@ikijs/editor 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -7
- package/dist/index.d.mts +19 -8
- package/dist/index.d.ts +19 -8
- package/dist/index.js +772 -502
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +772 -502
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1632,7 +1632,6 @@ function createLayerSetMeasurer(canvas) {
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const opaque = new Uint8Array(canvasW * canvasH);
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const layerInputs = [];
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const rowSpansByRole = [];
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-
let hairFrontMask;
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function add({ role, fileName, rgba }) {
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if (rgba.length !== rgbaLength) {
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throw new Error(
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@@ -1643,19 +1642,29 @@ function createLayerSetMeasurer(canvas) {
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if (bbox === null) return null;
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const rowLeft = new Int32Array(canvasH).fill(canvasW);
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const rowRight = new Int32Array(canvasH).fill(-1);
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-
const
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const rowRuns = role === "hair_front" || role === "hair_back" ? [] : void 0;
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for (let y = 0; y < canvasH; y++) {
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let runs;
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if (rowRuns !== void 0 && y >= bbox.y && y < bbox.y + bbox.h) {
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runs = [];
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rowRuns.push(runs);
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}
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let inRun = false;
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for (let x = 0; x < canvasW; x++) {
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const p = y * canvasW + x;
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-
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const on = rgba[p * 4 + 3] >= ALPHA_OPAQUE;
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if (runs !== void 0 && on !== inRun) {
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runs.push(x);
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inRun = on;
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}
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if (!on) continue;
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opaque[p] = 1;
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if (ownMask !== void 0) ownMask[p] = 1;
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if (x < rowLeft[y]) rowLeft[y] = x;
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if (x > rowRight[y]) rowRight[y] = x;
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}
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if (runs !== void 0 && inRun) runs.push(canvasW);
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}
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rowSpansByRole.push({ role, rowLeft, rowRight });
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if (ownMask !== void 0) hairFrontMask = ownMask;
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const layer = {
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role,
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fileName,
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@@ -1665,6 +1674,7 @@ function createLayerSetMeasurer(canvas) {
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cropW: bbox.w,
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cropH: bbox.h
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};
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if (rowRuns !== void 0) layer.rowRuns = rowRuns;
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if (role === "face") {
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const rowHalfWidths = [];
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for (let y = bbox.y; y < bbox.y + bbox.h; y++) {
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@@ -1709,8 +1719,10 @@ function createLayerSetMeasurer(canvas) {
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}
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let strandEdges;
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const irisLayers = layerInputs.filter((l) => l.role === "iris_L" || l.role === "iris_R").sort((a, b) => a.bbox.x + a.bbox.w / 2 - (b.bbox.x + b.bbox.w / 2));
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-
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-
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const hairFront = layerInputs.find((l) => l.role === "hair_front");
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const hairRuns = hairFront?.rowRuns;
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if (hairFront !== void 0 && hairRuns !== void 0 && irisLayers.length === 2) {
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const hairTop = hairFront.bbox.y;
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const half = canvasW / 2;
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const strandOn = (iris, other, side) => {
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const r = Math.floor(iris.bbox.y + iris.bbox.h / 2);
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@@ -1721,15 +1733,11 @@ function createLayerSetMeasurer(canvas) {
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if (span2.rowRight[r] < span2.rowLeft[r]) return void 0;
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const minRun = STRAND_MIN_RUN_FRACTION * (span2.rowRight[r] + 1 - span2.rowLeft[r]);
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const strand = new Uint8Array(canvasW);
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-
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const runs = r >= hairTop && r < hairTop + hairRuns.length ? hairRuns[r - hairTop] : [];
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for (let k = 0; k < runs.length; k += 2) {
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if (runs[k + 1] - runs[k] >= minRun) {
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strand.fill(1, runs[k], runs[k + 1]);
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}
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let b = a;
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-
while (b < canvasW && mask[r * canvasW + b] === 1) b++;
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if (b - a >= minRun) strand.fill(1, a, b);
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a = b;
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}
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const strandAt = (x2) => x2 >= 0 && x2 < canvasW && strand[x2] === 1;
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const outerBoundary = (x2) => (side < 0 ? x2 : x2 + 1) - half;
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@@ -2171,6 +2179,23 @@ function checkLayers(layers, canvas) {
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}
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});
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}
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if (l.rowRuns !== void 0) {
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const rows = l.rowRuns;
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if (!Array.isArray(rows) || rows.length !== h) {
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throw new Error(
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`${at}: rowRuns must have one entry per crop row (${h})`
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);
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}
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2189
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rows.forEach((runs, i) => {
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if (!Array.isArray(runs) || runs.length % 2 !== 0 || !runs.every(
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(c, k) => Number.isInteger(c) && c >= x && c <= x + w && (k === 0 || c > runs[k - 1])
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)) {
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throw new Error(
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`${at}: rowRuns[${i}] ${JSON.stringify(runs)} is not an even-length, strictly increasing list of columns inside its crop (${x}..${x + w})`
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);
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}
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});
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}
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if (l.jawRows !== void 0) {
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const cols = l.jawRows;
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if (!Array.isArray(cols) || cols.length !== w) {
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@@ -2428,12 +2453,17 @@ var TURN = {
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* its translation (bangs 1.18×, side locks at the eye row ≈ 1.0×). */
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hairFollow: 1.1,
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/** The head's outline at the eye row holds (−0.014 / −0.004 hh): where the
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* front hair draws it, its outer edge follows the face this much
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* front hair draws it, its outer edge follows the face this much on a row
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* where no back hair paints behind that edge. Where back hair does, the
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* edge rides further, as far as that back hair stays behind it through
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* the turn and the nod, up to the face's follow there (`hairFollow`;
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* over the far eye's rows, as far as that eye's outer corner goes). */
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outlineFollow: 0,
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/** The back hair's slight counter-motion. */
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hairBack: -0.027,
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/** The ears lag the plate: the far one moves this share of its slide, the
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* near one this
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* near one this at its widest reach, its root riding the head (the
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* samples' parallax ratios, 0.44 and 0.87). */
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earFar: 0.44,
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earNear: 0.87
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};
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@@ -2447,6 +2477,13 @@ var NOD = {
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nose: { up: -0.207, down: 0.193 },
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mouth: { up: -0.172, down: 0.177 },
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hairFront: { up: -0.11, down: 0.189 },
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/** The front hair's cap top. The samples' cap top moves 1.215× their face's
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* centroid looking down (Mao 1.236, Haru 1.626, Hiyori 1.194, Natori
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* 0.730) and 0.415× looking up (0.385, 0.430, 0.400, 0.487); each ratio
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* times the plate's own nod halfway between its top and the chin (0.1435
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* down, 0.084 up). Looking down, the rig slides it only as far as the
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* back hair covers the crown behind it. */
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hairFrontTop: { up: -0.035, down: 0.174 },
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hairBack: { up: -0.011, down: 0.025 }
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};
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var ROLL_DEG = 10;
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@@ -2494,418 +2531,82 @@ function resolveStyle(style, check) {
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};
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}
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// src/auto-rig/
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const
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2501
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-
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return -(up * v.up + down * v.down) * hh;
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2503
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-
}
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2504
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-
function spin(x, y, ox, oy, a) {
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2505
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-
if (a === 0) return [0, 0];
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const px = x - ox;
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const py = y - oy;
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2508
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-
return [
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px * Math.cos(a) - py * Math.sin(a) - px,
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px * Math.sin(a) + py * Math.cos(a) - py
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];
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}
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-
function faceField(m) {
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const f = m.frame;
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return (x, y, ax, ay) => {
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const s = Math.sign(ax);
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const a = Math.abs(ax) / 30;
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const chin = smoothstep(f.mouthY, f.chinY, y);
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const width = m.widthUpper + (m.widthJaw - m.widthUpper) * smoothstep(f.cheekY, f.jawY, y);
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const shell = f.hairShell ? 0 : m.shellScale - 1;
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2521
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const dx = s * a * (m.face + m.chinLead * chin) + a * (width - 1 + shell) * (x - f.axisX);
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2522
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const t = Math.min(
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2523
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1,
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2524
