@its-not-rocket-science/ananke 0.1.69 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +254 -0
- package/README.md +150 -432
- package/STABLE_API.md +113 -490
- package/conformance/README.md +46 -44
- package/conformance/lockstep-sequence.json +395 -395
- package/conformance/phase-order.json +21 -0
- package/conformance/replay-parity.json +65 -65
- package/conformance/state-hash-regression.json +39 -0
- package/conformance/state-hash.json +23 -22
- package/dist/src/conformance.d.ts +8 -2
- package/dist/src/content/index.d.ts +3 -0
- package/dist/src/content/index.js +2 -0
- package/dist/src/content/injector.d.ts +19 -0
- package/dist/src/content/injector.js +61 -0
- package/dist/src/content/loader.d.ts +3 -0
- package/dist/src/content/loader.js +170 -0
- package/dist/src/content/types.d.ts +56 -0
- package/dist/src/content/types.js +1 -0
- package/dist/src/content/validator.d.ts +6 -0
- package/dist/src/content/validator.js +14 -0
- package/dist/src/content-pack.d.ts +3 -2
- package/dist/src/content-pack.js +205 -10
- package/dist/src/data-governance.d.ts +73 -0
- package/dist/src/data-governance.js +188 -0
- package/dist/src/debug.d.ts +6 -0
- package/dist/src/debug.js +9 -0
- package/dist/src/determinism.d.ts +12 -0
- package/dist/src/determinism.js +93 -0
- package/dist/src/dialogue.d.ts +41 -0
- package/dist/src/dialogue.js +113 -2
- package/dist/src/economy.d.ts +97 -3
- package/dist/src/economy.js +191 -37
- package/dist/src/history/autosave.d.ts +19 -0
- package/dist/src/history/autosave.js +98 -0
- package/dist/src/history/timetravel.d.ts +28 -0
- package/dist/src/history/timetravel.js +61 -0
- package/dist/src/index.d.ts +19 -31
- package/dist/src/index.js +20 -38
- package/dist/src/model3d.js +63 -2
- package/dist/src/narrative/combat-logger.d.ts +25 -0
- package/dist/src/narrative/combat-logger.js +97 -0
- package/dist/src/narrative/plausibility.d.ts +30 -0
- package/dist/src/narrative/plausibility.js +70 -0
- package/dist/src/narrative-layer.d.ts +2 -0
- package/dist/src/narrative-layer.js +2 -0
- package/dist/src/navigation/causal-chain.d.ts +26 -0
- package/dist/src/navigation/causal-chain.js +74 -0
- package/dist/src/netcode.d.ts +1 -1
- package/dist/src/netcode.js +1 -1
- package/dist/src/performance/adaptive-tick.d.ts +23 -0
- package/dist/src/performance/adaptive-tick.js +50 -0
- package/dist/src/plugins/loader.d.ts +23 -0
- package/dist/src/plugins/loader.js +86 -0
- package/dist/src/plugins/registry.d.ts +11 -0
- package/dist/src/plugins/registry.js +28 -0
- package/dist/src/plugins/types.d.ts +31 -0
- package/dist/src/plugins/types.js +7 -0
- package/dist/src/replay.js +5 -2
- package/dist/src/scenario.js +2 -1
- package/dist/src/serialization/binary.d.ts +5 -0
- package/dist/src/serialization/binary.js +193 -0
- package/dist/src/session.d.ts +115 -0
- package/dist/src/session.js +228 -0
- package/dist/src/sim/ai/decide.js +1 -1
- package/dist/src/sim/ai/personality.js +2 -2
- package/dist/src/sim/bodyplan.d.ts +30 -0
- package/dist/src/sim/context.d.ts +2 -0
- package/dist/src/sim/kernel.js +80 -1294
- package/dist/src/sim/normalization.d.ts +12 -0
- package/dist/src/sim/normalization.js +92 -0
- package/dist/src/sim/resolvers/attack-resolver.d.ts +30 -0
- package/dist/src/sim/resolvers/attack-resolver.js +310 -0
- package/dist/src/sim/resolvers/capability-resolver.d.ts +15 -0
- package/dist/src/sim/resolvers/capability-resolver.js +270 -0
- package/dist/src/sim/resolvers/grapple-resolver.d.ts +28 -0
- package/dist/src/sim/resolvers/grapple-resolver.js +70 -0
- package/dist/src/sim/resolvers/shoot-resolver.d.ts +27 -0
- package/dist/src/sim/resolvers/shoot-resolver.js +212 -0
- package/dist/src/sim/resolvers/treat-resolver.d.ts +16 -0
- package/dist/src/sim/resolvers/treat-resolver.js +77 -0
- package/dist/src/sim/step/apply/intents.d.ts +6 -0
- package/dist/src/sim/step/apply/intents.js +83 -0
- package/dist/src/sim/step/kernel-pipeline.d.ts +9 -0
- package/dist/src/sim/step/kernel-pipeline.js +15 -0
- package/dist/src/sim/step/phases/capability-phase.d.ts +8 -0
- package/dist/src/sim/step/phases/capability-phase.js +65 -0
- package/dist/src/sim/step/phases/cooldowns-phase.d.ts +3 -0
- package/dist/src/sim/step/phases/cooldowns-phase.js +37 -0
- package/dist/src/sim/step/phases/prepare-phase.d.ts +10 -0
- package/dist/src/sim/step/phases/prepare-phase.js +33 -0
- package/dist/src/sim/step/pipeline.d.ts +2 -0
- package/dist/src/sim/step/pipeline.js +15 -0
- package/dist/src/sim/step/resolvers/impact-resolver.d.ts +9 -0
- package/dist/src/sim/step/resolvers/impact-resolver.js +55 -0
- package/dist/src/sim/step/world-phases.d.ts +7 -0
- package/dist/src/sim/step/world-phases.js +15 -0
- package/dist/src/sim/step/world-step-context.d.ts +23 -0
- package/dist/src/sim/step/world-step-context.js +1 -0
- package/dist/src/sim/systemic-toxicology.js +1 -1
- package/dist/src/sim/team.js +2 -2
- package/dist/src/sim/testing.js +4 -3
- package/dist/src/sim/toxicology.d.ts +1 -1
- package/dist/src/sim/toxicology.js +1 -1
- package/dist/src/sim/world.d.ts +17 -24
- package/dist/src/snapshot.js +3 -6
- package/dist/src/tier2.d.ts +19 -0
- package/dist/src/tier2.js +21 -0
- package/dist/src/tier3.d.ts +10 -0
- package/dist/src/tier3.js +12 -0
- package/dist/src/version.d.ts +6 -0
- package/dist/src/version.js +8 -0
- package/dist/src/wasm/bridge.d.ts +14 -0
- package/dist/src/wasm/bridge.js +84 -0
- package/dist/src/wasm-kernel.d.ts +2 -0
- package/dist/src/wasm-kernel.js +1 -0
- package/dist/src/world-evolution-backend/engine.d.ts +4 -0
- package/dist/src/world-evolution-backend/engine.js +347 -0
- package/dist/src/world-evolution-backend/host-schema.d.ts +145 -0
- package/dist/src/world-evolution-backend/host-schema.js +375 -0
- package/dist/src/world-evolution-backend/index.d.ts +1 -0
