@itwin/core-common 3.0.0-dev.143 → 3.0.0-dev.147

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/intro/glossary#subject-root).\r\n * @public\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/** Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * @public\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey {\r\n /** @internal */\r\n readonly lazyBlockCache?: boolean;\r\n /** @internal */\r\n readonly autoUploadBlocks?: boolean;\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/** @public */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n\r\n private _transform: Transform;\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector);\r\n this.yVector = Vector3d.fromJSON(props.yVector);\r\n }\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _ecefTrans?: Transform;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this.getRpcProps(),\r\n };\r\n }\r\n\r\n /** @internal */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations. */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n this.ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n\r\n if (this._ecefTrans === undefined) {\r\n this._ecefTrans = this._ecefLocation.getTransform();\r\n this._ecefTrans.freeze();\r\n }\r\n\r\n return this._ecefTrans;\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/intro/glossary#subject-root).\r\n * @public\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/** Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * @public\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey {\r\n /** @internal */\r\n readonly lazyBlockCache?: boolean;\r\n /** @internal */\r\n readonly autoUploadBlocks?: boolean;\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/** @public */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @note This is an immutable type - all of its properties are frozen.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n\r\n private readonly _transform: Transform;\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector).freeze();\r\n this.yVector = Vector3d.fromJSON(props.yVector).freeze();\r\n }\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n this._transform.freeze();\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this.getRpcProps(),\r\n };\r\n }\r\n\r\n /** @internal */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations. */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n this.ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n return this._ecefLocation.getTransform();\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
@@ -85,6 +85,12 @@ export declare class ThematicGradientSettings {
85
85
  static readonly defaults: ThematicGradientSettings;
86
86
  private static _defaultCustomKeys;
87
87
  equals(other: ThematicGradientSettings): boolean;
88
+ /** Compares two sets of thematic gradient settings.
89
+ * @param lhs First set of thematic gradient settings to compare
90
+ * @param rhs Second set of thematic gradient settings to compare
91
+ * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.
92
+ */
93
+ static compare(lhs: ThematicGradientSettings, rhs: ThematicGradientSettings): number;
88
94
  private constructor();
89
95
  static fromJSON(json?: ThematicGradientSettingsProps): ThematicGradientSettings;
90
96
  toJSON(): ThematicGradientSettingsProps;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"ThematicDisplay.d.ts","sourceRoot":"","sources":["../../src/ThematicDisplay.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAC1F,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;;GAGG;AACH,oBAAY,oBAAoB;IAC9B,kDAAkD;IAClD,MAAM,IAAI;IACV,mDAAmD;IACnD,OAAO,IAAI;IACX,yJAAyJ;IACzJ,oBAAoB,IAAI;IACxB,uIAAuI;IACvI,QAAQ,IAAI;CACb;AAED;;;aAGa;AACb,oBAAY,2BAA2B;IACrC,uEAAuE;IACvE,OAAO,IAAI;IACX,uEAAuE;IACvE,OAAO,IAAI;IACX,uFAAuF;IACvF,UAAU,IAAI;IACd,kEAAkE;IAClE,WAAW,IAAI;IACf,mEAAmE;IACnE,WAAW,IAAI;IACf;;OAEG;IACH,MAAM,IAAI;CACX;AAED;;IAEI;AACJ,MAAM,WAAW,6BAA6B;IAC5C,6HAA6H;IAC7H,IAAI,CAAC,EAAE,oBAAoB,CAAC;IAC5B,mMAAmM;IACnM,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,sKAAsK;IACtK,WAAW,CAAC,EAAE,aAAa,CAAC;IAC5B,kJAAkJ;IAClJ,WAAW,CAAC,EAAE,2BAA2B,CAAC;IAC1C;;;OAGG;IACH,UAAU,CAAC,EAAE,QAAQ,CAAC,aAAa,EAAE,CAAC;IACtC;kFAC8E;IAC9E,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED;;GAEG;AACH,qBAAa,wBAAwB;IACnC,0GAA0G;IAC1G,SAAgB,IAAI,EAAE,oBAAoB,CAAC;IAC3C,mMAAmM;IACnM,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,sKAAsK;IACtK,SAAgB,WAAW,EAAE,QAAQ,CAAC;IACtC,wJAAwJ;IACxJ,SAAgB,WAAW,EAAE,2BAA2B,CAAC;IACzD;;;OAGG;IACH,SAAgB,UAAU,EAAE,QAAQ,CAAC,QAAQ,EAAE,CAAC;IAChD;