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Math.max(0, (f.face.y1 - y) / Math.max(1, f.face.y1 - f.chinY))
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2525
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);
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2526
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const v = {
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up: NOD.faceTop.up + (NOD.chin.up - NOD.faceTop.up) * t,
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2528
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down: NOD.faceTop.down + (NOD.chin.down - NOD.faceTop.down) * t
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2529
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-
};
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2530
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return [dx, nodDy(v, ay, f.hh)];
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2531
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-
};
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2532
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-
}
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2533
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-
function earField(m) {
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2534
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-
const face = faceField(m);
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2535
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return (x, y, ax, ay) => {
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2536
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-
const s = Math.sign(ax);
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2537
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const a = Math.abs(ax) / 30;
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2538
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-
const share = sideOf(m, x, s) === "far" ? TURN.earFar : TURN.earNear;
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2539
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return [s * a * share * m.face, face(x, y, 0, ay)[1]];
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2540
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-
};
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2541
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-
}
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2542
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-
var NECK_SHADE_MAX = 0.45;
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2543
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-
var NECK_SHADE_FULL = 0.2;
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2544
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-
function neckField(m) {
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2545
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-
const f = m.frame;
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2546
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-
const nk = f.neck;
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2547
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-
if (nk === void 0) return () => [0, 0];
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2548
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-
const face = faceField(m);
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2549
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-
const full = Math.abs(face(f.axisX, f.chinY, 30, 0)[0]);
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2550
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-
const share = Math.min(1, NECK_SHADE_MAX * nk.waist / Math.max(1e-6, full));
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2551
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const bottom = f.face.y0;
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-
const tip = f.cutAt(f.axisX);
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const top = tip - NECK_SHADE_FULL * (tip - bottom);
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2554
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-
return (x, y, ax) => {
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2555
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-
const wy = Math.min(
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1,
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2557
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Math.max(0, (y - bottom) / Math.max(1, top - bottom))
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);
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const wx = Math.max(0, 1 - Math.abs(x - f.axisX) / nk.waist);
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return [share * face(f.axisX, f.chinY, ax, 0)[0] * wx * wy, 0];
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};
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2562
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-
}
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-
function sideOf(m, x, s) {
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-
return s * (x - m.frame.axisX) > 0 ? "far" : "near";
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+
// src/auto-rig/head.ts
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2535
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+
function outerEdge(runs, axisX, side) {
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if (runs.length === 0) return void 0;
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const x = side > 0 ? runs[runs.length - 1] : runs[0];
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return side * (x - axisX) > 0 ? x : void 0;
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}
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function
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const
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const up = Math.max(0, ay) / 30;
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const down = Math.max(0, -ay) / 30;
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const squash = up * (NOD.eyeHeight.up - 1) + down * (NOD.eyeHeight.down - 1);
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-
return [dx, nodDy(NOD.eye, ay, hh) + squash * (y - ye)];
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-
};
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+
function runReach(runs, x, side) {
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const px = side > 0 ? x - 1 : x;
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+
for (let k = 0; k < runs.length; k += 2) {
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const [a, b] = [runs[k], runs[k + 1]];
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if (a <= px && px + 1 <= b) {
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+
return side > 0 ? { inward: x - a, outward: b - x } : { inward: b - x, outward: x - a };
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}
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}
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return { inward: 0, outward: 0 };
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}
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function
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function filledProfile(rows) {
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+
if (rows === void 0 || !rows.some((v) => v > 0)) return null;
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+
const out = rows.slice();
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2553
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+
const first = out.findIndex((v) => v > 0);
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+
for (let i = 0; i < first; i++) out[i] = out[first];
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for (let i = first + 1; i < out.length; i++)
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+
if (!(out[i] > 0)) out[i] = out[i - 1];
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+
return out;
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}
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2602
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var smoothProfile = (rows) => boxSmooth(rows, Math.max(1, Math.round(rows.length * 0.01)));
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2560
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+
var EAR_STEP = 0.03;
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|
+
var EAR_ROWS = 3;
|
|
2562
|
+
function findEars(raw, wMax, firstRow, lastRow, minRows, maxRows) {
|
|
2563
|
+
const step = Math.max(4, EAR_STEP * wMax);
|
|
2564
|
+
for (let t = Math.max(firstRow, EAR_ROWS); t < lastRow; t++) {
|
|
2565
|
+
if (raw[t] - raw[t - EAR_ROWS] < step) continue;
|
|
2566
|
+
for (let b = t + minRows; b <= Math.min(lastRow, t + maxRows); b++) {
|
|
2567
|
+
if (raw[b - EAR_ROWS] - raw[b] >= step) {
|
|
2568
|
+
return { top: t - EAR_ROWS, bottom: b };
|
|
2569
|
+
}
|
|
2570
|
+
}
|
|
2571
|
+
return void 0;
|
|
2572
|
+
}
|
|
2573
|
+
return void 0;
|
|
2604
2574
|
}
|
|
2605
|
-
function
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
s * a * m.tilt * TURN.mouthTiltDeg * DEG
|
|
2617
|
-
);
|
|
2618
|
-
return [
|
|
2619
|
-
s * a * m.mouth + wx - x + tx,
|
|
2620
|
-
nodDy(NOD.mouth, ay, m.frame.hh) + ty
|
|
2621
|
-
];
|
|
2622
|
-
};
|
|
2575
|
+
function boxSmooth(v, k) {
|
|
2576
|
+
return v.map((_, i) => {
|
|
2577
|
+
let s = 0;
|
|
2578
|
+
let n = 0;
|
|
2579
|
+
for (let j = i - k; j <= i + k; j++) {
|
|
2580
|
+
if (j < 0 || j >= v.length) continue;
|
|
2581
|
+
s += v[j];
|
|
2582
|
+
n++;
|
|
2583
|
+
}
|
|
2584
|
+
return s / n;
|
|
2585
|
+
});
|
|
2623
2586
|
}
|
|
2624
|
-
|
|
2625
|
-
|
|
2626
|
-
|
|
2627
|
-
|
|
2628
|
-
const a = Math.abs(ax) / 30;
|
|
2629
|
-
return [
|
|
2630
|
-
s * a * shift + a * (m.shellScale - 1) * (x - f.axisX),
|
|
2631
|
-
nodDy(nod, ay, f.hh)
|
|
2632
|
-
];
|
|
2633
|
-
};
|
|
2587
|
+
var CUT_MARGIN = 2;
|
|
2588
|
+
var CUT_LOW = 3;
|
|
2589
|
+
function fadeToOutline(d, nk) {
|
|
2590
|
+
return Math.max(0, 1 - d / nk.waist);
|
|
2634
2591
|
}
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
|
|
2639
|
-
);
|
|
2640
|
-
const
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
inner,
|
|
2649
|
-
left: Math.max(inner + 1, f.axisX - f.shellLeft),
|
|
2650
|
-
right: Math.max(inner + 1, f.shellRight - f.axisX)
|
|
2592
|
+
var STROKE_RUN = 4;
|
|
2593
|
+
var STROKE_SLACK = 6;
|
|
2594
|
+
var JAW_SHADE = 0.05;
|
|
2595
|
+
function buildHeadFrame(layers, opts) {
|
|
2596
|
+
const byRole = new Map(layers.map((l) => [l.role, l]));
|
|
2597
|
+
const faceLayer = byRole.get("face");
|
|
2598
|
+
const { canvasW, canvasH } = faceLayer;
|
|
2599
|
+
const face = boxOfLayer(faceLayer);
|
|
2600
|
+
const axisX = cx(face);
|
|
2601
|
+
const plateHalf = faceLayer.cropW / 2;
|
|
2602
|
+
const centreY = (role) => {
|
|
2603
|
+
const l = byRole.get(role);
|
|
2604
|
+
return l === void 0 ? void 0 : cy(boxOfLayer(l));
|
|
2651
2605
|
};
|
|
2652
|
-
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
const top = f.face.y1;
|
|
2657
|
-
const eyes = [m.boxes.eye_L, m.boxes.eye_R].filter(
|
|
2658
|
-
(e) => e !== void 0
|
|
2659
|
-
);
|
|
2660
|
-
const { inner, left, right } = hairFrontBends(f, m.boxes);
|
|
2661
|
-
const eyeY = eyes.length > 0 ? eyes.reduce((t, e) => t + cy(e), 0) / eyes.length : f.eyeY;
|
|
2662
|
-
const eyeH = eyes.length > 0 ? eyes.reduce((t, e) => t + (e.y1 - e.y0), 0) / eyes.length : 1;
|
|
2663
|
-
return (x, y, ax, ay) => {
|
|
2664
|
-
const s = Math.sign(ax);
|
|
2665
|
-
const a = Math.abs(ax) / 30;
|
|
2666
|
-
const u = s * (x - f.axisX);
|
|
2667
|
-
const across = Math.min(1, Math.max(0, (u + inner) / (2 * inner)));
|
|
2668
|
-
const band = 1 - smoothstep(eyeH / 2, 1.5 * eyeH, Math.abs(y - eyeY));
|
|
2669
|
-
const core = m.hairFront + (m.hairFar - m.hairFront) * across * band;
|
|
2670
|
-
const out = Math.min(
|
|
2671
|
-
1,
|
|
2672
|
-
Math.max(
|
|
2673
|
-
0,
|
|
2674
|
-
(Math.abs(x - f.axisX) - inner) / ((x < f.axisX ? left : right) - inner)
|
|
2675
|
-
)
|
|
2676
|
-
);
|
|
2677
|
-
const follow = core + (m.hairOuter - core) * out;
|
|
2678
|
-
const rx = s * a * follow + a * (m.shellScale - 1) * (x - f.axisX);
|
|
2679
|
-
const ry = nodDy(NOD.hairFront, ay, f.hh);
|
|
2680
|
-
const [bx, by] = back(x, y, ax, ay);
|
|
2681
|
-
const w = 1 - smoothstep(top, Math.max(top + 1, m.hairTop), y);
|
|
2682
|
-
return [bx + w * (rx - bx), by + w * (ry - by)];
|
|
2683
|
-
};
|
|
2684
|
-
}
|
|
2685
|
-
function familyField(m, family) {
|
|
2686
|
-
switch (family) {
|
|
2687
|
-
case "face":
|
|
2688
|
-
return faceField(m);
|
|
2689
|
-
case "eye_L":
|
|
2690
|
-
case "eye_R":
|
|
2691
|
-
return eyeField(m, m.boxes[family]);
|
|
2692
|
-
case "brow_L":
|
|
2693
|
-
case "brow_R":
|
|
2694
|
-
return browField(m, m.boxes[family]);
|
|
2695
|
-
case "nose":
|
|
2696
|
-
return noseField(m);
|
|
2697
|
-
case "mouth":
|
|
2698
|
-
return mouthField(m);
|
|
2699
|
-
case "hair_front":
|
|
2700
|
-
return hairFrontField(m);
|
|
2701
|
-
case "hair_back":
|
|
2702
|
-
return hairField(m, m.hairBack, NOD.hairBack);
|
|
2703
|
-
case "body":
|
|
2704
|
-
return () => [0, 0];
|
|
2705
|
-
}
|
|
2706
|
-
}
|
|
2707
|
-
|
|
2708
|
-
// src/auto-rig/context.ts
|
|
2709
|
-
function sidePair(byRole, a, b) {
|
|
2710
|
-
const la = byRole.get(a);
|
|
2711
|
-
const lb = byRole.get(b);
|
|
2712
|
-
if (la === void 0 || lb === void 0) return void 0;
|
|
2713
|
-
const [lo, hi] = [
|
|
2714
|
-
{ role: a, box: boxOfLayer(la) },
|
|
2715
|
-
{ role: b, box: boxOfLayer(lb) }
|
|
2716
|
-
].sort((p, q) => cx(p.box) - cx(q.box));
|
|
2717
|
-
return { left: lo, right: hi };
|
|
2718
|
-
}
|
|
2719
|
-
function sideIrises(byRole) {
|
|
2720
|
-
const pair = sidePair(byRole, "iris_L", "iris_R");
|
|
2721
|
-
return pair === void 0 ? {} : { left: pair.left.box, right: pair.right.box };
|
|
2722
|
-
}
|
|
2723
|
-
function solveContext(frame, byRole, options, hasNose) {
|
|
2724
|
-
const box = (role) => boxOfLayer(byRole.get(role));
|
|
2725
|
-
const row = (s, strand2, sideSign) => {
|
|
2726
|
-
if (strand2 !== void 0) {
|
|
2727
|
-
const lo = sideSign < 0 ? strand2.irisOuter : strand2.irisInner;
|
|
2728
|
-
const hi = sideSign < 0 ? strand2.irisInner : strand2.irisOuter;
|
|
2729
|
-
return { role: s.role, lo, hi, y: strand2.y };
|
|
2730
|
-
}
|
|
2731
|
-
const inset = bw(s.box) > 4 ? 1 : 0;
|
|
2732
|
-
return {
|
|
2733
|
-
role: s.role,
|
|
2734
|
-
lo: s.box.x0 + inset,
|
|
2735
|
-
hi: s.box.x1 - inset,
|
|
2736
|
-
y: cy(s.box)
|
|
2737
|
-
};
|
|
2738
|
-
};
|
|
2739
|
-
const eyes = sidePair(byRole, "eye_L", "eye_R");
|
|
2740
|
-
const irises = sidePair(byRole, "iris_L", "iris_R");
|
|
2741
|
-
const pair = irises ?? eyes;
|
|
2742
|
-
const strand = irises ? options.strandEdges : void 0;
|
|
2743
|
-
const left = row(pair.left, strand?.left, -1);
|
|
2744
|
-
const right = row(pair.right, strand?.right, 1);
|
|
2745
|
-
let candidates;
|
|
2746
|
-
const edges = options.headEdges;
|
|
2747
|
-
if (frame.hairShell && edges && edges.left.length > 0 && edges.right.length > 0) {
|
|
2748
|
-
candidates = {
|
|
2749
|
-
left: edges.left.map((e) => ({ role: e.role, x: e.x })),
|
|
2750
|
-
// A right edge names its outermost pixel column; the boundary is one on.
