@infernus/core 0.11.13 → 0.11.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -470,6 +470,7 @@ declare class CmdBus {
470
470
  static enableCaseSensitive(): void;
471
471
  static disableCaseSensitive(): void;
472
472
  static isCaseSensitive(): boolean;
473
+ static simulate(player: Player, cmdText: string | number[]): number;
473
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  }
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475
 
475
476
  /**
@@ -1103,13 +1104,12 @@ interface IFilterScript {
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  }
1104
1105
 
1105
1106
  declare class Vehicle {
1106
- static readonly vehicles: Map<number, Vehicle>;
1107
- private static createdCount;
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- private readonly sourceInfo;
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+ private sourceInfo;
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1108
  private readonly isStatic;
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+ private static createdCount;
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1110
  private _id;
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  get id(): number;
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- constructor(veh: IVehicle, isStatic?: boolean);
1112
+ constructor(vehOrId: IVehicle | number, isStatic?: boolean);
1113
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  create(ignoreRange?: boolean): void;
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  destroy(): void;
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1115
  addComponent(componentId: number): number;
@@ -1246,16 +1246,16 @@ declare class Vehicle {
1246
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  }
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1247
 
1248
1248
  declare class DynamicMapIcon {
1249
- static readonly mapIcons: Map<number, DynamicMapIcon>;
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  private sourceInfo;
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1250
  private _id;
1252
1251
  get id(): number;
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- constructor(mapIcon: IDynamicMapIcon);
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+ constructor(mapIconOrId: IDynamicMapIcon | null);
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  create(): this;
1255
1254
  destroy(): this;
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1255
  isValid(): boolean;
1257
1256
  toggleCallbacks(toggle?: boolean): number;
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1257
  isToggleCallbacks(): boolean;
1258
+ static isValid: (iconId: number) => boolean;
1259
1259
  static togglePlayerUpdate(player: Player, update?: boolean): number;
1260
1260
  static hideForPlayer(player: Player, z?: number): number;
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1261
  static showForPlayer(player: Player, z?: number): number;
@@ -1287,16 +1287,16 @@ declare const DynamicMapIconEvent: Readonly<{
1287
1287
  }>;
1288
1288
 
1289
1289
  declare class DynamicPickup {
1290
- static readonly pickups: Map<number, DynamicPickup>;
1291
1290
  private sourceInfo;
1292
1291
  private _id;
1293
1292
  get id(): number;
1294
- constructor(pickup: IDynamicPickup);
1293
+ constructor(pickupOrId: IDynamicPickup | null);
1295
1294
  create(): this;
1296
1295
  destroy(): this;
1297
1296
  isValid(): boolean;
1298
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  toggleCallbacks(toggle?: boolean): number;
1299
1298
  isToggleCallbacks(): boolean;
1299
+ static isValid: (pickupId: number) => boolean;
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1300
  static togglePlayerUpdate(player: Player, update?: boolean): number;
1301
1301
  static hideForPlayer(player: Player, z?: number): number;
1302
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  static showForPlayer(player: Player, z?: number): number;
@@ -1341,20 +1341,20 @@ declare const DynamicPickupEvent: Readonly<{
1341
1341
  }>;
1342
1342
 
1343
1343
  declare class DynamicCheckpoint {
1344
- static readonly checkpoints: Map<number, DynamicCheckpoint>;
1345
1344
  private sourceInfo;
1346
1345
  private _id;
1347
1346
  get id(): number;
1348
- constructor(checkPoint: IDynamicCheckPoint);
1347
+ constructor(checkPointOrId: IDynamicCheckPoint | number);
1349
1348
  create(): this;
1350
1349
  destroy(): this;
1351
1350
  isValid(): boolean;
1352
1351
  togglePlayer(player: Player, toggle: boolean): this;
1353
- static togglePlayerAll(player: Player, toggle: boolean): number;
1354
1352
  isPlayerIn(player: Player): boolean;
1355
- static getPlayerVisible(player: Player): DynamicCheckpoint | undefined;
1356
1353
  toggleCallbacks(toggle?: boolean): number;
1357
1354
  isToggleCallbacks(): boolean;
1355
+ static isValid: (checkpointId: number) => boolean;
1356
+ static togglePlayerAll(player: Player, toggle: boolean): number;
1357
+ static getPlayerVisible(player: Player): DynamicCheckpoint | undefined;
1358
1358
  static togglePlayerUpdate(player: Player, update?: boolean): number;
1359
1359
  static hideForPlayer(player: Player, z?: number): number;
1360
1360
  static showForPlayer(player: Player, z?: number): number;
@@ -1406,11 +1406,10 @@ declare const DynamicCheckPointEvent: Readonly<{
1406
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  }>;
1407
1407
 
1408
1408
  declare class DynamicRaceCP {
1409
- static readonly checkpoints: Map<number, DynamicRaceCP>;
1410
1409
  private sourceInfo;
1411
1410
  private _id;
1412
1411
  get id(): number;
1413
- constructor(checkPoint: IDynamicRaceCp);
1412
+ constructor(checkPointOrId: IDynamicRaceCp | number);
1414
1413
  create(): this;
1415
1414
  destroy(): this;
1416
1415
  isValid(): boolean;
@@ -1420,6 +1419,7 @@ declare class DynamicRaceCP {
1420
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  static getPlayerVisible(player: Player): DynamicRaceCP | undefined;
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  toggleCallbacks(toggle?: boolean): number;
1422
1421
  isToggleCallbacks(): boolean;
1422
+ static isValid: (checkpointId: number) => boolean;
1423
1423
  static togglePlayerUpdate(player: Player, update?: boolean): number;
1424
1424
  static hideForPlayer(player: Player, z?: number): number;
1425
1425
  static showForPlayer(player: Player, z?: number): number;
@@ -1618,11 +1618,10 @@ interface IVehMatrix {
1618
1618
  }
1619
1619
 
1620
1620
  declare class DynamicActor {
1621
- static readonly actors: Map<number, DynamicActor>;
1622
1621
  private sourceInfo;
1623
1622
  private _id;
1624
1623
  get id(): number;
1625
- constructor(actor: IDynamicActor);
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+ constructor(actorOrId: IDynamicActor | number);
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  create(): this;
1627
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  destroy(): this;
1628
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  isValid(): boolean;
@@ -1660,6 +1659,7 @@ declare class DynamicActor {
1660
1659
  };
1661
1660
  toggleCallbacks(toggle?: boolean): number;
1662
1661
  isToggleCallbacks(): boolean;
1662
+ static isValid: (actorId: number) => boolean;
1663
1663
  static togglePlayerUpdate(player: Player, update?: boolean): number;
1664
1664
  static hideForPlayer(player: Player, z?: number): number;
1665
1665
  static showForPlayer(player: Player, z?: number): number;
@@ -1707,23 +1707,23 @@ declare const DynamicActorEvent: Readonly<{
1707
1707
  }>;
1708
1708
 
