of points all quantized to the same range.\n * @public\n */\nexport class QPoint3d {\n private _x: number = 0;\n private _y: number = 0;\n private _z: number = 0;\n\n /** The quantized x component. */\n public get x() { return this._x; }\n public set x(x: number) {\n assert(Quantization.isQuantized(x));\n this._x = x;\n }\n\n /** The quantized y component. */\n public get y() { return this._y; }\n public set y(y: number) {\n assert(Quantization.isQuantized(y));\n this._y = y;\n }\n\n /** The quantized z component. */\n public get z() { return this._z; }\n public set z(z: number) {\n assert(Quantization.isQuantized(z));\n this._z = z;\n }\n\n /** Construct with all components initialized to zero. */\n public constructor() { }\n\n /** Initialize this point by quantizing the supplied Point3d using the specified params */\n public init(pos: Point3d, params: QParams3d): void {\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\n this.z = Quantization.quantize(pos.z, params.origin.z, params.scale.z);\n }\n\n /** Creates a quantized point from the supplied Point3d using the specified params */\n public static create(pos: Point3d, params: QParams3d): QPoint3d {\n const qpt = new QPoint3d();\n qpt.init(pos, params);\n return qpt;\n }\n\n /** Set this points components from `src`. */\n public copyFrom(src: QPoint3d): void {\n this.x = src.x;\n this.y = src.y;\n this.z = src.z;\n }\n\n /** Create a copy of this point.\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\n */\n public clone(out?: QPoint3d): QPoint3d {\n const result = undefined !== out ? out : new QPoint3d();\n result.copyFrom(this);\n return result;\n }\n\n /**\n * Sets the x, y, and z components directly.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n * @param z Must be an integer in the range [0, 0xffff]\n */\n public setFromScalars(x: number, y: number, z: number) {\n this.x = x;\n this.y = y;\n this.z = z;\n }\n\n /**\n * Creates a QPoint3d directly from x, y, and z components.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n * @param z Must be an integer in the range [0, 0xffff]\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\n */\n public static fromScalars(x: number, y: number, z: number, out?: QPoint3d): QPoint3d {\n const pt = undefined === out ? new QPoint3d() : out;\n pt.setFromScalars(x, y, z);\n return pt;\n }\n\n /** Returns a Point3d unquantized according to the supplied params.\n * If `out` is supplied, it will be modified in-place instead of allocating a new Point3d.\n */\n public unquantize(params: QParams3d, out?: Point3d): Point3d {\n const pt: Point3d = undefined !== out ? out : new Point3d();\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\n pt.z = Quantization.unquantize(this.z, params.origin.z, params.scale.z);\n return pt;\n }\n\n /** Return true if this point's components are identical to the other point's components. */\n public equals(other: QPoint3d): boolean {\n return this.x === other.x && this.y === other.y && this.z === other.z;\n }\n\n /** Perform ordinal comparison to another point. The function returns:\n * - Zero if this point is identical to `rhs`; or\n * - A number less than zero if this point is ordered before `rhs`; or\n * - A number greater than zero if this point is ordered after `rhs`.\n * @see [OrderedComparator]($core-bentley).\n */\n public compare(rhs: QPoint3d): number {\n let diff = this.x - rhs.x;\n if (0 === diff) {\n diff = this.y - rhs.y;\n if (0 === diff) {\n diff = this.z - rhs.z;\n }\n }\n\n return diff;\n }\n}\n\n/** A list of [[QPoint3d]]s all quantized to the same range.\n * @public\n */\nexport class QPoint3dList {\n /** Parameters used to quantize the points. */\n public readonly params: QParams3d;\n private readonly _list: QPoint3d[] = [];\n\n /** The list of quantized points. */\n public get list(): ReadonlyArray<QPoint3d> {\n return this._list;\n }\n\n /** Construct an empty list set up to quantize to the supplied range.\n * @param The quantization parameters. If omitted, a null range will be used.\n */\n public constructor(params?: QParams3d) {\n this.params = params ? params.clone() : QParams3d.fromRange(Range3d.createNull());\n }\n\n /** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.\n * @param The points to quantize and add to the list.\n * @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.\n */\n public static fromPoints(points: Point3d[], out?: QPoint3dList): QPoint3dList {\n let qPoints;\n const qParams = QParams3d.fromRange(Range3d.createArray(points));\n if (out) {\n qPoints = out;\n qPoints.reset(qParams);\n } else {\n qPoints = new QPoint3dList(qParams);\n }\n\n for (const point of points)\n qPoints.add(point);\n\n return qPoints;\n }\n\n /** Removes all points from the list. */\n public clear() {\n this._list.length = 0;\n }\n\n /** Clears out the contents of the list and changes the quantization parameters. */\n public reset(params: QParams3d) {\n this.clear();\n this.params.copyFrom(params);\n }\n\n /** Quantizes the supplied Point3d to this list's range and appends it to the list. */\n public add(pt: Point3d) {\n this._list.push(QPoint3d.create(pt, this.params));\n }\n\n /** Adds a previously-quantized point to this list. */\n public push(qpt: QPoint3d) {\n this._list.push(qpt.clone());\n }\n\n /** The number of points in the list. */\n public get length() {\n return this._list.length;\n }\n\n /** Returns the unquantized value of the point at the specified index in the list. */\n public unquantize(index: number, out?: Point3d): Point3d {\n assert(index < this.length);\n if (index < this.length) {\n return this._list[index].unquantize(this.params, out);\n } else {\n return undefined !