@itwin/core-common 3.0.0-dev.140 → 3.0.0-dev.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ContextRealityModel.d.ts +31 -11
- package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
- package/lib/cjs/ContextRealityModel.js +43 -4
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/GeoCoordinateServices.d.ts +28 -0
- package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
- package/lib/cjs/GeoCoordinateServices.js +1 -0
- package/lib/cjs/GeoCoordinateServices.js.map +1 -1
- package/lib/cjs/Gradient.d.ts.map +1 -1
- package/lib/cjs/Gradient.js +10 -0
- package/lib/cjs/Gradient.js.map +1 -1
- package/lib/cjs/IModel.d.ts +25 -3
- package/lib/cjs/IModel.d.ts.map +1 -1
- package/lib/cjs/IModel.js +16 -8
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/ThematicDisplay.d.ts +6 -0
- package/lib/cjs/ThematicDisplay.d.ts.map +1 -1
- package/lib/cjs/ThematicDisplay.js +26 -0
- package/lib/cjs/ThematicDisplay.js.map +1 -1
- package/lib/esm/ContextRealityModel.d.ts +31 -11
- package/lib/esm/ContextRealityModel.d.ts.map +1 -1
- package/lib/esm/ContextRealityModel.js +42 -3
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/GeoCoordinateServices.d.ts +28 -0
- package/lib/esm/GeoCoordinateServices.d.ts.map +1 -1
- package/lib/esm/GeoCoordinateServices.js +1 -0
- package/lib/esm/GeoCoordinateServices.js.map +1 -1
- package/lib/esm/Gradient.d.ts.map +1 -1
- package/lib/esm/Gradient.js +10 -0
- package/lib/esm/Gradient.js.map +1 -1
- package/lib/esm/IModel.d.ts +25 -3
- package/lib/esm/IModel.d.ts.map +1 -1
- package/lib/esm/IModel.js +16 -8
- package/lib/esm/IModel.js.map +1 -1
- package/lib/esm/ThematicDisplay.d.ts +6 -0
- package/lib/esm/ThematicDisplay.d.ts.map +1 -1
- package/lib/esm/ThematicDisplay.js +26 -0
- package/lib/esm/ThematicDisplay.js.map +1 -1
- package/package.json +7 -7
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@@ -8,6 +8,7 @@
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ThematicDisplay = exports.ThematicDisplayMode = exports.ThematicDisplaySensorSettings = exports.ThematicDisplaySensor = exports.ThematicGradientSettings = exports.ThematicGradientColorScheme = exports.ThematicGradientMode = void 0;
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11
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+
const core_bentley_1 = require("@itwin/core-bentley");
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const core_geometry_1 = require("@itwin/core-geometry");
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const ColorDef_1 = require("./ColorDef");
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const Gradient_1 = require("./Gradient");
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@@ -105,6 +106,31 @@ class ThematicGradientSettings {
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}
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return true;
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}
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/** Compares two sets of thematic gradient settings.
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* @param lhs First set of thematic gradient settings to compare
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* @param rhs Second set of thematic gradient settings to compare
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* @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.
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*/
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static compare(lhs, rhs) {
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let diff = 0;
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if ((diff = (0, core_bentley_1.compareNumbers)(lhs.mode, rhs.mode)) !== 0)
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return diff;
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if ((diff = (0, core_bentley_1.compareNumbers)(lhs.stepCount, rhs.stepCount)) !== 0)
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return diff;
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if ((diff = (0, core_bentley_1.compareNumbers)(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)
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return diff;
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if ((diff = (0, core_bentley_1.compareNumbers)(lhs.colorScheme, rhs.colorScheme)) !== 0)
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return diff;
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if ((diff = (0, core_bentley_1.compareNumbers)(lhs.colorMix, rhs.colorMix)) !== 0)
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return diff;
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if ((diff = (0, core_bentley_1.compareNumbers)(lhs.customKeys.length, rhs.customKeys.length)) !== 0)
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return diff;
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for (let i = 0; i < lhs.customKeys.length; i++) {
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if ((diff = (0, core_bentley_1.compareNumbers)(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)
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return diff;
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}
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return diff;
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}
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static fromJSON(json) {
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return json ? new ThematicGradientSettings(json) : this.defaults;
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}
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\r\n * @see [[ThematicGradientSettings.mode]]\r\n * @public\r\n */\r\nexport enum ThematicGradientMode {\r\n /** Apply a smooth color gradient to the scene. */\r\n Smooth = 0,\r\n /** Apply a stepped color gradient to the scene. */\r\n Stepped = 1,\r\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\r\n SteppedWithDelimiter = 2,\r\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\r\n IsoLines = 3,\r\n}\r\n\r\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\r\n * @see [[ThematicGradientSettings.colorScheme]]\r\n * @see [[ThematicDisplay.range]]\r\n * @public */\r\nexport enum ThematicGradientColorScheme {\r\n /** A color gradient scheme that represents a blue-to-red gradation. */\r\n BlueRed = 0,\r\n /** A color gradient scheme that represents a red-to-blue gradation. */\r\n RedBlue = 1,\r\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\r\n Monochrome = 2,\r\n /** A color gradient scheme that suits a topographic gradation. */\r\n Topographic = 3,\r\n /** A color gradient scheme that suits a sea-mountain gradation. */\r\n SeaMountain = 4,\r\n /** A custom color gradient scheme configured by the user.\r\n * @see [[ThematicGradientSettings.customKeys]]\r\n */\r\n Custom = 5,\r\n}\r\n\r\n/** JSON representation of a [[ThematicGradientSettings]].\r\n * @public\r\n **/\r\nexport interface ThematicGradientSettingsProps {\r\n /** The thematic image mode used to generate and apply the thematic gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n mode?: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n stepCount?: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n marginColor?: ColorDefProps;\r\n /** The color scheme used to generate the colors of the gradient within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n colorScheme?: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n customKeys?: Gradient.KeyColorProps[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n colorMix?: number;\r\n}\r\n\r\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\r\n * @public\r\n */\r\nexport class ThematicGradientSettings {\r\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n public readonly mode: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n public readonly stepCount: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n public readonly marginColor: ColorDef;\r\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n public readonly colorScheme: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n public readonly customKeys: Gradient.KeyColor[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n public readonly colorMix: number;\r\n\r\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\r\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\r\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\r\n\r\n public static readonly defaults = new ThematicGradientSettings({ });\r\n\r\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\r\n\r\n public equals(other: ThematicGradientSettings): boolean {\r\n if (this.mode !== other.mode)\r\n return false;\r\n if (this.stepCount !== other.stepCount)\r\n return false;\r\n if (!this.marginColor.equals(other.marginColor))\r\n return false;\r\n if (this.colorScheme !== other.colorScheme)\r\n return false;\r\n if (this.customKeys.length !== other.customKeys.length)\r\n return false;\r\n if (this.colorMix !== other.colorMix)\r\n return false;\r\n\r\n for (let i = 0; i < this.customKeys.length; i++) {\r\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicGradientSettingsProps) {\r\n this.customKeys = [];\r\n if (undefined === json) {\r\n this.mode = ThematicGradientMode.Smooth;\r\n this.stepCount = 10;\r\n this.marginColor = ColorDef.fromJSON();\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n this.colorMix = 0.0;\r\n } else {\r\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\r\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\r\n this.mode = ThematicGradientMode.Smooth;\r\n\r\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\r\n if (this.stepCount < 2)\r\n this.stepCount = 2;\r\n\r\n this.marginColor = ColorDef.fromJSON(json.marginColor);\r\n\r\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\r\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n\r\n if (json.customKeys !== undefined && json.customKeys !== null)\r\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\r\n\r\n // Enforce 2 entries in custom color keys if violated\r\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\r\n this.customKeys = [];\r\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\r\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n }\r\n\r\n this.colorMix = json.colorMix ?? 0.0;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicGradientSettingsProps) {\r\n return json ? new ThematicGradientSettings(json) : this.defaults;\r\n }\r\n\r\n public toJSON(): ThematicGradientSettingsProps {\r\n const props: ThematicGradientSettingsProps = { };\r\n if (ThematicGradientMode.Smooth !== this.mode)\r\n props.mode = this.mode;\r\n\r\n if (10 !