@inventure71/paddockjs 0.2.0 → 1.0.0

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Files changed (63) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/INSTALL_AND_UPDATE.md +165 -0
  3. package/README.md +217 -20
  4. package/docs/architecture.md +84 -15
  5. package/docs/concepts.md +20 -3
  6. package/docs/data_contract.md +412 -20
  7. package/docs/data_model.md +2 -1
  8. package/docs/index.md +1 -0
  9. package/docs/learnings.md +1 -1
  10. package/docs/rules.md +140 -19
  11. package/docs/system_specs.md +74 -20
  12. package/docs/training.md +206 -0
  13. package/examples/train-basic-policy.mjs +276 -0
  14. package/examples/trainingData.mjs +133 -0
  15. package/package.json +18 -8
  16. package/src/api/PaddockSimulatorController.js +39 -4
  17. package/src/app/BrowserExpertAdapter.js +32 -0
  18. package/src/app/F1SimulatorApp.js +1251 -146
  19. package/src/app/domBindings.js +10 -2
  20. package/src/config/defaultOptions.js +11 -3
  21. package/src/data/championship.js +13 -0
  22. package/src/data/normalizeDrivers.js +7 -2
  23. package/src/environment/actions.js +68 -0
  24. package/src/environment/episode.js +17 -0
  25. package/src/environment/evaluation.js +184 -0
  26. package/src/environment/events.js +17 -0
  27. package/src/environment/index.d.ts +521 -0
  28. package/src/environment/index.js +15 -0
  29. package/src/environment/observationOptions.js +12 -0
  30. package/src/environment/observations.js +284 -0
  31. package/src/environment/options.js +157 -0
  32. package/src/environment/recorder.js +28 -0
  33. package/src/environment/rewards.js +69 -0
  34. package/src/environment/runtime.js +175 -0
  35. package/src/environment/scenarios.js +220 -0
  36. package/src/environment/sensors.js +367 -0
  37. package/src/environment/specs.js +163 -0
  38. package/src/environment/workerProtocol.js +52 -0
  39. package/src/index.d.ts +405 -6
  40. package/src/index.js +27 -2
  41. package/src/rendering/proceduralTrackAsset.js +343 -24
  42. package/src/simulation/collisionGeometry.js +214 -0
  43. package/src/simulation/driverController.js +431 -65
  44. package/src/simulation/raceSimulation.js +2140 -171
  45. package/src/simulation/rules/collisionSteward.js +69 -0
  46. package/src/simulation/rules/penaltyLedger.js +153 -0
  47. package/src/simulation/rules/pitLaneSpeedingSteward.js +71 -0
  48. package/src/simulation/rules/tireRequirementSteward.js +29 -0
  49. package/src/simulation/rules/trackLimitsSteward.js +85 -0
  50. package/src/simulation/rulesConfig.js +352 -0
  51. package/src/simulation/trackModel.js +1154 -76
  52. package/src/simulation/units.js +6 -4
  53. package/src/simulation/vehicleGeometry.js +247 -0
  54. package/src/simulation/vehiclePhysics.js +82 -50
  55. package/src/simulation/wheelSurface.js +338 -0
  56. package/src/styles.css +369 -67
  57. package/src/ui/bannerTemplates.js +69 -0
  58. package/src/ui/componentTemplates.js +45 -81
  59. package/src/ui/raceControlStatusBanner.js +39 -0
  60. package/src/ui/shellTemplate.js +1 -1
  61. package/src/ui/templateUtils.js +23 -0
  62. package/AGENTS.md +0 -86
  63. package/src/standalone.js +0 -15
@@ -1,27 +1,34 @@
1
1
  import { Container, Graphics, Texture, TilingSprite } from 'pixi.js';
2
2
  import { nearestTrackState, offsetTrackPoint, pointAt, WORLD } from '../simulation/trackModel.js';
3
+ import { metersToSimUnits } from '../simulation/units.js';
3
4
 
