@infernus/core 0.8.7

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Files changed (106) hide show
  1. package/.eslintrc +3 -0
  2. package/LICENSE +21 -0
  3. package/README.md +5 -0
  4. package/dist/bundle.d.ts +1668 -0
  5. package/dist/bundle.js +1 -0
  6. package/package.json +37 -0
  7. package/rollup.config.mjs +29 -0
  8. package/src/controllers/command/index.ts +57 -0
  9. package/src/controllers/filterscript/index.ts +69 -0
  10. package/src/controllers/gamemode/index.ts +277 -0
  11. package/src/controllers/gamemode/settings.ts +3 -0
  12. package/src/controllers/gametext/index.ts +61 -0
  13. package/src/controllers/gangzone/baseGangZone.ts +284 -0
  14. package/src/controllers/gangzone/gangZoneBus.ts +8 -0
  15. package/src/controllers/gangzone/gangZoneEvent.ts +91 -0
  16. package/src/controllers/gangzone/index.ts +2 -0
  17. package/src/controllers/i18n/index.ts +81 -0
  18. package/src/controllers/index.ts +12 -0
  19. package/src/controllers/menu/baseMenu.ts +203 -0
  20. package/src/controllers/menu/index.ts +2 -0
  21. package/src/controllers/menu/menuBus.ts +8 -0
  22. package/src/controllers/menu/menuEvent.ts +76 -0
  23. package/src/controllers/netstats/index.ts +43 -0
  24. package/src/controllers/npc/index.ts +2 -0
  25. package/src/controllers/npc/npcEvent.ts +26 -0
  26. package/src/controllers/npc/npcFunc.ts +64 -0
  27. package/src/controllers/player/basePlayer.ts +980 -0
  28. package/src/controllers/player/index.ts +3 -0
  29. package/src/controllers/player/pauseChecker.ts +39 -0
  30. package/src/controllers/player/playerBus.ts +9 -0
  31. package/src/controllers/player/playerEvent.ts +468 -0
  32. package/src/controllers/promise/client/index.ts +31 -0
  33. package/src/controllers/promise/dialog/index.ts +143 -0
  34. package/src/controllers/textdraw/baseTextDraw.ts +416 -0
  35. package/src/controllers/textdraw/index.ts +2 -0
  36. package/src/controllers/textdraw/textdrawBus.ts +8 -0
  37. package/src/controllers/textdraw/textdrawEvent.ts +61 -0
  38. package/src/controllers/vehicle/baseVehicle.ts +503 -0
  39. package/src/controllers/vehicle/index.ts +2 -0
  40. package/src/controllers/vehicle/vehicleBus.ts +8 -0
  41. package/src/controllers/vehicle/vehicleEvent.ts +201 -0
  42. package/src/enums/artwork.ts +5 -0
  43. package/src/enums/clickSources.ts +3 -0
  44. package/src/enums/dialogStyles.ts +8 -0
  45. package/src/enums/editResponseTypes.ts +5 -0
  46. package/src/enums/index.ts +18 -0
  47. package/src/enums/invalid.ts +13 -0
  48. package/src/enums/keys.ts +25 -0
  49. package/src/enums/limits.ts +18 -0
  50. package/src/enums/marker.ts +5 -0
  51. package/src/enums/netstat.ts +11 -0
  52. package/src/enums/npc.ts +11 -0
  53. package/src/enums/object.ts +25 -0
  54. package/src/enums/player.ts +92 -0
  55. package/src/enums/record.ts +5 -0
  56. package/src/enums/specialActions.ts +22 -0
  57. package/src/enums/streamer.ts +10 -0
  58. package/src/enums/textdrawFonts.ts +23 -0
  59. package/src/enums/vehicle.ts +32 -0
  60. package/src/enums/weapon.ts +82 -0
  61. package/src/interfaces/index.ts +233 -0
  62. package/src/logger/index.ts +24 -0
  63. package/src/main.ts +6 -0
  64. package/src/types/index.ts +48 -0
  65. package/src/utils/EventBus.ts +60 -0
  66. package/src/utils/animateUtils.ts +2504 -0
  67. package/src/utils/colorUtils.ts +43 -0
  68. package/src/utils/helperUtils.ts +403 -0
  69. package/src/utils/vehicleUtils.ts +321 -0
  70. package/src/wrapper/native/callbacks/index.ts +395 -0
  71. package/src/wrapper/native/functions/index.ts +3131 -0
  72. package/src/wrapper/streamer/3dtext/3dTextBus.ts +8 -0
  73. package/src/wrapper/streamer/3dtext/3dTextEvent.ts +70 -0
  74. package/src/wrapper/streamer/3dtext/base3DText.ts +184 -0
  75. package/src/wrapper/streamer/3dtext/index.ts +2 -0
  76. package/src/wrapper/streamer/actor/actorBus.ts +8 -0
  77. package/src/wrapper/streamer/actor/actorEvent.ts +95 -0
  78. package/src/wrapper/streamer/actor/baseActor.ts +278 -0
  79. package/src/wrapper/streamer/actor/index.ts +2 -0
  80. package/src/wrapper/streamer/area/areaBus.ts +8 -0
  81. package/src/wrapper/streamer/area/areaEvent.ts +99 -0
  82. package/src/wrapper/streamer/area/baseArea.ts +450 -0
  83. package/src/wrapper/streamer/area/index.ts +2 -0
  84. package/src/wrapper/streamer/checkpoint/baseCheckpoint.ts +136 -0
  85. package/src/wrapper/streamer/checkpoint/checkPointBus.ts +8 -0
  86. package/src/wrapper/streamer/checkpoint/checkPointEvent.ts +100 -0
  87. package/src/wrapper/streamer/checkpoint/index.ts +2 -0
  88. package/src/wrapper/streamer/common/index.ts +318 -0
  89. package/src/wrapper/streamer/index.ts +9 -0
  90. package/src/wrapper/streamer/mapIcon/baseMapIcon.ts +128 -0
  91. package/src/wrapper/streamer/mapIcon/index.ts +2 -0
  92. package/src/wrapper/streamer/mapIcon/mapIconBus.ts +8 -0
  93. package/src/wrapper/streamer/mapIcon/mapIconEvent.ts +67 -0
  94. package/src/wrapper/streamer/object/baseObject.ts +415 -0
  95. package/src/wrapper/streamer/object/index.ts +2 -0
  96. package/src/wrapper/streamer/object/objectBus.ts +8 -0
  97. package/src/wrapper/streamer/object/objectEvent.ts +177 -0
  98. package/src/wrapper/streamer/pickup/basePickup.ts +114 -0
  99. package/src/wrapper/streamer/pickup/index.ts +2 -0
  100. package/src/wrapper/streamer/pickup/pickupBus.ts +8 -0
  101. package/src/wrapper/streamer/pickup/pickupEvent.ts +84 -0
  102. package/src/wrapper/streamer/raceCP/baseRaceCP.ts +151 -0
  103. package/src/wrapper/streamer/raceCP/index.ts +2 -0
  104. package/src/wrapper/streamer/raceCP/raceCPBus.ts +8 -0
  105. package/src/wrapper/streamer/raceCP/raceCPEvent.ts +100 -0
  106. package/tsconfig.json +16 -0
@@ -0,0 +1,1668 @@
1
+ import * as lodash from 'lodash';
2
+ import * as _infernus_wrapper from '@infernus/wrapper';
3
+ import { GangZonePos } from '@infernus/wrapper';
4
+ export { GangZonePos, IActorAnimation, IActorSpawn, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo } from '@infernus/wrapper';
5
+ import * as _infernus_streamer from '@infernus/streamer';
6
+ import { StreamerItemTypes, StreamerAreaTypes, MapIconStyles } from '@infernus/streamer';
7
+ export { E_STREAMER, MapIconStyles, MaterialTextSizes, StreamerAreaTypes, StreamerArrayData, StreamerDistances, StreamerItemTypeTuple, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes } from '@infernus/streamer';
8
+
9
+ declare enum ArtworkEnum {
10
+ DOWNLOAD_REQUEST_EMPTY = 0,
11
+ DOWNLOAD_REQUEST_MODEL_FILE = 1,
12
+ DOWNLOAD_REQUEST_TEXTURE_FILE = 2
13
+ }
14
+
15
+ declare enum ClickSourcesEnum {
16
+ SCOREBOARD = 0
17
+ }
18
+
19
+ declare enum DialogStylesEnum {
20
+ MSGBOX = 0,
21
+ INPUT = 1,
22
+ LIST = 2,
23
+ PASSWORD = 3,
24
+ TABLIST = 4,
25
+ TABLIST_HEADERS = 5
26
+ }
27
+
28
+ declare enum EditResponseTypesEnum {
29
+ CANCEL = 0,
30
+ FINAL = 1,
31
+ UPDATE = 2
32
+ }
33
+
34
+ declare enum ConnectionStatusEnum {
35
+ NO_ACTION = 0,
36
+ DISCONNECT_ASAP = 1,
37
+ DISCONNECT_ASAP_SILENTLY = 2,
38
+ DISCONNECT_ON_NO_ACK = 3,
39
+ REQUESTED_CONNECTION = 4,
40
+ HANDLING_CONNECTION_REQUEST = 5,
41
+ UNVERIFIED_SENDER = 6,
42
+ SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET = 7,
43
+ CONNECTED = 8
44
+ }
45
+
46
+ declare enum InvalidEnum {
47
+ NO_TEAM = 255,
48
+ PLAYER_ID = 65535,
49
+ VEHICLE_ID = 65535,
50
+ ACTOR_ID = 65535,
51
+ OBJECT_ID = 65535,
52
+ MENU = 255,
53
+ TEXT_DRAW = 65535,
54
+ PLAYER_TEXT_DRAW = 65535,
55
+ GANG_ZONE = -1,
56
+ _3DTEXT_ID = 65535,
57
+ PLAYER_3DTEXT_ID = 65535
58
+ }
59
+
60
+ declare enum KeysEnum {
61
+ ACTION = 1,
62
+ CROUCH = 2,
63
+ FIRE = 4,
64
+ SPRINT = 8,
65
+ SECONDARY_ATTACK = 16,
66
+ JUMP = 32,
67
+ LOOK_RIGHT = 64,
68
+ HANDBRAKE = 128,
69
+ LOOK_LEFT = 256,
70
+ SUBMISSION = 512,
71
+ LOOK_BEHIND = 512,
72
+ WALK = 1024,
73
+ ANALOG_UP = 2048,
74
+ ANALOG_DOWN = 4096,
75
+ ANALOG_LEFT = 8192,
76
+ ANALOG_RIGHT = 16384,
77
+ YES = 65536,
78
+ NO = 131072,
79
+ CTRL_BACK = 262144,
80
+ KEY_UP = -128,
81
+ KEY_DOWN = 128,
82
+ KEY_LEFT = -128,
83
+ KEY_RIGHT = 128
84
+ }
85
+
86
+ declare enum LimitsEnum {
87
+ MAX_PLAYER_NAME = 24,
88
+ MAX_PLAYERS = 1000,
89
+ MAX_VEHICLES = 2000,
90
+ MAX_ACTORS = 1000,
91
+ MAX_OBJECTS = 1000,
92
+ MAX_GANG_ZONES = 1024,
93
+ MAX_TEXT_DRAWS = 2048,
94
+ MAX_PLAYER_TEXT_DRAWS = 256,
95
+ MAX_MENUS = 128,
96
+ MAX_MENU_ROW = 12,
97
+ MAX_MENU_COL = 2,
98
+ MAX_3DTEXT_GLOBAL = 1024,
99
+ MAX_3DTEXT_PLAYER = 1024,
100
+ MAX_PICKUPS = 4096,
101
+ MAX_PLAYER_ATTACHED_OBJECTS = 10,
102
+ MAX_CHATBUBBLE_LENGTH = 144
103
+ }
104
+
105
+ declare enum MarkerModesEnum {
106
+ OFF = 0,
107
+ GLOBAL = 1,
108
+ STREAMED = 2
109
+ }
110
+
111
+ declare enum NPCPlaybackEnum {
112
+ NONE = 1,
113
+ DRIVER = 2,
114
+ ONFOOT = 3
115
+ }
116
+ declare enum ERecordStatus {
117
+ none = 0,
118
+ start = 1,
119
+ pause = 2
120
+ }
121
+
122