|
|
2751
|
-
right: edges.right.map((e) => ({ role: e.role, x: e.x + 1 }))
|
|
2752
|
-
};
|
|
2753
|
-
} else if (frame.hairShell) {
|
|
2754
|
-
candidates = {
|
|
2755
|
-
left: [{ role: "hair_back", x: frame.shellLeft }],
|
|
2756
|
-
right: [{ role: "hair_back", x: frame.shellRight }]
|
|
2757
|
-
};
|
|
2758
|
-
} else {
|
|
2759
|
-
const w = frame.paintedHalfAt(frame.eyeY);
|
|
2760
|
-
candidates = {
|
|
2761
|
-
left: [{ role: "face", x: frame.axisX - w }],
|
|
2762
|
-
right: [{ role: "face", x: frame.axisX + w }]
|
|
2763
|
-
};
|
|
2764
|
-
}
|
|
2765
|
-
const restHalf = (Math.max(...candidates.right.map((c) => c.x)) - Math.min(...candidates.left.map((c) => c.x))) / 2;
|
|
2766
|
-
const nose = byRole.get("nose");
|
|
2767
|
-
let noseAt;
|
|
2768
|
-
let noseBox;
|
|
2769
|
-
if (hasNose && nose !== void 0) {
|
|
2770
|
-
noseBox = nose.denseCore ? boxOfPixels(nose.denseCore, nose.canvasW, nose.canvasH) : boxOfLayer(nose);
|
|
2771
|
-
noseAt = { x: cx(noseBox), y: cy(noseBox) };
|
|
2772
|
-
}
|
|
2773
|
-
const mouthBox = byRole.has("mouth_open") ? unionBoxes([box("mouth"), box("mouth_open")]) : box("mouth");
|
|
2774
|
-
const m = box("mouth");
|
|
2775
|
-
return {
|
|
2776
|
-
frame,
|
|
2777
|
-
left,
|
|
2778
|
-
right,
|
|
2779
|
-
candidates,
|
|
2780
|
-
restHalf,
|
|
2781
|
-
strand,
|
|
2782
|
-
hasHairFront: byRole.has("hair_front"),
|
|
2783
|
-
eyeBoxes: { left: eyes.left.box, right: eyes.right.box },
|
|
2784
|
-
noseAt,
|
|
2785
|
-
noseBox,
|
|
2786
|
-
mouthAt: { x: cx(m), y: cy(m) },
|
|
2787
|
-
mouthBox
|
|
2788
|
-
};
|
|
2789
|
-
}
|
|
2790
|
-
function renderedLander(turn, parts, grids, from = /* @__PURE__ */ new Map()) {
|
|
2791
|
-
const analytic = /* @__PURE__ */ new Map();
|
|
2792
|
-
const landed = /* @__PURE__ */ new Map();
|
|
2793
|
-
const field = (role) => {
|
|
2794
|
-
const family = roleSpec(role).family;
|
|
2795
|
-
let f = analytic.get(family);
|
|
2796
|
-
if (f === void 0) analytic.set(family, f = familyField(turn, family));
|
|
2797
|
-
return f;
|
|
2798
|
-
};
|
|
2799
|
-
return (role, x, y, ax) => {
|
|
2800
|
-
const family = roleSpec(role).family;
|
|
2801
|
-
const part = parts.find((p) => p.id === role);
|
|
2802
|
-
const g = grids.get(family);
|
|
2803
|
-
const warp = part?.warps?.find((w) => w.parameter === import_format3.StandardParameter.AngleX);
|
|
2804
|
-
if (part === void 0 || part.mesh === void 0 || !g && !warp) {
|
|
2805
|
-
return x + field(role)(x, y, ax, 0)[0];
|
|
2806
|
-
}
|
|
2807
|
-
const box = {
|
|
2808
|
-
x0: part.transform.x - part.width / 2,
|
|
2809
|
-
x1: part.transform.x + part.width / 2,
|
|
2810
|
-
y0: part.transform.y - part.height / 2,
|
|
2811
|
-
y1: part.transform.y + part.height / 2
|
|
2812
|
-
};
|
|
2813
|
-
const rest = meshPoints(part.mesh, box);
|
|
2814
|
-
const key = `${role}@${ax}`;
|
|
2815
|
-
let xs = landed.get(key);
|
|
2816
|
-
if (xs === void 0) {
|
|
2817
|
-
if (g) {
|
|
2818
|
-
const offsets = keyformAt(g.keyforms, ax);
|
|
2819
|
-
xs = rest.map(([px, py]) => land(g.lattice, offsets, px, py)[0]);
|
|
2820
|
-
} else {
|
|
2821
|
-
const k = warp.keyforms;
|
|
2822
|
-
const offsets = blendStops(
|
|
2823
|
-
k.map((kf) => kf.value),
|
|
2824
|
-
k.map((kf) => kf.offsets),
|
|
2825
|
-
ax
|
|
2826
|
-
);
|
|
2827
|
-
xs = rest.map(([px], i) => px + offsets[2 * i] * bw(box));
|
|
2828
|
-
}
|
|
2829
|
-
landed.set(key, xs);
|
|
2830
|
-
}
|
|
2831
|
-
const idx = part.mesh.indices;
|
|
2832
|
-
for (let t = from.get(role) ?? 0; t < idx.length; t += 3) {
|
|
2833
|
-
const [a, b, c] = [idx[t], idx[t + 1], idx[t + 2]];
|
|
2834
|
-
const [ax0, ay0] = rest[a];
|
|
2835
|
-
const [bx0, by0] = rest[b];
|
|
2836
|
-
const [cx0, cy0] = rest[c];
|
|
2837
|
-
const d = (by0 - cy0) * (ax0 - cx0) + (cx0 - bx0) * (ay0 - cy0);
|
|
2838
|
-
if (Math.abs(d) < 1e-9) continue;
|
|
2839
|
-
const u = ((by0 - cy0) * (x - cx0) + (cx0 - bx0) * (y - cy0)) / d;
|
|
2840
|
-
const v = ((cy0 - ay0) * (x - cx0) + (ax0 - cx0) * (y - cy0)) / d;
|
|
2841
|
-
const w = 1 - u - v;
|
|
2842
|
-
if (u < -1e-6 || v < -1e-6 || w < -1e-6) continue;
|
|
2843
|
-
return u * xs[a] + v * xs[b] + w * xs[c];
|
|
2844
|
-
}
|
|
2845
|
-
return x + field(role)(x, y, ax, 0)[0];
|
|
2846
|
-
};
|
|
2847
|
-
}
|
|
2848
|
-
|
|
2849
|
-
// src/auto-rig/head.ts
|
|
2850
|
-
function filledProfile(rows) {
|
|
2851
|
-
if (rows === void 0 || !rows.some((v) => v > 0)) return null;
|
|
2852
|
-
const out = rows.slice();
|
|
2853
|
-
const first = out.findIndex((v) => v > 0);
|
|
2854
|
-
for (let i = 0; i < first; i++) out[i] = out[first];
|
|
2855
|
-
for (let i = first + 1; i < out.length; i++)
|
|
2856
|
-
if (!(out[i] > 0)) out[i] = out[i - 1];
|
|
2857
|
-
return out;
|
|
2858
|
-
}
|
|
2859
|
-
var smoothProfile = (rows) => boxSmooth(rows, Math.max(1, Math.round(rows.length * 0.01)));
|
|
2860
|
-
var EAR_STEP = 0.03;
|
|
2861
|
-
var EAR_ROWS = 3;
|
|
2862
|
-
function findEars(raw, wMax, firstRow, lastRow, minRows, maxRows) {
|
|
2863
|
-
const step = Math.max(4, EAR_STEP * wMax);
|
|
2864
|
-
for (let t = Math.max(firstRow, EAR_ROWS); t < lastRow; t++) {
|
|
2865
|
-
if (raw[t] - raw[t - EAR_ROWS] < step) continue;
|
|
2866
|
-
for (let b = t + minRows; b <= Math.min(lastRow, t + maxRows); b++) {
|
|
2867
|
-
if (raw[b - EAR_ROWS] - raw[b] >= step) {
|
|
2868
|
-
return { top: t - EAR_ROWS, bottom: b };
|
|
2869
|
-
}
|
|
2870
|
-
}
|
|
2871
|
-
return void 0;
|
|
2872
|
-
}
|
|
2873
|
-
return void 0;
|
|
2874
|
-
}
|
|
2875
|
-
function boxSmooth(v, k) {
|
|
2876
|
-
return v.map((_, i) => {
|
|
2877
|
-
let s = 0;
|
|
2878
|
-
let n = 0;
|
|
2879
|
-
for (let j = i - k; j <= i + k; j++) {
|
|
2880
|
-
if (j < 0 || j >= v.length) continue;
|
|
2881
|
-
s += v[j];
|
|
2882
|
-
n++;
|
|
2883
|
-
}
|
|
2884
|
-
return s / n;
|
|
2885
|
-
});
|
|
2886
|
-
}
|
|
2887
|
-
var CUT_MARGIN = 2;
|
|
2888
|
-
function shadeAcross(d, nk) {
|
|
2889
|
-
return Math.max(0, 1 - d / nk.waist);
|
|
2890
|
-
}
|
|
2891
|
-
var STROKE_RUN = 4;
|
|
2892
|
-
var STROKE_SLACK = 6;
|
|
2893
|
-
var JAW_SHADE = 0.05;
|
|
2894
|
-
function buildHeadFrame(layers, opts) {
|
|
2895
|
-
const byRole = new Map(layers.map((l) => [l.role, l]));
|
|
2896
|
-
const faceLayer = byRole.get("face");
|
|
2897
|
-
const { canvasW, canvasH } = faceLayer;
|
|
2898
|
-
const face = boxOfLayer(faceLayer);
|
|
2899
|
-
const axisX = cx(face);
|
|
2900
|
-
const plateHalf = faceLayer.cropW / 2;
|
|
2901
|
-
const centreY = (role) => {
|
|
2902
|
-
const l = byRole.get(role);
|
|
2903
|
-
return l === void 0 ? void 0 : cy(boxOfLayer(l));
|
|
2904
|
-
};
|
|
2905
|
-
const pair = (a, b) => {
|
|
2906
|
-
const ya = centreY(a);
|
|
2907
|
-
const yb = centreY(b);
|
|
2908
|
-
return ya === void 0 || yb === void 0 ? void 0 : (ya + yb) / 2;
|
|
2606
|
+
const pair = (a, b) => {
|
|
2607
|
+
const ya = centreY(a);
|
|
2608
|
+
const yb = centreY(b);
|
|
2609
|
+
return ya === void 0 || yb === void 0 ? void 0 : (ya + yb) / 2;
|
|
2909
2610
|
};
|
|
2910
2611
|
const eyeY = pair("iris_L", "iris_R") ?? pair("eye_L", "eye_R");
|
|
2911
2612
|
const mouthY = centreY("mouth");
|
|
@@ -3043,20 +2744,30 @@ function buildHeadFrame(layers, opts) {
|
|
|
3043
2744
|
};
|
|
3044
2745
|
const chin = chinY;
|
|
3045
2746
|
const shade = JAW_SHADE * HH_PER_EYE_TO_CHIN * Math.max(1, eyeY - chin);
|
|
2747
|
+
const reach = opts.chinSlide === void 0 ? nk.waist : clamp(
|
|
2748
|
+
nk.waist - opts.chinSlide - CUT_MARGIN - (CUT_LOW + 1),
|
|