== out ? out : new Point3d();\n }\n }\n\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\n * @note The loss of precision is compounded each time the points are requantized to a new range.\n */\n public requantize(params: QParams3d): void {\n for (let i = 0; i < this.length; i++) {\n const pt = this.unquantize(i);\n this._list[i].init(pt, params);\n }\n\n this.params.copyFrom(params);\n }\n\n /** Extracts the current contents of the list as a Uint16Array such that the first 3 elements contain the first point's x, y, and z components,\n * the second three elements contain the second point's components, and so on.\n */\n public toTypedArray(): Uint16Array {\n const array = new Uint16Array(this.length * 3);\n const pts = this._list;\n for (let i = 0; i < this.length; i++) {\n const pt = pts[i];\n array[i * 3 + 0] = pt.x;\n array[i * 3 + 1] = pt.y;\n array[i * 3 + 2] = pt.z;\n }\n\n return array;\n }\n\n /** Reinitialize from a Uint16Array in which the first three elements specify the x, y, and z components of the first point, the second three elements specify the components\n * of the second point, and so on.\n */\n public fromTypedArray(range: Range3d, array: Uint16Array): void {\n this.params.setFromRange(range);\n this._list.length = array.length / 3;\n for (let i = 0, j = 0; i < this.list.length; i++)\n this._list[i] = QPoint3d.fromScalars(array[j++], array[j++], array[j++]);\n }\n\n /** Construct a list containing all points in the supplied list, quantized using the supplied parameters. */\n public static createFrom(points: Point3d[], params: QParams3d): QPoint3dList {\n const list = new QPoint3dList(params);\n for (const point of points)\n list.add(point);\n\n return list;\n }\n\n /** An iterator over the points in the list. */\n public [Symbol.iterator]() {\n return this.list[Symbol.iterator]();\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d } from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Provides facilities for quantizing floating point values within a specified range into 16-bit unsigned integers.\r\n * This is a lossy compression technique.\r\n * Given a floating point range [min, max], a floating point value `x` within that range is quantized by subtracting\r\n * `min`, scaling the result according to `max`, and truncating the result to an integer.\r\n * Therefore min quantizes to 0, max to 0xffff, (min+max)/2 to 0x7fff, and so on.\r\n * These routines are chiefly used by classes like [[QPoint2d]] and [[QPoint3d]] to reduce the space required to store\r\n * coordinate values for [RenderGraphic]($frontend)s.\r\n * @public\r\n */\r\nexport namespace Quantization {\r\n export const rangeScale16 = 0xffff;\r\n export const rangeScale8 = 0xff;\r\n\r\n /** Compute the scale factor required to quantize `extent` to `rangeScale` discrete values. */\r\n export function computeScale(extent: number, rangeScale = rangeScale16): number {\r\n return 0.0 === extent ? extent : rangeScale / extent;\r\n }\r\n\r\n /** @internal */\r\n export function isInRange(qpos: number, rangeScale = rangeScale16): boolean {\r\n return qpos >= 0.0 && qpos < rangeScale + 1.0;\r\n }\r\n\r\n /** Return `pos` quantized to the range [`origin`, `origin + rangeScale`].\r\n * @see [[Quantization.unquantize]] for the inverse operation.\r\n */\r\n export function quantize(pos: number, origin: number, scale: number, rangeScale = rangeScale16): number {\r\n return Math.floor(Math.max(0.0, Math.min(rangeScale, 0.5 + (pos - origin) * scale)));\r\n }\r\n\r\n /** @internal */\r\n export function isQuantizable(pos: number, origin: number, scale: number, rangeScale = rangeScale16) {\r\n return isInRange(quantize(pos, origin, scale, rangeScale));\r\n }\r\n\r\n /** Give `qpos` quantized to the range [`origin`, `origin + rangeScale`], return the unquantized value.\r\n * @see [[Quantization.quantize]] for the inverse operation.\r\n */\r\n export function unquantize(qpos: number, origin: number, scale: number): number {\r\n return 0.0 === scale ? origin : origin + qpos / scale;\r\n }\r\n\r\n /** @internal */\r\n export function isQuantized(qpos: number) {\r\n return isInRange(qpos) && qpos === Math.floor(qpos);\r\n }\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 2d points such that the `x` and `y` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint2d]] for the quantized representation of a [Point2d]($core-geometry).\r\n * @see [[QPoint2dList]] for a list of [[QPoint2d]]s quantized using a [[QParams2d]].