1709
1709
  declare class Dynamic3DTextLabel {
1710
- static readonly texts: Map<number, Dynamic3DTextLabel>;
1711
1710
  private sourceInfo;
1712
1711
  private _id;
1713
1712
  get id(): number;
1714
- constructor(textLabel: IDynamic3DTextLabel);
1713
+ constructor(textLabelOrId: IDynamic3DTextLabel | number);
1715
1714
  create(): this;
1716
1715
  destroy(): this;
1717
1716
  isValid(): boolean;
1718
1717
  getColor(): string | number;
1719
1718
  getCharset(): void | string;
1720
1719
  getText(): string;
1721
- updateText(color: string | number, text: string, charset?: string | undefined): number;
1720
+ updateText(color: string | number, text: string, charset?: string): number;
1722
1721
  toggleCallbacks(toggle?: boolean): number;
1723
1722
  isToggleCallbacks(): boolean;
1724
1723
  setOffsets(offsetX: number, offsetY: number, offsetZ: number): number;
1725
1724
  attachToPlayer(player: Player | InvalidEnum.PLAYER_ID, offsetX: number, offsetY: number, offsetZ: number): number;
1726
1725
  attachToVehicle(vehicle: Vehicle | InvalidEnum.VEHICLE_ID, offsetX: number, offsetY: number, offsetZ: number): number;
1726
+ static isValid: (id: number) => boolean;
1727
1727
  static togglePlayerUpdate(player: Player, update?: boolean): number;
1728
1728
  static hideForPlayer(player: Player, z?: number): number;
1729
1729
  static showForPlayer(player: Player, z?: number): number;
@@ -2013,11 +2013,10 @@ declare const VehicleEvent: Readonly<{
2013
2013
  }>;
2014
2014
 
2015
2015
  declare class DynamicObject {
2016
- static readonly objects: Map<number, DynamicObject>;
2017
2016
  private sourceInfo;
2018
2017
  private _id;
2019
2018
  get id(): number;
2020
- constructor(object: IDynamicObject);
2019
+ constructor(objectOrId: IDynamicObject | number);
2021
2020
  create(): this;
2022
2021
  destroy(): this;
2023
2022
  isValid(): boolean;
@@ -2044,9 +2043,11 @@ declare class DynamicObject {
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2043
  edit(player: Player): number;
2045
2044
  isMaterialUsed(materialIndex: number): boolean;
2046
2045
  removeMaterial(materialIndex: number): number;
2047
- getMaterial(materialIndex: number, txdName: string, textureName: string): {
2046
+ getMaterial(materialIndex: number): {
2048
2047
  modelId: number;
2049
- materialColor: string | number;
2048
+ txdName: string;
2049
+ textureName: string;
2050
+ materialColor: number;
2050
2051
  };
2051
2052
  setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): number;
2052
2053
  isMaterialTextUsed(materialIndex: number): boolean;
@@ -2055,6 +2056,7 @@ declare class DynamicObject {
2055
2056
  text: string;
2056
2057
  materialSize: number;
2057
2058
  fontFace: string;
2059
+ fontSize: number;
2058
2060
  bold: number;
2059
2061
  fontColor: number;
2060
2062
  backColor: number;
@@ -2066,6 +2068,7 @@ declare class DynamicObject {
2066
2068
  isToggleCallbacks(): boolean;
2067
2069
  setNoCameraCollision(): boolean;
2068
2070
  getNoCameraCollision(): boolean;
2071
+ static isValid: (objectId: number) => boolean;
2069
2072
  static togglePlayerUpdate(player: Player, update?: boolean): number;
2070
2073
  static hideForPlayer(player: Player, z?: number): number;
2071
2074
  static showForPlayer(player: Player, z?: number): number;
@@ -2199,12 +2202,11 @@ declare const DynamicObjectEvent: Readonly<{
2199
2202
  }>;
2200
2203
 
2201
2204
  declare class DynamicArea {
2202
- static readonly areas: Map<number, DynamicArea>;
2203
2205
  private sourceInfo;
2204
2206
  private _id;
2205
- get type(): TDynamicAreaTypes;
2207
+ get type(): "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon" | undefined;
2206
2208
  get id(): number;
2207
- constructor(area: TDynamicArea);
2209
+ constructor(areaOrId: TDynamicArea | number);
2208
2210
  create(): this;
2209
2211
  destroy(): this;
2210
2212
  isValid(): boolean;
@@ -2232,6 +2234,7 @@ declare class DynamicArea {
2232
2234
  isToggleSpectateMode(): boolean;
2233
2235
  toggleCallbacks(toggle?: boolean): number;
2234
2236
  isToggleCallbacks(): boolean;
2237
+ static isValid: (areaId: number) => boolean;
2235
2238
  static togglePlayerUpdate(player: Player, update?: boolean): number;
2236
2239
  static hideForPlayer(player: Player, z?: number): number;
2237
2240
  static showForPlayer(player: Player, z?: number): number;
@@ -2282,150 +2285,460 @@ declare const DynamicAreaEvent: Readonly<{
2282
2285
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2283
2286
  }>;
2284
2287
 
2285
- interface IInnerPlayerProps {
2286
- isAndroid: boolean;
2288
+ declare class GangZone {
2289
+ readonly sourceInfo: IGangZone;
2290
+ constructor(gangZone: IGangZone);
2291
+ private _id;
2292
+ get id(): number;
2293
+ create(): void;
2294
+ destroy(): void;
2295
+ showForAll(color: string | number): this;
2296
+ showForPlayer(color: string | number, player?: Player): this;
2297
+ hideForAll(): this;
2298
+ hideForPlayer(player?: Player): this;
2299
+ flashForAll(flashColor: string | number): this;
2300
+ flashForPlayer(player: Player, flashColor: string | number): this;
2301
+ stopFlashForAll(): this;
2302
+ stopFlashForPlayer(player: Player): this;
2303
+ isValid(): boolean;
2304
+ isPlayerIn(player: Player): boolean;
2305
+ isVisibleForPlayer(player: Player): boolean;
2306
+ getColorForPlayer(player: Player): number;
2307
+ getFlashColorForPlayer(player: Player): number;
2308
+ isFlashingForPlayer(player: Player): boolean;
2309
+ getPos(): GangZonePos;
2310
+ useCheck(toggle: boolean): this;
2311
+ static isValidPlayer: (playerId: number, zoneId: number) => boolean;
2312
+ static isValidGlobal: (zoneId: number) => boolean;
2313
+ static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
2314
+ static getInstances(isGlobal: boolean): GangZone[];
2287
2315
  }
2288
- declare const innerPlayerProps: unique symbol;
2289
2316
 