- package/dist/src/world-evolution-backend/index.js +1 -0
- package/dist/src/world-evolution-backend/open-world-host-adapter.d.ts +96 -0
- package/dist/src/world-evolution-backend/open-world-host-adapter.js +208 -0
- package/dist/src/world-evolution-backend/profiles.d.ts +4 -0
- package/dist/src/world-evolution-backend/profiles.js +136 -0
- package/dist/src/world-evolution-backend/public.d.ts +11 -0
- package/dist/src/world-evolution-backend/public.js +7 -0
- package/dist/src/world-evolution-backend/reproducibility.d.ts +8 -0
- package/dist/src/world-evolution-backend/reproducibility.js +35 -0
- package/dist/src/world-evolution-backend/timeline.d.ts +6 -0
- package/dist/src/world-evolution-backend/timeline.js +337 -0
- package/dist/src/world-evolution-backend/types.d.ts +138 -0
- package/dist/src/world-evolution-backend/types.js +1 -0
- package/dist/src/world-evolution-host-backend.d.ts +51 -0
- package/dist/src/world-evolution-host-backend.js +97 -0
- package/dist/src/world-evolution.d.ts +201 -0
- package/dist/src/world-evolution.js +543 -0
- package/dist/src/world-factory.js +2 -1
- package/dist/tools/pack-cli.js +55 -2
- package/docs/bridge-contract.md +140 -332
- package/docs/completion-evidence-dashboard.md +63 -0
- package/docs/host-contract.md +86 -310
- package/docs/host-world-evolution-schema.md +155 -0
- package/docs/integration-primer.md +29 -22
- package/docs/migration-monolith-to-modular.md +102 -120
- package/docs/package-architecture.md +116 -323
- package/docs/plugins/README.md +42 -0
- package/docs/plugins/hooks.md +22 -0
- package/docs/plugins/publishing.md +29 -0
- package/docs/plugins/security-model.md +273 -0
- package/docs/project-overview.md +30 -30
- package/docs/release-dashboard.md +47 -0
- package/docs/session-api.md +127 -0
- package/docs/stable-api-manifest.json +52 -0
- package/docs/trust-dashboard.md +37 -0
- package/docs/versioning.md +256 -245
- package/docs/wire-protocol.md +140 -209
- package/docs/world-evolution-backend.md +200 -0
- package/docs/world-evolution-engine.md +150 -0
- package/docs/world-evolution-host-backend.md +70 -0
- package/docs/world-evolution-orchestration.md +248 -0
- package/package.json +125 -6
- package/schema/content-pack.schema.json +85 -0
- package/schema/plugin.schema.json +57 -0
- package/schema/world-evolution-input.schema.json +196 -0
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import { SCALE, q, clampQ, qMul } from "../../units.js";
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import { DamageChannel } from "../../channels.js";
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import { isCapabilityAvailable } from "../tech.js";
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import { eventSeed } from "../seeds.js";
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import { entityInCone } from "../cone.js";
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import { vAdd } from "../vec3.js";
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import { TraceKinds } from "../kinds.js";
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const CAPABILITY_CHANNEL_WEAPONS = {
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[DamageChannel.Kinetic]: { id: "cap_kinetic", kind: "weapon", name: "Kinetic Force", mass_kg: 0, bulk: q(0), damage: { penetrationBias: q(0.30), surfaceFrac: q(0.30), internalFrac: q(0.30), structuralFrac: q(0.40), bleedFactor: q(0.30) } },
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[DamageChannel.Thermal]: { id: "cap_thermal", kind: "weapon", name: "Thermal", mass_kg: 0, bulk: q(0), damage: { penetrationBias: q(0), surfaceFrac: q(0.40), internalFrac: q(0.50), structuralFrac: q(0.10), bleedFactor: q(0.10) } },
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[DamageChannel.Electrical]: { id: "cap_elec", kind: "weapon", name: "Electrical", mass_kg: 0, bulk: q(0), damage: { penetrationBias: q(0.20), surfaceFrac: q(0.20), internalFrac: q(0.60), structuralFrac: q(0.20), bleedFactor: q(0.05) } },
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[DamageChannel.Chemical]: { id: "cap_chem", kind: "weapon", name: "Chemical", mass_kg: 0, bulk: q(0), damage: { penetrationBias: q(0), surfaceFrac: q(0.45), internalFrac: q(0.45), structuralFrac: q(0.10), bleedFactor: q(0.20) } },
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[DamageChannel.Radiation]: { id: "cap_rad", kind: "weapon", name: "Radiation", mass_kg: 0, bulk: q(0), damage: { penetrationBias: q(0), surfaceFrac: q(0.05), internalFrac: q(0.90), structuralFrac: q(0.05), bleedFactor: q(0.05) } },
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};
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const CAPABILITY_WEAPON_DEFAULT = {
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id: "cap_generic", kind: "weapon", name: "Capability", mass_kg: 0, bulk: q(0),
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damage: { penetrationBias: q(0.10), surfaceFrac: q(0.30), internalFrac: q(0.40), structuralFrac: q(0.30), bleedFactor: q(0.20) },
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};
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export function applyPayload(world, actor, target, payload, trace, tick, effectId, helpers) {
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switch (payload.kind) {
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case "impact": {
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const hitRegion = helpers.resolveCapabilityHitSegment(world, tick, actor, target, 0xCAB1);
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if (!target.injury.byRegion[hitRegion])
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break;
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let effectiveEnergy = payload.spec.energy_J;
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if ((target.condition.shieldReserve_J ?? 0) > 0 &&
