@iniesta8888/agent-live 0.3.0

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Files changed (182) hide show
  1. package/CODE_OF_CONDUCT.md +7 -0
  2. package/CONTRIBUTING.md +56 -0
  3. package/LICENSE +21 -0
  4. package/README.md +92 -0
  5. package/SECURITY.md +13 -0
  6. package/dist/adapter-sdk/index.d.ts +45 -0
  7. package/dist/adapter-sdk/index.d.ts.map +1 -0
  8. package/dist/adapter-sdk/index.js +106 -0
  9. package/dist/adapter-sdk/index.js.map +1 -0
  10. package/dist/content/compiler.d.ts +31 -0
  11. package/dist/content/compiler.d.ts.map +1 -0
  12. package/dist/content/compiler.js +218 -0
  13. package/dist/content/compiler.js.map +1 -0
  14. package/dist/content/graph-validator.d.ts +56 -0
  15. package/dist/content/graph-validator.d.ts.map +1 -0
  16. package/dist/content/graph-validator.js +226 -0
  17. package/dist/content/graph-validator.js.map +1 -0
  18. package/dist/content/library.d.ts +4 -0
  19. package/dist/content/library.d.ts.map +1 -0
  20. package/dist/content/library.js +45 -0
  21. package/dist/content/library.js.map +1 -0
  22. package/dist/content/registry.d.ts +34 -0
  23. package/dist/content/registry.d.ts.map +1 -0
  24. package/dist/content/registry.js +130 -0
  25. package/dist/content/registry.js.map +1 -0
  26. package/dist/content/runtime-content.d.ts +63 -0
  27. package/dist/content/runtime-content.d.ts.map +1 -0
  28. package/dist/content/runtime-content.js +78 -0
  29. package/dist/content/runtime-content.js.map +1 -0
  30. package/dist/content/schema.d.ts +142 -0
  31. package/dist/content/schema.d.ts.map +1 -0
  32. package/dist/content/schema.js +280 -0
  33. package/dist/content/schema.js.map +1 -0
  34. package/dist/content/validator.d.ts +35 -0
  35. package/dist/content/validator.d.ts.map +1 -0
  36. package/dist/content/validator.js +205 -0
  37. package/dist/content/validator.js.map +1 -0
  38. package/dist/core/agents.d.ts +56 -0
  39. package/dist/core/agents.d.ts.map +1 -0
  40. package/dist/core/agents.js +148 -0
  41. package/dist/core/agents.js.map +1 -0
  42. package/dist/core/limits.d.ts +15 -0
  43. package/dist/core/limits.d.ts.map +1 -0
  44. package/dist/core/limits.js +16 -0
  45. package/dist/core/limits.js.map +1 -0
  46. package/dist/core/mapping.d.ts +17 -0
  47. package/dist/core/mapping.d.ts.map +1 -0
  48. package/dist/core/mapping.js +94 -0
  49. package/dist/core/mapping.js.map +1 -0
  50. package/dist/core/protocol.d.ts +105 -0
  51. package/dist/core/protocol.d.ts.map +1 -0
  52. package/dist/core/protocol.js +6 -0
  53. package/dist/core/protocol.js.map +1 -0
  54. package/dist/core/state.d.ts +49 -0
  55. package/dist/core/state.d.ts.map +1 -0
  56. package/dist/core/state.js +216 -0
  57. package/dist/core/state.js.map +1 -0
  58. package/dist/creator/commands.d.ts +19 -0
  59. package/dist/creator/commands.d.ts.map +1 -0
  60. package/dist/creator/commands.js +44 -0
  61. package/dist/creator/commands.js.map +1 -0
  62. package/dist/creator/mode.d.ts +10 -0
  63. package/dist/creator/mode.d.ts.map +1 -0
  64. package/dist/creator/mode.js +23 -0
  65. package/dist/creator/mode.js.map +1 -0
  66. package/dist/creator/service.d.ts +199 -0
  67. package/dist/creator/service.d.ts.map +1 -0
  68. package/dist/creator/service.js +159 -0
  69. package/dist/creator/service.js.map +1 -0
  70. package/dist/index.d.ts +14 -0
  71. package/dist/index.d.ts.map +1 -0
  72. package/dist/index.js +10 -0
  73. package/dist/index.js.map +1 -0
  74. package/dist/runtime/agent-live-runtime.d.ts +17 -0
  75. package/dist/runtime/agent-live-runtime.d.ts.map +1 -0
  76. package/dist/runtime/agent-live-runtime.js +50 -0
  77. package/dist/runtime/agent-live-runtime.js.map +1 -0
  78. package/dist/runtime/content-service.d.ts +75 -0
  79. package/dist/runtime/content-service.d.ts.map +1 -0
  80. package/dist/runtime/content-service.js +60 -0
  81. package/dist/runtime/content-service.js.map +1 -0
  82. package/dist/runtime/resource-guard.d.ts +17 -0
  83. package/dist/runtime/resource-guard.d.ts.map +1 -0
  84. package/dist/runtime/resource-guard.js +54 -0
  85. package/dist/runtime/resource-guard.js.map +1 -0
  86. package/dist/runtime/server.d.ts +39 -0
  87. package/dist/runtime/server.d.ts.map +1 -0
  88. package/dist/runtime/server.js +286 -0
  89. package/dist/runtime/server.js.map +1 -0
  90. package/dist/web/app.d.ts +1 -0
  91. package/dist/web/app.js +1317 -0
  92. package/dist/web/index.html +45 -0
  93. package/dist/web/office.js +350 -0
  94. package/dist/web/sprites.js +185 -0
  95. package/dist/web/style.css +288 -0
  96. package/dist/web/v2/bootstrap.js +276 -0
  97. package/dist/web/v2/content/README.md +17 -0
  98. package/dist/web/v2/content/agent-skins/studio-team.json +33 -0
  99. package/dist/web/v2/content/agent-skins/tiny-developers.json +33 -0
  100. package/dist/web/v2/content/atmospheres/default.json +13 -0
  101. package/dist/web/v2/content/atmospheres/rainy-night.json +37 -0
  102. package/dist/web/v2/content/catalog.json +14 -0
  103. package/dist/web/v2/content/component-library/activity-implementations.json +873 -0
  104. package/dist/web/v2/content/component-library/activity-recipes.json +25 -0
  105. package/dist/web/v2/content/component-library/agent-profile-templates.json +18 -0
  106. package/dist/web/v2/content/component-library/catalog.json +38 -0
  107. package/dist/web/v2/content/component-library/npc-templates.json +42 -0
  108. package/dist/web/v2/content/component-library/props.json +41 -0
  109. package/dist/web/v2/content/environments/local-office.json +31 -0
