@iniesta8888/agent-live 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CODE_OF_CONDUCT.md +7 -0
- package/CONTRIBUTING.md +56 -0
- package/LICENSE +21 -0
- package/README.md +92 -0
- package/SECURITY.md +13 -0
- package/dist/adapter-sdk/index.d.ts +45 -0
- package/dist/adapter-sdk/index.d.ts.map +1 -0
- package/dist/adapter-sdk/index.js +106 -0
- package/dist/adapter-sdk/index.js.map +1 -0
- package/dist/content/compiler.d.ts +31 -0
- package/dist/content/compiler.d.ts.map +1 -0
- package/dist/content/compiler.js +218 -0
- package/dist/content/compiler.js.map +1 -0
- package/dist/content/graph-validator.d.ts +56 -0
- package/dist/content/graph-validator.d.ts.map +1 -0
- package/dist/content/graph-validator.js +226 -0
- package/dist/content/graph-validator.js.map +1 -0
- package/dist/content/library.d.ts +4 -0
- package/dist/content/library.d.ts.map +1 -0
- package/dist/content/library.js +45 -0
- package/dist/content/library.js.map +1 -0
- package/dist/content/registry.d.ts +34 -0
- package/dist/content/registry.d.ts.map +1 -0
- package/dist/content/registry.js +130 -0
- package/dist/content/registry.js.map +1 -0
- package/dist/content/runtime-content.d.ts +63 -0
- package/dist/content/runtime-content.d.ts.map +1 -0
- package/dist/content/runtime-content.js +78 -0
- package/dist/content/runtime-content.js.map +1 -0
- package/dist/content/schema.d.ts +142 -0
- package/dist/content/schema.d.ts.map +1 -0
- package/dist/content/schema.js +280 -0
- package/dist/content/schema.js.map +1 -0
- package/dist/content/validator.d.ts +35 -0
- package/dist/content/validator.d.ts.map +1 -0
- package/dist/content/validator.js +205 -0
- package/dist/content/validator.js.map +1 -0
- package/dist/core/agents.d.ts +56 -0
- package/dist/core/agents.d.ts.map +1 -0
- package/dist/core/agents.js +148 -0
- package/dist/core/agents.js.map +1 -0
- package/dist/core/limits.d.ts +15 -0
- package/dist/core/limits.d.ts.map +1 -0
- package/dist/core/limits.js +16 -0
- package/dist/core/limits.js.map +1 -0
- package/dist/core/mapping.d.ts +17 -0
- package/dist/core/mapping.d.ts.map +1 -0
- package/dist/core/mapping.js +94 -0
- package/dist/core/mapping.js.map +1 -0
- package/dist/core/protocol.d.ts +105 -0
- package/dist/core/protocol.d.ts.map +1 -0
- package/dist/core/protocol.js +6 -0
- package/dist/core/protocol.js.map +1 -0
- package/dist/core/state.d.ts +49 -0
- package/dist/core/state.d.ts.map +1 -0
- package/dist/core/state.js +216 -0
- package/dist/core/state.js.map +1 -0
- package/dist/creator/commands.d.ts +19 -0
- package/dist/creator/commands.d.ts.map +1 -0
- package/dist/creator/commands.js +44 -0
- package/dist/creator/commands.js.map +1 -0
- package/dist/creator/mode.d.ts +10 -0
- package/dist/creator/mode.d.ts.map +1 -0
- package/dist/creator/mode.js +23 -0
- package/dist/creator/mode.js.map +1 -0
- package/dist/creator/service.d.ts +199 -0
- package/dist/creator/service.d.ts.map +1 -0
- package/dist/creator/service.js +159 -0
- package/dist/creator/service.js.map +1 -0
- package/dist/index.d.ts +14 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +10 -0
- package/dist/index.js.map +1 -0
- package/dist/runtime/agent-live-runtime.d.ts +17 -0
- package/dist/runtime/agent-live-runtime.d.ts.map +1 -0
- package/dist/runtime/agent-live-runtime.js +50 -0
- package/dist/runtime/agent-live-runtime.js.map +1 -0
- package/dist/runtime/content-service.d.ts +75 -0
- package/dist/runtime/content-service.d.ts.map +1 -0
- package/dist/runtime/content-service.js +60 -0
- package/dist/runtime/content-service.js.map +1 -0
- package/dist/runtime/resource-guard.d.ts +17 -0
- package/dist/runtime/resource-guard.d.ts.map +1 -0
- package/dist/runtime/resource-guard.js +54 -0
- package/dist/runtime/resource-guard.js.map +1 -0
- package/dist/runtime/server.d.ts +39 -0
- package/dist/runtime/server.d.ts.map +1 -0
- package/dist/runtime/server.js +286 -0
- package/dist/runtime/server.js.map +1 -0
- package/dist/web/app.d.ts +1 -0
- package/dist/web/app.js +1317 -0
- package/dist/web/index.html +45 -0
- package/dist/web/office.js +350 -0
- package/dist/web/sprites.js +185 -0
- package/dist/web/style.css +288 -0
- package/dist/web/v2/bootstrap.js +276 -0
- package/dist/web/v2/content/README.md +17 -0
- package/dist/web/v2/content/agent-skins/studio-team.json +33 -0
- package/dist/web/v2/content/agent-skins/tiny-developers.json +33 -0
- package/dist/web/v2/content/atmospheres/default.json +13 -0
- package/dist/web/v2/content/atmospheres/rainy-night.json +37 -0
- package/dist/web/v2/content/catalog.json +14 -0
- package/dist/web/v2/content/component-library/activity-implementations.json +873 -0
- package/dist/web/v2/content/component-library/activity-recipes.json +25 -0
- package/dist/web/v2/content/component-library/agent-profile-templates.json +18 -0
- package/dist/web/v2/content/component-library/catalog.json +38 -0
- package/dist/web/v2/content/component-library/npc-templates.json +42 -0
- package/dist/web/v2/content/component-library/props.json +41 -0
- package/dist/web/v2/content/environments/local-office.json +31 -0
- package/dist/web/v2/content/environments/rainy-night.json +28 -0
- package/dist/web/v2/content/environments/static-office.json +27 -0
- package/dist/web/v2/content/layouts/boardroom-office.json +122 -0
- package/dist/web/v2/content/layouts/demo-office.json +88 -0
- package/dist/web/v2/content/layouts/lively-office.json +96 -0
- package/dist/web/v2/content/layouts/old-school-office.json +154 -0
- package/dist/web/v2/content/layouts/tech-open-office.json +132 -0
- package/dist/web/v2/content/life-activities/boardroom-routines.json +67 -0
- package/dist/web/v2/content/life-activities/none.json +10 -0
- package/dist/web/v2/content/life-activities/office-basics.json +39 -0
- package/dist/web/v2/content/life-activities/old-school-routines.json +74 -0
- package/dist/web/v2/content/life-activities/tech-office-routines.json +148 -0
- package/dist/web/v2/content/npcs/boardroom-staff.json +54 -0
- package/dist/web/v2/content/npcs/none.json +10 -0
- package/dist/web/v2/content/npcs/office-staff.json +25 -0
- package/dist/web/v2/content/npcs/old-school-staff.json +39 -0
- package/dist/web/v2/content/npcs/tech-office-staff.json +40 -0
- package/dist/web/v2/content/official-offices/boardroom-office.json +25 -0
- package/dist/web/v2/content/official-offices/old-school-office.json +25 -0
- package/dist/web/v2/content/official-offices/tech-open-office.json +25 -0
- package/dist/web/v2/content/presets/boardroom-office.json +21 -0
- package/dist/web/v2/content/presets/cozy-studio.json +19 -0
- package/dist/web/v2/content/presets/demo-office.json +19 -0
- package/dist/web/v2/content/presets/lively-office.json +19 -0
- package/dist/web/v2/content/presets/night-shift.json +19 -0
- package/dist/web/v2/content/presets/old-school-office.json +20 -0
- package/dist/web/v2/content/presets/refined-demo.json +20 -0
- package/dist/web/v2/content/presets/tech-open-office.json +21 -0
- package/dist/web/v2/content/props/default-office.json +23 -0
- package/dist/web/v2/content/props/extended-office.json +39 -0
- package/dist/web/v2/content/props/tech-office.json +28 -0
- package/dist/web/v2/content/styles/pixel-classic.json +160 -0
- package/dist/web/v2/content/styles/warm-studio.json +150 -0
- package/dist/web/v2/environment-runtime.d.ts +1 -0
- package/dist/web/v2/environment-runtime.js +138 -0
- package/dist/web/v2/graph-validator.d.ts +55 -0
- package/dist/web/v2/graph-validator.js +225 -0
- package/dist/web/v2/i18n.js +54 -0
- package/dist/web/v2/locales/en.json +209 -0
- package/dist/web/v2/locales/zh-CN.json +52 -0
- package/dist/web/v2/office-engine.d.ts +1 -0
- package/dist/web/v2/office-engine.js +145 -0
- package/dist/web/v2/office-renderer.d.ts +1 -0
- package/dist/web/v2/office-renderer.js +843 -0
- package/dist/web/v2/parity.html +10 -0
- package/dist/web/v2/parity.js +82 -0
- package/dist/web/v2/sprite-renderer.d.ts +1 -0
- package/dist/web/v2/sprite-renderer.js +242 -0
- package/dist/web/v2/static-content.js +48 -0
- package/dist/web/v2/style.css +140 -0
- package/dist/web/v2.html +68 -0
- package/docs/ADAPTER-DEVELOPMENT.md +328 -0
- package/docs/ADAPTER-SDK.md +109 -0
- package/docs/ARCHITECTURE.md +223 -0
- package/docs/COMPONENT-LIBRARY.md +212 -0
- package/docs/CUSTOMIZATION.md +163 -0
- package/docs/DEVELOPER.md +186 -0
- package/docs/DSH-ADAPTER-DESIGN.md +173 -0
- package/docs/OFFICE-THEMES.md +516 -0
- package/docs/PRESET-CONFIG.md +460 -0
- package/docs/RELEASE-CHECK.md +23 -0
- package/docs/TECHNICAL.md +515 -0
- package/docs/USING-CODEX.md +24 -0
- package/docs/USING-DSH.md +44 -0
- package/docs/USING-PI.md +50 -0
- package/docs/VISION.md +146 -0
- package/examples/adapter/local-office.mjs +52 -0
- package/package.json +89 -0
- package/skills/agent-live-adapter-builder/SKILL.md +30 -0
- package/skills/agent-live-adapter-builder/agents/openai.yaml +4 -0
- package/skills/agent-live-adapter-builder/references/investigation.md +9 -0
- package/skills/agent-live-adapter-builder/references/review.md +7 -0
- package/skills/agent-live-adapter-builder/scripts/create-adapter.mjs +26 -0
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import { createOfficeEngine } from "./office-engine.js";
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/** Build the V2 Canvas renderer from content data and the shared world engine. */
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export function createOfficeRenderer(content, environment = null) {
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const engine = createOfficeEngine(content, environment);
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const localize = (value) => window.AgentLiveI18n?.text(value) ?? value;
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const layout = content.layout;
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const propTypes = content.props.types;
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const C = { ...content.style.tokens.canvas, ...(content.atmosphere.styleOverrides?.canvas ?? {}) };
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const UI = content.style.tokens.css ?? {};
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const renderMode = content.preset.render?.detail ?? content.style.tokens.render?.detail ?? "classic";
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const rich = renderMode === "rich";
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const { W, H, WALL_H, SEATS, TARGETS, AMBIENT_EFFECTS } = engine;
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const AREAS = [...(layout.areas ?? [])];
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// Fit immutable room signage once, then reuse on every animation frame.
