@inweb/client 25.2.2 → 25.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (222) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +70 -70
  3. package/dist/client.js +12739 -12352
  4. package/dist/client.js.map +1 -1
  5. package/dist/client.min.js +1 -1
  6. package/dist/client.module.js +588 -157
  7. package/dist/client.module.js.map +1 -1
  8. package/lib/Api/Assembly.d.ts +338 -338
  9. package/lib/Api/ClashTest.d.ts +175 -175
  10. package/lib/Api/Client.d.ts +451 -451
  11. package/lib/Api/ClientEvents.d.ts +28 -28
  12. package/lib/Api/File.d.ts +567 -567
  13. package/lib/Api/HttpClient.d.ts +12 -12
  14. package/lib/Api/IAssembly.d.ts +13 -13
  15. package/lib/Api/IFile.d.ts +45 -45
  16. package/lib/Api/IHttpClient.d.ts +10 -10
  17. package/lib/Api/IUser.d.ts +10 -10
  18. package/lib/Api/Job.d.ts +141 -141
  19. package/lib/Api/Member.d.ts +84 -84
  20. package/lib/Api/Model.d.ts +146 -146
  21. package/lib/Api/Permission.d.ts +92 -92
  22. package/lib/Api/Project.d.ts +246 -246
  23. package/lib/Api/Role.d.ts +81 -81
  24. package/lib/Api/User.d.ts +196 -196
  25. package/lib/Api/impl/FetchError.d.ts +17 -17
  26. package/lib/Api/impl/Utils.d.ts +32 -32
  27. package/lib/Api/impl/http.d.ts +66 -66
  28. package/lib/ConvetMath.d.ts +28 -28
  29. package/lib/Viewer/CanvasEvents.d.ts +1 -1
  30. package/lib/Viewer/Commands/ApplyModelTransform.d.ts +1 -1
  31. package/lib/Viewer/Commands/ClearMarkup.d.ts +1 -1
  32. package/lib/Viewer/Commands/ClearSlices.d.ts +1 -1
  33. package/lib/Viewer/Commands/CreatePreview.d.ts +1 -1
  34. package/lib/Viewer/Commands/Explode.d.ts +1 -1
  35. package/lib/Viewer/Commands/GetDefaultViewPositions.d.ts +1 -1
  36. package/lib/Viewer/Commands/GetModels.d.ts +1 -1
  37. package/lib/Viewer/Commands/GetSelected.d.ts +1 -1
  38. package/lib/Viewer/Commands/HideSelected.d.ts +1 -1
  39. package/lib/Viewer/Commands/IsolateSelected.d.ts +1 -1
  40. package/lib/Viewer/Commands/RegenerateAll.d.ts +1 -1
  41. package/lib/Viewer/Commands/ResetView.d.ts +1 -1
  42. package/lib/Viewer/Commands/SelectModel.d.ts +1 -1
  43. package/lib/Viewer/Commands/SetActiveDragger.d.ts +1 -1
  44. package/lib/Viewer/Commands/SetDefaultViewPosition.d.ts +1 -1
  45. package/lib/Viewer/Commands/SetMarkupColor.d.ts +1 -1
  46. package/lib/Viewer/Commands/SetSelected.d.ts +1 -1
  47. package/lib/Viewer/Commands/ShowAll.d.ts +1 -1
  48. package/lib/Viewer/Commands/Unselect.d.ts +1 -1
  49. package/lib/Viewer/Commands/ZoomToExtents.d.ts +1 -1
  50. package/lib/Viewer/Commands/ZoomToObjects.d.ts +1 -1
  51. package/lib/Viewer/Commands/ZoomToSelected.d.ts +1 -1
  52. package/lib/Viewer/Commands.d.ts +2 -2
  53. package/lib/Viewer/Draggers/Actions/OrbitAction.d.ts +21 -21
  54. package/lib/Viewer/Draggers/Actions/PanAction.d.ts +17 -17
  55. package/lib/Viewer/Draggers/Actions/ZoomAction.d.ts +7 -7
  56. package/lib/Viewer/Draggers/Common/Geometry.d.ts +114 -114
  57. package/lib/Viewer/Draggers/Common/GestureManager.d.ts +40 -40
  58. package/lib/Viewer/Draggers/Common/OdBaseDragger.d.ts +53 -53
  59. package/lib/Viewer/Draggers/Common/OdaGeAction.d.ts +29 -29
  60. package/lib/Viewer/Draggers/MeasureLineDragger/MeasureLineItem.d.ts +30 -30
  61. package/lib/Viewer/Draggers/MeasureLineDragger/MeasureUtils.d.ts +19 -19
  62. package/lib/Viewer/Draggers/MeasureLineDragger/index.d.ts +23 -23
  63. package/lib/Viewer/Draggers/OdBaseCuttingPlaneDragger.d.ts +26 -26
  64. package/lib/Viewer/Draggers/OdCuttingPlaneXAxisDragger.d.ts +7 -7
  65. package/lib/Viewer/Draggers/OdCuttingPlaneYAxisDragger.d.ts +7 -7
  66. package/lib/Viewer/Draggers/OdCuttingPlaneZAxisDragger.d.ts +7 -7
  67. package/lib/Viewer/Draggers/OdOrbitDragger.d.ts +14 -14
  68. package/lib/Viewer/Draggers/OdPanDragger.d.ts +11 -11
  69. package/lib/Viewer/Draggers/OdZoomDragger.d.ts +11 -11
  70. package/lib/Viewer/Draggers/OdZoomWheelDragger.d.ts +10 -10
  71. package/lib/Viewer/Draggers/OdZoomWindowDragger/OdSelectionFrame.d.ts +18 -18
  72. package/lib/Viewer/Draggers/OdZoomWindowDragger/index.d.ts +13 -13
  73. package/lib/Viewer/Draggers/OdaLineDragger.d.ts +14 -14
  74. package/lib/Viewer/Draggers/OdaTextDragger.d.ts +15 -15
  75. package/lib/Viewer/Draggers/OdaWalkDragger.d.ts +29 -29
  76. package/lib/Viewer/Draggers/OrbitAroundBuildingDragger.d.ts +18 -18
