@ikijs/editor 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -7
- package/dist/index.d.mts +19 -8
- package/dist/index.d.ts +19 -8
- package/dist/index.js +772 -502
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +772 -502
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -1559,7 +1559,6 @@ function createLayerSetMeasurer(canvas) {
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const opaque = new Uint8Array(canvasW * canvasH);
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const layerInputs = [];
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const rowSpansByRole = [];
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let hairFrontMask;
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function add({ role, fileName, rgba }) {
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if (rgba.length !== rgbaLength) {
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throw new Error(
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@@ -1570,19 +1569,29 @@ function createLayerSetMeasurer(canvas) {
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if (bbox === null) return null;
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const rowLeft = new Int32Array(canvasH).fill(canvasW);
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const rowRight = new Int32Array(canvasH).fill(-1);
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-
const
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const rowRuns = role === "hair_front" || role === "hair_back" ? [] : void 0;
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for (let y = 0; y < canvasH; y++) {
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let runs;
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if (rowRuns !== void 0 && y >= bbox.y && y < bbox.y + bbox.h) {
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runs = [];
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rowRuns.push(runs);
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}
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let inRun = false;
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for (let x = 0; x < canvasW; x++) {
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const p = y * canvasW + x;
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-
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const on = rgba[p * 4 + 3] >= ALPHA_OPAQUE;
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if (runs !== void 0 && on !== inRun) {
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runs.push(x);
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inRun = on;
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}
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if (!on) continue;
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opaque[p] = 1;
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if (ownMask !== void 0) ownMask[p] = 1;
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if (x < rowLeft[y]) rowLeft[y] = x;
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if (x > rowRight[y]) rowRight[y] = x;
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}
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if (runs !== void 0 && inRun) runs.push(canvasW);
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}
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rowSpansByRole.push({ role, rowLeft, rowRight });
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if (ownMask !== void 0) hairFrontMask = ownMask;
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const layer = {
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role,
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fileName,
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@@ -1592,6 +1601,7 @@ function createLayerSetMeasurer(canvas) {
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cropW: bbox.w,
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cropH: bbox.h
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};
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if (rowRuns !== void 0) layer.rowRuns = rowRuns;
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if (role === "face") {
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const rowHalfWidths = [];
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for (let y = bbox.y; y < bbox.y + bbox.h; y++) {
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@@ -1636,8 +1646,10 @@ function createLayerSetMeasurer(canvas) {
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}
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let strandEdges;
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const irisLayers = layerInputs.filter((l) => l.role === "iris_L" || l.role === "iris_R").sort((a, b) => a.bbox.x + a.bbox.w / 2 - (b.bbox.x + b.bbox.w / 2));
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const hairFront = layerInputs.find((l) => l.role === "hair_front");
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const hairRuns = hairFront?.rowRuns;
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if (hairFront !== void 0 && hairRuns !== void 0 && irisLayers.length === 2) {
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const hairTop = hairFront.bbox.y;
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const half = canvasW / 2;
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const strandOn = (iris, other, side) => {
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const r = Math.floor(iris.bbox.y + iris.bbox.h / 2);
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@@ -1648,15 +1660,11 @@ function createLayerSetMeasurer(canvas) {
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if (span2.rowRight[r] < span2.rowLeft[r]) return void 0;
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const minRun = STRAND_MIN_RUN_FRACTION * (span2.rowRight[r] + 1 - span2.rowLeft[r]);
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const strand = new Uint8Array(canvasW);
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const runs = r >= hairTop && r < hairTop + hairRuns.length ? hairRuns[r - hairTop] : [];
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for (let k = 0; k < runs.length; k += 2) {
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if (runs[k + 1] - runs[k] >= minRun) {
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strand.fill(1, runs[k], runs[k + 1]);
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}
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let b = a;
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while (b < canvasW && mask[r * canvasW + b] === 1) b++;
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if (b - a >= minRun) strand.fill(1, a, b);
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a = b;
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}
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const strandAt = (x2) => x2 >= 0 && x2 < canvasW && strand[x2] === 1;
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const outerBoundary = (x2) => (side < 0 ? x2 : x2 + 1) - half;
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@@ -2102,6 +2110,23 @@ function checkLayers(layers, canvas) {
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}
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});
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}
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if (l.rowRuns !== void 0) {
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const rows = l.rowRuns;
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if (!Array.isArray(rows) || rows.length !== h) {
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throw new Error(
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`${at}: rowRuns must have one entry per crop row (${h})`
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);
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}
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rows.forEach((runs, i) => {
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if (!Array.isArray(runs) || runs.length % 2 !== 0 || !runs.every(
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(c, k) => Number.isInteger(c) && c >= x && c <= x + w && (k === 0 || c > runs[k - 1])
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)) {
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throw new Error(
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`${at}: rowRuns[${i}] ${JSON.stringify(runs)} is not an even-length, strictly increasing list of columns inside its crop (${x}..${x + w})`
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);
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}
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});
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}
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if (l.jawRows !== void 0) {
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const cols = l.jawRows;
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if (!Array.isArray(cols) || cols.length !== w) {
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@@ -2359,12 +2384,17 @@ var TURN = {
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* its translation (bangs 1.18×, side locks at the eye row ≈ 1.0×). */
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hairFollow: 1.1,
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/** The head's outline at the eye row holds (−0.014 / −0.004 hh): where the
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* front hair draws it, its outer edge follows the face this much
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* front hair draws it, its outer edge follows the face this much on a row
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* where no back hair paints behind that edge. Where back hair does, the
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* edge rides further, as far as that back hair stays behind it through
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* the turn and the nod, up to the face's follow there (`hairFollow`;
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* over the far eye's rows, as far as that eye's outer corner goes). */
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outlineFollow: 0,
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/** The back hair's slight counter-motion. */
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hairBack: -0.027,
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/** The ears lag the plate: the far one moves this share of its slide, the
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* near one this
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* near one this at its widest reach, its root riding the head (the
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* samples' parallax ratios, 0.44 and 0.87). */
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earFar: 0.44,
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earNear: 0.87
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};
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@@ -2378,6 +2408,13 @@ var NOD = {
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nose: { up: -0.207, down: 0.193 },
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mouth: { up: -0.172, down: 0.177 },
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hairFront: { up: -0.11, down: 0.189 },
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/** The front hair's cap top. The samples' cap top moves 1.215× their face's
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* centroid looking down (Mao 1.236, Haru 1.626, Hiyori 1.194, Natori
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* 0.730) and 0.415× looking up (0.385, 0.430, 0.400, 0.487); each ratio
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* times the plate's own nod halfway between its top and the chin (0.1435
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* down, 0.084 up). Looking down, the rig slides it only as far as the
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* back hair covers the crown behind it. */
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hairFrontTop: { up: -0.035, down: 0.174 },
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hairBack: { up: -0.011, down: 0.025 }
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};
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var ROLL_DEG = 10;
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@@ -2425,418 +2462,82 @@ function resolveStyle(style, check) {
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};
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}
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// src/auto-rig/
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const
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return -(up * v.up + down * v.down) * hh;
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}
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function spin(x, y, ox, oy, a) {
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if (a === 0) return [0, 0];
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const px = x - ox;
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const py = y - oy;
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return [
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px * Math.cos(a) - py * Math.sin(a) - px,
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px * Math.sin(a) + py * Math.cos(a) - py
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];
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}
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function faceField(m) {
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const f = m.frame;
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return (x, y, ax, ay) => {
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const s = Math.sign(ax);
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const a = Math.abs(ax) / 30;
