@itwin/core-backend 4.0.0-dev.48 → 4.0.0-dev.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/lib/cjs/AliCloudStorageService.d.ts +23 -23
  2. package/lib/cjs/AliCloudStorageService.js +71 -71
  3. package/lib/cjs/AliCloudStorageService.js.map +1 -1
  4. package/lib/cjs/BackendHubAccess.d.ts +224 -224
  5. package/lib/cjs/BackendHubAccess.js +41 -41
  6. package/lib/cjs/BackendHubAccess.js.map +1 -1
  7. package/lib/cjs/BackendLoggerCategory.d.ts +91 -91
  8. package/lib/cjs/BackendLoggerCategory.js +99 -99
  9. package/lib/cjs/BackendLoggerCategory.js.map +1 -1
  10. package/lib/cjs/BisCoreSchema.d.ts +21 -21
  11. package/lib/cjs/BisCoreSchema.js +60 -60
  12. package/lib/cjs/BisCoreSchema.js.map +1 -1
  13. package/lib/cjs/BriefcaseManager.d.ts +170 -170
  14. package/lib/cjs/BriefcaseManager.js +408 -408
  15. package/lib/cjs/BriefcaseManager.js.map +1 -1
  16. package/lib/cjs/Category.d.ts +153 -153
  17. package/lib/cjs/Category.js +243 -243
  18. package/lib/cjs/Category.js.map +1 -1
  19. package/lib/cjs/ChangeSummaryManager.d.ts +187 -187
  20. package/lib/cjs/ChangeSummaryManager.js +446 -446
  21. package/lib/cjs/ChangeSummaryManager.js.map +1 -1
  22. package/lib/cjs/ChangedElementsDb.d.ts +99 -99
  23. package/lib/cjs/ChangedElementsDb.js +165 -165
  24. package/lib/cjs/ChangedElementsDb.js.map +1 -1
  25. package/lib/cjs/ChangedElementsManager.d.ts +39 -39
  26. package/lib/cjs/ChangedElementsManager.js +88 -88
  27. package/lib/cjs/ChangedElementsManager.js.map +1 -1
  28. package/lib/cjs/ChannelControl.d.ts +69 -69
  29. package/lib/cjs/ChannelControl.js +88 -88
  30. package/lib/cjs/ChannelControl.js.map +1 -1
  31. package/lib/cjs/CheckpointManager.d.ts +121 -121
  32. package/lib/cjs/CheckpointManager.js +351 -351
  33. package/lib/cjs/CheckpointManager.js.map +1 -1
  34. package/lib/cjs/ClassRegistry.d.ts +79 -79
  35. package/lib/cjs/ClassRegistry.js +249 -249
  36. package/lib/cjs/ClassRegistry.js.map +1 -1
  37. package/lib/cjs/CloudSqlite.d.ts +355 -355
  38. package/lib/cjs/CloudSqlite.js +154 -154
  39. package/lib/cjs/CloudSqlite.js.map +1 -1
  40. package/lib/cjs/CloudStorageBackend.d.ts +58 -58
  41. package/lib/cjs/CloudStorageBackend.js +170 -170
  42. package/lib/cjs/CloudStorageBackend.js.map +1 -1
  43. package/lib/cjs/CodeService.d.ts +396 -396
  44. package/lib/cjs/CodeService.js +63 -63
  45. package/lib/cjs/CodeService.js.map +1 -1
  46. package/lib/cjs/CodeSpecs.d.ts +55 -55
  47. package/lib/cjs/CodeSpecs.js +124 -124
  48. package/lib/cjs/CodeSpecs.js.map +1 -1
  49. package/lib/cjs/ConcurrentQuery.d.ts +13 -13
  50. package/lib/cjs/ConcurrentQuery.js +36 -36
  51. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  52. package/lib/cjs/CustomViewState3dCreator.d.ts +21 -21
  53. package/lib/cjs/CustomViewState3dCreator.js +81 -81
  54. package/lib/cjs/CustomViewState3dCreator.js.map +1 -1
  55. package/lib/cjs/DevTools.d.ts +73 -73
  56. package/lib/cjs/DevTools.js +156 -156
  57. package/lib/cjs/DevTools.js.map +1 -1
  58. package/lib/cjs/DisplayStyle.d.ts +106 -106
  59. package/lib/cjs/DisplayStyle.js +253 -253
  60. package/lib/cjs/DisplayStyle.js.map +1 -1
  61. package/lib/cjs/ECDb.d.ts +191 -191
  62. package/lib/cjs/ECDb.js +348 -348
  63. package/lib/cjs/ECDb.js.map +1 -1
  64. package/lib/cjs/ECSchemaXmlContext.d.ts +18 -18
  65. package/lib/cjs/ECSchemaXmlContext.js +41 -41
  66. package/lib/cjs/ECSchemaXmlContext.js.map +1 -1
  67. package/lib/cjs/ECSqlStatement.d.ts +473 -473
  68. package/lib/cjs/ECSqlStatement.js +791 -791
  69. package/lib/cjs/ECSqlStatement.js.map +1 -1
  70. package/lib/cjs/Element.d.ts +1113 -1113
  71. package/lib/cjs/Element.js +1424 -1424
  72. package/lib/cjs/Element.js.map +1 -1
  73. package/lib/cjs/ElementAspect.d.ts +176 -176