  110. package/dist/web/v2/content/environments/rainy-night.json +28 -0
  111. package/dist/web/v2/content/environments/static-office.json +27 -0
  112. package/dist/web/v2/content/layouts/boardroom-office.json +122 -0
  113. package/dist/web/v2/content/layouts/demo-office.json +88 -0
  114. package/dist/web/v2/content/layouts/lively-office.json +96 -0
  115. package/dist/web/v2/content/layouts/old-school-office.json +154 -0
  116. package/dist/web/v2/content/layouts/tech-open-office.json +132 -0
  117. package/dist/web/v2/content/life-activities/boardroom-routines.json +67 -0
  118. package/dist/web/v2/content/life-activities/none.json +10 -0
  119. package/dist/web/v2/content/life-activities/office-basics.json +39 -0
  120. package/dist/web/v2/content/life-activities/old-school-routines.json +74 -0
  121. package/dist/web/v2/content/life-activities/tech-office-routines.json +148 -0
  122. package/dist/web/v2/content/npcs/boardroom-staff.json +54 -0
  123. package/dist/web/v2/content/npcs/none.json +10 -0
  124. package/dist/web/v2/content/npcs/office-staff.json +25 -0
  125. package/dist/web/v2/content/npcs/old-school-staff.json +39 -0
  126. package/dist/web/v2/content/npcs/tech-office-staff.json +40 -0
  127. package/dist/web/v2/content/official-offices/boardroom-office.json +25 -0
  128. package/dist/web/v2/content/official-offices/old-school-office.json +25 -0
  129. package/dist/web/v2/content/official-offices/tech-open-office.json +25 -0
  130. package/dist/web/v2/content/presets/boardroom-office.json +21 -0
  131. package/dist/web/v2/content/presets/cozy-studio.json +19 -0
  132. package/dist/web/v2/content/presets/demo-office.json +19 -0
  133. package/dist/web/v2/content/presets/lively-office.json +19 -0
  134. package/dist/web/v2/content/presets/night-shift.json +19 -0
  135. package/dist/web/v2/content/presets/old-school-office.json +20 -0
  136. package/dist/web/v2/content/presets/refined-demo.json +20 -0
  137. package/dist/web/v2/content/presets/tech-open-office.json +21 -0
  138. package/dist/web/v2/content/props/default-office.json +23 -0
  139. package/dist/web/v2/content/props/extended-office.json +39 -0
  140. package/dist/web/v2/content/props/tech-office.json +28 -0
  141. package/dist/web/v2/content/styles/pixel-classic.json +160 -0
  142. package/dist/web/v2/content/styles/warm-studio.json +150 -0
  143. package/dist/web/v2/environment-runtime.d.ts +1 -0
  144. package/dist/web/v2/environment-runtime.js +138 -0
  145. package/dist/web/v2/graph-validator.d.ts +55 -0
  146. package/dist/web/v2/graph-validator.js +225 -0
  147. package/dist/web/v2/i18n.js +54 -0
  148. package/dist/web/v2/locales/en.json +209 -0
  149. package/dist/web/v2/locales/zh-CN.json +52 -0
  150. package/dist/web/v2/office-engine.d.ts +1 -0
  151. package/dist/web/v2/office-engine.js +145 -0
  152. package/dist/web/v2/office-renderer.d.ts +1 -0
  153. package/dist/web/v2/office-renderer.js +843 -0
  154. package/dist/web/v2/parity.html +10 -0
  155. package/dist/web/v2/parity.js +82 -0
  156. package/dist/web/v2/sprite-renderer.d.ts +1 -0
  157. package/dist/web/v2/sprite-renderer.js +242 -0
  158. package/dist/web/v2/static-content.js +48 -0
  159. package/dist/web/v2/style.css +140 -0
  160. package/dist/web/v2.html +68 -0
  161. package/docs/ADAPTER-DEVELOPMENT.md +328 -0
  162. package/docs/ADAPTER-SDK.md +109 -0
  163. package/docs/ARCHITECTURE.md +223 -0
  164. package/docs/COMPONENT-LIBRARY.md +212 -0
  165. package/docs/CUSTOMIZATION.md +163 -0
  166. package/docs/DEVELOPER.md +186 -0
  167. package/docs/DSH-ADAPTER-DESIGN.md +173 -0
  168. package/docs/OFFICE-THEMES.md +516 -0
  169. package/docs/PRESET-CONFIG.md +460 -0
  170. package/docs/RELEASE-CHECK.md +23 -0
  171. package/docs/TECHNICAL.md +515 -0
  172. package/docs/USING-CODEX.md +24 -0
  173. package/docs/USING-DSH.md +44 -0
  174. package/docs/USING-PI.md +50 -0
  175. package/docs/VISION.md +146 -0
  176. package/examples/adapter/local-office.mjs +52 -0
  177. package/package.json +89 -0
  178. package/skills/agent-live-adapter-builder/SKILL.md +30 -0
  179. package/skills/agent-live-adapter-builder/agents/openai.yaml +4 -0
  180. package/skills/agent-live-adapter-builder/references/investigation.md +9 -0
  181. package/skills/agent-live-adapter-builder/references/review.md +7 -0
  182. package/skills/agent-live-adapter-builder/scripts/create-adapter.mjs +26 -0
@@ -0,0 +1,45 @@
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+ <!doctype html>
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+ <html lang="zh-CN">
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+ <head>
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+ <meta charset="utf-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1" />
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+ <title>Agent Live</title>
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+ <link rel="stylesheet" href="/style.css" />
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+ </head>
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+ <body>
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+ <div id="app">
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+ <header id="bar">
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+ <span class="brand">AGENT LIVE</span>
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+ <span id="conn" class="pill offline">连接中…</span>
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+ <span id="model" class="pill">model: —</span>
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+ <span id="turns" class="pill">turn 0</span>