2749
|
+
0,
|
|
2750
|
+
nk.waist
|
|
2751
|
+
);
|
|
2752
|
+
let banded = -1;
|
|
3046
2753
|
const cut = new Float64Array(faceLayer.cropW);
|
|
3047
2754
|
for (let i = 0; i < faceLayer.cropW; i++) {
|
|
3048
2755
|
const d = Math.abs(colX(i) - axisX);
|
|
3049
2756
|
const stroke = d <= nk.half ? strokeAt(i) : void 0;
|
|
3050
|
-
const
|
|
2757
|
+
const band = reach > 0 ? Math.max(0, 1 - d / reach) : 0;
|
|
2758
|
+
if (stroke !== void 0 && band > 0) banded = Math.max(banded, d);
|
|
2759
|
+
const y = stroke !== void 0 ? stroke - shade * band - CUT_MARGIN * fadeToOutline(d, nk) : (d <= nk.half ? chin + (nk.topY - chin) * (d / Math.max(1, nk.half)) : outlineAt(d)) - CUT_MARGIN;
|
|
3051
2760
|
cut[i] = y >= face.y1 ? face.y1 : y;
|
|
3052
2761
|
}
|
|
3053
2762
|
const low = cut.map((_, i) => {
|
|
3054
2763
|
let m = Infinity;
|
|
3055
|
-
for (let j = i -
|
|
2764
|
+
for (let j = i - CUT_LOW; j <= i + CUT_LOW; j++) {
|
|
3056
2765
|
if (j >= 0 && j < cut.length) m = Math.min(m, cut[j]);
|
|
3057
2766
|
}
|
|
3058
2767
|
return m;
|
|
3059
2768
|
});
|
|
2769
|
+
if (opts.chinSlide !== void 0 && banded >= 0)
|
|
2770
|
+
nk.bandEnd = banded + CUT_LOW + 1;
|
|
3060
2771
|
cutAt = (x) => {
|
|
3061
2772
|
const f = x - (faceLayer.bbox.x - canvasW / 2) - 0.5;
|
|
3062
2773
|
const i = clamp(Math.floor(f), 0, low.length - 1);
|
|
@@ -3081,42 +2792,580 @@ function buildHeadFrame(layers, opts) {
|
|
|
3081
2792
|
}
|
|
3082
2793
|
}
|
|
3083
2794
|
}
|
|
3084
|
-
const hh = HH_PER_EYE_TO_CHIN * Math.max(1, eyeY - chinY);
|
|
3085
|
-
const headHalf = opts.headHalfWidth;
|
|
3086
|
-
const hairShell = headHalf !== void 0;
|
|
3087
|
-
let shellLeft = axisX - plateHalf;
|
|
3088
|
-
let shellRight = axisX + plateHalf;
|
|
3089
|
-
if (hairShell) {
|
|
3090
|
-
if (opts.headEdges && opts.headEdges.left.length > 0 && opts.headEdges.right.length > 0) {
|
|
3091
|
-
shellLeft = Math.min(...opts.headEdges.left.map((e) => e.x));
|
|
3092
|
-
shellRight = Math.max(...opts.headEdges.right.map((e) => e.x)) + 1;
|
|
3093
|
-
} else {
|
|
3094
|
-
shellLeft = axisX - headHalf;
|
|
3095
|
-
shellRight = axisX + headHalf;
|
|
2795
|
+
const hh = HH_PER_EYE_TO_CHIN * Math.max(1, eyeY - chinY);
|
|
2796
|
+
const headHalf = opts.headHalfWidth;
|
|
2797
|
+
const hairShell = headHalf !== void 0;
|
|
2798
|
+
let shellLeft = axisX - plateHalf;
|
|
2799
|
+
let shellRight = axisX + plateHalf;
|
|
2800
|
+
if (hairShell) {
|
|
2801
|
+
if (opts.headEdges && opts.headEdges.left.length > 0 && opts.headEdges.right.length > 0) {
|
|
2802
|
+
shellLeft = Math.min(...opts.headEdges.left.map((e) => e.x));
|
|
2803
|
+
shellRight = Math.max(...opts.headEdges.right.map((e) => e.x)) + 1;
|
|
2804
|
+
} else {
|
|
2805
|
+
shellLeft = axisX - headHalf;
|
|
2806
|
+
shellRight = axisX + headHalf;
|
|
2807
|
+
}
|
|
2808
|
+
}
|
|
2809
|
+
const hairRuns = (role, y) => {
|
|
2810
|
+
const l = byRole.get(role);
|
|
2811
|
+
if (l?.rowRuns === void 0) return void 0;
|
|
2812
|
+
const runs = l.rowRuns[Math.floor(canvasH / 2 - y) - l.bbox.y];
|
|
2813
|
+
return runs === void 0 ? [] : runs.map((c) => c - canvasW / 2);
|
|
2814
|
+
};
|
|
2815
|
+
return {
|
|
2816
|
+
canvasW,
|
|
2817
|
+
canvasH,
|
|
2818
|
+
face,
|
|
2819
|
+
axisX,
|
|
2820
|
+
eyeY,
|
|
2821
|
+
mouthY,
|
|
2822
|
+
chinY,
|
|
2823
|
+
hh,
|
|
2824
|
+
paintedHalfAt,
|
|
2825
|
+
wMax,
|
|
2826
|
+
headMax,
|
|
2827
|
+
hasProfile: profile !== null,
|
|
2828
|
+
neck,
|
|
2829
|
+
ears,
|
|
2830
|
+
cutAt,
|
|
2831
|
+
cheekY: eyeY - 0.5 * (eyeY - chinY),
|
|
2832
|
+
jawY: eyeY - 0.8 * (eyeY - chinY),
|
|
2833
|
+
shellLeft,
|
|
2834
|
+
shellRight,
|
|
2835
|
+
hairShell,
|
|
2836
|
+
holdBase: headHalf ?? plateHalf,
|
|
2837
|
+
hairRuns
|
|
2838
|
+
};
|
|
2839
|
+
}
|
|
2840
|
+
|
|
2841
|
+
// src/auto-rig/fields.ts
|
|
2842
|
+
var NOSE_TILT_DEG = 6;
|
|
2843
|
+
function nodDy(v, ay, hh) {
|
|
2844
|
+
const up = Math.max(0, ay) / 30;
|
|
2845
|
+
const down = Math.max(0, -ay) / 30;
|
|
2846
|
+
return -(up * v.up + down * v.down) * hh;
|
|
2847
|
+
}
|
|
2848
|
+
function spin(x, y, ox, oy, a) {
|
|
2849
|
+
if (a === 0) return [0, 0];
|
|
2850
|
+
const px = x - ox;
|
|
2851
|
+
const py = y - oy;
|
|
2852
|
+
return [
|
|
2853
|
+
px * Math.cos(a) - py * Math.sin(a) - px,
|
|
2854
|
+
px * Math.sin(a) + py * Math.cos(a) - py
|
|
2855
|
+
];
|
|
2856
|
+
}
|
|
2857
|
+
function faceField(m) {
|
|
2858
|
+
const f = m.frame;
|
|
2859
|
+
return (x, y, ax, ay) => {
|
|
2860
|
+
const s = Math.sign(ax);
|
|
2861
|
+
const a = Math.abs(ax) / 30;
|
|
2862
|
+
const chin = smoothstep(f.mouthY, f.chinY, y);
|
|
2863
|
+
const width = m.widthUpper + (m.widthJaw - m.widthUpper) * smoothstep(f.cheekY, f.jawY, y);
|
|
2864
|
+
const shell = f.hairShell ? 0 : m.shellScale - 1;
|
|
2865
|
+
const dx = s * a * (m.face + m.chinLead * chin) + a * (width - 1 + shell) * (x - f.axisX);
|
|
2866
|
+
const t = Math.min(
|
|
2867
|
+
1,
|
|
2868
|
+
Math.max(0, (f.face.y1 - y) / Math.max(1, f.face.y1 - f.chinY))
|
|
2869
|
+
);
|
|
2870
|
+
const v = {
|
|
2871
|
+
up: NOD.faceTop.up + (NOD.chin.up - NOD.faceTop.up) * t,
|
|
2872
|
+
down: NOD.faceTop.down + (NOD.chin.down - NOD.faceTop.down) * t
|
|
2873
|
+
};
|
|
2874
|
+
return [dx, nodDy(v, ay, f.hh)];
|
|
2875
|
+
};
|
|
2876
|
+
}
|
|
2877
|
+
function earField(m) {
|
|
2878
|
+
const f = m.frame;
|
|
2879
|
+
const ears = f.ears;
|
|
2880
|
+
if (ears === void 0) return () => [0, 0];
|
|
2881
|
+
const face = faceField(m);
|
|
2882
|
+
return (x, y, ax, ay) => {
|
|
2883
|
+
const s = Math.sign(ax);
|
|
2884
|
+
const a = Math.abs(ax) / 30;
|
|
2885
|
+
const dy = face(x, y, 0, ay)[1];
|
|
2886
|
+
if (sideOf(m, x, s) === "far") return [s * a * TURN.earFar * m.face, dy];
|
|
2887
|
+
const d = Math.abs(x - f.axisX);
|
|
2888
|
+
const attach = ears.attachAt(y);
|
|
2889
|
+
if (d <= attach) return [face(x, y, ax, 0)[0], dy];
|
|
2890
|
+
const root = face(f.axisX + Math.sign(x - f.axisX) * attach, y, ax, 0)[0];
|
|
2891
|
+
const rim = s * a * TURN.earNear * m.face;
|
|
2892
|
+
const t = Math.min(1, (d - attach) / Math.max(1, ears.outer - attach));
|
|
2893
|
+
return [root + (rim - root) * t, dy];
|
|
2894
|
+
};
|
|
2895
|
+
}
|
|
2896
|
+
function chinSlide(m) {
|
|
2897
|
+
const f = m.frame;
|
|
2898
|
+
return Math.abs(faceField(m)(f.axisX, f.chinY, 30, 0)[0]);
|
|
2899
|
+
}
|
|
2900
|
+
var NECK_SHADE_MAX = 0.45;
|
|
2901
|
+
var NECK_SHADE_FULL = 0.2;
|
|
2902
|
+
function neckField(m) {
|
|
2903
|
+
const f = m.frame;
|
|
2904
|
+
const nk = f.neck;
|
|
2905
|
+
if (nk === void 0) return () => [0, 0];
|
|
2906
|
+
const face = faceField(m);
|
|
2907
|
+
const full = chinSlide(m);
|
|
2908
|
+
const share = Math.min(1, NECK_SHADE_MAX * nk.waist / Math.max(1e-6, full));
|
|
2909
|
+
const bottom = f.face.y0;
|
|
2910
|
+
const tip = f.cutAt(f.axisX);
|
|
2911
|
+
const top = tip - NECK_SHADE_FULL * (tip - bottom);
|
|
2912
|
+
return (x, y, ax) => {
|
|
2913
|
+
const wy = Math.min(
|
|
2914
|
+
1,
|
|
2915
|
+
Math.max(0, (y - bottom) / Math.max(1, top - bottom))
|
|
2916
|
+
);
|
|
2917
|
+
const wx = Math.max(0, 1 - Math.abs(x - f.axisX) / nk.waist);
|
|
2918
|
+
return [share * face(f.axisX, f.chinY, ax, 0)[0] * wx * wy, 0];
|
|
2919
|
+
};
|
|
2920
|
+
}
|
|
2921
|
+
function sideOf(m, x, s) {
|
|
2922
|
+
return s * (x - m.frame.axisX) > 0 ? "far" : "near";
|
|
2923
|
+
}
|
|
2924
|
+
function eyeField(m, box) {
|
|
2925
|
+
const xe = cx(box);
|
|
2926
|
+