== this.stepCount)\r\n props.stepCount = this.stepCount;\r\n\r\n const marginColor = this.marginColor.toJSON();\r\n if (0 !== marginColor)\r\n props.marginColor = marginColor;\r\n\r\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\r\n props.colorScheme = this.colorScheme;\r\n\r\n if (0 !== this.colorMix)\r\n props.colorMix = this.colorMix;\r\n\r\n if (this.customKeys.length > 0)\r\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\r\n if (undefined === changedProps)\r\n return ThematicGradientSettings.fromJSON(this.toJSON());\r\n\r\n const props: ThematicGradientSettingsProps = {\r\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\r\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\r\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\r\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\r\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\r\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\r\n };\r\n\r\n return ThematicGradientSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensor]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorProps {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n position?: XYZProps;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n value?: number;\r\n}\r\n\r\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensor {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n public position: Readonly<Point3d>;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n public readonly value: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorProps) {\r\n if (undefined === json) {\r\n this.position = Point3d.fromJSON();\r\n this.value = 0;\r\n } else {\r\n this.position = Point3d.fromJSON(json.position);\r\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\r\n if (this.value < 0)\r\n this.value = 0;\r\n else if (this.value > 1)\r\n this.value = 1;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensor): boolean {\r\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorProps) {\r\n return new ThematicDisplaySensor(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorProps {\r\n return {\r\n position: this.position.toJSON(),\r\n value: this.value,\r\n };\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorSettingsProps {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n sensors?: ThematicDisplaySensorProps[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n distanceCutoff?: number;\r\n}\r\n\r\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensorSettings {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n public readonly sensors: ThematicDisplaySensor[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n public readonly distanceCutoff: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\r\n this.sensors = [];\r\n if (undefined !== json) {\r\n if (json.sensors !== undefined && json.sensors !== null) {\r\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\r\n }\r\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\r\n } else {\r\n this.distanceCutoff = 0;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensorSettings): boolean {\r\n if (this.distanceCutoff !== other.distanceCutoff)\r\n return false;\r\n\r\n const thisSensors = this.sensors;\r\n const otherSensors = other.sensors;\r\n\r\n if (thisSensors.length !== otherSensors.length)\r\n return false;\r\n\r\n for (let i = 0; i < thisSensors.length; i++) {\r\n if (!thisSensors[i].equals(otherSensors[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\r\n return new ThematicDisplaySensorSettings(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorSettingsProps {\r\n const json: ThematicDisplaySensorSettingsProps = {};\r\n\r\n json.sensors = [];\r\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\r\n\r\n json.distanceCutoff = this.distanceCutoff;\r\n\r\n return json;\r\n }\r\n}\r\n\r\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\r\n * @public\r\n */\r\nexport enum ThematicDisplayMode {\r\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\r\n Height = 0,\r\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\r\n * @note Performance will decrease as more sensors are added.\r\n */\r\n InverseDistanceWeightedSensors = 1,\r\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n Slope = 2,\r\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n HillShade = 3,\r\n}\r\n\r\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\r\n * @public\r\n */\r\nexport interface ThematicDisplayProps {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n displayMode?: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n gradientSettings?: ThematicGradientSettingsProps;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n range?: Range1dProps;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\r\n axis?: XYZProps;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n sunDirection?: XYZProps;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n sensorSettings?: ThematicDisplaySensorSettingsProps;\r\n}\r\n\r\n/** The thematic display setup of a [[DisplayStyle3d]].\r\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\r\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\r\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\r\n * @public\r\n */\r\nexport class ThematicDisplay {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n public readonly displayMode: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n public readonly gradientSettings: ThematicGradientSettings;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n public readonly range: Range1d;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\r\n public readonly axis: Vector3d;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n public readonly sunDirection: Vector3d;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n public readonly sensorSettings: ThematicDisplaySensorSettings;\r\n\r\n public equals(other: ThematicDisplay): boolean {\r\n if (this.displayMode !== other.displayMode)\r\n return false;\r\n if (!this.gradientSettings.equals(other.gradientSettings))\r\n return false;\r\n if (!this.range.isAlmostEqual(other.range))\r\n return false;\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\r\n return false;\r\n if (!this.sensorSettings.equals(other.sensorSettings))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicDisplayProps) {\r\n if (undefined === json) {\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON();\r\n this.axis = Vector3d.fromJSON();\r\n this.range = Range1d.fromJSON();\r\n this.sunDirection = Vector3d.fromJSON();\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\r\n } else {\r\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\r\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\r\n this.axis = Vector3d.fromJSON(json.axis);\r\n this.range = Range1d.fromJSON(json.range);\r\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\r\n }\r\n if (ThematicDisplayMode.Height !== this.displayMode) {\r\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\r\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\r\n const gradientSettingsJSON = this.gradientSettings.toJSON();\r\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\r\n }\r\n if (ThematicDisplayMode.Slope === this.displayMode) {\r\n if (this.range.low < 0.0)\r\n this.range.low = 0.0;\r\n if (this.range.high > 90.0)\r\n this.range.high = 90.0;\r\n }\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplayProps) {\r\n return new ThematicDisplay(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplayProps {\r\n const json: ThematicDisplayProps = {\r\n displayMode: this.displayMode,\r\n gradientSettings: this.gradientSettings.toJSON(),\r\n axis: this.axis.toJSON(),\r\n sunDirection: this.sunDirection.toJSON(),\r\n range: this.range.toJSON(),\r\n };\r\n\r\n if (this.sensorSettings.sensors.length > 0)\r\n json.sensorSettings = this.sensorSettings.toJSON();\r\n\r\n return json;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { compareNumbers } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Range1dProps, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { Gradient } from \"./Gradient\";\r\n\r\n/** A thematic gradient mode used to generate and apply a thematic effect to a scene.\r\n * @see [[ThematicGradientSettings.mode]]\r\n * @public\r\n */\r\nexport enum ThematicGradientMode {\r\n /** Apply a smooth color gradient to the scene. */\r\n Smooth = 0,\r\n /** Apply a stepped color gradient to the scene. */\r\n Stepped = 1,\r\n /** Apply a stepped color gradient to the scene with delimiters (lines between the color steps). Can only be used with [[ThematicDisplayMode.Height]]. */\r\n SteppedWithDelimiter = 2,\r\n /** Apply isolines to the scene to achieve an effect similar to a contour map. Can only be used with [[ThematicDisplayMode.Height]]. */\r\n IsoLines = 3,\r\n}\r\n\r\n/** A color scheme used to generate the colors of a thematic gradient within an applied range.\r\n * @see [[ThematicGradientSettings.colorScheme]]\r\n * @see [[ThematicDisplay.range]]\r\n * @public */\r\nexport enum ThematicGradientColorScheme {\r\n /** A color gradient scheme that represents a blue-to-red gradation. */\r\n BlueRed = 0,\r\n /** A color gradient scheme that represents a red-to-blue gradation. */\r\n RedBlue = 1,\r\n /** A color gradient scheme that represents a monochrome (black-to-white) gradation. */\r\n Monochrome = 2,\r\n /** A color gradient scheme that suits a topographic gradation. */\r\n Topographic = 3,\r\n /** A color gradient scheme that suits a sea-mountain gradation. */\r\n SeaMountain = 4,\r\n /** A custom color gradient scheme configured by the user.\r\n * @see [[ThematicGradientSettings.customKeys]]\r\n */\r\n Custom = 5,\r\n}\r\n\r\n/** JSON representation of a [[ThematicGradientSettings]].\r\n * @public\r\n **/\r\nexport interface ThematicGradientSettingsProps {\r\n /** The thematic image mode used to generate and apply the thematic gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n mode?: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n stepCount?: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n marginColor?: ColorDefProps;\r\n /** The color scheme used to generate the colors of the gradient within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n colorScheme?: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n customKeys?: Gradient.KeyColorProps[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n colorMix?: number;\r\n}\r\n\r\n/** Thematic settings specific to creating a color gradient used by [[ThematicDisplay]].