@itwin/core-common 3.0.0-dev.143 → 3.0.0-dev.147

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,7 +16,7 @@ export interface OrbitGtBlobProps {
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  accountName: string;
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  }
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  /** Identify the Reality Data service provider
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- * @alpha
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+ * @beta
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  */
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  export declare enum RealityDataProvider {
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  /**
@@ -30,7 +30,7 @@ export declare enum RealityDataProvider {
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  * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.
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  * It was use to support OrbitPointCloud (OPC) from other server than ContextShare
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  * You should use other mode when possible
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- * @see [[RealityDataSource.createRealityDataSourceKeyFromUrl]] that will try to detect provider from an URL
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+ * @see [[RealityDataSource.createKeyFromOrbitGtBlobProps]] that will try to detect provider from an URL
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  */
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  OrbitGtBlob = "OrbitGtBlob",
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  /**
@@ -45,7 +45,7 @@ export declare enum RealityDataProvider {
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  CesiumIonAsset = "CesiumIonAsset"
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  }
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  /** Identify the Reality Data storage format
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- * @alpha
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+ * @beta
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  */
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  export declare enum RealityDataFormat {
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  /**
@@ -57,10 +57,21 @@ export declare enum RealityDataFormat {
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  */
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  OPC = "OPC"
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  }
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+ /** Utility function for RealityDataFormat
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+ * @beta
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+ */
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+ export declare namespace RealityDataFormat {
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+ /**
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+ * Try to extract the RealityDataFormat from the url
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+ * @param tilesetUrl the reality data attachment url
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+ * @returns the extracted RealityDataFormat or ThreeDTile by default if not found
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+ */
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+ function fromUrl(tilesetUrl: string): RealityDataFormat;
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+ }
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  /**
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  * Key used by RealityDataSource to identify provider and reality data format
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  * This key identify one and only one reality data source on the provider
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- * @alpha
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+ * @beta
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  */
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  export interface RealityDataSourceKey {
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  /**
@@ -78,9 +89,18 @@ export interface RealityDataSourceKey {
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  /** The context id that was used when reality data was attached - if none provided, current session iTwinId will be used */
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  iTwinId?: string;
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  }
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+ /**
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+ * RealityDataSourceKey utility functions
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+ * @beta */
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+ export declare namespace RealityDataSourceKey {
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+ /** Utility function to convert a RealityDataSourceKey into its string representation */
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+ function convertToString(rdSourceKey: RealityDataSourceKey): string;
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+ /** Utility function to compare two RealityDataSourceKey, we consider it equal even if itwinId is different */
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+ function isEqual(key1: RealityDataSourceKey, key2: RealityDataSourceKey): boolean;
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+ }
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  /** JSON representation of the reality data reference attachment properties.
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- * @alpha
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- */
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+ * @beta
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+ */
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  export interface RealityDataSourceProps {
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  /** The source key that identify a reality data for the provider. */
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  sourceKey: RealityDataSourceKey;
@@ -89,10 +109,8 @@ export interface RealityDataSourceProps {
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  * @public
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  */
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  export interface ContextRealityModelProps {
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- /**
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- * The reality data source key identify the reality data provider and storage format.
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- * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.
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- * @alpha
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+ /** @see [[ContextRealityModel.rdSourceKey]].
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+ * @beta
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  */
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  rdSourceKey?: RealityDataSourceKey;
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  /** The URL that supplies the 3d tiles for displaying the reality model. */
