@hztxi/cesium-engine 25.0.4 → 25.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/Build/Workers/chunk-247MLVK2.js +124 -0
  2. package/Build/Workers/chunk-26I7TIAE.js +58 -0
  3. package/Build/Workers/chunk-26OYTC24.js +38 -0
  4. package/Build/Workers/chunk-2IMOZG7R.js +973 -0
  5. package/Build/Workers/chunk-2L6JGSYJ.js +57 -0
  6. package/Build/Workers/chunk-32N2SB76.js +56 -0
  7. package/Build/Workers/chunk-37WL527K.js +1287 -0
  8. package/Build/Workers/chunk-3IGH46TC.js +1054 -0
  9. package/Build/Workers/chunk-47BSFGJC.js +837 -0
  10. package/Build/Workers/chunk-4J7PL5AM.js +454 -0
  11. package/Build/Workers/chunk-4UMO63VY.js +76 -0
  12. package/Build/Workers/chunk-5YI3TQQC.js +778 -0
  13. package/Build/Workers/chunk-AEZQ2UWS.js +288 -0
  14. package/Build/Workers/chunk-AXE2ZIEG.js +219 -0
  15. package/Build/Workers/chunk-BDR7GL3E.js +1067 -0
  16. package/Build/Workers/chunk-C342XITR.js +44 -0
  17. package/Build/Workers/chunk-CWAUXQRF.js +754 -0
  18. package/Build/Workers/chunk-E5F7LDEP.js +3201 -0
  19. package/Build/Workers/chunk-FAKYMBUA.js +1046 -0
  20. package/Build/Workers/chunk-FSK4OZOO.js +352 -0
  21. package/Build/Workers/chunk-FSLRYNZ6.js +682 -0
  22. package/Build/Workers/chunk-GMDOGAXK.js +2719 -0
  23. package/Build/Workers/chunk-GRAFCIPA.js +455 -0
  24. package/Build/Workers/chunk-HEY4IOS3.js +140 -0
  25. package/Build/Workers/chunk-HRWFO57T.js +301 -0
  26. package/Build/Workers/chunk-HTCLVUBZ.js +82 -0
  27. package/Build/Workers/chunk-I2Q7XDRA.js +630 -0
  28. package/Build/Workers/chunk-ILPH3NF7.js +3794 -0
  29. package/Build/Workers/chunk-JZUUODN6.js +97 -0
  30. package/Build/Workers/chunk-KWVB54J6.js +241 -0
  31. package/Build/Workers/chunk-M3B3ZUU2.js +476 -0
  32. package/Build/Workers/chunk-MKR6YCMG.js +497 -0
  33. package/Build/Workers/chunk-MROMS2RL.js +162 -0
  34. package/Build/Workers/chunk-MUNAUSK7.js +280 -0
  35. package/Build/Workers/chunk-NHU5JEPP.js +1344 -0
  36. package/Build/Workers/chunk-OODXPB45.js +73 -0
  37. package/Build/Workers/chunk-OXZ5J3JW.js +368 -0
  38. package/Build/Workers/chunk-QBSWSTHY.js +257 -0
  39. package/Build/Workers/chunk-QDJYG7QL.js +352 -0
  40. package/Build/Workers/chunk-RX3U2BBW.js +1483 -0
  41. package/Build/Workers/chunk-S3XHL7GO.js +1992 -0
  42. package/Build/Workers/chunk-SBIC4OGS.js +171 -0
  43. package/Build/Workers/chunk-T4CYNROE.js +102 -0
  44. package/Build/Workers/chunk-T5VLPB4H.js +414 -0
  45. package/Build/Workers/chunk-TX763OWB.js +387 -0
  46. package/Build/Workers/chunk-UTAWMCSE.js +163 -0
  47. package/Build/Workers/chunk-VETQOADR.js +2342 -0
  48. package/Build/Workers/chunk-VXRWOM3T.js +101 -0
  49. package/Build/Workers/chunk-WVVFCMYF.js +147 -0
  50. package/Build/Workers/chunk-XAVNBZQ6.js +56 -0
  51. package/Build/Workers/chunk-XDSDR62Y.js +1800 -0
  52. package/Build/Workers/chunk-XDZCVNIZ.js +198 -0
  53. package/Build/Workers/chunk-XNLCW2OI.js +138 -0
  54. package/Build/Workers/chunk-XNQ2BTJD.js +693 -0
  55. package/Build/Workers/chunk-XZYBDSFP.js +305 -0
  56. package/Build/Workers/chunk-YDYN3RPI.js +398 -0
  57. package/Build/Workers/chunk-YMMEQBEW.js +511 -0
  58. package/Build/Workers/chunk-YQFOQAXD.js +9230 -0
  59. package/Build/Workers/combineGeometry.js +24 -24
  60. package/Build/Workers/createBoxGeometry.js +18 -18
  61. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  62. package/Build/Workers/createCircleGeometry.js +26 -26
  63. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  64. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  65. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  66. package/Build/Workers/createCorridorGeometry.js +29 -29
  67. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  68. package/Build/Workers/createCylinderGeometry.js +20 -20
  69. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  70. package/Build/Workers/createEllipseGeometry.js +26 -26
  71. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  73. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  74. package/Build/Workers/createFrustumGeometry.js +18 -18