kFAC8E;IAC9E,SAAgB,QAAQ,EAAE,MAAM,CAAC;IAEjC,WAAkB,MAAM,IAAI,MAAM,CAAiB;IACnD,WAAkB,YAAY,IAAI,MAAM,CAAwD;IAChG,WAAkB,UAAU,IAAI,MAAM,CAAkD;IAExF,gBAAuB,QAAQ,2BAAqC;IAEpE,OAAO,CAAC,MAAM,CAAC,kBAAkB,CAA0C;IAEpE,MAAM,CAAC,KAAK,EAAE,wBAAwB,GAAG,OAAO;IAsBvD;;;;OAIG;WACW,OAAO,CAAC,GAAG,EAAE,wBAAwB,EAAE,GAAG,EAAE,wBAAwB,GAAG,MAAM;IAuB3F,OAAO;WAqCO,QAAQ,CAAC,IAAI,CAAC,EAAE,6BAA6B;IAIpD,MAAM,IAAI,6BAA6B;IAwB9C;;;OAGG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,6BAA6B,GAAG,wBAAwB;CAerF;AAED;;GAEG;AACH,MAAM,WAAW,0BAA0B;IACzC,4EAA4E;IAC5E,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,0HAA0H;IAC1H,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,qBAAa,qBAAqB;IAChC,4EAA4E;IACrE,QAAQ,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC;IACnC,0HAA0H;IAC1H,SAAgB,KAAK,EAAE,MAAM,CAAC;IAE9B,OAAO;IAcA,MAAM,CAAC,KAAK,EAAE,qBAAqB,GAAG,OAAO;WAItC,QAAQ,CAAC,IAAI,CAAC,EAAE,0BAA0B;IAIjD,MAAM,IAAI,0BAA0B;CAM5C;AAED;;GAEG;AACH,MAAM,WAAW,kCAAkC;IACjD,+DAA+D;IAC/D,OAAO,CAAC,EAAE,0BAA0B,EAAE,CAAC;IACvC;;;;OAIG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED;;GAEG;AACH,qBAAa,6BAA6B;IACxC,+DAA+D;IAC/D,SAAgB,OAAO,EAAE,qBAAqB,EAAE,CAAC;IACjD;;;;OAIG;IACH,SAAgB,cAAc,EAAE,MAAM,CAAC;IAEvC,OAAO;IAYA,MAAM,CAAC,KAAK,EAAE,6BAA6B,GAAG,OAAO;WAkB9C,QAAQ,CAAC,IAAI,CAAC,EAAE,kCAAkC;IAIzD,MAAM,IAAI,kCAAkC;CAUpD;AAED;;GAEG;AACH,oBAAY,mBAAmB;IAC7B,8GAA8G;IAC9G,MAAM,IAAI;IACV;;OAEG;IACH,8BAA8B,IAAI;IAClC;;OAEG;IACH,KAAK,IAAI;IACT;;OAEG;IACH,SAAS,IAAI;CACd;AAED;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,uJAAuJ;IACvJ,WAAW,CAAC,EAAE,mBAAmB,CAAC;IAClC,wKAAwK;IACxK,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;IACjD;;;;OAIG;IACH,KAAK,CAAC,EAAE,YAAY,CAAC;IACrB,gPAAgP;IAChP,IAAI,CAAC,EAAE,QAAQ,CAAC;IAChB,mHAAmH;IACnH,YAAY,CAAC,EAAE,QAAQ,CAAC;IACxB;;OAEG;IACH,cAAc,CAAC,EAAE,kCAAkC,CAAC;CACrD;AAED;;;;;GAKG;AACH,qBAAa,eAAe;IAC1B,uJAAuJ;IACvJ,SAAgB,WAAW,EAAE,mBAAmB,CAAC;IACjD,wKAAwK;IACxK,SAAgB,gBAAgB,EAAE,wBAAwB,CAAC;IAC3D;;;;OAIG;IACH,SAAgB,KAAK,EAAE,OAAO,CAAC;IAC/B,2OAA2O;IAC3O,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,mHAAmH;IACnH,SAAgB,YAAY,EAAE,QAAQ,CAAC;IACvC;;OAEG;IACH,SAAgB,cAAc,EAAE,6BAA6B,CAAC;IAEvD,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,OAAO;IAiB9C,OAAO;WAkCO,QAAQ,CAAC,IAAI,CAAC,EAAE,oBAAoB;IAI3C,MAAM,IAAI,oBAAoB;CActC"}
@@ -5,6 +5,7 @@
5
5
  /** @packageDocumentation
6
6
  * @module Symbology
7
7
  */
8
+ import { compareNumbers } from "@itwin/core-bentley";
8
9
  import { Point3d, Range1d, Vector3d } from "@itwin/core-geometry";
9
10
  import { ColorDef } from "./ColorDef";
10
11
  import { Gradient } from "./Gradient";
@@ -102,6 +103,31 @@ export class ThematicGradientSettings {
102
103
  }
103
104
  return true;
104
105
  }
106
+ /** Compares two sets of thematic gradient settings.
107
+ * @param lhs First set of thematic gradient settings to compare
108
+ * @param rhs Second set of thematic gradient settings to compare
109
+ * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.
110
+ */
111
+ static compare(lhs, rhs) {
112
+ let diff = 0;
113
+ if ((diff = compareNumbers(lhs.mode, rhs.mode)) !== 0)
114
+ return diff;
115
+ if ((diff = compareNumbers(lhs.stepCount, rhs.stepCount)) !== 0)
116
+ return diff;
117
+ if ((diff = compareNumbers(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)
118
+ return diff;
119
+ if ((diff = compareNumbers(lhs.colorScheme, rhs.colorScheme)) !== 0)
120
+ return diff;
121
+ if ((diff = compareNumbers(lhs.colorMix, rhs.colorMix)) !== 0)
122
+ return diff;
123
+ if ((diff = compareNumbers(lhs.customKeys.length, rhs.customKeys.length)) !== 0)
124
+ return diff;
125
+ for (let i = 0; i < lhs.customKeys.length; i++) {
126
+ if ((diff = compareNumbers(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)
127
+ return diff;
128
+ }
129
+ return diff;
130
+ }
105
131
  static fromJSON(json) {
106
132
  return json ? new ThematicGradientSettings(json) : this.defaults;
107
133