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const chin = smoothstep(f.mouthY, f.chinY, y);
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const width = m.widthUpper + (m.widthJaw - m.widthUpper) * smoothstep(f.cheekY, f.jawY, y);
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const shell = f.hairShell ? 0 : m.shellScale - 1;
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const dx = s * a * (m.face + m.chinLead * chin) + a * (width - 1 + shell) * (x - f.axisX);
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const t = Math.min(
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1,
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Math.max(0, (f.face.y1 - y) / Math.max(1, f.face.y1 - f.chinY))
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);
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const v = {
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up: NOD.faceTop.up + (NOD.chin.up - NOD.faceTop.up) * t,
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down: NOD.faceTop.down + (NOD.chin.down - NOD.faceTop.down) * t
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};
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return [dx, nodDy(v, ay, f.hh)];
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};
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}
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function earField(m) {
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const face = faceField(m);
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return (x, y, ax, ay) => {
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const s = Math.sign(ax);
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const a = Math.abs(ax) / 30;
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const share = sideOf(m, x, s) === "far" ? TURN.earFar : TURN.earNear;
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return [s * a * share * m.face, face(x, y, 0, ay)[1]];
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};
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}
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var NECK_SHADE_MAX = 0.45;
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var NECK_SHADE_FULL = 0.2;
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function neckField(m) {
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const f = m.frame;
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const nk = f.neck;
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if (nk === void 0) return () => [0, 0];
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const face = faceField(m);
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const full = Math.abs(face(f.axisX, f.chinY, 30, 0)[0]);
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const share = Math.min(1, NECK_SHADE_MAX * nk.waist / Math.max(1e-6, full));
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const bottom = f.face.y0;
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const tip = f.cutAt(f.axisX);
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const top = tip - NECK_SHADE_FULL * (tip - bottom);
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return (x, y, ax) => {
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const wy = Math.min(
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1,
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Math.max(0, (y - bottom) / Math.max(1, top - bottom))
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);
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const wx = Math.max(0, 1 - Math.abs(x - f.axisX) / nk.waist);
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return [share * face(f.axisX, f.chinY, ax, 0)[0] * wx * wy, 0];
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};
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}
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function sideOf(m, x, s) {
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return s * (x - m.frame.axisX) > 0 ? "far" : "near";
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// src/auto-rig/head.ts
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function outerEdge(runs, axisX, side) {
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if (runs.length === 0) return void 0;
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const x = side > 0 ? runs[runs.length - 1] : runs[0];
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return side * (x - axisX) > 0 ? x : void 0;
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}
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function
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const
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const up = Math.max(0, ay) / 30;
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const down = Math.max(0, -ay) / 30;
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const squash = up * (NOD.eyeHeight.up - 1) + down * (NOD.eyeHeight.down - 1);
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return [dx, nodDy(NOD.eye, ay, hh) + squash * (y - ye)];
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};
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function runReach(runs, x, side) {
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const px = side > 0 ? x - 1 : x;
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for (let k = 0; k < runs.length; k += 2) {
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const [a, b] = [runs[k], runs[k + 1]];
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if (a <= px && px + 1 <= b) {
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return side > 0 ? { inward: x - a, outward: b - x } : { inward: b - x, outward: x - a };
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}
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}
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return { inward: 0, outward: 0 };
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}
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function
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function filledProfile(rows) {
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if (rows === void 0 || !rows.some((v) => v > 0)) return null;
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const out = rows.slice();
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const first = out.findIndex((v) => v > 0);
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for (let i = 0; i < first; i++) out[i] = out[first];
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for (let i = first + 1; i < out.length; i++)
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if (!(out[i] > 0)) out[i] = out[i - 1];
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return out;
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}
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var smoothProfile = (rows) => boxSmooth(rows, Math.max(1, Math.round(rows.length * 0.01)));
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var EAR_STEP = 0.03;
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|
+
var EAR_ROWS = 3;
|
|
2493
|
+
function findEars(raw, wMax, firstRow, lastRow, minRows, maxRows) {
|
|
2494
|
+
const step = Math.max(4, EAR_STEP * wMax);
|
|
2495
|
+
for (let t = Math.max(firstRow, EAR_ROWS); t < lastRow; t++) {
|
|
2496
|
+
if (raw[t] - raw[t - EAR_ROWS] < step) continue;
|
|
2497
|
+
for (let b = t + minRows; b <= Math.min(lastRow, t + maxRows); b++) {
|
|
2498
|
+
if (raw[b - EAR_ROWS] - raw[b] >= step) {
|
|
2499
|
+
return { top: t - EAR_ROWS, bottom: b };
|
|
2500
|
+
}
|
|
2501
|
+
}
|
|
2502
|
+
return void 0;
|
|
2503
|
+
}
|
|
2504
|
+
return void 0;
|
|
2535
2505
|
}
|
|
2536
|
-
function
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
|
|
2547
|
-
s * a * m.tilt * TURN.mouthTiltDeg * DEG
|
|
2548
|
-
);
|
|
2549
|
-
return [
|
|
2550
|
-
s * a * m.mouth + wx - x + tx,
|
|
2551
|
-
nodDy(NOD.mouth, ay, m.frame.hh) + ty
|
|
2552
|
-
];
|
|
2553
|
-
};
|
|
2506
|
+
function boxSmooth(v, k) {
|
|
2507
|
+
return v.map((_, i) => {
|
|
2508
|
+
let s = 0;
|
|
2509
|
+
let n = 0;
|
|
2510
|
+
for (let j = i - k; j <= i + k; j++) {
|
|
2511
|
+
if (j < 0 || j >= v.length) continue;
|
|
2512
|
+
s += v[j];
|
|
2513
|
+
n++;
|
|
2514
|
+
}
|
|
2515
|
+
return s / n;
|
|
2516
|
+
});
|
|
2554
2517
|
}
|
|
2555
|
-
|
|
2556
|
-
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
const a = Math.abs(ax) / 30;
|
|
2560
|
-
return [
|
|
2561
|
-
s * a * shift + a * (m.shellScale - 1) * (x - f.axisX),
|
|
2562
|
-
nodDy(nod, ay, f.hh)
|
|
2563
|
-
];
|
|
2564
|
-
};
|
|
2518
|
+
var CUT_MARGIN = 2;
|
|
2519
|
+
var CUT_LOW = 3;
|
|
2520
|
+
function fadeToOutline(d, nk) {
|
|
2521
|
+
return Math.max(0, 1 - d / nk.waist);
|
|
2565
2522
|
}
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
);
|
|
2571
|
-
const
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2578
|
-
|
|
2579
|
-
inner,
|
|
2580
|
-
left: Math.max(inner + 1, f.axisX - f.shellLeft),
|
|
2581
|
-
right: Math.max(inner + 1, f.shellRight - f.axisX)
|
|
2523
|
+
var STROKE_RUN = 4;
|
|
2524
|
+
var STROKE_SLACK = 6;
|
|
2525
|
+
var JAW_SHADE = 0.05;
|
|
2526
|
+
function buildHeadFrame(layers, opts) {
|
|
2527
|
+
const byRole = new Map(layers.map((l) => [l.role, l]));
|
|
2528
|
+
const faceLayer = byRole.get("face");
|
|
2529
|
+
const { canvasW, canvasH } = faceLayer;
|
|
2530
|
+
const face = boxOfLayer(faceLayer);
|
|
2531
|
+
const axisX = cx(face);
|
|
2532
|
+
const plateHalf = faceLayer.cropW / 2;
|
|
2533
|
+
const centreY = (role) => {
|
|
2534
|
+
const l = byRole.get(role);
|
|
2535
|
+
return l === void 0 ? void 0 : cy(boxOfLayer(l));
|
|
2582
2536
|
};
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
|
|
2587
|
-
const top = f.face.y1;
|
|
2588
|
-
const eyes = [m.boxes.eye_L, m.boxes.eye_R].filter(
|
|
2589
|
-
(e) => e !== void 0
|
|
2590
|
-
);
|
|
2591
|
-
const { inner, left, right } = hairFrontBends(f, m.boxes);
|
|
2592
|
-
const eyeY = eyes.length > 0 ? eyes.reduce((t, e) => t + cy(e), 0) / eyes.length : f.eyeY;
|
|
2593
|
-
const eyeH = eyes.length > 0 ? eyes.reduce((t, e) => t + (e.y1 - e.y0), 0) / eyes.length : 1;
|
|
2594
|
-
return (x, y, ax, ay) => {
|
|
2595
|
-
const s = Math.sign(ax);
|
|
2596
|
-
const a = Math.abs(ax) / 30;
|
|
2597
|
-
const u = s * (x - f.axisX);
|
|
2598
|
-
const across = Math.min(1, Math.max(0, (u + inner) / (2 * inner)));
|
|
2599
|
-
const band = 1 - smoothstep(eyeH / 2, 1.5 * eyeH, Math.abs(y - eyeY));
|
|
2600
|
-
const core = m.hairFront + (m.hairFar - m.hairFront) * across * band;
|
|
2601
|
-
const out = Math.min(
|
|
2602
|
-
1,
|
|
2603
|
-
Math.max(
|
|
2604
|
-
0,
|
|
2605
|
-
(Math.abs(x - f.axisX) - inner) / ((x < f.axisX ? left : right) - inner)
|
|
2606
|
-
)
|
|
2607
|
-
);
|
|
2608
|
-
const follow = core + (m.hairOuter - core) * out;
|
|
2609
|
-
const rx = s * a * follow + a * (m.shellScale - 1) * (x - f.axisX);
|
|
2610
|
-
const ry = nodDy(NOD.hairFront, ay, f.hh);
|
|
2611
|
-
const [bx, by] = back(x, y, ax, ay);
|
|
2612
|
-
const w = 1 - smoothstep(top, Math.max(top + 1, m.hairTop), y);
|
|
2613
|
-
return [bx + w * (rx - bx), by + w * (ry - by)];
|
|
2614
|
-
};
|
|
2615
|
-
}
|
|
2616
|
-
function familyField(m, family) {
|
|
2617
|
-
switch (family) {
|
|
2618
|
-
case "face":
|
|
2619
|
-
return faceField(m);
|
|
2620
|
-
case "eye_L":
|
|
2621
|
-
case "eye_R":
|
|
2622
|
-
return eyeField(m, m.boxes[family]);
|
|
2623
|
-
case "brow_L":
|
|
2624
|
-
case "brow_R":
|
|
2625
|
-
return browField(m, m.boxes[family]);
|
|
2626
|
-
case "nose":
|
|
2627
|
-
return noseField(m);
|
|
2628
|
-
case "mouth":
|
|
2629
|
-
return mouthField(m);
|
|
2630
|
-
case "hair_front":
|
|
2631
|
-
return hairFrontField(m);
|
|
2632
|
-
case "hair_back":
|
|
2633
|
-
return hairField(m, m.hairBack, NOD.hairBack);
|
|
2634
|
-
case "body":
|
|
2635
|
-
return () => [0, 0];
|
|
2636
|
-
}
|
|
2637
|
-
}
|
|
2638
|
-
|
|
2639
|
-
// src/auto-rig/context.ts
|
|
2640
|
-
function sidePair(byRole, a, b) {
|
|
2641
|
-
const la = byRole.get(a);
|
|
2642
|
-
const lb = byRole.get(b);
|
|
2643
|
-
if (la === void 0 || lb === void 0) return void 0;
|
|
2644
|
-
const [lo, hi] = [
|
|
2645
|
-
{ role: a, box: boxOfLayer(la) },
|
|
2646
|
-
{ role: b, box: boxOfLayer(lb) }
|
|
2647
|
-
].sort((p, q) => cx(p.box) - cx(q.box));
|
|
2648
|
-
return { left: lo, right: hi };
|
|
2649
|
-
}
|
|
2650
|
-
function sideIrises(byRole) {
|
|
2651
|
-
const pair = sidePair(byRole, "iris_L", "iris_R");
|
|
2652
|
-
return pair === void 0 ? {} : { left: pair.left.box, right: pair.right.box };
|
|
2653
|
-
}
|
|
2654
|
-
function solveContext(frame, byRole, options, hasNose) {
|
|
2655
|
-
const box = (role) => boxOfLayer(byRole.get(role));
|
|
2656
|
-
const row = (s, strand2, sideSign) => {
|
|
2657
|
-
if (strand2 !== void 0) {
|
|
2658
|
-
const lo = sideSign < 0 ? strand2.irisOuter : strand2.irisInner;
|
|
2659
|
-
const hi = sideSign < 0 ? strand2.irisInner : strand2.irisOuter;
|
|
2660
|
-
return { role: s.role, lo, hi, y: strand2.y };
|
|
2661
|
-
}
|
|
2662
|
-
const inset = bw(s.box) > 4 ? 1 : 0;
|
|
2663
|
-
return {
|
|
2664
|
-
role: s.role,
|
|
2665
|
-
lo: s.box.x0 + inset,
|
|
2666
|
-
hi: s.box.x1 - inset,
|
|
2667
|
-
y: cy(s.box)
|
|
2668
|
-
};
|
|
2669
|
-
};
|
|
2670
|
-
const eyes = sidePair(byRole, "eye_L", "eye_R");
|
|
2671
|
-
const irises = sidePair(byRole, "iris_L", "iris_R");
|
|
2672
|
-
const pair = irises ?? eyes;
|
|
2673
|
-
const strand = irises ? options.strandEdges : void 0;
|
|
2674
|
-
const left = row(pair.left, strand?.left, -1);
|
|
2675
|
-
const right = row(pair.right, strand?.right, 1);
|
|
2676
|
-
let candidates;
|
|
2677
|
-
const edges = options.headEdges;
|
|
2678
|
-
if (frame.hairShell && edges && edges.left.length > 0 && edges.right.length > 0) {
|
|
2679
|
-
candidates = {
|
|
2680
|
-
left: edges.left.map((e) => ({ role: e.role, x: e.x })),
|
|
2681
|
-
// A right edge names its outermost pixel column; the boundary is one on.