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+ <span id="usage" class="pill">0 tok · $0.0000</span>
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+ <span class="grow"></span>
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+ <button id="mute" class="btn" title="音效开关">音效: 关</button>
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+ <button id="demo" class="btn">演示</button>
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+ </header>
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+
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+ <main>
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+ <div id="stageWrap">
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+ <canvas id="stage"></canvas>
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+ <div id="taskbar"><span class="k">当前需求</span><span id="task">等待指令…</span></div>
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+ </div>
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+
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+ <aside id="side">
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+ <section class="panel">
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+ <h2>员工</h2>
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+ <div id="crew" class="crew"></div>
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+ </section>
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+ <section class="panel grow">
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+ <h2>动态</h2>
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+ <div id="log" class="log"></div>
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+ </section>
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+ </aside>
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+ </main>
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+ </div>
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+
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+ <script src="/sprites.js"></script>
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+ <script src="/office.js"></script>
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+ <script src="/app.js"></script>
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+ </body>
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+ </html>
@@ -0,0 +1,350 @@
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+ /**
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+ * Office map: layout, furniture rendering, and navigation data.
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+ *
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+ * Logical resolution is 384x216, drawn in integer pixels. The floor is laid out
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+ * around three horizontal lanes and four vertical connectors so characters can
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+ * always walk between any two anchors without crossing furniture.
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+ */
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+ (() => {
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+ const W = 384;
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+ const H = 216;
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+ const WALL_H = 36;
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+
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+ /** Horizontal walkways: top aisle, main aisle, lower aisle. */
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+ const LANES = [46, 100, 162];
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+ /** Vertical walkways, positioned in the gaps between desks. */
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+ const VCONN = [76, 140, 204, 276];
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+
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+ const C = {
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+ floorA: "#2f3a45",
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+ floorB: "#334050",
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+ floorLine: "#28313b",
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+ rug: "#3a3150",
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+ rugEdge: "#4b3f63",
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+ wall: "#222b39",
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+ wallTop: "#1a222e",
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+ wallTrim: "#39455c",
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+ wood: "#7d5b3a",
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+ woodDark: "#5d4229",
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+ deskTop: "#8d6a44",
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+ deskLite: "#a07d54",
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+ screen: "#0f1620",
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+ chair: "#43506b",
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+ chairDark: "#333d52",
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+ metal: "#57616f",
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+ metalDark: "#3f4854",
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+ rack: "#232b3a",
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+ board: "#dde3ec",
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+ boardFrame: "#8f9aab",
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+ glass: "#5f87a8",
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+ glassLite: "#7fa8c9",
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+ plant: "#3f7d52",
