@infernus/core 0.11.15 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -1102,6 +1102,9 @@ interface IFilterScript {
1102
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  unload: () => any;
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  [propName: string | number | symbol]: any;
1104
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  }
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+ interface ICommonRetVal {
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+ ret: number;
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+ }
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  declare class Vehicle {
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  private sourceInfo;
@@ -1120,17 +1123,33 @@ declare class Vehicle {
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  getVirtualWorld(): number;
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  repair(): number;
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  setPos(x: number, y: number, z: number): boolean;
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- getPos(): TPos;
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- getHealth(): number;
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+ getPos(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ getHealth(): {
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+ health: number;
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+ ret: number;
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+ };
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  setHealth(health: number): number;
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  isPlayerIn(player: Player): boolean;
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  putPlayerIn(player: Player, seatId: number): boolean | 0;
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- getZAngle(): number;
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+ getZAngle(): {
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+ angle: number;
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+ ret: number;
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+ };
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  setZAngle(zAngle: number): number;
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  setNumberPlate(numberplate: string): number;
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  changeColors(color1: string | number, color2: string | number): number;
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  setVelocity(X: number, Y: number, Z: number): boolean;
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- getVelocity(): TPos;
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+ getVelocity(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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  getSpeed(magic?: number): number;
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  setAngularVelocity(X: number, Y: number, Z: number): boolean;
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  getDamageStatus(): {
@@ -1138,34 +1157,48 @@ declare class Vehicle {
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  doors: number;
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  lights: number;
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  tires: number;
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- } | undefined;
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- updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
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+ ret: number;
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+ };
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+ updateDamageStatus(panels: number, doors: number, lights: number, tires: number): number;
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  getDistanceFromPoint(X: number, Y: number, Z: number): number;
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  getModel(): number;
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- static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): TPos;
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- getModelInfo(infoType: VehicleModelInfoEnum): TPos;
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+ static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ getModelInfo(infoType: VehicleModelInfoEnum): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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  getRotationQuat(): {
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  w: number;
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  x: number;
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  y: number;
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  z: number;
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- } | undefined;
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+ ret: number;
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+ };
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  setRespawn(): number;
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  isStreamedIn(forPlayer: Player): boolean;
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  setParamsCarDoors(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
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  setParamsCarWindows(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
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  getParamsCarDoors(): {
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- driver: -1 | 0 | 1;