  77. package/lib/Viewer/EventEmitter2.d.ts +53 -53
  78. package/lib/Viewer/ICommands.d.ts +24 -24
  79. package/lib/Viewer/IEventEmitter2.d.ts +12 -12
  80. package/lib/Viewer/IViewer.d.ts +26 -26
  81. package/lib/Viewer/Loaders/BaseLoader.d.ts +10 -10
  82. package/lib/Viewer/Loaders/LoaderFactory.d.ts +9 -9
  83. package/lib/Viewer/Loaders/TCSLoader.d.ts +4 -4
  84. package/lib/Viewer/Loaders/UpdaterController.d.ts +14 -14
  85. package/lib/Viewer/Loaders/VsfXLoader.d.ts +4 -4
  86. package/lib/Viewer/Loaders/VsfXPartialLoader.d.ts +4 -4
  87. package/lib/Viewer/Markup/Api/IMarkupArrow.d.ts +21 -11
  88. package/lib/Viewer/Markup/Api/IMarkupCloud.d.ts +15 -0
  89. package/lib/Viewer/Markup/Api/IMarkupColorable.d.ts +4 -4
  90. package/lib/Viewer/Markup/Api/IMarkupEllipse.d.ts +14 -14
  91. package/lib/Viewer/Markup/Api/IMarkupImage.d.ts +14 -14
  92. package/lib/Viewer/Markup/Api/IMarkupLine.d.ts +18 -10
  93. package/lib/Viewer/Markup/Api/IMarkupObject.d.ts +11 -11
  94. package/lib/Viewer/Markup/Api/IMarkupRectangle.d.ts +14 -14
  95. package/lib/Viewer/Markup/Api/IMarkupText.d.ts +12 -12
  96. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaArrow.d.ts +46 -31
  97. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaCloud.d.ts +36 -0
  98. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaEllipse.d.ts +40 -39
  99. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaImage.d.ts +36 -35
  100. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaLine.d.ts +35 -31
  101. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaRectangle.d.ts +38 -37
  102. package/lib/Viewer/Markup/Api/Impl/Konva/KonvaText.d.ts +37 -36
  103. package/lib/Viewer/Markup/IMarkup.d.ts +38 -37
  104. package/lib/Viewer/Markup/Impl/Konva/KonvaMarkup.d.ts +71 -62
  105. package/lib/Viewer/Markup/Impl/Konva/MarkupColor.d.ts +18 -18
  106. package/lib/Viewer/Markup/Impl/Visualize/VisualizeMarkup.d.ts +32 -32
  107. package/lib/Viewer/Markup/MarkupFactory.d.ts +6 -6
  108. package/lib/Viewer/Options.d.ts +227 -227
  109. package/lib/Viewer/OptionsEvents.d.ts +25 -25
  110. package/lib/Viewer/Viewer.d.ts +352 -352
  111. package/lib/Viewer/ViewerCommands.d.ts +22 -22
  112. package/lib/Viewer/ViewerEvents.d.ts +600 -600
  113. package/lib/Viewer/utils.d.ts +3 -3
  114. package/lib/index.d.ts +23 -23
  115. package/package.json +38 -32
  116. package/src/Api/Assembly.ts +678 -678
  117. package/src/Api/ClashTest.ts +290 -290
  118. package/src/Api/Client.ts +816 -816
  119. package/src/Api/ClientEvents.ts +31 -31
  120. package/src/Api/File.ts +962 -962
  121. package/src/Api/HttpClient.ts +73 -73
  122. package/src/Api/IAssembly.ts +37 -37
  123. package/src/Api/IFile.ts +74 -74
  124. package/src/Api/IHttpClient.ts +50 -50
  125. package/src/Api/IUser.ts +33 -33
  126. package/src/Api/Job.ts +253 -253
  127. package/src/Api/Member.ts +161 -161
  128. package/src/Api/Model.ts +259 -259
  129. package/src/Api/Permission.ts +173 -173
  130. package/src/Api/Project.ts +479 -479
  131. package/src/Api/Role.ts +158 -158
  132. package/src/Api/User.ts +357 -357
  133. package/src/Api/impl/FetchError.ts +48 -48
  134. package/src/Api/impl/Utils.ts +367 -367
  135. package/src/Api/impl/http.ts +92 -92
  136. package/src/ConvetMath.ts +372 -372
  137. package/src/Viewer/CanvasEvents.ts +41 -41
  138. package/src/Viewer/Commands/ApplyModelTransform.ts +70 -70
  139. package/src/Viewer/Commands/ClearMarkup.ts +28 -28
  140. package/src/Viewer/Commands/ClearSlices.ts +27 -27
  141. package/src/Viewer/Commands/CreatePreview.ts +33 -33
  142. package/src/Viewer/Commands/Explode.ts +38 -38
  143. package/src/Viewer/Commands/GetDefaultViewPositions.ts +36 -36
  144. package/src/Viewer/Commands/GetModels.ts +43 -43
  145. package/src/Viewer/Commands/GetSelected.ts +58 -58
  146. package/src/Viewer/Commands/HideSelected.ts +37 -37
  147. package/src/Viewer/Commands/IsolateSelected.ts +37 -37
  148. package/src/Viewer/Commands/RegenerateAll.ts +37 -37
  149. package/src/Viewer/Commands/ResetView.ts +43 -43
  150. package/src/Viewer/Commands/SelectModel.ts +52 -52
  151. package/src/Viewer/Commands/SetActiveDragger.ts +29 -29
  152. package/src/Viewer/Commands/SetDefaultViewPosition.ts +50 -50
