@ignix-social/editor 0.1.0

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Files changed (586) hide show
  1. package/LICENSE +190 -0
  2. package/NOTICE +54 -0
  3. package/README.md +23 -0
  4. package/bin/ignix-editor.mjs +8 -0
  5. package/package.json +53 -0
  6. package/patches/index.mjs +53 -0
  7. package/scripts/build-ffmpeg-macos.sh +35 -0
  8. package/scripts/build-whisper-macos.sh +21 -0
  9. package/scripts/vendor.mjs +41 -0
  10. package/skills/ignix-editor/SKILL.md +132 -0
  11. package/src/audio.mjs +31 -0
  12. package/src/binaries.json +46 -0
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  14. package/src/cli.mjs +254 -0
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  16. package/src/runtime/ignix-frame.js +92 -0
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  586. package/vendor/hyperframes/package.json +80 -0
@@ -0,0 +1,682 @@
1
+ import { createRequire as __hf_createRequire } from "node:module";
2
+ import { fileURLToPath as __hf_fileURLToPath } from "node:url";
3
+ import { dirname as __hf_dirname } from "node:path";
4
+ var require = __hf_createRequire(import.meta.url);
5
+ var __filename = __hf_fileURLToPath(import.meta.url);
6
+ var __dirname = __hf_dirname(__filename);
7
+
8
+ // ../engine/src/utils/shaderTransitions.ts
9
+ var PQ_M1 = 0.1593017578125;
10
+ var PQ_M2 = 78.84375;
11
+ var PQ_C1 = 0.8359375;
12
+ var PQ_C2 = 18.8515625;
13
+ var PQ_C3 = 18.6875;
14
+ function pqEotf(signal) {
15
+ const sp = Math.pow(Math.max(0, signal), 1 / PQ_M2);
16
+ const num = Math.max(sp - PQ_C1, 0);
17
+ const den = PQ_C2 - PQ_C3 * sp;
18
+ return den > 0 ? Math.pow(num / den, 1 / PQ_M1) : 0;
19
+ }
20
+ function pqOetf(linear) {
21
+ const lp = Math.pow(Math.max(0, linear), PQ_M1);
22
+ return Math.pow((PQ_C1 + PQ_C2 * lp) / (1 + PQ_C3 * lp), PQ_M2);
23
+ }
24
+ function hlgEotf(signal) {
25
+ const a = 0.17883277;
26
+ const b = 1 - 4 * a;
27
+ const c = 0.5 - a * Math.log(4 * a);
28
+ if (signal <= 0.5) {
29
+ return signal * signal / 3;
30
+ }
31
+ return (Math.exp((signal - c) / a) + b) / 12;
32
+ }
33
+ function hlgOetf(linear) {
34
+ const a = 0.17883277;
35
+ const b = 1 - 4 * a;
36
+ const c = 0.5 - a * Math.log(4 * a);
37
+ if (linear <= 1 / 12) {
38
+ return Math.sqrt(3 * linear);
39
+ }
40
+ return a * Math.log(12 * linear - b) + c;
41
+ }
42
+ function buildLut(fn) {
43
+ const lut = new Uint16Array(65536);
44
+ for (let i = 0; i < 65536; i++) {
45
+ lut[i] = Math.round(fn(i / 65535) * 65535);
46
+ }
47
+ return lut;
48
+ }
49
+ var pqToLinearLut = null;
50
+ var linearToPqLut = null;
51
+ var hlgToLinearLut = null;
52
+ var linearToHlgLut = null;
53
+ function getPqToLinearLut() {
54
+ if (!pqToLinearLut) pqToLinearLut = buildLut(pqEotf);
55
+ return pqToLinearLut;
56
+ }
57
+ function getLinearToPqLut() {
58
+ if (!linearToPqLut) linearToPqLut = buildLut(pqOetf);
59
+ return linearToPqLut;
60
+ }
61
+ function getHlgToLinearLut() {
62
+ if (!hlgToLinearLut) hlgToLinearLut = buildLut(hlgEotf);
63
+ return hlgToLinearLut;
64
+ }
65
+ function getLinearToHlgLut() {
66
+ if (!linearToHlgLut) linearToHlgLut = buildLut(hlgOetf);
67
+ return linearToHlgLut;
68
+ }
69
+ function hdrToLinear(buf, transfer) {
70
+ const lut = transfer === "pq" ? getPqToLinearLut() : getHlgToLinearLut();
71
+ const len = buf.length / 2;
72
+ for (let i = 0; i < len; i++) {
73
+ const off = i * 2;
74
+ buf.writeUInt16LE(lut[buf.readUInt16LE(off)] ?? 0, off);
75
+ }
76
+ }
77
+ function linearToHdr(buf, transfer) {
78
+ const lut = transfer === "pq" ? getLinearToPqLut() : getLinearToHlgLut();
79
+ const len = buf.length / 2;
80
+ for (let i = 0; i < len; i++) {
81
+ const off = i * 2;
82
+ buf.writeUInt16LE(lut[buf.readUInt16LE(off)] ?? 0, off);
83
+ }
84
+ }
85
+ var HLG_OOTF_LW = 1e3;