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target.condition.shieldExpiry_tick !== undefined &&
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tick <= target.condition.shieldExpiry_tick) {
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const absorbed = Math.min(target.condition.shieldReserve_J, effectiveEnergy);
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target.condition.shieldReserve_J -= absorbed;
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effectiveEnergy -= absorbed;
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}
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if (effectiveEnergy > 0) {
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const wpn = CAPABILITY_CHANNEL_WEAPONS[payload.spec.channel] ?? CAPABILITY_WEAPON_DEFAULT;
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helpers.applyImpactToInjury(target, wpn, effectiveEnergy, hitRegion, false, trace, tick);
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}
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break;
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}
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case "treatment": {
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const BASE_CAP_HEAL = q(0.0050);
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const healRate = qMul(BASE_CAP_HEAL, payload.rateMul);
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for (const reg of Object.values(target.injury.byRegion)) {
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if (reg.bleedingRate > 0) {
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reg.bleedingRate = clampQ((reg.bleedingRate - healRate), 0, SCALE.Q);
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}
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}
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target.injury.shock = clampQ((target.injury.shock - qMul(q(0.01), payload.rateMul)), 0, SCALE.Q);
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break;
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}
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case "armourLayer": {
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target.condition.shieldReserve_J = (target.condition.shieldReserve_J ?? 0) + payload.resist_J;
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const newExpiry = tick + payload.duration_ticks;
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target.condition.shieldExpiry_tick = Math.max(target.condition.shieldExpiry_tick ?? 0, newExpiry);
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break;
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}
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case "velocity": {
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target.velocity_mps = vAdd(target.velocity_mps, payload.delta_mps);
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break;
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}
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case "substance": {
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if (!target.substances)
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target.substances = [];
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target.substances.push({ ...payload.substance });
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break;
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}
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case "structuralRepair": {
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const seg = target.injury.byRegion[payload.region];
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if (seg) {
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const floor = seg.permanentDamage ?? 0;
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const repaired = Math.max(floor, seg.structuralDamage - payload.amount);
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seg.structuralDamage = clampQ(repaired, 0, SCALE.Q);
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}
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break;
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}
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case "fieldEffect": {
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if (!world.activeFieldEffects)
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world.activeFieldEffects = [];
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const fe = {
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...payload.spec,
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id: `${actor.id}_${effectId}_${tick}`,
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origin: { x: actor.position_m.x, y: actor.position_m.y, z: actor.position_m.z },
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placedByEntityId: actor.id,
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};
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world.activeFieldEffects.push(fe);
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break;
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}
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case "weaponImpact": {
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const wpn = {
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id: "cap_weaponimpact",
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kind: "weapon",
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name: "WeaponImpact",
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mass_kg: 0,
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bulk: q(0),
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damage: payload.profile,
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};