  153. package/src/Viewer/Commands/SetMarkupColor.ts +29 -29
  154. package/src/Viewer/Commands/SetSelected.ts +47 -47
  155. package/src/Viewer/Commands/ShowAll.ts +37 -37
  156. package/src/Viewer/Commands/Unselect.ts +37 -37
  157. package/src/Viewer/Commands/ZoomToExtents.ts +43 -43
  158. package/src/Viewer/Commands/ZoomToObjects.ts +47 -47
  159. package/src/Viewer/Commands/ZoomToSelected.ts +39 -39
  160. package/src/Viewer/Commands.ts +81 -81
  161. package/src/Viewer/Draggers/Actions/OrbitAction.ts +250 -250
  162. package/src/Viewer/Draggers/Actions/PanAction.ts +102 -102
  163. package/src/Viewer/Draggers/Actions/ZoomAction.ts +45 -45
  164. package/src/Viewer/Draggers/Common/Geometry.ts +152 -152
  165. package/src/Viewer/Draggers/Common/GestureManager.ts +263 -263
  166. package/src/Viewer/Draggers/Common/OdBaseDragger.ts +270 -270
  167. package/src/Viewer/Draggers/Common/OdaGeAction.ts +146 -146
  168. package/src/Viewer/Draggers/MeasureLineDragger/MeasureLineItem.ts +248 -248
  169. package/src/Viewer/Draggers/MeasureLineDragger/MeasureUtils.ts +182 -182
  170. package/src/Viewer/Draggers/MeasureLineDragger/index.ts +166 -166
  171. package/src/Viewer/Draggers/OdBaseCuttingPlaneDragger.ts +182 -182
  172. package/src/Viewer/Draggers/OdCuttingPlaneXAxisDragger.ts +53 -53
  173. package/src/Viewer/Draggers/OdCuttingPlaneYAxisDragger.ts +53 -53
  174. package/src/Viewer/Draggers/OdCuttingPlaneZAxisDragger.ts +53 -53
  175. package/src/Viewer/Draggers/OdOrbitDragger.ts +70 -70
  176. package/src/Viewer/Draggers/OdPanDragger.ts +62 -62
  177. package/src/Viewer/Draggers/OdZoomDragger.ts +59 -59
  178. package/src/Viewer/Draggers/OdZoomWheelDragger.ts +103 -103
  179. package/src/Viewer/Draggers/OdZoomWindowDragger/OdSelectionFrame.ts +123 -123
  180. package/src/Viewer/Draggers/OdZoomWindowDragger/index.ts +75 -75
  181. package/src/Viewer/Draggers/OdaLineDragger.ts +80 -80
  182. package/src/Viewer/Draggers/OdaTextDragger.ts +118 -118
  183. package/src/Viewer/Draggers/OdaWalkDragger.ts +278 -278
  184. package/src/Viewer/Draggers/OrbitAroundBuildingDragger.ts +184 -184
  185. package/src/Viewer/EventEmitter2.ts +116 -116
  186. package/src/Viewer/ICommands.ts +53 -53
  187. package/src/Viewer/IEventEmitter2.ts +36 -36
  188. package/src/Viewer/IViewer.ts +55 -55
  189. package/src/Viewer/Loaders/BaseLoader.ts +40 -40
  190. package/src/Viewer/Loaders/LoaderFactory.ts +44 -44
  191. package/src/Viewer/Loaders/TCSLoader.ts +82 -82
  192. package/src/Viewer/Loaders/UpdaterController.ts +36 -36
  193. package/src/Viewer/Loaders/VsfXLoader.ts +87 -87
  194. package/src/Viewer/Loaders/VsfXPartialLoader.ts +208 -208
  195. package/src/Viewer/Markup/Api/IMarkupArrow.ts +12 -15
  196. package/src/Viewer/Markup/Api/IMarkupCloud.ts +15 -0
  197. package/src/Viewer/Markup/Api/IMarkupColorable.ts +4 -4
  198. package/src/Viewer/Markup/Api/IMarkupEllipse.ts +15 -15
  199. package/src/Viewer/Markup/Api/IMarkupImage.ts +15 -15
  200. package/src/Viewer/Markup/Api/IMarkupLine.ts +20 -10
  201. package/src/Viewer/Markup/Api/IMarkupObject.ts +15 -15
  202. package/src/Viewer/Markup/Api/IMarkupRectangle.ts +15 -15
  203. package/src/Viewer/Markup/Api/IMarkupText.ts +12 -12
  204. package/src/Viewer/Markup/Api/Impl/Konva/KonvaArrow.ts +117 -119
  205. package/src/Viewer/Markup/Api/Impl/Konva/KonvaCloud.ts +208 -0
  206. package/src/Viewer/Markup/Api/Impl/Konva/KonvaEllipse.ts +118 -113
  207. package/src/Viewer/Markup/Api/Impl/Konva/KonvaImage.ts +123 -121
  208. package/src/Viewer/Markup/Api/Impl/Konva/KonvaLine.ts +130 -99
  209. package/src/Viewer/Markup/Api/Impl/Konva/KonvaRectangle.ts +119 -113
  210. package/src/Viewer/Markup/Api/Impl/Konva/KonvaText.ts +110 -104
  211. package/src/Viewer/Markup/IMarkup.ts +40 -39
  212. package/src/Viewer/Markup/Impl/Konva/KonvaMarkup.ts +1208 -872
  213. package/src/Viewer/Markup/Impl/Konva/MarkupColor.ts +39 -39
  214. package/src/Viewer/Markup/Impl/Visualize/VisualizeMarkup.ts +273 -273
  215. package/src/Viewer/Markup/MarkupFactory.ts +32 -32
  216. package/src/Viewer/Options.ts +502 -502
  217. package/src/Viewer/OptionsEvents.ts +28 -28
  218. package/src/Viewer/Viewer.ts +1109 -1109
  219. package/src/Viewer/ViewerCommands.ts +45 -45
  220. package/src/Viewer/ViewerEvents.ts +700 -700