86
+ var HLG_OOTF_GAMMA = 1.2 * Math.pow(1.111, Math.log2(HLG_OOTF_LW / 1e3));
87
+ function hlgSceneToPqDisplay(sceneLinear) {
88
+ const displayNits = HLG_OOTF_LW * Math.pow(Math.max(0, sceneLinear), HLG_OOTF_GAMMA);
89
+ return displayNits / 1e4;
90
+ }
91
+ function pqDisplayToHlgScene(displayNormalized) {
92
+ const displayNits = displayNormalized * 1e4;
93
+ return Math.pow(Math.max(0, displayNits / HLG_OOTF_LW), 1 / HLG_OOTF_GAMMA);
94
+ }
95
+ var hlgToPqLut = null;
96
+ var pqToHlgLut = null;
97
+ function getHlgToPqLut() {
98
+ if (!hlgToPqLut) hlgToPqLut = buildLut((v) => pqOetf(hlgSceneToPqDisplay(hlgEotf(v))));
99
+ return hlgToPqLut;
100
+ }
101
+ function getPqToHlgLut() {
102
+ if (!pqToHlgLut) pqToHlgLut = buildLut((v) => hlgOetf(pqDisplayToHlgScene(pqEotf(v))));
103
+ return pqToHlgLut;
104
+ }
105
+ function convertTransfer(buf, from, to) {
106
+ if (from === to) return;
107
+ const lut = from === "hlg" ? getHlgToPqLut() : getPqToHlgLut();
108
+ const len = buf.length / 2;
109
+ for (let i = 0; i < len; i++) {
110
+ const off = i * 2;
111
+ buf.writeUInt16LE(lut[buf.readUInt16LE(off)] ?? 0, off);
112
+ }
113
+ }
114
+ function sampleRgb48le(buf, u, v, w, h) {
115
+ const uc = Math.max(0, Math.min(1, u));
116
+ const vc = Math.max(0, Math.min(1, v));
117
+ const sx = uc * (w - 1);
118
+ const sy = vc * (h - 1);
119
+ const x0 = Math.floor(sx);
120
+ const y0 = Math.floor(sy);
121
+ const x1 = Math.min(x0 + 1, w - 1);
122
+ const y1 = Math.min(y0 + 1, h - 1);
123
+ const fx = sx - x0;
124
+ const fy = sy - y0;
125
+ const w00 = (1 - fx) * (1 - fy);
126
+ const w10 = fx * (1 - fy);
127
+ const w01 = (1 - fx) * fy;
128
+ const w11 = fx * fy;
129
+ const off00 = (y0 * w + x0) * 6;
130
+ const off10 = (y0 * w + x1) * 6;
131
+ const off01 = (y1 * w + x0) * 6;
132
+ const off11 = (y1 * w + x1) * 6;
133
+ const r = Math.round(
134
+ buf.readUInt16LE(off00) * w00 + buf.readUInt16LE(off10) * w10 + buf.readUInt16LE(off01) * w01 + buf.readUInt16LE(off11) * w11
135
+ );
136
+ const g = Math.round(
137
+ buf.readUInt16LE(off00 + 2) * w00 + buf.readUInt16LE(off10 + 2) * w10 + buf.readUInt16LE(off01 + 2) * w01 + buf.readUInt16LE(off11 + 2) * w11
138
+ );
139
+ const b = Math.round(
140
+ buf.readUInt16LE(off00 + 4) * w00 + buf.readUInt16LE(off10 + 4) * w10 + buf.readUInt16LE(off01 + 4) * w01 + buf.readUInt16LE(off11 + 4) * w11
141
+ );
142
+ return [r, g, b];
143
+ }
144
+ function mix16(a, b, t) {
145
+ return Math.round(a * (1 - t) + b * t);
146
+ }
147
+ function clamp16(v) {
148
+ return Math.max(0, Math.min(65535, v));
149
+ }
150
+ function smoothstep(edge0, edge1, x) {
151
+ const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
152
+ return t * t * (3 - 2 * t);
153
+ }
154
+ function hash(x, y) {
155
+ return (Math.sin(x * 127.1 + y * 311.7) * 43758.5453 % 1 + 1) % 1;
156
+ }
157
+ function vnoise(px, py) {
158
+ const ix = Math.floor(px);
159
+ const iy = Math.floor(py);
160
+ let fx = px - ix;
161
+ let fy = py - iy;
162
+ fx = fx * fx * fx * (fx * (fx * 6 - 15) + 10);
163
+ fy = fy * fy * fy * (fy * (fy * 6 - 15) + 10);
164
+ const h00 = hash(ix, iy);
165
+ const h10 = hash(ix + 1, iy);
166
+ const h01 = hash(ix, iy + 1);
167
+ const h11 = hash(ix + 1, iy + 1);
168
+ return h00 * (1 - fx) * (1 - fy) + h10 * fx * (1 - fy) + h01 * (1 - fx) * fy + h11 * fx * fy;
169
+ }
170
+ var ROT_A = 0.8;
171
+ var ROT_B = 0.6;
172
+ function fbm(px, py) {
173
+ let value = 0;
174
+ let amplitude = 0.5;
175
+ let x = px;
176
+ let y = py;
177
+ for (let i = 0; i < 5; i++) {
178
+ value += amplitude * vnoise(x, y);
179
+ const nx = ROT_A * x - ROT_B * y;
180
+ const ny = ROT_B * x + ROT_A * y;
181
+ x = nx * 2.02;
182
+ y = ny * 2.02;
183
+ amplitude *= 0.5;
184
+ }
185
+ return value;
186
+ }
187