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let signs;
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function drawSigns(c) {
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c.save();
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c.textAlign = "center";
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c.textBaseline = "middle";
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signs ??= (layout.textSlots ?? []).map((slot) => {
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const treatment = slot.id === "company"
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? { font: 'bold 7px ui-monospace, "PingFang SC", monospace', ink: UI.accent ?? C.activeAccent, rule: UI.accent ?? C.activeAccent }
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: slot.id === "slogan"
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? { font: '600 6px ui-monospace, "PingFang SC", monospace', ink: UI.dim ?? C.boardTextDim, rule: UI.line ?? C.wallTrim }
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: { font: '600 6px ui-monospace, "PingFang SC", monospace', ink: UI.ink ?? C.paper, rule: UI.think ?? C.activeThink };
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let text = String(slot.text ?? slot.defaultText ?? "");
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const original = text;
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c.font = treatment.font;
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while (text && c.measureText(text + (text !== original ? "…" : "")).width > slot.width - 8) text = [...text].slice(0, -1).join("");
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return { ...slot, ...treatment, text: text + (text !== original && text ? "…" : "") };
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});
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for (const slot of signs) {
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if (!slot.text) continue;
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// Treat room text as physical versions of the surrounding UI panels:
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// square pixel shadow, line border, inset panel and one semantic rule.
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px(c, slot.x + 2, slot.y + 2, slot.width, slot.height, C.objectShadow ?? "rgba(0,0,0,.3)");
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px(c, slot.x, slot.y, slot.width, slot.height, UI.line ?? C.outline);
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px(c, slot.x + 1, slot.y + 1, slot.width - 2, slot.height - 2, UI.panel ?? C.wallBase ?? C.woodDark);
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px(c, slot.x + 2, slot.y + 2, slot.width - 4, 1, UI["panel-2"] ?? C.wallHighlight);
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px(c, slot.x + 2, slot.y + slot.height - 2, slot.width - 4, 1, slot.rule);
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c.save();
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c.beginPath();
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c.rect(slot.x + 4, slot.y + 2, slot.width - 8, slot.height - 4);
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c.clip();
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c.font = slot.font;
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c.fillStyle = slot.ink;
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c.fillText(slot.text, slot.x + slot.width / 2, slot.y + slot.height / 2);
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c.restore();
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}
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c.restore();
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}
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const instances = layout.propInstances.map((instance) => {
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const type = propTypes[instance.type];
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return {
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...instance,
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w: instance.width ?? type.size.width,
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h: instance.height ?? type.size.height,
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capabilities: type.capabilities,
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renderer: type.renderer,
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};
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});
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const byRenderer = (renderer) => instances.filter((instance) => instance.renderer === renderer);
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const first = (renderer) => byRenderer(renderer)[0];
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const FURNITURE = {
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archive: first("archive-cabinet"),
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server: first("server-rack"),
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coffee: first("coffee-machine"),
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phone: first("phone-table"),
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whiteboard: first("whiteboard"),
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meeting: first("meeting-table"),
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};
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const px = (c, x, y, w, h, color) => {
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c.fillStyle = color;
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c.fillRect(x | 0, y | 0, w | 0, h | 0);
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};
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const poly = (c, points, color) => {
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c.beginPath();
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c.moveTo(points[0][0] | 0, points[0][1] | 0);
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for (let i = 1; i < points.length; i++) c.lineTo(points[i][0] | 0, points[i][1] | 0);
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c.closePath();
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c.fillStyle = color;
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c.fill();
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};
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const noise = (x, y, salt = 0) => {
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let value = Math.imul((x | 0) + 17, 374761393) ^ Math.imul((y | 0) + 31, 668265263) ^ salt;
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value = Math.imul(value ^ (value >>> 13), 1274126177);
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return (value ^ (value >>> 16)) >>> 0;
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};
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const outline = (c, x, y, w, h, color = C.outline ?? C.woodDark) => {
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px(c, x, y, w, 1, color);
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px(c, x, y + h - 1, w, 1, color);
