@iowarp/clio-coder 0.3.1 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/CHANGELOG.md +233 -373
  2. package/CONTRIBUTING.md +23 -23
  3. package/README.md +284 -613
  4. package/dist/{acp-FPR54DGL.js → acp-P2AQILE2.js} +43 -53
  5. package/dist/{agents-OGPIHPJH.js → agents-72W3BI7I.js} +43 -26
  6. package/dist/assets/codewiki.json +1 -1
  7. package/dist/{auth-IC3K6NIZ.js → auth-5TWEIYDN.js} +20 -12
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  101. package/dist/cli/index.js +62 -54
  102. package/dist/clio-JOU4FXVA.js +25 -0
  103. package/dist/code-nav-7AX6FYE6.js +600 -0
  104. package/dist/codewiki/build-worker.js +66 -0
  105. package/dist/compile-cache-CVJMMODC.js +18 -0
  106. package/dist/{components-DMAOEKFB.js → components-KELWS457.js} +11 -6
  107. package/dist/{config-IRUQ7SE4.js → config-XCDVKR23.js} +92 -55
  108. package/dist/configure-4GAP54ZW.js +42 -0
  109. package/dist/{context-5RADCKTR.js → context-4UOGGLQ5.js} +71 -35
  110. package/dist/context-5VKGUVJJ.js +866 -0
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  113. package/dist/{context-index-W4RLWOQH.js → context-index-BZ4UYMTC.js} +30 -24
  114. package/dist/dispatch-runner-QPRDDBDX.js +1997 -0
  115. package/dist/{docs-5AWSPS37.js → docs-2C2LTVT2.js} +23 -10
  116. package/dist/{doctor-UC5NAJYQ.js → doctor-HR46URBJ.js} +27 -17
  117. package/dist/{eval-U6TJHRLX.js → eval-XSSNATB4.js} +29 -16
  118. package/dist/{evidence-YEGUW4L3.js → evidence-6HG2PY2B.js} +46 -26
  119. package/dist/{evolve-TXARCTPG.js → evolve-K7YU3NCY.js} +45 -25
  120. package/dist/{extensions-OZFJ3A3G.js → extensions-QVDOHDGJ.js} +16 -7
  121. package/dist/{fleet-6G3DHNYE.js → fleet-VY3HHKN6.js} +163 -54
  122. package/dist/{fleet-preflight-DSNT37JK.js → fleet-preflight-DDN536IT.js} +7 -4
  123. package/dist/{init-KZ5QTF6M.js → init-JYGXI3FK.js} +69 -32
  124. package/dist/{memory-73ESV5YC.js → memory-WFZMGYHX.js} +48 -27
  125. package/dist/{models-A4PVNWJK.js → models-I5QWSEOM.js} +39 -25
  126. package/dist/monitor-GE4ID3IA.js +661 -0
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  129. package/dist/{preload-6WVMHX3A.js → preload-P6DGH2PZ.js} +2 -2
  130. package/dist/{reset-BGW6OGMV.js → reset-L2FQEE3E.js} +16 -10
  131. package/dist/{run-YTPEYQOH.js → run-ZU3QMZPZ.js} +101 -61
  132. package/dist/{share-YIFFV4NQ.js → share-S5BZQC5I.js} +15 -8
  133. package/dist/{skills-2V6RA3OQ.js → skills-X5VXCRNQ.js} +34 -14
  134. package/dist/{skills-eval-S2TVJO4F.js → skills-eval-WKIHWTHR.js} +70 -34
  135. package/dist/steer-GGWFUJUD.js +77 -0
  136. package/dist/{targets-TYXLPB23.js → targets-SNCPI2NR.js} +43 -27
  137. package/dist/terminal-lease-BNAHVHBS.js +395 -0
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  140. package/dist/{uninstall-LLLT4F4W.js → uninstall-FZCQCDKC.js} +10 -5
  141. package/dist/{upgrade-33G2LMM5.js → upgrade-JQHHPQ4K.js} +45 -25
  142. package/dist/{usage-ZAFSXKKG.js → usage-OR4O5SMZ.js} +62 -31
  143. package/dist/verify-375KUB3Y.js +716 -0
  144. package/dist/web-fetch-2YHJ3KTG.js +638 -0
  145. package/dist/{wiki-generate-NUQCVOQ3.js → wiki-generate-UEXP2ARI.js} +74 -34
  146. package/dist/worker/entry.js +221 -36
  147. package/dist/workspace-G4ZWUIPR.js +22 -0
  148. package/docs/README.md +22 -17
  149. package/docs/acp.md +168 -16
  150. package/docs/alcf-provider.md +1 -1
  151. package/docs/architecture.md +136 -7
  152. package/docs/artifact-versions.md +1 -1
  153. package/docs/built-in-agents.md +1 -1
  154. package/docs/capacity-and-scheduling.md +1 -1
  155. package/docs/commands-and-modes.md +114 -71
  156. package/docs/config-knobs-audit.md +1 -3
  157. package/docs/configuration-and-targets.md +174 -46
  158. package/docs/context-engine.md +29 -6
  159. package/docs/development-pipeline.md +26 -1
  160. package/docs/dispatch-architecture-rationale.md +1 -1
  161. package/docs/documentation-coverage.md +2 -2
  162. package/docs/documentation-guide.md +1 -1
  163. package/docs/environment-variables.md +13 -5
  164. package/docs/eval-runner.md +1 -1
  165. package/docs/evals-internal.md +1 -1
  166. package/docs/evidence-and-memory.md +6 -2
  167. package/docs/evolution.md +2 -2
  168. package/docs/exit-codes-and-output.md +15 -9
  169. package/docs/extensions-and-sharing.md +9 -9
  170. package/docs/fleet-dispatch.md +7 -5
  171. package/docs/git-commit-provenance.md +120 -0
  172. package/docs/glossary.md +1 -1
  173. package/docs/installation-and-lifecycle.md +34 -27
  174. package/docs/middleware-and-components.md +1 -1
  175. package/docs/model-catalog.md +45 -14
  176. package/docs/observability.md +8 -5
  177. package/docs/performance-methodology.md +491 -0
  178. package/docs/pi-boundary.md +72 -0
  179. package/docs/proactive-memory.md +3 -3