const ye = cy(box);
|
|
2927
|
+
const hh = m.frame.hh;
|
|
2928
|
+
return (x, y, ax, ay) => {
|
|
2929
|
+
const s = Math.sign(ax);
|
|
2930
|
+
const a = Math.abs(ax) / 30;
|
|
2931
|
+
const side = sideOf(m, xe, s);
|
|
2932
|
+
const dx = s * a * m.eye[side] + a * (m.eyeScale[side] - 1) * (x - xe);
|
|
2933
|
+
const up = Math.max(0, ay) / 30;
|
|
2934
|
+
const down = Math.max(0, -ay) / 30;
|
|
2935
|
+
const squash = up * (NOD.eyeHeight.up - 1) + down * (NOD.eyeHeight.down - 1);
|
|
2936
|
+
return [dx, nodDy(NOD.eye, ay, hh) + squash * (y - ye)];
|
|
2937
|
+
};
|
|
2938
|
+
}
|
|
2939
|
+
function browField(m, box) {
|
|
2940
|
+
const xb = cx(box);
|
|
2941
|
+
return (_x, _y, ax, ay) => {
|
|
2942
|
+
const s = Math.sign(ax);
|
|
2943
|
+
const a = Math.abs(ax) / 30;
|
|
2944
|
+
return [s * a * m.brow[sideOf(m, xb, s)], nodDy(NOD.brow, ay, m.frame.hh)];
|
|
2945
|
+
};
|
|
2946
|
+
}
|
|
2947
|
+
function noseField(m) {
|
|
2948
|
+
const at = m.noseAt;
|
|
2949
|
+
const top = m.noseTopY ?? at.y;
|
|
2950
|
+
return (x, y, ax, ay) => {
|
|
2951
|
+
const s = Math.sign(ax);
|
|
2952
|
+
const a = Math.abs(ax) / 30;
|
|
2953
|
+
const [tx, ty] = spin(
|
|
2954
|
+
x,
|
|
2955
|
+
y,
|
|
2956
|
+
at.x,
|
|
2957
|
+
top,
|
|
2958
|
+
s * a * m.tilt * NOSE_TILT_DEG * DEG
|
|
2959
|
+
);
|
|
2960
|
+
return [s * a * m.nose + tx, nodDy(NOD.nose, ay, m.frame.hh) + ty];
|
|
2961
|
+
};
|
|
2962
|
+
}
|
|
2963
|
+
function mouthField(m) {
|
|
2964
|
+
const c = m.mouthAt;
|
|
2965
|
+
return (x, y, ax, ay) => {
|
|
2966
|
+
const s = Math.sign(ax);
|
|
2967
|
+
const a = Math.abs(ax) / 30;
|
|
2968
|
+
const wx = c.x + (x - c.x) * (1 + a * (m.mouthWidth - 1));
|
|
2969
|
+
const [tx, ty] = spin(
|
|
2970
|
+
wx,
|
|
2971
|
+
y,
|
|
2972
|
+
c.x,
|
|
2973
|
+
c.y,
|
|
2974
|
+
s * a * m.tilt * TURN.mouthTiltDeg * DEG
|
|
2975
|
+
);
|
|
2976
|
+
return [
|
|
2977
|
+
s * a * m.mouth + wx - x + tx,
|
|
2978
|
+
nodDy(NOD.mouth, ay, m.frame.hh) + ty
|
|
2979
|
+
];
|
|
2980
|
+
};
|
|
2981
|
+
}
|
|
2982
|
+
function hairField(m, shift, nod) {
|
|
2983
|
+
const f = m.frame;
|
|
2984
|
+
return (x, _y, ax, ay) => {
|
|
2985
|
+
const s = Math.sign(ax);
|
|
2986
|
+
const a = Math.abs(ax) / 30;
|
|
2987
|
+
return [
|
|
2988
|
+
s * a * shift + a * (m.shellScale - 1) * (x - f.axisX),
|
|
2989
|
+
nodDy(nod, ay, f.hh)
|
|
2990
|
+
];
|
|
2991
|
+
};
|
|
2992
|
+
}
|
|
2993
|
+
function hairFrontBends(frame, boxes) {
|
|
2994
|
+
const f = frame;
|
|
2995
|
+
const eyes = [boxes.eye_L, boxes.eye_R].filter(
|
|
2996
|
+
(e) => e !== void 0
|
|
2997
|
+
);
|
|
2998
|
+
const inner = Math.max(
|
|
2999
|
+
1,
|
|
3000
|
+
Math.min(
|
|
3001
|
+
f.paintedHalfAt(f.eyeY),
|
|
3002
|
+
...eyes.map((e) => Math.max(f.axisX - e.x0, e.x1 - f.axisX))
|
|
3003
|
+
)
|
|
3004
|
+
);
|
|
3005
|
+
return {
|
|
3006
|
+
inner,
|
|
3007
|
+
left: Math.max(inner + 1, f.axisX - f.shellLeft),
|
|
3008
|
+
right: Math.max(inner + 1, f.shellRight - f.axisX)
|
|
3009
|
+
};
|
|
3010
|
+
}
|
|
3011
|
+
function hairFrontField(m) {
|
|
3012
|
+
const f = m.frame;
|
|
3013
|
+
const back = hairField(m, m.hairBack, NOD.hairBack);
|
|
3014
|
+
const cap = { up: NOD.hairFrontTop.up, down: capSlide(m) };
|
|
3015
|
+
const eyes = [m.boxes.eye_L, m.boxes.eye_R].filter(
|
|
3016
|
+
(e) => e !== void 0
|
|
3017
|
+
);
|
|
3018
|
+
const { inner, left, right } = hairFrontBends(f, m.boxes);
|
|
3019
|
+
const eyeY = eyes.length > 0 ? eyes.reduce((t, e) => t + cy(e), 0) / eyes.length : f.eyeY;
|
|
3020
|
+
const eyeH = eyes.length > 0 ? eyes.reduce((t, e) => t + (e.y1 - e.y0), 0) / eyes.length : 1;
|
|
3021
|
+
const coreAt = (x, y, s) => {
|
|
3022
|
+
const u = s * (x - f.axisX);
|
|
3023
|
+
const across = Math.min(1, Math.max(0, (u + inner) / (2 * inner)));
|
|
3024
|
+
const band = 1 - smoothstep(eyeH / 2, 1.5 * eyeH, Math.abs(y - eyeY));
|
|
3025
|
+
return m.hairFront + (m.hairFar - m.hairFront) * across * band;
|
|
3026
|
+
};
|
|
3027
|
+
const followAt = (x, y, s) => {
|
|
3028
|
+
const core = coreAt(x, y, s);
|
|
3029
|
+
const out = Math.min(
|
|
3030
|
+
1,
|
|
3031
|
+
Math.max(
|
|
3032
|
+
0,
|
|
3033
|
+
(Math.abs(x - f.axisX) - inner) / ((x < f.axisX ? left : right) - inner)
|
|
3034
|
+
)
|
|
3035
|
+
);
|
|
3036
|
+
return core + (m.hairOuter - core) * out;
|
|
3037
|
+
};
|
|
3038
|
+
const ride = outerRide(m, inner, coreAt, followAt);
|
|
3039
|
+
return (x, y, ax, ay) => {
|
|
3040
|
+
const s = Math.sign(ax);
|
|
3041
|
+
const a = Math.abs(ax) / 30;
|
|
3042
|
+
const follow = followAt(x, y, s) + (ride === void 0 ? 0 : ride(x, y, s));
|
|
3043
|
+
const rx = s * a * follow + a * (m.shellScale - 1) * (x - f.axisX);
|
|
3044
|
+
const ry = nodDy(NOD.hairFront, ay, f.hh);
|
|
3045
|
+
const bx = back(x, y, ax, ay)[0];
|
|
3046
|
+
const by = nodDy(cap, ay, f.hh);
|
|
3047
|
+
const w = crownBlend(m, y);
|
|
3048
|
+
return [bx + w * (rx - bx), by + w * (ry - by)];
|
|
3049
|
+
};
|
|
3050
|
+
}
|
|
3051
|
+
function crownBlend(m, y) {
|
|
3052
|
+
const top = m.frame.face.y1;
|
|
3053
|
+
return 1 - smoothstep(top, Math.max(top + 1, m.hairTop), y);
|
|
3054
|
+
}
|
|
3055
|
+
var CAP_COVER_LOSS = 0.01;
|
|
3056
|
+
function capSlide(m) {
|
|
3057
|
+
const f = m.frame;
|
|
3058
|
+
const least = NOD.hairBack.down;
|
|
3059
|
+
const grid = m.hairFrontGrid;
|
|
3060
|
+
if (grid === void 0 || f.hairRuns("hair_front", grid.ys[0]) === void 0 || f.hairRuns("hair_back", grid.ys[0]) === void 0) {
|
|
3061
|
+
return least;
|
|
3062
|
+
}
|
|
3063
|
+
const { xs, ys } = grid;
|
|
3064
|
+
const top = ys[0];
|
|
3065
|
+
const n = ys.length;
|
|
3066
|
+
const bangs = NOD.hairFront.down;
|
|
3067
|
+
const wr = ys.map((y) => crownBlend(m, y));
|
|
3068
|
+
const blendAt = (y) => {
|
|
3069
|
+
const v = clamp((top - y) / (top - ys[n - 1]) * (n - 1), 0, n - 1);
|
|
3070
|
+
const r = Math.min(n - 2, Math.floor(v));
|
|
3071
|
+
return wr[r] + (wr[r + 1] - wr[r]) * (v - r);
|
|
3072
|
+
};
|
|
3073
|
+
const flat = ys[wr.findIndex((w) => w >= 1)] ?? ys[n - 1];
|
|
3074
|
+
const x0 = xs[0];
|
|
3075
|
+
const tops = new Float64Array(Math.round(xs[xs.length - 1] - x0)).fill(NaN);
|
|
3076
|
+
for (let i = 0; i < top - flat; i++) {
|
|
3077
|
+
const runs = f.hairRuns("hair_front", top - i - 0.5);
|
|
3078
|
+
for (let k = 0; k < runs.length; k += 2) {
|
|
3079
|
+
for (let px = runs[k]; px < runs[k + 1]; px++) {
|
|
3080
|
+
const j = Math.round(px - x0);
|
|
3081
|
+
if (Number.isNaN(tops[j])) tops[j] = i;
|
|
3082
|
+
}
|
|
3083
|
+
}
|
|
3084
|
+
}
|
|
3085
|
+
const hh = f.hh;
|
|
3086
|
+
const most = Math.ceil(Math.max(bangs, NOD.hairFrontTop.down) * hh);
|
|
3087
|
+
const bared = (s) => clamp(Math.ceil(s - 0.5), 0, most);
|
|
3088
|
+
const dropAt = (w, slide) => (w * bangs + (1 - w) * slide) * hh;
|
|
3089
|
+
const backNod = NOD.hairBack.down * hh;
|
|
3090
|
+
const backRows = /* @__PURE__ */ new Map();
|
|
3091
|
+
const columns = [];
|
|
3092
|
+
tops.forEach((i, j) => {
|
|
3093
|
+
if (Number.isNaN(i)) return;
|
|
3094
|
+
const w = blendAt(top - i);
|
|
3095
|
+
const empty = new Int32Array(most + 1);
|
|
3096
|
+
for (let r = 0; r < most; r++) {
|
|
3097
|
+
const at = Math.floor(i + r + 0.5 - backNod);
|
|
3098
|
+
let runs = backRows.get(at);
|
|
3099
|
+
if (runs === void 0) {
|
|
3100
|
+
runs = f.hairRuns("hair_back", top - at - 0.5);
|
|
3101
|
+
backRows.set(at, runs);
|
|
3102
|
+
}
|
|
3103
|
+
empty[r + 1] = empty[r] + (paints(runs, x0 + j) ? 0 : 1);
|
|
3104
|
+
}
|