2290
- declare class Player {
2291
- readonly id: number;
2292
- [innerPlayerProps]: IInnerPlayerProps;
2293
- static readonly players: Map<number, Player>;
2294
- static MAX_CHECK_ANDROID_DELAY: number;
2295
- static SKIP_CHECK_ANDROID: boolean;
2296
- private _charset;
2297
- private _locale;
2298
- lastDrunkLevel: number;
2299
- lastFps: number;
2300
- lastUpdateTick: number;
2301
- lastUpdateFpsTick: number;
2302
- isPaused: boolean;
2303
- isRecording: boolean;
2304
- get charset(): string;
2305
- set charset(newCharset: string);
2306
- get locale(): string;
2307
- set locale(newLocale: string);
2308
- constructor(id: number);
2309
- sendClientMessage(color: string | number, msg: string): number;
2310
- static sendClientMessageToAll(color: string | number, msg: string): void;
2311
- sendMessageToPlayer(player: Player, message: string): number;
2312
- sendMessageToAll(message: string): number;
2313
- isNpc(): boolean;
2314
- getFps(): number;
2315
- getDrunkLevel(): number;
2316
- setDrunkLevel(level: number): boolean;
2317
- allowTeleport(allow: boolean): boolean;
2318
- isTeleportAllowed(): boolean;
2319
- enableCameraTarget(enable: boolean): boolean;
2320
- enableStuntBonus(enable: boolean): boolean;
2321
- getInterior(): number;
2322
- setInterior(interiorId: number): boolean;
2323
- showNameTag(showPlayer: Player, show: boolean): boolean;
2324
- setColor(color: string | number): boolean;
2325
- getColor(): number;
2326
- setMarker(showPlayer: Player, color: string | number): void;
2327
- getMarker(targetPlayer: Player): number;
2328
- resetMoney(): boolean;
2329
- getMoney(): number;
2330
- giveMoney(money: number): boolean;
2331
- resetWeapons(): boolean;
2332
- spawn(): boolean;
2333
- setHealth(health: number): boolean;
2334
- getHealth(): number;
2335
- toggleClock(toggle: boolean): boolean;
2336
- toggleControllable(toggle: boolean): boolean;
2337
- toggleSpectating(toggle: boolean): boolean;
2338
- spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
2339
- spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
2340
- forceClassSelection(): boolean;
2341
- kick(): boolean;
2342
- ban(): boolean;
2343
- banEx(reason: string, charset: string): number;
2344
- isAdmin(): boolean;
2345
- isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
2346
- isStreamedIn(forPlayer: Player): boolean;
2347
- setSkin(skinId: number, ignoreRange?: boolean): boolean;
2348
- getSkin(): number;
2349
- isInAnyVehicle(): boolean;
2350
- getSpecialAction(): SpecialActionsEnum;
2351
- setSpecialAction(actionId: SpecialActionsEnum): boolean;
2352
- setScore(score: number): boolean;
2353
- getScore(): number;
2354
- getPing(): number;
2355
- setPos(x: number, y: number, z: number): boolean;
2356
- getPos(): TPos;
2357
- isSpectating(): boolean;
2358
- isWasted(): boolean;
2359
- getState(): PlayerStateEnum;
2360
- getVersion(): string;
2361
- setVirtualWorld(worldId: number): boolean;
2362
- getVirtualWorld(): number;
2363
- removeFromVehicle(): boolean;
2364
- setWantedLevel(level: number): boolean;
2365
- getWantedLevel(): number;
2366
- setFacingAngle(ang: number): boolean;
2367
- getFacingAngle(): number;
2368
- setWeather(weather: number): boolean;
2369
- getWeather(): number;
2370
- setTime(hour: number, minute: number): boolean;
2371
- getTime(): {
2372
- hour: number;
2373
- minute: number;
2317
+ declare class Menu {
2318
+ private _itemCount;
2319
+ get itemCount(): number;
2320
+ private _id;
2321
+ get id(): number;
2322
+ private _title;
2323
+ get title(): string;
2324
+ set title(value: string);
2325
+ private _columns;
2326
+ get columns(): number;
2327
+ set columns(value: number);
2328
+ private _x;
2329
+ get x(): number;
2330
+ set x(value: number);
2331
+ private _y;
2332
+ get y(): number;
2333
+ set y(value: number);
2334
+ private _col1width;
2335
+ get col1width(): number;
2336
+ set col1width(value: number);
2337
+ private _col2width;
2338
+ get col2width(): number;
2339
+ set col2width(value: number);
2340
+ constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
2341
+ create(): this;
2342
+ destroy(): this;
2343
+ addItem(column: number, title: string): this;
2344
+ setColumnHeader(column: number, header: string): this;
2345
+ disable(): this;
2346
+ disableRow(row: number): void;
2347
+ isValid(): boolean;
2348
+ showForPlayer(player: Player): number;
2349
+ hideForPlayer(player: Player): number;
2350
+ isDisabled(): boolean;
2351
+ isRowDisabled(row: number): boolean;
2352
+ getItems(column: number): number;
2353
+ getPos(): {
2354
+ fX: number;
2355
+ fY: number;
2374
2356
  };
2375
- removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
2376
- setTeam(team: number): void;
2377
- getTeam(): number;
2378
- setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
2357
+ getColumnWidth(): {
2358
+ fColumn1: number;
2359
+ fColumn2: number;
2360
+ };
2361
+ getColumnHeader(column: number): string;
2362
+ getItem(column: number, item: number): string;
2363
+ static isValid: (menuId: number) => boolean;
2364
+ static getInstance(id: number): Menu | undefined;
2365
+ static getInstances(): Menu[];
2366
+ static getInstanceByPlayer(player: Player): Menu | undefined;
2367
+ }
2368
+
2369
+ declare class Npc {
2370
+ private _id;
2371
+ private _name;
2372
+ private static recordStatus;
2373
+ get id(): InvalidEnum;
2374
+ constructor(name: string);
2379
2375
  getName(): string;
2380
- setName(name: string): number;
2381
- setVelocity(x: number, y: number, z: number): boolean;
2382
- getVelocity(): TPos;
2383
- getSpeed(magic?: number): number;
2384
- getKeys(): {
2385
- keys: KeysEnum;
2386
- upDown: KeysEnum;
2387
- leftRight: KeysEnum;
2376
+ destroy(): this;
2377
+ isValid(): boolean;
2378
+ spawn(): this;
2379
+ respawn(): this;
2380
+ setPos(x: number, y: number, z: number): this;
2381
+ setRot(rX: number, rY: number, rZ: number): this;
2382
+ getRot(): {
2383
+ rX: number;
2384
+ rY: number;
2385
+ rZ: number;
2388
2386
  };
2389
- getIp(): string;
2390
- getFightingStyle(): FightingStylesEnum;
2391
- setFightingStyle(style: FightingStylesEnum): boolean;
2392
- setArmour(armour: number): boolean;
2387
+ setFacingAngle(angle: number): this;
2388
+ getFacingAngle(): number;
2389
+ setVirtualWorld(virtualWorld: number): this;
2390
+ getVirtualWorld(): number;
2391
+ move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
2392
+ moveToPlayer(player: Player, moveType: number, moveSpeed?: number): boolean;
2393
+ stopMove(): this;
2394
+ isMoving(): boolean;
2395
+ setSkin(model: number): this;
2396
+ isStreamedIn(player: Player): boolean;
2397
+ isAnyStreamedIn(): boolean;
2398
+ setInterior(interior: number): this;
2399
+ getInterior(): number;
2400
+ setHealth(health: number): this;
2401
+ getHealth(): number;
2402
+ setArmour(armour: number): this;
2393
2403
  getArmour(): number;
2394
- setCameraBehind(): boolean;
2395
- setCameraPos(x: number, y: number, z: number): boolean;
2396
- setCameraLookAt(x: number, y: number, z: number, style?: CameraCutStylesEnum): boolean;
2397
- getCameraAspectRatio(): number;
2398
- getCameraFrontVector(): TPos;
2399
- getCameraMode(): CameraModesEnum;
2400
- getCameraPos(): TPos;
2401
- getCameraTargetPlayer(): Player | undefined;
2402
- getCameraTargetVehicle(): Vehicle | undefined;
2403
- getCameraZoom(): number;
2404
- playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
2405
- stopAudioStream(): boolean;
2406
- playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
2407
- static getMaxPlayers(): number;
2408
- playCrimeReport(suspect: Player, crimeId: number): boolean;
2409
- interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
2410
- interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
2411
- createExplosion(x: number, y: number, z: number, type: number, Radius: number): boolean;
2412
- static isConnected(id: number): boolean;
2413
- isConnected(): boolean;
2414
- disableRemoteVehicleCollisions(disable: boolean): boolean;
2415
- getVehicle(): Vehicle | undefined;
2416
- getVehicleSeat(): number;
2417
- getSurfingVehicle(): Vehicle | undefined;
2418
- applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
2419
- clearAnimations(forceSync?: boolean): boolean;
2420
- getAnimationIndex(): number;
2421
- getAnimationName(index?: number): {
2422
- index: number;
2423
- animLib: string;
2424
- animName: string;
2404
+ isDead(): boolean;
2405
+ applyAnimation(animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number): this;
2406
+ setWeapon(weapon: WeaponEnum): this;
2407
+ getWeapon(): WeaponEnum;
2408
+ setAmmo(ammo: number): this;
2409
+ getAmmo(): number;
2410
+ setKeys(upAndDown: number, leftAndDown: number, keys: number): this;
2411
+ getKeys(): {
2412
+ upAndDown: number;
2413
+ leftAndDown: number;
2414
+ keys: number;
2425
2415
  };
2426
- setShopName(shopName: string): boolean;
2427
- setPosFindZ(x: number, y: number, z: number): boolean;
2428
- setWorldBounds(xMax: number, xMin: number, yMax: number, yMin: number): boolean;
2416
+ setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
2417
+ getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
2418
+ meleeAttack(time: number, secondaryAttack: boolean): this;
2419
+ stopMeleeAttack(): this;
2420
+ isMeleeAttacking(): boolean;
2421
+ setFightingStyle(style: FightingStylesEnum): this;
2422
+ getFightingStyle(): FightingStylesEnum;
2423
+ enableReloading(enable: boolean): this;
2424
+ isReloadEnabled(): boolean;
2425
+ isReloading(): boolean;
2426
+ enableInfiniteAmmo(enable: boolean): this;
2427
+ isInfiniteAmmoEnabled(): boolean;
2428
+ getWeaponState(): WeaponStatesEnum;
2429
+ setAmmoInClip(ammo: number): this;
2430
+ getAmmoInClip(): number;
2431
+ shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags: number): this;
2432
+ isShooting(): boolean;
2433
+ aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
2434
+ aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
2435
+ stopAim(): this;
2436
+ isAiming(): boolean;
2437
+ isAimingAtPlayer(player: Player): boolean;
2438
+ setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
2439
+ getWeaponAccuracy(weapon: number): number;
2440
+ enterVehicle(vehicle: Vehicle, seatId: number, moveType: number): this;
2441
+ exitVehicle(): this;
2442
+ static readonly connect: (name: string, script: string) => number;
2443
+ static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
2444
+ static stopRecordingPlayerData(player: Player): void;
2445
+ static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
2446
+ static stopRecordingPlayback(): void;
2447
+ static pauseRecordingPlayback(): void;
2448
+ static resumeRecordingPlayback(): void;
2449
+ static isValid(id: number): boolean;
2450
+ static getInstance(id: number): Npc | undefined;
2451
+ static getInstances(): Npc[];
2452
+ }
2453
+
2454
+ declare class TextDraw {
2455
+ private sourceInfo;
2456
+ private _id;
2457
+ get id(): number;
2458
+ constructor(textDraw: ITextDraw);
2459
+ create(): this;
2460
+ destroy(): this;
2461
+ setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
2462
+ setColor(color: string | number): this;
2463
+ setBoxColors(color: string | number): this;
2464
+ setBackgroundColors(color: string | number): this;
2465
+ setAlignment(alignment: TextDrawAlignEnum): this;
2466
+ setLetterSize(x: number, y: number): this;
2467
+ setOutline(size: number): this;
2468
+ setPreviewModel(modelIndex: number): this;
2469
+ setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): this;
2470
+ setPreviewVehColors(color1: string | number, color2: string | number): this;
2471
+ setProportional(set?: boolean): this;
2472
+ setSelectable(set: boolean): this;
2473
+ setShadow(size: number): this;
2474
+ setString(text: string, player?: Player): this;
2475
+ setTextSize(x: number, y: number): this;
2476
+ useBox(use: boolean): this;
2477
+ private static beforeCreateWarn;
2478
+ show(player?: Player): this;
2479
+ hide(player?: Player): this;
2480
+ showAll(): this;
2481
+ hideAll(): this;
2482
+ isValid(): boolean;
2483
+ isVisibleForPlayer(player?: Player): boolean;
2484
+ getString(): string;
2485
+ setPos(fX: number, fY: number): this;
2486
+ getLetterSize(): void | ITextDrawCommonSize;
2487
+ getTextSize(): void | ITextDrawCommonSize;
2488
+ getPos(): void | ITextDrawCommonSize;
2489
+ getColor(): number | void;
2490
+ getBoxColor(): number | void;
2491
+ getBackgroundColor(): number | void;
2492
+ getShadow(): number | void;
2493
+ getOutline(): number | void;
2494
+ getFont(): number | void;
2495
+ isBox(): boolean;
2496
+ isProportional(): boolean;
2497
+ isSelectable(): boolean;
2498
+ getAlignment(): number | void;
2499
+ getPreviewModel(): number | void;
2500
+ getPreviewRot(): void | ITextDrawRot;
2501
+ getPreviewVehColors(): void | {
2502
+ color1: number;
2503
+ color2: number;
2504
+ };
2505
+ isGlobal(): boolean;
2506
+ static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
2507
+ static getInstances(isGlobal: boolean): TextDraw[];
2508
+ static __inject__TextDrawCreate: (x: number, y: number, text: number[]) => number;
2509
+ static __inject__CreatePlayerTextDraw: (playerId: number, x: number, y: number, text: number[]) => number;
2510
+ static __inject__TextDrawDestroy: (text: number) => number;
2511
+ static __inject__PlayerTextDrawDestroy: (playerId: number, text: number) => void;
2512
+ static __inject__TextDrawFont: (text: number, font: number) => number;
2513
+ static __inject__PlayerTextDrawFont: (playerId: number, text: number, font: number) => number;
2514
+ static __inject__TextDrawColor: (text: number, color: string | number) => boolean;
2515
+ static __inject__PlayerTextDrawColor: (playerId: number, text: number, color: string | number) => boolean;
2516
+ static __inject__TextDrawBoxColor: (text: number, color: string | number) => boolean;
2517
+ static __inject__PlayerTextDrawBoxColor: (playerId: number, text: number, color: string | number) => boolean;
2518
+ static __inject__TextDrawBackgroundColor: (text: number, color: string | number) => boolean;
2519
+ static __inject__PlayerTextDrawBackgroundColor: (playerId: number, text: number, color: string | number) => boolean;
2520
+ static __inject__TextDrawAlignment: (text: number, alignment: TextDrawAlignEnum) => number;
2521
+ static __inject__PlayerTextDrawAlignment: (playerId: number, text: number, alignment: TextDrawAlignEnum) => number;
2522
+ static __inject__TextDrawLetterSize: (text: number, x: number, y: number) => number;
2523
+ static __inject__PlayerTextDrawLetterSize: (playerId: number, text: number, x: number, y: number) => number;
2524
+ static __inject__TextDrawSetOutline: (text: number, size: number) => number;
2525
+ static __inject__PlayerTextDrawSetOutline: (playerId: number, text: number, size: number) => number;
2526
+ static __inject__TextDrawSetPreviewModel: (text: number, modelIndex: number) => number;
2527
+ static __inject__PlayerTextDrawSetPreviewModel: (playerId: number, text: number, modelIndex: number) => number;
2528
+ static __inject__TextDrawSetPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => void;
2529
+ static __inject__PlayerTextDrawSetPreviewRot: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => number;
2530
+ static __inject__TextDrawSetPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
2531
+ static __inject__PlayerTextDrawSetPreviewVehicleColors: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
2532
+ static __inject__TextDrawSetProportional: (text: number, set: boolean) => number;
2533
+ static __inject__PlayerTextDrawSetProportional: (playerId: number, text: number, set: boolean) => number;
2534
+ static __inject__TextDrawSetSelectable: (text: number, set: boolean) => number;
2535
+ static __inject__PlayerTextDrawSetSelectable: (playerId: number, text: number, set: boolean) => number;
2536
+ static __inject__TextDrawSetShadow: (text: number, size: number) => number;
2537
+ static __inject__PlayerTextDrawSetShadow: (playerId: number, text: number, size: number) => number;
2538
+ static __inject__PlayerTextDrawSetString: (playerId: number, text: number, string: number[]) => number;
2539
+ static __inject__TextDrawSetStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => void;
2540
+ static __inject__TextDrawSetString: (text: number, string: number[]) => number;
2541
+ static __inject__TextDrawTextSize: (text: number, x: number, y: number) => number;
2542
+ static __inject__PlayerTextDrawTextSize: (playerId: number, text: number, x: number, y: number) => number;
2543
+ static __inject__PlayerTextDrawUseBox: (playerId: number, text: number, use: boolean) => number;
2544
+ static __inject__TextDrawUseBox: (text: number, use: boolean) => number;
2545
+ static __inject__PlayerTextDrawShow: (playerId: number, text: number) => number;
2546
+ static __inject__TextDrawShowForPlayer: (playerId: number, text: number) => number;
2547
+ static __inject__PlayerTextDrawHide: (playerId: number, text: number) => number;
2548
+ static __inject__TextDrawHideForPlayer: (playerId: number, text: number) => number;
2549
+ static __inject__TextDrawShowForAll: (text: number) => number;
2550
+ static __inject__TextDrawHideForAll: (text: number) => number;
2551
+ static __inject__IsValidPlayerTextDraw: (playerId: number, textDrawId: number) => boolean;
2552
+ static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
2553
+ static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
2554
+ static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
2555
+ static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => string;
2556
+ static __inject__TextDrawGetString: (textDrawId: number) => string;
2557
+ static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
2558
+ static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
2559
+ static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2560
+ static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize;
2561
+ static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2562
+ static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize;
2563
+ static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2564
+ static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize;
2565
+ static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
2566
+ static __inject__TextDrawGetColor: (textDrawId: number) => number;
2567
+ static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
2568
+ static __inject__TextDrawGetBoxColor: (textDrawId: number) => number;
2569
+ static __inject__PlayerTextDrawGetBackgroundColor: (playerId: number, textDrawId: number) => number;
2570
+ static __inject__TextDrawGetBackgroundColor: (textDrawId: number) => number;
2571
+ static __inject__PlayerTextDrawGetShadow: (playerId: number, textDrawId: number) => number;
2572
+ static __inject__TextDrawGetShadow: (textDrawId: number) => number;
2573
+ static __inject__PlayerTextDrawGetOutline: (playerId: number, textDrawId: number) => number;
2574
+ static __inject__TextDrawGetOutline: (textDrawId: number) => number;
2575
+ static __inject__PlayerTextDrawGetFont: (playerId: number, textDrawId: number) => number;
2576
+ static __inject__TextDrawGetFont: (textDrawId: number) => number;
2577
+ static __inject__PlayerTextDrawIsBox: (playerId: number, textDrawId: number) => boolean;
2578
+ static __inject__TextDrawIsBox: (textDrawId: number) => boolean;
2579
+ static __inject__PlayerTextDrawIsProportional: (playerId: number, textDrawId: number) => boolean;
2580
+ static __inject__TextDrawIsProportional: (textDrawId: number) => boolean;
2581
+ static __inject__PlayerTextDrawIsSelectable: (playerId: number, textDrawId: number) => boolean;
2582
+ static __inject__TextDrawIsSelectable: (textDrawId: number) => boolean;
2583
+ static __inject__PlayerTextDrawGetAlignment: (playerId: number, textDrawId: number) => number;
2584
+ static __inject__TextDrawGetAlignment: (textDrawId: number) => number;
2585
+ static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
2586
+ static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
2587
+ static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
2588
+ static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot;
2589
+ static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
2590
+ color1: number;
2591
+ color2: number;
2592
+ };
2593
+ static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
2594
+ color1: number;
2595
+ color2: number;
2596
+ };
2597
+ }
2598
+
2599
+ interface IInnerPlayerProps {
2600
+ isAndroid: boolean;
2601
+ }
2602
+ declare const innerPlayerProps: unique symbol;
2603
+
2604
+ declare class Player {
2605
+ readonly id: number;
2606
+ [innerPlayerProps]: IInnerPlayerProps;
2607
+ static MAX_CHECK_ANDROID_DELAY: number;
2608
+ static SKIP_CHECK_ANDROID: boolean;
2609
+ private _charset;
2610
+ private _locale;
2611
+ lastDrunkLevel: number;
2612
+ lastFps: number;
2613
+ lastUpdateTick: number;
2614
+ lastUpdateFpsTick: number;
2615
+ isPaused: boolean;
2616
+ isRecording: boolean;
2617
+ get charset(): string;
2618
+ set charset(newCharset: string);
2619
+ get locale(): string;
2620
+ set locale(newLocale: string);
2621
+ constructor(id: number);
2622
+ sendClientMessage(color: string | number, msg: string): number;
2623
+ static sendClientMessageToAll(color: string | number, msg: string): void;
2624
+ sendMessageToPlayer(player: Player, message: string): number;
2625
+ sendMessageToAll(message: string): number;
2626
+ isNpc(): boolean;
2627
+ getFps(): number;
2628
+ getDrunkLevel(): number;
2629
+ setDrunkLevel(level: number): boolean;
2630
+ allowTeleport(allow: boolean): boolean;
2631
+ isTeleportAllowed(): boolean;
2632
+ enableCameraTarget(enable: boolean): boolean;
2633
+ enableStuntBonus(enable: boolean): boolean;
2634
+ getInterior(): number;
2635
+ setInterior(interiorId: number): boolean;
2636
+ showNameTag(showPlayer: Player, show: boolean): boolean;
2637
+ setColor(color: string | number): boolean;
2638
+ getColor(): number;
2639
+ setMarker(showPlayer: Player, color: string | number): void;
2640
+ getMarker(targetPlayer: Player): number;