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px(c, x, y, 1, h, color);
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px(c, x + w - 1, y, 1, h, color);
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};
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const pixelLine = (c, x0, y0, x1, y1, color) => {
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x0 |= 0;
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y0 |= 0;
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x1 |= 0;
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y1 |= 0;
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const dx = Math.abs(x1 - x0);
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const sx = x0 < x1 ? 1 : -1;
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const dy = -Math.abs(y1 - y0);
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const sy = y0 < y1 ? 1 : -1;
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let error = dx + dy;
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while (true) {
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px(c, x0, y0, 1, 1, color);
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if (x0 === x1 && y0 === y1) break;
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const twice = 2 * error;
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if (twice >= dy) {
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error += dy;
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x0 += sx;
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}
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if (twice <= dx) {
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error += dx;
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y0 += sy;
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}
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}
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};
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const currentEnvironment = engine.currentEnvironment;
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function drawFloor(c) {
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px(c, 0, WALL_H, W, H - WALL_H, C.floorA);
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if (rich) {
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const plankH = 8;
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const plankW = 32;
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for (let y = WALL_H; y < H; y += plankH) {
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const row = ((y - WALL_H) / plankH) | 0;
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const offset = row % 2 ? -(plankW >> 1) : 0;
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for (let x = offset; x < W; x += plankW) {
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const tone = noise(x, y, 91) % 3;
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px(c, x + 1, y + 1, plankW - 1, plankH - 1, tone === 0 ? C.floorA : tone === 1 ? C.floorB : C.floorC);
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px(c, x + 5 + (noise(x, y, 17) % 15), y + 3, 8 + (noise(x, y, 33) % 8), 1, C.floorGrain);
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}
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px(c, 0, y, W, 1, C.floorLine);
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}
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} else {
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for (let y = WALL_H; y < H; y += 16) {
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for (let x = 0; x < W; x += 16) {
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+
if (((x / 16) | 0) % 2 === ((y / 16) | 0) % 2) px(c, x, y, 16, 16, C.floorB);
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
for (let y = WALL_H; y < H; y += 16) px(c, 0, y, W, 1, C.floorLine);
|
|
145
|
+
for (let x = 0; x < W; x += 16) px(c, x, WALL_H, 1, H - WALL_H, C.floorLine);
|
|
146
|
+
}
|
|
147
|
+
for (const rug of byRenderer("rug")) {
|
|
148
|
+
if (rich) px(c, rug.x + 2, rug.y + 3, rug.w, rug.h, C.objectShadow);
|
|
149
|
+
px(c, rug.x, rug.y, rug.w, rug.h, C.rug);
|
|
150
|
+
px(c, rug.x, rug.y, rug.w, 1, C.rugEdge);
|
|
151
|
+
px(c, rug.x, rug.y + rug.h - 1, rug.w, 1, C.rugEdge);
|
|
152
|
+
px(c, rug.x, rug.y, 1, rug.h, C.rugEdge);
|
|
153
|
+
px(c, rug.x + rug.w - 1, rug.y, 1, rug.h, C.rugEdge);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
function drawWall(c, t, officeTime) {
|
|
158
|
+
const timedSky = {
|
|
159
|
+
morning: C.skyMorning ?? "#7faec7",
|
|
160
|
+
noon: C.skyNoon ?? "#91cde0",
|
|
161
|
+
evening: C.skyEvening ?? "#d98262",
|
|
162
|
+
night: C.skyNight ?? "#17243c",
|
|
163
|
+
}[officeTime.phase];
|
|
164
|
+
const sky = officeTime.dynamicTime ? timedSky : C.glass;
|
|
165
|
+
px(c, 0, 0, W, WALL_H, C.wall);
|
|
166
|
+
px(c, 0, 0, W, 6, C.wallTop);
|
|
167
|
+
px(c, 0, WALL_H - 3, W, 3, C.wallTrim);
|
|
168
|
+
if (rich) {
|
|
169
|
+
px(c, 0, 6, W, 2, C.wallShade);
|
|
170
|
+
for (let x = 0; x < W; x += 48) {
|
|
171
|
+
px(c, x, 7, 2, WALL_H - 10, C.wallSeam);
|
|
172
|
+
px(c, x + 2, 7, 1, WALL_H - 10, C.wallHighlight);
|
|
173
|
+
}
|
|
174
|
+
px(c, 0, WALL_H - 7, W, 4, C.wallBase);
|
|
175
|
+
px(c, 0, WALL_H - 7, W, 1, C.wallHighlight);
|
|
176
|
+
}
|
|
177
|
+
for (const door of byRenderer("door")) {
|
|
178
|
+
if (rich) px(c, door.x - 3, door.y - 3, door.w + 6, door.h + 4, C.outline);
|
|
179
|
+
px(c, door.x, door.y, door.w, door.h, C.door);
|
|
180
|
+
px(c, door.x, door.y, door.w, 2, C.doorDark);
|
|
181
|
+
px(c, door.x + door.w - 3, door.y, 3, door.h, C.doorDark);
|
|
182
|
+
px(c, door.x + 4, door.y + 4, door.w - 11, door.h - 8, C.doorPanel);
|
|
183
|
+
if (rich) {
|
|
184
|
+
outline(c, door.x + 5, door.y + 5, door.w - 12, Math.max(6, (door.h >> 1) - 5), C.doorDark);
|
|
185
|
+
outline(c, door.x + 5, door.y + (door.h >> 1) + 1, door.w - 12, Math.max(6, (door.h >> 1) - 5), C.doorDark);
|
|
186
|
+
px(c, door.x + 7, door.y + 7, door.w - 16, 1, C.doorLite);
|
|
187
|
+
}
|
|
188
|
+
px(c, door.x + door.w - 9, door.y + 16, 2, 3, C.paper);
|
|
189
|
+
}
|
|
190
|
+
for (const window of byRenderer("window")) {
|
|
191
|
+
if (rich) px(c, window.x - 4, window.y - 4, window.w + 8, window.h + 7, C.outline);
|
|
192
|
+
px(c, window.x - 2, window.y - 2, window.w + 4, window.h + 4, C.wallTrim);
|
|
193
|
+
px(c, window.x, window.y, window.w, window.h, sky);
|
|
194
|
+
px(c, window.x, window.y, window.w, 8, officeTime.dynamicTime && officeTime.phase === "night" ? (C.skyNightLite ?? C.glass) : C.glassLite);
|
|
195
|
+
if (rich) {
|
|
196
|
+
px(c, window.x + 2, window.y + 2, window.w - 4, 2, C.glassShine);
|
|
197
|
+
px(c, window.x + 3, window.y + 5, 2, window.h - 8, C.glassShine);
|
|
198
|
+
px(c, window.x - 3, window.y + window.h + 2, window.w + 6, 3, C.wallBase);
|
|
199
|
+
}
|
|
200
|
+
px(c, window.x + (window.w >> 1), window.y, 1, window.h, C.wallTrim);
|
|
201
|
+
px(c, window.x, window.y + (window.h >> 1), window.w, 1, C.wallTrim);
|
|
202
|
+