  74. package/lib/cjs/ElementAspect.js +203 -203
  75. package/lib/cjs/ElementAspect.js.map +1 -1
  76. package/lib/cjs/ElementGraphics.d.ts +9 -9
  77. package/lib/cjs/ElementGraphics.js +41 -41
  78. package/lib/cjs/ElementGraphics.js.map +1 -1
  79. package/lib/cjs/ElementTreeWalker.d.ts +162 -162
  80. package/lib/cjs/ElementTreeWalker.js +409 -409
  81. package/lib/cjs/ElementTreeWalker.js.map +1 -1
  82. package/lib/cjs/Entity.d.ts +106 -106
  83. package/lib/cjs/Entity.js +134 -134
  84. package/lib/cjs/Entity.js.map +1 -1
  85. package/lib/cjs/EntityReferences.d.ts +49 -49
  86. package/lib/cjs/EntityReferences.js +95 -95
  87. package/lib/cjs/EntityReferences.js.map +1 -1
  88. package/lib/cjs/ExportGraphics.d.ts +317 -317
  89. package/lib/cjs/ExportGraphics.js +208 -208
  90. package/lib/cjs/ExportGraphics.js.map +1 -1
  91. package/lib/cjs/ExternalSource.d.ts +96 -96
  92. package/lib/cjs/ExternalSource.js +131 -131
  93. package/lib/cjs/ExternalSource.js.map +1 -1
  94. package/lib/cjs/GeoCoordConfig.d.ts +19 -19
  95. package/lib/cjs/GeoCoordConfig.js +85 -85
  96. package/lib/cjs/GeoCoordConfig.js.map +1 -1
  97. package/lib/cjs/GeometrySummary.d.ts +4 -4
  98. package/lib/cjs/GeometrySummary.js +380 -380
  99. package/lib/cjs/GeometrySummary.js.map +1 -1
  100. package/lib/cjs/HubMock.d.ts +94 -94
  101. package/lib/cjs/HubMock.js +220 -220
  102. package/lib/cjs/HubMock.js.map +1 -1
  103. package/lib/cjs/IModelCloneContext.d.ts +8 -8
  104. package/lib/cjs/IModelCloneContext.js +15 -15
  105. package/lib/cjs/IModelCloneContext.js.map +1 -1
  106. package/lib/cjs/IModelDb.d.ts +1213 -1213
  107. package/lib/cjs/IModelDb.js +2380 -2380
  108. package/lib/cjs/IModelDb.js.map +1 -1
  109. package/lib/cjs/IModelElementCloneContext.d.ts +89 -89
  110. package/lib/cjs/IModelElementCloneContext.js +159 -159
  111. package/lib/cjs/IModelElementCloneContext.js.map +1 -1
  112. package/lib/cjs/IModelHost.d.ts +369 -369
  113. package/lib/cjs/IModelHost.js +488 -488
  114. package/lib/cjs/IModelHost.js.map +1 -1
  115. package/lib/cjs/IModelJsFs.d.ts +62 -62
  116. package/lib/cjs/IModelJsFs.js +139 -139
  117. package/lib/cjs/IModelJsFs.js.map +1 -1
  118. package/lib/cjs/IpcHost.d.ts +104 -104
  119. package/lib/cjs/IpcHost.js +276 -276
  120. package/lib/cjs/IpcHost.js.map +1 -1
  121. package/lib/cjs/LineStyle.d.ts +311 -311
  122. package/lib/cjs/LineStyle.js +295 -295
  123. package/lib/cjs/LineStyle.js.map +1 -1
  124. package/lib/cjs/LocalHub.d.ts +162 -162
  125. package/lib/cjs/LocalHub.js +580 -580
  126. package/lib/cjs/LocalHub.js.map +1 -1
  127. package/lib/cjs/LocalhostIpcHost.d.ts +20 -20
  128. package/lib/cjs/LocalhostIpcHost.js +79 -79
  129. package/lib/cjs/LocalhostIpcHost.js.map +1 -1
  130. package/lib/cjs/Material.d.ts +131 -131
  131. package/lib/cjs/Material.js +180 -180
  132. package/lib/cjs/Material.js.map +1 -1
  133. package/lib/cjs/Model.d.ts +392 -392
  134. package/lib/cjs/Model.js +489 -489
  135. package/lib/cjs/Model.js.map +1 -1
  136. package/lib/cjs/NativeAppStorage.d.ts +51 -51
  137. package/lib/cjs/NativeAppStorage.js +202 -202
  138. package/lib/cjs/NativeAppStorage.js.map +1 -1
  139. package/lib/cjs/NativeHost.d.ts +52 -52
  140. package/lib/cjs/NativeHost.js +160 -160
  141. package/lib/cjs/NativeHost.js.map +1 -1
  142. package/lib/cjs/NavigationRelationship.d.ts +156 -156
  143. package/lib/cjs/NavigationRelationship.js +225 -225
  144. package/lib/cjs/NavigationRelationship.js.map +1 -1
  145. package/lib/cjs/PromiseMemoizer.d.ts +51 -51
  146. package/lib/cjs/PromiseMemoizer.js +101 -101
  147. package/lib/cjs/PromiseMemoizer.js.map +1 -1
  148. package/lib/cjs/PropertyStore.d.ts +132 -132
  149. package/lib/cjs/PropertyStore.js +11 -11
  150. package/lib/cjs/PropertyStore.js.map +1 -1
