@itwin/core-common 3.0.0-dev.84 → 3.0.0-dev.85

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/CHANGELOG.md +1248 -1248
  2. package/README.md +11 -11
  3. package/lib/cjs/AuthorizationClient.js.map +1 -1
  4. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  5. package/lib/cjs/Base64EncodedString.js.map +1 -1
  6. package/lib/cjs/BlobReader.js.map +1 -1
  7. package/lib/cjs/ChangedElements.js.map +1 -1
  8. package/lib/cjs/ChangedEntities.js.map +1 -1
  9. package/lib/cjs/ClipStyle.js.map +1 -1
  10. package/lib/cjs/CloudStorage.js.map +1 -1
  11. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  12. package/lib/cjs/Code.js.map +1 -1
  13. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  14. package/lib/cjs/ContextRealityModel.js.map +1 -1
  15. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  16. package/lib/cjs/ECSqlReader.js.map +1 -1
  17. package/lib/cjs/ECSqlTypes.js.map +1 -1
  18. package/lib/cjs/EntityProps.js.map +1 -1
  19. package/lib/cjs/FeatureGates.js.map +1 -1
  20. package/lib/cjs/FeatureIndex.js.map +1 -1
  21. package/lib/cjs/Fonts.js.map +1 -1
  22. package/lib/cjs/Frustum.js.map +1 -1
  23. package/lib/cjs/IModelError.js.map +1 -1
  24. package/lib/cjs/Image.js.map +1 -1
  25. package/lib/cjs/Localization.d.ts +12 -6
  26. package/lib/cjs/Localization.d.ts.map +1 -1
  27. package/lib/cjs/Localization.js +1 -0
  28. package/lib/cjs/Localization.js.map +1 -1
  29. package/lib/cjs/MapImagerySettings.js.map +1 -1
  30. package/lib/cjs/ModelClipGroup.js.map +1 -1
  31. package/lib/cjs/ModelProps.js.map +1 -1
  32. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  33. package/lib/cjs/PlanarClipMask.js.map +1 -1
  34. package/lib/cjs/QPoint.js.map +1 -1
  35. package/lib/cjs/Render.js.map +1 -1
  36. package/lib/cjs/RpcInterface.js.map +1 -1
  37. package/lib/cjs/RpcManager.js.map +1 -1
  38. package/lib/cjs/SpatialClassification.js.map +1 -1
  39. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  40. package/lib/cjs/Thumbnail.js.map +1 -1
  41. package/lib/cjs/TxnAction.js.map +1 -1
  42. package/lib/cjs/ViewDetails.js.map +1 -1
  43. package/lib/cjs/ViewProps.js.map +1 -1
  44. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  45. package/lib/cjs/core-common.js.map +1 -1
  46. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  47. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  48. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  49. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  50. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  51. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  52. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  53. package/lib/cjs/geometry/Projection.js.map +1 -1
  54. package/lib/cjs/geometry/TextString.js.map +1 -1
  55. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  56. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  57. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  58. package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
  59. package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
  60. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  61. package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
  62. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  63. package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
  64. package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
  65. package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
  66. package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
  67. package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
  68. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  69. package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
  70. package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  71. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  72. package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
  73. package/lib/cjs/rpc/web/RpcMultipart.js.map +1 -1
  74. package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
  75. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  76. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  77. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  78. package/lib/cjs/tile/ElementGraphics.js.map +1 -1
  79. package/lib/esm/AuthorizationClient.js.map +1 -1
  80. package/lib/esm/BackgroundMapProvider.js.map +1 -1
  81. package/lib/esm/Base64EncodedString.js.map +1 -1
  82. package/lib/esm/BlobReader.js.map +1 -1
  83. package/lib/esm/ChangedElements.js.map +1 -1
  84. package/lib/esm/ChangedEntities.js.map +1 -1
  85. package/lib/esm/ClipStyle.js.map +1 -1
  86. package/lib/esm/CloudStorage.js.map +1 -1
  87. package/lib/esm/CloudStorageTileCache.js.map +1 -1
  88. package/lib/esm/Code.js.map +1 -1
  89. package/lib/esm/ConcurrentQuery.js.map +1 -1
  90. package/lib/esm/ContextRealityModel.js.map +1 -1
  91. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  92. package/lib/esm/ECSqlReader.js.map +1 -1
  93. package/lib/esm/ECSqlTypes.js.map +1 -1
  94. package/lib/esm/EntityProps.js.map +1 -1
  95. package/lib/esm/FeatureGates.js.map +1 -1
  96. package/lib/esm/FeatureIndex.js.map +1 -1
  97. package/lib/esm/Fonts.js.map +1 -1
  98. package/lib/esm/Frustum.js.map +1 -1
  99. package/lib/esm/IModelError.js.map +1 -1
  100. package/lib/esm/Image.js.map +1 -1
  101. package/lib/esm/Localization.d.ts +12 -6
  102. package/lib/esm/Localization.d.ts.map +1 -1
  103. package/lib/esm/Localization.js +1 -0
  104. package/lib/esm/Localization.js.map +1 -1
  105. package/lib/esm/MapImagerySettings.js.map +1 -1
  106. package/lib/esm/ModelClipGroup.js.map +1 -1
  107. package/lib/esm/ModelProps.js.map +1 -1
  108. package/lib/esm/OctEncodedNormal.js.map +1 -1
  109. package/lib/esm/PlanarClipMask.js.map +1 -1
  110. package/lib/esm/QPoint.js.map +1 -1
  111. package/lib/esm/Render.js.map +1 -1
  112. package/lib/esm/RpcInterface.js.map +1 -1
  113. package/lib/esm/RpcManager.js.map +1 -1
  114. package/lib/esm/SpatialClassification.js.map +1 -1
  115. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  116. package/lib/esm/Thumbnail.js.map +1 -1
  117. package/lib/esm/TxnAction.js.map +1 -1
  118. package/lib/esm/ViewDetails.js.map +1 -1
  119. package/lib/esm/ViewProps.js.map +1 -1
  120. package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
  121. package/lib/esm/core-common.js.map +1 -1
  122. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  123. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  124. package/lib/esm/geometry/Cartographic.js.map +1 -1
  125. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  126. package/lib/esm/geometry/GeodeticDatum.js.map +1 -1
  127. package/lib/esm/geometry/GeodeticEllipsoid.js.map +1 -1
  128. package/lib/esm/geometry/LineStyle.js.map +1 -1
  129. package/lib/esm/geometry/Projection.js.map +1 -1
  130. package/lib/esm/geometry/TextString.js.map +1 -1
  131. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  132. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  133. package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  134. package/lib/esm/rpc/TestRpcManager.js.map +1 -1
  135. package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
  136. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  137. package/lib/esm/rpc/core/RpcControl.js.map +1 -1
  138. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  139. package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
  140. package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
  141. package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
  142. package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
  143. package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
  144. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  145. package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
  146. package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  147. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  148. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  149. package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
  150. package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
  151. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  152. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  153. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  154. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  155. package/package.json +9 -9
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module iModels\n */\nimport { Base64EncodedString } from \"./Base64EncodedString\";\nimport {\n DbQueryError, DbQueryRequest, DbQueryResponse, DbRequestExecutor, DbRequestKind, DbResponseStatus, QueryBinder, QueryOptions, QueryOptionsBuilder,\n QueryPropertyMetaData, QueryRowFormat,\n} from \"./ConcurrentQuery\";\n\n/** @beta */\nexport class PropertyMetaDataMap implements Iterable<QueryPropertyMetaData> {\n private _byPropName = new Map<string, number>();\n private _byJsonName = new Map<string, number>();\n private _byNoCase = new Map<string, number>();\n public constructor(public readonly properties: QueryPropertyMetaData[]) {\n for (const property of this.properties) {\n this._byPropName.set(property.name, property.index);\n this._byJsonName.set(property.jsonName, property.index);\n this._byNoCase.set(property.name.toLowerCase(), property.index);\n this._byNoCase.set(property.jsonName.toLowerCase(), property.index);\n }\n }\n public get length(): number { return this.properties.length; }\n\n public [Symbol.iterator](): Iterator<QueryPropertyMetaData, any, undefined> {\n return this.properties[Symbol.iterator]();\n }\n public findByName(name: string): QueryPropertyMetaData | undefined {\n const index = this._byPropName.get(name);\n if (typeof index === \"number\") {\n return this.properties[index];\n }\n return undefined;\n }\n public findByJsonName(name: string): QueryPropertyMetaData | undefined {\n const index = this._byJsonName.get(name);\n if (typeof index === \"number\") {\n return this.properties[index];\n }\n return undefined;\n }\n public findByNoCase(name: string): QueryPropertyMetaData | undefined {\n const index = this._byNoCase.get(name.toLowerCase());\n if (typeof index === \"number\") {\n return this.properties[index];\n }\n return undefined;\n }\n}\n/**\n * @beta\n*/\nexport type QueryValueType = any;\n\n/** @beta */\nexport interface QueryRowProxy {\n toJsRow(): any;\n toRow(): any;\n toArray(): QueryValueType[];\n getMetaData(): QueryPropertyMetaData[];\n [propertyName: string]: QueryValueType;\n [propertyIndex: number]: QueryValueType;\n}\n/** @beta */\nexport class ECSqlReader {\n private _localRows: any[] = [];\n private _localOffset: number = 0;\n private _globalOffset: number = -1;\n private _globalCount: number = -1;\n private _done: boolean = false;\n private _globalDone: boolean = false;\n private _props = new PropertyMetaDataMap([]);\n private _param = new QueryBinder().serialize();\n private _lockArgs: boolean = false;\n private _rowProxy = new Proxy<ECSqlReader>(this, {\n get: (target: ECSqlReader, key: string | Symbol) => {\n if (typeof key === \"string\") {\n const idx = Number.parseInt(key, 10);\n if (!Number.isNaN(idx)) {\n return target.getRowInternal()[idx];\n }\n const prop = target._props.findByNoCase(key);\n if (prop) {\n return target.getRowInternal()[prop.index];\n }\n if (key === \"getMetaData\") {\n return () => target._props.properties;\n }\n if (key === \"toRow\") {\n return () => target.formatCurrentRow(QueryRowFormat.UseECSqlPropertyNames);\n }\n if (key === \"toJsRow\") {\n return () => target.formatCurrentRow(QueryRowFormat.UseJsPropertyNames);\n }\n if (key === \"getArray\" || key === \"toJSON\") {\n return () => this.getRowInternal();\n }\n }\n return undefined;\n },\n has: (target: ECSqlReader, p: string | symbol) => {\n return !target._props.findByNoCase(p as string);\n },\n ownKeys: (target: ECSqlReader) => {\n const keys = [];\n for (const prop of target._props) {\n keys.push(prop.name);\n }\n return keys;\n },\n });\n private _options: QueryOptions = new QueryOptionsBuilder().getOptions();\n /** @internal */\n public constructor(private _executor: DbRequestExecutor<DbQueryRequest, DbQueryResponse>, public readonly query: string, param?: QueryBinder, options?: QueryOptions) {\n if (query.trim().length === 0) {\n throw new Error(\"expecting non-empty ecsql statement\");\n }\n if (param) {\n this._param = param.serialize();\n }\n this.reset(options);\n }\n private static replaceBase64WithUint8Array(row: any) {\n for (const key of Object.keys(row)) {\n const val = row[key];\n if (typeof val === \"string\") {\n if (Base64EncodedString.hasPrefix(val)) {\n row[key] = Base64EncodedString.toUint8Array(val);\n }\n } else if (typeof val === \"object\" && val !