+ declare enum ObjectMaterialTextSizeEnum {
123
+ _32x32 = 10,
124
+ _64x32 = 20,
125
+ _64x64 = 30,
126
+ _128x32 = 40,
127
+ _128x64 = 50,
128
+ _128x128 = 60,
129
+ _256x32 = 70,
130
+ _256x64 = 80,
131
+ _256x128 = 90,
132
+ _256x256 = 100,
133
+ _512x64 = 110,
134
+ _512x128 = 120,
135
+ _512x256 = 130,
136
+ _512x512 = 140
137
+ }
138
+ declare enum ObjectMaterialAlignmmentEnum {
139
+ LEFT = 0,
140
+ CENTER = 1,
141
+ RIGHT = 2
142
+ }
143
+ declare enum SelectObjectTypesEnum {
144
+ GLOBAL_OBJECT = 1,
145
+ PLAYER_OBJECT = 2
146
+ }
147
+
148
+ declare enum FightingStylesEnum {
149
+ NORMAL = 0,
150
+ BOXING = 1,
151
+ KUNGFU = 2,
152
+ KNEEHEAD = 3,
153
+ GRABKICK = 4,
154
+ ELBOW = 5
155
+ }
156
+ declare enum MapIconStylesEnum {
157
+ LOCAL = 0,
158
+ GLOBAL = 1,
159
+ LOCAL_CHECKPOINT = 2,
160
+ GLOBAL_CHECKPOINT = 3
161
+ }
162
+ declare enum CameraCutStylesEnum {
163
+ MOVE = 1,
164
+ CUT = 2
165
+ }
166
+ declare enum CameraModesEnum {
167
+ BEHINDCAR = 3,
168
+ FOLLOWPED = 4,
169
+ SNIPER = 7,
170
+ ROCKETLAUNCHER = 8,
171
+ FIXED = 15,
172
+ _1STPERSON = 16,
173
+ CAM_ON_A_STRING = 18,
174
+ BEHINDBOAT = 22,
175
+ CAMERA = 46,
176
+ ROCKETLAUNCHER_HS = 51,
177
+ AIMWEAPON = 53,
178
+ AIMWEAPON_FROMCAR = 55,
179
+ DW_HELI_CHASE = 56,
180
+ DW_CAM_MAN = 57,
181
+ DW_BIRDY = 58,
182
+ DW_PLANE_SPOTTER = 59,
183
+ DW_PLANECAM1 = 62,
184
+ DW_PLANECAM2 = 63,
185
+ DW_PLANECAM3 = 64
186
+ }
187
+ declare enum SpectateModesEnum {
188
+ NORMAL = 1,
189
+ FIXED = 2,
190
+ SIDE = 3
191
+ }
192
+ declare enum PlayerStateEnum {
193
+ NONE = 0,
194
+ ONFOOT = 1,
195
+ DRIVER = 2,
196
+ PASSENGER = 3,
197
+ EXIT_VEHICLE = 4,
198
+ ENTER_VEHICLE_DRIVER = 5,
199
+ ENTER_VEHICLE_PASSENGER = 6,
200
+ WASTED = 7,
201
+ SPAWNED = 8,
202
+ SPECTATING = 9
203
+ }
204
+ declare enum BodyPartsEnum {
205
+ TORSO = 3,
206
+ GROIN = 4,
207
+ LEFT_ARM = 5,
208
+ RIGHT_ARM = 6,
209
+ LEFT_LEG = 7,
210
+ RIGHT_LEG = 8,
211
+ HEAD = 9
212
+ }
213
+ declare enum BoneIdsEnum {
214
+ Spine = 1,
215
+ Head = 2,
216
+ LeftUpperArm = 3,
217
+ RightUpperArm = 4,
218
+ LeftHand = 5,
219
+ RightHand = 6,
220
+ LeftThigh = 7,
221
+ RightThigh = 8,
222
+ LeftFoot = 9,
223
+ RightFoot = 10,
224
+ RightCalf = 11,
225
+ LeftCalf = 12,
226
+ LeftForearm = 13,
227
+ RightForearm = 14,
228
+ LeftClavicle = 15,
229
+ RightClavicle = 16,
230
+ Neck = 17,
231
+ Jaw = 18
232
+ }
233
+
234
+ declare enum SpecialActionsEnum {
235
+ NONE = 0,
236
+ DUCK = 1,
237
+ USEJETPACK = 2,
238
+ ENTER_VEHICLE = 3,
239
+ EXIT_VEHICLE = 4,
240
+ DANCE1 = 5,
241
+ DANCE2 = 6,
242
+ DANCE3 = 7,
243
+ DANCE4 = 8,
244
+ HANDSUP = 10,
245
+ USECELLPHONE = 11,
246
+ SITTING = 12,
247
+ STOPUSECELLPHONE = 13,
248
+ DRINK_BEER = 20,
249
+ SMOKE_CIGGY = 21,
250
+ DRINK_WINE = 22,
251
+ DRINK_SPRUNK = 23,
252
+ CUFFED = 24,
253
+ CARRY = 25,
254
+ PISSING = 68
255
+ }
256
+
257
+ declare enum TextDrawFontsEnum {
258
+ FONT_0 = 0,
259
+ FONT_1 = 1,
260
+ FONT_2 = 2,
261
+ FONT_3 = 3,
262
+ SPRITE_DRAW = 4,
263
+ MODEL_PREVIEW = 5,
264
+ BANK = 0,
265
+ STANDARD = 1,
266
+ SPACEAGE = 2,
267
+ HEADING = 3,
268
+ BECKETT_REGULAR = 0,
269
+ AHARONI_BOLD = 1,
270
+ BANK_GOTHIC = 2,
271
+ PRICEDOWN = 3,
272
+ SPRITE = 4,
273
+ PREVIEW = 5
274
+ }
275
+ declare enum TextDrawAlignEnum {
276
+ LEFT = 1,
277
+ CENTER = 2,
278
+ RIGHT = 3
279
+ }
280
+
281
+ declare enum CarModTypeEnum {
282
+ SPOILER = 0,
283
+ HOOD = 1,
284
+ ROOF = 2,
285
+ SIDESKIRT = 3,
286
+ LAMPS = 4,
287
+ NITRO = 5,
288
+ EXHAUST = 6,
289
+ WHEELS = 7,
290
+ STEREO = 8,
291
+ HYDRAULICS = 9,
292
+ FRONT_BUMPER = 10,
293
+ REAR_BUMPER = 11,
294
+ VENT_RIGHT = 12,
295
+ VENT_LEFT = 13
296
+ }
297
+ declare enum VehicleParamsEnum {
298
+ UNSET = 0,
299
+ OFF = 1,
300
+ ON = 2
301
+ }
302
+ declare enum VehicleModelInfoEnum {
303
+ SIZE = 1,
304
+ FRONTSEAT = 2,
305
+ REARSEAT = 3,
306
+ PETROLCAP = 4,
307
+ WHEELSFRONT = 5,
308
+ WHEELSREAR = 6,
309
+ WHEELSMID = 7,
310
+ FRONT_BUMPER_Z = 8,
311
+ REAR_BUMPER_Z = 9
312
+ }
313
+
314
+ declare enum WeaponEnum {
315
+ BRASSKNUCKLE = 1,
316
+ GOLFCLUB = 2,
317
+ NITESTICK = 3,
318
+ KNIFE = 4,
319
+ BAT = 5,
320
+ SHOVEL = 6,
321
+ POOLSTICK = 7,
322
+ KATANA = 8,
323
+ CHAINSAW = 9,
324
+ DILDO = 10,
325
+ DILDO2 = 11,
326
+ VIBRATOR = 12,
327
+ VIBRATOR2 = 13,
328
+ FLOWER = 14,
329
+ CANE = 15,
330
+ GRENADE = 16,
331
+ TEARGAS = 17,
332
+ MOLTOV = 18,
333
+ COLT45 = 22,
334
+ SILENCED = 23,
335
+ DEAGLE = 24,
336
+ SHOTGUN = 25,
337
+ SAWEDOFF = 26,
338
+ SHOTGSPA = 27,
339
+ UZI = 28,
340
+ MP5 = 29,
341
+ AK47 = 30,
342
+ M4 = 31,
343
+ TEC9 = 32,
344
+ RIFLE = 33,
345
+ SNIPER = 34,
346
+ ROCKETLAUNCHER = 35,
347
+ HEATSEEKER = 36,
348
+ FLAMETHROWER = 37,
349
+ MINIGUN = 38,
350
+ SATCHEL = 39,
351
+ BOMB = 40,
352
+ SPRAYCAN = 41,
353
+ FIREEXTINGUISHER = 42,
354
+ CAMERA = 43,
355
+ PARACHUTE = 46
356
+ }
357
+ declare enum WeaponSkillsEnum {
358
+ PISTOL = 0,
359
+ PISTOL_SILENCED = 1,
360
+ DESERT_EAGLE = 2,
361
+ SHOTGUN = 3,
362
+ SAWNOFF_SHOTGUN = 4,
363
+ SPAS12_SHOTGUN = 5,
364
+ MICRO_UZI = 6,
365
+ MP5 = 7,
366
+ AK47 = 8,
367
+ M4 = 9,
368
+ SNIPERRIFLE = 10
369
+ }
370
+ declare enum BulletHitTypesEnum {
371
+ NONE = 0,
372
+ PLAYER = 1,
373
+ VEHICLE = 2,
374
+ OBJECT = 3,
375
+ PLAYER_OBJECT = 4
376
+ }
377
+ declare enum WeaponStatesEnum {
378
+ UNKNOWN = -1,
379
+ NO_BULLETS = 0,
380
+ LAST_BULLET = 1,
381
+ MORE_BULLETS = 2,
382
+ RELOADING = 3
383
+ }
384
+ declare enum DamageDeathReasonEnum {
385
+ VEHICLE = 49,
386
+ HELICOPTERBLADES = 50,
387
+ EXPLOSION = 51,
388
+ DROWN = 53,
389
+ COLLISION = 54,
390
+ CONNECT = 200,
391
+ DISCONNECT = 201,
392
+ SUICIDE = 255
393
+ }
394
+
395
+ declare enum RecordTypesEnum {
396
+ NONE = 0,
397
+ DRIVER = 1,
398
+ ONFOOT = 2
399
+ }
400
+
401
+ declare class Vehicle {
402
+ private _id;
403
+ private static createdCount;
404
+ private readonly sourceInfo;
405
+ private readonly isStatic;
406
+ get id(): number;
407
+ constructor(veh: IVehicle, isStatic?: boolean);
408
+ create(ignoreRange?: boolean): void;
409
+ destroy(): void;
410
+ addComponent(componentid: number): number;
411
+ removeComponent(componentid: number): number;
412
+ getComponentInSlot(slot: CarModTypeEnum): number;
413
+ static getComponentType(component: number): -1 | CarModTypeEnum;
414
+ linkToInterior(interiorId: number): number;
415
+ setVirtualWorld(worldId: number): number;
416
+ getVirtualWorld(): number;
417
+ repair(): number;
418
+ setPos(x: number, y: number, z: number): number;
419
+ getPos(): void | TPos;
420
+ getHealth(): number;
421
+ setHealth(health: number): number;
422
+ isPlayerIn<P extends Player>(player: P): boolean;
423
+ putPlayerIn<P extends Player>(player: P, seatid: number): number;
424
+ getZAngle(): number;
425
+ setZAngle(z_angle: number): number;
426
+ setNumberPlate(numberplate: string): number;
427
+ static getPoolSize(): number;
428
+ changeColours(colour1: string | number, colour2: string | number): number;
429
+ setVelocity(X: number, Y: number, Z: number): number;
430
+ getVelocity(): void | TPos;
431
+ setAngularVelocity(X: number, Y: number, Z: number): number;
432
+ getDamageStatus(): {
433
+ panels: number;
434
+ doors: number;
435
+ lights: number;
436
+ tires: number;
437
+ } | undefined;
438
+ updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
439
+ getDistanceFromPoint(X: number, Y: number, Z: number): number;
440
+ getModel(): number;
441
+ static getModelInfo(vehiclemodel: number, infotype: VehicleModelInfoEnum): TPos;
442
+ getModelInfo(infotype: VehicleModelInfoEnum): void | TPos;
443
+ getRotationQuat(): {
444
+ w: number;
445
+ x: number;
446
+ y: number;
447
+ z: number;
448
+ } | undefined;
449
+ setRespawn(): number;
450
+ isStreamedIn<P extends Player>(forplayer: P): boolean;
451
+ setParamsCarDoors(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
452
+ setParamsCarWindows(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
453
+ getParamsCarDoors(): {
454
+ driver: 0 | 1 | -1;
455
+ passenger: 0 | 1 | -1;
456
+ backleft: 0 | 1 | -1;
457
+ backright: 0 | 1 | -1;
458
+ } | undefined;
459
+ getParamsCarWindows(): {
460
+ driver: 0 | 1 | -1;
461
+ passenger: 0 | 1 | -1;
462
+ backleft: 0 | 1 | -1;
463
+ backright: 0 | 1 | -1;
464
+ } | undefined;
465
+ setParamsEx(engine: boolean, lights: boolean, alarm: boolean, doors: boolean, bonnet: boolean, boot: boolean, objective: boolean): number;
466
+ getParamsEx(): {
467
+ engine: number;
468
+ lights: number;
469
+ alarm: number;
470
+ doors: number;
471
+ bonnet: number;
472
+ boot: number;
473
+ objective: number;
474
+ } | undefined;
475
+ getParamsSirenState(): number;
476
+ setParamsForPlayer<P extends Player>(player: P, objective: boolean, doorslocked: boolean): number;
477
+ isTrailerAttached(): boolean;
478
+ changePaintjob(paintjobid: 0 | 1 | 2): number;
479
+ attachTrailer<V extends Vehicle>(trailer: V): number;
480