if (!officeTime.dynamicTime && Math.sin(t / 900 + window.x) > 0.7) px(c, window.x + 6, window.y + 14, 2, 2, C.windowSpark);
|
|
203
|
+
if (officeTime.dynamicTime && officeTime.phase === "morning") px(c, window.x + 6, window.y + 11, 5, 5, C.skySun ?? C.windowSpark);
|
|
204
|
+
if (officeTime.dynamicTime && officeTime.phase === "noon" && Math.sin(t / 900 + window.x) > 0.7) px(c, window.x + 6, window.y + 14, 2, 2, C.windowSpark);
|
|
205
|
+
if (officeTime.dynamicTime && officeTime.phase === "evening") px(c, window.x + 1, window.y + window.h - 6, window.w - 2, 5, C.skyHorizon ?? C.activeRed);
|
|
206
|
+
if (officeTime.dynamicTime && officeTime.phase === "night") {
|
|
207
|
+
px(c, window.x + 7, window.y + 12, 2, 2, C.skyStar ?? C.windowSpark);
|
|
208
|
+
px(c, window.x + window.w - 10, window.y + 6, 1, 1, C.skyStar ?? C.windowSpark);
|
|
209
|
+
for (let bx = window.x + 4; bx < window.x + window.w - 3; bx += 7) {
|
|
210
|
+
const height = 3 + (noise(bx, window.y, 47) % 6);
|
|
211
|
+
px(c, bx, window.y + window.h - height, 5, height, C.skyBuilding ?? C.wallTop);
|
|
212
|
+
if (noise(bx, window.y, 19) % 2) px(c, bx + 2, window.y + window.h - height + 2, 1, 1, C.skyWindow ?? C.windowSpark);
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
drawWindowWeather(c, window, t, officeTime);
|
|
216
|
+
}
|
|
217
|
+
for (const window of byRenderer("venetian-window")) {
|
|
218
|
+
px(c, window.x - 2, window.y - 2, window.w + 4, window.h + 4, C.wallTrim);
|
|
219
|
+
px(c, window.x, window.y, window.w, window.h, sky);
|
|
220
|
+
px(c, window.x + (window.w >> 1), window.y, 1, window.h, C.wallTrim);
|
|
221
|
+
drawWindowWeather(c, window, t, officeTime);
|
|
222
|
+
for (let y = window.y + 3; y < window.y + window.h - 1; y += 4) {
|
|
223
|
+
px(c, window.x + 1, y, window.w - 2, 1, C.paperLine);
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
function drawWindowWeather(c, window, t, officeTime) {
|
|
229
|
+
const condition = officeTime.dynamicWeather ? officeTime.weather : AMBIENT_EFFECTS.has("rain-window") ? "rain" : "clear";
|
|
230
|
+
if (condition === "cloudy") {
|
|
231
|
+
px(c, window.x + 5, window.y + 8, Math.max(8, window.w - 18), 3, C.cloud ?? C.paper);
|
|
232
|
+
px(c, window.x + 12, window.y + 5, Math.max(5, window.w - 25), 4, C.cloud ?? C.paper);
|
|
233
|
+
}
|
|
234
|
+
if (condition === "rain") {
|
|
235
|
+
for (let i = 0; i < 4; i++) {
|
|
236
|
+
const rx = window.x + 5 + ((i * 11 + ((t / 180) | 0) * 3) % Math.max(8, window.w - 10));
|
|
237
|
+
const ry = window.y + 3 + ((i * 7 + ((t / 95) | 0) * 2) % Math.max(6, window.h - 7));
|
|
238
|
+
px(c, rx, ry, 1, 4, C.rain ?? C.waterActive);
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
if (condition === "snow") {
|
|
242
|
+
for (let i = 0; i < 5; i++) {
|
|
243
|
+
const sx = window.x + 4 + ((i * 13 + ((t / 260) | 0)) % Math.max(7, window.w - 8));
|
|
244
|
+
const sy = window.y + 3 + ((i * 7 + ((t / 180) | 0)) % Math.max(5, window.h - 6));
|
|
245
|
+
px(c, sx, sy, 2, 2, C.snow ?? C.paper);
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
function drawWhiteboard(c, item, hot, t) {
|
|
251
|
+
px(c, item.x - 2, item.y - 2, item.w + 4, item.h + 4, C.boardFrame);
|
|
252
|
+
px(c, item.x, item.y, item.w, item.h, C.board);
|
|
253
|
+
px(c, item.x + 5, item.y + 4, 34, 1, C.boardText);
|
|
254
|
+
px(c, item.x + 5, item.y + 8, 46, 1, C.boardText);
|
|
255
|
+
px(c, item.x + 5, item.y + 12, 26, 1, C.boardTextDim);
|
|
256
|
+
if (hot.has("whiteboard")) {
|
|
257
|
+
const n = 4 + (((t / 140) | 0) % 24);
|
|
258
|
+
px(c, item.x + 5, item.y + 16, n, 1, C.activeRed);
|
|
259
|
+
px(c, item.x + 5, item.y + 20, Math.max(2, n - 9), 1, C.activeBlue);
|
|
260
|
+
} else {
|
|
261
|
+
px(c, item.x + 5, item.y + 16, 18, 1, C.boardIdle);
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
function drawDesk(c, seat, hot) {
|
|
266
|
+
const { deskX: x, deskY: y, deskW: w, deskH: h } = seat;
|
|
267
|
+
if (rich) px(c, x + 3, y + 5, w, h + 3, C.objectShadow);
|
|
268
|
+
px(c, x, y + h, w, 3, C.woodDark);
|
|
269
|
+
if (rich) outline(c, x - 1, y - 1, w + 2, h + 3);
|
|
270
|
+
px(c, x, y, w, h, C.deskTop);
|
|
271
|
+
px(c, x, y, w, 2, C.deskLite);
|
|
272
|
+
px(c, x + 2, y + h - 2, w - 4, 2, C.woodDark);
|
|
273
|
+
if (rich) {
|
|
274
|
+
px(c, x + 5, y + 5, w - 10, 1, C.woodGrain);
|
|
275
|
+
px(c, x + 3, y + h, 4, 6, C.woodDark);
|
|
276
|
+
px(c, x + w - 7, y + h, 4, 6, C.woodDark);
|
|
277
|
+
}
|
|
278
|
+
const mx = seat.cx - 9;
|
|
279
|
+
const my = y - 11;
|
|
280
|
+
if (rich) px(c, mx - 2, my - 2, 22, 15, C.outline);
|
|
281
|
+
px(c, mx - 1, my - 1, 20, 13, C.metalDark);
|
|
282
|
+
px(c, mx, my, 18, 11, C.screen);
|
|
283
|
+
if (rich) px(c, mx + 2, my + 2, 14, 1, C.screenGlow);
|
|
284
|
+
if (hot.has(`desk${seat.index}`)) {
|
|
285
|
+
px(c, mx + 2, my + 2, 14, 1, C.activeGreen);
|
|
286
|
+
px(c, mx + 2, my + 4, 10, 1, C.activeThink);
|
|
287
|
+
px(c, mx + 2, my + 6, 12, 1, C.activeThink);
|
|
288
|
+
px(c, mx + 2, my + 8, 6, 1, C.activeAccent);
|
|
289
|
+
} else {
|
|
290
|
+
px(c, mx + 2, my + 3, 8, 1, C.screenIdle);
|
|
291
|
+
px(c, mx + 2, my + 6, 11, 1, C.screenIdle);
|
|
292
|
+
}
|
|
293
|
+
px(c, seat.cx - 2, my + 12, 4, 2, C.metalDark);
|
|
294
|
+
if (rich) {
|
|
295
|
+
px(c, seat.cx - 7, y + 9, 15, 3, C.keyboard);
|
|
296
|
+
for (let key = 0; key < 6; key++) px(c, seat.cx - 6 + key * 2, y + 10, 1, 1, C.keyboardKey);
|
|
297
|
+
const accessory = seat.index % 4;
|
|
298
|
+
if (accessory === 0) {
|
|
299
|
+
px(c, x + 4, y + 4, 3, 4, C.mug);
|
|
300
|
+
px(c, x + 7, y + 5, 1, 2, C.mugLite);
|
|
301
|
+
} else if (accessory === 1) {
|
|
302
|
+
px(c, x + 4, y + 6, 5, 3, C.pot);
|
|
303
|
+
px(c, x + 5, y + 2, 1, 5, C.plantDark);
|
|
304
|
+
px(c, x + 3, y + 2, 3, 3, C.plantLite);
|
|
305
|
+
px(c, x + 6, y + 1, 3, 4, C.plantHighlight);
|
|
306
|
+
} else if (accessory === 2) {
|
|
307
|
+
px(c, x + 3, y + 4, 7, 5, C.activeAccent);
|
|
308
|
+
px(c, x + 4, y + 3, 2, 2, C.activeAccent);
|
|
309
|
+
px(c, x + 7, y + 3, 2, 2, C.activeAccent);
|
|
310
|
+
px(c, x + 4, y + 5, 1, 1, C.faceInk ?? C.outline);
|
|
311
|
+
px(c, x + 8, y + 5, 1, 1, C.faceInk ?? C.outline);
|
|
312
|
+
} else {
|
|
313
|
+
px(c, x + 3, y + 5, 8, 5, C.paper);
|
|
314
|
+
px(c, x + 4, y + 6, 6, 1, C.activeThink);
|
|
315
|
+
px(c, x + 4, y + 8, 4, 1, C.paperLine);
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
px(c, seat.cx + 12, y + 4, 7, 5, C.paper);
|
|
319
|
+
px(c, seat.cx + 12, y + 4, 7, 1, C.paperLine);
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
function drawChair(c, seat, occupied) {
|
|
323
|
+
const x = seat.cx - 7;
|
|
324
|
+
const y = seat.deskY + 21;
|
|
325
|
+
if (rich) px(c, x + 2, y + 3, 14, 11, C.objectShadow);
|
|
326
|
+
px(c, x, y, 14, 9, occupied ? C.chairDark : C.chair);
|
|
327
|
+
if (rich) {
|
|
328
|
+
outline(c, x - 1, y - 1, 16, 11);
|
|
329
|
+
px(c, x + 2, y + 2, 10, 2, occupied ? C.chair : C.chairLite);
|
|
330
|
+
}
|
|
331
|
+
px(c, x, y + 9, 14, 2, C.chairDark);
|
|
332
|
+
px(c, x + 5, y + 11, 4, 3, C.metalDark);
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
function drawCubicleSeat(c, seat, hot) {
|
|
336