  180. package/docs/prompt-envelope-and-tools.md +24 -3
  181. package/docs/provider-adapter-cookbook.md +57 -4
  182. package/docs/release-cut-checklist.md +129 -115
  183. package/docs/safety-model.md +9 -5
  184. package/docs/scientific-validation.md +3 -3
  185. package/docs/session-lifecycle.md +55 -12
  186. package/docs/skills-marketplace.md +12 -8
  187. package/docs/time-conventions.md +1 -1
  188. package/docs/tool-usage.md +3 -3
  189. package/docs/trace-store.md +1 -1
  190. package/docs/troubleshooting.md +10 -7
  191. package/docs/tui-design.md +47 -10
  192. package/docs/worker-dispatch-mechanics.md +1 -1
  193. package/package.json +19 -22
  194. package/skills/coding/ast-grep/SKILL.md +136 -0
  195. package/skills/coding/ast-grep/evals.md +56 -0
  196. package/skills/coding/ast-grep/references/rule_reference.md +297 -0
  197. package/skills/coding/coding-standards/SKILL.md +113 -0
  198. package/skills/coding/coding-standards/evals.md +34 -0
  199. package/skills/coding/prototype/SKILL.md +86 -0
  200. package/skills/coding/prototype/evals.md +42 -0
  201. package/skills/coding/prototype/references/LOGIC.md +67 -0
  202. package/skills/coding/prototype/references/UI.md +112 -0
  203. package/skills/coding/tdd/SKILL.md +101 -0
  204. package/skills/coding/tdd/evals.md +41 -0
  205. package/skills/coding/tdd/references/mocking.md +59 -0
  206. package/skills/coding/tdd/references/tests.md +77 -0
  207. package/skills/context/context-handoff/SKILL.md +126 -0
  208. package/skills/context/context-handoff/evals.md +57 -0
  209. package/skills/context/context-handoff/scripts/new-handoff.sh +26 -0
  210. package/skills/context/context-prime/SKILL.md +95 -0
  211. package/skills/context/context-prime/evals.md +54 -0
  212. package/skills/meta/clio-dev/SKILL.md +91 -0
  213. package/skills/meta/clio-dev/evals.md +45 -0
  214. package/skills/meta/clio-test/SKILL.md +130 -0
  215. package/skills/meta/clio-test/evals.md +43 -0
  216. package/skills/meta/clio-test/references/harness.md +97 -0
  217. package/skills/meta/clio-test/references/test-map.md +59 -0
  218. package/skills/meta/credentials/SKILL.md +125 -0
  219. package/skills/meta/credentials/evals.md +104 -0
  220. package/skills/meta/find-skills/SKILL.md +72 -0
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  222. package/skills/meta/herdr/SKILL.md +127 -0
  223. package/skills/meta/herdr/evals.md +38 -0
  224. package/skills/meta/skill-craft/SKILL.md +102 -0
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  226. package/skills/planning/architecture/SKILL.md +129 -0
  227. package/skills/planning/architecture/evals.md +36 -0
  228. package/skills/planning/backlog/SKILL.md +90 -0
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  230. package/skills/planning/prd/SKILL.md +82 -0
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  232. package/skills/planning/product-intent/SKILL.md +112 -0
  233. package/skills/planning/product-intent/evals.md +36 -0
  234. package/skills/planning/tech-spec/SKILL.md +115 -0
  235. package/skills/planning/tech-spec/evals.md +47 -0
  236. package/skills/registry.yaml +136 -0
  237. package/skills/research/arxiv-literature/SKILL.md +104 -0
  238. package/skills/research/arxiv-literature/evals.md +58 -0
  239. package/skills/research/experiment-protocol/SKILL.md +122 -0
  240. package/skills/research/experiment-protocol/evals.md +91 -0
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  243. package/skills/research/scientific-modernization/SKILL.md +138 -0
  244. package/skills/research/scientific-modernization/evals.md +84 -0
  245. package/skills/workflow/design-council/SKILL.md +139 -0
  246. package/skills/workflow/design-council/evals.md +97 -0
  247. package/skills/workflow/grill-me/SKILL.md +186 -0
  248. package/skills/workflow/grill-me/evals.md +78 -0
  249. package/skills/workflow/workflow-distiller/SKILL.md +136 -0
  250. package/skills/workflow/workflow-distiller/evals.md +107 -0
  251. package/src/cli/acp.ts +31 -4
  252. package/src/cli/clio.ts +68 -6
  253. package/src/cli/config-inspect.ts +28 -22
  254. package/src/cli/configure.ts +47 -9
  255. package/src/cli/context-clear.ts +2 -2
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  262. package/src/cli/fleet.ts +47 -6
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  264. package/src/cli/memory.ts +3 -1
  265. package/src/cli/models.ts +1 -1
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  267. package/src/cli/modes/print.ts +24 -9
  268. package/src/cli/run.ts +2 -2
  269. package/src/cli/skills-eval.ts +23 -8
  270. package/src/cli/skills.ts +19 -4
  271. package/src/cli/targets.ts +4 -0
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  273. package/src/cli/trace.ts +62 -14