4
5
  const MATERIAL_TILE_SCALE = {
5
6
  asphalt: { x: 0.66, y: 0.66 },
6
7
  };
7
- const WORLD_BACKGROUND_PADDING = 2200;
8
+ const WORLD_BACKGROUND_PADDING_MULTIPLIER = 8;
8
9
  const GRASS_COLOR = 0x2e7d32;
9
10
  const GRAVEL_COLOR = 0xb49a68;
10
11
  const ASPHALT_COLOR = 0x4a4d52;
11
- const EDGE_REVEAL_OFFSET = 5;
12
- const EDGE_REVEAL_WIDTH = 16;
13
- const OUTER_BOUNDARY_OFFSET = 23;
14
- const OUTER_BOUNDARY_WIDTH = 16;
15
- const KERB_OFFSET = 9;
16
- const KERB_WIDTH = 29;
17
- const FINISH_LINE_DEPTH = 58;
12
+ const PIT_ASPHALT_COLOR = ASPHALT_COLOR;
13
+ const PIT_BOX_COLOR = 0x242831;
14
+ const PIT_LINE_COLOR = 0xf8fafc;
15
+ const PIT_SPEED_LINE_COLOR = 0xffd166;
16
+ const PIT_CONNECTOR_WIDTH = metersToSimUnits(12);
17
+ const PIT_EDGE_WIDTH = metersToSimUnits(0.35);
18
+ const EDGE_REVEAL_OFFSET = metersToSimUnits(0.35);
19
+ const EDGE_REVEAL_WIDTH = metersToSimUnits(0.5);
20
+ const OUTER_BOUNDARY_OFFSET = metersToSimUnits(1.1);
21
+ const OUTER_BOUNDARY_WIDTH = metersToSimUnits(0.75);
22
+ const KERB_OFFSET = metersToSimUnits(0.45);
23
+ const KERB_WIDTH = metersToSimUnits(1.25);
24
+ const FINISH_LINE_DEPTH = metersToSimUnits(8);
18
25
  const FINISH_LINE_COLUMNS = 10;
19
26
  const START_GRID_SLOT_COUNT = 20;
20
- const START_GRID_SLOT_SPACING = 82;
21
- const START_GRID_FIRST_DISTANCE = -42;
22
- const START_GRID_LATERAL_OFFSET = 42;
23
- const START_GRID_BOX_LENGTH = 58;
24
- const START_GRID_BOX_WIDTH = 34;
27
+ const START_GRID_SLOT_SPACING = metersToSimUnits(8);
28
+ const START_GRID_FIRST_DISTANCE = metersToSimUnits(-6);
29
+ const START_GRID_LATERAL_OFFSET = metersToSimUnits(3.2);
30
+ const START_GRID_BOX_LENGTH = metersToSimUnits(7);
31
+ const START_GRID_BOX_WIDTH = metersToSimUnits(3.2);
25
32
  const SEGMENTED_STROKE_STEP = 2;
26
33
  const KERB_STEP = 4;
27
34
  const KERB_CURVATURE_THRESHOLD = 0.00038;
@@ -29,6 +36,14 @@ const OFFSET_SEGMENT_SAMPLE_COUNT = 7;
29
36
  const NON_LOCAL_SAMPLE_STEP = 8;
30
37
  const OFFSET_GAP_SAMPLE_COUNT = 4;
31
38
 
39
+ function colorToNumber(color, fallback = PIT_LINE_COLOR) {
40
+ if (typeof color === 'number' && Number.isFinite(color)) return color;
41
+ if (typeof color !== 'string') return fallback;
42
+ const normalized = color.trim().replace(/^#/, '');
43
+ if (!/^[0-9a-f]{6}$/i.test(normalized)) return fallback;
44
+ return Number.parseInt(normalized, 16);
45
+ }
46
+
32
47
  function makeTrackPath(track, offset = 0) {
33
48
  const path = new Graphics();
34
49
  const samples = track.samples.slice(0, -1);
@@ -48,6 +63,12 @@ function textureOrWhite(texture) {
48
63
  return texture ?? Texture.WHITE;
49
64
  }
50
65
 
66
+ function destroyDisplayChildren(container) {
67
+ container.removeChildren().forEach((child) => {
68
+ child.destroy?.({ children: true, texture: false, textureSource: false });
69
+ });
70
+ }
71
+
51
72
  function arcDistance(track, first, second) {
52
73
  const delta = Math.abs(first - second);
53
74
  return Math.min(delta, track.length - delta);
@@ -55,8 +76,8 @@ function arcDistance(track, first, second) {
55
76
 
56
77
  function offsetPointIsLocal(track, source, point, offset) {
57
78
  const state = nearestTrackState(track, point);
58
- const localTolerance = Math.max(220, Math.abs(offset) * 2.1);
59
- const minimumEdgeDistance = Math.min(track.width / 2 - 8, Math.abs(offset) * 0.72);
79
+ const localTolerance = Math.max(metersToSimUnits(105), Math.abs(offset) * 2.1);
80
+ const minimumEdgeDistance = Math.min(track.width / 2 - metersToSimUnits(4), Math.abs(offset) * 0.72);
60
81
 