+ detachTrailer(): void;
481
+ getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined;
482
+ isValid(): boolean;
483
+ static isValid(id: number): boolean;
484
+ getMatrix(): _infernus_wrapper.IVehMatrix | undefined;
485
+ getTrainSpeed(): number;
486
+ getHydraReactorAngle(): number;
487
+ getLandingGearState(): number;
488
+ getSirenState(): number;
489
+ static getModelsUsed: () => number;
490
+ getDriver<P extends Player>(players: Map<number, P>): P | undefined;
491
+ getLastDriver<P extends Player>(players: Map<number, P>): P | undefined;
492
+ static getModelCount: (modelid: number) => number;
493
+ isSirenEnabled(): boolean;
494
+ toggleSirenEnabled(enabled: boolean): number;
495
+ isDead(): boolean;
496
+ getRespawnTick(): number;
497
+ isOccupied(): boolean;
498
+ hasBeenOccupied(): boolean;
499
+ getOccupiedTick(): number;
500
+ getCab(): number;
501
+ getRespawnDelay(): number;
502
+ setRespawnDelay(delay: number): number;
503
+ getNumberPlate(): string;
504
+ getInterior(): number;
505
+ getPaintjob(): number;
506
+ getColours(): _infernus_wrapper.IVehColor | undefined;
507
+ setSpawnInfo(modelid: number, fX: number, fY: number, fZ: number, fAngle: number, colour1: string | number, colour2: string | number, respawntime?: number, interior?: number, ignoreRange?: boolean): number;
508
+ getSpawnInfo(): _infernus_wrapper.IVehSpawnInfo | undefined;
509
+ }
510
+
511
+ declare class VehicleEvent<P extends Player, V extends Vehicle> {
512
+ private readonly vehicles;
513
+ private readonly players;
514
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
515
+ onDamageStatusUpdate?(vehicle: V, player: P): TCommonCallback;
516
+ onDeath?(vehicle: V, killer: P): TCommonCallback;
517
+ onMod?(player: P, vehicle: V, componentid: number): TCommonCallback;
518
+ onPaintjob?(player: P, vehicle: V, paintjobid: number): TCommonCallback;
519
+ onRespray?(player: P, vehicle: V, colour1: number, colour2: number): TCommonCallback;
520
+ onSirenStateChange?(player: P, vehicle: V, newstate: boolean): TCommonCallback;
521
+ onSpawn?(vehicle: V): TCommonCallback;
522
+ onStreamIn?(vehicle: V, forplayer: P): TCommonCallback;
523
+ onStreamOut?(vehicle: V, forplayer: P): TCommonCallback;
524
+ onPlayerEnter?(player: P, vehicle: V, isPassenger: boolean): TCommonCallback;
525
+ onPlayerExit?(player: P, vehicle: V): TCommonCallback;
526
+ onNpcEnter?(vehicle: V, seatid: number): TCommonCallback;
527
+ onNpcExit?(): TCommonCallback;
528
+ onTrailerUpdate?(player: P, vehicle: V): TCommonCallback;
529
+ findVehicleById(vehicleid: number): V | undefined;
530
+ private findPlayerById;
531
+ getVehiclesArr(): Array<V>;
532
+ getVehiclesMap(): Map<number, V>;
533
+ }
534
+
535
+ declare class DynamicMapIcon {
536
+ private sourceInfo;
537
+ private _id;
538
+ get id(): number;
539
+ constructor(mapIcon: IDynamicMapIcon);
540
+ create(): void | this;
541
+ destroy(): void | this;
542
+ isValid(): boolean;
543
+ toggleCallbacks(toggle?: boolean): void | number;
544
+ isToggleCallbacks(): boolean;
545
+ }
546
+
547
+ declare class DynamicMapIconEvent<P extends Player, M extends DynamicMapIcon> {
548
+ private readonly mapIcons;
549
+ private readonly players;
550
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
551
+ onStreamIn?(mapIcon: M, player: P): TCommonCallback;
552
+ onStreamOut?(mapIcon: M, player: P): TCommonCallback;
553
+ getMapIconsArr(): Array<M>;
554
+ getMapIconsMap(): Map<number, M>;
555
+ }
556
+
557
+ declare class DynamicPickup {
558
+ private sourceInfo;
559
+ private _id;
560
+ get id(): number;
561
+ constructor(pickup: IDynamicPickup);
562
+ create(): void | this;
563
+ destroy(): void | this;
564
+ isValid(): boolean;
565
+ toggleCallbacks(toggle?: boolean): void | number;
566
+ isToggleCallbacks(): boolean;
567
+ }
568
+
569
+ declare class DynamicPickupEvent<P extends Player, K extends DynamicPickup> {
570
+ private readonly pickups;
571
+ private readonly players;
572
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
573
+ onPlayerPickUp?(player: P, pickup: K): TCommonCallback;
574
+ onStreamIn?(pickup: K, player: P): TCommonCallback;
575
+ onStreamOut?(pickup: K, player: P): TCommonCallback;
576
+ getPickupsArr(): Array<K>;
577
+ getPickupsMap(): Map<number, K>;
578
+ }
579
+
580
+ declare class DynamicCheckpoint {
581
+ private sourceInfo;
582
+ private _id;
583
+ get id(): number;
584
+ constructor(checkPoint: IDynamicCheckPoint);
585
+ create(): void | this;
586
+ destroy(): void | this;
587
+ isValid(): boolean;
588
+ togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
589
+ static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
590
+ isPlayerIn<P extends Player>(player: P): boolean;
591
+ static getPlayerVisible<P extends Player, C extends DynamicCheckpoint>(player: P, checkpoints: Map<number, C>): C | undefined;
592
+ toggleCallbacks(toggle?: boolean): void | number;
593
+ isToggleCallbacks(): boolean;
594
+ }
595
+
596
+ declare class DynamicCheckPointEvent<P extends Player, C extends DynamicCheckpoint> {
597
+ private readonly checkpoints;
598
+ private readonly players;
599
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
600
+ onPlayerEnter?(player: P, checkpoint: C): TCommonCallback;
601
+ onPlayerLeave?(player: P, checkpoint: C): TCommonCallback;
602
+ onStreamIn?(checkpoint: C, player: P): TCommonCallback;
603
+ onStreamOut?(checkpoint: C, player: P): TCommonCallback;
604
+ getCheckPointsArr(): Array<C>;
605
+ getCheckPointsMap(): Map<number, C>;
606
+ }
607
+
608
+ declare class DynamicRaceCP {
609
+ private sourceInfo;
610
+ private _id;
611
+ get id(): number;
612
+ constructor(checkPoint: IDynamicRaceCp);
613
+ create(): void | this;
614
+ destroy(): void | this;
615
+ isValid(): boolean;
616
+ togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
617
+ static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
618
+ isPlayerIn<P extends Player>(player: P): boolean;
619
+ static getPlayerVisible<P extends Player, C extends DynamicRaceCP>(player: P, checkpoints: Map<number, C>): C | undefined;
620
+ toggleCallbacks(toggle?: boolean): void | number;
621
+ isToggleCallbacks(): boolean;
622
+ }
623
+
624
+ declare class DynamicRaceCPEvent<P extends Player, R extends DynamicRaceCP> {
625
+ private readonly raceCPs;
626
+ private readonly players;
627
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
628
+ onPlayerEnter?(player: P, checkpoint: R): TCommonCallback;
629
+ onPlayerLeave?(player: P, checkpoint: R): TCommonCallback;
630
+ onStreamIn?(checkpoint: R, player: P): TCommonCallback;
631
+ onStreamOut?(checkpoint: R, player: P): TCommonCallback;
632
+ getRaceCPsArr(): Array<R>;
633
+ getRaceCPsMap(): Map<number, R>;
634
+ }
635
+
636
+ declare class DynamicActor {
637
+ private sourceInfo;
638
+ private _id;
639
+ get id(): number;
640
+ constructor(actor: IDynamicActor);
641
+ create(): void | this;
642
+ destroy(): void | this;
643
+ isValid(): boolean;
644
+ isStreamedIn<P extends Player>(forplayer: P): boolean;
645
+ getVirtualWorld(): void | number;
646
+ setVirtualWorld(vworld: number): void | number;
647
+ applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
648
+ clearAnimations(): void | number;
649
+ getFacingAngle(): void | number;
650
+ setFacingAngle(ang: number): void | number;
651
+ getPos(): void | {
652
+ x: number;
653
+ y: number;
654
+ z: number;
655
+ };
656
+ setPos(x: number, y: number, z: number): void | number;
657
+ getHealth(): void | number;
658
+ setHealth(health: number): void | number;
659
+ isInvulnerable(): boolean;
660
+ setInvulnerable(invulnerable?: boolean): void | number;
661
+ getPlayerTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
662
+ getPlayerCameraTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
663
+ getSkin(): void | number;
664
+ setSkin(model: number, ignoreRange?: boolean): void | number;
665
+ getSpawnInfo(): void | _infernus_wrapper.IActorSpawn;
666
+ getAnimation(): void | _infernus_wrapper.IActorAnimation;
667
+ toggleCallbacks(toggle?: boolean): void | number;
668
+ isToggleCallbacks(): boolean;
669
+ }
670
+
671
+ declare class DynamicActorEvent<P extends Player, A extends DynamicActor> {
672
+ private readonly actors;
673
+ private readonly players;
674
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
675
+ onStreamIn?(actor: A, player: P): TCommonCallback;
676
+ onStreamOut?(actor: A, player: P): TCommonCallback;
677
+ onPlayerGiveDamage?(player: P, actor: A, amount: number, weaponid: number, bodypart: BodyPartsEnum): TCommonCallback;
678
+ getActorsArr(): Array<A>;
679
+ getActorsMap(): Map<number, A>;
680
+ }
681
+
682
+ declare class Dynamic3DTextLabel {
683
+ private sourceInfo;
684
+ private _id;
685
+ get id(): number;
686
+ constructor(textLabel: IDynamic3DTextLabel);
687
+ create(): void | this;
688
+ destroy(): void | this;
689
+ isValid(): boolean;
690