\r\n * @public\r\n */\r\nexport class QParams2d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point2d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point2d();\r\n\r\n private constructor(ox = 0, oy = 0, sx = 0, sy = 0) { this.setFrom(ox, oy, sx, sy); }\r\n\r\n private setFrom(ox: number, oy: number, sx: number, sy: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n }\r\n\r\n /** Set [[origin]] and [[scale]] from `src`. */\r\n public copyFrom(src: QParams2d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\r\n }\r\n\r\n /** Create a copy of these params.\r\n * @param out If supplied, these QParams2d will be modified and returned; otherwise a new QParams2d object will be created and returned.\r\n */\r\n public clone(out?: QParams2d): QParams2d {\r\n const result = undefined !== out ? out : new QParams2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range2d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.scale.x = this.scale.y = 0;\r\n }\r\n }\r\n\r\n /** Create parameters to support quantization of values within the specified range. */\r\n public static fromRange(range: Range2d, out?: QParams2d, rangeScale = Quantization.rangeScale16) {\r\n const params = undefined !== out ? out : new QParams2d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Return the unquantized point for the input `x` and `y` components. If `out` is supplied, it will be modified to hold the result and returned. */\r\n public unquantize(x: number, y: number, out?: Point2d): Point2d {\r\n out = out ?? new Point2d();\r\n out.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n out.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n return out;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0], appropriate for normalized 2d vectors. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(-1, -1), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(0, 0), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters from origin and scale components */\r\n public static fromOriginAndScale(originX: number, originY: number, scaleX: number, scaleY: number) {\r\n return new QParams2d(originX, originY, scaleX, scaleY);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector2d {\r\n return Vector2d.createFrom({ x: 0 === this.scale.x ? 0 : Quantization.rangeScale16 / this.scale.x, y: 0 === this.scale.y ? 0 : Quantization.rangeScale16 / this.scale.y });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point2d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y);\r\n }\r\n}\r\n\r\n/** Represents a [Point2d]($core-geometry) compressed such that each component `x` and `y` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams2d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint2dList]] for a list of points all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint2d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** Construct with `x` and `y` initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied Point2d using the specified params */\r\n public init(pos: Point2d, params: QParams2d) {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n }\r\n\r\n /** Create a quantized point from the supplied Point2d using the specified params */\r\n public static create(pos: Point2d, params: QParams2d) {\r\n const qpt = new QPoint2d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Initialize `x` and `y` from `src`. */\r\n public copyFrom(src: QPoint2d) {\r\n this.x = src.x;\r\n this.y = src.y;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place and returned; otherwise a new QPoint2d will be allocated and returned.\r\n */\r\n public clone(out?: QPoint2d) {\r\n const result = undefined !== out ? out : new QPoint2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Set the x and y components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n }\r\n\r\n /**\r\n * Create a QPoint2d directly from x and y components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public static fromScalars(x: number, y: number) {\r\n const pt = new QPoint2d();\r\n pt.setFromScalars(x, y);\r\n return pt;\r\n }\r\n\r\n /** Return a Point2d unquantized according to the supplied `params`. If `out` is supplied, it will be modified in-place and returned. */\r\n public unquantize(params: QParams2d, out?: Point2d): Point2d {\r\n const pt: Point2d = undefined !== out ? out : new Point2d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n return pt;\r\n }\r\n}\r\n\r\n/** A list of [[QPoint2d]]s all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint2dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams2d;\r\n private readonly _list = new Array<QPoint2d>();\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint2d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to use the supplied quantization parameters. */\r\n public constructor(params: QParams2d) {\r\n this.params = params.clone();\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Removes all points from the list and change the quantization parameters. */\r\n public reset(params: QParams2d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point2d to this list's range