@infernus/core 0.11.13 → 0.11.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +512 -500
- package/dist/bundle.js +4 -4
- package/dist/bundle.mjs +4 -4
- package/package.json +5 -5
package/dist/bundle.d.ts
CHANGED
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@@ -470,6 +470,7 @@ declare class CmdBus {
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static enableCaseSensitive(): void;
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static disableCaseSensitive(): void;
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static isCaseSensitive(): boolean;
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static simulate(player: Player, cmdText: string | number[]): number;
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}
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/**
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@@ -1103,13 +1104,12 @@ interface IFilterScript {
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}
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declare class Vehicle {
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-
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private static createdCount;
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private readonly sourceInfo;
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private sourceInfo;
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private readonly isStatic;
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private static createdCount;
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private _id;
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get id(): number;
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constructor(
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constructor(vehOrId: IVehicle | number, isStatic?: boolean);
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create(ignoreRange?: boolean): void;
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destroy(): void;
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addComponent(componentId: number): number;
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@@ -1246,16 +1246,16 @@ declare class Vehicle {
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}
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declare class DynamicMapIcon {
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static readonly mapIcons: Map<number, DynamicMapIcon>;
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private sourceInfo;
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private _id;
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get id(): number;
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constructor(
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constructor(mapIconOrId: IDynamicMapIcon | null);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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toggleCallbacks(toggle?: boolean): number;
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isToggleCallbacks(): boolean;
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static isValid: (iconId: number) => boolean;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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@@ -1287,16 +1287,16 @@ declare const DynamicMapIconEvent: Readonly<{
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}>;
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declare class DynamicPickup {
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static readonly pickups: Map<number, DynamicPickup>;
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private sourceInfo;
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private _id;
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get id(): number;
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constructor(
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constructor(pickupOrId: IDynamicPickup | null);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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toggleCallbacks(toggle?: boolean): number;
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isToggleCallbacks(): boolean;
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static isValid: (pickupId: number) => boolean;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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@@ -1341,20 +1341,20 @@ declare const DynamicPickupEvent: Readonly<{
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}>;
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declare class DynamicCheckpoint {
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static readonly checkpoints: Map<number, DynamicCheckpoint>;
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private sourceInfo;
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private _id;
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get id(): number;
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constructor(
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constructor(checkPointOrId: IDynamicCheckPoint | number);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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togglePlayer(player: Player, toggle: boolean): this;
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static togglePlayerAll(player: Player, toggle: boolean): number;
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isPlayerIn(player: Player): boolean;
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static getPlayerVisible(player: Player): DynamicCheckpoint | undefined;
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toggleCallbacks(toggle?: boolean): number;
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isToggleCallbacks(): boolean;
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static isValid: (checkpointId: number) => boolean;
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static togglePlayerAll(player: Player, toggle: boolean): number;
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static getPlayerVisible(player: Player): DynamicCheckpoint | undefined;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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@@ -1406,11 +1406,10 @@ declare const DynamicCheckPointEvent: Readonly<{
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}>;
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declare class DynamicRaceCP {
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static readonly checkpoints: Map<number, DynamicRaceCP>;
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private sourceInfo;
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private _id;
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get id(): number;
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constructor(
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constructor(checkPointOrId: IDynamicRaceCp | number);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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@@ -1420,6 +1419,7 @@ declare class DynamicRaceCP {
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static getPlayerVisible(player: Player): DynamicRaceCP | undefined;
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toggleCallbacks(toggle?: boolean): number;
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isToggleCallbacks(): boolean;
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static isValid: (checkpointId: number) => boolean;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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@@ -1618,11 +1618,10 @@ interface IVehMatrix {
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}
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declare class DynamicActor {
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static readonly actors: Map<number, DynamicActor>;
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private sourceInfo;
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private _id;
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get id(): number;
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constructor(
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constructor(actorOrId: IDynamicActor | number);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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@@ -1660,6 +1659,7 @@ declare class DynamicActor {
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};
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toggleCallbacks(toggle?: boolean): number;
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isToggleCallbacks(): boolean;