+ getColour(): void | string | number;
691
+ getCharset(): void | string;
692
+ getText(): void | string;
693
+ updateText(colour: string | number, text: string, charset?: string | undefined): void | number;
694
+ toggleCallbacks(toggle?: boolean): void | number;
695
+ isToggleCallbacks(): boolean;
696
+ }
697
+
698
+ declare class Dynamic3dTextLabelEvent<P extends Player, D extends Dynamic3DTextLabel> {
699
+ private readonly _3dTexts;
700
+ private readonly players;
701
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
702
+ onStreamIn?(label: D, player: P): TCommonCallback;
703
+ onStreamOut?(label: D, player: P): TCommonCallback;
704
+ get3dTextLabelsArr(): Array<D>;
705
+ get3dTextLabelsMap(): Map<number, D>;
706
+ }
707
+
708
+ declare class Streamer {
709
+ private constructor();
710
+ static getTickRate: () => number;
711
+ static setTickRate: (rate?: number | undefined) => number;
712
+ static getPlayerTickRate<P extends Player>(player: P): number;
713
+ static setPlayerTickRate<P extends Player>(player: P, rate?: number): number;
714
+ static toggleChunkStream: (toggle?: boolean | undefined) => number;
715
+ static isToggleChunkStream: () => boolean;
716
+ static getChunkTickRate<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
717
+ static setChunkTickRate<P extends Player>(type: StreamerItemTypes, rate: number, player?: number | P): number;
718
+ static getChunkSize: (type: StreamerItemTypes) => number;
719
+ static setChunkSize: (type: StreamerItemTypes, size: number) => number;
720
+ static getMaxItems: (type: StreamerItemTypes) => number;
721
+ static setMaxItems: (type: StreamerItemTypes, items: number) => number;
722
+ static getVisibleItems<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
723
+ static setVisibleItems<P extends Player>(type: StreamerItemTypes, items: number, player?: number | P): number;
724
+ static getRadiusMultiplier<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
725
+ static setRadiusMultiplier<P extends Player>(type: StreamerItemTypes, multiplier: number, player?: number | P): number;
726
+ static getTypePriority: () => number | _infernus_streamer.StreamerItemTypeTuple;
727
+ static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
728
+ static getCellDistance: () => number;
729
+ static setCellDistance: (distance?: number | undefined) => number;
730
+ static getCellSize: () => number;
731
+ static setCellSize: (size?: number | undefined) => number;
732
+ static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
733
+ static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
734
+ static toggleItemInvAreas: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
735
+ static isToggleItemInvAreas: (type: StreamerItemTypes, id: number) => boolean;
736
+ static toggleItemCallbacks: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
737
+ static isToggleItemCallbacks: (type: StreamerItemTypes, id: number) => boolean;
738
+ static toggleErrorCallback: (toggle: boolean) => number;
739
+ static isToggleErrorCallback: () => boolean;
740
+ static amxUnloadDestroyItems: (toggle: boolean) => number;
741
+ static processActiveItems: () => number;
742
+ static toggleIdleUpdate<P extends Player>(player: P, toggle: boolean): number;
743
+ static isToggleIdleUpdate<P extends Player>(player: P): boolean;
744
+ static toggleCameraUpdate<P extends Player>(player: P, toggle: boolean): number;
745
+ static isToggleCameraUpdate<P extends Player>(player: P): boolean;
746
+ static toggleItemUpdate<P extends Player>(player: P, type: StreamerItemTypes, toggle: boolean): number;
747
+ static isToggleItemUpdate<P extends Player>(player: P, type: StreamerItemTypes): boolean;
748
+ static getLastUpdateTime(): number;
749
+ static update<P extends Player>(player: P, type?: StreamerItemTypes | -1): number;
750
+ static updateEx<P extends Player>(player: P, x: number, y: number, z: number, worldid?: number, interiorid?: number, type?: StreamerItemTypes | -1, compensatedtime?: number, freezeplayer?: boolean): number;
751
+ static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
752
+ static toggleItem<P extends Player>(player: P, type: StreamerItemTypes, id: number, toggle: boolean): number;
753
+ static isToggleItem<P extends Player>(player: P, type: StreamerItemTypes, id: number): boolean;
754
+ static toggleAllItems<P extends Player>(player: P, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
755
+ static getItemInternalID<P extends Player>(player: P, type: StreamerItemTypes, streamerid: number): number;
756
+ static getItemStreamerID<P extends Player>(player: P, type: StreamerItemTypes, internalid: number): number;
757
+ static isItemVisible<P extends Player>(player: P, type: StreamerItemTypes, id: number): boolean;
758
+ static destroyAllVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, serverwide?: number): number;
759
+ static countVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, serverwide?: number): number;
760
+ static destroyAllItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
761
+ static countItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
762
+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxitems?: number | undefined, range?: number | undefined, worldid?: number | undefined) => void;
763
+ static getAllVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, items: number[]): void;
764
+ static getItemPos: (type: StreamerItemTypes, id: number) => {
765
+ x: number;
766
+ y: number;
767
+ z: number;
768
+ };
769
+ static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
770
+ static getItemOffset: (type: StreamerItemTypes, id: number) => {
771
+ x: number;
772
+ y: number;
773
+ z: number;
774
+ };
775
+ static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
776
+ static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
777
+ static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
778
+ static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
779
+ static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
780
+ static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
781
+ static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
782
+ static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
783
+ static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
784
+ static removeArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
785
+ static getArrayDataLength: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number;
786
+ static getUpperBound: (type: StreamerItemTypes) => number;
787
+ static onItemStreamIn: (fn: (type: StreamerItemTypes, id: number, forplayerid: number) => number) => void;
788
+ static onItemStreamOut: (fn: (type: StreamerItemTypes, id: number, forplayerid: number) => number) => void;
789
+ static onPluginError: (fn: (error: string) => number) => void;
790
+ }
791
+
792
+ declare class DynamicObject {
793
+ private sourceInfo;
794
+ private _id;
795
+ get id(): number;
796
+ constructor(object: IDynamicObject);
797
+ create(): void | this;
798
+ destroy(): void | this;
799
+ isValid(): boolean;
800
+ getPos(): void | {
801
+ x: number;
802
+ y: number;
803
+ z: number;
804
+ };
805
+ setPos(x: number, y: number, z: number): void | number;
806
+ getRot(): void | {
807
+ rx: number;
808
+ ry: number;
809
+ rz: number;
810
+ };
811
+ setRot(rx: number, ry: number, rz: number): void | number;
812
+ move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): void | number;
813
+ stop(): void | number;
814
+ isMoving(): boolean;
815
+ attachCamera<P extends Player>(player: P): void | number;
816
+ attachToObject<O extends DynamicObject>(attachto: O, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number, syncrotation?: boolean): void | number;
817
+ attachToPlayer<P extends Player>(player: P, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
818
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
819
+ edit<P extends Player>(player: P): void | number;
820
+ isMaterialUsed(materialIndex: number): boolean;
821
+ removeMaterial(materialIndex: number): number;
822
+ getMaterial(materialIndex: number, txdname: string, texturename: string): void | {
823
+ modelid: number;
824
+ materialcolor: string | number;
825
+ };
826
+ setMaterial(materialindex: number, modelid: number, txdname: string, texturename: string, materialcolour?: string): void | number;
827
+ isMaterialTextUsed(materialIndex: number): boolean;
828
+ removeMaterialText(materialIndex: number): number;
829
+ getMaterialText(materialIndex: number): void | {
830
+ text: string;
831
+ materialsize: number;
832
+ fontface: string;
833
+ bold: number;
834
+ fontcolour: number;
835
+ backcolour: number;
836
+ textalignment: number;
837
+ };
838
+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColour?: string, backColour?: string, textAlignment?: number): void | number;
839
+ getPlayerCameraTarget<P extends Player, O extends DynamicObject>(player: P, objMap: Map<number, O>): void | O;
