@hztxi/cesium-engine 25.0.7 → 26.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/chunk-2NCNUVAT.js +56 -0
- package/Build/Workers/chunk-2ZYRUVVU.js +301 -0
- package/Build/Workers/chunk-36IU7N4V.js +1284 -0
- package/Build/Workers/chunk-3BDLET5S.js +198 -0
- package/Build/Workers/chunk-3PRHI4KX.js +241 -0
- package/Build/Workers/chunk-3R6E2SH4.js +672 -0
- package/Build/Workers/chunk-3ZKKXEXL.js +415 -0
- package/Build/Workers/chunk-47KVKPTO.js +415 -0
- package/Build/Workers/chunk-4N227IPR.js +973 -0
- package/Build/Workers/chunk-4P6OAPBM.js +97 -0
- package/Build/Workers/chunk-4ZOLEPZK.js +519 -0
- package/Build/Workers/chunk-5EF3WWQG.js +352 -0
- package/Build/Workers/chunk-5I76476T.js +288 -0
- package/Build/Workers/chunk-5PBZKBAP.js +511 -0
- package/Build/Workers/chunk-5RVAAW26.js +82 -0
- package/Build/Workers/chunk-5VWK76PO.js +511 -0
- package/Build/Workers/chunk-77DBX23X.js +455 -0
- package/Build/Workers/chunk-7GQOWCSN.js +959 -0
- package/Build/Workers/chunk-7J2ONMKC.js +198 -0
- package/Build/Workers/chunk-7MHUHXZZ.js +219 -0
- package/Build/Workers/chunk-7MQPHOAS.js +455 -0
- package/Build/Workers/chunk-7NJ5O7TP.js +387 -0
- package/Build/Workers/chunk-7Y642MCO.js +352 -0
- package/Build/Workers/chunk-7ZFKBLUE.js +1054 -0
- package/Build/Workers/chunk-A7LGY5XS.js +140 -0
- package/Build/Workers/chunk-AN2NVYL6.js +1483 -0
- package/Build/Workers/chunk-B7PT2VL5.js +630 -0
- package/Build/Workers/chunk-C6XQGBPV.js +476 -0
- package/Build/Workers/chunk-CAEC5DA2.js +57 -0
- package/Build/Workers/chunk-CBCOHH5O.js +837 -0
- package/Build/Workers/chunk-CEMXKBQO.js +1800 -0
- package/Build/Workers/chunk-CKW3STKA.js +1067 -0
- package/Build/Workers/chunk-CV5RICKT.js +1992 -0
- package/Build/Workers/chunk-DBWSISJT.js +56 -0
- package/Build/Workers/chunk-DSBSPPPJ.js +1344 -0
- package/Build/Workers/chunk-DSGLDRTI.js +278 -0
- package/Build/Workers/chunk-DXD7OPSP.js +1992 -0
- package/Build/Workers/chunk-DXECZBSA.js +368 -0
- package/Build/Workers/chunk-DZIRO6ZK.js +682 -0
- package/Build/Workers/chunk-E4CRPGX5.js +140 -0
- package/Build/Workers/chunk-E4IVMEBH.js +52 -0
- package/Build/Workers/chunk-ECN3VUMA.js +73 -0
- package/Build/Workers/chunk-ECSKVHUB.js +476 -0
- package/Build/Workers/chunk-EL4B5CSQ.js +162 -0
- package/Build/Workers/chunk-FAYBQGKO.js +219 -0
- package/Build/Workers/chunk-FGCXPEZM.js +3201 -0
- package/Build/Workers/chunk-FHCRXPA6.js +44 -0
- package/Build/Workers/chunk-FQ42MT7M.js +58 -0
- package/Build/Workers/chunk-FQDYQG4P.js +1284 -0
- package/Build/Workers/chunk-FTCBY5HH.js +138 -0
- package/Build/Workers/chunk-GI5RWJAY.js +101 -0
- package/Build/Workers/chunk-GNLMSDRO.js +945 -0
- package/Build/Workers/chunk-GVUJ6O3R.js +73 -0
- package/Build/Workers/chunk-HCGU7OCG.js +97 -0
- package/Build/Workers/chunk-HRIPVWSC.js +58 -0
- package/Build/Workers/chunk-IC3BR6SC.js +102 -0
- package/Build/Workers/chunk-IU3YAYPT.js +1344 -0
- package/Build/Workers/chunk-J7MZR7B2.js +1483 -0
- package/Build/Workers/chunk-KSIEJYNL.js +3822 -0
- package/Build/Workers/chunk-KT3GG7AW.js +754 -0
- package/Build/Workers/chunk-KYCEM22I.js +1800 -0
- package/Build/Workers/chunk-LJTQW46H.js +57 -0
- package/Build/Workers/chunk-LMQGYJME.js +672 -0
- package/Build/Workers/chunk-LOBYJQA4.js +76 -0
- package/Build/Workers/chunk-LOF32O7F.js +163 -0
- package/Build/Workers/chunk-LOTIJA7D.js +124 -0
- package/Build/Workers/chunk-M7Z3MPAX.js +973 -0
- package/Build/Workers/chunk-MHNLTQHO.js +3201 -0
- package/Build/Workers/chunk-ML7OMD72.js +2342 -0
- package/Build/Workers/chunk-NBTGXEMT.js +945 -0
- package/Build/Workers/chunk-NQZC37F7.js +38 -0
- package/Build/Workers/chunk-O3X3D2Z3.js +352 -0
- package/Build/Workers/chunk-OBUIHPKF.js +352 -0
- package/Build/Workers/chunk-PAEWNYIV.js +138 -0
- package/Build/Workers/chunk-PANJ7YH6.js +102 -0
- package/Build/Workers/chunk-PCL3Y7H5.js +82 -0
- package/Build/Workers/chunk-PIIUGRQD.js +387 -0
- package/Build/Workers/chunk-POKD22OT.js +2719 -0
- package/Build/Workers/chunk-PQMA7MFS.js +9237 -0
- package/Build/Workers/chunk-PURIPUSY.js +682 -0
- package/Build/Workers/chunk-QQZPPXY4.js +3822 -0
- package/Build/Workers/chunk-QXLQLGL2.js +1067 -0
- package/Build/Workers/chunk-RC4YC3VU.js +278 -0
- package/Build/Workers/chunk-RGNNWVR6.js +171 -0
- package/Build/Workers/chunk-SBBIEHYT.js +44 -0
- package/Build/Workers/chunk-SWVZTU6X.js +305 -0
- package/Build/Workers/chunk-T3EUPM5A.js +454 -0
- package/Build/Workers/chunk-TA6IU2XL.js +171 -0
- package/Build/Workers/chunk-TLSGD5TR.js +280 -0
- package/Build/Workers/chunk-TOXDLWKZ.js +368 -0
