@itwin/core-common 3.0.0-dev.140 → 3.0.0-dev.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ContextRealityModel.d.ts +31 -11
- package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
- package/lib/cjs/ContextRealityModel.js +43 -4
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/GeoCoordinateServices.d.ts +28 -0
- package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
- package/lib/cjs/GeoCoordinateServices.js +1 -0
- package/lib/cjs/GeoCoordinateServices.js.map +1 -1
- package/lib/cjs/Gradient.d.ts.map +1 -1
- package/lib/cjs/Gradient.js +10 -0
- package/lib/cjs/Gradient.js.map +1 -1
- package/lib/cjs/IModel.d.ts +25 -3
- package/lib/cjs/IModel.d.ts.map +1 -1
- package/lib/cjs/IModel.js +16 -8
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/ThematicDisplay.d.ts +6 -0
- package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
- package/lib/cjs/ThematicDisplay.js +26 -0
- package/lib/cjs/ThematicDisplay.js.map +1 -1
- package/lib/esm/ContextRealityModel.d.ts +31 -11
- package/lib/esm/ContextRealityModel.d.ts.map +1 -1
- package/lib/esm/ContextRealityModel.js +42 -3
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/GeoCoordinateServices.d.ts +28 -0
- package/lib/esm/GeoCoordinateServices.d.ts.map +1 -1
- package/lib/esm/GeoCoordinateServices.js +1 -0
- package/lib/esm/GeoCoordinateServices.js.map +1 -1
- package/lib/esm/Gradient.d.ts.map +1 -1
- package/lib/esm/Gradient.js +10 -0
- package/lib/esm/Gradient.js.map +1 -1
- package/lib/esm/IModel.d.ts +25 -3
- package/lib/esm/IModel.d.ts.map +1 -1
- package/lib/esm/IModel.js +16 -8
- package/lib/esm/IModel.js.map +1 -1
- package/lib/esm/ThematicDisplay.d.ts +6 -0
- package/lib/esm/ThematicDisplay.d.ts.map +1 -1
- package/lib/esm/ThematicDisplay.js +26 -0
- package/lib/esm/ThematicDisplay.js.map +1 -1
- package/package.json +7 -7
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{"version":3,"file":"GeoCoordinateServices.js","sourceRoot":"","sources":["../../src/GeoCoordinateServices.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;
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{"version":3,"file":"GeoCoordinateServices.js","sourceRoot":"","sources":["../../src/GeoCoordinateServices.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,qDAAqD;AAErD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAIvD;;;;GAIG;AACH,MAAM,CAAN,IAAY,cA0CX;AA1CD,WAAY,cAAc;IACxB,kDAAkD;IAClD,yDAAW,CAAA;IACX,sIAAsI;IACtI,qEAAkB,CAAA;IAClB;;;;;;;;;;OAUG;IACH,2EAAoB,CAAA;IACpB;;;;OAIG;IACH,yFAA2B,CAAA;IAC3B;;;;OAIG;IACH,4EAAqB,CAAA;IACrB;;;;OAIG;IACH,8FAA8B,CAAA;IAC9B,sGAAsG;IACtG,kEAAiB,CAAA;IACjB;;;OAGG;IACH,8DAAgB,CAAA;AAClB,CAAC,EA1CW,cAAc,KAAd,cAAc,QA0CzB;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,CAAiB;IACrD,QAAQ,CAAC,EAAE;QACT,KAAK,cAAc,CAAC,OAAO,CAAC,CAAC,OAAO,gBAAgB,CAAC,OAAO,CAAC;QAC7D,KAAK,cAAc,CAAC,YAAY,CAAC,CAAC,OAAO,gBAAgB,CAAC,aAAa,CAAC;QACxE,KAAK,cAAc,CAAC,gBAAgB,CAAC,CAAC,OAAO,gBAAgB,CAAC,gBAAgB,CAAC;QAC/E,KAAK,cAAc,CAAC,uBAAuB,CAAC,CAAC,OAAO,gBAAgB,CAAC,uBAAuB,CAAC;QAC7F,KAAK,cAAc,CAAC,gBAAgB,CAAC,CAAC,OAAO,gBAAgB,CAAC,gBAAgB,CAAC;QAC/E,KAAK,cAAc,CAAC,yBAAyB,CAAC,CAAC,OAAO,gBAAgB,CAAC,yBAAyB,CAAC;QACjG,KAAK,cAAc,CAAC,UAAU,CAAC,CAAC,OAAO,gBAAgB,CAAC,UAAU,CAAC;QACnE,KAAK,cAAc,CAAC,OAAO,CAAC,CAAC,OAAO,gBAAgB,CAAC,OAAO,CAAC;QAC7D;YACE,MAAM,IAAI,KAAK,CAAC,8DAA8D,CAAC,CAAC;KACnF;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\n// cspell:ignore NGVD, NAVD, COMPD_CS, PROJCS, GEOGCS\r\n\r\nimport { GeoServiceStatus } from \"@itwin/core-bentley\";\r\nimport { XYZProps } from \"@itwin/core-geometry\";\r\nimport { GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\n\r\n/** This enumeration lists all possible status as returned from a coordinate conversion to or from a\r\n * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].\r\n * @see the [[PointWithStatus]] included in an [[IModelCoordinatesResponseProps]] or [[GeoCoordinatesResponseProps]].\r\n * @public\r\n */\r\nexport enum GeoCoordStatus {\r\n /** Indicates successful coordinate conversion. */\r\n Success = 0,\r\n /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/\r\n NoGCSDefined = 100,\r\n /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.\r\n * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and\r\n * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.\r\n * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization\r\n * of global imagery or other low accuracy context data is not essential far from the project.\r\n * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected\r\n * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action\r\n * can be performed to verify used geolocation parameters.\r\n * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical\r\n * elements.\r\n */\r\n OutOfUsefulRange = 1,\r\n /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either\r\n * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees\r\n * East or West of the projection central meridian.\r\n * The values returned may or may not be valid and should be discarded.\r\n */\r\n OutOfMathematicalDomain = 2,\r\n /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.\r\n * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained\r\n * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.\r\n * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.\r\n */\r\n NoDatumConverter = 25,\r\n /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the\r\n * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).\r\n * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.\r\n * This status should be somehow reported so actions can be performed to provide the missing information.\r\n */\r\n VerticalDatumConvertError = 26,\r\n /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */\r\n CSMapError = 4096,\r\n /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend\r\n * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).\r\n * At the completion of the conversion promise no coordinates should have this status.\r\n */\r\n Pending = -41556,\r\n}\r\n\r\n/** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.