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\r\n * @see [[ThematicGradientSettings.mode]]\r\n * @public\r\n */\r\nexport enum ThematicGradientMode {\r\n /** Apply a smooth color gradient to the scene. */\r\n Smooth = 0,\r\n /** Apply a stepped color gradient to the scene. */\r\n Stepped = 1,\r\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\r\n SteppedWithDelimiter = 2,\r\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\r\n IsoLines = 3,\r\n}\r\n\r\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\r\n * @see [[ThematicGradientSettings.colorScheme]]\r\n * @see [[ThematicDisplay.range]]\r\n * @public */\r\nexport enum ThematicGradientColorScheme {\r\n /** A color gradient scheme that represents a blue-to-red gradation. */\r\n BlueRed = 0,\r\n /** A color gradient scheme that represents a red-to-blue gradation. */\r\n RedBlue = 1,\r\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\r\n Monochrome = 2,\r\n /** A color gradient scheme that suits a topographic gradation. */\r\n Topographic = 3,\r\n /** A color gradient scheme that suits a sea-mountain gradation. */\r\n SeaMountain = 4,\r\n /** A custom color gradient scheme configured by the user.\r\n * @see [[ThematicGradientSettings.customKeys]]\r\n */\r\n Custom = 5,\r\n}\r\n\r\n/** JSON representation of a [[ThematicGradientSettings]].\r\n * @public\r\n **/\r\nexport interface ThematicGradientSettingsProps {\r\n /** The thematic image mode used to generate and apply the thematic gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n mode?: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n stepCount?: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n marginColor?: ColorDefProps;\r\n /** The color scheme used to generate the colors of the gradient within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n colorScheme?: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n customKeys?: Gradient.KeyColorProps[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n colorMix?: number;\r\n}\r\n\r\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\r\n * @public\r\n */\r\nexport class ThematicGradientSettings {\r\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n public readonly mode: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n public readonly stepCount: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n public readonly marginColor: ColorDef;\r\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n public readonly colorScheme: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n public readonly customKeys: Gradient.KeyColor[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n public readonly colorMix: number;\r\n\r\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\r\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\r\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\r\n\r\n public static readonly defaults = new ThematicGradientSettings({ });\r\n\r\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\r\n\r\n public equals(other: ThematicGradientSettings): boolean {\r\n if (this.mode !== other.mode)\r\n return false;\r\n if (this.stepCount !== other.stepCount)\r\n return false;\r\n if (!this.marginColor.equals(other.marginColor))\r\n return false;\r\n if (this.colorScheme !== other.colorScheme)\r\n return false;\r\n if (this.customKeys.length !== other.customKeys.length)\r\n return false;\r\n if (this.colorMix !== other.colorMix)\r\n return false;\r\n\r\n for (let i = 0; i < this.customKeys.length; i++) {\r\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicGradientSettingsProps) {\r\n this.customKeys = [];\r\n if (undefined === json) {\r\n this.mode = ThematicGradientMode.Smooth;\r\n this.stepCount = 10;\r\n this.marginColor = ColorDef.fromJSON();\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n this.colorMix = 0.0;\r\n } else {\r\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\r\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\r\n this.mode = ThematicGradientMode.Smooth;\r\n\r\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\r\n if (this.stepCount < 2)\r\n this.stepCount = 2;\r\n\r\n this.marginColor = ColorDef.fromJSON(json.marginColor);\r\n\r\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\r\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n\r\n if (json.customKeys !== undefined && json.customKeys !== null)\r\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\r\n\r\n // Enforce 2 entries in custom color keys if violated\r\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\r\n this.customKeys = [];\r\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\r\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n }\r\n\r\n this.colorMix = json.colorMix ?? 0.0;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicGradientSettingsProps) {\r\n return json ? new ThematicGradientSettings(json) : this.defaults;\r\n }\r\n\r\n public toJSON(): ThematicGradientSettingsProps {\r\n const props: ThematicGradientSettingsProps = { };\r\n if (ThematicGradientMode.Smooth !== this.mode)\r\n props.mode = this.mode;\r\n\r\n if (10 !== this.stepCount)\r\n props.stepCount = this.stepCount;\r\n\r\n const marginColor = this.marginColor.toJSON();\r\n if (0 !