and appends it to the list. */\r\n public add(pt: Point2d) {\r\n this._list.push(QPoint2d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint2d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point2d): Point2d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point2d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams2d) {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first element of the array corresponds to the first point's `x` component,\r\n * the second to the first point's `y` component, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 2);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 2] = pt.x;\r\n array[i * 2 + 1] = pt.y;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Create from a Uint16Array laid out such that `array[0]` corresponds to the first point's `x` component, `array[1]` to the first point's `y` component, and so on. */\r\n public fromTypedArray(range: Range2d, array: Uint16Array) {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 2;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint2d.fromScalars(array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a QPoint2dList containing all points in the supplied list, quantized to the range of those points. */\r\n public static fromPoints(points: Point2d[], out?: QPoint2dList) {\r\n let qPoints;\r\n const qParams = QParams2d.fromRange(Range2d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else qPoints = new QPoint2dList(qParams);\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 3d points such that the `x`, `y`, and `z` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint3d]] for the quantized representation of a [Point3d]($core-geometry).\r\n * @see [[QPoint3dList]] for a list of [[QPoint3d]]s quantized using a [[QParams3d]].\r\n * @public\r\n */\r\nexport class QParams3d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point3d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point3d();\r\n\r\n private constructor(ox = 0, oy = 0, oz = 0, sx = 0, sy = 0, sz = 0) {\r\n this.setFrom(ox, oy, oz, sx, sy, sz);\r\n }\r\n\r\n private setFrom(ox: number, oy: number, oz: number, sx: number, sy: number, sz: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.origin.z = oz;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n this.scale.z = sz;\r\n }\r\n\r\n /** Set `x`, `y`, and `z` from `src. */\r\n public copyFrom(src: QParams3d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.origin.z, src.scale.x, src.scale.y, src.scale.z);\r\n }\r\n\r\n /** Create a copy of these parameters.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public clone(out?: QParams3d): QParams3d {\r\n const result = undefined !== out ? out : new QParams3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize from origin and scale */\r\n public setFromOriginAndScale(origin: Point3d, scale: Point3d) {\r\n this.setFrom(origin.x, origin.y, origin.z, scale.x, scale.y, scale.z);\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range3d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, range.low.z,\r\n Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale), Quantization.computeScale(range.high.z - range.low.z, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.origin.z = 0;\r\n this.scale.x = this.scale.y = this.scale.z = 0;\r\n }\r\n }\r\n\r\n /** Return the unquantized point for the input components.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new Point3d.\r\n */\r\n public unquantize(x: number, y: number, z: number, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n pt.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n pt.z = Quantization.unquantize(z, this.origin.z, this.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Creates parameters to support quantization of values within the specified range.\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromRange(range: Range3d, out?: QParams3d, rangeScale = Quantization.rangeScale16): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0].\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromOriginAndScale(origin: Point3d, scale: Point3d, out?: QParams3d): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromOriginAndScale(origin, scale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0]. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(-1, -1, -1), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(0, 0, 0), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector3d {\r\n return Vector3d.createFrom({\r\n x: this.scale.x === 0 ? 0 : Quantization.rangeScale16 / this.scale.x,\r\n y: this.scale.y === 0 ? 0 : Quantization.rangeScale16 / this.scale.y,\r\n z: this.scale.z === 0 ? 