  151. package/lib/cjs/Relationship.d.ts +416 -416
  152. package/lib/cjs/Relationship.js +494 -494
  153. package/lib/cjs/Relationship.js.map +1 -1
  154. package/lib/cjs/RpcBackend.d.ts +5 -5
  155. package/lib/cjs/RpcBackend.js +32 -32
  156. package/lib/cjs/RpcBackend.js.map +1 -1
  157. package/lib/cjs/SQLiteDb.d.ts +219 -219
  158. package/lib/cjs/SQLiteDb.js +212 -212
  159. package/lib/cjs/SQLiteDb.js.map +1 -1
  160. package/lib/cjs/Schema.d.ts +55 -55
  161. package/lib/cjs/Schema.js +83 -83
  162. package/lib/cjs/Schema.js.map +1 -1
  163. package/lib/cjs/ServerBasedLocks.d.ts +57 -57
  164. package/lib/cjs/ServerBasedLocks.js +168 -168
  165. package/lib/cjs/ServerBasedLocks.js.map +1 -1
  166. package/lib/cjs/SqliteStatement.d.ts +360 -360
  167. package/lib/cjs/SqliteStatement.js +586 -586
  168. package/lib/cjs/SqliteStatement.js.map +1 -1
  169. package/lib/cjs/Texture.d.ts +58 -58
  170. package/lib/cjs/Texture.js +82 -82
  171. package/lib/cjs/Texture.js.map +1 -1
  172. package/lib/cjs/TileStorage.d.ts +18 -18
  173. package/lib/cjs/TileStorage.js +87 -87
  174. package/lib/cjs/TileStorage.js.map +1 -1
  175. package/lib/cjs/TxnManager.d.ts +202 -202
  176. package/lib/cjs/TxnManager.js +356 -356
  177. package/lib/cjs/TxnManager.js.map +1 -1
  178. package/lib/cjs/ViewDefinition.d.ts +435 -435
  179. package/lib/cjs/ViewDefinition.js +646 -646
  180. package/lib/cjs/ViewDefinition.js.map +1 -1
  181. package/lib/cjs/ViewStateHydrator.d.ts +13 -13
  182. package/lib/cjs/ViewStateHydrator.js +103 -103
  183. package/lib/cjs/ViewStateHydrator.js.map +1 -1
  184. package/lib/cjs/assets/IModelChange.02.00.00.ecschema.xml +90 -90
  185. package/lib/cjs/assets/Settings/Schemas/Cloud.Schema.json +67 -67
  186. package/lib/cjs/assets/Settings/Schemas/Gcs.schema.json +31 -31
  187. package/lib/cjs/assets/Settings/Schemas/Workspace.Schema.json +52 -52
  188. package/lib/cjs/assets/Settings/backend.setting.json5 +138 -138
  189. package/lib/cjs/core-backend.d.ts +185 -185
  190. package/lib/cjs/core-backend.js +205 -205
  191. package/lib/cjs/core-backend.js.map +1 -1
  192. package/lib/cjs/domains/FunctionalElements.d.ts +101 -101
  193. package/lib/cjs/domains/FunctionalElements.js +145 -145
  194. package/lib/cjs/domains/FunctionalElements.js.map +1 -1
  195. package/lib/cjs/domains/FunctionalSchema.d.ts +13 -13
  196. package/lib/cjs/domains/FunctionalSchema.js +39 -39
  197. package/lib/cjs/domains/FunctionalSchema.js.map +1 -1
  198. package/lib/cjs/domains/GenericElements.d.ts +177 -177
  199. package/lib/cjs/domains/GenericElements.js +263 -263
  200. package/lib/cjs/domains/GenericElements.js.map +1 -1
  201. package/lib/cjs/domains/GenericSchema.d.ts +10 -10
  202. package/lib/cjs/domains/GenericSchema.js +28 -28
  203. package/lib/cjs/domains/GenericSchema.js.map +1 -1
  204. package/lib/cjs/rpc/multipart.d.ts +11 -11
  205. package/lib/cjs/rpc/multipart.js +71 -71
  206. package/lib/cjs/rpc/multipart.js.map +1 -1
  207. package/lib/cjs/rpc/tracing.d.ts +28 -28
  208. package/lib/cjs/rpc/tracing.js +73 -73
  209. package/lib/cjs/rpc/tracing.js.map +1 -1
  210. package/lib/cjs/rpc/web/logging.d.ts +9 -9
  211. package/lib/cjs/rpc/web/logging.js +43 -43
  212. package/lib/cjs/rpc/web/logging.js.map +1 -1
  213. package/lib/cjs/rpc/web/request.d.ts +6 -6
  214. package/lib/cjs/rpc/web/request.js +73 -73
  215. package/lib/cjs/rpc/web/request.js.map +1 -1
  216. package/lib/cjs/rpc/web/response.d.ts +6 -6
  217. package/lib/cjs/rpc/web/response.js +105 -105
  218. package/lib/cjs/rpc/web/response.js.map +1 -1
  219. package/lib/cjs/rpc-impl/DevToolsRpcImpl.d.ts +15 -15
  220. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js +32 -32
  221. package/lib/cjs/rpc-impl/DevToolsRpcImpl.js.map +1 -1
  222. package/lib/cjs/rpc-impl/IModelReadRpcImpl.d.ts +47 -47