61
82
  return (
62
83
  arcDistance(track, state.distance, source.distance) <= localTolerance &&
@@ -65,9 +86,9 @@ function offsetPointIsLocal(track, source, point, offset) {
65
86
  }
66
87
 
67
88
  function offsetPointOverlapsNonLocalRoad(track, source, point, offset) {
68
- const localTolerance = Math.max(220, Math.abs(offset) * 2.1);
69
- const roadBand = track.width / 2 + (track.kerbWidth ?? 0) + 8;
70
- const roadBandSquared = (roadBand + 42) ** 2;
89
+ const localTolerance = Math.max(metersToSimUnits(105), Math.abs(offset) * 2.1);
90
+ const roadBand = track.width / 2 + (track.kerbWidth ?? 0) + metersToSimUnits(4);
91
+ const roadBandSquared = (roadBand + metersToSimUnits(20)) ** 2;
71
92
 
72
93
  for (let index = 0; index < track.samples.length - 1; index += NON_LOCAL_SAMPLE_STEP) {
73
94
  const sample = track.samples[index];
@@ -95,6 +116,135 @@ function pointDistance(first, second) {
95
116
  return Math.hypot(second.x - first.x, second.y - first.y);
96
117
  }
97
118
 
119
+ function drawPolyline(graphics, points, {
120
+ width,
121
+ color,
122
+ alpha = 1,
123
+ cap = 'round',
124
+ join = 'round',
125
+ }) {
126
+ if (!Array.isArray(points) || points.length < 2) return;
127
+ graphics.moveTo(points[0].x, points[0].y);
128
+ points.slice(1).forEach((point) => {
129
+ graphics.lineTo(point.x, point.y);
130
+ });
131
+ graphics.stroke({
132
+ width,
133
+ color,
134
+ alpha,
135
+ cap,
136
+ join,
137
+ });
138
+ }
139
+
140
+ function offsetVectorPoint(point, vector, amount) {
141
+ return {
142
+ x: point.x + vector.x * amount,
143
+ y: point.y + vector.y * amount,
144
+ };
145
+ }
146
+
147
+ function drawMainPitLaneOffsetLine(graphics, pitLane, offset, {
148
+ width,
149
+ color,
150
+ alpha = 1,
151
+ }) {
152
+ const start = offsetVectorPoint(pitLane.mainLane.start, pitLane.serviceNormal, offset);
153
+ const end = offsetVectorPoint(pitLane.mainLane.end, pitLane.serviceNormal, offset);
154
+ drawPolyline(graphics, [start, end], {
155
+ width,
156
+ color,
157
+ alpha,
158
+ cap: 'butt',
159
+ });
160
+ }
161
+
162
+ function drawPitRoad(graphics, points, {
163
+ roadWidth,
164
+ asphaltColor = ASPHALT_COLOR,
165
+ edgeAlpha = 0.54,
166
+ cap = 'butt',
167
+ }) {
168
+ drawPolyline(graphics, points, {
169
+ width: roadWidth + 8,
170
+ color: 0x080a0f,
171
+ alpha: edgeAlpha,
172
+ cap,
173
+ });
174
+ drawPolyline(graphics, points, {
175
+ width: roadWidth,
176
+ color: asphaltColor,
177
+ alpha: 1,
178
+ cap,
179
+ });
180
+ }
181
+
182
+ function drawPitRunoff(graphics, points, roadWidth) {
183
+ drawPolyline(graphics, points, {
184
+ width: roadWidth + 92,
185
+ color: GRAVEL_COLOR,
186
+ alpha: 1,
187
+ cap: 'butt',
188
+ });
189
+ }
190
+
191
+ function getPitLaneRoadCenterlines(pitLane) {
192
+ return {
193
+ entryRoad: pitLane.entry.roadCenterline ?? [pitLane.entry.edgePoint, pitLane.mainLane.start],
194
+ exitRoad: pitLane.exit.roadCenterline ?? [pitLane.mainLane.end, pitLane.exit.edgePoint],
195
+ };
196
+ }
197
+
198
+ function drawCurvedPitRoadEdges(graphics, points, roadWidth) {
199
+ if (!Array.isArray(points) || points.length < 2) return;
200
+ [-1, 1].forEach((side) => {
201
+ const edgePoints = points.map((point, index) => {
202
+ const before = points[Math.max(0, index - 1)];
203
+ const after = points[Math.min(points.length - 1, index + 1)];
204
+ const dx = after.x - before.x;
205
+ const dy = after.y - before.y;
206
+ const len = Math.hypot(dx, dy) || 1;
207
+ return {
208
+ x: point.x + (-dy / len) * side * roadWidth / 2,
209
+ y: point.y + (dx / len) * side * roadWidth / 2,
210
+ };
211
+ });
212
+ drawPolyline(graphics, edgePoints, {
213
+ width: 2,
214
+ color: PIT_LINE_COLOR,
215
+ alpha: 0.7,
216
+ cap: 'butt',
217
+ });
218
+ });
219
+ }
220
+
221
+ function getPitRoadEdgePoints(track, points) {
222
+ if (!Array.isArray(points) || points.length < 2) return points;
223
+ const trackEdge = track.width / 2;
224
+ const firstVisible = points.findIndex((point) => nearestTrackState(track, point).crossTrackError >= trackEdge - 4);
225
+ const lastVisibleReverse = [...points]
226
+ .reverse()
227
+ .findIndex((point) => nearestTrackState(track, point).crossTrackError >= trackEdge - 4);
228
+
229
+ if (firstVisible < 0 || lastVisibleReverse < 0) return points;
230
+ const lastVisible = points.length - 1 - lastVisibleReverse;
231
+ return points.slice(firstVisible, lastVisible + 1);
232
+ }
233
+
234
+ function createTeamPitGroupCorners(boxes) {
235
+ const ordered = [...boxes].sort((left, right) => left.index - right.index);
236
+ const first = ordered[0];
237
+ const last = ordered.at(-1);
238
+ if (!first || !last) return [];
239
+
240
+ return [
241
+ first.corners[0],
242
+ last.corners[1],
243
+ last.corners[2],
244
+ first.corners[3],
245
+ ];
246
+ }
247
+
98
248
  export function offsetSegmentIsSafe(track, current, next, start, end, offset) {
99
249
  const centerDistance = Math.hypot(next.x - current.x, next.y - current.y);
100
250
  const edgeDistance = Math.hypot(end.x - start.x, end.y - start.y);
@@ -123,7 +273,7 @@ export function offsetGapBridgeIsSafe(track, start, end, width) {
123
273
  const maximumBridgeDistance = Math.max(track.width * 0.08, width * 3.4);
124
274
  if (bridgeDistance > maximumBridgeDistance) return false;
125
275
 