0 : Quantization.rangeScale16 / this.scale.z,\r\n });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point3d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y) && Quantization.isQuantizable(point.z, this.origin.z, this.scale.z);\r\n }\r\n\r\n /** Compute the range to which these parameters quantize. */\r\n public computeRange(out?: Range3d): Range3d {\r\n const range = Range3d.createNull(out);\r\n range.extendPoint(this.origin);\r\n range.extendPoint(this.origin.plus(this.rangeDiagonal));\r\n return range;\r\n }\r\n}\r\n\r\n/** Represents a [Point3d]($core-geometry) compressed such that each component `x`, `y`, and `z` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams3d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint3dList]] for a list of points all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint3d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n private _z: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** The quantized z component. */\r\n public get z() { return this._z; }\r\n public set z(z: number) {\r\n assert(Quantization.isQuantized(z));\r\n this._z = z;\r\n }\r\n\r\n /** Construct with all components initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied Point3d using the specified params */\r\n public init(pos: Point3d, params: QParams3d): void {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n this.z = Quantization.quantize(pos.z, params.origin.z, params.scale.z);\r\n }\r\n\r\n /** Creates a quantized point from the supplied Point3d using the specified params */\r\n public static create(pos: Point3d, params: QParams3d): QPoint3d {\r\n const qpt = new QPoint3d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Set this points components from `src`. */\r\n public copyFrom(src: QPoint3d): void {\r\n this.x = src.x;\r\n this.y = src.y;\r\n this.z = src.z;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public clone(out?: QPoint3d): QPoint3d {\r\n const result = undefined !== out ? out : new QPoint3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Sets the x, y, and z components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number, z: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n }\r\n\r\n /**\r\n * Creates a QPoint3d directly from x, y, and z components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public static fromScalars(x: number, y: number, z: number, out?: QPoint3d): QPoint3d {\r\n const pt = undefined === out ? new QPoint3d() : out;\r\n pt.setFromScalars(x, y, z);\r\n return pt;\r\n }\r\n\r\n /** Returns a Point3d unquantized according to the supplied params.\r\n * If `out` is supplied, it will be modified in-place instead of allocating a new Point3d.\r\n */\r\n public unquantize(params: QParams3d, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n pt.z = Quantization.unquantize(this.z, params.origin.z, params.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Return true if this point's components are identical to the other point's components. */\r\n public equals(other: QPoint3d): boolean {\r\n return this.x === other.x && this.y === other.y && this.z === other.z;\r\n }\r\n\r\n /** Perform ordinal comparison to another point. The function returns:\r\n * - Zero if this point is identical to `rhs`; or\r\n * - A number less than zero if this point is ordered before `rhs`; or\r\n * - A number greater than zero if this point is ordered after `rhs`.\r\n * @see [OrderedComparator]($core-bentley).\r\n */\r\n public compare(rhs: QPoint3d): number {\r\n let diff = this.x - rhs.x;\r\n if (0 === diff) {\r\n diff = this.y - rhs.y;\r\n if (0 === diff) {\r\n diff = this.z - rhs.z;\r\n }\r\n }\r\n\r\n return diff;\r\n }\r\n}\r\n\r\n/** A list of [[QPoint3d]]s all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint3dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams3d;\r\n private readonly _list: QPoint3d[] = [];\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint3d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to quantize to the supplied range.\r\n * @param The quantization parameters. If omitted, a null range will be used.\r\n */\r\n public constructor(params?: QParams3d) {\r\n this.params = params ? params.clone() : QParams3d.fromRange(Range3d.createNull());\r\n }\r\n\r\n /** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.\r\n * @param The points to quantize and add to the list.\r\n * @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.\r\n */\r\n public static fromPoints(points: Point3d[], out?: QPoint3dList): QPoint3dList {\r\n let qPoints;\r\n const qParams = QParams3d.fromRange(Range3d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else {\r\n qPoints = new QPoint3dList(qParams);\r\n }\r\n\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Clears out the contents of the list and changes the quantization parameters. */\r\n public reset(params: QParams3d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point3d to this list's range and appends it to the list. */\r\n public add(pt: Point3d) {\r\n this._list.push(QPoint3d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint3d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point3d): Point3d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point3d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams3d): void {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first 3 elements contain the first point's x, y, and z components,\r\n * the second three elements contain the second point's components, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 3);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 3 + 0] = pt.x;\r\n array[i * 3 + 1] = pt.y;\r\n array[i * 3 + 2] = pt.z;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Reinitialize from a Uint16Array in which the first three elements specify the x, y, and z components of the first point, the second three elements specify the components\r\n * of the second point, and so on.