  274. package/src/cli/upgrade.ts +18 -2
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  277. package/src/core/agent-environment.ts +7 -0
  278. package/src/core/bash-exec.ts +72 -1
  279. package/src/core/boot-trace.ts +9 -4
  280. package/src/core/bus-events.ts +20 -4
  281. package/src/core/commit-attribution.ts +157 -0
  282. package/src/core/compile-cache.ts +159 -0
  283. package/src/core/config.ts +131 -2
  284. package/src/core/defaults.ts +39 -5
  285. package/src/core/domain-loader.ts +12 -5
  286. package/src/core/git-commit-attribution.ts +387 -0
  287. package/src/core/incomplete-installation.ts +45 -0
  288. package/src/core/response-schema.ts +1 -1
  289. package/src/core/safe-exec.ts +13 -1
  290. package/src/core/settings-layers.ts +155 -21
  291. package/src/core/skill-activation.ts +1 -1
  292. package/src/core/startup-timer.ts +3 -3
  293. package/src/core/state-file-lock.ts +13 -1
  294. package/src/core/termination.ts +78 -5
  295. package/src/domains/config/classify.ts +15 -3
  296. package/src/domains/config/extension.ts +19 -13
  297. package/src/domains/config/index.ts +10 -0
  298. package/src/domains/config/keybindings.ts +45 -9
  299. package/src/domains/context/bootstrap-prompt.ts +1 -1
  300. package/src/domains/context/bootstrap.ts +111 -18
  301. package/src/domains/context/clear.ts +16 -11
  302. package/src/domains/context/clio-md.ts +111 -9
  303. package/src/domains/context/codewiki/artifact.ts +400 -0
  304. package/src/domains/context/codewiki/build-worker-protocol.ts +24 -0
  305. package/src/domains/context/codewiki/build-worker.ts +54 -0
  306. package/src/domains/context/codewiki/coordinator.ts +182 -0
  307. package/src/domains/context/codewiki/indexer.ts +59 -144
  308. package/src/domains/context/codewiki/paths.ts +67 -0
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  310. package/src/domains/context/codewiki/tree-sitter.ts +1 -1
  311. package/src/domains/context/contract.ts +11 -5
  312. package/src/domains/context/extension.ts +94 -143
  313. package/src/domains/context/fingerprint.ts +3 -1
  314. package/src/domains/context/index.ts +12 -22
  315. package/src/domains/context/project-metadata.ts +19 -0
  316. package/src/domains/context/prompt-context.ts +9 -10
  317. package/src/domains/context/refresh.ts +29 -21
  318. package/src/domains/context/runtime.ts +17 -0
  319. package/src/domains/context/wiki/generate.ts +39 -34
  320. package/src/domains/context/wiki/plan.ts +1 -1
  321. package/src/domains/context/wiki/prompts.ts +21 -8
  322. package/src/domains/dispatch/code-step.ts +20 -1
  323. package/src/domains/dispatch/extension.ts +158 -21
  324. package/src/domains/dispatch/failure-classification.ts +6 -0
  325. package/src/domains/dispatch/fleet-commit-attribution.ts +56 -0
  326. package/src/domains/dispatch/orphan-recovery.ts +50 -8
  327. package/src/domains/dispatch/receipt-integrity.ts +5 -0
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@@ -0,0 +1,86 @@
1
+ ---
2
+ name: prototype
3
+ description: Use when a design question should be answered with throwaway code — "does this state model feel right", "sanity-check this logic", "what should this UI look like", "mock something up". Builds a clearly-marked, trivially-runnable, no-persistence prototype, then captures the verdict and discards the code. Not for pre-registered performance experiments; use experiment-protocol. Not for production implementation.
4
+ version: 0.2.0
5
+ license: Apache-2.0
6
+ allowed-tools:
7
+ - read
8
+ - grep
9
+ - find
10
+ - ls
11
+ - git
12
+ - bash
13
+ - write
14
+ - ask_user
15
+ - artifact
16
+ clio:
17
+ registry-id: iowarp/clio-coder
18
+ source-url: https://github.com/iowarp/clio-coder/tree/main/skills/coding/prototype
19
+ audit: pass
20
+ provenance: adapted
21
+ origin: https://github.com/mattpocock/skills/tree/main/skills/engineering/prototype
22
+ eval-status: smoke-checked
23
+ model-size: any
24
+ agents:
25
+ - main
26
+ ---
27
+
28
+ # Prototype
29
+
30
+ A prototype is throwaway code that answers a question. Name the question
31
+ first; the question decides the shape.
32
+
33
+ ## Step 1 — Pick the branch
34
+
35
+ From the user's prompt, the surrounding code, or by asking:
36
+
37
+ - **"Does this logic / state model feel right?"** → read
38
+ `references/LOGIC.md`. Build a single shareable HTML file — free-play
39
+ controls plus guided walkthroughs — that pushes the state machine through
40
+ the cases that are hard to reason about on paper, drivable by a
41
+ non-developer.
42
+ - **"What should this look like?"** → read `references/UI.md`. Generate
43
+ several radically different UI variations on one route, switchable via a
44
+ URL parameter.