+ var TRANSITIONS = {};
188
+ var crossfade = (from, to, out, w, h, p) => {
189
+ const inv = 1 - p;
190
+ for (let i = 0; i < w * h; i++) {
191
+ const o = i * 6;
192
+ out.writeUInt16LE(Math.round(from.readUInt16LE(o) * inv + to.readUInt16LE(o) * p), o);
193
+ out.writeUInt16LE(
194
+ Math.round(from.readUInt16LE(o + 2) * inv + to.readUInt16LE(o + 2) * p),
195
+ o + 2
196
+ );
197
+ out.writeUInt16LE(
198
+ Math.round(from.readUInt16LE(o + 4) * inv + to.readUInt16LE(o + 4) * p),
199
+ o + 4
200
+ );
201
+ }
202
+ };
203
+ TRANSITIONS["crossfade"] = crossfade;
204
+ var flashThroughWhite = (from, to, out, w, h, p) => {
205
+ const toWhite = smoothstep(0, 0.45, p);
206
+ const fromWhite = 1 - smoothstep(0.5, 1, p);
207
+ const blend = smoothstep(0.35, 0.65, p);
208
+ for (let i = 0; i < w * h; i++) {
209
+ const o = i * 6;
210
+ const fromR = mix16(from.readUInt16LE(o), 65535, toWhite);
211
+ const fromG = mix16(from.readUInt16LE(o + 2), 65535, toWhite);
212
+ const fromB = mix16(from.readUInt16LE(o + 4), 65535, toWhite);
213
+ const toR = mix16(to.readUInt16LE(o), 65535, fromWhite);
214
+ const toG = mix16(to.readUInt16LE(o + 2), 65535, fromWhite);
215
+ const toB = mix16(to.readUInt16LE(o + 4), 65535, fromWhite);
216
+ out.writeUInt16LE(mix16(fromR, toR, blend), o);
217
+ out.writeUInt16LE(mix16(fromG, toG, blend), o + 2);
218
+ out.writeUInt16LE(mix16(fromB, toB, blend), o + 4);
219
+ }
220
+ };
221
+ TRANSITIONS["flash-through-white"] = flashThroughWhite;
222
+ var chromaticSplit = (from, to, out, w, h, p) => {
223
+ for (let i = 0; i < w * h; i++) {
224
+ const ux = i % w / w;
225
+ const uy = Math.floor(i / w) / h;
226
+ const o = i * 6;
227
+ const cx = ux - 0.5;
228
+ const cy = uy - 0.5;
229
+ const fromShift = p * 0.06;
230
+ const fr = sampleRgb48le(from, ux + cx * fromShift, uy + cy * fromShift, w, h)[0];
231
+ const fg = sampleRgb48le(from, ux, uy, w, h)[1];
232
+ const fb = sampleRgb48le(from, ux - cx * fromShift, uy - cy * fromShift, w, h)[2];
233
+ const toShift = (1 - p) * 0.06;
234
+ const tr = sampleRgb48le(to, ux - cx * toShift, uy - cy * toShift, w, h)[0];
235
+ const tg = sampleRgb48le(to, ux, uy, w, h)[1];
236
+ const tb = sampleRgb48le(to, ux + cx * toShift, uy + cy * toShift, w, h)[2];
237
+ out.writeUInt16LE(clamp16(mix16(fr, tr, p)), o);
238
+ out.writeUInt16LE(clamp16(mix16(fg, tg, p)), o + 2);
239
+ out.writeUInt16LE(clamp16(mix16(fb, tb, p)), o + 4);
240
+ }
241
+ };
242
+ TRANSITIONS["chromatic-split"] = chromaticSplit;
243
+ var sdfIris = (from, to, out, w, h, p) => {
244
+ const accentBright = [65535, 55e3, 35e3];
245
+ for (let i = 0; i < w * h; i++) {
246
+ const ux = i % w / w;
247
+ const uy = Math.floor(i / w) / h;
248
+ const o = i * 6;
249
+ const ax = (ux - 0.5) * (w / h);
250
+ const ay = uy - 0.5;
251
+ const d = Math.sqrt(ax * ax + ay * ay);
252
+ const radius = p * 1.2;
253
+ const fw = 3e-3;
254
+ const edge = smoothstep(radius + fw, radius - fw, d);
255
+ const ring1 = Math.exp(-Math.abs(d - radius) * 25);
256
+ const ring2 = Math.exp(-Math.abs(d - radius + 0.04) * 20) * 0.5;
257
+ const ring3 = Math.exp(-Math.abs(d - radius + 0.08) * 15) * 0.25;
258
+ const glow = (ring1 + ring2 + ring3) * p * (1 - p) * 4;
259
+ const [fromR, fromG, fromB] = sampleRgb48le(from, ux, uy, w, h);
260
+ const [toR, toG, toB] = sampleRgb48le(to, ux, uy, w, h);
261
+ out.writeUInt16LE(clamp16(mix16(fromR, toR, edge) + accentBright[0] * glow * 0.6), o);
262
+ out.writeUInt16LE(clamp16(mix16(fromG, toG, edge) + accentBright[1] * glow * 0.6), o + 2);
263
+ out.writeUInt16LE(clamp16(mix16(fromB, toB, edge) + accentBright[2] * glow * 0.6), o + 4);
264
+ }
265
+ };
266
+ TRANSITIONS["sdf-iris"] = sdfIris;
267
+ function glitchRand(x, y) {
268
+ return (Math.sin(x * 12.9898 + y * 78.233) * 43758.5453 % 1 + 1) % 1;