\r\n */\r\n public fromTypedArray(range: Range3d, array: Uint16Array): void {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 3;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint3d.fromScalars(array[j++], array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a list containing all points in the supplied list, quantized using the supplied parameters. */\r\n public static createFrom(points: Point3d[], params: QParams3d): QPoint3dList {\r\n const list = new QPoint3dList(params);\r\n for (const point of points)\r\n list.add(point);\r\n\r\n return list;\r\n }\r\n\r\n /** An iterator over the points in the list. */\r\n public [Symbol.iterator]() {\r\n return this.list[Symbol.iterator]();\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { OctEncodedNormalPair } from \"./OctEncodedNormal\";\n\n// cSpell:ignore vals\n\n/** @internal */\nexport enum PolylineTypeFlags {\n Normal = 0, // Just an ordinary polyline\n Edge = 1 << 0, // A polyline used to define the edges of a planar region.\n Outline = 1 << 1, // Like Edge, but the edges are only displayed in wireframe mode when surface fill is undisplayed.\n}\n\n/** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.\n * @internal\n */\nexport class PolylineFlags {\n public isDisjoint: boolean;\n public isPlanar: boolean;\n public is2d: boolean;\n public type: PolylineTypeFlags;\n\n public constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {\n this.isDisjoint = isDisjoint;\n this.isPlanar = isPlanar;\n this.is2d = is2d;\n this.type = type;\n }\n\n public clone(): PolylineFlags { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }\n\n /** Create a PolylineFlags from a serialized numeric representation. */\n public static unpack(value: number): PolylineFlags {\n const isDisjoint = 0 !== (value & 1);\n const isPlanar = 0 !== (value & 2);\n const is2d = 0 !== (value & 4);\n const type: PolylineTypeFlags = (value >> 3);\n assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);\n\n return new PolylineFlags(is2d, isPlanar, isDisjoint, type);\n }\n\n public initDefaults() {\n this.isDisjoint = this.isPlanar = this.is2d = false;\n this.type = PolylineTypeFlags.Normal;\n }\n\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\n public setIsNormalEdge(): void { this.type = PolylineTypeFlags.Edge; }\n public setIsOutlineEdge(): void { this.type = PolylineTypeFlags.Outline; }\n\n /** Convert these flags to a numeric representation for serialization. */\n public pack(): number {\n let val: number = 0;\n if (this.isDisjoint)\n val += 1;\n if (this.isPlanar)\n val += 1 << 1;\n if (this.is2d)\n val += 1 << 2;\n val += (this.type as number) << 3;\n return val;\n }\n\n public equals(other: PolylineFlags) {\n return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;\n }\n}\n\n/** @internal */\nexport class PolylineData {\n public vertIndices: number[];\n public numIndices: number;\n public constructor(vertIndices: number[] = [], numIndices = 0) {\n this.vertIndices = vertIndices;\n this.numIndices = numIndices;\n }\n public get isValid(): boolean { return 0 < this.numIndices; }\n public reset(): void { this.numIndices = 0; this.vertIndices = []; }\n public init(polyline: MeshPolyline) {\n this.numIndices = polyline.indices.length;\n this.vertIndices = 0 < this.numIndices ? polyline.indices : [];\n return this.isValid;\n }\n}\n\n/** @internal */\nexport class MeshPolyline {\n public readonly indices: number[];\n public constructor(indices: number[] = []) {\n this.indices = indices.slice();\n }\n public addIndex(index: number) {\n const { indices } = this;\n if (indices.length === 0 || indices[indices.length - 1] !== index)\n indices.push(index);\n }\n public clear() { this.indices.length = 0; }\n}\n\n/** @internal */\nexport class MeshPolylineList extends Array<MeshPolyline> { constructor(...args: MeshPolyline[]) { super(...args); } }\n\n/** @internal */\nexport class MeshEdge {\n public indices = [0, 0];\n\n public constructor(index0?: number, index1?: number) {\n if (undefined === index0 || undefined === index1)\n return;\n if (index0 < index1) {\n this.indices[0] = index0;\n this.indices[1] = index1;\n } else {\n this.indices[0] = index1;\n this.indices[1] = index0;\n }\n }\n\n public compareTo(other: MeshEdge): number {\n let diff = this.indices[0] - other.indices[0];\n if (0 === diff)\n diff = this.indices[1] - other.indices[1];\n\n return diff;\n }\n}\n\n/** @internal */\nexport class MeshEdges {\n public visible: MeshEdge[] = [];\n public silhouette: MeshEdge[] = [];\n public polylines: MeshPolylineList = new MeshPolylineList();\n public silhouetteNormals: OctEncodedNormalPair[] = [];\n public constructor() { }\n}\n\n/** @internal */\nexport class EdgeArgs {\n public edges?: MeshEdge[];\n\n public init(meshEdges?: MeshEdges): boolean {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.visible.length)\n this.edges = meshEdges.visible;\n\n return this.isValid;\n }\n\n public clear(): void { this.edges = undefined; }\n public get isValid(): boolean { return 0 < this.numEdges; }\n public get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }\n}\n\n/** @internal */\nexport class SilhouetteEdgeArgs extends EdgeArgs {\n public normals?: OctEncodedNormalPair[];\n\n public override init(meshEdges?: MeshEdges) {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {\n this.edges = meshEdges.silhouette;\n this.normals = meshEdges.silhouetteNormals;\n }\n\n return this.isValid;\n }\n\n public override clear() { this.normals = undefined; super.clear(); }\n}\n\n/** @internal */\nexport class PolylineEdgeArgs {\n public lines?: PolylineData[];\n\n public constructor(lines?: PolylineData[]) { this.init(lines); }\n\n public init(lines?: PolylineData[]): boolean {\n this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;\n return this.isValid;\n }\n\n public get numLines() { return undefined !== this.lines ? this.lines.length : 0; }\n public get isValid() { return this.numLines > 0; }\n public clear() { this.lines = undefined; }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { OctEncodedNormalPair } from \"./OctEncodedNormal\";\r\n\r\n// cSpell:ignore vals\r\n\r\n/** @internal */\r\nexport enum PolylineTypeFlags {\r\n Normal = 0, // Just an ordinary polyline\r\n Edge = 1 << 0, // A polyline used to define the edges of a planar region.\r\n Outline = 1 << 1, // Like Edge, but the edges are only displayed in wireframe mode when surface fill is undisplayed.\r\n}\r\n\r\n/** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.\r\n * @internal\r\n */\r\nexport class PolylineFlags {\r\n public isDisjoint: boolean;\r\n public isPlanar: boolean;\r\n public is2d: boolean;\r\n public type: PolylineTypeFlags;\r\n\r\n public constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {\r\n this.isDisjoint = isDisjoint;\r\n this.isPlanar = isPlanar;\r\n this.is2d = is2d;\r\n this.type = type;\r\n }\r\n\r\n public clone(): PolylineFlags { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }\r\n\r\n /** Create a PolylineFlags from a serialized numeric representation. */\r\n public static unpack(value: number): PolylineFlags {\r\n const isDisjoint = 0 !== (value & 1);\r\n const isPlanar = 0 !== (value & 2);\r\n const is2d = 0 !== (value & 4);\r\n const type: PolylineTypeFlags = (value >> 3);\r\n assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);\r\n\r\n return new PolylineFlags(is2d, isPlanar, isDisjoint, type);\r\n }\r\n\r\n public initDefaults() {\r\n this.isDisjoint = this.isPlanar = this.is2d = false;\r\n this.type = PolylineTypeFlags.Normal;\r\n }\r\n\r\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\r\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\r\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\r\n public setIsNormalEdge(): void { this.type = PolylineTypeFlags.Edge; }\r\n public setIsOutlineEdge(): void { this.type = PolylineTypeFlags.Outline; }\r\n\r\n /** Convert these flags to a numeric representation for serialization. */\r\n public pack(): number {\r\n let val: number = 0;\r\n if (this.isDisjoint)\r\n val += 1;\r\n if (this.isPlanar)\r\n val += 1 << 1;\r\n if (this.is2d)\r\n val += 1 << 2;\r\n val += (this.type as number) << 3;\r\n return val;\r\n }\r\n\r\n public equals(other: PolylineFlags) {\r\n return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PolylineData {\r\n public vertIndices: number[];\r\n public numIndices: number;\r\n public constructor(vertIndices: number[] = [], numIndices = 0) {\r\n this.vertIndices = vertIndices;\r\n this.numIndices = numIndices;\r\n }\r\n public get isValid(): boolean { return 0 < this.numIndices; }\r\n public reset(): void { this.numIndices = 0; this.vertIndices = []; }\r\n public init(polyline: MeshPolyline) {\r\n this.numIndices = polyline.indices.length;\r\n this.vertIndices = 0 < this.numIndices ? polyline.indices : [];\r\n return this.isValid;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshPolyline {\r\n public readonly indices: number[];\r\n public constructor(indices: number[] = []) {\r\n this.indices = indices.slice();\r\n }\r\n public addIndex(index: number) {\r\n const { indices } = this;\r\n if (indices.length === 0 || indices[indices.length - 1] !