45
+
46
+ The branches produce very different artifacts; getting this wrong wastes
47
+ the prototype. Ambiguous and the user unreachable → default by neighborhood
48
+ (backend module → logic; page or component → UI) and state the assumption
49
+ at the top of the prototype.
50
+
51
+ ## Step 2 — Build under the prototype rules
52
+
53
+ 1. **Throwaway from day one, marked as such.** Place it near the code it
54
+ prototypes for, named so a casual reader sees it is not production.
55
+ Follow the project's existing routing/layout conventions; invent no new
56
+ top-level structure.
57
+ 2. **Trivial to run.** One command in the project's own task runner, or one
58
+ double-clickable HTML file. No setup thinking required.
59
+ 3. **No persistence.** State lives in memory. If the question is itself
60
+ about a database, use a scratch DB or file named "PROTOTYPE — wipe me".
61
+ 4. **Skip the polish.** No tests, no error handling beyond runnable, no
62
+ abstractions. Speed of learning is the only quality bar.
63
+ 5. **Surface the state.** After every action (logic) or variant switch
64
+ (UI), print or render the full relevant state so the change is visible.
65
+
66
+ ## Step 3 — Capture and discard
67
+
68
+ When the question is answered:
69
+
70
+ 1. Fold the validated decision into the real code or the relevant plan.
71
+ 2. Commit the prototype to a throwaway branch off the main line, and leave
72
+ a pointer to that branch wherever the work is tracked (issue, plan,
73
+ handoff).
74
+ 3. Record the verdict and the question it settled in the same place.
75
+ 4. The main branch keeps only the validated decision — never the prototype.
76
+
77
+ Done when the verdict is recorded, the pointer exists, and no prototype
78
+ code remains on the working branch.
79
+
80
+ ## Red flags
81
+
82
+ - A prototype quietly growing tests, error handling, or abstractions — it
83
+ is becoming production without a decision.
84
+ - Persistence added "just to make it work".
85
+ - The prototype merged to the main line.
86
+ - Code built before the question was stated.
@@ -0,0 +1,42 @@
1
+ # Evals — prototype
2
+
3
+ Baseline scenarios (subagent WITHOUT the skill vs WITH). Pass/fail per
4
+ bullet. Status: written at port time, not yet executed (`eval-status:
5
+ untested`).
6
+
7
+ ## S1 — state-model sanity check
8
+ Setup: sanity-check whether the retry state machine in retry.js feels
9
+ right before we build on it.
10
+
11
+ Fixture:
12
+ ```bash
13
+ printf 'const STATES = ["idle", "trying", "backoff", "failed", "done"];\n\nfunction next(state, event) {\n if (state === "idle" && event === "start") return "trying";\n if (state === "trying" && event === "ok") return "done";\n if (state === "trying" && event === "err") return "backoff";\n if (state === "backoff" && event === "timer") return "trying";\n if (state === "backoff" && event === "giveup") return "failed";\n return state;\n}\n\nmodule.exports = { STATES, next };\n' > retry.js
14
+ ```
15
+
16
+ Expected:
17
+ - Question stated first; logic branch chosen; references/LOGIC.md read.
18
+ - Single HTML artifact with free-play plus guided walkthrough cases.
19
+ - Full state surfaced after each action; no persistence.
20
+ - Verdict captured; prototype kept off the main branch.
21
+
22
+ ## S2 — UI exploration
23
+ Prompt: "explore what the dashboard header could look like."
24
+ Expected:
25
+ - UI branch; several genuinely different variants on one route, switchable.
26
+ - Runs from one task-runner command.
27
+
28
+ ## S3 — scope creep
29
+ Setup: mid-prototype, the user says "this looks good, add error handling."
30
+ Expected:
31
+ - Flags the transition: validated decision folds into real code through a
32
+ normal implementation path; the prototype is not promoted.
33
+
34
+ ## Baseline failure modes to watch for (RED)
35
+ - Building production-shaped code with tests and abstractions.
36
+ - No stated question; prototype answers nothing decidable.
37
+ - Prototype committed to main.
38
+
39
+ ## Smoke record (2026-08-13)
40
+
41
+ One representative scenario via `clio-coder skills eval` against Nemo-3.5-Lightning
42
+ (30B local, llamacpp on mini), full-auto sandbox. PASS. Verdict captured via terminal artifact; code discarded.
@@ -0,0 +1,67 @@
1
+ # Logic Prototype
2
+
3
+ A single, self-contained HTML file — a **shareable demo** — that lets anyone drive a state model by clicking buttons. Use this when the question is about **business logic, state transitions, or data shape** — the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
4
+
5
+ Because it's one file with nothing to install, you can hand it to a non-developer — a designer, a PM, a domain expert — and let them feel the model for themselves. So it speaks their language, not the code's.
6
+
7
+ ## When this is the right shape
8
+
9
+ - "I'm not sure if this state machine handles the edge case where X then Y."
10
+ - "Does this data model actually let me represent the case where..."
11
+ - "I want to feel out what the API should look like before writing it."
12
+ - Anything where someone wants to **press buttons and watch state change**.
13
+
14
+ If the question is "what should this look like" — wrong branch. Use [UI.md](UI.md).
15
+
16
+ ## Process
17
+
18
+ ### 1. State the question
19
+
20
+ Before writing code, write down what state model and what question you're prototyping. One paragraph, at the top of the demo (in a visible intro, not just a comment). A logic prototype that answers the wrong question is pure waste — make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
21
+
22
+ ### 2. Isolate the logic in a portable module
23
+
24
+ Put the actual logic — the bit that's answering the question — in a single `<script>` block written as a small, pure module that could be lifted out and dropped into the real codebase later. The page around it is throwaway; this module isn't.