|
|
2682
|
-
right: edges.right.map((e) => ({ role: e.role, x: e.x + 1 }))
|
|
2683
|
-
};
|
|
2684
|
-
} else if (frame.hairShell) {
|
|
2685
|
-
candidates = {
|
|
2686
|
-
left: [{ role: "hair_back", x: frame.shellLeft }],
|
|
2687
|
-
right: [{ role: "hair_back", x: frame.shellRight }]
|
|
2688
|
-
};
|
|
2689
|
-
} else {
|
|
2690
|
-
const w = frame.paintedHalfAt(frame.eyeY);
|
|
2691
|
-
candidates = {
|
|
2692
|
-
left: [{ role: "face", x: frame.axisX - w }],
|
|
2693
|
-
right: [{ role: "face", x: frame.axisX + w }]
|
|
2694
|
-
};
|
|
2695
|
-
}
|
|
2696
|
-
const restHalf = (Math.max(...candidates.right.map((c) => c.x)) - Math.min(...candidates.left.map((c) => c.x))) / 2;
|
|
2697
|
-
const nose = byRole.get("nose");
|
|
2698
|
-
let noseAt;
|
|
2699
|
-
let noseBox;
|
|
2700
|
-
if (hasNose && nose !== void 0) {
|
|
2701
|
-
noseBox = nose.denseCore ? boxOfPixels(nose.denseCore, nose.canvasW, nose.canvasH) : boxOfLayer(nose);
|
|
2702
|
-
noseAt = { x: cx(noseBox), y: cy(noseBox) };
|
|
2703
|
-
}
|
|
2704
|
-
const mouthBox = byRole.has("mouth_open") ? unionBoxes([box("mouth"), box("mouth_open")]) : box("mouth");
|
|
2705
|
-
const m = box("mouth");
|
|
2706
|
-
return {
|
|
2707
|
-
frame,
|
|
2708
|
-
left,
|
|
2709
|
-
right,
|
|
2710
|
-
candidates,
|
|
2711
|
-
restHalf,
|
|
2712
|
-
strand,
|
|
2713
|
-
hasHairFront: byRole.has("hair_front"),
|
|
2714
|
-
eyeBoxes: { left: eyes.left.box, right: eyes.right.box },
|
|
2715
|
-
noseAt,
|
|
2716
|
-
noseBox,
|
|
2717
|
-
mouthAt: { x: cx(m), y: cy(m) },
|
|
2718
|
-
mouthBox
|
|
2719
|
-
};
|
|
2720
|
-
}
|
|
2721
|
-
function renderedLander(turn, parts, grids, from = /* @__PURE__ */ new Map()) {
|
|
2722
|
-
const analytic = /* @__PURE__ */ new Map();
|
|
2723
|
-
const landed = /* @__PURE__ */ new Map();
|
|
2724
|
-
const field = (role) => {
|
|
2725
|
-
const family = roleSpec(role).family;
|
|
2726
|
-
let f = analytic.get(family);
|
|
2727
|
-
if (f === void 0) analytic.set(family, f = familyField(turn, family));
|
|
2728
|
-
return f;
|
|
2729
|
-
};
|
|
2730
|
-
return (role, x, y, ax) => {
|
|
2731
|
-
const family = roleSpec(role).family;
|
|
2732
|
-
const part = parts.find((p) => p.id === role);
|
|
2733
|
-
const g = grids.get(family);
|
|
2734
|
-
const warp = part?.warps?.find((w) => w.parameter === P.AngleX);
|
|
2735
|
-
if (part === void 0 || part.mesh === void 0 || !g && !warp) {
|
|
2736
|
-
return x + field(role)(x, y, ax, 0)[0];
|
|
2737
|
-
}
|
|
2738
|
-
const box = {
|
|
2739
|
-
x0: part.transform.x - part.width / 2,
|
|
2740
|
-
x1: part.transform.x + part.width / 2,
|
|
2741
|
-
y0: part.transform.y - part.height / 2,
|
|
2742
|
-
y1: part.transform.y + part.height / 2
|
|
2743
|
-
};
|
|
2744
|
-
const rest = meshPoints(part.mesh, box);
|
|
2745
|
-
const key = `${role}@${ax}`;
|
|
2746
|
-
let xs = landed.get(key);
|
|
2747
|
-
if (xs === void 0) {
|
|
2748
|
-
if (g) {
|
|
2749
|
-
const offsets = keyformAt(g.keyforms, ax);
|
|
2750
|
-
xs = rest.map(([px, py]) => land(g.lattice, offsets, px, py)[0]);
|
|
2751
|
-
} else {
|
|
2752
|
-
const k = warp.keyforms;
|
|
2753
|
-
const offsets = blendStops(
|
|
2754
|
-
k.map((kf) => kf.value),
|
|
2755
|
-
k.map((kf) => kf.offsets),
|
|
2756
|
-
ax
|
|
2757
|
-
);
|
|
2758
|
-
xs = rest.map(([px], i) => px + offsets[2 * i] * bw(box));
|
|
2759
|
-
}
|
|
2760
|
-
landed.set(key, xs);
|
|
2761
|
-
}
|
|
2762
|
-
const idx = part.mesh.indices;
|
|
2763
|
-
for (let t = from.get(role) ?? 0; t < idx.length; t += 3) {
|
|
2764
|
-
const [a, b, c] = [idx[t], idx[t + 1], idx[t + 2]];
|
|
2765
|
-
const [ax0, ay0] = rest[a];
|
|
2766
|
-
const [bx0, by0] = rest[b];
|
|
2767
|
-
const [cx0, cy0] = rest[c];
|
|
2768
|
-
const d = (by0 - cy0) * (ax0 - cx0) + (cx0 - bx0) * (ay0 - cy0);
|
|
2769
|
-
if (Math.abs(d) < 1e-9) continue;
|
|
2770
|
-
const u = ((by0 - cy0) * (x - cx0) + (cx0 - bx0) * (y - cy0)) / d;
|
|
2771
|
-
const v = ((cy0 - ay0) * (x - cx0) + (ax0 - cx0) * (y - cy0)) / d;
|
|
2772
|
-
const w = 1 - u - v;
|
|
2773
|
-
if (u < -1e-6 || v < -1e-6 || w < -1e-6) continue;
|
|
2774
|
-
return u * xs[a] + v * xs[b] + w * xs[c];
|
|
2775
|
-
}
|
|
2776
|
-
return x + field(role)(x, y, ax, 0)[0];
|
|
2777
|
-
};
|
|
2778
|
-
}
|
|
2779
|
-
|
|
2780
|
-
// src/auto-rig/head.ts
|
|
2781
|
-
function filledProfile(rows) {
|
|
2782
|
-
if (rows === void 0 || !rows.some((v) => v > 0)) return null;
|
|
2783
|
-
const out = rows.slice();
|
|
2784
|
-
const first = out.findIndex((v) => v > 0);
|
|
2785
|
-
for (let i = 0; i < first; i++) out[i] = out[first];
|
|
2786
|
-
for (let i = first + 1; i < out.length; i++)
|
|
2787
|
-
if (!(out[i] > 0)) out[i] = out[i - 1];
|
|
2788
|
-
return out;
|
|
2789
|
-
}
|
|
2790
|
-
var smoothProfile = (rows) => boxSmooth(rows, Math.max(1, Math.round(rows.length * 0.01)));
|
|
2791
|
-
var EAR_STEP = 0.03;
|
|
2792
|
-
var EAR_ROWS = 3;
|
|
2793
|
-
function findEars(raw, wMax, firstRow, lastRow, minRows, maxRows) {
|
|
2794
|
-
const step = Math.max(4, EAR_STEP * wMax);
|
|
2795
|
-
for (let t = Math.max(firstRow, EAR_ROWS); t < lastRow; t++) {
|
|
2796
|
-
if (raw[t] - raw[t - EAR_ROWS] < step) continue;
|
|
2797
|
-
for (let b = t + minRows; b <= Math.min(lastRow, t + maxRows); b++) {
|
|
2798
|
-
if (raw[b - EAR_ROWS] - raw[b] >= step) {
|
|
2799
|
-
return { top: t - EAR_ROWS, bottom: b };
|
|
2800
|
-
}
|
|
2801
|
-
}
|
|
2802
|
-
return void 0;
|
|
2803
|
-
}
|
|
2804
|
-
return void 0;
|
|
2805
|
-
}
|
|
2806
|
-
function boxSmooth(v, k) {
|
|
2807
|
-
return v.map((_, i) => {
|
|
2808
|
-
let s = 0;
|
|
2809
|
-
let n = 0;
|
|
2810
|
-
for (let j = i - k; j <= i + k; j++) {
|
|
2811
|
-
if (j < 0 || j >= v.length) continue;
|
|
2812
|
-
s += v[j];
|
|
2813
|
-
n++;
|
|
2814
|
-
}
|
|
2815
|
-
return s / n;
|
|
2816
|
-
});
|
|
2817
|
-
}
|
|
2818
|
-
var CUT_MARGIN = 2;
|
|
2819
|
-
function shadeAcross(d, nk) {
|
|
2820
|
-
return Math.max(0, 1 - d / nk.waist);
|
|
2821
|
-
}
|
|
2822
|
-
var STROKE_RUN = 4;
|
|
2823
|
-
var STROKE_SLACK = 6;
|
|
2824
|
-
var JAW_SHADE = 0.05;
|
|
2825
|
-
function buildHeadFrame(layers, opts) {
|
|
2826
|
-
const byRole = new Map(layers.map((l) => [l.role, l]));
|
|
2827
|
-
const faceLayer = byRole.get("face");
|
|
2828
|
-
const { canvasW, canvasH } = faceLayer;
|
|
2829
|
-
const face = boxOfLayer(faceLayer);
|
|
2830
|
-
const axisX = cx(face);
|
|
2831
|
-
const plateHalf = faceLayer.cropW / 2;
|
|
2832
|
-
const centreY = (role) => {
|
|
2833
|
-
const l = byRole.get(role);
|
|
2834
|
-
return l === void 0 ? void 0 : cy(boxOfLayer(l));
|
|
2835
|
-
};
|
|
2836
|
-
const pair = (a, b) => {
|
|
2837
|
-
const ya = centreY(a);
|
|
2838
|
-
const yb = centreY(b);
|
|
2839
|
-
return ya === void 0 || yb === void 0 ? void 0 : (ya + yb) / 2;
|
|
2537
|
+
const pair = (a, b) => {
|
|
2538
|
+
const ya = centreY(a);
|
|
2539
|
+
const yb = centreY(b);
|
|
2540
|
+
return ya === void 0 || yb === void 0 ? void 0 : (ya + yb) / 2;
|
|
2840
2541
|
};
|
|
2841
2542
|
const eyeY = pair("iris_L", "iris_R") ?? pair("eye_L", "eye_R");
|
|
2842
2543
|
const mouthY = centreY("mouth");
|
|
@@ -2974,20 +2675,30 @@ function buildHeadFrame(layers, opts) {
|
|
|
2974
2675
|
};
|
|
2975
2676
|
const chin = chinY;
|
|
2976
2677
|
const shade = JAW_SHADE * HH_PER_EYE_TO_CHIN * Math.max(1, eyeY - chin);
|
|
2678
|
+
const reach = opts.chinSlide === void 0 ? nk.waist : clamp(
|
|
2679
|
+
nk.waist - opts.chinSlide - CUT_MARGIN - (CUT_LOW + 1),
|
|
2680
|
+
0,
|
|
2681
|