|
+
const { deskX: x, deskY: y, deskW: w, deskH: h } = seat;
|
|
337
|
+
px(c, x, y + h, w, 3, C.woodDark);
|
|
338
|
+
px(c, x, y, w, h, C.deskTop);
|
|
339
|
+
px(c, x, y, w, 2, C.deskLite);
|
|
340
|
+
const mx = seat.cx - 8;
|
|
341
|
+
const my = seat.anchor.dir === "down" ? y + h - 1 : y - 13;
|
|
342
|
+
px(c, mx - 1, my - 1, 18, 13, C.metalDark);
|
|
343
|
+
px(c, mx, my, 16, 10, C.screen);
|
|
344
|
+
if (hot.has(`desk${seat.index}`)) {
|
|
345
|
+
px(c, mx + 2, my + 2, 12, 1, C.activeGreen);
|
|
346
|
+
px(c, mx + 2, my + 5, 8, 1, C.activeThink);
|
|
347
|
+
px(c, mx + 2, my + 7, 11, 1, C.activeAccent);
|
|
348
|
+
} else {
|
|
349
|
+
px(c, mx + 2, my + 3, 8, 1, C.screenIdle);
|
|
350
|
+
px(c, mx + 2, my + 6, 11, 1, C.screenIdle);
|
|
351
|
+
}
|
|
352
|
+
px(c, mx + 6, my + 11, 4, 2, C.metalDark);
|
|
353
|
+
px(c, x + w - 10, y + 4, 7, 5, C.phoneDevice);
|
|
354
|
+
px(c, x + 3, y + 5, 8, 5, C.paper);
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
function drawBoardroomSeat(c, seat, hot, occupied) {
|
|
358
|
+
const { deskX: x, deskY: y, deskW: w, deskH: h } = seat;
|
|
359
|
+
px(c, x - 1, y - 1, w + 2, h + 2, C.metalDark);
|
|
360
|
+
px(c, x, y, w, h, C.screen);
|
|
361
|
+
px(c, x + 2, y + 2, w - 4, 1, hot.has(`desk${seat.index}`) ? C.activeGreen : C.screenIdle);
|
|
362
|
+
px(c, x + 2, y + 5, Math.max(3, w - 7), 1, hot.has(`desk${seat.index}`) ? C.activeThink : C.screenIdle);
|
|
363
|
+
px(c, x + 2, y + h, w - 4, 2, C.metalDark);
|
|
364
|
+
const a = seat.anchor;
|
|
365
|
+
const chairSeat = { ...seat, deskY: a.y - 21 };
|
|
366
|
+
if (a.dir === "up" || a.dir === "down") {
|
|
367
|
+
drawChair(c, chairSeat, occupied);
|
|
368
|
+
} else {
|
|
369
|
+
const color = occupied ? C.chairDark : C.chair;
|
|
370
|
+
px(c, a.x - 4, a.y - 7, 8, 14, color);
|
|
371
|
+
px(c, a.x + (a.dir === "right" ? -6 : 4), a.y - 5, 2, 10, C.metalDark);
|
|
372
|
+
px(c, a.x - 1, a.y + 7, 2, 3, C.metalDark);
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
function drawArchive(c, item, hot, t) {
|
|
377
|
+
if (rich) px(c, item.x + 3, item.y + 4, item.w, item.h, C.objectShadow);
|
|
378
|
+
px(c, item.x, item.y, item.w, item.h, C.metal);
|
|
379
|
+
if (rich) outline(c, item.x - 1, item.y - 1, item.w + 2, item.h + 2);
|
|
380
|
+
px(c, item.x, item.y, item.w, 2, C.metalLite);
|
|
381
|
+
const open = hot.has("archive") ? ((t / 260) | 0) % 3 : -1;
|
|
382
|
+
for (let i = 0; i < 3; i++) {
|
|
383
|
+
const dy = item.y + 4 + i * 9;
|
|
384
|
+
px(c, item.x + 3, dy, item.w - 6, 7, C.metalDark);
|
|
385
|
+
px(c, item.x + 3, dy, item.w - 6, 1, C.drawerLite);
|
|
386
|
+
px(c, item.x + (item.w >> 1) - 5, dy + 3, 10, 1, C.drawerHandle);
|
|
387
|
+
if (i === open) {
|
|
388
|
+
px(c, item.x + 3, dy, item.w - 6, 7, C.drawerOpen);
|
|
389
|
+
px(c, item.x + 5, dy + 1, item.w - 10, 5, C.paper);
|
|
390
|
+
}
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
function drawServerRack(c, item, hot, t) {
|
|
395
|
+
if (rich) px(c, item.x + 3, item.y + 4, item.w, item.h, C.objectShadow);
|
|
396
|
+
px(c, item.x, item.y, item.w, item.h, C.rack);
|
|
397
|
+
if (rich) outline(c, item.x - 1, item.y - 1, item.w + 2, item.h + 2);
|
|
398
|
+
px(c, item.x, item.y, item.w, 2, C.rackTrim);
|
|
399
|
+
const fast = hot.has("server");
|
|
400
|
+
for (let i = 0; i < 3; i++) {
|
|
401
|
+
const dy = item.y + 5 + i * 9;
|
|
402
|
+
px(c, item.x + 3, dy, item.w - 6, 7, C.rackPanel);
|
|
403
|
+
px(c, item.x + 5, dy + 3, item.w - 24, 1, C.rackLine);
|
|
404
|
+
const on = Math.sin((fast ? t / 90 : t / 520) + i * 1.7) > 0;
|
|
405
|
+
px(c, item.x + item.w - 12, dy + 2, 2, 2, on ? C.signalOn : C.signalOff);
|
|
406
|
+
px(c, item.x + item.w - 8, dy + 2, 2, 2, on ? C.signalOff : C.signalOn);
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
function drawCoffee(c, item, hot, t) {
|
|
411
|
+
px(c, item.x, item.y, item.w, item.h, C.metalDark);
|
|
412
|
+
px(c, item.x, item.y, item.w, 2, C.metal);
|
|
413
|
+
px(c, item.x + 4, item.y + 5, item.w - 8, 8, C.coffeePanel);
|
|
414
|
+
px(c, item.x + 6, item.y + 7, 6, 4, hot.has("coffee") ? C.coffeeHot : C.coffeeIdle);
|
|
415
|
+
px(c, item.x + 5, item.y + item.h - 5, item.w - 10, 3, C.metal);
|
|
416
|
+
if (hot.has("coffee") && ((t / 240) | 0) % 2) px(c, item.x + 9, item.y - 3, 2, 3, C.steam);
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
function drawWaterCooler(c, item, hot, t) {
|
|
420
|
+
const active = hot.has("water");
|
|
421
|
+
px(c, item.x + 2, item.y, item.w - 4, 11, C.waterGlass);
|
|
422
|
+
px(c, item.x + 3, item.y + 2, item.w - 6, 6, active ? C.waterActive : C.waterLevel);
|
|
423
|
+
px(c, item.x + 1, item.y + 10, item.w - 2, item.h - 10, C.waterBody);
|
|
424
|
+
px(c, item.x + 1, item.y + item.h - 3, item.w - 2, 3, C.waterDark);
|
|
425
|
+
px(c, item.x + 4, item.y + 14, 3, 2, C.activeBlue);
|
|
426
|
+
px(c, item.x + item.w - 7, item.y + 14, 3, 2, C.activeRed);
|
|
427
|
+
px(c, item.x + 5, item.y + 18, item.w - 10, 4, C.waterDark);
|
|
428
|
+
if (active && ((t / 180) | 0) % 2) px(c, item.x - 2, item.y + 17, 2, 4, C.waterActive);
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
function drawPhoneTable(c, item, hot, t) {
|
|
432
|
+
px(c, item.x, item.y, item.w, item.h, C.wood);
|
|
433
|
+
px(c, item.x, item.y, item.w, 2, C.phoneTop);
|
|
434
|
+
px(c, item.x + 8, item.y - 7, 16, 8, C.phoneDevice);
|
|
435
|
+
px(c, item.x + 10, item.y - 5, 12, 3, hot.has("phone") ? C.signalOn : C.phoneIdle);
|
|
436
|
+
if (hot.has("phone") && ((t / 200) | 0) % 2) {
|
|
437
|
+
px(c, item.x + 4, item.y - 11, 2, 2, C.activeAccent);
|
|
438
|
+
px(c, item.x + 26, item.y - 11, 2, 2, C.activeAccent);
|
|
439
|
+
}
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
function drawMeetingTable(c, item) {
|
|
443
|
+
if (rich) px(c, item.x + 4, item.y + 5, item.w, item.h + 2, C.objectShadow);
|
|
444
|
+
px(c, item.x, item.y + item.h, item.w, 3, C.woodDark);
|
|
445
|
+
if (rich) outline(c, item.x - 1, item.y - 1, item.w + 2, item.h + 3);
|
|
446
|
+
px(c, item.x, item.y, item.w, item.h, C.deskTop);
|
|
447
|
+
px(c, item.x, item.y, item.w, 2, C.deskLite);
|
|
448
|
+
if (rich) {
|
|
449
|
+
px(c, item.x + 7, item.y + 5, item.w - 14, 1, C.woodGrain);
|
|
450
|
+
px(c, item.x + 3, item.y + item.h, 5, 7, C.woodDark);
|
|
451
|
+
px(c, item.x + item.w - 8, item.y + item.h, 5, 7, C.woodDark);
|
|
452
|
+
}
|
|
453
|
+
px(c, item.x + 8, item.y + 8, 12, 8, C.paper);
|
|
454
|
+
px(c, item.x + item.w - 24, item.y + 6, 10, 10, C.meetingPaper);
|
|
455
|
+
px(c, item.x + (item.w >> 1) - 4, item.y + 9, 8, 6, C.meetingDevice);
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
function drawLoungeSofa(c, item) {
|
|
459
|
+
px(c, item.x + 4, item.y + 5, item.w, item.h + 2, C.objectShadow);
|
|
460
|
+
px(c, item.x, item.y, item.w, item.h, C.outline);
|
|
461
|
+
px(c, item.x + 3, item.y + 3, item.w - 6, item.h - 6, C.chair);
|
|
462
|
+
px(c, item.x + 3, item.y + 3, item.w - 6, 7, C.chairDark);
|
|
463
|
+
px(c, item.x + 2, item.y + 4, 7, item.h - 8, C.chairDark);
|
|
464
|
+
px(c, item.x + item.w - 9, item.y + 4, 7, item.h - 8, C.chairDark);
|
|
465
|
+