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static isValid: (actorId: number) => boolean;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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@@ -1707,23 +1707,23 @@ declare const DynamicActorEvent: Readonly<{
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}>;
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declare class Dynamic3DTextLabel {
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static readonly texts: Map<number, Dynamic3DTextLabel>;
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private sourceInfo;
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private _id;
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get id(): number;
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constructor(
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constructor(textLabelOrId: IDynamic3DTextLabel | number);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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getColor(): string | number;
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getCharset(): void | string;
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getText(): string;
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updateText(color: string | number, text: string, charset?: string
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updateText(color: string | number, text: string, charset?: string): number;
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toggleCallbacks(toggle?: boolean): number;
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isToggleCallbacks(): boolean;
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setOffsets(offsetX: number, offsetY: number, offsetZ: number): number;
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attachToPlayer(player: Player | InvalidEnum.PLAYER_ID, offsetX: number, offsetY: number, offsetZ: number): number;
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attachToVehicle(vehicle: Vehicle | InvalidEnum.VEHICLE_ID, offsetX: number, offsetY: number, offsetZ: number): number;
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static isValid: (id: number) => boolean;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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@@ -2013,11 +2013,10 @@ declare const VehicleEvent: Readonly<{
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}>;
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declare class DynamicObject {
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static readonly objects: Map<number, DynamicObject>;
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private sourceInfo;
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private _id;
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get id(): number;
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constructor(
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constructor(objectOrId: IDynamicObject | number);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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@@ -2044,9 +2043,11 @@ declare class DynamicObject {
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edit(player: Player): number;
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isMaterialUsed(materialIndex: number): boolean;
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removeMaterial(materialIndex: number): number;
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getMaterial(materialIndex: number
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getMaterial(materialIndex: number): {
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modelId: number;
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txdName: string;
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textureName: string;
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materialColor: number;
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};
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setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): number;
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isMaterialTextUsed(materialIndex: number): boolean;
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@@ -2055,6 +2056,7 @@ declare class DynamicObject {
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text: string;
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materialSize: number;
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fontFace: string;
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fontSize: number;
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bold: number;
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fontColor: number;
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backColor: number;
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@@ -2066,6 +2068,7 @@ declare class DynamicObject {
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isToggleCallbacks(): boolean;
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setNoCameraCollision(): boolean;
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getNoCameraCollision(): boolean;
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static isValid: (objectId: number) => boolean;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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}>;
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declare class DynamicArea {
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static readonly areas: Map<number, DynamicArea>;
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private sourceInfo;
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private _id;
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get type():
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get type(): "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon" | undefined;
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get id(): number;
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constructor(
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constructor(areaOrId: TDynamicArea | number);
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create(): this;
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destroy(): this;
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isValid(): boolean;
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@@ -2232,6 +2234,7 @@ declare class DynamicArea {
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isToggleSpectateMode(): boolean;
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toggleCallbacks(toggle?: boolean): number;
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isToggleCallbacks(): boolean;
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static isValid: (areaId: number) => boolean;
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static togglePlayerUpdate(player: Player, update?: boolean): number;
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static hideForPlayer(player: Player, z?: number): number;
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static showForPlayer(player: Player, z?: number): number;
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@@ -2282,150 +2285,460 @@ declare const DynamicAreaEvent: Readonly<{
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}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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}>;
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declare class GangZone {
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readonly sourceInfo: IGangZone;
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constructor(gangZone: IGangZone);
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private _id;
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get id(): number;
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create(): void;
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destroy(): void;
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showForAll(color: string | number): this;
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showForPlayer(color: string | number, player?: Player): this;
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hideForAll(): this;
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hideForPlayer(player?: Player): this;
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flashForAll(flashColor: string | number): this;
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flashForPlayer(player: Player, flashColor: string | number): this;
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stopFlashForAll(): this;
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stopFlashForPlayer(player: Player): this;