  75. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  76. package/Build/Workers/createGeometry.js +24 -24
  77. package/Build/Workers/createGroundPolylineGeometry.js +23 -23
  78. package/Build/Workers/createPlaneGeometry.js +16 -16
  79. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  80. package/Build/Workers/createPolygonGeometry.js +32 -32
  81. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  82. package/Build/Workers/createPolylineGeometry.js +25 -25
  83. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  84. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  85. package/Build/Workers/createRectangleGeometry.js +27 -27
  86. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  87. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  88. package/Build/Workers/createSphereGeometry.js +19 -19
  89. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  90. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  91. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  92. package/Build/Workers/createVectorTileGeometries.js +24 -24
  93. package/Build/Workers/createVectorTilePoints.js +13 -13
  94. package/Build/Workers/createVectorTilePolygons.js +22 -22
  95. package/Build/Workers/createVectorTilePolylines.js +14 -14
  96. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
  97. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
  98. package/Build/Workers/createVerticesFromHeightmap.js +23 -23
  99. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
  100. package/Build/Workers/createWallGeometry.js +24 -24
  101. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  102. package/Build/Workers/decodeDraco.js +10 -10
  103. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  104. package/Build/Workers/decodeI3S.js +10 -10
  105. package/Build/Workers/gaussianSplatSorter.js +4 -4
  106. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  107. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  108. package/Build/Workers/transcodeKTX2.js +6 -6
  109. package/Build/Workers/transferTypedArrayTest.js +1 -1
  110. package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
  111. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
  112. package/Source/Scene/ClassificationPrimitive.js +63 -3
  113. package/Source/Scene/PolylineCollection.js +4 -2
  114. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +14 -1
  115. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +14 -1
  116. package/Source/Shaders/PolylineShadowVolumeVS.glsl +7 -0
  117. package/Source/Shaders/PolylineShadowVolumeVS.js +7 -0
  118. package/Source/Shaders/PolylineVS.glsl +16 -6
  119. package/Source/Shaders/PolylineVS.js +16 -6
  120. package/Source/ThirdParty/zip-module.wasm +0 -0
  121. package/index.js +183 -183
  122. package/package.json +10 -10
@@ -105,11 +105,24 @@ void main()\n\
105
105
  \n\
106
106
  #ifdef WIDTH_VARYING\n\
107
107
  float width = czm_batchTable_width(batchId);\n\
108
+ // HZ patch: negative batch width encodes metric sizing (world meters).\n\
109
+ if (width < 0.0)\n\
110
+ {\n\
111
+ vec4 metricPosEC = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow);\n\
112
+ width = clamp((-width) / czm_metersPerPixel(metricPosEC), 1.0, 4096.0);\n\
113
+ }\n\
108
114
  float halfWidth = width * 0.5;\n\
109
115
  v_width = width;\n\
110
116
  v_texcoordNormalizationAndHalfWidth.z = halfWidth;\n\
111
117
  #else\n\
112
- float halfWidth = 0.5 * czm_batchTable_width(batchId);\n\
118
+ float width = czm_batchTable_width(batchId);\n\
119
+ // HZ patch: negative batch width encodes metric sizing (world meters).\n\
120
+ if (width < 0.0)\n\
121
+ {\n\
122
+ vec4 metricPosEC = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow);\n\
123
+ width = clamp((-width) / czm_metersPerPixel(metricPosEC), 1.0, 4096.0);\n\
124
+ }\n\
125
+ float halfWidth = width * 0.5;\n\
113
126
  v_texcoordNormalizationAndHalfWidth.z = halfWidth;\n\
114
127
  #endif\n\
115
128
  \n\
@@ -136,6 +136,13 @@ void main()
136
136
  // o---------- polyline segment ---->
137
137
  //
138
138
  float width = czm_batchTable_width(batchId);
139
+ // HZ patch: negative batch width encodes metric sizing (world meters).