  221. package/src/Viewer/utils.ts +74 -74
  222. package/src/index.ts +48 -48
package/src/ConvetMath.ts CHANGED
@@ -1,372 +1,372 @@
1
- /**
2
- * Convert world coordinates to screen normalized (-1, 1)
3
- *
4
- * @param viewMatrix Camera world matrix
5
- * @param projectionMatrix Camera projection matrix
6
- * @param worldPoint World point
7
- */
8
- export function worldToScreenNormalized(
9
- viewMatrix: Array<number>,
10
- projectionMatrix: Array<number>,
11
- worldPoint: [x: number, y: number, z: number]
12
- ): [x: number, y: number, z: number] {
13
- function applyMatrixToPoint3(matrix, point: [x: number, y: number, z: number]): [x: number, y: number, z: number] {
14
- const [x, y, z] = point;
15
- const e = matrix;
16
- const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
17
-
18
- return [
19
- (e[0] * x + e[4] * y + e[8] * z + e[12]) * w,
20
- (e[1] * x + e[5] * y + e[9] * z + e[13]) * w,
21
- (e[2] * x + e[6] * y + e[10] * z + e[14]) * w,
22
- ];
23
- }
24
-
25
- const [x, y, z] = applyMatrixToPoint3(projectionMatrix, applyMatrixToPoint3(invertMatrix(viewMatrix), worldPoint));
26
-
27
- return [x, y, z];
28
- }
29
-
30
- export function multiplyMatrices(a: Array<number>, b: Array<number>): Array<number> {
31
- const ae = a;
32
- const be = b;
33
- const te = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
34
-
35
- const a11 = ae[0],
36
- a12 = ae[4],
37
- a13 = ae[8],
38
- a14 = ae[12];
39
- const a21 = ae[1],
40
- a22 = ae[5],
41
- a23 = ae[9],
42
- a24 = ae[13];
43
- const a31 = ae[2],
44
- a32 = ae[6],
45
- a33 = ae[10],
46
- a34 = ae[14];
47
- const a41 = ae[3],
48
- a42 = ae[7],
49
- a43 = ae[11],
50
- a44 = ae[15];
51
-
52
- const b11 = be[0],
53
- b12 = be[4],
54
- b13 = be[8],
55
- b14 = be[12];
56
- const b21 = be[1],
57
- b22 = be[5],
58
- b23 = be[9],
59
- b24 = be[13];
60
- const b31 = be[2],
61
- b32 = be[6],
62
- b33 = be[10],
63
- b34 = be[14];
64
- const b41 = be[3],
65
- b42 = be[7],
66
- b43 = be[11],
67
- b44 = be[15];
68
-
69
- te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
70
- te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
71
- te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
72
- te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
73
-
74
- te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
75
- te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
76
- te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
77
- te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
78
-
79
- te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
80
- te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
81
- te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
82
- te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
83
-
84
- te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
85
- te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
86
- te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
87
- te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
88
-
89
- return te;
90
- }
91
-
92
- /**
93
- * @param matrix
94
- * @returns Matrix
95
- */
96
- export function invertMatrix(matrix: Array<number>): Array<number> {
97
- const te = matrix,
98
- n11 = te[0],
99
- n21 = te[1],
100
- n31 = te[2],
101
- n41 = te[3],
102
- n12 = te[4],
103
- n22 = te[5],
104
- n32 = te[6],
105
- n42 = te[7],
106
- n13 = te[8],
107
- n23 = te[9],
108
- n33 = te[10],
109
- n43 = te[11],
110
- n14 = te[12],
111
- n24 = te[13],
112
- n34 = te[14],
113
- n44 = te[15],
114
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
115
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
116
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
117
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
118
-
119
- const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
120
-
121
- if (det === 0) return [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
122
-
123
- const detInv = 1 / det;
124
-
125
- return [
126
- t11 * detInv,
127
- (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) *
128
- detInv,
129
- (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) *
130
- detInv,
131
- (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) *
132
- detInv,
133
-
134
- t12 * detInv,
135
- (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) *
136
- detInv,
137