+
nk.waist
|
|
2682
|
+
);
|
|
2683
|
+
let banded = -1;
|
|
2977
2684
|
const cut = new Float64Array(faceLayer.cropW);
|
|
2978
2685
|
for (let i = 0; i < faceLayer.cropW; i++) {
|
|
2979
2686
|
const d = Math.abs(colX(i) - axisX);
|
|
2980
2687
|
const stroke = d <= nk.half ? strokeAt(i) : void 0;
|
|
2981
|
-
const
|
|
2688
|
+
const band = reach > 0 ? Math.max(0, 1 - d / reach) : 0;
|
|
2689
|
+
if (stroke !== void 0 && band > 0) banded = Math.max(banded, d);
|
|
2690
|
+
const y = stroke !== void 0 ? stroke - shade * band - CUT_MARGIN * fadeToOutline(d, nk) : (d <= nk.half ? chin + (nk.topY - chin) * (d / Math.max(1, nk.half)) : outlineAt(d)) - CUT_MARGIN;
|
|
2982
2691
|
cut[i] = y >= face.y1 ? face.y1 : y;
|
|
2983
2692
|
}
|
|
2984
2693
|
const low = cut.map((_, i) => {
|
|
2985
2694
|
let m = Infinity;
|
|
2986
|
-
for (let j = i -
|
|
2695
|
+
for (let j = i - CUT_LOW; j <= i + CUT_LOW; j++) {
|
|
2987
2696
|
if (j >= 0 && j < cut.length) m = Math.min(m, cut[j]);
|
|
2988
2697
|
}
|
|
2989
2698
|
return m;
|
|
2990
2699
|
});
|
|
2700
|
+
if (opts.chinSlide !== void 0 && banded >= 0)
|
|
2701
|
+
nk.bandEnd = banded + CUT_LOW + 1;
|
|
2991
2702
|
cutAt = (x) => {
|
|
2992
2703
|
const f = x - (faceLayer.bbox.x - canvasW / 2) - 0.5;
|
|
2993
2704
|
const i = clamp(Math.floor(f), 0, low.length - 1);
|
|
@@ -3012,42 +2723,580 @@ function buildHeadFrame(layers, opts) {
|
|
|
3012
2723
|
}
|
|
3013
2724
|
}
|
|
3014
2725
|
}
|
|
3015
|
-
const hh = HH_PER_EYE_TO_CHIN * Math.max(1, eyeY - chinY);
|
|
3016
|
-
const headHalf = opts.headHalfWidth;
|
|
3017
|
-
const hairShell = headHalf !== void 0;
|
|
3018
|
-
let shellLeft = axisX - plateHalf;
|
|
3019
|
-
let shellRight = axisX + plateHalf;
|
|
3020
|
-
if (hairShell) {
|
|
3021
|
-
if (opts.headEdges && opts.headEdges.left.length > 0 && opts.headEdges.right.length > 0) {
|
|
3022
|
-
shellLeft = Math.min(...opts.headEdges.left.map((e) => e.x));
|
|
3023
|
-
shellRight = Math.max(...opts.headEdges.right.map((e) => e.x)) + 1;
|
|
3024
|
-
} else {
|
|
3025
|
-
shellLeft = axisX - headHalf;
|
|
3026
|
-
shellRight = axisX + headHalf;
|
|
2726
|
+
const hh = HH_PER_EYE_TO_CHIN * Math.max(1, eyeY - chinY);
|
|
2727
|
+
const headHalf = opts.headHalfWidth;
|
|
2728
|
+
const hairShell = headHalf !== void 0;
|
|
2729
|
+
let shellLeft = axisX - plateHalf;
|
|
2730
|
+
let shellRight = axisX + plateHalf;
|
|
2731
|
+
if (hairShell) {
|
|
2732
|
+
if (opts.headEdges && opts.headEdges.left.length > 0 && opts.headEdges.right.length > 0) {
|
|
2733
|
+
shellLeft = Math.min(...opts.headEdges.left.map((e) => e.x));
|
|
2734
|
+
shellRight = Math.max(...opts.headEdges.right.map((e) => e.x)) + 1;
|
|
2735
|
+
} else {
|
|
2736
|
+
shellLeft = axisX - headHalf;
|
|
2737
|
+
shellRight = axisX + headHalf;
|
|
2738
|
+
}
|
|
2739
|
+
}
|
|
2740
|
+
const hairRuns = (role, y) => {
|
|
2741
|
+
const l = byRole.get(role);
|
|
2742
|
+
if (l?.rowRuns === void 0) return void 0;
|
|
2743
|
+
const runs = l.rowRuns[Math.floor(canvasH / 2 - y) - l.bbox.y];
|
|
2744
|
+
return runs === void 0 ? [] : runs.map((c) => c - canvasW / 2);
|
|
2745
|
+
};
|
|
2746
|
+
return {
|
|
2747
|
+
canvasW,
|
|
2748
|
+
canvasH,
|
|
2749
|
+
face,
|
|
2750
|
+
axisX,
|
|
2751
|
+
eyeY,
|
|
2752
|
+
mouthY,
|
|
2753
|
+
chinY,
|
|
2754
|
+
hh,
|
|
2755
|
+
paintedHalfAt,
|
|
2756
|
+
wMax,
|
|
2757
|
+
headMax,
|
|
2758
|
+
hasProfile: profile !== null,
|
|
2759
|
+
neck,
|
|
2760
|
+
ears,
|
|
2761
|
+
cutAt,
|
|
2762
|
+
cheekY: eyeY - 0.5 * (eyeY - chinY),
|
|
2763
|
+
jawY: eyeY - 0.8 * (eyeY - chinY),
|
|
2764
|
+
shellLeft,
|
|
2765
|
+
shellRight,
|
|
2766
|
+
hairShell,
|
|
2767
|
+
holdBase: headHalf ?? plateHalf,
|
|
2768
|
+
hairRuns
|
|
2769
|
+
};
|
|
2770
|
+
}
|
|
2771
|
+
|
|
2772
|
+
// src/auto-rig/fields.ts
|
|
2773
|
+
var NOSE_TILT_DEG = 6;
|
|
2774
|
+
function nodDy(v, ay, hh) {
|
|
2775
|
+
const up = Math.max(0, ay) / 30;
|
|
2776
|
+
const down = Math.max(0, -ay) / 30;
|
|
2777
|
+
return -(up * v.up + down * v.down) * hh;
|
|
2778
|
+
}
|
|
2779
|
+
function spin(x, y, ox, oy, a) {
|
|
2780
|
+
if (a === 0) return [0, 0];
|
|
2781
|
+
const px = x - ox;
|
|
2782
|
+
const py = y - oy;
|
|
2783
|
+
return [
|
|
2784
|
+
px * Math.cos(a) - py * Math.sin(a) - px,
|
|
2785
|
+
px * Math.sin(a) + py * Math.cos(a) - py
|
|
2786
|
+
];
|
|
2787
|
+
}
|
|
2788
|
+
function faceField(m) {
|
|
2789
|
+
const f = m.frame;
|
|
2790
|
+
return (x, y, ax, ay) => {
|
|
2791
|
+
const s = Math.sign(ax);
|
|
2792
|
+
const a = Math.abs(ax) / 30;
|
|
2793
|
+
const chin = smoothstep(f.mouthY, f.chinY, y);
|
|
2794
|
+
const width = m.widthUpper + (m.widthJaw - m.widthUpper) * smoothstep(f.cheekY, f.jawY, y);
|
|
2795
|
+
const shell = f.hairShell ? 0 : m.shellScale - 1;
|
|
2796
|
+
const dx = s * a * (m.face + m.chinLead * chin) + a * (width - 1 + shell) * (x - f.axisX);
|
|
2797
|
+
const t = Math.min(
|
|
2798
|
+
1,
|
|
2799
|
+
Math.max(0, (f.face.y1 - y) / Math.max(1, f.face.y1 - f.chinY))
|
|
2800
|
+
);
|
|
2801
|
+
const v = {
|
|
2802
|
+
up: NOD.faceTop.up + (NOD.chin.up - NOD.faceTop.up) * t,
|
|
2803
|
+
down: NOD.faceTop.down + (NOD.chin.down - NOD.faceTop.down) * t
|
|
2804
|
+
};
|
|
2805
|
+
return [dx, nodDy(v, ay, f.hh)];
|
|
2806
|
+
};
|
|
2807
|
+
}
|
|
2808
|
+
function earField(m) {
|
|
2809
|
+
const f = m.frame;
|
|
2810
|
+
const ears = f.ears;
|
|
2811
|
+
if (ears === void 0) return () => [0, 0];
|
|
2812
|
+
const face = faceField(m);
|
|
2813
|
+
return (x, y, ax, ay) => {
|
|
2814
|
+
const s = Math.sign(ax);
|
|
2815
|
+
const a = Math.abs(ax) / 30;
|
|
2816
|
+
const dy = face(x, y, 0, ay)[1];
|
|
2817
|
+
if (sideOf(m, x, s) === "far") return [s * a * TURN.earFar * m.face, dy];
|
|
2818
|
+
const d = Math.abs(x - f.axisX);
|
|
2819
|
+
const attach = ears.attachAt(y);
|
|
2820
|
+
if (d <= attach) return [face(x, y, ax, 0)[0], dy];
|
|
2821
|
+
const root = face(f.axisX + Math.sign(x - f.axisX) * attach, y, ax, 0)[0];
|
|
2822
|
+
const rim = s * a * TURN.earNear * m.face;
|
|
2823
|
+
const t = Math.min(1, (d - attach) / Math.max(1, ears.outer - attach));
|
|
2824
|
+
return [root + (rim - root) * t, dy];
|
|
2825
|
+
};
|
|
2826
|
+
}
|
|
2827
|
+
function chinSlide(m) {
|
|
2828
|
+
const f = m.frame;
|
|
2829
|
+
return Math.abs(faceField(m)(f.axisX, f.chinY, 30, 0)[0]);
|
|
2830
|
+
}
|
|
2831
|
+
var NECK_SHADE_MAX = 0.45;
|
|
2832
|
+
var NECK_SHADE_FULL = 0.2;
|
|
2833
|
+
function neckField(m) {
|
|
2834
|
+
const f = m.frame;
|
|
2835
|
+
const nk = f.neck;
|
|
2836
|
+
if (nk === void 0) return () => [0, 0];
|
|
2837
|
+
const face = faceField(m);
|
|
2838
|
+
const full = chinSlide(m);
|
|
2839
|
+
const share = Math.min(1, NECK_SHADE_MAX * nk.waist / Math.max(1e-6, full));
|
|
2840
|
+
const bottom = f.face.y0;
|
|
2841
|
+
const tip = f.cutAt(f.axisX);
|
|
2842
|
+
const top = tip - NECK_SHADE_FULL * (tip - bottom);
|
|
2843
|
+
return (x, y, ax) => {
|
|
2844
|
+
const wy = Math.min(
|
|
2845
|
+
1,
|
|
2846
|
+
Math.max(0, (y - bottom) / Math.max(1, top - bottom))
|
|
2847
|
+
);
|
|
2848
|
+
const wx = Math.max(0, 1 - Math.abs(x - f.axisX) / nk.waist);
|
|
2849
|
+
return [share * face(f.axisX, f.chinY, ax, 0)[0] * wx * wy, 0];
|
|
2850
|
+
};
|
|
2851
|
+
}
|
|
2852
|
+
function sideOf(m, x, s) {
|
|
2853
|
+
return s * (x - m.frame.axisX) > 0 ? "far" : "near";
|
|
2854
|
+
}
|
|
2855
|
+
function eyeField(m, box) {
|
|
2856
|
+
const xe = cx(box);
|
|
2857
|
+
const ye = cy(box);