\r\n * @public\r\n */\r\nexport function mapToGeoServiceStatus(s: GeoCoordStatus): GeoServiceStatus {\r\n switch (s) {\r\n case GeoCoordStatus.Success: return GeoServiceStatus.Success;\r\n case GeoCoordStatus.NoGCSDefined: return GeoServiceStatus.NoGeoLocation;\r\n case GeoCoordStatus.OutOfUsefulRange: return GeoServiceStatus.OutOfUsefulRange;\r\n case GeoCoordStatus.OutOfMathematicalDomain: return GeoServiceStatus.OutOfMathematicalDomain;\r\n case GeoCoordStatus.NoDatumConverter: return GeoServiceStatus.NoDatumConverter;\r\n case GeoCoordStatus.VerticalDatumConvertError: return GeoServiceStatus.VerticalDatumConvertError;\r\n case GeoCoordStatus.CSMapError: return GeoServiceStatus.CSMapError;\r\n case GeoCoordStatus.Pending: return GeoServiceStatus.Pending;\r\n default:\r\n throw new Error(\"GeoCoordStatus -> GeoServiceStatus - Missing enum conversion\");\r\n }\r\n}\r\n\r\n/** Information required to request conversion of an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates\r\n * @beta\r\n */\r\nexport interface IModelCoordinatesRequestProps {\r\n source: string;\r\n geoCoords: XYZProps[];\r\n}\r\n\r\n/** Information returned from a request to convert an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates\r\n * @beta\r\n */\r\nexport interface PointWithStatus {\r\n p: XYZProps;\r\n s: GeoCoordStatus;\r\n}\r\n\r\n/** @beta */\r\nexport interface IModelCoordinatesResponseProps {\r\n iModelCoords: PointWithStatus[];\r\n fromCache: number; // the number that were read from the cache rather than calculated.\r\n}\r\n\r\n/** Information required to request conversion of an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\r\n * @beta\r\n */\r\nexport interface GeoCoordinatesRequestProps {\r\n target: string;\r\n iModelCoords: XYZProps[];\r\n}\r\n\r\n/** Information returned from a request to convert an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\r\n * @beta\r\n */\r\nexport interface GeoCoordinatesResponseProps {\r\n geoCoords: PointWithStatus[];\r\n fromCache: number; // the number that were read from the cache rather than calculated.\r\n}\r\n\r\n/** Information required to interpret or complete a Geographic CRS in the specified format.\r\n * The only currently supported formats are JSON (for completion) and WKT (OGC Well Known Text)\r\n * @beta\r\n */\r\nexport interface GeographicCRSInterpretRequestProps {\r\n /** The format of the geographic CRS definition provided in the geographicCRSDef property. */\r\n format: \"WKT\" | \"JSON\";\r\n /** The geographic CRS definition in the format specified in the format property.\r\n * Note that when the WKT is used the WKT fragment provided can start with a COMPD_CS clause\r\n * which should then contain both the horizontal CRS definition as well as the vertical CRS specification.\r\n * WKT fragments starting with PROJCS or GEOGCS are also supported but the vertical CRS will be assigned a\r\n * default value.\r\n */\r\n geographicCRSDef: string;\r\n}\r\n\r\n/** Information returned from a request to interpret or complete a Geographic CRS\r\n * @beta\r\n */\r\nexport interface GeographicCRSInterpretResponseProps {\r\n /** The result status of the interpret operation. A value of zero indicates successful interpretation.\r\n * Any value other than zero is to be considered a hard error and no valid result will\r\n * be returned in the geographicCRS property.\r\n */\r\n status: number;\r\n /** The property that receives the interpreted geographic CRS if the process was successful. */\r\n geographicCRS?: GeographicCRSProps;\r\n}\r\n"]}
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{"version":3,"file":"Gradient.d.ts","sourceRoot":"","sources":["../../src/Gradient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,WAAW,EAAqB,MAAM,SAAS,CAAC;AACzD,OAAO,EAAqD,wBAAwB,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAE/I;;;;GAIG;AACH,yBAAiB,QAAQ,CAAC;IACxB,4CAA4C;IAC5C,KAAY,KAAK;QACf,gBAAgB;QAChB,IAAI,IAAI;QACR,8CAA8C;QAC9C,MAAM,IAAI;QACV,2EAA2E;QAC3E,OAAO,IAAI;KACZ;IAED,+FAA+F;IAC/F,KAAY,IAAI;QACd,IAAI,IAAI;QACR,MAAM,IAAI;QACV,MAAM,IAAI;QACV,WAAW,IAAI;QACf,SAAS,IAAI;QACb,aAAa,IAAI;QACjB,4DAA4D;QAC5D,QAAQ,IAAI;KACb;IAED,mDAAmD;IACnD,UAAiB,aAAa;QAC5B,iEAAiE;QACjE,KAAK,EAAE,MAAM,CAAC;QACd,qCAAqC;QACrC,KAAK,EAAE,aAAa,CAAC;KACtB;IAED;;OAEG;IACH,MAAa,QAAQ;QACZ,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,QAAQ,CAAC;oBACJ,IAAI,EAAE,aAAa;KAIvC;IAED,wEAAwE;IACxE,SAAgB,cAAc,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,OAAO,CAEhE;IAED,+EAA+E;IAC/E,UAAiB,SAAS;QACxB,gGAAgG;QAChG,IAAI,EAAE,IAAI,CAAC;QACX,mGAAmG;QACnG,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,gDAAgD;QAChD,KAAK,CAAC,EAAE,UAAU,CAAC;QACnB,iHAAiH;QACjH,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,6DAA6D;QAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,0FAA0F;QAC1F,IAAI,EAAE,aAAa,EAAE,CAAC;QACtB,kDAAkD;QAClD,gBAAgB,CAAC,EAAE,6BAA6B,CAAC;KAClD;IAED;;;OAGG;IACH,MAAa,IAAI;QACR,IAAI,OAAa;QACjB,KAAK,EAAE,KAAK,CAAc;QAC1B,KAAK,CAAC,EAAE,KAAK,CAAC;QACd,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAK;QAClB,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;QAC5C,IAAI,EAAE,QAAQ,EAAE,CAAM;QAE7B,gDAAgD;eAClC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS;QAevC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAO7B;QACF,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAwC;QAEvE,sCAAsC;eACxB,cAAc,CAAC,QAAQ,EAAE,wBAAwB;QAoBxD,MAAM,IAAI,SAAS;QAQnB,KAAK,IAAI,IAAI;QAIpB,2EAA2E;QACpE,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;QAInC;;;;WAIG;eACW,WAAW,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,IAAI,GAAG,MAAM;QAsDzE;;WAEG;QACI,OAAO,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM;QAInC;;;WAGG;QACH,OAAO,CAAC,WAAW;QAInB,6FAA6F;QACtF,QAAQ,CAAC,KAAK,EAAE,MAAM;QAqC7B,IAAW,eAAe,IAAI,OAAO,CAOpC;QAED,kEAAkE;QAClE,IAAW,UAAU,IAAI,OAAO,CAA+C;QAE/E;;;;WAIG;QACI,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW;QAyDrE,kEAAkE;QAC3D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;KAsK5D;CACF"}
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if (!lhs.keys[i].color.equals(rhs.keys[i].color))
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return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;
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}