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isValid(): boolean;
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isPlayerIn(player: Player): boolean;
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isVisibleForPlayer(player: Player): boolean;
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getColorForPlayer(player: Player): number;
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getFlashColorForPlayer(player: Player): number;
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isFlashingForPlayer(player: Player): boolean;
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getPos(): GangZonePos;
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useCheck(toggle: boolean): this;
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static isValidPlayer: (playerId: number, zoneId: number) => boolean;
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static isValidGlobal: (zoneId: number) => boolean;
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static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
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static getInstances(isGlobal: boolean): GangZone[];
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}
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declare const innerPlayerProps: unique symbol;
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declare class
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getMoney(): number;
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giveMoney(money: number): boolean;
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resetWeapons(): boolean;
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spawn(): boolean;
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setHealth(health: number): boolean;
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getHealth(): number;
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toggleClock(toggle: boolean): boolean;
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toggleControllable(toggle: boolean): boolean;
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toggleSpectating(toggle: boolean): boolean;
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spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
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spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
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forceClassSelection(): boolean;
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kick(): boolean;
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ban(): boolean;
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banEx(reason: string, charset: string): number;
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isAdmin(): boolean;
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isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
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|
-
isStreamedIn(forPlayer: Player): boolean;
|
|
2347
|
-
setSkin(skinId: number, ignoreRange?: boolean): boolean;
|
|
2348
|
-
getSkin(): number;
|
|
2349
|
-
isInAnyVehicle(): boolean;
|
|
2350
|
-
getSpecialAction(): SpecialActionsEnum;
|
|
2351
|
-
setSpecialAction(actionId: SpecialActionsEnum): boolean;
|
|
2352
|
-
setScore(score: number): boolean;
|
|
2353
|
-
getScore(): number;
|
|
2354
|
-
getPing(): number;
|
|
2355
|
-
setPos(x: number, y: number, z: number): boolean;
|
|
2356
|
-
getPos(): TPos;
|
|
2357
|
-
isSpectating(): boolean;
|
|
2358
|
-
isWasted(): boolean;
|
|
2359
|
-
getState(): PlayerStateEnum;
|
|
2360
|
-
getVersion(): string;
|
|
2361
|
-
setVirtualWorld(worldId: number): boolean;
|
|
2362
|
-
getVirtualWorld(): number;
|
|
2363
|
-
removeFromVehicle(): boolean;
|
|
2364
|
-
setWantedLevel(level: number): boolean;
|
|
2365
|
-
getWantedLevel(): number;
|
|
2366
|
-
setFacingAngle(ang: number): boolean;
|
|
2367
|
-
getFacingAngle(): number;
|
|
2368
|
-
setWeather(weather: number): boolean;
|
|
2369
|
-
getWeather(): number;
|
|
2370
|
-
setTime(hour: number, minute: number): boolean;
|
|
2371
|
-
getTime(): {
|
|
2372
|
-
hour: number;
|
|
2373
|
-
minute: number;
|
|
2317
|
+
declare class Menu {
|
|
2318
|
+
private _itemCount;
|
|
2319
|
+
get itemCount(): number;
|
|
2320
|
+
private _id;
|
|
2321
|
+
get id(): number;
|
|
2322
|
+
private _title;
|
|
2323
|
+
get title(): string;
|
|
2324
|
+
set title(value: string);
|
|
2325
|
+
private _columns;
|
|
2326
|
+
get columns(): number;
|
|
2327
|
+
set columns(value: number);
|
|
2328
|
+
private _x;
|
|
2329
|
+
get x(): number;
|
|
2330
|
+
set x(value: number);
|
|
2331
|
+
private _y;
|
|
2332
|
+
get y(): number;
|
|
2333
|
+
set y(value: number);
|
|
2334
|
+
private _col1width;
|
|
2335
|
+
get col1width(): number;
|
|
2336
|
+
set col1width(value: number);
|
|
2337
|
+
private _col2width;
|
|
2338
|
+
get col2width(): number;
|
|
2339
|
+
set col2width(value: number);
|
|
2340
|
+
constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
|
|
2341
|
+
create(): this;
|
|
2342
|
+
destroy(): this;
|
|
2343
|
+
addItem(column: number, title: string): this;
|
|
2344
|
+
setColumnHeader(column: number, header: string): this;
|
|
2345
|
+
disable(): this;
|
|
2346
|
+
disableRow(row: number): void;
|
|
2347
|
+
isValid(): boolean;
|
|
2348
|
+
showForPlayer(player: Player): number;
|
|
2349
|
+
hideForPlayer(player: Player): number;
|
|
2350
|
+
isDisabled(): boolean;
|
|
2351
|
+
isRowDisabled(row: number): boolean;
|
|
2352
|
+
getItems(column: number): number;
|
|
2353
|
+
getPos(): {
|
|
2354
|
+
fX: number;
|
|
2355
|
+
fY: number;
|
|
2374
2356
|
};
|
|
2375
|
-
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2357
|
+
getColumnWidth(): {
|
|
2358
|
+
fColumn1: number;
|
|
2359
|
+
fColumn2: number;
|
|
2360
|
+
};
|
|
2361
|
+
getColumnHeader(column: number): string;
|
|
2362
|
+
getItem(column: number, item: number): string;
|
|
2363
|
+
static isValid: (menuId: number) => boolean;
|
|
2364
|
+
static getInstance(id: number): Menu | undefined;
|
|
2365
|
+
static getInstances(): Menu[];
|
|
2366
|
+
static getInstanceByPlayer(player: Player): Menu | undefined;
|
|
2367
|
+
}
|
|
2368
|
+
|
|
2369
|
+
declare class Npc {
|
|
2370
|
+
private _id;
|
|
2371
|
+
private _name;
|
|
2372
|
+
private static recordStatus;
|
|
2373
|
+
get id(): InvalidEnum;
|
|
2374
|
+
constructor(name: string);
|
|
2379
2375
|
getName(): string;
|
|
2380
|
-
|
|
2381
|
-
|
|
2382
|
-
|
|
2383
|
-
|
|
2384
|
-
|
|
2385
|
-
|
|
2386
|
-
|
|
2387
|
-
|
|
2376
|
+
destroy(): this;
|
|
2377
|
+
isValid(): boolean;
|
|
2378
|
+
spawn(): this;
|
|
2379
|
+
respawn(): this;
|
|
2380
|
+
setPos(x: number, y: number, z: number): this;
|
|
2381
|
+
setRot(rX: number, rY: number, rZ: number): this;
|
|
2382
|
+
getRot(): {
|
|
2383
|
+
rX: number;
|
|
2384
|
+
rY: number;
|
|
2385
|
+
rZ: number;
|
|
2388
2386
|
};
|
|
2389
|
-
|
|
2390
|
-
|
|
2391
|
-
|
|
2392
|
-
|
|
2387
|
+
setFacingAngle(angle: number): this;
|
|
2388
|
+
getFacingAngle(): number;
|
|
2389
|
+
setVirtualWorld(virtualWorld: number): this;
|
|
2390
|
+
getVirtualWorld(): number;
|
|
2391
|
+
move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
|
|
2392
|
+
moveToPlayer(player: Player, moveType: number, moveSpeed?: number): boolean;
|
|
2393
|
+
stopMove(): this;
|
|
2394
|
+
isMoving(): boolean;
|
|
2395
|
+
setSkin(model: number): this;
|
|
2396
|
+
isStreamedIn(player: Player): boolean;
|
|
2397
|
+
isAnyStreamedIn(): boolean;
|
|
2398
|
+
setInterior(interior: number): this;
|
|
2399
|
+
getInterior(): number;
|
|
2400
|
+
setHealth(health: number): this;
|
|
2401
|
+
getHealth(): number;
|
|
2402
|
+
setArmour(armour: number): this;
|
|
2393
2403
|
getArmour(): number;
|
|
2394
|
-
|
|
2395
|
-
|
|
2396
|
-
|
|
2397
|
-
|
|
2398
|
-
|
|
2399
|
-
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
|
|
2403
|
-
|
|
2404
|
-
|
|
2405
|
-
stopAudioStream(): boolean;
|
|
2406
|
-
playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
|
|
2407
|
-
static getMaxPlayers(): number;
|
|
2408
|
-
playCrimeReport(suspect: Player, crimeId: number): boolean;
|
|
2409
|
-
interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
|
|
2410
|
-
interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
|
|
2411
|
-
createExplosion(x: number, y: number, z: number, type: number, Radius: number): boolean;
|
|
2412
|
-
static isConnected(id: number): boolean;
|
|
2413
|
-
isConnected(): boolean;
|
|
2414
|
-
disableRemoteVehicleCollisions(disable: boolean): boolean;
|
|
2415
|
-
getVehicle(): Vehicle | undefined;
|
|
2416
|
-
getVehicleSeat(): number;
|
|
2417
|
-
getSurfingVehicle(): Vehicle | undefined;