  223. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js +293 -293
  224. package/lib/cjs/rpc-impl/IModelReadRpcImpl.js.map +1 -1
  225. package/lib/cjs/rpc-impl/IModelTileRpcImpl.d.ts +22 -22
  226. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js +202 -202
  227. package/lib/cjs/rpc-impl/IModelTileRpcImpl.js.map +1 -1
  228. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.d.ts +36 -36
  229. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js +166 -166
  230. package/lib/cjs/rpc-impl/RpcBriefcaseUtility.js.map +1 -1
  231. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.d.ts +16 -16
  232. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js +42 -42
  233. package/lib/cjs/rpc-impl/SnapshotIModelRpcImpl.js.map +1 -1
  234. package/lib/cjs/rpc-impl/WipRpcImpl.d.ts +15 -15
  235. package/lib/cjs/rpc-impl/WipRpcImpl.js +37 -37
  236. package/lib/cjs/rpc-impl/WipRpcImpl.js.map +1 -1
  237. package/lib/cjs/workspace/Settings.d.ts +186 -186
  238. package/lib/cjs/workspace/Settings.js +154 -154
  239. package/lib/cjs/workspace/Settings.js.map +1 -1
  240. package/lib/cjs/workspace/SettingsSchemas.d.ts +75 -75
  241. package/lib/cjs/workspace/SettingsSchemas.js +190 -190
  242. package/lib/cjs/workspace/SettingsSchemas.js.map +1 -1
  243. package/lib/cjs/workspace/Workspace.d.ts +414 -414
  244. package/lib/cjs/workspace/Workspace.js +537 -537
  245. package/lib/cjs/workspace/Workspace.js.map +1 -1
  246. package/package.json +10 -10
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Elements\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport {\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\n} from \"@itwin/core-common\";\nimport { DefinitionElement } from \"./Element\";\nimport { IModelDb } from \"./IModelDb\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** A PhysicalMaterial defines the matter that makes up physical elements.\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\n * @public\n */\nexport abstract class PhysicalMaterial extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"PhysicalMaterial\"; }\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n */\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\n }\n /** Create a PhysicalMaterial\n * @param iModelDb The IModelDb\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\n * @param name The name (codeValue) of the PhysicalMaterial\n * @returns The newly constructed PhysicalMaterial\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\n */\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\n const elementProps: DefinitionElementProps = {\n classFullName: this.classFullName,\n model: definitionModelId,\n code: this.createCode(iModelDb, definitionModelId, name),\n };\n return iModelDb.elements.createElement(elementProps);\n }\n}\n\n/** Defines a rendering material.\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\n * @public\n */\nexport class RenderMaterialElement extends DefinitionElement {\n /** @internal */\n public static override get className(): string { return \"RenderMaterial\"; }\n\n /** The name of a palette that can be used to categorize multiple materials. */\n public paletteName: string;\n /** An optional description of the material. */\n public description?: string;\n /** @internal */\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\n super(props, iModel);\n this.paletteName = props.paletteName;\n this.description = props.description;\n }\n /** @internal */\n public override toJSON(): RenderMaterialProps {\n const val = super.toJSON() as RenderMaterialProps;\n val.paletteName = this.paletteName;\n val.description = this.description;\n return val;\n }\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\n * @param iModel The IModelDb\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\n * @param name The RenderMaterial name\n */\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\n }\n /**\n * Create a RenderMaterial with given parameters.