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+ plantDark: "#2f5e3e",
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+ pot: "#8a5a3c",
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+ paper: "#e8e2d0",
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+ door: "#6b4a2f",
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+ doorDark: "#4c3421",
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+ };
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+
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+ const px = (c, x, y, w, h, col) => {
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+ c.fillStyle = col;
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+ c.fillRect(x | 0, y | 0, w | 0, h | 0);
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+ };
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+
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+ /** Eight desks in two rows; characters sit on the near side facing the monitor. */
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+ const SEATS = [];
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+ [
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+ [58, 84, 1],
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+ [118, 144, 2],
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+ ].forEach(([deskY, sitY, lane], row) => {
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+ [44, 108, 172, 236].forEach((cx, col) => {
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+ SEATS.push({
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+ index: row * 4 + col,
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+ cx,
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+ deskX: cx - 24,
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+ deskY,
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+ deskW: 48,
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+ deskH: 16,
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+ anchor: { x: cx, y: sitY, dir: "up", lane },
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+ });
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+ });
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+ });
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+
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+ const FURNITURE = {
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+ archive: { x: 296, y: 56, w: 44, h: 32 },
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+ server: { x: 296, y: 116, w: 48, h: 32 },
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+ coffee: { x: 300, y: 176, w: 26, h: 22 },
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+ phone: { x: 348, y: 40, w: 32, h: 14 },
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+ whiteboard: { x: 116, y: 8, w: 72, h: 26 },
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+ meeting: { x: 120, y: 176, w: 112, h: 26 },
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+ };
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+
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+ const TARGETS = {
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+ archive: { x: 318, y: 100, dir: "up", lane: 1 },
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+ server: { x: 320, y: 158, dir: "up", lane: 2 },
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+ whiteboard: { x: 152, y: 46, dir: "up", lane: 0 },
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+ phone: { x: 364, y: 64, dir: "up", lane: 1 },
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+ coffee: { x: 290, y: 188, dir: "right", lane: 2 },
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+ meetA: { x: 108, y: 190, dir: "right", lane: 2 },
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+ meetB: { x: 244, y: 190, dir: "left", lane: 2 },
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+ entry: { x: 38, y: 46, dir: "down", lane: 0 },
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+ };
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+
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+ const DOOR = { x: 20, y: 6, w: 36, h: 30 };
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+ const WINDOWS = [
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+ { x: 208, y: 8, w: 44, h: 22 },
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+ { x: 268, y: 8, w: 44, h: 22 },
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+ ];
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+ const PLANTS = [
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+ { x: 16, y: 200 },
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+ { x: 78, y: 200 },
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+ { x: 366, y: 200 },
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+ ];
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+
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+ function drawFloor(c) {
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+ px(c, 0, WALL_H, W, H - WALL_H, C.floorA);
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+ for (let y = WALL_H; y < H; y += 16) {
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+ for (let x = 0; x < W; x += 16) {
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+ if (((x / 16) | 0) % 2 === ((y / 16) | 0) % 2) px(c, x, y, 16, 16, C.floorB);
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+ }
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+ }
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+ for (let y = WALL_H; y < H; y += 16) px(c, 0, y, W, 1, C.floorLine);