269
+ }
270
+ var glitch = (from, to, out, w, h, p) => {
271
+ const intensity = p * (1 - p) * 4;
272
+ for (let i = 0; i < w * h; i++) {
273
+ const ux = i % w / w;
274
+ const uy = Math.floor(i / w) / h;
275
+ const o = i * 6;
276
+ const lineY = Math.floor(uy * 60) / 60;
277
+ const lineDisp = (glitchRand(lineY, Math.floor(p * 17)) - 0.5) * 0.18 * intensity;
278
+ const blockX = Math.floor(ux * 12);
279
+ const blockY = Math.floor(uy * 8);
280
+ const progressStep = Math.floor(p * 11);
281
+ const br = glitchRand(blockX + progressStep, blockY + progressStep);
282
+ const ba = (br >= 0.83 ? 1 : 0) * intensity;
283
+ const bdx = (glitchRand(blockX * 2.1, blockY * 2.1) - 0.5) * 0.35 * ba;
284
+ const bdy = (glitchRand(blockX * 3.7, blockY * 3.7) - 0.5) * 0.35 * ba;
285
+ const uvx = Math.max(0, Math.min(1, ux + lineDisp + bdx));
286
+ const uvy = Math.max(0, Math.min(1, uy + bdy));
287
+ const shift = intensity * 0.035;
288
+ const r = sampleRgb48le(from, uvx + shift, uvy, w, h)[0];
289
+ const g = sampleRgb48le(from, uvx, uvy, w, h)[1];
290
+ const b = sampleRgb48le(from, uvx - shift, uvy, w, h)[2];
291
+ let cr = r / 65535;
292
+ let cg = g / 65535;
293
+ let cb = b / 65535;
294
+ const scanline = (uy * h * 0.5 % 1 + 1) % 1 >= 0.5 ? 0.05 * intensity : 0;
295
+ cr -= scanline;
296
+ cg -= scanline;
297
+ cb -= scanline;
298
+ const flicker = 1 + (glitchRand(Math.floor(p * 23), 0) - 0.5) * 0.3 * intensity;
299
+ cr *= flicker;
300
+ cg *= flicker;
301
+ cb *= flicker;
302
+ const levels = 256 - (256 - 8) * (intensity * 0.5);
303
+ cr = Math.floor(cr * levels) / levels;
304
+ cg = Math.floor(cg * levels) / levels;
305
+ cb = Math.floor(cb * levels) / levels;
306
+ const [toR, toG, toB] = sampleRgb48le(to, ux, uy, w, h);
307
+ out.writeUInt16LE(clamp16(mix16(Math.round(cr * 65535), toR, p)), o);
308
+ out.writeUInt16LE(clamp16(mix16(Math.round(cg * 65535), toG, p)), o + 2);
309
+ out.writeUInt16LE(clamp16(mix16(Math.round(cb * 65535), toB, p)), o + 4);
310
+ }
311
+ };
312
+ TRANSITIONS["glitch"] = glitch;
313
+ function aces(x) {
314
+ return Math.max(0, Math.min(1, x * (2.51 * x + 0.03) / (x * (2.43 * x + 0.59) + 0.14)));
315
+ }
316
+ var lightLeak = (from, to, out, w, h, p) => {
317
+ const accent = [5e4 / 65535, 25e3 / 65535, 5e3 / 65535];
318
+ const accentBright = [65535 / 65535, 55e3 / 65535, 35e3 / 65535];
319
+ const lpx = 1.3;
320
+ const lpy = -0.2;
321
+ for (let i = 0; i < w * h; i++) {
322
+ const ux = i % w / w;
323
+ const uy = Math.floor(i / w) / h;
324
+ const o = i * 6;
325
+ const dx = ux - lpx;
326
+ const dy = uy - lpy;
327
+ const dist = Math.sqrt(dx * dx + dy * dy);
328
+ const leak = Math.max(0, Math.min(1, Math.exp(-dist * 1.8) * p * 4));
329
+ const warmR = accent[0] + (accentBright[0] - accent[0]) * dist * 0.7;
330
+ const warmG = accent[1] + (accentBright[1] - accent[1]) * dist * 0.7;
331
+ const warmB = accent[2] + (accentBright[2] - accent[2]) * dist * 0.7;
332
+ const flare = Math.exp(-Math.abs(uy - (-0.2 + ux * 0.3)) * 15) * leak * 0.3;
333
+ const [fr, fg, fb] = sampleRgb48le(from, ux, uy, w, h);
334
+ const fromR = fr / 65535;
335
+ const fromG = fg / 65535;
336
+ const fromB = fb / 65535;
337
+ const overR = aces(fromR + warmR * leak * 3 + accentBright[0] * flare);
338
+ const overG = aces(fromG + warmG * leak * 3 + accentBright[1] * flare);
339
+ const overB = aces(fromB + warmB * leak * 3 + accentBright[2] * flare);
340
+ const [toR, toG, toB] = sampleRgb48le(to, ux, uy, w, h);
341
+ const blend = smoothstep(0.15, 0.85, p);
342
+ out.writeUInt16LE(clamp16(mix16(Math.round(overR * 65535), toR, blend)), o);
343
+ out.writeUInt16LE(clamp16(mix16(Math.round(overG * 65535), toG, blend)), o + 2);
344
+ out.writeUInt16LE(clamp16(mix16(Math.round(overB * 65535), toB, blend)), o + 4);