- package/Build/Workers/chunk-TZBM6TAB.js +124 -0
- package/Build/Workers/chunk-U2OY6MX6.js +398 -0
- package/Build/Workers/chunk-UCY4B5EV.js +288 -0
- package/Build/Workers/chunk-V52FEPCV.js +754 -0
- package/Build/Workers/chunk-VBEXZBG5.js +147 -0
- package/Build/Workers/chunk-VC76B6GM.js +959 -0
- package/Build/Workers/chunk-VCUOYHWC.js +519 -0
- package/Build/Workers/chunk-VJIL5H6K.js +2719 -0
- package/Build/Workers/chunk-VMF7KOGY.js +162 -0
- package/Build/Workers/chunk-W5OCKMPJ.js +101 -0
- package/Build/Workers/chunk-XHT5SVP4.js +52 -0
- package/Build/Workers/chunk-XITBARMZ.js +2342 -0
- package/Build/Workers/chunk-XLQZNQ4Z.js +163 -0
- package/Build/Workers/chunk-XZ6HDXKM.js +76 -0
- package/Build/Workers/chunk-Y7NDFEQ3.js +398 -0
- package/Build/Workers/chunk-YBBQDYX2.js +301 -0
- package/Build/Workers/chunk-YHPYPVAB.js +837 -0
- package/Build/Workers/chunk-YNKK6BXY.js +454 -0
- package/Build/Workers/chunk-YRAJ74HR.js +305 -0
- package/Build/Workers/chunk-YULTZK5O.js +147 -0
- package/Build/Workers/chunk-YUNQYP3Z.js +9237 -0
- package/Build/Workers/chunk-Z7BONRW2.js +241 -0
- package/Build/Workers/chunk-ZK2R3DEJ.js +1054 -0
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +18 -18
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +39 -39
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +33 -33
- package/Build/Workers/createCorridorGeometry.js +36 -37
- package/Build/Workers/createCorridorOutlineGeometry.js +34 -35
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +20 -20
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +20 -20
- package/Build/Workers/createGeometry.js +25 -24
- package/Build/Workers/createGroundPolylineGeometry.js +26 -26
- package/Build/Workers/createMvtTile.js +111 -19
- package/Build/Workers/createPlaneGeometry.js +18 -18
- package/Build/Workers/createPlaneOutlineGeometry.js +17 -17
- package/Build/Workers/createPolygonGeometry.js +36 -36
- package/Build/Workers/createPolygonOutlineGeometry.js +33 -33
- package/Build/Workers/createPolylineGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeGeometry.js +38 -36
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +32 -31
- package/Build/Workers/createRectangleGeometry.js +29 -29
- package/Build/Workers/createRectangleOutlineGeometry.js +23 -23
- package/Build/Workers/createSimplePolylineGeometry.js +26 -26
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
- package/Build/Workers/createVerticesFromHeightmap.js +23 -23
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
- package/Build/Workers/createWallGeometry.js +26 -26
- package/Build/Workers/createWallOutlineGeometry.js +26 -26
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +993 -2334
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +1 -5
- package/Source/Core/BoundingRectangle.js +6 -8
- package/Source/Core/BoundingSphere.js +0 -3
- package/Source/Core/Cartesian2.js +1 -1
- package/Source/Core/Cartesian3.js +1 -1
- package/Source/Core/Cartesian4.js +1 -1
- package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +3 -4
- package/Source/Core/Color.js +1 -0
- package/Source/Core/ComponentDatatype.js +35 -0
- package/Source/Core/CoplanarPolygonGeometry.js +2 -2
- package/Source/Core/CorridorGeometry.js +2 -4
- package/Source/Core/CorridorOutlineGeometry.js +1 -3
- package/Source/Core/EarthOrientationParameters.js +2 -2
- package/Source/Core/EllipseGeometryLibrary.js +2 -2
- package/Source/Core/EllipsoidGeodesic.js +3 -3
- package/Source/Core/EllipsoidRhumbLine.js +1 -1
- package/Source/Core/Heap.js +1 -1
- package/Source/Core/HermitePolynomialApproximation.js +215 -179
- package/Source/Core/InterpolationAlgorithm.js +58 -50
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/JulianDate.js +1 -1
- package/Source/Core/LagrangePolynomialApproximation.js +55 -52
- package/Source/Core/LinearApproximation.js +69 -66
- package/Source/Core/MapProjection.js +1 -0
- package/Source/Core/Math.js +59 -0
- package/Source/Core/Matrix2.js +3 -3
- package/Source/Core/Matrix3.js +3 -3
- package/Source/Core/Matrix4.js +1 -1
- package/Source/Core/OrthographicFrustum.js +1 -1
- package/Source/Core/PerspectiveFrustum.js +1 -1
- package/Source/Core/PolygonGeometry.js +2 -2
- package/Source/Core/PolygonGeometryLibrary.js +1 -1
- package/Source/Core/PolygonOutlineGeometry.js +1 -1
- package/Source/Core/PolylineGeometry.js +1 -1
- package/Source/Core/PolylineVolumeGeometryLibrary.js +1 -1
- package/Source/Core/Rectangle.js +7 -1
- package/Source/Core/RectangleOutlineGeometry.js +1 -1
- package/Source/Core/Resource.js +1 -1