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+ for (let x = 0; x < W; x += 16) px(c, x, WALL_H, 1, H - WALL_H, C.floorLine);
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+
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+ const r = { x: 104, y: 170, w: 146, h: 42 };
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+ px(c, r.x, r.y, r.w, r.h, C.rug);
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+ px(c, r.x, r.y, r.w, 1, C.rugEdge);
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+ px(c, r.x, r.y + r.h - 1, r.w, 1, C.rugEdge);
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+ px(c, r.x, r.y, 1, r.h, C.rugEdge);
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+ px(c, r.x + r.w - 1, r.y, 1, r.h, C.rugEdge);
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+ }
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+
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+ function drawWall(c, t) {
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+ px(c, 0, 0, W, WALL_H, C.wall);
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+ px(c, 0, 0, W, 6, C.wallTop);
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+ px(c, 0, WALL_H - 3, W, 3, C.wallTrim);
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+
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+ px(c, DOOR.x, DOOR.y, DOOR.w, DOOR.h, C.door);
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+ px(c, DOOR.x, DOOR.y, DOOR.w, 2, C.doorDark);
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+ px(c, DOOR.x + DOOR.w - 3, DOOR.y, 3, DOOR.h, C.doorDark);
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+ px(c, DOOR.x + 4, DOOR.y + 4, DOOR.w - 11, DOOR.h - 8, "#7d5738");
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+ px(c, DOOR.x + DOOR.w - 9, DOOR.y + 16, 2, 3, C.paper);
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+
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+ for (const w of WINDOWS) {
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+ px(c, w.x - 2, w.y - 2, w.w + 4, w.h + 4, C.wallTrim);
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+ px(c, w.x, w.y, w.w, w.h, C.glass);
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+ px(c, w.x, w.y, w.w, 8, C.glassLite);
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+ px(c, w.x + (w.w >> 1), w.y, 1, w.h, C.wallTrim);
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+ px(c, w.x, w.y + (w.h >> 1), w.w, 1, C.wallTrim);
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+ if (Math.sin(t / 900 + w.x) > 0.7) px(c, w.x + 6, w.y + 14, 2, 2, "#ffe9a8");
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+ }
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+ }
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+
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+ function drawWhiteboard(c, hot, t) {
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+ const b = FURNITURE.whiteboard;
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+ px(c, b.x - 2, b.y - 2, b.w + 4, b.h + 4, C.boardFrame);
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+ px(c, b.x, b.y, b.w, b.h, C.board);
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+ px(c, b.x + 5, b.y + 4, 34, 1, "#5f6b7d");
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+ px(c, b.x + 5, b.y + 8, 46, 1, "#5f6b7d");
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+ px(c, b.x + 5, b.y + 12, 26, 1, "#7f8b9d");
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+ if (hot.has("whiteboard")) {
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+ const n = 4 + (((t / 140) | 0) % 24);
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+ px(c, b.x + 5, b.y + 16, n, 1, "#e2564a");
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+ px(c, b.x + 5, b.y + 20, Math.max(2, n - 9), 1, "#4a86e2");
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+ } else {
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+ px(c, b.x + 5, b.y + 16, 18, 1, "#a4aebd");
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+ }
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+ }
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+
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+ function drawDesk(c, seat, hot) {
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+ const { deskX: x, deskY: y, deskW: w, deskH: h } = seat;
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+ px(c, x, y + h, w, 3, C.woodDark);
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+ px(c, x, y, w, h, C.deskTop);
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+ px(c, x, y, w, 2, C.deskLite);
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+ px(c, x + 2, y + h - 2, w - 4, 2, C.woodDark);
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+
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+ const mx = seat.cx - 9;
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+ const my = y - 11;
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+ px(c, mx - 1, my - 1, 20, 13, C.metalDark);
169
+ px(c, mx, my, 18, 11, C.screen);
170
+ if (hot.has(`desk${seat.index}`)) {
171
+ px(c, mx + 2, my + 2, 14, 1, "#4fd6a0");
172
+ px(c, mx + 2, my + 4, 10, 1, "#8fb8ff");
173
+ px(c, mx + 2, my + 6, 12, 1, "#8fb8ff");
174
+ px(c, mx + 2, my + 8, 6, 1, "#ffcc4d");
175
+ } else {
176
+ px(c, mx + 2, my + 3, 8, 1, "#2c3a4c");
177
+ px(c, mx + 2, my + 6, 11, 1, "#2c3a4c");
178
+ }
179
+ px(c, seat.cx - 2, my + 12, 4, 2, C.metalDark);
180
+ px(c, seat.cx + 12, y + 4, 7, 5, C.paper);
181