|
|
2418
|
-
applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
|
|
2419
|
-
clearAnimations(forceSync?: boolean): boolean;
|
|
2420
|
-
getAnimationIndex(): number;
|
|
2421
|
-
getAnimationName(index?: number): {
|
|
2422
|
-
index: number;
|
|
2423
|
-
animLib: string;
|
|
2424
|
-
animName: string;
|
|
2404
|
+
isDead(): boolean;
|
|
2405
|
+
applyAnimation(animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number): this;
|
|
2406
|
+
setWeapon(weapon: WeaponEnum): this;
|
|
2407
|
+
getWeapon(): WeaponEnum;
|
|
2408
|
+
setAmmo(ammo: number): this;
|
|
2409
|
+
getAmmo(): number;
|
|
2410
|
+
setKeys(upAndDown: number, leftAndDown: number, keys: number): this;
|
|
2411
|
+
getKeys(): {
|
|
2412
|
+
upAndDown: number;
|
|
2413
|
+
leftAndDown: number;
|
|
2414
|
+
keys: number;
|
|
2425
2415
|
};
|
|
2426
|
-
|
|
2427
|
-
|
|
2428
|
-
|
|
2416
|
+
setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
|
|
2417
|
+
getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
|
|
2418
|
+
meleeAttack(time: number, secondaryAttack: boolean): this;
|
|
2419
|
+
stopMeleeAttack(): this;
|
|
2420
|
+
isMeleeAttacking(): boolean;
|
|
2421
|
+
setFightingStyle(style: FightingStylesEnum): this;
|
|
2422
|
+
getFightingStyle(): FightingStylesEnum;
|
|
2423
|
+
enableReloading(enable: boolean): this;
|
|
2424
|
+
isReloadEnabled(): boolean;
|
|
2425
|
+
isReloading(): boolean;
|
|
2426
|
+
enableInfiniteAmmo(enable: boolean): this;
|
|
2427
|
+
isInfiniteAmmoEnabled(): boolean;
|
|
2428
|
+
getWeaponState(): WeaponStatesEnum;
|
|
2429
|
+
setAmmoInClip(ammo: number): this;
|
|
2430
|
+
getAmmoInClip(): number;
|
|
2431
|
+
shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags: number): this;
|
|
2432
|
+
isShooting(): boolean;
|
|
2433
|
+
aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
|
|
2434
|
+
aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
|
|
2435
|
+
stopAim(): this;
|
|
2436
|
+
isAiming(): boolean;
|
|
2437
|
+
isAimingAtPlayer(player: Player): boolean;
|
|
2438
|
+
setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
|
|
2439
|
+
getWeaponAccuracy(weapon: number): number;
|
|
2440
|
+
enterVehicle(vehicle: Vehicle, seatId: number, moveType: number): this;
|
|
2441
|
+
exitVehicle(): this;
|
|
2442
|
+
static readonly connect: (name: string, script: string) => number;
|
|
2443
|
+
static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
|
|
2444
|
+
static stopRecordingPlayerData(player: Player): void;
|
|
2445
|
+
static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
|
|
2446
|
+
static stopRecordingPlayback(): void;
|
|
2447
|
+
static pauseRecordingPlayback(): void;
|
|
2448
|
+
static resumeRecordingPlayback(): void;
|
|
2449
|
+
static isValid(id: number): boolean;
|
|
2450
|
+
static getInstance(id: number): Npc | undefined;
|
|
2451
|
+
static getInstances(): Npc[];
|
|
2452
|
+
}
|
|
2453
|
+
|
|
2454
|
+
declare class TextDraw {
|
|
2455
|
+
private sourceInfo;
|
|
2456
|
+
private _id;
|
|
2457
|
+
get id(): number;
|
|
2458
|
+
constructor(textDraw: ITextDraw);
|
|
2459
|
+
create(): this;
|
|
2460
|
+
destroy(): this;
|
|
2461
|
+
setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
|
|
2462
|
+
setColor(color: string | number): this;
|
|
2463
|
+
setBoxColors(color: string | number): this;
|
|
2464
|
+
setBackgroundColors(color: string | number): this;
|
|
2465
|
+
setAlignment(alignment: TextDrawAlignEnum): this;
|
|
2466
|
+
setLetterSize(x: number, y: number): this;
|
|
2467
|
+
setOutline(size: number): this;
|
|
2468
|
+
setPreviewModel(modelIndex: number): this;
|
|
2469
|
+
setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): this;
|
|
2470
|
+
setPreviewVehColors(color1: string | number, color2: string | number): this;
|
|
2471
|
+
setProportional(set?: boolean): this;
|
|
2472
|
+
setSelectable(set: boolean): this;
|
|
2473
|
+
setShadow(size: number): this;
|
|
2474
|
+
setString(text: string, player?: Player): this;
|
|
2475
|
+
setTextSize(x: number, y: number): this;
|
|
2476
|
+
useBox(use: boolean): this;
|
|
2477
|
+
private static beforeCreateWarn;
|
|
2478
|
+
show(player?: Player): this;
|
|
2479
|
+
hide(player?: Player): this;
|
|
2480
|
+
showAll(): this;
|
|
2481
|
+
hideAll(): this;
|
|
2482
|
+
isValid(): boolean;
|
|
2483
|
+
isVisibleForPlayer(player?: Player): boolean;
|
|
2484
|
+
getString(): string;
|
|
2485
|
+
setPos(fX: number, fY: number): this;
|
|
2486
|
+
getLetterSize(): void | ITextDrawCommonSize;
|
|
2487
|
+
getTextSize(): void | ITextDrawCommonSize;
|
|
2488
|
+
getPos(): void | ITextDrawCommonSize;
|
|
2489
|
+
getColor(): number | void;
|
|
2490
|
+
getBoxColor(): number | void;
|
|
2491
|
+
getBackgroundColor(): number | void;
|
|
2492
|
+
getShadow(): number | void;
|
|
2493
|
+
getOutline(): number | void;
|
|
2494
|
+
getFont(): number | void;
|
|
2495
|
+
isBox(): boolean;
|
|
2496
|
+
isProportional(): boolean;
|
|
2497
|
+
isSelectable(): boolean;
|
|
2498
|
+
getAlignment(): number | void;
|
|
2499
|
+
getPreviewModel(): number | void;
|
|
2500
|
+
getPreviewRot(): void | ITextDrawRot;
|
|
2501
|
+
getPreviewVehColors(): void | {
|
|
2502
|
+
color1: number;
|
|
2503
|
+
color2: number;
|
|
2504
|
+
};
|
|
2505
|
+
isGlobal(): boolean;
|
|
2506
|
+
static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
|
|
2507
|
+
static getInstances(isGlobal: boolean): TextDraw[];
|
|
2508
|
+
static __inject__TextDrawCreate: (x: number, y: number, text: number[]) => number;
|
|
2509
|
+
static __inject__CreatePlayerTextDraw: (playerId: number, x: number, y: number, text: number[]) => number;
|
|
2510
|
+
static __inject__TextDrawDestroy: (text: number) => number;
|
|
2511
|
+
static __inject__PlayerTextDrawDestroy: (playerId: number, text: number) => void;
|
|
2512
|
+
static __inject__TextDrawFont: (text: number, font: number) => number;
|
|
2513
|
+
static __inject__PlayerTextDrawFont: (playerId: number, text: number, font: number) => number;
|
|
2514
|
+
static __inject__TextDrawColor: (text: number, color: string | number) => boolean;
|
|
2515
|
+
static __inject__PlayerTextDrawColor: (playerId: number, text: number, color: string | number) => boolean;
|
|
2516
|
+
static __inject__TextDrawBoxColor: (text: number, color: string | number) => boolean;
|
|
2517
|
+
static __inject__PlayerTextDrawBoxColor: (playerId: number, text: number, color: string | number) => boolean;
|
|
2518
|
+
static __inject__TextDrawBackgroundColor: (text: number, color: string | number) => boolean;
|
|
2519
|
+
static __inject__PlayerTextDrawBackgroundColor: (playerId: number, text: number, color: string | number) => boolean;
|
|
2520
|
+
static __inject__TextDrawAlignment: (text: number, alignment: TextDrawAlignEnum) => number;
|
|
2521
|
+
static __inject__PlayerTextDrawAlignment: (playerId: number, text: number, alignment: TextDrawAlignEnum) => number;
|
|
2522
|
+
static __inject__TextDrawLetterSize: (text: number, x: number, y: number) => number;
|
|
2523
|
+
static __inject__PlayerTextDrawLetterSize: (playerId: number, text: number, x: number, y: number) => number;
|
|
2524
|
+
static __inject__TextDrawSetOutline: (text: number, size: number) => number;
|
|
2525
|
+
static __inject__PlayerTextDrawSetOutline: (playerId: number, text: number, size: number) => number;
|
|
2526
|
+
static __inject__TextDrawSetPreviewModel: (text: number, modelIndex: number) => number;
|
|
2527
|
+
static __inject__PlayerTextDrawSetPreviewModel: (playerId: number, text: number, modelIndex: number) => number;
|
|
2528
|
+
static __inject__TextDrawSetPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => void;
|
|
2529
|
+
static __inject__PlayerTextDrawSetPreviewRot: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => number;
|
|
2530
|
+
static __inject__TextDrawSetPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
|
|
2531
|
+
static __inject__PlayerTextDrawSetPreviewVehicleColors: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
|
|
2532
|
+
static __inject__TextDrawSetProportional: (text: number, set: boolean) => number;
|
|
2533
|
+
static __inject__PlayerTextDrawSetProportional: (playerId: number, text: number, set: boolean) => number;
|
|
2534
|
+
static __inject__TextDrawSetSelectable: (text: number, set: boolean) => number;
|
|
2535
|
+
static __inject__PlayerTextDrawSetSelectable: (playerId: number, text: number, set: boolean) => number;
|
|
2536
|
+
static __inject__TextDrawSetShadow: (text: number, size: number) => number;
|
|
2537
|
+
static __inject__PlayerTextDrawSetShadow: (playerId: number, text: number, size: number) => number;
|
|
2538
|
+
static __inject__PlayerTextDrawSetString: (playerId: number, text: number, string: number[]) => number;