2641
+ resetMoney(): boolean;
2642
+ getMoney(): number;
2643
+ giveMoney(money: number): boolean;
2644
+ resetWeapons(): boolean;
2645
+ spawn(): boolean;
2646
+ setHealth(health: number): boolean;
2647
+ getHealth(): number;
2648
+ toggleClock(toggle: boolean): boolean;
2649
+ toggleControllable(toggle: boolean): boolean;
2650
+ toggleSpectating(toggle: boolean): boolean;
2651
+ spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
2652
+ spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
2653
+ forceClassSelection(): boolean;
2654
+ kick(): boolean;
2655
+ ban(): boolean;
2656
+ banEx(reason: string, charset: string): number;
2657
+ isAdmin(): boolean;
2658
+ isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
2659
+ isStreamedIn(forPlayer: Player): boolean;
2660
+ setSkin(skinId: number, ignoreRange?: boolean): boolean;
2661
+ getSkin(): number;
2662
+ isInAnyVehicle(): boolean;
2663
+ getSpecialAction(): SpecialActionsEnum;
2664
+ setSpecialAction(actionId: SpecialActionsEnum): boolean;
2665
+ setScore(score: number): boolean;
2666
+ getScore(): number;
2667
+ getPing(): number;
2668
+ setPos(x: number, y: number, z: number): boolean;
2669
+ getPos(): TPos;
2670
+ isSpectating(): boolean;
2671
+ isWasted(): boolean;
2672
+ getState(): PlayerStateEnum;
2673
+ getVersion(): string;
2674
+ setVirtualWorld(worldId: number): boolean;
2675
+ getVirtualWorld(): number;
2676
+ removeFromVehicle(): boolean;
2677
+ setWantedLevel(level: number): boolean;
2678
+ getWantedLevel(): number;
2679
+ setFacingAngle(ang: number): boolean;
2680
+ getFacingAngle(): number;
2681
+ setWeather(weather: number): boolean;
2682
+ getWeather(): number;
2683
+ setTime(hour: number, minute: number): boolean;
2684
+ getTime(): {
2685
+ hour: number;
2686
+ minute: number;
2687
+ };
2688
+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
2689
+ setTeam(team: number): void;
2690
+ getTeam(): number;
2691
+ setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
2692
+ getName(): string;
2693
+ setName(name: string): number;
2694
+ setVelocity(x: number, y: number, z: number): boolean;
2695
+ getVelocity(): TPos;
2696
+ getSpeed(magic?: number): number;
2697
+ getKeys(): {
2698
+ keys: KeysEnum;
2699
+ upDown: KeysEnum;
2700
+ leftRight: KeysEnum;
2701
+ };
2702
+ getIp(): string;
2703
+ getFightingStyle(): FightingStylesEnum;
2704
+ setFightingStyle(style: FightingStylesEnum): boolean;
2705
+ setArmour(armour: number): boolean;
2706
+ getArmour(): number;
2707
+ setCameraBehind(): boolean;
2708
+ setCameraPos(x: number, y: number, z: number): boolean;
2709
+ setCameraLookAt(x: number, y: number, z: number, style?: CameraCutStylesEnum): boolean;
2710
+ getCameraAspectRatio(): number;
2711
+ getCameraFrontVector(): TPos;
2712
+ getCameraMode(): CameraModesEnum;
2713
+ getCameraPos(): TPos;
2714
+ getCameraTargetPlayer(): Player | undefined;
2715
+ getCameraTargetVehicle(): Vehicle | undefined;
2716
+ getCameraZoom(): number;
2717
+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
2718
+ stopAudioStream(): boolean;
2719
+ playSound(soundId: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
2720
+ static getMaxPlayers(): number;
2721
+ playCrimeReport(suspect: Player, crimeId: number): boolean;
2722
+ interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
2723
+ interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
2724
+ createExplosion(x: number, y: number, z: number, type: number, Radius: number): boolean;
2725
+ static isConnected(id: number): boolean;
2726
+ isConnected(): boolean;
2727
+ disableRemoteVehicleCollisions(disable: boolean): boolean;
2728
+ getVehicle(): Vehicle | undefined;
2729
+ getVehicleSeat(): number;
2730
+ getSurfingVehicle(): Vehicle | undefined;
2731
+ applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
2732
+ clearAnimations(forceSync?: boolean): boolean;
2733
+ getAnimationIndex(): number;
2734
+ getAnimationName(index?: number): {
2735
+ index: number;
2736
+ animLib: string;
2737
+ animName: string;
2738
+ };
2739
+ setShopName(shopName: string): boolean;
2740
+ setPosFindZ(x: number, y: number, z: number): boolean;
2741
+ setWorldBounds(xMax: number, xMin: number, yMax: number, yMin: number): boolean;
2429
2742
  clearWorldBounds(): boolean;
2430
2743
  setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number, charset?: string): boolean;
2431
2744
  getDistanceFromPoint(x: number, y: number, z: number): number;
@@ -2509,6 +2822,7 @@ declare class Player {
2509
2822
  isAndroid(): boolean;
2510
2823
  isPC(): boolean;
2511
2824
  isUsingOmp(): boolean;
2825
+ simulateCommand(cmdText: string | number[]): number;
2512
2826
  static getInstance(id: number): Player | undefined;
2513
2827
  static getInstances(): Player[];
2514
2828
  }
@@ -2519,115 +2833,33 @@ type TLocales = Record<string, Record<string, any>>;
2519
2833
  type TPos = {
2520
2834
  x: number;
2521
2835
  y: number;
2522
- z: number;
2523
- };
2524
- type TStreamerExtendable = number | number[];
2525
- type TDynamicArea = IDynamicCircle | IDynamicCylinder | IDynamicSphere | IDynamicRectangle | IDynamicCuboid | IDynamicPolygon;
2526
- type TDynamicAreaTypes = "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon";
2527
- type TCommonCallback = number | boolean | Promise<number | boolean>;
2528
-
2529
- type TMethodKeys<T> = keyof {
2530
- [K in keyof T as T[K] extends (...args: any[]) => any ? K : never]: any;
2531
- };
2532
- type THookedMethods<T extends new (...args: any[]) => any> = {
2533
- [K in TMethodKeys<InstanceType<T>>]: OmitThisParameter<InstanceType<T>[K]>;
2534
- };
2535
-
2536
- declare class I18n {
2537
- defaultLocale: keyof TLocales;
2538
- private locales;
2539
- constructor(defaultLocale: keyof TLocales, locales: TLocales);
2540
- addLocales: (locales: TLocales) => void;
2541
- removeLocales: (...props: any[]) => void;
2542
- $t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
2543
- static isValidate(charset: string): void;
2544
- static encodeToBuf(content: string, charset: string): number[];
2545
- static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
2546
- static getValidStr(byteArr: number[]): number[];
2547
- static snakeLocaleKeys(locales: TLocales): Record<string, Record<string, any>>;
2548
- static convertSpecialChar(input: string): string;
2549
- }
2550
-
2551
- declare class Npc {
2552
- static readonly npcs: Map<number, Npc>;
2553
- private id;
2554
- private name;
2555
- private static recordStatus;
2556
- constructor(name: string);
2557
- getName(): string;
2558
- destroy(): this;
2559
- isValid(): boolean;
2560
- spawn(): this;
2561
- setPos(x: number, y: number, z: number): this;
2562
- setRot(rX: number, rY: number, rZ: number): this;
2563
- getRot(): {
2564
- rX: number;
2565
- rY: number;
2566
- rZ: number;
2567
- };
2568
- setFacingAngle(angle: number): this;
2569
- getFacingAngle(): number;
2570
- setVirtualWorld(virtualWorld: number): this;
2571
- getVirtualWorld(): number;
2572
- move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
2573
- stopMove(): this;
2574
- isMoving(): boolean;
2575
- setSkin(model: number): this;
2576
- isStreamedIn(player: Player): boolean;
2577
- isAnyStreamedIn(): boolean;
2578
- setInterior(interior: number): this;
2579
- getInterior(): number;
2580
- setHealth(health: number): this;
2581
- getHealth(): number;
2582
- setArmour(armour: number): this;
2583
- getArmour(): number;
2584
- isDead(): boolean;
2585
- applyAnimation(animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number): this;
2586
- setWeapon(weapon: WeaponEnum): this;
2587
- getWeapon(): WeaponEnum;
2588
- setAmmo(ammo: number): this;
2589
- getAmmo(): number;
2590
- setKeys(upAndDown: number, leftAndDown: number, keys: number): this;
2591
- getKeys(): {
2592
- upAndDown: number;
2593
- leftAndDown: number;
2594
- keys: number;
2595
- };
2596
- setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
2597
- getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
2598
- meleeAttack(time: number, secondaryAttack: boolean): this;
2599
- stopMeleeAttack(): this;
2600
- isMeleeAttacking(): boolean;
2601
- setFightingStyle(style: FightingStylesEnum): this;
2602
- getFightingStyle(): FightingStylesEnum;
2603
- enableReloading(enable: boolean): this;
2604
- isReloadEnabled(): boolean;
2605
- isReloading(): boolean;
2606
- enableInfiniteAmmo(enable: boolean): this;
2607
- isInfiniteAmmoEnabled(): boolean;
2608
- getWeaponState(): WeaponStatesEnum;
2609
- setAmmoInClip(ammo: number): this;
2610
- getAmmoInClip(): number;
2611
- shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags: number): this;
2612
- isShooting(): boolean;
2613
- aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
2614
- aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
2615
- stopAim(): this;
2616
- isAiming(): boolean;
2617
- isAimingAtPlayer(player: Player): boolean;
2618
- setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
2619
- getWeaponAccuracy(weapon: number): number;
2620
- enterVehicle(vehicle: Vehicle, seatId: number, moveType: number): this;
2621
- exitVehicle(): this;
2622
- static readonly connect: (name: string, script: string) => number;
2623
- static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
2624
- static stopRecordingPlayerData(player: Player): void;
2625
- static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
2626
- static stopRecordingPlayback(): void;
2627
- static pauseRecordingPlayback(): void;
2628
- static resumeRecordingPlayback(): void;
2629
- static getInstance(id: number): Npc | undefined;
2630
- static getInstances(): Npc[];
2836
+ z: number;
2837
+ };
2838
+ type TStreamerExtendable = number | number[];
2839
+ type TDynamicArea = IDynamicCircle | IDynamicCylinder | IDynamicSphere | IDynamicRectangle | IDynamicCuboid | IDynamicPolygon;
2840
+ type TDynamicAreaTypes = "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon";
2841
+ type TCommonCallback = number | boolean | Promise<number | boolean>;
2842
+
2843
+ type TMethodKeys<T> = keyof {
2844
+ [K in keyof T as T[K] extends (...args: any[]) => any ? K : never]: any;
2845
+ };
2846
+ type THookedMethods<T extends new (...args: any[]) => any> = {
2847
+ [K in TMethodKeys<InstanceType<T>>]: OmitThisParameter<InstanceType<T>[K]>;
2848
+ };
2849
+
2850
+ declare class I18n {
2851
+ defaultLocale: keyof TLocales;
2852
+ private locales;
2853
+ constructor(defaultLocale: keyof TLocales, locales: TLocales);
2854
+ addLocales: (locales: TLocales) => void;
2855
+ removeLocales: (...props: any[]) => void;
2856
+ $t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
2857
+ static isValidate(charset: string): void;
2858
+ static encodeToBuf(content: string, charset: string): number[];
2859
+ static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
2860
+ static getValidStr(byteArr: number[]): number[];
2861
+ static snakeLocaleKeys(locales: TLocales): Record<string, Record<string, any>>;
2862
+ static convertSpecialChar(input: string): string;
2631
2863
  }
2632
2864
 