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- passenger: -1 | 0 | 1;
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- backLeft: -1 | 0 | 1;
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- backRight: -1 | 0 | 1;
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- } | undefined;
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+ driver: 0 | 1 | -1;
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+ passenger: 0 | 1 | -1;
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+ backLeft: 0 | 1 | -1;
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+ backRight: 0 | 1 | -1;
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+ ret: number;
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+ };
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  getParamsCarWindows(): {
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- driver: -1 | 0 | 1;
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- passenger: -1 | 0 | 1;
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- backLeft: -1 | 0 | 1;
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- backRight: -1 | 0 | 1;
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- } | undefined;
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+ driver: 0 | 1 | -1;
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+ passenger: 0 | 1 | -1;
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+ backLeft: 0 | 1 | -1;
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+ backRight: 0 | 1 | -1;
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+ ret: number;
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+ };
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  setParamsEx(engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum): number;
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  getParamsEx(): {
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  engine: number;
@@ -1191,7 +1224,7 @@ declare class Vehicle {
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  detachTrailer(): void;
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  getTrailer(): Vehicle | undefined;
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  isValid(): boolean;
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- getMatrix(): IVehMatrix | undefined;
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+ getMatrix(): IVehMatrix & ICommonRetVal;
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  getTrainSpeed(): number;
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  getHydraReactorAngle(): number;
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  getLandingGearState(): number;
@@ -1213,15 +1246,19 @@ declare class Vehicle {
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  getCab(): number;
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  getRespawnDelay(): number;
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  setRespawnDelay(delay: number): number;
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- getNumberPlate(): string;
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+ getNumberPlate(): {
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+ plate: string;
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+ ret: number;
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+ };
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  getInterior(): number;
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  getPaintjob(): number;
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- getColors(): IVehColor | undefined;
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+ getColors(): IVehColor & ICommonRetVal;
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  setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
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- getSpawnInfo(): IVehSpawnInfo | undefined;
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+ getSpawnInfo(): IVehSpawnInfo & ICommonRetVal;
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  getRandomColorPair(): {
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  color: [number, number, number, number];
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- } | undefined;
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+ ret: number;
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+ };
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  show(): boolean;
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  hide(): boolean;
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  isHidden(): boolean;
@@ -1231,6 +1268,7 @@ declare class Vehicle {
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  static getVehicleMaxPassengers: (modelId: number) => number;
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  static getRandomColorPair: (modelId: number) => {
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  color: [number, number, number, number];
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+ ret: number;
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  };
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  static getComponentType: (component: number) => CarModTypeEnum;
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  static colorIndexToColor: (index: number, alpha?: number) => number;
@@ -1507,7 +1545,7 @@ interface IRaceCheckPoint extends ICheckPoint {
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  fNextZ: number;
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  }
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- interface GangZonePos {