345
+ }
346
+ };
347
+ TRANSITIONS["light-leak"] = lightLeak;
348
+ var crossWarpMorph = (from, to, out, w, h, p) => {
349
+ for (let i = 0; i < w * h; i++) {
350
+ const ux = i % w / w;
351
+ const uy = Math.floor(i / w) / h;
352
+ const o = i * 6;
353
+ const dispX = fbm(ux * 3, uy * 3) - 0.5;
354
+ const dispY = fbm(ux * 3 + 7.3, uy * 3 + 3.7) - 0.5;
355
+ const fromUx = Math.max(0, Math.min(1, ux + dispX * p * 0.5));
356
+ const fromUy = Math.max(0, Math.min(1, uy + dispY * p * 0.5));
357
+ const toUx = Math.max(0, Math.min(1, ux - dispX * (1 - p) * 0.5));
358
+ const toUy = Math.max(0, Math.min(1, uy - dispY * (1 - p) * 0.5));
359
+ const [fromR, fromG, fromB] = sampleRgb48le(from, fromUx, fromUy, w, h);
360
+ const [toR, toG, toB] = sampleRgb48le(to, toUx, toUy, w, h);
361
+ const n = fbm(ux * 4 + 3.1, uy * 4 + 1.7);
362
+ const blend = smoothstep(0.4, 0.6, n + p * 1.2 - 0.6);
363
+ out.writeUInt16LE(clamp16(mix16(fromR, toR, blend)), o);
364
+ out.writeUInt16LE(clamp16(mix16(fromG, toG, blend)), o + 2);
365
+ out.writeUInt16LE(clamp16(mix16(fromB, toB, blend)), o + 4);
366
+ }
367
+ };
368
+ TRANSITIONS["cross-warp-morph"] = crossWarpMorph;
369
+ var whipPan = (from, to, out, w, h, p) => {
370
+ const fromOff = p * 1.5;
371
+ const toOff = (1 - p) * 1.5;
372
+ for (let i = 0; i < w * h; i++) {
373
+ const ux = i % w / w;
374
+ const uy = Math.floor(i / w) / h;
375
+ const o = i * 6;
376
+ let fromR = 0, fromG = 0, fromB = 0;
377
+ for (let s = 0; s < 10; s++) {
378
+ const f = s / 10;
379
+ const fuv = Math.max(0, Math.min(1, ux + fromOff + p * 0.08 * f));
380
+ const [r, g, b] = sampleRgb48le(from, fuv, uy, w, h);
381
+ fromR += r;
382
+ fromG += g;
383
+ fromB += b;
384
+ }
385
+ fromR /= 10;
386
+ fromG /= 10;
387
+ fromB /= 10;
388
+ let toR = 0, toG = 0, toB = 0;
389
+ for (let s = 0; s < 10; s++) {
390
+ const f = s / 10;
391
+ const tuv = Math.max(0, Math.min(1, ux - toOff - (1 - p) * 0.08 * f));
392
+ const [r, g, b] = sampleRgb48le(to, tuv, uy, w, h);
393
+ toR += r;
394
+ toG += g;
395
+ toB += b;
396
+ }
397
+ toR /= 10;
398
+ toG /= 10;
399
+ toB /= 10;
400
+ out.writeUInt16LE(clamp16(mix16(Math.round(fromR), Math.round(toR), p)), o);
401
+ out.writeUInt16LE(clamp16(mix16(Math.round(fromG), Math.round(toG), p)), o + 2);
402
+ out.writeUInt16LE(clamp16(mix16(Math.round(fromB), Math.round(toB), p)), o + 4);
403
+ }
404
+ };
405
+ TRANSITIONS["whip-pan"] = whipPan;
406
+ var cinematicZoom = (from, to, out, w, h, p) => {
407
+ const fromS = p * 0.08;
408
+ const toS = (1 - p) * 0.06;
409
+ for (let i = 0; i < w * h; i++) {
410
+ const ux = i % w / w;
411
+ const uy = Math.floor(i / w) / h;
412
+ const o = i * 6;
413
+ const dx = ux - 0.5;
414
+ const dy = uy - 0.5;
415
+ let fr = 0, fg = 0, fb = 0;
416
+ for (let s = 0; s < 12; s++) {
417
+ const f = s / 12;
418
+ const rr = sampleRgb48le(
419
+ from,
420
+ ux - dx * fromS * 1.06 * f,
421
+ uy - dy * fromS * 1.06 * f,
422
+ w,
423
+ h
424
+ )[0];
425
+ const gg = sampleRgb48le(from, ux - dx * fromS * f, uy - dy * fromS * f, w, h)[1];
426
+ const bb = sampleRgb48le(
427
+ from,
428
+ ux - dx * fromS * 0.94 * f,
429
+ uy - dy * fromS * 0.94 * f,
430
+ w,
431
+ h
432
+ )[2];
433
+ fr += rr;
434
+ fg += gg;
435
+ fb += bb;
436
+ }
437
+ fr /= 12;
438
+ fg /= 12;
439
+ fb /= 12;
440
+ let tr = 0, tg = 0, tb = 0;
441
+ for (let s = 0; s < 12; s++) {
442
+ const f = s / 12;
443
+ const rr = sampleRgb48le(to, ux + dx * toS * 1.06 * f, uy + dy * toS * 1.06 * f, w, h)[0];
444
+ const gg = sampleRgb48le(to, ux + dx * toS * f, uy + dy * toS * f, w, h)[1];
445
+ const bb = sampleRgb48le(to, ux + dx * toS * 0.94 * f, uy + dy * toS * 0.94 * f, w, h)[2];
446
+ tr += rr;
447
+ tg += gg;
448
+ tb += bb;
449
+ }
450
+ tr /= 12;
451
+ tg /= 12;
452