== index)\r\n indices.push(index);\r\n }\r\n public clear() { this.indices.length = 0; }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshPolylineList extends Array<MeshPolyline> { constructor(...args: MeshPolyline[]) { super(...args); } }\r\n\r\n/** @internal */\r\nexport class MeshEdge {\r\n public indices = [0, 0];\r\n\r\n public constructor(index0?: number, index1?: number) {\r\n if (undefined === index0 || undefined === index1)\r\n return;\r\n if (index0 < index1) {\r\n this.indices[0] = index0;\r\n this.indices[1] = index1;\r\n } else {\r\n this.indices[0] = index1;\r\n this.indices[1] = index0;\r\n }\r\n }\r\n\r\n public compareTo(other: MeshEdge): number {\r\n let diff = this.indices[0] - other.indices[0];\r\n if (0 === diff)\r\n diff = this.indices[1] - other.indices[1];\r\n\r\n return diff;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshEdges {\r\n public visible: MeshEdge[] = [];\r\n public silhouette: MeshEdge[] = [];\r\n public polylines: MeshPolylineList = new MeshPolylineList();\r\n public silhouetteNormals: OctEncodedNormalPair[] = [];\r\n public constructor() { }\r\n}\r\n\r\n/** @internal */\r\nexport class EdgeArgs {\r\n public edges?: MeshEdge[];\r\n\r\n public init(meshEdges?: MeshEdges): boolean {\r\n this.clear();\r\n if (undefined !== meshEdges && 0 < meshEdges.visible.length)\r\n this.edges = meshEdges.visible;\r\n\r\n return this.isValid;\r\n }\r\n\r\n public clear(): void { this.edges = undefined; }\r\n public get isValid(): boolean { return 0 < this.numEdges; }\r\n public get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }\r\n}\r\n\r\n/** @internal */\r\nexport class SilhouetteEdgeArgs extends EdgeArgs {\r\n public normals?: OctEncodedNormalPair[];\r\n\r\n public override init(meshEdges?: MeshEdges) {\r\n this.clear();\r\n if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {\r\n this.edges = meshEdges.silhouette;\r\n this.normals = meshEdges.silhouetteNormals;\r\n }\r\n\r\n return this.isValid;\r\n }\r\n\r\n public override clear() { this.normals = undefined; super.clear(); }\r\n}\r\n\r\n/** @internal */\r\nexport class PolylineEdgeArgs {\r\n public lines?: PolylineData[];\r\n\r\n public constructor(lines?: PolylineData[]) { this.init(lines); }\r\n\r\n public init(lines?: PolylineData[]): boolean {\r\n this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;\r\n return this.isValid;\r\n }\r\n\r\n public get numLines() { return undefined !== this.lines ? this.lines.length : 0; }\r\n public get isValid() { return this.numLines > 0; }\r\n public clear() { this.lines = undefined; }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module RpcInterface\r\n */\r\n\r\nimport * as semver from \"semver\";\r\nimport { RpcConfiguration, RpcConfigurationSupplier } from \"./rpc/core/RpcConfiguration\";\r\nimport { CURRENT_REQUEST } from \"./rpc/core/RpcRegistry\";\r\nimport { RpcRequest } from \"./rpc/core/RpcRequest\";\r\nimport { RpcRoutingToken } from \"./rpc/core/RpcRoutingToken\";\r\n\r\n/** @internal */\r\nexport interface RpcInterfaceDefinition<T extends RpcInterface = RpcInterface> { prototype: T, interfaceName: string, interfaceVersion: string }\r\n\r\n/** @internal */\r\nexport type RpcInterfaceImplementation<T extends RpcInterface = RpcInterface> = new () => T;\r\n\r\n/** An RPC interface is a set of operations exposed by a service that a client can call, using configurable protocols,\r\n * in a platform-independent way. TheRpcInterface class is the base class for RPC interface definitions and implementations.\r\n * @public\r\n */\r\nexport abstract class RpcInterface {\r\n /** Determines whether the backend version of an RPC interface is compatible (according to semantic versioning) with the frontend version of the interface. */\r\n public static isVersionCompatible(backend: string, frontend: string): boolean {\r\n const difference = semver.diff(backend, frontend);\r\n if (semver.prerelease(backend) || semver.prerelease(frontend)) {\r\n return difference === null;\r\n } else if (semver.major(backend) === 0 || semver.major(frontend) === 0) {\r\n return difference === null || (difference === \"patch\" && semver.patch(frontend) < semver.patch(backend));\r\n } else {\r\n return difference === null || difference === \"patch\" || (difference === \"minor\" && semver.minor(frontend) < semver.minor(backend));\r\n }\r\n }\r\n\r\n /** The configuration for the RPC interface.\r\n * @internal\r\n */\r\n public readonly configuration: RpcConfiguration;\r\n\r\n /** @internal */\r\n public readonly routing: RpcRoutingToken;\r\n\r\n /** @internal */\r\n public constructor(routing: RpcRoutingToken = RpcRoutingToken.default) {\r\n this.routing = routing;\r\n this.configuration = RpcConfiguration.supply(this);\r\n }\r\n\r\n /** Obtains the implementation result for an RPC operation. */\r\n public async forward<T = any>(parameters: IArguments): Promise<T> {\r\n const parametersCompat = (arguments.length === 1 && typeof (parameters) === \"object\") ? parameters : arguments;\r\n const parametersArray = Array.isArray(parametersCompat) ? parametersCompat : Array.prototype.slice.call(parametersCompat);\r\n const operationName = parametersArray.pop();\r\n const request = new (this.configuration.protocol.requestType as any)(this, operationName, parametersArray) as RpcRequest;\r\n request.submit(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n (this as any)[CURRENT_REQUEST] = request;\r\n return request.response;\r\n }\r\n\r\n /** @internal */\r\n public configurationSupplier: RpcConfigurationSupplier | undefined;\r\n}\r\n\r\nRpcInterface.prototype.configurationSupplier = undefined;\r\n"]}
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