2633
2865
  declare const NpcEvent: Readonly<{
@@ -2755,6 +2987,14 @@ declare const NpcEvent: Readonly<{
2755
2987
  }> | undefined) => CallbackRet;
2756
2988
  defaultValue: boolean | undefined;
2757
2989
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2990
+ onRespawn: (cb: (ret: {
2991
+ npc: Npc;
2992
+ } & {
2993
+ next: (value?: Partial<{
2994
+ npc: Npc;
2995
+ }> | undefined) => CallbackRet;
2996
+ defaultValue: boolean | undefined;
2997
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2758
2998
  }>;
2759
2999
 
2760
3000
  declare class GameMode {
@@ -2916,58 +3156,6 @@ declare class GameText {
2916
3156
  hideForPlayer(player: Player): boolean;
2917
3157
  }
2918
3158
 
2919
- declare class Menu {
2920
- private static readonly menus;
2921
- private _itemCount;
2922
- get itemCount(): number;
2923
- private _id;
2924
- get id(): number;
2925
- private _title;
2926
- get title(): string;
2927
- set title(value: string);
2928
- private _columns;
2929
- get columns(): number;
2930
- set columns(value: number);
2931
- private _x;
2932
- get x(): number;
2933
- set x(value: number);
2934
- private _y;
2935
- get y(): number;
2936
- set y(value: number);
2937
- private _col1width;
2938
- get col1width(): number;
2939
- set col1width(value: number);
2940
- private _col2width;
2941
- get col2width(): number;
2942
- set col2width(value: number);
2943
- constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
2944
- create(): this;
2945
- destroy(): this;
2946
- addItem(column: number, title: string): this;
2947
- setColumnHeader(column: number, header: string): this;
2948
- disable(): this;
2949
- disableRow(row: number): void;
2950
- isValid(): boolean;
2951
- showForPlayer(player: Player): number;
2952
- hideForPlayer(player: Player): number;
2953
- isDisabled(): boolean;
2954
- isRowDisabled(row: number): boolean;
2955
- getItems(column: number): number;
2956
- getPos(): {
2957
- fX: number;
2958
- fY: number;
2959
- };
2960
- getColumnWidth(): {
2961
- fColumn1: number;
2962
- fColumn2: number;
2963
- };
2964
- getColumnHeader(column: number): string;
2965
- getItem(column: number, item: number): string;
2966
- static getInstance(id: number): Menu | undefined;
2967
- static getInstances(): Menu[];
2968
- static getInstanceByPlayer(player: Player): Menu | undefined;
2969
- }
2970
-
2971
3159
  declare const MenuEvent: Readonly<{
2972
3160
  onPlayerExited: (cb: (ret: {
2973
3161
  player: Player;
@@ -2991,35 +3179,6 @@ declare const MenuEvent: Readonly<{
2991
3179
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2992
3180
  }>;
2993
3181
 