- package/Source/Core/ScreenSpaceEventHandler.js +51 -41
- package/Source/Core/SimplePolylineGeometry.js +1 -1
- package/Source/Core/TerrainEncoding.js +2 -2
- package/Source/Core/TerrainMesh.js +3 -3
- package/Source/Core/TerrainPicker.js +180 -168
- package/Source/Core/TimeIntervalCollection.js +1 -3
- package/Source/Core/Tipsify.js +1 -1
- package/Source/Core/Transforms.js +5 -1
- package/Source/Core/VectorPipeline.js +1117 -0
- package/Source/Core/VectorProvider.js +429 -0
- package/Source/Core/WallOutlineGeometry.js +1 -1
- package/Source/Core/createColorRamp.js +37 -0
- package/Source/Core/getTimestamp.js +4 -2
- package/Source/Core/globalTypes.js +25 -0
- package/Source/Core/writeTextToCanvas.js +1 -0
- package/Source/DataSources/CompositeEntityCollection.js +0 -1
- package/Source/DataSources/CzmlDataSource.js +14 -0
- package/Source/DataSources/DataSourceDisplay.js +1 -1
- package/Source/DataSources/GeoJsonDataSource.js +0 -1
- package/Source/DataSources/GeometryVisualizer.js +1 -1
- package/Source/DataSources/KmlDataSource.js +529 -557
- package/Source/DataSources/PathGraphics.js +8 -1
- package/Source/DataSources/PathMode.js +27 -0
- package/Source/DataSources/PathVisualizer.js +298 -1
- package/Source/DataSources/PolylineVisualizer.js +1 -1
- package/Source/DataSources/StaticOutlineGeometryBatch.js +1 -1
- package/Source/Renderer/AutomaticUniforms.js +23 -0
- package/Source/Renderer/Context.js +9 -3
- package/Source/Renderer/DrawCommand.js +22 -0
- package/Source/Renderer/Framebuffer.js +4 -0
- package/Source/Renderer/Pass.js +11 -9
- package/Source/Renderer/Texture.js +12 -1
- package/Source/Renderer/UniformState.js +7 -0
- package/Source/Renderer/VertexArray.js +1 -1
- package/Source/Renderer/createUniform.js +346 -239
- package/Source/Renderer/createUniformArray.js +494 -381
- package/Source/Scene/ArcGisMapServerImageryProvider.js +0 -5
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Billboard.js +2 -1
- package/Source/Scene/BillboardCollection.js +15 -5
- package/Source/Scene/BillboardTexture.js +5 -3
- package/Source/Scene/BufferPointCollection.js +11 -1
- package/Source/Scene/BufferPolygonCollection.js +26 -0
- package/Source/Scene/BufferPolylineCollection.js +2 -0
- package/Source/Scene/BufferPrimitiveCollection.js +105 -32
- package/Source/Scene/Camera.js +85 -9
- package/Source/Scene/CameraEventAggregator.js +30 -18
- package/Source/Scene/CameraFlightPath.js +7 -4
- package/Source/Scene/Cesium3DTile.js +102 -4
- package/Source/Scene/Cesium3DTileContent.js +195 -254
- package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
- package/Source/Scene/Cesium3DTileOptimizations.js +4 -6
- package/Source/Scene/Cesium3DTileStyle.js +40 -0
- package/Source/Scene/Cesium3DTileset.js +213 -8
- package/Source/Scene/Cesium3DTilesetTraversal.js +14 -0
- package/Source/Scene/ClippingPlaneCollection.js +4 -4
- package/Source/Scene/ClippingPolygon.js +2 -0
- package/Source/Scene/ClippingPolygonCollection.js +2 -2
- package/Source/Scene/Composite3DTileContent.js +254 -292
- package/Source/Scene/Controllers/Controller.js +63 -0
- package/Source/Scene/Controllers/ControllerHost.js +78 -0
- package/Source/Scene/Controllers/HybridScreenSpacePanCameraController.js +106 -0
- package/Source/Scene/Controllers/MouseButton.js +32 -0
- package/Source/Scene/Controllers/ScreenSpaceElevatorCameraController.js +295 -0
- package/Source/Scene/Controllers/ScreenSpaceInputBindings.js +154 -0
- package/Source/Scene/Controllers/ScreenSpaceMapCameraController.js +310 -0
- package/Source/Scene/Controllers/ScreenSpaceTiltOrbitCameraController.js +642 -0
- package/Source/Scene/Controllers/ScreenSpaceZoomCameraController.js +431 -0
- package/Source/Scene/Controllers/defaultPickWorldPosition.js +84 -0
- package/Source/Scene/DerivedCommand.js +98 -0
- package/Source/Scene/EdgeDisplayMode.js +50 -0
- package/Source/Scene/EdgeFramebuffer.js +1 -5
- package/Source/Scene/Empty3DTileContent.js +100 -132
- package/Source/Scene/Expression.js +6 -8
- package/Source/Scene/FrameState.js +17 -0
- package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
- package/Source/Scene/GeoJsonPrimitive.js +874 -0
- package/Source/Scene/Geometry3DTileContent.js +151 -185
- package/Source/Scene/Globe.js +22 -1
- package/Source/Scene/GlobeDepth.js +27 -1
- package/Source/Scene/GlobeSurfaceShaderSet.js +637 -540
- package/Source/Scene/GlobeSurfaceTile.js +575 -398
- package/Source/Scene/GlobeSurfaceTileProvider.js +1412 -1184
- package/Source/Scene/GltfBufferViewLoader.js +3 -3
- package/Source/Scene/GltfLoader.js +146 -3