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+ interface IGangZonePos {
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  fMinX: number;
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  fMinY: number;
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  fMaxX: number;
@@ -1630,15 +1668,22 @@ declare class DynamicActor {
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  setVirtualWorld(vWorld: number): number;
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  applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number): number;
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  clearAnimations(): number;
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- getFacingAngle(): number;
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+ getFacingAngle(): {
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+ angle: number;
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+ ret: number;
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+ };
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  setFacingAngle(ang: number): number;
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  getPos(): {
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  x: number;
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  y: number;
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  z: number;
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+ ret: number;
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  };
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  setPos(x: number, y: number, z: number): number;
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- getHealth(): number;
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+ getHealth(): {
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+ health: number;
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+ ret: number;
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+ };
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  setHealth(health: number): number;
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  isInvulnerable(): boolean;
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  setInvulnerable(invulnerable?: boolean): number;
@@ -1646,7 +1691,7 @@ declare class DynamicActor {
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  getPlayerCameraTarget(player: Player): DynamicActor | undefined;
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  getSkin(): number;
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  setSkin(model: number, ignoreRange?: boolean): number;
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- getSpawnInfo(): IActorSpawn;
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+ getSpawnInfo(): IActorSpawn & ICommonRetVal;
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  getAnimation(): {
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  animLib: string;
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  animName: string;
@@ -1656,6 +1701,7 @@ declare class DynamicActor {
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  lockY: number;
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  freeze: number;
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  time: number;
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+ ret: number;
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  };
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  toggleCallbacks(toggle?: boolean): number;
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  isToggleCallbacks(): boolean;
@@ -1716,7 +1762,10 @@ declare class Dynamic3DTextLabel {
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  isValid(): boolean;
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  getColor(): string | number;
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  getCharset(): void | string;
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- getText(): string;
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+ getText(): {
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+ text: string;
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+ ret: number;
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+ };
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  updateText(color: string | number, text: string, charset?: string): number;
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  toggleCallbacks(toggle?: boolean): number;
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  isToggleCallbacks(): boolean;
@@ -1770,13 +1819,25 @@ declare class Streamer {
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  static setMaxItems: (type: StreamerItemTypes, items: number) => number;
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  static getVisibleItems(type: StreamerItemTypes, player?: number | Player): number;
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  static setVisibleItems(type: StreamerItemTypes, items: number, player?: number | Player): number;
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- static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): number;
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+ static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): {
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+ multiplier: number;
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+ ret: number;
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+ };
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  static setRadiusMultiplier(type: StreamerItemTypes, multiplier: number, player?: number | Player): number;