|
|
2539
|
+
static __inject__TextDrawSetStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => void;
|
|
2540
|
+
static __inject__TextDrawSetString: (text: number, string: number[]) => number;
|
|
2541
|
+
static __inject__TextDrawTextSize: (text: number, x: number, y: number) => number;
|
|
2542
|
+
static __inject__PlayerTextDrawTextSize: (playerId: number, text: number, x: number, y: number) => number;
|
|
2543
|
+
static __inject__PlayerTextDrawUseBox: (playerId: number, text: number, use: boolean) => number;
|
|
2544
|
+
static __inject__TextDrawUseBox: (text: number, use: boolean) => number;
|
|
2545
|
+
static __inject__PlayerTextDrawShow: (playerId: number, text: number) => number;
|
|
2546
|
+
static __inject__TextDrawShowForPlayer: (playerId: number, text: number) => number;
|
|
2547
|
+
static __inject__PlayerTextDrawHide: (playerId: number, text: number) => number;
|
|
2548
|
+
static __inject__TextDrawHideForPlayer: (playerId: number, text: number) => number;
|
|
2549
|
+
static __inject__TextDrawShowForAll: (text: number) => number;
|
|
2550
|
+
static __inject__TextDrawHideForAll: (text: number) => number;
|
|
2551
|
+
static __inject__IsValidPlayerTextDraw: (playerId: number, textDrawId: number) => boolean;
|
|
2552
|
+
static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
|
|
2553
|
+
static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
|
|
2554
|
+
static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2555
|
+
static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => string;
|
|
2556
|
+
static __inject__TextDrawGetString: (textDrawId: number) => string;
|
|
2557
|
+
static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
|
|
2558
|
+
static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
|
|
2559
|
+
static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
|
|
2560
|
+
static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize;
|
|
2561
|
+
static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
|
|
2562
|
+
static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize;
|
|
2563
|
+
static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
|
|
2564
|
+
static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize;
|
|
2565
|
+
static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
|
|
2566
|
+
static __inject__TextDrawGetColor: (textDrawId: number) => number;
|
|
2567
|
+
static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
|
|
2568
|
+
static __inject__TextDrawGetBoxColor: (textDrawId: number) => number;
|
|
2569
|
+
static __inject__PlayerTextDrawGetBackgroundColor: (playerId: number, textDrawId: number) => number;
|
|
2570
|
+
static __inject__TextDrawGetBackgroundColor: (textDrawId: number) => number;
|
|
2571
|
+
static __inject__PlayerTextDrawGetShadow: (playerId: number, textDrawId: number) => number;
|
|
2572
|
+
static __inject__TextDrawGetShadow: (textDrawId: number) => number;
|
|
2573
|
+
static __inject__PlayerTextDrawGetOutline: (playerId: number, textDrawId: number) => number;
|
|
2574
|
+
static __inject__TextDrawGetOutline: (textDrawId: number) => number;
|
|
2575
|
+
static __inject__PlayerTextDrawGetFont: (playerId: number, textDrawId: number) => number;
|
|
2576
|
+
static __inject__TextDrawGetFont: (textDrawId: number) => number;
|
|
2577
|
+
static __inject__PlayerTextDrawIsBox: (playerId: number, textDrawId: number) => boolean;
|
|
2578
|
+
static __inject__TextDrawIsBox: (textDrawId: number) => boolean;
|
|
2579
|
+
static __inject__PlayerTextDrawIsProportional: (playerId: number, textDrawId: number) => boolean;
|
|
2580
|
+
static __inject__TextDrawIsProportional: (textDrawId: number) => boolean;
|
|
2581
|
+
static __inject__PlayerTextDrawIsSelectable: (playerId: number, textDrawId: number) => boolean;
|
|
2582
|
+
static __inject__TextDrawIsSelectable: (textDrawId: number) => boolean;
|
|
2583
|
+
static __inject__PlayerTextDrawGetAlignment: (playerId: number, textDrawId: number) => number;
|
|
2584
|
+
static __inject__TextDrawGetAlignment: (textDrawId: number) => number;
|
|
2585
|
+
static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
|
|
2586
|
+
static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
|
|
2587
|
+
static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
|
|
2588
|
+
static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot;
|
|
2589
|
+
static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
|
|
2590
|
+
color1: number;
|
|
2591
|
+
color2: number;
|
|
2592
|
+
};
|
|
2593
|
+
static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
|
|
2594
|
+
color1: number;
|
|
2595
|
+
color2: number;
|
|
2596
|
+
};
|
|
2597
|
+
}
|
|
2598
|
+
|
|
2599
|
+
interface IInnerPlayerProps {
|
|
2600
|
+
isAndroid: boolean;
|
|
2601
|
+
}
|
|
2602
|
+
declare const innerPlayerProps: unique symbol;
|
|
2603
|
+
|
|
2604
|
+
declare class Player {
|
|
2605
|
+
readonly id: number;
|
|
2606
|
+
[innerPlayerProps]: IInnerPlayerProps;
|
|
2607
|
+
static MAX_CHECK_ANDROID_DELAY: number;
|
|
2608
|
+
static SKIP_CHECK_ANDROID: boolean;
|
|
2609
|
+
private _charset;
|
|
2610
|
+
private _locale;
|
|
2611
|
+
lastDrunkLevel: number;
|
|
2612
|
+
lastFps: number;
|
|
2613
|
+
lastUpdateTick: number;
|
|
2614
|
+
lastUpdateFpsTick: number;
|
|
2615
|
+
isPaused: boolean;
|
|
2616
|
+
isRecording: boolean;
|
|
2617
|
+
get charset(): string;
|
|
2618
|
+
set charset(newCharset: string);
|
|
2619
|
+
get locale(): string;
|
|
2620
|
+
set locale(newLocale: string);
|
|
2621
|
+
constructor(id: number);
|
|
2622
|
+
sendClientMessage(color: string | number, msg: string): number;
|
|
2623
|
+
static sendClientMessageToAll(color: string | number, msg: string): void;
|
|
2624
|
+
sendMessageToPlayer(player: Player, message: string): number;
|
|
2625
|
+
sendMessageToAll(message: string): number;
|
|
2626
|
+
isNpc(): boolean;
|
|
2627
|
+
getFps(): number;
|
|
2628
|
+
getDrunkLevel(): number;
|
|
2629
|
+
setDrunkLevel(level: number): boolean;
|
|
2630
|
+
allowTeleport(allow: boolean): boolean;
|
|
2631
|
+
isTeleportAllowed(): boolean;
|
|
2632
|
+
enableCameraTarget(enable: boolean): boolean;
|
|
2633
|
+
enableStuntBonus(enable: boolean): boolean;
|
|
2634
|
+
getInterior(): number;
|
|
2635
|
+
setInterior(interiorId: number): boolean;
|
|
2636
|
+
showNameTag(showPlayer: Player, show: boolean): boolean;
|
|
2637
|
+
setColor(color: string | number): boolean;
|
|
2638
|
+
getColor(): number;
|
|
2639
|
+
setMarker(showPlayer: Player, color: string | number): void;
|
|
2640
|
+
getMarker(targetPlayer: Player): number;
|
|
2641
|
+
resetMoney(): boolean;
|
|
2642
|
+
getMoney(): number;
|
|
2643
|
+
giveMoney(money: number): boolean;
|
|
2644
|
+
resetWeapons(): boolean;
|
|
2645
|
+
spawn(): boolean;
|
|
2646
|
+
setHealth(health: number): boolean;
|
|
2647
|
+
getHealth(): number;
|
|
2648
|
+
toggleClock(toggle: boolean): boolean;
|
|
2649
|
+
toggleControllable(toggle: boolean): boolean;
|
|
2650
|
+
toggleSpectating(toggle: boolean): boolean;
|
|
2651
|
+
spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
|
|
2652
|
+
spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
|
|
2653
|
+
forceClassSelection(): boolean;
|
|
2654
|
+
kick(): boolean;
|
|
2655
|
+
ban(): boolean;
|
|
2656
|
+
banEx(reason: string, charset: string): number;
|
|
2657
|
+
isAdmin(): boolean;
|
|
2658
|
+
isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
|
|
2659
|
+
isStreamedIn(forPlayer: Player): boolean;
|
|
2660
|
+
setSkin(skinId: number, ignoreRange?: boolean): boolean;
|
|
2661
|
+
getSkin(): number;
|
|
2662
|
+
isInAnyVehicle(): boolean;
|
|
2663
|
+
getSpecialAction(): SpecialActionsEnum;
|
|
2664
|
+
setSpecialAction(actionId: SpecialActionsEnum): boolean;
|
|
2665
|
+
setScore(score: number): boolean;
|
|
2666
|
+
getScore(): number;
|
|
2667
|
+
getPing(): number;
|
|
2668
|
+
setPos(x: number, y: number, z: number): boolean;
|
|
2669
|
+
getPos(): TPos;
|
|
2670
|
+
isSpectating(): boolean;
|
|
2671
|
+
isWasted(): boolean;
|
|
2672
|
+
getState(): PlayerStateEnum;
|
|
2673
|
+
getVersion(): string;
|
|
2674
|
+
setVirtualWorld(worldId: number): boolean;
|
|
2675
|
+
getVirtualWorld(): number;
|
|
2676
|
+
removeFromVehicle(): boolean;
|
|
2677
|
+
setWantedLevel(level: number): boolean;
|
|
2678
|
+
getWantedLevel(): number;
|
|
2679
|
+
setFacingAngle(ang: number): boolean;
|
|
2680
|
+
getFacingAngle(): number;
|
|
2681
|
+
setWeather(weather: number): boolean;
|
|
2682
|
+
getWeather(): number;
|
|
2683
|
+
setTime(hour: number, minute: number): boolean;
|
|
2684
|
+
getTime(): {
|
|
2685
|
+
hour: number;
|
|
2686
|
+