@@ -126,10 +144,12 @@ export declare namespace ContextRealityModelProps {
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  * @public
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  */
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  export declare class ContextRealityModel {
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+ /** @internal */
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  protected readonly _props: ContextRealityModelProps;
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  /**
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  * The reality data source key identify the reality data provider and storage format.
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- * @alpha
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+ * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.
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+ * @beta
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  */
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  readonly rdSourceKey?: RealityDataSourceKey;
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  /** A name suitable for display in a user interface. By default, an empty string. */
@@ -1 +1 @@
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+ {"version":3,"file":"ContextRealityModel.d.ts","sourceRoot":"","sources":["../../src/ContextRealityModel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,iBAAiB,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAC/E,OAAO,EAAsB,mBAAmB,EAAE,sBAAsB,EAAE,MAAM,kBAAkB,CAAC;AACnG,OAAO,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAErF;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,MAAM,CAAC;IACrB,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,EAAE,MAAM,CAAC;CACrB;AAED;;GAEG;AACH,oBAAY,mBAAmB;IAC7B;;;;;OAKG;IACH,UAAU,eAAe;IACzB;;;;;OAKG;IACH,WAAW,gBAAgB;IAC3B;;;;OAIG;IACH,YAAY,iBAAiB;IAC7B;;OAEG;IACH,cAAc,mBAAmB;CAClC;AAED;;GAEG;AACH,oBAAY,iBAAiB;IAC3B;;SAEK;IACL,UAAU,eAAe;IACzB;;MAEE;IACF,GAAG,QAAQ;CACZ;AAED;;GAEG;AACH,yBAAiB,iBAAiB,CAAE;IAClC;;;;OAIG;IACH,SAAgB,OAAO,CAAC,UAAU,EAAE,MAAM,GAAG,iBAAiB,CAK7D;CACF;AAED;;;;GAIG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;MAGE;IACF,QAAQ,EAAE,MAAM,CAAC;IACjB;;;MAGE;IACF,MAAM,EAAE,MAAM,CAAC;IACf,wEAAwE;IACxE,EAAE,EAAE,MAAM,CAAC;IACX,2HAA2H;IAC3H,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AACD;;WAEW;AACX,yBAAiB,oBAAoB,CAAC;IACpC,wFAAwF;IACxF,SAAgB,eAAe,CAAC,WAAW,EAAE,oBAAoB,GAAG,MAAM,CAEzE;IACD,8GAA8G;IAC9G,SAAgB,OAAO,CAAC,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,oBAAoB,GAAG,OAAO,CAQvF;CACF;AAED;;EAEE;AACF,MAAM,WAAW,sBAAsB;IACrC,oEAAoE;IACpE,SAAS,EAAE,oBAAoB,CAAC;CACjC;AAED;;GAEG;AACH,MAAM,WAAW,wBAAwB;IACvC;;OAEG;IACH,WAAW,CAAC,EAAE,oBAAoB,CAAC;IACnC,2EAA2E;IAC3E,UAAU,EAAE,MAAM,CAAC;IACnB;;OAEG;IACH,WAAW,CAAC,EAAE,gBAAgB,CAAC;IAC/B,kDAAkD;IAClD,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,sGAAsG;IACtG,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,4GAA4G;IAC5G,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,gDAAgD;IAChD,WAAW,CAAC,EAAE,sBAAsB,EAAE,CAAC;IACvC,mDAAmD;IACnD,cAAc,CAAC,EAAE,mBAAmB,CAAC;IACrC,wDAAwD;IACxD,mBAAmB,CAAC,EAAE,sBAAsB,CAAC;CAC9C;AAED,cAAc;AACd,yBAAiB,wBAAwB,CAAC;IACxC,sCAAsC;IACtC,SAAgB,KAAK,CAAC,KAAK,EAAE,wBAAwB,4BAiCpD;CACF;AAED;;;;;GAKG;AACH,qBAAa,mBAAmB;IAC9B,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,wBAAwB,CAAC;IACpD;;;;OAIG;IACH,SAAiB,WAAW,CAAC,EAAE,oBAAoB,CAAC;IACpD,oFAAoF;IACpF,SAAgB,IAAI,EAAE,MAAM,CAAC;IAC7B,2EAA2E;IAC3E,SAAgB,GAAG,EAAE,MAAM,CAAC;IAC5B,wGAAwG;IACxG,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,2GAA2G;IAC3G,SAAgB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvC,iHAAiH;IACjH,SAAgB,WAAW,CAAC,EAAE,kBAAkB,CAAC;IACjD,aAAa;IACb,SAAgB,WAAW,CAAC,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;IACzD,SAAS,CAAC,oBAAoB,CAAC,EAAE,iBAAiB,CAAC;IACnD,SAAS,CAAC,eAAe,CAAC,EAAE,sBAAsB,CAAC;IACnD,6EAA6E;IAC7E,SAAgB,uBAAuB,wBAA6B,sBAAsB,GAAG,SAAS,SAAS,mBAAmB,KAAK,IAAI,EAAI;IAC/I,0EAA0E;IAC1E,SAAgB,4BAA4B,yBAA8B,iBAAiB,GAAG,SAAS,SAAS,mBAAmB,KAAK,IAAI,EAAI;IAEhJ;;OAEG;gBACgB,KAAK,EAAE,wBAAwB;IAgBlD,gGAAgG;IAChG,IAAW,sBAAsB,IAAI,sBAAsB,GAAG,SAAS,CAEtE;IACD,IAAW,sBAAsB,CAAC,QAAQ,EAAE,sBAAsB,GAAG,SAAS,EAQ7E;IAED,2KAA2K;IAC3K,IAAW,mBAAmB,IAAI,iBAAiB,GAAG,SAAS,CAE9D;IACD,IAAW,mBAAmB,CAAC,SAAS,EAAE,iBAAiB,GAAG,SAAS,EAQtE;IAED,qDAAqD;IAC9C,MAAM,IAAI,wBAAwB;IAIzC,6EAA6E;IACtE,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO;CAG7D;AAED;;;;GAIG;AACH,MAAM,WAAW,6BAA6B;IAC5C,kCAAkC;IAClC,oBAAoB,CAAC,EAAE,wBAAwB,EAAE,CAAC;CACnD;AAED;;;;;GAKG;AACH,qBAAa,oBAAoB;IAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAgC;IAC3D,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA2D;IACxF,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA6B;IACrD,6HAA6H;IAC7H,SAAgB,uBAAuB,kBAAuB,mBAAmB,eAAe,sBAAsB,GAAG,SAAS,KAAK,IAAI,EAAI;IAC/I,0HAA0H;IAC1H,SAAgB,4BAA4B,kBAAuB,mBAAmB,gBAAgB,iBAAiB,GAAG,SAAS,KAAK,IAAI,EAAI;IAChJ,6FAA6F;IAC7F,SAAgB,SAAS,0BAA+B,mBAAmB,GAAG,SAAS,YAAY,mBAAmB,GAAG,SAAS,KAAK,IAAI,EAAI;IAE/I;;;;;OAKG;gBACgB,SAAS,EAAE,6BAA6B,EAAE,yBAAyB,CAAC,EAAE,CAAC,KAAK,EAAE,wBAAwB,KAAK,mBAAmB;IAUjJ,4CAA4C;IAC5C,IAAW,MAAM,IAAI,aAAa,CAAC,mBAAmB,CAAC,CAEtD;IAED;;;OAGG;IACI,GAAG,CAAC,KAAK,EAAE,wBAAwB,GAAG,mBAAmB;IAehE;;;OAGG;IACI,MAAM,CAAC,KAAK,EAAE,mBAAmB,GAAG,OAAO;IAoBlD,+CAA+C;IACxC,KAAK,IAAI,IAAI;IAUpB;;;;;;OAMG;IACI,OAAO,CAAC,SAAS,EAAE,mBAAmB,EAAE,WAAW,EAAE,wBAAwB,GAAG,mBAAmB;IAoB1G;;;;;OAKG;IACI,MAAM,CAAC,QAAQ,EAAE,mBAAmB,EAAE,WAAW,EAAE,OAAO,CAAC,wBAAwB,CAAC,GAAG,mBAAmB;IAajH,OAAO,CAAC,WAAW;IASnB,OAAO,CAAC,kBAAkB;IAO1B,OAAO,CAAC,2BAA2B;IAInC,OAAO,CAAC,gCAAgC;CAGzC"}
@@ -7,13 +7,13 @@
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  * @module DisplayStyles
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  */
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.ContextRealityModels = exports.ContextRealityModel = exports.ContextRealityModelProps = exports.RealityDataFormat = exports.RealityDataProvider = void 0;
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+ exports.ContextRealityModels = exports.ContextRealityModel = exports.ContextRealityModelProps = exports.RealityDataSourceKey = exports.RealityDataFormat = exports.RealityDataProvider = void 0;
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  const core_bentley_1 = require("@itwin/core-bentley");
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  const FeatureSymbology_1 = require("./FeatureSymbology");
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  const PlanarClipMask_1 = require("./PlanarClipMask");
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  const SpatialClassification_1 = require("./SpatialClassification");
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  /** Identify the Reality Data service provider
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- * @alpha
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+ * @beta
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  */
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  var RealityDataProvider;
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  (function (RealityDataProvider) {
@@ -28,7 +28,7 @@ var RealityDataProvider;
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  * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.