const cushionWidth = Math.floor((item.w - 22) / 3);
|
|
466
|
+
for (let i = 0; i < 3; i++) {
|
|
467
|
+
const x = item.x + 10 + i * cushionWidth;
|
|
468
|
+
px(c, x, item.y + 11, cushionWidth - 2, item.h - 15, C.chairLite);
|
|
469
|
+
px(c, x, item.y + 11, cushionWidth - 2, 1, C.metalLite);
|
|
470
|
+
}
|
|
471
|
+
px(c, item.x + 8, item.y + item.h, 5, 3, C.chairDark);
|
|
472
|
+
px(c, item.x + item.w - 13, item.y + item.h, 5, 3, C.chairDark);
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
function drawDumbbell(c, item) {
|
|
476
|
+
const vertical = item.orientation === "vertical";
|
|
477
|
+
if (vertical) {
|
|
478
|
+
px(c, item.x + 5, item.y, 6, 3, C.outline);
|
|
479
|
+
px(c, item.x + 6, item.y + 1, 4, 2, C.metalLite);
|
|
480
|
+
px(c, item.x + 7, item.y + 3, 2, item.h + 3, C.metal);
|
|
481
|
+
px(c, item.x + 5, item.y + item.h + 4, 6, 3, C.outline);
|
|
482
|
+
px(c, item.x + 6, item.y + item.h + 4, 4, 2, C.metalLite);
|
|
483
|
+
return;
|
|
484
|
+
}
|
|
485
|
+
px(c, item.x, item.y + 1, 4, item.h - 2, C.outline);
|
|
486
|
+
px(c, item.x + 1, item.y + 2, 3, item.h - 4, C.metalLite);
|
|
487
|
+
px(c, item.x + 4, item.y + 3, item.w - 8, 2, C.metal);
|
|
488
|
+
px(c, item.x + item.w - 4, item.y + 1, 4, item.h - 2, C.outline);
|
|
489
|
+
px(c, item.x + item.w - 4, item.y + 2, 3, item.h - 4, C.metalLite);
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
function drawPlant(c, item) {
|
|
493
|
+
if (rich) px(c, item.x - 5, item.y + 4, 12, 5, C.objectShadow);
|
|
494
|
+
px(c, item.x - 4, item.y, 8, 7, C.pot);
|
|
495
|
+
px(c, item.x - 4, item.y, 8, 2, C.potLite);
|
|
496
|
+
px(c, item.x - 1, item.y - 5, 2, 5, C.plantDark);
|
|
497
|
+
px(c, item.x - 6, item.y - 11, 12, 7, C.plant);
|
|
498
|
+
px(c, item.x - 4, item.y - 14, 8, 4, C.plant);
|
|
499
|
+
px(c, item.x - 6, item.y - 11, 5, 3, C.plantDark);
|
|
500
|
+
if (rich) {
|
|
501
|
+
px(c, item.x - 7, item.y - 9, 4, 3, C.plantLite);
|
|
502
|
+
px(c, item.x + 2, item.y - 13, 5, 4, C.plantLite);
|
|
503
|
+
px(c, item.x - 1, item.y - 16, 3, 5, C.plantHighlight);
|
|
504
|
+
px(c, item.x - 3, item.y + 2, 6, 1, C.potLite);
|
|
505
|
+
}
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
let floorLayer = null;
|
|
509
|
+
function drawCachedFloor(c) {
|
|
510
|
+
if (!floorLayer) {
|
|
511
|
+
floorLayer = document.createElement("canvas");
|
|
512
|
+
floorLayer.width = W;
|
|
513
|
+
floorLayer.height = H;
|
|
514
|
+
const floorContext = floorLayer.getContext("2d", { alpha: false });
|
|
515
|
+
floorContext.imageSmoothingEnabled = false;
|
|
516
|
+
drawFloor(floorContext);
|
|
517
|
+
}
|
|
518
|
+
c.drawImage(floorLayer, 0, 0);
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
function drawCubicleCell(c, item) {
|
|
522
|
+
px(c, item.x, item.y, item.w, 5, C.metalDark);
|
|
523
|
+
px(c, item.x + 1, item.y, item.w - 2, 3, C.metal);
|
|
524
|
+
px(c, item.x, item.y, 5, item.h, C.metalDark);
|
|
525
|
+
px(c, item.x + 1, item.y + 1, 3, item.h - 2, C.metal);
|
|
526
|
+
px(c, item.x + item.w - 5, item.y, 5, item.h, C.metalDark);
|
|
527
|
+
px(c, item.x + item.w - 4, item.y + 1, 3, item.h - 2, C.metal);
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
function drawExecutiveDesk(c, item, hot) {
|
|
531
|
+
px(c, item.x, item.y + item.h, item.w, 5, C.woodDark);
|
|
532
|
+
px(c, item.x, item.y, item.w, item.h, C.deskTop);
|
|
533
|
+
px(c, item.x, item.y, item.w, 2, C.deskLite);
|
|
534
|
+
px(c, item.x + 20, item.y + 4, 26, item.h - 7, C.plantDark);
|
|
535
|
+
px(c, item.x + 4, item.y - 12, 17, 13, C.metalDark);
|
|
536
|
+
px(c, item.x + 5, item.y - 11, 15, 10, C.screen);
|
|
537
|
+
const active = hot.has(`desk${item.seatIndex ?? 0}`);
|
|
538
|
+
px(c, item.x + 7, item.y - 8, active ? 11 : 7, 1, active ? C.activeGreen : C.screenIdle);
|
|
539
|
+
px(c, item.x + item.w - 15, item.y + 4, 9, 5, C.phoneDevice);
|
|
540
|
+
px(c, item.x + item.w - 24, item.y - 9, 2, 11, C.activeAccent);
|
|
541
|
+
px(c, item.x + item.w - 29, item.y - 11, 12, 4, C.plantDark);
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
function drawCopyStation(c, item, hot, t) {
|
|
545
|
+
px(c, item.x, item.y + 12, item.w, item.h - 12, C.waterBody);
|
|
546
|
+
px(c, item.x + 2, item.y, item.w - 4, 14, C.metalDark);
|
|
547
|
+
px(c, item.x + 4, item.y + 2, item.w - 8, 8, C.screen);
|
|
548
|
+
px(c, item.x + item.w - 6, item.y + 17, 3, 2, hot.has("archive") && ((t / 240) | 0) % 2 ? C.signalOn : C.signalOff);
|
|
549
|
+
px(c, item.x + item.w - 2, item.y + 17, 7, 3, C.paper);
|
|
550
|
+
px(c, item.x + item.w - 2, item.y + 17, 1, 10, C.paperLine);
|
|
551
|
+
}
|
|
552
|
+
|
|
553
|
+
function drawReceptionDesk(c, item, hot) {
|
|
554
|
+
px(c, item.x, item.y, item.w, item.h, C.woodDark);
|
|
555
|
+
px(c, item.x + 2, item.y + 2, item.w - 4, item.h - 4, C.wood);
|
|
556
|
+
px(c, item.x, item.y, item.w, 3, C.deskLite);
|
|
557
|
+
px(c, item.x + 8, item.y - 12, 18, 13, C.metalDark);
|
|
558
|
+
px(c, item.x + 10, item.y - 10, 14, 9, C.screen);
|
|
559
|
+
px(c, item.x + 12, item.y - 7, hot.has("phone") ? 10 : 6, 1, hot.has("phone") ? C.signalOn : C.screenIdle);
|
|
560
|
+
px(c, item.x + item.w - 16, item.y - 6, 9, 7, C.phoneDevice);
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
function drawPresentationScreen(c, item, hot, t) {
|
|
564
|
+
px(c, item.x, item.y, item.w, item.h, C.metalDark);
|
|
565
|
+
px(c, item.x + 2, item.y + 2, item.w - 4, item.h - 4, C.screen);
|
|
566
|
+
px(c, item.x + 7, item.y + 8, item.w / 2 - 14, 3, C.paper);
|
|
567
|
+
for (let row = 0; row < 3; row++) {
|
|
568
|
+
const y = item.y + 17 + row * 6;
|
|
569
|
+
px(c, item.x + 7, y, 22, 2, [C.activeBlue, C.activeAccent, C.activeGreen][row]);
|
|
570
|
+
px(c, item.x + 33, y, item.w / 2 - 42, 2, C.rackLine);
|
|
571
|
+
const width = hot.has("whiteboard") ? 20 + (((t / 260) | 0) + row * 9) % 24 : 18 + row * 8;
|
|
572
|
+
px(c, item.x + 33, y, width, 2, [C.activeBlue, C.activeAccent, C.activeGreen][row]);
|
|
573
|
+
}
|
|
574
|
+
px(c, item.x + item.w - 47, item.y + 9, 38, 24, C.rackPanel);
|
|
575
|
+
for (let row = 0; row < 4; row++) {
|
|
576
|
+
px(c, item.x + item.w - 42, item.y + 13 + row * 5, 6, 2, row % 2 ? C.activeRed : C.activeGreen);
|
|
577
|
+
px(c, item.x + item.w - 32, item.y + 13 + row * 5, 18, 2, C.rackLine);
|
|
578
|
+
}
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
function drawBoardroomTable(c, item) {
|
|
582
|
+
const inset = Math.max(16, Math.round(item.w * 0.25));
|
|
583
|
+
const cx = item.x + (item.w >> 1);
|
|
584
|
+
px(c, cx - 6, item.y - 15, 12, 13, C.chairDark);
|
|
585
|
+
px(c, cx - 4, item.y - 13, 8, 9, C.chair);
|
|
586
|
+
px(c, cx - 8, item.y - 12, 2, 10, C.metalDark);
|
|
587
|
+
px(c, cx + 6, item.y - 12, 2, 10, C.metalDark);
|
|
588
|
+
if (rich) poly(c, [[item.x + inset + 4, item.y + 5], [item.x + item.w - inset + 4, item.y + 5], [item.x + item.w + 5, item.y + item.h + 5], [item.x + 5, item.y + item.h + 5]], C.objectShadow);
|
|
589
|
+
poly(c, [[item.x + inset, item.y], [item.x + item.w - inset, item.y], [item.x + item.w, item.y + item.h], [item.x, item.y + item.h]], C.woodDark);
|
|
590
|
+