126
- const minimumEdgeDistance = track.width / 2 - Math.max(width * 2.5, 10);
276
+ const minimumEdgeDistance = track.width / 2 - Math.max(width * 2.5, metersToSimUnits(4.75));
127
277
  for (let sample = 1; sample < OFFSET_GAP_SAMPLE_COUNT; sample += 1) {
128
278
  const amount = sample / OFFSET_GAP_SAMPLE_COUNT;
129
279
  const point = interpolatedSegmentPoint(start, end, amount);
@@ -269,10 +419,12 @@ export class ProceduralTrackAsset {
269
419
  }
270
420
 
271
421
  render(track) {
272
- this.container.removeChildren();
422
+ destroyDisplayChildren(this.container);
273
423
  this.addGrass();
274
424
  this.addGravelRunoff(track);
275
425
  this.addBoundaryUnderlay(track);
426
+ this.addPitLaneRunoff(track);
427
+ this.addPitLane(track);
276
428
  this.addAsphalt(track);
277
429
  this.addKerbs(track);
278
430
  this.addBorders(track);
@@ -282,11 +434,20 @@ export class ProceduralTrackAsset {
282
434
 
283
435
  addGrass() {
284
436
  const grass = new Graphics();
437
+ const padding = Math.max(this.world.width, this.world.height) * WORLD_BACKGROUND_PADDING_MULTIPLIER;
438
+ const bounds = {
439
+ x: -padding,
440
+ y: -padding,
441
+ width: this.world.width + padding * 2,
442
+ height: this.world.height + padding * 2,
443
+ };
444
+ grass.label = 'world-grass';
445
+ grass.worldGrassBounds = bounds;
285
446
  grass.rect(
286
- -WORLD_BACKGROUND_PADDING,
287
- -WORLD_BACKGROUND_PADDING,
288
- this.world.width + WORLD_BACKGROUND_PADDING * 2,
289
- this.world.height + WORLD_BACKGROUND_PADDING * 2,
447
+ bounds.x,
448
+ bounds.y,
449
+ bounds.width,
450
+ bounds.height,
290
451
  ).fill(GRASS_COLOR);
291
452
  this.container.addChild(grass);
292
453
  }
@@ -391,6 +552,7 @@ export class ProceduralTrackAsset {
391
552
 