+ tb /= 12;
453
+ out.writeUInt16LE(clamp16(mix16(Math.round(fr), Math.round(tr), p)), o);
454
+ out.writeUInt16LE(clamp16(mix16(Math.round(fg), Math.round(tg), p)), o + 2);
455
+ out.writeUInt16LE(clamp16(mix16(Math.round(fb), Math.round(tb), p)), o + 4);
456
+ }
457
+ };
458
+ TRANSITIONS["cinematic-zoom"] = cinematicZoom;
459
+ var gravitationalLens = (from, to, out, w, h, p) => {
460
+ for (let i = 0; i < w * h; i++) {
461
+ const ux = i % w / w;
462
+ const uy = Math.floor(i / w) / h;
463
+ const o = i * 6;
464
+ const uvx = ux - 0.5;
465
+ const uvy = uy - 0.5;
466
+ const dist = Math.sqrt(uvx * uvx + uvy * uvy);
467
+ const pull = p * 2;
468
+ const warpStr = pull * 0.3 / (dist + 0.1);
469
+ const warpedX = Math.max(0, Math.min(1, ux - uvx * warpStr));
470
+ const warpedY = Math.max(0, Math.min(1, uy - uvy * warpStr));
471
+ const [, ag] = sampleRgb48le(from, warpedX, warpedY, w, h);
472
+ const horizon = smoothstep(0, 0.3, dist / (1 - p * 0.85 + 1e-3));
473
+ const shift = pull * 0.02 / (dist + 0.2);
474
+ const rSampX = Math.max(0, Math.min(1, ux - uvx * (warpStr + shift)));
475
+ const rSampY = Math.max(0, Math.min(1, uy - uvy * (warpStr + shift)));
476
+ const bSampX = Math.max(0, Math.min(1, ux - uvx * (warpStr - shift)));
477
+ const bSampY = Math.max(0, Math.min(1, uy - uvy * (warpStr - shift)));
478
+ const ar = sampleRgb48le(from, rSampX, rSampY, w, h)[0];
479
+ const ab = sampleRgb48le(from, bSampX, bSampY, w, h)[2];
480
+ const lensedR = Math.round(ar * horizon);
481
+ const lensedG = Math.round(ag * horizon);
482
+ const lensedB = Math.round(ab * horizon);
483
+ const [toR, toG, toB] = sampleRgb48le(to, ux, uy, w, h);
484
+ const blend = smoothstep(0.3, 0.9, p);
485
+ out.writeUInt16LE(clamp16(mix16(lensedR, toR, blend)), o);
486
+ out.writeUInt16LE(clamp16(mix16(lensedG, toG, blend)), o + 2);
487
+ out.writeUInt16LE(clamp16(mix16(lensedB, toB, blend)), o + 4);
488
+ }
489
+ };
490
+ TRANSITIONS["gravitational-lens"] = gravitationalLens;
491
+ var rippleWaves = (from, to, out, w, h, p) => {
492
+ const accentBright = [65535, 55e3, 35e3];
493
+ for (let i = 0; i < w * h; i++) {
494
+ const ux = i % w / w;
495
+ const uy = Math.floor(i / w) / h;
496
+ const o = i * 6;
497
+ const uvx = ux - 0.5;
498
+ const uvy = uy - 0.5;
499
+ const dist = Math.sqrt(uvx * uvx + uvy * uvy);
500
+ const nux = uvx + 1e-3;
501
+ const nuy = uvy + 1e-3;
502
+ const nlen = Math.sqrt(nux * nux + nuy * nuy);
503
+ const dirx = nux / nlen;
504
+ const diry = nuy / nlen;
505
+ const fromAmp = p * 0.04;
506
+ const fw1 = Math.exp(Math.sin(dist * 25 - p * 12) - 1);
507
+ const fw2 = Math.exp(Math.sin(dist * 50 - p * 18) - 1) * 0.5;
508
+ const fromUx = Math.max(0, Math.min(1, ux + dirx * (fw1 + fw2) * fromAmp));
509
+ const fromUy = Math.max(0, Math.min(1, uy + diry * (fw1 + fw2) * fromAmp));
510
+ const toAmp = (1 - p) * 0.04;
511
+ const tw1 = Math.exp(Math.sin(dist * 25 + p * 12) - 1);
512
+ const tw2 = Math.exp(Math.sin(dist * 50 + p * 18) - 1) * 0.5;
513
+ const toUx = Math.max(0, Math.min(1, ux - dirx * (tw1 + tw2) * toAmp));
514
+ const toUy = Math.max(0, Math.min(1, uy - diry * (tw1 + tw2) * toAmp));
515
+ const [fromR, fromG, fromB] = sampleRgb48le(from, fromUx, fromUy, w, h);
516
+ const [toR, toG, toB] = sampleRgb48le(to, toUx, toUy, w, h);
517
+ const peak = fw1 * p;
518
+ const tintR = accentBright[0] * peak * 0.1;
519
+ const tintG = accentBright[1] * peak * 0.1;
520
+ const tintB = accentBright[2] * peak * 0.1;
521
+ out.writeUInt16LE(clamp16(mix16(Math.round(fromR + tintR), toR, p)), o);
522
+ out.writeUInt16LE(clamp16(mix16(Math.round(fromG + tintG), toG, p)), o + 2);
523
+ out.writeUInt16LE(clamp16(mix16(Math.round(fromB + tintB), toB, p)), o + 4);
524
+ }
525
+ };
526
+ TRANSITIONS["ripple-waves"] = rippleWaves;