\r\n * @public\r\n */\r\nexport class ThematicGradientSettings {\r\n /** The thematic image mode used to generate the gradient. Defaults to [[ThematicGradientMode.Smooth]]. */\r\n public readonly mode: ThematicGradientMode;\r\n /** The step count value used for [[ThematicGradientMode.Stepped]], [[ThematicGradientMode.SteppedWithDelimiter]], and [[ThematicGradientMode.IsoLines]]. Defaults to 10. Cannot be less than 2. */\r\n public readonly stepCount: number;\r\n /** The margin color used at the extremes of the gradient, when outside the applied range. Defaults to a black color using [[ColorDef.fromJSON]] with no arguments. */\r\n public readonly marginColor: ColorDef;\r\n /** The color scheme used to generate the colors of the gradient color within the applied range. Defaults to [[ThematicGradientColorScheme.BlueRed]]. */\r\n public readonly colorScheme: ThematicGradientColorScheme;\r\n /** The key color values that must be provided when using a custom thematic color scheme.\r\n * Defaults to empty, unless using a custom thematic color scheme. In that case, this defaults to two key colors going from white to black.\r\n * When using a custom thematic color scheme, there must be at least two entries in here. If there are not, it will revert to the default settings.\r\n */\r\n public readonly customKeys: Gradient.KeyColor[];\r\n /** The percentage to mix in the original color with the thematic display gradient color (0-1).\r\n * Applies to background map terrain and point clouds only. Defaults to 0. */\r\n public readonly colorMix: number;\r\n\r\n public static get margin(): number { return .001; } // A fixed portion of the gradient for out of range values.\r\n public static get contentRange(): number { return 1.0 - 2.0 * ThematicGradientSettings.margin; }\r\n public static get contentMax(): number { return 1.0 - ThematicGradientSettings.margin; }\r\n\r\n public static readonly defaults = new ThematicGradientSettings({ });\r\n\r\n private static _defaultCustomKeys = [[0.0, 255, 255, 255], [1.0, 0, 0, 0]];\r\n\r\n public equals(other: ThematicGradientSettings): boolean {\r\n if (this.mode !== other.mode)\r\n return false;\r\n if (this.stepCount !== other.stepCount)\r\n return false;\r\n if (!this.marginColor.equals(other.marginColor))\r\n return false;\r\n if (this.colorScheme !== other.colorScheme)\r\n return false;\r\n if (this.customKeys.length !== other.customKeys.length)\r\n return false;\r\n if (this.colorMix !== other.colorMix)\r\n return false;\r\n\r\n for (let i = 0; i < this.customKeys.length; i++) {\r\n if (!Gradient.keyColorEquals(this.customKeys[i], other.customKeys[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Compares two sets of thematic gradient settings.\r\n * @param lhs First set of thematic gradient settings to compare\r\n * @param rhs Second set of thematic gradient settings to compare\r\n * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.\r\n */\r\n public static compare(lhs: ThematicGradientSettings, rhs: ThematicGradientSettings): number {\r\n let diff = 0;\r\n if ((diff = compareNumbers(lhs.mode, rhs.mode)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.stepCount, rhs.stepCount)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.marginColor.tbgr, rhs.marginColor.tbgr)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorScheme, rhs.colorScheme)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.colorMix, rhs.colorMix)) !== 0)\r\n return diff;\r\n if ((diff = compareNumbers(lhs.customKeys.length, rhs.customKeys.length)) !== 0)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.customKeys.length; i++) {\r\n if ((diff = compareNumbers(lhs.customKeys[i].color.tbgr, rhs.customKeys[i].color.tbgr)) !== 0)\r\n return diff;\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n private constructor(json?: ThematicGradientSettingsProps) {\r\n this.customKeys = [];\r\n if (undefined === json) {\r\n this.mode = ThematicGradientMode.Smooth;\r\n this.stepCount = 10;\r\n this.marginColor = ColorDef.fromJSON();\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n this.colorMix = 0.0;\r\n } else {\r\n this.mode = (json.mode !== undefined && json.mode !== null) ? json.mode : ThematicGradientMode.Smooth;\r\n if (this.mode < ThematicGradientMode.Smooth || this.mode > ThematicGradientMode.IsoLines)\r\n this.mode = ThematicGradientMode.Smooth;\r\n\r\n this.stepCount = (typeof json.stepCount === \"number\") ? json.stepCount : 10;\r\n if (this.stepCount < 2)\r\n this.stepCount = 2;\r\n\r\n this.marginColor = ColorDef.fromJSON(json.marginColor);\r\n\r\n this.colorScheme = (json.colorScheme !== undefined && json.colorScheme !== null) ? json.colorScheme : ThematicGradientColorScheme.BlueRed;\r\n if (this.colorScheme < ThematicGradientColorScheme.BlueRed || this.colorScheme > ThematicGradientColorScheme.Custom)\r\n this.colorScheme = ThematicGradientColorScheme.BlueRed;\r\n\r\n if (json.customKeys !== undefined && json.customKeys !== null)\r\n json.customKeys.forEach((key) => this.customKeys.push(new Gradient.KeyColor(key)));\r\n\r\n // Enforce 2 entries in custom color keys if violated\r\n if (this.colorScheme === ThematicGradientColorScheme.Custom && this.customKeys.length < 2) {\r\n this.customKeys = [];\r\n for (const keyValue of ThematicGradientSettings._defaultCustomKeys)\r\n this.customKeys.push(new Gradient.KeyColor({ value: keyValue[0], color: ColorDef.computeTbgrFromComponents(keyValue[1], keyValue[3], keyValue[2]) }));\r\n }\r\n\r\n this.colorMix = json.colorMix ?? 0.0;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicGradientSettingsProps) {\r\n return json ? new ThematicGradientSettings(json) : this.defaults;\r\n }\r\n\r\n public toJSON(): ThematicGradientSettingsProps {\r\n const props: ThematicGradientSettingsProps = { };\r\n if (ThematicGradientMode.Smooth !== this.mode)\r\n props.mode = this.mode;\r\n\r\n if (10 !== this.stepCount)\r\n props.stepCount = this.stepCount;\r\n\r\n const marginColor = this.marginColor.toJSON();\r\n if (0 !== marginColor)\r\n props.marginColor = marginColor;\r\n\r\n if (ThematicGradientColorScheme.BlueRed !== this.colorScheme)\r\n props.colorScheme = this.colorScheme;\r\n\r\n if (0 !== this.colorMix)\r\n props.colorMix = this.colorMix;\r\n\r\n if (this.customKeys.length > 0)\r\n props.customKeys = this.customKeys.map((key) => { return { value: key.value, color: key.color.toJSON() }; });\r\n\r\n return props;\r\n }\r\n\r\n /** Create a copy of this ThematicGradientSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A ThematicGradientSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: ThematicGradientSettingsProps): ThematicGradientSettings {\r\n if (undefined === changedProps)\r\n return ThematicGradientSettings.fromJSON(this.toJSON());\r\n\r\n const props: ThematicGradientSettingsProps = {\r\n mode: undefined !== changedProps.mode ? changedProps.mode : this.mode,\r\n stepCount: undefined !== changedProps.stepCount ? changedProps.stepCount : this.stepCount,\r\n marginColor: undefined !== changedProps.marginColor ? changedProps.marginColor : this.marginColor.tbgr,\r\n colorScheme: undefined !== changedProps.colorScheme ? changedProps.colorScheme : this.colorScheme,\r\n customKeys: undefined !== changedProps.customKeys ? changedProps.customKeys : this.customKeys.map((key) => ({ value: key.value, color: key.color.tbgr })),\r\n colorMix: undefined !== changedProps.colorMix ? changedProps.colorMix : this.colorMix,\r\n };\r\n\r\n return ThematicGradientSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensor]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorProps {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n position?: XYZProps;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n value?: number;\r\n}\r\n\r\n/** A sensor in world space, used for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensor {\r\n /** The world position of the sensor in X, Y, and Z. Defaults to {0,0,0}. */\r\n public position: Readonly<Point3d>;\r\n /** The value of the sensor used when accessing the thematic gradient texture; expected range is 0 to 1. Defaults to 0. */\r\n public readonly value: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorProps) {\r\n if (undefined === json) {\r\n this.position = Point3d.fromJSON();\r\n this.value = 0;\r\n } else {\r\n this.position = Point3d.fromJSON(json.position);\r\n this.value = (typeof json.value !== \"number\") ? 0 : json.value;\r\n if (this.value < 0)\r\n this.value = 0;\r\n else if (this.value > 1)\r\n this.value = 1;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensor): boolean {\r\n return (this.value === other.value) && this.position.isAlmostEqual(other.position);\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorProps) {\r\n return new ThematicDisplaySensor(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorProps {\r\n return {\r\n position: this.position.toJSON(),\r\n value: this.value,\r\n };\r\n }\r\n}\r\n\r\n/** JSON representation of a [[ThematicDisplaySensorSettings]] for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport interface ThematicDisplaySensorSettingsProps {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n sensors?: ThematicDisplaySensorProps[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n distanceCutoff?: number;\r\n}\r\n\r\n/** Settings for sensor-based thematic display for [[ThematicDisplayMode.InverseDistanceWeightedSensors]].\r\n * @public\r\n */\r\nexport class ThematicDisplaySensorSettings {\r\n /** This is the list of sensors. Defaults to an empty array. */\r\n public readonly sensors: ThematicDisplaySensor[];\r\n /** This is the distance cutoff in meters. For a position on screen to be affected by a sensor, it must be at least this close to the sensor.\r\n * If this is zero or negative, then no distance cutoff is applied (all sensors affect all positions regardless of nearness).\r\n * Defaults to zero.\r\n * @note Using a suitable distance cutoff imparts a significant performance benefit. The larger this value becomes, performance will degrade.\r\n */\r\n public readonly distanceCutoff: number;\r\n\r\n private constructor(json?: ThematicDisplaySensorSettingsProps) {\r\n this.sensors = [];\r\n if (undefined !== json) {\r\n if (json.sensors !== undefined && json.sensors !== null) {\r\n json.sensors.forEach((sensorJSON) => this.sensors.push(ThematicDisplaySensor.fromJSON(sensorJSON)));\r\n }\r\n this.distanceCutoff = (typeof json.distanceCutoff === \"number\") ? json.distanceCutoff : 0;\r\n } else {\r\n this.distanceCutoff = 0;\r\n }\r\n }\r\n\r\n public equals(other: ThematicDisplaySensorSettings): boolean {\r\n if (this.distanceCutoff !== other.distanceCutoff)\r\n return false;\r\n\r\n const thisSensors = this.sensors;\r\n const otherSensors = other.sensors;\r\n\r\n if (thisSensors.length !