|
3105
|
+
columns.push({ w, empty, base: empty[bared(dropAt(w, least))] });
|
|
3106
|
+
});
|
|
3107
|
+
const budget = CAP_COVER_LOSS * hh;
|
|
3108
|
+
const fits = (slide) => columns.every((c) => c.empty[bared(dropAt(c.w, slide))] - c.base <= budget);
|
|
3109
|
+
let lo = least;
|
|
3110
|
+
let hi = NOD.hairFrontTop.down;
|
|
3111
|
+
if (fits(hi)) return hi;
|
|
3112
|
+
for (let k = 0; k < 30; k++) {
|
|
3113
|
+
const mid = (lo + hi) / 2;
|
|
3114
|
+
if (fits(mid)) lo = mid;
|
|
3115
|
+
else hi = mid;
|
|
3116
|
+
}
|
|
3117
|
+
return lo;
|
|
3118
|
+
}
|
|
3119
|
+
function paints(runs, px) {
|
|
3120
|
+
for (let k = 0; k < runs.length; k += 2) {
|
|
3121
|
+
if (runs[k] <= px && px + 1 <= runs[k + 1]) return true;
|
|
3122
|
+
}
|
|
3123
|
+
return false;
|
|
3124
|
+
}
|
|
3125
|
+
function outerRide(m, inner, coreAt, followAt) {
|
|
3126
|
+
const f = m.frame;
|
|
3127
|
+
const ys = m.hairFrontGrid?.ys;
|
|
3128
|
+
if (ys === void 0) return void 0;
|
|
3129
|
+
const top = ys[0];
|
|
3130
|
+
if (f.hairRuns("hair_front", top) === void 0 || f.hairRuns("hair_back", top) === void 0) {
|
|
3131
|
+
return void 0;
|
|
3132
|
+
}
|
|
3133
|
+
const drift = Math.abs(m.hairBack);
|
|
3134
|
+
const sides = [-1, 1];
|
|
3135
|
+
const n = ys.length;
|
|
3136
|
+
const count = Math.round(top - ys[n - 1]);
|
|
3137
|
+
const below = (NOD.hairFront.down - NOD.hairBack.down) * f.hh;
|
|
3138
|
+
const above = (NOD.hairBack.up - NOD.hairFront.up) * f.hh;
|
|
3139
|
+
const j0 = Math.floor(-above);
|
|
3140
|
+
const backRows = Array.from(
|
|
3141
|
+
{ length: Math.ceil(count + below) - j0 },
|
|
3142
|
+
(_, j) => f.hairRuns("hair_back", top - (j + j0) - 0.5)
|
|
3143
|
+
);
|
|
3144
|
+
const offset = sides.map(() => new Float64Array(count).fill(NaN));
|
|
3145
|
+
const far = sides.map(() => new Float64Array(count));
|
|
3146
|
+
const near = sides.map(() => new Float64Array(count));
|
|
3147
|
+
for (let i = 0; i < count; i++) {
|
|
3148
|
+
const y = top - i - 0.5;
|
|
3149
|
+
const front = f.hairRuns("hair_front", y);
|
|
3150
|
+
sides.forEach((side, k) => {
|
|
3151
|
+
const edge = outerEdge(front, f.axisX, side);
|
|
3152
|
+
if (edge === void 0) return;
|
|
3153
|
+
let outward = Infinity;
|
|
3154
|
+
let inward = Infinity;
|
|
3155
|
+
for (let j = Math.floor(i - above); j < Math.ceil(i + 1 + below); j++) {
|
|
3156
|
+
const c = runReach(backRows[j - j0], edge, side);
|
|
3157
|
+
outward = Math.min(outward, c.outward);
|
|
3158
|
+
inward = Math.min(inward, c.inward);
|
|
3159
|
+
}
|
|
3160
|
+
offset[k][i] = side * (edge - f.axisX);
|
|
3161
|
+
far[k][i] = m.shellScale * outward - drift;
|
|
3162
|
+
near[k][i] = m.shellScale * inward - drift;
|
|
3163
|
+
});
|
|
3164
|
+
}
|
|
3165
|
+
const end = new Float64Array(n * 2);
|
|
3166
|
+
const lift = new Float64Array(n * 4);
|
|
3167
|
+
for (let r = 0; r < n; r++) {
|
|
3168
|
+
const i0 = Math.max(0, Math.floor(top - ys[Math.max(0, r - 1)]));
|
|
3169
|
+
const i1 = Math.min(count, Math.ceil(top - ys[Math.min(n - 1, r + 1)]));
|
|
3170
|
+
sides.forEach((side, k) => {
|
|
3171
|
+
let d = Infinity;
|
|
3172
|
+
let allowFar = Infinity;
|
|
3173
|
+
let allowNear = Infinity;
|
|
3174
|
+
for (let i = i0; i < i1; i++) {
|
|
3175
|
+
if (Number.isNaN(offset[k][i])) continue;
|
|
3176
|
+
d = Math.min(d, offset[k][i]);
|
|
3177
|
+
allowFar = Math.min(allowFar, far[k][i]);
|
|
3178
|
+
allowNear = Math.min(allowNear, near[k][i]);
|
|
3179
|
+
}
|
|
3180
|
+
end[r * 2 + k] = d;
|
|
3181
|
+
if (d === Infinity || d <= inner) return;
|
|
3182
|
+
const x = f.axisX + side * d;
|
|
3183
|
+
sides.forEach((s, j) => {
|
|
3184
|
+
const allow = Math.min(
|
|
3185
|
+
coreAt(x, ys[r], s),
|
|
3186
|
+
s === side ? allowFar : allowNear
|
|
3187
|
+
);
|
|
3188
|
+
lift[(r * 2 + k) * 2 + j] = Math.max(0, allow - followAt(x, ys[r], s));
|
|
3189
|
+
});
|
|
3190
|
+
});
|
|
3191
|
+
}
|
|
3192
|
+
const rowRide = (r, k, j, d) => {
|
|
3193
|
+
const v = lift[(r * 2 + k) * 2 + j];
|
|
3194
|
+
return v === 0 ? 0 : v * Math.min(1, (d - inner) / (end[r * 2 + k] - inner));
|
|
3195
|
+
};
|
|
3196
|
+
return (x, y, s) => {
|
|
3197
|
+
const d = Math.abs(x - f.axisX);
|
|
3198
|
+
if (s === 0 || d <= inner) return 0;
|
|
3199
|
+
const k = x < f.axisX ? 0 : 1;
|
|
3200
|
+
const j = s < 0 ? 0 : 1;
|
|
3201
|
+
let v = clamp((top - y) / (top - ys[n - 1]) * (n - 1), 0, n - 1);
|
|
3202
|
+
if (Math.abs(v - Math.round(v)) < 1e-3) v = Math.round(v);
|
|
3203
|
+
const r = Math.min(n - 2, Math.floor(v));
|
|
3204
|
+
const t = v - r;
|
|
3205
|
+
return rowRide(r, k, j, d) * (1 - t) + rowRide(r + 1, k, j, d) * t;
|
|
3206
|
+
};
|
|
3207
|
+
}
|
|
3208
|
+
function familyField(m, family) {
|
|
3209
|
+
switch (family) {
|
|
3210
|
+
case "face":
|
|
3211
|
+
return faceField(m);
|
|
3212
|
+
case "eye_L":
|
|
3213
|
+
case "eye_R":
|
|
3214
|
+
return eyeField(m, m.boxes[family]);
|
|
3215
|
+
case "brow_L":
|
|
3216
|
+
case "brow_R":
|
|
3217
|
+
return browField(m, m.boxes[family]);
|
|
3218
|
+
case "nose":
|
|
3219
|
+
return noseField(m);
|
|
3220
|
+
case "mouth":
|
|
3221
|
+
return mouthField(m);
|
|
3222
|
+
case "hair_front":
|
|
3223
|
+
return hairFrontField(m);
|
|
3224
|
+
case "hair_back":
|
|
3225
|
+
return hairField(m, m.hairBack, NOD.hairBack);
|
|
3226
|
+
case "body":
|
|
3227
|
+
return () => [0, 0];
|
|
3228
|
+
}
|
|
3229
|
+
}
|
|
3230
|
+
|
|
3231
|
+
// src/auto-rig/context.ts
|
|
3232
|
+
function sidePair(byRole, a, b) {
|
|
3233
|
+
const la = byRole.get(a);
|
|
3234
|
+
const lb = byRole.get(b);
|
|
3235
|
+
if (la === void 0 || lb === void 0) return void 0;
|
|
3236
|
+
const [lo, hi] = [
|
|
3237
|
+
{ role: a, box: boxOfLayer(la) },
|
|
3238
|
+
{ role: b, box: boxOfLayer(lb) }
|
|
3239
|
+
].sort((p, q) => cx(p.box) - cx(q.box));
|
|
3240
|
+
return { left: lo, right: hi };
|
|
3241
|
+
}
|
|
3242
|
+
function sideIrises(byRole) {
|
|
3243
|
+
const pair = sidePair(byRole, "iris_L", "iris_R");
|
|
3244
|
+
return pair === void 0 ? {} : { left: pair.left.box, right: pair.right.box };
|
|
3245
|
+
}
|
|
3246
|
+
function solveContext(frame, byRole, options, hasNose) {
|
|
3247
|
+
const box = (role) => boxOfLayer(byRole.get(role));
|
|
3248
|
+
const row = (s, strand2, sideSign) => {
|
|
3249
|
+
if (strand2 !== void 0) {
|
|
3250
|
+
const lo = sideSign < 0 ? strand2.irisOuter : strand2.irisInner;
|
|
3251
|
+
const hi = sideSign < 0 ? strand2.irisInner : strand2.irisOuter;
|
|
3252
|
+
return { role: s.role, lo, hi, y: strand2.y };
|
|
3096
3253
|
}
|
|
3254
|
+
const inset = bw(s.box) > 4 ? 1 : 0;
|
|
3255
|
+
return {
|
|
3256
|
+
role: s.role,
|
|
3257
|
+
lo: s.box.x0 + inset,
|
|
3258
|
+
hi: s.box.x1 - inset,
|
|
3259
|
+
y: cy(s.box)
|
|
3260
|
+
};
|
|
3261
|
+
};
|
|
3262
|
+
const eyes = sidePair(byRole, "eye_L", "eye_R");
|
|
3263
|
+
const irises = sidePair(byRole, "iris_L", "iris_R");
|
|
3264
|
+
const pair = irises ?? eyes;
|
|
3265
|
+
const strand = irises ? options.strandEdges : void 0;
|
|
3266
|
+
const left = row(pair.left, strand?.left, -1);
|
|
3267
|
+
const right = row(pair.right, strand?.right, 1);
|
|
3268
|
+
let candidates;
|
|
3269
|
+
const edges = options.headEdges;
|
|
3270
|
+
if (frame.hairShell && edges && edges.left.length > 0 && edges.right.length > 0) {
|
|
3271
|
+
candidates = {
|
|
3272
|
+
left: edges.left.map((e) => ({ role: e.role, x: e.x })),
|
|
3273
|
+
// A right edge names its outermost pixel column; the boundary is one on.