== null) {\n this.replaceBase64WithUint8Array(val);\n }\n }\n }\n public setParams(param: QueryBinder) {\n if (this._lockArgs) {\n throw new Error(\"call resetBindings() before setting or changing parameters\");\n }\n this._param = param.serialize();\n }\n public reset(options?: QueryOptions) {\n if (options) {\n this._options = options;\n }\n this._props = new PropertyMetaDataMap([]);\n this._localRows = [];\n this._globalDone = false;\n this._globalOffset = 0;\n this._globalCount = -1;\n if (this._options.limit) {\n if (typeof this._options.limit.offset === \"number\" && this._options.limit.offset > 0)\n this._globalOffset = this._options.limit.offset;\n if (typeof this._options.limit.count === \"number\" && this._options.limit.count > 0)\n this._globalCount = this._options.limit.count;\n }\n this._done = false;\n }\n public get current(): QueryRowProxy { return (this._rowProxy as any); }\n public resetBindings() {\n this._param = new QueryBinder().serialize();\n this._lockArgs = false;\n }\n public get done(): boolean { return this._done; }\n public getRowInternal(): any[] {\n if (this._localRows.length <= this._localOffset)\n throw new Error(\"no current row\");\n return this._localRows[this._localOffset] as any[];\n }\n private async readRows(): Promise<any[]> {\n if (this._globalDone) {\n return [];\n }\n this._lockArgs = true;\n this._globalOffset += this._localRows.length;\n this._globalCount -= this._localRows.length;\n if (this._globalCount === 0) {\n return [];\n }\n const request: DbQueryRequest = {\n kind: DbRequestKind.ECSql,\n query: this.query,\n args: this._param,\n ... this._options,\n };\n request.includeMetaData = this._props.length > 0 ? false : true;\n request.limit = { offset: this._globalOffset, count: this._globalCount < 1 ? -1 : this._globalCount };\n const resp = await this.runWithRetry(request);\n this._globalDone = resp.status === DbResponseStatus.Done;\n if (this._props.length === 0 && resp.meta.length > 0) {\n this._props = new PropertyMetaDataMap(resp.meta);\n }\n for (const row of resp.data) {\n ECSqlReader.replaceBase64WithUint8Array(row);\n }\n return resp.data;\n }\n private async runWithRetry(request: DbQueryRequest) {\n let resp = await this._executor.execute(request);\n let retry = 10;\n DbQueryError.throwIfError(resp, request);\n while (--retry > 0 && resp.data.length === 0 && (resp.status === DbResponseStatus.Partial || resp.status === DbResponseStatus.QueueFull || resp.status === DbResponseStatus.TimeOut)) {\n // add timeout\n resp = await this._executor.execute(request);\n }\n if (retry === 0 && resp.data.length === 0 && (resp.status === DbResponseStatus.Partial || resp.status === DbResponseStatus.QueueFull || resp.status === DbResponseStatus.TimeOut)) {\n throw new Error(\"query too long to execute or server is too busy\");\n }\n return resp;\n }\n public formatCurrentRow(format: QueryRowFormat): any[] | object {\n if (format === QueryRowFormat.UseArrayIndexes) {\n return this.getRowInternal();\n }\n const formattedRow = {};\n for (const prop of this._props) {\n const propName = format === QueryRowFormat.UseJsPropertyNames ? prop.jsonName : prop.name;\n const val = this.getRowInternal()[prop.index];\n if (typeof val !== \"undefined\" && val !== null) {\n Object.defineProperty(formattedRow, propName, {\n value: val,\n enumerable: true,\n });\n }\n }\n return formattedRow;\n }\n public getMetaData(): QueryPropertyMetaData[] { return this._props.properties; }\n public async step(): Promise<boolean> {\n if (this._done) {\n return false;\n }\n const cachedRows = this._localRows.length;\n if (this._localOffset < cachedRows - 1) {\n ++this._localOffset;\n } else {\n this._localRows = await this.readRows();\n this._localOffset = 0;\n if (this._localRows.length === 0) {\n this._done = true;\n return false;\n }\n }\n return true;\n }\n public async toArray(format: QueryRowFormat): Promise<any[]> {\n const rows = [];\n while (await this.step()) {\n rows.push(this.formatCurrentRow(format));\n }\n return rows;\n }\n}\n\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\nimport { Base64EncodedString } from \"./Base64EncodedString\";\r\nimport {\r\n DbQueryError, DbQueryRequest, DbQueryResponse, DbRequestExecutor, DbRequestKind, DbResponseStatus, QueryBinder, QueryOptions, QueryOptionsBuilder,\r\n QueryPropertyMetaData, QueryRowFormat,\r\n} from \"./ConcurrentQuery\";\r\n\r\n/** @beta */\r\nexport class PropertyMetaDataMap implements Iterable<QueryPropertyMetaData> {\r\n private _byPropName = new Map<string, number>();\r\n private _byJsonName = new Map<string, number>();\r\n private _byNoCase = new Map<string, number>();\r\n public constructor(public readonly properties: QueryPropertyMetaData[]) {\r\n for (const property of this.properties) {\r\n this._byPropName.set(property.name, property.index);\r\n this._byJsonName.set(property.jsonName, property.index);\r\n this._byNoCase.set(property.name.toLowerCase(), property.index);\r\n this._byNoCase.set(property.jsonName.toLowerCase(), property.index);\r\n }\r\n }\r\n public get length(): number { return this.properties.length; }\r\n\r\n public [Symbol.iterator](): Iterator<QueryPropertyMetaData, any, undefined> {\r\n return this.properties[Symbol.iterator]();\r\n }\r\n public findByName(name: string): QueryPropertyMetaData | undefined {\r\n const index = this._byPropName.get(name);\r\n if (typeof index === \"number\") {\r\n return this.properties[index];\r\n }\r\n return undefined;\r\n }\r\n public findByJsonName(name: string): QueryPropertyMetaData | undefined {\r\n const index = this._byJsonName.get(name);\r\n if (typeof index === \"number\") {\r\n return this.properties[index];\r\n }\r\n return undefined;\r\n }\r\n public findByNoCase(name: string): QueryPropertyMetaData | undefined {\r\n const index = this._byNoCase.get(name.toLowerCase());\r\n if (typeof index === \"number\") {\r\n return this.properties[index];\r\n }\r\n return undefined;\r\n }\r\n}\r\n/**\r\n * @beta\r\n*/\r\nexport type QueryValueType = any;\r\n\r\n/** @beta */\r\nexport interface QueryRowProxy {\r\n toJsRow(): any;\r\n toRow(): any;\r\n toArray(): QueryValueType[];\r\n getMetaData(): QueryPropertyMetaData[];\r\n [propertyName: string]: QueryValueType;\r\n [propertyIndex: number]: QueryValueType;\r\n}\r\n/** @beta */\r\nexport class ECSqlReader {\r\n private _localRows: any[] = [];\r\n private _localOffset: number = 0;\r\n private _globalOffset: number = -1;\r\n private _globalCount: number = -1;\r\n private _done: boolean = false;\r\n private _globalDone: boolean = false;\r\n private _props = new PropertyMetaDataMap([]);\r\n private _param = new QueryBinder().serialize();\r\n private _lockArgs: boolean = false;\r\n private _rowProxy = new Proxy<ECSqlReader>(this, {\r\n get: (target: ECSqlReader, key: string | Symbol) => {\r\n if (typeof key === \"string\") {\r\n const idx = Number.parseInt(key, 10);\r\n if (!Number.isNaN(idx)) {\r\n return target.getRowInternal()[idx];\r\n }\r\n const prop = target._props.findByNoCase(key);\r\n if (prop) {\r\n return target.getRowInternal()[prop.index];\r\n }\r\n if (key === \"getMetaData\") {\r\n return () => target._props.properties;\r\n }\r\n if (key === \"toRow\") {\r\n return () => target.formatCurrentRow(QueryRowFormat.UseECSqlPropertyNames);\r\n }\r\n if (key === \"toJsRow\") {\r\n return () => target.formatCurrentRow(QueryRowFormat.UseJsPropertyNames);\r\n }\r\n if (key === \"getArray\" || key === \"toJSON\") {\r\n return () => this.getRowInternal();\r\n }\r\n }\r\n return undefined;\r\n },\r\n has: (target: ECSqlReader, p: string | symbol) => {\r\n return !target._props.findByNoCase(p as string);\r\n },\r\n ownKeys: (target: ECSqlReader) => {\r\n const keys = [];\r\n for (const prop of target._props) {\r\n keys.push(prop.name);\r\n }\r\n return keys;\r\n },\r\n });\r\n private _options: QueryOptions = new QueryOptionsBuilder().getOptions();\r\n /** @internal */\r\n public constructor(private _executor: DbRequestExecutor<DbQueryRequest, DbQueryResponse>, public readonly query: string, param?: QueryBinder, options?: QueryOptions) {\r\n if (query.trim().length === 0) {\r\n throw new Error(\"expecting non-empty ecsql statement\");\r\n }\r\n if (param) {\r\n this._param = param.serialize();\r\n }\r\n this.reset(options);\r\n }\r\n private static replaceBase64WithUint8Array(row: any) {\r\n for (const key of Object.keys(row)) {\r\n const val = row[key];\r\n if (typeof val === \"string\") {\r\n if (Base64EncodedString.hasPrefix(val)) {\r\n row[key] = Base64EncodedString.toUint8Array(val);\r\n }\r\n } else if (typeof val === \"object\" && val !