@infernus/core 0.13.2 → 0.13.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/dist/bundle.d.ts +100 -81
- package/dist/bundle.js +3 -3
- package/dist/bundle.mjs +3 -3
- package/package.json +2 -2
package/README.md
CHANGED
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@@ -1,5 +1,5 @@
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1
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# @infernus/core
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[](https://www.npmjs.com/package/@infernus/core) .
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1
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# @infernus/core
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[](https://www.npmjs.com/package/@infernus/core)  
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Node.js library for Scripting [Open Multiplayer](https://open.mp).
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package/dist/bundle.d.ts
CHANGED
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@@ -1091,6 +1091,80 @@ declare class Vehicle {
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};
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}
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declare class Actor {
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private _id;
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readonly sourceInfo: IActor | null;
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get id(): number;
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constructor(actorOrId: IActor | number);
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create(): this;
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destroy(): this;
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isStreamIn(forPlayer: Player): boolean;
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setVirtualWorld(vWorld: number): boolean;
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getVirtualWorld(): number;
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applyAnimation(animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
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clearAnimations(): boolean;
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setPos(x: number, y: number, z: number): boolean;
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getPos(): {
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x: number;
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y: number;
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z: number;
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ret: boolean;
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};
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setFacingAngle(ang: number): boolean;
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getFacingAngle(): {
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angle: number;
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ret: boolean;
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};
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setHealth(health: number): boolean;
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getHealth(): {
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health: number;
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ret: boolean;
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};
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setInvulnerable(invulnerable: boolean): boolean;
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isInvulnerable(): boolean;
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isValid(): boolean;
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setSkin(skin: number): boolean;
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getSkin(): number;
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getAnimation(): IActorAnimation & ICommonRetVal;
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getSpawnInfo(): IActorSpawn & ICommonRetVal;
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static isValid(id: number): boolean;
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static getInstance(id: number): Actor | undefined;
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static getInstances(): Actor[];
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static __inject__: {
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create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
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destroy: (actorId: number) => boolean;
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applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
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clearAnimations: (actorId: number) => boolean;
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getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
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getFacingAngle: (actorId: number) => {
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angle: number;
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ret: boolean;
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};
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getHealth: (actorId: number) => {
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health: number;
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ret: boolean;
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};
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getPos: (actorId: number) => {
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x: number;
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y: number;
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z: number;
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ret: boolean;
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};
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getSkin: (actorId: number) => number;
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getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
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getVirtualWorld: (actorId: number) => number;
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isInvulnerable: (actorId: number) => boolean;
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isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
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isValid: (actorId: number) => boolean;
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setFacingAngle: (actorId: number, ang: number) => boolean;
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setHealth: (actorId: number, health: number) => boolean;
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setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
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setPos: (actorId: number, x: number, y: number, z: number) => boolean;
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setSkin: (actorId: number, model: number) => boolean;
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setVirtualWorld: (actorId: number, vWorld: number) => boolean;
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};
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}
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interface CmdBusCallback {
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player: Player;
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mainCommand: string;
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@@ -2190,13 +2264,12 @@ declare class ObjectMp {
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attachToObject(attachTo: ObjectMp, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): boolean;
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attachToPlayer(player: Player, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
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attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
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2193
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edit(player
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edit(player?: Player): boolean;
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isMaterialUsed(materialIndex: number): boolean;
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getMaterial(materialIndex: number): IMaterial & ICommonRetVal;
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setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): boolean;
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getMaterialText(materialIndex: number): IMaterialText & ICommonRetVal;
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setMaterialText(charset: string | undefined, text: string, materialIndex: number, materialSize?: number, fontFace?: string, fontSize?: number, bold?: boolean, fontColor?: string | number, backColor?: string | number, textAlignment?: number): boolean;
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static getPlayerCameraTarget(player: Player, isGlobal?: boolean): ObjectMp | undefined;
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setNoCameraCollision(): boolean;
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isNoCameraCol(): boolean;
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hasCameraCollision(): boolean;
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@@ -2238,8 +2311,6 @@ declare class ObjectMp {
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getTargetPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
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isValid: (objectId: number) => boolean;
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isValidPlayer: (playerId: number, objectId: number) => boolean;
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getCameraTarget: (playerId: number) => number;
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getCameraTargetPlayer: (playerId: number) => number;
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getModel: (objectId: number) => number;
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getModelPlayer: (playerId: number, objectId: number) => number;
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getPos: (objectId: number) => {
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@@ -2470,6 +2541,13 @@ declare class Npc {
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};
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getPlayerAimingAt(): Player | null;
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getPlayerMovingTo(): Player | null;
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getPosMovingTo(): {
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x: number;
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y: number;
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z: number;
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ret: boolean;
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};
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getCustomSkin(): number;
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static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
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static stopRecordingPlayerData(player: Player): void;
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static isValid(id: number): boolean;
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@@ -2632,6 +2710,13 @@ declare class Npc {
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};
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getPlayerAimingAt: (id: number) => number;
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getPlayerMovingTo: (id: number) => number;
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getPosMovingTo: (id: number) => {
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x: number;
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y: number;
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z: number;
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ret: boolean;
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};
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getCustomSkin: (id: number) => number;
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startRecordingPlayerData: (playerId: number, recordType: number, recordName: string) => boolean;
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stopRecordingPlayerData: (playerId: number) => boolean;
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};
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@@ -3186,6 +3271,10 @@ declare class GameMode {
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static getWeather: () => number;
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static getServerRuleFlag: (rule: string) => number;
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static setServerRuleFlags: (rule: string, flags: number) => boolean;
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static getAnimationName: (index: number) => {
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animLib: string;
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animName: string;
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};