840
+ toggleCallbacks(toggle?: boolean): void | number;
841
+ isToggleCallbacks(): boolean;
842
+ }
843
+
844
+ declare class DynamicObjectEvent<P extends Player, O extends DynamicObject> {
845
+ private readonly objects;
846
+ private readonly players;
847
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
848
+ onMoved?(object: O): TCommonCallback;
849
+ onPlayerEdit?(player: P, object: O, response: EditResponseTypesEnum, x: number, y: number, z: number, rx: number, ry: number, rz: number): TCommonCallback;
850
+ onPlayerSelect?(player: P, object: O, modelid: number, x: number, y: number, z: number): TCommonCallback;
851
+ onPlayerShoot?(player: P, weaponid: number, object: O, x: number, y: number, z: number): TCommonCallback;
852
+ onStreamIn?(object: O, player: P): TCommonCallback;
853
+ onStreamOut?(object: O, player: P): TCommonCallback;
854
+ getObjectsArr(): Array<O>;
855
+ getObjectsMap(): Map<number, O>;
856
+ }
857
+
858
+ declare class DynamicArea {
859
+ private sourceInfo;
860
+ private _id;
861
+ get type(): TDynamicAreaTypes;
862
+ get id(): number;
863
+ constructor(area: TDynamicArea);
864
+ create(): void | this;
865
+ destroy(): void | this;
866
+ isValid(): boolean;
867
+ getType(): void | StreamerAreaTypes;
868
+ getPolygonPoints(): void | number[];
869
+ getPolygonNumberPoints(): void | number;
870
+ isPlayerIn<P extends Player>(player: P, recheck?: boolean): boolean;
871
+ static isPlayerInAny<P extends Player>(player: P, recheck?: boolean): boolean;
872
+ isAnyPlayerIn(recheck?: boolean): boolean;
873
+ static isAnyPlayerInAny(recheck?: boolean): boolean;
874
+ static getPlayerAreas<P extends Player, A extends DynamicArea>(player: P, areas: Map<number, A>): Array<A | undefined>;
875
+ static getPlayerAreasNumber<P extends Player>(player: P): any;
876
+ isPointIn(x: number, y: number, z: number): boolean;
877
+ static isPointInAny(x: number, y: number, z: number): boolean;
878
+ isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
879
+ static isLineInAny(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
880
+ static getForPoint<A extends DynamicArea>(x: number, y: number, z: number, areas: Map<number, A>): Array<A | undefined>;
881
+ static getNumberForPoint(x: number, y: number, z: number): number;
882
+ static getForLine<A extends DynamicArea>(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, areas: Map<number, A>): Array<A | undefined>;
883
+ static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
884
+ attachToObject<O extends DynamicObject>(obj: O, offsetx?: number, offsety?: number, offsetz?: number): void | number;
885
+ attachToPlayer<P extends Player>(player: P, offsetx?: number, offsety?: number, offsetz?: number): void | number;
886
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetx?: number, offsety?: number, offsetz?: number): void | number;
887
+ toggleSpectateMode(toggle: boolean): void | number;
888
+ isToggleSpectateMode(): boolean;
889
+ toggleCallbacks(toggle?: boolean): void | number;
890
+ isToggleCallbacks(): boolean;
891
+ }
892
+
893
+ declare class DynamicAreaEvent<P extends Player, A extends DynamicArea> {
894
+ private readonly areas;
895
+ private readonly players;
896
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
897
+ onPlayerEnter?(player: P, area: A): TCommonCallback;
898
+ onPlayerLeave?(player: P, area: A): TCommonCallback;
899
+ onStreamIn?(area: A, player: P): TCommonCallback;
900
+ onStreamOut?(area: A, player: P): TCommonCallback;
901
+ getAreasArr(): Array<A>;
902
+ getAreasMap(): Map<number, A>;
903
+ }
904
+
905
+ declare class Player {
906
+ private _id;
907
+ private _isNpc;
908
+ private _locale;
909
+ private _charset;
910
+ private _isRecording;
911
+ lastDrunkLevel: number;
912
+ lastFps: number;
913
+ isPaused: boolean;
914
+ lastUpdateTick: number;
915
+ get id(): number;
916
+ get locale(): string;
917
+ set locale(value: string);
918
+ get charset(): string;
919
+ set charset(value: string);
920
+ get isRecording(): boolean;
921
+ set isRecording(value: boolean);
922
+ constructor(id: number);
923
+ sendClientMessage(colour: string | number, msg: string): number;
924
+ static sendClientMessageToAll<P extends Player>(players: Array<P>, colour: string | number, msg: string): void;
925
+ sendPlayerMessage<P extends Player>(player: P, message: string): number;
926
+ sendPlayerMessageToAll<P extends Player>(players: Array<P>, message: string): number;
927
+ isNpc(): boolean;
928
+ getFps(): number;
929
+ getDrunkLevel(): number;
930
+ setDrunkLevel(level: number): void;
931
+ allowTeleport(allow: boolean): void;
932
+ isTeleportAllowed(): boolean;
933
+ enableCameraTarget(enable: boolean): void;
934
+ enableStuntBonus(enable: boolean): void;
935
+ getInterior(): number;
936
+ setInterior(interiorId: number): number;
937
+ showPlayerNameTag<P extends Player>(showPlayer: P, show: boolean): void;
938
+ setColor(colour: string | number): void;
939
+ getColor(): number;
940
+ setPlayerMarker<P extends Player>(showPlayer: P, colour: string | number): void;
941
+ resetMoney(): number;
942
+ getMoney(): number;
943
+ giveMoney(money: number): number;
944
+ resetWeapons(): number;
945
+ spawn(): number;
946
+ setHealth(health: number): number;
947
+ getHealth(): number;
948
+ toggleClock(toggle: boolean): number;
949
+ toggleControllable(toggle: boolean): number;
950
+ toggleSpectating(toggle: boolean): number;
951
+ spectatePlayer<P extends Player>(targetPlayer: P, mode?: SpectateModesEnum): number;
952
+ spectateVehicle<V extends Vehicle>(targetVehicle: V, mode?: SpectateModesEnum): number;
953
+ forceClassSelection(): void;
954
+ kick(): void;
955
+ ban(): void;
956
+ banEx(reason: string, charset: string): void;
957
+ isAdmin(): boolean;
958
+ isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
959
+ isStreamedIn<P extends Player>(forplayer: P): boolean;
960
+ setSkin(skinId: number, ignoreRange?: boolean): number;
961
+ getSkin(): number;
962
+ isInAnyVehicle(): boolean;
963
+ getSpecialAction(): SpecialActionsEnum;
964
+ setSpecialAction(actionId: SpecialActionsEnum): number;
965
+ setScore(score: number): number;
966
+ getScore(): number;
967
+ getPing(): number;
968
+ setPos(x: number, y: number, z: number): number;
969
+ getPos(): TPos | undefined;
970
+ isSpectating(): boolean;
971
+ isWasted(): boolean;
972
+ getState(): PlayerStateEnum;
973
+ getVersion(): string;
974
+ setVirtualWorld(worldId: number): number;
975
+ getVirtualWorld(): number;
976
+ removeFromVehicle(): number;
977
+ setWantedLevel(level: number): number;
978
+ getWantedLevel(): number;
979
+ setFacingAngle(ang: number): number;
980
+ getFacingAngle(): number;
981
+ setWeather(weather: number): void;
982
+ getWeather(): number;
983
+ setTime(hour: number, minute: number): void | number;
984
+ getTime(): {
985
+ hour: number;
986
+ minute: number;
987
+ };
988
+ removeBuilding(modelid: number, fX: number, fY: number, fZ: number, fRadius: number): void;
989
+ setTeam(team: number): void;
990
+ getTeam(): number;
991
+ setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
992
+ getName(): string;
993
+ setName(name: string): number;
994
+ setVelocity(x: number, y: number, z: number): number;
995
+ getVelocity(): TPos;
996
+ getKeys(): {
997
+ keys: KeysEnum;
998
+ updown: KeysEnum;
999
+ leftright: KeysEnum;
1000
+ };
1001
+ getIp(): string;
1002
+ getFightingStyle(): FightingStylesEnum;
1003
+ setFightingStyle(style: FightingStylesEnum): void;
1004
+ setArmour(armour: number): number;
1005
+ getArmour(): number;
1006
+ setCameraBehind(): number;
1007
+ setCameraPos(x: number, y: number, z: number): number;
1008
+ setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
1009
+ getCameraAspectRatio(): number;
1010
+ getCameraFrontVector(): TPos;
1011
+ getCameraMode(): CameraModesEnum;
1012
+ getCameraPos(): TPos;
1013
+ getCameraTargetPlayer<P extends Player>(players: Array<P>): P | undefined;
1014
+ getCameraTargetVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1015
+ getCameraZoom(): number;
1016
+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
1017
+ stopAudioStream(): void;
1018
+ playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
1019
+ static getPoolSize(): number;
1020
+ static getMaxPlayers(): number;
1021
+ playCrimeReport<P extends Player>(suspect: P, crimeId: number): number;
1022
+ interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1023
+ interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1024
+ createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1025
+ static isConnected(id: number): boolean;
1026
+ isConnected(): boolean;
1027
+ disableRemoteVehicleCollisions(disable: boolean): number;
1028
+ getVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1029
+ getVehicleSeat(): number;
1030
+ getSurfingVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1031
+ applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean): void;
1032
+ clearAnimations(forceSync?: boolean): void;
1033
+ getAnimationIndex(): number;
1034
+ getAnimationName(): {
1035
+ animLib: string;
1036
+ animName: string;
1037
+ };
1038
+ setShopName(shopName: string): void;
1039
+ setPosFindZ(x: number, y: number, z?: number): Promise<number>;
1040
+ setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
1041
+ setChatBubble(text: string, colour: string | number, drawDistance: number, expireTime: number): void;
1042
+ getDistanceFromPoint(X: number, Y: number, Z: number): number;
1043
+ getCustomSkin(): number;
1044
+ getTargetPlayer<P extends Player>(players: Array<P>): undefined | P;
1045
+ getLastShotVectors(): {
1046
+ fOriginX: number;
1047
+ fOriginY: number;
1048
+ fOriginZ: number;
1049
+ fHitPosX: number;
1050
+ fHitPosY: number;
1051
+ fHitPosZ: number;
1052
+ };
1053
+ getWeapon(): WeaponEnum | -1;
1054
+ getWeaponData(slot: number): {
1055
+ weapons: number;
1056
+ ammo: number;
1057
+ } | undefined;
1058
+ getWeaponState(): WeaponStatesEnum;
1059
+ giveWeapon(weaponid: WeaponEnum, ammo: number): number;
1060
+ setAmmo(weaponid: number, ammo: number): number;
1061
+ getAmmo(): number;
1062
+ setArmedWeapon(weaponid: number): number;
1063
+ clearDeathMessage(): void;
1064
+ sendDeathMessage<P extends Player>(killer: P | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1065
+ sendDeathMessageToPlayer<P extends Player>(killer: P | InvalidEnum.PLAYER_ID, killee: P | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1066
+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1067
+ redirectDownload(url: string): number;
1068
+ sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1069
+ selectTextDraw(colour: string | number): void;
1070
+ cancelSelectTextDraw(): void;
1071
+ beginObjectSelecting(): void;
1072
+ endObjectEditing(): void;
1073
+ getSurfingObject<O extends DynamicObject>(objects: Map<number, O>): void | O;
1074
+ isAttachedObjectSlotUsed(index: number): boolean;
1075
+ setAttachedObject(index: number, modelid: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialcolour1: string | number, materialcolour2: string | number): void | number;
1076
+ removeAttachedObject(index: number): number;
1077
+ toggleWidescreen(set: boolean): number;
1078
+ isPlayerWidescreenToggled(): boolean;
1079
+ getSpawnInfo(): _infernus_wrapper.IPlayerClass;
1080
+ getSkillLevel(skill: WeaponSkillsEnum): number;
1081
+ isCheckpointActive(): boolean;
1082
+ getCheckpoint(): _infernus_wrapper.ICheckPoint;
1083
+ isRaceCheckpointActive(): boolean;
1084
+ getRaceCheckpoint(): _infernus_wrapper.IRaceCheckPoint;
1085
+ getWorldBounds(): void;
1086
+ isInModShop(): boolean;
1087
+ getSirenState(): number;
1088
+ getLandingGearState(): number;
1089
+ getHydraReactorAngle(): number;
1090
+ getTrainSpeed(): number;
1091
+ getZAim(): number;
1092
+ getSurfingOffsets(): _infernus_wrapper.IOffsets;
1093
+ getRotationQuat(): _infernus_wrapper.IQuat;
1094
+ getDialogID(): number;
1095
+ getSpectateID(): number;
1096
+ getSpectateType(): SpectateModesEnum;
1097
+ getRawIp(): string;
1098
+ setGravity(gravity: number): number;
1099
+ getGravity(): number;
1100
+ setAdmin(admin: boolean): number;
1101
+ isSpawned(): boolean;
1102
+ isControllable(): boolean;
1103
+ isCameraTargetEnabled(): boolean;
1104
+ toggleGhostMode(toggle: boolean): number;
1105
+ getGhostMode(): boolean;
1106
+ getBuildingsRemoved(): number;
1107
+ getAttachedObject(index: number): _infernus_wrapper.IAttachedObject;
1108
+ removeWeapon(weaponid: number): number;
1109
+ isUsingOfficialClient(): boolean;
1110
+ allowWeapons(allow: boolean): boolean;
1111
+ areWeaponsAllowed(): boolean;
1112
+ gpci(charset?: string): string;
1113
+ }
1114
+
1115
+ declare class PlayerEvent<P extends Player> {
1116
+ private readonly players;
1117
+ private static cmdBus;
1118
+ constructor(newPlayerFn: (id: number) => P);
1119
+ findPlayerById(playerid: number): P | undefined;
1120
+ getPlayersArr(): Array<P>;
1121
+ getPlayersMap(): Map<number, P>;
1122
+ readonly throttleUpdate: lodash.DebouncedFunc<(player: P) => TCommonCallback | undefined>;
1123
+ private static fpsHeartbeat;
1124
+ readonly onCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => (() => void);
1125
+ readonly offCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => void;
1126
+ private promiseCommand;
1127
+ onConnect?(player: P): TCommonCallback;
1128
+ onDisconnect?(player: P, reason: number): TCommonCallback;
1129
+ onText?(player: P, text: string): TCommonCallback;
1130
+ onCommandReceived?(player: P, command: string): TCommonCallback;
1131
+ onCommandPerformed?(player: P, command: string): TCommonCallback;
1132
+ onCommandError?(player: P, command: string, err: ICmdErr): TCommonCallback;
1133
+ onEnterExitModShop?(player: P, enterexit: number, interiorid: number): TCommonCallback;
1134
+ onClickMap?(player: P, fX: number, fY: number, fZ: number): TCommonCallback;
1135
+ onClickPlayer?(player: P, clickedPlayer: P, source: number): TCommonCallback;
1136
+ onDeath?(player: P, killer: P | InvalidEnum.PLAYER_ID, reason: number): TCommonCallback;
1137
+ onGiveDamage?(player: P, damage: P, amount: number, weaponid: WeaponEnum, bodypart: BodyPartsEnum): TCommonCallback;
1138
+ onKeyStateChange?(player: P, newkeys: KeysEnum, oldkeys: KeysEnum): TCommonCallback;
1139
+ onRequestClass?(player: P, classid: number): TCommonCallback;
1140
+ onRequestSpawn?(player: P): TCommonCallback;
1141
+ onSpawn?(player: P): TCommonCallback;
1142
+ onStateChange?(player: P, newstate: PlayerStateEnum, oldstate: PlayerStateEnum): TCommonCallback;
1143
+ onStreamIn?(player: P, forPlayer: P): TCommonCallback;
1144
+ onStreamOut?(player: P, forPlayer: P): TCommonCallback;
1145
+ onTakeDamage?(player: P, damage: P | InvalidEnum.PLAYER_ID, amount: number, weaponid: WeaponEnum, bodypart: BodyPartsEnum): TCommonCallback;
1146
+ onUpdate?(player: P): TCommonCallback;
1147
+ onInteriorChange?(player: P, newinteriorid: number, oldinteriorid: number): TCommonCallback;
1148
+ onPause?(player: P, timestamp: number): TCommonCallback;
1149
+ onResume?(player: P, pauseMs: number): TCommonCallback;
1150
+ onRequestDownload?(player: P, type: number, crc: number): TCommonCallback;
1151
+ onFinishedDownloading?(player: P, virtualworld: number): TCommonCallback;
1152
+ }
1153
+
1154
+ interface IDialog {
1155
+ style?: DialogStylesEnum;
1156
+ caption?: string;
1157
+ info?: string;
1158
+ button1?: string;
1159
+ button2?: string;
1160
+ }
1161
+ interface IDialogResCommon {
1162
+ response: number;
1163
+ listitem: number;
1164
+ }
1165
+ interface IDialogResRaw extends IDialogResCommon {
1166
+ inputbuf: number[];
1167
+ }
1168
+ interface IDialogResResult extends IDialogResCommon {
1169
+ inputtext: string;
1170
+ }
1171
+ interface ICmdErr {
1172
+ code: number;
1173
+ msg: string;
1174
+ }
1175
+ interface IVehicle {
1176
+ modelid: number;
1177
+ x: number;
1178
+ y: number;
1179
+ z: number;
1180
+ z_angle: number;
1181
+ colour1: string | number;
1182
+ colour2: string | number;
1183
+ respawn_delay?: number;
1184
+ addsiren?: boolean;
1185
+ }
1186
+ interface IAnimateInfo {
1187
+ n: string;
1188
+ d: number;
1189
+ }
1190
+ interface IGangZone<P extends Player> {
1191
+ player?: P;
1192
+ minx: number;
1193
+ miny: number;
1194
+ maxx: number;
1195
+ maxy: number;
1196
+ }
1197
+ interface ICommonTextDrawKey {
1198
+ id: number;
1199
+ global: boolean;
1200
+ }
1201
+ interface ITextDraw<P extends Player> {
1202
+ player?: P;
1203
+ x: number;
1204
+ y: number;
1205
+ text: string;
1206
+ }
1207
+ interface IDialogFuncQueue {
1208
+ resolve: (value: IDialogResRaw | PromiseLike<IDialogResRaw>) => void;
1209
+ reject: (reason: string) => void;
1210
+ }
1211
+ interface IDynamic {
1212
+ worldid?: TStreamerExtendable;
1213
+ interiorid?: TStreamerExtendable;
1214
+ playerid?: TStreamerExtendable;
1215
+ extended?: boolean;
1216
+ }
1217
+ interface IDynamicCommon extends IDynamic {
1218
+ x: number;
1219
+ y: number;
1220
+ z: number;
1221
+ areaid?: TStreamerExtendable;
1222
+ streamdistance?: number;
1223
+ priority?: number;
1224
+ }
1225
+ interface IDynamicMapIcon extends IDynamicCommon {
1226
+ type: number;
1227
+ colour: string | number;
1228
+ style?: MapIconStyles;
1229
+ }
1230
+ interface IDynamicPickup extends IDynamicCommon {
1231
+ type: number;
1232
+ modelid: number;
1233
+ }
1234
+ interface IDynamicCheckPoint extends IDynamicCommon {
1235
+ size: number;
1236
+ }
1237
+ interface IDynamicRaceCp extends IDynamicCheckPoint {
1238
+ type: number;
1239
+ nextx: number;
1240
+ nexty: number;
1241
+ nextz: number;
1242
+ }
1243
+ interface IDynamicActor extends IDynamicCommon {
1244
+ r: number;
1245
+ modelid: number;
1246
+ invulnerable: boolean;
1247
+ health: number;
1248
+ }
1249