140
+ // Convert to a pixel-equivalent here so the metersPerPixel multiply below
141
+ // restores the metric world width every frame, with no CPU involvement.
142
+ if (width < 0.0)
143
+ {
144
+ width = clamp((-width) / czm_metersPerPixel(positionEC), 1.0, 4096.0);
145
+ }
139
146
  #ifdef WIDTH_VARYING
140
147
  v_width = width;
141
148
  #endif
@@ -137,6 +137,13 @@ void main()\n\
137
137
  // o---------- polyline segment ---->\n\
138
138
  //\n\
139
139
  float width = czm_batchTable_width(batchId);\n\
140
+ // HZ patch: negative batch width encodes metric sizing (world meters).\n\
141
+ // Convert to a pixel-equivalent here so the metersPerPixel multiply below\n\
142
+ // restores the metric world width every frame, with no CPU involvement.\n\
143
+ if (width < 0.0)\n\
144
+ {\n\
145
+ width = clamp((-width) / czm_metersPerPixel(positionEC), 1.0, 4096.0);\n\
146
+ }\n\
140
147
  #ifdef WIDTH_VARYING\n\
141
148
  v_width = width;\n\
142
149
  #endif\n\
@@ -25,14 +25,9 @@ void main()
25
25
  float batchTableIndex = texCoordExpandAndBatchIndex.w;
26
26
 
27
27
  vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex);
28
- float width = widthAndShow.x + 0.5;
28
+ float width = widthAndShow.x;
29
29
  float show = widthAndShow.y;
30
30
 
31
- if (width < 1.0)
32
- {
33
- show = 0.0;
34
- }
35
-
36
31
  vec4 pickColor = batchTable_getPickColor(batchTableIndex);
37
32
 
38
33
  vec4 p, prev, next;
@@ -64,6 +59,21 @@ void main()
64
59
  czm_morphTime);
65
60
  }
66
61
 
62
+ // HZ patch: negative batch width encodes metric sizing (world meters).
63
+ // Convert to pixels per frame on the GPU so metric width tracks zoom
64
+ // without CPU property updates or geometry rebuilds.