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- static getTypePriority: () => _infernus_streamer.StreamerItemTypeTuple | number;
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+ static getTypePriority: () => {
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+ priority: number | _infernus_streamer.StreamerItemTypeTuple;
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+ ret: number;
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+ };
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1831
  static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
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- static getCellDistance: () => number;
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+ static getCellDistance: () => {
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+ distance: number;
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+ ret: number;
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+ };
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1836
  static setCellDistance: (distance?: number) => number;
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- static getCellSize: () => number;
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+ static getCellSize: () => {
1838
+ size: number;
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+ ret: number;
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+ };
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1841
  static setCellSize: (size?: number) => number;
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  static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
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  static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
@@ -1794,10 +1855,16 @@ declare class Streamer {
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  static isToggleCameraUpdate(player: Player): boolean;
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  static toggleItemUpdate(player: Player, type: StreamerItemTypes, toggle: boolean): number;
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  static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
1797
- static getLastUpdateTime(): number;
1858
+ static getLastUpdateTime(): {
1859
+ time: number;
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+ ret: number;
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+ };
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  static update(player: Player, type?: StreamerItemTypes | -1): number;
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1863
  static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
1800
- static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3) => number;
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+ static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3) => {
1865
+ distance: number;
1866
+ ret: number;
1867
+ };
1801
1868
  static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
1802
1869
  static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
1803
1870
  static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
@@ -1814,19 +1881,27 @@ declare class Streamer {
1814
1881
  x: number;
1815
1882
  y: number;
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1883
  z: number;
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+ ret: number;
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1885
  };
1818
1886
  static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1819
1887
  static getItemOffset: (type: StreamerItemTypes, id: number) => {
1820
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  x: number;
1821
1889
  y: number;
1822
1890
  z: number;
1891
+ ret: number;
1823
1892
  };
1824
1893
  static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1825
- static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1894
+ static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => {
1895
+ val: number;
1896
+ ret: number;
1897
+ };
1826
1898
  static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1827
1899
  static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1828
1900
  static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1829
- static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
1901
+ static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => {
1902
+ arrayData: number[];
1903
+ ret: number;
1904
+ };
1830
1905
  static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
1831
1906
  static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
1832
1907
  static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
@@ -2025,12 +2100,14 @@ declare class DynamicObject {
2025
2100
  x: number;
2026
2101
  y: number;
2027
2102
  z: number;
2103
+ ret: number;
2028
2104
  };
2029
2105
  setPos(x: number, y: number, z: number): number;
2030
2106
  getRot(): {
2031
2107
  rx: number;
2032
2108
  ry: number;
2033
2109
  rz: number;
2110
+ ret: number;
2034
2111
  };
2035
2112
  setRot(rx: number, ry: number, rz: number): number;
2036
2113
  move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): number;
@@ -2048,6 +2125,7 @@ declare class DynamicObject {
2048
2125
  txdName: string;
2049
2126
  textureName: string;
2050
2127
  materialColor: number;
2128
+ ret: number;
2051
2129
  };
2052
2130
  setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): number;
2053
2131
  isMaterialTextUsed(materialIndex: number): boolean;
@@ -2061,6 +2139,7 @@ declare class DynamicObject {
2061
2139
  fontColor: number;
2062