- package/Source/Scene/GltfLoaderUtil.js +20 -4
- package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +10 -0
- package/Source/Scene/GltfPipeline/removeUnusedElements.js +21 -11
- package/Source/Scene/GltfSpzLoader.js +1 -1
- package/Source/Scene/GltfVertexBufferLoader.js +6 -3
- package/Source/Scene/I3SDataProvider.js +1 -1
- package/Source/Scene/I3SLayer.js +1 -1
- package/Source/Scene/I3SNode.js +2 -2
- package/Source/Scene/ImageryLayer.js +2 -2
- package/Source/Scene/ImageryLayerCollection.js +190 -6
- package/Source/Scene/Implicit3DTileContent.js +192 -216
- package/Source/Scene/ImplicitTileCoordinates.js +17 -0
- package/Source/Scene/IonImageryProvider.js +1 -5
- package/Source/Scene/Label.js +4 -4
- package/Source/Scene/LabelCollection.js +4 -1
- package/Source/Scene/MVTDataProvider.js +555 -0
- package/Source/Scene/Material.js +1 -0
- package/Source/Scene/Model/B3dmLoader.js +1 -2
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +82 -312
- package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +4 -0
- package/Source/Scene/Model/I3dmLoader.js +1 -1
- package/Source/Scene/Model/InstancingPipelineStage.js +4 -7
- package/Source/Scene/Model/MaterialPipelineStage.js +124 -1
- package/Source/Scene/Model/Model.js +45 -10
- package/Source/Scene/Model/Model3DTileContent.js +424 -458
- package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +28 -1
- package/Source/Scene/Model/ModelDrawCommand.js +180 -8
- package/Source/Scene/Model/ModelDrawCommands.js +4 -0
- package/Source/Scene/Model/ModelSceneGraph.js +21 -0
- package/Source/Scene/Model/ModelUtility.js +5 -0
- package/Source/Scene/Model/PickingPipelineStage.js +29 -0
- package/Source/Scene/Model/PrimitiveRenderResources.js +24 -0
- package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +645 -153
- package/Source/Scene/ModelComponents.js +112 -0
- package/Source/Scene/Multiple3DTileContent.js +291 -334
- package/Source/Scene/MvtLabelCandidates.js +295 -0
- package/Source/Scene/MvtLabelManager.js +1069 -0
- package/Source/Scene/Picking.js +19 -3
- package/Source/Scene/PlanarFillIdFramebuffer.js +172 -0
- package/Source/Scene/PntsParser.js +1 -1
- package/Source/Scene/PolylineCollection.js +5 -3
- package/Source/Scene/PostProcessStage.js +4 -2
- package/Source/Scene/QuadtreePrimitive.js +3 -2
- package/Source/Scene/ResourceCache.js +7 -4
- package/Source/Scene/ResourceCacheKey.js +21 -18
- package/Source/Scene/Scene.js +237 -11
- package/Source/Scene/SceneTransforms.js +6 -5
- package/Source/Scene/ShadowMap.js +9 -3
- package/Source/Scene/ShadowMapShader.js +50 -2
- package/Source/Scene/SnapFramebuffer.js +121 -0
- package/Source/Scene/Snapping.js +184 -0
- package/Source/Scene/TerrainFillMesh.js +3 -2
- package/Source/Scene/Tileset3DTileContent.js +113 -146
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +543 -0
- package/Source/Scene/Vector3DTileContent.js +207 -237
- package/Source/Scene/VectorGltf3DTileContent.js +185 -45
- package/Source/Scene/View.js +10 -8
- package/Source/Scene/VoxelPrimitive.js +159 -175
- package/Source/Scene/VoxelProvider.js +64 -91
- package/Source/Scene/VoxelTraversal.js +1 -1
- package/Source/Scene/buildVectorGltfFromMVT.js +1208 -0
- package/Source/Scene/buildVoxelCustomShader.js +199 -0
- package/Source/Scene/createElevationBandMaterial.js +1 -1
- package/Source/Scene/decodeMVT.js +877 -0
- package/Source/Scene/findMeshoptExtension.js +23 -0
- package/Source/Scene/renderBufferPointCollection.js +114 -64
- package/Source/Scene/renderBufferPolygonCollection.js +245 -53
- package/Source/Scene/renderBufferPolylineCollection.js +271 -145
- package/Source/Shaders/BillboardCollectionVS.glsl +23 -25
- package/Source/Shaders/BillboardCollectionVS.js +23 -25
- package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
- package/Source/Shaders/BufferPointMaterialFS.js +1 -0
- package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
- package/Source/Shaders/BufferPointMaterialVS.js +20 -10
- package/Source/Shaders/BufferPolygonMaterialFS.glsl +13 -0
- package/Source/Shaders/BufferPolygonMaterialFS.js +13 -0
- package/Source/Shaders/BufferPolygonMaterialVS.glsl +22 -4
- package/Source/Shaders/BufferPolygonMaterialVS.js +23 -5
- package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
- package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.js +11 -0
- package/Source/Shaders/Builtin/Constants/passClassification.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passClassification.js +1 -1
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +1 -1