2994
- declare class GangZone {
2995
- static readonly globalGangZones: Map<number, GangZone>;
2996
- static readonly playerGangZones: Map<number, GangZone>;
2997
- readonly sourceInfo: IGangZone;
2998
- constructor(gangZone: IGangZone);
2999
- private _id;
3000
- get id(): number;
3001
- create(): void;
3002
- destroy(): void;
3003
- showForAll(color: string | number): this;
3004
- showForPlayer(color: string | number, player?: Player): this;
3005
- hideForAll(): this;
3006
- hideForPlayer(player?: Player): this;
3007
- flashForAll(flashColor: string | number): this;
3008
- flashForPlayer(player: Player, flashColor: string | number): this;
3009
- stopFlashForAll(): this;
3010
- stopFlashForPlayer(player: Player): this;
3011
- isValid(): boolean;
3012
- isPlayerIn(player: Player): boolean;
3013
- isVisibleForPlayer(player: Player): boolean;
3014
- getColorForPlayer(player: Player): number;
3015
- getFlashColorForPlayer(player: Player): number;
3016
- isFlashingForPlayer(player: Player): boolean;
3017
- getPos(): GangZonePos;
3018
- useCheck(toggle: boolean): this;
3019
- static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
3020
- static getInstances(isGlobal: boolean): GangZone[];
3021
- }
3022
-
3023
3182
  declare const GangZoneEvent: Readonly<{
3024
3183
  onPlayerEnterGlobal: (cb: (ret: {
3025
3184
  player: Player;
@@ -3083,153 +3242,6 @@ declare const GangZoneEvent: Readonly<{
3083
3242
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3084
3243
  }>;
3085
3244
 