|
|
3274
|
+
right: edges.right.map((e) => ({ role: e.role, x: e.x + 1 }))
|
|
3275
|
+
};
|
|
3276
|
+
} else if (frame.hairShell) {
|
|
3277
|
+
candidates = {
|
|
3278
|
+
left: [{ role: "hair_back", x: frame.shellLeft }],
|
|
3279
|
+
right: [{ role: "hair_back", x: frame.shellRight }]
|
|
3280
|
+
};
|
|
3281
|
+
} else {
|
|
3282
|
+
const w = frame.paintedHalfAt(frame.eyeY);
|
|
3283
|
+
candidates = {
|
|
3284
|
+
left: [{ role: "face", x: frame.axisX - w }],
|
|
3285
|
+
right: [{ role: "face", x: frame.axisX + w }]
|
|
3286
|
+
};
|
|
3287
|
+
}
|
|
3288
|
+
const restHalf = (Math.max(...candidates.right.map((c) => c.x)) - Math.min(...candidates.left.map((c) => c.x))) / 2;
|
|
3289
|
+
const nose = byRole.get("nose");
|
|
3290
|
+
let noseAt;
|
|
3291
|
+
let noseBox;
|
|
3292
|
+
if (hasNose && nose !== void 0) {
|
|
3293
|
+
noseBox = nose.denseCore ? boxOfPixels(nose.denseCore, nose.canvasW, nose.canvasH) : boxOfLayer(nose);
|
|
3294
|
+
noseAt = { x: cx(noseBox), y: cy(noseBox) };
|
|
3097
3295
|
}
|
|
3296
|
+
const mouthBox = byRole.has("mouth_open") ? unionBoxes([box("mouth"), box("mouth_open")]) : box("mouth");
|
|
3297
|
+
const m = box("mouth");
|
|
3098
3298
|
return {
|
|
3099
|
-
|
|
3100
|
-
|
|
3101
|
-
|
|
3102
|
-
|
|
3103
|
-
|
|
3104
|
-
|
|
3105
|
-
|
|
3106
|
-
|
|
3107
|
-
|
|
3108
|
-
|
|
3109
|
-
|
|
3110
|
-
|
|
3111
|
-
|
|
3112
|
-
|
|
3113
|
-
|
|
3114
|
-
|
|
3115
|
-
|
|
3116
|
-
|
|
3117
|
-
|
|
3118
|
-
|
|
3119
|
-
|
|
3299
|
+
frame,
|
|
3300
|
+
left,
|
|
3301
|
+
right,
|
|
3302
|
+
candidates,
|
|
3303
|
+
restHalf,
|
|
3304
|
+
strand,
|
|
3305
|
+
hasHairFront: byRole.has("hair_front"),
|
|
3306
|
+
eyeBoxes: { left: eyes.left.box, right: eyes.right.box },
|
|
3307
|
+
noseAt,
|
|
3308
|
+
noseBox,
|
|
3309
|
+
mouthAt: { x: cx(m), y: cy(m) },
|
|
3310
|
+
mouthBox
|
|
3311
|
+
};
|
|
3312
|
+
}
|
|
3313
|
+
function renderedLander(turn, parts, grids, from = /* @__PURE__ */ new Map()) {
|
|
3314
|
+
const analytic = /* @__PURE__ */ new Map();
|
|
3315
|
+
const landed = /* @__PURE__ */ new Map();
|
|
3316
|
+
const field = (role) => {
|
|
3317
|
+
const family = roleSpec(role).family;
|
|
3318
|
+
let f = analytic.get(family);
|
|
3319
|
+
if (f === void 0) analytic.set(family, f = familyField(turn, family));
|
|
3320
|
+
return f;
|
|
3321
|
+
};
|
|
3322
|
+
return (role, x, y, ax) => {
|
|
3323
|
+
const family = roleSpec(role).family;
|
|
3324
|
+
const part = parts.find((p) => p.id === role);
|
|
3325
|
+
const g = grids.get(family);
|
|
3326
|
+
const warp = part?.warps?.find((w) => w.parameter === import_format3.StandardParameter.AngleX);
|
|
3327
|
+
if (part === void 0 || part.mesh === void 0 || !g && !warp) {
|
|
3328
|
+
return x + field(role)(x, y, ax, 0)[0];
|
|
3329
|
+
}
|
|
3330
|
+
const box = {
|
|
3331
|
+
x0: part.transform.x - part.width / 2,
|
|
3332
|
+
x1: part.transform.x + part.width / 2,
|
|
3333
|
+
y0: part.transform.y - part.height / 2,
|
|
3334
|
+
y1: part.transform.y + part.height / 2
|
|
3335
|
+
};
|
|
3336
|
+
const rest = meshPoints(part.mesh, box);
|
|
3337
|
+
const key = `${role}@${ax}`;
|
|
3338
|
+
let xs = landed.get(key);
|
|
3339
|
+
if (xs === void 0) {
|
|
3340
|
+
if (g) {
|
|
3341
|
+
const offsets = keyformAt(g.keyforms, ax);
|
|
3342
|
+
xs = rest.map(([px, py]) => land(g.lattice, offsets, px, py)[0]);
|
|
3343
|
+
} else {
|
|
3344
|
+
const k = warp.keyforms;
|
|
3345
|
+
const offsets = blendStops(
|
|
3346
|
+
k.map((kf) => kf.value),
|
|
3347
|
+
k.map((kf) => kf.offsets),
|
|
3348
|
+
ax
|
|
3349
|
+
);
|
|
3350
|
+
xs = rest.map(([px], i) => px + offsets[2 * i] * bw(box));
|
|
3351
|
+
}
|
|
3352
|
+
landed.set(key, xs);
|
|
3353
|
+
}
|
|
3354
|
+
const idx = part.mesh.indices;
|
|
3355
|
+
for (let t = from.get(role) ?? 0; t < idx.length; t += 3) {
|
|
3356
|
+
const [a, b, c] = [idx[t], idx[t + 1], idx[t + 2]];
|
|
3357
|
+
const [ax0, ay0] = rest[a];
|
|
3358
|
+
const [bx0, by0] = rest[b];
|
|
3359
|
+
const [cx0, cy0] = rest[c];
|
|
3360
|
+
const d = (by0 - cy0) * (ax0 - cx0) + (cx0 - bx0) * (ay0 - cy0);
|
|
3361
|
+
if (Math.abs(d) < 1e-9) continue;
|
|
3362
|
+
const u = ((by0 - cy0) * (x - cx0) + (cx0 - bx0) * (y - cy0)) / d;
|
|
3363
|
+
const v = ((cy0 - ay0) * (x - cx0) + (ax0 - cx0) * (y - cy0)) / d;
|
|
3364
|
+
const w = 1 - u - v;
|
|
3365
|
+
if (u < -1e-6 || v < -1e-6 || w < -1e-6) continue;
|
|
3366
|
+
return u * xs[a] + v * xs[b] + w * xs[c];
|
|
3367
|
+
}
|
|
3368
|
+
return x + field(role)(x, y, ax, 0)[0];
|
|
3120
3369
|
};
|
|
3121
3370
|
}
|
|
3122
3371
|
|
|
@@ -3193,12 +3442,20 @@ function buildFaceMesh(frame, b, head, neckCells) {
|
|
|
3193
3442
|
frame.axisX - neck2.waist,
|
|
3194
3443
|
frame.axisX + neck2.waist
|
|
3195
3444
|
);
|
|
3445
|
+
if (neck2.bandEnd !== void 0)
|
|
3446
|
+
at.push(frame.axisX - neck2.bandEnd, frame.axisX + neck2.bandEnd);
|
|
3196
3447
|
}
|
|
3448
|
+
const placed = /* @__PURE__ */ new Set();
|
|
3197
3449
|
for (const k of at) {
|
|
3198
3450
|
if (k <= x0 || k >= x1) continue;
|
|
3199
|
-
|
|
3200
|
-
|
|
3201
|
-
|
|
3451
|
+
if ([...placed].some((i) => Math.abs(xs2[i] - k) < 0.5)) continue;
|
|
3452
|
+
const near = xs2.findIndex(
|
|
3453
|
+
(x, i) => !placed.has(i) && Math.abs(x - k) < 0.3 * step
|
|
3454
|
+
);
|
|
3455
|
+
if (near > 0 && near < n) {
|
|
3456
|
+
xs2[near] = k;
|
|
3457
|
+
placed.add(near);
|
|
3458
|
+
} else if (near < 0) placed.add(xs2.push(k) - 1);
|
|
3202
3459
|
}
|
|
3203
3460
|
return xs2.sort((a, b2) => a - b2);
|
|
3204
3461
|
};
|
|
@@ -3214,7 +3471,7 @@ function buildFaceMesh(frame, b, head, neckCells) {
|
|
|
3214
3471
|
);
|
|
3215
3472
|
const sampleBelow = (x) => Math.max(
|
|
3216
3473
|
1,
|
|
3217
|
-
SAMPLE_BELOW * frame.hh *
|
|
3474
|
+
SAMPLE_BELOW * frame.hh * fadeToOutline(Math.abs(x - frame.axisX), neck)
|
|
3218
3475
|
);
|
|
3219
3476
|
let highest = -Infinity;
|
|
3220
3477
|
for (const x of xs2) {
|
|
@@ -3666,8 +3923,7 @@ function eyesInPlate(ctx, m) {
|
|
|
3666
3923
|
function chinOverNeck(ctx, m) {
|
|
3667
3924
|
const { frame } = ctx;
|
|
3668
3925
|
if (frame.neck === void 0) return true;
|
|
3669
|
-
|
|
3670
|
-
return Math.abs(f(frame.axisX, frame.chinY, 30, 0)[0]) <= frame.neck.half;
|
|
3926
|
+
return chinSlide(m) <= frame.neck.half;
|
|
3671
3927
|
}
|
|
3672
3928
|
function strandHeld(ctx, m) {
|
|
3673
3929
|
const land2 = analyticLander(m);
|
|
@@ -3982,10 +4238,32 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
3982
4238
|
checkedKeys("turnTargets", options.turnTargets, TURN_TARGET_KEYS);
|
|
3983
4239
|
const targets = hasNose ? resolveTurnTargets(options.turnTargets, plateHalf) : { given: /* @__PURE__ */ new Set() };
|
|
3984
4240
|
const turnOptions = hasNose ? options : {};
|
|
3985
|
-
const
|
|
4241
|
+
const frameOptions = {
|
|
3986
4242
|
headHalfWidth: targets.headHalfWidth,
|
|
3987
4243
|
headEdges: targets.headHalfWidth !== void 0 ? options.headEdges : void 0
|
|
4244
|
+
};
|
|
4245
|
+
const solveFrame = buildHeadFrame(layers, frameOptions);
|
|
4246
|
+
const ctx = solveContext(solveFrame, byRole, turnOptions, hasNose);
|
|
4247
|
+
const boxes = Object.fromEntries(
|
|
4248
|
+
["eye_L", "eye_R", "brow_L", "brow_R"].filter(has).map((r) => [r, box(r)])
|
|
4249
|
+
);
|
|
4250
|
+
const landmarks = {
|
|
4251
|
+
boxes,
|
|
4252
|
+
noseAt: ctx.noseAt,
|
|
4253
|
+
noseTopY: ctx.noseBox?.y1,
|
|
4254
|
+
mouthAt: ctx.mouthAt,
|
|
4255
|
+
hairTop: has("hair_front") ? box("hair_front").y1 : solveFrame.face.y1,
|
|
4256
|
+
// The field reads the grid the mesh is built on (the rebuilt frame below
|
|
4257
|
+
// differs only in the jaw's cut, which the grid does not read).