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return -1;
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else if (undefined === rhs.thematicSettings)
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return 1;
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else {
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const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);
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return thematicCompareResult;
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}
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return 0;
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}
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/** Compare this symbology to another.
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Angle, AngleProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { ImageBuffer, ImageBufferFormat } from \"./Image\";\r\nimport { ThematicGradientColorScheme, ThematicGradientMode, ThematicGradientSettings, ThematicGradientSettingsProps } from \"./ThematicDisplay\";\r\n\r\n/** Namespace containing types for defining a color gradient, often used for filled planar regions.\r\n * @see [[GeometryParams]]\r\n * @see [[GraphicParams]]\r\n * @public\r\n */\r\nexport namespace Gradient {\r\n /** Flags applied to a [[Gradient.Symb]]. */\r\n export enum Flags {\r\n /** No flags. */\r\n None = 0,\r\n /** Reverse the order of the gradient keys. */\r\n Invert = 1,\r\n /** Draw an outline around the surface to which the gradient is applied. */\r\n Outline = 2,\r\n }\r\n\r\n /** Enumerates the modes by which a [[Gradient.Symb]]'s keys are applied to create an image. */\r\n export enum Mode {\r\n None = 0,\r\n Linear = 1,\r\n Curved = 2,\r\n Cylindrical = 3,\r\n Spherical = 4,\r\n Hemispherical = 5,\r\n /** For a gradient created based for [[ThematicDisplay]]. */\r\n Thematic = 6,\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair */\r\n export interface KeyColorProps {\r\n /** Fraction from 0.0 to 1.0 to denote position along gradient */\r\n value: number;\r\n /** Color value for given fraction */\r\n color: ColorDefProps;\r\n }\r\n\r\n /** Gradient fraction value to [[ColorDef]] pair\r\n * @see [[Gradient.KeyColorProps]]\r\n */\r\n export class KeyColor {\r\n public value: number;\r\n public color: ColorDef;\r\n public constructor(json: KeyColorProps) {\r\n this.value = json.value;\r\n this.color = ColorDef.fromJSON(json.color);\r\n }\r\n }\r\n\r\n /** Compare two KeyColor objects for equality. Returns true if equal. */\r\n export function keyColorEquals(a: KeyColor, b: KeyColor): boolean {\r\n return (a.value === b.value) && a.color.equals(b.color);\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position */\r\n export interface SymbProps {\r\n /** Gradient type, must be set to something other than [[Gradient.Mode.None]] to display fill */\r\n mode: Mode;\r\n /** Gradient flags to enable outline display and invert color fractions, Flags.None if undefined */\r\n flags?: Flags;\r\n /** Gradient rotation angle, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Gradient tint value from 0.0 to 1.0, only used when [[Gradient.KeyColorProps]] size is 1, 0.0 if undefined */\r\n tint?: number;\r\n /** Gradient shift value from 0.0 to 1.0, 0.0 if undefined */\r\n shift?: number;\r\n /** Gradient fraction value/color pairs, 1 minimum (uses tint for 2nd color), 8 maximum */\r\n keys: KeyColorProps[];\r\n /** Settings applicable to [[ThematicDisplay]]. */\r\n thematicSettings?: ThematicGradientSettingsProps;\r\n }\r\n\r\n /** Multi-color area fill defined by a range of colors that vary by position.\r\n * Gradient fill can be applied to planar regions.\r\n * @see [[Gradient.SymbProps]]\r\n */\r\n export class Symb {\r\n public mode = Mode.None;\r\n public flags: Flags = Flags.None;\r\n public angle?: Angle;\r\n public tint?: number;\r\n public shift: number = 0;\r\n public thematicSettings?: ThematicGradientSettings;\r\n public keys: KeyColor[] = [];\r\n\r\n /** create a GradientSymb from a json object. */\r\n public static fromJSON(json?: SymbProps) {\r\n const result = new Symb();\r\n if (!json)\r\n return result;\r\n result.mode = json.mode;\r\n result.flags = (json.flags === undefined) ? Flags.None : json.flags;\r\n result.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n result.tint = json.tint;\r\n result.shift = json.shift ? json.shift : 0;\r\n json.keys.forEach((key) => result.keys.push(new KeyColor(key)));\r\n result.thematicSettings = (json.thematicSettings === undefined) ? undefined : ThematicGradientSettings.fromJSON(json.thematicSettings);\r\n\r\n return result;\r\n }\r\n\r\n private static _fixedSchemeKeys = [\r\n // NB: these color values are ordered as rbg. Note how the components are applied below.\r\n [[0.0, 0, 255, 0], [0.25, 0, 255, 255], [0.5, 0, 0, 255], [0.75, 255, 0, 255], [1.0, 255, 0, 0]], // Blue Red.\r\n [[0.0, 255, 0, 0], [0.25, 255, 0, 255], [0.5, 0, 0, 255], [0.75, 0, 255, 255], [1.0, 0, 255, 0]], // Red blue.\r\n [[0.0, 0, 0, 0], [1.0, 255, 255, 255]], // Monochrome.\r\n [[0.0, 152, 148, 188], [0.5, 204, 160, 204], [1.0, 152, 72, 128]], // Based off of the topographic gradients in Point Clouds.\r\n [[0.0, 0, 255, 0], [0.2, 72, 96, 160], [0.4, 152, 96, 160], [0.6, 128, 32, 104], [0.7, 148, 180, 128], [1.0, 240, 240, 240]], // Based off of the sea-mountain gradient in Point Clouds.