minute: number;
|
|
2687
|
+
};
|
|
2688
|
+
removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
|
|
2689
|
+
setTeam(team: number): void;
|
|
2690
|
+
getTeam(): number;
|
|
2691
|
+
setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
|
|
2692
|
+
getName(): string;
|
|
2693
|
+
setName(name: string): number;
|
|
2694
|
+
setVelocity(x: number, y: number, z: number): boolean;
|
|
2695
|
+
getVelocity(): TPos;
|
|
2696
|
+
getSpeed(magic?: number): number;
|
|
2697
|
+
getKeys(): {
|
|
2698
|
+
keys: KeysEnum;
|
|
2699
|
+
upDown: KeysEnum;
|
|
2700
|
+
leftRight: KeysEnum;
|
|
2701
|
+
};
|
|
2702
|
+
getIp(): string;
|
|
2703
|
+
getFightingStyle(): FightingStylesEnum;
|
|
2704
|
+
setFightingStyle(style: FightingStylesEnum): boolean;
|
|
2705
|
+
setArmour(armour: number): boolean;
|
|
2706
|
+
getArmour(): number;
|
|
2707
|
+
setCameraBehind(): boolean;
|
|
2708
|
+
setCameraPos(x: number, y: number, z: number): boolean;
|
|
2709
|
+
setCameraLookAt(x: number, y: number, z: number, style?: CameraCutStylesEnum): boolean;
|
|
2710
|
+
getCameraAspectRatio(): number;
|
|
2711
|
+
getCameraFrontVector(): TPos;
|
|
2712
|
+
getCameraMode(): CameraModesEnum;
|
|
2713
|
+
getCameraPos(): TPos;
|
|
2714
|
+
getCameraTargetPlayer(): Player | undefined;
|
|
2715
|
+
getCameraTargetVehicle(): Vehicle | undefined;
|
|
2716
|
+
getCameraZoom(): number;
|
|
2717
|
+
playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
|
|
2718
|
+
stopAudioStream(): boolean;
|
|
2719
|
+
playSound(soundId: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
|
|
2720
|
+
static getMaxPlayers(): number;
|
|
2721
|
+
playCrimeReport(suspect: Player, crimeId: number): boolean;
|
|
2722
|
+
interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
|
|
2723
|
+
interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
|
|
2724
|
+
createExplosion(x: number, y: number, z: number, type: number, Radius: number): boolean;
|
|
2725
|
+
static isConnected(id: number): boolean;
|
|
2726
|
+
isConnected(): boolean;
|
|
2727
|
+
disableRemoteVehicleCollisions(disable: boolean): boolean;
|
|
2728
|
+
getVehicle(): Vehicle | undefined;
|
|
2729
|
+
getVehicleSeat(): number;
|
|
2730
|
+
getSurfingVehicle(): Vehicle | undefined;
|
|
2731
|
+
applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
|
|
2732
|
+
clearAnimations(forceSync?: boolean): boolean;
|
|
2733
|
+
getAnimationIndex(): number;
|
|
2734
|
+
getAnimationName(index?: number): {
|
|
2735
|
+
index: number;
|
|
2736
|
+
animLib: string;
|
|
2737
|
+
animName: string;
|
|
2738
|
+
};
|
|
2739
|
+
setShopName(shopName: string): boolean;
|
|
2740
|
+
setPosFindZ(x: number, y: number, z: number): boolean;
|
|
2741
|
+
setWorldBounds(xMax: number, xMin: number, yMax: number, yMin: number): boolean;
|
|
2429
2742
|
clearWorldBounds(): boolean;
|
|
2430
2743
|
setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number, charset?: string): boolean;
|
|
2431
2744
|
getDistanceFromPoint(x: number, y: number, z: number): number;
|
|
@@ -2509,6 +2822,7 @@ declare class Player {
|
|
|
2509
2822
|
isAndroid(): boolean;
|
|
2510
2823
|
isPC(): boolean;
|
|
2511
2824
|
isUsingOmp(): boolean;
|
|
2825
|
+
simulateCommand(cmdText: string | number[]): number;
|
|
2512
2826
|
static getInstance(id: number): Player | undefined;
|
|
2513
2827
|
static getInstances(): Player[];
|
|
2514
2828
|
}
|
|
@@ -2519,115 +2833,33 @@ type TLocales = Record<string, Record<string, any>>;
|
|
|
2519
2833
|
type TPos = {
|
|
2520
2834
|
x: number;
|
|
2521
2835
|
y: number;
|
|
2522
|
-
z: number;
|
|
2523
|
-
};
|
|
2524
|
-
type TStreamerExtendable = number | number[];
|
|
2525
|
-
type TDynamicArea = IDynamicCircle | IDynamicCylinder | IDynamicSphere | IDynamicRectangle | IDynamicCuboid | IDynamicPolygon;
|
|
2526
|
-
type TDynamicAreaTypes = "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon";
|
|
2527
|
-
type TCommonCallback = number | boolean | Promise<number | boolean>;
|
|
2528
|
-
|
|
2529
|
-
type TMethodKeys<T> = keyof {
|
|
2530
|
-
[K in keyof T as T[K] extends (...args: any[]) => any ? K : never]: any;
|
|
2531
|
-
};
|
|
2532
|
-
type THookedMethods<T extends new (...args: any[]) => any> = {
|
|
2533
|
-
[K in TMethodKeys<InstanceType<T>>]: OmitThisParameter<InstanceType<T>[K]>;
|
|
2534
|
-
};
|
|
2535
|
-
|
|
2536
|
-
declare class I18n {
|
|
2537
|
-
defaultLocale: keyof TLocales;
|
|
2538
|
-
private locales;
|
|
2539
|
-
constructor(defaultLocale: keyof TLocales, locales: TLocales);
|
|
2540
|
-
addLocales: (locales: TLocales) => void;
|
|
2541
|
-
removeLocales: (...props: any[]) => void;
|
|
2542
|
-
$t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
|
|
2543
|
-
static isValidate(charset: string): void;
|
|
2544
|
-
static encodeToBuf(content: string, charset: string): number[];
|
|
2545
|
-
static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
|
|
2546
|
-
static getValidStr(byteArr: number[]): number[];
|
|
2547
|
-
static snakeLocaleKeys(locales: TLocales): Record<string, Record<string, any>>;
|
|
2548
|
-
static convertSpecialChar(input: string): string;
|
|
2549
|
-
}
|
|
2550
|
-
|
|
2551
|
-
declare class Npc {
|
|
2552
|
-
static readonly npcs: Map<number, Npc>;
|
|
2553
|
-
private id;
|
|
2554
|
-
private name;
|
|
2555
|
-
private static recordStatus;
|
|
2556
|
-
constructor(name: string);
|
|
2557
|
-
getName(): string;
|
|
2558
|
-
destroy(): this;
|
|
2559
|
-
isValid(): boolean;
|
|
2560
|
-
spawn(): this;
|
|
2561
|
-
setPos(x: number, y: number, z: number): this;
|
|
2562
|
-
setRot(rX: number, rY: number, rZ: number): this;
|
|
2563
|
-
getRot(): {
|
|
2564
|
-
rX: number;
|
|
2565
|
-
rY: number;
|
|
2566
|
-
rZ: number;
|
|
2567
|
-
};
|
|
2568
|
-
setFacingAngle(angle: number): this;
|
|
2569
|
-
getFacingAngle(): number;
|
|
2570
|
-
setVirtualWorld(virtualWorld: number): this;
|
|
2571
|
-
getVirtualWorld(): number;
|
|
2572
|
-
move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
|
|
2573
|
-
stopMove(): this;
|
|
2574
|
-
isMoving(): boolean;
|
|
2575
|
-
setSkin(model: number): this;
|
|
2576
|
-
isStreamedIn(player: Player): boolean;
|
|
2577
|
-
isAnyStreamedIn(): boolean;
|
|
2578
|
-
setInterior(interior: number): this;
|
|
2579
|
-
getInterior(): number;
|
|
2580
|
-
setHealth(health: number): this;
|
|
2581
|
-
getHealth(): number;
|
|
2582
|
-
setArmour(armour: number): this;
|
|
2583
|
-
getArmour(): number;
|
|
2584
|
-
isDead(): boolean;
|
|
2585
|
-
applyAnimation(animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number): this;
|
|
2586
|
-
setWeapon(weapon: WeaponEnum): this;
|
|
2587
|
-
getWeapon(): WeaponEnum;
|
|
2588
|
-
setAmmo(ammo: number): this;
|
|
2589
|
-
getAmmo(): number;
|
|
2590
|
-
setKeys(upAndDown: number, leftAndDown: number, keys: number): this;
|
|
2591
|
-
getKeys(): {
|
|
2592
|
-
upAndDown: number;
|
|
2593
|
-
leftAndDown: number;
|
|
2594
|
-
keys: number;
|
|
2595
|
-
};
|
|
2596
|
-
setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
|
|
2597
|
-
getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
|
|
2598
|
-
meleeAttack(time: number, secondaryAttack: boolean): this;
|
|
2599
|
-
stopMeleeAttack(): this;
|
|
2600
|
-
isMeleeAttacking(): boolean;
|
|
2601
|
-
setFightingStyle(style: FightingStylesEnum): this;
|
|
2602
|
-
getFightingStyle(): FightingStylesEnum;
|
|
2603
|
-
enableReloading(enable: boolean): this;
|
|
2604
|
-
isReloadEnabled(): boolean;
|
|
2605
|
-
isReloading(): boolean;
|
|
2606
|
-
enableInfiniteAmmo(enable: boolean): this;
|
|
2607
|
-
isInfiniteAmmoEnabled(): boolean;
|
|
2608
|
-
getWeaponState(): WeaponStatesEnum;
|
|
2609
|
-
setAmmoInClip(ammo: number): this;
|
|
2610
|
-
getAmmoInClip(): number;
|
|
2611
|
-
shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags: number): this;
|
|
2612
|
-
isShooting(): boolean;
|
|
2613
|
-
aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
|
|
2614
|
-
aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
|
|
2615
|
-
stopAim(): this;
|
|
2616
|
-
isAiming(): boolean;
|
|
2617
|
-
isAimingAtPlayer(player: Player): boolean;
|
|
2618
|
-
setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
|
|
2619
|
-
getWeaponAccuracy(weapon: number): number;
|
|
2620
|
-
enterVehicle(vehicle: Vehicle, seatId: number, moveType: number): this;
|
|
2621
|
-
exitVehicle(): this;
|
|
2622
|
-
static readonly connect: (name: string, script: string) => number;
|
|
2623
|
-
static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
|
|
2624
|
-
static stopRecordingPlayerData(player: Player): void;
|
|
2625
|
-
static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
|
|
2626
|
-
static stopRecordingPlayback(): void;