\n * @param iModelDb The iModel\n * @param definitionModelId The [[DefinitionModel]]\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The newly constructed RenderMaterial element.\n * @throws [[IModelError]] if unable to create the element.\n */\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\n let maps: RenderMaterialAssetMapsProps | undefined;\n const pbr_normal = params.normalMap?.scale;\n if (params.patternMap || params.normalMap) {\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\n const pat = params.patternMap;\n if (pat && undefined !== pat[key])\n obj[key] = pat[key];\n else if (params.normalMap && undefined !== params.normalMap[key])\n obj[key] = params.normalMap[key];\n }\n\n const baseProps: TexMap = { };\n choose(baseProps, \"pattern_angle\");\n choose(baseProps, \"pattern_u_flip\");\n choose(baseProps, \"pattern_flip\");\n choose(baseProps, \"pattern_scale\");\n choose(baseProps, \"pattern_offset\");\n choose(baseProps, \"pattern_scalemode\");\n choose(baseProps, \"pattern_mapping\");\n choose(baseProps, \"pattern_weight\");\n\n maps = { };\n if (params.patternMap)\n maps.Pattern = { ...params.patternMap, ...baseProps };\n\n if (params.normalMap) {\n maps.Normal = {\n ...params.normalMap,\n ...baseProps,\n };\n\n delete (maps.Normal as any).scale;\n }\n }\n\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\n const renderMaterialProps: RenderMaterialProps = {\n classFullName: this.classFullName,\n code: this.createCode(iModelDb, definitionModelId, materialName),\n paletteName: params.paletteName,\n description: params.description,\n jsonProperties: {\n materialAssets: {\n renderMaterial: {\n HasBaseColor: params.color !== undefined,\n color: params.color,\n HasSpecularColor: params.specularColor !== undefined,\n specular_color: params.specularColor,\n HasFinish: params.finish !== undefined,\n finish: params.finish,\n HasTransmit: params.transmit !== undefined,\n transmit: params.transmit,\n HasDiffuse: params.diffuse !== undefined,\n diffuse: params.diffuse,\n HasSpecular: params.specular !== undefined,\n specular: params.specular,\n HasReflect: params.reflect !== undefined,\n reflect: params.reflect,\n HasReflectColor: params.reflectColor !== undefined,\n reflect_color: params.reflectColor,\n Map: maps,\n pbr_normal,\n },\n },\n },\n model: definitionModelId,\n isPrivate: false,\n };\n\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\n }\n\n /**\n * Insert a new RenderMaterial into a model.\n * @param iModelDb Insert into this iModel\n * @param definitionModelId Insert the new Texture into this DefinitionModel\n * @param materialName The name/CodeValue of the RenderMaterial\n * @param params Parameters object which describes how to construct the RenderMaterial\n * @returns The Id of the newly inserted RenderMaterial element.\n * @throws [[IModelError]] if unable to insert the element.\n */\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\n }\n}\n\n/** @public */\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\n /** Parameters used to construct a [[RenderMaterial]].\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\n */\n export class Params {\n /** A required palette name that categorizes this RenderMaterial */\n public paletteName: string;\n /** An optional description of this RenderMaterial */\n public description?: string;\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\n public color?: RgbFactorProps;\n /** The color to use for specular illumination. Default: black. */\n public specularColor?: RgbFactorProps;\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\n * Default: 0.