== null) {\r\n this.replaceBase64WithUint8Array(val);\r\n }\r\n }\r\n }\r\n public setParams(param: QueryBinder) {\r\n if (this._lockArgs) {\r\n throw new Error(\"call resetBindings() before setting or changing parameters\");\r\n }\r\n this._param = param.serialize();\r\n }\r\n public reset(options?: QueryOptions) {\r\n if (options) {\r\n this._options = options;\r\n }\r\n this._props = new PropertyMetaDataMap([]);\r\n this._localRows = [];\r\n this._globalDone = false;\r\n this._globalOffset = 0;\r\n this._globalCount = -1;\r\n if (this._options.limit) {\r\n if (typeof this._options.limit.offset === \"number\" && this._options.limit.offset > 0)\r\n this._globalOffset = this._options.limit.offset;\r\n if (typeof this._options.limit.count === \"number\" && this._options.limit.count > 0)\r\n this._globalCount = this._options.limit.count;\r\n }\r\n this._done = false;\r\n }\r\n public get current(): QueryRowProxy { return (this._rowProxy as any); }\r\n public resetBindings() {\r\n this._param = new QueryBinder().serialize();\r\n this._lockArgs = false;\r\n }\r\n public get done(): boolean { return this._done; }\r\n public getRowInternal(): any[] {\r\n if (this._localRows.length <= this._localOffset)\r\n throw new Error(\"no current row\");\r\n return this._localRows[this._localOffset] as any[];\r\n }\r\n private async readRows(): Promise<any[]> {\r\n if (this._globalDone) {\r\n return [];\r\n }\r\n this._lockArgs = true;\r\n this._globalOffset += this._localRows.length;\r\n this._globalCount -= this._localRows.length;\r\n if (this._globalCount === 0) {\r\n return [];\r\n }\r\n const request: DbQueryRequest = {\r\n kind: DbRequestKind.ECSql,\r\n query: this.query,\r\n args: this._param,\r\n ... this._options,\r\n };\r\n request.includeMetaData = this._props.length > 0 ? false : true;\r\n request.limit = { offset: this._globalOffset, count: this._globalCount < 1 ? -1 : this._globalCount };\r\n const resp = await this.runWithRetry(request);\r\n this._globalDone = resp.status === DbResponseStatus.Done;\r\n if (this._props.length === 0 && resp.meta.length > 0) {\r\n this._props = new PropertyMetaDataMap(resp.meta);\r\n }\r\n for (const row of resp.data) {\r\n ECSqlReader.replaceBase64WithUint8Array(row);\r\n }\r\n return resp.data;\r\n }\r\n private async runWithRetry(request: DbQueryRequest) {\r\n let resp = await this._executor.execute(request);\r\n let retry = 10;\r\n DbQueryError.throwIfError(resp, request);\r\n while (--retry > 0 && resp.data.length === 0 && (resp.status === DbResponseStatus.Partial || resp.status === DbResponseStatus.QueueFull || resp.status === DbResponseStatus.TimeOut)) {\r\n // add timeout\r\n resp = await this._executor.execute(request);\r\n }\r\n if (retry === 0 && resp.data.length === 0 && (resp.status === DbResponseStatus.Partial || resp.status === DbResponseStatus.QueueFull || resp.status === DbResponseStatus.TimeOut)) {\r\n throw new Error(\"query too long to execute or server is too busy\");\r\n }\r\n return resp;\r\n }\r\n public formatCurrentRow(format: QueryRowFormat): any[] | object {\r\n if (format === QueryRowFormat.UseArrayIndexes) {\r\n return this.getRowInternal();\r\n }\r\n const formattedRow = {};\r\n for (const prop of this._props) {\r\n const propName = format === QueryRowFormat.UseJsPropertyNames ? prop.jsonName : prop.name;\r\n const val = this.getRowInternal()[prop.index];\r\n if (typeof val !== \"undefined\" && val !== null) {\r\n Object.defineProperty(formattedRow, propName, {\r\n value: val,\r\n enumerable: true,\r\n });\r\n }\r\n }\r\n return formattedRow;\r\n }\r\n public getMetaData(): QueryPropertyMetaData[] { return this._props.properties; }\r\n public async step(): Promise<boolean> {\r\n if (this._done) {\r\n return false;\r\n }\r\n const cachedRows = this._localRows.length;\r\n if (this._localOffset < cachedRows - 1) {\r\n ++this._localOffset;\r\n } else {\r\n this._localRows = await this.readRows();\r\n this._localOffset = 0;\r\n if (this._localRows.length === 0) {\r\n this._done = true;\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n public async toArray(format: QueryRowFormat): Promise<any[]> {\r\n const rows = [];\r\n while (await this.step()) {\r\n rows.push(this.formatCurrentRow(format));\r\n }\r\n return rows;\r\n }\r\n}\r\n\r\n"]}
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module ECSQL\n */\n\nimport { assert, Id64String } from \"@itwin/core-bentley\";\n\n/** Describes the different data types an ECSQL value can be of.\n * See also [ECSQL]($docs/learning/ECSQL).\n * @public\n */\nexport enum ECSqlValueType {\n // do not change the values of the enum as it must match its counterpart in the addon\n Blob = 1,\n Boolean = 2,\n DateTime = 3,\n Double = 4,\n Geometry = 5,\n Id = 6,\n Int = 7,\n Int64 = 8,\n Point2d = 9,\n Point3d = 10,\n String = 11,\n Navigation = 12,\n Struct = 13,\n PrimitiveArray = 14,\n StructArray = 15,\n Guid = 16,\n}\n\n/** An ECSQL Navigation value.\n * It is returned from ECSQL SELECT statements for navigation properties.\n * See also [ECSQL]($docs/learning/ECSQL).\n * @public\n */\nexport interface NavigationValue {\n /** ECInstanceId of the related instance */\n id: Id64String;\n /** Fully qualified class name of the relationship backing the Navigation property */\n relClassName?: string;\n}\n\n/** An ECSQL Navigation value which can be bound to a navigation property ECSQL parameter\n * See also [ECSQL]($docs/learning/ECSQL).\n * @public\n */\nexport interface NavigationBindingValue {\n /** ECInstanceId of the related instance */\n id: Id64String;\n /** Fully qualified class name of the relationship backing the Navigation property */\n relClassName?: string;\n /** Table space where the relationship's schema is persisted. This is only required\n * if other ECDb files are attached to the primary one. In case a schema exists in more than one of the files,\n * pass the table space to disambiguate.\n */\n relClassTableSpace?: string;\n}\n\n/** Equivalent of the ECEnumeration OpCode in the **ECDbChange** ECSchema.\n * The enum can be used when programmatically binding values to the InstanceChange.OpCode property of\n * the ECDbChange ECSchema.\n *\n * See also\n * - [ChangeSummary Overview]($docs/learning/ChangeSummaries)\n * @public\n */\nexport enum ChangeOpCode {\n Insert = 1,\n Update = 2,\n Delete = 4,\n}\n\n/** The enum represents the values for the ChangedValueState argument of the ECSQL function **Changes**.\n * The enum can be used when programmatically binding values to the ChangedValueState argument\n * in an ECSQL using the **Changes** ECSQL function.\n *\n * See also\n * - [ChangeSummary Overview]($docs/learning/ChangeSummaries)\n * @public\n */\nexport enum ChangedValueState {\n AfterInsert = 1,\n BeforeUpdate = 2,\n AfterUpdate = 3,\n BeforeDelete = 4,\n}\n\n/** Defines the ECSQL system properties.\n * See also [ECSQL]($docs/learning/ECSQL).\n * @public\n */\nexport enum ECSqlSystemProperty {\n ECInstanceId,\n ECClassId,\n SourceECInstanceId,\n SourceECClassId,\n TargetECInstanceId,\n TargetECClassId,\n NavigationId,\n NavigationRelClassId,\n PointX,\n PointY,\n PointZ,\n}\n\n/** Utility to format ECProperty names according to the iModel.js formatting rules.\n * See also [ECSQL Row Format]($docs/learning/ECSQLRowFormat).\n * @public\n */\nexport class ECJsNames {\n\n /** Formats the specified ECProperty name according to the iModel.js formatting rules.\n *\n * See [ECSQL Row Format]($docs/learning/ECSQLRowFormat) which describes the formatting rules.\n *\n * @param ecProperty Property name as defined in the ECSchema for regular ECProperties\n * or the name of an ECSQL system properties\n * @param isSystemProperty if omitted, the method will try to find out whether the given property\n * is a system property or not. If true is specified, the method will throw if the property name\n * is not a known system property. If false is specified, the method will not attempt to recognize\n * the property name as system property.\n */\n public static toJsName(propName: string, isSystemProperty?: boolean) {\n assert(propName !== undefined, \"propName must not be undefined\");\n\n const propTypeUnknown: boolean = isSystemProperty === undefined || isSystemProperty === null;\n\n const accessStringTokens: string[] = propName.split(\".\");\n const tokenCount: number = accessStringTokens.length;\n assert(tokenCount > 0);\n\n if (tokenCount === 1) {\n if (propTypeUnknown || isSystemProperty!) {\n if (propName === \"ECInstanceId\")\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.ECInstanceId);\n\n if (propName === \"ECClassId\")\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.ECClassId);\n\n if (propName === \"SourceECInstanceId\")\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.SourceECInstanceId);\n\n if (propName === \"TargetECInstanceId\")\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.TargetECInstanceId);\n\n if (propName === \"SourceECClassId\")\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.SourceECClassId);\n\n if (propName === \"TargetECClassId\")\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.TargetECClassId);\n\n return ECJsNames.lowerFirstChar(propName);\n }\n\n return ECJsNames.lowerFirstChar(propName);\n }\n\n // parse access string and convert the leaf tokens if they are system props\n // The first char of the access string is lowered.\n let jsName: string = ECJsNames.lowerFirstChar(`${accessStringTokens[0]}.`);\n for (let j = 1; j < tokenCount - 1; j++) {\n jsName += `${accessStringTokens[j]}.`;\n }\n\n const leafToken: string = accessStringTokens[tokenCount - 1];\n\n if (propTypeUnknown || isSystemProperty!) {\n if (leafToken === \"Id\")\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.NavigationId);\n else if (leafToken === \"RelECClassId\")\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.NavigationRelClassId);\n else if (leafToken === \"X\")\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.PointX);\n else if (leafToken === \"Y\")\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.PointY);\n else if (leafToken === \"Z\")\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.PointZ);\n else if (propTypeUnknown)\n jsName += ECJsNames.lowerFirstChar(leafToken);\n else\n throw new Error(`Property ${leafToken} of access string ${propName} is no ECSQL system property.`);\n } else\n jsName += leafToken;\n\n return jsName;\n }\n\n /** Returns the name of the specified ECSQL system property according to the\n * iModel.js formatting rules.\n *\n * See [ECSQL Row Format]($docs/learning/ECSQLRowFormat) which describes the formatting rules.\n * @param systemPropertyType System property type\n */\n public static systemPropertyToJsName(systemPropertyType: ECSqlSystemProperty): string {\n switch (systemPropertyType) {\n case ECSqlSystemProperty.ECInstanceId:\n case ECSqlSystemProperty.NavigationId:\n return \"id\";\n case ECSqlSystemProperty.ECClassId:\n return \"className\";\n case ECSqlSystemProperty.SourceECInstanceId:\n return \"sourceId\";\n case ECSqlSystemProperty.SourceECClassId:\n return \"sourceClassName\";\n case ECSqlSystemProperty.TargetECInstanceId:\n return \"targetId\";\n case ECSqlSystemProperty.TargetECClassId:\n return \"targetClassName\";\n case ECSqlSystemProperty.NavigationRelClassId:\n return \"relClassName\";\n case ECSqlSystemProperty.PointX:\n return \"x\";\n case ECSqlSystemProperty.PointY:\n return \"y\";\n case ECSqlSystemProperty.PointZ:\n return \"z\";\n default:\n throw new Error(`Unknown ECSqlSystemProperty enum value ${systemPropertyType}.`);\n }\n }\n\n private static lowerFirstChar(name: string): string { return name[0].toLowerCase() + name.substring(1); }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module ECSQL\r\n */\r\n\r\nimport { assert, Id64String } from \"@itwin/core-bentley\";\r\n\r\n/** Describes the different data types an ECSQL value can be of.\r\n * See also [ECSQL]($docs/learning/ECSQL).\r\n * @public\r\n */\r\nexport enum ECSqlValueType {\r\n // do not change the values of the enum as it must match its counterpart in the addon\r\n Blob = 1,\r\n Boolean = 2,\r\n DateTime = 3,\r\n Double = 4,\r\n Geometry = 5,\r\n Id = 6,\r\n Int = 7,\r\n Int64 = 8,\r\n Point2d = 9,\r\n Point3d = 10,\r\n String = 11,\r\n Navigation = 12,\r\n Struct = 13,\r\n PrimitiveArray = 14,\r\n StructArray = 15,\r\n Guid = 16,\r\n}\r\n\r\n/** An ECSQL Navigation value.\r\n * It is returned from ECSQL SELECT statements for navigation properties.\r\n * See also [ECSQL]($docs/learning/ECSQL).\r\n * @public\r\n */\r\nexport interface NavigationValue {\r\n /** ECInstanceId of the related instance */\r\n id: Id64String;\r\n /** Fully qualified class name of the relationship backing the Navigation property */\r\n relClassName?: string;\r\n}\r\n\r\n/** An ECSQL Navigation value which can be bound to a navigation property ECSQL parameter\r\n * See also [ECSQL]($docs/learning/ECSQL).