|
|
2627
|
-
static pauseRecordingPlayback(): void;
|
|
2628
|
-
static resumeRecordingPlayback(): void;
|
|
2629
|
-
static getInstance(id: number): Npc | undefined;
|
|
2630
|
-
static getInstances(): Npc[];
|
|
2836
|
+
z: number;
|
|
2837
|
+
};
|
|
2838
|
+
type TStreamerExtendable = number | number[];
|
|
2839
|
+
type TDynamicArea = IDynamicCircle | IDynamicCylinder | IDynamicSphere | IDynamicRectangle | IDynamicCuboid | IDynamicPolygon;
|
|
2840
|
+
type TDynamicAreaTypes = "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon";
|
|
2841
|
+
type TCommonCallback = number | boolean | Promise<number | boolean>;
|
|
2842
|
+
|
|
2843
|
+
type TMethodKeys<T> = keyof {
|
|
2844
|
+
[K in keyof T as T[K] extends (...args: any[]) => any ? K : never]: any;
|
|
2845
|
+
};
|
|
2846
|
+
type THookedMethods<T extends new (...args: any[]) => any> = {
|
|
2847
|
+
[K in TMethodKeys<InstanceType<T>>]: OmitThisParameter<InstanceType<T>[K]>;
|
|
2848
|
+
};
|
|
2849
|
+
|
|
2850
|
+
declare class I18n {
|
|
2851
|
+
defaultLocale: keyof TLocales;
|
|
2852
|
+
private locales;
|
|
2853
|
+
constructor(defaultLocale: keyof TLocales, locales: TLocales);
|
|
2854
|
+
addLocales: (locales: TLocales) => void;
|
|
2855
|
+
removeLocales: (...props: any[]) => void;
|
|
2856
|
+
$t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
|
|
2857
|
+
static isValidate(charset: string): void;
|
|
2858
|
+
static encodeToBuf(content: string, charset: string): number[];
|
|
2859
|
+
static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
|
|
2860
|
+
static getValidStr(byteArr: number[]): number[];
|
|
2861
|
+
static snakeLocaleKeys(locales: TLocales): Record<string, Record<string, any>>;
|
|
2862
|
+
static convertSpecialChar(input: string): string;
|
|
2631
2863
|
}
|
|
2632
2864
|
|
|
2633
2865
|
declare const NpcEvent: Readonly<{
|
|
@@ -2755,6 +2987,14 @@ declare const NpcEvent: Readonly<{
|
|
|
2755
2987
|
}> | undefined) => CallbackRet;
|
|
2756
2988
|
defaultValue: boolean | undefined;
|
|
2757
2989
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
2990
|
+
onRespawn: (cb: (ret: {
|
|
2991
|
+
npc: Npc;
|
|
2992
|
+
} & {
|
|
2993
|
+
next: (value?: Partial<{
|
|
2994
|
+
npc: Npc;
|
|
2995
|
+
}> | undefined) => CallbackRet;
|
|
2996
|
+
defaultValue: boolean | undefined;
|
|
2997
|
+
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
2758
2998
|
}>;
|
|
2759
2999
|
|
|
2760
3000
|
declare class GameMode {
|
|
@@ -2916,58 +3156,6 @@ declare class GameText {
|
|
|
2916
3156
|
hideForPlayer(player: Player): boolean;
|
|
2917
3157
|
}
|
|
2918
3158
|
|
|
2919
|
-
declare class Menu {
|
|
2920
|
-
private static readonly menus;
|
|
2921
|
-
private _itemCount;
|
|
2922
|
-
get itemCount(): number;
|
|
2923
|
-
private _id;
|
|
2924
|
-
get id(): number;
|
|
2925
|
-
private _title;
|
|
2926
|
-
get title(): string;
|
|
2927
|
-
set title(value: string);
|
|
2928
|
-
private _columns;
|
|
2929
|
-
get columns(): number;
|
|
2930
|
-
set columns(value: number);
|
|
2931
|
-
private _x;
|
|
2932
|
-
get x(): number;
|
|
2933
|
-
set x(value: number);
|
|
2934
|
-
private _y;
|
|
2935
|
-
get y(): number;
|
|
2936
|
-
set y(value: number);
|
|
2937
|
-
private _col1width;
|
|
2938
|
-
get col1width(): number;
|
|
2939
|
-
set col1width(value: number);
|
|
2940
|
-
private _col2width;
|
|
2941
|
-
get col2width(): number;
|
|
2942
|
-
set col2width(value: number);
|
|
2943
|
-
constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
|
|
2944
|
-
create(): this;
|
|
2945
|
-
destroy(): this;
|
|
2946
|
-
addItem(column: number, title: string): this;
|
|
2947
|
-
setColumnHeader(column: number, header: string): this;
|
|
2948
|
-
disable(): this;
|
|
2949
|
-
disableRow(row: number): void;
|
|
2950
|
-
isValid(): boolean;
|
|
2951
|
-
showForPlayer(player: Player): number;
|
|
2952
|
-
hideForPlayer(player: Player): number;
|
|
2953
|
-
isDisabled(): boolean;
|
|
2954
|
-
isRowDisabled(row: number): boolean;
|
|
2955
|
-
getItems(column: number): number;
|
|
2956
|
-
getPos(): {
|
|
2957
|
-
fX: number;
|
|
2958
|
-
fY: number;
|
|
2959
|
-
};
|
|
2960
|
-
getColumnWidth(): {
|
|
2961
|
-
fColumn1: number;
|
|
2962
|
-
fColumn2: number;
|
|
2963
|
-
};
|
|
2964
|
-
getColumnHeader(column: number): string;
|
|
2965
|
-
getItem(column: number, item: number): string;
|
|
2966
|
-
static getInstance(id: number): Menu | undefined;
|
|
2967
|
-
static getInstances(): Menu[];
|
|
2968
|
-
static getInstanceByPlayer(player: Player): Menu | undefined;
|
|
2969
|
-
}
|
|
2970
|
-
|
|
2971
3159
|
declare const MenuEvent: Readonly<{
|
|
2972
3160
|
onPlayerExited: (cb: (ret: {
|
|
2973
3161
|
player: Player;
|
|
@@ -2991,35 +3179,6 @@ declare const MenuEvent: Readonly<{
|
|
|
2991
3179
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
2992
3180
|
}>;
|
|
2993
3181
|
|
|
2994
|
-
declare class GangZone {
|
|
2995
|
-
static readonly globalGangZones: Map<number, GangZone>;
|
|
2996
|
-
static readonly playerGangZones: Map<number, GangZone>;
|
|
2997
|
-
readonly sourceInfo: IGangZone;
|
|
2998
|
-
constructor(gangZone: IGangZone);
|
|
2999
|
-
private _id;
|
|
3000
|
-
get id(): number;
|
|
3001
|
-
create(): void;
|
|
3002
|
-
destroy(): void;
|
|
3003
|
-
showForAll(color: string | number): this;
|
|
3004
|
-
showForPlayer(color: string | number, player?: Player): this;
|
|
3005
|
-
hideForAll(): this;
|
|
3006
|
-
hideForPlayer(player?: Player): this;
|
|
3007
|
-
flashForAll(flashColor: string | number): this;
|
|
3008
|
-
flashForPlayer(player: Player, flashColor: string | number): this;
|
|
3009
|
-
stopFlashForAll(): this;
|
|
3010
|
-
stopFlashForPlayer(player: Player): this;
|
|
3011
|
-
isValid(): boolean;
|
|
3012
|
-
isPlayerIn(player: Player): boolean;
|
|
3013
|
-
isVisibleForPlayer(player: Player): boolean;
|
|
3014
|
-
getColorForPlayer(player: Player): number;
|
|
3015
|
-
getFlashColorForPlayer(player: Player): number;
|
|
3016
|
-
isFlashingForPlayer(player: Player): boolean;
|
|
3017
|
-
getPos(): GangZonePos;
|
|
3018
|
-
useCheck(toggle: boolean): this;
|
|
3019
|
-
static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
|
|
3020
|
-
static getInstances(isGlobal: boolean): GangZone[];
|
|
3021
|
-
}
|
|
3022
|
-
|
|
3023
3182
|
declare const GangZoneEvent: Readonly<{
|
|
3024
3183
|
onPlayerEnterGlobal: (cb: (ret: {
|
|
3025
3184
|
player: Player;
|
|
@@ -3083,153 +3242,6 @@ declare const GangZoneEvent: Readonly<{
|
|
|
3083
3242
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3084
3243
|
}>;
|
|
3085
3244
|
|
|
3086
|
-
declare class TextDraw {
|
|
3087
|
-
static readonly globalTextDraws: Map<number, TextDraw>;
|
|
3088
|
-
static readonly playerTextDraws: Map<number, TextDraw>;
|
|
3089
|
-
private readonly sourceInfo;
|
|
3090
|
-
private _id;
|
|
3091
|
-
get id(): number;
|
|
3092
|
-
constructor(textDraw: ITextDraw);
|
|
3093
|
-
create(): this;
|
|
3094
|
-
destroy(): this;
|
|
3095
|
-
setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
|
|
3096
|
-
setColor(color: string | number): this;
|
|
3097
|
-
setBoxColors(color: string | number): this;
|
|
3098
|
-
setBackgroundColors(color: string | number): this;
|
|
3099
|
-
setAlignment(alignment: TextDrawAlignEnum): this;
|
|
3100
|
-
setLetterSize(x: number, y: number): this;
|
|
3101
|
-
setOutline(size: number): this;
|
|
3102
|
-
setPreviewModel(modelIndex: number): this;
|
|
3103
|
-
setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): this;
|
|
3104
|
-
setPreviewVehColors(color1: string | number, color2: string | number): this;
|
|
3105
|
-
setProportional(set?: boolean): this;
|
|
3106
|
-
setSelectable(set: boolean): this;
|
|
3107
|
-
setShadow(size: number): this;
|
|
3108
|
-
setString(text: string, player?: Player): this;
|
|
3109
|
-
setTextSize(x: number, y: number): this;
|
|
3110
|
-
useBox(use: boolean): this;
|
|
3111
|
-
private static beforeCreateWarn;
|
|
3112
|
-
show(player?: Player): this;
|
|
3113
|
-
hide(player?: Player): this;
|
|
3114
|
-
showAll(): this;
|
|
3115
|
-
hideAll(): this;
|
|
3116
|
-
isValid(): boolean;
|
|
3117
|
-
isVisibleForPlayer(player?: Player): boolean;
|
|
3118
|
-
getString(): string;
|
|
3119
|
-
setPos(fX: number, fY: number): this;
|
|
3120
|
-
getLetterSize(): void | ITextDrawCommonSize;
|
|
3121
|
-
getTextSize(): void | ITextDrawCommonSize;
|
|
3122
|
-
getPos(): void | ITextDrawCommonSize;
|
|
3123
|
-
getColor(): number | void;
|
|
3124
|
-
getBoxColor(): number | void;
|
|
3125
|
-
getBackgroundColor(): number | void;
|
|
3126
|
-
getShadow(): number | void;
|
|
3127
|
-
getOutline(): number | void;
|
|
3128
|
-
getFont(): number | void;
|
|
3129