|
|
2858
|
+
const hh = m.frame.hh;
|
|
2859
|
+
return (x, y, ax, ay) => {
|
|
2860
|
+
const s = Math.sign(ax);
|
|
2861
|
+
const a = Math.abs(ax) / 30;
|
|
2862
|
+
const side = sideOf(m, xe, s);
|
|
2863
|
+
const dx = s * a * m.eye[side] + a * (m.eyeScale[side] - 1) * (x - xe);
|
|
2864
|
+
const up = Math.max(0, ay) / 30;
|
|
2865
|
+
const down = Math.max(0, -ay) / 30;
|
|
2866
|
+
const squash = up * (NOD.eyeHeight.up - 1) + down * (NOD.eyeHeight.down - 1);
|
|
2867
|
+
return [dx, nodDy(NOD.eye, ay, hh) + squash * (y - ye)];
|
|
2868
|
+
};
|
|
2869
|
+
}
|
|
2870
|
+
function browField(m, box) {
|
|
2871
|
+
const xb = cx(box);
|
|
2872
|
+
return (_x, _y, ax, ay) => {
|
|
2873
|
+
const s = Math.sign(ax);
|
|
2874
|
+
const a = Math.abs(ax) / 30;
|
|
2875
|
+
return [s * a * m.brow[sideOf(m, xb, s)], nodDy(NOD.brow, ay, m.frame.hh)];
|
|
2876
|
+
};
|
|
2877
|
+
}
|
|
2878
|
+
function noseField(m) {
|
|
2879
|
+
const at = m.noseAt;
|
|
2880
|
+
const top = m.noseTopY ?? at.y;
|
|
2881
|
+
return (x, y, ax, ay) => {
|
|
2882
|
+
const s = Math.sign(ax);
|
|
2883
|
+
const a = Math.abs(ax) / 30;
|
|
2884
|
+
const [tx, ty] = spin(
|
|
2885
|
+
x,
|
|
2886
|
+
y,
|
|
2887
|
+
at.x,
|
|
2888
|
+
top,
|
|
2889
|
+
s * a * m.tilt * NOSE_TILT_DEG * DEG
|
|
2890
|
+
);
|
|
2891
|
+
return [s * a * m.nose + tx, nodDy(NOD.nose, ay, m.frame.hh) + ty];
|
|
2892
|
+
};
|
|
2893
|
+
}
|
|
2894
|
+
function mouthField(m) {
|
|
2895
|
+
const c = m.mouthAt;
|
|
2896
|
+
return (x, y, ax, ay) => {
|
|
2897
|
+
const s = Math.sign(ax);
|
|
2898
|
+
const a = Math.abs(ax) / 30;
|
|
2899
|
+
const wx = c.x + (x - c.x) * (1 + a * (m.mouthWidth - 1));
|
|
2900
|
+
const [tx, ty] = spin(
|
|
2901
|
+
wx,
|
|
2902
|
+
y,
|
|
2903
|
+
c.x,
|
|
2904
|
+
c.y,
|
|
2905
|
+
s * a * m.tilt * TURN.mouthTiltDeg * DEG
|
|
2906
|
+
);
|
|
2907
|
+
return [
|
|
2908
|
+
s * a * m.mouth + wx - x + tx,
|
|
2909
|
+
nodDy(NOD.mouth, ay, m.frame.hh) + ty
|
|
2910
|
+
];
|
|
2911
|
+
};
|
|
2912
|
+
}
|
|
2913
|
+
function hairField(m, shift, nod) {
|
|
2914
|
+
const f = m.frame;
|
|
2915
|
+
return (x, _y, ax, ay) => {
|
|
2916
|
+
const s = Math.sign(ax);
|
|
2917
|
+
const a = Math.abs(ax) / 30;
|
|
2918
|
+
return [
|
|
2919
|
+
s * a * shift + a * (m.shellScale - 1) * (x - f.axisX),
|
|
2920
|
+
nodDy(nod, ay, f.hh)
|
|
2921
|
+
];
|
|
2922
|
+
};
|
|
2923
|
+
}
|
|
2924
|
+
function hairFrontBends(frame, boxes) {
|
|
2925
|
+
const f = frame;
|
|
2926
|
+
const eyes = [boxes.eye_L, boxes.eye_R].filter(
|
|
2927
|
+
(e) => e !== void 0
|
|
2928
|
+
);
|
|
2929
|
+
const inner = Math.max(
|
|
2930
|
+
1,
|
|
2931
|
+
Math.min(
|
|
2932
|
+
f.paintedHalfAt(f.eyeY),
|
|
2933
|
+
...eyes.map((e) => Math.max(f.axisX - e.x0, e.x1 - f.axisX))
|
|
2934
|
+
)
|
|
2935
|
+
);
|
|
2936
|
+
return {
|
|
2937
|
+
inner,
|
|
2938
|
+
left: Math.max(inner + 1, f.axisX - f.shellLeft),
|
|
2939
|
+
right: Math.max(inner + 1, f.shellRight - f.axisX)
|
|
2940
|
+
};
|
|
2941
|
+
}
|
|
2942
|
+
function hairFrontField(m) {
|
|
2943
|
+
const f = m.frame;
|
|
2944
|
+
const back = hairField(m, m.hairBack, NOD.hairBack);
|
|
2945
|
+
const cap = { up: NOD.hairFrontTop.up, down: capSlide(m) };
|
|
2946
|
+
const eyes = [m.boxes.eye_L, m.boxes.eye_R].filter(
|
|
2947
|
+
(e) => e !== void 0
|
|
2948
|
+
);
|
|
2949
|
+
const { inner, left, right } = hairFrontBends(f, m.boxes);
|
|
2950
|
+
const eyeY = eyes.length > 0 ? eyes.reduce((t, e) => t + cy(e), 0) / eyes.length : f.eyeY;
|
|
2951
|
+
const eyeH = eyes.length > 0 ? eyes.reduce((t, e) => t + (e.y1 - e.y0), 0) / eyes.length : 1;
|
|
2952
|
+
const coreAt = (x, y, s) => {
|
|
2953
|
+
const u = s * (x - f.axisX);
|
|
2954
|
+
const across = Math.min(1, Math.max(0, (u + inner) / (2 * inner)));
|
|
2955
|
+
const band = 1 - smoothstep(eyeH / 2, 1.5 * eyeH, Math.abs(y - eyeY));
|
|
2956
|
+
return m.hairFront + (m.hairFar - m.hairFront) * across * band;
|
|
2957
|
+
};
|
|
2958
|
+
const followAt = (x, y, s) => {
|
|
2959
|
+
const core = coreAt(x, y, s);
|
|
2960
|
+
const out = Math.min(
|
|
2961
|
+
1,
|
|
2962
|
+
Math.max(
|
|
2963
|
+
0,
|
|
2964
|
+
(Math.abs(x - f.axisX) - inner) / ((x < f.axisX ? left : right) - inner)
|
|
2965
|
+
)
|
|
2966
|
+
);
|
|
2967
|
+
return core + (m.hairOuter - core) * out;
|
|
2968
|
+
};
|
|
2969
|
+
const ride = outerRide(m, inner, coreAt, followAt);
|
|
2970
|
+
return (x, y, ax, ay) => {
|
|
2971
|
+
const s = Math.sign(ax);
|
|
2972
|
+
const a = Math.abs(ax) / 30;
|
|
2973
|
+
const follow = followAt(x, y, s) + (ride === void 0 ? 0 : ride(x, y, s));
|
|
2974
|
+
const rx = s * a * follow + a * (m.shellScale - 1) * (x - f.axisX);
|
|
2975
|
+
const ry = nodDy(NOD.hairFront, ay, f.hh);
|
|
2976
|
+
const bx = back(x, y, ax, ay)[0];
|
|
2977
|
+
const by = nodDy(cap, ay, f.hh);
|
|
2978
|
+
const w = crownBlend(m, y);
|
|
2979
|
+
return [bx + w * (rx - bx), by + w * (ry - by)];
|
|
2980
|
+
};
|
|
2981
|
+
}
|
|
2982
|
+
function crownBlend(m, y) {
|
|
2983
|
+
const top = m.frame.face.y1;
|
|
2984
|
+
return 1 - smoothstep(top, Math.max(top + 1, m.hairTop), y);
|
|
2985
|
+
}
|
|
2986
|
+
var CAP_COVER_LOSS = 0.01;
|
|
2987
|
+
function capSlide(m) {
|
|
2988
|
+
const f = m.frame;
|
|
2989
|
+
const least = NOD.hairBack.down;
|
|
2990
|
+
const grid = m.hairFrontGrid;
|
|
2991
|
+
if (grid === void 0 || f.hairRuns("hair_front", grid.ys[0]) === void 0 || f.hairRuns("hair_back", grid.ys[0]) === void 0) {
|
|
2992
|
+
return least;
|
|
2993
|
+
}
|
|
2994
|
+
const { xs, ys } = grid;
|
|
2995
|
+
const top = ys[0];
|
|
2996
|
+
const n = ys.length;
|
|
2997
|
+
const bangs = NOD.hairFront.down;
|
|
2998
|
+
const wr = ys.map((y) => crownBlend(m, y));
|
|
2999
|
+
const blendAt = (y) => {
|
|
3000
|
+
const v = clamp((top - y) / (top - ys[n - 1]) * (n - 1), 0, n - 1);
|
|
3001
|
+
const r = Math.min(n - 2, Math.floor(v));
|
|
3002
|
+
return wr[r] + (wr[r + 1] - wr[r]) * (v - r);
|
|
3003
|
+
};
|
|
3004
|
+
const flat = ys[wr.findIndex((w) => w >= 1)] ?? ys[n - 1];
|
|
3005
|
+
const x0 = xs[0];
|
|
3006
|
+
const tops = new Float64Array(Math.round(xs[xs.length - 1] - x0)).fill(NaN);
|
|
3007
|
+
for (let i = 0; i < top - flat; i++) {
|
|
3008
|
+
const runs = f.hairRuns("hair_front", top - i - 0.5);
|
|
3009
|
+
for (let k = 0; k < runs.length; k += 2) {
|
|
3010
|
+
for (let px = runs[k]; px < runs[k + 1]; px++) {
|
|
3011
|
+
const j = Math.round(px - x0);
|
|
3012
|
+
if (Number.isNaN(tops[j])) tops[j] = i;
|
|
3013
|
+
}
|
|
3014
|
+
}
|
|
3015
|
+
}
|
|
3016
|
+
const hh = f.hh;
|
|
3017
|
+
const most = Math.ceil(Math.max(bangs, NOD.hairFrontTop.down) * hh);
|
|
3018
|
+
const bared = (s) => clamp(Math.ceil(s - 0.5), 0, most);
|
|
3019
|
+
const dropAt = (w, slide) => (w * bangs + (1 - w) * slide) * hh;
|
|
3020
|
+
const backNod = NOD.hairBack.down * hh;
|
|
3021
|
+
const backRows = /* @__PURE__ */ new Map();
|
|
3022
|
+
const columns = [];
|
|
3023
|
+
tops.forEach((i, j) => {
|
|
3024
|
+
if (Number.isNaN(i)) return;
|
|
3025
|
+
const w = blendAt(top - i);
|
|
3026
|
+
const empty = new Int32Array(most + 1);
|
|
3027
|
+
for (let r = 0; r < most; r++) {
|
|
3028
|
+
const at = Math.floor(i + r + 0.5 - backNod);
|
|
3029
|
+
let runs = backRows.get(at);
|
|
3030
|
+
if (runs === void 0) {
|
|
3031
|
+
runs = f.hairRuns("hair_back", top - at - 0.5);
|
|
3032
|
+
backRows.set(at, runs);
|
|
3033
|
+
}
|
|
3034
|
+
empty[r + 1] = empty[r] + (paints(runs, x0 + j) ? 0 : 1);
|
|
3035
|
+
}
|
|
3036