poly(c, [[item.x + inset + 3, item.y], [item.x + item.w - inset - 3, item.y], [item.x + item.w - 7, item.y + item.h - 6], [item.x + 7, item.y + item.h - 6]], C.deskTop);
|
|
591
|
+
poly(c, [[item.x + inset + 7, item.y + 4], [item.x + item.w - inset - 7, item.y + 4], [item.x + item.w - 18, item.y + item.h - 13], [item.x + 18, item.y + item.h - 13]], C.deskLite);
|
|
592
|
+
poly(c, [[cx - 4, item.y + 10], [cx + 4, item.y + 10], [cx + 12, item.y + item.h - 20], [cx - 12, item.y + item.h - 20]], C.woodDark);
|
|
593
|
+
if (rich) {
|
|
594
|
+
for (let y = item.y + 18; y < item.y + item.h - 18; y += 20) {
|
|
595
|
+
px(c, item.x + 25, y, item.w - 50, 1, C.woodGrain);
|
|
596
|
+
}
|
|
597
|
+
for (const [x, y, flip] of [
|
|
598
|
+
[item.x + 43, item.y + 31, false],
|
|
599
|
+
[item.x + item.w - 55, item.y + 31, true],
|
|
600
|
+
[item.x + 27, item.y + 77, false],
|
|
601
|
+
[item.x + item.w - 39, item.y + 77, true],
|
|
602
|
+
]) {
|
|
603
|
+
px(c, x, y, 11, 7, C.meetingPaper);
|
|
604
|
+
px(c, x + 2, y + 2, 7, 1, C.paperLine);
|
|
605
|
+
px(c, x + (flip ? -3 : 12), y + 1, 1, 6, C.activeBlue);
|
|
606
|
+
px(c, x + (flip ? 13 : -5), y + 1, 4, 4, C.waterGlass);
|
|
607
|
+
px(c, x + (flip ? 14 : -4), y + 2, 2, 1, C.waterLevel);
|
|
608
|
+
}
|
|
609
|
+
for (const y of [item.y + 22, item.y + 92]) {
|
|
610
|
+
px(c, cx - 15, y, 30, 3, C.woodDark);
|
|
611
|
+
px(c, cx - 11, y, 22, 1, C.activeAccent);
|
|
612
|
+
}
|
|
613
|
+
}
|
|
614
|
+
const deviceY = item.y + Math.round(item.h * 0.56);
|
|
615
|
+
px(c, cx - 11, deviceY, 22, 12, C.meetingDevice);
|
|
616
|
+
px(c, cx - 5, deviceY + 3, 10, 5, C.phoneDevice);
|
|
617
|
+
px(c, cx - 8, deviceY + 2, 2, 2, C.signalOn);
|
|
618
|
+
px(c, cx + 6, deviceY + 2, 2, 2, C.signalOff);
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
function drawAvConsole(c, item, hot, t) {
|
|
622
|
+
px(c, item.x, item.y, item.w, item.h, C.rack);
|
|
623
|
+
px(c, item.x, item.y, item.w, 2, C.rackTrim);
|
|
624
|
+
px(c, item.x + 6, item.y + 6, Math.floor(item.w * .42), 15, C.screen);
|
|
625
|
+
px(c, item.x + 9, item.y + 10, Math.floor(item.w * .32), 2, hot.has("server") ? C.activeGreen : C.screenIdle);
|
|
626
|
+
px(c, item.x + 9, item.y + 15, Math.floor(item.w * .23), 2, C.activeBlue);
|
|
627
|
+
for (let x = item.x + 7; x < item.x + item.w - 7; x += 8) {
|
|
628
|
+
px(c, x, item.y + item.h - 15, 4, 4, Math.sin(t / 190 + x) > 0 ? C.signalOn : C.signalOff);
|
|
629
|
+
}
|
|
630
|
+
px(c, item.x + 6, item.y + item.h - 7, item.w - 12, 4, C.metal);
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
function drawSideboard(c, item) {
|
|
634
|
+
px(c, item.x, item.y, item.w, item.h, C.wood);
|
|
635
|
+
px(c, item.x, item.y, item.w, 3, C.deskLite);
|
|
636
|
+
px(c, item.x, item.y + item.h - 3, item.w, 3, C.woodDark);
|
|
637
|
+
for (let x = item.x + 6; x < item.x + item.w - 6; x += 14) px(c, x, item.y - 4, 5, 5, C.paper);
|
|
638
|
+
}
|
|
639
|
+
|
|
640
|
+
function drawVendingMachine(c, item) {
|
|
641
|
+
px(c, item.x, item.y, item.w, item.h, C.activeRed);
|
|
642
|
+
px(c, item.x + 3, item.y + 3, item.w - 6, Math.max(8, item.h - 12), C.screen);
|
|
643
|
+
for (let y = item.y + 6; y < item.y + item.h - 8; y += 5) px(c, item.x + 5, y, item.w - 10, 2, y % 2 ? C.activeAccent : C.activeGreen);
|
|
644
|
+
px(c, item.x + 4, item.y + item.h - 6, item.w - 8, 3, C.phoneDevice);
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
function drawNoticeBoard(c, item) {
|
|
648
|
+
px(c, item.x - 2, item.y - 2, item.w + 4, item.h + 4, C.woodDark);
|
|
649
|
+
px(c, item.x, item.y, item.w, item.h, C.activeRed);
|
|
650
|
+
px(c, item.x + 3, item.y + 3, item.w - 6, 2, C.activeAccent);
|
|
651
|
+
for (let x = item.x + 5; x < item.x + item.w - 8; x += 14) {
|
|
652
|
+
px(c, x, item.y + 8, 10, 11, C.paper);
|
|
653
|
+
px(c, x + 2, item.y + 10, 6, 1, C.paperLine);
|
|
654
|
+
px(c, x + 2, item.y + 13, 5, 1, C.paperLine);
|
|
655
|
+
px(c, x + 2, item.y + 16, 7, 1, C.activeRed);
|
|
656
|
+
}
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
function drawWallCalendar(c, item) {
|
|
660
|
+
px(c, item.x - 1, item.y - 1, item.w + 2, item.h + 2, C.woodDark);
|
|
661
|
+
px(c, item.x, item.y, item.w, 5, C.activeRed);
|
|
662
|
+
px(c, item.x + 2, item.y + 2, item.w - 4, 1, C.activeAccent);
|
|
663
|
+
px(c, item.x, item.y + 5, item.w, item.h - 5, C.paper);
|
|
664
|
+
for (let y = item.y + 8; y < item.y + item.h - 2; y += 4) {
|
|
665
|
+
for (let x = item.x + 2; x < item.x + item.w - 2; x += 4) px(c, x, y, 2, 2, C.paperLine);
|
|
666
|
+
}
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
function drawCoatRack(c, item) {
|
|
670
|
+
const cx = item.x + (item.w >> 1);
|
|
671
|
+
px(c, cx - 1, item.y + 3, 3, item.h - 6, C.woodDark);
|
|
672
|
+
px(c, cx - 5, item.y + 5, 11, 2, C.woodDark);
|
|
673
|
+
px(c, item.x + 1, item.y + 4, 2, 6, C.woodDark);
|
|
674
|
+
px(c, item.x + item.w - 3, item.y + 4, 2, 6, C.woodDark);
|
|
675
|
+
px(c, item.x + 1, item.y + 9, 5, 14, C.chairDark);
|
|
676
|
+
px(c, item.x, item.y + 11, 3, 9, C.chair);
|
|
677
|
+
px(c, cx - 5, item.y + item.h - 3, 11, 3, C.woodDark);
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
function drawFloorFan(c, item, t) {
|
|
681
|
+
const cx = item.x + (item.w >> 1);
|
|
682
|
+
const cy = item.y + 8;
|
|
683
|
+
px(c, cx - 7, cy - 7, 15, 15, C.metalDark);
|
|
684
|
+
px(c, cx - 5, cy - 5, 11, 11, C.metalLite);
|
|
685
|
+
px(c, cx, cy, 1, 1, C.phoneDevice);
|
|
686
|
+
const flip = ((t / 260) | 0) % 2;
|
|
687
|
+
if (flip) {
|
|
688
|
+
px(c, cx - 4, cy - 1, 4, 2, C.chairDark);
|
|
689
|
+
px(c, cx + 1, cy, 4, 2, C.chairDark);
|
|
690
|
+
px(c, cx - 1, cy - 4, 2, 4, C.chairDark);
|
|
691
|
+
} else {
|
|
692
|
+
px(c, cx - 3, cy - 4, 3, 4, C.chairDark);
|
|
693
|
+
px(c, cx, cy + 1, 3, 4, C.chairDark);
|
|
694
|
+
px(c, cx - 4, cy + 1, 4, 2, C.chairDark);
|
|
695
|
+
}
|
|
696
|
+
px(c, cx, cy + 8, 2, item.h - 12, C.metalDark);
|
|
697
|
+
px(c, cx - 5, item.y + item.h - 4, 12, 4, C.metalDark);
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
function drawOfficeClock(c, item, officeTime) {
|
|
701
|
+
const { now } = officeTime;
|
|
702
|
+
px(c, item.x, item.y, item.w, item.h, C.outline ?? C.woodDark);
|
|
703
|
+
px(c, item.x + 2, item.y + 1, item.w - 4, item.h - 2, C.paper);
|
|
704
|
+
px(c, item.x + 1, item.y + 2, item.w - 2, item.h - 4, C.paper);
|
|
705
|
+
const cx = item.x + (item.w >> 1);
|
|
706
|
+
const cy = item.y + (item.h >> 1);
|
|
707
|
+
px(c, cx, item.y + 2, 1, 1, C.boardText);
|
|
708
|
+
px(c, cx, item.y + item.h - 3, 1, 1, C.boardText);
|
|
709
|
+
px(c, item.x + 2, cy, 1, 1, C.boardText);
|
|
710
|
+
px(c, item.x + item.w - 3, cy, 1, 1, C.boardText);
|
|
711
|
+
const minuteAngle = (now.getMinutes() / 60) * Math.PI * 2 - Math.PI / 2;
|
|
712
|
+
const hourAngle = (((now.getHours() % 12) + now.getMinutes() / 60) / 12) * Math.PI * 2 - Math.PI / 2;
|
|
713
|
+
pixelLine(c, cx, cy, cx + Math.round(Math.cos(hourAngle) * 3), cy + Math.round(Math.sin(hourAngle) * 3), C.phoneDevice);
|
|
714
|
+
pixelLine(c, cx, cy, cx + Math.round(Math.cos(minuteAngle) * 5), cy + Math.round(Math.sin(minuteAngle) * 5), C.activeRed);