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  * It was use to support OrbitPointCloud (OPC) from other server than ContextShare
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  * You should use other mode when possible
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- * @see [[RealityDataSource.createRealityDataSourceKeyFromUrl]] that will try to detect provider from an URL
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+ * @see [[RealityDataSource.createKeyFromOrbitGtBlobProps]] that will try to detect provider from an URL
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  */
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  RealityDataProvider["OrbitGtBlob"] = "OrbitGtBlob";
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  /**
@@ -43,7 +43,7 @@ var RealityDataProvider;
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  RealityDataProvider["CesiumIonAsset"] = "CesiumIonAsset";
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  })(RealityDataProvider = exports.RealityDataProvider || (exports.RealityDataProvider = {}));
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  /** Identify the Reality Data storage format
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- * @alpha
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+ * @beta
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  */
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  var RealityDataFormat;
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  (function (RealityDataFormat) {
@@ -56,6 +56,45 @@ var RealityDataFormat;
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  */
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  RealityDataFormat["OPC"] = "OPC";
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  })(RealityDataFormat = exports.RealityDataFormat || (exports.RealityDataFormat = {}));
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+ /** Utility function for RealityDataFormat
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+ * @beta
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+ */
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+ (function (RealityDataFormat) {
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+ /**
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+ * Try to extract the RealityDataFormat from the url
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+ * @param tilesetUrl the reality data attachment url
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+ * @returns the extracted RealityDataFormat or ThreeDTile by default if not found
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+ */
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+ function fromUrl(tilesetUrl) {
69
+ let format = RealityDataFormat.ThreeDTile;
70
+ if (tilesetUrl.includes(".opc"))
71
+ format = RealityDataFormat.OPC;
72
+ return format;
73
+ }
74
+ RealityDataFormat.fromUrl = fromUrl;
75
+ })(RealityDataFormat = exports.RealityDataFormat || (exports.RealityDataFormat = {}));
76
+ /**
77
+ * RealityDataSourceKey utility functions
78
+ * @beta */
79
+ var RealityDataSourceKey;
80
+ (function (RealityDataSourceKey) {
81
+ /** Utility function to convert a RealityDataSourceKey into its string representation */
82
+ function convertToString(rdSourceKey) {
83
+ return `${rdSourceKey.provider}:${rdSourceKey.format}:${rdSourceKey.id}:${rdSourceKey === null || rdSourceKey === void 0 ? void 0 : rdSourceKey.iTwinId}`;
84
+ }
85
+ RealityDataSourceKey.convertToString = convertToString;
86
+ /** Utility function to compare two RealityDataSourceKey, we consider it equal even if itwinId is different */
87
+ function isEqual(key1, key2) {
88
+ if ((key1.provider === RealityDataProvider.CesiumIonAsset) && key2.provider === RealityDataProvider.CesiumIonAsset)
89
+ return true; // ignore other properties for CesiumIonAsset, id is hidden
90
+ if ((key1.provider === key2.provider) && (key1.format === key2.format) && (key1.id === key2.id)) {
91
+ // && (key1?.iTwinId === key2?.iTwinId)) -> ignore iTwinId, consider it is the same reality data
92
+ return true;
93
+ }
94
+ return false;
95
+ }
96
+ RealityDataSourceKey.isEqual = isEqual;
97
+ })(RealityDataSourceKey = exports.RealityDataSourceKey || (exports.RealityDataSourceKey = {}));
59
98
  /** @public */
60
99
  var ContextRealityModelProps;
61
100
  (function (ContextRealityModelProps) {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, BeEvent } from \"@itwin/core-bentley\";\r\nimport { FeatureAppearance, FeatureAppearanceProps } from \"./FeatureSymbology\";\r\nimport { PlanarClipMaskMode, PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { SpatialClassifierProps, SpatialClassifiers } from \"./SpatialClassification\";\r\n\r\n/** JSON representation of the blob properties for an OrbitGt property cloud.\r\n * @alpha\r\n */\r\nexport interface OrbitGtBlobProps {\r\n rdsUrl?: string;\r\n containerName: string;\r\n blobFileName: string;\r\n sasToken: string;\r\n accountName: string;\r\n}\r\n\r\n/** Identify the Reality Data service provider\r\n * @alpha\r\n */\r\nexport enum RealityDataProvider {\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.tilesetUrl property.\r\n * It was use to support RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n TilesetUrl = \"TilesetUrl\",\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.\r\n * It was use to support OrbitPointCloud (OPC) from other server than ContextShare\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createRealityDataSourceKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n OrbitGtBlob = \"OrbitGtBlob\",\r\n /**\r\n * Will provide access url from realityDataId and iTwinId on contextShare for 3dTile storage format or OPC storage format\r\n * This provider support all type of 3dTile storage fomat and OrbitPointCloud: RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles, OPC\r\n * @see [[RealityDataFormat]].\r\n */\r\n ContextShare = \"ContextShare\",\r\n /**\r\n * Will provide Open Street Map Building (OSM) from Cesium Ion (in 3dTile format)\r\n */\r\n CesiumIonAsset = \"CesiumIonAsset\",\r\n}\r\n\r\n/** Identify the Reality Data storage format\r\n * @alpha\r\n */\r\nexport enum RealityDataFormat {\r\n /**\r\n * 3dTile supported formats; RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * */\r\n ThreeDTile = \"ThreeDTile\",\r\n /**\r\n * Orbit Point Cloud (OPC) storage format (RealityDataType.OPC)\r\n */\r\n OPC = \"OPC\",\r\n}\r\n\r\n/**\r\n * Key used by RealityDataSource to identify provider and reality data format\r\n * This key identify one and only one reality data source on the provider\r\n * @alpha\r\n */\r\nexport interface RealityDataSourceKey {\r\n /**\r\n * The provider that supplies the access to reality data source for displaying the reality model\r\n * @see [[RealityDataProvider]] for default supported value;\r\n */\r\n provider: string;\r\n /**\r\n * The format used by the provider to store the reality data\r\n * @see [[RealityDataFormat]] for default supported value;\r\n */\r\n format: string;\r\n /** The reality data id that identify a reality data for the provider */\r\n id: string;\r\n /** The context id that was used when reality data was attached - if none provided, current session iTwinId will be used */\r\n iTwinId?: string;\r\n}\r\n\r\n/** JSON representation of the reality data reference attachment properties.