@ikijs/editor 0.32.0 → 0.32.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3 -2
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -78,7 +78,7 @@ edge further outside the back hair painted behind it than the nod alone does —
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78
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and the back hair stays behind; the neck and the
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ears the face layer paints are cut off into islands of the plate's own mesh,
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drawn behind the head — the neck stays (only the chin's shade slides across
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-
it), the ears lag the face, the far one
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81
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+
it), the ears lag the face, the far one held while the head slides partly over it (about half of an ear of the default size). AngleZ rolls the head 14° about the chin.
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A `body` rides a body warp that breathes, follows the head's turn and tilt a
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little and turns on `ParamBodyAngleX/Y/Z`, its legs planted, and the head
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hangs from it. `arm_L` / `arm_R`, each a whole arm drawn hanging with its
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package/dist/index.js
CHANGED
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@@ -2064,7 +2064,8 @@ var PROFILE_VALUES = {
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hairFollow: 1,
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fore: 0.2,
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backShare: 0.1,
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-
earFar: 0
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+
earFar: 0,
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+
earFore: 0.1,
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nodDown: 0.18,
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nodUp: 0.1,
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nodLead: 0.06,
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@@ -2131,7 +2132,7 @@ function deriveProfile(v) {
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earNear: 1,
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/** The far ear's width at full turn, about its outer edge, where the head
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* leaves it room; less where it does not. */
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2134
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-
earFarScale: 1 - v.
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2135
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+
earFarScale: 1 - v.earFore
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};
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const mid = v.nodDown * (1 + v.chinShare) / 2;
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const feature = (depth) => ({
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