\r\n ];\r\n private static _fixedCustomKeys = [[0.0, 255, 0, 0], [1.0, 0, 255, 0]];\r\n\r\n /** Create for [[ThematicDisplay]]. */\r\n public static createThematic(settings: ThematicGradientSettings) {\r\n const result = new Symb();\r\n result.mode = Mode.Thematic;\r\n result.thematicSettings = settings;\r\n\r\n if (settings.colorScheme < ThematicGradientColorScheme.Custom) {\r\n for (const keyValue of Gradient.Symb._fixedSchemeKeys[settings.colorScheme])\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n } else { // custom color scheme; must use custom keys\r\n assert(settings.customKeys.length > 1, \"Custom thematic mode requires at least two keys to be defined\");\r\n if (settings.customKeys.length > 1) {\r\n settings.customKeys.forEach((keyColor) => result.keys.push(keyColor));\r\n } else { // if custom color keys are not specified properly, revert to some basic key scheme and assert\r\n for (const keyValue of Gradient.Symb._fixedCustomKeys)\r\n result.keys.push(new KeyColor({ value: keyValue[0], color: ColorDef.from(keyValue[1], keyValue[3], keyValue[2]).toJSON() }));\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n public toJSON(): SymbProps {\r\n return {\r\n ...this,\r\n thematicSettings: this.thematicSettings?.toJSON(),\r\n keys: this.keys.map((key) => ({ value: key.value, color: key.color.toJSON() })),\r\n };\r\n }\r\n\r\n public clone(): Symb {\r\n return Symb.fromJSON(this.toJSON());\r\n }\r\n\r\n /** Returns true if this symbology is equal to another, false otherwise. */\r\n public equals(other: Symb): boolean {\r\n return Symb.compareSymb(this, other) === 0;\r\n }\r\n\r\n /** Compares two gradient symbologies. Used for ordering Gradient.Symb objects.\r\n * @param lhs First gradient to compare\r\n * @param rhs Second gradient to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compareSymb(lhs: Gradient.Symb, rhs: Gradient.Symb): number {\r\n if (lhs === rhs)\r\n return 0; // Same pointer\r\n if (lhs.mode !== rhs.mode)\r\n return lhs.mode - rhs.mode;\r\n if (lhs.flags !== rhs.flags)\r\n if (lhs.flags === undefined)\r\n return -1;\r\n else if (rhs.flags === undefined)\r\n return 1;\r\n else\r\n return lhs.flags - rhs.flags;\r\n if (lhs.tint !== rhs.tint)\r\n if (lhs.tint === undefined)\r\n return -1;\r\n else if (rhs.tint === undefined)\r\n return 1;\r\n else\r\n return lhs.tint - rhs.tint;\r\n if (lhs.shift !== rhs.shift)\r\n if (lhs.shift === undefined)\r\n return -1;\r\n else if (rhs.shift === undefined)\r\n return 1;\r\n else\r\n return lhs.shift - rhs.shift;\r\n if ((lhs.angle === undefined) !== (rhs.angle === undefined))\r\n if (lhs.angle === undefined)\r\n return -1;\r\n else\r\n return 1;\r\n if (lhs.angle && !lhs.angle.isAlmostEqualNoPeriodShift(rhs.angle!))\r\n return lhs.angle.radians - rhs.angle!.radians;\r\n if (lhs.keys.length !== rhs.keys.length)\r\n return lhs.keys.length - rhs.keys.length;\r\n for (let i = 0; i < lhs.keys.length; i++) {\r\n if (lhs.keys[i].value !== rhs.keys[i].value)\r\n return lhs.keys[i].value - rhs.keys[i].value;\r\n if (!lhs.keys[i].color.equals(rhs.keys[i].color))\r\n return lhs.keys[i].color.tbgr - rhs.keys[i].color.tbgr;\r\n }\r\n if (lhs.thematicSettings !== rhs.thematicSettings)\r\n if (undefined === lhs.thematicSettings)\r\n return -1;\r\n else if (undefined === rhs.thematicSettings)\r\n return 1;\r\n else {\r\n const thematicCompareResult = ThematicGradientSettings.compare(lhs.thematicSettings, rhs.thematicSettings);\r\n if (0 !== thematicCompareResult)\r\n return thematicCompareResult;\r\n }\r\n return 0;\r\n }\r\n\r\n /** Compare this symbology to another.\r\n * @see [[Gradient.Symb.compareSymb]]\r\n */\r\n public compare(other: Symb): number {\r\n return Gradient.Symb.compareSymb(this, other);\r\n }\r\n\r\n /**\r\n * Ensure the value given is within the range of 0 to 255,\r\n * and truncate the value to only the 8 least significant bits.\r\n */\r\n private roundToByte(num: number): number {\r\n return Math.min(num + .5, 255.0) & 0xFF;\r\n }\r\n\r\n /** Maps a value to an RGBA value adjusted from a color present in this symbology's array. */\r\n public mapColor(value: number) {\r\n if (value < 0)\r\n value = 0;\r\n else if (value > 1)\r\n value = 1;\r\n\r\n if ((this.flags & Flags.Invert) !== 0)\r\n value = 1 - value;\r\n\r\n let idx = 0;\r\n let d;\r\n let w0;\r\n let w1;\r\n if (this.keys.length <= 2) {\r\n w0 = 1.0 - value;\r\n w1 = value;\r\n } else { // locate value in map, blend corresponding colors\r\n while (idx < (this.keys.length - 2) && value > this.keys[idx + 1].value)\r\n idx++;\r\n\r\n d = this.keys[idx + 1].value - this.keys[idx].value;\r\n w1 = d < 0.0001 ? 0.0 : (value - this.keys[idx].value) / d;\r\n w0 = 1.0 - w1;\r\n }\r\n\r\n const color0 = this.keys[idx].color;\r\n const color1 = this.keys[idx + 1].color;\r\n const colors0 = color0.colors;\r\n const colors1 = color1.colors;\r\n const red = w0 * colors0.r + w1 * colors1.r;\r\n const green = w0 * colors0.g + w1 * colors1.g;\r\n const blue = w0 * colors0.b + w1 * colors1.b;\r\n const transparency = w0 * colors0.t + w1 * colors1.t;\r\n\r\n return ColorDef.from(this.roundToByte(red), this.roundToByte(green), this.roundToByte(blue), this.roundToByte(transparency));\r\n }\r\n\r\n public get hasTranslucency(): boolean {\r\n for (const key of this.keys) {\r\n if (!key.color.isOpaque)\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** Returns true if the [[Gradient.Flags.Outline]] flag is set. */\r\n public get isOutlined(): boolean { return 0 !== (this.flags & Flags.Outline); }\r\n\r\n /** This function (for internal use only) provides the WebGL renderer with a thematic image that its shaders\r\n * can use properly with various thematic rendering techniques.\r\n * If you want a regular gradient image, use the method [[Gradient.Symb.getImage]].\r\n * @internal\r\n */\r\n public getThematicImageForRenderer(maxDimension: number): ImageBuffer {\r\n assert(Mode.Thematic === this.mode, \"getThematicImageForRenderer only is used for thematic display.\");\r\n\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n const stepCount = Math.min(settings.stepCount, maxDimension);\r\n const dimension = (ThematicGradientMode.Smooth === settings.mode) ? maxDimension : stepCount;\r\n const hasAlpha = this.hasTranslucency;\r\n const image = new Uint8Array(1 * dimension * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n\r\n function addColor(color: ColorDef) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n\r\n switch (settings.mode) {\r\n case ThematicGradientMode.Smooth: {\r\n for (let j = 0; j < dimension; j++) {\r\n const f = (1 - j / (dimension));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n // The work to generate the delimiter lines and isolines is done completely in the shader.\r\n // Therefore, we just fall through here and use a regular stepped gradient.\r\n case ThematicGradientMode.Stepped: {\r\n assert(settings.stepCount > 1, \"Step count must be at least two to generate renderer gradient for thematic display\");\r\n for (let j = 0; j < dimension; j++) {\r\n // If we use Smooth's approach to generate the gradient...