|
+
columns.push({ w, empty, base: empty[bared(dropAt(w, least))] });
|
|
3037
|
+
});
|
|
3038
|
+
const budget = CAP_COVER_LOSS * hh;
|
|
3039
|
+
const fits = (slide) => columns.every((c) => c.empty[bared(dropAt(c.w, slide))] - c.base <= budget);
|
|
3040
|
+
let lo = least;
|
|
3041
|
+
let hi = NOD.hairFrontTop.down;
|
|
3042
|
+
if (fits(hi)) return hi;
|
|
3043
|
+
for (let k = 0; k < 30; k++) {
|
|
3044
|
+
const mid = (lo + hi) / 2;
|
|
3045
|
+
if (fits(mid)) lo = mid;
|
|
3046
|
+
else hi = mid;
|
|
3047
|
+
}
|
|
3048
|
+
return lo;
|
|
3049
|
+
}
|
|
3050
|
+
function paints(runs, px) {
|
|
3051
|
+
for (let k = 0; k < runs.length; k += 2) {
|
|
3052
|
+
if (runs[k] <= px && px + 1 <= runs[k + 1]) return true;
|
|
3053
|
+
}
|
|
3054
|
+
return false;
|
|
3055
|
+
}
|
|
3056
|
+
function outerRide(m, inner, coreAt, followAt) {
|
|
3057
|
+
const f = m.frame;
|
|
3058
|
+
const ys = m.hairFrontGrid?.ys;
|
|
3059
|
+
if (ys === void 0) return void 0;
|
|
3060
|
+
const top = ys[0];
|
|
3061
|
+
if (f.hairRuns("hair_front", top) === void 0 || f.hairRuns("hair_back", top) === void 0) {
|
|
3062
|
+
return void 0;
|
|
3063
|
+
}
|
|
3064
|
+
const drift = Math.abs(m.hairBack);
|
|
3065
|
+
const sides = [-1, 1];
|
|
3066
|
+
const n = ys.length;
|
|
3067
|
+
const count = Math.round(top - ys[n - 1]);
|
|
3068
|
+
const below = (NOD.hairFront.down - NOD.hairBack.down) * f.hh;
|
|
3069
|
+
const above = (NOD.hairBack.up - NOD.hairFront.up) * f.hh;
|
|
3070
|
+
const j0 = Math.floor(-above);
|
|
3071
|
+
const backRows = Array.from(
|
|
3072
|
+
{ length: Math.ceil(count + below) - j0 },
|
|
3073
|
+
(_, j) => f.hairRuns("hair_back", top - (j + j0) - 0.5)
|
|
3074
|
+
);
|
|
3075
|
+
const offset = sides.map(() => new Float64Array(count).fill(NaN));
|
|
3076
|
+
const far = sides.map(() => new Float64Array(count));
|
|
3077
|
+
const near = sides.map(() => new Float64Array(count));
|
|
3078
|
+
for (let i = 0; i < count; i++) {
|
|
3079
|
+
const y = top - i - 0.5;
|
|
3080
|
+
const front = f.hairRuns("hair_front", y);
|
|
3081
|
+
sides.forEach((side, k) => {
|
|
3082
|
+
const edge = outerEdge(front, f.axisX, side);
|
|
3083
|
+
if (edge === void 0) return;
|
|
3084
|
+
let outward = Infinity;
|
|
3085
|
+
let inward = Infinity;
|
|
3086
|
+
for (let j = Math.floor(i - above); j < Math.ceil(i + 1 + below); j++) {
|
|
3087
|
+
const c = runReach(backRows[j - j0], edge, side);
|
|
3088
|
+
outward = Math.min(outward, c.outward);
|
|
3089
|
+
inward = Math.min(inward, c.inward);
|
|
3090
|
+
}
|
|
3091
|
+
offset[k][i] = side * (edge - f.axisX);
|
|
3092
|
+
far[k][i] = m.shellScale * outward - drift;
|
|
3093
|
+
near[k][i] = m.shellScale * inward - drift;
|
|
3094
|
+
});
|
|
3095
|
+
}
|
|
3096
|
+
const end = new Float64Array(n * 2);
|
|
3097
|
+
const lift = new Float64Array(n * 4);
|
|
3098
|
+
for (let r = 0; r < n; r++) {
|
|
3099
|
+
const i0 = Math.max(0, Math.floor(top - ys[Math.max(0, r - 1)]));
|
|
3100
|
+
const i1 = Math.min(count, Math.ceil(top - ys[Math.min(n - 1, r + 1)]));
|
|
3101
|
+
sides.forEach((side, k) => {
|
|
3102
|
+
let d = Infinity;
|
|
3103
|
+
let allowFar = Infinity;
|
|
3104
|
+
let allowNear = Infinity;
|
|
3105
|
+
for (let i = i0; i < i1; i++) {
|
|
3106
|
+
if (Number.isNaN(offset[k][i])) continue;
|
|
3107
|
+
d = Math.min(d, offset[k][i]);
|
|
3108
|
+
allowFar = Math.min(allowFar, far[k][i]);
|
|
3109
|
+
allowNear = Math.min(allowNear, near[k][i]);
|
|
3110
|
+
}
|
|
3111
|
+
end[r * 2 + k] = d;
|
|
3112
|
+
if (d === Infinity || d <= inner) return;
|
|
3113
|
+
const x = f.axisX + side * d;
|
|
3114
|
+
sides.forEach((s, j) => {
|
|
3115
|
+
const allow = Math.min(
|
|
3116
|
+
coreAt(x, ys[r], s),
|
|
3117
|
+
s === side ? allowFar : allowNear
|
|
3118
|
+
);
|
|
3119
|
+
lift[(r * 2 + k) * 2 + j] = Math.max(0, allow - followAt(x, ys[r], s));
|
|
3120
|
+
});
|
|
3121
|
+
});
|
|
3122
|
+
}
|
|
3123
|
+
const rowRide = (r, k, j, d) => {
|
|
3124
|
+
const v = lift[(r * 2 + k) * 2 + j];
|
|
3125
|
+
return v === 0 ? 0 : v * Math.min(1, (d - inner) / (end[r * 2 + k] - inner));
|
|
3126
|
+
};
|
|
3127
|
+
return (x, y, s) => {
|
|
3128
|
+
const d = Math.abs(x - f.axisX);
|
|
3129
|
+
if (s === 0 || d <= inner) return 0;
|
|
3130
|
+
const k = x < f.axisX ? 0 : 1;
|
|
3131
|
+
const j = s < 0 ? 0 : 1;
|
|
3132
|
+
let v = clamp((top - y) / (top - ys[n - 1]) * (n - 1), 0, n - 1);
|
|
3133
|
+
if (Math.abs(v - Math.round(v)) < 1e-3) v = Math.round(v);
|
|
3134
|
+
const r = Math.min(n - 2, Math.floor(v));
|
|
3135
|
+
const t = v - r;
|
|
3136
|
+
return rowRide(r, k, j, d) * (1 - t) + rowRide(r + 1, k, j, d) * t;
|
|
3137
|
+
};
|
|
3138
|
+
}
|
|
3139
|
+
function familyField(m, family) {
|
|
3140
|
+
switch (family) {
|
|
3141
|
+
case "face":
|
|
3142
|
+
return faceField(m);
|
|
3143
|
+
case "eye_L":
|
|
3144
|
+
case "eye_R":
|
|
3145
|
+
return eyeField(m, m.boxes[family]);
|
|
3146
|
+
case "brow_L":
|
|
3147
|
+
case "brow_R":
|
|
3148
|
+
return browField(m, m.boxes[family]);
|
|
3149
|
+
case "nose":
|
|
3150
|
+
return noseField(m);
|
|
3151
|
+
case "mouth":
|
|
3152
|
+
return mouthField(m);
|
|
3153
|
+
case "hair_front":
|
|
3154
|
+
return hairFrontField(m);
|
|
3155
|
+
case "hair_back":
|
|
3156
|
+
return hairField(m, m.hairBack, NOD.hairBack);
|
|
3157
|
+
case "body":
|
|
3158
|
+
return () => [0, 0];
|
|
3159
|
+
}
|
|
3160
|
+
}
|
|
3161
|
+
|
|
3162
|
+
// src/auto-rig/context.ts
|
|
3163
|
+
function sidePair(byRole, a, b) {
|
|
3164
|
+
const la = byRole.get(a);
|
|
3165
|
+
const lb = byRole.get(b);
|
|
3166
|
+
if (la === void 0 || lb === void 0) return void 0;
|
|
3167
|
+
const [lo, hi] = [
|
|
3168
|
+
{ role: a, box: boxOfLayer(la) },
|
|
3169
|
+
{ role: b, box: boxOfLayer(lb) }
|
|
3170
|
+
].sort((p, q) => cx(p.box) - cx(q.box));
|
|
3171
|
+
return { left: lo, right: hi };
|
|
3172
|
+
}
|
|
3173
|
+
function sideIrises(byRole) {
|
|
3174
|
+
const pair = sidePair(byRole, "iris_L", "iris_R");
|
|
3175
|
+
return pair === void 0 ? {} : { left: pair.left.box, right: pair.right.box };
|
|
3176
|
+
}
|
|
3177
|
+
function solveContext(frame, byRole, options, hasNose) {
|
|
3178
|
+
const box = (role) => boxOfLayer(byRole.get(role));
|
|
3179
|
+
const row = (s, strand2, sideSign) => {
|
|
3180
|
+
if (strand2 !== void 0) {
|
|
3181
|
+
const lo = sideSign < 0 ? strand2.irisOuter : strand2.irisInner;
|
|
3182
|
+
const hi = sideSign < 0 ? strand2.irisInner : strand2.irisOuter;
|
|
3183
|
+
return { role: s.role, lo, hi, y: strand2.y };
|
|
3027
3184
|
}
|
|
3185
|
+
const inset = bw(s.box) > 4 ? 1 : 0;
|
|
3186
|
+
return {
|
|
3187
|
+
role: s.role,
|
|
3188
|
+
lo: s.box.x0 + inset,
|
|
3189
|
+
hi: s.box.x1 - inset,
|
|
3190
|
+
y: cy(s.box)
|
|
3191
|
+
};
|
|
3192
|
+
};
|
|
3193
|
+
const eyes = sidePair(byRole, "eye_L", "eye_R");
|
|
3194
|
+
const irises = sidePair(byRole, "iris_L", "iris_R");
|
|
3195
|
+
const pair = irises ?? eyes;
|
|
3196
|
+
const strand = irises ? options.strandEdges : void 0;
|
|
3197
|
+
const left = row(pair.left, strand?.left, -1);
|
|
3198
|
+
const right = row(pair.right, strand?.right, 1);
|
|
3199
|
+
let candidates;
|
|
3200
|
+
const edges = options.headEdges;
|
|
3201
|
+
if (frame.hairShell && edges && edges.left.length > 0 && edges.right.length > 0) {
|
|
3202
|
+
candidates = {
|
|
3203
|
+
left: edges.left.map((e) => ({ role: e.role, x: e.x })),
|
|
3204
|
+
// A right edge names its outermost pixel column; the boundary is one on.