\r\n * @alpha\r\n */\r\nexport interface RealityDataSourceProps {\r\n /** The source key that identify a reality data for the provider. */\r\n sourceKey: RealityDataSourceKey;\r\n}\r\n\r\n/** JSON representation of a [[ContextRealityModel]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelProps {\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.\r\n * @alpha\r\n */\r\n rdSourceKey?: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n tilesetUrl: string;\r\n /** @see [[ContextRealityModel.orbitGtBlob]].\r\n * @alpha\r\n */\r\n orbitGtBlob?: OrbitGtBlobProps;\r\n /** @see [[ContextRealityModel.realityDataId]]. */\r\n realityDataId?: string;\r\n /** An optional, user-friendly name for the reality model suitable for display in a user interface. */\r\n name?: string;\r\n /** An optional, user-friendly description of the reality model suitable for display in a user interface. */\r\n description?: string;\r\n /** @see [[ContextRealityModel.classifiers]]. */\r\n classifiers?: SpatialClassifierProps[];\r\n /** @see [[ContextRealityModel.planarClipMask]]. */\r\n planarClipMask?: PlanarClipMaskProps;\r\n /** @see [[ContextRealityModel.appearanceOverrides]]. */\r\n appearanceOverrides?: FeatureAppearanceProps;\r\n}\r\n\r\n/** @public */\r\nexport namespace ContextRealityModelProps {\r\n /** Produce a deep copy of `input`. */\r\n export function clone(input: ContextRealityModelProps) {\r\n // Spread operator is shallow, and includes `undefined` properties and empty strings.\r\n // We want to make deep copies, omit undefined properties and empty strings, and require tilesetUrl to be defined.\r\n const output: ContextRealityModelProps = { tilesetUrl: input.tilesetUrl ?? \"\" };\r\n\r\n if (input.rdSourceKey)\r\n output.rdSourceKey = { ...input.rdSourceKey };\r\n\r\n if (input.name)\r\n output.name = input.name;\r\n\r\n if (input.realityDataId)\r\n output.realityDataId = input.realityDataId;\r\n\r\n if (input.description)\r\n output.description = input.description;\r\n\r\n if (input.orbitGtBlob)\r\n output.orbitGtBlob = { ...input.orbitGtBlob };\r\n\r\n if (input.appearanceOverrides) {\r\n output.appearanceOverrides = { ...input.appearanceOverrides };\r\n if (input.appearanceOverrides.rgb)\r\n output.appearanceOverrides.rgb = { ...input.appearanceOverrides.rgb };\r\n }\r\n\r\n if (input.planarClipMask)\r\n output.planarClipMask = { ...input.planarClipMask };\r\n\r\n if (input.classifiers)\r\n output.classifiers = input.classifiers.map((x) => { return { ...x, flags: { ...x.flags } }; });\r\n\r\n return output;\r\n }\r\n}\r\n\r\n/** A reality model not associated with a [GeometricModel]($backend) but instead defined in a [DisplayStyle]($backend) or [DisplayStyleState]($frontend).\r\n * Such reality models are displayed to provide context to the view and can be freely attached and detached at display time.\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]] to define context reality models for a display style.\r\n * @public\r\n */\r\nexport class ContextRealityModel {\r\n protected readonly _props: ContextRealityModelProps;\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * @alpha\r\n */\r\n public readonly rdSourceKey?: RealityDataSourceKey;\r\n /** A name suitable for display in a user interface. By default, an empty string. */\r\n public readonly name: string;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n public readonly url: string;\r\n /** A description of the model suitable for display in a user interface. By default, an empty string. */\r\n public readonly description: string;\r\n /** An optional identifier that, if present, can be used to elide a request to the reality data service. */\r\n public readonly realityDataId?: string;\r\n /** A set of [[SpatialClassifier]]s, of which one at any given time can be used to classify the reality model. */\r\n public readonly classifiers?: SpatialClassifiers;\r\n /** @alpha */\r\n public readonly orbitGtBlob?: Readonly<OrbitGtBlobProps>;\r\n protected _appearanceOverrides?: FeatureAppearance;\r\n protected _planarClipMask?: PlanarClipMaskSettings;\r\n /** Event dispatched just before assignment to [[planarClipMaskSettings]]. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(newSettings: PlanarClipMaskSettings | undefined, model: ContextRealityModel) => void>();\r\n /** Event dispatched just before assignment to [[appearanceOverrides]]. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(newOverrides: FeatureAppearance | undefined, model: ContextRealityModel) => void>();\r\n\r\n /** Construct a new context reality model.\r\n * @param props JSON representation of the reality model, which will be kept in sync with changes made via the ContextRealityModel's methods.\r\n */\r\n public constructor(props: ContextRealityModelProps) {\r\n this._props = props;\r\n this.rdSourceKey = props.rdSourceKey;\r\n this.name = props.name ?? \"\";\r\n this.url = props.tilesetUrl ?? \"\";\r\n this.orbitGtBlob = props.orbitGtBlob;\r\n this.realityDataId = props.realityDataId;\r\n this.description = props.description ?? \"\";\r\n this._appearanceOverrides = props.appearanceOverrides ? FeatureAppearance.fromJSON(props.appearanceOverrides) : undefined;\r\n if (props.planarClipMask && props.planarClipMask.mode !== PlanarClipMaskMode.None)\r\n this._planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n\r\n if (props.classifiers)\r\n this.classifiers = new SpatialClassifiers(props);\r\n }\r\n\r\n /** Optionally describes how the geometry of the reality model can be masked by other models. */\r\n public get planarClipMaskSettings(): PlanarClipMaskSettings | undefined {\r\n return this._planarClipMask;\r\n }\r\n public set planarClipMaskSettings(settings: PlanarClipMaskSettings | undefined) {\r\n this.onPlanarClipMaskChanged.raiseEvent(settings, this);\r\n if (!settings)\r\n delete this._props.planarClipMask;\r\n else\r\n this._props.planarClipMask = settings.toJSON();\r\n\r\n this._planarClipMask = settings;\r\n }\r\n\r\n /** Overrides applied to the appearance of the reality model. Only the rgb, transparency, nonLocatable, and emphasized properties are applicable - the rest are ignored. */\r\n public get appearanceOverrides(): FeatureAppearance | undefined {\r\n return this._appearanceOverrides;\r\n }\r\n public set appearanceOverrides(overrides: FeatureAppearance | undefined) {\r\n this.onAppearanceOverridesChanged.raiseEvent(overrides, this);\r\n if (!overrides)\r\n delete this._props.appearanceOverrides;\r\n else\r\n this._props.appearanceOverrides = overrides.toJSON();\r\n\r\n this._appearanceOverrides = overrides;\r\n }\r\n\r\n /** Convert this model to its JSON representation. */\r\n public toJSON(): ContextRealityModelProps {\r\n return ContextRealityModelProps.clone(this._props);\r\n }\r\n\r\n /** Returns true if [[name]] and [[url]] match the specified name and url. */\r\n public matchesNameAndUrl(name: string, url: string): boolean {\r\n return this.name === name && this.url === url;\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[ContextRealityModel]]s.