\r\n // We would get these values for stepCount five: 0 .2 .4 .6 .8\r\n // We really want these values: 0 .25 .5 .75 1\r\n // This preserves an exact color mapping of a n-step gradient when stepCount also equals n.\r\n // stepCount must be at least two for this. The thematic API enforces stepCount of at least 2.\r\n const f = (1 - j / (dimension - 1));\r\n addColor(this.mapColor(f));\r\n }\r\n break;\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, 1);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n\r\n /** Applies this gradient's settings to produce a bitmap image. */\r\n public getImage(width: number, height: number): ImageBuffer {\r\n if (this.mode === Mode.Thematic) {\r\n // Allow caller to pass in height but not width. Thematic gradients are always one-dimensional.\r\n // NB: The height used to be hardcoded to 8192 here. Now we will let the render system decide.\r\n width = 1; // Force width to 1 for thematic gradients.\r\n }\r\n\r\n const hasAlpha = this.hasTranslucency;\r\n const thisAngle = (this.angle === undefined) ? 0 : this.angle.radians;\r\n const cosA = Math.cos(thisAngle);\r\n const sinA = Math.sin(thisAngle);\r\n const image = new Uint8Array(width * height * (hasAlpha ? 4 : 3));\r\n let currentIdx = image.length - 1;\r\n const shift = Math.min(1.0, Math.abs(this.shift));\r\n\r\n switch (this.mode) {\r\n case Mode.Linear:\r\n case Mode.Cylindrical: {\r\n const xs = 0.5 - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.25 * shift * sinA;\r\n let dMax;\r\n let dMin = dMax = 0.0;\r\n let d;\r\n for (let j = 0; j < 2; j++) {\r\n for (let i = 0; i < 2; i++) {\r\n d = (i - xs) * cosA + (j - ys) * sinA;\r\n if (d < dMin)\r\n dMin = d;\r\n if (d > dMax)\r\n dMax = d;\r\n }\r\n }\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n d = x * cosA + y * sinA;\r\n let f;\r\n if (this.mode === Mode.Linear) {\r\n if (d > 0)\r\n f = 0.5 + 0.5 * d / dMax;\r\n else\r\n f = 0.5 - 0.5 * d / dMin;\r\n } else {\r\n if (d > 0)\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMax));\r\n else\r\n f = Math.sin(Math.PI / 2 * (1.0 - d / dMin));\r\n }\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Curved: {\r\n const xs = 0.5 + 0.5 * sinA - 0.25 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.25 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const xr = 0.8 * (x * cosA + y * sinA);\r\n const yr = y * cosA - x * sinA;\r\n const f = Math.sin(Math.PI / 2 * (1 - Math.sqrt(xr * xr + yr * yr)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Spherical: {\r\n const r = 0.5 + 0.125 * Math.sin(2.0 * thisAngle);\r\n const xs = 0.5 * shift * (cosA + sinA) * r;\r\n const ys = 0.5 * shift * (sinA - cosA) * r;\r\n for (let j = 0; j < height; j++) {\r\n const y = ys + j / height - 0.5;\r\n for (let i = 0; i < width; i++) {\r\n const x = xs + i / width - 0.5;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y) / r));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Hemispherical: {\r\n const xs = 0.5 + 0.5 * sinA - 0.5 * shift * cosA;\r\n const ys = 0.5 - 0.5 * cosA - 0.5 * shift * sinA;\r\n for (let j = 0; j < height; j++) {\r\n const y = j / height - ys;\r\n for (let i = 0; i < width; i++) {\r\n const x = i / width - xs;\r\n const f = Math.sin(Math.PI / 2 * (1.0 - Math.sqrt(x * x + y * y)));\r\n const color = this.mapColor(f);\r\n if (hasAlpha)\r\n image[currentIdx--] = color.getAlpha();\r\n\r\n image[currentIdx--] = color.colors.b;\r\n image[currentIdx--] = color.colors.g;\r\n image[currentIdx--] = color.colors.r;\r\n }\r\n }\r\n break;\r\n }\r\n case Mode.Thematic: {\r\n let settings = this.thematicSettings;\r\n if (settings === undefined) {\r\n settings = ThematicGradientSettings.defaults;\r\n }\r\n\r\n for (let j = 0; j < height; j++) {\r\n let f = 1 - j / height;\r\n let color: ColorDef;\r\n\r\n if (f < ThematicGradientSettings.margin || f > ThematicGradientSettings.contentMax) {\r\n color = settings.marginColor;\r\n } else {\r\n f = (f - ThematicGradientSettings.margin) / (ThematicGradientSettings.contentRange);\r\n switch (settings.mode) {\r\n case ThematicGradientMode.SteppedWithDelimiter:\r\n case ThematicGradientMode.IsoLines:\r\n case ThematicGradientMode.Stepped: {\r\n if (settings.stepCount > 1) {\r\n const fStep = Math.floor(f * settings.stepCount - 0.00001) / (settings.stepCount - 1);\r\n color = this.mapColor(fStep);\r\n }\r\n break;\r\n }\r\n case ThematicGradientMode.Smooth:\r\n color = this.mapColor(f);\r\n break;\r\n }\r\n }\r\n for (let i = 0; i < width; i++) {\r\n if (hasAlpha)\r\n image[currentIdx--] = color!.getAlpha();\r\n\r\n image[currentIdx--] = color!.colors.b;\r\n image[currentIdx--] = color!.colors.g;\r\n image[currentIdx--] = color!.colors.r;\r\n }\r\n }\r\n }\r\n }\r\n\r\n assert(-1 === currentIdx);\r\n const imageBuffer = ImageBuffer.create(image, hasAlpha ? ImageBufferFormat.Rgba : ImageBufferFormat.Rgb, width);\r\n assert(undefined !== imageBuffer);\r\n return imageBuffer;\r\n }\r\n }\r\n}\r\n"]}
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package/lib/esm/IModel.d.ts
CHANGED
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@@ -29,6 +29,18 @@ export interface IModelRpcProps extends IModelRpcOpenProps {
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29
29
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readonly key: string;
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30
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}
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31
31
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/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates
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32
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+
* The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid
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33
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+
* of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.
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34
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+
* The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to