+ interface IDynamic3DTextLabel extends IDynamicCommon {
1250
+ charset?: string;
1251
+ text: string;
1252
+ colour: string | number;
1253
+ attachedplayer?: number;
1254
+ attachedvehicle?: number;
1255
+ testlos?: boolean;
1256
+ drawdistance: number;
1257
+ }
1258
+ interface IDynamicObject extends IDynamicCommon {
1259
+ charset?: string;
1260
+ modelid: number;
1261
+ rx: number;
1262
+ ry: number;
1263
+ rz: number;
1264
+ drawdistance?: number;
1265
+ }
1266
+ interface IClientResRaw {
1267
+ actionid: number;
1268
+ memaddr: number;
1269
+ retndata: number;
1270
+ }
1271
+ interface IClientFuncQueue {
1272
+ resolve: (value: IClientResRaw | PromiseLike<IClientResRaw>) => void;
1273
+ reject: (reason: string) => void;
1274
+ timeout: NodeJS.Timeout;
1275
+ }
1276
+ interface ICommonGangZoneKey {
1277
+ id: number;
1278
+ global: boolean;
1279
+ }
1280
+ interface IDynamicCircleCommon extends IDynamic {
1281
+ x: number;
1282
+ y: number;
1283
+ size: number;
1284
+ }
1285
+ interface IDynamicCircle extends IDynamicCircleCommon {
1286
+ type: "circle";
1287
+ }
1288
+ interface IDynamicCylinder extends IDynamicCircleCommon {
1289
+ type: "cylinder";
1290
+ minz: number;
1291
+ maxz: number;
1292
+ }
1293
+ interface IDynamicSphere extends IDynamicCircleCommon {
1294
+ type: "sphere";
1295
+ z: number;
1296
+ }
1297
+ interface IDynamicRectangleCommon extends IDynamic {
1298
+ minx: number;
1299
+ miny: number;
1300
+ maxx: number;
1301
+ maxy: number;
1302
+ }
1303
+ interface IDynamicRectangle extends IDynamicRectangleCommon {
1304
+ type: "rectangle";
1305
+ }
1306
+ interface IDynamicCuboid extends IDynamicRectangleCommon {
1307
+ type: "cuboid";
1308
+ minz: number;
1309
+ maxz: number;
1310
+ }
1311
+ interface IDynamicPolygon extends IDynamic {
1312
+ type: "polygon";
1313
+ points: number[];
1314
+ minz: number;
1315
+ maxz: number;
1316
+ }
1317
+ interface IDynamicAreaKey {
1318
+ id: number;
1319
+ type: TDynamicAreaTypes;
1320
+ }
1321
+
1322
+ interface IFilterScript {
1323
+ name: string;
1324
+ load: (...args: Array<any>) => any;
1325
+ unload: () => any;
1326
+ [propName: string | number | symbol]: any;
1327
+ }
1328
+
1329
+ type TEventName = string | string[];
1330
+ type TEventFunc<EventInstance, P> = (this: EventInstance, player: P, ...args: string[]) => boolean | number | void | Promise<boolean | number | void>;
1331
+ type TLocales = Record<string, Record<string, any>>;
1332
+ type TPos = {
1333
+ x: number;
1334
+ y: number;
1335
+ z: number;
1336
+ };
1337
+ type TStreamerExtendable = number | number[];
1338
+ type TDynamicArea = IDynamicCircle | IDynamicCylinder | IDynamicSphere | IDynamicRectangle | IDynamicCuboid | IDynamicPolygon;
1339
+ type TDynamicAreaTypes = "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon";
1340
+ type TCommonCallback = number | boolean | Promise<number | boolean>;
1341
+
1342
+ declare class I18n {
1343
+ private defaultLocale;
1344
+ private locales;
1345
+ constructor(defaultLocale: keyof TLocales, locales: TLocales);
1346
+ addLocales: (locales: TLocales) => void;
1347
+ removeLocales: (...props: any[]) => void;
1348
+ $t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
1349
+ static isValidate(charset: string): void;
1350
+ static encodeToBuf(content: string, charset: string): number[];
1351
+ static decodeFromBuf(buf: Buffer | number[], charset: string): string;
1352
+ static getValidStr(byteArr: number[]): number[];
1353
+ static snakeLocaleKeys(locales: TLocales): lodash.Dictionary<Record<string, any>>;
1354
+ }
1355
+
1356
+ declare class Dialog<T extends Player> {
1357
+ private id;
1358
+ private static CREATED_ID;
1359
+ private static MAX_DIALOGID;
1360
+ private dialog;
1361
+ static waitingQueue: Map<number, IDialogFuncQueue>;
1362
+ constructor(dialog?: IDialog);
1363
+ get style(): DialogStylesEnum | undefined;
1364
+ set style(v: DialogStylesEnum | undefined);
1365
+ get caption(): string | undefined;
1366
+ set caption(v: string | undefined);
1367
+ get info(): string | undefined;
1368
+ set info(v: string | undefined);
1369
+ get button1(): string | undefined;
1370
+ set button1(v: string | undefined);
1371
+ get button2(): string | undefined;
1372
+ set button2(v: string | undefined);
1373
+ private static delDialogTask;
1374
+ show(player: T): Promise<IDialogResResult>;
1375
+ static close<T extends Player>(player: T): void;
1376
+ }
1377
+
1378
+ declare class NpcEvent {
1379
+ constructor();
1380
+ onConnect?(myplayerid: number): TCommonCallback;
1381
+ onDisconnect?(reason: string): TCommonCallback;
1382
+ onModeInit?(): TCommonCallback;
1383
+ onModeExit?(): TCommonCallback;
1384
+ onSpawn?(): TCommonCallback;
1385
+ onClientMessage?(colour: number, text: string): TCommonCallback;
1386
+ }
1387
+
1388
+ declare class NpcFunc {
1389
+ private constructor();
1390
+ private static recordStatus;
1391
+ static readonly connectNPC: (name: string, script: string) => number;
1392
+ static startRecordingPlayerData<P extends Player>(player: P, recordtype: RecordTypesEnum, recordname: string): void;
1393
+ static stopRecordingPlayerData<P extends Player>(player: P): void;
1394
+ static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
1395
+ static stopRecordingPlayback(): void;
1396
+ static pauseRecordingPlayback(): void;
1397
+ static resumeRecordingPlayback(): void;
1398
+ }
1399
+
1400
+ declare class GameMode {
1401
+ static charset: string;
1402
+ private initialized;
1403
+ constructor();
1404
+ isInitialized(): boolean;
1405
+ static exit(): void;
1406
+ static use: (plugin: IFilterScript, ...options: Array<any>) => typeof GameMode;
1407
+ static loadScript: (scriptName: string) => void;
1408
+ static unloadScript: (scriptName: string) => void;
1409
+ static reloadScript: (scriptName: string) => void;
1410
+ static supportAllNickname(): void;
1411
+ onInit?(): void;
1412
+ onExit?(): void;
1413
+ onIncomingConnection?(playerid: number, ipAddress: string, port: number): TCommonCallback;
1414
+ onRconCommand?(cmd: string): TCommonCallback;
1415
+ onRconLoginAttempt?(ip: string, password: string, success: boolean): TCommonCallback;
1416
+ static allowAdminTeleport: (allow: boolean) => void;
1417
+ static isAdminTeleportAllowed: () => boolean;
1418
+ static allowInteriorWeapons: (allow: boolean) => void;
1419
+ static areInteriorWeaponsAllowed: () => boolean;
1420
+ static areAllAnimationsEnabled: () => boolean;
1421
+ static enableAllAnimations: (enable: boolean) => void;
1422
+ static enableStuntBonusForAll: (enable: boolean) => number;
1423
+ static enableVehicleFriendlyFire: () => number;
1424
+ static enableZoneNames: (enable: boolean) => number;
1425
+ static disableInteriorEnterExits: () => number;
1426
+ static setGameModeText: (string: string) => number;
1427
+ static getGravity: () => number;
1428
+ static setGravity: (gravity: number) => number;
1429
+ static showNameTags: (show: boolean) => number;
1430
+ static disableNameTagLOS: () => number;
1431
+ static usePlayerPedAnims: () => number;
1432
+ static showPlayerMarkers: (mode: MarkerModesEnum) => number;
1433
+ static limitPlayerMarkerRadius: (marker_radius: number) => number;
1434
+ static limitGlobalChatRadius: (chat_radius: number) => number;
1435
+ static setNameTagDrawDistance: (distance: number) => number;
1436
+ static setWeather(weather: number): number;
1437
+ static setWorldTime(hour: number): number;
1438
+ static setTeamCount: (count: number) => number;
1439
+ static sendRconCommand: (command: string) => number;
1440
+ static addPlayerClass: (modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1441
+ static addPlayerClassEx: (teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1442
+ static createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1443
+ static manualVehicleEngineAndLights: () => number;
1444
+ static blockIpAddress: (ip_address: string, timems: number) => number;
1445
+ static unBlockIpAddress: (ip_address: string) => number;
1446
+ static getServerTickRate: () => number;
1447
+ static addSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string): number;
1448
+ static addSimpleModelTimed(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon: number, timeoff: number): number;
1449
+ private static checkSimpleModel;
1450
+ static findModelFileNameFromCRC: (crc: number) => string;
1451
+ static findTextureFileNameFromCRC: (crc: number) => string;
1452
+ static getWeaponName: (weaponid: number) => string;
1453
+ static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
1454
+ static vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
1455
+ static clearBanList: () => void;
1456
+ static isBanned: (ipaddress: string) => boolean;
1457
+ static isValidNickName: (name: string) => boolean;
1458
+ static allowNickNameCharacter: (byte: number, allow: boolean) => void;
1459
+ static isNickNameCharacterAllowed: (byte: number) => boolean;