3086
- declare class TextDraw {
3087
- static readonly globalTextDraws: Map<number, TextDraw>;
3088
- static readonly playerTextDraws: Map<number, TextDraw>;
3089
- private readonly sourceInfo;
3090
- private _id;
3091
- get id(): number;
3092
- constructor(textDraw: ITextDraw);
3093
- create(): this;
3094
- destroy(): this;
3095
- setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
3096
- setColor(color: string | number): this;
3097
- setBoxColors(color: string | number): this;
3098
- setBackgroundColors(color: string | number): this;
3099
- setAlignment(alignment: TextDrawAlignEnum): this;
3100
- setLetterSize(x: number, y: number): this;
3101
- setOutline(size: number): this;
3102
- setPreviewModel(modelIndex: number): this;
3103
- setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): this;
3104
- setPreviewVehColors(color1: string | number, color2: string | number): this;
3105
- setProportional(set?: boolean): this;
3106
- setSelectable(set: boolean): this;
3107
- setShadow(size: number): this;
3108
- setString(text: string, player?: Player): this;
3109
- setTextSize(x: number, y: number): this;
3110
- useBox(use: boolean): this;
3111
- private static beforeCreateWarn;
3112
- show(player?: Player): this;
3113
- hide(player?: Player): this;
3114
- showAll(): this;
3115
- hideAll(): this;
3116
- isValid(): boolean;
3117
- isVisibleForPlayer(player?: Player): boolean;
3118
- getString(): string;
3119
- setPos(fX: number, fY: number): this;
3120
- getLetterSize(): void | ITextDrawCommonSize;
3121
- getTextSize(): void | ITextDrawCommonSize;
3122
- getPos(): void | ITextDrawCommonSize;
3123
- getColor(): number | void;
3124
- getBoxColor(): number | void;
3125
- getBackgroundColor(): number | void;
3126
- getShadow(): number | void;
3127
- getOutline(): number | void;
3128
- getFont(): number | void;
3129
- isBox(): boolean;
3130
- isProportional(): boolean;
3131
- isSelectable(): boolean;
3132
- getAlignment(): number | void;
3133
- getPreviewModel(): number | void;
3134
- getPreviewRot(): void | ITextDrawRot;
3135
- getPreviewVehColors(): void | {
3136
- color1: number;
3137
- color2: number;
3138
- };
3139
- isGlobal(): boolean;
3140
- static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
3141
- static getInstances(isGlobal: boolean): TextDraw[];
3142
- static __inject__TextDrawCreate: (x: number, y: number, text: number[]) => number;
3143
- static __inject__CreatePlayerTextDraw: (playerId: number, x: number, y: number, text: number[]) => number;
3144
- static __inject__TextDrawDestroy: (text: number) => number;
3145
- static __inject__PlayerTextDrawDestroy: (playerId: number, text: number) => void;
3146
- static __inject__TextDrawFont: (text: number, font: number) => number;
3147
- static __inject__PlayerTextDrawFont: (playerId: number, text: number, font: number) => number;
3148
- static __inject__TextDrawColor: (text: number, color: string | number) => boolean;
3149
- static __inject__PlayerTextDrawColor: (playerId: number, text: number, color: string | number) => boolean;
3150
- static __inject__TextDrawBoxColor: (text: number, color: string | number) => boolean;
3151
- static __inject__PlayerTextDrawBoxColor: (playerId: number, text: number, color: string | number) => boolean;
3152
- static __inject__TextDrawBackgroundColor: (text: number, color: string | number) => boolean;
3153
- static __inject__PlayerTextDrawBackgroundColor: (playerId: number, text: number, color: string | number) => boolean;
3154
- static __inject__TextDrawAlignment: (text: number, alignment: TextDrawAlignEnum) => number;
3155
- static __inject__PlayerTextDrawAlignment: (playerId: number, text: number, alignment: TextDrawAlignEnum) => number;
3156
- static __inject__TextDrawLetterSize: (text: number, x: number, y: number) => number;
3157
- static __inject__PlayerTextDrawLetterSize: (playerId: number, text: number, x: number, y: number) => number;
3158
- static __inject__TextDrawSetOutline: (text: number, size: number) => number;
3159
- static __inject__PlayerTextDrawSetOutline: (playerId: number, text: number, size: number) => number;
3160
- static __inject__TextDrawSetPreviewModel: (text: number, modelIndex: number) => number;
3161
- static __inject__PlayerTextDrawSetPreviewModel: (playerId: number, text: number, modelIndex: number) => number;
3162
- static __inject__TextDrawSetPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => void;
3163
- static __inject__PlayerTextDrawSetPreviewRot: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => number;
3164
- static __inject__TextDrawSetPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
3165
- static __inject__PlayerTextDrawSetPreviewVehicleColors: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
3166
- static __inject__TextDrawSetProportional: (text: number, set: boolean) => number;
3167
- static __inject__PlayerTextDrawSetProportional: (playerId: number, text: number, set: boolean) => number;
3168
- static __inject__TextDrawSetSelectable: (text: number, set: boolean) => number;
3169
- static __inject__PlayerTextDrawSetSelectable: (playerId: number, text: number, set: boolean) => number;
3170
- static __inject__TextDrawSetShadow: (text: number, size: number) => number;
3171
- static __inject__PlayerTextDrawSetShadow: (playerId: number, text: number, size: number) => number;
3172
- static __inject__PlayerTextDrawSetString: (playerId: number, text: number, string: number[]) => number;
3173
- static __inject__TextDrawSetStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => void;
3174
- static __inject__TextDrawSetString: (text: number, string: number[]) => number;
3175
- static __inject__TextDrawTextSize: (text: number, x: number, y: number) => number;
3176
- static __inject__PlayerTextDrawTextSize: (playerId: number, text: number, x: number, y: number) => number;
3177
- static __inject__PlayerTextDrawUseBox: (playerId: number, text: number, use: boolean) => number;
3178
- static __inject__TextDrawUseBox: (text: number, use: boolean) => number;
3179
- static __inject__PlayerTextDrawShow: (playerId: number, text: number) => number;
3180
- static __inject__TextDrawShowForPlayer: (playerId: number, text: number) => number;
3181
- static __inject__PlayerTextDrawHide: (playerId: number, text: number) => number;
3182
- static __inject__TextDrawHideForPlayer: (playerId: number, text: number) => number;
3183
- static __inject__TextDrawShowForAll: (text: number) => number;
3184
- static __inject__TextDrawHideForAll: (text: number) => number;
3185
- static __inject__IsValidPlayerTextDraw: (playerId: number, textDrawId: number) => boolean;
3186
- static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
3187
- static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
3188
- static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
3189
- static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => string;
3190
- static __inject__TextDrawGetString: (textDrawId: number) => string;
3191
- static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
3192
- static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
3193
- static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
3194
- static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize;
3195
- static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
3196
- static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize;
3197
- static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
3198
- static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize;
3199
- static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
3200
- static __inject__TextDrawGetColor: (textDrawId: number) => number;
3201
- static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
3202
- static __inject__TextDrawGetBoxColor: (textDrawId: number) => number;
3203
- static __inject__PlayerTextDrawGetBackgroundColor: (playerId: number, textDrawId: number) => number;
3204
- static __inject__TextDrawGetBackgroundColor: (textDrawId: number) => number;
3205
- static __inject__PlayerTextDrawGetShadow: (playerId: number, textDrawId: number) => number;
3206
- static __inject__TextDrawGetShadow: (textDrawId: number) => number;
3207
- static __inject__PlayerTextDrawGetOutline: (playerId: number, textDrawId: number) => number;
3208
- static __inject__TextDrawGetOutline: (textDrawId: number) => number;
3209
- static __inject__PlayerTextDrawGetFont: (playerId: number, textDrawId: number) => number;
3210
- static __inject__TextDrawGetFont: (textDrawId: number) => number;
3211
- static __inject__PlayerTextDrawIsBox: (playerId: number, textDrawId: number) => boolean;
3212
- static __inject__TextDrawIsBox: (textDrawId: number) => boolean;
3213
- static __inject__PlayerTextDrawIsProportional: (playerId: number, textDrawId: number) => boolean;
3214
- static __inject__TextDrawIsProportional: (textDrawId: number) => boolean;
3215
- static __inject__PlayerTextDrawIsSelectable: (playerId: number, textDrawId: number) => boolean;
3216
- static __inject__TextDrawIsSelectable: (textDrawId: number) => boolean;
3217
- static __inject__PlayerTextDrawGetAlignment: (playerId: number, textDrawId: number) => number;
3218
- static __inject__TextDrawGetAlignment: (textDrawId: number) => number;
3219
- static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
3220
- static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
3221
- static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
3222
- static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot;
3223
- static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
3224
- color1: number;
3225
- color2: number;
3226
- };
3227
- static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
3228
- color1: number;
3229
- color2: number;
3230
- };
3231
- }
3232
-
3233
3245
  declare const TextDrawEvent: Readonly<{
3234
3246
  onPlayerClickGlobal: (cb: (ret: {
3235
3247
  player: Player;