\r\n * @see [[ContextRealityModels]].\r\n * @see [[DisplayStyleSettingsProps.contextRealityModels]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelsContainer {\r\n /** The list of reality models. */\r\n contextRealityModels?: ContextRealityModelProps[];\r\n}\r\n\r\n/** A list of [[ContextRealityModel]]s attached to a [[DisplayStyleSettings]]. The list may be presented to the user with the name and description of each model.\r\n * The list is automatically synchronized with the underlying JSON representation provided by the input [[ContextRealityModelsContainer]].\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]].\r\n * @public\r\n */\r\nexport class ContextRealityModels {\r\n private readonly _container: ContextRealityModelsContainer;\r\n private readonly _createModel: (props: ContextRealityModelProps) => ContextRealityModel;\r\n private readonly _models: ContextRealityModel[] = [];\r\n /** Event dispatched just before [[ContextRealityModel.planarClipMaskSettings]] is modified for one of the reality models. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(model: ContextRealityModel, newSettings: PlanarClipMaskSettings | undefined) => void>();\r\n /** Event dispatched just before [[ContextRealityModel.appearanceOverrides]] is modified for one of the reality models. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(model: ContextRealityModel, newOverrides: FeatureAppearance | undefined) => void>();\r\n /** Event dispatched when a model is [[add]]ed, [[delete]]d, [[replace]]d, or [[update]]d. */\r\n public readonly onChanged = new BeEvent<(previousModel: ContextRealityModel | undefined, newModel: ContextRealityModel | undefined) => void>();\r\n\r\n /** Construct a new list of reality models from its JSON representation. THe list will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the list. The caller should not directly modify `container.classifiers` or its contents as that will cause the list\r\n * to become out of sync with the JSON representation.\r\n * @param container The object that holds the JSON representation of the list.\r\n * @param createContextRealityModel Optional function used to instantiate ContextRealityModels added to the list.\r\n */\r\n public constructor(container: ContextRealityModelsContainer, createContextRealityModel?: (props: ContextRealityModelProps) => ContextRealityModel) {\r\n this._container = container;\r\n this._createModel = createContextRealityModel ?? ((props) => new ContextRealityModel(props));\r\n\r\n const models = container.contextRealityModels;\r\n if (models)\r\n for (const model of models)\r\n this._models.push(this.createModel(model));\r\n }\r\n\r\n /** The read-only list of reality models. */\r\n public get models(): ReadonlyArray<ContextRealityModel> {\r\n return this._models;\r\n }\r\n\r\n /** Append a new reality model to the list.\r\n * @param The JSON representation of the reality model.\r\n * @returns the newly-added reality model.\r\n */\r\n public add(props: ContextRealityModelProps): ContextRealityModel {\r\n if (!this._container.contextRealityModels)\r\n this._container.contextRealityModels = [];\r\n\r\n props = ContextRealityModelProps.clone(props);\r\n const model = this.createModel(props);\r\n\r\n this.onChanged.raiseEvent(undefined, model);\r\n\r\n this._models.push(model);\r\n this._container.contextRealityModels.push(props);\r\n\r\n return model;\r\n }\r\n\r\n /** Remove the specified reality model from the list.\r\n * @param model The reality model to remove.\r\n * @returns true if the model was removed, or false if the model was not present in the list.\r\n */\r\n public delete(model: ContextRealityModel): boolean {\r\n const index = this._models.indexOf(model);\r\n if (-1 === index)\r\n return false;\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n\r\n this._models.splice(index, 1);\r\n if (this.models.length === 0)\r\n this._container.contextRealityModels = undefined;\r\n else\r\n this._container.contextRealityModels.splice(index, 1);\r\n\r\n return true;\r\n }\r\n\r\n /** Remove all reality models from the list. */\r\n public clear(): void {\r\n for (const model of this.models) {\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n }\r\n\r\n this._container.contextRealityModels = undefined;\r\n this._models.length = 0;\r\n }\r\n\r\n /** Replace a reality model in the list.\r\n * @param toReplace The reality model to be replaced.\r\n * @param replaceWith The JSON representation of the replacement reality model.\r\n * @returns the newly-created reality model that replaced `toReplace`.\r\n * @throws Error if `toReplace` is not present in the list\r\n * @note The replacement occupies the same index in the list as `toReplace` did.\r\n */\r\n public replace(toReplace: ContextRealityModel, replaceWith: ContextRealityModelProps): ContextRealityModel {\r\n const index = this._models.indexOf(toReplace);\r\n if (-1 === index)\r\n throw new Error(\"ContextRealityModel not present in list.\");\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n replaceWith = ContextRealityModelProps.clone(replaceWith);\r\n const model = this.createModel(replaceWith);\r\n\r\n this.onChanged.raiseEvent(toReplace, model);\r\n this.dropEventListeners(toReplace);\r\n\r\n this._models[index] = model;\r\n this._container.contextRealityModels[index] = replaceWith;\r\n\r\n return model;\r\n }\r\n\r\n /** Change selected properties of a reality model.\r\n * @param toUpdate The reality model whose properties are to be modified.\r\n * @param updateProps The properties to change.\r\n * @returns The updated reality model, identical to `toUpdate` except for properties explicitly supplied by `updateProps`.\r\n * @throws Error if `toUpdate` is not present in the list.\r\n */\r\n public update(toUpdate: ContextRealityModel, updateProps: Partial<ContextRealityModelProps>): ContextRealityModel {\r\n const props = {\r\n ...toUpdate.toJSON(),\r\n ...updateProps,\r\n };\r\n\r\n // Partial<> makes it possible to pass `undefined` for tilesetUrl...preserve previous URL in that case.\r\n if (undefined === props.tilesetUrl)\r\n props.tilesetUrl = toUpdate.url;\r\n\r\n return this.replace(toUpdate, props);\r\n }\r\n\r\n private createModel(props: ContextRealityModelProps): ContextRealityModel {\r\n const model = this._createModel(props);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.addListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.addListener(this.handleAppearanceOverridesChanged, this);\r\n return model;\r\n }\r\n\r\n private dropEventListeners(model: ContextRealityModel): void {\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.removeListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.removeListener(this.handleAppearanceOverridesChanged, this);\r\n }\r\n\r\n private handlePlanarClipMaskChanged(mask: PlanarClipMaskSettings | undefined, model: ContextRealityModel): void {\r\n this.onPlanarClipMaskChanged.raiseEvent(model, mask);\r\n }\r\n\r\n private handleAppearanceOverridesChanged(app: FeatureAppearance | undefined, model: ContextRealityModel): void {\r\n this.onAppearanceOverridesChanged.raiseEvent(model, app);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, BeEvent } from \"@itwin/core-bentley\";\r\nimport { FeatureAppearance, FeatureAppearanceProps } from \"./FeatureSymbology\";\r\nimport { PlanarClipMaskMode, PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { SpatialClassifierProps, SpatialClassifiers } from \"./SpatialClassification\";\r\n\r\n/** JSON representation of the blob properties for an OrbitGt property cloud.