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const hitRegion = helpers.resolveCapabilityHitSegment(world, tick, actor, target, 0xCAB2);
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if (!target.injury.byRegion[hitRegion])
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break;
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let effectiveEnergy = payload.energy_J;
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if ((target.condition.shieldReserve_J ?? 0) > 0 &&
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target.condition.shieldExpiry_tick !== undefined &&
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tick <= target.condition.shieldExpiry_tick) {
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const absorbed = Math.min(target.condition.shieldReserve_J, effectiveEnergy);
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target.condition.shieldReserve_J -= absorbed;
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effectiveEnergy -= absorbed;
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}
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if (effectiveEnergy > 0) {
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helpers.applyImpactToInjury(target, wpn, effectiveEnergy, hitRegion, false, trace, tick);
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}
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break;
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}
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}
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}
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export function applyCapabilityEffect(world, actor, targetId, effect, trace, tick, helpers) {
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const payloads = Array.isArray(effect.payload)
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? effect.payload
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: [effect.payload];
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let targets;
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if (effect.coneHalfAngle_rad !== undefined) {
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const range_m = effect.range_m ?? 0;
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let dir;
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if (effect.coneDir === "fixed" && effect.coneDirFixed) {
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dir = effect.coneDirFixed;
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}
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else {
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const fx = actor.action.facingDirQ.x;
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const fy = actor.action.facingDirQ.y;
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const mag = Math.sqrt(fx * fx + fy * fy);
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const sc = mag > 0 ? SCALE.m / mag : 1;
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dir = { dx: Math.round(fx * sc), dy: Math.round(fy * sc) };
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}
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const cone = {
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origin: { x: actor.position_m.x, y: actor.position_m.y },
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dir,
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halfAngle_rad: effect.coneHalfAngle_rad,
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range_m,
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};
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targets = world.entities.filter(e => !e.injury.dead && entityInCone(e, cone));
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}
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else if (effect.aoeRadius_m !== undefined) {
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const origin = targetId !== undefined
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? (world.entities.find(e => e.id === targetId)?.position_m ?? actor.position_m)
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: actor.position_m;
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const radSq = effect.aoeRadius_m * effect.aoeRadius_m;
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targets = world.entities.filter(e => {
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if (e.injury.dead)
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return false;
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const dx = e.position_m.x - origin.x;
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const dy = e.position_m.y - origin.y;
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return dx * dx + dy * dy <= radSq;
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});
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}
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else if (targetId !== undefined) {
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const t = world.entities.find(e => e.id === targetId);
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155
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+
targets = t && !t.injury.dead ? [t] : [];
|
|
156
|
+
}
|
|
157
|
+
else {
|
|
158
|
+
targets = [actor];
|
|
159
|
+
}
|
|
160
|
+
for (const target of targets) {
|
|
161
|
+
if (target.id !== actor.id) {
|
|
162
|
+
const mr = target.attributes.resilience.magicResist ?? 0;
|
|
163
|
+
if (mr > 0) {
|
|
164
|
+
const resistSeed = eventSeed(world.seed, tick, actor.id, target.id, 0x5E515);
|
|
165
|
+
if ((resistSeed % SCALE.Q) < mr)
|
|
166
|
+
continue;
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
for (const p of payloads) {
|
|
170
|
+
applyPayload(world, actor, target, p, trace, tick, effect.id, helpers);
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