== marginColor)\r\n props.marginColor = marginColor;\r\n\r\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\r\n props.colorScheme = this.colorScheme;\r\n\r\n if (0 !== this.colorMix)\r\n props.colorMix = this.colorMix;\r\n\r\n if (this.customKeys.length > 0)\r\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\r\n if (undefined === changedProps)\r\n return ThematicGradientSettings.fromJSON(this.toJSON());\r\n\r\n const props: ThematicGradientSettingsProps = {\r\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\r\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\r\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\r\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\r\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\r\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\r\n };\r\n\r\n return ThematicGradientSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensor]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorProps {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n position?: XYZProps;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n value?: number;\r\n}\r\n\r\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensor {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n public position: Readonly<Point3d>;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n public readonly value: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorProps) {\r\n if (undefined === json) {\r\n this.position = Point3d.fromJSON();\r\n this.value = 0;\r\n } else {\r\n this.position = Point3d.fromJSON(json.position);\r\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\r\n if (this.value < 0)\r\n this.value = 0;\r\n else if (this.value > 1)\r\n this.value = 1;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensor): boolean {\r\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorProps) {\r\n return new ThematicDisplaySensor(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorProps {\r\n return {\r\n position: this.position.toJSON(),\r\n value: this.value,\r\n };\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorSettingsProps {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n sensors?: ThematicDisplaySensorProps[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n distanceCutoff?: number;\r\n}\r\n\r\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensorSettings {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n public readonly sensors: ThematicDisplaySensor[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n public readonly distanceCutoff: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\r\n this.sensors = [];\r\n if (undefined !== json) {\r\n if (json.sensors !== undefined && json.sensors !== null) {\r\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\r\n }\r\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\r\n } else {\r\n this.distanceCutoff = 0;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensorSettings): boolean {\r\n if (this.distanceCutoff !== other.distanceCutoff)\r\n return false;\r\n\r\n const thisSensors = this.sensors;\r\n const otherSensors = other.sensors;\r\n\r\n if (thisSensors.length !== otherSensors.length)\r\n return false;\r\n\r\n for (let i = 0; i < thisSensors.length; i++) {\r\n if (!thisSensors[i].equals(otherSensors[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\r\n return new ThematicDisplaySensorSettings(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorSettingsProps {\r\n const json: ThematicDisplaySensorSettingsProps = {};\r\n\r\n json.sensors = [];\r\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\r\n\r\n json.distanceCutoff = this.distanceCutoff;\r\n\r\n return json;\r\n }\r\n}\r\n\r\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\r\n * @public\r\n */\r\nexport enum ThematicDisplayMode {\r\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\r\n Height = 0,\r\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\r\n * @note Performance will decrease as more sensors are added.\r\n */\r\n InverseDistanceWeightedSensors = 1,\r\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n Slope = 2,\r\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n HillShade = 3,\r\n}\r\n\r\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\r\n * @public\r\n */\r\nexport interface ThematicDisplayProps {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n displayMode?: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n gradientSettings?: ThematicGradientSettingsProps;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n range?: Range1dProps;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\r\n axis?: XYZProps;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n sunDirection?: XYZProps;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n sensorSettings?: ThematicDisplaySensorSettingsProps;\r\n}\r\n\r\n/** The thematic display setup of a [[DisplayStyle3d]].