|
|
3205
|
+
right: edges.right.map((e) => ({ role: e.role, x: e.x + 1 }))
|
|
3206
|
+
};
|
|
3207
|
+
} else if (frame.hairShell) {
|
|
3208
|
+
candidates = {
|
|
3209
|
+
left: [{ role: "hair_back", x: frame.shellLeft }],
|
|
3210
|
+
right: [{ role: "hair_back", x: frame.shellRight }]
|
|
3211
|
+
};
|
|
3212
|
+
} else {
|
|
3213
|
+
const w = frame.paintedHalfAt(frame.eyeY);
|
|
3214
|
+
candidates = {
|
|
3215
|
+
left: [{ role: "face", x: frame.axisX - w }],
|
|
3216
|
+
right: [{ role: "face", x: frame.axisX + w }]
|
|
3217
|
+
};
|
|
3218
|
+
}
|
|
3219
|
+
const restHalf = (Math.max(...candidates.right.map((c) => c.x)) - Math.min(...candidates.left.map((c) => c.x))) / 2;
|
|
3220
|
+
const nose = byRole.get("nose");
|
|
3221
|
+
let noseAt;
|
|
3222
|
+
let noseBox;
|
|
3223
|
+
if (hasNose && nose !== void 0) {
|
|
3224
|
+
noseBox = nose.denseCore ? boxOfPixels(nose.denseCore, nose.canvasW, nose.canvasH) : boxOfLayer(nose);
|
|
3225
|
+
noseAt = { x: cx(noseBox), y: cy(noseBox) };
|
|
3028
3226
|
}
|
|
3227
|
+
const mouthBox = byRole.has("mouth_open") ? unionBoxes([box("mouth"), box("mouth_open")]) : box("mouth");
|
|
3228
|
+
const m = box("mouth");
|
|
3029
3229
|
return {
|
|
3030
|
-
|
|
3031
|
-
|
|
3032
|
-
|
|
3033
|
-
|
|
3034
|
-
|
|
3035
|
-
|
|
3036
|
-
|
|
3037
|
-
|
|
3038
|
-
|
|
3039
|
-
|
|
3040
|
-
|
|
3041
|
-
|
|
3042
|
-
|
|
3043
|
-
|
|
3044
|
-
|
|
3045
|
-
|
|
3046
|
-
|
|
3047
|
-
|
|
3048
|
-
|
|
3049
|
-
|
|
3050
|
-
|
|
3230
|
+
frame,
|
|
3231
|
+
left,
|
|
3232
|
+
right,
|
|
3233
|
+
candidates,
|
|
3234
|
+
restHalf,
|
|
3235
|
+
strand,
|
|
3236
|
+
hasHairFront: byRole.has("hair_front"),
|
|
3237
|
+
eyeBoxes: { left: eyes.left.box, right: eyes.right.box },
|
|
3238
|
+
noseAt,
|
|
3239
|
+
noseBox,
|
|
3240
|
+
mouthAt: { x: cx(m), y: cy(m) },
|
|
3241
|
+
mouthBox
|
|
3242
|
+
};
|
|
3243
|
+
}
|
|
3244
|
+
function renderedLander(turn, parts, grids, from = /* @__PURE__ */ new Map()) {
|
|
3245
|
+
const analytic = /* @__PURE__ */ new Map();
|
|
3246
|
+
const landed = /* @__PURE__ */ new Map();
|
|
3247
|
+
const field = (role) => {
|
|
3248
|
+
const family = roleSpec(role).family;
|
|
3249
|
+
let f = analytic.get(family);
|
|
3250
|
+
if (f === void 0) analytic.set(family, f = familyField(turn, family));
|
|
3251
|
+
return f;
|
|
3252
|
+
};
|
|
3253
|
+
return (role, x, y, ax) => {
|
|
3254
|
+
const family = roleSpec(role).family;
|
|
3255
|
+
const part = parts.find((p) => p.id === role);
|
|
3256
|
+
const g = grids.get(family);
|
|
3257
|
+
const warp = part?.warps?.find((w) => w.parameter === P.AngleX);
|
|
3258
|
+
if (part === void 0 || part.mesh === void 0 || !g && !warp) {
|
|
3259
|
+
return x + field(role)(x, y, ax, 0)[0];
|
|
3260
|
+
}
|
|
3261
|
+
const box = {
|
|
3262
|
+
x0: part.transform.x - part.width / 2,
|
|
3263
|
+
x1: part.transform.x + part.width / 2,
|
|
3264
|
+
y0: part.transform.y - part.height / 2,
|
|
3265
|
+
y1: part.transform.y + part.height / 2
|
|
3266
|
+
};
|
|
3267
|
+
const rest = meshPoints(part.mesh, box);
|
|
3268
|
+
const key = `${role}@${ax}`;
|
|
3269
|
+
let xs = landed.get(key);
|
|
3270
|
+
if (xs === void 0) {
|
|
3271
|
+
if (g) {
|
|
3272
|
+
const offsets = keyformAt(g.keyforms, ax);
|
|
3273
|
+
xs = rest.map(([px, py]) => land(g.lattice, offsets, px, py)[0]);
|
|
3274
|
+
} else {
|
|
3275
|
+
const k = warp.keyforms;
|
|
3276
|
+
const offsets = blendStops(
|
|
3277
|
+
k.map((kf) => kf.value),
|
|
3278
|
+
k.map((kf) => kf.offsets),
|
|
3279
|
+
ax
|
|
3280
|
+
);
|
|
3281
|
+
xs = rest.map(([px], i) => px + offsets[2 * i] * bw(box));
|
|
3282
|
+
}
|
|
3283
|
+
landed.set(key, xs);
|
|
3284
|
+
}
|
|
3285
|
+
const idx = part.mesh.indices;
|
|
3286
|
+
for (let t = from.get(role) ?? 0; t < idx.length; t += 3) {
|
|
3287
|
+
const [a, b, c] = [idx[t], idx[t + 1], idx[t + 2]];
|
|
3288
|
+
const [ax0, ay0] = rest[a];
|
|
3289
|
+
const [bx0, by0] = rest[b];
|
|
3290
|
+
const [cx0, cy0] = rest[c];
|
|
3291
|
+
const d = (by0 - cy0) * (ax0 - cx0) + (cx0 - bx0) * (ay0 - cy0);
|
|
3292
|
+
if (Math.abs(d) < 1e-9) continue;
|
|
3293
|
+
const u = ((by0 - cy0) * (x - cx0) + (cx0 - bx0) * (y - cy0)) / d;
|
|
3294
|
+
const v = ((cy0 - ay0) * (x - cx0) + (ax0 - cx0) * (y - cy0)) / d;
|
|
3295
|
+
const w = 1 - u - v;
|
|
3296
|
+
if (u < -1e-6 || v < -1e-6 || w < -1e-6) continue;
|
|
3297
|
+
return u * xs[a] + v * xs[b] + w * xs[c];
|
|
3298
|
+
}
|
|
3299
|
+
return x + field(role)(x, y, ax, 0)[0];
|
|
3051
3300
|
};
|
|
3052
3301
|
}
|
|
3053
3302
|
|
|
@@ -3124,12 +3373,20 @@ function buildFaceMesh(frame, b, head, neckCells) {
|
|
|
3124
3373
|
frame.axisX - neck2.waist,
|
|
3125
3374
|
frame.axisX + neck2.waist
|
|
3126
3375
|
);
|
|
3376
|
+
if (neck2.bandEnd !== void 0)
|
|
3377
|
+
at.push(frame.axisX - neck2.bandEnd, frame.axisX + neck2.bandEnd);
|
|
3127
3378
|
}
|
|
3379
|
+
const placed = /* @__PURE__ */ new Set();
|
|
3128
3380
|
for (const k of at) {
|
|
3129
3381
|
if (k <= x0 || k >= x1) continue;
|
|
3130
|
-
|
|
3131
|
-
|
|
3132
|
-
|
|
3382
|
+
if ([...placed].some((i) => Math.abs(xs2[i] - k) < 0.5)) continue;
|
|
3383
|
+
const near = xs2.findIndex(
|
|
3384
|
+
(x, i) => !placed.has(i) && Math.abs(x - k) < 0.3 * step
|
|
3385
|
+
);
|
|
3386
|
+
if (near > 0 && near < n) {
|
|
3387
|
+
xs2[near] = k;
|
|
3388
|
+
placed.add(near);
|
|
3389
|
+
} else if (near < 0) placed.add(xs2.push(k) - 1);
|
|
3133
3390
|
}
|
|
3134
3391
|
return xs2.sort((a, b2) => a - b2);
|
|
3135
3392
|
};
|
|
@@ -3145,7 +3402,7 @@ function buildFaceMesh(frame, b, head, neckCells) {
|
|
|
3145
3402
|
);
|
|
3146
3403
|
const sampleBelow = (x) => Math.max(
|
|
3147
3404
|
1,
|
|
3148
|
-
SAMPLE_BELOW * frame.hh *
|
|
3405
|
+
SAMPLE_BELOW * frame.hh * fadeToOutline(Math.abs(x - frame.axisX), neck)
|
|
3149
3406
|
);
|
|
3150
3407
|
let highest = -Infinity;
|
|
3151
3408
|
for (const x of xs2) {
|
|
@@ -3597,8 +3854,7 @@ function eyesInPlate(ctx, m) {
|
|
|
3597
3854
|
function chinOverNeck(ctx, m) {
|
|
3598
3855
|
const { frame } = ctx;
|
|
3599
3856
|
if (frame.neck === void 0) return true;
|
|
3600
|
-
|
|
3601
|
-
return Math.abs(f(frame.axisX, frame.chinY, 30, 0)[0]) <= frame.neck.half;
|
|
3857
|
+
return chinSlide(m) <= frame.neck.half;
|
|
3602
3858
|
}
|
|
3603
3859
|
function strandHeld(ctx, m) {
|
|
3604
3860
|
const land2 = analyticLander(m);
|
|
@@ -3915,10 +4171,32 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
3915
4171
|
checkedKeys("turnTargets", options.turnTargets, TURN_TARGET_KEYS);
|
|
3916
4172
|
const targets = hasNose ? resolveTurnTargets(options.turnTargets, plateHalf) : { given: /* @__PURE__ */ new Set() };
|
|
3917
4173
|
const turnOptions = hasNose ? options : {};
|
|
3918
|
-
const
|
|
4174
|
+
const frameOptions = {
|
|
3919
4175
|
headHalfWidth: targets.headHalfWidth,
|
|
3920
4176
|
headEdges: targets.headHalfWidth !== void 0 ? options.headEdges : void 0
|
|
4177
|
+
};
|
|
4178
|
+
const solveFrame = buildHeadFrame(layers, frameOptions);
|
|
4179
|
+
const ctx = solveContext(solveFrame, byRole, turnOptions, hasNose);
|
|
4180
|
+
const boxes = Object.fromEntries(
|
|
4181
|
+
["eye_L", "eye_R", "brow_L", "brow_R"].filter(has).map((r) => [r, box(r)])
|
|
4182
|
+
);
|
|
4183
|
+
const landmarks = {
|
|
4184
|
+
boxes,
|
|
4185
|
+
noseAt: ctx.noseAt,
|
|
4186
|
+
noseTopY: ctx.noseBox?.y1,
|
|
4187
|
+
mouthAt: ctx.mouthAt,
|
|
4188
|
+
hairTop: has("hair_front") ? box("hair_front").y1 : solveFrame.face.y1,
|
|
4189
|
+
// The field reads the grid the mesh is built on (the rebuilt frame below
|
|
4190
|
+
// differs only in the jaw's cut, which the grid does not read).