export function resolveActivation(world, actor, cmd, ctx, trace, tick, onInstantResolve) {
|
|
175
|
+
if (!actor.capabilitySources)
|
|
176
|
+
return;
|
|
177
|
+
const source = actor.capabilitySources.find(s => s.id === cmd.sourceId);
|
|
178
|
+
if (!source)
|
|
179
|
+
return;
|
|
180
|
+
const effect = source.effects.find(ef => ef.id === cmd.effectId);
|
|
181
|
+
if (!effect)
|
|
182
|
+
return;
|
|
183
|
+
const cooldownKey = `${source.id}:${effect.id}`;
|
|
184
|
+
if ((actor.action.capabilityCooldowns?.get(cooldownKey) ?? 0) > 0)
|
|
185
|
+
return;
|
|
186
|
+
if (effect.requiredCapability !== undefined && ctx.techCtx !== undefined) {
|
|
187
|
+
if (!isCapabilityAvailable(ctx.techCtx, effect.requiredCapability))
|
|
188
|
+
return;
|
|
189
|
+
}
|
|
190
|
+
const ax = actor.position_m.x;
|
|
191
|
+
const ay = actor.position_m.y;
|
|
192
|
+
const suppressed = (world.activeFieldEffects ?? []).some(fe => {
|
|
193
|
+
const dx = ax - fe.origin.x;
|
|
194
|
+
const dy = ay - fe.origin.y;
|
|
195
|
+
const distSq = dx * dx + dy * dy;
|
|
196
|
+
const radSq = fe.radius_m * fe.radius_m;
|
|
197
|
+
return distSq <= radSq && source.tags.some(t => fe.suppressesTags.includes(t));
|
|
198
|
+
});
|
|
199
|
+
if (suppressed) {
|
|
200
|
+
trace.onEvent({ kind: TraceKinds.CapabilitySuppressed, tick, entityId: actor.id, sourceId: cmd.sourceId, effectId: cmd.effectId });
|
|
201
|
+
return;
|
|
202
|
+
}
|
|
203
|
+
if (effect.range_m !== undefined && cmd.targetId !== undefined) {
|
|
204
|
+
const tgt = world.entities.find(e => e.id === cmd.targetId);
|
|
205
|
+
if (tgt) {
|
|
206
|
+
const dx = tgt.position_m.x - ax;
|
|
207
|
+
const dy = tgt.position_m.y - ay;
|
|
208
|
+
if (dx * dx + dy * dy > effect.range_m * effect.range_m)
|
|
209
|
+
return;
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
if (effect.castTime_ticks < 0) {
|
|
213
|
+
actor.activeConcentration = {
|
|
214
|
+
sourceId: source.id,
|
|
215
|
+
effectId: effect.id,
|
|
216
|
+
...(cmd.targetId !== undefined ? { targetId: cmd.targetId } : {}),
|
|
217
|
+
};
|
|
218
|
+
trace.onEvent({ kind: TraceKinds.CapabilityActivated, tick, entityId: actor.id, sourceId: source.id, effectId: effect.id });
|
|
219
|
+
return;
|
|
220
|
+
}
|
|
221
|
+
const isBoundless = source.regenModel.type === "boundless";
|
|
222
|
+
let sourceToDraw = source;
|
|
223
|
+
if (!isBoundless && source.reserve_J < effect.cost_J) {
|
|
224
|
+
if (source.linkedFallbackId) {
|
|
225
|
+
const fallback = actor.capabilitySources.find(s => s.id === source.linkedFallbackId);
|
|
226
|
+
if (fallback && (fallback.regenModel.type === "boundless" || fallback.reserve_J >= effect.cost_J)) {
|
|
227
|
+
sourceToDraw = fallback;
|
|
228
|
+
}
|
|
229
|
+
else {
|
|
230
|
+
return;
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
else {
|
|
234
|
+
return;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
const drawIsBoundless = sourceToDraw.regenModel.type === "boundless";
|
|
238
|
+
if (effect.castTime_ticks > 0) {
|
|
239
|
+
if (!actor.pendingActivation) {
|
|
240
|
+
if (!drawIsBoundless)
|
|
241
|
+
sourceToDraw.reserve_J -= effect.cost_J;
|
|
242
|
+
actor.pendingActivation = cmd.targetId !== undefined
|
|
243
|
+
? { sourceId: cmd.sourceId, effectId: cmd.effectId, targetId: cmd.targetId, resolveAtTick: tick + effect.castTime_ticks }
|
|
244
|
+
: { sourceId: cmd.sourceId, effectId: cmd.effectId, resolveAtTick: tick + effect.castTime_ticks };
|
|
245
|
+
if (effect.cooldown_ticks && effect.cooldown_ticks > 0) {
|
|
246
|
+
if (!actor.action.capabilityCooldowns)
|
|
247
|
+
actor.action.capabilityCooldowns = new Map();
|
|
248
|
+
actor.action.capabilityCooldowns.set(cooldownKey, effect.cooldown_ticks);
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
return;
|
|
252
|
+
}
|
|
253
|
+
if (!drawIsBoundless)
|
|
254
|
+
sourceToDraw.reserve_J -= effect.cost_J;
|
|
255
|
+
onInstantResolve?.(effect);
|
|
256
|
+
trace.onEvent({ kind: TraceKinds.CapabilityActivated, tick, entityId: actor.id, sourceId: cmd.sourceId, effectId: cmd.effectId });
|
|
257
|
+
if (effect.cooldown_ticks && effect.cooldown_ticks > 0) {
|
|
258
|
+
if (!actor.action.capabilityCooldowns)
|
|
259
|
+
actor.action.capabilityCooldowns = new Map();
|
|
260
|
+
actor.action.capabilityCooldowns.set(cooldownKey, effect.cooldown_ticks);
|
|
261
|
+
}
|
|
262
|
+
if (effect.sustainedTicks && effect.sustainedTicks > 1) {
|
|
263
|
+
actor.action.sustainedEmission = {
|
|
264
|
+
sourceId: cmd.sourceId,
|
|
265
|
+
effectId: cmd.effectId,
|
|
266
|
+
...(cmd.targetId !== undefined ? { targetId: cmd.targetId } : {}),
|
|
267
|
+
remainingTicks: effect.sustainedTicks - 1,
|
|
268
|
+
};
|
|
269
|
+
}
|
|
270
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import type { WorldState } from "../world.js";
|
|
2
|
+
import { type Entity } from "../entity.js";
|
|
3
|
+
import type { BreakGrappleCommand, GrappleCommand } from "../commands.js";
|
|
4
|
+
import { type SimulationTuning } from "../tuning.js";
|
|
5
|
+
import { type Q } from "../../units.js";
|
|
6
|
+
import type { WorldIndex } from "../indexing.js";
|
|
7
|
+
import { type ImpactEvent } from "../events.js";
|
|
8
|
+
import type { TraceSink } from "../trace.js";
|
|
9
|
+
type ResolveGrappleCommandOptions = {
|
|
10
|
+
world: WorldState;
|
|
11
|
+
entity: Entity;
|
|
12
|
+
command: GrappleCommand;
|
|
13
|
+
tuning: SimulationTuning;
|
|
14
|
+
index: WorldIndex;
|
|
15
|
+
impacts: ImpactEvent[];
|
|
16
|
+
trace: TraceSink;
|
|
17
|
+
};
|
|
18
|
+
export declare function resolveGrappleCommand(options: ResolveGrappleCommandOptions): void;
|
|
19
|
+
type ResolveBreakBindOptions = {
|
|
20
|
+
world: WorldState;
|
|
21
|
+
entity: Entity;
|
|
22
|
+
intensity: Q;
|
|
23
|
+
index: WorldIndex;
|
|
24
|
+
trace: TraceSink;
|
|
25
|
+
};
|
|
26
|
+