== otherSensors.length)\r\n return false;\r\n\r\n for (let i = 0; i < thisSensors.length; i++) {\r\n if (!thisSensors[i].equals(otherSensors[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplaySensorSettingsProps) {\r\n return new ThematicDisplaySensorSettings(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplaySensorSettingsProps {\r\n const json: ThematicDisplaySensorSettingsProps = {};\r\n\r\n json.sensors = [];\r\n this.sensors.forEach((sensor) => json.sensors!.push(sensor.toJSON()));\r\n\r\n json.distanceCutoff = this.distanceCutoff;\r\n\r\n return json;\r\n }\r\n}\r\n\r\n/** The thematic display mode. This determines how to apply the thematic color gradient to the geometry.\r\n * @public\r\n */\r\nexport enum ThematicDisplayMode {\r\n /** The color gradient will be mapped to surface geometry and point clouds based on world height in meters. */\r\n Height = 0,\r\n /** The color gradient will be mapped to surface geometry and point clouds using inverse distance weighting based on world positions and corresponding values from a list of sensors.\r\n * @note Performance will decrease as more sensors are added.\r\n */\r\n InverseDistanceWeightedSensors = 1,\r\n /** The color gradient will be mapped to surface geometry based on the slope of the surface. The slope value is calculated based on the angle between the surface and the axis specified in the associated [[ThematicDisplay]] object.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n Slope = 2,\r\n /** The color gradient will be mapped to surface geometry based on the direction of a sun shining on the surface.\r\n * @note This display mode does not affect point clouds.\r\n */\r\n HillShade = 3,\r\n}\r\n\r\n/** JSON representation of the thematic display setup of a [[DisplayStyle3d]].\r\n * @public\r\n */\r\nexport interface ThematicDisplayProps {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n displayMode?: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n gradientSettings?: ThematicGradientSettingsProps;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in degrees with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n range?: Range1dProps;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], calculating the slope of a surface is done in relation to the axis. Defaults to {0,0,0}. */\r\n axis?: XYZProps;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n sunDirection?: XYZProps;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n sensorSettings?: ThematicDisplaySensorSettingsProps;\r\n}\r\n\r\n/** The thematic display setup of a [[DisplayStyle3d]].\r\n * Thematic display allows a user to colorize a scene using a color gradient in a way that provides a visual cue about certain attributes of the rendered geometry. This scene colorization will be done based on certain geometric attributes like height, surface slope, position of surfaces relative to a sun position, or geometric position relative to a list of sensors.\r\n * The documentation for [[ThematicDisplayMode]] describes how each mode colorizes the scene.\r\n * @note Applying thematic display to geometry prevents shadows from applying to the same geometry.\r\n * @public\r\n */\r\nexport class ThematicDisplay {\r\n /** The thematic display mode. This determines how to apply the thematic color gradient to the geometry. Defaults to [[ThematicDisplayMode.Height]]. */\r\n public readonly displayMode: ThematicDisplayMode;\r\n /** The settings used to create a color gradient applied to the geometry. Defaults to an instantiation using [[ThematicGradientSettings.fromJSON]] with no arguments. */\r\n public readonly gradientSettings: ThematicGradientSettings;\r\n /** The range to use when applying the thematic gradient for height and slope mode.\r\n * For [[ThematicDisplayMode.Height]], this is world space in meters and represents the range in which to apply the gradient along the specified axis.\r\n * For [[ThematicDisplayMode.Slope]], this is a range in radians with a minimum low value of 0 degrees and a maximum high value of 90 degrees.\r\n * Defaults to a null range.\r\n */\r\n public readonly range: Range1d;\r\n /** For [[ThematicDisplayMode.Height]], this is the axis along which to apply the thematic gradient in the scene. For [[ThematicDisplayMode.Slope]], the slope of a surface is calculated in relation to this axis. Defaults to {0,0,0}. */\r\n public readonly axis: Vector3d;\r\n /** For [[ThematicDisplayMode.HillShade]], this is the direction of the sun in world space. Defaults to {0,0,0}. */\r\n public readonly sunDirection: Vector3d;\r\n /** For [[ThematicDisplayMode.InverseDistanceWeightedSensors]], these are the settings that control the sensors. Defaults to an instantiation using [[ThematicDisplaySensorSettings.fromJSON]] with no arguments.\r\n * @public\r\n */\r\n public readonly sensorSettings: ThematicDisplaySensorSettings;\r\n\r\n public equals(other: ThematicDisplay): boolean {\r\n if (this.displayMode !== other.displayMode)\r\n return false;\r\n if (!this.gradientSettings.equals(other.gradientSettings))\r\n return false;\r\n if (!this.range.isAlmostEqual(other.range))\r\n return false;\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n if (!this.sunDirection.isAlmostEqual(other.sunDirection))\r\n return false;\r\n if (!this.sensorSettings.equals(other.sensorSettings))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n private constructor(json?: ThematicDisplayProps) {\r\n if (undefined === json) {\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON();\r\n this.axis = Vector3d.fromJSON();\r\n this.range = Range1d.fromJSON();\r\n this.sunDirection = Vector3d.fromJSON();\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON();\r\n } else {\r\n this.displayMode = (json.displayMode !== undefined && json.displayMode !== null) ? json.displayMode : ThematicDisplayMode.Height;\r\n if (this.displayMode < ThematicDisplayMode.Height || this.displayMode > ThematicDisplayMode.HillShade)\r\n this.displayMode = ThematicDisplayMode.Height;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(json.gradientSettings);\r\n this.axis = Vector3d.fromJSON(json.axis);\r\n this.range = Range1d.fromJSON(json.range);\r\n this.sunDirection = Vector3d.fromJSON(json.sunDirection);\r\n this.sensorSettings = ThematicDisplaySensorSettings.fromJSON(json.sensorSettings);\r\n }\r\n if (ThematicDisplayMode.Height !== this.displayMode) {\r\n // Disallow isoline and stepped-with-delimiter gradient modes in any mode other than height.\r\n if (ThematicGradientMode.IsoLines === this.gradientSettings.mode || ThematicGradientMode.SteppedWithDelimiter === this.gradientSettings.mode) {\r\n const gradientSettingsJSON = this.gradientSettings.toJSON();\r\n gradientSettingsJSON.mode = ThematicGradientMode.Smooth;\r\n this.gradientSettings = ThematicGradientSettings.fromJSON(gradientSettingsJSON);\r\n }\r\n if (ThematicDisplayMode.Slope === this.displayMode) {\r\n if (this.range.low < 0.0)\r\n this.range.low = 0.0;\r\n if (this.range.high > 90.0)\r\n this.range.high = 90.0;\r\n }\r\n }\r\n }\r\n\r\n public static fromJSON(json?: ThematicDisplayProps) {\r\n return new ThematicDisplay(json);\r\n }\r\n\r\n public toJSON(): ThematicDisplayProps {\r\n const json: ThematicDisplayProps = {\r\n displayMode: this.displayMode,\r\n gradientSettings: this.gradientSettings.toJSON(),\r\n axis: this.axis.toJSON(),\r\n sunDirection: this.sunDirection.toJSON(),\r\n range: this.range.toJSON(),\r\n };\r\n\r\n if (this.sensorSettings.sensors.length > 0)\r\n json.sensorSettings = this.sensorSettings.toJSON();\r\n\r\n return json;\r\n }\r\n}\r\n"]}
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-
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@@ -10,7 +10,7 @@ import { FeatureAppearance } from "./FeatureSymbology";
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import { PlanarClipMaskMode, PlanarClipMaskSettings } from "./PlanarClipMask";
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import { SpatialClassifiers } from "./SpatialClassification";
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/** Identify the Reality Data service provider
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* @
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* @beta
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@@ -25,7 +25,7 @@ export var RealityDataProvider;
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* This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.
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* It was use to support OrbitPointCloud (OPC) from other server than ContextShare
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* You should use other mode when possible
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* @see [[RealityDataSource.
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* @see [[RealityDataSource.createKeyFromOrbitGtBlobProps]] that will try to detect provider from an URL
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*/
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RealityDataProvider["OrbitGtBlob"] = "OrbitGtBlob";
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/**
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@@ -40,7 +40,7 @@ export var RealityDataProvider;
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RealityDataProvider["CesiumIonAsset"] = "CesiumIonAsset";
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})(RealityDataProvider || (RealityDataProvider = {}));
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/** Identify the Reality Data storage format
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* @
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* @beta
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export var RealityDataFormat;
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@@ -53,6 +53,45 @@ export var RealityDataFormat;
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*/
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RealityDataFormat["OPC"] = "OPC";
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})(RealityDataFormat || (RealityDataFormat = {}));
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/** Utility function for RealityDataFormat
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* @beta
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*/
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(function (RealityDataFormat) {
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/**
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* Try to extract the RealityDataFormat from the url
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* @param tilesetUrl the reality data attachment url
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* @returns the extracted RealityDataFormat or ThreeDTile by default if not found