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}
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declare class NetStats {
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@@ -3475,80 +3564,6 @@ declare const ObjectMpEvent: Readonly<{
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}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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}>;
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declare class Actor {
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private _id;
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readonly sourceInfo: IActor | null;
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get id(): number;
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constructor(actorOrId: IActor | number);
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create(): this;
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destroy(): this;
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isStreamIn(forPlayer: Player): boolean;
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setVirtualWorld(vWorld: number): boolean;
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getVirtualWorld(): number;
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applyAnimation(animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
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clearAnimations(): boolean;
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setPos(x: number, y: number, z: number): boolean;
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getPos(): {
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x: number;
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y: number;
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z: number;
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ret: boolean;
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};
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setFacingAngle(ang: number): boolean;
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getFacingAngle(): {
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angle: number;
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ret: boolean;
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};
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setHealth(health: number): boolean;
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getHealth(): {
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health: number;
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ret: boolean;
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3506
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};
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setInvulnerable(invulnerable: boolean): boolean;
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isInvulnerable(): boolean;
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isValid(): boolean;
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setSkin(skin: number): boolean;
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3511
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getSkin(): number;
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3512
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getAnimation(): IActorAnimation & ICommonRetVal;
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3513
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getSpawnInfo(): IActorSpawn & ICommonRetVal;
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3514
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static isValid(id: number): boolean;
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3515
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static getInstance(id: number): Actor | undefined;
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static getInstances(): Actor[];
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3517
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static __inject__: {
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create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
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3519
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destroy: (actorId: number) => boolean;
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applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
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3521
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clearAnimations: (actorId: number) => boolean;
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3522
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getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
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3523
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getFacingAngle: (actorId: number) => {
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angle: number;
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ret: boolean;
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};
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getHealth: (actorId: number) => {
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health: number;
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ret: boolean;
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3530
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};
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getPos: (actorId: number) => {
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x: number;
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y: number;
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z: number;
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ret: boolean;
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};
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3537
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getSkin: (actorId: number) => number;
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getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
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3539
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getVirtualWorld: (actorId: number) => number;
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3540
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isInvulnerable: (actorId: number) => boolean;
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3541
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isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
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3542
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isValid: (actorId: number) => boolean;
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3543
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setFacingAngle: (actorId: number, ang: number) => boolean;
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3544
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setHealth: (actorId: number, health: number) => boolean;
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3545
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setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
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3546
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setPos: (actorId: number, x: number, y: number, z: number) => boolean;
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3547
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setSkin: (actorId: number, model: number) => boolean;
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3548
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setVirtualWorld: (actorId: number, vWorld: number) => boolean;
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3549
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};
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3550
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}
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3551
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-
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declare const ActorEvent: Readonly<{
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onPlayerGiveDamage: (cb: (ret: {
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player: Player;
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@@ -4666,6 +4681,9 @@ declare class Player {
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};
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getCameraTargetPlayer(): Player | undefined;
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4683
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getCameraTargetVehicle(): Vehicle | undefined;
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4684
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+
getCameraTargetActor(): Actor | undefined;
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4685
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getCameraTargetObject(): ObjectMp | undefined;
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4686
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+
getCameraTargetPlayerObject(): ObjectMp | undefined;
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getCameraZoom(): number;
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playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
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stopAudioStream(): boolean;
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@@ -4684,8 +4702,7 @@ declare class Player {
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applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
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clearAnimations(forceSync?: boolean): boolean;
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getAnimationIndex(): number;
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4687
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-
getAnimationName(
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4688
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-
index: number;
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getAnimationName(): {
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4689
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animLib: string;
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animName: string;
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};
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@@ -4917,6 +4934,9 @@ declare class Player {
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4917
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};
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getCameraTargetPlayer: (playerId: number) => number;
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getCameraTargetVehicle: (playerId: number) => number;
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4937
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+
getCameraTargetActor: (playerId: number) => number;
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4938
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getCameraTargetObject: (playerId: number) => number;
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4939
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+
getCameraTargetPlayerObject: (playerId: number) => number;
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4920
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getCameraZoom: (playerId: number) => number;
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4921
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playAudioStream: (playerId: number, url: string, posX: number, posY: number, posZ: number, distance: number, usePos?: boolean) => boolean;
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4922
4942
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stopAudioStream: (playerId: number) => boolean;
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@@ -4934,7 +4954,6 @@ declare class Player {
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4934
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applyAnimation: (playerId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, forceSync: number) => boolean;
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4935
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clearAnimations: (playerId: number, forceSync: boolean) => boolean;
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4936
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getAnimationIndex: (playerId: number) => number;
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4937
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-
getAnimationName: (index: number) => [string, string, number];
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4938
4957
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setShopName: (playerId: number, shopName: string) => boolean;
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setPosFindZ: (playerId: number, x: number, y: number, z: number) => boolean;
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setWorldBounds: (playerId: number, xMax: number, xMin: number, yMax: number, yMin: number) => boolean;
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