\r\n * @public\r\n */\r\nexport interface NavigationBindingValue {\r\n /** ECInstanceId of the related instance */\r\n id: Id64String;\r\n /** Fully qualified class name of the relationship backing the Navigation property */\r\n relClassName?: string;\r\n /** Table space where the relationship's schema is persisted. This is only required\r\n * if other ECDb files are attached to the primary one. In case a schema exists in more than one of the files,\r\n * pass the table space to disambiguate.\r\n */\r\n relClassTableSpace?: string;\r\n}\r\n\r\n/** Equivalent of the ECEnumeration OpCode in the **ECDbChange** ECSchema.\r\n * The enum can be used when programmatically binding values to the InstanceChange.OpCode property of\r\n * the ECDbChange ECSchema.\r\n *\r\n * See also\r\n * - [ChangeSummary Overview]($docs/learning/ChangeSummaries)\r\n * @public\r\n */\r\nexport enum ChangeOpCode {\r\n Insert = 1,\r\n Update = 2,\r\n Delete = 4,\r\n}\r\n\r\n/** The enum represents the values for the ChangedValueState argument of the ECSQL function **Changes**.\r\n * The enum can be used when programmatically binding values to the ChangedValueState argument\r\n * in an ECSQL using the **Changes** ECSQL function.\r\n *\r\n * See also\r\n * - [ChangeSummary Overview]($docs/learning/ChangeSummaries)\r\n * @public\r\n */\r\nexport enum ChangedValueState {\r\n AfterInsert = 1,\r\n BeforeUpdate = 2,\r\n AfterUpdate = 3,\r\n BeforeDelete = 4,\r\n}\r\n\r\n/** Defines the ECSQL system properties.\r\n * See also [ECSQL]($docs/learning/ECSQL).\r\n * @public\r\n */\r\nexport enum ECSqlSystemProperty {\r\n ECInstanceId,\r\n ECClassId,\r\n SourceECInstanceId,\r\n SourceECClassId,\r\n TargetECInstanceId,\r\n TargetECClassId,\r\n NavigationId,\r\n NavigationRelClassId,\r\n PointX,\r\n PointY,\r\n PointZ,\r\n}\r\n\r\n/** Utility to format ECProperty names according to the iModel.js formatting rules.\r\n * See also [ECSQL Row Format]($docs/learning/ECSQLRowFormat).\r\n * @public\r\n */\r\nexport class ECJsNames {\r\n\r\n /** Formats the specified ECProperty name according to the iModel.js formatting rules.\r\n *\r\n * See [ECSQL Row Format]($docs/learning/ECSQLRowFormat) which describes the formatting rules.\r\n *\r\n * @param ecProperty Property name as defined in the ECSchema for regular ECProperties\r\n * or the name of an ECSQL system properties\r\n * @param isSystemProperty if omitted, the method will try to find out whether the given property\r\n * is a system property or not. If true is specified, the method will throw if the property name\r\n * is not a known system property. If false is specified, the method will not attempt to recognize\r\n * the property name as system property.\r\n */\r\n public static toJsName(propName: string, isSystemProperty?: boolean) {\r\n assert(propName !== undefined, \"propName must not be undefined\");\r\n\r\n const propTypeUnknown: boolean = isSystemProperty === undefined || isSystemProperty === null;\r\n\r\n const accessStringTokens: string[] = propName.split(\".\");\r\n const tokenCount: number = accessStringTokens.length;\r\n assert(tokenCount > 0);\r\n\r\n if (tokenCount === 1) {\r\n if (propTypeUnknown || isSystemProperty!) {\r\n if (propName === \"ECInstanceId\")\r\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.ECInstanceId);\r\n\r\n if (propName === \"ECClassId\")\r\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.ECClassId);\r\n\r\n if (propName === \"SourceECInstanceId\")\r\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.SourceECInstanceId);\r\n\r\n if (propName === \"TargetECInstanceId\")\r\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.TargetECInstanceId);\r\n\r\n if (propName === \"SourceECClassId\")\r\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.SourceECClassId);\r\n\r\n if (propName === \"TargetECClassId\")\r\n return ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.TargetECClassId);\r\n\r\n return ECJsNames.lowerFirstChar(propName);\r\n }\r\n\r\n return ECJsNames.lowerFirstChar(propName);\r\n }\r\n\r\n // parse access string and convert the leaf tokens if they are system props\r\n // The first char of the access string is lowered.\r\n let jsName: string = ECJsNames.lowerFirstChar(`${accessStringTokens[0]}.`);\r\n for (let j = 1; j < tokenCount - 1; j++) {\r\n jsName += `${accessStringTokens[j]}.`;\r\n }\r\n\r\n const leafToken: string = accessStringTokens[tokenCount - 1];\r\n\r\n if (propTypeUnknown || isSystemProperty!) {\r\n if (leafToken === \"Id\")\r\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.NavigationId);\r\n else if (leafToken === \"RelECClassId\")\r\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.NavigationRelClassId);\r\n else if (leafToken === \"X\")\r\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.PointX);\r\n else if (leafToken === \"Y\")\r\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.PointY);\r\n else if (leafToken === \"Z\")\r\n jsName += ECJsNames.systemPropertyToJsName(ECSqlSystemProperty.PointZ);\r\n else if (propTypeUnknown)\r\n jsName += ECJsNames.lowerFirstChar(leafToken);\r\n else\r\n throw new Error(`Property ${leafToken} of access string ${propName} is no ECSQL system property.`);\r\n } else\r\n jsName += leafToken;\r\n\r\n return jsName;\r\n }\r\n\r\n /** Returns the name of the specified ECSQL system property according to the\r\n * iModel.js formatting rules.\r\n *\r\n * See [ECSQL Row Format]($docs/learning/ECSQLRowFormat) which describes the formatting rules.\r\n * @param systemPropertyType System property type\r\n */\r\n public static systemPropertyToJsName(systemPropertyType: ECSqlSystemProperty): string {\r\n switch (systemPropertyType) {\r\n case ECSqlSystemProperty.ECInstanceId:\r\n case ECSqlSystemProperty.NavigationId:\r\n return \"id\";\r\n case ECSqlSystemProperty.ECClassId:\r\n return \"className\";\r\n case ECSqlSystemProperty.SourceECInstanceId:\r\n return \"sourceId\";\r\n case ECSqlSystemProperty.SourceECClassId:\r\n return \"sourceClassName\";\r\n case ECSqlSystemProperty.TargetECInstanceId:\r\n return \"targetId\";\r\n case ECSqlSystemProperty.TargetECClassId:\r\n return \"targetClassName\";\r\n case ECSqlSystemProperty.NavigationRelClassId:\r\n return \"relClassName\";\r\n case ECSqlSystemProperty.PointX:\r\n return \"x\";\r\n case ECSqlSystemProperty.PointY:\r\n return \"y\";\r\n case ECSqlSystemProperty.PointZ:\r\n return \"z\";\r\n default:\r\n throw new Error(`Unknown ECSqlSystemProperty enum value ${systemPropertyType}.`);\r\n }\r\n }\r\n\r\n private static lowerFirstChar(name: string): string { return name[0].toLowerCase() + name.substring(1); }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\nimport { RelatedElement } from \"./ElementProps\";\n\n/** The properties of an [Entity]($backend) as they are read/stored from/to the iModel.\n * @public\n */\nexport interface EntityProps {\n /** The full name of the [ECClass]($docs/bis/intro/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\n classFullName: string;\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\n id?: Id64String;\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this Entity. */\n jsonProperties?: { [key: string]: any };\n}\n\n/** Specifies the source and target elements of a [[Relationship]] instance.\n * @public\n */\nexport interface SourceAndTarget {\n sourceId: Id64String;\n targetId: Id64String;\n}\n\n/** Properties that are common to all types of link table ECRelationships\n * @public\n */\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\n}\n\n/** Parameters for performing a query on [Entity]($backend) classes.\n * @public\n */\nexport interface EntityQueryParams {\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\n from?: string;\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\n only?: boolean;\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\n where?: string;\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\n orderBy?: string;\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\n limit?: number;\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\n offset?: number;\n /** Bindings for parameterized values.\n * @see [[ECSqlStatement.bindValues]]\n */\n bindings?: any[] | object;\n}\n\n/** The primitive types of an Entity property.\n * @beta\n */\nexport enum PrimitiveTypeCode {\n Uninitialized = 0x00,\n Binary = 0x101,\n Boolean = 0x201,\n DateTime = 0x301,\n Double = 0x401,\n Integer = 0x501,\n Long = 0x601,\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\n String = 0x901,\n}\n\n/** A callback function to process properties of an Entity\n * @beta\n */\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\n\n/** A custom attribute instance\n * @beta\n */\nexport interface CustomAttribute {\n /** The class of the CustomAttribute */\n ecclass: string;\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\n properties: { [propName: string]: any };\n}\n\ntype FactoryFunc = (jsonObj: any) => any;\n\n/** @beta */\nexport interface PropertyMetaDataProps {\n primitiveType?: number;\n structName?: string;\n extendedType?: string;\n description?: string;\n displayLabel?: string;\n minimumValue?: any;\n maximumValue?: any;\n minimumLength?: number;\n maximumLength?: number;\n readOnly?: boolean;\n kindOfQuantity?: string;\n isCustomHandled?: boolean;\n isCustomHandledOrphan?: boolean;\n minOccurs?: number;\n maxOccurs?: number;\n direction?: string;\n relationshipClass?: string;\n customAttributes?: CustomAttribute[];\n}\n\n/** Metadata for a property.\n * @beta\n */\nexport class PropertyMetaData implements PropertyMetaDataProps {\n public primitiveType?: PrimitiveTypeCode;\n public structName?: string;\n public extendedType?: string;\n public description?: string;\n public displayLabel?: string;\n public minimumValue?: any;\n public maximumValue?: any;\n public minimumLength?: number;\n public maximumLength?: number;\n public readOnly?: boolean;\n public kindOfQuantity?: string;\n public isCustomHandled?: boolean;\n public isCustomHandledOrphan?: boolean;\n public minOccurs?: number;\n public maxOccurs?: number;\n public direction?: string;\n public relationshipClass?: string;\n public customAttributes?: CustomAttribute[];\n\n public constructor(jsonObj: PropertyMetaDataProps) {\n this.primitiveType = jsonObj.primitiveType;\n if (jsonObj.structName)\n this.structName = jsonObj.structName;\n this.extendedType = jsonObj.extendedType;\n this.description = jsonObj.description;\n this.displayLabel = jsonObj.displayLabel;\n if (undefined !== jsonObj.minimumValue)\n this.minimumValue = jsonObj.minimumValue;\n if (undefined !== jsonObj.maximumValue)\n this.maximumValue = jsonObj.maximumValue;\n if (undefined !== jsonObj.minimumLength)\n this.minimumLength = jsonObj.minimumLength;\n if (undefined !== jsonObj.maximumLength)\n this.maximumLength = jsonObj.maximumLength;\n this.readOnly = jsonObj.readOnly;\n this.kindOfQuantity = jsonObj.kindOfQuantity;\n this.isCustomHandled = jsonObj.isCustomHandled;\n if (undefined !== jsonObj.minOccurs)\n this.minOccurs = jsonObj.minOccurs;\n if (undefined !== jsonObj.maxOccurs)\n this.maxOccurs = jsonObj.maxOccurs;\n this.direction = jsonObj.direction;\n this.relationshipClass = jsonObj.relationshipClass;\n this.customAttributes = jsonObj.customAttributes;\n }\n\n /** Create a typed value, or array of values, from a factory and an input object */\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\n if (undefined === this.minOccurs)\n return func(jsonObj); // not an array\n\n const val: any = [];\n jsonObj.forEach((element: any) => val.push(func(element)));\n return val;\n }\n\n /** construct a single property from an input object according to this metadata */\n public createProperty(jsonObj: any): any {\n if (jsonObj === undefined)\n return undefined;\n\n if (undefined !