|
|
4191
|
+
hairFrontGrid: has("hair_front") ? hairFrontGrid(box("hair_front"), solveFrame, boxes) : void 0
|
|
4192
|
+
};
|
|
4193
|
+
const build = (q) => buildTurn(solveFrame, landmarks, q);
|
|
4194
|
+
const fit = fitTurn(ctx, targets, style, build);
|
|
4195
|
+
const frame = buildHeadFrame(layers, {
|
|
4196
|
+
...frameOptions,
|
|
4197
|
+
chinSlide: chinSlide(fit.model)
|
|
3921
4198
|
});
|
|
4199
|
+
const turn = { ...fit.model, frame };
|
|
3922
4200
|
const parts = [];
|
|
3923
4201
|
const reach = /* @__PURE__ */ new Map();
|
|
3924
4202
|
let regionOf = [];
|
|
@@ -3932,7 +4210,8 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
3932
4210
|
parts.length,
|
|
3933
4211
|
frame,
|
|
3934
4212
|
byRole,
|
|
3935
|
-
style
|
|
4213
|
+
style,
|
|
4214
|
+
landmarks.hairFrontGrid
|
|
3936
4215
|
);
|
|
3937
4216
|
if (built.region !== void 0) {
|
|
3938
4217
|
regionOf = built.region;
|
|
@@ -3941,19 +4220,6 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
3941
4220
|
reach.set(spec.role, built.reach);
|
|
3942
4221
|
parts.push(built.part);
|
|
3943
4222
|
}
|
|
3944
|
-
const ctx = solveContext(frame, byRole, turnOptions, hasNose);
|
|
3945
|
-
const landmarks = {
|
|
3946
|
-
boxes: Object.fromEntries(
|
|
3947
|
-
["eye_L", "eye_R", "brow_L", "brow_R"].filter(has).map((r) => [r, box(r)])
|
|
3948
|
-
),
|
|
3949
|
-
noseAt: ctx.noseAt,
|
|
3950
|
-
noseTopY: ctx.noseBox?.y1,
|
|
3951
|
-
mouthAt: ctx.mouthAt,
|
|
3952
|
-
hairTop: has("hair_front") ? box("hair_front").y1 : frame.face.y1
|
|
3953
|
-
};
|
|
3954
|
-
const build = (q) => buildTurn(frame, landmarks, q);
|
|
3955
|
-
const fit = fitTurn(ctx, targets, style, build);
|
|
3956
|
-
const turn = fit.model;
|
|
3957
4223
|
const grids = /* @__PURE__ */ new Map();
|
|
3958
4224
|
for (const family of Object.keys(WARP_ID)) {
|
|
3959
4225
|
const members = parts.filter((p) => roleSpec(p.id).family === family);
|
|
@@ -4036,7 +4302,7 @@ function plateFields(turn, region, head) {
|
|
|
4036
4302
|
const neck = neckField(turn);
|
|
4037
4303
|
return (i) => region[i] === "ear" ? ear : region[i] === "neck" ? neck : head;
|
|
4038
4304
|
}
|
|
4039
|
-
function buildPart(spec, b, order, frame, byRole, style) {
|
|
4305
|
+
function buildPart(spec, b, order, frame, byRole, style, frontGrid) {
|
|
4040
4306
|
const box = (role) => boxOfLayer(byRole.get(role));
|
|
4041
4307
|
const part = {
|
|
4042
4308
|
id: spec.role,
|
|
@@ -4059,30 +4325,15 @@ function buildPart(spec, b, order, frame, byRole, style) {
|
|
|
4059
4325
|
mesh = fm.mesh;
|
|
4060
4326
|
region = fm.region;
|
|
4061
4327
|
headStart = fm.headStart;
|
|
4328
|
+
} else if (spec.role === "hair_front") {
|
|
4329
|
+
mesh = columnMesh(b, frontGrid);
|
|
4062
4330
|
} else if (spec.family !== "body") {
|
|
4063
4331
|
const cells = MESH_CELLS[spec.role] ?? FEATURE_MESH_CELLS;
|
|
4064
4332
|
const px = Math.min(cells.px, meshScale(spec.role, frame));
|
|
4065
|
-
|
|
4066
|
-
|
|
4067
|
-
|
|
4068
|
-
|
|
4069
|
-
["eye_L", "eye_R"].filter((r) => byRole.has(r)).map((r) => [r, box(r)])
|
|
4070
|
-
);
|
|
4071
|
-
const { inner, left, right } = hairFrontBends(frame, boxes);
|
|
4072
|
-
mesh = columnMesh(
|
|
4073
|
-
b,
|
|
4074
|
-
[
|
|
4075
|
-
frame.axisX - left,
|
|
4076
|
-
frame.axisX - inner,
|
|
4077
|
-
frame.axisX + inner,
|
|
4078
|
-
frame.axisX + right
|
|
4079
|
-
],
|
|
4080
|
-
cols,
|
|
4081
|
-
rows
|
|
4082
|
-
);
|
|
4083
|
-
} else {
|
|
4084
|
-
mesh = gridMesh(cols, rows);
|
|
4085
|
-
}
|
|
4333
|
+
mesh = gridMesh(
|
|
4334
|
+
cellsFor(bw(b), px, cells.min, cells.max),
|
|
4335
|
+
cellsFor(bh(b), px, cells.min, cells.max)
|
|
4336
|
+
);
|
|
4086
4337
|
}
|
|
4087
4338
|
if (mesh !== void 0) part.mesh = mesh;
|
|
4088
4339
|
const side = spec.role.endsWith("_L") ? "L" : "R";
|
|
@@ -4201,16 +4452,35 @@ function buildPart(spec, b, order, frame, byRole, style) {
|
|
|
4201
4452
|
headStart
|
|
4202
4453
|
};
|
|
4203
4454
|
}
|
|
4204
|
-
function
|
|
4455
|
+
function hairFrontGrid(b, frame, boxes) {
|
|
4456
|
+
const cells = MESH_CELLS.hair_front;
|
|
4457
|
+
const px = Math.min(cells.px, meshScale("hair_front", frame));
|
|
4458
|
+
const cols = cellsFor(bw(b), px, cells.min, cells.max);
|
|
4459
|
+
const rows = cellsFor(bh(b), px, cells.min, cells.max);
|
|
4460
|
+
const { inner, left, right } = hairFrontBends(frame, boxes);
|
|
4205
4461
|
const step = bw(b) / cols;
|
|
4206
4462
|
const xs = Array.from({ length: cols + 1 }, (_, c) => b.x0 + c * step);
|
|
4207
|
-
for (const x of
|
|
4463
|
+
for (const x of [
|
|
4464
|
+
frame.axisX - left,
|
|
4465
|
+
frame.axisX - inner,
|
|
4466
|
+
frame.axisX + inner,
|
|
4467
|
+
frame.axisX + right
|
|
4468
|
+
]) {
|
|
4208
4469
|
if (x <= b.x0 + 0.25 || x >= b.x1 - 0.25) continue;
|
|
4209
4470
|
const near = xs.findIndex((v) => Math.abs(v - x) < 0.3 * step);
|
|
4210
4471
|
if (near > 0 && near < xs.length - 1) xs[near] = x;
|
|
4211
4472
|
else if (near < 0) xs.push(x);
|
|
4212
4473
|
}
|
|
4213
4474
|
xs.sort((p, q) => p - q);
|
|
4475
|
+
const ys = Array.from(
|
|
4476
|
+
{ length: rows + 1 },
|
|
4477
|
+
(_, r) => b.y1 - bh(b) * r / rows
|
|
4478
|
+
);
|
|
4479
|
+
return { xs, ys };
|
|
4480
|
+
}
|
|
4481
|
+
function columnMesh(b, grid) {
|
|
4482
|
+
const { xs } = grid;
|
|
4483
|
+
const rows = grid.ys.length - 1;
|
|
4214
4484
|
const vertices = [];
|
|
4215
4485
|
const uvs = [];
|
|
4216
4486
|
for (let r = 0; r <= rows; r++) {
|