- package/Source/Shaders/Builtin/Constants/passOpaque.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
- package/Source/Shaders/GlobeFS.glsl +10 -6
- package/Source/Shaders/GlobeFS.js +10 -6
- package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineGlowMaterial.js +1 -1
- package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
- package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
- package/Source/Shaders/Model/MaterialStageFS.glsl +8 -2
- package/Source/Shaders/Model/MaterialStageFS.js +8 -2
- package/Source/Shaders/Model/ModelFS.glsl +105 -0
- package/Source/Shaders/Model/ModelFS.js +105 -0
- package/Source/Shaders/VectorCommon.glsl +178 -0
- package/Source/Shaders/VectorCommon.js +180 -0
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/Source/Widget/CesiumWidget.js +30 -0
- package/Source/Workers/createMvtTile.js +39 -0
- package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
- package/Source/Workers/incrementallyBuildTerrainPicker.js +2 -0
- package/index.js +113 -83
- package/package.json +13 -13
|
@@ -293,33 +293,31 @@ void main()\n\
|
|
|
293
293
|
v_compressed.y = enableDepthCheck;\n\
|
|
294
294
|
\n\
|
|
295
295
|
#ifdef VS_THREE_POINT_DEPTH_CHECK\n\
|
|
296
|
+
const float anchorTerrainDepthDistance = 100000.0;\n\
|
|
296
297
|
if (lengthSq < (u_threePointDepthTestDistance * u_threePointDepthTestDistance) && (enableDepthCheck == 1.0)) {\n\
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
//
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
depthOrigin.y = origin.y;\n\
|
|
304
|
-
\n\
|
|
305
|
-
vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), depthOrigin, vec2(0.0), pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
|
|
306
|
-
float globeDepth1 = getGlobeDepth(pEC1);\n\
|
|
307
|
-
\n\
|
|
308
|
-
if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1)\n\
|
|
298
|
+
// Resolve an entire label from its anchor. Sampling the corners of each\n\
|
|
299
|
+
// glyph makes labels near the horizon flip between visible and occluded as\n\
|
|
300
|
+
// individual samples cross the globe-depth boundary between frames.\n\
|
|
301
|
+
float depthsilon = 1000.0;\n\
|
|
302
|
+
bool occluded;\n\
|
|
303
|
+
if (lengthSq > anchorTerrainDepthDistance * anchorTerrainDepthDistance)\n\
|
|
309
304
|
{\n\
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
\n\
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
305
|
+
// The depth texture is updated by tiled globe geometry and can make\n\
|
|
306
|
+
// labels near the horizon flip between frames at long range. Use the\n\
|
|
307
|
+
// deterministic ellipsoid horizon there, while retaining terrain-depth\n\
|
|
308
|
+
// occlusion for closer labels.\n\
|
|
309
|
+
occluded = !czm_isEmpty(intersection) &&\n\
|
|
310
|
+
positionEC.z + depthsilon < -intersection.start;\n\
|
|
311
|
+
}\n\
|
|
312
|
+
else\n\
|
|
313
|
+
{\n\
|
|
314
|
+
float globeDepth = getGlobeDepth(positionEC);\n\
|
|
315
|
+
occluded = globeDepth != 0.0 &&\n\
|
|
316
|
+
positionEC.z + depthsilon < globeDepth;\n\
|
|
317
|
+
}\n\
|
|
318
|
+
if (occluded)\n\
|
|
319
|
+
{\n\
|
|
320
|
+
positionEC.xyz = vec3(0.0);\n\
|
|
323
321
|
}\n\
|
|
324
322
|
}\n\
|
|
325
323
|
#endif\n\
|
|
@@ -16,6 +16,7 @@ void main()
|
|
|
16
16
|
float innerAlpha = 1.0 - smoothstep(innerLimit - delta, innerLimit, distanceToCenter);
|
|
17
17
|
|
|
18
18
|
vec4 color = vec4(mix(v_outlineColor.rgb, v_color.rgb, innerAlpha), outerAlpha);
|
|
19
|
+
color.a *= mix(v_outlineColor.a, v_color.a, innerAlpha);
|
|
19
20
|
|
|
20
21
|
if (color.a < 0.005) // matches 0/255 and 1/255
|
|
21
22
|
{
|
|
@@ -17,6 +17,7 @@ void main()\n\
|
|
|
17
17
|
float innerAlpha = 1.0 - smoothstep(innerLimit - delta, innerLimit, distanceToCenter);\n\
|
|
18
18
|
\n\
|
|
19
19
|
vec4 color = vec4(mix(v_outlineColor.rgb, v_color.rgb, innerAlpha), outerAlpha);\n\
|
|
20
|
+
color.a *= mix(v_outlineColor.a, v_color.a, innerAlpha);\n\
|
|
20
21
|
\n\
|
|
21
22
|
if (color.a < 0.005) // matches 0/255 and 1/255\n\
|
|
22
23
|
{\n\
|
|
@@ -1,8 +1,12 @@
|
|
|
1
|
+
#ifdef USE_FLOAT64
|
|
1
2
|
in vec3 positionHigh;
|
|
2
3
|
in vec3 positionLow;
|
|
4
|
+
#else
|
|
5
|
+
in vec3 position;
|
|
6
|
+
#endif
|
|
3
7
|
in vec4 pickColor;
|
|
4
|
-
in
|
|
5
|
-
in
|
|
8
|
+
in vec4 showPixelSizeColorAlpha;
|
|
9
|
+
in vec3 outlineWidthColorAlpha;
|
|
6
10
|
|
|
7
11
|
out vec4 v_pickColor;
|
|
8
12
|
out vec4 v_color;
|
|
@@ -12,11 +16,13 @@ out float v_innerRadiusFrac;
|
|
|
12
16
|
void main()
|
|
13
17
|
{
|
|
14
18
|
// Unpack attributes.