\r\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\r\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\r\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\r\n * @public\r\n */\r\nexport class ThematicDisplay {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n public readonly displayMode: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n public readonly gradientSettings: ThematicGradientSettings;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n public readonly range: Range1d;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\r\n public readonly axis: Vector3d;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n public readonly sunDirection: Vector3d;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n public readonly sensorSettings: ThematicDisplaySensorSettings;\r\n\r\n public equals(other: ThematicDisplay): boolean {\r\n if (this.displayMode !== other.displayMode)\r\n return false;\r\n if (!this.gradientSettings.equals(other.gradientSettings))\r\n return false;\r\n if (!this.range.isAlmostEqual(other.range))\r\n return false;\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\r\n return false;\r\n if (!this.sensorSettings.equals(other.sensorSettings))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicDisplayProps) {\r\n if (undefined === json) {\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON();\r\n this.axis = Vector3d.fromJSON();\r\n this.range = Range1d.fromJSON();\r\n this.sunDirection = Vector3d.fromJSON();\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\r\n } else {\r\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\r\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\r\n this.axis = Vector3d.fromJSON(json.axis);\r\n this.range = Range1d.fromJSON(json.range);\r\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\r\n }\r\n if (ThematicDisplayMode.Height !== this.displayMode) {\r\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\r\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\r\n const gradientSettingsJSON = this.gradientSettings.toJSON();\r\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\r\n }\r\n if (ThematicDisplayMode.Slope === this.displayMode) {\r\n if (this.range.low < 0.0)\r\n this.range.low = 0.0;\r\n if (this.range.high > 90.0)\r\n this.range.high = 90.0;\r\n }\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplayProps) {\r\n return new ThematicDisplay(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplayProps {\r\n const json: ThematicDisplayProps = {\r\n displayMode: this.displayMode,\r\n gradientSettings: this.gradientSettings.toJSON(),\r\n axis: this.axis.toJSON(),\r\n sunDirection: this.sunDirection.toJSON(),\r\n range: this.range.toJSON(),\r\n };\r\n\r\n if (this.sensorSettings.sensors.length > 0)\r\n json.sensorSettings = this.sensorSettings.toJSON();\r\n\r\n return json;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { compareNumbers } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\r\n * @see [[ThematicGradientSettings.mode]]\r\n * @public\r\n */\r\nexport enum ThematicGradientMode {\r\n /** Apply a smooth color gradient to the scene. */\r\n Smooth = 0,\r\n /** Apply a stepped color gradient to the scene. */\r\n Stepped = 1,\r\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\r\n SteppedWithDelimiter = 2,\r\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\r\n IsoLines = 3,\r\n}\r\n\r\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\r\n * @see [[ThematicGradientSettings.colorScheme]]\r\n * @see [[ThematicDisplay.range]]\r\n * @public */\r\nexport enum ThematicGradientColorScheme {\r\n /** A color gradient scheme that represents a blue-to-red gradation. */\r\n BlueRed = 0,\r\n /** A color gradient scheme that represents a red-to-blue gradation. */\r\n RedBlue = 1,\r\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\r\n Monochrome = 2,\r\n /** A color gradient scheme that suits a topographic gradation. */\r\n Topographic = 3,\r\n /** A color gradient scheme that suits a sea-mountain gradation. */\r\n SeaMountain = 4,\r\n /** A custom color gradient scheme configured by the user.\r\n * @see [[ThematicGradientSettings.customKeys]]\r\n */\r\n Custom = 5,\r\n}\r\n\r\n/** JSON representation of a [[ThematicGradientSettings]].