export declare function resolveBreakBind(options: ResolveBreakBindOptions): void;
|
|
27
|
+
export declare function resolveBreakGrappleCommand(world: WorldState, entity: Entity, command: BreakGrappleCommand, tuning: SimulationTuning, index: WorldIndex, trace: TraceSink): void;
|
|
28
|
+
export {};
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { SCALE, clampQ, q, qMul } from "../../units.js";
|
|
2
|
+
import { findWeapon } from "../../equipment.js";
|
|
3
|
+
import { eventSeed } from "../seeds.js";
|
|
4
|
+
import { breakBindContestQ } from "../weapon_dynamics.js";
|
|
5
|
+
import { resolveGrappleAttempt, resolveGrappleThrow, resolveGrappleChoke, resolveGrappleJointLock, resolveBreakGrapple, } from "../grapple.js";
|
|
6
|
+
import { TraceKinds } from "../kinds.js";
|
|
7
|
+
export function resolveGrappleCommand(options) {
|
|
8
|
+
const { world, entity, command, tuning, index, impacts, trace } = options;
|
|
9
|
+
const target = index.byId.get(command.targetId);
|
|
10
|
+
if (!target || target.injury.dead)
|
|
11
|
+
return;
|
|
12
|
+
const mode = command.mode ?? "grapple";
|
|
13
|
+
if (mode === "grapple") {
|
|
14
|
+
if (entity.grapple.holdingTargetId === 0 || entity.grapple.holdingTargetId !== command.targetId) {
|
|
15
|
+
resolveGrappleAttempt(world, entity, target, command.intensity, tuning, impacts, trace);
|
|
16
|
+
}
|
|
17
|
+
else {
|
|
18
|
+
trace.onEvent({
|
|
19
|
+
kind: TraceKinds.Grapple,
|
|
20
|
+
tick: world.tick, attackerId: entity.id, targetId: target.id,
|
|
21
|
+
phase: "tick", strengthQ: entity.grapple.gripQ,
|
|
22
|
+
});
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
else if (mode === "throw") {
|
|
26
|
+
resolveGrappleThrow(world, entity, target, command.intensity, tuning, impacts, trace);
|
|
27
|
+
}
|
|
28
|
+
else if (mode === "choke") {
|
|
29
|
+
resolveGrappleChoke(entity, target, command.intensity, tuning);
|
|
30
|
+
}
|
|
31
|
+
else if (mode === "jointLock") {
|
|
32
|
+
resolveGrappleJointLock(world, entity, target, command.intensity, tuning, impacts);
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
export function resolveBreakBind(options) {
|
|
36
|
+
const { world, entity, intensity, index, trace } = options;
|
|
37
|
+
if (entity.action.weaponBindPartnerId === 0)
|
|
38
|
+
return;
|
|
39
|
+
const partner = index.byId.get(entity.action.weaponBindPartnerId);
|
|
40
|
+
if (!partner || partner.injury.dead) {
|
|
41
|
+
entity.action.weaponBindPartnerId = 0;
|
|
42
|
+
entity.action.weaponBindTicks = 0;
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
const breakerWpn = findWeapon(entity.loadout);
|
|
46
|
+
const holderWpn = findWeapon(partner.loadout);
|
|
47
|
+
const breakerArm = breakerWpn?.momentArm_m ?? Math.trunc(0.55 * SCALE.m);
|
|
48
|
+
const holderArm = holderWpn?.momentArm_m ?? Math.trunc(0.55 * SCALE.m);
|
|
49
|
+
const baseWinQ = breakBindContestQ(entity.attributes.performance.peakForce_N, partner.attributes.performance.peakForce_N, breakerArm, holderArm);
|
|
50
|
+
const winQ = clampQ(qMul(baseWinQ, intensity), q(0.05), q(0.95));
|
|
51
|
+
const breakSeed = eventSeed(world.seed, world.tick, entity.id, partner.id, 0xBB1D);
|
|
52
|
+
const breakRoll = (breakSeed % SCALE.Q);
|
|
53
|
+
if (breakRoll < winQ) {
|
|
54
|
+
partner.condition.stunned = clampQ(partner.condition.stunned + q(0.05), 0, SCALE.Q);
|
|
55
|
+
entity.action.weaponBindPartnerId = 0;
|
|
56
|
+
entity.action.weaponBindTicks = 0;
|
|
57
|
+
partner.action.weaponBindPartnerId = 0;
|
|
58
|
+
partner.action.weaponBindTicks = 0;
|
|
59
|
+
trace.onEvent({
|
|
60
|
+
kind: TraceKinds.WeaponBindBreak,
|
|
61
|
+
tick: world.tick,
|
|
62
|
+
entityId: entity.id,
|
|
63
|
+
partnerId: partner.id,
|
|
64
|
+
reason: "forced",
|
|
65
|
+
});
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
export function resolveBreakGrappleCommand(world, entity, command, tuning, index, trace) {
|
|
69
|
+
resolveBreakGrapple(world, entity, command.intensity, tuning, index, trace);
|
|
70
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { WorldState } from "../world.js";
|
|
2
|
+
import { type Entity } from "../entity.js";
|
|
3
|
+
import type { ShootCommand } from "../commands.js";
|
|
4
|
+
import type { KernelContext } from "../context.js";
|
|
5
|
+
import { type Q } from "../../units.js";
|
|
6
|
+
import { type Shield } from "../../equipment.js";
|
|
7
|
+
import { type SimulationTuning } from "../tuning.js";
|
|
8
|
+
import { type HitArea } from "../combat.js";
|
|
9
|
+
import { type ImpactEvent } from "../events.js";
|
|
10
|
+
import type { TraceSink } from "../trace.js";
|
|
11
|
+
export type HitSegmentId = string;
|
|
12
|
+
type ResolveShootOptions = {
|
|
13
|
+
world: WorldState;
|
|
14
|
+
shooter: Entity;
|
|
15
|
+
cmd: ShootCommand;
|
|
16
|
+
tuning: SimulationTuning;
|
|
17
|
+
impacts: ImpactEvent[];
|
|
18
|
+
trace: TraceSink;
|
|
19
|
+
ctx: KernelContext;
|
|
20
|
+
target: Entity | undefined;
|
|
21
|
+
resolveTargetHitSegment: (target: Entity, roll01: Q, sideBit: 0 | 1, fallbackArea?: HitArea) => HitSegmentId;
|
|
22
|
+
shieldBlocksSegment: (shield: Shield | undefined, target: Entity, segmentId: HitSegmentId, area: HitArea | undefined) => boolean;
|
|
23
|
+
regionCoverageQ: (coverageByRegion: Record<string, Q>, segmentId: HitSegmentId) => Q;
|
|
24
|
+
armourCoversHit: (world: WorldState, coverage: Q, aId: number, bId: number) => boolean;
|
|
25
|
+
};
|
|
26
|
+
export declare function resolveShoot(options: ResolveShootOptions): void;
|
|
27
|
+
export {};
|
|
@@ -0,0 +1,212 @@
|
|
|
1
|
+
import { SCALE, q, clampQ, qMul, mulDiv } from "../../units.js";
|
|
2
|
+
import { DamageChannel } from "../../channels.js";
|
|
3
|
+
import { deriveArmourProfile, findRangedWeapon, findShield } from "../../equipment.js";
|
|
4
|
+
import { deriveFunctionalState } from "../impairment.js";