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35
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+
* the other properties.
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36
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+
* If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector
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37
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+
* represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.
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38
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+
* The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.
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39
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+
* If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case
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40
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+
* is unity in all three directions.
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+
* Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid
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+
* possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems
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+
* can be defined.
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44
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* @public
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45
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*/
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46
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export interface EcefLocationProps {
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@@ -162,6 +174,7 @@ export interface FilePropertyProps {
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subId?: number | string;
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}
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176
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/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates
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177
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+
* @note This is an immutable type - all of its properties are frozen.
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* @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
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* @public
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*/
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@@ -176,7 +189,7 @@ export declare class EcefLocation implements EcefLocationProps {
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readonly xVector?: Vector3d;
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/** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */
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191
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readonly yVector?: Vector3d;
|
|
179
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-
private _transform;
|
|
192
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+
private readonly _transform;
|
|
180
193
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/** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */
|
|
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getTransform(): Transform;
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/** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */
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@@ -199,7 +212,6 @@ export declare abstract class IModel implements IModelProps {
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199
212
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private _rootSubject?;
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|
200
213
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private _globalOrigin?;
|
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214
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private _ecefLocation?;
|
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-
private _ecefTrans?;
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|
203
215
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private _geographicCoordinateSystem?;
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216
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private _iModelId?;
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/** The Id of the repository model. */
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@@ -240,7 +252,17 @@ export declare abstract class IModel implements IModelProps {
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/** An offset to be applied to all spatial coordinates. */
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get globalOrigin(): Point3d;
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|
242
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|
set globalOrigin(org: Point3d);
|
|
243
|
-
/** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.
|
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255
|
+
/** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.
|
|
256
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+
* If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a
|
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+
* 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem
|
|
258
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+
* property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the
|
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259
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+
* iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that
|
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+
* results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.
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+
* If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective
|
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+
* cartographic projection used and a linear transformation should then be calculated at the exact origin of the data
|
|
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|
+
* it must position.