- (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) *
138
- detInv,
139
- (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) *
140
- detInv,
141
-
142
- t13 * detInv,
143
- (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) *
144
- detInv,
145
- (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) *
146
- detInv,
147
- (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) *
148
- detInv,
149
-
150
- t14 * detInv,
151
- (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) *
152
- detInv,
153
- (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) *
154
- detInv,
155
- (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) *
156
- detInv,
157
- ];
158
- }
159
-
160
- /**
161
- * Convert world coordinates to screen (screenWidth, screenHeight)
162
- *
163
- * @param viewMatrix Camera world matrix
164
- * @param projectionMatrix Camera projection matrix
165
- * @param worldPoint World point
166
- * @param screenWidth Screen width
167
- * @param screenHeight Screen height
168
- */
169
- export function worldToScreen(
170
- viewMatrix: Array<number>,
171
- projectionMatrix: Array<number>,
172
- worldPoint: [x: number, y: number, z: number],
173
- screenWidth: number,
174
- screenHeight: number
175
- ) {
176
- const widthHalf = screenWidth / 2;
177
- const heightHalf = screenHeight / 2;
178
-
179
- const [x, y] = worldToScreenNormalized(viewMatrix, projectionMatrix, worldPoint);
180
- const p = [x * widthHalf + widthHalf, -(y * heightHalf) + heightHalf];
181
- return p;
182
- }
183
-
184
- /**
185
- * @param a
186
- * @returns
187
- */
188
- function lengthVector(a: { x: number; y: number; z: number }): number {
189
- return Math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
190
- }
191
- function normalizeVector(a: { x: number; y: number; z: number }): { x: number; y: number; z: number } {
192
- const len = lengthVector(a);
193
- if (len === 0) return a;
194
- return {
195
- x: a.x / len,
196
- y: a.y / len,
197
- z: a.z / len,
198
- };
199
- }
200
-
201
- function crossVectors(a, b) {
202
- const ax = a.x,
203
- ay = a.y,
204
- az = a.z;
205
- const bx = b.x,
206
- by = b.y,
207
- bz = b.z;
208
-
209
- return {
210
- x: ay * bz - az * by,
211
- y: az * bx - ax * bz,
212
- z: ax * by - ay * bx,
213
- };
214
- }
215
-
216
- function normalizedProjection(
217
- width,
218
- height,
219
- nearClipPlaneDist,
220
- farClipPlaneDist,
221
- normalizedCenter,
222
- normalizedWidth,
223
- normalizedHeight,
224
- normalizedDepth
225
- ) {
226
- const mtx = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
227
-
228
- mtx[0] = -normalizedWidth / width;
229
- mtx[1] = 0;
230
- mtx[2] = 0.0;
231
- mtx[3] = normalizedCenter.x;
232
-
233
- mtx[4] = 0.0;
234
- mtx[5] = -normalizedHeight / height;
235
- mtx[6] = 0.0;
236
- mtx[7] = normalizedCenter.y;
237
-
238
- mtx[8] = 0;
239
- mtx[9] = 0.0;
240
- mtx[10] = normalizedDepth / (farClipPlaneDist - nearClipPlaneDist);
241
- mtx[11] = -mtx[10] * nearClipPlaneDist;
242
-
243
- mtx[12] = mtx[13] = mtx[14] = 0.0;
244
- mtx[15] = 1.0;
245
-
246
- return mtx;
247
- }
248
-
249
- export function createOrthoProjectionMatrix(camera, width, height) {
250
- const nearClipPlaneDist = 0.1;
251
- const farClipPlaneDist = 1000;
252
- const fieldWidth = camera.field_width;
253
- const fieldHeight = camera.field_height;
254
- let viewportNormalizedWidth = 2;
255
- let viewportNormalizedHeight = 2;
256
-
257
- if (width > height) {
258
- const aspect = height / width;
259
- const aspectFiled = fieldHeight / fieldWidth;
260
- viewportNormalizedWidth = (2 / aspectFiled) * aspect;
261
- viewportNormalizedHeight = 2;
262
- } else {
263
- const aspect = width / height;
264
- const aspectFiled = fieldWidth / fieldHeight;
265
- viewportNormalizedWidth = 2;
266
- viewportNormalizedHeight = (2 / aspectFiled) * aspect;
267
- }
268
-
269
- const viewportNormalizedCenter = {
270
- x: 0,
271
- y: 0,
272
- };
273
-
274
- const projectionMatrix = normalizedProjection(
275
- fieldWidth,
276
- fieldHeight,
277
- nearClipPlaneDist,
278
- farClipPlaneDist,
279
- viewportNormalizedCenter,
280
- viewportNormalizedWidth,
281
- viewportNormalizedHeight,
282
- 1.0
283
- );
284
-
285
- return projectionMatrix;
286
- }
287
-
288
- export function createViewMatrix(camera) {
289