\n */\n public finish?: number;\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\n * Default: 13.5.\n */\n public transmit?: number;\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\n public diffuse?: number;\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\n public specular?: number;\n /** Currently unused. */\n public reflect?: number;\n /** Currently unused. */\n public reflectColor?: number[];\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\n */\n public patternMap?: TextureMapProps;\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\n * surface's geometry.\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\n */\n public normalMap?: NormalMapProps & {\n /** A factor by which to multiply the components of the normal vectors read from the texture.\n * Default: 1.\n */\n scale?: number;\n };\n\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\n public constructor(paletteName: string) {\n this.paletteName = paletteName;\n }\n }\n}\n\n/** Parameters used to create a [[RenderMaterial]] element.\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\n * @public\n */\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Elements\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BisCodeSpec, Code, CodeScopeProps, CodeSpec, DefinitionElementProps, NormalMapProps, RenderMaterialAssetMapsProps, RenderMaterialProps, RgbFactorProps, TextureMapProps,\r\n} from \"@itwin/core-common\";\r\nimport { DefinitionElement } from \"./Element\";\r\nimport { IModelDb } from \"./IModelDb\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** A PhysicalMaterial defines the matter that makes up physical elements.\r\n * @note See [[RenderMaterialElement]] for the DefinitionElement used to define rendering characteristics.\r\n * @public\r\n */\r\nexport abstract class PhysicalMaterial extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"PhysicalMaterial\"; }\r\n /** Create a Code for a PhysicalMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n */\r\n public static createCode(iModel: IModelDb, definitionModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.physicalMaterial);\r\n return new Code({ spec: codeSpec.id, scope: definitionModelId, value: name });\r\n }\r\n /** Create a PhysicalMaterial\r\n * @param iModelDb The IModelDb\r\n * @param definitionModelId The Id of the DefinitionModel that will contain the PhysicalMaterial and provide the scope for its name.\r\n * @param name The name (codeValue) of the PhysicalMaterial\r\n * @returns The newly constructed PhysicalMaterial\r\n * @throws [[IModelError]] if there is a problem creating the PhysicalMaterial\r\n */\r\n public static create<T extends PhysicalMaterial>(iModelDb: IModelDb, definitionModelId: CodeScopeProps, name: string): T {\r\n const elementProps: DefinitionElementProps = {\r\n classFullName: this.classFullName,\r\n model: definitionModelId,\r\n code: this.createCode(iModelDb, definitionModelId, name),\r\n };\r\n return iModelDb.elements.createElement(elementProps);\r\n }\r\n}\r\n\r\n/** Defines a rendering material.\r\n * @note See [[PhysicalMaterial]] for the DefinitionElement used to define the matter that makes up physical elements.\r\n * @public\r\n */\r\nexport class RenderMaterialElement extends DefinitionElement {\r\n /** @internal */\r\n public static override get className(): string { return \"RenderMaterial\"; }\r\n\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n public paletteName: string;\r\n /** An optional description of the material. */\r\n public description?: string;\r\n /** @internal */\r\n constructor(props: RenderMaterialProps, iModel: IModelDb) {\r\n super(props, iModel);\r\n this.paletteName = props.paletteName;\r\n this.description = props.description;\r\n }\r\n /** @internal */\r\n public override toJSON(): RenderMaterialProps {\r\n const val = super.toJSON() as RenderMaterialProps;\r\n val.paletteName = this.paletteName;\r\n val.description = this.description;\r\n return val;\r\n }\r\n /** Create a Code for a RenderMaterial given a name that is meant to be unique within the scope of the specified DefinitionModel.