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*/
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+
function fromUrl(tilesetUrl) {
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+
let format = RealityDataFormat.ThreeDTile;
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if (tilesetUrl.includes(".opc"))
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format = RealityDataFormat.OPC;
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+
return format;
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}
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RealityDataFormat.fromUrl = fromUrl;
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+
})(RealityDataFormat || (RealityDataFormat = {}));
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/**
|
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* RealityDataSourceKey utility functions
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* @beta */
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+
export var RealityDataSourceKey;
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(function (RealityDataSourceKey) {
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+
/** Utility function to convert a RealityDataSourceKey into its string representation */
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+
function toString(rdSourceKey) {
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+
return `${rdSourceKey.provider}:${rdSourceKey.format}:${rdSourceKey.id}:${rdSourceKey === null || rdSourceKey === void 0 ? void 0 : rdSourceKey.iTwinId}`;
|
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|
+
}
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RealityDataSourceKey.toString = toString;
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+
/** Utility function to compare two RealityDataSourceKey, we consider it equal even if itwinId is different */
|
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84
|
+
function isEqual(key1, key2) {
|
|
85
|
+
if ((key1.provider === RealityDataProvider.CesiumIonAsset) && key2.provider === RealityDataProvider.CesiumIonAsset)
|
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|
+
return true; // ignore other properties for CesiumIonAsset, id is hidden
|
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|
+
if ((key1.provider === key2.provider) && (key1.format === key2.format) && (key1.id === key2.id)) {
|
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+
// && (key1?.iTwinId === key2?.iTwinId)) -> ignore iTwinId, consider it is the same reality data
|
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+
return true;
|
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+
}
|
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+
return false;
|
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|
+
}
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+
RealityDataSourceKey.isEqual = isEqual;
|
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|
+
})(RealityDataSourceKey || (RealityDataSourceKey = {}));
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|
/** @public */
|
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|
export var ContextRealityModelProps;
|
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58
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|
(function (ContextRealityModelProps) {
|
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@@ -1 +1 @@
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1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, BeEvent } from \"@itwin/core-bentley\";\r\nimport { FeatureAppearance, FeatureAppearanceProps } from \"./FeatureSymbology\";\r\nimport { PlanarClipMaskMode, PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { SpatialClassifierProps, SpatialClassifiers } from \"./SpatialClassification\";\r\n\r\n/** JSON representation of the blob properties for an OrbitGt property cloud.\r\n * @alpha\r\n */\r\nexport interface OrbitGtBlobProps {\r\n rdsUrl?: string;\r\n containerName: string;\r\n blobFileName: string;\r\n sasToken: string;\r\n accountName: string;\r\n}\r\n\r\n/** Identify the Reality Data service provider\r\n * @alpha\r\n */\r\nexport enum RealityDataProvider {\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.tilesetUrl property.\r\n * It was use to support RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n TilesetUrl = \"TilesetUrl\",\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.\r\n * It was use to support OrbitPointCloud (OPC) from other server than ContextShare\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createRealityDataSourceKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n OrbitGtBlob = \"OrbitGtBlob\",\r\n /**\r\n * Will provide access url from realityDataId and iTwinId on contextShare for 3dTile storage format or OPC storage format\r\n * This provider support all type of 3dTile storage fomat and OrbitPointCloud: RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles, OPC\r\n * @see [[RealityDataFormat]].\r\n */\r\n ContextShare = \"ContextShare\",\r\n /**\r\n * Will provide Open Street Map Building (OSM) from Cesium Ion (in 3dTile format)\r\n */\r\n CesiumIonAsset = \"CesiumIonAsset\",\r\n}\r\n\r\n/** Identify the Reality Data storage format\r\n * @alpha\r\n */\r\nexport enum RealityDataFormat {\r\n /**\r\n * 3dTile supported formats; RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * */\r\n ThreeDTile = \"ThreeDTile\",\r\n /**\r\n * Orbit Point Cloud (OPC) storage format (RealityDataType.OPC)\r\n */\r\n OPC = \"OPC\",\r\n}\r\n\r\n/**\r\n * Key used by RealityDataSource to identify provider and reality data format\r\n * This key identify one and only one reality data source on the provider\r\n * @alpha\r\n */\r\nexport interface RealityDataSourceKey {\r\n /**\r\n * The provider that supplies the access to reality data source for displaying the reality model\r\n * @see [[RealityDataProvider]] for default supported value;\r\n */\r\n provider: string;\r\n /**\r\n * The format used by the provider to store the reality data\r\n * @see [[RealityDataFormat]] for default supported value;\r\n */\r\n format: string;\r\n /** The reality data id that identify a reality data for the provider */\r\n id: string;\r\n /** The context id that was used when reality data was attached - if none provided, current session iTwinId will be used */\r\n iTwinId?: string;\r\n}\r\n\r\n/** JSON representation of the reality data reference attachment properties.\r\n * @alpha\r\n */\r\nexport interface RealityDataSourceProps {\r\n /** The source key that identify a reality data for the provider. */\r\n sourceKey: RealityDataSourceKey;\r\n}\r\n\r\n/** JSON representation of a [[ContextRealityModel]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelProps {\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.\r\n * @alpha\r\n */\r\n rdSourceKey?: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n tilesetUrl: string;\r\n /** @see [[ContextRealityModel.orbitGtBlob]].\r\n * @alpha\r\n */\r\n orbitGtBlob?: OrbitGtBlobProps;\r\n /** @see [[ContextRealityModel.realityDataId]]. */\r\n realityDataId?: string;\r\n /** An optional, user-friendly name for the reality model suitable for display in a user interface. */\r\n name?: string;\r\n /** An optional, user-friendly description of the reality model suitable for display in a user interface. */\r\n description?: string;\r\n /** @see [[ContextRealityModel.classifiers]]. */\r\n classifiers?: SpatialClassifierProps[];\r\n /** @see [[ContextRealityModel.planarClipMask]]. */\r\n planarClipMask?: PlanarClipMaskProps;\r\n /** @see [[ContextRealityModel.appearanceOverrides]]. */\r\n appearanceOverrides?: FeatureAppearanceProps;\r\n}\r\n\r\n/** @public */\r\nexport namespace ContextRealityModelProps {\r\n /** Produce a deep copy of `input`. */\r\n export function clone(input: ContextRealityModelProps) {\r\n // Spread operator is shallow, and includes `undefined` properties and empty strings.\r\n // We want to make deep copies, omit undefined properties and empty strings, and require tilesetUrl to be defined.\r\n const output: ContextRealityModelProps = { tilesetUrl: input.tilesetUrl ?? \"\" };\r\n\r\n if (input.rdSourceKey)\r\n output.rdSourceKey = { ...input.rdSourceKey };\r\n\r\n if (input.name)\r\n output.name = input.name;\r\n\r\n if (input.realityDataId)\r\n output.realityDataId = input.realityDataId;\r\n\r\n if (input.description)\r\n output.description = input.description;\r\n\r\n if (input.orbitGtBlob)\r\n output.orbitGtBlob = { ...input.orbitGtBlob };\r\n\r\n if (input.appearanceOverrides) {\r\n output.appearanceOverrides = { ...input.appearanceOverrides };\r\n if (input.appearanceOverrides.rgb)\r\n output.appearanceOverrides.rgb = { ...input.appearanceOverrides.rgb };\r\n }\r\n\r\n if (input.planarClipMask)\r\n output.planarClipMask = { ...input.planarClipMask };\r\n\r\n if (input.classifiers)\r\n output.classifiers = input.classifiers.map((x) => { return { ...x, flags: { ...x.flags } }; });\r\n\r\n return output;\r\n }\r\n}\r\n\r\n/** A reality model not associated with a [GeometricModel]($backend) but instead defined in a [DisplayStyle]($backend) or [DisplayStyleState]($frontend).\r\n * Such reality models are displayed to provide context to the view and can be freely attached and detached at display time.\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]] to define context reality models for a display style.\r\n * @public\r\n */\r\nexport class ContextRealityModel {\r\n protected readonly _props: ContextRealityModelProps;\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * @alpha\r\n */\r\n public readonly rdSourceKey?: RealityDataSourceKey;\r\n /** A name suitable for display in a user interface. By default, an empty string. */\r\n public readonly name: string;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n public readonly url: string;\r\n /** A description of the model suitable for display in a user interface. By default, an empty string. */\r\n public readonly description: string;\r\n /** An optional identifier that, if present, can be used to elide a request to the reality data service. */\r\n public readonly realityDataId?: string;\r\n /** A set of [[SpatialClassifier]]s, of which one at any given time can be used to classify the reality model. */\r\n public readonly classifiers?: SpatialClassifiers;\r\n /** @alpha */\r\n public readonly orbitGtBlob?: Readonly<OrbitGtBlobProps>;\r\n protected _appearanceOverrides?: FeatureAppearance;\r\n protected _planarClipMask?: PlanarClipMaskSettings;\r\n /** Event dispatched just before assignment to [[planarClipMaskSettings]]. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(newSettings: PlanarClipMaskSettings | undefined, model: ContextRealityModel) => void>();\r\n /** Event dispatched just before assignment to [[appearanceOverrides]]. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(newOverrides: FeatureAppearance | undefined, model: ContextRealityModel) => void>();\r\n\r\n /** Construct a new context reality model.\r\n * @param props JSON representation of the reality model, which will be kept in sync with changes made via the ContextRealityModel's methods.\r\n */\r\n public constructor(props: ContextRealityModelProps) {\r\n this._props = props;\r\n this.rdSourceKey = props.rdSourceKey;\r\n this.name = props.name ?? \"\";\r\n this.url = props.tilesetUrl ?? \"\";\r\n this.orbitGtBlob = props.orbitGtBlob;\r\n this.realityDataId = props.realityDataId;\r\n this.description = props.description ?? \"\";\r\n this._appearanceOverrides = props.appearanceOverrides ? FeatureAppearance.fromJSON(props.appearanceOverrides) : undefined;\r\n if (props.planarClipMask && props.planarClipMask.mode !== PlanarClipMaskMode.None)\r\n this._planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n\r\n if (props.classifiers)\r\n this.classifiers = new SpatialClassifiers(props);\r\n }\r\n\r\n /** Optionally describes how the geometry of the reality model can be masked by other models. */\r\n public get planarClipMaskSettings(): PlanarClipMaskSettings | undefined {\r\n return this._planarClipMask;\r\n }\r\n public set planarClipMaskSettings(settings: PlanarClipMaskSettings | undefined) {\r\n this.onPlanarClipMaskChanged.raiseEvent(settings, this);\r\n if (!settings)\r\n delete this._props.planarClipMask;\r\n else\r\n this._props.planarClipMask = settings.toJSON();\r\n\r\n this._planarClipMask = settings;\r\n }\r\n\r\n /** Overrides applied to the appearance of the reality model. Only the rgb, transparency, nonLocatable, and emphasized properties are applicable - the rest are ignored. */\r\n public get appearanceOverrides(): FeatureAppearance | undefined {\r\n return this._appearanceOverrides;\r\n }\r\n public set appearanceOverrides(overrides: FeatureAppearance | undefined) {\r\n this.onAppearanceOverridesChanged.raiseEvent(overrides, this);\r\n if (!overrides)\r\n delete this._props.appearanceOverrides;\r\n else\r\n this._props.appearanceOverrides = overrides.toJSON();\r\n\r\n this._appearanceOverrides = overrides;\r\n }\r\n\r\n /** Convert this model to its JSON representation. */\r\n public toJSON(): ContextRealityModelProps {\r\n return ContextRealityModelProps.clone(this._props);\r\n }\r\n\r\n /** Returns true if [[name]] and [[url]] match the specified name and url. */\r\n public matchesNameAndUrl(name: string, url: string): boolean {\r\n return this.name === name && this.url === url;\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[ContextRealityModel]]s.\r\n * @see [[ContextRealityModels]].\r\n * @see [[DisplayStyleSettingsProps.contextRealityModels]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelsContainer {\r\n /** The list of reality models. */\r\n contextRealityModels?: ContextRealityModelProps[];\r\n}\r\n\r\n/** A list of [[ContextRealityModel]]s attached to a [[DisplayStyleSettings]]. The list may be presented to the user with the name and description of each model.\r\n * The list is automatically synchronized with the underlying JSON representation provided by the input [[ContextRealityModelsContainer]].\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]].\r\n * @public\r\n */\r\nexport class ContextRealityModels {\r\n private readonly _container: ContextRealityModelsContainer;\r\n private readonly _createModel: (props: ContextRealityModelProps) => ContextRealityModel;\r\n private readonly _models: ContextRealityModel[] = [];\r\n /** Event dispatched just before [[ContextRealityModel.planarClipMaskSettings]] is modified for one of the reality models. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(model: ContextRealityModel, newSettings: PlanarClipMaskSettings | undefined) => void>();\r\n /** Event dispatched just before [[ContextRealityModel.appearanceOverrides]] is modified for one of the reality models. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(model: ContextRealityModel, newOverrides: FeatureAppearance | undefined) => void>();\r\n /** Event dispatched when a model is [[add]]ed, [[delete]]d, [[replace]]d, or [[update]]d. */\r\n public readonly onChanged = new BeEvent<(previousModel: ContextRealityModel | undefined, newModel: ContextRealityModel | undefined) => void>();\r\n\r\n /** Construct a new list of reality models from its JSON representation. THe list will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the list. The caller should not directly modify `container.classifiers` or its contents as that will cause the list\r\n * to become out of sync with the JSON representation.\r\n * @param container The object that holds the JSON representation of the list.\r\n * @param createContextRealityModel Optional function used to instantiate ContextRealityModels added to the list.\r\n */\r\n public constructor(container: ContextRealityModelsContainer, createContextRealityModel?: (props: ContextRealityModelProps) => ContextRealityModel) {\r\n this._container = container;\r\n this._createModel = createContextRealityModel ?? ((props) => new ContextRealityModel(props));\r\n\r\n const models = container.contextRealityModels;\r\n if (models)\r\n for (const model of models)\r\n this._models.push(this.createModel(model));\r\n }\r\n\r\n /** The read-only list of reality models. */\r\n public get models(): ReadonlyArray<ContextRealityModel> {\r\n return this._models;\r\n }\r\n\r\n /** Append a new reality model to the list.\r\n * @param The JSON representation of the reality model.\r\n * @returns the newly-added reality model.\r\n */\r\n public add(props: ContextRealityModelProps): ContextRealityModel {\r\n if (!this._container.contextRealityModels)\r\n this._container.contextRealityModels = [];\r\n\r\n props = ContextRealityModelProps.clone(props);\r\n const model = this.createModel(props);\r\n\r\n this.onChanged.raiseEvent(undefined, model);\r\n\r\n this._models.push(model);\r\n this._container.contextRealityModels.push(props);\r\n\r\n return model;\r\n }\r\n\r\n /** Remove the specified reality model from the list.\r\n * @param model The reality model to remove.\r\n * @returns true if the model was removed, or false if the model was not present in the list.\r\n */\r\n public delete(model: ContextRealityModel): boolean {\r\n const index = this._models.indexOf(model);\r\n if (-1 === index)\r\n return false;\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n\r\n this._models.splice(index, 1);\r\n if (this.models.length === 0)\r\n this._container.contextRealityModels = undefined;\r\n else\r\n this._container.contextRealityModels.splice(index, 1);\r\n\r\n return true;\r\n }\r\n\r\n /** Remove all reality models from the list. */\r\n public clear(): void {\r\n for (const model of this.models) {\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n }\r\n\r\n this._container.contextRealityModels = undefined;\r\n this._models.length = 0;\r\n }\r\n\r\n /** Replace a reality model in the list.\r\n * @param toReplace The reality model to be replaced.\r\n * @param replaceWith The JSON representation of the replacement reality model.\r\n * @returns the newly-created reality model that replaced `toReplace`.\r\n * @throws Error if `toReplace` is not present in the list\r\n * @note The replacement occupies the same index in the list as `toReplace` did.\r\n */\r\n public replace(toReplace: ContextRealityModel, replaceWith: ContextRealityModelProps): ContextRealityModel {\r\n const index = this._models.indexOf(toReplace);\r\n if (-1 === index)\r\n throw new Error(\"ContextRealityModel not present in list.\");\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n replaceWith = ContextRealityModelProps.clone(replaceWith);\r\n const model = this.createModel(replaceWith);\r\n\r\n this.onChanged.raiseEvent(toReplace, model);\r\n this.dropEventListeners(toReplace);\r\n\r\n this._models[index] = model;\r\n this._container.contextRealityModels[index] = replaceWith;\r\n\r\n return model;\r\n }\r\n\r\n /** Change selected properties of a reality model.\r\n * @param toUpdate The reality model whose properties are to be modified.\r\n * @param updateProps The properties to change.\r\n * @returns The updated reality model, identical to `toUpdate` except for properties explicitly supplied by `updateProps`.\r\n * @throws Error if `toUpdate` is not present in the list.\r\n */\r\n public update(toUpdate: ContextRealityModel, updateProps: Partial<ContextRealityModelProps>): ContextRealityModel {\r\n const props = {\r\n ...toUpdate.toJSON(),\r\n ...updateProps,\r\n };\r\n\r\n // Partial<> makes it possible to pass `undefined` for tilesetUrl...preserve previous URL in that case.\r\n if (undefined === props.tilesetUrl)\r\n props.tilesetUrl = toUpdate.url;\r\n\r\n return this.replace(toUpdate, props);\r\n }\r\n\r\n private createModel(props: ContextRealityModelProps): ContextRealityModel {\r\n const model = this._createModel(props);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.addListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.addListener(this.handleAppearanceOverridesChanged, this);\r\n return model;\r\n }\r\n\r\n private dropEventListeners(model: ContextRealityModel): void {\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.removeListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.removeListener(this.handleAppearanceOverridesChanged, this);\r\n }\r\n\r\n private handlePlanarClipMaskChanged(mask: PlanarClipMaskSettings | undefined, model: ContextRealityModel): void {\r\n this.onPlanarClipMaskChanged.raiseEvent(model, mask);\r\n }\r\n\r\n private handleAppearanceOverridesChanged(app: FeatureAppearance | undefined, model: ContextRealityModel): void {\r\n this.onAppearanceOverridesChanged.raiseEvent(model, app);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, BeEvent } from \"@itwin/core-bentley\";\r\nimport { FeatureAppearance, FeatureAppearanceProps } from \"./FeatureSymbology\";\r\nimport { PlanarClipMaskMode, PlanarClipMaskProps, PlanarClipMaskSettings } from \"./PlanarClipMask\";\r\nimport { SpatialClassifierProps, SpatialClassifiers } from \"./SpatialClassification\";\r\n\r\n/** JSON representation of the blob properties for an OrbitGt property cloud.\r\n * @alpha\r\n */\r\nexport interface OrbitGtBlobProps {\r\n rdsUrl?: string;\r\n containerName: string;\r\n blobFileName: string;\r\n sasToken: string;\r\n accountName: string;\r\n}\r\n\r\n/** Identify the Reality Data service provider\r\n * @beta\r\n */\r\nexport enum RealityDataProvider {\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.tilesetUrl property.