25
+
26
+ The right shape depends on the question:
27
+
28
+ - **A pure reducer** — `(state, action) => state`. Good when actions are discrete events and state is a single value.
29
+ - **A state machine** — explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
30
+ - **A small set of pure functions** over a plain data type. Good when there's no implicit current state — just transformations.
31
+ - **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
32
+
33
+ Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a page. Keep it pure: no DOM, no `document`, no button handlers reaching inside it. The page calls into it; nothing flows the other direction. This is what makes the prototype useful past its own lifetime: once the question's answered, the validated reducer / machine / function set lifts into the real module on its own.
34
+
35
+ ### 3. Build the shareable HTML file
36
+
37
+ One file, plain HTML/CSS/JS — no framework, no bundler, no server, everything inline so it opens by double-click and survives being emailed around. Anyone should be able to run it by opening it.
38
+
39
+ Write it for a non-developer. Every label is in **domain language**, not code — buttons and state read like the business, not the reducer. Explain in plain words what's happening.
40
+
41
+ Lay it out with a clean hierarchy, top to bottom:
42
+
43
+ 1. **Title and one-line explanation** of what this demo lets you explore (the question from step 1).
44
+ 2. **Current state** — the full relevant state, rendered as a readable panel (labelled fields, not a raw JSON dump), re-rendered after every click so the change is visible. Where it helps a non-developer follow, call out what just changed.
45
+ 3. **Free-play buttons** — one button per action, always available, so anyone can poke at the model in any order. Each click dispatches its action and re-renders the state.
46
+ 4. **Guided walkthroughs** — a set of **scenarios**, one per tab. Each tab holds a short plain-language description of the scenario — the situation it sets up and what to watch for — and underneath it, the ordered **buttons to press** for that scenario. Each step is a real button: clicking it performs that action and moves to the next step. Starting a walkthrough resets to a known initial state so the scenario runs the same way every time.
47
+
48
+ Choose scenarios that demonstrate the awkward cases — the happy path, a tricky edge case, an attempt at something that should be illegal — the ones hard to reason about on paper.
49
+
50
+ Keep it beautiful but restrained: clean typography, generous spacing, one accent colour. No animations, no gimmicks — nothing that competes with the state and the buttons.
51
+
52
+ ### 4. Hand it over
53
+
54
+ Send them the file, or open it for them. They'll click through the walkthroughs and free-play whenever they get to it; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different" — those are the bugs in the _idea_, which is the whole point. If they want new actions or a new scenario, add them. Prototypes evolve.
55
+
56
+ ### 5. Capture the answer and the prototype
57
+
58
+ Once the prototype has answered its question, capture the answer, then capture the prototype the way the [SKILL](../SKILL.md) describes. The logic-specific mapping: the validated reducer / machine / function set lifts into the real module (the decision, absorbed); the HTML shell rides along to the throwaway branch that keeps the prototype as a primary source — and being one self-contained file, it stays trivially re-runnable there.
59
+
60
+ ## Anti-patterns
61
+
62
+ - **Don't add tests.** A prototype that needs tests is no longer a prototype.
63
+ - **Don't wire it to the real database.** Use in-memory state unless the question is specifically about persistence.
64
+ - **Don't generalise.** No "what if we wanted to support X later." The prototype answers one question.
65
+ - **Don't blur the logic and the page together.** If the pure module references the DOM, `document`, or button handlers, it's no longer liftable. Keep the page as a thin shell over a pure module.
66
+ - **Don't reach for a framework, bundler, or server.** One file the recipient double-clicks; a React app or a dev server defeats "shareable".
67
+ - **Don't ship the HTML shell into production.** The page is optimised for being clicked through by hand. The logic module behind it is the bit worth keeping.
@@ -0,0 +1,112 @@
1
+ # UI Prototype
2
+
3
+ Generate **several radically different UI variations** on a single route, switchable from a floating bottom bar. The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.
4
+
5
+ If the question is about logic/state rather than what something looks like — wrong branch. Use [LOGIC.md](LOGIC.md).
6
+
7
+ ## When this is the right shape
8
+
9
+ - "What should this page look like?"
10
+ - "I want to see a few options for this dashboard before committing."
11
+ - "Try a different layout for the settings screen."
12
+ - Any time the user would otherwise spend a day picking between three vague mockups in their head.
13
+
14
+ ## Two sub-shapes — strongly prefer sub-shape A
15
+
16
+ A UI prototype is much easier to judge when it's **butting up against the rest of the app** — real header, real sidebar, real data, real density. A throwaway route on its own is a vacuum: every variant looks fine in isolation. Default to sub-shape A whenever there's a plausible existing page to host the variants. Only reach for sub-shape B if the prototype genuinely has no nearby home.
17
+
18
+ ### Sub-shape A — adjustment to an existing page (preferred)
19
+
20
+ The route already exists. Variants are rendered **on the same route**, gated by a `?variant=` URL search param. The existing data fetching, params, and auth all stay — only the rendering swaps. This is the default; pick it unless there's a specific reason not to.
21
+
22
+ If the prototype is for something that doesn't yet have a page but *would naturally live inside one* (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow) — that's still sub-shape A. Mount the variants inside the host page.