|
|
15
|
-
float show =
|
|
16
|
-
float pixelSize =
|
|
17
|
-
vec4 color = czm_decodeRGB8(
|
|
18
|
-
float
|
|
19
|
-
|
|
19
|
+
float show = showPixelSizeColorAlpha.x;
|
|
20
|
+
float pixelSize = showPixelSizeColorAlpha.y;
|
|
21
|
+
vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);
|
|
22
|
+
float alpha = showPixelSizeColorAlpha.w;
|
|
23
|
+
float outlineWidth = outlineWidthColorAlpha.x;
|
|
24
|
+
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);
|
|
25
|
+
float outlineAlpha = outlineWidthColorAlpha.z;
|
|
20
26
|
|
|
21
27
|
///////////////////////////////////////////////////////////////////////////
|
|
22
28
|
|
|
@@ -25,8 +31,12 @@ void main()
|
|
|
25
31
|
|
|
26
32
|
///////////////////////////////////////////////////////////////////////////
|
|
27
33
|
|
|
34
|
+
#ifdef USE_FLOAT64
|
|
28
35
|
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
|
|
29
36
|
vec4 positionEC = czm_modelViewRelativeToEye * p;
|
|
37
|
+
#else
|
|
38
|
+
vec4 positionEC = czm_modelView * vec4(position, 1.0);
|
|
39
|
+
#endif
|
|
30
40
|
|
|
31
41
|
///////////////////////////////////////////////////////////////////////////
|
|
32
42
|
|
|
@@ -36,10 +46,10 @@ void main()
|
|
|
36
46
|
v_pickColor = pickColor / 255.0;
|
|
37
47
|
|
|
38
48
|
v_color = color;
|
|
39
|
-
v_color.a *= show;
|
|
49
|
+
v_color.a *= alpha * show;
|
|
40
50
|
|
|
41
51
|
v_outlineColor = outlineColor;
|
|
42
|
-
v_outlineColor.a *= show;
|
|
52
|
+
v_outlineColor.a *= outlineAlpha * show;
|
|
43
53
|
|
|
44
54
|
v_innerRadiusFrac = innerRadius / outerRadius;
|
|
45
55
|
|
|
@@ -1,9 +1,13 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "#ifdef USE_FLOAT64\n\
|
|
3
|
+
in vec3 positionHigh;\n\
|
|
3
4
|
in vec3 positionLow;\n\
|
|
5
|
+
#else\n\
|
|
6
|
+
in vec3 position;\n\
|
|
7
|
+
#endif\n\
|
|
4
8
|
in vec4 pickColor;\n\
|
|
5
|
-
in
|
|
6
|
-
in
|
|
9
|
+
in vec4 showPixelSizeColorAlpha;\n\
|
|
10
|
+
in vec3 outlineWidthColorAlpha;\n\
|
|
7
11
|
\n\
|
|
8
12
|
out vec4 v_pickColor;\n\
|
|
9
13
|
out vec4 v_color;\n\
|
|
@@ -13,11 +17,13 @@ out float v_innerRadiusFrac;\n\
|
|
|
13
17
|
void main()\n\
|
|
14
18
|
{\n\
|
|
15
19
|
// Unpack attributes.\n\
|
|
16
|
-
float show =
|
|
17
|
-
float pixelSize =
|
|
18
|
-
vec4 color = czm_decodeRGB8(
|
|
19
|
-
float
|
|
20
|
-
|
|
20
|
+
float show = showPixelSizeColorAlpha.x;\n\
|
|
21
|
+
float pixelSize = showPixelSizeColorAlpha.y;\n\
|
|
22
|
+
vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);\n\
|
|
23
|
+
float alpha = showPixelSizeColorAlpha.w;\n\
|
|
24
|
+
float outlineWidth = outlineWidthColorAlpha.x;\n\
|
|
25
|
+
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);\n\
|
|
26
|
+
float outlineAlpha = outlineWidthColorAlpha.z;\n\
|
|
21
27
|
\n\
|
|
22
28
|
///////////////////////////////////////////////////////////////////////////\n\
|
|
23
29
|
\n\
|
|
@@ -26,8 +32,12 @@ void main()\n\
|
|
|
26
32
|
\n\
|
|
27
33
|
///////////////////////////////////////////////////////////////////////////\n\
|
|
28
34
|
\n\
|
|
35
|
+
#ifdef USE_FLOAT64\n\
|
|
29
36
|
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
|
|
30
37
|
vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
|
|
38
|
+
#else\n\
|
|
39
|
+
vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
|
|
40
|
+
#endif\n\
|
|
31
41
|
\n\
|
|
32
42
|
///////////////////////////////////////////////////////////////////////////\n\
|
|
33
43
|
\n\
|
|
@@ -37,10 +47,10 @@ void main()\n\
|
|
|
37
47
|
v_pickColor = pickColor / 255.0;\n\
|
|
38
48
|
\n\
|
|
39
49
|
v_color = color;\n\
|
|
40
|
-
v_color.a *= show;\n\
|
|
50
|
+
v_color.a *= alpha * show;\n\
|
|
41
51
|
\n\
|
|
42
52
|
v_outlineColor = outlineColor;\n\
|
|
43
|
-
v_outlineColor.a *= show;\n\
|
|
53
|
+
v_outlineColor.a *= outlineAlpha * show;\n\
|
|
44
54
|
\n\
|
|
45
55
|
v_innerRadiusFrac = innerRadius / outerRadius;\n\
|
|
46
56
|
\n\
|
|
@@ -1,13 +1,26 @@
|
|
|
1
1
|
in vec4 v_pickColor;
|
|
2
2
|
in vec4 v_color;
|
|
3
|
+
#ifdef OUTLINE
|
|
4
|
+
in vec4 v_outlineColor;
|
|
5
|
+
in float v_outlineWidth;
|
|
6
|
+
#endif
|
|
3
7
|
|
|
4
8
|
void main()
|
|
5
9
|
{
|
|
10
|
+
#ifdef OUTLINE
|
|
11
|
+
if (v_outlineWidth <= 0.0 || v_outlineColor.a < 0.005)
|
|
12
|
+
{
|
|
13
|
+
discard;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
out_FragColor = czm_gammaCorrect(v_outlineColor);
|
|
17
|
+
#else
|
|
6
18
|
if (v_color.a < 0.005) // matches 0/255 and 1/255
|
|
7
19
|
{
|
|
8
20
|
discard;
|
|
9
21
|
}
|
|
10
22
|
|
|
11
23
|
out_FragColor = czm_gammaCorrect(v_color);
|
|
24
|
+
#endif
|
|
12
25
|
czm_writeLogDepth();
|
|
13
26
|
}
|
|
@@ -1,15 +1,28 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "in vec4 v_pickColor;\n\
|
|
3
3
|
in vec4 v_color;\n\
|
|
4
|
+
#ifdef OUTLINE\n\
|
|
5
|
+
in vec4 v_outlineColor;\n\
|
|
6
|
+
in float v_outlineWidth;\n\
|
|
7
|
+
#endif\n\
|
|
4
8
|
\n\
|
|
5
9
|
void main()\n\
|
|
6
10
|
{\n\
|
|
11
|
+
#ifdef OUTLINE\n\
|
|
12
|
+
if (v_outlineWidth <= 0.0 || v_outlineColor.a < 0.005)\n\
|
|
13
|
+
{\n\
|
|
14
|
+
discard;\n\
|
|
15
|
+
}\n\
|
|
16
|
+
\n\
|
|
17
|
+
out_FragColor = czm_gammaCorrect(v_outlineColor);\n\
|
|
18
|
+
#else\n\
|
|
7
19
|
if (v_color.a < 0.005) // matches 0/255 and 1/255\n\
|
|
8
20
|
{\n\