- const position = camera.view_point;
290
-
291
- const viewMatrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, position.x, position.y, position.z, 1];
292
-
293
- const target = addVectors(camera.direction, position);
294
-
295
- matrixLookAt(viewMatrix, position, target, camera.up_vector);
296
-
297
- return viewMatrix;
298
- }
299
-
300
- export function bcfWorldToScreenFromCamera(
301
- camera,
302
- canvas: HTMLCanvasElement,
303
- point: [x: number, y: number, z: number]
304
- ) {
305
- const { width, height } = canvas;
306
-
307
- if (lengthVector(camera.direction) >= 1.0001) {
308
- camera = {
309
- ...camera,
310
- direction: normalizeVector(subVectors(camera.direction, camera.view_point)),
311
- };
312
- }
313
-
314
- const projectionMatrix = createOrthoProjectionMatrix(camera, width, height);
315
- const viewMatrix = createViewMatrix(camera);
316
-
317
- return worldToScreen(viewMatrix, projectionMatrix, point, width, height);
318
- }
319
-
320
- function subVectors(
321
- a: { x: number; y: number; z: number },
322
- b: { x: number; y: number; z: number }
323
- ): { x: number; y: number; z: number } {
324
- return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
325
- }
326
-
327
- function addVectors(
328
- a: { x: number; y: number; z: number },
329
- b: { x: number; y: number; z: number }
330
- ): { x: number; y: number; z: number } {
331
- return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
332
- }
333
-
334
- export function matrixLookAt(matrix, eye, target, up) {
335
- let z = subVectors(eye, target);
336
-
337
- if (lengthVector(z) === 0) {
338
- z.z = 1;
339
- }
340
- z = normalizeVector(z);
341
-
342
- let x = crossVectors(z, up);
343
- if (lengthVector(x) === 0) {
344
- if (Math.abs(up.z) === 1) {
345
- z.x += 0.0001;
346
- } else {
347
- z.z += 0.0001;
348
- }
349
-
350
- z = normalizeVector(z);
351
-
352
- x = crossVectors(up, z);
353
- }
354
-
355
- x = normalizeVector(x);
356
-
357
- const y = crossVectors(z, x);
358
-
359
- const m = matrix;
360
-
361
- m[0] = x.x;
362
- m[4] = y.x;
363
- m[8] = z.x;
364
- m[1] = x.y;
365
- m[5] = y.y;
366
- m[9] = z.y;
367
- m[2] = x.z;
368
- m[6] = y.z;
369
- m[10] = z.z;
370
-
371
- return m;
372
- }
1
+ /**
2
+ * Convert world coordinates to screen normalized (-1, 1)
3
+ *
4
+ * @param viewMatrix Camera world matrix
5
+ * @param projectionMatrix Camera projection matrix
6
+ * @param worldPoint World point
7
+ */
8
+ export function worldToScreenNormalized(
9
+ viewMatrix: Array<number>,
10
+ projectionMatrix: Array<number>,
11
+ worldPoint: [x: number, y: number, z: number]
12
+ ): [x: number, y: number, z: number] {
13
+ function applyMatrixToPoint3(matrix, point: [x: number, y: number, z: number]): [x: number, y: number, z: number] {
14
+ const [x, y, z] = point;
15
+ const e = matrix;
16
+ const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
17
+
18
+ return [
19
+ (e[0] * x + e[4] * y + e[8] * z + e[12]) * w,
20
+ (e[1] * x + e[5] * y + e[9] * z + e[13]) * w,
21
+ (e[2] * x + e[6] * y + e[10] * z + e[14]) * w,
22
+ ];
23
+ }
24
+
25
+ const [x, y, z] = applyMatrixToPoint3(projectionMatrix, applyMatrixToPoint3(invertMatrix(viewMatrix), worldPoint));
26
+
27
+ return [x, y, z];
28
+ }
29
+
30
+ export function multiplyMatrices(a: Array<number>, b: Array<number>): Array<number> {
31
+ const ae = a;
32
+ const be = b;
33
+ const te = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
34
+
35
+ const a11 = ae[0],
36
+ a12 = ae[4],
37
+ a13 = ae[8],
38
+ a14 = ae[12];
39
+ const a21 = ae[1],
40
+ a22 = ae[5],
41
+ a23 = ae[9],
42
+ a24 = ae[13];
43
+ const a31 = ae[2],
44
+ a32 = ae[6],
45
+ a33 = ae[10],
46
+ a34 = ae[14];
47
+ const a41 = ae[3],
48
+ a42 = ae[7],
49
+ a43 = ae[11],
50
+ a44 = ae[15];
51
+
52
+ const b11 = be[0],
53
+ b12 = be[4],
54
+ b13 = be[8],
55
+ b14 = be[12];
56
+ const b21 = be[1],
57
+ b22 = be[5],
58
+ b23 = be[9],
59
+ b24 = be[13];
60
+ const b31 = be[2],
61
+ b32 = be[6],
62
+ b33 = be[10],
63
+ b34 = be[14];
64
+ const b41 = be[3],
65
+ b42 = be[7],
66
+ b43 = be[11],
67
+ b44 = be[15];
68
+
69
+ te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
70
+ te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
71
+ te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
72
+ te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