392
553
  addAsphalt(track) {
393
554
  const asphaltBase = makeTrackPath(track);
555
+ asphaltBase.label = 'track-asphalt';
394
556
  asphaltBase.stroke({
395
557
  width: track.width,
396
558
  color: ASPHALT_COLOR,
@@ -410,8 +572,164 @@ export class ProceduralTrackAsset {
410
572
 
411
573
  }
412
574
 
575
+ addPitLaneRunoff(track) {
576
+ if (!track.pitLane?.enabled) return;
577
+ const pitLane = track.pitLane;
578
+ const pitRunoff = new Graphics();
579
+ pitRunoff.label = 'pit-lane-runoff';
580
+
581
+ // Only the main pit lane gets a gravel shoulder; connectors run through the track's
582
+ // own gravel/runoff zone so they do not need a separate runoff stroke (which would
583
+ // bleed an undesirable gravel band into the track asphalt at the entry/exit endpoints).
584
+ const workingLaneExtent = pitLane.workingLane
585
+ ? pitLane.workingLane.offset + pitLane.workingLane.width / 2
586
+ : pitLane.width / 2;
587
+ drawPitRunoff(pitRunoff, pitLane.mainLane.points, Math.max(pitLane.width, workingLaneExtent * 2));
588
+
589
+ this.container.addChild(pitRunoff);
590
+ }
591
+
592
+ addPitLane(track) {
593
+ if (!track.pitLane?.enabled) return;
594
+ const pitLane = track.pitLane;
595
+ const pit = new Graphics();
596
+ pit.label = 'pit-lane';
597
+ const { entryRoad, exitRoad } = getPitLaneRoadCenterlines(pitLane);
598
+
599
+ drawPitRoad(pit, entryRoad, {
600
+ roadWidth: PIT_CONNECTOR_WIDTH,
601
+ asphaltColor: ASPHALT_COLOR,
602
+ edgeAlpha: 0.18,
603
+ cap: 'round',
604
+ });
605
+ drawPitRoad(pit, exitRoad, {
606
+ roadWidth: PIT_CONNECTOR_WIDTH,
607
+ asphaltColor: ASPHALT_COLOR,
608
+ edgeAlpha: 0.18,
609
+ cap: 'round',
610
+ });
611
+ drawPitRoad(pit, pitLane.mainLane.points, {
612
+ roadWidth: pitLane.width,
613
+ asphaltColor: PIT_ASPHALT_COLOR,
614
+ edgeAlpha: 0.62,
615
+ });
616
+ if (pitLane.workingLane?.points?.length >= 2) {
617
+ drawPitRoad(pit, pitLane.workingLane.points, {
618
+ roadWidth: pitLane.workingLane.width,
619
+ asphaltColor: PIT_ASPHALT_COLOR,
620
+ edgeAlpha: 0.52,
621
+ });
622
+ }
623
+
624
+ drawMainPitLaneOffsetLine(pit, pitLane, -pitLane.width / 2, {
625
+ width: 3,
626
+ color: PIT_SPEED_LINE_COLOR,
627
+ alpha: 0.9,
628
+ });
629
+ drawMainPitLaneOffsetLine(pit, pitLane, pitLane.width / 2, {
630
+ width: 3,
631
+ color: PIT_LINE_COLOR,
632
+ alpha: 0.84,
633
+ });
634
+ if (pitLane.workingLane) {
635
+ drawMainPitLaneOffsetLine(pit, pitLane, pitLane.workingLane.offset - pitLane.workingLane.width / 2, {
636
+ width: 2,
637
+ color: PIT_LINE_COLOR,
638
+ alpha: 0.48,
639
+ });
640
+ drawMainPitLaneOffsetLine(pit, pitLane, pitLane.workingLane.offset + pitLane.workingLane.width / 2, {
641
+ width: 3,
642
+ color: PIT_LINE_COLOR,
643
+ alpha: 0.78,
644
+ });
645
+ }
646
+
647
+ const heading = pitLane.mainLane.heading;
648
+ const laneNormal = { x: -Math.sin(heading), y: Math.cos(heading) };
649