65
+ if (width < 0.0)
66
+ {
67
+ vec4 posEC = czm_modelViewRelativeToEye * p;
68
+ width = clamp((-width) / czm_metersPerPixel(posEC), 1.0, 4096.0);
69
+ }
70
+ width += 0.5;
71
+
72
+ if (width < 1.0)
73
+ {
74
+ show = 0.0;
75
+ }
76
+
67
77
  #ifdef DISTANCE_DISPLAY_CONDITION
68
78
  vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex);
69
79
  vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex);
@@ -26,13 +26,8 @@ void main()\n\
26
26
  float batchTableIndex = texCoordExpandAndBatchIndex.w;\n\
27
27
  \n\
28
28
  vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex);\n\
29
- float width = widthAndShow.x + 0.5;\n\
29
+ float width = widthAndShow.x;\n\
30
30
  float show = widthAndShow.y;\n\
31
- \n\
32
- if (width < 1.0)\n\
33
- {\n\
34
- show = 0.0;\n\
35
- }\n\
36
31
  \n\
37
32
  vec4 pickColor = batchTable_getPickColor(batchTableIndex);\n\
38
33
  \n\
@@ -64,6 +59,21 @@ void main()\n\
64
59
  czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz),\n\
65
60
  czm_morphTime);\n\
66
61
  }\n\
62
+ \n\
63
+ // HZ patch: negative batch width encodes metric sizing (world meters).\n\
64
+ // Convert to pixels per frame on the GPU so metric width tracks zoom\n\
65
+ // without CPU property updates or geometry rebuilds.\n\
66
+ if (width < 0.0)\n\
67
+ {\n\
68
+ vec4 posEC = czm_modelViewRelativeToEye * p;\n\
69
+ width = clamp((-width) / czm_metersPerPixel(posEC), 1.0, 4096.0);\n\
70
+ }\n\
71
+ width += 0.5;\n\
72
+ \n\
73
+ if (width < 1.0)\n\
74
+ {\n\
75
+ show = 0.0;\n\
76
+ }\n\
67
77
  \n\
68
78
  #ifdef DISTANCE_DISPLAY_CONDITION\n\
69
79
  vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex);\n\
File without changes
package/index.js CHANGED
@@ -1,4 +1,4 @@
1
- globalThis.CESIUM_VERSION = "1.141.4";
1
+ globalThis.CESIUM_VERSION = "1.141.6";
2
2
  export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
3
  export { default as Buffer } from './Source/Renderer/Buffer.js';
4
4
  export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
@@ -216,7 +216,6 @@ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vec
216
216
  export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
217
217
  export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
218
218
  export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
219
- export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
220
219
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
221
220
  export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
222
221
  export { default as ArcType } from './Source/Core/ArcType.js';
@@ -505,20 +504,6 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
505
504
  export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
506
505
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
507
506
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
508
- export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
509
- export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
510
- export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
511
- export { default as _shadersBasicMaterialAppearanceVS } from './Source/Shaders/Appearances/BasicMaterialAppearanceVS.js';
512
- export { default as _shadersEllipsoidSurfaceAppearanceFS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js';
513
- export { default as _shadersEllipsoidSurfaceAppearanceVS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js';
514
- export { default as _shadersPerInstanceColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js';
515
- export { default as _shadersPerInstanceColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js';
516
- export { default as _shadersPerInstanceFlatColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
517
- export { default as _shadersPerInstanceFlatColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
518
- export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/Appearances/PolylineColorAppearanceVS.js';
519
- export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
520
- export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
521
- export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
522
507
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
523
508
  export { default as Appearance } from './Source/Scene/Appearance.js';
524
509
  export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
@@ -896,6 +881,21 @@ export { default as processVoxelProperties } from './Source/Scene/processVoxelPr
896
881
  export { default as renderBufferPointCollection } from './Source/Scene/renderBufferPointCollection.js';
897
882
  export { default as renderBufferPolygonCollection } from './Source/Scene/renderBufferPolygonCollection.js';
898
883
  export { default as renderBufferPolylineCollection } from './Source/Scene/renderBufferPolylineCollection.js';
884
+ export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
885
+ export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
886
+ export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
887
+ export { default as _shadersBasicMaterialAppearanceVS } from './Source/Shaders/Appearances/BasicMaterialAppearanceVS.js';
888
+ export { default as _shadersEllipsoidSurfaceAppearanceFS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js';
889
+ export { default as _shadersEllipsoidSurfaceAppearanceVS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js';
890
+ export { default as _shadersPerInstanceColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js';
891
+ export { default as _shadersPerInstanceColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js';
892
+ export { default as _shadersPerInstanceFlatColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
893
+ export { default as _shadersPerInstanceFlatColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
894
+ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/Appearances/PolylineColorAppearanceVS.js';
895
+ export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
896
+ export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
897
+ export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
898
+ export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
899
899
  export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
900
900
  export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
901
901
  export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
@@ -915,32 +915,6 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
915
915
  export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
916
916
  export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
917
917
  export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
918
- export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
919
- export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
920
- export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
921
- export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
922
- export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
923
- export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
924
- export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
925
- export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
926
- export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
927
- export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
928
- export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
929
- export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
930
- export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
931
- export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
932
- export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
933
- export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
934
- export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
935
- export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
936
- export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
937
- export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
938
- export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
939
- export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
940
- export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
941
- export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
942
- export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
943
- export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
944
918
  export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
945
919
  export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
946
920
  export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
@@ -980,6 +954,32 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
980
954
  export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
981
955
  export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
982
956
  export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
957
+ export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
958
+ export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
959
+ export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
960
+ export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
961
+ export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
962
+ export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
963
+ export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
964
+ export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
965
+ export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
966
+ export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
967
+ export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
968
+ export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
969
+ export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
970
+ export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
971
+ export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
972
+ export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
973
+ export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
974
+ export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
975
+ export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
976
+ export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
977
+ export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
978
+ export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
979
+ export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
980
+ export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
981