2140
  backColor: number;
2063
2141
  textAlignment: number;
2142
+ ret: number;
2064
2143
  };
2065
2144
  setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): number;
2066
2145
  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
@@ -2211,7 +2290,10 @@ declare class DynamicArea {
2211
2290
  destroy(): this;
2212
2291
  isValid(): boolean;
2213
2292
  getType(): StreamerAreaTypes;
2214
- getPolygonPoints(): number[];
2293
+ getPolygonPoints(): {
2294
+ points: number[];
2295
+ ret: number;
2296
+ };
2215
2297
  getPolygonNumberPoints(): number;
2216
2298
  isPlayerIn(player: Player, recheck?: boolean): boolean;
2217
2299
  static isPlayerInAny(player: Player, recheck?: boolean): boolean;
@@ -2306,7 +2388,7 @@ declare class GangZone {
2306
2388
  getColorForPlayer(player: Player): number;
2307
2389
  getFlashColorForPlayer(player: Player): number;
2308
2390
  isFlashingForPlayer(player: Player): boolean;
2309
- getPos(): GangZonePos;
2391
+ getPos(): IGangZonePos;
2310
2392
  useCheck(toggle: boolean): this;
2311
2393
  static isValidPlayer: (playerId: number, zoneId: number) => boolean;
2312
2394
  static isValidGlobal: (zoneId: number) => boolean;
@@ -2353,13 +2435,27 @@ declare class Menu {
2353
2435
  getPos(): {
2354
2436
  fX: number;
2355
2437
  fY: number;
2438
+ ret: number;
2439
+ } | {
2440
+ fX: number;
2441
+ fY: number;
2356
2442
  };
2357
2443
  getColumnWidth(): {
2358
2444
  fColumn1: number;
2359
2445
  fColumn2: number;
2446
+ ret: number;
2447
+ } | {
2448
+ fColumn1: number;
2449
+ fColumn2: number;
2450
+ };
2451
+ getColumnHeader(column: number): {
2452
+ header: string;
2453
+ ret: number;
2454
+ };
2455
+ getItem(column: number, item: number): {
2456
+ item: string;
2457
+ ret: number;
2360
2458
  };
2361
- getColumnHeader(column: number): string;
2362
- getItem(column: number, item: number): string;
2363
2459
  static isValid: (menuId: number) => boolean;
2364
2460
  static getInstance(id: number): Menu | undefined;
2365
2461
  static getInstances(): Menu[];
@@ -2383,11 +2479,18 @@ declare class Npc {
2383
2479
  rX: number;
2384
2480
  rY: number;
2385
2481
  rZ: number;
2482
+ ret: number;
2386
2483
  };
2387
2484
  setFacingAngle(angle: number): this;
2388
- getFacingAngle(): number;
2485
+ getFacingAngle(): {
2486
+ angle: number;
2487
+ ret: number;
2488
+ };
2389
2489
  setVirtualWorld(virtualWorld: number): this;
2390
- getVirtualWorld(): number;
2490
+ getVirtualWorld(): {
2491
+ virtualWorld: number;
2492
+ ret: number;
2493
+ };
2391
2494
  move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
2392
2495
  moveToPlayer(player: Player, moveType: number, moveSpeed?: number): boolean;
2393
2496
  stopMove(): this;
@@ -2412,6 +2515,7 @@ declare class Npc {
2412
2515
  upAndDown: number;
2413
2516
  leftAndDown: number;
2414
2517
  keys: number;
2518
+ ret: number;
2415
2519
  };
2416
2520
  setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
2417
2521
  getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
@@ -2483,9 +2587,9 @@ declare class TextDraw {
2483
2587
  isVisibleForPlayer(player?: Player): boolean;
2484
2588
  getString(): string;
2485
2589
  setPos(fX: number, fY: number): this;
2486
- getLetterSize(): void | ITextDrawCommonSize;
2487
- getTextSize(): void | ITextDrawCommonSize;
2488
- getPos(): void | ITextDrawCommonSize;
2590
+ getLetterSize(): void | (ITextDrawCommonSize & ICommonRetVal);
2591
+ getTextSize(): void | (ITextDrawCommonSize & ICommonRetVal);
2592
+ getPos(): void | (ITextDrawCommonSize & ICommonRetVal);
2489
2593
  getColor(): number | void;
2490
2594
  getBoxColor(): number | void;
2491
2595
  getBackgroundColor(): number | void;
@@ -2501,6 +2605,7 @@ declare class TextDraw {
2501
2605
  getPreviewVehColors(): void | {
2502
2606
  color1: number;
2503
2607
  color2: number;
2608
+ ret: number;
2504
2609
  };
2505
2610
  isGlobal(): boolean;
2506
2611
  static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
@@ -2552,16 +2657,22 @@ declare class TextDraw {
2552
2657
  static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
2553
2658
  static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
2554
2659
  static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
2555
- static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => string;
2556
- static __inject__TextDrawGetString: (textDrawId: number) => string;
2660
+ static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => {
2661
+ str: string;
2662
+ ret: number;
2663
+ };
2664
+ static __inject__TextDrawGetString: (textDrawId: number) => {
2665
+ str: string;
2666
+ ret: number;
2667
+ };
2557
2668
  static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
2558
2669
  static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
2559
- static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2560
- static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize;
2561
- static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2562
- static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize;
2563
- static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2564
- static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize;
2670
+ static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2671
+ static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2672
+ static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2673
+ static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2674
+ static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2675