+ px(c, seat.cx + 12, y + 4, 7, 1, "#c9c2ad");
182
+ }
183
+
184
+ function drawChair(c, seat, occupied) {
185
+ const x = seat.cx - 7;
186
+ const y = seat.deskY + 21;
187
+ px(c, x, y, 14, 9, occupied ? C.chairDark : C.chair);
188
+ px(c, x, y + 9, 14, 2, C.chairDark);
189
+ px(c, x + 5, y + 11, 4, 3, C.metalDark);
190
+ }
191
+
192
+ function drawArchive(c, hot, t) {
193
+ const a = FURNITURE.archive;
194
+ px(c, a.x, a.y, a.w, a.h, C.metal);
195
+ px(c, a.x, a.y, a.w, 2, "#697485");
196
+ const open = hot.has("archive") ? ((t / 260) | 0) % 3 : -1;
197
+ for (let i = 0; i < 3; i++) {
198
+ const dy = a.y + 4 + i * 9;
199
+ px(c, a.x + 3, dy, a.w - 6, 7, C.metalDark);
200
+ px(c, a.x + 3, dy, a.w - 6, 1, "#727d8e");
201
+ px(c, a.x + (a.w >> 1) - 5, dy + 3, 10, 1, "#8b95a5");
202
+ if (i === open) {
203
+ px(c, a.x + 3, dy, a.w - 6, 7, "#2a323c");
204
+ px(c, a.x + 5, dy + 1, a.w - 10, 5, C.paper);
205
+ }
206
+ }
207
+ }
208
+
209
+ function drawServerRack(c, hot, t) {
210
+ const s = FURNITURE.server;
211
+ px(c, s.x, s.y, s.w, s.h, C.rack);
212
+ px(c, s.x, s.y, s.w, 2, "#3a4557");
213
+ const fast = hot.has("server");
214
+ for (let i = 0; i < 3; i++) {
215
+ const dy = s.y + 5 + i * 9;
216
+ px(c, s.x + 3, dy, s.w - 6, 7, "#1a212c");
217
+ px(c, s.x + 5, dy + 3, s.w - 24, 1, "#2f3a49");
218
+ const on = Math.sin((fast ? t / 90 : t / 520) + i * 1.7) > 0;
219
+ px(c, s.x + s.w - 12, dy + 2, 2, 2, on ? "#6ee7a8" : "#24513c");
220
+ px(c, s.x + s.w - 8, dy + 2, 2, 2, on ? "#24513c" : "#6ee7a8");
221
+ }
222
+ }
223
+
224
+ function drawCoffee(c, hot, t) {
225
+ const m = FURNITURE.coffee;
226
+ px(c, m.x, m.y, m.w, m.h, C.metalDark);
227
+ px(c, m.x, m.y, m.w, 2, C.metal);
228
+ px(c, m.x + 4, m.y + 5, m.w - 8, 8, "#1c2330");
229
+ px(c, m.x + 6, m.y + 7, 6, 4, hot.has("coffee") ? "#c98a4b" : "#2a3340");
230
+ px(c, m.x + 5, m.y + m.h - 5, m.w - 10, 3, C.metal);
231
+ if (hot.has("coffee") && ((t / 240) | 0) % 2) px(c, m.x + 9, m.y - 3, 2, 3, "#8fa3b8");
232
+ }
233
+
234
+ function drawPhoneTable(c, hot, t) {
235
+ const p = FURNITURE.phone;
236
+ px(c, p.x, p.y, p.w, p.h, C.wood);
237
+ px(c, p.x, p.y, p.w, 2, "#96704a");
238
+ px(c, p.x + 8, p.y - 7, 16, 8, "#1f2735");
239
+ px(c, p.x + 10, p.y - 5, 12, 3, hot.has("phone") ? "#6ee7a8" : "#39455c");
240
+ if (hot.has("phone") && ((t / 200) | 0) % 2) {
241
+ px(c, p.x + 4, p.y - 11, 2, 2, "#ffcc4d");
242
+ px(c, p.x + 26, p.y - 11, 2, 2, "#ffcc4d");
243
+ }
244
+ }
245
+
246
+ function drawMeetingTable(c) {
247
+ const m = FURNITURE.meeting;
248
+ px(c, m.x, m.y + m.h, m.w, 3, C.woodDark);
249
+ px(c, m.x, m.y, m.w, m.h, C.deskTop);
250
+ px(c, m.x, m.y, m.w, 2, C.deskLite);
251
+ px(c, m.x + 8, m.y + 8, 12, 8, C.paper);
252
+ px(c, m.x + m.w - 24, m.y + 6, 10, 10, "#cfd6e2");
253
+ px(c, m.x + (m.w >> 1) - 4, m.y + 9, 8, 6, "#4a5668");
254
+ }
255
+
256
+ function drawPlant(c, p) {
257
+ px(c, p.x - 4, p.y, 8, 7, C.pot);
258
+ px(c, p.x - 4, p.y, 8, 2, "#a06c48");
259
+ px(c, p.x - 1, p.y - 5, 2, 5, C.plantDark);
260
+ px(c, p.x - 6, p.y - 11, 12, 7, C.plant);
261
+ px(c, p.x - 4, p.y - 14, 8, 4, C.plant);
262
+ px(c, p.x - 6, p.y - 11, 5, 3, C.plantDark);
263
+ }
264
+
265
+ function drawRoom(c, t, hot, occupiedSeats) {
266
+ drawFloor(c);
267
+ drawWall(c, t);
268
+ drawWhiteboard(c, hot, t);
269
+ drawPhoneTable(c, hot, t);
270
+ drawArchive(c, hot, t);
271
+ drawServerRack(c, hot, t);
272
+ drawCoffee(c, hot, t);
273
+ drawMeetingTable(c);
274
+ for (const p of PLANTS) drawPlant(c, p);
275
+ for (const seat of SEATS) {
276
+ drawDesk(c, seat, hot);
277
+ drawChair(c, seat, occupiedSeats.has(seat.index));
278
+ }
279
+ }
280
+
281
+ function seatAnchor(i) {
282
+ return SEATS[(i ?? 0) % SEATS.length].anchor;
283
+ }
284
+
285
+ /** Where a character stands to perform a given office action. */
286
+ function anchorFor(action, seatIndex) {
287
+ switch (action) {
288
+ case "archive":
289
+ case "server":
290
+ case "whiteboard":
291
+ case "phone":
292
+ case "coffee":
293
+ return TARGETS[action];
294
+ default:
295
+ return seatAnchor(seatIndex);
296
+ }
297
+ }
298
+
299
+ /**
300
+ * Axis-aligned waypoints from a position on `fromLane` to a target anchor.
301
+ * Route: onto own lane, across a vertical connector, along the target lane,
302
+ * then into the anchor.
303
+ */
304
+ function path(from, target) {
305
+ const fromLane = from.lane ?? 1;
306
+ const toLane = target.lane ?? 1;
307
+ const pts = [];
308
+ const laneY = LANES[fromLane];
309
+
310
+ if (Math.abs(from.y - laneY) > 0.5) pts.push({ x: from.x, y: laneY });
311
+
312
+ if (fromLane !== toLane) {
313
+ const vx = VCONN.reduce((best, x) =>
314
+ Math.abs(x - from.x) + Math.abs(x - target.x) <
315
+ Math.abs(best - from.x) + Math.abs(best - target.x)
316
+ ? x
317
+ : best,
318
+ );
319
+ pts.push({ x: vx, y: laneY });
320
+ pts.push({ x: vx, y: LANES[toLane] });
321
+ }
322
+
323
+ pts.push({ x: target.x, y: LANES[toLane] });
324
+ pts.push({ x: target.x, y: target.y });
325
+ return pts;
326
+ }
327
+
328
+ /** Station id used to highlight furniture while an action runs. */
329
+ function stationKey(action, seatIndex) {
330
+ if (!action || action === "type" || action === "delegate") return `desk${seatIndex ?? 0}`;
331
+ return action;
332
+ }
333
+
334
+ window.Office = {
335
+ W,
336
+ H,
337
+ WALL_H,
338
+ LANES,
339
+ SEATS,
340
+ TARGETS,
341
+ FURNITURE,
342
+ colors: C,
343
+ px,
344
+ drawRoom,
345
+ anchorFor,
346
+ seatAnchor,
347
+ path,
348
+ stationKey,
349
+ };
350
+ })();
@@ -0,0 +1,185 @@
1
+ /**
2
+ * Procedural pixel characters and effect particles.
3
+ * No image assets: every character is a handful of fillRect calls so the look
4
+ * stays consistent while the role/agent set is still changing.
5
+ */
6
+ (() => {
7
+ const px = (c, x, y, w, h, col) => {
8
+ c.fillStyle = col;
9
+ c.fillRect(x | 0, y | 0, w | 0, h | 0);
10
+ };
11
+
12
+ /**
13
+ * Job titles and outfits. Covers pi's subagent names plus the ChatDev-style
14
+ * company roles, so a crew from either world shows up correctly dressed.
15
+ */
16
+ const ROLES = {
17
+ scout: { title: "侦察员", shirt: "#4f9d69", trim: "#37714b" },
18
+ planner: { title: "规划师", shirt: "#4a78c8", trim: "#33569a" },
19
+ reviewer: { title: "评审员", shirt: "#b8574f", trim: "#8d3f38" },
20
+ worker: { title: "工程师", shirt: "#c8913f", trim: "#9a6c28" },
21
+ tester: { title: "测试员", shirt: "#7b57b8", trim: "#5b3d8d" },
22
+ writer: { title: "文案", shirt: "#c85f9b", trim: "#9a4577" },
23
+ ceo: { title: "CEO", shirt: "#d8d2c4", trim: "#a8a294" },
24
+ cto: { title: "CTO", shirt: "#5f7fa8", trim: "#455f80" },
25
+ cpo: { title: "CPO", shirt: "#a87fc8", trim: "#7f5c9a" },
26
+ programmer: { title: "程序员", shirt: "#c8913f", trim: "#9a6c28" },
27
+ designer: { title: "设计师", shirt: "#4fb8b0", trim: "#379088" },
28
+ counselor: { title: "顾问", shirt: "#8f8f9f", trim: "#6b6b7a" },
29
+ hr: { title: "HR", shirt: "#c8a04f", trim: "#9a7a33" },
30
+ };
31
+
32
+ const SKINS = ["#f0cba3", "#e8b98f", "#d69f70", "#b87a4f"];
33
+ const HAIRS = ["#2f2418", "#1f2430", "#4a2f22", "#3b3b45", "#5c3b1e"];
34
+ const FALLBACK_SHIRTS = ["#4a78c8", "#4f9d69", "#c8913f", "#b8574f", "#7b57b8", "#4fb8b0"];
35
+
36
+ function hash(text) {
37
+ let h = 2166136261;
38
+ for (let i = 0; i < text.length; i++) {
39
+ h ^= text.charCodeAt(i);
40
+ h = (h * 16777619) >>> 0;
41
+ }
42
+ return h;
43
+ }
44
+
45
+ function roleFor(name) {
46
+ return ROLES[String(name ?? "").toLowerCase()] ?? null;
47
+ }
48
+
49
+ /** Stable per-agent look, keyed by id so a character never changes clothes. */
50
+ function paletteFor(id, name, isLead) {
51
+ const h = hash(`${id}|${name}`);
52
+ const role = roleFor(name);
53
+ return {
54
+ skin: SKINS[h % SKINS.length],
55
+ hair: HAIRS[(h >>> 3) % HAIRS.length],
56
+ shirt: role ? role.shirt : FALLBACK_SHIRTS[(h >>> 6) % FALLBACK_SHIRTS.length],
57
+ trim: role ? role.trim : "#2b3242",
58
+ badge: isLead ? "#ffcc4d" : "#8fb8ff",
59
+ };
60
+ }
61
+
62
+ const PIPS = {
63
+ thinking: "#8fb8ff",
64
+ working: "#ffcc4d",
65
+ waiting: "#c79bff",
66
+ talking: "#6ee7a8",
67
+ done: "#6ee7a8",
68
+ error: "#ff8f6b",
69
+ idle: null,
70
+ };
71
+
72
+ /**
73
+ * @param a {x,y} is the ground point (between the feet).