== this.primitiveType) {\n switch (this.primitiveType) {\n case PrimitiveTypeCode.Boolean:\n case PrimitiveTypeCode.Double:\n case PrimitiveTypeCode.Integer:\n case PrimitiveTypeCode.String:\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\n\n case PrimitiveTypeCode.Point2d:\n return this.createValueOrArray(Point2d.fromJSON, jsonObj);\n\n case PrimitiveTypeCode.Point3d:\n return this.createValueOrArray(Point3d.fromJSON, jsonObj);\n }\n }\n if (this.isNavigation)\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\n\n return jsonObj;\n }\n\n /** Return `true` if this property is a NavigationProperty. */\n public get isNavigation(): boolean {\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\n }\n}\n\n/** @beta */\nexport interface EntityMetaDataProps {\n ecclass: string;\n description?: string;\n modifier?: string;\n displayLabel?: string;\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\n baseClasses: string[];\n /** The Custom Attributes for this class */\n customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n properties: { [propName: string]: PropertyMetaData };\n}\n\n/** Metadata for an Entity.\n * @beta\n */\nexport class EntityMetaData implements EntityMetaDataProps {\n /** The Entity name */\n public readonly ecclass: string;\n public readonly description?: string;\n public readonly modifier?: string;\n public readonly displayLabel?: string;\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\n public readonly baseClasses: string[];\n /** The Custom Attributes for this class */\n public readonly customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n public readonly properties: { [propName: string]: PropertyMetaData };\n\n public constructor(jsonObj: EntityMetaDataProps) {\n this.ecclass = jsonObj.ecclass;\n this.description = jsonObj.description;\n this.modifier = jsonObj.modifier;\n this.displayLabel = jsonObj.displayLabel;\n this.baseClasses = jsonObj.baseClasses;\n this.customAttributes = jsonObj.customAttributes;\n this.properties = {};\n\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\n }\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\r\nimport { RelatedElement } from \"./ElementProps\";\r\n\r\n/** The properties of an [Entity]($backend) as they are read/stored from/to the iModel.\r\n * @public\r\n */\r\nexport interface EntityProps {\r\n /** The full name of the [ECClass]($docs/bis/intro/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\r\n classFullName: string;\r\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\r\n id?: Id64String;\r\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this Entity. */\r\n jsonProperties?: { [key: string]: any };\r\n}\r\n\r\n/** Specifies the source and target elements of a [[Relationship]] instance.\r\n * @public\r\n */\r\nexport interface SourceAndTarget {\r\n sourceId: Id64String;\r\n targetId: Id64String;\r\n}\r\n\r\n/** Properties that are common to all types of link table ECRelationships\r\n * @public\r\n */\r\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\r\n}\r\n\r\n/** Parameters for performing a query on [Entity]($backend) classes.\r\n * @public\r\n */\r\nexport interface EntityQueryParams {\r\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\r\n from?: string;\r\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\r\n only?: boolean;\r\n /** Optional \"WHERE\" clause to filter entities. 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Only valid if Limit is also present. */\r\n offset?: number;\r\n /** Bindings for parameterized values.\r\n * @see [[ECSqlStatement.bindValues]]\r\n */\r\n bindings?: any[] | object;\r\n}\r\n\r\n/** The primitive types of an Entity property.\r\n * @beta\r\n */\r\nexport enum PrimitiveTypeCode {\r\n Uninitialized = 0x00,\r\n Binary = 0x101,\r\n Boolean = 0x201,\r\n DateTime = 0x301,\r\n Double = 0x401,\r\n Integer = 0x501,\r\n Long = 0x601,\r\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\r\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\r\n String = 0x901,\r\n}\r\n\r\n/** A callback function to process properties of an Entity\r\n * @beta\r\n */\r\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\r\n\r\n/** A custom attribute instance\r\n * @beta\r\n */\r\nexport interface CustomAttribute {\r\n /** The class of the CustomAttribute */\r\n ecclass: string;\r\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\r\n properties: { [propName: string]: any };\r\n}\r\n\r\ntype FactoryFunc = (jsonObj: any) => any;\r\n\r\n/** @beta */\r\nexport interface PropertyMetaDataProps {\r\n primitiveType?: number;\r\n structName?: string;\r\n extendedType?: string;\r\n description?: string;\r\n displayLabel?: string;\r\n minimumValue?: any;\r\n maximumValue?: any;\r\n minimumLength?: number;\r\n maximumLength?: number;\r\n readOnly?: boolean;\r\n kindOfQuantity?: string;\r\n isCustomHandled?: boolean;\r\n isCustomHandledOrphan?: boolean;\r\n minOccurs?: number;\r\n maxOccurs?: number;\r\n direction?: string;\r\n relationshipClass?: string;\r\n customAttributes?: CustomAttribute[];\r\n}\r\n\r\n/** Metadata for a property.\r\n * @beta\r\n */\r\nexport class PropertyMetaData implements PropertyMetaDataProps {\r\n public primitiveType?: PrimitiveTypeCode;\r\n public structName?: string;\r\n public extendedType?: string;\r\n public description?: string;\r\n public displayLabel?: string;\r\n public minimumValue?: any;\r\n public maximumValue?: any;\r\n public minimumLength?: number;\r\n public maximumLength?: number;\r\n public readOnly?: boolean;\r\n public kindOfQuantity?: string;\r\n public isCustomHandled?: boolean;\r\n public isCustomHandledOrphan?: boolean;\r\n public minOccurs?: number;\r\n public maxOccurs?: number;\r\n public direction?: string;\r\n public relationshipClass?: string;\r\n public customAttributes?: CustomAttribute[];\r\n\r\n public constructor(jsonObj: PropertyMetaDataProps) {\r\n this.primitiveType = jsonObj.primitiveType;\r\n if (jsonObj.structName)\r\n this.structName = jsonObj.structName;\r\n this.extendedType = jsonObj.extendedType;\r\n this.description = jsonObj.description;\r\n this.displayLabel = jsonObj.displayLabel;\r\n if (undefined !== jsonObj.minimumValue)\r\n this.minimumValue = jsonObj.minimumValue;\r\n if (undefined !== jsonObj.maximumValue)\r\n this.maximumValue = jsonObj.maximumValue;\r\n if (undefined !== jsonObj.minimumLength)\r\n this.minimumLength = jsonObj.minimumLength;\r\n if (undefined !== jsonObj.maximumLength)\r\n this.maximumLength = jsonObj.maximumLength;\r\n this.readOnly = jsonObj.readOnly;\r\n this.kindOfQuantity = jsonObj.kindOfQuantity;\r\n this.isCustomHandled = jsonObj.isCustomHandled;\r\n if (undefined !== jsonObj.minOccurs)\r\n this.minOccurs = jsonObj.minOccurs;\r\n if (undefined !== jsonObj.maxOccurs)\r\n this.maxOccurs = jsonObj.maxOccurs;\r\n this.direction = jsonObj.direction;\r\n this.relationshipClass = jsonObj.relationshipClass;\r\n this.customAttributes = jsonObj.customAttributes;\r\n }\r\n\r\n /** Create a typed value, or array of values, from a factory and an input object */\r\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\r\n if (undefined === this.minOccurs)\r\n return func(jsonObj); // not an array\r\n\r\n const val: any = [];\r\n jsonObj.forEach((element: any) => val.push(func(element)));\r\n return val;\r\n }\r\n\r\n /** construct a single property from an input object according to this metadata */\r\n public createProperty(jsonObj: any): any {\r\n if (jsonObj === undefined)\r\n return undefined;\r\n\r\n if (undefined !== this.primitiveType) {\r\n switch (this.primitiveType) {\r\n case PrimitiveTypeCode.Boolean:\r\n case PrimitiveTypeCode.Double:\r\n case PrimitiveTypeCode.Integer:\r\n case PrimitiveTypeCode.String:\r\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\r\n\r\n case PrimitiveTypeCode.Point2d:\r\n return this.createValueOrArray(Point2d.fromJSON, jsonObj);\r\n\r\n case PrimitiveTypeCode.Point3d:\r\n return this.createValueOrArray(Point3d.fromJSON, jsonObj);\r\n }\r\n }\r\n if (this.isNavigation)\r\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\r\n\r\n return jsonObj;\r\n }\r\n\r\n /** Return `true` if this property is a NavigationProperty. */\r\n public get isNavigation(): boolean {\r\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\r\n }\r\n}\r\n\r\n/** @beta */\r\nexport interface EntityMetaDataProps {\r\n ecclass: string;\r\n description?: string;\r\n modifier?: string;\r\n displayLabel?: string;\r\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\r\n baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n properties: { [propName: string]: PropertyMetaData };\r\n}\r\n\r\n/** Metadata for an Entity.\r\n * @beta\r\n */\r\nexport class EntityMetaData implements EntityMetaDataProps {\r\n /** The Entity name */\r\n public readonly ecclass: string;\r\n public readonly description?: string;\r\n public readonly modifier?: string;\r\n public readonly displayLabel?: string;\r\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\r\n public readonly baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n public readonly customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n public readonly properties: { [propName: string]: PropertyMetaData };\r\n\r\n public constructor(jsonObj: EntityMetaDataProps) {\r\n this.ecclass = jsonObj.ecclass;\r\n this.description = jsonObj.description;\r\n this.modifier = jsonObj.modifier;\r\n this.displayLabel = jsonObj.displayLabel;\r\n this.baseClasses = jsonObj.baseClasses;\r\n this.customAttributes = jsonObj.customAttributes;\r\n this.properties = {};\r\n\r\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\r\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"FeatureGates.js","sourceRoot":"","sources":["../../src/FeatureGates.ts"],"names":[],"mappings":";;;AAAA;;;+FAG+F;AAC/F,sDAA8C;AAK9C;;GAEG;AACH,MAAa,YAAY;IAAzB;QACE,mDAAmD;QAC5C,cAAS,GAAG,IAAI,sBAAO,EAA6C,CAAC;QAE5E,4CAA4C;QAC5B,UAAK,GAAG,IAAI,GAAG,EAAqB,CAAC;IAmCvD,CAAC;IAjCC;;;;OAIG;IACI,KAAK,CAAC,OAAe,EAAE,UAAsB;QAClD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACpC,OAAO,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,OAAe,EAAE,GAAc;QAC5C,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YACtB,OAAO;QACT,IAAI,GAAG,KAAK,SAAS;YACnB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;;YAE3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,OAAe,EAAE,OAAiC,IAAgB,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,OAAO,EAAE,GAAG,EAAE,EAAE,GAAG,IAAI,OAAO,KAAK,OAAO;QAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CACvL;AAxCD,oCAwCC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { BeEvent } from \"@itwin/core-bentley\";\n\n/** @internal */\nexport type GateValue = number | boolean | string | undefined;\n\n/** A set of \"gates\" that can enable or disable features at runtime.\n * @internal\n */\nexport class FeatureGates {\n /** Event raised every time any feature changes. */\n public onChanged = new BeEvent<(feature: string, val: GateValue) => void>();\n\n /** A map of the current set of features. */\n public readonly gates = new Map<string, GateValue>();\n\n /** Get the value of a potentially gated feature.\n * @param feature The name of the feature to check. May be a \"path\" of period-separated feature sub-groups (e.g. \"feature1.groupA.showMe\").\n * Feature names are case-sensitive.\n * @param defaultVal Optionally, value to return if feature is undefined.\n */\n public check(feature: string, defaultVal?: GateValue): GateValue {\n const val = this.gates.get(feature);\n return val === undefined ? defaultVal : val;\n }\n\n /** Gate access to a feature.\n * @param feature The name of the feature to gate. May be a \"path\" of period-separated feature sub-groups (e.g. \"feature1.groupA.showMe\").\n * Feature names are case-sensitive.\n * @param val Value to set. If undefined, feature is deleted.\n */\n public setGate(feature: string, val: GateValue): void {\n if (feature.length === 0)\n return;\n if (val === undefined)\n this.gates.delete(feature);\n else\n this.gates.set(feature, val);\n\n this.onChanged.raiseEvent(feature, val);\n }\n\n /** Register a listener to be called whenever the value of a specific gate changes.\n * @param feature The name of the feature to monitor\n * @param monitor The listener to call when `feature` changes. Receives a single argument holding the new value of the feature (may be undefined).\n * @returns A function that may be called to remove the listener.\n * @note Use [[onChanged]] to listen to changes for *all* gates.\n */\n public addMonitor(feature: string, monitor: (val: GateValue) => void): () => void { return this.onChanged.addListener((changed, val) => { if (changed === feature) monitor(val); }); }\n}\n"]}