|
|
5
|
+
import { chooseArea } from "../combat.js";
|
|
6
|
+
import { eventSeed } from "../seeds.js";
|
|
7
|
+
import { coverFractionAtPosition, elevationAtPosition } from "../terrain.js";
|
|
8
|
+
import { computeWindAimError } from "../weather.js";
|
|
9
|
+
import { energyAtRange_J, adjustedDispersionQ, groupingRadius_m, thrownLaunchEnergy_J, recycleTicks, shootCost_J, } from "../ranged.js";
|
|
10
|
+
import { getSkill } from "../skills.js";
|
|
11
|
+
import { TICK_HZ } from "../tick.js";
|
|
12
|
+
import { TraceKinds } from "../kinds.js";
|
|
13
|
+
const AIM_MAX_TICKS = 20;
|
|
14
|
+
const AIM_MIN_MUL = q(0.50);
|
|
15
|
+
const AIM_STILL_THRESHOLD = 5_000;
|
|
16
|
+
export function resolveShoot(options) {
|
|
17
|
+
const { world, shooter, cmd, tuning, impacts, trace, ctx, target, resolveTargetHitSegment, shieldBlocksSegment, regionCoverageQ, armourCoversHit } = options;
|
|
18
|
+
void tuning;
|
|
19
|
+
{
|
|
20
|
+
const svx = shooter.velocity_mps.x;
|
|
21
|
+
const svy = shooter.velocity_mps.y;
|
|
22
|
+
const shooterVelMag = Math.trunc(Math.sqrt(svx * svx + svy * svy));
|
|
23
|
+
if (cmd.targetId !== shooter.action.aimTargetId || shooterVelMag > AIM_STILL_THRESHOLD) {
|
|
24
|
+
shooter.action.aimTicks = 0;
|
|
25
|
+
shooter.action.aimTargetId = cmd.targetId;
|
|
26
|
+
}
|
|
27
|
+
else if (shooter.action.shootCooldownTicks > 0 && shooterVelMag <= AIM_STILL_THRESHOLD) {
|
|
28
|
+
shooter.action.aimTicks = Math.min(shooter.action.aimTicks + 1, AIM_MAX_TICKS);
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
if (shooter.action.shootCooldownTicks > 0)
|
|
32
|
+
return;
|
|
33
|
+
const wpn = findRangedWeapon(shooter.loadout, cmd.weaponId);
|
|
34
|
+
if (!wpn)
|
|
35
|
+
return;
|
|
36
|
+
if (!target || target.injury.dead)
|
|
37
|
+
return;
|
|
38
|
+
const ammo = cmd.ammoId ? wpn.ammo?.find(a => a.id === cmd.ammoId) : undefined;
|
|
39
|
+
const projMass_kg = ammo?.projectileMass_kg ?? wpn.projectileMass_kg;
|
|
40
|
+
const dragCoeff_perM = ammo?.dragCoeff_perM ?? wpn.dragCoeff_perM;
|
|
41
|
+
const ammoDamage = ammo?.damage ?? wpn.damage;
|
|
42
|
+
const launchMul = ammo?.launchEnergyMul ?? SCALE.Q;
|
|
43
|
+
const funcA = deriveFunctionalState(shooter, tuning);
|
|
44
|
+
if (!funcA.canAct)
|
|
45
|
+
return;
|
|
46
|
+
const dx = BigInt(target.position_m.x - shooter.position_m.x);
|
|
47
|
+
const dy = BigInt(target.position_m.y - shooter.position_m.y);
|
|
48
|
+
const cellSizeRS = ctx.cellSize_m ?? Math.trunc(4 * SCALE.m);
|
|
49
|
+
const elevSh = elevationAtPosition(ctx.elevationGrid, cellSizeRS, shooter.position_m.x, shooter.position_m.y);
|
|
50
|
+
const elevTg = elevationAtPosition(ctx.elevationGrid, cellSizeRS, target.position_m.x, target.position_m.y);
|
|
51
|
+
const dz = BigInt(target.position_m.z - shooter.position_m.z + (elevTg - elevSh));
|
|
52
|
+
const dist_m = Number(isqrtBig(dx * dx + dy * dy + dz * dz));
|
|
53
|
+
const intensity = clampQ(cmd.intensity ?? q(1.0), q(0.1), q(1.0));
|
|
54
|
+
const launchEnergy = wpn.category === "thrown"
|
|
55
|
+
? mulDiv(thrownLaunchEnergy_J(shooter.attributes.performance.peakPower_W), getSkill(shooter.skills, "throwingWeapons").energyTransferMul, SCALE.Q)
|
|
56
|
+
: Math.trunc(qMul(wpn.launchEnergy_J, launchMul));
|
|
57
|
+
const energy_J = energyAtRange_J(launchEnergy, dragCoeff_perM, dist_m);
|
|
58
|
+
const v_impact_mps = projMass_kg > 0
|
|
59
|
+
? Math.trunc(Math.sqrt(2 * energy_J * SCALE.kg / projMass_kg) * SCALE.mps)
|
|
60
|
+
: 0;
|
|
61
|
+
const ctrl = shooter.attributes.control;
|
|
62
|
+
const adjDisp = adjustedDispersionQ(wpn.dispersionQ, ctrl.controlQuality, ctrl.fineControl, shooter.energy.fatigue, intensity);
|
|
63
|
+
const rangedSkill = getSkill(shooter.skills, "rangedCombat");
|
|
64
|
+
const skillAdjDisp = qMul(adjDisp, rangedSkill.dispersionMul);
|
|
65
|
+
let gRadius_m = groupingRadius_m(skillAdjDisp, dist_m);
|
|
66
|
+
const aimReduction = mulDiv(SCALE.Q - AIM_MIN_MUL, Math.min(shooter.action.aimTicks, AIM_MAX_TICKS), AIM_MAX_TICKS);
|
|
67
|
+
const aimMul = (SCALE.Q - aimReduction);
|
|
68
|
+
gRadius_m = Math.trunc(qMul(gRadius_m, aimMul));
|
|
69
|
+
const tvx = target.velocity_mps.x;
|
|
70
|
+
const tvy = target.velocity_mps.y;
|
|
71
|
+
const targetVelMag = Math.trunc(Math.sqrt(tvx * tvx + tvy * tvy));
|
|
72
|
+
const leadError_m = mulDiv(targetVelMag, 2_000, SCALE.mps);
|
|
73
|
+
gRadius_m += leadError_m;
|
|
74
|
+
if (ctx.weather?.wind && v_impact_mps > 0 && dist_m > 0) {
|
|
75
|
+
gRadius_m += computeWindAimError(ctx.weather.wind, Number(dx), Number(dy), dist_m, v_impact_mps);
|
|
76
|
+
}
|
|
77
|
+
const rawHalfWidth_m = mulDiv(shooter.attributes.morphology.stature_m, 2000, SCALE.Q);
|
|
78
|
+
const cover = ctx.obstacleGrid
|
|
79
|
+
? coverFractionAtPosition(ctx.obstacleGrid, cellSizeRS, target.position_m.x, target.position_m.y)
|
|
80
|
+
: 0;
|
|
81
|
+
const bodyHalfWidth_m = cover > 0
|
|
82
|
+
? mulDiv(rawHalfWidth_m, Math.max(0, SCALE.Q - cover), SCALE.Q)
|
|
83
|
+
: rawHalfWidth_m;
|
|
84
|
+
const dispSeed = eventSeed(world.seed, world.tick, shooter.id, target.id, 0xD15A);
|
|
85
|
+
const errorMag_m = gRadius_m > 0
|
|
86
|
+
? mulDiv(dispSeed % SCALE.Q, gRadius_m, SCALE.Q)
|
|
87
|
+
: 0;
|
|
88
|
+
const hit = errorMag_m <= bodyHalfWidth_m;
|
|
89
|
+
const suppressed = !hit && errorMag_m <= bodyHalfWidth_m * 3;
|
|
90
|
+
shooter.energy.reserveEnergy_J = Math.max(0, shooter.energy.reserveEnergy_J - shootCost_J(wpn, intensity, shooter.attributes.performance.peakPower_W));
|
|
91
|
+
shooter.action.aimTicks = 0;
|
|
92
|
+
if (wpn.magCapacity !== undefined) {
|
|
93
|
+
if (shooter.action.roundsInMag === undefined) {
|
|
94
|
+
shooter.action.roundsInMag = wpn.magCapacity;
|
|
95
|
+
}
|
|
96
|
+
shooter.action.roundsInMag -= 1;