73
+
74
+ te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
75
+ te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
76
+ te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
77
+ te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
78
+
79
+ te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
80
+ te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
81
+ te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
82
+ te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
83
+
84
+ te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
85
+ te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
86
+ te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
87
+ te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
88
+
89
+ return te;
90
+ }
91
+
92
+ /**
93
+ * @param matrix
94
+ * @returns Matrix
95
+ */
96
+ export function invertMatrix(matrix: Array<number>): Array<number> {
97
+ const te = matrix,
98
+ n11 = te[0],
99
+ n21 = te[1],
100
+ n31 = te[2],
101
+ n41 = te[3],
102
+ n12 = te[4],
103
+ n22 = te[5],
104
+ n32 = te[6],
105
+ n42 = te[7],
106
+ n13 = te[8],
107
+ n23 = te[9],
108
+ n33 = te[10],
109
+ n43 = te[11],
110
+ n14 = te[12],
111
+ n24 = te[13],
112
+ n34 = te[14],
113
+ n44 = te[15],
114
+ t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
115
+ t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
116
+ t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
117
+ t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
118
+
119
+ const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
120
+
121
+ if (det === 0) return [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
122
+
123
+ const detInv = 1 / det;
124
+
125
+ return [
126
+ t11 * detInv,
127
+ (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) *
128
+ detInv,
129
+ (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) *
130
+ detInv,
131
+ (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) *
132
+ detInv,
133
+
134
+ t12 * detInv,
135
+ (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) *
136
+ detInv,
137
+ (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) *
138
+ detInv,
139
+ (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) *
140
+ detInv,
141
+
142
+ t13 * detInv,
143
+ (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) *
144
+ detInv,
145
+ (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) *
146
+ detInv,
147
+ (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) *
148
+ detInv,
149
+
150
+ t14 * detInv,
151
+ (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) *
152
+ detInv,
153
+ (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) *
154
+ detInv,
155
+ (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) *
156
+ detInv,
157
+ ];
158
+ }
159
+
160
+ /**
161
+ * Convert world coordinates to screen (screenWidth, screenHeight)
162
+ *
163
+ * @param viewMatrix Camera world matrix
164
+ * @param projectionMatrix Camera projection matrix
165
+ * @param worldPoint World point
166
+ * @param screenWidth Screen width
167
+ * @param screenHeight Screen height
168
+ */
169
+ export function worldToScreen(
170
+ viewMatrix: Array<number>,
171
+ projectionMatrix: Array<number>,
172
+ worldPoint: [x: number, y: number, z: number],
173
+ screenWidth: number,
174
+ screenHeight: number
175
+ ) {
176
+ const widthHalf = screenWidth / 2;
177
+ const heightHalf = screenHeight / 2;
178
+
179
+ const [x, y] = worldToScreenNormalized(viewMatrix, projectionMatrix, worldPoint);
180
+ const p = [x * widthHalf + widthHalf, -(y * heightHalf) + heightHalf];
181
+ return p;
182
+ }
183
+
184
+ /**
185
+ * @param a
186
+ * @returns
187
+ */
188
+ function lengthVector(a: { x: number; y: number; z: number }): number {
189
+ return Math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
190
+ }
191
+ function normalizeVector(a: { x: number; y: number; z: number }): { x: number; y: number; z: number } {
192
+ const len = lengthVector(a);
193
+ if (len === 0) return a;
194
+ return {
195
+ x: a.x / len,
196
+ y: a.y / len,
197
+ z: a.z / len,
198
+ };
199
+ }
200
+
201
+ function crossVectors(a, b) {
202
+ const ax = a.x,
203
+ ay = a.y,
204
+ az = a.z;
205
+ const bx = b.x,
206
+ by = b.y,
207
+ bz = b.z;
208
+
209
+ return {
210
+ x: ay * bz - az * by,