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|
+
* @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
|
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|
+
*/
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get ecefLocation(): EcefLocation | undefined;
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|
set ecefLocation(ecefLocation: EcefLocation | undefined);
|
|
246
268
|
/** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */
|
package/lib/esm/IModel.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"IModel.d.ts","sourceRoot":"","sources":["../../src/IModel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,OAAO,EAAoB,UAAU,EAAQ,UAAU,EAAyB,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACvI,OAAO,EACL,KAAK,EAAsD,OAAO,EAAW,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAChI,kBAAkB,EAAE,iBAAiB,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AACzF,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAExD,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,kHAAkH;IAClH,QAAQ,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC;IAE/B;;OAEG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,oBAAoB,CAAC;CAC3C;AAED;;GAEG;AACH,MAAM,WAAW,cAAe,SAAQ,kBAAkB;IACxD,sFAAsF;IACtF,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAED
|
|
1
|
+
{"version":3,"file":"IModel.d.ts","sourceRoot":"","sources":["../../src/IModel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,OAAO,EAAoB,UAAU,EAAQ,UAAU,EAAyB,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACvI,OAAO,EACL,KAAK,EAAsD,OAAO,EAAW,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAChI,kBAAkB,EAAE,iBAAiB,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AACzF,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAExD,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,kHAAkH;IAClH,QAAQ,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC;IAE/B;;OAEG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,oBAAoB,CAAC;CAC3C;AAED;;GAEG;AACH,MAAM,WAAW,cAAe,SAAQ,kBAAkB;IACxD,sFAAsF;IACtF,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;GAcG;AACH,MAAM,WAAW,iBAAiB;IAChC,+DAA+D;IAC/D,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC;IAC1B,mHAAmH;IACnH,QAAQ,CAAC,WAAW,EAAE,iBAAiB,CAAC;IACxC,6EAA6E;IAC7E,QAAQ,CAAC,kBAAkB,CAAC,EAAE,iBAAiB,CAAC;IAChD,8HAA8H;IAC9H,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC;IAC5B,8HAA8H;IAC9H,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,oCAAoC;IACpC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,kDAAkD;IAClD,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,kEAAkE;IAClE,QAAQ,CAAC,WAAW,EAAE,gBAAgB,CAAC;IACvC,+DAA+D;IAC/D,QAAQ,CAAC,cAAc,CAAC,EAAE,YAAY,CAAC;IACvC,yLAAyL;IACzL,QAAQ,CAAC,YAAY,CAAC,EAAE,QAAQ,CAAC;IACjC,2GAA2G;IAC3G,QAAQ,CAAC,YAAY,CAAC,EAAE,iBAAiB,CAAC;IAC1C,2FAA2F;IAC3F,QAAQ,CAAC,0BAA0B,CAAC,EAAE,kBAAkB,CAAC;IACzD,8BAA8B;IAC9B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CACxB;AAED;;;;GAIG;AACH,oBAAY,qBAAqB,GAAG,WAAW,GAAG,cAAc,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,iBAAkB,SAAQ,WAAW;IACpD,wEAAwE;IACxE,QAAQ,CAAC,IAAI,CAAC,EAAE,UAAU,CAAC;IAC3B,iCAAiC;IACjC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,cAAc,CAAC;CACrC;AAED;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACpC,gEAAgE;IAChE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED;;;;;;;GAOG;AACH,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;GAEG;AACH,MAAM,WAAW,mBAAoB,SAAQ,qBAAqB,EAAE,SAAS;IAC3E,gBAAgB;IAChB,QAAQ,CAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAClC,gBAAgB;IAChB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC;IACpC;;;;;;OAMG;IACH,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;CAChC;AAED;;;GAGG;AACH,oBAAY,qBAAqB,GAAG,SAAS,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,yBAA0B,SAAQ,qBAAqB;IACtE;;OAEG;IACH,QAAQ,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC;CACrC;AAED;;;GAGG;AACH,oBAAY,8BAA8B,GAAG,iBAAiB,GAAG,yBAAyB,CAAC;AAE3F;;GAEG;AACH,MAAM,WAAW,2BAA4B,SAAQ,qBAAqB;IACxE,yFAAyF;IACzF,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;;GAGG;AACH,oBAAY,gCAAgC,GAAG,iBAAiB,GAAG,2BAA2B,CAAC;AAE/F,cAAc;AACd,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACzB;AAED;;;;GAIG;AACH,qBAAa,YAAa,YAAW,iBAAiB;IACpD,wCAAwC;IACxC,SAAgB,MAAM,EAAE,OAAO,CAAC;IAChC,4CAA4C;IAC5C,SAAgB,WAAW,EAAE,kBAAkB,CAAC;IAChD,wFAAwF;IACxF,SAAgB,kBAAkB,CAAC,EAAE,YAAY,CAAC;IAClD,8HAA8H;IAC9H,SAAgB,OAAO,CAAC,EAAE,QAAQ,CAAC;IACnC,8HAA8H;IAC9H,SAAgB,OAAO,CAAC,EAAE,QAAQ,CAAC;IAEnC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAY;IAEvC,uFAAuF;IAChF,YAAY,IAAI,SAAS;IAEhC,2FAA2F;gBAC/E,KAAK,EAAE,iBAAiB;IAsBpC,8FAA8F;WAChF,4BAA4B,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,KAAK;IAsB/F,4EAA4E;IAC5E,IAAW,WAAW,IAAI,OAAO,CAGhC;IAED,+FAA+F;IACxF,aAAa,CAAC,KAAK