+ [pitLane.mainLane.start, pitLane.mainLane.end].forEach((point) => {
650
+ const a = offsetVectorPoint(point, laneNormal, -pitLane.width / 2);
651
+ const b = offsetVectorPoint(point, laneNormal, pitLane.width / 2);
652
+ drawPolyline(pit, [a, b], {
653
+ width: 4,
654
+ color: PIT_SPEED_LINE_COLOR,
655
+ alpha: 0.95,
656
+ cap: 'butt',
657
+ });
658
+ });
659
+
660
+ [entryRoad, exitRoad].forEach((road) => {
661
+ drawCurvedPitRoadEdges(pit, getPitRoadEdgePoints(track, road), PIT_CONNECTOR_WIDTH);
662
+ });
663
+
664
+ (pitLane.teams ?? []).forEach((team) => {
665
+ const boxes = pitLane.boxes.filter((box) => team.boxIds?.includes(box.id));
666
+ const corners = createTeamPitGroupCorners(boxes);
667
+ if (corners.length < 4) return;
668
+ const color = colorToNumber(team.color);
669
+ pit.poly(corners.flatMap((corner) => [corner.x, corner.y])).fill({
670
+ color,
671
+ alpha: 0.24,
672
+ });
673
+ pit.poly(corners.flatMap((corner) => [corner.x, corner.y])).stroke({
674
+ width: 3,
675
+ color,
676
+ alpha: 0.72,
677
+ join: 'round',
678
+ });
679
+ });
680
+
681
+ (pitLane.serviceAreas ?? []).forEach((serviceArea) => {
682
+ const teamColor = colorToNumber(serviceArea.teamColor, PIT_SPEED_LINE_COLOR);
683
+ if (serviceArea.queueCorners?.length >= 4) {
684
+ pit.poly(serviceArea.queueCorners.flatMap((corner) => [corner.x, corner.y])).fill({
685
+ color: teamColor,
686
+ alpha: 0.13,
687
+ });
688
+ pit.poly(serviceArea.queueCorners.flatMap((corner) => [corner.x, corner.y])).stroke({
689
+ width: 2,
690
+ color: teamColor,
691
+ alpha: 0.44,
692
+ join: 'round',
693
+ });
694
+ }
695
+ pit.poly(serviceArea.corners.flatMap((corner) => [corner.x, corner.y])).fill({
696
+ color: teamColor,
697
+ alpha: 0.2,
698
+ });
699
+ pit.poly(serviceArea.corners.flatMap((corner) => [corner.x, corner.y])).stroke({
700
+ width: 3,
701
+ color: teamColor,
702
+ alpha: 0.92,
703
+ join: 'round',
704
+ });
705
+ });
706
+
707
+ pitLane.boxes.forEach((box) => {
708
+ const teamColor = colorToNumber(box.teamColor, box.teamBoxIndex === 0 ? PIT_LINE_COLOR : PIT_SPEED_LINE_COLOR);
709
+ pit.poly(box.corners.flatMap((corner) => [corner.x, corner.y])).fill({
710
+ color: PIT_BOX_COLOR,
711
+ alpha: 0.96,
712
+ });
713
+ pit.poly(box.corners.flatMap((corner) => [corner.x, corner.y])).stroke({
714
+ width: 2,
715
+ color: teamColor,
716
+ alpha: 0.9,
717
+ join: 'round',
718
+ });
719
+ drawPolyline(pit, [box.laneTarget, box.center], {
720
+ width: 2,
721
+ color: teamColor,
722
+ alpha: 0.28,
723
+ cap: 'butt',
724
+ });
725
+ });
726
+
727
+ this.container.addChild(pit);
728
+ }
729
+
413
730
  addBorders(track) {
414
731
  const borders = new Graphics();
732
+ borders.label = 'track-borders';
415
733
 
416
734
  [-1, 1].forEach((side) => {
417
735
  drawSegmentedOffsetStroke(borders, track, {
@@ -438,6 +756,7 @@ export class ProceduralTrackAsset {
438
756
 