\r\n * @alpha\r\n */\r\nexport interface OrbitGtBlobProps {\r\n rdsUrl?: string;\r\n containerName: string;\r\n blobFileName: string;\r\n sasToken: string;\r\n accountName: string;\r\n}\r\n\r\n/** Identify the Reality Data service provider\r\n * @beta\r\n */\r\nexport enum RealityDataProvider {\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.tilesetUrl property.\r\n * It was use to support RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n TilesetUrl = \"TilesetUrl\",\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.\r\n * It was use to support OrbitPointCloud (OPC) from other server than ContextShare\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromOrbitGtBlobProps]] that will try to detect provider from an URL\r\n */\r\n OrbitGtBlob = \"OrbitGtBlob\",\r\n /**\r\n * Will provide access url from realityDataId and iTwinId on contextShare for 3dTile storage format or OPC storage format\r\n * This provider support all type of 3dTile storage fomat and OrbitPointCloud: RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles, OPC\r\n * @see [[RealityDataFormat]].\r\n */\r\n ContextShare = \"ContextShare\",\r\n /**\r\n * Will provide Open Street Map Building (OSM) from Cesium Ion (in 3dTile format)\r\n */\r\n CesiumIonAsset = \"CesiumIonAsset\",\r\n}\r\n\r\n/** Identify the Reality Data storage format\r\n * @beta\r\n */\r\nexport enum RealityDataFormat {\r\n /**\r\n * 3dTile supported formats; RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * */\r\n ThreeDTile = \"ThreeDTile\",\r\n /**\r\n * Orbit Point Cloud (OPC) storage format (RealityDataType.OPC)\r\n */\r\n OPC = \"OPC\",\r\n}\r\n\r\n/** Utility function for RealityDataFormat\r\n * @beta\r\n */\r\nexport namespace RealityDataFormat {\r\n /**\r\n * Try to extract the RealityDataFormat from the url\r\n * @param tilesetUrl the reality data attachment url\r\n * @returns the extracted RealityDataFormat or ThreeDTile by default if not found\r\n */\r\n export function fromUrl(tilesetUrl: string): RealityDataFormat {\r\n let format = RealityDataFormat.ThreeDTile;\r\n if (tilesetUrl.includes(\".opc\"))\r\n format = RealityDataFormat.OPC;\r\n return format;\r\n }\r\n}\r\n\r\n/**\r\n * Key used by RealityDataSource to identify provider and reality data format\r\n * This key identify one and only one reality data source on the provider\r\n * @beta\r\n */\r\nexport interface RealityDataSourceKey {\r\n /**\r\n * The provider that supplies the access to reality data source for displaying the reality model\r\n * @see [[RealityDataProvider]] for default supported value;\r\n */\r\n provider: string;\r\n /**\r\n * The format used by the provider to store the reality data\r\n * @see [[RealityDataFormat]] for default supported value;\r\n */\r\n format: string;\r\n /** The reality data id that identify a reality data for the provider */\r\n id: string;\r\n /** The context id that was used when reality data was attached - if none provided, current session iTwinId will be used */\r\n iTwinId?: string;\r\n}\r\n/**\r\n * RealityDataSourceKey utility functions\r\n * @beta */\r\nexport namespace RealityDataSourceKey {\r\n /** Utility function to convert a RealityDataSourceKey into its string representation */\r\n export function convertToString(rdSourceKey: RealityDataSourceKey): string {\r\n return `${rdSourceKey.provider}:${rdSourceKey.format}:${rdSourceKey.id}:${rdSourceKey?.iTwinId}`;\r\n }\r\n /** Utility function to compare two RealityDataSourceKey, we consider it equal even if itwinId is different */\r\n export function isEqual(key1: RealityDataSourceKey, key2: RealityDataSourceKey): boolean {\r\n if ((key1.provider === RealityDataProvider.CesiumIonAsset) && key2.provider === RealityDataProvider.CesiumIonAsset)\r\n return true; // ignore other properties for CesiumIonAsset, id is hidden\r\n if ((key1.provider === key2.provider) && (key1.format === key2.format) && (key1.id === key2.id) ) {\r\n // && (key1?.iTwinId === key2?.iTwinId)) -> ignore iTwinId, consider it is the same reality data\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n\r\n/** JSON representation of the reality data reference attachment properties.\r\n * @beta\r\n*/\r\nexport interface RealityDataSourceProps {\r\n /** The source key that identify a reality data for the provider. */\r\n sourceKey: RealityDataSourceKey;\r\n}\r\n\r\n/** JSON representation of a [[ContextRealityModel]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelProps {\r\n /** @see [[ContextRealityModel.rdSourceKey]].\r\n * @beta\r\n */\r\n rdSourceKey?: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n tilesetUrl: string;\r\n /** @see [[ContextRealityModel.orbitGtBlob]].\r\n * @alpha\r\n */\r\n orbitGtBlob?: OrbitGtBlobProps;\r\n /** @see [[ContextRealityModel.realityDataId]]. */\r\n realityDataId?: string;\r\n /** An optional, user-friendly name for the reality model suitable for display in a user interface. */\r\n name?: string;\r\n /** An optional, user-friendly description of the reality model suitable for display in a user interface. */\r\n description?: string;\r\n /** @see [[ContextRealityModel.classifiers]]. */\r\n classifiers?: SpatialClassifierProps[];\r\n /** @see [[ContextRealityModel.planarClipMask]]. */\r\n planarClipMask?: PlanarClipMaskProps;\r\n /** @see [[ContextRealityModel.appearanceOverrides]]. */\r\n appearanceOverrides?: FeatureAppearanceProps;\r\n}\r\n\r\n/** @public */\r\nexport namespace ContextRealityModelProps {\r\n /** Produce a deep copy of `input`. */\r\n export function clone(input: ContextRealityModelProps) {\r\n // Spread operator is shallow, and includes `undefined` properties and empty strings.\r\n // We want to make deep copies, omit undefined properties and empty strings, and require tilesetUrl to be defined.\r\n const output: ContextRealityModelProps = { tilesetUrl: input.tilesetUrl ?? \"\" };\r\n\r\n if (input.rdSourceKey)\r\n output.rdSourceKey = { ...input.rdSourceKey };\r\n\r\n if (input.name)\r\n output.name = input.name;\r\n\r\n if (input.realityDataId)\r\n output.realityDataId = input.realityDataId;\r\n\r\n if (input.description)\r\n output.description = input.description;\r\n\r\n if (input.orbitGtBlob)\r\n output.orbitGtBlob = { ...input.orbitGtBlob };\r\n\r\n if (input.appearanceOverrides) {\r\n output.appearanceOverrides = { ...input.appearanceOverrides };\r\n if (input.appearanceOverrides.rgb)\r\n output.appearanceOverrides.rgb = { ...input.appearanceOverrides.rgb };\r\n }\r\n\r\n if (input.planarClipMask)\r\n output.planarClipMask = { ...input.planarClipMask };\r\n\r\n if (input.classifiers)\r\n output.classifiers = input.classifiers.map((x) => { return { ...x, flags: { ...x.flags } }; });\r\n\r\n return output;\r\n }\r\n}\r\n\r\n/** A reality model not associated with a [GeometricModel]($backend) but instead defined in a [DisplayStyle]($backend) or [DisplayStyleState]($frontend).