,EAAE,YAAY,GAAG,OAAO;IAqB3C,MAAM,IAAI,iBAAiB;CAiBnC;AAED;;;GAGG;AACH,8BAAsB,MAAO,YAAW,WAAW;IACjD,OAAO,CAAC,eAAe,CAAC,CAAmB;IAC3C,OAAO,CAAC,KAAK,CAAC,CAAS;IACvB,OAAO,CAAC,YAAY,CAAC,CAAmB;IACxC,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,aAAa,CAAC,CAAe;IACrC,OAAO,CAAC,2BAA2B,CAAC,CAAgB;IACpD,OAAO,CAAC,SAAS,CAAC,CAAa;IAE/B,sCAAsC;IACtC,gBAAuB,iBAAiB,EAAE,UAAU,CAAS;IAC7D,0CAA0C;IAC1C,gBAAuB,aAAa,EAAE,UAAU,CAAS;IACzD,sCAAsC;IACtC,gBAAuB,YAAY,EAAE,UAAU,CAAU;IAEzD,2CAA2C;IAC3C,SAAgB,aAAa,yBAA8B,MAAM,KAAK,IAAI,EAAI;IAC9E,kDAAkD;IAClD,SAAgB,oBAAoB,4BAAiC,gBAAgB,KAAK,IAAI,EAAI;IAClG,qDAAqD;IACrD,SAAgB,uBAAuB,4BAAiC,gBAAgB,KAAK,IAAI,EAAI;IACrG,mDAAmD;IACnD,SAAgB,qBAAqB,2BAAgC,OAAO,KAAK,IAAI,EAAI;IACzF,mDAAmD;IACnD,SAAgB,qBAAqB,6BAAkC,YAAY,GAAG,SAAS,KAAK,IAAI,EAAI;IAC5G,iEAAiE;IACjE,SAAgB,mCAAmC,wBAA6B,aAAa,GAAG,SAAS,KAAK,IAAI,EAAI;IAEtH,yBAAyB;IACzB,IAAW,IAAI,IAAI,MAAM,CAGxB;IACD,IAAW,IAAI,CAAC,IAAI,EAAE,MAAM,EAO3B;IAED,kEAAkE;IAClE,IAAW,WAAW,IAAI,gBAAgB,CAGzC;IACD,IAAW,WAAW,CAAC,OAAO,EAAE,gBAAgB,EAO/C;IAED,mDAAmD;IACnD,aAAoB,UAAU,IAAI,OAAO,CAAC;IAC1C,mGAAmG;IACnG,aAAoB,WAAW,IAAI,OAAO,CAAC;IAE3C,aAAoB,MAAM,IAAI,OAAO,CAAC;IAEtC;;;OAGG;IACH,IAAW,cAAc,IAIU,gBAAgB,CADlD;IACD,IAAW,cAAc,CAAC,OAAO,EAAE,gBAAgB,EAWlD;IAED,0DAA0D;IAC1D,IAAW,YAAY,IAAI,OAAO,CAGjC;IACD,IAAW,YAAY,CAAC,GAAG,EAAE,OAAO,EAQnC;IAED;;;;;;;;;;MAUE;IACF,IAAW,YAAY,IAAI,YAAY,GAAG,SAAS,CAElD;IACD,IAAW,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,SAAS,EAS7D;IAED,oFAAoF;IAC7E,eAAe,CAAC,IAAI,EAAE,iBAAiB,GAAG,IAAI;IAIrD,gEAAgE;IAChE,IAAW,0BAA0B,IAAI,aAAa,GAAG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|
package/lib/esm/IModel.js
CHANGED
|
@@ -11,6 +11,7 @@ import { Cartographic } from "./geometry/Cartographic";
|
|
|
11
11
|
import { GeographicCRS } from "./geometry/CoordinateReferenceSystem";
|
|
12
12
|
import { IModelError } from "./IModelError";
|
|
13
13
|
/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates
|
|
14
|
+
* @note This is an immutable type - all of its properties are frozen.
|
|
14
15
|
* @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
|
|
15
16
|
* @public
|
|
16
17
|
*/
|
|
@@ -22,8 +23,8 @@ export class EcefLocation {
|
|
|
22
23
|
if (props.cartographicOrigin)
|
|
23
24
|
this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();
|
|
24
25
|
if (props.xVector && props.yVector) {
|
|
25
|
-
this.xVector = Vector3d.fromJSON(props.xVector);
|
|
26
|
-
this.yVector = Vector3d.fromJSON(props.yVector);
|
|
26
|
+
this.xVector = Vector3d.fromJSON(props.xVector).freeze();
|
|
27
|
+
this.yVector = Vector3d.fromJSON(props.yVector).freeze();
|
|
27
28
|
}
|
|
28
29
|
let matrix;
|
|
29
30
|
if (this.xVector && this.yVector) {
|
|
@@ -34,6 +35,7 @@ export class EcefLocation {
|
|
|
34
35
|
if (!matrix)
|
|
35
36
|
matrix = this.orientation.toMatrix3d();
|
|
36
37
|
this._transform = Transform.createOriginAndMatrix(this.origin, matrix);
|
|
38
|
+
this._transform.freeze();
|
|
37
39
|
}
|
|
38
40
|
/** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */
|
|
39
41
|
getTransform() { return this._transform; }
|
|
@@ -183,7 +185,17 @@ export class IModel {
|
|
|
183
185
|
this.onGlobalOriginChanged.raiseEvent(old);
|
|
184
186
|
}
|
|
185
187
|
}
|
|
186
|
-
/** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.
|
|
188
|
+
/** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.
|
|
189
|
+
* If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a
|
|
190
|
+
* 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem
|
|
191
|
+
* property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the
|
|
192
|
+
* iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that
|
|
193
|
+
* results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.
|
|
194
|
+
* If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective
|
|
195
|
+
* cartographic projection used and a linear transformation should then be calculated at the exact origin of the data
|
|
196
|
+
* it must position.
|
|
197
|
+
* @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)
|
|
198
|
+
*/
|
|
187
199
|
get ecefLocation() {
|
|
188
200
|
return this._ecefLocation;
|
|
189
201
|
}
|
|
@@ -273,11 +285,7 @@ export class IModel {
|
|
|
273
285
|
getEcefTransform() {
|
|
274
286
|
if (undefined === this._ecefLocation)
|
|
275
287
|
throw new IModelError(GeoServiceStatus.NoGeoLocation, "iModel is not GeoLocated");
|
|
276
|
-
|
|
277
|
-
this._ecefTrans = this._ecefLocation.getTransform();
|
|
278
|
-
this._ecefTrans.freeze();
|
|
279
|
-
}
|
|
280
|
-
return this._ecefTrans;
|
|
288
|
+
return this._ecefLocation.getTransform();
|
|
281
289
|
}
|
|
282
290
|
/** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].
|
|
283
291
|
* @param spatial A point in the iModel's spatial coordinates
|