+ static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2565
2676
  static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
2566
2677
  static __inject__TextDrawGetColor: (textDrawId: number) => number;
2567
2678
  static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
@@ -2585,14 +2696,16 @@ declare class TextDraw {
2585
2696
  static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
2586
2697
  static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
2587
2698
  static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
2588
- static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot;
2699
+ static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
2589
2700
  static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
2590
2701
  color1: number;
2591
2702
  color2: number;
2703
+ ret: number;
2592
2704
  };
2593
2705
  static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
2594
2706
  color1: number;
2595
2707
  color2: number;
2708
+ ret: number;
2596
2709
  };
2597
2710
  }
2598
2711
 
@@ -2644,7 +2757,10 @@ declare class Player {
2644
2757
  resetWeapons(): boolean;
2645
2758
  spawn(): boolean;
2646
2759
  setHealth(health: number): boolean;
2647
- getHealth(): number;
2760
+ getHealth(): {
2761
+ health: number;
2762
+ ret: number;
2763
+ };
2648
2764
  toggleClock(toggle: boolean): boolean;
2649
2765
  toggleControllable(toggle: boolean): boolean;
2650
2766
  toggleSpectating(toggle: boolean): boolean;
@@ -2666,51 +2782,88 @@ declare class Player {
2666
2782
  getScore(): number;
2667
2783
  getPing(): number;
2668
2784
  setPos(x: number, y: number, z: number): boolean;
2669
- getPos(): TPos;
2785
+ getPos(): {
2786
+ x: number;
2787
+ y: number;
2788
+ z: number;
2789
+ ret: number;
2790
+ };
2670
2791
  isSpectating(): boolean;
2671
2792
  isWasted(): boolean;
2672
2793
  getState(): PlayerStateEnum;
2673
- getVersion(): string;
2794
+ getVersion(): {
2795
+ version: string;
2796
+ ret: number;
2797
+ };
2674
2798
  setVirtualWorld(worldId: number): boolean;
2675
2799
  getVirtualWorld(): number;
2676
2800
  removeFromVehicle(): boolean;
2677
2801
  setWantedLevel(level: number): boolean;
2678
2802
  getWantedLevel(): number;
2679
2803
  setFacingAngle(ang: number): boolean;
2680
- getFacingAngle(): number;
2804
+ getFacingAngle(): {
2805
+ angle: number;
2806
+ ret: number;
2807
+ };
2681
2808
  setWeather(weather: number): boolean;
2682
2809
  getWeather(): number;
2683
2810
  setTime(hour: number, minute: number): boolean;
2684
2811
  getTime(): {
2685
2812
  hour: number;
2686
2813
  minute: number;
2814
+ ret: number;
2687
2815
  };
2688
2816
  removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
2689
2817
  setTeam(team: number): void;
2690
2818
  getTeam(): number;
2691
2819
  setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
2692
- getName(): string;
2820
+ getName(): {
2821
+ name: string;
2822
+ ret: number;
2823
+ };
2693
2824
  setName(name: string): number;
2694
2825
  setVelocity(x: number, y: number, z: number): boolean;
2695
- getVelocity(): TPos;
2826
+ getVelocity(): {
2827
+ x: number;
2828
+ y: number;
2829
+ z: number;
2830
+ ret: number;
2831
+ };
2696
2832
  getSpeed(magic?: number): number;
2697
2833
  getKeys(): {
2698
2834
  keys: KeysEnum;
2699
2835
  upDown: KeysEnum;
2700
2836
  leftRight: KeysEnum;
2837
+ ret: number;
2838
+ };
2839
+ getIp(): {
2840
+ ip: string;
2841
+ ret: number;
2701
2842
  };
2702
- getIp(): string;
2703
2843
  getFightingStyle(): FightingStylesEnum;
2704
2844
  setFightingStyle(style: FightingStylesEnum): boolean;
2705
2845
  setArmour(armour: number): boolean;
2706
- getArmour(): number;
2846
+ getArmour(): {
2847
+ armour: number;
2848
+ ret: number;
2849
+ };
2707
2850
  setCameraBehind(): boolean;
2708
2851
  setCameraPos(x: number, y: number, z: number): boolean;
2709
2852
  setCameraLookAt(x: number, y: number, z: number, style?: CameraCutStylesEnum): boolean;
2710
2853
  getCameraAspectRatio(): number;
2711
- getCameraFrontVector(): TPos;
2854
+ getCameraFrontVector(): {
2855
+ x: number;
2856
+ y: number;
2857
+ z: number;
2858
+ ret: number;
2859
+ };
2712
2860
  getCameraMode(): CameraModesEnum;
2713
- getCameraPos(): TPos;
2861
+ getCameraPos(): {
2862
+ x: number;
2863
+ y: number;
2864
+ z: number;
2865
+ ret: number;
2866
+ };
2714
2867
  getCameraTargetPlayer(): Player | undefined;
2715
2868
  getCameraTargetVehicle(): Vehicle | undefined;
2716
2869
  getCameraZoom(): number;
@@ -2751,11 +2904,13 @@ declare class Player {
2751
2904
  fHitPosX: number;
2752
2905
  fHitPosY: number;
2753
2906
  fHitPosZ: number;
2907
+ ret: number;
2754
2908
  };
2755
2909
  getWeapon(): WeaponEnum | -1;
2756
2910
  getWeaponData(slot: number): {
2757
2911
  weapons: number;
2758
2912
  ammo: number;
2913
+ ret: number;
2759
2914
  };
2760
2915
  getWeaponState(): WeaponStatesEnum;
2761
2916
  giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
@@ -2783,21 +2938,21 @@ declare class Player {
2783
2938
  getLastSyncedVehicleID(): number;
2784
2939
  toggleWidescreen(set: boolean): boolean;
2785
2940
  isWidescreenToggled(): boolean;
2786
- getSpawnInfo(): IPlayerClass;
2941
+ getSpawnInfo(): IPlayerClass & ICommonRetVal;
2787
2942
  getSkillLevel(skill: WeaponSkillsEnum): number;
2788
2943
  isCheckpointActive(): boolean;
2789
- getCheckpoint(): ICheckPoint;
2944
+ getCheckpoint(): ICheckPoint & ICommonRetVal;
2790
2945
  isRaceCheckpointActive(): boolean;
2791
- getRaceCheckpoint(): IRaceCheckPoint;
2792
- getWorldBounds(): void;