439
757
  addKerbs(track) {
440
758
  const kerbs = new Graphics();
759
+ kerbs.label = 'track-kerbs';
441
760
  this.drawKerbStripes(kerbs, track, { clipUnsafeSegments: true });
442
761
  this.container.addChild(kerbs);
443
762
  }
@@ -0,0 +1,214 @@
1
+ import {
2
+ createVehicleGeometry,
3
+ createVehicleGeometryState,
4
+ getVehicleGeometryState,
5
+ interpolateVehiclePose,
6
+ } from './vehicleGeometry.js';
7
+
8
+ const DEFAULT_SWEEP_STEPS = 16;
9
+ const BROADPHASE_PADDING = 0.001;
10
+ const DEFAULT_DISTANCE_WINDOW = 150;
11
+
12
+ function dot(a, b) {
13
+ return a.x * b.x + a.y * b.y;
14
+ }
15
+
16
+ function projectShape(shape, axis) {
17
+ let min = Infinity;
18
+ let max = -Infinity;
19
+ for (let index = 0; index < shape.corners.length; index += 1) {
20
+ const value = dot(shape.corners[index], axis);
21
+ if (value < min) min = value;
22
+ if (value > max) max = value;
23
+ }
24
+ return {
25
+ min,
26
+ max,
27
+ };
28
+ }
29
+
30
+ function overlapOnAxis(first, second, axis) {
31
+ const a = projectShape(first, axis);
32
+ const b = projectShape(second, axis);
33
+ return Math.min(a.max, b.max) - Math.max(a.min, b.min);
34
+ }
35
+
36
+ function shapeContactType(firstShape, secondShape) {
37
+ return `${firstShape.type}-${secondShape.type}`;
38
+ }
39
+
40
+ export function detectShapeCollision(firstShape, secondShape) {
41
+ const axes = [
42
+ firstShape.forward,
43
+ firstShape.right,
44
+ secondShape.forward,
45
+ secondShape.right,
46
+ ];
47
+ let depth = Infinity;
48
+ let axis = null;
49
+
50
+ for (const candidate of axes) {
51
+ const overlap = overlapOnAxis(firstShape, secondShape, candidate);
52
+ if (overlap <= 0) return null;
53
+ if (overlap < depth) {
54
+ depth = overlap;
55
+ axis = candidate;
56
+ }
57
+ }
58
+
59
+ const direction = {
60
+ x: secondShape.center.x - firstShape.center.x,
61
+ y: secondShape.center.y - firstShape.center.y,
62
+ };
63
+ if (dot(direction, axis) < 0) {
64
+ axis = { x: -axis.x, y: -axis.y };
65
+ }
66
+
67
+ return {
68
+ axis,
69
+ depth,
70
+ firstShapeId: firstShape.id,
71
+ secondShapeId: secondShape.id,
72
+ contactType: shapeContactType(firstShape, secondShape),
73
+ };
74
+ }
75
+
76
+ function collisionShapes(geometry) {
77
+ return [geometry.body];
78
+ }
79
+
80
+ function detectGeometryCollision(firstGeometry, secondGeometry) {
81
+ let best = null;
82
+ collisionShapes(firstGeometry).forEach((firstShape) => {
83
+ collisionShapes(secondGeometry).forEach((secondShape) => {
84
+ const collision = detectShapeCollision(firstShape, secondShape);
85
+ if (!collision) return;
86
+ if (!best || collision.depth < best.depth - 1e-6) {
87
+ best = collision;
88
+ }
89
+ });
90
+ });
91
+ return best;
92
+ }
93
+
94
+ function aabbsOverlap(first, second) {
95
+ return (
96
+ first.minX - BROADPHASE_PADDING <= second.maxX &&
97
+ first.maxX + BROADPHASE_PADDING >= second.minX &&
98
+ first.minY - BROADPHASE_PADDING <= second.maxY &&
99
+ first.maxY + BROADPHASE_PADDING >= second.minY
100
+ );
101
+ }
102
+
103
+ function createSweptAabb(car) {
104
+ return getVehicleGeometryState(car).sweptBodyAabb;
105
+ }
106
+
107
+ function withCollisionMetadata(collision, timeOfImpact, swept) {
108
+ return {
109
+ ...collision,
110
+ timeOfImpact,
111
+ swept: Boolean(swept),
112
+ };
113
+ }
114
+
115
+ export function detectVehicleCollision(first, second, { sweepSteps = DEFAULT_SWEEP_STEPS } = {}) {
116
+ const firstState = getVehicleGeometryState(first);
117
+ const secondState = getVehicleGeometryState(second);
118
+ const current = detectGeometryCollision(firstState.current, secondState.current);
119
+ if (current) return withCollisionMetadata(current, 1, false);