|
|
715
|
+
px(c, cx, cy, 1, 1, C.outline ?? C.phoneDevice);
|
|
716
|
+
}
|
|
717
|
+
|
|
718
|
+
function drawRestroomDoor(c, item) {
|
|
719
|
+
px(c, item.x - 2, item.y - 2, item.w + 4, item.h + 4, C.outline);
|
|
720
|
+
px(c, item.x, item.y, item.w, item.h, C.door);
|
|
721
|
+
px(c, item.x + 3, item.y + 3, item.w - 6, item.h - 6, C.doorPanel);
|
|
722
|
+
px(c, item.x + item.w - 6, item.y + 16, 2, 3, C.paper);
|
|
723
|
+
const cx = item.x + (item.w >> 1);
|
|
724
|
+
px(c, cx - 2, item.y + 7, 5, 5, C.paper);
|
|
725
|
+
px(c, cx - 1, item.y + 12, 3, 7, C.paper);
|
|
726
|
+
px(c, cx - 4, item.y + 13, 3, 2, C.paper);
|
|
727
|
+
px(c, cx + 2, item.y + 13, 3, 2, C.paper);
|
|
728
|
+
px(c, cx - 3, item.y + 19, 2, 5, C.paper);
|
|
729
|
+
px(c, cx + 2, item.y + 19, 2, 5, C.paper);
|
|
730
|
+
}
|
|
731
|
+
|
|
732
|
+
function drawBossDesk(c, item) {
|
|
733
|
+
px(c, item.x + 3, item.y + 4, item.w, item.h + 3, C.objectShadow);
|
|
734
|
+
outline(c, item.x - 1, item.y - 1, item.w + 2, item.h + 3);
|
|
735
|
+
px(c, item.x, item.y, item.w, item.h, C.deskTop);
|
|
736
|
+
px(c, item.x, item.y, item.w, 2, C.deskLite);
|
|
737
|
+
px(c, item.x + 3, item.y + item.h, 4, 5, C.woodDark);
|
|
738
|
+
px(c, item.x + item.w - 7, item.y + item.h, 4, 5, C.woodDark);
|
|
739
|
+
px(c, item.x + 4, item.y - 11, 17, 12, C.outline);
|
|
740
|
+
px(c, item.x + 5, item.y - 10, 15, 9, C.screen);
|
|
741
|
+
px(c, item.x + 7, item.y - 7, 10, 1, C.activeGreen);
|
|
742
|
+
px(c, item.x + 7, item.y - 4, 7, 1, C.activeBlue);
|
|
743
|
+
px(c, item.x + 24, item.y + 4, 6, 6, C.mug);
|
|
744
|
+
px(c, item.x + 29, item.y + 5, 2, 3, C.mugLite);
|
|
745
|
+
}
|
|
746
|
+
|
|
747
|
+
function drawAutomaticLighting(c, officeTime) {
|
|
748
|
+
if (!officeTime.dynamicTime) return;
|
|
749
|
+
if (officeTime.phase === "night") px(c, 0, WALL_H, W, H - WALL_H, "rgba(8,13,29,0.16)");
|
|
750
|
+
if (!officeTime.lightingOn) return;
|
|
751
|
+
c.save();
|
|
752
|
+
c.globalCompositeOperation = "screen";
|
|
753
|
+
px(c, 0, WALL_H, W, H - WALL_H, officeTime.phase === "night" ? (C.roomLightNight ?? "rgba(255,210,112,0.13)") : (C.roomLightEvening ?? "rgba(255,220,150,0.07)"));
|
|
754
|
+
c.restore();
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
function drawAreaLabels(c) {
|
|
758
|
+
if (!AREAS.length) return;
|
|
759
|
+
c.save();
|
|
760
|
+
c.font = 'bold 7px ui-monospace, "PingFang SC", "Microsoft YaHei", sans-serif';
|
|
761
|
+
c.textAlign = "left";
|
|
762
|
+
c.textBaseline = "top";
|
|
763
|
+
for (const area of AREAS) {
|
|
764
|
+
const name = localize(area.name);
|
|
765
|
+
const width = Math.ceil(c.measureText(name).width) + 6;
|
|
766
|
+
px(c, area.x, area.y, width, 10, C.outline);
|
|
767
|
+
px(c, area.x + 1, area.y + 1, width - 2, 8, C.wallBase ?? C.woodDark);
|
|
768
|
+
px(c, area.x + 2, area.y + 2, 1, 6, C.activeAccent);
|
|
769
|
+
c.fillStyle = C.paper;
|
|
770
|
+
c.fillText(name, area.x + 4, area.y + 1);
|
|
771
|
+
}
|
|
772
|
+
c.restore();
|
|
773
|
+
}
|
|
774
|
+
|
|
775
|
+
function drawServiceCart(c, item) {
|
|
776
|
+
px(c, item.x, item.y, item.w, item.h, C.metal);
|
|
777
|
+
px(c, item.x, item.y, item.w, 2, C.metalLite);
|
|
778
|
+
for (let y = item.y + 5; y < item.y + item.h - 4; y += 7) {
|
|
779
|
+
px(c, item.x + 4, y, item.w - 8, 4, C.paper);
|
|
780
|
+
px(c, item.x + 7, y + 1, Math.floor(item.w * .4), 1, C.activeBlue);
|
|
781
|
+
}
|
|
782
|
+
px(c, item.x + 5, item.y + item.h, 4, 3, C.phoneDevice);
|
|
783
|
+
px(c, item.x + item.w - 9, item.y + item.h, 4, 3, C.phoneDevice);
|
|
784
|
+
}
|
|
785
|
+
|
|
786
|
+
function drawRoom(c, t, hot, occupiedSeats) {
|
|
787
|
+
const officeTime = currentEnvironment();
|
|
788
|
+
drawCachedFloor(c);
|
|
789
|
+
drawWall(c, t, officeTime);
|
|
790
|
+
for (const item of byRenderer("restroom-door")) drawRestroomDoor(c, item);
|
|
791
|
+
for (const item of byRenderer("whiteboard")) drawWhiteboard(c, item, hot, t);
|
|
792
|
+
for (const item of byRenderer("phone-table")) drawPhoneTable(c, item, hot, t);
|
|
793
|
+
for (const item of byRenderer("archive-cabinet")) drawArchive(c, item, hot, t);
|
|
794
|
+
for (const item of byRenderer("server-rack")) drawServerRack(c, item, hot, t);
|
|
795
|
+
for (const item of byRenderer("coffee-machine")) drawCoffee(c, item, hot, t);
|
|
796
|
+
for (const item of byRenderer("water-cooler")) drawWaterCooler(c, item, hot, t);
|
|
797
|
+
for (const item of byRenderer("meeting-table")) drawMeetingTable(c, item);
|
|
798
|
+
for (const item of byRenderer("lounge-sofa")) drawLoungeSofa(c, item);
|
|
799
|
+
for (const item of byRenderer("dumbbell")) drawDumbbell(c, item);
|
|
800
|
+
for (const item of byRenderer("plant")) drawPlant(c, item);
|
|
801
|
+
for (const item of byRenderer("cubicle-cell")) drawCubicleCell(c, item);
|
|
802
|
+
for (const item of byRenderer("executive-desk")) drawExecutiveDesk(c, item, hot);
|
|
803
|
+
for (const item of byRenderer("copy-station")) drawCopyStation(c, item, hot, t);
|
|
804
|
+
for (const item of byRenderer("reception-desk")) drawReceptionDesk(c, item, hot);
|
|
805
|
+
for (const item of byRenderer("presentation-screen")) drawPresentationScreen(c, item, hot, t);
|
|
806
|
+
for (const item of byRenderer("boardroom-table")) drawBoardroomTable(c, item);
|
|
807
|
+
for (const item of byRenderer("av-console")) drawAvConsole(c, item, hot, t);
|
|
808
|
+
for (const item of byRenderer("sideboard")) drawSideboard(c, item);
|
|
809
|
+
for (const item of byRenderer("vending-machine")) drawVendingMachine(c, item);
|
|
810
|
+
for (const item of byRenderer("notice-board")) drawNoticeBoard(c, item);
|
|
811
|
+
for (const item of byRenderer("wall-calendar")) drawWallCalendar(c, item);
|
|
812
|
+
for (const item of byRenderer("coat-rack")) drawCoatRack(c, item);
|
|
813
|
+
for (const item of byRenderer("floor-fan")) drawFloorFan(c, item, t);
|
|
814
|
+
for (const item of byRenderer("office-clock")) drawOfficeClock(c, item, officeTime);
|
|
815
|
+
for (const item of byRenderer("service-cart")) drawServiceCart(c, item);
|
|
816
|
+
for (const item of byRenderer("boss-desk")) drawBossDesk(c, item);
|
|
817
|
+
for (const seat of SEATS) {
|
|
818
|
+
if (seat.renderer === "cubicle-workstation") {
|
|
819
|
+
drawCubicleSeat(c, seat, hot);
|
|
820
|
+
drawChair(c, seat, occupiedSeats.has(seat.index));
|
|
821
|
+
} else if (seat.renderer === "boardroom-seat") {
|
|
822
|
+
drawBoardroomSeat(c, seat, hot, occupiedSeats.has(seat.index));
|
|
823
|
+
} else if (seat.renderer === "executive-seat") {
|
|
824
|
+
drawChair(c, seat, occupiedSeats.has(seat.index));
|
|
825
|
+
} else {
|
|
826
|
+
drawDesk(c, seat, hot);
|
|
827
|
+
drawChair(c, seat, occupiedSeats.has(seat.index));
|
|
828
|
+
}
|
|
829
|
+
}
|
|
830
|
+
drawAreaLabels(c);
|
|
831
|
+
drawSigns(c);
|
|
832
|
+
drawAutomaticLighting(c, officeTime);
|
|
833
|
+
}
|
|
834
|
+
|
|
835
|
+
return Object.freeze({
|
|
836
|
+
...engine,
|
|
837
|
+
FURNITURE,
|
|
838
|
+
colors: C,
|
|
839
|
+
px,
|
|
840
|
+
drawRoom,
|
|
841
|
+
content,
|
|
842
|
+
});
|
|
843
|
+
}
|