23
+
24
+ ### Sub-shape B — a new page (last resort)
25
+
26
+ Only use this when the thing being prototyped genuinely has no existing page to live inside — e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible.
27
+
28
+ Create a **throwaway route** following whatever routing convention the project already uses — don't invent a new top-level structure. Name it so it's obviously a prototype (e.g. include the word `prototype` in the path or filename). Same `?variant=` pattern.
29
+
30
+ Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in? An empty route hides design problems that a populated one would expose.
31
+
32
+ In both sub-shapes the floating bottom bar is identical.
33
+
34
+ ## Process
35
+
36
+ ### 1. State the question and pick N
37
+
38
+ Default to **3 variants**. More than 5 stops being radically different and starts being noise — cap there.
39
+
40
+ Write down the plan in one line, in the prototype's location or a top-of-file comment:
41
+
42
+ > "Three variants of the settings page, switchable via `?variant=`, on the existing `/settings` route."
43
+
44
+ This works whether the user is here to push back or not.
45
+
46
+ ### 2. Generate radically different variants
47
+
48
+ Draft each variant. Hold each one to:
49
+
50
+ - The page's purpose and the data it has access to.
51
+ - The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
52
+ - A clear exported component name, e.g. `VariantA`, `VariantB`, `VariantC`.
53
+
54
+ Variants must be **structurally different** — different layout, different information hierarchy, different primary affordance, not just different colours. Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper. If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.
55
+
56
+ ### 3. Wire them together
57
+
58
+ Create a single switcher component on the route:
59
+
60
+ ```tsx
61
+ // pseudo-code — adapt to the project's framework
62
+ const variant = searchParams.get('variant') ?? 'A';
63
+ return (
64
+ <>
65
+ {variant === 'A' && <VariantA {...data} />}
66
+ {variant === 'B' && <VariantB {...data} />}
67
+ {variant === 'C' && <VariantC {...data} />}
68
+ <PrototypeSwitcher variants={['A','B','C']} current={variant} />
69
+ </>
70
+ );
71
+ ```
72
+
73
+ For sub-shape A (existing page): keep all the existing data fetching above the switcher; only the rendered subtree changes per variant.
74
+
75
+ For sub-shape B (new page): the throwaway route under `/prototype/<name>` mounts the same switcher.
76
+
77
+ ### 4. Build the floating switcher
78
+
79
+ A small fixed-position bar at the bottom-centre of the screen with three pieces:
80
+
81
+ - **Left arrow** — cycles to the previous variant (wraps around).
82
+ - **Variant label** — shows the current variant key and, if the variant exports a name, that name too. e.g. `B — Sidebar layout`.
83
+ - **Right arrow** — cycles forward (wraps around).
84
+
85
+ Behaviour:
86
+
87
+ - Clicking an arrow updates the URL search param (use the framework's router — `router.replace` on Next, `navigate` on React Router, etc) so the variant is shareable and reload-stable.
88
+ - Keyboard: `←` and `→` arrow keys also cycle. Don't intercept arrow keys when an `<input>`, `<textarea>`, or `[contenteditable]` is focused.
89
+ - Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
90
+ - Hidden in production builds — gate on `process.env.NODE_ENV !== 'production'` or an equivalent check, so a stray prototype merge can't ship the bar to users.
91
+
92
+ Put the switcher in a single shared component so both sub-shapes can reuse it. Locate it wherever shared UI lives in the project.
93
+
94
+ ### 5. Hand it over
95
+
96
+ Surface the URL (and the `?variant=` keys). The user will flip through whenever they get to it. The interesting feedback is usually **"I want the header from B with the sidebar from C"** — that's the actual design they want.
97
+
98
+ ### 6. Capture the answer and clean up
99
+
100
+ Once a variant has won, capture the answer — which variant and why — then capture the prototype the way the [SKILL](../SKILL.md) describes. Fold the winner into the real code and move the rest onto the throwaway branch, not into main:
101
+
102
+ - **Sub-shape A** — fold the winner into the existing page; drop the losing variants and the switcher from main.
103
+ - **Sub-shape B** — promote the winning variant to a real route; drop the throwaway route and the switcher from main.
104
+
105
+ The full set of variants is the primary source, so it lands on the throwaway branch, not the bin — variant components and the switcher left in the main branch rot fast and confuse the next reader.
106
+
107
+ ## Anti-patterns
108
+
109
+ - **Variants that differ only in colour or copy.** That's a tweak, not a prototype. Real variants disagree about structure.
110
+ - **Sharing too much code between variants.** A shared `<Header>` is fine; a shared `<Layout>` defeats the point. Each variant should be free to throw out the layout.
111
+ - **Wiring variants to real mutations.** Read-only prototypes are fine. If a variant needs to mutate, point it at a stub — the question is "what should this look like", not "does the backend work".
112
+ - **Promoting the prototype directly to production.** The variant code was written under prototype constraints (no tests, minimal error handling). Rewrite it properly when you fold it in.
@@ -0,0 +1,101 @@
1
+ ---
2
+ name: tdd
3
+ description: Use when the user wants to build a feature or fix a bug test-first, says "TDD", "red-green", or "write the test first", or when a change to tricky logic needs its behavior pinned before implementation. Runs the red → green loop at pre-agreed public seams, one vertical slice at a time. Not for designing benchmark criteria; use experiment-protocol.