\r\n * It was use to support RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromUrl]] that will try to detect provider from an URL\r\n */\r\n TilesetUrl = \"TilesetUrl\",\r\n /**\r\n * This is the legacy mode where the access to the 3d tiles is harcoded in ContextRealityModelProps.OrbitGtBlob property.\r\n * It was use to support OrbitPointCloud (OPC) from other server than ContextShare\r\n * You should use other mode when possible\r\n * @see [[RealityDataSource.createKeyFromOrbitGtBlobProps]] that will try to detect provider from an URL\r\n */\r\n OrbitGtBlob = \"OrbitGtBlob\",\r\n /**\r\n * Will provide access url from realityDataId and iTwinId on contextShare for 3dTile storage format or OPC storage format\r\n * This provider support all type of 3dTile storage fomat and OrbitPointCloud: RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles, OPC\r\n * @see [[RealityDataFormat]].\r\n */\r\n ContextShare = \"ContextShare\",\r\n /**\r\n * Will provide Open Street Map Building (OSM) from Cesium Ion (in 3dTile format)\r\n */\r\n CesiumIonAsset = \"CesiumIonAsset\",\r\n}\r\n\r\n/** Identify the Reality Data storage format\r\n * @beta\r\n */\r\nexport enum RealityDataFormat {\r\n /**\r\n * 3dTile supported formats; RealityMesh3DTiles, Terrain3DTiles, Cesium3DTiles\r\n * */\r\n ThreeDTile = \"ThreeDTile\",\r\n /**\r\n * Orbit Point Cloud (OPC) storage format (RealityDataType.OPC)\r\n */\r\n OPC = \"OPC\",\r\n}\r\n\r\n/** Utility function for RealityDataFormat\r\n * @beta\r\n */\r\nexport namespace RealityDataFormat {\r\n /**\r\n * Try to extract the RealityDataFormat from the url\r\n * @param tilesetUrl the reality data attachment url\r\n * @returns the extracted RealityDataFormat or ThreeDTile by default if not found\r\n */\r\n export function fromUrl(tilesetUrl: string): RealityDataFormat {\r\n let format = RealityDataFormat.ThreeDTile;\r\n if (tilesetUrl.includes(\".opc\"))\r\n format = RealityDataFormat.OPC;\r\n return format;\r\n }\r\n}\r\n\r\n/**\r\n * Key used by RealityDataSource to identify provider and reality data format\r\n * This key identify one and only one reality data source on the provider\r\n * @beta\r\n */\r\nexport interface RealityDataSourceKey {\r\n /**\r\n * The provider that supplies the access to reality data source for displaying the reality model\r\n * @see [[RealityDataProvider]] for default supported value;\r\n */\r\n provider: string;\r\n /**\r\n * The format used by the provider to store the reality data\r\n * @see [[RealityDataFormat]] for default supported value;\r\n */\r\n format: string;\r\n /** The reality data id that identify a reality data for the provider */\r\n id: string;\r\n /** The context id that was used when reality data was attached - if none provided, current session iTwinId will be used */\r\n iTwinId?: string;\r\n}\r\n/**\r\n * RealityDataSourceKey utility functions\r\n * @beta */\r\nexport namespace RealityDataSourceKey {\r\n /** Utility function to convert a RealityDataSourceKey into its string representation */\r\n export function toString(rdSourceKey: RealityDataSourceKey): string {\r\n return `${rdSourceKey.provider}:${rdSourceKey.format}:${rdSourceKey.id}:${rdSourceKey?.iTwinId}`;\r\n }\r\n /** Utility function to compare two RealityDataSourceKey, we consider it equal even if itwinId is different */\r\n export function isEqual(key1: RealityDataSourceKey, key2: RealityDataSourceKey): boolean {\r\n if ((key1.provider === RealityDataProvider.CesiumIonAsset) && key2.provider === RealityDataProvider.CesiumIonAsset)\r\n return true; // ignore other properties for CesiumIonAsset, id is hidden\r\n if ((key1.provider === key2.provider) && (key1.format === key2.format) && (key1.id === key2.id) ) {\r\n // && (key1?.iTwinId === key2?.iTwinId)) -> ignore iTwinId, consider it is the same reality data\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n\r\n/** JSON representation of the reality data reference attachment properties.\r\n * @beta\r\n*/\r\nexport interface RealityDataSourceProps {\r\n /** The source key that identify a reality data for the provider. */\r\n sourceKey: RealityDataSourceKey;\r\n}\r\n\r\n/** JSON representation of a [[ContextRealityModel]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelProps {\r\n /** @see [[ContextRealityModel.rdSourceKey]].\r\n * @beta\r\n */\r\n rdSourceKey?: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n tilesetUrl: string;\r\n /** @see [[ContextRealityModel.orbitGtBlob]].\r\n * @alpha\r\n */\r\n orbitGtBlob?: OrbitGtBlobProps;\r\n /** @see [[ContextRealityModel.realityDataId]]. */\r\n realityDataId?: string;\r\n /** An optional, user-friendly name for the reality model suitable for display in a user interface. */\r\n name?: string;\r\n /** An optional, user-friendly description of the reality model suitable for display in a user interface. */\r\n description?: string;\r\n /** @see [[ContextRealityModel.classifiers]]. */\r\n classifiers?: SpatialClassifierProps[];\r\n /** @see [[ContextRealityModel.planarClipMask]]. */\r\n planarClipMask?: PlanarClipMaskProps;\r\n /** @see [[ContextRealityModel.appearanceOverrides]]. */\r\n appearanceOverrides?: FeatureAppearanceProps;\r\n}\r\n\r\n/** @public */\r\nexport namespace ContextRealityModelProps {\r\n /** Produce a deep copy of `input`. */\r\n export function clone(input: ContextRealityModelProps) {\r\n // Spread operator is shallow, and includes `undefined` properties and empty strings.\r\n // We want to make deep copies, omit undefined properties and empty strings, and require tilesetUrl to be defined.\r\n const output: ContextRealityModelProps = { tilesetUrl: input.tilesetUrl ?? \"\" };\r\n\r\n if (input.rdSourceKey)\r\n output.rdSourceKey = { ...input.rdSourceKey };\r\n\r\n if (input.name)\r\n output.name = input.name;\r\n\r\n if (input.realityDataId)\r\n output.realityDataId = input.realityDataId;\r\n\r\n if (input.description)\r\n output.description = input.description;\r\n\r\n if (input.orbitGtBlob)\r\n output.orbitGtBlob = { ...input.orbitGtBlob };\r\n\r\n if (input.appearanceOverrides) {\r\n output.appearanceOverrides = { ...input.appearanceOverrides };\r\n if (input.appearanceOverrides.rgb)\r\n output.appearanceOverrides.rgb = { ...input.appearanceOverrides.rgb };\r\n }\r\n\r\n if (input.planarClipMask)\r\n output.planarClipMask = { ...input.planarClipMask };\r\n\r\n if (input.classifiers)\r\n output.classifiers = input.classifiers.map((x) => { return { ...x, flags: { ...x.flags } }; });\r\n\r\n return output;\r\n }\r\n}\r\n\r\n/** A reality model not associated with a [GeometricModel]($backend) but instead defined in a [DisplayStyle]($backend) or [DisplayStyleState]($frontend).\r\n * Such reality models are displayed to provide context to the view and can be freely attached and detached at display time.\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]] to define context reality models for a display style.\r\n * @public\r\n */\r\nexport class ContextRealityModel {\r\n /** @internal */\r\n protected readonly _props: ContextRealityModelProps;\r\n /**\r\n * The reality data source key identify the reality data provider and storage format.\r\n * It takes precedence over tilesetUrl and orbitGtBlob when present and can be use to actually replace these properties.\r\n * @beta\r\n */\r\n public readonly rdSourceKey?: RealityDataSourceKey;\r\n /** A name suitable for display in a user interface. By default, an empty string. */\r\n public readonly name: string;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n public readonly url: string;\r\n /** A description of the model suitable for display in a user interface. By default, an empty string. */\r\n public readonly description: string;\r\n /** An optional identifier that, if present, can be used to elide a request to the reality data service. */\r\n public readonly realityDataId?: string;\r\n /** A set of [[SpatialClassifier]]s, of which one at any given time can be used to classify the reality model. */\r\n public readonly classifiers?: SpatialClassifiers;\r\n /** @alpha */\r\n public readonly orbitGtBlob?: Readonly<OrbitGtBlobProps>;\r\n protected _appearanceOverrides?: FeatureAppearance;\r\n protected _planarClipMask?: PlanarClipMaskSettings;\r\n /** Event dispatched just before assignment to [[planarClipMaskSettings]]. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(newSettings: PlanarClipMaskSettings | undefined, model: ContextRealityModel) => void>();\r\n /** Event dispatched just before assignment to [[appearanceOverrides]]. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(newOverrides: FeatureAppearance | undefined, model: ContextRealityModel) => void>();\r\n\r\n /** Construct a new context reality model.\r\n * @param props JSON representation of the reality model, which will be kept in sync with changes made via the ContextRealityModel's methods.\r\n */\r\n public constructor(props: ContextRealityModelProps) {\r\n this._props = props;\r\n this.rdSourceKey = props.rdSourceKey;\r\n this.name = props.name ?? \"\";\r\n this.url = props.tilesetUrl ?? \"\";\r\n this.orbitGtBlob = props.orbitGtBlob;\r\n this.realityDataId = props.realityDataId;\r\n this.description = props.description ?? \"\";\r\n this._appearanceOverrides = props.appearanceOverrides ? FeatureAppearance.fromJSON(props.appearanceOverrides) : undefined;\r\n if (props.planarClipMask && props.planarClipMask.mode !== PlanarClipMaskMode.None)\r\n this._planarClipMask = PlanarClipMaskSettings.fromJSON(props.planarClipMask);\r\n\r\n if (props.classifiers)\r\n this.classifiers = new SpatialClassifiers(props);\r\n }\r\n\r\n /** Optionally describes how the geometry of the reality model can be masked by other models. */\r\n public get planarClipMaskSettings(): PlanarClipMaskSettings | undefined {\r\n return this._planarClipMask;\r\n }\r\n public set planarClipMaskSettings(settings: PlanarClipMaskSettings | undefined) {\r\n this.onPlanarClipMaskChanged.raiseEvent(settings, this);\r\n if (!settings)\r\n delete this._props.planarClipMask;\r\n else\r\n this._props.planarClipMask = settings.toJSON();\r\n\r\n this._planarClipMask = settings;\r\n }\r\n\r\n /** Overrides applied to the appearance of the reality model. Only the rgb, transparency, nonLocatable, and emphasized properties are applicable - the rest are ignored. */\r\n public get appearanceOverrides(): FeatureAppearance | undefined {\r\n return this._appearanceOverrides;\r\n }\r\n public set appearanceOverrides(overrides: FeatureAppearance | undefined) {\r\n this.onAppearanceOverridesChanged.raiseEvent(overrides, this);\r\n if (!overrides)\r\n delete this._props.appearanceOverrides;\r\n else\r\n this._props.appearanceOverrides = overrides.toJSON();\r\n\r\n this._appearanceOverrides = overrides;\r\n }\r\n\r\n /** Convert this model to its JSON representation. */\r\n public toJSON(): ContextRealityModelProps {\r\n return ContextRealityModelProps.clone(this._props);\r\n }\r\n\r\n /** Returns true if [[name]] and [[url]] match the specified name and url. */\r\n public matchesNameAndUrl(name: string, url: string): boolean {\r\n return this.name === name && this.url === url;\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[ContextRealityModel]]s.