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport {\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\n} from \"@itwin/core-geometry\";\n\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n */\nexport enum Npc {\n /** Left bottom rear */\n _000 = 0,\n /** Right bottom rear */\n _100 = 1,\n /** Left top rear */\n _010 = 2,\n /** Right top rear */\n _110 = 3,\n /** Left bottom front */\n _001 = 4,\n /** Right bottom front */\n _101 = 5,\n /** Left top front */\n _011 = 6,\n /** Right top front */\n _111 = 7,\n\n LeftBottomRear = 0,\n RightBottomRear = 1,\n LeftTopRear = 2,\n RightTopRear = 3,\n LeftBottomFront = 4,\n RightBottomFront = 5,\n LeftTopFront = 6,\n RightTopFront = 7,\n /** useful for sizing arrays */\n CORNER_COUNT = 8,\n}\n\n/** The 8 corners of an [[Npc]] Frustum.\n * @public\n */\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\n new Point3d(0.0, 0.0, 0.0),\n new Point3d(1.0, 0.0, 0.0),\n new Point3d(0.0, 1.0, 0.0),\n new Point3d(1.0, 1.0, 0.0),\n new Point3d(0.0, 0.0, 1.0),\n new Point3d(1.0, 0.0, 1.0),\n new Point3d(0.0, 1.0, 1.0),\n new Point3d(1.0, 1.0, 1.0),\n];\nNpcCorners.forEach((corner) => Object.freeze(corner));\nObject.freeze(NpcCorners);\n\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n */\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\nObject.freeze(NpcCenter);\n\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\n * @public\n */\nexport class Frustum {\n /** Array of the 8 points of this Frustum. */\n public readonly points: Point3d[] = [];\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\n public constructor() { for (let i = 0; i < 8; ++i) this.points[i] = NpcCorners[i].clone(); }\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\n public initNpc() { for (let i = 0; i < 8; ++i) Point3d.createFrom(NpcCorners[i], this.points[i]); return this; }\n /** Get a corner Point from this Frustum. */\n public getCorner(i: number) { return this.points[i]; }\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\n public getCenter(): Point3d { return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear)); }\n /** Get the distance between two corners of this Frustum. */\n public distance(corner1: number, corner2: number): number { return this.getCorner(corner1).distance(this.getCorner(corner2)); }\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\n public getFraction(): number { return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0); }\n /** Multiply all the points of this Frustum by a Transform, in place. */\n public multiply(trans: Transform): void { trans.multiplyPoint3dArrayInPlace(this.points); }\n /** Offset all of the points of this Frustum by a vector. */\n public translate(offset: XYAndZ): void { for (const pt of this.points) pt.plus(offset, pt); }\n /** Transform all the points of this Frustum and return the result in another Frustum. */\n public transformBy(trans: Transform, result?: Frustum): Frustum { result = result ? result : new Frustum(); trans.multiplyPoint3dArray(this.points, result.points); return result; }\n /** Calculate a bounding range from the 8 points in this Frustum. */\n public toRange(range?: Range3d): Range3d { range = range ? range : new Range3d(); Range3d.createArray(this.points, range); return range; }\n /** Make a copy of this Frustum.\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\n */\n public clone(result?: Frustum): Frustum { result = result ? result : new Frustum(); result.setFrom(this); return result; }\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\n /** Set the points of this frustum from array of corner points in NPC order. */\n public setFromCorners(corners: Point3d[]) { for (let i = 0; i < 8; ++i) this.points[i].setFrom(corners[i]); }\n /** Scale this Frustum, in place, about its center by a scale factor. */\n public scaleAboutCenter(scale: number): void {\n const orig = this.clone();\n const f = 0.5 * (1.0 + scale);\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\n }\n /** The point at the center of the front face of this frustum */\n public get frontCenter() { return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront)); }\n\n /** The point at the center of the rear face of this frustum */\n public get rearCenter() { return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear)); }\n\n /** Scale this frustum's XY (viewing) plane about its center */\n public scaleXYAboutCenter(scale: number) {\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\n\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\n }\n\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\n public toMap4d(): Map4d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\n }\n\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\n if (matrix)\n matrix.transposeInPlace();\n return matrix;\n }\n\n /** Get the eye point - undefined if parallel projection */\n public getEyePoint(result?: Point3d): Point3d | undefined {\n const fraction = this.getFraction();\n\n if (Math.abs(fraction - 1) < 1E-8)\n return undefined; // Parallel.\n\n const org = this.getCorner(Npc.LeftBottomRear);\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\n }\n\n /** Invalidate this Frustum by setting all 8 points to zero. */\n public invalidate(): void { for (let i = 0; i < 8; ++i) this.points[i].set(0, 0, 0); }\n /** Return true if this Frustum is equal to another Frustum */\n public equals(rhs: Frustum): boolean {\n for (let i = 0; i < 8; ++i) {\n if (!this.points[i].isExactEqual(rhs.points[i]))\n return false;\n }\n return true;\n }\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\n */\n public isSame(other: Frustum): boolean { for (let i = 0; i < 8; ++i) { if (!this.points[i].isAlmostEqual(other.points[i])) return false; } return true; }\n\n /** Initialize this Frustum from a Range */\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\n const pts = this.points;\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\n }\n\n /** Create a new Frustum from a Range3d */\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\n const frustum = undefined !== out ? out : new Frustum();\n frustum.initFromRange(range);\n return frustum;\n }\n\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\n public get hasMirror(): boolean {\n const pts = this.points;\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\n return (u.tripleProduct(v, w) > 0);\n }\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\n public fixPointOrder(): void {\n if (!this.hasMirror)\n return;\n\n // frustum has mirroring, reverse points\n const pts = this.points;\n for (let i = 0; i < 8; i += 2) {\n const tmpPoint = pts[i];\n pts[i] = pts[i + 1];\n pts[i + 1] = tmpPoint;\n }\n }\n\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\n const convexSet = ConvexClipPlaneSet.createEmpty();\n const scratchNormal = Vector3d.create();\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n\n if (clipBack) {\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n }\n if (clipFront) {\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\n }\n return convexSet;\n }\n\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\n const clipPlane = ClipPlane.createPlane(plane);\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\n if (undefined === loopPoints)\n return undefined;\n\n const convexSet = this.getRangePlanes(false, false, 0);\n const workPoints = new GrowableXYZArray();\n const outPoints = new GrowableXYZArray();\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\n\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\n\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport {\r\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\n\r\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n */\r\nexport enum Npc {\r\n /** Left bottom rear */\r\n _000 = 0,\r\n /** Right bottom rear */\r\n _100 = 1,\r\n /** Left top rear */\r\n _010 = 2,\r\n /** Right top rear */\r\n _110 = 3,\r\n /** Left bottom front */\r\n _001 = 4,\r\n /** Right bottom front */\r\n _101 = 5,\r\n /** Left top front */\r\n _011 = 6,\r\n /** Right top front */\r\n _111 = 7,\r\n\r\n LeftBottomRear = 0,\r\n RightBottomRear = 1,\r\n LeftTopRear = 2,\r\n RightTopRear = 3,\r\n LeftBottomFront = 4,\r\n RightBottomFront = 5,\r\n LeftTopFront = 6,\r\n RightTopFront = 7,\r\n /** useful for sizing arrays */\r\n CORNER_COUNT = 8,\r\n}\r\n\r\n/** The 8 corners of an [[Npc]] Frustum.\r\n * @public\r\n */\r\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\r\n new Point3d(0.0, 0.0, 0.0),\r\n new Point3d(1.0, 0.0, 0.0),\r\n new Point3d(0.0, 1.0, 0.0),\r\n new Point3d(1.0, 1.0, 0.0),\r\n new Point3d(0.0, 0.0, 1.0),\r\n new Point3d(1.0, 0.0, 1.0),\r\n new Point3d(0.0, 1.0, 1.0),\r\n new Point3d(1.0, 1.0, 1.0),\r\n];\r\nNpcCorners.forEach((corner) => Object.freeze(corner));\r\nObject.freeze(NpcCorners);\r\n\r\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n */\r\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\r\nObject.freeze(NpcCenter);\r\n\r\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\r\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\r\n * @public\r\n */\r\nexport class Frustum {\r\n /** Array of the 8 points of this Frustum. */\r\n public readonly points: Point3d[] = [];\r\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\r\n public constructor() { for (let i = 0; i < 8; ++i) this.points[i] = NpcCorners[i].clone(); }\r\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\r\n public initNpc() { for (let i = 0; i < 8; ++i) Point3d.createFrom(NpcCorners[i], this.points[i]); return this; }\r\n /** Get a corner Point from this Frustum. */\r\n public getCorner(i: number) { return this.points[i]; }\r\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\r\n public getCenter(): Point3d { return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear)); }\r\n /** Get the distance between two corners of this Frustum. */\r\n public distance(corner1: number, corner2: number): number { return this.getCorner(corner1).distance(this.getCorner(corner2)); }\r\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\r\n public getFraction(): number { return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0); }\r\n /** Multiply all the points of this Frustum by a Transform, in place. */\r\n public multiply(trans: Transform): void { trans.multiplyPoint3dArrayInPlace(this.points); }\r\n /** Offset all of the points of this Frustum by a vector. */\r\n public translate(offset: XYAndZ): void { for (const pt of this.points) pt.plus(offset, pt); }\r\n /** Transform all the points of this Frustum and return the result in another Frustum. */\r\n public transformBy(trans: Transform, result?: Frustum): Frustum { result = result ? result : new Frustum(); trans.multiplyPoint3dArray(this.points, result.points); return result; }\r\n /** Calculate a bounding range from the 8 points in this Frustum. */\r\n public toRange(range?: Range3d): Range3d { range = range ? range : new Range3d(); Range3d.createArray(this.points, range); return range; }\r\n /** Make a copy of this Frustum.