\r\n * @public\r\n **/\r\nexport interface ThematicGradientSettingsProps {\r\n /** The thematic image mode used to generate and apply the thematic gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n mode?: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n stepCount?: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n marginColor?: ColorDefProps;\r\n /** The color scheme used to generate the colors of the gradient within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n colorScheme?: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n customKeys?: Gradient.KeyColorProps[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n colorMix?: number;\r\n}\r\n\r\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\r\n * @public\r\n */\r\nexport class ThematicGradientSettings {\r\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n public readonly mode: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n public readonly stepCount: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n public readonly marginColor: ColorDef;\r\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n public readonly colorScheme: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n public readonly customKeys: Gradient.KeyColor[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n public readonly colorMix: number;\r\n\r\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\r\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\r\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\r\n\r\n public static readonly defaults = new ThematicGradientSettings({ });\r\n\r\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\r\n\r\n public equals(other: ThematicGradientSettings): boolean {\r\n if (this.mode !== other.mode)\r\n return false;\r\n if (this.stepCount !== other.stepCount)\r\n return false;\r\n if (!this.marginColor.equals(other.marginColor))\r\n return false;\r\n if (this.colorScheme !== other.colorScheme)\r\n return false;\r\n if (this.customKeys.length !== other.customKeys.length)\r\n return false;\r\n if (this.colorMix !== other.colorMix)\r\n return false;\r\n\r\n for (let i = 0; i < this.customKeys.length; i++) {\r\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Compares two sets of thematic gradient settings.\r\n * @param lhs First set of thematic gradient settings to compare\r\n * @param rhs Second set of thematic gradient settings to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compare(lhs: ThematicGradientSettings, rhs: ThematicGradientSettings): number {\r\n let diff = 0;\r\n if ((diff = compareNumbers(lhs.mode, rhs.mode)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.stepCount, rhs.stepCount)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorScheme, rhs.colorScheme)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorMix, rhs.colorMix)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.customKeys.length, rhs.customKeys.length)) !== 0)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.customKeys.length; i++) {\r\n if ((diff = compareNumbers(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)\r\n return diff;\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n private constructor(json?: ThematicGradientSettingsProps) {\r\n this.customKeys = [];\r\n if (undefined === json) {\r\n this.mode = ThematicGradientMode.Smooth;\r\n this.stepCount = 10;\r\n this.marginColor = ColorDef.fromJSON();\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n this.colorMix = 0.0;\r\n } else {\r\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\r\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\r\n this.mode = ThematicGradientMode.Smooth;\r\n\r\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\r\n if (this.stepCount < 2)\r\n this.stepCount = 2;\r\n\r\n this.marginColor = ColorDef.fromJSON(json.marginColor);\r\n\r\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\r\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n\r\n if (json.customKeys !== undefined && json.customKeys !== null)\r\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\r\n\r\n // Enforce 2 entries in custom color keys if violated\r\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\r\n this.customKeys = [];\r\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\r\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n }\r\n\r\n this.colorMix = json.colorMix ?? 0.0;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicGradientSettingsProps) {\r\n return json ? new ThematicGradientSettings(json) : this.defaults;\r\n }\r\n\r\n public toJSON(): ThematicGradientSettingsProps {\r\n const props: ThematicGradientSettingsProps = { };\r\n if (ThematicGradientMode.Smooth !