+ export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
982
+ export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
983
983
  export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
984
984
  export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
985
985
  export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
@@ -996,147 +996,6 @@ export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
996
996
  export { default as _shadersconvertLocalToBoxUv } from './Source/Shaders/Voxels/convertLocalToBoxUv.js';
997
997
  export { default as _shadersconvertLocalToCylinderUv } from './Source/Shaders/Voxels/convertLocalToCylinderUv.js';
998
998
  export { default as _shadersconvertLocalToEllipsoidUv } from './Source/Shaders/Voxels/convertLocalToEllipsoidUv.js';
999
- export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
1000
- export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
1001
- export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
1002
- export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
1003
- export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
1004
- export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
1005
- export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
1006
- export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
1007
- export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
1008
- export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
1009
- export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
1010
- export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
1011
- export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
1012
- export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
1013
- export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
1014
- export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
1015
- export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
1016
- export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
1017
- export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
1018
- export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
1019
- export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
1020
- export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
1021
- export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
1022
- export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
1023
- export { default as _shaderscomputeTextureTransform } from './Source/Shaders/Builtin/Functions/computeTextureTransform.js';
1024
- export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
1025
- export { default as _shadersdecodeRGB8 } from './Source/Shaders/Builtin/Functions/decodeRGB8.js';
1026
- export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
1027
- export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
1028
- export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
1029
- export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
1030
- export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
1031
- export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
1032
- export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
1033
- export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
1034
- export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
1035
- export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
1036
- export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
1037
- export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
1038
- export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
1039
- export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
1040
- export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
1041
- export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
1042
- export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
1043
- export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
1044
- export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
1045
- export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
1046
- export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
1047
- export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
1048
- export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
1049
- export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
1050
- export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
1051
- export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
1052
- export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
1053
- export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
1054
- export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
1055
- export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
1056
- export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
1057
- export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
1058
- export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
1059
- export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
1060
- export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
1061
- export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
1062
- export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
1063
- export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
1064
- export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
1065
- export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
1066
- export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
1067
- export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
1068
- export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
1069
- export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
1070
- export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
1071
- export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
1072
- export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
1073
- export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
1074
- export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
1075
- export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
1076
- export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
1077
- export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
1078
- export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
1079
- export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
1080
- export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
1081
- export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
1082
- export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
1083
- export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
1084
- export { default as _shadersunpackTexture } from './Source/Shaders/Builtin/Functions/unpackTexture.js';
1085
- export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
1086
- export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
1087
- export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
1088
- export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
1089
- export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
1090
- export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1091
- export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1092
- export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
1093
- export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
1094
- export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
1095
- export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
1096
- export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
1097
- export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
1098
- export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
1099
- export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
1100
- export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
1101
- export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
1102
- export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
1103
- export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
1104
- export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
1105
- export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
1106
- export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
1107
- export { default as _shaderspassCesium3DTileEdges } from './Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js';
1108
- export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
1109
- export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
1110
- export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
1111
- export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
1112
- export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
1113
- export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
1114
- export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
1115
- export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
1116
- export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
1117
- export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
1118
- export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
1119
- export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
1120
- export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
1121
- export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
1122
- export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
1123
- export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
1124
- export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
1125
- export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
1126
- export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
1127
- export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
1128
- export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
1129
- export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1130
- export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1131
- export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1132
- export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1133
- export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1134
- export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1135
- export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1136
- export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1137
- export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1138
- export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1139
- export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1140
999