211
+ y: az * bx - ax * bz,
212
+ z: ax * by - ay * bx,
213
+ };
214
+ }
215
+
216
+ function normalizedProjection(
217
+ width,
218
+ height,
219
+ nearClipPlaneDist,
220
+ farClipPlaneDist,
221
+ normalizedCenter,
222
+ normalizedWidth,
223
+ normalizedHeight,
224
+ normalizedDepth
225
+ ) {
226
+ const mtx = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
227
+
228
+ mtx[0] = -normalizedWidth / width;
229
+ mtx[1] = 0;
230
+ mtx[2] = 0.0;
231
+ mtx[3] = normalizedCenter.x;
232
+
233
+ mtx[4] = 0.0;
234
+ mtx[5] = -normalizedHeight / height;
235
+ mtx[6] = 0.0;
236
+ mtx[7] = normalizedCenter.y;
237
+
238
+ mtx[8] = 0;
239
+ mtx[9] = 0.0;
240
+ mtx[10] = normalizedDepth / (farClipPlaneDist - nearClipPlaneDist);
241
+ mtx[11] = -mtx[10] * nearClipPlaneDist;
242
+
243
+ mtx[12] = mtx[13] = mtx[14] = 0.0;
244
+ mtx[15] = 1.0;
245
+
246
+ return mtx;
247
+ }
248
+
249
+ export function createOrthoProjectionMatrix(camera, width, height) {
250
+ const nearClipPlaneDist = 0.1;
251
+ const farClipPlaneDist = 1000;
252
+ const fieldWidth = camera.field_width;
253
+ const fieldHeight = camera.field_height;
254
+ let viewportNormalizedWidth = 2;
255
+ let viewportNormalizedHeight = 2;
256
+
257
+ if (width > height) {
258
+ const aspect = height / width;
259
+ const aspectFiled = fieldHeight / fieldWidth;
260
+ viewportNormalizedWidth = (2 / aspectFiled) * aspect;
261
+ viewportNormalizedHeight = 2;
262
+ } else {
263
+ const aspect = width / height;
264
+ const aspectFiled = fieldWidth / fieldHeight;
265
+ viewportNormalizedWidth = 2;
266
+ viewportNormalizedHeight = (2 / aspectFiled) * aspect;
267
+ }
268
+
269
+ const viewportNormalizedCenter = {
270
+ x: 0,
271
+ y: 0,
272
+ };
273
+
274
+ const projectionMatrix = normalizedProjection(
275
+ fieldWidth,
276
+ fieldHeight,
277
+ nearClipPlaneDist,
278
+ farClipPlaneDist,
279
+ viewportNormalizedCenter,
280
+ viewportNormalizedWidth,
281
+ viewportNormalizedHeight,
282
+ 1.0
283
+ );
284
+
285
+ return projectionMatrix;
286
+ }
287
+
288
+ export function createViewMatrix(camera) {
289
+ const position = camera.view_point;
290
+
291
+ const viewMatrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, position.x, position.y, position.z, 1];
292
+
293
+ const target = addVectors(camera.direction, position);
294
+
295
+ matrixLookAt(viewMatrix, position, target, camera.up_vector);
296
+
297
+ return viewMatrix;
298
+ }
299
+
300
+ export function bcfWorldToScreenFromCamera(
301
+ camera,
302
+ canvas: HTMLCanvasElement,
303
+ point: [x: number, y: number, z: number]
304
+ ) {
305
+ const { width, height } = canvas;
306
+
307
+ if (lengthVector(camera.direction) >= 1.0001) {
308
+ camera = {
309
+ ...camera,
310
+ direction: normalizeVector(subVectors(camera.direction, camera.view_point)),
311
+ };
312
+ }
313
+
314
+ const projectionMatrix = createOrthoProjectionMatrix(camera, width, height);
315
+ const viewMatrix = createViewMatrix(camera);
316
+
317
+ return worldToScreen(viewMatrix, projectionMatrix, point, width, height);
318
+ }
319
+
320
+ function subVectors(
321
+ a: { x: number; y: number; z: number },
322
+ b: { x: number; y: number; z: number }
323
+ ): { x: number; y: number; z: number } {
324
+ return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
325
+ }
326
+
327
+ function addVectors(
328
+ a: { x: number; y: number; z: number },
329
+ b: { x: number; y: number; z: number }
330
+ ): { x: number; y: number; z: number } {
331
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
332
+ }
333
+
334
+ export function matrixLookAt(matrix, eye, target, up) {
335
+ let z = subVectors(eye, target);
336
+
337
+ if (lengthVector(z) === 0) {
338
+ z.z = 1;
339
+ }
340
+ z = normalizeVector(z);
341
+
342
+ let x = crossVectors(z, up);
343
+ if (lengthVector(x) === 0) {
344
+ if (Math.abs(up.z) === 1) {
345
+ z.x += 0.0001;
346
+ } else {
347
+ z.z += 0.0001;
348
+ }
349
+
350
+ z = normalizeVector(z);
351
+
352
+ x = crossVectors(up, z);
353
+ }
354
+
355
+ x = normalizeVector(x);
356
+
357
+ const y = crossVectors(z, x);
358
+
359
+ const m = matrix;
360
+
361
+ m[0] = x.x;
362
+ m[4] = y.x;
363
+ m[8] = z.x;
364
+ m[1] = x.y;
365
+ m[5] = y.y;
366
+ m[9] = z.y;
367
+ m[2] = x.z;
368
+ m[6] = y.z;
369
+ m[10] = z.z;
370
+
371
+ return m;
372
+ }