1460
+ static addServerRule: (name: string, value: string) => boolean;
1461
+ static setServerRule: (name: string, value: string) => boolean;
1462
+ static isValidServerRule: (name: string) => boolean;
1463
+ static removeServerRule: (name: string) => boolean;
1464
+ static getWeaponSlot: (weaponid: number) => number;
1465
+ static getAvailableClasses: () => number;
1466
+ static getPlayerClass: (classid: number) => boolean | _infernus_wrapper.IPlayerClass;
1467
+ static editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1468
+ static toggleChatTextReplacement: (toggle: boolean) => void;
1469
+ static chatTextReplacementToggled: () => boolean;
1470
+ }
1471
+
1472
+ declare class NetStats {
1473
+ private constructor();
1474
+ static getNetworkStats(): string;
1475
+ static getPlayerNetworkStats<P extends Player>(player: P): string;
1476
+ static getBytesReceived<P extends Player>(player: P): number;
1477
+ static getBytesSent<P extends Player>(player: P): number;
1478
+ static getConnectionStatus<P extends Player>(player: P): ConnectionStatusEnum;
1479
+ static getConnectedTime<P extends Player>(player: P): number;
1480
+ static getIpPort<P extends Player>(player: P): string;
1481
+ static getMessagesReceived<P extends Player>(player: P): number;
1482
+ static getMessagesRecvPerSecond<P extends Player>(player: P): number;
1483
+ static getMessagesSent<P extends Player>(player: P): number;
1484
+ static getPacketLossPercent<P extends Player>(player: P): number;
1485
+ }
1486
+
1487
+ declare class GameText<P extends Player = Player> {
1488
+ private _text;
1489
+ private _time;
1490
+ private _style;
1491
+ get text(): string;
1492
+ set text(value: string);
1493
+ get time(): number;
1494
+ set time(value: number);
1495
+ get style(): number;
1496
+ set style(value: number);
1497
+ constructor(str: string, time: number, style: number);
1498
+ static hideForAll(style: number): void;
1499
+ static has<P extends Player>(player: P, style: number): boolean;
1500
+ forAll(): void;
1501
+ forPlayer(player: P): void;
1502
+ hideForPlayer(player: P): boolean;
1503
+ }
1504
+
1505
+ declare class Menu {
1506
+ private static menuCount;
1507
+ private _id;
1508
+ private _itemCount;
1509
+ get itemCount(): number;
1510
+ get id(): number;
1511
+ private _title;
1512
+ get title(): string;
1513
+ set title(value: string);
1514
+ private _columns;
1515
+ get columns(): number;
1516
+ set columns(value: number);
1517
+ private _x;
1518
+ get x(): number;
1519
+ set x(value: number);
1520
+ private _y;
1521
+ get y(): number;
1522
+ set y(value: number);
1523
+ private _col1width;
1524
+ get col1width(): number;
1525
+ set col1width(value: number);
1526
+ private _col2width;
1527
+ get col2width(): number;
1528
+ set col2width(value: number);
1529
+ constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
1530
+ create(): void | this;
1531
+ destroy(): void | this;
1532
+ addItem(column: number, title: string): void | this;
1533
+ setColumnHeader(column: number, header: string): void | this;
1534
+ disable(): void | this;
1535
+ disableRow(row: number): void;
1536
+ isValid(): boolean;
1537
+ showForPlayer<P extends Player>(player: P): void | number;
1538
+ hideForPlayer<P extends Player>(player: P): void | number;
1539
+ static getMenu<M extends Menu, P extends Player>(player: P, menus: Array<M>): M | undefined;
1540
+ isDisabled(): boolean;
1541
+ isRowDisabled(row: number): boolean;
1542
+ getItems(column: number): number;
1543
+ getPos(): {
1544
+ fX: number;
1545
+ fY: number;
1546
+ };
1547
+ getColumnWidth(): {
1548
+ fColumn1: number;
1549
+ fColumn2: number;
1550
+ };
1551
+ getColumnHeader(column: number): void | string;
1552
+ getItem(column: number, item: number): void | string;
1553
+ }
1554
+
1555
+ declare class MenuEvent<P extends Player, M extends Menu> {
1556
+ private readonly menus;
1557
+ private readonly players;
1558
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1559
+ onPlayerExited?(player: P, menu: M): TCommonCallback;
1560
+ onPlayerSelectedRow?(player: P, menu: M, row: number): TCommonCallback;
1561
+ private findPlayerById;
1562
+ findMenuById(menuId: number): M | undefined;
1563
+ getMenusArr(): Array<M>;
1564
+ getMenusMap(): Map<number, M>;
1565
+ }
1566
+
1567
+ declare class GangZone<P extends Player> {
1568
+ private _id;
1569
+ private static createdGlobalCount;
1570
+ private static createdPlayerCount;
1571
+ readonly sourceInfo: IGangZone<P>;
1572
+ constructor(gangZone: IGangZone<P>);
1573
+ get id(): number;
1574
+ create(): void;
1575
+ destroy(): void;
1576
+ showForAll(colour: string | number): void | this;
1577
+ showForPlayer(colour: string | number, player?: P): void | this;
1578
+ hideForAll(): void | this;
1579
+ hideForPlayer(player?: P): void | this;
1580
+ flashForAll(flashcolour: string | number): void | this;
1581
+ flashForPlayer(player: P, flashcolour: string | number): void | this;
1582
+ StopFlashForAll(): void | this;
1583
+ StopFlashForPlayer(player: P): void | this;
1584
+ isValid(): boolean;
1585
+ isPlayerIn(player: P): boolean;
1586
+ isVisibleForPlayer(player: P): boolean;
1587
+ getColourForPlayer(player: P): void | number;
1588
+ getFlashColourForPlayer(player: P): void | number;
1589
+ isFlashingForPlayer(player: P): boolean;
1590
+ getPos(): void | GangZonePos;
1591
+ useCheck(toggle: boolean): void | this;
1592
+ private unregisterEvent;
1593
+ }
1594
+
1595
+ declare class GangZoneEvent<P extends Player, G extends GangZone<P>> {
1596
+ readonly gangZones: Map<ICommonGangZoneKey, G>;
1597
+ private readonly players;
1598
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1599
+ onPlayerEnter?(player: P, gangZone: G): TCommonCallback;
1600
+ onPlayerLeave?(player: P, gangZone: G): TCommonCallback;
1601
+ }
1602
+
1603
+ declare class TextDraw<P extends Player> {
1604
+ private static createdGlobalCount;
1605
+ private static createdPlayerCount;
1606
+ private readonly sourceInfo;
1607
+ private _id;
1608
+ get id(): number;
1609
+ constructor(textDraw: ITextDraw<P>);
1610
+ create(): void | this;
1611
+ destroy(): void | this;
1612
+ setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
1613
+ setColour(Colour: string | number): void | this;
1614
+ setBoxColours(Colour: string | number): void | this;
1615
+ setBackgroundColours(Colour: string | number): void | this;
1616
+ setAlignment(alignment: TextDrawAlignEnum): void | this;
1617
+ setLetterSize(x: number, y: number): void | this;
1618
+ setOutline(size: number): void | this;
1619
+ setPreviewModel(modelIndex: number): void | this;
1620
+ setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
1621
+ setPreviewVehColours(Colour1: string, Colour2: string): void | this;
1622
+ setProportional(set?: boolean): void | this;
1623
+ setSelectable(set: boolean): void | this;
1624
+ setShadow(size: number): void | this;
1625
+ setString(text: string): void | this;
1626
+ setTextSize(x: number, y: number): void | this;
1627
+ useBox(use: boolean): void | this;
1628
+ private static beforeCreateWarn;
1629
+ private unregisterEvent;
1630
+ show(player?: P): void | this;
1631
+ hide(player?: P): void | this;
1632
+ showAll(): void | this;
1633
+ hideAll(): void | this;
1634
+ isValid(): boolean;
1635
+ isVisibleForPlayer<P extends Player>(player: P): boolean;
1636
+ getString(): string;
1637
+ setPos(fX: number, fY: number): void | this;
1638
+ getLetterSize(): void | _infernus_wrapper.ITextDrawCommonSize;
1639
+ getTextSize(): void | _infernus_wrapper.ITextDrawCommonSize;
1640
+ getPos(): void | _infernus_wrapper.ITextDrawCommonSize;
1641
+ getColour(): number | void;
1642
+ getBoxColour(): number | void;
1643
+ getBackgroundColour(): number | void;
1644
+ getShadow(): number | void;
1645
+ getOutline(): number | void;
1646
+ getFont(): number | void;
1647
+ isBox(): boolean;
1648
+ isProportional(): boolean;
1649
+ isSelectable(): boolean;
1650
+ getAlignment(): number | void;
1651
+ getPreviewModel(): number | void;
1652
+ getPreviewRot(): void | _infernus_wrapper.ITextDrawRot;
1653
+ getPreviewVehColours(): void | {
1654
+ color1: number;
1655
+ color2: number;
1656
+ };
1657
+ }
1658
+
1659
+ declare class TextDrawEvent<P extends Player, T extends TextDraw<P>> {
1660
+ readonly textDraws: Map<ICommonTextDrawKey, T>;
1661
+ private readonly players;
1662
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1663
+ onPlayerClick?(player: P, textdraw: T | InvalidEnum.TEXT_DRAW): TCommonCallback;
1664
+ }
1665
+
1666
+ declare const rgba: (value: string | number) => number;
1667
+
1668
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3dTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientFuncQueue, IClientResRaw, ICmdErr, ICommonGangZoneKey, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, NpcEvent, NpcFunc, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, rgba };