\r\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\r\n */\r\n public clone(result?: Frustum): Frustum { result = result ? result : new Frustum(); result.setFrom(this); return result; }\r\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\r\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\r\n /** Set the points of this frustum from array of corner points in NPC order. */\r\n public setFromCorners(corners: Point3d[]) { for (let i = 0; i < 8; ++i) this.points[i].setFrom(corners[i]); }\r\n /** Scale this Frustum, in place, about its center by a scale factor. */\r\n public scaleAboutCenter(scale: number): void {\r\n const orig = this.clone();\r\n const f = 0.5 * (1.0 + scale);\r\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\r\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\r\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\r\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\r\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\r\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\r\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\r\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\r\n }\r\n /** The point at the center of the front face of this frustum */\r\n public get frontCenter() { return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront)); }\r\n\r\n /** The point at the center of the rear face of this frustum */\r\n public get rearCenter() { return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear)); }\r\n\r\n /** Scale this frustum's XY (viewing) plane about its center */\r\n public scaleXYAboutCenter(scale: number) {\r\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\r\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\r\n\r\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\r\n }\r\n\r\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\r\n public toMap4d(): Map4d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\r\n }\r\n\r\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\r\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\r\n if (matrix)\r\n matrix.transposeInPlace();\r\n return matrix;\r\n }\r\n\r\n /** Get the eye point - undefined if parallel projection */\r\n public getEyePoint(result?: Point3d): Point3d | undefined {\r\n const fraction = this.getFraction();\r\n\r\n if (Math.abs(fraction - 1) < 1E-8)\r\n return undefined; // Parallel.\r\n\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n\r\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\r\n }\r\n\r\n /** Invalidate this Frustum by setting all 8 points to zero. */\r\n public invalidate(): void { for (let i = 0; i < 8; ++i) this.points[i].set(0, 0, 0); }\r\n /** Return true if this Frustum is equal to another Frustum */\r\n public equals(rhs: Frustum): boolean {\r\n for (let i = 0; i < 8; ++i) {\r\n if (!this.points[i].isExactEqual(rhs.points[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\r\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\r\n */\r\n public isSame(other: Frustum): boolean { for (let i = 0; i < 8; ++i) { if (!this.points[i].isAlmostEqual(other.points[i])) return false; } return true; }\r\n\r\n /** Initialize this Frustum from a Range */\r\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\r\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\r\n const pts = this.points;\r\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\r\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\r\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\r\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\r\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\r\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\r\n }\r\n\r\n /** Create a new Frustum from a Range3d */\r\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\r\n const frustum = undefined !== out ? out : new Frustum();\r\n frustum.initFromRange(range);\r\n return frustum;\r\n }\r\n\r\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\r\n public get hasMirror(): boolean {\r\n const pts = this.points;\r\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\r\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\r\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\r\n return (u.tripleProduct(v, w) > 0);\r\n }\r\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\r\n public fixPointOrder(): void {\r\n if (!this.hasMirror)\r\n return;\r\n\r\n // frustum has mirroring, reverse points\r\n const pts = this.points;\r\n for (let i = 0; i < 8; i += 2) {\r\n const tmpPoint = pts[i];\r\n pts[i] = pts[i + 1];\r\n pts[i + 1] = tmpPoint;\r\n }\r\n }\r\n\r\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\r\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\r\n const convexSet = ConvexClipPlaneSet.createEmpty();\r\n const scratchNormal = Vector3d.create();\r\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n\r\n if (clipBack) {\r\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n }\r\n if (clipFront) {\r\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\r\n }\r\n return convexSet;\r\n }\r\n\r\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\r\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\r\n const clipPlane = ClipPlane.createPlane(plane);\r\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\r\n if (undefined === loopPoints)\r\n return undefined;\r\n\r\n const convexSet = this.getRangePlanes(false, false, 0);\r\n const workPoints = new GrowableXYZArray();\r\n const outPoints = new GrowableXYZArray();\r\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\r\n\r\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\r\n\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\n/** Format of an [[ImageBuffer]].\n * The format determines how many bytes are allocated for each pixel in the buffer and the semantics of each byte.\n * @see [[ImageBuffer.getNumBytesPerPixel]]\n * @public\n */\nexport enum ImageBufferFormat {\n /** RGBA format - 4 bytes per pixel. */\n Rgba = 0,\n /** RGB format - 3 bytes per pixel. */\n Rgb = 2,\n /** 1 byte per pixel. */\n Alpha = 5,\n}\n\n/** Uncompressed rectangular bitmap image data.\n * @public\n */\nexport class ImageBuffer {\n /** Image data in which each pixel occupies 1 or more bytes depending of the [[ImageBufferFormat]]. */\n public readonly data: Uint8Array;\n /** Format of the bytes in the image. */\n public readonly format: ImageBufferFormat;\n /** Width of image in pixels */\n public readonly width: number;\n\n /** Return the number of bytes allocated for each pixel. */\n public get numBytesPerPixel(): number { return ImageBuffer.getNumBytesPerPixel(this.format); }\n\n /** Determine the number of bytes allocated to a single pixel for the specified format. */\n public static getNumBytesPerPixel(format: ImageBufferFormat): number {\n switch (format) {\n case ImageBufferFormat.Alpha: return 1;\n case ImageBufferFormat.Rgb: return 3;\n default: return 4;\n }\n }\n\n /** Get the height of this image in pixels. */\n public get height(): number { return ImageBuffer.computeHeight(this.data, this.format, this.width); }\n\n /** Create a new ImageBuffer.\n * @note The ImageBuffer takes ownership of the input Uint8Array.\n * @param data The uncompressed image bytes. Must be a multiple of the width times the number of bytes per pixel specified by the format.\n * @param format The format of the image.\n * @param width The width of the image in pixels.\n * @returns A new ImageBuffer.\n * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.\n */\n public static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer {\n if (!this.isValidData(data, format, width))\n throw new Error(\"The number of bytes supplied for ImageBuffer do not match its width and format.\");\n\n return new ImageBuffer(data, format, width);\n }\n\n /** @internal */\n protected static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean {\n const height = this.computeHeight(data, format, width);\n return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;\n }\n\n /** @internal */\n protected static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number {\n return data.length / (width * this.getNumBytesPerPixel(format));\n }\n\n /** @internal */\n protected constructor(data: Uint8Array, format: ImageBufferFormat, width: number) {\n this.data = data;\n this.format = format;\n this.width = width;\n }\n}\n\n/** Returns whether the input is a power of two.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function isPowerOfTwo(num: number): boolean { return 0 === (num & (num - 1)); }\n\n/** Returns the first power-of-two value greater than or equal to the input.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function nextHighestPowerOfTwo(num: number): number {\n --num;\n for (let i = 1; i < 32; i <<= 1)\n num = num | num >> i;\n\n return num + 1;\n}\n\n/** The format of an ImageSource.\n * @public\n */\nexport enum ImageSourceFormat {\n /** Image data is stored with JPEG compression. */\n Jpeg = 0,\n /** Image data is stored with PNG compression. */\n Png = 2,\n /** Image is stored as an Svg stream.\n * @note SVG is only valid for ImageSources in JavaScript. 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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\n/** Format of an [[ImageBuffer]].\r\n * The format determines how many bytes are allocated for each pixel in the buffer and the semantics of each byte.\r\n * @see [[ImageBuffer.getNumBytesPerPixel]]\r\n * @public\r\n */\r\nexport enum ImageBufferFormat {\r\n /** RGBA format - 4 bytes per pixel. */\r\n Rgba = 0,\r\n /** RGB format - 3 bytes per pixel. */\r\n Rgb = 2,\r\n /** 1 byte per pixel. */\r\n Alpha = 5,\r\n}\r\n\r\n/** Uncompressed rectangular bitmap image data.\r\n * @public\r\n */\r\nexport class ImageBuffer {\r\n /** Image data in which each pixel occupies 1 or more bytes depending of the [[ImageBufferFormat]]. */\r\n public readonly data: Uint8Array;\r\n /** Format of the bytes in the image. */\r\n public readonly format: ImageBufferFormat;\r\n /** Width of image in pixels */\r\n public readonly width: number;\r\n\r\n /** Return the number of bytes allocated for each pixel. */\r\n public get numBytesPerPixel(): number { return ImageBuffer.getNumBytesPerPixel(this.format); }\r\n\r\n /** Determine the number of bytes allocated to a single pixel for the specified format. */\r\n public static getNumBytesPerPixel(format: ImageBufferFormat): number {\r\n switch (format) {\r\n case ImageBufferFormat.Alpha: return 1;\r\n case ImageBufferFormat.Rgb: return 3;\r\n default: return 4;\r\n }\r\n }\r\n\r\n /** Get the height of this image in pixels. */\r\n public get height(): number { return ImageBuffer.computeHeight(this.data, this.format, this.width); }\r\n\r\n /** Create a new ImageBuffer.