@ikijs/editor 0.32.0 → 0.32.1

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package/README.md CHANGED
@@ -78,7 +78,7 @@ edge further outside the back hair painted behind it than the nod alone does —
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  and the back hair stays behind; the neck and the
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  ears the face layer paints are cut off into islands of the plate's own mesh,
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  drawn behind the head — the neck stays (only the chin's shade slides across
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- it), the ears lag the face, the far one narrowing. AngleZ rolls the head 14° about the chin.
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+ it), the ears lag the face, the far one held while the head slides partly over it (about half of an ear of the default size). AngleZ rolls the head 14° about the chin.
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  A `body` rides a body warp that breathes, follows the head's turn and tilt a
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  little and turns on `ParamBodyAngleX/Y/Z`, its legs planted, and the head
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  hangs from it. `arm_L` / `arm_R`, each a whole arm drawn hanging with its
package/dist/index.js CHANGED
@@ -2064,7 +2064,8 @@ var PROFILE_VALUES = {
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  hairFollow: 1,
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  fore: 0.2,
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  backShare: 0.1,
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- earFar: 0.5,
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+ earFar: 0,
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+ earFore: 0.1,
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  nodDown: 0.18,
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  nodUp: 0.1,
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  nodLead: 0.06,
@@ -2131,7 +2132,7 @@ function deriveProfile(v) {
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  earNear: 1,
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  /** The far ear's width at full turn, about its outer edge, where the head
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  * leaves it room; less where it does not. */
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- earFarScale: 1 - v.fore
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+ earFarScale: 1 - v.earFore
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  };
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  const mid = v.nodDown * (1 + v.chinShare) / 2;
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  const feature = (depth) => ({