|
|
97
|
+
if (shooter.action.roundsInMag <= 0) {
|
|
98
|
+
shooter.action.roundsInMag = wpn.magCapacity;
|
|
99
|
+
shooter.action.shootCooldownTicks = recycleTicks(wpn, TICK_HZ);
|
|
100
|
+
}
|
|
101
|
+
else {
|
|
102
|
+
shooter.action.shootCooldownTicks =
|
|
103
|
+
wpn.shotInterval_s !== undefined
|
|
104
|
+
? Math.ceil((wpn.shotInterval_s * TICK_HZ) / SCALE.s)
|
|
105
|
+
: recycleTicks(wpn, TICK_HZ);
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
else {
|
|
109
|
+
shooter.action.shootCooldownTicks = recycleTicks(wpn, TICK_HZ);
|
|
110
|
+
}
|
|
111
|
+
if (suppressed) {
|
|
112
|
+
target.condition.suppressedTicks = Math.max(target.condition.suppressedTicks, 4);
|
|
113
|
+
target.condition.suppressionFearMul = wpn.suppressionFearMul ?? SCALE.Q;
|
|
114
|
+
}
|
|
115
|
+
let hitRegion;
|
|
116
|
+
if (hit && energy_J > 0) {
|
|
117
|
+
const sideSeed = eventSeed(world.seed, world.tick, shooter.id, target.id, 0xD15B);
|
|
118
|
+
const areaSeed = eventSeed(world.seed, world.tick, shooter.id, target.id, 0xD15C);
|
|
119
|
+
const hitArea = target.bodyPlan
|
|
120
|
+
? undefined
|
|
121
|
+
: chooseArea((areaSeed % SCALE.Q));
|
|
122
|
+
const sideBit = (sideSeed & 1);
|
|
123
|
+
hitRegion = resolveTargetHitSegment(target, ((areaSeed >>> 8) % SCALE.Q), sideBit, hitArea);
|
|
124
|
+
const shield = findShield(target.loadout);
|
|
125
|
+
const shieldSeed = eventSeed(world.seed, world.tick, shooter.id, target.id, 0xD15D);
|
|
126
|
+
const projBypassQ = ("shieldBypassQ" in wpn) ? wpn.shieldBypassQ : 0;
|
|
127
|
+
const effectiveCoverageQ = projBypassQ > 0
|
|
128
|
+
? Math.max(0, qMul((shield)?.coverageQ ?? 0, SCALE.Q - projBypassQ))
|
|
129
|
+
: ((shield)?.coverageQ ?? 0);
|
|
130
|
+
const shieldHit = shield !== undefined &&
|
|
131
|
+
((shieldSeed % SCALE.Q) < effectiveCoverageQ) &&
|
|
132
|
+
shieldBlocksSegment(shield, target, hitRegion, hitArea);
|
|
133
|
+
const armour = deriveArmourProfile(target.loadout, target.armourState);
|
|
134
|
+
const isEnergyProjectile = !!(wpn).energyType;
|
|
135
|
+
const PROJ_CHANNEL_MASK = isEnergyProjectile ? (1 << DamageChannel.Energy) : (1 << DamageChannel.Kinetic);
|
|
136
|
+
const armourHit = armourCoversHit(world, regionCoverageQ(armour.coverageByRegion, hitRegion), shooter.id, target.id);
|
|
137
|
+
const protectedByArmour = armourHit && ((armour.protects & PROJ_CHANNEL_MASK) !== 0);
|
|
138
|
+
let finalEnergy = energy_J;
|
|
139
|
+
if (shield && shieldHit) {
|
|
140
|
+
const shieldResidual = Math.max(0, energy_J - (shield).blockResist_J);
|
|
141
|
+
finalEnergy = mulDiv(shieldResidual, (shield).deflectQ ?? q(0.30), SCALE.Q);
|
|
142
|
+
}
|
|
143
|
+
if (protectedByArmour) {
|
|
144
|
+
if (isEnergyProjectile && armour.reflectivity > q(0)) {
|
|
145
|
+
finalEnergy = mulDiv(finalEnergy, SCALE.Q - armour.reflectivity, SCALE.Q);
|
|
146
|
+
}
|
|
147
|
+
else if (!isEnergyProjectile) {
|
|
148
|
+
finalEnergy = applyKineticArmourPenetration(finalEnergy, armour.resist_J, armour.protectedDamageMul);
|
|
149
|
+
}
|
|
150
|
+
if (target.armourState) {
|
|
151
|
+
const armourItems = target.loadout.items.filter(it => it.kind === "armour");
|
|
152
|
+
for (const it of armourItems) {
|
|
153
|
+
if ((it).ablative && target.armourState.has(it.id)) {
|
|
154
|
+
const st = target.armourState.get(it.id);
|
|
155
|
+
st.resistRemaining_J = Math.max(0, st.resistRemaining_J - energy_J);
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
const wpnProxy = {
|
|
161
|
+
id: wpn.id,
|
|
162
|
+
kind: "weapon",
|
|
163
|
+
name: wpn.name,
|
|
164
|
+
mass_kg: projMass_kg,
|
|
165
|
+
bulk: q(0),
|
|
166
|
+
damage: ammoDamage,
|
|
167
|
+
};
|
|
168
|
+
impacts.push({
|
|
169
|
+
kind: "impact",
|
|
170
|
+
attackerId: shooter.id,
|
|
171
|
+
targetId: target.id,
|
|
172
|
+
region: hitRegion,
|
|
173
|
+
energy_J: finalEnergy,
|
|
174
|
+
protectedByArmour,
|
|
175
|
+
weaponId: wpn.id,
|
|
176
|
+
wpn: wpnProxy,
|
|
177
|
+
blocked: shieldHit ?? false,
|
|
178
|
+
parried: false,
|
|
179
|
+
hitQuality: q(0.75),
|
|
180
|
+
shieldBlocked: shieldHit ?? false,
|
|
181
|
+
massEff_kg: projMass_kg,
|
|
182
|
+
v_impact_mps,
|
|
183
|
+
});
|
|
184
|
+
}
|
|
185
|
+
trace.onEvent({
|
|
186
|
+
kind: TraceKinds.ProjectileHit,
|
|
187
|
+
tick: world.tick,
|
|
188
|
+
shooterId: shooter.id,
|
|
189
|
+
targetId: target.id,
|
|
190
|
+
weaponId: wpn.id,
|
|
191
|
+
hit,
|
|
192
|
+
...(hitRegion !== undefined ? { region: hitRegion } : {}),
|
|
193
|
+
distance_m: dist_m,
|
|
194
|
+
energyAtImpact_J: energy_J,
|
|
195
|
+
suppressed,
|
|
196
|
+
});
|
|
197
|
+
}
|
|
198
|
+
function applyKineticArmourPenetration(energy_J, resist_J, postMul) {
|
|
199
|
+
const remaining = Math.max(0, energy_J - Math.max(0, resist_J));
|
|
200
|
+
return mulDiv(remaining, postMul, SCALE.Q);
|
|
201
|
+
}
|
|
202
|
+
function isqrtBig(n) {
|
|
203
|
+
if (n <= 0n)
|
|
204
|
+
return 0n;
|
|
205
|
+
let r = n;
|
|
206
|
+
let r1 = (r + 1n) >> 1n;
|
|
207
|
+
while (r1 < r) {
|
|
208
|
+
r = r1;
|
|
209
|
+
r1 = (r + n / r) >> 1n;
|
|
210
|
+
}
|
|
211
|
+
return r;
|
|
212
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { WorldState } from "../world.js";
|
|
2
|
+
import { type Entity } from "../entity.js";
|
|
3
|
+
import type { TreatCommand } from "../commands.js";
|
|
4
|
+
import type { KernelContext } from "../context.js";
|
|
5
|
+
import type { WorldIndex } from "../indexing.js";
|
|
6
|
+
import type { TraceSink } from "../trace.js";
|
|
7
|
+
type ResolveTreatOptions = {
|
|
8
|
+
world: WorldState;
|
|
9
|
+
treater: Entity;
|
|
10
|
+
cmd: TreatCommand;
|
|
11
|
+
index: WorldIndex;
|
|
12
|
+
trace: TraceSink;
|
|
13
|
+
ctx: KernelContext;
|
|
14
|
+
};
|
|
15
|
+
export declare function resolveTreat(options: ResolveTreatOptions): void;
|
|
16
|
+
export {};
|