== this.mode)\r\n props.mode = this.mode;\r\n\r\n if (10 !== this.stepCount)\r\n props.stepCount = this.stepCount;\r\n\r\n const marginColor = this.marginColor.toJSON();\r\n if (0 !== marginColor)\r\n props.marginColor = marginColor;\r\n\r\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\r\n props.colorScheme = this.colorScheme;\r\n\r\n if (0 !== this.colorMix)\r\n props.colorMix = this.colorMix;\r\n\r\n if (this.customKeys.length > 0)\r\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\r\n if (undefined === changedProps)\r\n return ThematicGradientSettings.fromJSON(this.toJSON());\r\n\r\n const props: ThematicGradientSettingsProps = {\r\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\r\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\r\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\r\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\r\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\r\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\r\n };\r\n\r\n return ThematicGradientSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensor]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorProps {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n position?: XYZProps;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n value?: number;\r\n}\r\n\r\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensor {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n public position: Readonly<Point3d>;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n public readonly value: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorProps) {\r\n if (undefined === json) {\r\n this.position = Point3d.fromJSON();\r\n this.value = 0;\r\n } else {\r\n this.position = Point3d.fromJSON(json.position);\r\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\r\n if (this.value < 0)\r\n this.value = 0;\r\n else if (this.value > 1)\r\n this.value = 1;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensor): boolean {\r\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorProps) {\r\n return new ThematicDisplaySensor(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorProps {\r\n return {\r\n position: this.position.toJSON(),\r\n value: this.value,\r\n };\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorSettingsProps {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n sensors?: ThematicDisplaySensorProps[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n distanceCutoff?: number;\r\n}\r\n\r\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensorSettings {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n public readonly sensors: ThematicDisplaySensor[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n public readonly distanceCutoff: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\r\n this.sensors = [];\r\n if (undefined !== json) {\r\n if (json.sensors !== undefined && json.sensors !== null) {\r\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\r\n }\r\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\r\n } else {\r\n this.distanceCutoff = 0;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensorSettings): boolean {\r\n if (this.distanceCutoff !== other.distanceCutoff)\r\n return false;\r\n\r\n const thisSensors = this.sensors;\r\n const otherSensors = other.sensors;\r\n\r\n if (thisSensors.length !== otherSensors.length)\r\n return false;\r\n\r\n for (let i = 0; i < thisSensors.length; i++) {\r\n if (!thisSensors[i].equals(otherSensors[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\r\n return new ThematicDisplaySensorSettings(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorSettingsProps {\r\n const json: ThematicDisplaySensorSettingsProps = {};\r\n\r\n json.sensors = [];\r\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\r\n\r\n json.distanceCutoff = this.distanceCutoff;\r\n\r\n return json;\r\n }\r\n}\r\n\r\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\r\n * @public\r\n */\r\nexport enum ThematicDisplayMode {\r\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\r\n Height = 0,\r\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\r\n * @note Performance will decrease as more sensors are added.