|
|
9
21
|
discard;\n\
|
|
10
22
|
}\n\
|
|
11
23
|
\n\
|
|
12
24
|
out_FragColor = czm_gammaCorrect(v_color);\n\
|
|
25
|
+
#endif\n\
|
|
13
26
|
czm_writeLogDepth();\n\
|
|
14
27
|
}\n\
|
|
15
28
|
";
|
|
@@ -1,20 +1,35 @@
|
|
|
1
|
+
#ifdef USE_FLOAT64
|
|
1
2
|
in vec3 positionHigh;
|
|
2
3
|
in vec3 positionLow;
|
|
4
|
+
#else
|
|
5
|
+
in vec3 position;
|
|
6
|
+
#endif
|
|
3
7
|
in vec4 pickColor;
|
|
4
|
-
in
|
|
8
|
+
in vec3 showColorAlpha;
|
|
9
|
+
in vec3 outlineWidthColorAlpha;
|
|
5
10
|
|
|
6
11
|
out vec4 v_pickColor;
|
|
7
12
|
out vec4 v_color;
|
|
13
|
+
out vec4 v_outlineColor;
|
|
14
|
+
out float v_outlineWidth;
|
|
8
15
|
|
|
9
16
|
void main()
|
|
10
17
|
{
|
|
11
|
-
float show =
|
|
12
|
-
vec4 color = czm_decodeRGB8(
|
|
18
|
+
float show = showColorAlpha.x;
|
|
19
|
+
vec4 color = czm_decodeRGB8(showColorAlpha.y);
|
|
20
|
+
float alpha = showColorAlpha.z;
|
|
21
|
+
float outlineWidth = outlineWidthColorAlpha.x;
|
|
22
|
+
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);
|
|
23
|
+
float outlineAlpha = outlineWidthColorAlpha.z;
|
|
13
24
|
|
|
14
25
|
///////////////////////////////////////////////////////////////////////////
|
|
15
26
|
|
|
27
|
+
#ifdef USE_FLOAT64
|
|
16
28
|
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
|
|
17
29
|
vec4 positionEC = czm_modelViewRelativeToEye * p;
|
|
30
|
+
#else
|
|
31
|
+
vec4 positionEC = czm_modelView * vec4(position, 1.0);
|
|
32
|
+
#endif
|
|
18
33
|
|
|
19
34
|
///////////////////////////////////////////////////////////////////////////
|
|
20
35
|
|
|
@@ -24,7 +39,10 @@ void main()
|
|
|
24
39
|
v_pickColor = pickColor / 255.0;
|
|
25
40
|
|
|
26
41
|
v_color = color;
|
|
27
|
-
v_color.a *= show;
|
|
42
|
+
v_color.a *= alpha * show;
|
|
43
|
+
v_outlineWidth = outlineWidth;
|
|
44
|
+
v_outlineColor = outlineColor;
|
|
45
|
+
v_outlineColor.a *= outlineAlpha * show;
|
|
28
46
|
|
|
29
47
|
gl_Position *= show;
|
|
30
48
|
}
|
|
@@ -1,21 +1,36 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "#ifdef USE_FLOAT64\n\
|
|
3
|
+
in vec3 positionHigh;\n\
|
|
3
4
|
in vec3 positionLow;\n\
|
|
5
|
+
#else\n\
|
|
6
|
+
in vec3 position;\n\
|
|
7
|
+
#endif\n\
|
|
4
8
|
in vec4 pickColor;\n\
|
|
5
|
-
in
|
|
9
|
+
in vec3 showColorAlpha;\n\
|
|
10
|
+
in vec3 outlineWidthColorAlpha;\n\
|
|
6
11
|
\n\
|
|
7
12
|
out vec4 v_pickColor;\n\
|
|
8
13
|
out vec4 v_color;\n\
|
|
14
|
+
out vec4 v_outlineColor;\n\
|
|
15
|
+
out float v_outlineWidth;\n\
|
|
9
16
|
\n\
|
|
10
17
|
void main()\n\
|
|
11
18
|
{\n\
|
|
12
|
-
float show =
|
|
13
|
-
vec4 color = czm_decodeRGB8(
|
|
19
|
+
float show = showColorAlpha.x;\n\
|
|
20
|
+
vec4 color = czm_decodeRGB8(showColorAlpha.y);\n\
|
|
21
|
+
float alpha = showColorAlpha.z;\n\
|
|
22
|
+
float outlineWidth = outlineWidthColorAlpha.x;\n\
|
|
23
|
+
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);\n\
|
|
24
|
+
float outlineAlpha = outlineWidthColorAlpha.z;\n\
|
|
14
25
|
\n\
|
|
15
26
|
///////////////////////////////////////////////////////////////////////////\n\
|
|
16
27
|
\n\
|
|
28
|
+
#ifdef USE_FLOAT64\n\
|
|
17
29
|
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
|
|
18
30
|
vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
|
|
31
|
+
#else\n\
|
|
32
|
+
vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
|
|
33
|
+
#endif\n\
|
|
19
34
|
\n\
|
|
20
35
|
///////////////////////////////////////////////////////////////////////////\n\
|
|
21
36
|
\n\
|
|
@@ -25,7 +40,10 @@ void main()\n\
|
|
|
25
40
|
v_pickColor = pickColor / 255.0;\n\
|
|
26
41
|
\n\
|
|
27
42
|
v_color = color;\n\
|
|
28
|
-
v_color.a *= show;\n\
|
|
43
|
+
v_color.a *= alpha * show;\n\
|
|
44
|
+
v_outlineWidth = outlineWidth;\n\
|
|
45
|
+
v_outlineColor = outlineColor;\n\
|
|
46
|
+
v_outlineColor.a *= outlineAlpha * show;\n\
|
|
29
47
|
\n\
|
|
30
48
|
gl_Position *= show;\n\
|
|
31
49
|
}\n\
|
|
@@ -1,11 +1,18 @@
|
|
|
1
|
+
#ifdef USE_FLOAT64
|
|
1
2
|
in vec3 positionHigh;
|
|
2
3
|
in vec3 positionLow;
|
|
3
4
|
in vec3 prevPositionHigh;
|
|
4
5
|
in vec3 prevPositionLow;
|
|
5
6
|
in vec3 nextPositionHigh;
|
|
6
7
|
in vec3 nextPositionLow;
|
|
8
|
+
#else
|
|
9
|
+
in vec3 position;
|
|
10
|
+
in vec3 prevPosition;
|
|
11
|
+
in vec3 nextPosition;
|
|
12
|
+
#endif
|
|
7
13
|
in vec4 pickColor;
|
|
8
14
|
in vec4 showColorWidthAndTexCoord;
|
|
15
|
+
in float alpha;
|
|
9
16
|
|
|
10
17
|
out vec4 v_pickColor;
|
|
11
18
|
out vec4 v_color;
|
|
@@ -26,11 +33,18 @@ void main()
|
|
|
26
33
|
float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;
|
|
27
34
|
float polylineAngle;
|
|
28
35
|
|
|
36
|
+
#ifdef USE_FLOAT64
|
|
29
37
|
vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);
|
|
30
38
|
vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);
|
|
31
39
|
vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);
|
|
32
|
-
|
|
33
40
|
vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
|
|
41
|
+
#else
|
|
42
|
+
vec4 positionEC = czm_modelView * vec4(position, 1.0);
|
|
43
|
+
vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);
|
|
44
|
+
vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);
|
|
45
|
+
// Positions are already in eye space; use the EC variant to skip the redundant transform.