74
+ */
75
+ function drawCharacter(c, a, t) {
76
+ const p = a.palette;
77
+ const walking = a.pose === "walk";
78
+ const sitting = a.pose === "sit" || a.pose === "type";
79
+ const step = walking ? (((a.walkPhase / 0.16) | 0) % 2) : 0;
80
+ const bob = walking ? (step ? 1 : 0) : Math.sin(t / 620 + a.seed) > 0.6 ? 1 : 0;
81
+
82
+ const y = (a.y | 0) - (sitting ? 3 : 0) + (sitting ? 0 : bob);
83
+ const x = a.x | 0;
84
+ const dir = a.dir ?? "down";
85
+
86
+ px(c, x - 5, y - 1, 10, 2, "rgba(0,0,0,0.28)");
87
+
88
+ if (!sitting) {
89
+ const l1 = step ? 1 : 0;
90
+ const l2 = step ? 0 : 1;
91
+ px(c, x - 3, y - 5 + l1, 2, 5 - l1, "#2b3242");
92
+ px(c, x + 1, y - 5 + l2, 2, 5 - l2, "#2b3242");
93
+ px(c, x - 3, y - 1, 2, 1, "#1b202b");
94
+ px(c, x + 1, y - 1, 2, 1, "#1b202b");
95
+ }
96
+
97
+ px(c, x - 4, y - 12, 8, 8, p.shirt);
98
+ px(c, x - 4, y - 12, 8, 1, p.trim);
99
+ px(c, x - 4, y - 6, 8, 2, p.trim);
100
+
101
+ const armUp = a.pose === "type" ? (((t / 90) | 0) % 2) : a.pose === "reach" ? 1 : 0;
102
+ if (dir === "left") {
103
+ px(c, x - 6, y - 11 - armUp, 2, 5, p.shirt);
104
+ } else if (dir === "right") {
105
+ px(c, x + 4, y - 11 - armUp, 2, 5, p.shirt);
106
+ } else {
107
+ px(c, x - 6, y - 11 - armUp, 2, 5, p.shirt);
108
+ px(c, x + 4, y - 11 - (a.pose === "type" ? 1 - armUp : armUp), 2, 5, p.shirt);
109
+ }
110
+
111
+ px(c, x - 3, y - 19, 6, 7, p.skin);
112
+ px(c, x - 4, y - 20, 8, 4, p.hair);
113
+ px(c, x - 4, y - 17, 1, 2, p.hair);
114
+ px(c, x + 3, y - 17, 1, 2, p.hair);
115
+
116
+ if (dir === "down") {
117
+ px(c, x - 2, y - 16, 1, 2, "#232a36");
118
+ px(c, x + 1, y - 16, 1, 2, "#232a36");
119
+ if (a.pose === "talk") px(c, x - 1, y - 13, 2, 1, "#8d4a44");
120
+ } else if (dir === "left") {
121
+ px(c, x - 2, y - 16, 1, 2, "#232a36");
122
+ px(c, x - 4, y - 20, 5, 5, p.hair);
123
+ px(c, x - 3, y - 19, 2, 1, p.skin);
124
+ } else if (dir === "right") {
125
+ px(c, x + 1, y - 16, 1, 2, "#232a36");
126
+ px(c, x - 1, y - 20, 5, 5, p.hair);
127
+ px(c, x + 1, y - 19, 2, 1, p.skin);
128
+ } else {
129
+ px(c, x - 4, y - 20, 8, 6, p.hair);
130
+ }
131
+
132
+ px(c, x - 1, y - 11, 2, 2, p.badge);
133
+
134
+ const pip = PIPS[a.state ?? "idle"];
135
+ if (pip) {
136
+ const pulse = a.state === "thinking" ? (Math.sin(t / 240) > -0.2 ? 0 : 1) : 0;
137
+ if (!pulse) {
138
+ px(c, x - 1, y - 25, 3, 3, pip);
139
+ px(c, x, y - 26, 1, 1, pip);
140
+ }
141
+ }
142
+ }
143
+
144
+ function drawParticle(c, p) {
145
+ const a = Math.max(0, Math.min(1, p.life / p.maxLife));
146
+ c.globalAlpha = a;
147
+ const x = p.x | 0;
148
+ const y = p.y | 0;
149
+ switch (p.kind) {
150
+ case "key":
151
+ px(c, x, y, 3, 3, "#8fb8ff");
152
+ px(c, x + 1, y + 1, 1, 1, "#0f1620");
153
+ break;
154
+ case "paper":
155
+ px(c, x - 3, y - 2, 7, 5, "#e8e2d0");
156
+ px(c, x - 2, y - 1, 5, 1, "#b9b3a1");
157
+ px(c, x - 2, y + 1, 3, 1, "#b9b3a1");
158
+ break;
159
+ case "check":
160
+ px(c, x - 3, y, 2, 2, "#6ee7a8");
161
+ px(c, x - 1, y + 2, 2, 2, "#6ee7a8");
162
+ px(c, x + 1, y, 2, 2, "#6ee7a8");
163
+ px(c, x + 3, y - 2, 2, 2, "#6ee7a8");
164
+ break;
165
+ case "bang":
166
+ px(c, x, y - 5, 2, 4, "#ffcc4d");
167
+ px(c, x, y, 2, 2, "#ffcc4d");
168
+ break;
169
+ case "cross":
170
+ px(c, x - 2, y - 2, 2, 2, "#ff8f6b");
171
+ px(c, x + 1, y + 1, 2, 2, "#ff8f6b");
172
+ px(c, x + 1, y - 2, 2, 2, "#ff8f6b");
173
+ px(c, x - 2, y + 1, 2, 2, "#ff8f6b");
174
+ break;
175
+ case "spark":
176
+ px(c, x, y, 2, 2, p.color ?? "#6ee7a8");
177
+ break;
178
+ default:
179
+ px(c, x, y, 2, 2, "#d7dee9");
180
+ }
181
+ c.globalAlpha = 1;
182
+ }
183
+
184
+ window.Sprites = { ROLES, roleFor, paletteFor, drawCharacter, drawParticle, hash };
185
+ })();