\r\n */\r\n InverseDistanceWeightedSensors = 1,\r\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n Slope = 2,\r\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n HillShade = 3,\r\n}\r\n\r\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\r\n * @public\r\n */\r\nexport interface ThematicDisplayProps {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n displayMode?: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n gradientSettings?: ThematicGradientSettingsProps;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n range?: Range1dProps;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\r\n axis?: XYZProps;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n sunDirection?: XYZProps;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n sensorSettings?: ThematicDisplaySensorSettingsProps;\r\n}\r\n\r\n/** The thematic display setup of a [[DisplayStyle3d]].\r\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\r\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\r\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\r\n * @public\r\n */\r\nexport class ThematicDisplay {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n public readonly displayMode: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n public readonly gradientSettings: ThematicGradientSettings;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n public readonly range: Range1d;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\r\n public readonly axis: Vector3d;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n public readonly sunDirection: Vector3d;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n public readonly sensorSettings: ThematicDisplaySensorSettings;\r\n\r\n public equals(other: ThematicDisplay): boolean {\r\n if (this.displayMode !== other.displayMode)\r\n return false;\r\n if (!this.gradientSettings.equals(other.gradientSettings))\r\n return false;\r\n if (!this.range.isAlmostEqual(other.range))\r\n return false;\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\r\n return false;\r\n if (!this.sensorSettings.equals(other.sensorSettings))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicDisplayProps) {\r\n if (undefined === json) {\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON();\r\n this.axis = Vector3d.fromJSON();\r\n this.range = Range1d.fromJSON();\r\n this.sunDirection = Vector3d.fromJSON();\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\r\n } else {\r\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\r\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\r\n this.axis = Vector3d.fromJSON(json.axis);\r\n this.range = Range1d.fromJSON(json.range);\r\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\r\n }\r\n if (ThematicDisplayMode.Height !== this.displayMode) {\r\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\r\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\r\n const gradientSettingsJSON = this.gradientSettings.toJSON();\r\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\r\n }\r\n if (ThematicDisplayMode.Slope === this.displayMode) {\r\n if (this.range.low < 0.0)\r\n this.range.low = 0.0;\r\n if (this.range.high > 90.0)\r\n this.range.high = 90.0;\r\n }\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplayProps) {\r\n return new ThematicDisplay(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplayProps {\r\n const json: ThematicDisplayProps = {\r\n displayMode: this.displayMode,\r\n gradientSettings: this.gradientSettings.toJSON(),\r\n axis: this.axis.toJSON(),\r\n sunDirection: this.sunDirection.toJSON(),\r\n range: this.range.toJSON(),\r\n };\r\n\r\n if (this.sensorSettings.sensors.length > 0)\r\n json.sensorSettings = this.sensorSettings.toJSON();\r\n\r\n return json;\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@itwin/core-common",
3
- "version": "3.0.0-dev.143",
3
+ "version": "3.0.0-dev.147",
4
4
  "description": "iTwin.js components common to frontend and backend",
5
5
  "main": "lib/cjs/core-common.js",
6
6
  "module": "lib/esm/core-common.js",
@@ -29,14 +29,14 @@
29
29
  "js-base64": "^3.6.1"
30
30
  },
31
31
  "peerDependencies": {
32
- "@itwin/core-bentley": "^3.0.0-dev.143",
33
- "@itwin/core-geometry": "^3.0.0-dev.143"
32
+ "@itwin/core-bentley": "^3.0.0-dev.147",
33
+ "@itwin/core-geometry": "^3.0.0-dev.147"
34
34
  },
35
35
  "devDependencies": {
36
- "@itwin/build-tools": "3.0.0-dev.143",
37
- "@itwin/core-bentley": "3.0.0-dev.143",
38
- "@itwin/core-geometry": "3.0.0-dev.143",
39
- "@itwin/eslint-plugin": "3.0.0-dev.143",
36
+ "@itwin/build-tools": "3.0.0-dev.147",
37
+ "@itwin/core-bentley": "3.0.0-dev.147",
38
+ "@itwin/core-geometry": "3.0.0-dev.147",
39
+ "@itwin/eslint-plugin": "3.0.0-dev.147",
40
40
  "@types/chai": "^4.1.4",
41
41
  "@types/flatbuffers": "~1.10.0",
42
42
  "@types/mocha": "^8.2.2",