\r\n * @see [[ContextRealityModels]].\r\n * @see [[DisplayStyleSettingsProps.contextRealityModels]].\r\n * @public\r\n */\r\nexport interface ContextRealityModelsContainer {\r\n /** The list of reality models. */\r\n contextRealityModels?: ContextRealityModelProps[];\r\n}\r\n\r\n/** A list of [[ContextRealityModel]]s attached to a [[DisplayStyleSettings]]. The list may be presented to the user with the name and description of each model.\r\n * The list is automatically synchronized with the underlying JSON representation provided by the input [[ContextRealityModelsContainer]].\r\n * @see [this interactive example](https://www.itwinjs.org/sample-showcase/?group=Viewer&sample=reality-data-sample)\r\n * @see [[DisplayStyleSettings.contextRealityModels]].\r\n * @public\r\n */\r\nexport class ContextRealityModels {\r\n private readonly _container: ContextRealityModelsContainer;\r\n private readonly _createModel: (props: ContextRealityModelProps) => ContextRealityModel;\r\n private readonly _models: ContextRealityModel[] = [];\r\n /** Event dispatched just before [[ContextRealityModel.planarClipMaskSettings]] is modified for one of the reality models. */\r\n public readonly onPlanarClipMaskChanged = new BeEvent<(model: ContextRealityModel, newSettings: PlanarClipMaskSettings | undefined) => void>();\r\n /** Event dispatched just before [[ContextRealityModel.appearanceOverrides]] is modified for one of the reality models. */\r\n public readonly onAppearanceOverridesChanged = new BeEvent<(model: ContextRealityModel, newOverrides: FeatureAppearance | undefined) => void>();\r\n /** Event dispatched when a model is [[add]]ed, [[delete]]d, [[replace]]d, or [[update]]d. */\r\n public readonly onChanged = new BeEvent<(previousModel: ContextRealityModel | undefined, newModel: ContextRealityModel | undefined) => void>();\r\n\r\n /** Construct a new list of reality models from its JSON representation. THe list will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the list. The caller should not directly modify `container.classifiers` or its contents as that will cause the list\r\n * to become out of sync with the JSON representation.\r\n * @param container The object that holds the JSON representation of the list.\r\n * @param createContextRealityModel Optional function used to instantiate ContextRealityModels added to the list.\r\n */\r\n public constructor(container: ContextRealityModelsContainer, createContextRealityModel?: (props: ContextRealityModelProps) => ContextRealityModel) {\r\n this._container = container;\r\n this._createModel = createContextRealityModel ?? ((props) => new ContextRealityModel(props));\r\n\r\n const models = container.contextRealityModels;\r\n if (models)\r\n for (const model of models)\r\n this._models.push(this.createModel(model));\r\n }\r\n\r\n /** The read-only list of reality models. */\r\n public get models(): ReadonlyArray<ContextRealityModel> {\r\n return this._models;\r\n }\r\n\r\n /** Append a new reality model to the list.\r\n * @param The JSON representation of the reality model.\r\n * @returns the newly-added reality model.\r\n */\r\n public add(props: ContextRealityModelProps): ContextRealityModel {\r\n if (!this._container.contextRealityModels)\r\n this._container.contextRealityModels = [];\r\n\r\n props = ContextRealityModelProps.clone(props);\r\n const model = this.createModel(props);\r\n\r\n this.onChanged.raiseEvent(undefined, model);\r\n\r\n this._models.push(model);\r\n this._container.contextRealityModels.push(props);\r\n\r\n return model;\r\n }\r\n\r\n /** Remove the specified reality model from the list.\r\n * @param model The reality model to remove.\r\n * @returns true if the model was removed, or false if the model was not present in the list.\r\n */\r\n public delete(model: ContextRealityModel): boolean {\r\n const index = this._models.indexOf(model);\r\n if (-1 === index)\r\n return false;\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n\r\n this._models.splice(index, 1);\r\n if (this.models.length === 0)\r\n this._container.contextRealityModels = undefined;\r\n else\r\n this._container.contextRealityModels.splice(index, 1);\r\n\r\n return true;\r\n }\r\n\r\n /** Remove all reality models from the list. */\r\n public clear(): void {\r\n for (const model of this.models) {\r\n this.dropEventListeners(model);\r\n this.onChanged.raiseEvent(model, undefined);\r\n }\r\n\r\n this._container.contextRealityModels = undefined;\r\n this._models.length = 0;\r\n }\r\n\r\n /** Replace a reality model in the list.\r\n * @param toReplace The reality model to be replaced.\r\n * @param replaceWith The JSON representation of the replacement reality model.\r\n * @returns the newly-created reality model that replaced `toReplace`.\r\n * @throws Error if `toReplace` is not present in the list\r\n * @note The replacement occupies the same index in the list as `toReplace` did.\r\n */\r\n public replace(toReplace: ContextRealityModel, replaceWith: ContextRealityModelProps): ContextRealityModel {\r\n const index = this._models.indexOf(toReplace);\r\n if (-1 === index)\r\n throw new Error(\"ContextRealityModel not present in list.\");\r\n\r\n assert(undefined !== this._container.contextRealityModels);\r\n assert(index < this._container.contextRealityModels.length);\r\n\r\n replaceWith = ContextRealityModelProps.clone(replaceWith);\r\n const model = this.createModel(replaceWith);\r\n\r\n this.onChanged.raiseEvent(toReplace, model);\r\n this.dropEventListeners(toReplace);\r\n\r\n this._models[index] = model;\r\n this._container.contextRealityModels[index] = replaceWith;\r\n\r\n return model;\r\n }\r\n\r\n /** Change selected properties of a reality model.\r\n * @param toUpdate The reality model whose properties are to be modified.\r\n * @param updateProps The properties to change.\r\n * @returns The updated reality model, identical to `toUpdate` except for properties explicitly supplied by `updateProps`.\r\n * @throws Error if `toUpdate` is not present in the list.\r\n */\r\n public update(toUpdate: ContextRealityModel, updateProps: Partial<ContextRealityModelProps>): ContextRealityModel {\r\n const props = {\r\n ...toUpdate.toJSON(),\r\n ...updateProps,\r\n };\r\n\r\n // Partial<> makes it possible to pass `undefined` for tilesetUrl...preserve previous URL in that case.\r\n if (undefined === props.tilesetUrl)\r\n props.tilesetUrl = toUpdate.url;\r\n\r\n return this.replace(toUpdate, props);\r\n }\r\n\r\n private createModel(props: ContextRealityModelProps): ContextRealityModel {\r\n const model = this._createModel(props);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.addListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.addListener(this.handleAppearanceOverridesChanged, this);\r\n return model;\r\n }\r\n\r\n private dropEventListeners(model: ContextRealityModel): void {\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onPlanarClipMaskChanged.removeListener(this.handlePlanarClipMaskChanged, this);\r\n // eslint-disable-next-line @typescript-eslint/unbound-method\r\n model.onAppearanceOverridesChanged.removeListener(this.handleAppearanceOverridesChanged, this);\r\n }\r\n\r\n private handlePlanarClipMaskChanged(mask: PlanarClipMaskSettings | undefined, model: ContextRealityModel): void {\r\n this.onPlanarClipMaskChanged.raiseEvent(model, mask);\r\n }\r\n\r\n private handleAppearanceOverridesChanged(app: FeatureAppearance | undefined, model: ContextRealityModel): void {\r\n this.onAppearanceOverridesChanged.raiseEvent(model, app);\r\n }\r\n}\r\n"]}
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{"version":3,"file":"GeoCoordinateServices.d.ts","sourceRoot":"","sources":["../../src/GeoCoordinateServices.ts"],"names":[],"mappings":"AAIA;;GAEG;
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{"version":3,"file":"GeoCoordinateServices.d.ts","sourceRoot":"","sources":["../../src/GeoCoordinateServices.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAE1E;;;;GAIG;AACH,oBAAY,cAAc;IACxB,kDAAkD;IAClD,OAAO,IAAI;IACX,sIAAsI;IACtI,YAAY,MAAM;IAClB;;;;;;;;;;OAUG;IACH,gBAAgB,IAAI;IACpB;;;;OAIG;IACH,uBAAuB,IAAI;IAC3B;;;;OAIG;IACH,gBAAgB,KAAK;IACrB;;;;OAIG;IACH,yBAAyB,KAAK;IAC9B,sGAAsG;IACtG,UAAU,OAAO;IACjB;;;OAGG;IACH,OAAO,SAAS;CACjB;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CAAC,CAAC,EAAE,cAAc,GAAG,gBAAgB,CAazE;AAED;;GAEG;AACH,MAAM,WAAW,6BAA6B;IAC5C,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,QAAQ,EAAE,CAAC;CACvB;AAED;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,CAAC,EAAE,QAAQ,CAAC;IACZ,CAAC,EAAE,cAAc,CAAC;CACnB;AAED,YAAY;AACZ,MAAM,WAAW,8BAA8B;IAC7C,YAAY,EAAE,eAAe,EAAE,CAAC;IAChC,SAAS,EAAE,MAAM,CAAC;CACnB;AAED;;GAEG;AACH,MAAM,WAAW,0BAA0B;IACzC,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,QAAQ,EAAE,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,2BAA2B;IAC1C,SAAS,EAAE,eAAe,EAAE,CAAC;IAC7B,SAAS,EAAE,MAAM,CAAC;CACnB;AAED;;;GAGG;AACH,MAAM,WAAW,kCAAkC;IACjD,6FAA6F;IAC7F,MAAM,EAAE,KAAK,GAAG,MAAM,CAAC;IACvB;;;;;MAKE;IACF,gBAAgB,EAAE,MAAM,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,mCAAmC;IAClD;;;MAGE;IACF,MAAM,EAAE,MAAM,CAAC;IACf,+FAA+F;IAC/F,aAAa,CAAC,EAAE,kBAAkB,CAAC;CACpC"}
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@@ -5,6 +5,7 @@
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/** @packageDocumentation
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* @module iModels
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*/
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+
// cspell:ignore NGVD, NAVD, COMPD_CS, PROJCS, GEOGCS
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import { GeoServiceStatus } from "@itwin/core-bentley";
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/** This enumeration lists all possible status as returned from a coordinate conversion to or from a
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* [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].
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