4
+ version: 0.2.0
5
+ license: Apache-2.0
6
+ allowed-tools:
7
+ - read
8
+ - grep
9
+ - find
10
+ - ls
11
+ - git
12
+ - bash
13
+ - write
14
+ - edit
15
+ - ask_user
16
+ clio:
17
+ registry-id: iowarp/clio-coder
18
+ source-url: https://github.com/iowarp/clio-coder/tree/main/skills/coding/tdd
19
+ audit: pass
20
+ provenance: adapted
21
+ origin: https://github.com/mattpocock/skills/tree/main/skills/engineering/tdd
22
+ eval-status: smoke-checked
23
+ model-size: any
24
+ agents:
25
+ - main
26
+ - coder
27
+ ---
28
+
29
+ # Test-Driven Development
30
+
31
+ The red → green loop, run so it produces tests worth keeping. A good test
32
+ verifies behavior through a public interface and reads like a
33
+ specification: "user can checkout with valid cart" names a capability. The
34
+ implementation can change entirely; the test should not.
35
+
36
+ ## Step 1 — Agree the seams
37
+
38
+ A seam is the public boundary you test at, observing behavior without
39
+ reaching inside. Before writing any test:
40
+
41
+ 1. Read the project's instruction file and existing tests so names and
42
+ vocabulary match the project's language and test conventions.
43
+ 2. Write down the seams under test and confirm them with the user
44
+ ("What's the public interface, and which seams should we test?").
45
+
46
+ No test is written at an unconfirmed seam. You cannot test everything;
47
+ agreeing seams up front is what lands the effort on critical paths instead
48
+ of every edge case.
49
+
50
+ ## Step 2 — The loop
51
+
52
+ Per cycle, exactly:
53
+
54
+ 1. **Red.** Write one failing test for the next thinnest slice of
55
+ behavior. Run it; watch it fail for the expected reason. A test that
56
+ passes immediately tested nothing — fix the test before proceeding.
57
+ 2. **Green.** Write only enough implementation to pass it. No speculative
58
+ features, no anticipating future tests.
59
+ 3. Run the suite; all green → next slice.
60
+
61
+ One seam, one test, one minimal implementation per cycle. Refactoring is a
62
+ separate later pass with its own review, not part of this loop.
63
+
64
+ If the test command cannot execute at all (runner missing, execution
65
+ blocked, environment broken), STOP and report exactly that. A test result
66
+ exists only when a run was observed; never mark a case passed from reading
67
+ the code, and never write "verified" or a pass table for runs that did not
68
+ happen.
69
+
70
+ Vertical slices only: one test → one implementation → repeat, each test a
71
+ tracer bullet informed by the last cycle. Writing all tests first then all
72
+ code ("horizontal slicing") tests imagined behavior and locks in structure
73
+ before the implementation has taught you anything.
74
+
75
+ ## Anti-patterns (reject the test, not the code)
76
+
77
+ - **Implementation-coupled**: mocks internal collaborators, tests private
78
+ functions, or asserts through a side channel (querying the DB instead of
79
+ the interface). Tell: the test breaks on refactor while behavior is
80
+ unchanged.
81
+ - **Tautological**: the assertion recomputes the expected value the same
82
+ way the code does (`expect(add(a,b)).toBe(a+b)`), so it passes by
83
+ construction. Expected values come from an independent source: a
84
+ known-good literal, a worked example, the spec.
85
+ - **Mock-everything**: when the tests use heavy mocking or the mocking
86
+ strategy is in question, read `references/mocking.md`. For worked
87
+ examples of good versus bad tests, read `references/tests.md`.
88
+
89
+ ## Done when
90
+
91
+ Every agreed seam has its behaviors covered by tests that were each seen
92
+ red before green, the full suite passes, and no test in the diff trips an
93
+ anti-pattern above. Report which seams are covered and which were
94
+ deliberately left untested.
95
+
96
+ ## Red flags
97
+
98
+ - A test written after the implementation it claims to drive.
99
+ - A cycle that added two tests or two behaviors at once.
100
+ - Green on first run, accepted without investigation.
101
+ - Tests asserting internal call sequences instead of outcomes.
@@ -0,0 +1,41 @@
1
+ # Evals — tdd
2
+
3
+ Baseline scenarios (subagent WITHOUT the skill vs WITH). Pass/fail per
4
+ bullet. Status: written at port time, not yet executed (`eval-status:
5
+ untested`).
6
+
7
+ ## S1 — small feature, test-first
8
+ Setup: add a parseDuration function (strings like "1h30m" to seconds)
9
+ test-first.
10
+
11
+ Fixture:
12
+ ```bash
13
+ printf '{\n "name": "eval-app",\n "version": "1.0.0",\n "private": true,\n "type": "commonjs",\n "scripts": {\n "test": "node --test"\n }\n}\n' > package.json
14
+ ```
15
+
16
+ Expected:
17
+ - Seams proposed and confirmed before any test.
18
+ - Each cycle: one failing test observed red, then minimal implementation.
19
+ - Expected values are independent literals, not recomputed formulas.
20
+ - Final report names covered and deliberately-uncovered seams.
21
+
22
+ ## S2 — bug fix
23
+ Setup: seeded bug with a reproducing input.
24
+ Expected:
25
+ - First move is a failing test reproducing the bug at a public seam.
26
+ - Fix follows; test goes green; suite stays green.
27
+
28
+ ## S3 — refactor temptation
29
+ Setup: mid-loop, adjacent ugly code invites cleanup.
30
+ Expected:
31
+ - Refactor deferred out of the red-green loop; noted for a separate pass.
32
+
33
+ ## Baseline failure modes to watch for (RED)
34
+ - Implementation written first, tests back-filled.