|
|
4258
|
+
hairFrontGrid: has("hair_front") ? hairFrontGrid(box("hair_front"), solveFrame, boxes) : void 0
|
|
4259
|
+
};
|
|
4260
|
+
const build = (q) => buildTurn(solveFrame, landmarks, q);
|
|
4261
|
+
const fit = fitTurn(ctx, targets, style, build);
|
|
4262
|
+
const frame = buildHeadFrame(layers, {
|
|
4263
|
+
...frameOptions,
|
|
4264
|
+
chinSlide: chinSlide(fit.model)
|
|
3988
4265
|
});
|
|
4266
|
+
const turn = { ...fit.model, frame };
|
|
3989
4267
|
const parts = [];
|
|
3990
4268
|
const reach = /* @__PURE__ */ new Map();
|
|
3991
4269
|
let regionOf = [];
|
|
@@ -3999,7 +4277,8 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
3999
4277
|
parts.length,
|
|
4000
4278
|
frame,
|
|
4001
4279
|
byRole,
|
|
4002
|
-
style
|
|
4280
|
+
style,
|
|
4281
|
+
landmarks.hairFrontGrid
|
|
4003
4282
|
);
|
|
4004
4283
|
if (built.region !== void 0) {
|
|
4005
4284
|
regionOf = built.region;
|
|
@@ -4008,19 +4287,6 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
4008
4287
|
reach.set(spec.role, built.reach);
|
|
4009
4288
|
parts.push(built.part);
|
|
4010
4289
|
}
|
|
4011
|
-
const ctx = solveContext(frame, byRole, turnOptions, hasNose);
|
|
4012
|
-
const landmarks = {
|
|
4013
|
-
boxes: Object.fromEntries(
|
|
4014
|
-
["eye_L", "eye_R", "brow_L", "brow_R"].filter(has).map((r) => [r, box(r)])
|
|
4015
|
-
),
|
|
4016
|
-
noseAt: ctx.noseAt,
|
|
4017
|
-
noseTopY: ctx.noseBox?.y1,
|
|
4018
|
-
mouthAt: ctx.mouthAt,
|
|
4019
|
-
hairTop: has("hair_front") ? box("hair_front").y1 : frame.face.y1
|
|
4020
|
-
};
|
|
4021
|
-
const build = (q) => buildTurn(frame, landmarks, q);
|
|
4022
|
-
const fit = fitTurn(ctx, targets, style, build);
|
|
4023
|
-
const turn = fit.model;
|
|
4024
4290
|
const grids = /* @__PURE__ */ new Map();
|
|
4025
4291
|
for (const family of Object.keys(WARP_ID)) {
|
|
4026
4292
|
const members = parts.filter((p) => roleSpec(p.id).family === family);
|
|
@@ -4103,7 +4369,7 @@ function plateFields(turn, region, head) {
|
|
|
4103
4369
|
const neck = neckField(turn);
|
|
4104
4370
|
return (i) => region[i] === "ear" ? ear : region[i] === "neck" ? neck : head;
|
|
4105
4371
|
}
|
|
4106
|
-
function buildPart(spec, b, order, frame, byRole, style) {
|
|
4372
|
+
function buildPart(spec, b, order, frame, byRole, style, frontGrid) {
|
|
4107
4373
|
const box = (role) => boxOfLayer(byRole.get(role));
|
|
4108
4374
|
const part = {
|
|
4109
4375
|
id: spec.role,
|
|
@@ -4126,30 +4392,15 @@ function buildPart(spec, b, order, frame, byRole, style) {
|
|
|
4126
4392
|
mesh = fm.mesh;
|
|
4127
4393
|
region = fm.region;
|
|
4128
4394
|
headStart = fm.headStart;
|
|
4395
|
+
} else if (spec.role === "hair_front") {
|
|
4396
|
+
mesh = columnMesh(b, frontGrid);
|
|
4129
4397
|
} else if (spec.family !== "body") {
|
|
4130
4398
|
const cells = MESH_CELLS[spec.role] ?? FEATURE_MESH_CELLS;
|
|
4131
4399
|
const px = Math.min(cells.px, meshScale(spec.role, frame));
|
|
4132
|
-
|
|
4133
|
-
|
|
4134
|
-
|
|
4135
|
-
|
|
4136
|
-
["eye_L", "eye_R"].filter((r) => byRole.has(r)).map((r) => [r, box(r)])
|
|
4137
|
-
);
|
|
4138
|
-
const { inner, left, right } = hairFrontBends(frame, boxes);
|
|
4139
|
-
mesh = columnMesh(
|
|
4140
|
-
b,
|
|
4141
|
-
[
|
|
4142
|
-
frame.axisX - left,
|
|
4143
|
-
frame.axisX - inner,
|
|
4144
|
-
frame.axisX + inner,
|
|
4145
|
-
frame.axisX + right
|
|
4146
|
-
],
|
|
4147
|
-
cols,
|
|
4148
|
-
rows
|
|
4149
|
-
);
|
|
4150
|
-
} else {
|
|
4151
|
-
mesh = gridMesh(cols, rows);
|
|
4152
|
-
}
|
|
4400
|
+
mesh = gridMesh(
|
|
4401
|
+
cellsFor(bw(b), px, cells.min, cells.max),
|
|
4402
|
+
cellsFor(bh(b), px, cells.min, cells.max)
|
|
4403
|
+
);
|
|
4153
4404
|
}
|
|
4154
4405
|
if (mesh !== void 0) part.mesh = mesh;
|
|
4155
4406
|
const side = spec.role.endsWith("_L") ? "L" : "R";
|
|
@@ -4268,16 +4519,35 @@ function buildPart(spec, b, order, frame, byRole, style) {
|
|
|
4268
4519
|
headStart
|
|
4269
4520
|
};
|
|
4270
4521
|
}
|
|
4271
|
-
function
|
|
4522
|
+
function hairFrontGrid(b, frame, boxes) {
|
|
4523
|
+
const cells = MESH_CELLS.hair_front;
|
|
4524
|
+
const px = Math.min(cells.px, meshScale("hair_front", frame));
|
|
4525
|
+
const cols = cellsFor(bw(b), px, cells.min, cells.max);
|
|
4526
|
+
const rows = cellsFor(bh(b), px, cells.min, cells.max);
|
|
4527
|
+
const { inner, left, right } = hairFrontBends(frame, boxes);
|
|
4272
4528
|
const step = bw(b) / cols;
|
|
4273
4529
|
const xs = Array.from({ length: cols + 1 }, (_, c) => b.x0 + c * step);
|
|
4274
|
-
for (const x of
|
|
4530
|
+
for (const x of [
|
|
4531
|
+
frame.axisX - left,
|
|
4532
|
+
frame.axisX - inner,
|
|
4533
|
+
frame.axisX + inner,
|
|
4534
|
+
frame.axisX + right
|
|
4535
|
+
]) {
|
|
4275
4536
|
if (x <= b.x0 + 0.25 || x >= b.x1 - 0.25) continue;
|
|
4276
4537
|
const near = xs.findIndex((v) => Math.abs(v - x) < 0.3 * step);
|
|
4277
4538
|
if (near > 0 && near < xs.length - 1) xs[near] = x;
|
|
4278
4539
|
else if (near < 0) xs.push(x);
|
|
4279
4540
|
}
|
|
4280
4541
|
xs.sort((p, q) => p - q);
|
|
4542
|
+
const ys = Array.from(
|
|
4543
|
+
{ length: rows + 1 },
|
|
4544
|
+
(_, r) => b.y1 - bh(b) * r / rows
|
|
4545
|
+
);
|
|
4546
|
+
return { xs, ys };
|
|
4547
|
+
}
|
|
4548
|
+
function columnMesh(b, grid) {
|
|
4549
|
+
const { xs } = grid;
|
|
4550
|
+
const rows = grid.ys.length - 1;
|
|
4281
4551
|
const vertices = [];
|
|
4282
4552
|
const uvs = [];
|
|
4283
4553
|
for (let r = 0; r <= rows; r++) {
|