527
+ var swirlVortex = (from, to, out, w, h, p) => {
528
+ for (let i = 0; i < w * h; i++) {
529
+ const ux = i % w / w;
530
+ const uy = Math.floor(i / w) / h;
531
+ const o = i * 6;
532
+ const uvx = ux - 0.5;
533
+ const uvy = uy - 0.5;
534
+ const dist = Math.sqrt(uvx * uvx + uvy * uvy);
535
+ const warp = fbm(ux * 4, uy * 4) * 0.5;
536
+ const fromAng = p * (1 - dist) * 10 + warp * p * 3;
537
+ const fs = Math.sin(fromAng);
538
+ const fc = Math.cos(fromAng);
539
+ const fromUx = Math.max(0, Math.min(1, uvx * fc - uvy * fs + 0.5));
540
+ const fromUy = Math.max(0, Math.min(1, uvx * fs + uvy * fc + 0.5));
541
+ const toAng = -(1 - p) * (1 - dist) * 10 - warp * (1 - p) * 3;
542
+ const ts = Math.sin(toAng);
543
+ const tc = Math.cos(toAng);
544
+ const toUx = Math.max(0, Math.min(1, uvx * tc - uvy * ts + 0.5));
545
+ const toUy = Math.max(0, Math.min(1, uvx * ts + uvy * tc + 0.5));
546
+ const [fromR, fromG, fromB] = sampleRgb48le(from, fromUx, fromUy, w, h);
547
+ const [toR, toG, toB] = sampleRgb48le(to, toUx, toUy, w, h);
548
+ out.writeUInt16LE(clamp16(mix16(fromR, toR, p)), o);
549
+ out.writeUInt16LE(clamp16(mix16(fromG, toG, p)), o + 2);
550
+ out.writeUInt16LE(clamp16(mix16(fromB, toB, p)), o + 4);
551
+ }
552
+ };
553
+ TRANSITIONS["swirl-vortex"] = swirlVortex;
554
+ var thermalDistortion = (from, to, out, w, h, p) => {
555
+ const accentBright = [65535, 55e3, 35e3];
556
+ for (let i = 0; i < w * h; i++) {
557
+ const ux = i % w / w;
558
+ const uy = Math.floor(i / w) / h;
559
+ const o = i * 6;
560
+ const heat = p * 1.5;
561
+ const yFade = smoothstep(1, 0, uy);
562
+ const shimmer = Math.sin(uy * 40 + fbm(ux * 6, uy * 6) * 8) * fbm(ux * 3 + 0, uy * 3 + p * 2);
563
+ const dispX = shimmer * heat * 0.03 * yFade;
564
+ const fromUx = Math.max(0, Math.min(1, ux + dispX));
565
+ const [fromR, fromG, fromB] = sampleRgb48le(from, fromUx, uy, w, h);
566
+ const invShimmer = Math.sin(uy * 40 + fbm(ux * 6 + 3, uy * 6 + 3) * 8) * fbm(ux * 3 + 3, uy * 3 + p * 2);
567
+ const dispX2 = invShimmer * (1 - p) * 0.03 * yFade;
568
+ const toUx = Math.max(0, Math.min(1, ux + dispX2));
569
+ const [toR, toG, toB] = sampleRgb48le(to, toUx, uy, w, h);
570
+ const haze = heat * yFade * 0.15 * (1 - p);
571
+ out.writeUInt16LE(clamp16(mix16(fromR, toR, p) + Math.round(accentBright[0] * haze)), o);
572
+ out.writeUInt16LE(clamp16(mix16(fromG, toG, p) + Math.round(accentBright[1] * haze)), o + 2);
573
+ out.writeUInt16LE(clamp16(mix16(fromB, toB, p) + Math.round(accentBright[2] * haze)), o + 4);
574
+ }
575
+ };
576
+ TRANSITIONS["thermal-distortion"] = thermalDistortion;
577
+ var domainWarp = (from, to, out, w, h, p) => {
578
+ const accentDark = [25e3, 8e3, 2e3];
579
+ const accentBright = [65535, 55e3, 35e3];
580
+ for (let i = 0; i < w * h; i++) {
581
+ const ux = i % w / w;
582
+ const uy = Math.floor(i / w) / h;
583
+ const o = i * 6;
584
+ const qx = fbm(ux * 3, uy * 3);
585
+ const qy = fbm(ux * 3 + 5.2, uy * 3 + 1.3);
586
+ const rx = fbm(ux * 3 + qx * 4 + 1.7, uy * 3 + qy * 4 + 9.2);
587
+ const ry = fbm(ux * 3 + qx * 4 + 8.3, uy * 3 + qy * 4 + 2.8);
588
+ const n = fbm(ux * 3 + rx * 2, uy * 3 + ry * 2);
589
+ const warpDirX = (qx - 0.5) * 0.4;
590
+ const warpDirY = (qy - 0.5) * 0.4;
591
+ const aUx = Math.max(0, Math.min(1, ux + warpDirX * p));
592
+ const aUy = Math.max(0, Math.min(1, uy + warpDirY * p));
593
+ const bUx = Math.max(0, Math.min(1, ux - warpDirX * (1 - p)));
594
+ const bUy = Math.max(0, Math.min(1, uy - warpDirY * (1 - p)));
595
+ const [aR, aG, aB] = sampleRgb48le(from, aUx, aUy, w, h);
596
+ const [bR, bG, bB] = sampleRgb48le(to, bUx, bUy, w, h);
597
+ const e = smoothstep(p - 0.08, p + 0.08, n);
598
+ const ed = Math.abs(n - p);
599
+ const pStep = p >= 1 ? 1 : 0;
600