|
-
isBox(): boolean;
|
|
3130
|
-
isProportional(): boolean;
|
|
3131
|
-
isSelectable(): boolean;
|
|
3132
|
-
getAlignment(): number | void;
|
|
3133
|
-
getPreviewModel(): number | void;
|
|
3134
|
-
getPreviewRot(): void | ITextDrawRot;
|
|
3135
|
-
getPreviewVehColors(): void | {
|
|
3136
|
-
color1: number;
|
|
3137
|
-
color2: number;
|
|
3138
|
-
};
|
|
3139
|
-
isGlobal(): boolean;
|
|
3140
|
-
static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
|
|
3141
|
-
static getInstances(isGlobal: boolean): TextDraw[];
|
|
3142
|
-
static __inject__TextDrawCreate: (x: number, y: number, text: number[]) => number;
|
|
3143
|
-
static __inject__CreatePlayerTextDraw: (playerId: number, x: number, y: number, text: number[]) => number;
|
|
3144
|
-
static __inject__TextDrawDestroy: (text: number) => number;
|
|
3145
|
-
static __inject__PlayerTextDrawDestroy: (playerId: number, text: number) => void;
|
|
3146
|
-
static __inject__TextDrawFont: (text: number, font: number) => number;
|
|
3147
|
-
static __inject__PlayerTextDrawFont: (playerId: number, text: number, font: number) => number;
|
|
3148
|
-
static __inject__TextDrawColor: (text: number, color: string | number) => boolean;
|
|
3149
|
-
static __inject__PlayerTextDrawColor: (playerId: number, text: number, color: string | number) => boolean;
|
|
3150
|
-
static __inject__TextDrawBoxColor: (text: number, color: string | number) => boolean;
|
|
3151
|
-
static __inject__PlayerTextDrawBoxColor: (playerId: number, text: number, color: string | number) => boolean;
|
|
3152
|
-
static __inject__TextDrawBackgroundColor: (text: number, color: string | number) => boolean;
|
|
3153
|
-
static __inject__PlayerTextDrawBackgroundColor: (playerId: number, text: number, color: string | number) => boolean;
|
|
3154
|
-
static __inject__TextDrawAlignment: (text: number, alignment: TextDrawAlignEnum) => number;
|
|
3155
|
-
static __inject__PlayerTextDrawAlignment: (playerId: number, text: number, alignment: TextDrawAlignEnum) => number;
|
|
3156
|
-
static __inject__TextDrawLetterSize: (text: number, x: number, y: number) => number;
|
|
3157
|
-
static __inject__PlayerTextDrawLetterSize: (playerId: number, text: number, x: number, y: number) => number;
|
|
3158
|
-
static __inject__TextDrawSetOutline: (text: number, size: number) => number;
|
|
3159
|
-
static __inject__PlayerTextDrawSetOutline: (playerId: number, text: number, size: number) => number;
|
|
3160
|
-
static __inject__TextDrawSetPreviewModel: (text: number, modelIndex: number) => number;
|
|
3161
|
-
static __inject__PlayerTextDrawSetPreviewModel: (playerId: number, text: number, modelIndex: number) => number;
|
|
3162
|
-
static __inject__TextDrawSetPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => void;
|
|
3163
|
-
static __inject__PlayerTextDrawSetPreviewRot: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => number;
|
|
3164
|
-
static __inject__TextDrawSetPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
|
|
3165
|
-
static __inject__PlayerTextDrawSetPreviewVehicleColors: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
|
|
3166
|
-
static __inject__TextDrawSetProportional: (text: number, set: boolean) => number;
|
|
3167
|
-
static __inject__PlayerTextDrawSetProportional: (playerId: number, text: number, set: boolean) => number;
|
|
3168
|
-
static __inject__TextDrawSetSelectable: (text: number, set: boolean) => number;
|
|
3169
|
-
static __inject__PlayerTextDrawSetSelectable: (playerId: number, text: number, set: boolean) => number;
|
|
3170
|
-
static __inject__TextDrawSetShadow: (text: number, size: number) => number;
|
|
3171
|
-
static __inject__PlayerTextDrawSetShadow: (playerId: number, text: number, size: number) => number;
|
|
3172
|
-
static __inject__PlayerTextDrawSetString: (playerId: number, text: number, string: number[]) => number;
|
|
3173
|
-
static __inject__TextDrawSetStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => void;
|
|
3174
|
-
static __inject__TextDrawSetString: (text: number, string: number[]) => number;
|
|
3175
|
-
static __inject__TextDrawTextSize: (text: number, x: number, y: number) => number;
|
|
3176
|
-
static __inject__PlayerTextDrawTextSize: (playerId: number, text: number, x: number, y: number) => number;
|
|
3177
|
-
static __inject__PlayerTextDrawUseBox: (playerId: number, text: number, use: boolean) => number;
|
|
3178
|
-
static __inject__TextDrawUseBox: (text: number, use: boolean) => number;
|
|
3179
|
-
static __inject__PlayerTextDrawShow: (playerId: number, text: number) => number;
|
|
3180
|
-
static __inject__TextDrawShowForPlayer: (playerId: number, text: number) => number;
|
|
3181
|
-
static __inject__PlayerTextDrawHide: (playerId: number, text: number) => number;
|
|
3182
|
-
static __inject__TextDrawHideForPlayer: (playerId: number, text: number) => number;
|
|
3183
|
-
static __inject__TextDrawShowForAll: (text: number) => number;
|
|
3184
|
-
static __inject__TextDrawHideForAll: (text: number) => number;
|
|
3185
|
-
static __inject__IsValidPlayerTextDraw: (playerId: number, textDrawId: number) => boolean;
|
|
3186
|
-
static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
|
|
3187
|
-
static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
|
|
3188
|
-
static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
3189
|
-
static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => string;
|
|
3190
|
-
static __inject__TextDrawGetString: (textDrawId: number) => string;
|
|
3191
|
-
static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
|
|
3192
|
-
static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
|
|
3193
|
-
static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
|
|
3194
|
-
static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize;
|
|
3195
|
-
static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
|
|
3196
|
-
static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize;
|
|
3197
|
-
static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
|
|
3198
|
-
static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize;
|
|
3199
|
-
static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
|
|
3200
|
-
static __inject__TextDrawGetColor: (textDrawId: number) => number;
|
|
3201
|
-
static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
|
|
3202
|
-
static __inject__TextDrawGetBoxColor: (textDrawId: number) => number;
|
|
3203
|
-
static __inject__PlayerTextDrawGetBackgroundColor: (playerId: number, textDrawId: number) => number;
|
|
3204
|
-
static __inject__TextDrawGetBackgroundColor: (textDrawId: number) => number;
|
|
3205
|
-
static __inject__PlayerTextDrawGetShadow: (playerId: number, textDrawId: number) => number;
|
|
3206
|
-
static __inject__TextDrawGetShadow: (textDrawId: number) => number;
|
|
3207
|
-
static __inject__PlayerTextDrawGetOutline: (playerId: number, textDrawId: number) => number;
|
|
3208
|
-
static __inject__TextDrawGetOutline: (textDrawId: number) => number;
|
|
3209
|
-
static __inject__PlayerTextDrawGetFont: (playerId: number, textDrawId: number) => number;
|
|
3210
|
-
static __inject__TextDrawGetFont: (textDrawId: number) => number;
|
|
3211
|
-
static __inject__PlayerTextDrawIsBox: (playerId: number, textDrawId: number) => boolean;
|
|
3212
|
-
static __inject__TextDrawIsBox: (textDrawId: number) => boolean;
|
|
3213
|
-
static __inject__PlayerTextDrawIsProportional: (playerId: number, textDrawId: number) => boolean;
|
|
3214
|
-
static __inject__TextDrawIsProportional: (textDrawId: number) => boolean;
|
|
3215
|
-
static __inject__PlayerTextDrawIsSelectable: (playerId: number, textDrawId: number) => boolean;
|
|
3216
|
-
static __inject__TextDrawIsSelectable: (textDrawId: number) => boolean;
|
|
3217
|
-
static __inject__PlayerTextDrawGetAlignment: (playerId: number, textDrawId: number) => number;
|
|
3218
|
-
static __inject__TextDrawGetAlignment: (textDrawId: number) => number;
|
|
3219
|
-
static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
|
|
3220
|
-
static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
|
|
3221
|
-
static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
|
|
3222
|
-
static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot;
|
|
3223
|
-
static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
|
|
3224
|
-
color1: number;
|
|
3225
|
-
color2: number;
|
|
3226
|
-
};
|
|
3227
|
-
static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
|
|
3228
|
-
color1: number;
|
|
3229
|
-
color2: number;
|
|
3230
|
-
};
|
|
3231
|
-
}
|
|
3232
|
-
|
|
3233
3245
|
declare const TextDrawEvent: Readonly<{
|
|
3234
3246
|
onPlayerClickGlobal: (cb: (ret: {
|
|
3235
3247
|
player: Player;
|