120
+
121
+ if (!aabbsOverlap(createSweptAabb(first), createSweptAabb(second))) return null;
122
+
123
+ for (let step = 1; step < sweepSteps; step += 1) {
124
+ const amount = step / sweepSteps;
125
+ const collision = detectGeometryCollision(
126
+ createVehicleGeometry(interpolateVehiclePose(first, amount)),
127
+ createVehicleGeometry(interpolateVehiclePose(second, amount)),
128
+ );
129
+ if (collision) return withCollisionMetadata(collision, amount, true);
130
+ }
131
+
132
+ return null;
133
+ }
134
+
135
+ function normalizedDistance(car, trackLength) {
136
+ if (!Number.isFinite(trackLength) || trackLength <= 0) return car.raceDistance;
137
+ const distance = Number.isFinite(car.progress) ? car.progress : car.raceDistance;
138
+ if (!Number.isFinite(distance)) return null;
139
+ return ((distance % trackLength) + trackLength) % trackLength;
140
+ }
141
+
142
+ function wrappedDistanceDelta(first, second, trackLength) {
143
+ const delta = Math.abs(first - second);
144
+ return Math.min(delta, trackLength - delta);
145
+ }
146
+
147
+ export function buildCollisionCandidatePairs(cars, {
148
+ trackLength = null,
149
+ distanceWindow = DEFAULT_DISTANCE_WINDOW,
150
+ } = {}) {
151
+ const candidates = [];
152
+ const candidateKeys = new Set();
153
+ const withDistance = [];
154
+ const withoutDistance = [];
155
+ const carOrder = new Map(cars.map((car, index) => [car, index]));
156
+
157
+ const addCandidate = (first, second) => {
158
+ const firstIndex = carOrder.get(first);
159
+ const secondIndex = carOrder.get(second);
160
+ const key = firstIndex < secondIndex ? `${firstIndex}:${secondIndex}` : `${secondIndex}:${firstIndex}`;
161
+ if (candidateKeys.has(key)) return;
162
+ candidateKeys.add(key);
163
+ candidates.push([first, second]);
164
+ };
165
+
166
+ cars.forEach((car) => {
167
+ const distance = normalizedDistance(car, trackLength);
168
+ if (Number.isFinite(distance)) withDistance.push({ car, distance });
169
+ else withoutDistance.push(car);
170
+ });
171
+
172
+ withDistance.sort((first, second) => first.distance - second.distance);
173
+ for (let i = 0; i < withDistance.length; i += 1) {
174
+ for (let j = i + 1; j < withDistance.length; j += 1) {
175
+ const delta = withDistance[j].distance - withDistance[i].distance;
176
+ if (delta > distanceWindow) break;
177
+ addCandidate(withDistance[i].car, withDistance[j].car);
178
+ }
179
+ }
180
+
181
+ if (Number.isFinite(trackLength) && trackLength > 0) {
182
+ for (let i = 0; i < withDistance.length; i += 1) {
183
+ const threshold = withDistance[i].distance + trackLength - distanceWindow;
184
+ const firstWrappedIndex = lowerBoundDistance(withDistance, threshold);
185
+ for (let j = Math.max(firstWrappedIndex, i + 1); j < withDistance.length; j += 1) {
186
+ if (wrappedDistanceDelta(withDistance[i].distance, withDistance[j].distance, trackLength) <= distanceWindow) {
187
+ addCandidate(withDistance[i].car, withDistance[j].car);
188
+ }
189
+ }
190
+ }
191
+ }
192
+
193
+ const missingDistance = new Set(withoutDistance);
194
+ for (let i = 0; i < cars.length; i += 1) {
195
+ for (let j = i + 1; j < cars.length; j += 1) {
196
+ if (missingDistance.has(cars[i]) || missingDistance.has(cars[j])) {
197
+ addCandidate(cars[i], cars[j]);
198
+ }
199
+ }
200
+ }
201
+
202
+ return candidates;
203
+ }
204
+
205
+ function lowerBoundDistance(entries, target) {
206
+ let low = 0;
207
+ let high = entries.length;
208
+ while (low < high) {
209
+ const middle = Math.floor((low + high) / 2);
210
+ if (entries[middle].distance < target) low = middle + 1;
211
+ else high = middle;
212
+ }
213
+ return low;
214
+ }