\r\n * @param iModel The IModelDb\r\n * @param scopeModelId The Id of the DefinitionModel that contains the RenderMaterial and provides the scope for its name.\r\n * @param name The RenderMaterial name\r\n */\r\n public static createCode(iModel: IModelDb, scopeModelId: CodeScopeProps, name: string): Code {\r\n const codeSpec: CodeSpec = iModel.codeSpecs.getByName(BisCodeSpec.texture);\r\n return 0 === name.length ? Code.createEmpty() : new Code({ spec: codeSpec.id, scope: scopeModelId, value: name });\r\n }\r\n /**\r\n * Create a RenderMaterial with given parameters.\r\n * @param iModelDb The iModel\r\n * @param definitionModelId The [[DefinitionModel]]\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The newly constructed RenderMaterial element.\r\n * @throws [[IModelError]] if unable to create the element.\r\n */\r\n public static create(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): RenderMaterialElement {\r\n let maps: RenderMaterialAssetMapsProps | undefined;\r\n const pbr_normal = params.normalMap?.scale;\r\n if (params.patternMap || params.normalMap) {\r\n // If both normal and pattern map are present, their texture mapping modes, angles, scales, etc are expected to match.\r\n type TexMap = Omit<TextureMapProps, \"TextureId\">;\r\n function choose<K extends keyof TexMap>(obj: TexMap, key: K): void {\r\n const pat = params.patternMap;\r\n if (pat && undefined !== pat[key])\r\n obj[key] = pat[key];\r\n else if (params.normalMap && undefined !== params.normalMap[key])\r\n obj[key] = params.normalMap[key];\r\n }\r\n\r\n const baseProps: TexMap = { };\r\n choose(baseProps, \"pattern_angle\");\r\n choose(baseProps, \"pattern_u_flip\");\r\n choose(baseProps, \"pattern_flip\");\r\n choose(baseProps, \"pattern_scale\");\r\n choose(baseProps, \"pattern_offset\");\r\n choose(baseProps, \"pattern_scalemode\");\r\n choose(baseProps, \"pattern_mapping\");\r\n choose(baseProps, \"pattern_weight\");\r\n\r\n maps = { };\r\n if (params.patternMap)\r\n maps.Pattern = { ...params.patternMap, ...baseProps };\r\n\r\n if (params.normalMap) {\r\n maps.Normal = {\r\n ...params.normalMap,\r\n ...baseProps,\r\n };\r\n\r\n delete (maps.Normal as any).scale;\r\n }\r\n }\r\n\r\n // const map = undefined !== params.patternMap ? { Pattern: params.patternMap } : undefined;\r\n const renderMaterialProps: RenderMaterialProps = {\r\n classFullName: this.classFullName,\r\n code: this.createCode(iModelDb, definitionModelId, materialName),\r\n paletteName: params.paletteName,\r\n description: params.description,\r\n jsonProperties: {\r\n materialAssets: {\r\n renderMaterial: {\r\n HasBaseColor: params.color !== undefined,\r\n color: params.color,\r\n HasSpecularColor: params.specularColor !== undefined,\r\n specular_color: params.specularColor,\r\n HasFinish: params.finish !== undefined,\r\n finish: params.finish,\r\n HasTransmit: params.transmit !== undefined,\r\n transmit: params.transmit,\r\n HasDiffuse: params.diffuse !== undefined,\r\n diffuse: params.diffuse,\r\n HasSpecular: params.specular !== undefined,\r\n specular: params.specular,\r\n HasReflect: params.reflect !== undefined,\r\n reflect: params.reflect,\r\n HasReflectColor: params.reflectColor !== undefined,\r\n reflect_color: params.reflectColor,\r\n Map: maps,\r\n pbr_normal,\r\n },\r\n },\r\n },\r\n model: definitionModelId,\r\n isPrivate: false,\r\n };\r\n\r\n return new RenderMaterialElement(renderMaterialProps, iModelDb);\r\n }\r\n\r\n /**\r\n * Insert a new RenderMaterial into a model.