\r\n * @note The ImageBuffer takes ownership of the input Uint8Array.\r\n * @param data The uncompressed image bytes. Must be a multiple of the width times the number of bytes per pixel specified by the format.\r\n * @param format The format of the image.\r\n * @param width The width of the image in pixels.\r\n * @returns A new ImageBuffer.\r\n * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.\r\n */\r\n public static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer {\r\n if (!this.isValidData(data, format, width))\r\n throw new Error(\"The number of bytes supplied for ImageBuffer do not match its width and format.\");\r\n\r\n return new ImageBuffer(data, format, width);\r\n }\r\n\r\n /** @internal */\r\n protected static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean {\r\n const height = this.computeHeight(data, format, width);\r\n return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;\r\n }\r\n\r\n /** @internal */\r\n protected static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number {\r\n return data.length / (width * this.getNumBytesPerPixel(format));\r\n }\r\n\r\n /** @internal */\r\n protected constructor(data: Uint8Array, format: ImageBufferFormat, width: number) {\r\n this.data = data;\r\n this.format = format;\r\n this.width = width;\r\n }\r\n}\r\n\r\n/** Returns whether the input is a power of two.\r\n * @note Floating point inputs are truncated.\r\n * @public\r\n */\r\nexport function isPowerOfTwo(num: number): boolean { return 0 === (num & (num - 1)); }\r\n\r\n/** Returns the first power-of-two value greater than or equal to the input.\r\n * @note Floating point inputs are truncated.\r\n * @public\r\n */\r\nexport function nextHighestPowerOfTwo(num: number): number {\r\n --num;\r\n for (let i = 1; i < 32; i <<= 1)\r\n num = num | num >> i;\r\n\r\n return num + 1;\r\n}\r\n\r\n/** The format of an ImageSource.\r\n * @public\r\n */\r\nexport enum ImageSourceFormat {\r\n /** Image data is stored with JPEG compression. */\r\n Jpeg = 0,\r\n /** Image data is stored with PNG compression. */\r\n Png = 2,\r\n /** Image is stored as an Svg stream.\r\n * @note SVG is only valid for ImageSources in JavaScript. It *may not* be used for persistent textures.\r\n */\r\n Svg = 3,\r\n}\r\n\r\n/** @internal */\r\nexport function isValidImageSourceFormat(format: ImageSourceFormat): boolean {\r\n switch (format) {\r\n case ImageSourceFormat.Jpeg:\r\n case ImageSourceFormat.Png:\r\n case ImageSourceFormat.Svg:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n}\r\n\r\n/** Image data encoded and compressed in either Jpeg or Png format.\r\n * @public\r\n */\r\nexport class ImageSource {\r\n /** The content of the image, compressed */\r\n public readonly data: Uint8Array | string;\r\n /** The compression type. */\r\n public readonly format: ImageSourceFormat;\r\n\r\n /** Construct a new ImageSource, which takes ownership of the Uint8Array. */\r\n public constructor(data: Uint8Array | string, format: ImageSourceFormat) {\r\n this.data = data;\r\n this.format = format;\r\n }\r\n}\r\n"]}
@@ -32,6 +32,13 @@ interface LocalizationOptions {
32
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  * @public
33
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  */
34
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  export interface Localization {
35
+ /** This method must be called and awaited before using an instance of Localization.
36
+ * @param namespaces an array of namespaces to load. There must be at least one namespace, and it
37
+ * becomes the default namespace.
38
+ * @note IModelApp.startup calls this internally, so you should not call this method directly
39
+ * except for Localization instances outside of IModelApp (e.g., for tests.)
40
+ */
41
+ initialize(namespaces: string[]): Promise<void>;
35
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  /** Return the translated value of a key.
36
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  * @param key - the key that matches a property in the JSON localization file.
37
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  * @note The key includes the namespace, which identifies the particular localization file that contains the property,
@@ -76,22 +83,21 @@ export interface Localization {
76
83
  * fulfillment of returned Promise.
77
84
  * @see [Localization in iTwin.js]($docs/learning/frontend/Localization.md)
78
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  */
79
- registerNamespace(namespace: string, setDefault?: true): Promise<void>;
86
+ registerNamespace(namespace: string): Promise<void>;
80
87
  /** @internal */
81
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  unregisterNamespace(namespace: string): void;
82
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  /** @internal */
83
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  getNamespacePromise(name: string): Promise<void> | undefined;
84
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  /** Get the list of available languages for translations */
85
- getLanguageList(): string[];
86
- /** Change the language for translations. This overrides the language from the browser, for tests.
87
- * @internal
88
- */
92
+ getLanguageList(): readonly string[];
93
+ /** Change the language for translations. This overrides the language from the browser, for tests. */
89
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  changeLanguage(language: string): Promise<void>;
90
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  }
91
96
  /** An empty [[Localization]] used if one is not provided to [IModelApp]($frontend). Does not perform localizations (merely returns the key.)
92
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  * @public
93
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  */
94
99
  export declare class EmptyLocalization implements Localization {
100
+ initialize(): Promise<void>;
95
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  getLocalizedString(key: string | string[]): string;
96
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  getLocalizedStringWithNamespace(_namespace: string, key: string | string[]): string;
97
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  getEnglishString(_namespace: string, key: string | string[]): string;
@@ -99,7 +105,7 @@ export declare class EmptyLocalization implements Localization {
99
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  registerNamespace(): Promise<void>;
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  unregisterNamespace(): void;
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  getNamespacePromise(): Promise<void> | undefined;
102
- getLanguageList(): string[];
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+ getLanguageList(): readonly string[];
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  changeLanguage(): Promise<void>;
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  }
105
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  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"Localization.d.ts","sourceRoot":"","sources":["../../src/Localization.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;GAEG;AACH,UAAU,mBAAmB;IAC3B,+BAA+B;IAC/B,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;IACnB;;OAEG;IACH,YAAY,CAAC,EAAE,GAAG,CAAC;IACnB;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,OAAO,CAAC,EAAE,GAAG,CAAC;IACd;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC;IAChB;;OAEG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;;;;;;;;OAWG;IACH,kBAAkB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,MAAM,CAAC;IAClF;;;;;OAKG;IACH,+BAA+B,CAAC,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,MAAM,CAAC;IAClH,wCAAwC;IACxC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,MAAM,CAAC;IACnG;;;;;;;;;;;;OAYG;IACH,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,CAAC;IAE9C;;;;;;;OAOG;IACH,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,UAAU,CAAC,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IACvE,gBAAgB;IAChB,mBAAmB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7C,gBAAgB;IAChB,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;IAC7D,2DAA2D;IAC3D,eAAe,IAAI,MAAM,EAAE,CAAC;IAC5B;;MAEE;IACF,cAAc,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;CACjD;AAED;;GAEG;AACH,qBAAa,iBAAkB,YAAW,YAAY;IAC7C,kBAAkB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,MAAM;IAClD,+BAA+B,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,MAAM;IACnF,gBAAgB,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,MAAM;IACpE,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM;IACvC,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;IACxC,mBAAmB,IAAI,IAAI;IAC3B,mBAAmB,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,SAAS;IAChD,eAAe,IAAI,MAAM,EAAE;IACrB,cAAc;CAC5B"}
1
+ {"version":3,"file":"Localization.d.ts","sourceRoot":"","sources":["../../src/Localization.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;GAEG;AACH,UAAU,mBAAmB;IAC3B,+BAA+B;IAC/B,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;IACnB;;OAEG;IACH,YAAY,CAAC,EAAE,GAAG,CAAC;IACnB;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,OAAO,CAAC,EAAE,GAAG,CAAC;IACd;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC;IAChB;;OAEG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;;OAKG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAEhD;;;;;;;;;;;OAWG;IACH,kBAAkB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,MAAM,CAAC;IAClF;;;;;OAKG;IACH,+BAA+B,CAAC,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,MAAM,CAAC;IAClH,wCAAwC;IACxC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,MAAM,CAAC;IACnG;;;;;;;;;;;;OAYG;IACH,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,CAAC;IAE9C;;;;;;;OAOG;IACH,iBAAiB,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IACpD,gBAAgB;IAChB,mBAAmB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7C,gBAAgB;IAChB,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;IAC7D,2DAA2D;IAC3D,eAAe,IAAI,SAAS,MAAM,EAAE,CAAC;IACrC,qGAAqG;IACrG,cAAc,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;CACjD;AAED;;GAEG;AACH,qBAAa,iBAAkB,YAAW,YAAY;IACvC,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IACjC,kBAAkB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,MAAM;IAClD,+BAA+B,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,MAAM;IACnF,gBAAgB,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,MAAM;IACpE,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM;IACvC,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;IACxC,mBAAmB,IAAI,IAAI;IAC3B,mBAAmB,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,SAAS;IAChD,eAAe,IAAI,SAAS,MAAM,EAAE;IAC9B,cAAc;CAC5B"}
@@ -12,6 +12,7 @@ exports.EmptyLocalization = void 0;
12
12
  * @public
13
13
  */
14
14
  class EmptyLocalization {
15
+ async initialize() { }
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16
  getLocalizedString(key) { return typeof (key) == "string" ? key : key[0]; }
16
17
  getLocalizedStringWithNamespace(_namespace, key) { return this.getLocalizedString(key); }
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18
  getEnglishString(_namespace, key) { return this.getLocalizedString(key); }