\r\n * Such reality models are displayed to provide context to the view and can be freely attached and detached at display time.\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]] to define context reality models for a display style.\r\n * @public\r\n */\r\nexport class ContextRealityModel {\r\n /** @internal */\r\n protected readonly _props: ContextRealityModelProps;\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.\r\n * @beta\r\n */\r\n public readonly rdSourceKey?: RealityDataSourceKey;\r\n /** A name suitable for display in a user interface. By default, an empty string. */\r\n public readonly name: string;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n public readonly url: string;\r\n /** A description of the model suitable for display in a user interface. By default, an empty string. */\r\n public readonly description: string;\r\n /** An optional identifier that, if present, can be used to elide a request to the reality data service. */\r\n public readonly realityDataId?: string;\r\n /** A set of [[SpatialClassifier]]s, of which one at any given time can be used to classify the reality model. */\r\n public readonly classifiers?: SpatialClassifiers;\r\n /** @alpha */\r\n public readonly orbitGtBlob?: Readonly<OrbitGtBlobProps>;\r\n protected _appearanceOverrides?: FeatureAppearance;\r\n protected _planarClipMask?: PlanarClipMaskSettings;\r\n /** Event dispatched just before assignment to [[planarClipMaskSettings]]. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(newSettings: PlanarClipMaskSettings | undefined, model: ContextRealityModel) => void>();\r\n /** Event dispatched just before assignment to [[appearanceOverrides]]. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(newOverrides: FeatureAppearance | undefined, model: ContextRealityModel) => void>();\r\n\r\n /** Construct a new context reality model.\r\n * @param props JSON representation of the reality model, which will be kept in sync with changes made via the ContextRealityModel's methods.\r\n */\r\n public constructor(props: ContextRealityModelProps) {\r\n this._props = props;\r\n this.rdSourceKey = props.rdSourceKey;\r\n this.name = props.name ?? \"\";\r\n this.url = props.tilesetUrl ?? \"\";\r\n this.orbitGtBlob = props.orbitGtBlob;\r\n this.realityDataId = props.realityDataId;\r\n this.description = props.description ?? \"\";\r\n this._appearanceOverrides = props.appearanceOverrides ? FeatureAppearance.fromJSON(props.appearanceOverrides) : undefined;\r\n if (props.planarClipMask && props.planarClipMask.mode !== PlanarClipMaskMode.None)\r\n this._planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n\r\n if (props.classifiers)\r\n this.classifiers = new SpatialClassifiers(props);\r\n }\r\n\r\n /** Optionally describes how the geometry of the reality model can be masked by other models. */\r\n public get planarClipMaskSettings(): PlanarClipMaskSettings | undefined {\r\n return this._planarClipMask;\r\n }\r\n public set planarClipMaskSettings(settings: PlanarClipMaskSettings | undefined) {\r\n this.onPlanarClipMaskChanged.raiseEvent(settings, this);\r\n if (!settings)\r\n delete this._props.planarClipMask;\r\n else\r\n this._props.planarClipMask = settings.toJSON();\r\n\r\n this._planarClipMask = settings;\r\n }\r\n\r\n /** Overrides applied to the appearance of the reality model. Only the rgb, transparency, nonLocatable, and emphasized properties are applicable - the rest are ignored. */\r\n public get appearanceOverrides(): FeatureAppearance | undefined {\r\n return this._appearanceOverrides;\r\n }\r\n public set appearanceOverrides(overrides: FeatureAppearance | undefined) {\r\n this.onAppearanceOverridesChanged.raiseEvent(overrides, this);\r\n if (!overrides)\r\n delete this._props.appearanceOverrides;\r\n else\r\n this._props.appearanceOverrides = overrides.toJSON();\r\n\r\n this._appearanceOverrides = overrides;\r\n }\r\n\r\n /** Convert this model to its JSON representation. */\r\n public toJSON(): ContextRealityModelProps {\r\n return ContextRealityModelProps.clone(this._props);\r\n }\r\n\r\n /** Returns true if [[name]] and [[url]] match the specified name and url. */\r\n public matchesNameAndUrl(name: string, url: string): boolean {\r\n return this.name === name && this.url === url;\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[ContextRealityModel]]s.\r\n * @see [[ContextRealityModels]].\r\n * @see [[DisplayStyleSettingsProps.contextRealityModels]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelsContainer {\r\n /** The list of reality models. */\r\n contextRealityModels?: ContextRealityModelProps[];\r\n}\r\n\r\n/** A list of [[ContextRealityModel]]s attached to a [[DisplayStyleSettings]]. The list may be presented to the user with the name and description of each model.\r\n * The list is automatically synchronized with the underlying JSON representation provided by the input [[ContextRealityModelsContainer]].\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]].\r\n * @public\r\n */\r\nexport class ContextRealityModels {\r\n private readonly _container: ContextRealityModelsContainer;\r\n private readonly _createModel: (props: ContextRealityModelProps) => ContextRealityModel;\r\n private readonly _models: ContextRealityModel[] = [];\r\n /** Event dispatched just before [[ContextRealityModel.planarClipMaskSettings]] is modified for one of the reality models. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(model: ContextRealityModel, newSettings: PlanarClipMaskSettings | undefined) => void>();\r\n /** Event dispatched just before [[ContextRealityModel.appearanceOverrides]] is modified for one of the reality models. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(model: ContextRealityModel, newOverrides: FeatureAppearance | undefined) => void>();\r\n /** Event dispatched when a model is [[add]]ed, [[delete]]d, [[replace]]d, or [[update]]d. */\r\n public readonly onChanged = new BeEvent<(previousModel: ContextRealityModel | undefined, newModel: ContextRealityModel | undefined) => void>();\r\n\r\n /** Construct a new list of reality models from its JSON representation. THe list will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the list. The caller should not directly modify `container.classifiers` or its contents as that will cause the list\r\n * to become out of sync with the JSON representation.\r\n * @param container The object that holds the JSON representation of the list.\r\n * @param createContextRealityModel Optional function used to instantiate ContextRealityModels added to the list.\r\n */\r\n public constructor(container: ContextRealityModelsContainer, createContextRealityModel?: (props: ContextRealityModelProps) => ContextRealityModel) {\r\n this._container = container;\r\n this._createModel = createContextRealityModel ?? ((props) => new ContextRealityModel(props));\r\n\r\n const models = container.contextRealityModels;\r\n if (models)\r\n for (const model of models)\r\n this._models.push(this.createModel(model));\r\n }\r\n\r\n /** The read-only list of reality models. */\r\n public get models(): ReadonlyArray<ContextRealityModel> {\r\n return this._models;\r\n }\r\n\r\n /** Append a new reality model to the list.