\r\n * @param iModelDb Insert into this iModel\r\n * @param definitionModelId Insert the new Texture into this DefinitionModel\r\n * @param materialName The name/CodeValue of the RenderMaterial\r\n * @param params Parameters object which describes how to construct the RenderMaterial\r\n * @returns The Id of the newly inserted RenderMaterial element.\r\n * @throws [[IModelError]] if unable to insert the element.\r\n */\r\n public static insert(iModelDb: IModelDb, definitionModelId: Id64String, materialName: string, params: RenderMaterialElementParams): Id64String {\r\n const renderMaterial = this.create(iModelDb, definitionModelId, materialName, params);\r\n return iModelDb.elements.insertElement(renderMaterial.toJSON());\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderMaterialElement { // eslint-disable-line no-redeclare\r\n /** Parameters used to construct a [[RenderMaterial]].\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @deprecated in 3.6 because it is not useful to use a `class` - just use [[RenderMaterialElementParams]] directly instead.\r\n */\r\n export class Params {\r\n /** A required palette name that categorizes this RenderMaterial */\r\n public paletteName: string;\r\n /** An optional description of this RenderMaterial */\r\n public description?: string;\r\n /** If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color. */\r\n public color?: RgbFactorProps;\r\n /** The color to use for specular illumination. Default: black. */\r\n public specularColor?: RgbFactorProps;\r\n /** The specular exponent describing the surface's shininess, in the range 0 through 128.\r\n * Default: 0.\r\n */\r\n public finish?: number;\r\n /** A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).\r\n * The surface's own transparency will be multiplied by `(1 - transmit)`. permitting the material to increase but not decrease the surface transparency.\r\n * Default: 13.5.\r\n */\r\n public transmit?: number;\r\n /** The surface's diffuse reflectivity from 0.0 to 1.0. Default: 0.6. */\r\n public diffuse?: number;\r\n /** The surface's specular reflectivity from 0.0 to 1.0. Default: 0.0. */\r\n public specular?: number;\r\n /** Currently unused. */\r\n public reflect?: number;\r\n /** Currently unused. */\r\n public reflectColor?: number[];\r\n /** Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public patternMap?: TextureMapProps;\r\n /** Specifies a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to apply to the surface to simulate more surface detail than is present in the\r\n * surface's geometry.\r\n * @note With the exception of `TextureId`, the [TextureMapProps]($common) of [[patternMap]] and [[normalMap]] are expected to be identical. If a property is defined in both\r\n * [[patternMap]]] and [[normalMap]], the value in [[patternMap]] takes precedence.\r\n */\r\n public normalMap?: NormalMapProps & {\r\n /** A factor by which to multiply the components of the normal vectors read from the texture.\r\n * Default: 1.\r\n */\r\n scale?: number;\r\n };\r\n\r\n /** Construct a new RenderMaterial.Params object with the specified paletteName. Alter the public members on that object to specify settings. */\r\n public constructor(paletteName: string) {\r\n this.paletteName = paletteName;\r\n }\r\n }\r\n}\r\n\r\n/** Parameters used to create a [[RenderMaterial]] element.\r\n * The persistent JSON representation - [RenderMaterialAssetProps]($common) - is quite verbose and unwieldy. This representation simplifies it somewhat.\r\n * @see [[RenderMaterialElement.create]] and [[RenderMaterialElement.insert]] to create a [[RenderMaterial]] from parameters of this type.\r\n * @public\r\n */\r\nexport interface RenderMaterialElementParams extends RenderMaterialElement.Params { // eslint-disable-line deprecation/deprecation, @typescript-eslint/no-empty-interface\r\n}\r\n"]}