|
|
46
|
+
vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
|
|
47
|
+
#endif
|
|
34
48
|
|
|
35
49
|
///////////////////////////////////////////////////////////////////////////
|
|
36
50
|
|
|
@@ -39,7 +53,7 @@ void main()
|
|
|
39
53
|
v_pickColor = pickColor / 255.0;
|
|
40
54
|
|
|
41
55
|
v_color = color;
|
|
42
|
-
v_color.a *= show;
|
|
56
|
+
v_color.a *= alpha / 255.0 * show;
|
|
43
57
|
|
|
44
58
|
v_st.s = texCoord;
|
|
45
59
|
v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);
|
|
@@ -1,12 +1,19 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "#ifdef USE_FLOAT64\n\
|
|
3
|
+
in vec3 positionHigh;\n\
|
|
3
4
|
in vec3 positionLow;\n\
|
|
4
5
|
in vec3 prevPositionHigh;\n\
|
|
5
6
|
in vec3 prevPositionLow;\n\
|
|
6
7
|
in vec3 nextPositionHigh;\n\
|
|
7
8
|
in vec3 nextPositionLow;\n\
|
|
9
|
+
#else\n\
|
|
10
|
+
in vec3 position;\n\
|
|
11
|
+
in vec3 prevPosition;\n\
|
|
12
|
+
in vec3 nextPosition;\n\
|
|
13
|
+
#endif\n\
|
|
8
14
|
in vec4 pickColor;\n\
|
|
9
15
|
in vec4 showColorWidthAndTexCoord;\n\
|
|
16
|
+
in float alpha;\n\
|
|
10
17
|
\n\
|
|
11
18
|
out vec4 v_pickColor;\n\
|
|
12
19
|
out vec4 v_color;\n\
|
|
@@ -27,11 +34,18 @@ void main()\n\
|
|
|
27
34
|
float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;\n\
|
|
28
35
|
float polylineAngle;\n\
|
|
29
36
|
\n\
|
|
37
|
+
#ifdef USE_FLOAT64\n\
|
|
30
38
|
vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);\n\
|
|
31
39
|
vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);\n\
|
|
32
40
|
vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);\n\
|
|
33
|
-
\n\
|
|
34
41
|
vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
|
|
42
|
+
#else\n\
|
|
43
|
+
vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
|
|
44
|
+
vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);\n\
|
|
45
|
+
vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);\n\
|
|
46
|
+
// Positions are already in eye space; use the EC variant to skip the redundant transform.\n\
|
|
47
|
+
vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
|
|
48
|
+
#endif\n\
|
|
35
49
|
\n\
|
|
36
50
|
///////////////////////////////////////////////////////////////////////////\n\
|
|
37
51
|
\n\
|
|
@@ -40,7 +54,7 @@ void main()\n\
|
|
|
40
54
|
v_pickColor = pickColor / 255.0;\n\
|
|
41
55
|
\n\
|
|
42
56
|
v_color = color;\n\
|
|
43
|
-
v_color.a *= show;\n\
|
|
57
|
+
v_color.a *= alpha / 255.0 * show;\n\
|
|
44
58
|
\n\
|
|
45
59
|
v_st.s = texCoord;\n\
|
|
46
60
|
v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);\n\
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
+
export default "/**\n\
|
|
3
|
+
* The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_EDGES_DIRECT}\n\
|
|
4
|
+
*\n\
|
|
5
|
+
* @name czm_passCesium3DTileEdgesDirect\n\
|
|
6
|
+
* @glslConstant\n\
|
|
7
|
+
*\n\
|
|
8
|
+
* @see czm_pass\n\
|
|
9
|
+
*/\n\
|
|
10
|
+
const float czm_passCesium3DTileEdgesDirect = 12.0;\n\
|
|
11
|
+
";
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
+
export default "/**\n\
|
|
3
|
+
* The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_PLANAR_FILL_ID}\n\
|
|
4
|
+
*\n\
|
|
5
|
+
* @name czm_passCesium3DTilePlanarFillId\n\
|
|
6
|
+
* @glslConstant\n\
|
|
7
|
+
*\n\
|
|
8
|
+
* @see czm_pass\n\
|
|
9
|
+
*/\n\
|
|
10
|
+
const float czm_passCesium3DTilePlanarFillId = 5.0;\n\
|
|
11
|
+
";
|