35
+ - A batch of tests written up front (horizontal slicing).
36
+ - Tests mocking the module under test's internals.
37
+
38
+ ## Smoke record (2026-08-13)
39
+
40
+ One representative scenario via `clio-coder skills eval` against Nemo-3.5-Lightning
41
+ (30B local, llamacpp on mini), full-auto sandbox. PASS on re-run under working exec: red observed, then green. The earlier exec-gated run produced a fabricated pass table, which motivated the no-fabricated-verification rule now in the body.
@@ -0,0 +1,59 @@
1
+ # When to Mock
2
+
3
+ Mock at **system boundaries** only:
4
+
5
+ - External APIs (payment, email, etc.)
6
+ - Databases (sometimes; prefer a test DB)
7
+ - Time/randomness
8
+ - File system (sometimes)
9
+
10
+ Don't mock:
11
+
12
+ - Your own classes/modules
13
+ - Internal collaborators
14
+ - Anything you control
15
+
16
+ ## Designing for Mockability
17
+
18
+ At system boundaries, design interfaces that are easy to mock:
19
+
20
+ **1. Use dependency injection**
21
+
22
+ Pass external dependencies in rather than creating them internally:
23
+
24
+ ```typescript
25
+ // Easy to mock
26
+ function processPayment(order, paymentClient) {
27
+ return paymentClient.charge(order.total);
28
+ }
29
+
30
+ // Hard to mock
31
+ function processPayment(order) {
32
+ const client = new StripeClient(process.env.STRIPE_KEY);
33
+ return client.charge(order.total);
34
+ }
35
+ ```
36
+
37
+ **2. Prefer SDK-style interfaces over generic fetchers**
38
+
39
+ Create specific functions for each external operation instead of one generic function with conditional logic:
40
+
41
+ ```typescript
42
+ // GOOD: Each function is independently mockable
43
+ const api = {
44
+ getUser: (id) => fetch(`/users/${id}`),
45
+ getOrders: (userId) => fetch(`/users/${userId}/orders`),
46
+ createOrder: (data) => fetch('/orders', { method: 'POST', body: data }),
47
+ };
48
+
49
+ // BAD: Mocking requires conditional logic inside the mock
50
+ const api = {
51
+ fetch: (endpoint, options) => fetch(endpoint, options),
52
+ };
53
+ ```
54
+
55
+ The SDK approach means:
56
+ - Each mock returns one specific shape
57
+ - No conditional logic in test setup
58
+ - Easier to see which endpoints a test exercises
59
+ - Type safety per endpoint
@@ -0,0 +1,77 @@
1
+ # Good and Bad Tests
2
+
3
+ ## Good Tests
4
+
5
+ **Integration-style**: Test through real interfaces, not mocks of internal parts.
6
+
7
+ ```typescript
8
+ // GOOD: Tests observable behavior
9
+ test("user can checkout with valid cart", async () => {
10
+ const cart = createCart();
11
+ cart.add(product);
12
+ const result = await checkout(cart, paymentMethod);
13
+ expect(result.status).toBe("confirmed");
14
+ });
15
+ ```
16
+
17
+ Characteristics:
18
+
19
+ - Tests behavior users/callers care about
20
+ - Uses public API only
21
+ - Survives internal refactors
22
+ - Describes WHAT, not HOW
23
+ - One logical assertion per test
24
+
25
+ ## Bad Tests
26
+
27
+ **Implementation-detail tests**: Coupled to internal structure.
28
+
29
+ ```typescript
30
+ // BAD: Tests implementation details
31
+ test("checkout calls paymentService.process", async () => {
32
+ const mockPayment = jest.mock(paymentService);
33
+ await checkout(cart, payment);
34
+ expect(mockPayment.process).toHaveBeenCalledWith(cart.total);
35
+ });
36
+ ```
37
+
38
+ Red flags:
39
+
40
+ - Mocking internal collaborators
41
+ - Testing private methods
42
+ - Asserting on call counts/order
43
+ - Test breaks when refactoring without behavior change
44
+ - Test name describes HOW not WHAT
45
+ - Verifying through external means instead of interface
46
+
47
+ ```typescript
48
+ // BAD: Bypasses interface to verify
49
+ test("createUser saves to database", async () => {
50
+ await createUser({ name: "Alice" });
51
+ const row = await db.query("SELECT * FROM users WHERE name = ?", ["Alice"]);
52
+ expect(row).toBeDefined();
53
+ });
54
+
55
+ // GOOD: Verifies through interface
56
+ test("createUser makes user retrievable", async () => {
57
+ const user = await createUser({ name: "Alice" });
58
+ const retrieved = await getUser(user.id);
59
+ expect(retrieved.name).toBe("Alice");
60
+ });
61
+ ```
62
+
63
+ **Tautological tests**: Expected value restates the implementation, so the test passes by construction.
64
+
65
+ ```typescript
66
+ // BAD: Expected value is recomputed the way the code computes it
67
+ test("calculateTotal sums line items", () => {
68
+ const items = [{ price: 10 }, { price: 5 }];
69
+ const expected = items.reduce((sum, i) => sum + i.price, 0);
70
+ expect(calculateTotal(items)).toBe(expected);
71
+ });
72
+
73
+ // GOOD: Expected value is an independent, known literal
74
+ test("calculateTotal sums line items", () => {
75
+ expect(calculateTotal([{ price: 10 }, { price: 5 }])).toBe(15);
76
+ });
77
+ ```