+ const em = smoothstep(0.1, 0, ed) * (1 - pStep);
601
+ const ecBlend = smoothstep(0, 0.1, ed);
602
+ const ecR = accentDark[0] + (accentBright[0] - accentDark[0]) * (1 - ecBlend);
603
+ const ecG = accentDark[1] + (accentBright[1] - accentDark[1]) * (1 - ecBlend);
604
+ const ecB = accentDark[2] + (accentBright[2] - accentDark[2]) * (1 - ecBlend);
605
+ out.writeUInt16LE(clamp16(mix16(bR, aR, e) + Math.round(ecR * em * 2)), o);
606
+ out.writeUInt16LE(clamp16(mix16(bG, aG, e) + Math.round(ecG * em * 2)), o + 2);
607
+ out.writeUInt16LE(clamp16(mix16(bB, aB, e) + Math.round(ecB * em * 2)), o + 4);
608
+ }
609
+ };
610
+ TRANSITIONS["domain-warp"] = domainWarp;
611
+ function ridged(px, py) {
612
+ let value = 0;
613
+ let amplitude = 0.5;
614
+ let x = px;
615
+ let y = py;
616
+ for (let i = 0; i < 5; i++) {
617
+ value += amplitude * Math.abs(vnoise(x, y) * 2 - 1);
618
+ const nx = ROT_A * x - ROT_B * y;
619
+ const ny = ROT_B * x + ROT_A * y;
620
+ x = nx * 2.02;
621
+ y = ny * 2.02;
622
+ amplitude *= 0.5;
623
+ }
624
+ return value;
625
+ }
626
+ var ridgedBurn = (from, to, out, w, h, p) => {
627
+ const accent = [5e4, 25e3, 5e3];
628
+ const accentDark = [25e3, 8e3, 2e3];
629
+ const accentBright = [65535, 55e3, 35e3];
630
+ for (let i = 0; i < w * h; i++) {
631
+ const ux = i % w / w;
632
+ const uy = Math.floor(i / w) / h;
633
+ const o = i * 6;
634
+ const [aR, aG, aB] = sampleRgb48le(from, ux, uy, w, h);
635
+ const [bR, bG, bB] = sampleRgb48le(to, ux, uy, w, h);
636
+ const n = ridged(ux * 4, uy * 4);
637
+ const e = smoothstep(p - 0.04, p + 0.04, n);
638
+ const heat = smoothstep(0.12, 0, Math.abs(n - p));
639
+ const pStep = p >= 1 ? 1 : 0;
640
+ const heatMasked = heat * (1 - pStep);
641
+ let burnR = accentDark[0] + (accent[0] - accentDark[0]) * smoothstep(0, 0.25, heatMasked);
642
+ let burnG = accentDark[1] + (accent[1] - accentDark[1]) * smoothstep(0, 0.25, heatMasked);
643
+ let burnB = accentDark[2] + (accent[2] - accentDark[2]) * smoothstep(0, 0.25, heatMasked);
644
+ const blend2 = smoothstep(0.25, 0.5, heatMasked);
645
+ burnR = burnR + (accentBright[0] - burnR) * blend2;
646
+ burnG = burnG + (accentBright[1] - burnG) * blend2;
647
+ burnB = burnB + (accentBright[2] - burnB) * blend2;
648
+ const blend3 = smoothstep(0.5, 1, heatMasked);
649
+ burnR = burnR + (65535 - burnR) * blend3;
650
+ burnG = burnG + (65535 - burnG) * blend3;
651
+ burnB = burnB + (65535 - burnB) * blend3;
652
+ const sparks = (vnoise(ux * 80, uy * 80) >= 0.92 ? 1 : 0) * heatMasked * 3;
653
+ out.writeUInt16LE(
654
+ clamp16(
655
+ mix16(bR, aR, e) + Math.round(burnR * heatMasked * 3.5) + Math.round(accentBright[0] * sparks)
656
+ ),
657
+ o
658
+ );
659
+ out.writeUInt16LE(
660
+ clamp16(
661
+ mix16(bG, aG, e) + Math.round(burnG * heatMasked * 3.5) + Math.round(accentBright[1] * sparks)
662
+ ),
663
+ o + 2
664
+ );
665
+ out.writeUInt16LE(
666
+ clamp16(
667
+ mix16(bB, aB, e) + Math.round(burnB * heatMasked * 3.5) + Math.round(accentBright[2] * sparks)
668
+ ),
669
+ o + 4
670
+ );
671
+ }
672
+ };
673
+ TRANSITIONS["ridged-burn"] = ridgedBurn;
674
+
675
+ export {
676
+ hdrToLinear,
677
+ linearToHdr,
678
+ convertTransfer,
679
+ sampleRgb48le,
680
+ TRANSITIONS,
681
+ crossfade
682
+ };
@@ -0,0 +1,15 @@
1
+ import { createRequire as __hf_createRequire } from "node:module";
2
+ import { fileURLToPath as __hf_fileURLToPath } from "node:url";
3
+ import { dirname as __hf_dirname } from "node:path";
4
+ var require = __hf_createRequire(import.meta.url);
5
+ var __filename = __hf_fileURLToPath(import.meta.url);
6
+ var __dirname = __hf_dirname(__filename);
7
+
8
+ // src/utils/producer.ts
9
+ async function loadProducer() {
10
+ return await import("./src-6YQBJGWR.js");
11
+ }
12
+
13
+ export {
14
+ loadProducer
15
+ };