\r\n * @param The JSON representation of the reality model.\r\n * @returns the newly-added reality model.\r\n */\r\n public add(props: ContextRealityModelProps): ContextRealityModel {\r\n if (!this._container.contextRealityModels)\r\n this._container.contextRealityModels = [];\r\n\r\n props = ContextRealityModelProps.clone(props);\r\n const model = this.createModel(props);\r\n\r\n this.onChanged.raiseEvent(undefined, model);\r\n\r\n this._models.push(model);\r\n this._container.contextRealityModels.push(props);\r\n\r\n return model;\r\n }\r\n\r\n /** Remove the specified reality model from the list.\r\n * @param model The reality model to remove.\r\n * @returns true if the model was removed, or false if the model was not present in the list.\r\n */\r\n public delete(model: ContextRealityModel): boolean {\r\n const index = this._models.indexOf(model);\r\n if (-1 === index)\r\n return false;\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n\r\n this._models.splice(index, 1);\r\n if (this.models.length === 0)\r\n this._container.contextRealityModels = undefined;\r\n else\r\n this._container.contextRealityModels.splice(index, 1);\r\n\r\n return true;\r\n }\r\n\r\n /** Remove all reality models from the list. */\r\n public clear(): void {\r\n for (const model of this.models) {\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n }\r\n\r\n this._container.contextRealityModels = undefined;\r\n this._models.length = 0;\r\n }\r\n\r\n /** Replace a reality model in the list.\r\n * @param toReplace The reality model to be replaced.\r\n * @param replaceWith The JSON representation of the replacement reality model.\r\n * @returns the newly-created reality model that replaced `toReplace`.\r\n * @throws Error if `toReplace` is not present in the list\r\n * @note The replacement occupies the same index in the list as `toReplace` did.\r\n */\r\n public replace(toReplace: ContextRealityModel, replaceWith: ContextRealityModelProps): ContextRealityModel {\r\n const index = this._models.indexOf(toReplace);\r\n if (-1 === index)\r\n throw new Error(\"ContextRealityModel not present in list.\");\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n replaceWith = ContextRealityModelProps.clone(replaceWith);\r\n const model = this.createModel(replaceWith);\r\n\r\n this.onChanged.raiseEvent(toReplace, model);\r\n this.dropEventListeners(toReplace);\r\n\r\n this._models[index] = model;\r\n this._container.contextRealityModels[index] = replaceWith;\r\n\r\n return model;\r\n }\r\n\r\n /** Change selected properties of a reality model.\r\n * @param toUpdate The reality model whose properties are to be modified.\r\n * @param updateProps The properties to change.\r\n * @returns The updated reality model, identical to `toUpdate` except for properties explicitly supplied by `updateProps`.\r\n * @throws Error if `toUpdate` is not present in the list.\r\n */\r\n public update(toUpdate: ContextRealityModel, updateProps: Partial<ContextRealityModelProps>): ContextRealityModel {\r\n const props = {\r\n ...toUpdate.toJSON(),\r\n ...updateProps,\r\n };\r\n\r\n // Partial<> makes it possible to pass `undefined` for tilesetUrl...preserve previous URL in that case.\r\n if (undefined === props.tilesetUrl)\r\n props.tilesetUrl = toUpdate.url;\r\n\r\n return this.replace(toUpdate, props);\r\n }\r\n\r\n private createModel(props: ContextRealityModelProps): ContextRealityModel {\r\n const model = this._createModel(props);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.addListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.addListener(this.handleAppearanceOverridesChanged, this);\r\n return model;\r\n }\r\n\r\n private dropEventListeners(model: ContextRealityModel): void {\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.removeListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.removeListener(this.handleAppearanceOverridesChanged, this);\r\n }\r\n\r\n private handlePlanarClipMaskChanged(mask: PlanarClipMaskSettings | undefined, model: ContextRealityModel): void {\r\n this.onPlanarClipMaskChanged.raiseEvent(model, mask);\r\n }\r\n\r\n private handleAppearanceOverridesChanged(app: FeatureAppearance | undefined, model: ContextRealityModel): void {\r\n this.onAppearanceOverridesChanged.raiseEvent(model, app);\r\n }\r\n}\r\n"]}
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+ {"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAyDrE,kEAAkE;QAC3D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;KAsK5D;CACF"}
@@ -164,6 +164,16 @@ var Gradient;
164
164
  if (!lhs.keys[i].color.equals(rhs.keys[i].color))
165
165
  return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;
166
166
  }
167
+ if (lhs.thematicSettings !== rhs.thematicSettings)
168
+ if (undefined === lhs.thematicSettings)
169
+ return -1;
170
+ else if (undefined === rhs.thematicSettings)
171
+ return 1;
172
+ else {
173
+ const thematicCompareResult = ThematicDisplay_1.ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);
174
+ if (0 !== thematicCompareResult)
175
+ return thematicCompareResult;
176
+ }
167
177
  return 0;
168
178
  }
169
179
  /** Compare this symbology to another.
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
@@ -174,6 +174,7 @@ export interface FilePropertyProps {
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  subId?: number | string;
175
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  }
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  /** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates
177
+ * @note This is an immutable type - all of its properties are frozen.
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  * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
178
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  * @public
179
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  */
@@ -188,7 +189,7 @@ export declare class EcefLocation implements EcefLocationProps {
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  readonly xVector?: Vector3d;
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  /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */
190
191
  readonly yVector?: Vector3d;
191
- private _transform;
192
+ private readonly _transform;
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193
  /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */
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  getTransform(): Transform;
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  /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */
@@ -211,7 +212,6 @@ export declare abstract class IModel implements IModelProps {
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  private _rootSubject?;
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  private _globalOrigin?;
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  private _ecefLocation?;
214
- private _ecefTrans?;
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  private _geographicCoordinateSystem?;
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  private _iModelId?;
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  /** The Id of the repository model. */