  export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
1141
1000
  export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
1142
1001
  export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
@@ -1248,6 +1107,147 @@ export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Mod
1248
1107
  export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
1249
1108
  export { default as createVectorTileBuffersFromModelComponents } from './Source/Scene/Model/createVectorTileBuffersFromModelComponents.js';
1250
1109
  export { default as pickModel } from './Source/Scene/Model/pickModel.js';
1110
+ export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
1111
+ export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
1112
+ export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
1113
+ export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
1114
+ export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
1115
+ export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
1116
+ export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
1117
+ export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
1118
+ export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
1119
+ export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
1120
+ export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
1121
+ export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
1122
+ export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
1123
+ export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
1124
+ export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
1125
+ export { default as _shaderspassCesium3DTileEdges } from './Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js';
1126
+ export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
1127
+ export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
1128
+ export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
1129
+ export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
1130
+ export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
1131
+ export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
1132
+ export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
1133
+ export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
1134
+ export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
1135
+ export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
1136
+ export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
1137
+ export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
1138
+ export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
1139
+ export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
1140
+ export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
1141
+ export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
1142
+ export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
1143
+ export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
1144
+ export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
1145
+ export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
1146
+ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
1147
+ export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1148
+ export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1149
+ export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1150
+ export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1151
+ export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1152
+ export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1153
+ export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1154
+ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1155
+ export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1156
+ export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1157
+ export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1158
+ export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
1159
+ export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
1160
+ export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
1161
+ export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
1162
+ export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
1163
+ export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
1164
+ export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
1165
+ export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
1166
+ export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
1167
+ export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
1168
+ export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
1169
+ export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
1170
+ export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
1171
+ export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
1172
+ export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
1173
+ export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
1174
+ export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
1175
+ export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
1176
+ export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
1177
+ export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
1178
+ export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
1179
+ export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
1180
+ export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
1181
+ export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
1182
+ export { default as _shaderscomputeTextureTransform } from './Source/Shaders/Builtin/Functions/computeTextureTransform.js';
1183
+ export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
1184
+ export { default as _shadersdecodeRGB8 } from './Source/Shaders/Builtin/Functions/decodeRGB8.js';
1185
+ export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
1186
+ export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
1187
+ export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
1188
+ export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
1189
+ export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
1190
+ export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
1191
+ export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
1192
+ export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
1193
+ export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
1194
+ export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
1195
+ export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
1196
+ export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
1197
+ export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
1198
+ export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
1199
+ export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
1200
+ export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
1201
+ export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
1202
+ export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
1203
+ export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
1204
+ export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
1205
+ export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
1206
+ export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
1207
+ export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
1208
+ export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
1209
+ export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
1210
+ export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
1211
+ export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
1212
+ export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
1213
+ export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
1214
+ export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
1215
+ export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
1216
+ export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
1217
+ export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
1218
+ export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
1219
+ export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
1220
+ export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
1221
+ export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
1222
+ export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
1223
+ export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
1224
+ export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
1225
+ export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
1226
+ export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
1227
+ export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
1228
+ export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
1229
+ export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
1230
+ export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
1231
+ export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
1232
+ export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
1233
+ export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
1234
+ export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
1235
+ export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
1236
+ export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
1237
+ export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
1238
+ export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
1239
+ export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
1240
+ export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
1241
+ export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
1242
+ export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
1243
+ export { default as _shadersunpackTexture } from './Source/Shaders/Builtin/Functions/unpackTexture.js';
1244
+ export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
1245
+ export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
1246
+ export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
1247
+ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
1248
+ export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
1249
+ export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1250
+ export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1251
1251
  export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
1252
1252
  export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
1253
1253
  export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';