2946
+ getRaceCheckpoint(): IRaceCheckPoint & ICommonRetVal;
2947
+ getWorldBounds(): IBounds & ICommonRetVal;
2793
2948
  isInModShop(): boolean;
2794
2949
  getSirenState(): number;
2795
2950
  getLandingGearState(): number;
2796
2951
  getHydraReactorAngle(): number;
2797
2952
  getTrainSpeed(): number;
2798
2953
  getZAim(): number;
2799
- getSurfingOffsets(): IOffsets;
2800
- getRotationQuat(): IQuat;
2954
+ getSurfingOffsets(): IOffsets & ICommonRetVal;
2955
+ getRotationQuat(): IQuat & ICommonRetVal;
2801
2956
  getDialogID(): number;
2802
2957
  getSpectateID(): number;
2803
2958
  getSpectateType(): SpectateModesEnum;
@@ -2811,12 +2966,15 @@ declare class Player {
2811
2966
  toggleGhostMode(toggle: boolean): boolean;
2812
2967
  getGhostMode(): boolean;
2813
2968
  getBuildingsRemoved(): number;
2814
- getAttachedObject(index: number): IAttachedObject;
2969
+ getAttachedObject(index: number): IAttachedObject & ICommonRetVal;
2815
2970
  removeWeapon(weaponId: number): boolean;
2816
2971
  isUsingOfficialClient(): boolean;
2817
2972
  allowWeapons(allow: boolean): boolean;
2818
2973
  areWeaponsAllowed(): boolean;
2819
- gpci(charset?: string): string;
2974
+ gpci(charset?: string): {
2975
+ val: string;
2976
+ ret: number;
2977
+ };
2820
2978
  isCuffed(): boolean;
2821
2979
  isInDriveByMode(): boolean;
2822
2980
  isAndroid(): boolean;
@@ -3070,10 +3228,14 @@ declare class GameMode {
3070
3228
  static checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number, timeOff?: number): number;
3071
3229
  static isValidCustomModel: (modelId: number) => boolean;
3072
3230
  static getCustomModePath: (modelId: number) => {
3073
- dffPath: any;
3074
- txdPath: any;
3231
+ dffPath: string;
3232
+ txdPath: string;
3233
+ ret: number;
3075
3234
  } | null;
3076
- static getConsoleVarAsString(varname: string, charset?: string): string;
3235
+ static getConsoleVarAsString(varname: string, charset?: string): {
3236
+ consoleVar: string;
3237
+ ret: number;
3238
+ };
3077
3239
  static getRestartTime: () => number;
3078
3240
  static setRestartTime: (seconds: number) => boolean;
3079
3241
  static allowAdminTeleport: (allow: boolean) => void;
@@ -3096,9 +3258,18 @@ declare class GameMode {
3096
3258
  static limitPlayerMarkerRadius: (markerRadius: number) => number;
3097
3259
  static limitGlobalChatRadius: (chatRadius: number) => number;
3098
3260
  static setNameTagDrawDistance: (distance: number) => number;
3099
- static findModelFileNameFromCRC: (crc: number) => string;
3100
- static findTextureFileNameFromCRC: (crc: number) => string;
3101
- static getWeaponName: (weaponId: number) => string;
3261
+ static findModelFileNameFromCRC: (crc: number) => {
3262
+ name: string;
3263
+ ret: number;
3264
+ };
3265
+ static findTextureFileNameFromCRC: (crc: number) => {
3266
+ name: string;
3267
+ ret: number;
3268
+ };
3269
+ static getWeaponName: (weaponId: number) => {
3270
+ name: string;
3271
+ ret: number;
3272
+ };
3102
3273
  static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
3103
3274
  static vectorSize: (x: number, y: number, z: number) => number;
3104
3275
  static clearBanList: () => void;
@@ -3112,7 +3283,7 @@ declare class GameMode {
3112
3283
  static removeServerRule: (name: string) => boolean;
3113
3284
  static getWeaponSlot: (weaponId: number) => number;
3114
3285
  static getAvailableClasses: () => number;
3115
- static getPlayerClass: (classId: number) => boolean | IPlayerClass;
3286
+ static getPlayerClass: (classId: number) => IPlayerClass & ICommonRetVal;
3116
3287
  static editPlayerClass: (classId: number, teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => boolean;
3117
3288
  static toggleChatTextReplacement: (toggle: boolean) => void;
3118
3289
  static chatTextReplacementToggled: () => boolean;
@@ -3125,13 +3296,22 @@ declare class GameMode {
3125
3296
 
3126
3297
  declare class NetStats {
3127
3298
  private constructor();
3128
- static getNetworkStats(): string;
3129
- static getPlayerNetworkStats(player: Player): string;
3299
+ static getNetworkStats(): {
3300
+ stats: string;
3301
+ ret: number;
3302
+ };
3303
+ static getPlayerNetworkStats(player: Player): {
3304
+ stats: string;
3305
+ ret: number;
3306
+ };
3130
3307
  static getBytesReceived(player: Player): number;
3131
3308
  static getBytesSent(player: Player): number;
3132
3309
  static getConnectionStatus(player: Player): ConnectionStatusEnum;
3133
3310
  static getConnectedTime(player: Player): number;
3134
- static getIpPort(player: Player): string;
3311
+ static getIpPort(player: Player): {
3312
+ ipPort: string;
3313
+ ret: number;
3314
+ };
3135
3315
  static getMessagesReceived(player: Player): number;
3136
3316
  static getMessagesRecvPerSecond(player: Player): number;
3137
3317
  static getMessagesSent(player: Player): number;
@@ -3280,4 +3460,4 @@ declare const getAnimateDurationByLibName: (lib: string, name: string) => number
3280
3460
  declare function defineHooks<T extends new (...args: any[]) => any>(target: T): readonly [THookedMethods<T>, <K extends TMethodKeys<InstanceType<T>>>(methodName: K, interceptor: (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>) => (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>];
3281
3461
 
3282
3462
  export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3283
- export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, GangZonePos, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
3463
+ export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };