@infernus/core 0.13.2 → 0.13.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,5 +1,5 @@
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- # @infernus/core
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-
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- [![npm](https://img.shields.io/npm/v/@infernus/core)](https://www.npmjs.com/package/@infernus/core) ![npm](https://img.shields.io/npm/dy/@infernus/core) ![npm bundle size](https://img.shields.io/bundlephobia/minzip/@infernus/core)
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-
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- Node.js library for Scripting [Open Multiplayer](https://open.mp).
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+ # @infernus/core
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+
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+ [![npm](https://img.shields.io/npm/v/@infernus/core)](https://www.npmjs.com/package/@infernus/core) ![npm](https://img.shields.io/npm/dw/@infernus/core) ![npm bundle size](https://img.shields.io/bundlephobia/minzip/@infernus/core)
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+
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+ Node.js library for Scripting [Open Multiplayer](https://open.mp).
package/dist/bundle.d.ts CHANGED
@@ -1091,6 +1091,80 @@ declare class Vehicle {
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  };
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  }
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+ declare class Actor {
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+ private _id;
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+ readonly sourceInfo: IActor | null;
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+ get id(): number;
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+ constructor(actorOrId: IActor | number);
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+ create(): this;
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+ destroy(): this;
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+ isStreamIn(forPlayer: Player): boolean;
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+ setVirtualWorld(vWorld: number): boolean;
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+ getVirtualWorld(): number;
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+ applyAnimation(animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
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+ clearAnimations(): boolean;
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+ setPos(x: number, y: number, z: number): boolean;
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+ getPos(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: boolean;
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+ };
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+ setFacingAngle(ang: number): boolean;
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+ getFacingAngle(): {
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+ angle: number;
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+ ret: boolean;
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+ };
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+ setHealth(health: number): boolean;
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+ getHealth(): {
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+ health: number;
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+ ret: boolean;
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+ };
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+ setInvulnerable(invulnerable: boolean): boolean;
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+ isInvulnerable(): boolean;
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+ isValid(): boolean;
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+ setSkin(skin: number): boolean;
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+ getSkin(): number;
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+ getAnimation(): IActorAnimation & ICommonRetVal;
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+ getSpawnInfo(): IActorSpawn & ICommonRetVal;
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+ static isValid(id: number): boolean;
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+ static getInstance(id: number): Actor | undefined;
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+ static getInstances(): Actor[];
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+ static __inject__: {
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+ create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
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+ destroy: (actorId: number) => boolean;
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+ applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
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+ clearAnimations: (actorId: number) => boolean;
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+ getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
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+ getFacingAngle: (actorId: number) => {
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+ angle: number;
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+ ret: boolean;
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+ };
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+ getHealth: (actorId: number) => {
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+ health: number;
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+ ret: boolean;
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+ };
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+ getPos: (actorId: number) => {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: boolean;
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+ };
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+ getSkin: (actorId: number) => number;
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+ getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
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+ getVirtualWorld: (actorId: number) => number;
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+ isInvulnerable: (actorId: number) => boolean;
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+ isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
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+ isValid: (actorId: number) => boolean;
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+ setFacingAngle: (actorId: number, ang: number) => boolean;
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+ setHealth: (actorId: number, health: number) => boolean;
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+ setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
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+ setPos: (actorId: number, x: number, y: number, z: number) => boolean;
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+ setSkin: (actorId: number, model: number) => boolean;
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+ setVirtualWorld: (actorId: number, vWorld: number) => boolean;
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+ };
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+ }
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+
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  interface CmdBusCallback {
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  player: Player;
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  mainCommand: string;
@@ -2190,13 +2264,12 @@ declare class ObjectMp {
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  attachToObject(attachTo: ObjectMp, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): boolean;
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  attachToPlayer(player: Player, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
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  attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
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- edit(player: Player): boolean;
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+ edit(player?: Player): boolean;
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  isMaterialUsed(materialIndex: number): boolean;
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  getMaterial(materialIndex: number): IMaterial & ICommonRetVal;
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  setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): boolean;
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  getMaterialText(materialIndex: number): IMaterialText & ICommonRetVal;
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  setMaterialText(charset: string | undefined, text: string, materialIndex: number, materialSize?: number, fontFace?: string, fontSize?: number, bold?: boolean, fontColor?: string | number, backColor?: string | number, textAlignment?: number): boolean;
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- static getPlayerCameraTarget(player: Player, isGlobal?: boolean): ObjectMp | undefined;
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  setNoCameraCollision(): boolean;
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  isNoCameraCol(): boolean;
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  hasCameraCollision(): boolean;
@@ -2238,8 +2311,6 @@ declare class ObjectMp {
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  getTargetPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
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  isValid: (objectId: number) => boolean;
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  isValidPlayer: (playerId: number, objectId: number) => boolean;
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- getCameraTarget: (playerId: number) => number;
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- getCameraTargetPlayer: (playerId: number) => number;
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  getModel: (objectId: number) => number;
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  getModelPlayer: (playerId: number, objectId: number) => number;
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  getPos: (objectId: number) => {
@@ -2470,6 +2541,13 @@ declare class Npc {
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  };
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  getPlayerAimingAt(): Player | null;
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  getPlayerMovingTo(): Player | null;
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+ getPosMovingTo(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: boolean;
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+ };
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+ getCustomSkin(): number;
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  static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
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  static stopRecordingPlayerData(player: Player): void;
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  static isValid(id: number): boolean;
@@ -2632,6 +2710,13 @@ declare class Npc {
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  };
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  getPlayerAimingAt: (id: number) => number;
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  getPlayerMovingTo: (id: number) => number;
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+ getPosMovingTo: (id: number) => {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: boolean;
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+ };
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+ getCustomSkin: (id: number) => number;
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  startRecordingPlayerData: (playerId: number, recordType: number, recordName: string) => boolean;
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  stopRecordingPlayerData: (playerId: number) => boolean;
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  };
@@ -3186,6 +3271,10 @@ declare class GameMode {
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  static getWeather: () => number;
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  static getServerRuleFlag: (rule: string) => number;
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  static setServerRuleFlags: (rule: string, flags: number) => boolean;
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+ static getAnimationName: (index: number) => {
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+ animLib: string;
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+ animName: string;
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+ };
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  }
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  declare class NetStats {
@@ -3475,80 +3564,6 @@ declare const ObjectMpEvent: Readonly<{
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  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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  }>;
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- declare class Actor {
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- private _id;
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- readonly sourceInfo: IActor | null;
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- get id(): number;
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- constructor(actorOrId: IActor | number);
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- create(): this;
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- destroy(): this;
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- isStreamIn(forPlayer: Player): boolean;
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- setVirtualWorld(vWorld: number): boolean;
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- getVirtualWorld(): number;
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- applyAnimation(animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
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- clearAnimations(): boolean;
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- setPos(x: number, y: number, z: number): boolean;
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- getPos(): {
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- x: number;
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- y: number;
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- z: number;
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- ret: boolean;
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- };
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- setFacingAngle(ang: number): boolean;
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- getFacingAngle(): {
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- angle: number;
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- ret: boolean;
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- };
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- setHealth(health: number): boolean;
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- getHealth(): {
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- health: number;
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- ret: boolean;
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- };
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- setInvulnerable(invulnerable: boolean): boolean;
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- isInvulnerable(): boolean;
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- isValid(): boolean;
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- setSkin(skin: number): boolean;
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- getSkin(): number;
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- getAnimation(): IActorAnimation & ICommonRetVal;
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- getSpawnInfo(): IActorSpawn & ICommonRetVal;
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- static isValid(id: number): boolean;
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- static getInstance(id: number): Actor | undefined;
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- static getInstances(): Actor[];
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- static __inject__: {
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- create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
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- destroy: (actorId: number) => boolean;
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- applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
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- clearAnimations: (actorId: number) => boolean;
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- getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
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- getFacingAngle: (actorId: number) => {
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- angle: number;
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- ret: boolean;
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- };
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- getHealth: (actorId: number) => {
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- health: number;
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- ret: boolean;
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- };
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- getPos: (actorId: number) => {
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- x: number;
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- y: number;
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- z: number;
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- ret: boolean;
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- };
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- getSkin: (actorId: number) => number;
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- getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
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- getVirtualWorld: (actorId: number) => number;
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- isInvulnerable: (actorId: number) => boolean;
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- isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
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- isValid: (actorId: number) => boolean;
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- setFacingAngle: (actorId: number, ang: number) => boolean;
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- setHealth: (actorId: number, health: number) => boolean;
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- setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
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- setPos: (actorId: number, x: number, y: number, z: number) => boolean;
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- setSkin: (actorId: number, model: number) => boolean;
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- setVirtualWorld: (actorId: number, vWorld: number) => boolean;
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- };
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- }
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-
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  declare const ActorEvent: Readonly<{
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  onPlayerGiveDamage: (cb: (ret: {
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  player: Player;
@@ -4666,6 +4681,9 @@ declare class Player {
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  };
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  getCameraTargetPlayer(): Player | undefined;
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  getCameraTargetVehicle(): Vehicle | undefined;
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+ getCameraTargetActor(): Actor | undefined;
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+ getCameraTargetObject(): ObjectMp | undefined;
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+ getCameraTargetPlayerObject(): ObjectMp | undefined;
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  getCameraZoom(): number;
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  playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
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  stopAudioStream(): boolean;
@@ -4684,8 +4702,7 @@ declare class Player {
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  applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
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  clearAnimations(forceSync?: boolean): boolean;
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  getAnimationIndex(): number;
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- getAnimationName(index?: number): {
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- index: number;
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+ getAnimationName(): {
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  animLib: string;
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  animName: string;
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  };
@@ -4917,6 +4934,9 @@ declare class Player {
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  };
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  getCameraTargetPlayer: (playerId: number) => number;
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  getCameraTargetVehicle: (playerId: number) => number;
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+ getCameraTargetActor: (playerId: number) => number;
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+ getCameraTargetObject: (playerId: number) => number;
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+ getCameraTargetPlayerObject: (playerId: number) => number;
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  getCameraZoom: (playerId: number) => number;
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  playAudioStream: (playerId: number, url: string, posX: number, posY: number, posZ: number, distance: number, usePos?: boolean) => boolean;
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  stopAudioStream: (playerId: number) => boolean;
@@ -4934,7 +4954,6 @@ declare class Player {
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  applyAnimation: (playerId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, forceSync: number) => boolean;
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  clearAnimations: (playerId: number, forceSync: boolean) => boolean;
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  getAnimationIndex: (playerId: number) => number;
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- getAnimationName: (index: number) => [string, string, number];
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  setShopName: (playerId: number, shopName: string) => boolean;
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  setPosFindZ: (playerId: number, x: number, y: number, z: number) => boolean;
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  setWorldBounds: (playerId: number, xMax: number, xMin: number, yMax: number, yMin: number) => boolean;